| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #include "bspf.hxx" |
| 19 | #include "Logger.hxx" |
| 20 | |
| 21 | #include "Console.hxx" |
| 22 | #include "EventHandler.hxx" |
| 23 | #include "Event.hxx" |
| 24 | #include "OSystem.hxx" |
| 25 | #include "Settings.hxx" |
| 26 | #include "TIA.hxx" |
| 27 | #include "Sound.hxx" |
| 28 | |
| 29 | #include "FBSurface.hxx" |
| 30 | #include "TIASurface.hxx" |
| 31 | #include "FrameBuffer.hxx" |
| 32 | |
| 33 | #ifdef DEBUGGER_SUPPORT |
| 34 | #include "Debugger.hxx" |
| 35 | #endif |
| 36 | #ifdef GUI_SUPPORT |
| 37 | #include "Font.hxx" |
| 38 | #include "StellaFont.hxx" |
| 39 | #include "StellaMediumFont.hxx" |
| 40 | #include "StellaLargeFont.hxx" |
| 41 | #include "ConsoleFont.hxx" |
| 42 | #include "Launcher.hxx" |
| 43 | #include "Menu.hxx" |
| 44 | #include "CommandMenu.hxx" |
| 45 | #include "TimeMachine.hxx" |
| 46 | #endif |
| 47 | |
| 48 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 49 | FrameBuffer::FrameBuffer(OSystem& osystem) |
| 50 | : myOSystem(osystem), |
| 51 | myNumDisplays(1), |
| 52 | myInitializedCount(0), |
| 53 | myPausedCount(0), |
| 54 | myStatsEnabled(false), |
| 55 | myLastScanlines(0), |
| 56 | myGrabMouse(false), |
| 57 | myHiDPIAllowed(false), |
| 58 | myHiDPIEnabled(false), |
| 59 | myCurrentModeList(nullptr) |
| 60 | { |
| 61 | } |
| 62 | |
| 63 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 64 | FrameBuffer::~FrameBuffer() |
| 65 | { |
| 66 | } |
| 67 | |
| 68 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 69 | bool FrameBuffer::initialize() |
| 70 | { |
| 71 | // Get desktop resolution and supported renderers |
| 72 | vector<Common::Size> windowedDisplays; |
| 73 | queryHardware(myFullscreenDisplays, windowedDisplays, myRenderers); |
| 74 | uInt32 query_w = windowedDisplays[0].w, query_h = windowedDisplays[0].h; |
| 75 | |
| 76 | // Check the 'maxres' setting, which is an undocumented developer feature |
| 77 | // that specifies the desktop size (not normally set) |
| 78 | const Common::Size& s = myOSystem.settings().getSize("maxres" ); |
| 79 | if(s.valid()) |
| 80 | { |
| 81 | query_w = s.w; |
| 82 | query_h = s.h; |
| 83 | } |
| 84 | // Various parts of the codebase assume a minimum screen size |
| 85 | myAbsDesktopSize.w = std::max(query_w, FBMinimum::Width); |
| 86 | myAbsDesktopSize.h = std::max(query_h, FBMinimum::Height); |
| 87 | myDesktopSize = myAbsDesktopSize; |
| 88 | |
| 89 | // Check for HiDPI mode (is it activated, and can we use it?) |
| 90 | myHiDPIAllowed = ((myAbsDesktopSize.w / 2) >= FBMinimum::Width) && |
| 91 | ((myAbsDesktopSize.h / 2) >= FBMinimum::Height); |
| 92 | myHiDPIEnabled = myHiDPIAllowed && myOSystem.settings().getBool("hidpi" ); |
| 93 | |
| 94 | // In HiDPI mode, the desktop resolution is essentially halved |
| 95 | // Later, the output is scaled and rendered in 2x mode |
| 96 | if(hidpiEnabled()) |
| 97 | { |
| 98 | myDesktopSize.w = myAbsDesktopSize.w / hidpiScaleFactor(); |
| 99 | myDesktopSize.h = myAbsDesktopSize.h / hidpiScaleFactor(); |
| 100 | } |
| 101 | |
| 102 | #ifdef GUI_SUPPORT |
| 103 | //////////////////////////////////////////////////////////////////// |
| 104 | // Create fonts to draw text |
| 105 | // NOTE: the logic determining appropriate font sizes is done here, |
| 106 | // so that the UI classes can just use the font they expect, |
| 107 | // and not worry about it |
| 108 | // This logic should also take into account the size of the |
| 109 | // framebuffer, and try to be intelligent about font sizes |
| 110 | // We can probably add ifdefs to take care of corner cases, |
| 111 | // but that means we've failed to abstract it enough ... |
| 112 | //////////////////////////////////////////////////////////////////// |
| 113 | |
| 114 | // This font is used in a variety of situations when a really small |
| 115 | // font is needed; we let the specific widget/dialog decide when to |
| 116 | // use it |
| 117 | mySmallFont = make_unique<GUI::Font>(GUI::stellaDesc); |
| 118 | |
| 119 | // The general font used in all UI elements |
| 120 | // This is determined by the size of the framebuffer |
| 121 | if(myOSystem.settings().getBool("minimal_ui" )) |
| 122 | myFont = make_unique<GUI::Font>(GUI::stellaLargeDesc); |
| 123 | else |
| 124 | myFont = make_unique<GUI::Font>(GUI::stellaMediumDesc); |
| 125 | |
| 126 | // The info font used in all UI elements |
| 127 | // This is determined by the size of the framebuffer |
| 128 | myInfoFont = make_unique<GUI::Font>(GUI::consoleDesc); |
| 129 | |
| 130 | // The font used by the ROM launcher |
| 131 | const string& lf = myOSystem.settings().getString("launcherfont" ); |
| 132 | if(lf == "small" ) |
| 133 | myLauncherFont = make_unique<GUI::Font>(GUI::consoleDesc); |
| 134 | else if(lf == "medium" ) |
| 135 | myLauncherFont = make_unique<GUI::Font>(GUI::stellaMediumDesc); |
| 136 | else |
| 137 | myLauncherFont = make_unique<GUI::Font>(GUI::stellaLargeDesc); |
| 138 | #endif |
| 139 | |
| 140 | // Determine possible TIA windowed zoom levels |
| 141 | myTIAMaxZoom = maxZoomForScreen( |
| 142 | TIAConstants::viewableWidth, TIAConstants::viewableHeight, |
| 143 | myAbsDesktopSize.w, myAbsDesktopSize.h); |
| 144 | |
| 145 | setUIPalette(); |
| 146 | |
| 147 | myGrabMouse = myOSystem.settings().getBool("grabmouse" ); |
| 148 | |
| 149 | // Create a TIA surface; we need it for rendering TIA images |
| 150 | myTIASurface = make_unique<TIASurface>(myOSystem); |
| 151 | |
| 152 | return true; |
| 153 | } |
| 154 | |
| 155 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 156 | void FrameBuffer::setUIPalette() |
| 157 | { |
| 158 | // Set palette for GUI (upper area of array) |
| 159 | int palID = 0; |
| 160 | if(myOSystem.settings().getString("uipalette" ) == "classic" ) |
| 161 | palID = 1; |
| 162 | else if(myOSystem.settings().getString("uipalette" ) == "light" ) |
| 163 | palID = 2; |
| 164 | |
| 165 | for(uInt32 i = 0, j = 256; i < kNumColors - 256; ++i, ++j) |
| 166 | { |
| 167 | uInt8 r = (ourGUIColors[palID][i] >> 16) & 0xff; |
| 168 | uInt8 g = (ourGUIColors[palID][i] >> 8) & 0xff; |
| 169 | uInt8 b = ourGUIColors[palID][i] & 0xff; |
| 170 | |
| 171 | myPalette[j] = mapRGB(r, g, b); |
| 172 | } |
| 173 | FBSurface::setPalette(myPalette); |
| 174 | } |
| 175 | |
| 176 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 177 | FBInitStatus FrameBuffer::createDisplay(const string& title, |
| 178 | uInt32 width, uInt32 height, |
| 179 | bool honourHiDPI) |
| 180 | { |
| 181 | ++myInitializedCount; |
| 182 | myScreenTitle = title; |
| 183 | |
| 184 | // In HiDPI mode, all created displays must be scaled by 2x |
| 185 | if(honourHiDPI && hidpiEnabled()) |
| 186 | { |
| 187 | width *= hidpiScaleFactor(); |
| 188 | height *= hidpiScaleFactor(); |
| 189 | } |
| 190 | |
| 191 | // A 'windowed' system is defined as one where the window size can be |
| 192 | // larger than the screen size, as there's some sort of window manager |
| 193 | // that takes care of it (all current desktop systems fall in this category) |
| 194 | // However, some systems have no concept of windowing, and have hard limits |
| 195 | // on how large a window can be (ie, the size of the 'desktop' is the |
| 196 | // absolute upper limit on window size) |
| 197 | // |
| 198 | // If the WINDOWED_SUPPORT macro is defined, we treat the system as the |
| 199 | // former type; if not, as the latter type |
| 200 | |
| 201 | bool useFullscreen = false; |
| 202 | #ifdef WINDOWED_SUPPORT |
| 203 | // We assume that a desktop of at least minimum acceptable size means that |
| 204 | // we're running on a 'large' system, and the window size requirements |
| 205 | // can be relaxed |
| 206 | // Otherwise, we treat the system as if WINDOWED_SUPPORT is not defined |
| 207 | if(myDesktopSize.w < FBMinimum::Width && myDesktopSize.h < FBMinimum::Height && |
| 208 | (myDesktopSize.w < width || myDesktopSize.h < height)) |
| 209 | return FBInitStatus::FailTooLarge; |
| 210 | |
| 211 | useFullscreen = myOSystem.settings().getBool("fullscreen" ); |
| 212 | #else |
| 213 | // Make sure this mode is even possible |
| 214 | // We only really need to worry about it in non-windowed environments, |
| 215 | // where requesting a window that's too large will probably cause a crash |
| 216 | if(myDesktopSize.w < width || myDesktopSize.h < height) |
| 217 | return FBInitStatus::FailTooLarge; |
| 218 | |
| 219 | useFullscreen = true; |
| 220 | #endif |
| 221 | |
| 222 | // Set the available video modes for this framebuffer |
| 223 | setAvailableVidModes(width, height); |
| 224 | |
| 225 | // Initialize video subsystem (make sure we get a valid mode) |
| 226 | string pre_about = about(); |
| 227 | const FrameBuffer::VideoMode& mode = getSavedVidMode(useFullscreen); |
| 228 | if(width <= mode.screen.w && height <= mode.screen.h) |
| 229 | { |
| 230 | // Changing the video mode can take some time, during which the last |
| 231 | // sound played may get 'stuck' |
| 232 | // So we mute the sound until the operation completes |
| 233 | bool oldMuteState = myOSystem.sound().mute(true); |
| 234 | if(setVideoMode(myScreenTitle, mode)) |
| 235 | { |
| 236 | myImageRect = mode.image; |
| 237 | myScreenSize = mode.screen; |
| 238 | myScreenRect = Common::Rect(mode.screen); |
| 239 | |
| 240 | // Inform TIA surface about new mode |
| 241 | if(myOSystem.eventHandler().state() != EventHandlerState::LAUNCHER && |
| 242 | myOSystem.eventHandler().state() != EventHandlerState::DEBUGGER) |
| 243 | myTIASurface->initialize(myOSystem.console(), mode); |
| 244 | |
| 245 | // Did we get the requested fullscreen state? |
| 246 | myOSystem.settings().setValue("fullscreen" , fullScreen()); |
| 247 | resetSurfaces(); |
| 248 | setCursorState(); |
| 249 | |
| 250 | myOSystem.sound().mute(oldMuteState); |
| 251 | } |
| 252 | else |
| 253 | { |
| 254 | Logger::error("ERROR: Couldn't initialize video subsystem" ); |
| 255 | return FBInitStatus::FailNotSupported; |
| 256 | } |
| 257 | } |
| 258 | else |
| 259 | return FBInitStatus::FailTooLarge; |
| 260 | |
| 261 | #ifdef GUI_SUPPORT |
| 262 | // Erase any messages from a previous run |
| 263 | myMsg.counter = 0; |
| 264 | |
| 265 | // Create surfaces for TIA statistics and general messages |
| 266 | const GUI::Font& f = hidpiEnabled() ? infoFont() : font(); |
| 267 | myStatsMsg.color = kColorInfo; |
| 268 | myStatsMsg.w = f.getMaxCharWidth() * 40 + 3; |
| 269 | myStatsMsg.h = (f.getFontHeight() + 2) * 3; |
| 270 | |
| 271 | if(!myStatsMsg.surface) |
| 272 | { |
| 273 | myStatsMsg.surface = allocateSurface(myStatsMsg.w, myStatsMsg.h); |
| 274 | myStatsMsg.surface->attributes().blending = true; |
| 275 | myStatsMsg.surface->attributes().blendalpha = 92; //aligned with TimeMachineDialog |
| 276 | myStatsMsg.surface->applyAttributes(); |
| 277 | } |
| 278 | |
| 279 | if(!myMsg.surface) |
| 280 | myMsg.surface = allocateSurface(FBMinimum::Width, font().getFontHeight()+10); |
| 281 | #endif |
| 282 | |
| 283 | // Print initial usage message, but only print it later if the status has changed |
| 284 | if(myInitializedCount == 1) |
| 285 | { |
| 286 | Logger::info(about()); |
| 287 | } |
| 288 | else |
| 289 | { |
| 290 | string post_about = about(); |
| 291 | if(post_about != pre_about) |
| 292 | Logger::info(post_about); |
| 293 | } |
| 294 | |
| 295 | return FBInitStatus::Success; |
| 296 | } |
| 297 | |
| 298 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 299 | void FrameBuffer::update(bool force) |
| 300 | { |
| 301 | // Onscreen messages are a special case and require different handling than |
| 302 | // other objects; they aren't UI dialogs in the normal sense nor are they |
| 303 | // TIA images, and they need to be rendered on top of everything |
| 304 | // The logic is split in two pieces: |
| 305 | // - at the top of ::update(), to determine whether underlying dialogs |
| 306 | // need to be force-redrawn |
| 307 | // - at the bottom of ::update(), to actually draw them (this must come |
| 308 | // last, since they are always drawn on top of everything else). |
| 309 | |
| 310 | // Full rendering is required when messages are enabled |
| 311 | force |= myMsg.counter >= 0; |
| 312 | |
| 313 | // Detect when a message has been turned off; one last redraw is required |
| 314 | // in this case, to draw over the area that the message occupied |
| 315 | if(myMsg.counter == 0) |
| 316 | myMsg.counter = -1; |
| 317 | |
| 318 | switch(myOSystem.eventHandler().state()) |
| 319 | { |
| 320 | case EventHandlerState::NONE: |
| 321 | case EventHandlerState::EMULATION: |
| 322 | // Do nothing; emulation mode is handled separately (see below) |
| 323 | return; |
| 324 | |
| 325 | case EventHandlerState::PAUSE: |
| 326 | { |
| 327 | // Show a pause message immediately and then every 7 seconds |
| 328 | if(myPausedCount-- <= 0) |
| 329 | { |
| 330 | myPausedCount = uInt32(7 * myOSystem.frameRate()); |
| 331 | showMessage("Paused" , MessagePosition::MiddleCenter); |
| 332 | } |
| 333 | if(force) |
| 334 | myTIASurface->render(); |
| 335 | |
| 336 | break; // EventHandlerState::PAUSE |
| 337 | } |
| 338 | |
| 339 | #ifdef GUI_SUPPORT |
| 340 | case EventHandlerState::OPTIONSMENU: |
| 341 | { |
| 342 | force |= myOSystem.menu().needsRedraw(); |
| 343 | if(force) |
| 344 | { |
| 345 | clear(); |
| 346 | myTIASurface->render(); |
| 347 | myOSystem.menu().draw(force); |
| 348 | } |
| 349 | break; // EventHandlerState::OPTIONSMENU |
| 350 | } |
| 351 | |
| 352 | case EventHandlerState::CMDMENU: |
| 353 | { |
| 354 | force |= myOSystem.commandMenu().needsRedraw(); |
| 355 | if(force) |
| 356 | { |
| 357 | clear(); |
| 358 | myTIASurface->render(); |
| 359 | myOSystem.commandMenu().draw(force); |
| 360 | } |
| 361 | break; // EventHandlerState::CMDMENU |
| 362 | } |
| 363 | |
| 364 | case EventHandlerState::TIMEMACHINE: |
| 365 | { |
| 366 | force |= myOSystem.timeMachine().needsRedraw(); |
| 367 | if(force) |
| 368 | { |
| 369 | clear(); |
| 370 | myTIASurface->render(); |
| 371 | myOSystem.timeMachine().draw(force); |
| 372 | } |
| 373 | break; // EventHandlerState::TIMEMACHINE |
| 374 | } |
| 375 | |
| 376 | case EventHandlerState::LAUNCHER: |
| 377 | { |
| 378 | force |= myOSystem.launcher().needsRedraw(); |
| 379 | if(force) |
| 380 | { |
| 381 | clear(); |
| 382 | myOSystem.launcher().draw(force); |
| 383 | } |
| 384 | break; // EventHandlerState::LAUNCHER |
| 385 | } |
| 386 | #endif |
| 387 | |
| 388 | #ifdef DEBUGGER_SUPPORT |
| 389 | case EventHandlerState::DEBUGGER: |
| 390 | { |
| 391 | force |= myOSystem.debugger().needsRedraw(); |
| 392 | if(force) |
| 393 | { |
| 394 | clear(); |
| 395 | myOSystem.debugger().draw(force); |
| 396 | } |
| 397 | break; // EventHandlerState::DEBUGGER |
| 398 | } |
| 399 | #endif |
| 400 | default: |
| 401 | break; |
| 402 | } |
| 403 | |
| 404 | // Draw any pending messages |
| 405 | // The logic here determines whether to draw the message |
| 406 | // If the message is to be disabled, logic inside the draw method |
| 407 | // indicates that, and then the code at the top of this method sees |
| 408 | // the change and redraws everything |
| 409 | if(myMsg.enabled) |
| 410 | force |= drawMessage(); |
| 411 | |
| 412 | // Push buffers to screen only when necessary |
| 413 | if(force) |
| 414 | renderToScreen(); |
| 415 | } |
| 416 | |
| 417 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 418 | void FrameBuffer::updateInEmulationMode(float framesPerSecond) |
| 419 | { |
| 420 | // Update method that is specifically tailored to emulation mode |
| 421 | // Typically called from a thread, so it needs to be separate from |
| 422 | // the normal update() method |
| 423 | // |
| 424 | // We don't worry about selective rendering here; the rendering |
| 425 | // always happens at the full framerate |
| 426 | |
| 427 | clear(); // TODO - test this: it may cause slowdowns on older systems |
| 428 | myTIASurface->render(); |
| 429 | |
| 430 | // Show frame statistics |
| 431 | if(myStatsMsg.enabled) |
| 432 | drawFrameStats(framesPerSecond); |
| 433 | |
| 434 | myLastScanlines = myOSystem.console().tia().frameBufferScanlinesLastFrame(); |
| 435 | myPausedCount = 0; |
| 436 | |
| 437 | // Draw any pending messages |
| 438 | if(myMsg.enabled) |
| 439 | drawMessage(); |
| 440 | |
| 441 | // Push buffers to screen |
| 442 | renderToScreen(); |
| 443 | } |
| 444 | |
| 445 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 446 | void FrameBuffer::showMessage(const string& message, MessagePosition position, |
| 447 | bool force) |
| 448 | { |
| 449 | #ifdef GUI_SUPPORT |
| 450 | // Only show messages if they've been enabled |
| 451 | if(myMsg.surface == nullptr || !(force || myOSystem.settings().getBool("uimessages" ))) |
| 452 | return; |
| 453 | |
| 454 | // Precompute the message coordinates |
| 455 | myMsg.text = message; |
| 456 | myMsg.counter = uInt32(myOSystem.frameRate()) << 1; // Show message for 2 seconds |
| 457 | if(myMsg.counter == 0) myMsg.counter = 60; |
| 458 | myMsg.color = kBtnTextColor; |
| 459 | |
| 460 | myMsg.w = font().getStringWidth(myMsg.text) + 10; |
| 461 | myMsg.h = font().getFontHeight() + 8; |
| 462 | myMsg.surface->setSrcSize(myMsg.w, myMsg.h); |
| 463 | myMsg.surface->setDstSize(myMsg.w * hidpiScaleFactor(), myMsg.h * hidpiScaleFactor()); |
| 464 | myMsg.position = position; |
| 465 | myMsg.enabled = true; |
| 466 | #endif |
| 467 | } |
| 468 | |
| 469 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 470 | void FrameBuffer::drawFrameStats(float framesPerSecond) |
| 471 | { |
| 472 | #ifdef GUI_SUPPORT |
| 473 | const ConsoleInfo& info = myOSystem.console().about(); |
| 474 | int xPos = 2, yPos = 0; |
| 475 | const GUI::Font& f = hidpiEnabled() ? infoFont() : font(); |
| 476 | const int dy = f.getFontHeight() + 2; |
| 477 | |
| 478 | ostringstream ss; |
| 479 | |
| 480 | myStatsMsg.surface->invalidate(); |
| 481 | |
| 482 | // draw scanlines |
| 483 | ColorId color = myOSystem.console().tia().frameBufferScanlinesLastFrame() != myLastScanlines ? |
| 484 | kDbgColorRed : myStatsMsg.color; |
| 485 | |
| 486 | ss |
| 487 | << myOSystem.console().tia().frameBufferScanlinesLastFrame() |
| 488 | << " / " |
| 489 | << std::fixed << std::setprecision(1) << myOSystem.console().getFramerate() |
| 490 | << "Hz => " |
| 491 | << info.DisplayFormat; |
| 492 | |
| 493 | myStatsMsg.surface->drawString(f, ss.str(), xPos, yPos, |
| 494 | myStatsMsg.w, color, TextAlign::Left, 0, true, kBGColor); |
| 495 | |
| 496 | yPos += dy; |
| 497 | ss.str("" ); |
| 498 | |
| 499 | ss |
| 500 | << std::fixed << std::setprecision(1) << framesPerSecond |
| 501 | << "fps @ " |
| 502 | << std::fixed << std::setprecision(0) << 100 * myOSystem.settings().getFloat("speed" ) |
| 503 | << "% speed" ; |
| 504 | |
| 505 | myStatsMsg.surface->drawString(f, ss.str(), xPos, yPos, |
| 506 | myStatsMsg.w, myStatsMsg.color, TextAlign::Left, 0, true, kBGColor); |
| 507 | |
| 508 | yPos += dy; |
| 509 | ss.str("" ); |
| 510 | |
| 511 | ss << info.BankSwitch; |
| 512 | if (myOSystem.settings().getBool("dev.settings" )) ss << "| Developer" ; |
| 513 | |
| 514 | myStatsMsg.surface->drawString(f, ss.str(), xPos, yPos, |
| 515 | myStatsMsg.w, myStatsMsg.color, TextAlign::Left, 0, true, kBGColor); |
| 516 | |
| 517 | myStatsMsg.surface->setDstPos(myImageRect.x() + 10, myImageRect.y() + 8); |
| 518 | myStatsMsg.surface->setDstSize(myStatsMsg.w * hidpiScaleFactor(), |
| 519 | myStatsMsg.h * hidpiScaleFactor()); |
| 520 | myStatsMsg.surface->render(); |
| 521 | #endif |
| 522 | } |
| 523 | |
| 524 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 525 | void FrameBuffer::toggleFrameStats() |
| 526 | { |
| 527 | showFrameStats(!myStatsEnabled); |
| 528 | myOSystem.settings().setValue( |
| 529 | myOSystem.settings().getBool("dev.settings" ) ? "dev.stats" : "plr.stats" , myStatsEnabled); |
| 530 | } |
| 531 | |
| 532 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 533 | void FrameBuffer::showFrameStats(bool enable) |
| 534 | { |
| 535 | myStatsEnabled = myStatsMsg.enabled = enable; |
| 536 | } |
| 537 | |
| 538 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 539 | void FrameBuffer::enableMessages(bool enable) |
| 540 | { |
| 541 | if(enable) |
| 542 | { |
| 543 | // Only re-enable frame stats if they were already enabled before |
| 544 | myStatsMsg.enabled = myStatsEnabled; |
| 545 | } |
| 546 | else |
| 547 | { |
| 548 | // Temporarily disable frame stats |
| 549 | myStatsMsg.enabled = false; |
| 550 | |
| 551 | // Erase old messages on the screen |
| 552 | myMsg.enabled = false; |
| 553 | myMsg.counter = 0; |
| 554 | update(true); // Force update immediately |
| 555 | } |
| 556 | } |
| 557 | |
| 558 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 559 | inline bool FrameBuffer::drawMessage() |
| 560 | { |
| 561 | #ifdef GUI_SUPPORT |
| 562 | // Either erase the entire message (when time is reached), |
| 563 | // or show again this frame |
| 564 | if(myMsg.counter == 0) |
| 565 | { |
| 566 | myMsg.enabled = false; |
| 567 | return true; |
| 568 | } |
| 569 | else if(myMsg.counter < 0) |
| 570 | { |
| 571 | myMsg.enabled = false; |
| 572 | return false; |
| 573 | } |
| 574 | |
| 575 | // Draw the bounded box and text |
| 576 | const Common::Rect& dst = myMsg.surface->dstRect(); |
| 577 | |
| 578 | switch(myMsg.position) |
| 579 | { |
| 580 | case MessagePosition::TopLeft: |
| 581 | myMsg.x = 5; |
| 582 | myMsg.y = 5; |
| 583 | break; |
| 584 | |
| 585 | case MessagePosition::TopCenter: |
| 586 | myMsg.x = (myImageRect.w() - dst.w()) >> 1; |
| 587 | myMsg.y = 5; |
| 588 | break; |
| 589 | |
| 590 | case MessagePosition::TopRight: |
| 591 | myMsg.x = myImageRect.w() - dst.w() - 5; |
| 592 | myMsg.y = 5; |
| 593 | break; |
| 594 | |
| 595 | case MessagePosition::MiddleLeft: |
| 596 | myMsg.x = 5; |
| 597 | myMsg.y = (myImageRect.h() - dst.h()) >> 1; |
| 598 | break; |
| 599 | |
| 600 | case MessagePosition::MiddleCenter: |
| 601 | myMsg.x = (myImageRect.w() - dst.w()) >> 1; |
| 602 | myMsg.y = (myImageRect.h() - dst.h()) >> 1; |
| 603 | break; |
| 604 | |
| 605 | case MessagePosition::MiddleRight: |
| 606 | myMsg.x = myImageRect.w() - dst.w() - 5; |
| 607 | myMsg.y = (myImageRect.h() - dst.h()) >> 1; |
| 608 | break; |
| 609 | |
| 610 | case MessagePosition::BottomLeft: |
| 611 | myMsg.x = 5; |
| 612 | myMsg.y = myImageRect.h() - dst.h() - 5; |
| 613 | break; |
| 614 | |
| 615 | case MessagePosition::BottomCenter: |
| 616 | myMsg.x = (myImageRect.w() - dst.w()) >> 1; |
| 617 | myMsg.y = myImageRect.h() - dst.h() - 5; |
| 618 | break; |
| 619 | |
| 620 | case MessagePosition::BottomRight: |
| 621 | myMsg.x = myImageRect.w() - dst.w() - 5; |
| 622 | myMsg.y = myImageRect.h() - dst.h() - 5; |
| 623 | break; |
| 624 | } |
| 625 | |
| 626 | myMsg.surface->setDstPos(myMsg.x + myImageRect.x(), myMsg.y + myImageRect.y()); |
| 627 | myMsg.surface->fillRect(1, 1, myMsg.w-2, myMsg.h-2, kBtnColor); |
| 628 | myMsg.surface->frameRect(0, 0, myMsg.w, myMsg.h, kColor); |
| 629 | myMsg.surface->drawString(font(), myMsg.text, 5, 4, |
| 630 | myMsg.w, myMsg.color, TextAlign::Left); |
| 631 | myMsg.surface->render(); |
| 632 | myMsg.counter--; |
| 633 | #endif |
| 634 | |
| 635 | return true; |
| 636 | } |
| 637 | |
| 638 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 639 | void FrameBuffer::setPauseDelay() |
| 640 | { |
| 641 | myPausedCount = uInt32(2 * myOSystem.frameRate()); |
| 642 | } |
| 643 | |
| 644 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 645 | shared_ptr<FBSurface> FrameBuffer::allocateSurface(int w, int h, const uInt32* data) |
| 646 | { |
| 647 | // Add new surface to the list |
| 648 | mySurfaceList.push_back(createSurface(w, h, data)); |
| 649 | |
| 650 | // And return a pointer to it (pointer should be treated read-only) |
| 651 | return mySurfaceList.at(mySurfaceList.size() - 1); |
| 652 | } |
| 653 | |
| 654 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 655 | void FrameBuffer::freeSurfaces() |
| 656 | { |
| 657 | for(auto& s: mySurfaceList) |
| 658 | s->free(); |
| 659 | } |
| 660 | |
| 661 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 662 | void FrameBuffer::reloadSurfaces() |
| 663 | { |
| 664 | for(auto& s: mySurfaceList) |
| 665 | s->reload(); |
| 666 | } |
| 667 | |
| 668 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 669 | void FrameBuffer::resetSurfaces() |
| 670 | { |
| 671 | // Free all resources for each surface, then reload them |
| 672 | // Due to possible timing and/or synchronization issues, all free()'s |
| 673 | // are done first, then all reload()'s |
| 674 | // Any derived FrameBuffer classes that call this method should be |
| 675 | // aware of these restrictions, and act accordingly |
| 676 | |
| 677 | freeSurfaces(); |
| 678 | reloadSurfaces(); |
| 679 | |
| 680 | update(true); // force full update |
| 681 | } |
| 682 | |
| 683 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 684 | void FrameBuffer::setPalette(const uInt32* raw_palette) |
| 685 | { |
| 686 | // Set palette for normal fill |
| 687 | for(int i = 0; i < 256; ++i) |
| 688 | { |
| 689 | uInt8 r = (raw_palette[i] >> 16) & 0xff; |
| 690 | uInt8 g = (raw_palette[i] >> 8) & 0xff; |
| 691 | uInt8 b = raw_palette[i] & 0xff; |
| 692 | |
| 693 | myPalette[i] = mapRGB(r, g, b); |
| 694 | } |
| 695 | |
| 696 | // Let the TIA surface know about the new palette |
| 697 | myTIASurface->setPalette(myPalette, raw_palette); |
| 698 | } |
| 699 | |
| 700 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 701 | void FrameBuffer::stateChanged(EventHandlerState state) |
| 702 | { |
| 703 | // Make sure any onscreen messages are removed |
| 704 | myMsg.enabled = false; |
| 705 | myMsg.counter = 0; |
| 706 | |
| 707 | update(true); // force full update |
| 708 | } |
| 709 | |
| 710 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 711 | void FrameBuffer::setFullscreen(bool enable) |
| 712 | { |
| 713 | #ifdef WINDOWED_SUPPORT |
| 714 | // Switching between fullscreen and windowed modes will invariably mean |
| 715 | // that the 'window' resolution changes. Currently, dialogs are not |
| 716 | // able to resize themselves when they are actively being shown |
| 717 | // (they would have to be closed and then re-opened, etc). |
| 718 | // For now, we simply disallow screen switches in such modes |
| 719 | switch(myOSystem.eventHandler().state()) |
| 720 | { |
| 721 | case EventHandlerState::EMULATION: |
| 722 | case EventHandlerState::PAUSE: |
| 723 | break; // continue with processing (aka, allow a mode switch) |
| 724 | case EventHandlerState::DEBUGGER: |
| 725 | case EventHandlerState::LAUNCHER: |
| 726 | if(myOSystem.eventHandler().overlay().baseDialogIsActive()) |
| 727 | break; // allow a mode switch when there is only one dialog |
| 728 | [[fallthrough]]; |
| 729 | default: |
| 730 | return; |
| 731 | } |
| 732 | |
| 733 | // Changing the video mode can take some time, during which the last |
| 734 | // sound played may get 'stuck' |
| 735 | // So we mute the sound until the operation completes |
| 736 | bool oldMuteState = myOSystem.sound().mute(true); |
| 737 | |
| 738 | const VideoMode& mode = getSavedVidMode(enable); |
| 739 | if(setVideoMode(myScreenTitle, mode)) |
| 740 | { |
| 741 | myImageRect = mode.image; |
| 742 | myScreenSize = mode.screen; |
| 743 | myScreenRect = Common::Rect(mode.screen); |
| 744 | |
| 745 | // Inform TIA surface about new mode |
| 746 | if(myOSystem.eventHandler().state() != EventHandlerState::LAUNCHER && |
| 747 | myOSystem.eventHandler().state() != EventHandlerState::DEBUGGER) |
| 748 | myTIASurface->initialize(myOSystem.console(), mode); |
| 749 | |
| 750 | // Did we get the requested fullscreen state? |
| 751 | myOSystem.settings().setValue("fullscreen" , fullScreen()); |
| 752 | resetSurfaces(); |
| 753 | setCursorState(); |
| 754 | } |
| 755 | myOSystem.sound().mute(oldMuteState); |
| 756 | #endif |
| 757 | } |
| 758 | |
| 759 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 760 | void FrameBuffer::toggleFullscreen() |
| 761 | { |
| 762 | setFullscreen(!fullScreen()); |
| 763 | } |
| 764 | |
| 765 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 766 | void FrameBuffer::changeOverscan(int direction) |
| 767 | { |
| 768 | if (fullScreen()) |
| 769 | { |
| 770 | int oldOverscan = myOSystem.settings().getInt("tia.fs_overscan" ); |
| 771 | int overscan = BSPF::clamp(oldOverscan + direction, 0, 10); |
| 772 | |
| 773 | if (overscan != oldOverscan) |
| 774 | { |
| 775 | myOSystem.settings().setValue("tia.fs_overscan" , overscan); |
| 776 | |
| 777 | // issue a complete framebuffer re-initialization |
| 778 | myOSystem.createFrameBuffer(); |
| 779 | } |
| 780 | ostringstream msg; |
| 781 | msg << "Overscan at " << overscan << "%" ; |
| 782 | showMessage(msg.str()); |
| 783 | } |
| 784 | } |
| 785 | |
| 786 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 787 | bool FrameBuffer::changeVidMode(int direction) |
| 788 | { |
| 789 | EventHandlerState state = myOSystem.eventHandler().state(); |
| 790 | bool tiaMode = (state != EventHandlerState::DEBUGGER && |
| 791 | state != EventHandlerState::LAUNCHER); |
| 792 | |
| 793 | // Only applicable when in TIA/emulation mode |
| 794 | if(!tiaMode) |
| 795 | return false; |
| 796 | |
| 797 | if(direction == +1) |
| 798 | myCurrentModeList->next(); |
| 799 | else if(direction == -1) |
| 800 | myCurrentModeList->previous(); |
| 801 | else |
| 802 | return false; |
| 803 | |
| 804 | // Changing the video mode can take some time, during which the last |
| 805 | // sound played may get 'stuck' |
| 806 | // So we mute the sound until the operation completes |
| 807 | bool oldMuteState = myOSystem.sound().mute(true); |
| 808 | |
| 809 | const VideoMode& mode = myCurrentModeList->current(); |
| 810 | if(setVideoMode(myScreenTitle, mode)) |
| 811 | { |
| 812 | myImageRect = mode.image; |
| 813 | myScreenSize = mode.screen; |
| 814 | myScreenRect = Common::Rect(mode.screen); |
| 815 | |
| 816 | // Inform TIA surface about new mode |
| 817 | myTIASurface->initialize(myOSystem.console(), mode); |
| 818 | |
| 819 | resetSurfaces(); |
| 820 | showMessage(mode.description); |
| 821 | myOSystem.sound().mute(oldMuteState); |
| 822 | |
| 823 | if(fullScreen()) |
| 824 | myOSystem.settings().setValue("tia.fs_stretch" , |
| 825 | mode.stretch == VideoMode::Stretch::Fill); |
| 826 | else |
| 827 | myOSystem.settings().setValue("tia.zoom" , mode.zoom); |
| 828 | |
| 829 | return true; |
| 830 | } |
| 831 | myOSystem.sound().mute(oldMuteState); |
| 832 | |
| 833 | return false; |
| 834 | } |
| 835 | |
| 836 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 837 | void FrameBuffer::setCursorState() |
| 838 | { |
| 839 | // Always grab mouse in emulation (if enabled) and emulating a controller |
| 840 | // that always uses the mouse |
| 841 | bool emulation = |
| 842 | myOSystem.eventHandler().state() == EventHandlerState::EMULATION; |
| 843 | bool analog = myOSystem.hasConsole() ? |
| 844 | (myOSystem.console().leftController().isAnalog() || |
| 845 | myOSystem.console().rightController().isAnalog()) : false; |
| 846 | bool alwaysUseMouse = BSPF::equalsIgnoreCase("always" , myOSystem.settings().getString("usemouse" )); |
| 847 | |
| 848 | grabMouse(emulation && (analog || alwaysUseMouse) && myGrabMouse); |
| 849 | |
| 850 | // Show/hide cursor in UI/emulation mode based on 'cursor' setting |
| 851 | switch(myOSystem.settings().getInt("cursor" )) |
| 852 | { |
| 853 | case 0: showCursor(false); break; |
| 854 | case 1: showCursor(emulation); break; |
| 855 | case 2: showCursor(!emulation); break; |
| 856 | case 3: showCursor(true); break; |
| 857 | } |
| 858 | } |
| 859 | |
| 860 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 861 | void FrameBuffer::enableGrabMouse(bool enable) |
| 862 | { |
| 863 | myGrabMouse = enable; |
| 864 | setCursorState(); |
| 865 | } |
| 866 | |
| 867 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 868 | void FrameBuffer::toggleGrabMouse() |
| 869 | { |
| 870 | myGrabMouse = !myGrabMouse; |
| 871 | setCursorState(); |
| 872 | myOSystem.settings().setValue("grabmouse" , myGrabMouse); |
| 873 | } |
| 874 | |
| 875 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 876 | float FrameBuffer::maxZoomForScreen(uInt32 baseWidth, uInt32 baseHeight, |
| 877 | uInt32 screenWidth, uInt32 screenHeight) const |
| 878 | { |
| 879 | float multiplier = 1; |
| 880 | for(;;) |
| 881 | { |
| 882 | // Figure out the zoomed size of the window |
| 883 | uInt32 width = baseWidth * multiplier; |
| 884 | uInt32 height = baseHeight * multiplier; |
| 885 | |
| 886 | if((width > screenWidth) || (height > screenHeight)) |
| 887 | break; |
| 888 | |
| 889 | multiplier += ZOOM_STEPS; |
| 890 | } |
| 891 | return multiplier > 1 ? multiplier - ZOOM_STEPS : 1; |
| 892 | } |
| 893 | |
| 894 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 895 | void FrameBuffer::setAvailableVidModes(uInt32 baseWidth, uInt32 baseHeight) |
| 896 | { |
| 897 | myWindowedModeList.clear(); |
| 898 | |
| 899 | for(auto& mode: myFullscreenModeLists) |
| 900 | mode.clear(); |
| 901 | for(size_t i = myFullscreenModeLists.size(); i < myFullscreenDisplays.size(); ++i) |
| 902 | myFullscreenModeLists.push_back(VideoModeList()); |
| 903 | |
| 904 | // Check if zooming is allowed for this state (currently only allowed |
| 905 | // for TIA screens) |
| 906 | EventHandlerState state = myOSystem.eventHandler().state(); |
| 907 | bool tiaMode = (state != EventHandlerState::DEBUGGER && |
| 908 | state != EventHandlerState::LAUNCHER); |
| 909 | float overscan = 1 - myOSystem.settings().getInt("tia.fs_overscan" ) / 100.0; |
| 910 | |
| 911 | // TIA mode allows zooming at integral factors in windowed modes, |
| 912 | // and also non-integral factors in fullscreen mode |
| 913 | if(tiaMode) |
| 914 | { |
| 915 | // TIA windowed modes |
| 916 | uInt32 minZoom = supportedTIAMinZoom(); |
| 917 | myTIAMaxZoom = maxZoomForScreen(baseWidth, baseHeight, |
| 918 | myAbsDesktopSize.w, myAbsDesktopSize.h); |
| 919 | |
| 920 | #if 0 // FIXME - does this apply any longer?? |
| 921 | // Aspect ratio |
| 922 | uInt32 aspect = myOSystem.settings().getInt( |
| 923 | myOSystem.console().tia().frameLayout() == FrameLayout::ntsc ? |
| 924 | "tia.aspectn" : "tia.aspectp" ); |
| 925 | #endif |
| 926 | |
| 927 | // Determine all zoom levels |
| 928 | for(float zoom = minZoom; zoom <= myTIAMaxZoom; zoom += ZOOM_STEPS) |
| 929 | { |
| 930 | ostringstream desc; |
| 931 | desc << "Zoom " << zoom << "x" ; |
| 932 | |
| 933 | VideoMode mode(baseWidth*zoom, baseHeight*zoom, baseWidth*zoom, baseHeight*zoom, |
| 934 | VideoMode::Stretch::Fill, 1.0, desc.str(), zoom); |
| 935 | myWindowedModeList.add(mode); |
| 936 | } |
| 937 | |
| 938 | // TIA fullscreen mode |
| 939 | for(uInt32 i = 0; i < myFullscreenDisplays.size(); ++i) |
| 940 | { |
| 941 | myTIAMaxZoom = maxZoomForScreen(baseWidth, baseHeight, |
| 942 | myFullscreenDisplays[i].w * overscan, |
| 943 | myFullscreenDisplays[i].h * overscan); |
| 944 | |
| 945 | // Add both normal aspect and filled modes |
| 946 | // It's easier to define them both now, and simply switch between |
| 947 | // them when necessary |
| 948 | VideoMode mode1(baseWidth * myTIAMaxZoom, baseHeight * myTIAMaxZoom, |
| 949 | myFullscreenDisplays[i].w, myFullscreenDisplays[i].h, |
| 950 | VideoMode::Stretch::Preserve, overscan, |
| 951 | "Preserve aspect, no stretch" , myTIAMaxZoom, i); |
| 952 | myFullscreenModeLists[i].add(mode1); |
| 953 | VideoMode mode2(baseWidth * myTIAMaxZoom, baseHeight * myTIAMaxZoom, |
| 954 | myFullscreenDisplays[i].w, myFullscreenDisplays[i].h, |
| 955 | VideoMode::Stretch::Fill, overscan, |
| 956 | "Ignore aspect, full stretch" , myTIAMaxZoom, i); |
| 957 | myFullscreenModeLists[i].add(mode2); |
| 958 | } |
| 959 | } |
| 960 | else // UI mode |
| 961 | { |
| 962 | // Windowed and fullscreen mode differ only in screen size |
| 963 | myWindowedModeList.add( |
| 964 | VideoMode(baseWidth, baseHeight, baseWidth, baseHeight, |
| 965 | VideoMode::Stretch::None) |
| 966 | ); |
| 967 | for(uInt32 i = 0; i < myFullscreenDisplays.size(); ++i) |
| 968 | { |
| 969 | myFullscreenModeLists[i].add( |
| 970 | VideoMode(baseWidth, baseHeight, |
| 971 | myFullscreenDisplays[i].w, myFullscreenDisplays[i].h, |
| 972 | VideoMode::Stretch::None, 1.0, "" , 1, i) |
| 973 | ); |
| 974 | } |
| 975 | } |
| 976 | } |
| 977 | |
| 978 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 979 | const FrameBuffer::VideoMode& FrameBuffer::getSavedVidMode(bool fullscreen) |
| 980 | { |
| 981 | if(fullscreen) |
| 982 | { |
| 983 | Int32 i = getCurrentDisplayIndex(); |
| 984 | if(i < 0) |
| 985 | { |
| 986 | // default to the first display |
| 987 | i = 0; |
| 988 | } |
| 989 | myCurrentModeList = &myFullscreenModeLists[i]; |
| 990 | } |
| 991 | else |
| 992 | myCurrentModeList = &myWindowedModeList; |
| 993 | |
| 994 | // Now select the best resolution depending on the state |
| 995 | // UI modes (launcher and debugger) have only one supported resolution |
| 996 | // so the 'current' one is the only valid one |
| 997 | EventHandlerState state = myOSystem.eventHandler().state(); |
| 998 | if(state == EventHandlerState::DEBUGGER || state == EventHandlerState::LAUNCHER) |
| 999 | myCurrentModeList->setByZoom(1); |
| 1000 | else // TIA mode |
| 1001 | { |
| 1002 | if(fullscreen) |
| 1003 | myCurrentModeList->setByStretch(myOSystem.settings().getBool("tia.fs_stretch" ) |
| 1004 | ? VideoMode::Stretch::Fill : VideoMode::Stretch::Preserve); |
| 1005 | else |
| 1006 | myCurrentModeList->setByZoom(myOSystem.settings().getFloat("tia.zoom" )); |
| 1007 | } |
| 1008 | |
| 1009 | return myCurrentModeList->current(); |
| 1010 | } |
| 1011 | |
| 1012 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1013 | // |
| 1014 | // VideoMode implementation |
| 1015 | // |
| 1016 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1017 | FrameBuffer::VideoMode::VideoMode() |
| 1018 | : stretch(VideoMode::Stretch::None), |
| 1019 | description("" ), |
| 1020 | zoom(1), |
| 1021 | fsIndex(-1) |
| 1022 | { |
| 1023 | } |
| 1024 | |
| 1025 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1026 | FrameBuffer::VideoMode::VideoMode(uInt32 iw, uInt32 ih, uInt32 sw, uInt32 sh, |
| 1027 | Stretch smode, float overscan, const string& desc, |
| 1028 | float zoomLevel, Int32 fsindex) |
| 1029 | : stretch(smode), |
| 1030 | description(desc), |
| 1031 | zoom(zoomLevel), |
| 1032 | fsIndex(fsindex) |
| 1033 | { |
| 1034 | // First set default size and positioning |
| 1035 | sw = std::max(sw, TIAConstants::viewableWidth); |
| 1036 | sh = std::max(sh, TIAConstants::viewableHeight); |
| 1037 | iw = std::min(iw, sw); |
| 1038 | ih = std::min(ih, sh); |
| 1039 | int ix = (sw - iw) >> 1; |
| 1040 | int iy = (sh - ih) >> 1; |
| 1041 | image = Common::Rect(ix, iy, ix+iw, iy+ih); |
| 1042 | screen = Common::Size(sw, sh); |
| 1043 | |
| 1044 | // Now resize based on windowed/fullscreen mode and stretch factor |
| 1045 | iw = image.w(); |
| 1046 | ih = image.h(); |
| 1047 | |
| 1048 | if(fsIndex != -1) |
| 1049 | { |
| 1050 | switch(stretch) |
| 1051 | { |
| 1052 | case Stretch::Preserve: |
| 1053 | { |
| 1054 | float stretchFactor = 1.0; |
| 1055 | float scaleX = float(iw) / screen.w; |
| 1056 | float scaleY = float(ih) / screen.h; |
| 1057 | |
| 1058 | // Scale to all available space, keep aspect correct |
| 1059 | if(scaleX > scaleY) |
| 1060 | stretchFactor = float(screen.w) / iw; |
| 1061 | else |
| 1062 | stretchFactor = float(screen.h) / ih; |
| 1063 | |
| 1064 | iw = uInt32(stretchFactor * iw) * overscan; |
| 1065 | ih = uInt32(stretchFactor * ih) * overscan; |
| 1066 | break; |
| 1067 | } |
| 1068 | |
| 1069 | case Stretch::Fill: |
| 1070 | // Scale to all available space |
| 1071 | iw = screen.w * overscan; |
| 1072 | ih = screen.h * overscan; |
| 1073 | break; |
| 1074 | |
| 1075 | case Stretch::None: |
| 1076 | // Don't do any scaling at all, but obey overscan |
| 1077 | iw = std::min(iw, screen.w) * overscan; |
| 1078 | ih = std::min(ih, screen.h) * overscan; |
| 1079 | break; |
| 1080 | } |
| 1081 | } |
| 1082 | else |
| 1083 | { |
| 1084 | // In windowed mode, currently the size is scaled to the screen |
| 1085 | // TODO - this may be updated if/when we allow variable-sized windows |
| 1086 | switch(stretch) |
| 1087 | { |
| 1088 | case Stretch::Preserve: |
| 1089 | case Stretch::Fill: |
| 1090 | screen.w = iw; |
| 1091 | screen.h = ih; |
| 1092 | break; |
| 1093 | case Stretch::None: |
| 1094 | break; // Do not change image or screen rects whatsoever |
| 1095 | } |
| 1096 | } |
| 1097 | |
| 1098 | // Now re-calculate the dimensions |
| 1099 | iw = std::min(iw, screen.w); |
| 1100 | ih = std::min(ih, screen.h); |
| 1101 | |
| 1102 | image.moveTo((screen.w - iw) >> 1, (screen.h - ih) >> 1); |
| 1103 | image.setWidth(iw); |
| 1104 | image.setHeight(ih); |
| 1105 | } |
| 1106 | |
| 1107 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1108 | // |
| 1109 | // VideoModeList implementation |
| 1110 | // |
| 1111 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1112 | FrameBuffer::VideoModeList::VideoModeList() |
| 1113 | : myIdx(-1) |
| 1114 | { |
| 1115 | } |
| 1116 | |
| 1117 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1118 | void FrameBuffer::VideoModeList::add(const VideoMode& mode) |
| 1119 | { |
| 1120 | myModeList.emplace_back(mode); |
| 1121 | } |
| 1122 | |
| 1123 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1124 | void FrameBuffer::VideoModeList::clear() |
| 1125 | { |
| 1126 | myModeList.clear(); |
| 1127 | } |
| 1128 | |
| 1129 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1130 | bool FrameBuffer::VideoModeList::empty() const |
| 1131 | { |
| 1132 | return myModeList.empty(); |
| 1133 | } |
| 1134 | |
| 1135 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1136 | uInt32 FrameBuffer::VideoModeList::size() const |
| 1137 | { |
| 1138 | return uInt32(myModeList.size()); |
| 1139 | } |
| 1140 | |
| 1141 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1142 | void FrameBuffer::VideoModeList::previous() |
| 1143 | { |
| 1144 | --myIdx; |
| 1145 | if(myIdx < 0) myIdx = int(myModeList.size()) - 1; |
| 1146 | } |
| 1147 | |
| 1148 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1149 | const FrameBuffer::VideoMode& FrameBuffer::VideoModeList::current() const |
| 1150 | { |
| 1151 | return myModeList[myIdx]; |
| 1152 | } |
| 1153 | |
| 1154 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1155 | void FrameBuffer::VideoModeList::next() |
| 1156 | { |
| 1157 | myIdx = (myIdx + 1) % myModeList.size(); |
| 1158 | } |
| 1159 | |
| 1160 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1161 | void FrameBuffer::VideoModeList::setByZoom(float zoom) |
| 1162 | { |
| 1163 | for(uInt32 i = 0; i < myModeList.size(); ++i) |
| 1164 | { |
| 1165 | if(myModeList[i].zoom == zoom) |
| 1166 | { |
| 1167 | myIdx = i; |
| 1168 | return; |
| 1169 | } |
| 1170 | } |
| 1171 | myIdx = 0; |
| 1172 | } |
| 1173 | |
| 1174 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1175 | void FrameBuffer::VideoModeList::setByStretch(FrameBuffer::VideoMode::Stretch stretch) |
| 1176 | { |
| 1177 | for(uInt32 i = 0; i < myModeList.size(); ++i) |
| 1178 | { |
| 1179 | if(myModeList[i].stretch == stretch) |
| 1180 | { |
| 1181 | myIdx = i; |
| 1182 | return; |
| 1183 | } |
| 1184 | } |
| 1185 | myIdx = 0; |
| 1186 | } |
| 1187 | |
| 1188 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1189 | /* |
| 1190 | Palette is defined as follows: |
| 1191 | *** Base colors *** |
| 1192 | kColor Normal foreground color (non-text) |
| 1193 | kBGColor Normal background color (non-text) |
| 1194 | kBGColorLo Disabled background color dark (non-text) |
| 1195 | kBGColorHi Disabled background color light (non-text) |
| 1196 | kShadowColor Item is disabled |
| 1197 | *** Text colors *** |
| 1198 | kTextColor Normal text color |
| 1199 | kTextColorHi Highlighted text color |
| 1200 | kTextColorEm Emphasized text color |
| 1201 | kTextColorInv Color for selected text |
| 1202 | *** UI elements (dialog and widgets) *** |
| 1203 | kDlgColor Dialog background |
| 1204 | kWidColor Widget background |
| 1205 | kWidColorHi Widget highlight color |
| 1206 | kWidFrameColor Border for currently selected widget |
| 1207 | *** Button colors *** |
| 1208 | kBtnColor Normal button background |
| 1209 | kBtnColorHi Highlighted button background |
| 1210 | kBtnBorderColor, |
| 1211 | kBtnBorderColorHi, |
| 1212 | kBtnTextColor Normal button font color |
| 1213 | kBtnTextColorHi Highlighted button font color |
| 1214 | *** Checkbox colors *** |
| 1215 | kCheckColor Color of 'X' in checkbox |
| 1216 | *** Scrollbar colors *** |
| 1217 | kScrollColor Normal scrollbar color |
| 1218 | kScrollColorHi Highlighted scrollbar color |
| 1219 | *** Debugger colors *** |
| 1220 | kDbgChangedColor Background color for changed cells |
| 1221 | kDbgChangedTextColor Text color for changed cells |
| 1222 | kDbgColorHi Highlighted color in debugger data cells |
| 1223 | kDbgColorRed Red color in debugger |
| 1224 | *** Slider colors *** |
| 1225 | kSliderColor Enabled slider |
| 1226 | kSliderColorHi Focussed slider |
| 1227 | kSliderBGColor Enabled slider background |
| 1228 | kSliderBGColorHi Focussed slider background |
| 1229 | kSliderBGColorLo Disabled slider background |
| 1230 | *** Other colors *** |
| 1231 | kColorInfo TIA output position color |
| 1232 | kColorTitleBar Title bar color |
| 1233 | kColorTitleText Title text color |
| 1234 | kColorTitleBarLo Disabled title bar color |
| 1235 | kColorTitleTextLo Disabled title text color |
| 1236 | */ |
| 1237 | uInt32 FrameBuffer::ourGUIColors[3][kNumColors-256] = { |
| 1238 | // Standard |
| 1239 | { 0x686868, 0x000000, 0xa38c61, 0xdccfa5, 0x404040, // base |
| 1240 | 0x000000, 0xac3410, 0x9f0000, 0xf0f0cf, // text |
| 1241 | 0xc9af7c, 0xf0f0cf, 0xd55941, 0xc80000, // UI elements |
| 1242 | 0xac3410, 0xd55941, 0x686868, 0xdccfa5, 0xf0f0cf, 0xf0f0cf, // buttons |
| 1243 | 0xac3410, // checkbox |
| 1244 | 0xac3410, 0xd55941, // scrollbar |
| 1245 | 0xc80000, 0xffff80, 0xc8c8ff, 0xc80000, // debugger |
| 1246 | 0xac3410, 0xd55941, 0xdccfa5, 0xf0f0cf, 0xa38c61, // slider |
| 1247 | 0xffffff, 0xac3410, 0xf0f0cf, 0x686868, 0xdccfa5 // other |
| 1248 | }, |
| 1249 | // Classic |
| 1250 | { 0x686868, 0x000000, 0x404040, 0x404040, 0x404040, // base |
| 1251 | 0x20a020, 0x00ff00, 0xc80000, 0x000000, // text |
| 1252 | 0x000000, 0x000000, 0x00ff00, 0xc80000, // UI elements |
| 1253 | 0x000000, 0x000000, 0x686868, 0x00ff00, 0x20a020, 0x00ff00, // buttons |
| 1254 | 0x20a020, // checkbox |
| 1255 | 0x20a020, 0x00ff00, // scrollbar |
| 1256 | 0xc80000, 0x00ff00, 0xc8c8ff, 0xc80000, // debugger |
| 1257 | 0x20a020, 0x00ff00, 0x404040, 0x686868, 0x404040, // slider |
| 1258 | 0x00ff00, 0x20a020, 0x000000, 0x686868, 0x404040 // other |
| 1259 | }, |
| 1260 | // Light |
| 1261 | { 0x808080, 0x000000, 0xc0c0c0, 0xe1e1e1, 0x333333, // base |
| 1262 | 0x000000, 0xBDDEF9, 0x0078d7, 0x000000, // text |
| 1263 | 0xf0f0f0, 0xffffff, 0x0078d7, 0x0f0f0f, // UI elements |
| 1264 | 0xe1e1e1, 0xe5f1fb, 0x808080, 0x0078d7, 0x000000, 0x000000, // buttons |
| 1265 | 0x333333, // checkbox |
| 1266 | 0xc0c0c0, 0x808080, // scrollbar |
| 1267 | 0xffc0c0, 0x000000, 0xe00000, 0xc00000, // debugger |
| 1268 | 0x333333, 0x0078d7, 0xc0c0c0, 0xffffff, 0xc0c0c0, // slider 0xBDDEF9| 0xe1e1e1 | 0xffffff |
| 1269 | 0xffffff, 0x333333, 0xf0f0f0, 0x808080, 0xc0c0c0 // other |
| 1270 | } |
| 1271 | }; |
| 1272 | |