1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #include "TIA.hxx" |
19 | #include "M6502.hxx" |
20 | #include "Control.hxx" |
21 | #include "Paddles.hxx" |
22 | #include "DelayQueueIteratorImpl.hxx" |
23 | #include "TIAConstants.hxx" |
24 | #include "frame-manager/FrameManager.hxx" |
25 | #include "AudioQueue.hxx" |
26 | #include "DispatchResult.hxx" |
27 | |
28 | #ifdef DEBUGGER_SUPPORT |
29 | #include "CartDebug.hxx" |
30 | #endif |
31 | |
32 | enum CollisionMask: uInt32 { |
33 | player0 = 0b0111110000000000, |
34 | player1 = 0b0100001111000000, |
35 | missile0 = 0b0010001000111000, |
36 | missile1 = 0b0001000100100110, |
37 | ball = 0b0000100010010101, |
38 | playfield = 0b0000010001001011 |
39 | }; |
40 | |
41 | enum Delay: uInt8 { |
42 | hmove = 6, |
43 | pf = 2, |
44 | grp = 1, |
45 | shufflePlayer = 1, |
46 | shuffleBall = 1, |
47 | hmp = 2, |
48 | hmm = 2, |
49 | hmbl = 2, |
50 | hmclr = 2, |
51 | refp = 1, |
52 | enabl = 1, |
53 | enam = 1, |
54 | vblank = 1 |
55 | }; |
56 | |
57 | enum ResxCounter: uInt8 { |
58 | hblank = 159, |
59 | lateHblank = 158, |
60 | frame = 157 |
61 | }; |
62 | |
63 | // This parameter still has room for tuning. If we go lower than 73, long005 will show |
64 | // a slight artifact (still have to crosscheck on real hardware), if we go lower than |
65 | // 70, the G.I. Joe will show an artifact (hole in roof). |
66 | static constexpr uInt8 resxLateHblankThreshold = TIAConstants::H_CYCLES - 3; |
67 | |
68 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
69 | TIA::TIA(ConsoleIO& console, ConsoleTimingProvider timingProvider, Settings& settings) |
70 | : myConsole(console), |
71 | myTimingProvider(timingProvider), |
72 | mySettings(settings), |
73 | myFrameManager(nullptr), |
74 | myPlayfield(~CollisionMask::playfield & 0x7FFF), |
75 | myMissile0(~CollisionMask::missile0 & 0x7FFF), |
76 | myMissile1(~CollisionMask::missile1 & 0x7FFF), |
77 | myPlayer0(~CollisionMask::player0 & 0x7FFF), |
78 | myPlayer1(~CollisionMask::player1 & 0x7FFF), |
79 | myBall(~CollisionMask::ball & 0x7FFF), |
80 | mySpriteEnabledBits(0xFF), |
81 | myCollisionsEnabledBits(0xFF) |
82 | { |
83 | myBackground.setTIA(this); |
84 | myPlayfield.setTIA(this); |
85 | myPlayer0.setTIA(this); |
86 | myPlayer1.setTIA(this); |
87 | myMissile0.setTIA(this); |
88 | myMissile1.setTIA(this); |
89 | myBall.setTIA(this); |
90 | |
91 | reset(); |
92 | } |
93 | |
94 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
95 | void TIA::setFrameManager(AbstractFrameManager* frameManager) |
96 | { |
97 | clearFrameManager(); |
98 | |
99 | myFrameManager = frameManager; |
100 | |
101 | myFrameManager->setHandlers( |
102 | [this] () { |
103 | onFrameStart(); |
104 | }, |
105 | [this] () { |
106 | onFrameComplete(); |
107 | } |
108 | ); |
109 | |
110 | myFrameManager->enableJitter(myEnableJitter); |
111 | myFrameManager->setJitterFactor(myJitterFactor); |
112 | } |
113 | |
114 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
115 | void TIA::setAudioQueue(shared_ptr<AudioQueue> queue) |
116 | { |
117 | myAudio.setAudioQueue(queue); |
118 | } |
119 | |
120 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
121 | void TIA::clearFrameManager() |
122 | { |
123 | if (!myFrameManager) return; |
124 | |
125 | myFrameManager->clearHandlers(); |
126 | |
127 | myFrameManager = nullptr; |
128 | } |
129 | |
130 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
131 | void TIA::reset() |
132 | { |
133 | myHctr = 0; |
134 | myMovementInProgress = false; |
135 | myExtendedHblank = false; |
136 | myMovementClock = 0; |
137 | myPriority = Priority::normal; |
138 | myHstate = HState::blank; |
139 | myCollisionMask = 0; |
140 | myLinesSinceChange = 0; |
141 | myCollisionUpdateRequired = myCollisionUpdateScheduled = false; |
142 | myColorLossEnabled = myColorLossActive = false; |
143 | myColorHBlank = 0; |
144 | myLastCycle = 0; |
145 | mySubClock = 0; |
146 | myHctrDelta = 0; |
147 | myXAtRenderingStart = 0; |
148 | |
149 | myShadowRegisters.fill(0); |
150 | |
151 | myBackground.reset(); |
152 | myPlayfield.reset(); |
153 | myMissile0.reset(); |
154 | myMissile1.reset(); |
155 | myPlayer0.reset(); |
156 | myPlayer1.reset(); |
157 | myBall.reset(); |
158 | |
159 | myInput0.reset(); |
160 | myInput1.reset(); |
161 | |
162 | myAudio.reset(); |
163 | |
164 | myTimestamp = 0; |
165 | for (PaddleReader& paddleReader : myPaddleReaders) |
166 | paddleReader.reset(myTimestamp); |
167 | |
168 | myDelayQueue.reset(); |
169 | |
170 | myCyclesAtFrameStart = 0; |
171 | |
172 | if (myFrameManager) |
173 | myFrameManager->reset(); |
174 | |
175 | myFrontBufferScanlines = myFrameBufferScanlines = 0; |
176 | |
177 | myFramesSinceLastRender = 0; |
178 | |
179 | // Blank the various framebuffers; they may contain graphical garbage |
180 | myBackBuffer.fill(0); |
181 | myFrontBuffer.fill(0); |
182 | myFramebuffer.fill(0); |
183 | |
184 | applyDeveloperSettings(); |
185 | |
186 | // Must be done last, after all other items have reset |
187 | bool devSettings = mySettings.getBool("dev.settings" ); |
188 | enableFixedColors(mySettings.getBool(devSettings ? "dev.debugcolors" : "plr.debugcolors" )); |
189 | setFixedColorPalette(mySettings.getString("tia.dbgcolors" )); |
190 | |
191 | #ifdef DEBUGGER_SUPPORT |
192 | createAccessBase(); |
193 | #endif // DEBUGGER_SUPPORT |
194 | } |
195 | |
196 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
197 | void TIA::install(System& system) |
198 | { |
199 | installDelegate(system, *this); |
200 | } |
201 | |
202 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
203 | void TIA::installDelegate(System& system, Device& device) |
204 | { |
205 | // Remember which system I'm installed in |
206 | mySystem = &system; |
207 | |
208 | // All accesses are to the given device |
209 | System::PageAccess access(&device, System::PageAccessType::READWRITE); |
210 | |
211 | // Map all peek/poke to mirrors of TIA address space to this class |
212 | // That is, all mirrors of ($00 - $3F) in the lower 4K of the 2600 |
213 | // address space are mapped here |
214 | for(uInt16 addr = 0; addr < 0x1000; addr += System::PAGE_SIZE) |
215 | if((addr & TIA_BIT) == 0x0000) |
216 | mySystem->setPageAccess(addr, access); |
217 | |
218 | mySystem->m6502().setOnHaltCallback( |
219 | [this] () { |
220 | onHalt(); |
221 | } |
222 | ); |
223 | } |
224 | |
225 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
226 | bool TIA::save(Serializer& out) const |
227 | { |
228 | try |
229 | { |
230 | if(!myDelayQueue.save(out)) return false; |
231 | if(!myFrameManager->save(out)) return false; |
232 | |
233 | if(!myBackground.save(out)) return false; |
234 | if(!myPlayfield.save(out)) return false; |
235 | if(!myMissile0.save(out)) return false; |
236 | if(!myMissile1.save(out)) return false; |
237 | if(!myPlayer0.save(out)) return false; |
238 | if(!myPlayer1.save(out)) return false; |
239 | if(!myBall.save(out)) return false; |
240 | if(!myAudio.save(out)) return false; |
241 | |
242 | for (const PaddleReader& paddleReader : myPaddleReaders) |
243 | if(!paddleReader.save(out)) return false; |
244 | |
245 | if(!myInput0.save(out)) return false; |
246 | if(!myInput1.save(out)) return false; |
247 | |
248 | out.putInt(int(myHstate)); |
249 | |
250 | out.putInt(myHctr); |
251 | out.putInt(myHctrDelta); |
252 | out.putInt(myXAtRenderingStart); |
253 | |
254 | out.putBool(myCollisionUpdateRequired); |
255 | out.putBool(myCollisionUpdateScheduled); |
256 | out.putInt(myCollisionMask); |
257 | |
258 | out.putInt(myMovementClock); |
259 | out.putBool(myMovementInProgress); |
260 | out.putBool(myExtendedHblank); |
261 | |
262 | out.putInt(myLinesSinceChange); |
263 | |
264 | out.putInt(int(myPriority)); |
265 | |
266 | out.putByte(mySubClock); |
267 | out.putLong(myLastCycle); |
268 | |
269 | out.putByte(mySpriteEnabledBits); |
270 | out.putByte(myCollisionsEnabledBits); |
271 | |
272 | out.putByte(myColorHBlank); |
273 | |
274 | out.putLong(myTimestamp); |
275 | |
276 | out.putByteArray(myShadowRegisters.data(), myShadowRegisters.size()); |
277 | |
278 | out.putLong(myCyclesAtFrameStart); |
279 | |
280 | out.putInt(myFrameBufferScanlines); |
281 | out.putInt(myFrontBufferScanlines); |
282 | |
283 | out.putByte(myPFBitsDelay); |
284 | out.putByte(myPFColorDelay); |
285 | out.putByte(myPlSwapDelay); |
286 | } |
287 | catch(...) |
288 | { |
289 | cerr << "ERROR: TIA::save" << endl; |
290 | return false; |
291 | } |
292 | |
293 | return true; |
294 | } |
295 | |
296 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
297 | bool TIA::load(Serializer& in) |
298 | { |
299 | try |
300 | { |
301 | if(!myDelayQueue.load(in)) return false; |
302 | if(!myFrameManager->load(in)) return false; |
303 | |
304 | if(!myBackground.load(in)) return false; |
305 | if(!myPlayfield.load(in)) return false; |
306 | if(!myMissile0.load(in)) return false; |
307 | if(!myMissile1.load(in)) return false; |
308 | if(!myPlayer0.load(in)) return false; |
309 | if(!myPlayer1.load(in)) return false; |
310 | if(!myBall.load(in)) return false; |
311 | if(!myAudio.load(in)) return false; |
312 | |
313 | for (PaddleReader& paddleReader : myPaddleReaders) |
314 | if(!paddleReader.load(in)) return false; |
315 | |
316 | if(!myInput0.load(in)) return false; |
317 | if(!myInput1.load(in)) return false; |
318 | |
319 | myHstate = HState(in.getInt()); |
320 | |
321 | myHctr = in.getInt(); |
322 | myHctrDelta = in.getInt(); |
323 | myXAtRenderingStart = in.getInt(); |
324 | |
325 | myCollisionUpdateRequired = in.getBool(); |
326 | myCollisionUpdateScheduled = in.getBool(); |
327 | myCollisionMask = in.getInt(); |
328 | |
329 | myMovementClock = in.getInt(); |
330 | myMovementInProgress = in.getBool(); |
331 | myExtendedHblank = in.getBool(); |
332 | |
333 | myLinesSinceChange = in.getInt(); |
334 | |
335 | myPriority = Priority(in.getInt()); |
336 | |
337 | mySubClock = in.getByte(); |
338 | myLastCycle = in.getLong(); |
339 | |
340 | mySpriteEnabledBits = in.getByte(); |
341 | myCollisionsEnabledBits = in.getByte(); |
342 | |
343 | myColorHBlank = in.getByte(); |
344 | |
345 | myTimestamp = in.getLong(); |
346 | |
347 | in.getByteArray(myShadowRegisters.data(), myShadowRegisters.size()); |
348 | |
349 | myCyclesAtFrameStart = in.getLong(); |
350 | |
351 | myFrameBufferScanlines = in.getInt(); |
352 | myFrontBufferScanlines = in.getInt(); |
353 | |
354 | myPFBitsDelay = in.getByte(); |
355 | myPFColorDelay = in.getByte(); |
356 | myPlSwapDelay = in.getByte(); |
357 | |
358 | // Re-apply dev settings |
359 | applyDeveloperSettings(); |
360 | } |
361 | catch(...) |
362 | { |
363 | cerr << "ERROR: TIA::load" << endl; |
364 | return false; |
365 | } |
366 | |
367 | return true; |
368 | } |
369 | |
370 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
371 | void TIA::bindToControllers() |
372 | { |
373 | myConsole.leftController().setOnAnalogPinUpdateCallback( |
374 | [this] (Controller::AnalogPin pin) { |
375 | updateEmulation(); |
376 | |
377 | switch (pin) { |
378 | case Controller::AnalogPin::Five: |
379 | updatePaddle(1); |
380 | break; |
381 | |
382 | case Controller::AnalogPin::Nine: |
383 | updatePaddle(0); |
384 | break; |
385 | } |
386 | } |
387 | ); |
388 | |
389 | myConsole.rightController().setOnAnalogPinUpdateCallback( |
390 | [this] (Controller::AnalogPin pin) { |
391 | updateEmulation(); |
392 | |
393 | switch (pin) { |
394 | case Controller::AnalogPin::Five: |
395 | updatePaddle(3); |
396 | break; |
397 | |
398 | case Controller::AnalogPin::Nine: |
399 | updatePaddle(2); |
400 | break; |
401 | } |
402 | } |
403 | ); |
404 | |
405 | for (uInt8 i = 0; i < 4; ++i) |
406 | updatePaddle(i); |
407 | } |
408 | |
409 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
410 | uInt8 TIA::peek(uInt16 address) |
411 | { |
412 | updateEmulation(); |
413 | |
414 | // If pins are undriven, we start with the last databus value |
415 | // Otherwise, there is some randomness injected into the mix |
416 | // In either case, we start out with D7 and D6 disabled (the only |
417 | // valid bits in a TIA read), and selectively enable them |
418 | uInt8 lastDataBusValue = |
419 | !myTIAPinsDriven ? mySystem->getDataBusState() : mySystem->getDataBusState(0xFF); |
420 | |
421 | uInt8 result; |
422 | |
423 | switch (address & 0x0F) { |
424 | case CXM0P: |
425 | result = collCXM0P(); |
426 | break; |
427 | |
428 | case CXM1P: |
429 | result = collCXM1P(); |
430 | break; |
431 | |
432 | case CXP0FB: |
433 | result = collCXP0FB(); |
434 | break; |
435 | |
436 | case CXP1FB: |
437 | result = collCXP1FB(); |
438 | break; |
439 | |
440 | case CXM0FB: |
441 | result = collCXM0FB(); |
442 | break; |
443 | |
444 | case CXM1FB: |
445 | result = collCXM1FB(); |
446 | break; |
447 | |
448 | case CXPPMM: |
449 | result = collCXPPMM(); |
450 | break; |
451 | |
452 | case CXBLPF: |
453 | result = collCXBLPF(); |
454 | break; |
455 | |
456 | case INPT0: |
457 | updatePaddle(0); |
458 | result = myPaddleReaders[0].inpt(myTimestamp) | (lastDataBusValue & 0x40); |
459 | break; |
460 | |
461 | case INPT1: |
462 | updatePaddle(1); |
463 | result = myPaddleReaders[1].inpt(myTimestamp) | (lastDataBusValue & 0x40); |
464 | break; |
465 | |
466 | case INPT2: |
467 | updatePaddle(2); |
468 | result = myPaddleReaders[2].inpt(myTimestamp) | (lastDataBusValue & 0x40); |
469 | break; |
470 | |
471 | case INPT3: |
472 | updatePaddle(3); |
473 | result = myPaddleReaders[3].inpt(myTimestamp) | (lastDataBusValue & 0x40); |
474 | break; |
475 | |
476 | case INPT4: |
477 | result = |
478 | myInput0.inpt(!myConsole.leftController().read(Controller::DigitalPin::Six)) | |
479 | (lastDataBusValue & 0x40); |
480 | break; |
481 | |
482 | case INPT5: |
483 | result = |
484 | myInput1.inpt(!myConsole.rightController().read(Controller::DigitalPin::Six)) | |
485 | (lastDataBusValue & 0x40); |
486 | break; |
487 | |
488 | default: |
489 | result = 0; |
490 | } |
491 | |
492 | return (result & 0xC0) | (lastDataBusValue & 0x3F); |
493 | } |
494 | |
495 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
496 | bool TIA::poke(uInt16 address, uInt8 value) |
497 | { |
498 | updateEmulation(); |
499 | |
500 | address &= 0x3F; |
501 | |
502 | switch (address) |
503 | { |
504 | case WSYNC: |
505 | mySystem->m6502().requestHalt(); |
506 | break; |
507 | |
508 | case RSYNC: |
509 | flushLineCache(); |
510 | applyRsync(); |
511 | myShadowRegisters[address] = value; |
512 | break; |
513 | |
514 | case VSYNC: |
515 | myFrameManager->setVsync(value & 0x02); |
516 | myShadowRegisters[address] = value; |
517 | break; |
518 | |
519 | case VBLANK: |
520 | myInput0.vblank(value); |
521 | myInput1.vblank(value); |
522 | |
523 | for (PaddleReader& paddleReader : myPaddleReaders) |
524 | paddleReader.vblank(value, myTimestamp); |
525 | |
526 | myDelayQueue.push(VBLANK, value, Delay::vblank); |
527 | |
528 | break; |
529 | |
530 | case AUDV0: |
531 | myAudio.channel0().audv(value); |
532 | myShadowRegisters[address] = value; |
533 | break; |
534 | |
535 | case AUDV1: |
536 | myAudio.channel1().audv(value); |
537 | myShadowRegisters[address] = value; |
538 | break; |
539 | |
540 | case AUDF0: |
541 | myAudio.channel0().audf(value); |
542 | myShadowRegisters[address] = value; |
543 | break; |
544 | |
545 | case AUDF1: |
546 | myAudio.channel1().audf(value); |
547 | myShadowRegisters[address] = value; |
548 | break; |
549 | |
550 | case AUDC0: |
551 | myAudio.channel0().audc(value); |
552 | myShadowRegisters[address] = value; |
553 | break; |
554 | |
555 | case AUDC1: |
556 | myAudio.channel1().audc(value); |
557 | myShadowRegisters[address] = value; |
558 | break; |
559 | |
560 | case HMOVE: |
561 | myDelayQueue.push(HMOVE, value, Delay::hmove); |
562 | break; |
563 | |
564 | case COLUBK: |
565 | myBackground.setColor(value & 0xFE); |
566 | myShadowRegisters[address] = value; |
567 | break; |
568 | |
569 | case COLUP0: |
570 | value &= 0xFE; |
571 | myPlayfield.setColorP0(value); |
572 | myMissile0.setColor(value); |
573 | myPlayer0.setColor(value); |
574 | myShadowRegisters[address] = value; |
575 | break; |
576 | |
577 | case COLUP1: |
578 | value &= 0xFE; |
579 | myPlayfield.setColorP1(value); |
580 | myMissile1.setColor(value); |
581 | myPlayer1.setColor(value); |
582 | myShadowRegisters[address] = value; |
583 | break; |
584 | |
585 | case CTRLPF: |
586 | flushLineCache(); |
587 | myPriority = (value & 0x04) ? Priority::pfp : |
588 | (value & 0x02) ? Priority::score : Priority::normal; |
589 | myPlayfield.ctrlpf(value); |
590 | myBall.ctrlpf(value); |
591 | myShadowRegisters[address] = value; |
592 | break; |
593 | |
594 | case COLUPF: |
595 | flushLineCache(); |
596 | value &= 0xFE; |
597 | if (myPFColorDelay) |
598 | myDelayQueue.push(COLUPF, value, 1); |
599 | else |
600 | { |
601 | myPlayfield.setColor(value); |
602 | myBall.setColor(value); |
603 | myShadowRegisters[address] = value; |
604 | } |
605 | break; |
606 | |
607 | case PF0: |
608 | { |
609 | myDelayQueue.push(PF0, value, myPFBitsDelay); |
610 | #ifdef DEBUGGER_SUPPORT |
611 | uInt16 dataAddr = mySystem->m6502().lastDataAddressForPoke(); |
612 | if(dataAddr) |
613 | mySystem->setAccessFlags(dataAddr, CartDebug::PGFX); |
614 | #endif |
615 | break; |
616 | } |
617 | |
618 | case PF1: |
619 | { |
620 | myDelayQueue.push(PF1, value, myPFBitsDelay); |
621 | #ifdef DEBUGGER_SUPPORT |
622 | uInt16 dataAddr = mySystem->m6502().lastDataAddressForPoke(); |
623 | if(dataAddr) |
624 | mySystem->setAccessFlags(dataAddr, CartDebug::PGFX); |
625 | #endif |
626 | break; |
627 | } |
628 | |
629 | case PF2: |
630 | { |
631 | myDelayQueue.push(PF2, value, myPFBitsDelay); |
632 | #ifdef DEBUGGER_SUPPORT |
633 | uInt16 dataAddr = mySystem->m6502().lastDataAddressForPoke(); |
634 | if(dataAddr) |
635 | mySystem->setAccessFlags(dataAddr, CartDebug::PGFX); |
636 | #endif |
637 | break; |
638 | } |
639 | |
640 | case ENAM0: |
641 | myDelayQueue.push(ENAM0, value, Delay::enam); |
642 | break; |
643 | |
644 | case ENAM1: |
645 | myDelayQueue.push(ENAM1, value, Delay::enam); |
646 | break; |
647 | |
648 | case RESM0: |
649 | flushLineCache(); |
650 | myMissile0.resm(resxCounter(), myHstate == HState::blank); |
651 | myShadowRegisters[address] = value; |
652 | break; |
653 | |
654 | case RESM1: |
655 | flushLineCache(); |
656 | myMissile1.resm(resxCounter(), myHstate == HState::blank); |
657 | myShadowRegisters[address] = value; |
658 | break; |
659 | |
660 | case RESMP0: |
661 | myMissile0.resmp(value, myPlayer0); |
662 | myShadowRegisters[address] = value; |
663 | break; |
664 | |
665 | case RESMP1: |
666 | myMissile1.resmp(value, myPlayer1); |
667 | myShadowRegisters[address] = value; |
668 | break; |
669 | |
670 | case NUSIZ0: |
671 | flushLineCache(); |
672 | myMissile0.nusiz(value); |
673 | myPlayer0.nusiz(value, myHstate == HState::blank); |
674 | myShadowRegisters[address] = value; |
675 | break; |
676 | |
677 | case NUSIZ1: |
678 | flushLineCache(); |
679 | myMissile1.nusiz(value); |
680 | myPlayer1.nusiz(value, myHstate == HState::blank); |
681 | myShadowRegisters[address] = value; |
682 | break; |
683 | |
684 | case HMM0: |
685 | myDelayQueue.push(HMM0, value, Delay::hmm); |
686 | break; |
687 | |
688 | case HMM1: |
689 | myDelayQueue.push(HMM1, value, Delay::hmm); |
690 | break; |
691 | |
692 | case HMCLR: |
693 | myDelayQueue.push(HMCLR, value, Delay::hmclr); |
694 | break; |
695 | |
696 | case GRP0: |
697 | { |
698 | myDelayQueue.push(GRP0, value, Delay::grp); |
699 | myDelayQueue.push(DummyRegisters::shuffleP1, 0, myPlSwapDelay); |
700 | #ifdef DEBUGGER_SUPPORT |
701 | uInt16 dataAddr = mySystem->m6502().lastDataAddressForPoke(); |
702 | if(dataAddr) |
703 | mySystem->setAccessFlags(dataAddr, CartDebug::GFX); |
704 | #endif |
705 | break; |
706 | } |
707 | |
708 | case GRP1: |
709 | { |
710 | myDelayQueue.push(GRP1, value, Delay::grp); |
711 | myDelayQueue.push(DummyRegisters::shuffleP0, 0, myPlSwapDelay); |
712 | myDelayQueue.push(DummyRegisters::shuffleBL, 0, Delay::shuffleBall); |
713 | #ifdef DEBUGGER_SUPPORT |
714 | uInt16 dataAddr = mySystem->m6502().lastDataAddressForPoke(); |
715 | if(dataAddr) |
716 | mySystem->setAccessFlags(dataAddr, CartDebug::GFX); |
717 | #endif |
718 | break; |
719 | } |
720 | |
721 | case RESP0: |
722 | flushLineCache(); |
723 | myPlayer0.resp(resxCounter()); |
724 | myShadowRegisters[address] = value; |
725 | break; |
726 | |
727 | case RESP1: |
728 | flushLineCache(); |
729 | myPlayer1.resp(resxCounter()); |
730 | myShadowRegisters[address] = value; |
731 | break; |
732 | |
733 | case REFP0: |
734 | myDelayQueue.push(REFP0, value, Delay::refp); |
735 | break; |
736 | |
737 | case REFP1: |
738 | myDelayQueue.push(REFP1, value, Delay::refp); |
739 | break; |
740 | |
741 | case VDELP0: |
742 | myPlayer0.vdelp(value); |
743 | myShadowRegisters[address] = value; |
744 | break; |
745 | |
746 | case VDELP1: |
747 | myPlayer1.vdelp(value); |
748 | myShadowRegisters[address] = value; |
749 | break; |
750 | |
751 | case HMP0: |
752 | myDelayQueue.push(HMP0, value, Delay::hmp); |
753 | break; |
754 | |
755 | case HMP1: |
756 | myDelayQueue.push(HMP1, value, Delay::hmp); |
757 | break; |
758 | |
759 | case ENABL: |
760 | myDelayQueue.push(ENABL, value, Delay::enabl); |
761 | break; |
762 | |
763 | case RESBL: |
764 | flushLineCache(); |
765 | myBall.resbl(resxCounter()); |
766 | myShadowRegisters[address] = value; |
767 | break; |
768 | |
769 | case VDELBL: |
770 | myBall.vdelbl(value); |
771 | myShadowRegisters[address] = value; |
772 | break; |
773 | |
774 | case HMBL: |
775 | myDelayQueue.push(HMBL, value, Delay::hmbl); |
776 | break; |
777 | |
778 | case CXCLR: |
779 | flushLineCache(); |
780 | myCollisionMask = 0; |
781 | myShadowRegisters[address] = value; |
782 | break; |
783 | } |
784 | |
785 | return true; |
786 | } |
787 | |
788 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
789 | bool TIA::saveDisplay(Serializer& out) const |
790 | { |
791 | try |
792 | { |
793 | out.putByteArray(myFramebuffer.data(), myFramebuffer.size()); |
794 | out.putByteArray(myBackBuffer.data(), myBackBuffer.size()); |
795 | out.putByteArray(myFrontBuffer.data(), myFrontBuffer.size()); |
796 | out.putInt(myFramesSinceLastRender); |
797 | } |
798 | catch(...) |
799 | { |
800 | cerr << "ERROR: TIA::saveDisplay" << endl; |
801 | return false; |
802 | } |
803 | |
804 | return true; |
805 | } |
806 | |
807 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
808 | bool TIA::loadDisplay(Serializer& in) |
809 | { |
810 | try |
811 | { |
812 | // Reset frame buffer pointer and data |
813 | in.getByteArray(myFramebuffer.data(), myFramebuffer.size()); |
814 | in.getByteArray(myBackBuffer.data(), myBackBuffer.size()); |
815 | in.getByteArray(myFrontBuffer.data(), myFrontBuffer.size()); |
816 | myFramesSinceLastRender = in.getInt(); |
817 | } |
818 | catch(...) |
819 | { |
820 | cerr << "ERROR: TIA::loadDisplay" << endl; |
821 | return false; |
822 | } |
823 | |
824 | return true; |
825 | } |
826 | |
827 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
828 | void TIA::applyDeveloperSettings() |
829 | { |
830 | bool devSettings = mySettings.getBool("dev.settings" ); |
831 | if(devSettings) |
832 | { |
833 | bool custom = BSPF::equalsIgnoreCase("custom" , mySettings.getString("dev.tia.type" )); |
834 | |
835 | setPlInvertedPhaseClock(custom |
836 | ? mySettings.getBool("dev.tia.plinvphase" ) |
837 | : BSPF::equalsIgnoreCase("koolaidman" , mySettings.getString("dev.tia.type" ))); |
838 | setMsInvertedPhaseClock(custom |
839 | ? mySettings.getBool("dev.tia.msinvphase" ) |
840 | : BSPF::equalsIgnoreCase("cosmicark" , mySettings.getString("dev.tia.type" ))); |
841 | setBlInvertedPhaseClock(custom ? mySettings.getBool("dev.tia.blinvphase" ) : false); |
842 | setPFBitsDelay(custom |
843 | ? mySettings.getBool("dev.tia.delaypfbits" ) |
844 | : BSPF::equalsIgnoreCase("pesco" , mySettings.getString("dev.tia.type" ))); |
845 | setPFColorDelay(custom |
846 | ? mySettings.getBool("dev.tia.delaypfcolor" ) |
847 | : BSPF::equalsIgnoreCase("quickstep" , mySettings.getString("dev.tia.type" ))); |
848 | setPlSwapDelay(custom |
849 | ? mySettings.getBool("dev.tia.delayplswap" ) |
850 | : BSPF::equalsIgnoreCase("heman" , mySettings.getString("dev.tia.type" ))); |
851 | setBlSwapDelay(custom ? mySettings.getBool("dev.tia.delayblswap" ) : false); |
852 | } |
853 | else |
854 | { |
855 | setPlInvertedPhaseClock(false); |
856 | setMsInvertedPhaseClock(false); |
857 | setBlInvertedPhaseClock(false); |
858 | setPFBitsDelay(false); |
859 | setPFColorDelay(false); |
860 | setPlSwapDelay(false); |
861 | setBlSwapDelay(false); |
862 | } |
863 | |
864 | myTIAPinsDriven = devSettings ? mySettings.getBool("dev.tiadriven" ) : false; |
865 | |
866 | myEnableJitter = mySettings.getBool(devSettings ? "dev.tv.jitter" : "plr.tv.jitter" ); |
867 | myJitterFactor = mySettings.getInt(devSettings ? "dev.tv.jitter_recovery" : "plr.tv.jitter_recovery" ); |
868 | |
869 | if(myFrameManager) |
870 | enableColorLoss(mySettings.getBool(devSettings ? "dev.colorloss" : "plr.colorloss" )); |
871 | } |
872 | |
873 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
874 | void TIA::update(DispatchResult& result, uInt64 maxCycles) |
875 | { |
876 | mySystem->m6502().execute(maxCycles, result); |
877 | |
878 | updateEmulation(); |
879 | } |
880 | |
881 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
882 | void TIA::renderToFrameBuffer() |
883 | { |
884 | if (myFramesSinceLastRender == 0) return; |
885 | |
886 | myFramesSinceLastRender = 0; |
887 | |
888 | myFramebuffer = myFrontBuffer; |
889 | |
890 | myFrameBufferScanlines = myFrontBufferScanlines; |
891 | } |
892 | |
893 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
894 | void TIA::update(uInt64 maxCycles) |
895 | { |
896 | DispatchResult dispatchResult; |
897 | |
898 | update(dispatchResult, maxCycles); |
899 | } |
900 | |
901 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
902 | bool TIA::enableColorLoss(bool enabled) |
903 | { |
904 | bool allowColorLoss = myTimingProvider() == ConsoleTiming::pal; |
905 | |
906 | if(allowColorLoss && enabled) |
907 | { |
908 | myColorLossEnabled = true; |
909 | myColorLossActive = myFrameManager->scanlinesLastFrame() & 0x1; |
910 | } |
911 | else |
912 | { |
913 | myColorLossEnabled = myColorLossActive = false; |
914 | |
915 | myMissile0.applyColorLoss(); |
916 | myMissile1.applyColorLoss(); |
917 | myPlayer0.applyColorLoss(); |
918 | myPlayer1.applyColorLoss(); |
919 | myBall.applyColorLoss(); |
920 | myPlayfield.applyColorLoss(); |
921 | myBackground.applyColorLoss(); |
922 | } |
923 | |
924 | return allowColorLoss; |
925 | } |
926 | |
927 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
928 | bool TIA::electronBeamPos(uInt32& x, uInt32& y) const |
929 | { |
930 | uInt8 clocks = clocksThisLine(); |
931 | |
932 | x = (clocks < TIAConstants::H_BLANK_CLOCKS) ? 0 : clocks - TIAConstants::H_BLANK_CLOCKS; |
933 | y = myFrameManager->getY(); |
934 | |
935 | return isRendering(); |
936 | } |
937 | |
938 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
939 | bool TIA::toggleBit(TIABit b, uInt8 mode) |
940 | { |
941 | uInt8 mask; |
942 | |
943 | switch (mode) { |
944 | case 0: |
945 | mask = 0; |
946 | break; |
947 | |
948 | case 1: |
949 | mask = b; |
950 | break; |
951 | |
952 | default: |
953 | mask = (~mySpriteEnabledBits & b); |
954 | break; |
955 | } |
956 | |
957 | mySpriteEnabledBits = (mySpriteEnabledBits & ~b) | mask; |
958 | |
959 | myMissile0.toggleEnabled(mySpriteEnabledBits & TIABit::M0Bit); |
960 | myMissile1.toggleEnabled(mySpriteEnabledBits & TIABit::M1Bit); |
961 | myPlayer0.toggleEnabled(mySpriteEnabledBits & TIABit::P0Bit); |
962 | myPlayer1.toggleEnabled(mySpriteEnabledBits & TIABit::P1Bit); |
963 | myBall.toggleEnabled(mySpriteEnabledBits & TIABit::BLBit); |
964 | myPlayfield.toggleEnabled(mySpriteEnabledBits & TIABit::PFBit); |
965 | |
966 | return mask; |
967 | } |
968 | |
969 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
970 | bool TIA::toggleBits() |
971 | { |
972 | toggleBit(TIABit(0xFF), mySpriteEnabledBits > 0 ? 0 : 1); |
973 | |
974 | return mySpriteEnabledBits; |
975 | } |
976 | |
977 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
978 | bool TIA::toggleCollision(TIABit b, uInt8 mode) |
979 | { |
980 | uInt8 mask; |
981 | |
982 | switch (mode) { |
983 | case 0: |
984 | mask = 0; |
985 | break; |
986 | |
987 | case 1: |
988 | mask = b; |
989 | break; |
990 | |
991 | default: |
992 | mask = (~myCollisionsEnabledBits & b); |
993 | break; |
994 | } |
995 | |
996 | myCollisionsEnabledBits = (myCollisionsEnabledBits & ~b) | mask; |
997 | |
998 | myMissile0.toggleCollisions(myCollisionsEnabledBits & TIABit::M0Bit); |
999 | myMissile1.toggleCollisions(myCollisionsEnabledBits & TIABit::M1Bit); |
1000 | myPlayer0.toggleCollisions(myCollisionsEnabledBits & TIABit::P0Bit); |
1001 | myPlayer1.toggleCollisions(myCollisionsEnabledBits & TIABit::P1Bit); |
1002 | myBall.toggleCollisions(myCollisionsEnabledBits & TIABit::BLBit); |
1003 | myPlayfield.toggleCollisions(myCollisionsEnabledBits & TIABit::PFBit); |
1004 | |
1005 | return mask; |
1006 | } |
1007 | |
1008 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1009 | bool TIA::toggleCollisions() |
1010 | { |
1011 | toggleCollision(TIABit(0xFF), myCollisionsEnabledBits > 0 ? 0 : 1); |
1012 | |
1013 | return myCollisionsEnabledBits; |
1014 | } |
1015 | |
1016 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1017 | bool TIA::enableFixedColors(bool enable) |
1018 | { |
1019 | int timing = myTimingProvider() == ConsoleTiming::ntsc ? 0 |
1020 | : myTimingProvider() == ConsoleTiming::pal ? 1 : 2; |
1021 | |
1022 | myMissile0.setDebugColor(myFixedColorPalette[timing][FixedObject::M0]); |
1023 | myMissile1.setDebugColor(myFixedColorPalette[timing][FixedObject::M1]); |
1024 | myPlayer0.setDebugColor(myFixedColorPalette[timing][FixedObject::P0]); |
1025 | myPlayer1.setDebugColor(myFixedColorPalette[timing][FixedObject::P1]); |
1026 | myBall.setDebugColor(myFixedColorPalette[timing][FixedObject::BL]); |
1027 | myPlayfield.setDebugColor(myFixedColorPalette[timing][FixedObject::PF]); |
1028 | myBackground.setDebugColor(myFixedColorPalette[timing][FixedObject::BK]); |
1029 | |
1030 | myMissile0.enableDebugColors(enable); |
1031 | myMissile1.enableDebugColors(enable); |
1032 | myPlayer0.enableDebugColors(enable); |
1033 | myPlayer1.enableDebugColors(enable); |
1034 | myBall.enableDebugColors(enable); |
1035 | myPlayfield.enableDebugColors(enable); |
1036 | myBackground.enableDebugColors(enable); |
1037 | myColorHBlank = enable ? FixedColor::HBLANK_WHITE : 0x00; |
1038 | |
1039 | return enable; |
1040 | } |
1041 | |
1042 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1043 | bool TIA::setFixedColorPalette(const string& colors) |
1044 | { |
1045 | string s = colors; |
1046 | sort(s.begin(), s.end()); |
1047 | if(s != "bgopry" ) |
1048 | return false; |
1049 | |
1050 | for(int i = 0; i < 6; ++i) |
1051 | { |
1052 | switch(colors[i]) |
1053 | { |
1054 | case 'r': |
1055 | myFixedColorPalette[0][i] = FixedColor::NTSC_RED; |
1056 | myFixedColorPalette[1][i] = FixedColor::PAL_RED; |
1057 | myFixedColorPalette[2][i] = FixedColor::SECAM_RED; |
1058 | myFixedColorNames[i] = "Red " ; |
1059 | break; |
1060 | case 'o': |
1061 | myFixedColorPalette[0][i] = FixedColor::NTSC_ORANGE; |
1062 | myFixedColorPalette[1][i] = FixedColor::PAL_ORANGE; |
1063 | myFixedColorPalette[2][i] = FixedColor::SECAM_ORANGE; |
1064 | myFixedColorNames[i] = "Orange" ; |
1065 | break; |
1066 | case 'y': |
1067 | myFixedColorPalette[0][i] = FixedColor::NTSC_YELLOW; |
1068 | myFixedColorPalette[1][i] = FixedColor::PAL_YELLOW; |
1069 | myFixedColorPalette[2][i] = FixedColor::SECAM_YELLOW; |
1070 | myFixedColorNames[i] = "Yellow" ; |
1071 | break; |
1072 | case 'g': |
1073 | myFixedColorPalette[0][i] = FixedColor::NTSC_GREEN; |
1074 | myFixedColorPalette[1][i] = FixedColor::PAL_GREEN; |
1075 | myFixedColorPalette[2][i] = FixedColor::SECAM_GREEN; |
1076 | myFixedColorNames[i] = "Green " ; |
1077 | break; |
1078 | case 'b': |
1079 | myFixedColorPalette[0][i] = FixedColor::NTSC_BLUE; |
1080 | myFixedColorPalette[1][i] = FixedColor::PAL_BLUE; |
1081 | myFixedColorPalette[2][i] = FixedColor::SECAM_BLUE; |
1082 | myFixedColorNames[i] = "Blue " ; |
1083 | break; |
1084 | case 'p': |
1085 | myFixedColorPalette[0][i] = FixedColor::NTSC_PURPLE; |
1086 | myFixedColorPalette[1][i] = FixedColor::PAL_PURPLE; |
1087 | myFixedColorPalette[2][i] = FixedColor::SECAM_PURPLE; |
1088 | myFixedColorNames[i] = "Purple" ; |
1089 | break; |
1090 | } |
1091 | } |
1092 | myFixedColorPalette[0][TIA::BK] = FixedColor::NTSC_GREY; |
1093 | myFixedColorPalette[1][TIA::BK] = FixedColor::PAL_GREY; |
1094 | myFixedColorPalette[2][TIA::BK] = FixedColor::SECAM_GREY; |
1095 | |
1096 | // If already in fixed debug colours mode, update the current palette |
1097 | if(usingFixedColors()) |
1098 | enableFixedColors(true); |
1099 | |
1100 | return true; |
1101 | } |
1102 | |
1103 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1104 | bool TIA::driveUnusedPinsRandom(uInt8 mode) |
1105 | { |
1106 | // If mode is 0 or 1, use it as a boolean (off or on) |
1107 | // Otherwise, return the state |
1108 | if (mode == 0 || mode == 1) |
1109 | myTIAPinsDriven = bool(mode); |
1110 | |
1111 | return myTIAPinsDriven; |
1112 | } |
1113 | |
1114 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1115 | bool TIA::toggleJitter(uInt8 mode) |
1116 | { |
1117 | switch (mode) { |
1118 | case 0: |
1119 | myEnableJitter = false; |
1120 | break; |
1121 | |
1122 | case 1: |
1123 | myEnableJitter = true; |
1124 | break; |
1125 | |
1126 | case 2: |
1127 | myEnableJitter = !myEnableJitter; |
1128 | break; |
1129 | |
1130 | default: |
1131 | throw runtime_error("invalid argument for toggleJitter" ); |
1132 | } |
1133 | |
1134 | if (myFrameManager) myFrameManager->enableJitter(myEnableJitter); |
1135 | |
1136 | return myEnableJitter; |
1137 | } |
1138 | |
1139 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1140 | void TIA::setJitterRecoveryFactor(Int32 factor) |
1141 | { |
1142 | myJitterFactor = factor; |
1143 | |
1144 | if (myFrameManager) myFrameManager->setJitterFactor(myJitterFactor); |
1145 | } |
1146 | |
1147 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1148 | shared_ptr<DelayQueueIterator> TIA::delayQueueIterator() const |
1149 | { |
1150 | return shared_ptr<DelayQueueIterator>( |
1151 | new DelayQueueIteratorImpl<delayQueueLength, delayQueueSize>(myDelayQueue) |
1152 | ); |
1153 | } |
1154 | |
1155 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1156 | TIA& TIA::updateScanline() |
1157 | { |
1158 | // Update frame by one scanline at a time |
1159 | uInt32 line = scanlines(); |
1160 | while (line == scanlines() && mySystem->m6502().execute(1)); |
1161 | |
1162 | return *this; |
1163 | } |
1164 | |
1165 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1166 | TIA& TIA::updateScanlineByStep() |
1167 | { |
1168 | // Update frame by one CPU instruction/color clock |
1169 | mySystem->m6502().execute(1); |
1170 | |
1171 | return *this; |
1172 | } |
1173 | |
1174 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1175 | uInt8 TIA::registerValue(uInt8 reg) const |
1176 | { |
1177 | return reg < 64 ? myShadowRegisters[reg] : 0; |
1178 | } |
1179 | |
1180 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1181 | void TIA::updateEmulation() |
1182 | { |
1183 | const uInt64 systemCycles = mySystem->cycles(); |
1184 | |
1185 | if (mySubClock > TIAConstants::CYCLE_CLOCKS - 1) |
1186 | throw runtime_error("subclock exceeds range" ); |
1187 | |
1188 | const uInt32 cyclesToRun = TIAConstants::CYCLE_CLOCKS * uInt32(systemCycles - myLastCycle) + mySubClock; |
1189 | |
1190 | mySubClock = 0; |
1191 | myLastCycle = systemCycles; |
1192 | |
1193 | cycle(cyclesToRun); |
1194 | } |
1195 | |
1196 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1197 | void TIA::onFrameStart() |
1198 | { |
1199 | myXAtRenderingStart = 0; |
1200 | |
1201 | // Check for colour-loss emulation |
1202 | if (myColorLossEnabled) |
1203 | { |
1204 | // Only activate it when necessary, since changing colours in |
1205 | // the graphical object forces the TIA cached line to be flushed |
1206 | if (myFrameManager->scanlineParityChanged()) |
1207 | { |
1208 | myColorLossActive = myFrameManager->scanlinesLastFrame() & 0x1; |
1209 | |
1210 | myMissile0.applyColorLoss(); |
1211 | myMissile1.applyColorLoss(); |
1212 | myPlayer0.applyColorLoss(); |
1213 | myPlayer1.applyColorLoss(); |
1214 | myBall.applyColorLoss(); |
1215 | myPlayfield.applyColorLoss(); |
1216 | myBackground.applyColorLoss(); |
1217 | } |
1218 | } |
1219 | } |
1220 | |
1221 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1222 | void TIA::onFrameComplete() |
1223 | { |
1224 | mySystem->m6502().stop(); |
1225 | myCyclesAtFrameStart = mySystem->cycles(); |
1226 | |
1227 | if (myXAtRenderingStart > 0) |
1228 | std::fill_n(myBackBuffer.begin(), myXAtRenderingStart, 0); |
1229 | |
1230 | // Blank out any extra lines not drawn this frame |
1231 | const Int32 missingScanlines = myFrameManager->missingScanlines(); |
1232 | if (missingScanlines > 0) |
1233 | std::fill_n(myBackBuffer.begin() + TIAConstants::H_PIXEL * myFrameManager->getY(), missingScanlines * TIAConstants::H_PIXEL, 0); |
1234 | |
1235 | myFrontBuffer = myBackBuffer; |
1236 | |
1237 | myFrontBufferScanlines = scanlinesLastFrame(); |
1238 | |
1239 | ++myFramesSinceLastRender; |
1240 | } |
1241 | |
1242 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1243 | void TIA::onHalt() |
1244 | { |
1245 | mySubClock += (TIAConstants::H_CLOCKS - myHctr) % TIAConstants::H_CLOCKS; |
1246 | mySystem->incrementCycles(mySubClock / TIAConstants::CYCLE_CLOCKS); |
1247 | mySubClock %= TIAConstants::CYCLE_CLOCKS; |
1248 | } |
1249 | |
1250 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1251 | void TIA::cycle(uInt32 colorClocks) |
1252 | { |
1253 | for (uInt32 i = 0; i < colorClocks; ++i) |
1254 | { |
1255 | myDelayQueue.execute( |
1256 | [this] (uInt8 address, uInt8 value) {delayedWrite(address, value);} |
1257 | ); |
1258 | |
1259 | myCollisionUpdateRequired = myCollisionUpdateScheduled; |
1260 | myCollisionUpdateScheduled = false; |
1261 | |
1262 | if (myLinesSinceChange < 2) { |
1263 | tickMovement(); |
1264 | |
1265 | if (myHstate == HState::blank) |
1266 | tickHblank(); |
1267 | else |
1268 | tickHframe(); |
1269 | |
1270 | if (myCollisionUpdateRequired && !myFrameManager->vblank()) updateCollision(); |
1271 | } |
1272 | |
1273 | if (++myHctr >= TIAConstants::H_CLOCKS) |
1274 | nextLine(); |
1275 | |
1276 | #ifdef SOUND_SUPPORT |
1277 | myAudio.tick(); |
1278 | #endif |
1279 | |
1280 | ++myTimestamp; |
1281 | } |
1282 | } |
1283 | |
1284 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1285 | void TIA::tickMovement() |
1286 | { |
1287 | if (!myMovementInProgress) return; |
1288 | |
1289 | if ((myHctr & 0x03) == 0) { |
1290 | const bool hblank = myHstate == HState::blank; |
1291 | uInt8 movementCounter = myMovementClock > 15 ? 0 : myMovementClock; |
1292 | |
1293 | myMissile0.movementTick(movementCounter, myHctr, hblank); |
1294 | myMissile1.movementTick(movementCounter, myHctr, hblank); |
1295 | myPlayer0.movementTick(movementCounter, hblank); |
1296 | myPlayer1.movementTick(movementCounter, hblank); |
1297 | myBall.movementTick(movementCounter, hblank); |
1298 | |
1299 | myMovementInProgress = |
1300 | myMissile0.isMoving || |
1301 | myMissile1.isMoving || |
1302 | myPlayer0.isMoving || |
1303 | myPlayer1.isMoving || |
1304 | myBall.isMoving; |
1305 | |
1306 | myCollisionUpdateRequired = myCollisionUpdateRequired || myMovementInProgress; |
1307 | |
1308 | ++myMovementClock; |
1309 | } |
1310 | } |
1311 | |
1312 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1313 | void TIA::tickHblank() |
1314 | { |
1315 | switch (myHctr) { |
1316 | case 0: |
1317 | myExtendedHblank = false; |
1318 | break; |
1319 | |
1320 | case TIAConstants::H_BLANK_CLOCKS - 1: |
1321 | if (!myExtendedHblank) myHstate = HState::frame; |
1322 | break; |
1323 | |
1324 | case TIAConstants::H_BLANK_CLOCKS + 7: |
1325 | if (myExtendedHblank) myHstate = HState::frame; |
1326 | break; |
1327 | } |
1328 | |
1329 | if (myExtendedHblank && myHctr > TIAConstants::H_BLANK_CLOCKS - 1) myPlayfield.tick(myHctr - TIAConstants::H_BLANK_CLOCKS - myHctrDelta); |
1330 | } |
1331 | |
1332 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1333 | void TIA::tickHframe() |
1334 | { |
1335 | const uInt32 y = myFrameManager->getY(); |
1336 | const uInt32 x = myHctr - TIAConstants::H_BLANK_CLOCKS - myHctrDelta; |
1337 | |
1338 | myCollisionUpdateRequired = true; |
1339 | |
1340 | myPlayfield.tick(x); |
1341 | myMissile0.tick(myHctr); |
1342 | myMissile1.tick(myHctr); |
1343 | myPlayer0.tick(); |
1344 | myPlayer1.tick(); |
1345 | myBall.tick(); |
1346 | |
1347 | if (myFrameManager->isRendering()) |
1348 | renderPixel(x, y); |
1349 | } |
1350 | |
1351 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1352 | void TIA::applyRsync() |
1353 | { |
1354 | const uInt32 x = myHctr > TIAConstants::H_BLANK_CLOCKS ? myHctr - TIAConstants::H_BLANK_CLOCKS : 0; |
1355 | |
1356 | myHctrDelta = TIAConstants::H_CLOCKS - 3 - myHctr; |
1357 | if (myFrameManager->isRendering()) |
1358 | std::fill_n(myBackBuffer.begin() + myFrameManager->getY() * TIAConstants::H_PIXEL + x, TIAConstants::H_PIXEL - x, 0); |
1359 | |
1360 | myHctr = TIAConstants::H_CLOCKS - 3; |
1361 | } |
1362 | |
1363 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1364 | void TIA::nextLine() |
1365 | { |
1366 | if (myLinesSinceChange >= 2) { |
1367 | cloneLastLine(); |
1368 | } |
1369 | |
1370 | myHctr = 0; |
1371 | |
1372 | if (!myMovementInProgress && myLinesSinceChange < 2) ++myLinesSinceChange; |
1373 | |
1374 | myHstate = HState::blank; |
1375 | myHctrDelta = 0; |
1376 | |
1377 | myFrameManager->nextLine(); |
1378 | myMissile0.nextLine(); |
1379 | myMissile1.nextLine(); |
1380 | myPlayer0.nextLine(); |
1381 | myPlayer1.nextLine(); |
1382 | myBall.nextLine(); |
1383 | myPlayfield.nextLine(); |
1384 | |
1385 | if (myFrameManager->isRendering() && myFrameManager->getY() == 0) flushLineCache(); |
1386 | |
1387 | mySystem->m6502().clearHaltRequest(); |
1388 | } |
1389 | |
1390 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1391 | void TIA::cloneLastLine() |
1392 | { |
1393 | const auto y = myFrameManager->getY(); |
1394 | |
1395 | if (!myFrameManager->isRendering() || y == 0) return; |
1396 | |
1397 | std::copy_n(myBackBuffer.begin() + (y-1) * TIAConstants::H_PIXEL, TIAConstants::H_PIXEL, |
1398 | myBackBuffer.begin() + y * TIAConstants::H_PIXEL); |
1399 | } |
1400 | |
1401 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1402 | void TIA::scheduleCollisionUpdate() |
1403 | { |
1404 | myCollisionUpdateScheduled = true; |
1405 | } |
1406 | |
1407 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1408 | void TIA::updateCollision() |
1409 | { |
1410 | myCollisionMask |= ( |
1411 | myPlayer0.collision & |
1412 | myPlayer1.collision & |
1413 | myMissile0.collision & |
1414 | myMissile1.collision & |
1415 | myBall.collision & |
1416 | myPlayfield.collision |
1417 | ); |
1418 | } |
1419 | |
1420 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1421 | void TIA::renderPixel(uInt32 x, uInt32 y) |
1422 | { |
1423 | if (x >= TIAConstants::H_PIXEL) return; |
1424 | |
1425 | uInt8 color = 0; |
1426 | |
1427 | if (!myFrameManager->vblank()) |
1428 | { |
1429 | switch (myPriority) |
1430 | { |
1431 | case Priority::pfp: // CTRLPF D2=1, D1=ignored |
1432 | // Playfield has priority so ScoreBit isn't used |
1433 | // Priority from highest to lowest: |
1434 | // BL/PF => P0/M0 => P1/M1 => BK |
1435 | if (myPlayfield.isOn()) color = myPlayfield.getColor(); |
1436 | else if (myBall.isOn()) color = myBall.getColor(); |
1437 | else if (myPlayer0.isOn()) color = myPlayer0.getColor(); |
1438 | else if (myMissile0.isOn()) color = myMissile0.getColor(); |
1439 | else if (myPlayer1.isOn()) color = myPlayer1.getColor(); |
1440 | else if (myMissile1.isOn()) color = myMissile1.getColor(); |
1441 | else color = myBackground.getColor(); |
1442 | break; |
1443 | |
1444 | case Priority::score: // CTRLPF D2=0, D1=1 |
1445 | // Formally we have (priority from highest to lowest) |
1446 | // PF/P0/M0 => P1/M1 => BL => BK |
1447 | // for the first half and |
1448 | // P0/M0 => PF/P1/M1 => BL => BK |
1449 | // for the second half. However, the first ordering is equivalent |
1450 | // to the second (PF has the same color as P0/M0), so we can just |
1451 | // write |
1452 | if (myPlayer0.isOn()) color = myPlayer0.getColor(); |
1453 | else if (myMissile0.isOn()) color = myMissile0.getColor(); |
1454 | else if (myPlayfield.isOn()) color = myPlayfield.getColor(); |
1455 | else if (myPlayer1.isOn()) color = myPlayer1.getColor(); |
1456 | else if (myMissile1.isOn()) color = myMissile1.getColor(); |
1457 | else if (myBall.isOn()) color = myBall.getColor(); |
1458 | else color = myBackground.getColor(); |
1459 | break; |
1460 | |
1461 | case Priority::normal: // CTRLPF D2=0, D1=0 |
1462 | // Priority from highest to lowest: |
1463 | // P0/M0 => P1/M1 => BL/PF => BK |
1464 | if (myPlayer0.isOn()) color = myPlayer0.getColor(); |
1465 | else if (myMissile0.isOn()) color = myMissile0.getColor(); |
1466 | else if (myPlayer1.isOn()) color = myPlayer1.getColor(); |
1467 | else if (myMissile1.isOn()) color = myMissile1.getColor(); |
1468 | else if (myPlayfield.isOn()) color = myPlayfield.getColor(); |
1469 | else if (myBall.isOn()) color = myBall.getColor(); |
1470 | else color = myBackground.getColor(); |
1471 | break; |
1472 | } |
1473 | } |
1474 | |
1475 | myBackBuffer[y * TIAConstants::H_PIXEL + x] = color; |
1476 | } |
1477 | |
1478 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1479 | void TIA::flushLineCache() |
1480 | { |
1481 | const bool wasCaching = myLinesSinceChange >= 2; |
1482 | |
1483 | myLinesSinceChange = 0; |
1484 | |
1485 | if (wasCaching) { |
1486 | const auto rewindCycles = myHctr; |
1487 | |
1488 | for (myHctr = 0; myHctr < rewindCycles; ++myHctr) { |
1489 | if (myHstate == HState::blank) |
1490 | tickHblank(); |
1491 | else |
1492 | tickHframe(); |
1493 | } |
1494 | } |
1495 | } |
1496 | |
1497 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1498 | void TIA::clearHmoveComb() |
1499 | { |
1500 | if (myFrameManager->isRendering() && myHstate == HState::blank) |
1501 | std::fill_n(myBackBuffer.begin() + myFrameManager->getY() * TIAConstants::H_PIXEL, 8, myColorHBlank); |
1502 | } |
1503 | |
1504 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1505 | void TIA::setPFBitsDelay(bool delayed) |
1506 | { |
1507 | myPFBitsDelay = delayed ? Delay::pf + 1 : Delay::pf; |
1508 | } |
1509 | |
1510 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1511 | void TIA::setPFColorDelay(bool delayed) |
1512 | { |
1513 | myPFColorDelay = delayed ? 1 : 0; |
1514 | } |
1515 | |
1516 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1517 | void TIA::setPlSwapDelay(bool delayed) |
1518 | { |
1519 | myPlSwapDelay = delayed ? Delay::shufflePlayer + 1 : Delay::shufflePlayer; |
1520 | } |
1521 | |
1522 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1523 | void TIA::setBlSwapDelay(bool delayed) |
1524 | { |
1525 | myBlSwapDelay = delayed ? Delay::shuffleBall + 1 : Delay::shuffleBall; |
1526 | } |
1527 | |
1528 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1529 | void TIA::setPlInvertedPhaseClock(bool enable) |
1530 | { |
1531 | myPlayer0.setInvertedPhaseClock(enable); |
1532 | myPlayer1.setInvertedPhaseClock(enable); |
1533 | } |
1534 | |
1535 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1536 | void TIA::setMsInvertedPhaseClock(bool enable) |
1537 | { |
1538 | myMissile0.setInvertedPhaseClock(enable); |
1539 | myMissile1.setInvertedPhaseClock(enable); |
1540 | } |
1541 | |
1542 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1543 | void TIA::setBlInvertedPhaseClock(bool enable) |
1544 | { |
1545 | myBall.setInvertedPhaseClock(enable); |
1546 | } |
1547 | |
1548 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1549 | void TIA::delayedWrite(uInt8 address, uInt8 value) |
1550 | { |
1551 | if (address < 64) |
1552 | myShadowRegisters[address] = value; |
1553 | |
1554 | switch (address) |
1555 | { |
1556 | case VBLANK: |
1557 | flushLineCache(); |
1558 | myFrameManager->setVblank(value & 0x02); |
1559 | break; |
1560 | |
1561 | case HMOVE: |
1562 | flushLineCache(); |
1563 | |
1564 | myMovementClock = 0; |
1565 | myMovementInProgress = true; |
1566 | |
1567 | if (!myExtendedHblank) { |
1568 | clearHmoveComb(); |
1569 | myExtendedHblank = true; |
1570 | } |
1571 | |
1572 | myMissile0.startMovement(); |
1573 | myMissile1.startMovement(); |
1574 | myPlayer0.startMovement(); |
1575 | myPlayer1.startMovement(); |
1576 | myBall.startMovement(); |
1577 | break; |
1578 | |
1579 | case PF0: |
1580 | myPlayfield.pf0(value); |
1581 | break; |
1582 | |
1583 | case PF1: |
1584 | myPlayfield.pf1(value); |
1585 | break; |
1586 | |
1587 | case PF2: |
1588 | myPlayfield.pf2(value); |
1589 | break; |
1590 | |
1591 | case COLUPF: |
1592 | myPlayfield.setColor(value); |
1593 | myBall.setColor(value); |
1594 | break; |
1595 | |
1596 | case HMM0: |
1597 | myMissile0.hmm(value); |
1598 | break; |
1599 | |
1600 | case HMM1: |
1601 | myMissile1.hmm(value); |
1602 | break; |
1603 | |
1604 | case HMCLR: |
1605 | // We must update the shadow registers for each HM object too |
1606 | myMissile0.hmm(0); myShadowRegisters[HMM0] = 0; |
1607 | myMissile1.hmm(0); myShadowRegisters[HMM1] = 0; |
1608 | myPlayer0.hmp(0); myShadowRegisters[HMP0] = 0; |
1609 | myPlayer1.hmp(0); myShadowRegisters[HMP1] = 0; |
1610 | myBall.hmbl(0); myShadowRegisters[HMBL] = 0; |
1611 | break; |
1612 | |
1613 | case GRP0: |
1614 | myPlayer0.grp(value); |
1615 | break; |
1616 | |
1617 | case GRP1: |
1618 | myPlayer1.grp(value); |
1619 | break; |
1620 | |
1621 | case DummyRegisters::shuffleP0: |
1622 | myPlayer0.shufflePatterns(); |
1623 | break; |
1624 | |
1625 | case DummyRegisters::shuffleP1: |
1626 | myPlayer1.shufflePatterns(); |
1627 | break; |
1628 | |
1629 | case DummyRegisters::shuffleBL: |
1630 | myBall.shuffleStatus(); |
1631 | break; |
1632 | |
1633 | case HMP0: |
1634 | myPlayer0.hmp(value); |
1635 | break; |
1636 | |
1637 | case HMP1: |
1638 | myPlayer1.hmp(value); |
1639 | break; |
1640 | |
1641 | case HMBL: |
1642 | myBall.hmbl(value); |
1643 | break; |
1644 | |
1645 | case REFP0: |
1646 | myPlayer0.refp(value); |
1647 | break; |
1648 | |
1649 | case REFP1: |
1650 | myPlayer1.refp(value); |
1651 | break; |
1652 | |
1653 | case ENABL: |
1654 | myBall.enabl(value); |
1655 | break; |
1656 | |
1657 | case ENAM0: |
1658 | myMissile0.enam(value); |
1659 | break; |
1660 | |
1661 | case ENAM1: |
1662 | myMissile1.enam(value); |
1663 | break; |
1664 | } |
1665 | } |
1666 | |
1667 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1668 | void TIA::updatePaddle(uInt8 idx) |
1669 | { |
1670 | Int32 resistance; |
1671 | switch (idx) { |
1672 | case 0: |
1673 | resistance = myConsole.leftController().read(Controller::AnalogPin::Nine); |
1674 | break; |
1675 | |
1676 | case 1: |
1677 | resistance = myConsole.leftController().read(Controller::AnalogPin::Five); |
1678 | break; |
1679 | |
1680 | case 2: |
1681 | resistance = myConsole.rightController().read(Controller::AnalogPin::Nine); |
1682 | break; |
1683 | |
1684 | case 3: |
1685 | resistance = myConsole.rightController().read(Controller::AnalogPin::Five); |
1686 | break; |
1687 | |
1688 | default: |
1689 | throw runtime_error("invalid paddle index" ); |
1690 | } |
1691 | |
1692 | myPaddleReaders[idx].update( |
1693 | (resistance == Controller::MAX_RESISTANCE) ? -1 : (double(resistance) / Paddles::MAX_RESISTANCE), |
1694 | myTimestamp, |
1695 | myTimingProvider() |
1696 | ); |
1697 | } |
1698 | |
1699 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1700 | uInt8 TIA::resxCounter() |
1701 | { |
1702 | return myHstate == HState::blank ? |
1703 | (myHctr >= resxLateHblankThreshold ? ResxCounter::lateHblank : ResxCounter::hblank) : ResxCounter::frame; |
1704 | } |
1705 | |
1706 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1707 | uInt8 TIA::collCXM0P() const |
1708 | { |
1709 | return ( |
1710 | ((myCollisionMask & CollisionMask::missile0 & CollisionMask::player0) ? 0x40 : 0) | |
1711 | ((myCollisionMask & CollisionMask::missile0 & CollisionMask::player1) ? 0x80 : 0) |
1712 | ); |
1713 | } |
1714 | |
1715 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1716 | uInt8 TIA::collCXM1P() const |
1717 | { |
1718 | return ( |
1719 | ((myCollisionMask & CollisionMask::missile1 & CollisionMask::player1) ? 0x40 : 0) | |
1720 | ((myCollisionMask & CollisionMask::missile1 & CollisionMask::player0) ? 0x80 : 0) |
1721 | ); |
1722 | } |
1723 | |
1724 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1725 | uInt8 TIA::collCXP0FB() const |
1726 | { |
1727 | return ( |
1728 | ((myCollisionMask & CollisionMask::player0 & CollisionMask::ball) ? 0x40 : 0) | |
1729 | ((myCollisionMask & CollisionMask::player0 & CollisionMask::playfield) ? 0x80 : 0) |
1730 | ); |
1731 | } |
1732 | |
1733 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1734 | uInt8 TIA::collCXP1FB() const |
1735 | { |
1736 | return ( |
1737 | ((myCollisionMask & CollisionMask::player1 & CollisionMask::ball) ? 0x40 : 0) | |
1738 | ((myCollisionMask & CollisionMask::player1 & CollisionMask::playfield) ? 0x80 : 0) |
1739 | ); |
1740 | } |
1741 | |
1742 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1743 | uInt8 TIA::collCXM0FB() const |
1744 | { |
1745 | return ( |
1746 | ((myCollisionMask & CollisionMask::missile0 & CollisionMask::ball) ? 0x40 : 0) | |
1747 | ((myCollisionMask & CollisionMask::missile0 & CollisionMask::playfield) ? 0x80 : 0) |
1748 | ); |
1749 | } |
1750 | |
1751 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1752 | uInt8 TIA::collCXM1FB() const |
1753 | { |
1754 | return ( |
1755 | ((myCollisionMask & CollisionMask::missile1 & CollisionMask::ball) ? 0x40 : 0) | |
1756 | ((myCollisionMask & CollisionMask::missile1 & CollisionMask::playfield) ? 0x80 : 0) |
1757 | ); |
1758 | } |
1759 | |
1760 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1761 | uInt8 TIA::collCXPPMM() const |
1762 | { |
1763 | return ( |
1764 | ((myCollisionMask & CollisionMask::missile0 & CollisionMask::missile1) ? 0x40 : 0) | |
1765 | ((myCollisionMask & CollisionMask::player0 & CollisionMask::player1) ? 0x80 : 0) |
1766 | ); |
1767 | } |
1768 | |
1769 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1770 | uInt8 TIA::collCXBLPF() const |
1771 | { |
1772 | return (myCollisionMask & CollisionMask::ball & CollisionMask::playfield) ? 0x80 : 0; |
1773 | } |
1774 | |
1775 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1776 | void TIA::toggleCollP0PF() |
1777 | { |
1778 | myCollisionMask ^= (CollisionMask::player0 & CollisionMask::playfield); |
1779 | } |
1780 | |
1781 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1782 | void TIA::toggleCollP0BL() |
1783 | { |
1784 | myCollisionMask ^= (CollisionMask::player0 & CollisionMask::ball); |
1785 | } |
1786 | |
1787 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1788 | void TIA::toggleCollP0M1() |
1789 | { |
1790 | myCollisionMask ^= (CollisionMask::player0 & CollisionMask::missile1); |
1791 | } |
1792 | |
1793 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1794 | void TIA::toggleCollP0M0() |
1795 | { |
1796 | myCollisionMask ^= (CollisionMask::player0 & CollisionMask::missile0); |
1797 | } |
1798 | |
1799 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1800 | void TIA::toggleCollP0P1() |
1801 | { |
1802 | myCollisionMask ^= (CollisionMask::player0 & CollisionMask::player1); |
1803 | } |
1804 | |
1805 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1806 | void TIA::toggleCollP1PF() |
1807 | { |
1808 | myCollisionMask ^= (CollisionMask::player1 & CollisionMask::playfield); |
1809 | } |
1810 | |
1811 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1812 | void TIA::toggleCollP1BL() |
1813 | { |
1814 | myCollisionMask ^= (CollisionMask::player1 & CollisionMask::ball); |
1815 | } |
1816 | |
1817 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1818 | void TIA::toggleCollP1M1() |
1819 | { |
1820 | myCollisionMask ^= (CollisionMask::player1 & CollisionMask::missile1); |
1821 | } |
1822 | |
1823 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1824 | void TIA::toggleCollP1M0() |
1825 | { |
1826 | myCollisionMask ^= (CollisionMask::player1 & CollisionMask::missile0); |
1827 | } |
1828 | |
1829 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1830 | void TIA::toggleCollM0PF() |
1831 | { |
1832 | myCollisionMask ^= (CollisionMask::missile0 & CollisionMask::playfield); |
1833 | } |
1834 | |
1835 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1836 | void TIA::toggleCollM0BL() |
1837 | { |
1838 | myCollisionMask ^= (CollisionMask::missile0 & CollisionMask::ball); |
1839 | } |
1840 | |
1841 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1842 | void TIA::toggleCollM0M1() |
1843 | { |
1844 | myCollisionMask ^= (CollisionMask::missile0 & CollisionMask::missile1); |
1845 | } |
1846 | |
1847 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1848 | void TIA::toggleCollM1PF() |
1849 | { |
1850 | myCollisionMask ^= (CollisionMask::missile1 & CollisionMask::playfield); |
1851 | } |
1852 | |
1853 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1854 | void TIA::toggleCollM1BL() |
1855 | { |
1856 | myCollisionMask ^= (CollisionMask::missile1 & CollisionMask::ball); |
1857 | } |
1858 | |
1859 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1860 | void TIA::toggleCollBLPF() |
1861 | { |
1862 | myCollisionMask ^= (CollisionMask::ball & CollisionMask::playfield); |
1863 | } |
1864 | |
1865 | #ifdef DEBUGGER_SUPPORT |
1866 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1867 | void TIA::createAccessBase() |
1868 | { |
1869 | myAccessBase.fill(CartDebug::NONE); |
1870 | myAccessDelay.fill(TIA_DELAY); |
1871 | } |
1872 | |
1873 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1874 | uInt8 TIA::getAccessFlags(uInt16 address) const |
1875 | { |
1876 | return myAccessBase[address & TIA_MASK]; |
1877 | } |
1878 | |
1879 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
1880 | void TIA::setAccessFlags(uInt16 address, uInt8 flags) |
1881 | { |
1882 | // ignore none flag |
1883 | if (flags != CartDebug::NONE) { |
1884 | if (flags == CartDebug::WRITE) { |
1885 | // the first two write accesses are assumed as initialization |
1886 | if (myAccessDelay[address & TIA_MASK]) |
1887 | myAccessDelay[address & TIA_MASK]--; |
1888 | else |
1889 | myAccessBase[address & TIA_MASK] |= flags; |
1890 | } else |
1891 | myAccessBase[address & TIA_READ_MASK] |= flags; |
1892 | } |
1893 | } |
1894 | #endif // DEBUGGER_SUPPORT |
1895 | |