| 1 | //============================================================================ | 
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| 2 | // | 
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| 3 | //   SSSS    tt          lll  lll | 
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| 4 | //  SS  SS   tt           ll   ll | 
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| 5 | //  SS     tttttt  eeee   ll   ll   aaaa | 
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| 6 | //   SSSS    tt   ee  ee  ll   ll      aa | 
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| 7 | //      SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator" | 
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| 8 | //  SS  SS   tt   ee      ll   ll  aa  aa | 
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| 9 | //   SSSS     ttt  eeeee llll llll  aaaaa | 
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| 10 | // | 
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| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony | 
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| 12 | // and the Stella Team | 
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| 13 | // | 
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| 14 | // See the file "License.txt" for information on usage and redistribution of | 
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| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. | 
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| 16 | //============================================================================ | 
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| 17 |  | 
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| 18 | #include "TIA.hxx" | 
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| 19 | #include "M6502.hxx" | 
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| 20 | #include "Control.hxx" | 
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| 21 | #include "Paddles.hxx" | 
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| 22 | #include "DelayQueueIteratorImpl.hxx" | 
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| 23 | #include "TIAConstants.hxx" | 
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| 24 | #include "frame-manager/FrameManager.hxx" | 
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| 25 | #include "AudioQueue.hxx" | 
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| 26 | #include "DispatchResult.hxx" | 
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| 27 |  | 
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| 28 | #ifdef DEBUGGER_SUPPORT | 
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| 29 | #include "CartDebug.hxx" | 
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| 30 | #endif | 
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| 31 |  | 
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| 32 | enum CollisionMask: uInt32 { | 
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| 33 | player0   = 0b0111110000000000, | 
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| 34 | player1   = 0b0100001111000000, | 
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| 35 | missile0  = 0b0010001000111000, | 
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| 36 | missile1  = 0b0001000100100110, | 
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| 37 | ball      = 0b0000100010010101, | 
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| 38 | playfield = 0b0000010001001011 | 
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| 39 | }; | 
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| 40 |  | 
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| 41 | enum Delay: uInt8 { | 
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| 42 | hmove = 6, | 
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| 43 | pf = 2, | 
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| 44 | grp = 1, | 
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| 45 | shufflePlayer = 1, | 
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| 46 | shuffleBall = 1, | 
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| 47 | hmp = 2, | 
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| 48 | hmm = 2, | 
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| 49 | hmbl = 2, | 
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| 50 | hmclr = 2, | 
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| 51 | refp = 1, | 
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| 52 | enabl = 1, | 
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| 53 | enam = 1, | 
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| 54 | vblank = 1 | 
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| 55 | }; | 
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| 56 |  | 
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| 57 | enum ResxCounter: uInt8 { | 
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| 58 | hblank = 159, | 
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| 59 | lateHblank = 158, | 
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| 60 | frame = 157 | 
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| 61 | }; | 
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| 62 |  | 
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| 63 | // This parameter still has room for tuning. If we go lower than 73, long005 will show | 
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| 64 | // a slight artifact (still have to crosscheck on real hardware), if we go lower than | 
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| 65 | // 70, the G.I. Joe will show an artifact (hole in roof). | 
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| 66 | static constexpr uInt8 resxLateHblankThreshold = TIAConstants::H_CYCLES - 3; | 
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| 67 |  | 
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| 68 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 69 | TIA::TIA(ConsoleIO& console, ConsoleTimingProvider timingProvider, Settings& settings) | 
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| 70 | : myConsole(console), | 
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| 71 | myTimingProvider(timingProvider), | 
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| 72 | mySettings(settings), | 
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| 73 | myFrameManager(nullptr), | 
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| 74 | myPlayfield(~CollisionMask::playfield & 0x7FFF), | 
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| 75 | myMissile0(~CollisionMask::missile0 & 0x7FFF), | 
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| 76 | myMissile1(~CollisionMask::missile1 & 0x7FFF), | 
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| 77 | myPlayer0(~CollisionMask::player0 & 0x7FFF), | 
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| 78 | myPlayer1(~CollisionMask::player1 & 0x7FFF), | 
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| 79 | myBall(~CollisionMask::ball & 0x7FFF), | 
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| 80 | mySpriteEnabledBits(0xFF), | 
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| 81 | myCollisionsEnabledBits(0xFF) | 
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| 82 | { | 
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| 83 | myBackground.setTIA(this); | 
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| 84 | myPlayfield.setTIA(this); | 
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| 85 | myPlayer0.setTIA(this); | 
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| 86 | myPlayer1.setTIA(this); | 
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| 87 | myMissile0.setTIA(this); | 
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| 88 | myMissile1.setTIA(this); | 
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| 89 | myBall.setTIA(this); | 
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| 90 |  | 
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| 91 | reset(); | 
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| 92 | } | 
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| 93 |  | 
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| 94 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 95 | void TIA::setFrameManager(AbstractFrameManager* frameManager) | 
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| 96 | { | 
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| 97 | clearFrameManager(); | 
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| 98 |  | 
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| 99 | myFrameManager = frameManager; | 
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| 100 |  | 
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| 101 | myFrameManager->setHandlers( | 
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| 102 | [this] () { | 
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| 103 | onFrameStart(); | 
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| 104 | }, | 
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| 105 | [this] () { | 
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| 106 | onFrameComplete(); | 
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| 107 | } | 
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| 108 | ); | 
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| 109 |  | 
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| 110 | myFrameManager->enableJitter(myEnableJitter); | 
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| 111 | myFrameManager->setJitterFactor(myJitterFactor); | 
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| 112 | } | 
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| 113 |  | 
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| 114 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 115 | void TIA::setAudioQueue(shared_ptr<AudioQueue> queue) | 
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| 116 | { | 
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| 117 | myAudio.setAudioQueue(queue); | 
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| 118 | } | 
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| 119 |  | 
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| 120 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 121 | void TIA::clearFrameManager() | 
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| 122 | { | 
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| 123 | if (!myFrameManager) return; | 
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| 124 |  | 
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| 125 | myFrameManager->clearHandlers(); | 
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| 126 |  | 
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| 127 | myFrameManager = nullptr; | 
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| 128 | } | 
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| 129 |  | 
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| 130 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 131 | void TIA::reset() | 
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| 132 | { | 
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| 133 | myHctr = 0; | 
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| 134 | myMovementInProgress = false; | 
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| 135 | myExtendedHblank = false; | 
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| 136 | myMovementClock = 0; | 
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| 137 | myPriority = Priority::normal; | 
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| 138 | myHstate = HState::blank; | 
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| 139 | myCollisionMask = 0; | 
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| 140 | myLinesSinceChange = 0; | 
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| 141 | myCollisionUpdateRequired = myCollisionUpdateScheduled = false; | 
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| 142 | myColorLossEnabled = myColorLossActive = false; | 
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| 143 | myColorHBlank = 0; | 
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| 144 | myLastCycle = 0; | 
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| 145 | mySubClock = 0; | 
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| 146 | myHctrDelta = 0; | 
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| 147 | myXAtRenderingStart = 0; | 
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| 148 |  | 
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| 149 | myShadowRegisters.fill(0); | 
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| 150 |  | 
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| 151 | myBackground.reset(); | 
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| 152 | myPlayfield.reset(); | 
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| 153 | myMissile0.reset(); | 
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| 154 | myMissile1.reset(); | 
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| 155 | myPlayer0.reset(); | 
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| 156 | myPlayer1.reset(); | 
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| 157 | myBall.reset(); | 
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| 158 |  | 
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| 159 | myInput0.reset(); | 
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| 160 | myInput1.reset(); | 
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| 161 |  | 
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| 162 | myAudio.reset(); | 
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| 163 |  | 
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| 164 | myTimestamp = 0; | 
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| 165 | for (PaddleReader& paddleReader : myPaddleReaders) | 
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| 166 | paddleReader.reset(myTimestamp); | 
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| 167 |  | 
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| 168 | myDelayQueue.reset(); | 
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| 169 |  | 
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| 170 | myCyclesAtFrameStart = 0; | 
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| 171 |  | 
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| 172 | if (myFrameManager) | 
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| 173 | myFrameManager->reset(); | 
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| 174 |  | 
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| 175 | myFrontBufferScanlines = myFrameBufferScanlines = 0; | 
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| 176 |  | 
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| 177 | myFramesSinceLastRender = 0; | 
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| 178 |  | 
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| 179 | // Blank the various framebuffers; they may contain graphical garbage | 
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| 180 | myBackBuffer.fill(0); | 
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| 181 | myFrontBuffer.fill(0); | 
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| 182 | myFramebuffer.fill(0); | 
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| 183 |  | 
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| 184 | applyDeveloperSettings(); | 
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| 185 |  | 
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| 186 | // Must be done last, after all other items have reset | 
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| 187 | bool devSettings = mySettings.getBool( "dev.settings"); | 
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| 188 | enableFixedColors(mySettings.getBool(devSettings ? "dev.debugcolors": "plr.debugcolors")); | 
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| 189 | setFixedColorPalette(mySettings.getString( "tia.dbgcolors")); | 
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| 190 |  | 
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| 191 | #ifdef DEBUGGER_SUPPORT | 
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| 192 | createAccessBase(); | 
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| 193 | #endif // DEBUGGER_SUPPORT | 
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| 194 | } | 
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| 195 |  | 
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| 196 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 197 | void TIA::install(System& system) | 
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| 198 | { | 
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| 199 | installDelegate(system, *this); | 
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| 200 | } | 
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| 201 |  | 
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| 202 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 203 | void TIA::installDelegate(System& system, Device& device) | 
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| 204 | { | 
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| 205 | // Remember which system I'm installed in | 
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| 206 | mySystem = &system; | 
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| 207 |  | 
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| 208 | // All accesses are to the given device | 
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| 209 | System::PageAccess access(&device, System::PageAccessType::READWRITE); | 
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| 210 |  | 
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| 211 | // Map all peek/poke to mirrors of TIA address space to this class | 
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| 212 | // That is, all mirrors of ($00 - $3F) in the lower 4K of the 2600 | 
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| 213 | // address space are mapped here | 
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| 214 | for(uInt16 addr = 0; addr < 0x1000; addr += System::PAGE_SIZE) | 
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| 215 | if((addr & TIA_BIT) == 0x0000) | 
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| 216 | mySystem->setPageAccess(addr, access); | 
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| 217 |  | 
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| 218 | mySystem->m6502().setOnHaltCallback( | 
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| 219 | [this] () { | 
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| 220 | onHalt(); | 
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| 221 | } | 
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| 222 | ); | 
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| 223 | } | 
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| 224 |  | 
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| 225 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 226 | bool TIA::save(Serializer& out) const | 
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| 227 | { | 
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| 228 | try | 
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| 229 | { | 
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| 230 | if(!myDelayQueue.save(out))   return false; | 
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| 231 | if(!myFrameManager->save(out)) return false; | 
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| 232 |  | 
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| 233 | if(!myBackground.save(out)) return false; | 
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| 234 | if(!myPlayfield.save(out))  return false; | 
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| 235 | if(!myMissile0.save(out))   return false; | 
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| 236 | if(!myMissile1.save(out))   return false; | 
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| 237 | if(!myPlayer0.save(out))    return false; | 
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| 238 | if(!myPlayer1.save(out))    return false; | 
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| 239 | if(!myBall.save(out))       return false; | 
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| 240 | if(!myAudio.save(out))      return false; | 
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| 241 |  | 
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| 242 | for (const PaddleReader& paddleReader : myPaddleReaders) | 
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| 243 | if(!paddleReader.save(out)) return false; | 
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| 244 |  | 
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| 245 | if(!myInput0.save(out)) return false; | 
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| 246 | if(!myInput1.save(out)) return false; | 
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| 247 |  | 
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| 248 | out.putInt(int(myHstate)); | 
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| 249 |  | 
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| 250 | out.putInt(myHctr); | 
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| 251 | out.putInt(myHctrDelta); | 
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| 252 | out.putInt(myXAtRenderingStart); | 
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| 253 |  | 
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| 254 | out.putBool(myCollisionUpdateRequired); | 
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| 255 | out.putBool(myCollisionUpdateScheduled); | 
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| 256 | out.putInt(myCollisionMask); | 
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| 257 |  | 
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| 258 | out.putInt(myMovementClock); | 
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| 259 | out.putBool(myMovementInProgress); | 
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| 260 | out.putBool(myExtendedHblank); | 
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| 261 |  | 
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| 262 | out.putInt(myLinesSinceChange); | 
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| 263 |  | 
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| 264 | out.putInt(int(myPriority)); | 
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| 265 |  | 
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| 266 | out.putByte(mySubClock); | 
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| 267 | out.putLong(myLastCycle); | 
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| 268 |  | 
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| 269 | out.putByte(mySpriteEnabledBits); | 
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| 270 | out.putByte(myCollisionsEnabledBits); | 
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| 271 |  | 
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| 272 | out.putByte(myColorHBlank); | 
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| 273 |  | 
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| 274 | out.putLong(myTimestamp); | 
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| 275 |  | 
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| 276 | out.putByteArray(myShadowRegisters.data(), myShadowRegisters.size()); | 
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| 277 |  | 
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| 278 | out.putLong(myCyclesAtFrameStart); | 
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| 279 |  | 
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| 280 | out.putInt(myFrameBufferScanlines); | 
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| 281 | out.putInt(myFrontBufferScanlines); | 
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| 282 |  | 
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| 283 | out.putByte(myPFBitsDelay); | 
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| 284 | out.putByte(myPFColorDelay); | 
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| 285 | out.putByte(myPlSwapDelay); | 
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| 286 | } | 
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| 287 | catch(...) | 
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| 288 | { | 
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| 289 | cerr << "ERROR: TIA::save"<< endl; | 
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| 290 | return false; | 
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| 291 | } | 
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| 292 |  | 
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| 293 | return true; | 
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| 294 | } | 
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| 295 |  | 
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| 296 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 297 | bool TIA::load(Serializer& in) | 
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| 298 | { | 
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| 299 | try | 
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| 300 | { | 
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| 301 | if(!myDelayQueue.load(in))   return false; | 
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| 302 | if(!myFrameManager->load(in)) return false; | 
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| 303 |  | 
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| 304 | if(!myBackground.load(in)) return false; | 
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| 305 | if(!myPlayfield.load(in))  return false; | 
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| 306 | if(!myMissile0.load(in))   return false; | 
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| 307 | if(!myMissile1.load(in))   return false; | 
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| 308 | if(!myPlayer0.load(in))    return false; | 
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| 309 | if(!myPlayer1.load(in))    return false; | 
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| 310 | if(!myBall.load(in))       return false; | 
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| 311 | if(!myAudio.load(in))       return false; | 
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| 312 |  | 
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| 313 | for (PaddleReader& paddleReader : myPaddleReaders) | 
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| 314 | if(!paddleReader.load(in)) return false; | 
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| 315 |  | 
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| 316 | if(!myInput0.load(in)) return false; | 
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| 317 | if(!myInput1.load(in)) return false; | 
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| 318 |  | 
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| 319 | myHstate = HState(in.getInt()); | 
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| 320 |  | 
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| 321 | myHctr = in.getInt(); | 
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| 322 | myHctrDelta = in.getInt(); | 
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| 323 | myXAtRenderingStart = in.getInt(); | 
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| 324 |  | 
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| 325 | myCollisionUpdateRequired = in.getBool(); | 
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| 326 | myCollisionUpdateScheduled = in.getBool(); | 
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| 327 | myCollisionMask = in.getInt(); | 
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| 328 |  | 
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| 329 | myMovementClock = in.getInt(); | 
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| 330 | myMovementInProgress = in.getBool(); | 
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| 331 | myExtendedHblank = in.getBool(); | 
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| 332 |  | 
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| 333 | myLinesSinceChange = in.getInt(); | 
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| 334 |  | 
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| 335 | myPriority = Priority(in.getInt()); | 
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| 336 |  | 
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| 337 | mySubClock = in.getByte(); | 
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| 338 | myLastCycle = in.getLong(); | 
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| 339 |  | 
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| 340 | mySpriteEnabledBits = in.getByte(); | 
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| 341 | myCollisionsEnabledBits = in.getByte(); | 
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| 342 |  | 
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| 343 | myColorHBlank = in.getByte(); | 
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| 344 |  | 
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| 345 | myTimestamp = in.getLong(); | 
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| 346 |  | 
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| 347 | in.getByteArray(myShadowRegisters.data(), myShadowRegisters.size()); | 
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| 348 |  | 
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| 349 | myCyclesAtFrameStart = in.getLong(); | 
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| 350 |  | 
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| 351 | myFrameBufferScanlines = in.getInt(); | 
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| 352 | myFrontBufferScanlines = in.getInt(); | 
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| 353 |  | 
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| 354 | myPFBitsDelay = in.getByte(); | 
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| 355 | myPFColorDelay = in.getByte(); | 
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| 356 | myPlSwapDelay = in.getByte(); | 
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| 357 |  | 
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| 358 | // Re-apply dev settings | 
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| 359 | applyDeveloperSettings(); | 
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| 360 | } | 
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| 361 | catch(...) | 
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| 362 | { | 
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| 363 | cerr << "ERROR: TIA::load"<< endl; | 
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| 364 | return false; | 
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| 365 | } | 
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| 366 |  | 
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| 367 | return true; | 
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| 368 | } | 
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| 369 |  | 
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| 370 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 371 | void TIA::bindToControllers() | 
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| 372 | { | 
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| 373 | myConsole.leftController().setOnAnalogPinUpdateCallback( | 
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| 374 | [this] (Controller::AnalogPin pin) { | 
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| 375 | updateEmulation(); | 
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| 376 |  | 
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| 377 | switch (pin) { | 
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| 378 | case Controller::AnalogPin::Five: | 
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| 379 | updatePaddle(1); | 
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| 380 | break; | 
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| 381 |  | 
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| 382 | case Controller::AnalogPin::Nine: | 
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| 383 | updatePaddle(0); | 
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| 384 | break; | 
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| 385 | } | 
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| 386 | } | 
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| 387 | ); | 
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| 388 |  | 
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| 389 | myConsole.rightController().setOnAnalogPinUpdateCallback( | 
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| 390 | [this] (Controller::AnalogPin pin) { | 
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| 391 | updateEmulation(); | 
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| 392 |  | 
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| 393 | switch (pin) { | 
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| 394 | case Controller::AnalogPin::Five: | 
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| 395 | updatePaddle(3); | 
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| 396 | break; | 
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| 397 |  | 
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| 398 | case Controller::AnalogPin::Nine: | 
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| 399 | updatePaddle(2); | 
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| 400 | break; | 
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| 401 | } | 
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| 402 | } | 
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| 403 | ); | 
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| 404 |  | 
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| 405 | for (uInt8 i = 0; i < 4; ++i) | 
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| 406 | updatePaddle(i); | 
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| 407 | } | 
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| 408 |  | 
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| 409 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 410 | uInt8 TIA::peek(uInt16 address) | 
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| 411 | { | 
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| 412 | updateEmulation(); | 
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| 413 |  | 
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| 414 | // If pins are undriven, we start with the last databus value | 
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| 415 | // Otherwise, there is some randomness injected into the mix | 
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| 416 | // In either case, we start out with D7 and D6 disabled (the only | 
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| 417 | // valid bits in a TIA read), and selectively enable them | 
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| 418 | uInt8 lastDataBusValue = | 
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| 419 | !myTIAPinsDriven ? mySystem->getDataBusState() : mySystem->getDataBusState(0xFF); | 
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| 420 |  | 
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| 421 | uInt8 result; | 
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| 422 |  | 
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| 423 | switch (address & 0x0F) { | 
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| 424 | case CXM0P: | 
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| 425 | result = collCXM0P(); | 
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| 426 | break; | 
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| 427 |  | 
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| 428 | case CXM1P: | 
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| 429 | result = collCXM1P(); | 
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| 430 | break; | 
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| 431 |  | 
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| 432 | case CXP0FB: | 
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| 433 | result = collCXP0FB(); | 
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| 434 | break; | 
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| 435 |  | 
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| 436 | case CXP1FB: | 
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| 437 | result = collCXP1FB(); | 
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| 438 | break; | 
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| 439 |  | 
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| 440 | case CXM0FB: | 
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| 441 | result = collCXM0FB(); | 
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| 442 | break; | 
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| 443 |  | 
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| 444 | case CXM1FB: | 
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| 445 | result = collCXM1FB(); | 
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| 446 | break; | 
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| 447 |  | 
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| 448 | case CXPPMM: | 
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| 449 | result = collCXPPMM(); | 
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| 450 | break; | 
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| 451 |  | 
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| 452 | case CXBLPF: | 
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| 453 | result = collCXBLPF(); | 
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| 454 | break; | 
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| 455 |  | 
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| 456 | case INPT0: | 
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| 457 | updatePaddle(0); | 
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| 458 | result = myPaddleReaders[0].inpt(myTimestamp) | (lastDataBusValue & 0x40); | 
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| 459 | break; | 
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| 460 |  | 
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| 461 | case INPT1: | 
|---|
| 462 | updatePaddle(1); | 
|---|
| 463 | result = myPaddleReaders[1].inpt(myTimestamp) | (lastDataBusValue & 0x40); | 
|---|
| 464 | break; | 
|---|
| 465 |  | 
|---|
| 466 | case INPT2: | 
|---|
| 467 | updatePaddle(2); | 
|---|
| 468 | result = myPaddleReaders[2].inpt(myTimestamp) | (lastDataBusValue & 0x40); | 
|---|
| 469 | break; | 
|---|
| 470 |  | 
|---|
| 471 | case INPT3: | 
|---|
| 472 | updatePaddle(3); | 
|---|
| 473 | result = myPaddleReaders[3].inpt(myTimestamp) | (lastDataBusValue & 0x40); | 
|---|
| 474 | break; | 
|---|
| 475 |  | 
|---|
| 476 | case INPT4: | 
|---|
| 477 | result = | 
|---|
| 478 | myInput0.inpt(!myConsole.leftController().read(Controller::DigitalPin::Six)) | | 
|---|
| 479 | (lastDataBusValue & 0x40); | 
|---|
| 480 | break; | 
|---|
| 481 |  | 
|---|
| 482 | case INPT5: | 
|---|
| 483 | result = | 
|---|
| 484 | myInput1.inpt(!myConsole.rightController().read(Controller::DigitalPin::Six)) | | 
|---|
| 485 | (lastDataBusValue & 0x40); | 
|---|
| 486 | break; | 
|---|
| 487 |  | 
|---|
| 488 | default: | 
|---|
| 489 | result = 0; | 
|---|
| 490 | } | 
|---|
| 491 |  | 
|---|
| 492 | return (result & 0xC0) | (lastDataBusValue & 0x3F); | 
|---|
| 493 | } | 
|---|
| 494 |  | 
|---|
| 495 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 496 | bool TIA::poke(uInt16 address, uInt8 value) | 
|---|
| 497 | { | 
|---|
| 498 | updateEmulation(); | 
|---|
| 499 |  | 
|---|
| 500 | address &= 0x3F; | 
|---|
| 501 |  | 
|---|
| 502 | switch (address) | 
|---|
| 503 | { | 
|---|
| 504 | case WSYNC: | 
|---|
| 505 | mySystem->m6502().requestHalt(); | 
|---|
| 506 | break; | 
|---|
| 507 |  | 
|---|
| 508 | case RSYNC: | 
|---|
| 509 | flushLineCache(); | 
|---|
| 510 | applyRsync(); | 
|---|
| 511 | myShadowRegisters[address] = value; | 
|---|
| 512 | break; | 
|---|
| 513 |  | 
|---|
| 514 | case VSYNC: | 
|---|
| 515 | myFrameManager->setVsync(value & 0x02); | 
|---|
| 516 | myShadowRegisters[address] = value; | 
|---|
| 517 | break; | 
|---|
| 518 |  | 
|---|
| 519 | case VBLANK: | 
|---|
| 520 | myInput0.vblank(value); | 
|---|
| 521 | myInput1.vblank(value); | 
|---|
| 522 |  | 
|---|
| 523 | for (PaddleReader& paddleReader : myPaddleReaders) | 
|---|
| 524 | paddleReader.vblank(value, myTimestamp); | 
|---|
| 525 |  | 
|---|
| 526 | myDelayQueue.push(VBLANK, value, Delay::vblank); | 
|---|
| 527 |  | 
|---|
| 528 | break; | 
|---|
| 529 |  | 
|---|
| 530 | case AUDV0: | 
|---|
| 531 | myAudio.channel0().audv(value); | 
|---|
| 532 | myShadowRegisters[address] = value; | 
|---|
| 533 | break; | 
|---|
| 534 |  | 
|---|
| 535 | case AUDV1: | 
|---|
| 536 | myAudio.channel1().audv(value); | 
|---|
| 537 | myShadowRegisters[address] = value; | 
|---|
| 538 | break; | 
|---|
| 539 |  | 
|---|
| 540 | case AUDF0: | 
|---|
| 541 | myAudio.channel0().audf(value); | 
|---|
| 542 | myShadowRegisters[address] = value; | 
|---|
| 543 | break; | 
|---|
| 544 |  | 
|---|
| 545 | case AUDF1: | 
|---|
| 546 | myAudio.channel1().audf(value); | 
|---|
| 547 | myShadowRegisters[address] = value; | 
|---|
| 548 | break; | 
|---|
| 549 |  | 
|---|
| 550 | case AUDC0: | 
|---|
| 551 | myAudio.channel0().audc(value); | 
|---|
| 552 | myShadowRegisters[address] = value; | 
|---|
| 553 | break; | 
|---|
| 554 |  | 
|---|
| 555 | case AUDC1: | 
|---|
| 556 | myAudio.channel1().audc(value); | 
|---|
| 557 | myShadowRegisters[address] = value; | 
|---|
| 558 | break; | 
|---|
| 559 |  | 
|---|
| 560 | case HMOVE: | 
|---|
| 561 | myDelayQueue.push(HMOVE, value, Delay::hmove); | 
|---|
| 562 | break; | 
|---|
| 563 |  | 
|---|
| 564 | case COLUBK: | 
|---|
| 565 | myBackground.setColor(value & 0xFE); | 
|---|
| 566 | myShadowRegisters[address] = value; | 
|---|
| 567 | break; | 
|---|
| 568 |  | 
|---|
| 569 | case COLUP0: | 
|---|
| 570 | value &= 0xFE; | 
|---|
| 571 | myPlayfield.setColorP0(value); | 
|---|
| 572 | myMissile0.setColor(value); | 
|---|
| 573 | myPlayer0.setColor(value); | 
|---|
| 574 | myShadowRegisters[address] = value; | 
|---|
| 575 | break; | 
|---|
| 576 |  | 
|---|
| 577 | case COLUP1: | 
|---|
| 578 | value &= 0xFE; | 
|---|
| 579 | myPlayfield.setColorP1(value); | 
|---|
| 580 | myMissile1.setColor(value); | 
|---|
| 581 | myPlayer1.setColor(value); | 
|---|
| 582 | myShadowRegisters[address] = value; | 
|---|
| 583 | break; | 
|---|
| 584 |  | 
|---|
| 585 | case CTRLPF: | 
|---|
| 586 | flushLineCache(); | 
|---|
| 587 | myPriority = (value & 0x04) ? Priority::pfp : | 
|---|
| 588 | (value & 0x02) ? Priority::score : Priority::normal; | 
|---|
| 589 | myPlayfield.ctrlpf(value); | 
|---|
| 590 | myBall.ctrlpf(value); | 
|---|
| 591 | myShadowRegisters[address] = value; | 
|---|
| 592 | break; | 
|---|
| 593 |  | 
|---|
| 594 | case COLUPF: | 
|---|
| 595 | flushLineCache(); | 
|---|
| 596 | value &= 0xFE; | 
|---|
| 597 | if (myPFColorDelay) | 
|---|
| 598 | myDelayQueue.push(COLUPF, value, 1); | 
|---|
| 599 | else | 
|---|
| 600 | { | 
|---|
| 601 | myPlayfield.setColor(value); | 
|---|
| 602 | myBall.setColor(value); | 
|---|
| 603 | myShadowRegisters[address] = value; | 
|---|
| 604 | } | 
|---|
| 605 | break; | 
|---|
| 606 |  | 
|---|
| 607 | case PF0: | 
|---|
| 608 | { | 
|---|
| 609 | myDelayQueue.push(PF0, value, myPFBitsDelay); | 
|---|
| 610 | #ifdef DEBUGGER_SUPPORT | 
|---|
| 611 | uInt16 dataAddr = mySystem->m6502().lastDataAddressForPoke(); | 
|---|
| 612 | if(dataAddr) | 
|---|
| 613 | mySystem->setAccessFlags(dataAddr, CartDebug::PGFX); | 
|---|
| 614 | #endif | 
|---|
| 615 | break; | 
|---|
| 616 | } | 
|---|
| 617 |  | 
|---|
| 618 | case PF1: | 
|---|
| 619 | { | 
|---|
| 620 | myDelayQueue.push(PF1, value, myPFBitsDelay); | 
|---|
| 621 | #ifdef DEBUGGER_SUPPORT | 
|---|
| 622 | uInt16 dataAddr = mySystem->m6502().lastDataAddressForPoke(); | 
|---|
| 623 | if(dataAddr) | 
|---|
| 624 | mySystem->setAccessFlags(dataAddr, CartDebug::PGFX); | 
|---|
| 625 | #endif | 
|---|
| 626 | break; | 
|---|
| 627 | } | 
|---|
| 628 |  | 
|---|
| 629 | case PF2: | 
|---|
| 630 | { | 
|---|
| 631 | myDelayQueue.push(PF2, value, myPFBitsDelay); | 
|---|
| 632 | #ifdef DEBUGGER_SUPPORT | 
|---|
| 633 | uInt16 dataAddr = mySystem->m6502().lastDataAddressForPoke(); | 
|---|
| 634 | if(dataAddr) | 
|---|
| 635 | mySystem->setAccessFlags(dataAddr, CartDebug::PGFX); | 
|---|
| 636 | #endif | 
|---|
| 637 | break; | 
|---|
| 638 | } | 
|---|
| 639 |  | 
|---|
| 640 | case ENAM0: | 
|---|
| 641 | myDelayQueue.push(ENAM0, value, Delay::enam); | 
|---|
| 642 | break; | 
|---|
| 643 |  | 
|---|
| 644 | case ENAM1: | 
|---|
| 645 | myDelayQueue.push(ENAM1, value, Delay::enam); | 
|---|
| 646 | break; | 
|---|
| 647 |  | 
|---|
| 648 | case RESM0: | 
|---|
| 649 | flushLineCache(); | 
|---|
| 650 | myMissile0.resm(resxCounter(), myHstate == HState::blank); | 
|---|
| 651 | myShadowRegisters[address] = value; | 
|---|
| 652 | break; | 
|---|
| 653 |  | 
|---|
| 654 | case RESM1: | 
|---|
| 655 | flushLineCache(); | 
|---|
| 656 | myMissile1.resm(resxCounter(), myHstate == HState::blank); | 
|---|
| 657 | myShadowRegisters[address] = value; | 
|---|
| 658 | break; | 
|---|
| 659 |  | 
|---|
| 660 | case RESMP0: | 
|---|
| 661 | myMissile0.resmp(value, myPlayer0); | 
|---|
| 662 | myShadowRegisters[address] = value; | 
|---|
| 663 | break; | 
|---|
| 664 |  | 
|---|
| 665 | case RESMP1: | 
|---|
| 666 | myMissile1.resmp(value, myPlayer1); | 
|---|
| 667 | myShadowRegisters[address] = value; | 
|---|
| 668 | break; | 
|---|
| 669 |  | 
|---|
| 670 | case NUSIZ0: | 
|---|
| 671 | flushLineCache(); | 
|---|
| 672 | myMissile0.nusiz(value); | 
|---|
| 673 | myPlayer0.nusiz(value, myHstate == HState::blank); | 
|---|
| 674 | myShadowRegisters[address] = value; | 
|---|
| 675 | break; | 
|---|
| 676 |  | 
|---|
| 677 | case NUSIZ1: | 
|---|
| 678 | flushLineCache(); | 
|---|
| 679 | myMissile1.nusiz(value); | 
|---|
| 680 | myPlayer1.nusiz(value, myHstate == HState::blank); | 
|---|
| 681 | myShadowRegisters[address] = value; | 
|---|
| 682 | break; | 
|---|
| 683 |  | 
|---|
| 684 | case HMM0: | 
|---|
| 685 | myDelayQueue.push(HMM0, value, Delay::hmm); | 
|---|
| 686 | break; | 
|---|
| 687 |  | 
|---|
| 688 | case HMM1: | 
|---|
| 689 | myDelayQueue.push(HMM1, value, Delay::hmm); | 
|---|
| 690 | break; | 
|---|
| 691 |  | 
|---|
| 692 | case HMCLR: | 
|---|
| 693 | myDelayQueue.push(HMCLR, value, Delay::hmclr); | 
|---|
| 694 | break; | 
|---|
| 695 |  | 
|---|
| 696 | case GRP0: | 
|---|
| 697 | { | 
|---|
| 698 | myDelayQueue.push(GRP0, value, Delay::grp); | 
|---|
| 699 | myDelayQueue.push(DummyRegisters::shuffleP1, 0, myPlSwapDelay); | 
|---|
| 700 | #ifdef DEBUGGER_SUPPORT | 
|---|
| 701 | uInt16 dataAddr = mySystem->m6502().lastDataAddressForPoke(); | 
|---|
| 702 | if(dataAddr) | 
|---|
| 703 | mySystem->setAccessFlags(dataAddr, CartDebug::GFX); | 
|---|
| 704 | #endif | 
|---|
| 705 | break; | 
|---|
| 706 | } | 
|---|
| 707 |  | 
|---|
| 708 | case GRP1: | 
|---|
| 709 | { | 
|---|
| 710 | myDelayQueue.push(GRP1, value, Delay::grp); | 
|---|
| 711 | myDelayQueue.push(DummyRegisters::shuffleP0, 0, myPlSwapDelay); | 
|---|
| 712 | myDelayQueue.push(DummyRegisters::shuffleBL, 0, Delay::shuffleBall); | 
|---|
| 713 | #ifdef DEBUGGER_SUPPORT | 
|---|
| 714 | uInt16 dataAddr = mySystem->m6502().lastDataAddressForPoke(); | 
|---|
| 715 | if(dataAddr) | 
|---|
| 716 | mySystem->setAccessFlags(dataAddr, CartDebug::GFX); | 
|---|
| 717 | #endif | 
|---|
| 718 | break; | 
|---|
| 719 | } | 
|---|
| 720 |  | 
|---|
| 721 | case RESP0: | 
|---|
| 722 | flushLineCache(); | 
|---|
| 723 | myPlayer0.resp(resxCounter()); | 
|---|
| 724 | myShadowRegisters[address] = value; | 
|---|
| 725 | break; | 
|---|
| 726 |  | 
|---|
| 727 | case RESP1: | 
|---|
| 728 | flushLineCache(); | 
|---|
| 729 | myPlayer1.resp(resxCounter()); | 
|---|
| 730 | myShadowRegisters[address] = value; | 
|---|
| 731 | break; | 
|---|
| 732 |  | 
|---|
| 733 | case REFP0: | 
|---|
| 734 | myDelayQueue.push(REFP0, value, Delay::refp); | 
|---|
| 735 | break; | 
|---|
| 736 |  | 
|---|
| 737 | case REFP1: | 
|---|
| 738 | myDelayQueue.push(REFP1, value, Delay::refp); | 
|---|
| 739 | break; | 
|---|
| 740 |  | 
|---|
| 741 | case VDELP0: | 
|---|
| 742 | myPlayer0.vdelp(value); | 
|---|
| 743 | myShadowRegisters[address] = value; | 
|---|
| 744 | break; | 
|---|
| 745 |  | 
|---|
| 746 | case VDELP1: | 
|---|
| 747 | myPlayer1.vdelp(value); | 
|---|
| 748 | myShadowRegisters[address] = value; | 
|---|
| 749 | break; | 
|---|
| 750 |  | 
|---|
| 751 | case HMP0: | 
|---|
| 752 | myDelayQueue.push(HMP0, value, Delay::hmp); | 
|---|
| 753 | break; | 
|---|
| 754 |  | 
|---|
| 755 | case HMP1: | 
|---|
| 756 | myDelayQueue.push(HMP1, value, Delay::hmp); | 
|---|
| 757 | break; | 
|---|
| 758 |  | 
|---|
| 759 | case ENABL: | 
|---|
| 760 | myDelayQueue.push(ENABL, value, Delay::enabl); | 
|---|
| 761 | break; | 
|---|
| 762 |  | 
|---|
| 763 | case RESBL: | 
|---|
| 764 | flushLineCache(); | 
|---|
| 765 | myBall.resbl(resxCounter()); | 
|---|
| 766 | myShadowRegisters[address] = value; | 
|---|
| 767 | break; | 
|---|
| 768 |  | 
|---|
| 769 | case VDELBL: | 
|---|
| 770 | myBall.vdelbl(value); | 
|---|
| 771 | myShadowRegisters[address] = value; | 
|---|
| 772 | break; | 
|---|
| 773 |  | 
|---|
| 774 | case HMBL: | 
|---|
| 775 | myDelayQueue.push(HMBL, value, Delay::hmbl); | 
|---|
| 776 | break; | 
|---|
| 777 |  | 
|---|
| 778 | case CXCLR: | 
|---|
| 779 | flushLineCache(); | 
|---|
| 780 | myCollisionMask = 0; | 
|---|
| 781 | myShadowRegisters[address] = value; | 
|---|
| 782 | break; | 
|---|
| 783 | } | 
|---|
| 784 |  | 
|---|
| 785 | return true; | 
|---|
| 786 | } | 
|---|
| 787 |  | 
|---|
| 788 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 789 | bool TIA::saveDisplay(Serializer& out) const | 
|---|
| 790 | { | 
|---|
| 791 | try | 
|---|
| 792 | { | 
|---|
| 793 | out.putByteArray(myFramebuffer.data(), myFramebuffer.size()); | 
|---|
| 794 | out.putByteArray(myBackBuffer.data(), myBackBuffer.size()); | 
|---|
| 795 | out.putByteArray(myFrontBuffer.data(), myFrontBuffer.size()); | 
|---|
| 796 | out.putInt(myFramesSinceLastRender); | 
|---|
| 797 | } | 
|---|
| 798 | catch(...) | 
|---|
| 799 | { | 
|---|
| 800 | cerr << "ERROR: TIA::saveDisplay"<< endl; | 
|---|
| 801 | return false; | 
|---|
| 802 | } | 
|---|
| 803 |  | 
|---|
| 804 | return true; | 
|---|
| 805 | } | 
|---|
| 806 |  | 
|---|
| 807 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 808 | bool TIA::loadDisplay(Serializer& in) | 
|---|
| 809 | { | 
|---|
| 810 | try | 
|---|
| 811 | { | 
|---|
| 812 | // Reset frame buffer pointer and data | 
|---|
| 813 | in.getByteArray(myFramebuffer.data(), myFramebuffer.size()); | 
|---|
| 814 | in.getByteArray(myBackBuffer.data(), myBackBuffer.size()); | 
|---|
| 815 | in.getByteArray(myFrontBuffer.data(), myFrontBuffer.size()); | 
|---|
| 816 | myFramesSinceLastRender = in.getInt(); | 
|---|
| 817 | } | 
|---|
| 818 | catch(...) | 
|---|
| 819 | { | 
|---|
| 820 | cerr << "ERROR: TIA::loadDisplay"<< endl; | 
|---|
| 821 | return false; | 
|---|
| 822 | } | 
|---|
| 823 |  | 
|---|
| 824 | return true; | 
|---|
| 825 | } | 
|---|
| 826 |  | 
|---|
| 827 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 828 | void TIA::applyDeveloperSettings() | 
|---|
| 829 | { | 
|---|
| 830 | bool devSettings = mySettings.getBool( "dev.settings"); | 
|---|
| 831 | if(devSettings) | 
|---|
| 832 | { | 
|---|
| 833 | bool custom = BSPF::equalsIgnoreCase( "custom", mySettings.getString( "dev.tia.type")); | 
|---|
| 834 |  | 
|---|
| 835 | setPlInvertedPhaseClock(custom | 
|---|
| 836 | ? mySettings.getBool( "dev.tia.plinvphase") | 
|---|
| 837 | : BSPF::equalsIgnoreCase( "koolaidman", mySettings.getString( "dev.tia.type"))); | 
|---|
| 838 | setMsInvertedPhaseClock(custom | 
|---|
| 839 | ? mySettings.getBool( "dev.tia.msinvphase") | 
|---|
| 840 | : BSPF::equalsIgnoreCase( "cosmicark", mySettings.getString( "dev.tia.type"))); | 
|---|
| 841 | setBlInvertedPhaseClock(custom ? mySettings.getBool( "dev.tia.blinvphase") : false); | 
|---|
| 842 | setPFBitsDelay(custom | 
|---|
| 843 | ? mySettings.getBool( "dev.tia.delaypfbits") | 
|---|
| 844 | : BSPF::equalsIgnoreCase( "pesco", mySettings.getString( "dev.tia.type"))); | 
|---|
| 845 | setPFColorDelay(custom | 
|---|
| 846 | ? mySettings.getBool( "dev.tia.delaypfcolor") | 
|---|
| 847 | : BSPF::equalsIgnoreCase( "quickstep", mySettings.getString( "dev.tia.type"))); | 
|---|
| 848 | setPlSwapDelay(custom | 
|---|
| 849 | ? mySettings.getBool( "dev.tia.delayplswap") | 
|---|
| 850 | : BSPF::equalsIgnoreCase( "heman", mySettings.getString( "dev.tia.type"))); | 
|---|
| 851 | setBlSwapDelay(custom ? mySettings.getBool( "dev.tia.delayblswap") : false); | 
|---|
| 852 | } | 
|---|
| 853 | else | 
|---|
| 854 | { | 
|---|
| 855 | setPlInvertedPhaseClock(false); | 
|---|
| 856 | setMsInvertedPhaseClock(false); | 
|---|
| 857 | setBlInvertedPhaseClock(false); | 
|---|
| 858 | setPFBitsDelay(false); | 
|---|
| 859 | setPFColorDelay(false); | 
|---|
| 860 | setPlSwapDelay(false); | 
|---|
| 861 | setBlSwapDelay(false); | 
|---|
| 862 | } | 
|---|
| 863 |  | 
|---|
| 864 | myTIAPinsDriven = devSettings ? mySettings.getBool( "dev.tiadriven") : false; | 
|---|
| 865 |  | 
|---|
| 866 | myEnableJitter = mySettings.getBool(devSettings ? "dev.tv.jitter": "plr.tv.jitter"); | 
|---|
| 867 | myJitterFactor = mySettings.getInt(devSettings ? "dev.tv.jitter_recovery": "plr.tv.jitter_recovery"); | 
|---|
| 868 |  | 
|---|
| 869 | if(myFrameManager) | 
|---|
| 870 | enableColorLoss(mySettings.getBool(devSettings ? "dev.colorloss": "plr.colorloss")); | 
|---|
| 871 | } | 
|---|
| 872 |  | 
|---|
| 873 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 874 | void TIA::update(DispatchResult& result, uInt64 maxCycles) | 
|---|
| 875 | { | 
|---|
| 876 | mySystem->m6502().execute(maxCycles, result); | 
|---|
| 877 |  | 
|---|
| 878 | updateEmulation(); | 
|---|
| 879 | } | 
|---|
| 880 |  | 
|---|
| 881 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 882 | void TIA::renderToFrameBuffer() | 
|---|
| 883 | { | 
|---|
| 884 | if (myFramesSinceLastRender == 0) return; | 
|---|
| 885 |  | 
|---|
| 886 | myFramesSinceLastRender = 0; | 
|---|
| 887 |  | 
|---|
| 888 | myFramebuffer = myFrontBuffer; | 
|---|
| 889 |  | 
|---|
| 890 | myFrameBufferScanlines = myFrontBufferScanlines; | 
|---|
| 891 | } | 
|---|
| 892 |  | 
|---|
| 893 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 894 | void TIA::update(uInt64 maxCycles) | 
|---|
| 895 | { | 
|---|
| 896 | DispatchResult dispatchResult; | 
|---|
| 897 |  | 
|---|
| 898 | update(dispatchResult, maxCycles); | 
|---|
| 899 | } | 
|---|
| 900 |  | 
|---|
| 901 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 902 | bool TIA::enableColorLoss(bool enabled) | 
|---|
| 903 | { | 
|---|
| 904 | bool allowColorLoss = myTimingProvider() == ConsoleTiming::pal; | 
|---|
| 905 |  | 
|---|
| 906 | if(allowColorLoss && enabled) | 
|---|
| 907 | { | 
|---|
| 908 | myColorLossEnabled = true; | 
|---|
| 909 | myColorLossActive = myFrameManager->scanlinesLastFrame() & 0x1; | 
|---|
| 910 | } | 
|---|
| 911 | else | 
|---|
| 912 | { | 
|---|
| 913 | myColorLossEnabled = myColorLossActive = false; | 
|---|
| 914 |  | 
|---|
| 915 | myMissile0.applyColorLoss(); | 
|---|
| 916 | myMissile1.applyColorLoss(); | 
|---|
| 917 | myPlayer0.applyColorLoss(); | 
|---|
| 918 | myPlayer1.applyColorLoss(); | 
|---|
| 919 | myBall.applyColorLoss(); | 
|---|
| 920 | myPlayfield.applyColorLoss(); | 
|---|
| 921 | myBackground.applyColorLoss(); | 
|---|
| 922 | } | 
|---|
| 923 |  | 
|---|
| 924 | return allowColorLoss; | 
|---|
| 925 | } | 
|---|
| 926 |  | 
|---|
| 927 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 928 | bool TIA::electronBeamPos(uInt32& x, uInt32& y) const | 
|---|
| 929 | { | 
|---|
| 930 | uInt8 clocks = clocksThisLine(); | 
|---|
| 931 |  | 
|---|
| 932 | x = (clocks < TIAConstants::H_BLANK_CLOCKS) ? 0 : clocks - TIAConstants::H_BLANK_CLOCKS; | 
|---|
| 933 | y = myFrameManager->getY(); | 
|---|
| 934 |  | 
|---|
| 935 | return isRendering(); | 
|---|
| 936 | } | 
|---|
| 937 |  | 
|---|
| 938 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 939 | bool TIA::toggleBit(TIABit b, uInt8 mode) | 
|---|
| 940 | { | 
|---|
| 941 | uInt8 mask; | 
|---|
| 942 |  | 
|---|
| 943 | switch (mode) { | 
|---|
| 944 | case 0: | 
|---|
| 945 | mask = 0; | 
|---|
| 946 | break; | 
|---|
| 947 |  | 
|---|
| 948 | case 1: | 
|---|
| 949 | mask = b; | 
|---|
| 950 | break; | 
|---|
| 951 |  | 
|---|
| 952 | default: | 
|---|
| 953 | mask = (~mySpriteEnabledBits & b); | 
|---|
| 954 | break; | 
|---|
| 955 | } | 
|---|
| 956 |  | 
|---|
| 957 | mySpriteEnabledBits = (mySpriteEnabledBits & ~b) | mask; | 
|---|
| 958 |  | 
|---|
| 959 | myMissile0.toggleEnabled(mySpriteEnabledBits & TIABit::M0Bit); | 
|---|
| 960 | myMissile1.toggleEnabled(mySpriteEnabledBits & TIABit::M1Bit); | 
|---|
| 961 | myPlayer0.toggleEnabled(mySpriteEnabledBits & TIABit::P0Bit); | 
|---|
| 962 | myPlayer1.toggleEnabled(mySpriteEnabledBits & TIABit::P1Bit); | 
|---|
| 963 | myBall.toggleEnabled(mySpriteEnabledBits & TIABit::BLBit); | 
|---|
| 964 | myPlayfield.toggleEnabled(mySpriteEnabledBits & TIABit::PFBit); | 
|---|
| 965 |  | 
|---|
| 966 | return mask; | 
|---|
| 967 | } | 
|---|
| 968 |  | 
|---|
| 969 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 970 | bool TIA::toggleBits() | 
|---|
| 971 | { | 
|---|
| 972 | toggleBit(TIABit(0xFF), mySpriteEnabledBits > 0 ? 0 : 1); | 
|---|
| 973 |  | 
|---|
| 974 | return mySpriteEnabledBits; | 
|---|
| 975 | } | 
|---|
| 976 |  | 
|---|
| 977 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 978 | bool TIA::toggleCollision(TIABit b, uInt8 mode) | 
|---|
| 979 | { | 
|---|
| 980 | uInt8 mask; | 
|---|
| 981 |  | 
|---|
| 982 | switch (mode) { | 
|---|
| 983 | case 0: | 
|---|
| 984 | mask = 0; | 
|---|
| 985 | break; | 
|---|
| 986 |  | 
|---|
| 987 | case 1: | 
|---|
| 988 | mask = b; | 
|---|
| 989 | break; | 
|---|
| 990 |  | 
|---|
| 991 | default: | 
|---|
| 992 | mask = (~myCollisionsEnabledBits & b); | 
|---|
| 993 | break; | 
|---|
| 994 | } | 
|---|
| 995 |  | 
|---|
| 996 | myCollisionsEnabledBits = (myCollisionsEnabledBits & ~b) | mask; | 
|---|
| 997 |  | 
|---|
| 998 | myMissile0.toggleCollisions(myCollisionsEnabledBits & TIABit::M0Bit); | 
|---|
| 999 | myMissile1.toggleCollisions(myCollisionsEnabledBits & TIABit::M1Bit); | 
|---|
| 1000 | myPlayer0.toggleCollisions(myCollisionsEnabledBits & TIABit::P0Bit); | 
|---|
| 1001 | myPlayer1.toggleCollisions(myCollisionsEnabledBits & TIABit::P1Bit); | 
|---|
| 1002 | myBall.toggleCollisions(myCollisionsEnabledBits & TIABit::BLBit); | 
|---|
| 1003 | myPlayfield.toggleCollisions(myCollisionsEnabledBits & TIABit::PFBit); | 
|---|
| 1004 |  | 
|---|
| 1005 | return mask; | 
|---|
| 1006 | } | 
|---|
| 1007 |  | 
|---|
| 1008 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1009 | bool TIA::toggleCollisions() | 
|---|
| 1010 | { | 
|---|
| 1011 | toggleCollision(TIABit(0xFF), myCollisionsEnabledBits > 0 ? 0 : 1); | 
|---|
| 1012 |  | 
|---|
| 1013 | return myCollisionsEnabledBits; | 
|---|
| 1014 | } | 
|---|
| 1015 |  | 
|---|
| 1016 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1017 | bool TIA::enableFixedColors(bool enable) | 
|---|
| 1018 | { | 
|---|
| 1019 | int timing = myTimingProvider() == ConsoleTiming::ntsc ? 0 | 
|---|
| 1020 | : myTimingProvider() == ConsoleTiming::pal ? 1 : 2; | 
|---|
| 1021 |  | 
|---|
| 1022 | myMissile0.setDebugColor(myFixedColorPalette[timing][FixedObject::M0]); | 
|---|
| 1023 | myMissile1.setDebugColor(myFixedColorPalette[timing][FixedObject::M1]); | 
|---|
| 1024 | myPlayer0.setDebugColor(myFixedColorPalette[timing][FixedObject::P0]); | 
|---|
| 1025 | myPlayer1.setDebugColor(myFixedColorPalette[timing][FixedObject::P1]); | 
|---|
| 1026 | myBall.setDebugColor(myFixedColorPalette[timing][FixedObject::BL]); | 
|---|
| 1027 | myPlayfield.setDebugColor(myFixedColorPalette[timing][FixedObject::PF]); | 
|---|
| 1028 | myBackground.setDebugColor(myFixedColorPalette[timing][FixedObject::BK]); | 
|---|
| 1029 |  | 
|---|
| 1030 | myMissile0.enableDebugColors(enable); | 
|---|
| 1031 | myMissile1.enableDebugColors(enable); | 
|---|
| 1032 | myPlayer0.enableDebugColors(enable); | 
|---|
| 1033 | myPlayer1.enableDebugColors(enable); | 
|---|
| 1034 | myBall.enableDebugColors(enable); | 
|---|
| 1035 | myPlayfield.enableDebugColors(enable); | 
|---|
| 1036 | myBackground.enableDebugColors(enable); | 
|---|
| 1037 | myColorHBlank = enable ? FixedColor::HBLANK_WHITE : 0x00; | 
|---|
| 1038 |  | 
|---|
| 1039 | return enable; | 
|---|
| 1040 | } | 
|---|
| 1041 |  | 
|---|
| 1042 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1043 | bool TIA::setFixedColorPalette(const string& colors) | 
|---|
| 1044 | { | 
|---|
| 1045 | string s = colors; | 
|---|
| 1046 | sort(s.begin(), s.end()); | 
|---|
| 1047 | if(s != "bgopry") | 
|---|
| 1048 | return false; | 
|---|
| 1049 |  | 
|---|
| 1050 | for(int i = 0; i < 6; ++i) | 
|---|
| 1051 | { | 
|---|
| 1052 | switch(colors[i]) | 
|---|
| 1053 | { | 
|---|
| 1054 | case 'r': | 
|---|
| 1055 | myFixedColorPalette[0][i] = FixedColor::NTSC_RED; | 
|---|
| 1056 | myFixedColorPalette[1][i] = FixedColor::PAL_RED; | 
|---|
| 1057 | myFixedColorPalette[2][i] = FixedColor::SECAM_RED; | 
|---|
| 1058 | myFixedColorNames[i] = "Red   "; | 
|---|
| 1059 | break; | 
|---|
| 1060 | case 'o': | 
|---|
| 1061 | myFixedColorPalette[0][i] = FixedColor::NTSC_ORANGE; | 
|---|
| 1062 | myFixedColorPalette[1][i] = FixedColor::PAL_ORANGE; | 
|---|
| 1063 | myFixedColorPalette[2][i] = FixedColor::SECAM_ORANGE; | 
|---|
| 1064 | myFixedColorNames[i] = "Orange"; | 
|---|
| 1065 | break; | 
|---|
| 1066 | case 'y': | 
|---|
| 1067 | myFixedColorPalette[0][i] = FixedColor::NTSC_YELLOW; | 
|---|
| 1068 | myFixedColorPalette[1][i] = FixedColor::PAL_YELLOW; | 
|---|
| 1069 | myFixedColorPalette[2][i] = FixedColor::SECAM_YELLOW; | 
|---|
| 1070 | myFixedColorNames[i] = "Yellow"; | 
|---|
| 1071 | break; | 
|---|
| 1072 | case 'g': | 
|---|
| 1073 | myFixedColorPalette[0][i] = FixedColor::NTSC_GREEN; | 
|---|
| 1074 | myFixedColorPalette[1][i] = FixedColor::PAL_GREEN; | 
|---|
| 1075 | myFixedColorPalette[2][i] = FixedColor::SECAM_GREEN; | 
|---|
| 1076 | myFixedColorNames[i] = "Green "; | 
|---|
| 1077 | break; | 
|---|
| 1078 | case 'b': | 
|---|
| 1079 | myFixedColorPalette[0][i] = FixedColor::NTSC_BLUE; | 
|---|
| 1080 | myFixedColorPalette[1][i] = FixedColor::PAL_BLUE; | 
|---|
| 1081 | myFixedColorPalette[2][i] = FixedColor::SECAM_BLUE; | 
|---|
| 1082 | myFixedColorNames[i] = "Blue  "; | 
|---|
| 1083 | break; | 
|---|
| 1084 | case 'p': | 
|---|
| 1085 | myFixedColorPalette[0][i] = FixedColor::NTSC_PURPLE; | 
|---|
| 1086 | myFixedColorPalette[1][i] = FixedColor::PAL_PURPLE; | 
|---|
| 1087 | myFixedColorPalette[2][i] = FixedColor::SECAM_PURPLE; | 
|---|
| 1088 | myFixedColorNames[i] = "Purple"; | 
|---|
| 1089 | break; | 
|---|
| 1090 | } | 
|---|
| 1091 | } | 
|---|
| 1092 | myFixedColorPalette[0][TIA::BK] = FixedColor::NTSC_GREY; | 
|---|
| 1093 | myFixedColorPalette[1][TIA::BK] = FixedColor::PAL_GREY; | 
|---|
| 1094 | myFixedColorPalette[2][TIA::BK] = FixedColor::SECAM_GREY; | 
|---|
| 1095 |  | 
|---|
| 1096 | // If already in fixed debug colours mode, update the current palette | 
|---|
| 1097 | if(usingFixedColors()) | 
|---|
| 1098 | enableFixedColors(true); | 
|---|
| 1099 |  | 
|---|
| 1100 | return true; | 
|---|
| 1101 | } | 
|---|
| 1102 |  | 
|---|
| 1103 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1104 | bool TIA::driveUnusedPinsRandom(uInt8 mode) | 
|---|
| 1105 | { | 
|---|
| 1106 | // If mode is 0 or 1, use it as a boolean (off or on) | 
|---|
| 1107 | // Otherwise, return the state | 
|---|
| 1108 | if (mode == 0 || mode == 1) | 
|---|
| 1109 | myTIAPinsDriven = bool(mode); | 
|---|
| 1110 |  | 
|---|
| 1111 | return myTIAPinsDriven; | 
|---|
| 1112 | } | 
|---|
| 1113 |  | 
|---|
| 1114 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1115 | bool TIA::toggleJitter(uInt8 mode) | 
|---|
| 1116 | { | 
|---|
| 1117 | switch (mode) { | 
|---|
| 1118 | case 0: | 
|---|
| 1119 | myEnableJitter = false; | 
|---|
| 1120 | break; | 
|---|
| 1121 |  | 
|---|
| 1122 | case 1: | 
|---|
| 1123 | myEnableJitter = true; | 
|---|
| 1124 | break; | 
|---|
| 1125 |  | 
|---|
| 1126 | case 2: | 
|---|
| 1127 | myEnableJitter = !myEnableJitter; | 
|---|
| 1128 | break; | 
|---|
| 1129 |  | 
|---|
| 1130 | default: | 
|---|
| 1131 | throw runtime_error( "invalid argument for toggleJitter"); | 
|---|
| 1132 | } | 
|---|
| 1133 |  | 
|---|
| 1134 | if (myFrameManager) myFrameManager->enableJitter(myEnableJitter); | 
|---|
| 1135 |  | 
|---|
| 1136 | return myEnableJitter; | 
|---|
| 1137 | } | 
|---|
| 1138 |  | 
|---|
| 1139 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1140 | void TIA::setJitterRecoveryFactor(Int32 factor) | 
|---|
| 1141 | { | 
|---|
| 1142 | myJitterFactor = factor; | 
|---|
| 1143 |  | 
|---|
| 1144 | if (myFrameManager) myFrameManager->setJitterFactor(myJitterFactor); | 
|---|
| 1145 | } | 
|---|
| 1146 |  | 
|---|
| 1147 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1148 | shared_ptr<DelayQueueIterator> TIA::delayQueueIterator() const | 
|---|
| 1149 | { | 
|---|
| 1150 | return shared_ptr<DelayQueueIterator>( | 
|---|
| 1151 | new DelayQueueIteratorImpl<delayQueueLength, delayQueueSize>(myDelayQueue) | 
|---|
| 1152 | ); | 
|---|
| 1153 | } | 
|---|
| 1154 |  | 
|---|
| 1155 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1156 | TIA& TIA::updateScanline() | 
|---|
| 1157 | { | 
|---|
| 1158 | // Update frame by one scanline at a time | 
|---|
| 1159 | uInt32 line = scanlines(); | 
|---|
| 1160 | while (line == scanlines() && mySystem->m6502().execute(1)); | 
|---|
| 1161 |  | 
|---|
| 1162 | return *this; | 
|---|
| 1163 | } | 
|---|
| 1164 |  | 
|---|
| 1165 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1166 | TIA& TIA::updateScanlineByStep() | 
|---|
| 1167 | { | 
|---|
| 1168 | // Update frame by one CPU instruction/color clock | 
|---|
| 1169 | mySystem->m6502().execute(1); | 
|---|
| 1170 |  | 
|---|
| 1171 | return *this; | 
|---|
| 1172 | } | 
|---|
| 1173 |  | 
|---|
| 1174 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1175 | uInt8 TIA::registerValue(uInt8 reg) const | 
|---|
| 1176 | { | 
|---|
| 1177 | return reg < 64 ? myShadowRegisters[reg] : 0; | 
|---|
| 1178 | } | 
|---|
| 1179 |  | 
|---|
| 1180 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1181 | void TIA::updateEmulation() | 
|---|
| 1182 | { | 
|---|
| 1183 | const uInt64 systemCycles = mySystem->cycles(); | 
|---|
| 1184 |  | 
|---|
| 1185 | if (mySubClock > TIAConstants::CYCLE_CLOCKS - 1) | 
|---|
| 1186 | throw runtime_error( "subclock exceeds range"); | 
|---|
| 1187 |  | 
|---|
| 1188 | const uInt32 cyclesToRun = TIAConstants::CYCLE_CLOCKS * uInt32(systemCycles - myLastCycle) + mySubClock; | 
|---|
| 1189 |  | 
|---|
| 1190 | mySubClock = 0; | 
|---|
| 1191 | myLastCycle = systemCycles; | 
|---|
| 1192 |  | 
|---|
| 1193 | cycle(cyclesToRun); | 
|---|
| 1194 | } | 
|---|
| 1195 |  | 
|---|
| 1196 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1197 | void TIA::onFrameStart() | 
|---|
| 1198 | { | 
|---|
| 1199 | myXAtRenderingStart = 0; | 
|---|
| 1200 |  | 
|---|
| 1201 | // Check for colour-loss emulation | 
|---|
| 1202 | if (myColorLossEnabled) | 
|---|
| 1203 | { | 
|---|
| 1204 | // Only activate it when necessary, since changing colours in | 
|---|
| 1205 | // the graphical object forces the TIA cached line to be flushed | 
|---|
| 1206 | if (myFrameManager->scanlineParityChanged()) | 
|---|
| 1207 | { | 
|---|
| 1208 | myColorLossActive = myFrameManager->scanlinesLastFrame() & 0x1; | 
|---|
| 1209 |  | 
|---|
| 1210 | myMissile0.applyColorLoss(); | 
|---|
| 1211 | myMissile1.applyColorLoss(); | 
|---|
| 1212 | myPlayer0.applyColorLoss(); | 
|---|
| 1213 | myPlayer1.applyColorLoss(); | 
|---|
| 1214 | myBall.applyColorLoss(); | 
|---|
| 1215 | myPlayfield.applyColorLoss(); | 
|---|
| 1216 | myBackground.applyColorLoss(); | 
|---|
| 1217 | } | 
|---|
| 1218 | } | 
|---|
| 1219 | } | 
|---|
| 1220 |  | 
|---|
| 1221 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1222 | void TIA::onFrameComplete() | 
|---|
| 1223 | { | 
|---|
| 1224 | mySystem->m6502().stop(); | 
|---|
| 1225 | myCyclesAtFrameStart = mySystem->cycles(); | 
|---|
| 1226 |  | 
|---|
| 1227 | if (myXAtRenderingStart > 0) | 
|---|
| 1228 | std::fill_n(myBackBuffer.begin(), myXAtRenderingStart, 0); | 
|---|
| 1229 |  | 
|---|
| 1230 | // Blank out any extra lines not drawn this frame | 
|---|
| 1231 | const Int32 missingScanlines = myFrameManager->missingScanlines(); | 
|---|
| 1232 | if (missingScanlines > 0) | 
|---|
| 1233 | std::fill_n(myBackBuffer.begin() + TIAConstants::H_PIXEL * myFrameManager->getY(), missingScanlines * TIAConstants::H_PIXEL, 0); | 
|---|
| 1234 |  | 
|---|
| 1235 | myFrontBuffer = myBackBuffer; | 
|---|
| 1236 |  | 
|---|
| 1237 | myFrontBufferScanlines = scanlinesLastFrame(); | 
|---|
| 1238 |  | 
|---|
| 1239 | ++myFramesSinceLastRender; | 
|---|
| 1240 | } | 
|---|
| 1241 |  | 
|---|
| 1242 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1243 | void TIA::onHalt() | 
|---|
| 1244 | { | 
|---|
| 1245 | mySubClock += (TIAConstants::H_CLOCKS - myHctr) % TIAConstants::H_CLOCKS; | 
|---|
| 1246 | mySystem->incrementCycles(mySubClock / TIAConstants::CYCLE_CLOCKS); | 
|---|
| 1247 | mySubClock %= TIAConstants::CYCLE_CLOCKS; | 
|---|
| 1248 | } | 
|---|
| 1249 |  | 
|---|
| 1250 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1251 | void TIA::cycle(uInt32 colorClocks) | 
|---|
| 1252 | { | 
|---|
| 1253 | for (uInt32 i = 0; i < colorClocks; ++i) | 
|---|
| 1254 | { | 
|---|
| 1255 | myDelayQueue.execute( | 
|---|
| 1256 | [this] (uInt8 address, uInt8 value) {delayedWrite(address, value);} | 
|---|
| 1257 | ); | 
|---|
| 1258 |  | 
|---|
| 1259 | myCollisionUpdateRequired = myCollisionUpdateScheduled; | 
|---|
| 1260 | myCollisionUpdateScheduled = false; | 
|---|
| 1261 |  | 
|---|
| 1262 | if (myLinesSinceChange < 2) { | 
|---|
| 1263 | tickMovement(); | 
|---|
| 1264 |  | 
|---|
| 1265 | if (myHstate == HState::blank) | 
|---|
| 1266 | tickHblank(); | 
|---|
| 1267 | else | 
|---|
| 1268 | tickHframe(); | 
|---|
| 1269 |  | 
|---|
| 1270 | if (myCollisionUpdateRequired && !myFrameManager->vblank()) updateCollision(); | 
|---|
| 1271 | } | 
|---|
| 1272 |  | 
|---|
| 1273 | if (++myHctr >= TIAConstants::H_CLOCKS) | 
|---|
| 1274 | nextLine(); | 
|---|
| 1275 |  | 
|---|
| 1276 | #ifdef SOUND_SUPPORT | 
|---|
| 1277 | myAudio.tick(); | 
|---|
| 1278 | #endif | 
|---|
| 1279 |  | 
|---|
| 1280 | ++myTimestamp; | 
|---|
| 1281 | } | 
|---|
| 1282 | } | 
|---|
| 1283 |  | 
|---|
| 1284 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1285 | void TIA::tickMovement() | 
|---|
| 1286 | { | 
|---|
| 1287 | if (!myMovementInProgress) return; | 
|---|
| 1288 |  | 
|---|
| 1289 | if ((myHctr & 0x03) == 0) { | 
|---|
| 1290 | const bool hblank = myHstate == HState::blank; | 
|---|
| 1291 | uInt8 movementCounter = myMovementClock > 15 ? 0 : myMovementClock; | 
|---|
| 1292 |  | 
|---|
| 1293 | myMissile0.movementTick(movementCounter, myHctr, hblank); | 
|---|
| 1294 | myMissile1.movementTick(movementCounter, myHctr, hblank); | 
|---|
| 1295 | myPlayer0.movementTick(movementCounter, hblank); | 
|---|
| 1296 | myPlayer1.movementTick(movementCounter, hblank); | 
|---|
| 1297 | myBall.movementTick(movementCounter, hblank); | 
|---|
| 1298 |  | 
|---|
| 1299 | myMovementInProgress = | 
|---|
| 1300 | myMissile0.isMoving || | 
|---|
| 1301 | myMissile1.isMoving || | 
|---|
| 1302 | myPlayer0.isMoving  || | 
|---|
| 1303 | myPlayer1.isMoving  || | 
|---|
| 1304 | myBall.isMoving; | 
|---|
| 1305 |  | 
|---|
| 1306 | myCollisionUpdateRequired = myCollisionUpdateRequired || myMovementInProgress; | 
|---|
| 1307 |  | 
|---|
| 1308 | ++myMovementClock; | 
|---|
| 1309 | } | 
|---|
| 1310 | } | 
|---|
| 1311 |  | 
|---|
| 1312 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1313 | void TIA::tickHblank() | 
|---|
| 1314 | { | 
|---|
| 1315 | switch (myHctr) { | 
|---|
| 1316 | case 0: | 
|---|
| 1317 | myExtendedHblank = false; | 
|---|
| 1318 | break; | 
|---|
| 1319 |  | 
|---|
| 1320 | case TIAConstants::H_BLANK_CLOCKS - 1: | 
|---|
| 1321 | if (!myExtendedHblank) myHstate = HState::frame; | 
|---|
| 1322 | break; | 
|---|
| 1323 |  | 
|---|
| 1324 | case TIAConstants::H_BLANK_CLOCKS + 7: | 
|---|
| 1325 | if (myExtendedHblank) myHstate = HState::frame; | 
|---|
| 1326 | break; | 
|---|
| 1327 | } | 
|---|
| 1328 |  | 
|---|
| 1329 | if (myExtendedHblank && myHctr > TIAConstants::H_BLANK_CLOCKS - 1) myPlayfield.tick(myHctr - TIAConstants::H_BLANK_CLOCKS - myHctrDelta); | 
|---|
| 1330 | } | 
|---|
| 1331 |  | 
|---|
| 1332 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1333 | void TIA::tickHframe() | 
|---|
| 1334 | { | 
|---|
| 1335 | const uInt32 y = myFrameManager->getY(); | 
|---|
| 1336 | const uInt32 x = myHctr - TIAConstants::H_BLANK_CLOCKS - myHctrDelta; | 
|---|
| 1337 |  | 
|---|
| 1338 | myCollisionUpdateRequired = true; | 
|---|
| 1339 |  | 
|---|
| 1340 | myPlayfield.tick(x); | 
|---|
| 1341 | myMissile0.tick(myHctr); | 
|---|
| 1342 | myMissile1.tick(myHctr); | 
|---|
| 1343 | myPlayer0.tick(); | 
|---|
| 1344 | myPlayer1.tick(); | 
|---|
| 1345 | myBall.tick(); | 
|---|
| 1346 |  | 
|---|
| 1347 | if (myFrameManager->isRendering()) | 
|---|
| 1348 | renderPixel(x, y); | 
|---|
| 1349 | } | 
|---|
| 1350 |  | 
|---|
| 1351 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1352 | void TIA::applyRsync() | 
|---|
| 1353 | { | 
|---|
| 1354 | const uInt32 x = myHctr > TIAConstants::H_BLANK_CLOCKS ? myHctr - TIAConstants::H_BLANK_CLOCKS : 0; | 
|---|
| 1355 |  | 
|---|
| 1356 | myHctrDelta = TIAConstants::H_CLOCKS - 3 - myHctr; | 
|---|
| 1357 | if (myFrameManager->isRendering()) | 
|---|
| 1358 | std::fill_n(myBackBuffer.begin() + myFrameManager->getY() * TIAConstants::H_PIXEL + x, TIAConstants::H_PIXEL - x, 0); | 
|---|
| 1359 |  | 
|---|
| 1360 | myHctr = TIAConstants::H_CLOCKS - 3; | 
|---|
| 1361 | } | 
|---|
| 1362 |  | 
|---|
| 1363 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1364 | void TIA::nextLine() | 
|---|
| 1365 | { | 
|---|
| 1366 | if (myLinesSinceChange >= 2) { | 
|---|
| 1367 | cloneLastLine(); | 
|---|
| 1368 | } | 
|---|
| 1369 |  | 
|---|
| 1370 | myHctr = 0; | 
|---|
| 1371 |  | 
|---|
| 1372 | if (!myMovementInProgress && myLinesSinceChange < 2) ++myLinesSinceChange; | 
|---|
| 1373 |  | 
|---|
| 1374 | myHstate = HState::blank; | 
|---|
| 1375 | myHctrDelta = 0; | 
|---|
| 1376 |  | 
|---|
| 1377 | myFrameManager->nextLine(); | 
|---|
| 1378 | myMissile0.nextLine(); | 
|---|
| 1379 | myMissile1.nextLine(); | 
|---|
| 1380 | myPlayer0.nextLine(); | 
|---|
| 1381 | myPlayer1.nextLine(); | 
|---|
| 1382 | myBall.nextLine(); | 
|---|
| 1383 | myPlayfield.nextLine(); | 
|---|
| 1384 |  | 
|---|
| 1385 | if (myFrameManager->isRendering() && myFrameManager->getY() == 0) flushLineCache(); | 
|---|
| 1386 |  | 
|---|
| 1387 | mySystem->m6502().clearHaltRequest(); | 
|---|
| 1388 | } | 
|---|
| 1389 |  | 
|---|
| 1390 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1391 | void TIA::cloneLastLine() | 
|---|
| 1392 | { | 
|---|
| 1393 | const auto y = myFrameManager->getY(); | 
|---|
| 1394 |  | 
|---|
| 1395 | if (!myFrameManager->isRendering() || y == 0) return; | 
|---|
| 1396 |  | 
|---|
| 1397 | std::copy_n(myBackBuffer.begin() + (y-1) * TIAConstants::H_PIXEL, TIAConstants::H_PIXEL, | 
|---|
| 1398 | myBackBuffer.begin() + y * TIAConstants::H_PIXEL); | 
|---|
| 1399 | } | 
|---|
| 1400 |  | 
|---|
| 1401 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1402 | void TIA::scheduleCollisionUpdate() | 
|---|
| 1403 | { | 
|---|
| 1404 | myCollisionUpdateScheduled = true; | 
|---|
| 1405 | } | 
|---|
| 1406 |  | 
|---|
| 1407 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1408 | void TIA::updateCollision() | 
|---|
| 1409 | { | 
|---|
| 1410 | myCollisionMask |= ( | 
|---|
| 1411 | myPlayer0.collision & | 
|---|
| 1412 | myPlayer1.collision & | 
|---|
| 1413 | myMissile0.collision & | 
|---|
| 1414 | myMissile1.collision & | 
|---|
| 1415 | myBall.collision & | 
|---|
| 1416 | myPlayfield.collision | 
|---|
| 1417 | ); | 
|---|
| 1418 | } | 
|---|
| 1419 |  | 
|---|
| 1420 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1421 | void TIA::renderPixel(uInt32 x, uInt32 y) | 
|---|
| 1422 | { | 
|---|
| 1423 | if (x >= TIAConstants::H_PIXEL) return; | 
|---|
| 1424 |  | 
|---|
| 1425 | uInt8 color = 0; | 
|---|
| 1426 |  | 
|---|
| 1427 | if (!myFrameManager->vblank()) | 
|---|
| 1428 | { | 
|---|
| 1429 | switch (myPriority) | 
|---|
| 1430 | { | 
|---|
| 1431 | case Priority::pfp:  // CTRLPF D2=1, D1=ignored | 
|---|
| 1432 | // Playfield has priority so ScoreBit isn't used | 
|---|
| 1433 | // Priority from highest to lowest: | 
|---|
| 1434 | //   BL/PF => P0/M0 => P1/M1 => BK | 
|---|
| 1435 | if (myPlayfield.isOn())       color = myPlayfield.getColor(); | 
|---|
| 1436 | else if (myBall.isOn())       color = myBall.getColor(); | 
|---|
| 1437 | else if (myPlayer0.isOn())    color = myPlayer0.getColor(); | 
|---|
| 1438 | else if (myMissile0.isOn())   color = myMissile0.getColor(); | 
|---|
| 1439 | else if (myPlayer1.isOn())    color = myPlayer1.getColor(); | 
|---|
| 1440 | else if (myMissile1.isOn())   color = myMissile1.getColor(); | 
|---|
| 1441 | else                          color = myBackground.getColor(); | 
|---|
| 1442 | break; | 
|---|
| 1443 |  | 
|---|
| 1444 | case Priority::score:  // CTRLPF D2=0, D1=1 | 
|---|
| 1445 | // Formally we have (priority from highest to lowest) | 
|---|
| 1446 | //   PF/P0/M0 => P1/M1 => BL => BK | 
|---|
| 1447 | // for the first half and | 
|---|
| 1448 | //   P0/M0 => PF/P1/M1 => BL => BK | 
|---|
| 1449 | // for the second half. However, the first ordering is equivalent | 
|---|
| 1450 | // to the second (PF has the same color as P0/M0), so we can just | 
|---|
| 1451 | // write | 
|---|
| 1452 | if (myPlayer0.isOn())         color = myPlayer0.getColor(); | 
|---|
| 1453 | else if (myMissile0.isOn())   color = myMissile0.getColor(); | 
|---|
| 1454 | else if (myPlayfield.isOn())  color = myPlayfield.getColor(); | 
|---|
| 1455 | else if (myPlayer1.isOn())    color = myPlayer1.getColor(); | 
|---|
| 1456 | else if (myMissile1.isOn())   color = myMissile1.getColor(); | 
|---|
| 1457 | else if (myBall.isOn())       color = myBall.getColor(); | 
|---|
| 1458 | else                          color = myBackground.getColor(); | 
|---|
| 1459 | break; | 
|---|
| 1460 |  | 
|---|
| 1461 | case Priority::normal:  // CTRLPF D2=0, D1=0 | 
|---|
| 1462 | // Priority from highest to lowest: | 
|---|
| 1463 | //   P0/M0 => P1/M1 => BL/PF => BK | 
|---|
| 1464 | if (myPlayer0.isOn())         color = myPlayer0.getColor(); | 
|---|
| 1465 | else if (myMissile0.isOn())   color = myMissile0.getColor(); | 
|---|
| 1466 | else if (myPlayer1.isOn())    color = myPlayer1.getColor(); | 
|---|
| 1467 | else if (myMissile1.isOn())   color = myMissile1.getColor(); | 
|---|
| 1468 | else if (myPlayfield.isOn())  color = myPlayfield.getColor(); | 
|---|
| 1469 | else if (myBall.isOn())       color = myBall.getColor(); | 
|---|
| 1470 | else                          color = myBackground.getColor(); | 
|---|
| 1471 | break; | 
|---|
| 1472 | } | 
|---|
| 1473 | } | 
|---|
| 1474 |  | 
|---|
| 1475 | myBackBuffer[y * TIAConstants::H_PIXEL + x] = color; | 
|---|
| 1476 | } | 
|---|
| 1477 |  | 
|---|
| 1478 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1479 | void TIA::flushLineCache() | 
|---|
| 1480 | { | 
|---|
| 1481 | const bool wasCaching = myLinesSinceChange >= 2; | 
|---|
| 1482 |  | 
|---|
| 1483 | myLinesSinceChange = 0; | 
|---|
| 1484 |  | 
|---|
| 1485 | if (wasCaching) { | 
|---|
| 1486 | const auto rewindCycles = myHctr; | 
|---|
| 1487 |  | 
|---|
| 1488 | for (myHctr = 0; myHctr < rewindCycles; ++myHctr) { | 
|---|
| 1489 | if (myHstate == HState::blank) | 
|---|
| 1490 | tickHblank(); | 
|---|
| 1491 | else | 
|---|
| 1492 | tickHframe(); | 
|---|
| 1493 | } | 
|---|
| 1494 | } | 
|---|
| 1495 | } | 
|---|
| 1496 |  | 
|---|
| 1497 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1498 | void TIA::clearHmoveComb() | 
|---|
| 1499 | { | 
|---|
| 1500 | if (myFrameManager->isRendering() && myHstate == HState::blank) | 
|---|
| 1501 | std::fill_n(myBackBuffer.begin() + myFrameManager->getY() * TIAConstants::H_PIXEL, 8, myColorHBlank); | 
|---|
| 1502 | } | 
|---|
| 1503 |  | 
|---|
| 1504 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1505 | void TIA::setPFBitsDelay(bool delayed) | 
|---|
| 1506 | { | 
|---|
| 1507 | myPFBitsDelay = delayed ? Delay::pf + 1 : Delay::pf; | 
|---|
| 1508 | } | 
|---|
| 1509 |  | 
|---|
| 1510 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1511 | void TIA::setPFColorDelay(bool delayed) | 
|---|
| 1512 | { | 
|---|
| 1513 | myPFColorDelay = delayed ? 1 : 0; | 
|---|
| 1514 | } | 
|---|
| 1515 |  | 
|---|
| 1516 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1517 | void TIA::setPlSwapDelay(bool delayed) | 
|---|
| 1518 | { | 
|---|
| 1519 | myPlSwapDelay = delayed ? Delay::shufflePlayer + 1 : Delay::shufflePlayer; | 
|---|
| 1520 | } | 
|---|
| 1521 |  | 
|---|
| 1522 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1523 | void TIA::setBlSwapDelay(bool delayed) | 
|---|
| 1524 | { | 
|---|
| 1525 | myBlSwapDelay = delayed ? Delay::shuffleBall + 1 : Delay::shuffleBall; | 
|---|
| 1526 | } | 
|---|
| 1527 |  | 
|---|
| 1528 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1529 | void TIA::setPlInvertedPhaseClock(bool enable) | 
|---|
| 1530 | { | 
|---|
| 1531 | myPlayer0.setInvertedPhaseClock(enable); | 
|---|
| 1532 | myPlayer1.setInvertedPhaseClock(enable); | 
|---|
| 1533 | } | 
|---|
| 1534 |  | 
|---|
| 1535 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1536 | void TIA::setMsInvertedPhaseClock(bool enable) | 
|---|
| 1537 | { | 
|---|
| 1538 | myMissile0.setInvertedPhaseClock(enable); | 
|---|
| 1539 | myMissile1.setInvertedPhaseClock(enable); | 
|---|
| 1540 | } | 
|---|
| 1541 |  | 
|---|
| 1542 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1543 | void TIA::setBlInvertedPhaseClock(bool enable) | 
|---|
| 1544 | { | 
|---|
| 1545 | myBall.setInvertedPhaseClock(enable); | 
|---|
| 1546 | } | 
|---|
| 1547 |  | 
|---|
| 1548 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1549 | void TIA::delayedWrite(uInt8 address, uInt8 value) | 
|---|
| 1550 | { | 
|---|
| 1551 | if (address < 64) | 
|---|
| 1552 | myShadowRegisters[address] = value; | 
|---|
| 1553 |  | 
|---|
| 1554 | switch (address) | 
|---|
| 1555 | { | 
|---|
| 1556 | case VBLANK: | 
|---|
| 1557 | flushLineCache(); | 
|---|
| 1558 | myFrameManager->setVblank(value & 0x02); | 
|---|
| 1559 | break; | 
|---|
| 1560 |  | 
|---|
| 1561 | case HMOVE: | 
|---|
| 1562 | flushLineCache(); | 
|---|
| 1563 |  | 
|---|
| 1564 | myMovementClock = 0; | 
|---|
| 1565 | myMovementInProgress = true; | 
|---|
| 1566 |  | 
|---|
| 1567 | if (!myExtendedHblank) { | 
|---|
| 1568 | clearHmoveComb(); | 
|---|
| 1569 | myExtendedHblank = true; | 
|---|
| 1570 | } | 
|---|
| 1571 |  | 
|---|
| 1572 | myMissile0.startMovement(); | 
|---|
| 1573 | myMissile1.startMovement(); | 
|---|
| 1574 | myPlayer0.startMovement(); | 
|---|
| 1575 | myPlayer1.startMovement(); | 
|---|
| 1576 | myBall.startMovement(); | 
|---|
| 1577 | break; | 
|---|
| 1578 |  | 
|---|
| 1579 | case PF0: | 
|---|
| 1580 | myPlayfield.pf0(value); | 
|---|
| 1581 | break; | 
|---|
| 1582 |  | 
|---|
| 1583 | case PF1: | 
|---|
| 1584 | myPlayfield.pf1(value); | 
|---|
| 1585 | break; | 
|---|
| 1586 |  | 
|---|
| 1587 | case PF2: | 
|---|
| 1588 | myPlayfield.pf2(value); | 
|---|
| 1589 | break; | 
|---|
| 1590 |  | 
|---|
| 1591 | case COLUPF: | 
|---|
| 1592 | myPlayfield.setColor(value); | 
|---|
| 1593 | myBall.setColor(value); | 
|---|
| 1594 | break; | 
|---|
| 1595 |  | 
|---|
| 1596 | case HMM0: | 
|---|
| 1597 | myMissile0.hmm(value); | 
|---|
| 1598 | break; | 
|---|
| 1599 |  | 
|---|
| 1600 | case HMM1: | 
|---|
| 1601 | myMissile1.hmm(value); | 
|---|
| 1602 | break; | 
|---|
| 1603 |  | 
|---|
| 1604 | case HMCLR: | 
|---|
| 1605 | // We must update the shadow registers for each HM object too | 
|---|
| 1606 | myMissile0.hmm(0);  myShadowRegisters[HMM0] = 0; | 
|---|
| 1607 | myMissile1.hmm(0);  myShadowRegisters[HMM1] = 0; | 
|---|
| 1608 | myPlayer0.hmp(0);   myShadowRegisters[HMP0] = 0; | 
|---|
| 1609 | myPlayer1.hmp(0);   myShadowRegisters[HMP1] = 0; | 
|---|
| 1610 | myBall.hmbl(0);     myShadowRegisters[HMBL] = 0; | 
|---|
| 1611 | break; | 
|---|
| 1612 |  | 
|---|
| 1613 | case GRP0: | 
|---|
| 1614 | myPlayer0.grp(value); | 
|---|
| 1615 | break; | 
|---|
| 1616 |  | 
|---|
| 1617 | case GRP1: | 
|---|
| 1618 | myPlayer1.grp(value); | 
|---|
| 1619 | break; | 
|---|
| 1620 |  | 
|---|
| 1621 | case DummyRegisters::shuffleP0: | 
|---|
| 1622 | myPlayer0.shufflePatterns(); | 
|---|
| 1623 | break; | 
|---|
| 1624 |  | 
|---|
| 1625 | case DummyRegisters::shuffleP1: | 
|---|
| 1626 | myPlayer1.shufflePatterns(); | 
|---|
| 1627 | break; | 
|---|
| 1628 |  | 
|---|
| 1629 | case DummyRegisters::shuffleBL: | 
|---|
| 1630 | myBall.shuffleStatus(); | 
|---|
| 1631 | break; | 
|---|
| 1632 |  | 
|---|
| 1633 | case HMP0: | 
|---|
| 1634 | myPlayer0.hmp(value); | 
|---|
| 1635 | break; | 
|---|
| 1636 |  | 
|---|
| 1637 | case HMP1: | 
|---|
| 1638 | myPlayer1.hmp(value); | 
|---|
| 1639 | break; | 
|---|
| 1640 |  | 
|---|
| 1641 | case HMBL: | 
|---|
| 1642 | myBall.hmbl(value); | 
|---|
| 1643 | break; | 
|---|
| 1644 |  | 
|---|
| 1645 | case REFP0: | 
|---|
| 1646 | myPlayer0.refp(value); | 
|---|
| 1647 | break; | 
|---|
| 1648 |  | 
|---|
| 1649 | case REFP1: | 
|---|
| 1650 | myPlayer1.refp(value); | 
|---|
| 1651 | break; | 
|---|
| 1652 |  | 
|---|
| 1653 | case ENABL: | 
|---|
| 1654 | myBall.enabl(value); | 
|---|
| 1655 | break; | 
|---|
| 1656 |  | 
|---|
| 1657 | case ENAM0: | 
|---|
| 1658 | myMissile0.enam(value); | 
|---|
| 1659 | break; | 
|---|
| 1660 |  | 
|---|
| 1661 | case ENAM1: | 
|---|
| 1662 | myMissile1.enam(value); | 
|---|
| 1663 | break; | 
|---|
| 1664 | } | 
|---|
| 1665 | } | 
|---|
| 1666 |  | 
|---|
| 1667 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1668 | void TIA::updatePaddle(uInt8 idx) | 
|---|
| 1669 | { | 
|---|
| 1670 | Int32 resistance; | 
|---|
| 1671 | switch (idx) { | 
|---|
| 1672 | case 0: | 
|---|
| 1673 | resistance = myConsole.leftController().read(Controller::AnalogPin::Nine); | 
|---|
| 1674 | break; | 
|---|
| 1675 |  | 
|---|
| 1676 | case 1: | 
|---|
| 1677 | resistance = myConsole.leftController().read(Controller::AnalogPin::Five); | 
|---|
| 1678 | break; | 
|---|
| 1679 |  | 
|---|
| 1680 | case 2: | 
|---|
| 1681 | resistance = myConsole.rightController().read(Controller::AnalogPin::Nine); | 
|---|
| 1682 | break; | 
|---|
| 1683 |  | 
|---|
| 1684 | case 3: | 
|---|
| 1685 | resistance = myConsole.rightController().read(Controller::AnalogPin::Five); | 
|---|
| 1686 | break; | 
|---|
| 1687 |  | 
|---|
| 1688 | default: | 
|---|
| 1689 | throw runtime_error( "invalid paddle index"); | 
|---|
| 1690 | } | 
|---|
| 1691 |  | 
|---|
| 1692 | myPaddleReaders[idx].update( | 
|---|
| 1693 | (resistance == Controller::MAX_RESISTANCE) ? -1 : (double(resistance) / Paddles::MAX_RESISTANCE), | 
|---|
| 1694 | myTimestamp, | 
|---|
| 1695 | myTimingProvider() | 
|---|
| 1696 | ); | 
|---|
| 1697 | } | 
|---|
| 1698 |  | 
|---|
| 1699 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1700 | uInt8 TIA::resxCounter() | 
|---|
| 1701 | { | 
|---|
| 1702 | return myHstate == HState::blank ? | 
|---|
| 1703 | (myHctr >= resxLateHblankThreshold ? ResxCounter::lateHblank : ResxCounter::hblank) : ResxCounter::frame; | 
|---|
| 1704 | } | 
|---|
| 1705 |  | 
|---|
| 1706 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1707 | uInt8 TIA::collCXM0P() const | 
|---|
| 1708 | { | 
|---|
| 1709 | return ( | 
|---|
| 1710 | ((myCollisionMask & CollisionMask::missile0 & CollisionMask::player0) ? 0x40 : 0) | | 
|---|
| 1711 | ((myCollisionMask & CollisionMask::missile0 & CollisionMask::player1) ? 0x80 : 0) | 
|---|
| 1712 | ); | 
|---|
| 1713 | } | 
|---|
| 1714 |  | 
|---|
| 1715 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1716 | uInt8 TIA::collCXM1P() const | 
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| 1717 | { | 
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| 1718 | return ( | 
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| 1719 | ((myCollisionMask & CollisionMask::missile1 & CollisionMask::player1) ? 0x40 : 0) | | 
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| 1720 | ((myCollisionMask & CollisionMask::missile1 & CollisionMask::player0) ? 0x80 : 0) | 
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| 1721 | ); | 
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| 1722 | } | 
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| 1723 |  | 
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| 1724 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 1725 | uInt8 TIA::collCXP0FB() const | 
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| 1726 | { | 
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| 1727 | return ( | 
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| 1728 | ((myCollisionMask & CollisionMask::player0 & CollisionMask::ball) ? 0x40 : 0) | | 
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| 1729 | ((myCollisionMask & CollisionMask::player0 & CollisionMask::playfield) ? 0x80 : 0) | 
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| 1730 | ); | 
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| 1731 | } | 
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| 1732 |  | 
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| 1733 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 1734 | uInt8 TIA::collCXP1FB() const | 
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| 1735 | { | 
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| 1736 | return ( | 
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| 1737 | ((myCollisionMask & CollisionMask::player1 & CollisionMask::ball) ? 0x40 : 0) | | 
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| 1738 | ((myCollisionMask & CollisionMask::player1 & CollisionMask::playfield) ? 0x80 : 0) | 
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| 1739 | ); | 
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| 1740 | } | 
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| 1741 |  | 
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| 1742 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 1743 | uInt8 TIA::collCXM0FB() const | 
|---|
| 1744 | { | 
|---|
| 1745 | return ( | 
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| 1746 | ((myCollisionMask & CollisionMask::missile0 & CollisionMask::ball) ? 0x40 : 0) | | 
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| 1747 | ((myCollisionMask & CollisionMask::missile0 & CollisionMask::playfield) ? 0x80 : 0) | 
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| 1748 | ); | 
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| 1749 | } | 
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| 1750 |  | 
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| 1751 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 1752 | uInt8 TIA::collCXM1FB() const | 
|---|
| 1753 | { | 
|---|
| 1754 | return ( | 
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| 1755 | ((myCollisionMask & CollisionMask::missile1 & CollisionMask::ball) ? 0x40 : 0) | | 
|---|
| 1756 | ((myCollisionMask & CollisionMask::missile1 & CollisionMask::playfield) ? 0x80 : 0) | 
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| 1757 | ); | 
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| 1758 | } | 
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| 1759 |  | 
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| 1760 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 1761 | uInt8 TIA::collCXPPMM() const | 
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| 1762 | { | 
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| 1763 | return ( | 
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| 1764 | ((myCollisionMask & CollisionMask::missile0 & CollisionMask::missile1) ? 0x40 : 0) | | 
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| 1765 | ((myCollisionMask & CollisionMask::player0 & CollisionMask::player1) ? 0x80 : 0) | 
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| 1766 | ); | 
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| 1767 | } | 
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| 1768 |  | 
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| 1769 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 1770 | uInt8 TIA::collCXBLPF() const | 
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| 1771 | { | 
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| 1772 | return (myCollisionMask & CollisionMask::ball & CollisionMask::playfield) ? 0x80 : 0; | 
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| 1773 | } | 
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| 1774 |  | 
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| 1775 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 1776 | void TIA::toggleCollP0PF() | 
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| 1777 | { | 
|---|
| 1778 | myCollisionMask ^= (CollisionMask::player0 & CollisionMask::playfield); | 
|---|
| 1779 | } | 
|---|
| 1780 |  | 
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| 1781 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 1782 | void TIA::toggleCollP0BL() | 
|---|
| 1783 | { | 
|---|
| 1784 | myCollisionMask ^= (CollisionMask::player0 & CollisionMask::ball); | 
|---|
| 1785 | } | 
|---|
| 1786 |  | 
|---|
| 1787 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1788 | void TIA::toggleCollP0M1() | 
|---|
| 1789 | { | 
|---|
| 1790 | myCollisionMask ^= (CollisionMask::player0 & CollisionMask::missile1); | 
|---|
| 1791 | } | 
|---|
| 1792 |  | 
|---|
| 1793 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1794 | void TIA::toggleCollP0M0() | 
|---|
| 1795 | { | 
|---|
| 1796 | myCollisionMask ^= (CollisionMask::player0 & CollisionMask::missile0); | 
|---|
| 1797 | } | 
|---|
| 1798 |  | 
|---|
| 1799 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1800 | void TIA::toggleCollP0P1() | 
|---|
| 1801 | { | 
|---|
| 1802 | myCollisionMask ^= (CollisionMask::player0 & CollisionMask::player1); | 
|---|
| 1803 | } | 
|---|
| 1804 |  | 
|---|
| 1805 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1806 | void TIA::toggleCollP1PF() | 
|---|
| 1807 | { | 
|---|
| 1808 | myCollisionMask ^= (CollisionMask::player1 & CollisionMask::playfield); | 
|---|
| 1809 | } | 
|---|
| 1810 |  | 
|---|
| 1811 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1812 | void TIA::toggleCollP1BL() | 
|---|
| 1813 | { | 
|---|
| 1814 | myCollisionMask ^= (CollisionMask::player1 & CollisionMask::ball); | 
|---|
| 1815 | } | 
|---|
| 1816 |  | 
|---|
| 1817 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1818 | void TIA::toggleCollP1M1() | 
|---|
| 1819 | { | 
|---|
| 1820 | myCollisionMask ^= (CollisionMask::player1 & CollisionMask::missile1); | 
|---|
| 1821 | } | 
|---|
| 1822 |  | 
|---|
| 1823 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1824 | void TIA::toggleCollP1M0() | 
|---|
| 1825 | { | 
|---|
| 1826 | myCollisionMask ^= (CollisionMask::player1 & CollisionMask::missile0); | 
|---|
| 1827 | } | 
|---|
| 1828 |  | 
|---|
| 1829 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1830 | void TIA::toggleCollM0PF() | 
|---|
| 1831 | { | 
|---|
| 1832 | myCollisionMask ^= (CollisionMask::missile0 & CollisionMask::playfield); | 
|---|
| 1833 | } | 
|---|
| 1834 |  | 
|---|
| 1835 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1836 | void TIA::toggleCollM0BL() | 
|---|
| 1837 | { | 
|---|
| 1838 | myCollisionMask ^= (CollisionMask::missile0 & CollisionMask::ball); | 
|---|
| 1839 | } | 
|---|
| 1840 |  | 
|---|
| 1841 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1842 | void TIA::toggleCollM0M1() | 
|---|
| 1843 | { | 
|---|
| 1844 | myCollisionMask ^= (CollisionMask::missile0 & CollisionMask::missile1); | 
|---|
| 1845 | } | 
|---|
| 1846 |  | 
|---|
| 1847 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1848 | void TIA::toggleCollM1PF() | 
|---|
| 1849 | { | 
|---|
| 1850 | myCollisionMask ^= (CollisionMask::missile1 & CollisionMask::playfield); | 
|---|
| 1851 | } | 
|---|
| 1852 |  | 
|---|
| 1853 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1854 | void TIA::toggleCollM1BL() | 
|---|
| 1855 | { | 
|---|
| 1856 | myCollisionMask ^= (CollisionMask::missile1 & CollisionMask::ball); | 
|---|
| 1857 | } | 
|---|
| 1858 |  | 
|---|
| 1859 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1860 | void TIA::toggleCollBLPF() | 
|---|
| 1861 | { | 
|---|
| 1862 | myCollisionMask ^= (CollisionMask::ball & CollisionMask::playfield); | 
|---|
| 1863 | } | 
|---|
| 1864 |  | 
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| 1865 | #ifdef DEBUGGER_SUPPORT | 
|---|
| 1866 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1867 | void TIA::createAccessBase() | 
|---|
| 1868 | { | 
|---|
| 1869 | myAccessBase.fill(CartDebug::NONE); | 
|---|
| 1870 | myAccessDelay.fill(TIA_DELAY); | 
|---|
| 1871 | } | 
|---|
| 1872 |  | 
|---|
| 1873 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1874 | uInt8 TIA::getAccessFlags(uInt16 address) const | 
|---|
| 1875 | { | 
|---|
| 1876 | return myAccessBase[address & TIA_MASK]; | 
|---|
| 1877 | } | 
|---|
| 1878 |  | 
|---|
| 1879 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
|---|
| 1880 | void TIA::setAccessFlags(uInt16 address, uInt8 flags) | 
|---|
| 1881 | { | 
|---|
| 1882 | // ignore none flag | 
|---|
| 1883 | if (flags != CartDebug::NONE) { | 
|---|
| 1884 | if (flags == CartDebug::WRITE) { | 
|---|
| 1885 | // the first two write accesses are assumed as initialization | 
|---|
| 1886 | if (myAccessDelay[address & TIA_MASK]) | 
|---|
| 1887 | myAccessDelay[address & TIA_MASK]--; | 
|---|
| 1888 | else | 
|---|
| 1889 | myAccessBase[address & TIA_MASK] |= flags; | 
|---|
| 1890 | } else | 
|---|
| 1891 | myAccessBase[address & TIA_READ_MASK] |= flags; | 
|---|
| 1892 | } | 
|---|
| 1893 | } | 
|---|
| 1894 | #endif // DEBUGGER_SUPPORT | 
|---|
| 1895 |  | 
|---|