| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #include "TIA.hxx" |
| 19 | #include "M6502.hxx" |
| 20 | #include "Control.hxx" |
| 21 | #include "Paddles.hxx" |
| 22 | #include "DelayQueueIteratorImpl.hxx" |
| 23 | #include "TIAConstants.hxx" |
| 24 | #include "frame-manager/FrameManager.hxx" |
| 25 | #include "AudioQueue.hxx" |
| 26 | #include "DispatchResult.hxx" |
| 27 | |
| 28 | #ifdef DEBUGGER_SUPPORT |
| 29 | #include "CartDebug.hxx" |
| 30 | #endif |
| 31 | |
| 32 | enum CollisionMask: uInt32 { |
| 33 | player0 = 0b0111110000000000, |
| 34 | player1 = 0b0100001111000000, |
| 35 | missile0 = 0b0010001000111000, |
| 36 | missile1 = 0b0001000100100110, |
| 37 | ball = 0b0000100010010101, |
| 38 | playfield = 0b0000010001001011 |
| 39 | }; |
| 40 | |
| 41 | enum Delay: uInt8 { |
| 42 | hmove = 6, |
| 43 | pf = 2, |
| 44 | grp = 1, |
| 45 | shufflePlayer = 1, |
| 46 | shuffleBall = 1, |
| 47 | hmp = 2, |
| 48 | hmm = 2, |
| 49 | hmbl = 2, |
| 50 | hmclr = 2, |
| 51 | refp = 1, |
| 52 | enabl = 1, |
| 53 | enam = 1, |
| 54 | vblank = 1 |
| 55 | }; |
| 56 | |
| 57 | enum ResxCounter: uInt8 { |
| 58 | hblank = 159, |
| 59 | lateHblank = 158, |
| 60 | frame = 157 |
| 61 | }; |
| 62 | |
| 63 | // This parameter still has room for tuning. If we go lower than 73, long005 will show |
| 64 | // a slight artifact (still have to crosscheck on real hardware), if we go lower than |
| 65 | // 70, the G.I. Joe will show an artifact (hole in roof). |
| 66 | static constexpr uInt8 resxLateHblankThreshold = TIAConstants::H_CYCLES - 3; |
| 67 | |
| 68 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 69 | TIA::TIA(ConsoleIO& console, ConsoleTimingProvider timingProvider, Settings& settings) |
| 70 | : myConsole(console), |
| 71 | myTimingProvider(timingProvider), |
| 72 | mySettings(settings), |
| 73 | myFrameManager(nullptr), |
| 74 | myPlayfield(~CollisionMask::playfield & 0x7FFF), |
| 75 | myMissile0(~CollisionMask::missile0 & 0x7FFF), |
| 76 | myMissile1(~CollisionMask::missile1 & 0x7FFF), |
| 77 | myPlayer0(~CollisionMask::player0 & 0x7FFF), |
| 78 | myPlayer1(~CollisionMask::player1 & 0x7FFF), |
| 79 | myBall(~CollisionMask::ball & 0x7FFF), |
| 80 | mySpriteEnabledBits(0xFF), |
| 81 | myCollisionsEnabledBits(0xFF) |
| 82 | { |
| 83 | myBackground.setTIA(this); |
| 84 | myPlayfield.setTIA(this); |
| 85 | myPlayer0.setTIA(this); |
| 86 | myPlayer1.setTIA(this); |
| 87 | myMissile0.setTIA(this); |
| 88 | myMissile1.setTIA(this); |
| 89 | myBall.setTIA(this); |
| 90 | |
| 91 | reset(); |
| 92 | } |
| 93 | |
| 94 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 95 | void TIA::setFrameManager(AbstractFrameManager* frameManager) |
| 96 | { |
| 97 | clearFrameManager(); |
| 98 | |
| 99 | myFrameManager = frameManager; |
| 100 | |
| 101 | myFrameManager->setHandlers( |
| 102 | [this] () { |
| 103 | onFrameStart(); |
| 104 | }, |
| 105 | [this] () { |
| 106 | onFrameComplete(); |
| 107 | } |
| 108 | ); |
| 109 | |
| 110 | myFrameManager->enableJitter(myEnableJitter); |
| 111 | myFrameManager->setJitterFactor(myJitterFactor); |
| 112 | } |
| 113 | |
| 114 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 115 | void TIA::setAudioQueue(shared_ptr<AudioQueue> queue) |
| 116 | { |
| 117 | myAudio.setAudioQueue(queue); |
| 118 | } |
| 119 | |
| 120 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 121 | void TIA::clearFrameManager() |
| 122 | { |
| 123 | if (!myFrameManager) return; |
| 124 | |
| 125 | myFrameManager->clearHandlers(); |
| 126 | |
| 127 | myFrameManager = nullptr; |
| 128 | } |
| 129 | |
| 130 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 131 | void TIA::reset() |
| 132 | { |
| 133 | myHctr = 0; |
| 134 | myMovementInProgress = false; |
| 135 | myExtendedHblank = false; |
| 136 | myMovementClock = 0; |
| 137 | myPriority = Priority::normal; |
| 138 | myHstate = HState::blank; |
| 139 | myCollisionMask = 0; |
| 140 | myLinesSinceChange = 0; |
| 141 | myCollisionUpdateRequired = myCollisionUpdateScheduled = false; |
| 142 | myColorLossEnabled = myColorLossActive = false; |
| 143 | myColorHBlank = 0; |
| 144 | myLastCycle = 0; |
| 145 | mySubClock = 0; |
| 146 | myHctrDelta = 0; |
| 147 | myXAtRenderingStart = 0; |
| 148 | |
| 149 | myShadowRegisters.fill(0); |
| 150 | |
| 151 | myBackground.reset(); |
| 152 | myPlayfield.reset(); |
| 153 | myMissile0.reset(); |
| 154 | myMissile1.reset(); |
| 155 | myPlayer0.reset(); |
| 156 | myPlayer1.reset(); |
| 157 | myBall.reset(); |
| 158 | |
| 159 | myInput0.reset(); |
| 160 | myInput1.reset(); |
| 161 | |
| 162 | myAudio.reset(); |
| 163 | |
| 164 | myTimestamp = 0; |
| 165 | for (PaddleReader& paddleReader : myPaddleReaders) |
| 166 | paddleReader.reset(myTimestamp); |
| 167 | |
| 168 | myDelayQueue.reset(); |
| 169 | |
| 170 | myCyclesAtFrameStart = 0; |
| 171 | |
| 172 | if (myFrameManager) |
| 173 | myFrameManager->reset(); |
| 174 | |
| 175 | myFrontBufferScanlines = myFrameBufferScanlines = 0; |
| 176 | |
| 177 | myFramesSinceLastRender = 0; |
| 178 | |
| 179 | // Blank the various framebuffers; they may contain graphical garbage |
| 180 | myBackBuffer.fill(0); |
| 181 | myFrontBuffer.fill(0); |
| 182 | myFramebuffer.fill(0); |
| 183 | |
| 184 | applyDeveloperSettings(); |
| 185 | |
| 186 | // Must be done last, after all other items have reset |
| 187 | bool devSettings = mySettings.getBool("dev.settings" ); |
| 188 | enableFixedColors(mySettings.getBool(devSettings ? "dev.debugcolors" : "plr.debugcolors" )); |
| 189 | setFixedColorPalette(mySettings.getString("tia.dbgcolors" )); |
| 190 | |
| 191 | #ifdef DEBUGGER_SUPPORT |
| 192 | createAccessBase(); |
| 193 | #endif // DEBUGGER_SUPPORT |
| 194 | } |
| 195 | |
| 196 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 197 | void TIA::install(System& system) |
| 198 | { |
| 199 | installDelegate(system, *this); |
| 200 | } |
| 201 | |
| 202 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 203 | void TIA::installDelegate(System& system, Device& device) |
| 204 | { |
| 205 | // Remember which system I'm installed in |
| 206 | mySystem = &system; |
| 207 | |
| 208 | // All accesses are to the given device |
| 209 | System::PageAccess access(&device, System::PageAccessType::READWRITE); |
| 210 | |
| 211 | // Map all peek/poke to mirrors of TIA address space to this class |
| 212 | // That is, all mirrors of ($00 - $3F) in the lower 4K of the 2600 |
| 213 | // address space are mapped here |
| 214 | for(uInt16 addr = 0; addr < 0x1000; addr += System::PAGE_SIZE) |
| 215 | if((addr & TIA_BIT) == 0x0000) |
| 216 | mySystem->setPageAccess(addr, access); |
| 217 | |
| 218 | mySystem->m6502().setOnHaltCallback( |
| 219 | [this] () { |
| 220 | onHalt(); |
| 221 | } |
| 222 | ); |
| 223 | } |
| 224 | |
| 225 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 226 | bool TIA::save(Serializer& out) const |
| 227 | { |
| 228 | try |
| 229 | { |
| 230 | if(!myDelayQueue.save(out)) return false; |
| 231 | if(!myFrameManager->save(out)) return false; |
| 232 | |
| 233 | if(!myBackground.save(out)) return false; |
| 234 | if(!myPlayfield.save(out)) return false; |
| 235 | if(!myMissile0.save(out)) return false; |
| 236 | if(!myMissile1.save(out)) return false; |
| 237 | if(!myPlayer0.save(out)) return false; |
| 238 | if(!myPlayer1.save(out)) return false; |
| 239 | if(!myBall.save(out)) return false; |
| 240 | if(!myAudio.save(out)) return false; |
| 241 | |
| 242 | for (const PaddleReader& paddleReader : myPaddleReaders) |
| 243 | if(!paddleReader.save(out)) return false; |
| 244 | |
| 245 | if(!myInput0.save(out)) return false; |
| 246 | if(!myInput1.save(out)) return false; |
| 247 | |
| 248 | out.putInt(int(myHstate)); |
| 249 | |
| 250 | out.putInt(myHctr); |
| 251 | out.putInt(myHctrDelta); |
| 252 | out.putInt(myXAtRenderingStart); |
| 253 | |
| 254 | out.putBool(myCollisionUpdateRequired); |
| 255 | out.putBool(myCollisionUpdateScheduled); |
| 256 | out.putInt(myCollisionMask); |
| 257 | |
| 258 | out.putInt(myMovementClock); |
| 259 | out.putBool(myMovementInProgress); |
| 260 | out.putBool(myExtendedHblank); |
| 261 | |
| 262 | out.putInt(myLinesSinceChange); |
| 263 | |
| 264 | out.putInt(int(myPriority)); |
| 265 | |
| 266 | out.putByte(mySubClock); |
| 267 | out.putLong(myLastCycle); |
| 268 | |
| 269 | out.putByte(mySpriteEnabledBits); |
| 270 | out.putByte(myCollisionsEnabledBits); |
| 271 | |
| 272 | out.putByte(myColorHBlank); |
| 273 | |
| 274 | out.putLong(myTimestamp); |
| 275 | |
| 276 | out.putByteArray(myShadowRegisters.data(), myShadowRegisters.size()); |
| 277 | |
| 278 | out.putLong(myCyclesAtFrameStart); |
| 279 | |
| 280 | out.putInt(myFrameBufferScanlines); |
| 281 | out.putInt(myFrontBufferScanlines); |
| 282 | |
| 283 | out.putByte(myPFBitsDelay); |
| 284 | out.putByte(myPFColorDelay); |
| 285 | out.putByte(myPlSwapDelay); |
| 286 | } |
| 287 | catch(...) |
| 288 | { |
| 289 | cerr << "ERROR: TIA::save" << endl; |
| 290 | return false; |
| 291 | } |
| 292 | |
| 293 | return true; |
| 294 | } |
| 295 | |
| 296 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 297 | bool TIA::load(Serializer& in) |
| 298 | { |
| 299 | try |
| 300 | { |
| 301 | if(!myDelayQueue.load(in)) return false; |
| 302 | if(!myFrameManager->load(in)) return false; |
| 303 | |
| 304 | if(!myBackground.load(in)) return false; |
| 305 | if(!myPlayfield.load(in)) return false; |
| 306 | if(!myMissile0.load(in)) return false; |
| 307 | if(!myMissile1.load(in)) return false; |
| 308 | if(!myPlayer0.load(in)) return false; |
| 309 | if(!myPlayer1.load(in)) return false; |
| 310 | if(!myBall.load(in)) return false; |
| 311 | if(!myAudio.load(in)) return false; |
| 312 | |
| 313 | for (PaddleReader& paddleReader : myPaddleReaders) |
| 314 | if(!paddleReader.load(in)) return false; |
| 315 | |
| 316 | if(!myInput0.load(in)) return false; |
| 317 | if(!myInput1.load(in)) return false; |
| 318 | |
| 319 | myHstate = HState(in.getInt()); |
| 320 | |
| 321 | myHctr = in.getInt(); |
| 322 | myHctrDelta = in.getInt(); |
| 323 | myXAtRenderingStart = in.getInt(); |
| 324 | |
| 325 | myCollisionUpdateRequired = in.getBool(); |
| 326 | myCollisionUpdateScheduled = in.getBool(); |
| 327 | myCollisionMask = in.getInt(); |
| 328 | |
| 329 | myMovementClock = in.getInt(); |
| 330 | myMovementInProgress = in.getBool(); |
| 331 | myExtendedHblank = in.getBool(); |
| 332 | |
| 333 | myLinesSinceChange = in.getInt(); |
| 334 | |
| 335 | myPriority = Priority(in.getInt()); |
| 336 | |
| 337 | mySubClock = in.getByte(); |
| 338 | myLastCycle = in.getLong(); |
| 339 | |
| 340 | mySpriteEnabledBits = in.getByte(); |
| 341 | myCollisionsEnabledBits = in.getByte(); |
| 342 | |
| 343 | myColorHBlank = in.getByte(); |
| 344 | |
| 345 | myTimestamp = in.getLong(); |
| 346 | |
| 347 | in.getByteArray(myShadowRegisters.data(), myShadowRegisters.size()); |
| 348 | |
| 349 | myCyclesAtFrameStart = in.getLong(); |
| 350 | |
| 351 | myFrameBufferScanlines = in.getInt(); |
| 352 | myFrontBufferScanlines = in.getInt(); |
| 353 | |
| 354 | myPFBitsDelay = in.getByte(); |
| 355 | myPFColorDelay = in.getByte(); |
| 356 | myPlSwapDelay = in.getByte(); |
| 357 | |
| 358 | // Re-apply dev settings |
| 359 | applyDeveloperSettings(); |
| 360 | } |
| 361 | catch(...) |
| 362 | { |
| 363 | cerr << "ERROR: TIA::load" << endl; |
| 364 | return false; |
| 365 | } |
| 366 | |
| 367 | return true; |
| 368 | } |
| 369 | |
| 370 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 371 | void TIA::bindToControllers() |
| 372 | { |
| 373 | myConsole.leftController().setOnAnalogPinUpdateCallback( |
| 374 | [this] (Controller::AnalogPin pin) { |
| 375 | updateEmulation(); |
| 376 | |
| 377 | switch (pin) { |
| 378 | case Controller::AnalogPin::Five: |
| 379 | updatePaddle(1); |
| 380 | break; |
| 381 | |
| 382 | case Controller::AnalogPin::Nine: |
| 383 | updatePaddle(0); |
| 384 | break; |
| 385 | } |
| 386 | } |
| 387 | ); |
| 388 | |
| 389 | myConsole.rightController().setOnAnalogPinUpdateCallback( |
| 390 | [this] (Controller::AnalogPin pin) { |
| 391 | updateEmulation(); |
| 392 | |
| 393 | switch (pin) { |
| 394 | case Controller::AnalogPin::Five: |
| 395 | updatePaddle(3); |
| 396 | break; |
| 397 | |
| 398 | case Controller::AnalogPin::Nine: |
| 399 | updatePaddle(2); |
| 400 | break; |
| 401 | } |
| 402 | } |
| 403 | ); |
| 404 | |
| 405 | for (uInt8 i = 0; i < 4; ++i) |
| 406 | updatePaddle(i); |
| 407 | } |
| 408 | |
| 409 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 410 | uInt8 TIA::peek(uInt16 address) |
| 411 | { |
| 412 | updateEmulation(); |
| 413 | |
| 414 | // If pins are undriven, we start with the last databus value |
| 415 | // Otherwise, there is some randomness injected into the mix |
| 416 | // In either case, we start out with D7 and D6 disabled (the only |
| 417 | // valid bits in a TIA read), and selectively enable them |
| 418 | uInt8 lastDataBusValue = |
| 419 | !myTIAPinsDriven ? mySystem->getDataBusState() : mySystem->getDataBusState(0xFF); |
| 420 | |
| 421 | uInt8 result; |
| 422 | |
| 423 | switch (address & 0x0F) { |
| 424 | case CXM0P: |
| 425 | result = collCXM0P(); |
| 426 | break; |
| 427 | |
| 428 | case CXM1P: |
| 429 | result = collCXM1P(); |
| 430 | break; |
| 431 | |
| 432 | case CXP0FB: |
| 433 | result = collCXP0FB(); |
| 434 | break; |
| 435 | |
| 436 | case CXP1FB: |
| 437 | result = collCXP1FB(); |
| 438 | break; |
| 439 | |
| 440 | case CXM0FB: |
| 441 | result = collCXM0FB(); |
| 442 | break; |
| 443 | |
| 444 | case CXM1FB: |
| 445 | result = collCXM1FB(); |
| 446 | break; |
| 447 | |
| 448 | case CXPPMM: |
| 449 | result = collCXPPMM(); |
| 450 | break; |
| 451 | |
| 452 | case CXBLPF: |
| 453 | result = collCXBLPF(); |
| 454 | break; |
| 455 | |
| 456 | case INPT0: |
| 457 | updatePaddle(0); |
| 458 | result = myPaddleReaders[0].inpt(myTimestamp) | (lastDataBusValue & 0x40); |
| 459 | break; |
| 460 | |
| 461 | case INPT1: |
| 462 | updatePaddle(1); |
| 463 | result = myPaddleReaders[1].inpt(myTimestamp) | (lastDataBusValue & 0x40); |
| 464 | break; |
| 465 | |
| 466 | case INPT2: |
| 467 | updatePaddle(2); |
| 468 | result = myPaddleReaders[2].inpt(myTimestamp) | (lastDataBusValue & 0x40); |
| 469 | break; |
| 470 | |
| 471 | case INPT3: |
| 472 | updatePaddle(3); |
| 473 | result = myPaddleReaders[3].inpt(myTimestamp) | (lastDataBusValue & 0x40); |
| 474 | break; |
| 475 | |
| 476 | case INPT4: |
| 477 | result = |
| 478 | myInput0.inpt(!myConsole.leftController().read(Controller::DigitalPin::Six)) | |
| 479 | (lastDataBusValue & 0x40); |
| 480 | break; |
| 481 | |
| 482 | case INPT5: |
| 483 | result = |
| 484 | myInput1.inpt(!myConsole.rightController().read(Controller::DigitalPin::Six)) | |
| 485 | (lastDataBusValue & 0x40); |
| 486 | break; |
| 487 | |
| 488 | default: |
| 489 | result = 0; |
| 490 | } |
| 491 | |
| 492 | return (result & 0xC0) | (lastDataBusValue & 0x3F); |
| 493 | } |
| 494 | |
| 495 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 496 | bool TIA::poke(uInt16 address, uInt8 value) |
| 497 | { |
| 498 | updateEmulation(); |
| 499 | |
| 500 | address &= 0x3F; |
| 501 | |
| 502 | switch (address) |
| 503 | { |
| 504 | case WSYNC: |
| 505 | mySystem->m6502().requestHalt(); |
| 506 | break; |
| 507 | |
| 508 | case RSYNC: |
| 509 | flushLineCache(); |
| 510 | applyRsync(); |
| 511 | myShadowRegisters[address] = value; |
| 512 | break; |
| 513 | |
| 514 | case VSYNC: |
| 515 | myFrameManager->setVsync(value & 0x02); |
| 516 | myShadowRegisters[address] = value; |
| 517 | break; |
| 518 | |
| 519 | case VBLANK: |
| 520 | myInput0.vblank(value); |
| 521 | myInput1.vblank(value); |
| 522 | |
| 523 | for (PaddleReader& paddleReader : myPaddleReaders) |
| 524 | paddleReader.vblank(value, myTimestamp); |
| 525 | |
| 526 | myDelayQueue.push(VBLANK, value, Delay::vblank); |
| 527 | |
| 528 | break; |
| 529 | |
| 530 | case AUDV0: |
| 531 | myAudio.channel0().audv(value); |
| 532 | myShadowRegisters[address] = value; |
| 533 | break; |
| 534 | |
| 535 | case AUDV1: |
| 536 | myAudio.channel1().audv(value); |
| 537 | myShadowRegisters[address] = value; |
| 538 | break; |
| 539 | |
| 540 | case AUDF0: |
| 541 | myAudio.channel0().audf(value); |
| 542 | myShadowRegisters[address] = value; |
| 543 | break; |
| 544 | |
| 545 | case AUDF1: |
| 546 | myAudio.channel1().audf(value); |
| 547 | myShadowRegisters[address] = value; |
| 548 | break; |
| 549 | |
| 550 | case AUDC0: |
| 551 | myAudio.channel0().audc(value); |
| 552 | myShadowRegisters[address] = value; |
| 553 | break; |
| 554 | |
| 555 | case AUDC1: |
| 556 | myAudio.channel1().audc(value); |
| 557 | myShadowRegisters[address] = value; |
| 558 | break; |
| 559 | |
| 560 | case HMOVE: |
| 561 | myDelayQueue.push(HMOVE, value, Delay::hmove); |
| 562 | break; |
| 563 | |
| 564 | case COLUBK: |
| 565 | myBackground.setColor(value & 0xFE); |
| 566 | myShadowRegisters[address] = value; |
| 567 | break; |
| 568 | |
| 569 | case COLUP0: |
| 570 | value &= 0xFE; |
| 571 | myPlayfield.setColorP0(value); |
| 572 | myMissile0.setColor(value); |
| 573 | myPlayer0.setColor(value); |
| 574 | myShadowRegisters[address] = value; |
| 575 | break; |
| 576 | |
| 577 | case COLUP1: |
| 578 | value &= 0xFE; |
| 579 | myPlayfield.setColorP1(value); |
| 580 | myMissile1.setColor(value); |
| 581 | myPlayer1.setColor(value); |
| 582 | myShadowRegisters[address] = value; |
| 583 | break; |
| 584 | |
| 585 | case CTRLPF: |
| 586 | flushLineCache(); |
| 587 | myPriority = (value & 0x04) ? Priority::pfp : |
| 588 | (value & 0x02) ? Priority::score : Priority::normal; |
| 589 | myPlayfield.ctrlpf(value); |
| 590 | myBall.ctrlpf(value); |
| 591 | myShadowRegisters[address] = value; |
| 592 | break; |
| 593 | |
| 594 | case COLUPF: |
| 595 | flushLineCache(); |
| 596 | value &= 0xFE; |
| 597 | if (myPFColorDelay) |
| 598 | myDelayQueue.push(COLUPF, value, 1); |
| 599 | else |
| 600 | { |
| 601 | myPlayfield.setColor(value); |
| 602 | myBall.setColor(value); |
| 603 | myShadowRegisters[address] = value; |
| 604 | } |
| 605 | break; |
| 606 | |
| 607 | case PF0: |
| 608 | { |
| 609 | myDelayQueue.push(PF0, value, myPFBitsDelay); |
| 610 | #ifdef DEBUGGER_SUPPORT |
| 611 | uInt16 dataAddr = mySystem->m6502().lastDataAddressForPoke(); |
| 612 | if(dataAddr) |
| 613 | mySystem->setAccessFlags(dataAddr, CartDebug::PGFX); |
| 614 | #endif |
| 615 | break; |
| 616 | } |
| 617 | |
| 618 | case PF1: |
| 619 | { |
| 620 | myDelayQueue.push(PF1, value, myPFBitsDelay); |
| 621 | #ifdef DEBUGGER_SUPPORT |
| 622 | uInt16 dataAddr = mySystem->m6502().lastDataAddressForPoke(); |
| 623 | if(dataAddr) |
| 624 | mySystem->setAccessFlags(dataAddr, CartDebug::PGFX); |
| 625 | #endif |
| 626 | break; |
| 627 | } |
| 628 | |
| 629 | case PF2: |
| 630 | { |
| 631 | myDelayQueue.push(PF2, value, myPFBitsDelay); |
| 632 | #ifdef DEBUGGER_SUPPORT |
| 633 | uInt16 dataAddr = mySystem->m6502().lastDataAddressForPoke(); |
| 634 | if(dataAddr) |
| 635 | mySystem->setAccessFlags(dataAddr, CartDebug::PGFX); |
| 636 | #endif |
| 637 | break; |
| 638 | } |
| 639 | |
| 640 | case ENAM0: |
| 641 | myDelayQueue.push(ENAM0, value, Delay::enam); |
| 642 | break; |
| 643 | |
| 644 | case ENAM1: |
| 645 | myDelayQueue.push(ENAM1, value, Delay::enam); |
| 646 | break; |
| 647 | |
| 648 | case RESM0: |
| 649 | flushLineCache(); |
| 650 | myMissile0.resm(resxCounter(), myHstate == HState::blank); |
| 651 | myShadowRegisters[address] = value; |
| 652 | break; |
| 653 | |
| 654 | case RESM1: |
| 655 | flushLineCache(); |
| 656 | myMissile1.resm(resxCounter(), myHstate == HState::blank); |
| 657 | myShadowRegisters[address] = value; |
| 658 | break; |
| 659 | |
| 660 | case RESMP0: |
| 661 | myMissile0.resmp(value, myPlayer0); |
| 662 | myShadowRegisters[address] = value; |
| 663 | break; |
| 664 | |
| 665 | case RESMP1: |
| 666 | myMissile1.resmp(value, myPlayer1); |
| 667 | myShadowRegisters[address] = value; |
| 668 | break; |
| 669 | |
| 670 | case NUSIZ0: |
| 671 | flushLineCache(); |
| 672 | myMissile0.nusiz(value); |
| 673 | myPlayer0.nusiz(value, myHstate == HState::blank); |
| 674 | myShadowRegisters[address] = value; |
| 675 | break; |
| 676 | |
| 677 | case NUSIZ1: |
| 678 | flushLineCache(); |
| 679 | myMissile1.nusiz(value); |
| 680 | myPlayer1.nusiz(value, myHstate == HState::blank); |
| 681 | myShadowRegisters[address] = value; |
| 682 | break; |
| 683 | |
| 684 | case HMM0: |
| 685 | myDelayQueue.push(HMM0, value, Delay::hmm); |
| 686 | break; |
| 687 | |
| 688 | case HMM1: |
| 689 | myDelayQueue.push(HMM1, value, Delay::hmm); |
| 690 | break; |
| 691 | |
| 692 | case HMCLR: |
| 693 | myDelayQueue.push(HMCLR, value, Delay::hmclr); |
| 694 | break; |
| 695 | |
| 696 | case GRP0: |
| 697 | { |
| 698 | myDelayQueue.push(GRP0, value, Delay::grp); |
| 699 | myDelayQueue.push(DummyRegisters::shuffleP1, 0, myPlSwapDelay); |
| 700 | #ifdef DEBUGGER_SUPPORT |
| 701 | uInt16 dataAddr = mySystem->m6502().lastDataAddressForPoke(); |
| 702 | if(dataAddr) |
| 703 | mySystem->setAccessFlags(dataAddr, CartDebug::GFX); |
| 704 | #endif |
| 705 | break; |
| 706 | } |
| 707 | |
| 708 | case GRP1: |
| 709 | { |
| 710 | myDelayQueue.push(GRP1, value, Delay::grp); |
| 711 | myDelayQueue.push(DummyRegisters::shuffleP0, 0, myPlSwapDelay); |
| 712 | myDelayQueue.push(DummyRegisters::shuffleBL, 0, Delay::shuffleBall); |
| 713 | #ifdef DEBUGGER_SUPPORT |
| 714 | uInt16 dataAddr = mySystem->m6502().lastDataAddressForPoke(); |
| 715 | if(dataAddr) |
| 716 | mySystem->setAccessFlags(dataAddr, CartDebug::GFX); |
| 717 | #endif |
| 718 | break; |
| 719 | } |
| 720 | |
| 721 | case RESP0: |
| 722 | flushLineCache(); |
| 723 | myPlayer0.resp(resxCounter()); |
| 724 | myShadowRegisters[address] = value; |
| 725 | break; |
| 726 | |
| 727 | case RESP1: |
| 728 | flushLineCache(); |
| 729 | myPlayer1.resp(resxCounter()); |
| 730 | myShadowRegisters[address] = value; |
| 731 | break; |
| 732 | |
| 733 | case REFP0: |
| 734 | myDelayQueue.push(REFP0, value, Delay::refp); |
| 735 | break; |
| 736 | |
| 737 | case REFP1: |
| 738 | myDelayQueue.push(REFP1, value, Delay::refp); |
| 739 | break; |
| 740 | |
| 741 | case VDELP0: |
| 742 | myPlayer0.vdelp(value); |
| 743 | myShadowRegisters[address] = value; |
| 744 | break; |
| 745 | |
| 746 | case VDELP1: |
| 747 | myPlayer1.vdelp(value); |
| 748 | myShadowRegisters[address] = value; |
| 749 | break; |
| 750 | |
| 751 | case HMP0: |
| 752 | myDelayQueue.push(HMP0, value, Delay::hmp); |
| 753 | break; |
| 754 | |
| 755 | case HMP1: |
| 756 | myDelayQueue.push(HMP1, value, Delay::hmp); |
| 757 | break; |
| 758 | |
| 759 | case ENABL: |
| 760 | myDelayQueue.push(ENABL, value, Delay::enabl); |
| 761 | break; |
| 762 | |
| 763 | case RESBL: |
| 764 | flushLineCache(); |
| 765 | myBall.resbl(resxCounter()); |
| 766 | myShadowRegisters[address] = value; |
| 767 | break; |
| 768 | |
| 769 | case VDELBL: |
| 770 | myBall.vdelbl(value); |
| 771 | myShadowRegisters[address] = value; |
| 772 | break; |
| 773 | |
| 774 | case HMBL: |
| 775 | myDelayQueue.push(HMBL, value, Delay::hmbl); |
| 776 | break; |
| 777 | |
| 778 | case CXCLR: |
| 779 | flushLineCache(); |
| 780 | myCollisionMask = 0; |
| 781 | myShadowRegisters[address] = value; |
| 782 | break; |
| 783 | } |
| 784 | |
| 785 | return true; |
| 786 | } |
| 787 | |
| 788 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 789 | bool TIA::saveDisplay(Serializer& out) const |
| 790 | { |
| 791 | try |
| 792 | { |
| 793 | out.putByteArray(myFramebuffer.data(), myFramebuffer.size()); |
| 794 | out.putByteArray(myBackBuffer.data(), myBackBuffer.size()); |
| 795 | out.putByteArray(myFrontBuffer.data(), myFrontBuffer.size()); |
| 796 | out.putInt(myFramesSinceLastRender); |
| 797 | } |
| 798 | catch(...) |
| 799 | { |
| 800 | cerr << "ERROR: TIA::saveDisplay" << endl; |
| 801 | return false; |
| 802 | } |
| 803 | |
| 804 | return true; |
| 805 | } |
| 806 | |
| 807 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 808 | bool TIA::loadDisplay(Serializer& in) |
| 809 | { |
| 810 | try |
| 811 | { |
| 812 | // Reset frame buffer pointer and data |
| 813 | in.getByteArray(myFramebuffer.data(), myFramebuffer.size()); |
| 814 | in.getByteArray(myBackBuffer.data(), myBackBuffer.size()); |
| 815 | in.getByteArray(myFrontBuffer.data(), myFrontBuffer.size()); |
| 816 | myFramesSinceLastRender = in.getInt(); |
| 817 | } |
| 818 | catch(...) |
| 819 | { |
| 820 | cerr << "ERROR: TIA::loadDisplay" << endl; |
| 821 | return false; |
| 822 | } |
| 823 | |
| 824 | return true; |
| 825 | } |
| 826 | |
| 827 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 828 | void TIA::applyDeveloperSettings() |
| 829 | { |
| 830 | bool devSettings = mySettings.getBool("dev.settings" ); |
| 831 | if(devSettings) |
| 832 | { |
| 833 | bool custom = BSPF::equalsIgnoreCase("custom" , mySettings.getString("dev.tia.type" )); |
| 834 | |
| 835 | setPlInvertedPhaseClock(custom |
| 836 | ? mySettings.getBool("dev.tia.plinvphase" ) |
| 837 | : BSPF::equalsIgnoreCase("koolaidman" , mySettings.getString("dev.tia.type" ))); |
| 838 | setMsInvertedPhaseClock(custom |
| 839 | ? mySettings.getBool("dev.tia.msinvphase" ) |
| 840 | : BSPF::equalsIgnoreCase("cosmicark" , mySettings.getString("dev.tia.type" ))); |
| 841 | setBlInvertedPhaseClock(custom ? mySettings.getBool("dev.tia.blinvphase" ) : false); |
| 842 | setPFBitsDelay(custom |
| 843 | ? mySettings.getBool("dev.tia.delaypfbits" ) |
| 844 | : BSPF::equalsIgnoreCase("pesco" , mySettings.getString("dev.tia.type" ))); |
| 845 | setPFColorDelay(custom |
| 846 | ? mySettings.getBool("dev.tia.delaypfcolor" ) |
| 847 | : BSPF::equalsIgnoreCase("quickstep" , mySettings.getString("dev.tia.type" ))); |
| 848 | setPlSwapDelay(custom |
| 849 | ? mySettings.getBool("dev.tia.delayplswap" ) |
| 850 | : BSPF::equalsIgnoreCase("heman" , mySettings.getString("dev.tia.type" ))); |
| 851 | setBlSwapDelay(custom ? mySettings.getBool("dev.tia.delayblswap" ) : false); |
| 852 | } |
| 853 | else |
| 854 | { |
| 855 | setPlInvertedPhaseClock(false); |
| 856 | setMsInvertedPhaseClock(false); |
| 857 | setBlInvertedPhaseClock(false); |
| 858 | setPFBitsDelay(false); |
| 859 | setPFColorDelay(false); |
| 860 | setPlSwapDelay(false); |
| 861 | setBlSwapDelay(false); |
| 862 | } |
| 863 | |
| 864 | myTIAPinsDriven = devSettings ? mySettings.getBool("dev.tiadriven" ) : false; |
| 865 | |
| 866 | myEnableJitter = mySettings.getBool(devSettings ? "dev.tv.jitter" : "plr.tv.jitter" ); |
| 867 | myJitterFactor = mySettings.getInt(devSettings ? "dev.tv.jitter_recovery" : "plr.tv.jitter_recovery" ); |
| 868 | |
| 869 | if(myFrameManager) |
| 870 | enableColorLoss(mySettings.getBool(devSettings ? "dev.colorloss" : "plr.colorloss" )); |
| 871 | } |
| 872 | |
| 873 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 874 | void TIA::update(DispatchResult& result, uInt64 maxCycles) |
| 875 | { |
| 876 | mySystem->m6502().execute(maxCycles, result); |
| 877 | |
| 878 | updateEmulation(); |
| 879 | } |
| 880 | |
| 881 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 882 | void TIA::renderToFrameBuffer() |
| 883 | { |
| 884 | if (myFramesSinceLastRender == 0) return; |
| 885 | |
| 886 | myFramesSinceLastRender = 0; |
| 887 | |
| 888 | myFramebuffer = myFrontBuffer; |
| 889 | |
| 890 | myFrameBufferScanlines = myFrontBufferScanlines; |
| 891 | } |
| 892 | |
| 893 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 894 | void TIA::update(uInt64 maxCycles) |
| 895 | { |
| 896 | DispatchResult dispatchResult; |
| 897 | |
| 898 | update(dispatchResult, maxCycles); |
| 899 | } |
| 900 | |
| 901 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 902 | bool TIA::enableColorLoss(bool enabled) |
| 903 | { |
| 904 | bool allowColorLoss = myTimingProvider() == ConsoleTiming::pal; |
| 905 | |
| 906 | if(allowColorLoss && enabled) |
| 907 | { |
| 908 | myColorLossEnabled = true; |
| 909 | myColorLossActive = myFrameManager->scanlinesLastFrame() & 0x1; |
| 910 | } |
| 911 | else |
| 912 | { |
| 913 | myColorLossEnabled = myColorLossActive = false; |
| 914 | |
| 915 | myMissile0.applyColorLoss(); |
| 916 | myMissile1.applyColorLoss(); |
| 917 | myPlayer0.applyColorLoss(); |
| 918 | myPlayer1.applyColorLoss(); |
| 919 | myBall.applyColorLoss(); |
| 920 | myPlayfield.applyColorLoss(); |
| 921 | myBackground.applyColorLoss(); |
| 922 | } |
| 923 | |
| 924 | return allowColorLoss; |
| 925 | } |
| 926 | |
| 927 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 928 | bool TIA::electronBeamPos(uInt32& x, uInt32& y) const |
| 929 | { |
| 930 | uInt8 clocks = clocksThisLine(); |
| 931 | |
| 932 | x = (clocks < TIAConstants::H_BLANK_CLOCKS) ? 0 : clocks - TIAConstants::H_BLANK_CLOCKS; |
| 933 | y = myFrameManager->getY(); |
| 934 | |
| 935 | return isRendering(); |
| 936 | } |
| 937 | |
| 938 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 939 | bool TIA::toggleBit(TIABit b, uInt8 mode) |
| 940 | { |
| 941 | uInt8 mask; |
| 942 | |
| 943 | switch (mode) { |
| 944 | case 0: |
| 945 | mask = 0; |
| 946 | break; |
| 947 | |
| 948 | case 1: |
| 949 | mask = b; |
| 950 | break; |
| 951 | |
| 952 | default: |
| 953 | mask = (~mySpriteEnabledBits & b); |
| 954 | break; |
| 955 | } |
| 956 | |
| 957 | mySpriteEnabledBits = (mySpriteEnabledBits & ~b) | mask; |
| 958 | |
| 959 | myMissile0.toggleEnabled(mySpriteEnabledBits & TIABit::M0Bit); |
| 960 | myMissile1.toggleEnabled(mySpriteEnabledBits & TIABit::M1Bit); |
| 961 | myPlayer0.toggleEnabled(mySpriteEnabledBits & TIABit::P0Bit); |
| 962 | myPlayer1.toggleEnabled(mySpriteEnabledBits & TIABit::P1Bit); |
| 963 | myBall.toggleEnabled(mySpriteEnabledBits & TIABit::BLBit); |
| 964 | myPlayfield.toggleEnabled(mySpriteEnabledBits & TIABit::PFBit); |
| 965 | |
| 966 | return mask; |
| 967 | } |
| 968 | |
| 969 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 970 | bool TIA::toggleBits() |
| 971 | { |
| 972 | toggleBit(TIABit(0xFF), mySpriteEnabledBits > 0 ? 0 : 1); |
| 973 | |
| 974 | return mySpriteEnabledBits; |
| 975 | } |
| 976 | |
| 977 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 978 | bool TIA::toggleCollision(TIABit b, uInt8 mode) |
| 979 | { |
| 980 | uInt8 mask; |
| 981 | |
| 982 | switch (mode) { |
| 983 | case 0: |
| 984 | mask = 0; |
| 985 | break; |
| 986 | |
| 987 | case 1: |
| 988 | mask = b; |
| 989 | break; |
| 990 | |
| 991 | default: |
| 992 | mask = (~myCollisionsEnabledBits & b); |
| 993 | break; |
| 994 | } |
| 995 | |
| 996 | myCollisionsEnabledBits = (myCollisionsEnabledBits & ~b) | mask; |
| 997 | |
| 998 | myMissile0.toggleCollisions(myCollisionsEnabledBits & TIABit::M0Bit); |
| 999 | myMissile1.toggleCollisions(myCollisionsEnabledBits & TIABit::M1Bit); |
| 1000 | myPlayer0.toggleCollisions(myCollisionsEnabledBits & TIABit::P0Bit); |
| 1001 | myPlayer1.toggleCollisions(myCollisionsEnabledBits & TIABit::P1Bit); |
| 1002 | myBall.toggleCollisions(myCollisionsEnabledBits & TIABit::BLBit); |
| 1003 | myPlayfield.toggleCollisions(myCollisionsEnabledBits & TIABit::PFBit); |
| 1004 | |
| 1005 | return mask; |
| 1006 | } |
| 1007 | |
| 1008 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1009 | bool TIA::toggleCollisions() |
| 1010 | { |
| 1011 | toggleCollision(TIABit(0xFF), myCollisionsEnabledBits > 0 ? 0 : 1); |
| 1012 | |
| 1013 | return myCollisionsEnabledBits; |
| 1014 | } |
| 1015 | |
| 1016 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1017 | bool TIA::enableFixedColors(bool enable) |
| 1018 | { |
| 1019 | int timing = myTimingProvider() == ConsoleTiming::ntsc ? 0 |
| 1020 | : myTimingProvider() == ConsoleTiming::pal ? 1 : 2; |
| 1021 | |
| 1022 | myMissile0.setDebugColor(myFixedColorPalette[timing][FixedObject::M0]); |
| 1023 | myMissile1.setDebugColor(myFixedColorPalette[timing][FixedObject::M1]); |
| 1024 | myPlayer0.setDebugColor(myFixedColorPalette[timing][FixedObject::P0]); |
| 1025 | myPlayer1.setDebugColor(myFixedColorPalette[timing][FixedObject::P1]); |
| 1026 | myBall.setDebugColor(myFixedColorPalette[timing][FixedObject::BL]); |
| 1027 | myPlayfield.setDebugColor(myFixedColorPalette[timing][FixedObject::PF]); |
| 1028 | myBackground.setDebugColor(myFixedColorPalette[timing][FixedObject::BK]); |
| 1029 | |
| 1030 | myMissile0.enableDebugColors(enable); |
| 1031 | myMissile1.enableDebugColors(enable); |
| 1032 | myPlayer0.enableDebugColors(enable); |
| 1033 | myPlayer1.enableDebugColors(enable); |
| 1034 | myBall.enableDebugColors(enable); |
| 1035 | myPlayfield.enableDebugColors(enable); |
| 1036 | myBackground.enableDebugColors(enable); |
| 1037 | myColorHBlank = enable ? FixedColor::HBLANK_WHITE : 0x00; |
| 1038 | |
| 1039 | return enable; |
| 1040 | } |
| 1041 | |
| 1042 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1043 | bool TIA::setFixedColorPalette(const string& colors) |
| 1044 | { |
| 1045 | string s = colors; |
| 1046 | sort(s.begin(), s.end()); |
| 1047 | if(s != "bgopry" ) |
| 1048 | return false; |
| 1049 | |
| 1050 | for(int i = 0; i < 6; ++i) |
| 1051 | { |
| 1052 | switch(colors[i]) |
| 1053 | { |
| 1054 | case 'r': |
| 1055 | myFixedColorPalette[0][i] = FixedColor::NTSC_RED; |
| 1056 | myFixedColorPalette[1][i] = FixedColor::PAL_RED; |
| 1057 | myFixedColorPalette[2][i] = FixedColor::SECAM_RED; |
| 1058 | myFixedColorNames[i] = "Red " ; |
| 1059 | break; |
| 1060 | case 'o': |
| 1061 | myFixedColorPalette[0][i] = FixedColor::NTSC_ORANGE; |
| 1062 | myFixedColorPalette[1][i] = FixedColor::PAL_ORANGE; |
| 1063 | myFixedColorPalette[2][i] = FixedColor::SECAM_ORANGE; |
| 1064 | myFixedColorNames[i] = "Orange" ; |
| 1065 | break; |
| 1066 | case 'y': |
| 1067 | myFixedColorPalette[0][i] = FixedColor::NTSC_YELLOW; |
| 1068 | myFixedColorPalette[1][i] = FixedColor::PAL_YELLOW; |
| 1069 | myFixedColorPalette[2][i] = FixedColor::SECAM_YELLOW; |
| 1070 | myFixedColorNames[i] = "Yellow" ; |
| 1071 | break; |
| 1072 | case 'g': |
| 1073 | myFixedColorPalette[0][i] = FixedColor::NTSC_GREEN; |
| 1074 | myFixedColorPalette[1][i] = FixedColor::PAL_GREEN; |
| 1075 | myFixedColorPalette[2][i] = FixedColor::SECAM_GREEN; |
| 1076 | myFixedColorNames[i] = "Green " ; |
| 1077 | break; |
| 1078 | case 'b': |
| 1079 | myFixedColorPalette[0][i] = FixedColor::NTSC_BLUE; |
| 1080 | myFixedColorPalette[1][i] = FixedColor::PAL_BLUE; |
| 1081 | myFixedColorPalette[2][i] = FixedColor::SECAM_BLUE; |
| 1082 | myFixedColorNames[i] = "Blue " ; |
| 1083 | break; |
| 1084 | case 'p': |
| 1085 | myFixedColorPalette[0][i] = FixedColor::NTSC_PURPLE; |
| 1086 | myFixedColorPalette[1][i] = FixedColor::PAL_PURPLE; |
| 1087 | myFixedColorPalette[2][i] = FixedColor::SECAM_PURPLE; |
| 1088 | myFixedColorNames[i] = "Purple" ; |
| 1089 | break; |
| 1090 | } |
| 1091 | } |
| 1092 | myFixedColorPalette[0][TIA::BK] = FixedColor::NTSC_GREY; |
| 1093 | myFixedColorPalette[1][TIA::BK] = FixedColor::PAL_GREY; |
| 1094 | myFixedColorPalette[2][TIA::BK] = FixedColor::SECAM_GREY; |
| 1095 | |
| 1096 | // If already in fixed debug colours mode, update the current palette |
| 1097 | if(usingFixedColors()) |
| 1098 | enableFixedColors(true); |
| 1099 | |
| 1100 | return true; |
| 1101 | } |
| 1102 | |
| 1103 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1104 | bool TIA::driveUnusedPinsRandom(uInt8 mode) |
| 1105 | { |
| 1106 | // If mode is 0 or 1, use it as a boolean (off or on) |
| 1107 | // Otherwise, return the state |
| 1108 | if (mode == 0 || mode == 1) |
| 1109 | myTIAPinsDriven = bool(mode); |
| 1110 | |
| 1111 | return myTIAPinsDriven; |
| 1112 | } |
| 1113 | |
| 1114 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1115 | bool TIA::toggleJitter(uInt8 mode) |
| 1116 | { |
| 1117 | switch (mode) { |
| 1118 | case 0: |
| 1119 | myEnableJitter = false; |
| 1120 | break; |
| 1121 | |
| 1122 | case 1: |
| 1123 | myEnableJitter = true; |
| 1124 | break; |
| 1125 | |
| 1126 | case 2: |
| 1127 | myEnableJitter = !myEnableJitter; |
| 1128 | break; |
| 1129 | |
| 1130 | default: |
| 1131 | throw runtime_error("invalid argument for toggleJitter" ); |
| 1132 | } |
| 1133 | |
| 1134 | if (myFrameManager) myFrameManager->enableJitter(myEnableJitter); |
| 1135 | |
| 1136 | return myEnableJitter; |
| 1137 | } |
| 1138 | |
| 1139 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1140 | void TIA::setJitterRecoveryFactor(Int32 factor) |
| 1141 | { |
| 1142 | myJitterFactor = factor; |
| 1143 | |
| 1144 | if (myFrameManager) myFrameManager->setJitterFactor(myJitterFactor); |
| 1145 | } |
| 1146 | |
| 1147 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1148 | shared_ptr<DelayQueueIterator> TIA::delayQueueIterator() const |
| 1149 | { |
| 1150 | return shared_ptr<DelayQueueIterator>( |
| 1151 | new DelayQueueIteratorImpl<delayQueueLength, delayQueueSize>(myDelayQueue) |
| 1152 | ); |
| 1153 | } |
| 1154 | |
| 1155 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1156 | TIA& TIA::updateScanline() |
| 1157 | { |
| 1158 | // Update frame by one scanline at a time |
| 1159 | uInt32 line = scanlines(); |
| 1160 | while (line == scanlines() && mySystem->m6502().execute(1)); |
| 1161 | |
| 1162 | return *this; |
| 1163 | } |
| 1164 | |
| 1165 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1166 | TIA& TIA::updateScanlineByStep() |
| 1167 | { |
| 1168 | // Update frame by one CPU instruction/color clock |
| 1169 | mySystem->m6502().execute(1); |
| 1170 | |
| 1171 | return *this; |
| 1172 | } |
| 1173 | |
| 1174 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1175 | uInt8 TIA::registerValue(uInt8 reg) const |
| 1176 | { |
| 1177 | return reg < 64 ? myShadowRegisters[reg] : 0; |
| 1178 | } |
| 1179 | |
| 1180 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1181 | void TIA::updateEmulation() |
| 1182 | { |
| 1183 | const uInt64 systemCycles = mySystem->cycles(); |
| 1184 | |
| 1185 | if (mySubClock > TIAConstants::CYCLE_CLOCKS - 1) |
| 1186 | throw runtime_error("subclock exceeds range" ); |
| 1187 | |
| 1188 | const uInt32 cyclesToRun = TIAConstants::CYCLE_CLOCKS * uInt32(systemCycles - myLastCycle) + mySubClock; |
| 1189 | |
| 1190 | mySubClock = 0; |
| 1191 | myLastCycle = systemCycles; |
| 1192 | |
| 1193 | cycle(cyclesToRun); |
| 1194 | } |
| 1195 | |
| 1196 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1197 | void TIA::onFrameStart() |
| 1198 | { |
| 1199 | myXAtRenderingStart = 0; |
| 1200 | |
| 1201 | // Check for colour-loss emulation |
| 1202 | if (myColorLossEnabled) |
| 1203 | { |
| 1204 | // Only activate it when necessary, since changing colours in |
| 1205 | // the graphical object forces the TIA cached line to be flushed |
| 1206 | if (myFrameManager->scanlineParityChanged()) |
| 1207 | { |
| 1208 | myColorLossActive = myFrameManager->scanlinesLastFrame() & 0x1; |
| 1209 | |
| 1210 | myMissile0.applyColorLoss(); |
| 1211 | myMissile1.applyColorLoss(); |
| 1212 | myPlayer0.applyColorLoss(); |
| 1213 | myPlayer1.applyColorLoss(); |
| 1214 | myBall.applyColorLoss(); |
| 1215 | myPlayfield.applyColorLoss(); |
| 1216 | myBackground.applyColorLoss(); |
| 1217 | } |
| 1218 | } |
| 1219 | } |
| 1220 | |
| 1221 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1222 | void TIA::onFrameComplete() |
| 1223 | { |
| 1224 | mySystem->m6502().stop(); |
| 1225 | myCyclesAtFrameStart = mySystem->cycles(); |
| 1226 | |
| 1227 | if (myXAtRenderingStart > 0) |
| 1228 | std::fill_n(myBackBuffer.begin(), myXAtRenderingStart, 0); |
| 1229 | |
| 1230 | // Blank out any extra lines not drawn this frame |
| 1231 | const Int32 missingScanlines = myFrameManager->missingScanlines(); |
| 1232 | if (missingScanlines > 0) |
| 1233 | std::fill_n(myBackBuffer.begin() + TIAConstants::H_PIXEL * myFrameManager->getY(), missingScanlines * TIAConstants::H_PIXEL, 0); |
| 1234 | |
| 1235 | myFrontBuffer = myBackBuffer; |
| 1236 | |
| 1237 | myFrontBufferScanlines = scanlinesLastFrame(); |
| 1238 | |
| 1239 | ++myFramesSinceLastRender; |
| 1240 | } |
| 1241 | |
| 1242 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1243 | void TIA::onHalt() |
| 1244 | { |
| 1245 | mySubClock += (TIAConstants::H_CLOCKS - myHctr) % TIAConstants::H_CLOCKS; |
| 1246 | mySystem->incrementCycles(mySubClock / TIAConstants::CYCLE_CLOCKS); |
| 1247 | mySubClock %= TIAConstants::CYCLE_CLOCKS; |
| 1248 | } |
| 1249 | |
| 1250 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1251 | void TIA::cycle(uInt32 colorClocks) |
| 1252 | { |
| 1253 | for (uInt32 i = 0; i < colorClocks; ++i) |
| 1254 | { |
| 1255 | myDelayQueue.execute( |
| 1256 | [this] (uInt8 address, uInt8 value) {delayedWrite(address, value);} |
| 1257 | ); |
| 1258 | |
| 1259 | myCollisionUpdateRequired = myCollisionUpdateScheduled; |
| 1260 | myCollisionUpdateScheduled = false; |
| 1261 | |
| 1262 | if (myLinesSinceChange < 2) { |
| 1263 | tickMovement(); |
| 1264 | |
| 1265 | if (myHstate == HState::blank) |
| 1266 | tickHblank(); |
| 1267 | else |
| 1268 | tickHframe(); |
| 1269 | |
| 1270 | if (myCollisionUpdateRequired && !myFrameManager->vblank()) updateCollision(); |
| 1271 | } |
| 1272 | |
| 1273 | if (++myHctr >= TIAConstants::H_CLOCKS) |
| 1274 | nextLine(); |
| 1275 | |
| 1276 | #ifdef SOUND_SUPPORT |
| 1277 | myAudio.tick(); |
| 1278 | #endif |
| 1279 | |
| 1280 | ++myTimestamp; |
| 1281 | } |
| 1282 | } |
| 1283 | |
| 1284 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1285 | void TIA::tickMovement() |
| 1286 | { |
| 1287 | if (!myMovementInProgress) return; |
| 1288 | |
| 1289 | if ((myHctr & 0x03) == 0) { |
| 1290 | const bool hblank = myHstate == HState::blank; |
| 1291 | uInt8 movementCounter = myMovementClock > 15 ? 0 : myMovementClock; |
| 1292 | |
| 1293 | myMissile0.movementTick(movementCounter, myHctr, hblank); |
| 1294 | myMissile1.movementTick(movementCounter, myHctr, hblank); |
| 1295 | myPlayer0.movementTick(movementCounter, hblank); |
| 1296 | myPlayer1.movementTick(movementCounter, hblank); |
| 1297 | myBall.movementTick(movementCounter, hblank); |
| 1298 | |
| 1299 | myMovementInProgress = |
| 1300 | myMissile0.isMoving || |
| 1301 | myMissile1.isMoving || |
| 1302 | myPlayer0.isMoving || |
| 1303 | myPlayer1.isMoving || |
| 1304 | myBall.isMoving; |
| 1305 | |
| 1306 | myCollisionUpdateRequired = myCollisionUpdateRequired || myMovementInProgress; |
| 1307 | |
| 1308 | ++myMovementClock; |
| 1309 | } |
| 1310 | } |
| 1311 | |
| 1312 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1313 | void TIA::tickHblank() |
| 1314 | { |
| 1315 | switch (myHctr) { |
| 1316 | case 0: |
| 1317 | myExtendedHblank = false; |
| 1318 | break; |
| 1319 | |
| 1320 | case TIAConstants::H_BLANK_CLOCKS - 1: |
| 1321 | if (!myExtendedHblank) myHstate = HState::frame; |
| 1322 | break; |
| 1323 | |
| 1324 | case TIAConstants::H_BLANK_CLOCKS + 7: |
| 1325 | if (myExtendedHblank) myHstate = HState::frame; |
| 1326 | break; |
| 1327 | } |
| 1328 | |
| 1329 | if (myExtendedHblank && myHctr > TIAConstants::H_BLANK_CLOCKS - 1) myPlayfield.tick(myHctr - TIAConstants::H_BLANK_CLOCKS - myHctrDelta); |
| 1330 | } |
| 1331 | |
| 1332 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1333 | void TIA::tickHframe() |
| 1334 | { |
| 1335 | const uInt32 y = myFrameManager->getY(); |
| 1336 | const uInt32 x = myHctr - TIAConstants::H_BLANK_CLOCKS - myHctrDelta; |
| 1337 | |
| 1338 | myCollisionUpdateRequired = true; |
| 1339 | |
| 1340 | myPlayfield.tick(x); |
| 1341 | myMissile0.tick(myHctr); |
| 1342 | myMissile1.tick(myHctr); |
| 1343 | myPlayer0.tick(); |
| 1344 | myPlayer1.tick(); |
| 1345 | myBall.tick(); |
| 1346 | |
| 1347 | if (myFrameManager->isRendering()) |
| 1348 | renderPixel(x, y); |
| 1349 | } |
| 1350 | |
| 1351 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1352 | void TIA::applyRsync() |
| 1353 | { |
| 1354 | const uInt32 x = myHctr > TIAConstants::H_BLANK_CLOCKS ? myHctr - TIAConstants::H_BLANK_CLOCKS : 0; |
| 1355 | |
| 1356 | myHctrDelta = TIAConstants::H_CLOCKS - 3 - myHctr; |
| 1357 | if (myFrameManager->isRendering()) |
| 1358 | std::fill_n(myBackBuffer.begin() + myFrameManager->getY() * TIAConstants::H_PIXEL + x, TIAConstants::H_PIXEL - x, 0); |
| 1359 | |
| 1360 | myHctr = TIAConstants::H_CLOCKS - 3; |
| 1361 | } |
| 1362 | |
| 1363 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1364 | void TIA::nextLine() |
| 1365 | { |
| 1366 | if (myLinesSinceChange >= 2) { |
| 1367 | cloneLastLine(); |
| 1368 | } |
| 1369 | |
| 1370 | myHctr = 0; |
| 1371 | |
| 1372 | if (!myMovementInProgress && myLinesSinceChange < 2) ++myLinesSinceChange; |
| 1373 | |
| 1374 | myHstate = HState::blank; |
| 1375 | myHctrDelta = 0; |
| 1376 | |
| 1377 | myFrameManager->nextLine(); |
| 1378 | myMissile0.nextLine(); |
| 1379 | myMissile1.nextLine(); |
| 1380 | myPlayer0.nextLine(); |
| 1381 | myPlayer1.nextLine(); |
| 1382 | myBall.nextLine(); |
| 1383 | myPlayfield.nextLine(); |
| 1384 | |
| 1385 | if (myFrameManager->isRendering() && myFrameManager->getY() == 0) flushLineCache(); |
| 1386 | |
| 1387 | mySystem->m6502().clearHaltRequest(); |
| 1388 | } |
| 1389 | |
| 1390 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1391 | void TIA::cloneLastLine() |
| 1392 | { |
| 1393 | const auto y = myFrameManager->getY(); |
| 1394 | |
| 1395 | if (!myFrameManager->isRendering() || y == 0) return; |
| 1396 | |
| 1397 | std::copy_n(myBackBuffer.begin() + (y-1) * TIAConstants::H_PIXEL, TIAConstants::H_PIXEL, |
| 1398 | myBackBuffer.begin() + y * TIAConstants::H_PIXEL); |
| 1399 | } |
| 1400 | |
| 1401 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1402 | void TIA::scheduleCollisionUpdate() |
| 1403 | { |
| 1404 | myCollisionUpdateScheduled = true; |
| 1405 | } |
| 1406 | |
| 1407 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1408 | void TIA::updateCollision() |
| 1409 | { |
| 1410 | myCollisionMask |= ( |
| 1411 | myPlayer0.collision & |
| 1412 | myPlayer1.collision & |
| 1413 | myMissile0.collision & |
| 1414 | myMissile1.collision & |
| 1415 | myBall.collision & |
| 1416 | myPlayfield.collision |
| 1417 | ); |
| 1418 | } |
| 1419 | |
| 1420 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1421 | void TIA::renderPixel(uInt32 x, uInt32 y) |
| 1422 | { |
| 1423 | if (x >= TIAConstants::H_PIXEL) return; |
| 1424 | |
| 1425 | uInt8 color = 0; |
| 1426 | |
| 1427 | if (!myFrameManager->vblank()) |
| 1428 | { |
| 1429 | switch (myPriority) |
| 1430 | { |
| 1431 | case Priority::pfp: // CTRLPF D2=1, D1=ignored |
| 1432 | // Playfield has priority so ScoreBit isn't used |
| 1433 | // Priority from highest to lowest: |
| 1434 | // BL/PF => P0/M0 => P1/M1 => BK |
| 1435 | if (myPlayfield.isOn()) color = myPlayfield.getColor(); |
| 1436 | else if (myBall.isOn()) color = myBall.getColor(); |
| 1437 | else if (myPlayer0.isOn()) color = myPlayer0.getColor(); |
| 1438 | else if (myMissile0.isOn()) color = myMissile0.getColor(); |
| 1439 | else if (myPlayer1.isOn()) color = myPlayer1.getColor(); |
| 1440 | else if (myMissile1.isOn()) color = myMissile1.getColor(); |
| 1441 | else color = myBackground.getColor(); |
| 1442 | break; |
| 1443 | |
| 1444 | case Priority::score: // CTRLPF D2=0, D1=1 |
| 1445 | // Formally we have (priority from highest to lowest) |
| 1446 | // PF/P0/M0 => P1/M1 => BL => BK |
| 1447 | // for the first half and |
| 1448 | // P0/M0 => PF/P1/M1 => BL => BK |
| 1449 | // for the second half. However, the first ordering is equivalent |
| 1450 | // to the second (PF has the same color as P0/M0), so we can just |
| 1451 | // write |
| 1452 | if (myPlayer0.isOn()) color = myPlayer0.getColor(); |
| 1453 | else if (myMissile0.isOn()) color = myMissile0.getColor(); |
| 1454 | else if (myPlayfield.isOn()) color = myPlayfield.getColor(); |
| 1455 | else if (myPlayer1.isOn()) color = myPlayer1.getColor(); |
| 1456 | else if (myMissile1.isOn()) color = myMissile1.getColor(); |
| 1457 | else if (myBall.isOn()) color = myBall.getColor(); |
| 1458 | else color = myBackground.getColor(); |
| 1459 | break; |
| 1460 | |
| 1461 | case Priority::normal: // CTRLPF D2=0, D1=0 |
| 1462 | // Priority from highest to lowest: |
| 1463 | // P0/M0 => P1/M1 => BL/PF => BK |
| 1464 | if (myPlayer0.isOn()) color = myPlayer0.getColor(); |
| 1465 | else if (myMissile0.isOn()) color = myMissile0.getColor(); |
| 1466 | else if (myPlayer1.isOn()) color = myPlayer1.getColor(); |
| 1467 | else if (myMissile1.isOn()) color = myMissile1.getColor(); |
| 1468 | else if (myPlayfield.isOn()) color = myPlayfield.getColor(); |
| 1469 | else if (myBall.isOn()) color = myBall.getColor(); |
| 1470 | else color = myBackground.getColor(); |
| 1471 | break; |
| 1472 | } |
| 1473 | } |
| 1474 | |
| 1475 | myBackBuffer[y * TIAConstants::H_PIXEL + x] = color; |
| 1476 | } |
| 1477 | |
| 1478 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1479 | void TIA::flushLineCache() |
| 1480 | { |
| 1481 | const bool wasCaching = myLinesSinceChange >= 2; |
| 1482 | |
| 1483 | myLinesSinceChange = 0; |
| 1484 | |
| 1485 | if (wasCaching) { |
| 1486 | const auto rewindCycles = myHctr; |
| 1487 | |
| 1488 | for (myHctr = 0; myHctr < rewindCycles; ++myHctr) { |
| 1489 | if (myHstate == HState::blank) |
| 1490 | tickHblank(); |
| 1491 | else |
| 1492 | tickHframe(); |
| 1493 | } |
| 1494 | } |
| 1495 | } |
| 1496 | |
| 1497 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1498 | void TIA::clearHmoveComb() |
| 1499 | { |
| 1500 | if (myFrameManager->isRendering() && myHstate == HState::blank) |
| 1501 | std::fill_n(myBackBuffer.begin() + myFrameManager->getY() * TIAConstants::H_PIXEL, 8, myColorHBlank); |
| 1502 | } |
| 1503 | |
| 1504 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1505 | void TIA::setPFBitsDelay(bool delayed) |
| 1506 | { |
| 1507 | myPFBitsDelay = delayed ? Delay::pf + 1 : Delay::pf; |
| 1508 | } |
| 1509 | |
| 1510 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1511 | void TIA::setPFColorDelay(bool delayed) |
| 1512 | { |
| 1513 | myPFColorDelay = delayed ? 1 : 0; |
| 1514 | } |
| 1515 | |
| 1516 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1517 | void TIA::setPlSwapDelay(bool delayed) |
| 1518 | { |
| 1519 | myPlSwapDelay = delayed ? Delay::shufflePlayer + 1 : Delay::shufflePlayer; |
| 1520 | } |
| 1521 | |
| 1522 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1523 | void TIA::setBlSwapDelay(bool delayed) |
| 1524 | { |
| 1525 | myBlSwapDelay = delayed ? Delay::shuffleBall + 1 : Delay::shuffleBall; |
| 1526 | } |
| 1527 | |
| 1528 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1529 | void TIA::setPlInvertedPhaseClock(bool enable) |
| 1530 | { |
| 1531 | myPlayer0.setInvertedPhaseClock(enable); |
| 1532 | myPlayer1.setInvertedPhaseClock(enable); |
| 1533 | } |
| 1534 | |
| 1535 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1536 | void TIA::setMsInvertedPhaseClock(bool enable) |
| 1537 | { |
| 1538 | myMissile0.setInvertedPhaseClock(enable); |
| 1539 | myMissile1.setInvertedPhaseClock(enable); |
| 1540 | } |
| 1541 | |
| 1542 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1543 | void TIA::setBlInvertedPhaseClock(bool enable) |
| 1544 | { |
| 1545 | myBall.setInvertedPhaseClock(enable); |
| 1546 | } |
| 1547 | |
| 1548 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1549 | void TIA::delayedWrite(uInt8 address, uInt8 value) |
| 1550 | { |
| 1551 | if (address < 64) |
| 1552 | myShadowRegisters[address] = value; |
| 1553 | |
| 1554 | switch (address) |
| 1555 | { |
| 1556 | case VBLANK: |
| 1557 | flushLineCache(); |
| 1558 | myFrameManager->setVblank(value & 0x02); |
| 1559 | break; |
| 1560 | |
| 1561 | case HMOVE: |
| 1562 | flushLineCache(); |
| 1563 | |
| 1564 | myMovementClock = 0; |
| 1565 | myMovementInProgress = true; |
| 1566 | |
| 1567 | if (!myExtendedHblank) { |
| 1568 | clearHmoveComb(); |
| 1569 | myExtendedHblank = true; |
| 1570 | } |
| 1571 | |
| 1572 | myMissile0.startMovement(); |
| 1573 | myMissile1.startMovement(); |
| 1574 | myPlayer0.startMovement(); |
| 1575 | myPlayer1.startMovement(); |
| 1576 | myBall.startMovement(); |
| 1577 | break; |
| 1578 | |
| 1579 | case PF0: |
| 1580 | myPlayfield.pf0(value); |
| 1581 | break; |
| 1582 | |
| 1583 | case PF1: |
| 1584 | myPlayfield.pf1(value); |
| 1585 | break; |
| 1586 | |
| 1587 | case PF2: |
| 1588 | myPlayfield.pf2(value); |
| 1589 | break; |
| 1590 | |
| 1591 | case COLUPF: |
| 1592 | myPlayfield.setColor(value); |
| 1593 | myBall.setColor(value); |
| 1594 | break; |
| 1595 | |
| 1596 | case HMM0: |
| 1597 | myMissile0.hmm(value); |
| 1598 | break; |
| 1599 | |
| 1600 | case HMM1: |
| 1601 | myMissile1.hmm(value); |
| 1602 | break; |
| 1603 | |
| 1604 | case HMCLR: |
| 1605 | // We must update the shadow registers for each HM object too |
| 1606 | myMissile0.hmm(0); myShadowRegisters[HMM0] = 0; |
| 1607 | myMissile1.hmm(0); myShadowRegisters[HMM1] = 0; |
| 1608 | myPlayer0.hmp(0); myShadowRegisters[HMP0] = 0; |
| 1609 | myPlayer1.hmp(0); myShadowRegisters[HMP1] = 0; |
| 1610 | myBall.hmbl(0); myShadowRegisters[HMBL] = 0; |
| 1611 | break; |
| 1612 | |
| 1613 | case GRP0: |
| 1614 | myPlayer0.grp(value); |
| 1615 | break; |
| 1616 | |
| 1617 | case GRP1: |
| 1618 | myPlayer1.grp(value); |
| 1619 | break; |
| 1620 | |
| 1621 | case DummyRegisters::shuffleP0: |
| 1622 | myPlayer0.shufflePatterns(); |
| 1623 | break; |
| 1624 | |
| 1625 | case DummyRegisters::shuffleP1: |
| 1626 | myPlayer1.shufflePatterns(); |
| 1627 | break; |
| 1628 | |
| 1629 | case DummyRegisters::shuffleBL: |
| 1630 | myBall.shuffleStatus(); |
| 1631 | break; |
| 1632 | |
| 1633 | case HMP0: |
| 1634 | myPlayer0.hmp(value); |
| 1635 | break; |
| 1636 | |
| 1637 | case HMP1: |
| 1638 | myPlayer1.hmp(value); |
| 1639 | break; |
| 1640 | |
| 1641 | case HMBL: |
| 1642 | myBall.hmbl(value); |
| 1643 | break; |
| 1644 | |
| 1645 | case REFP0: |
| 1646 | myPlayer0.refp(value); |
| 1647 | break; |
| 1648 | |
| 1649 | case REFP1: |
| 1650 | myPlayer1.refp(value); |
| 1651 | break; |
| 1652 | |
| 1653 | case ENABL: |
| 1654 | myBall.enabl(value); |
| 1655 | break; |
| 1656 | |
| 1657 | case ENAM0: |
| 1658 | myMissile0.enam(value); |
| 1659 | break; |
| 1660 | |
| 1661 | case ENAM1: |
| 1662 | myMissile1.enam(value); |
| 1663 | break; |
| 1664 | } |
| 1665 | } |
| 1666 | |
| 1667 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1668 | void TIA::updatePaddle(uInt8 idx) |
| 1669 | { |
| 1670 | Int32 resistance; |
| 1671 | switch (idx) { |
| 1672 | case 0: |
| 1673 | resistance = myConsole.leftController().read(Controller::AnalogPin::Nine); |
| 1674 | break; |
| 1675 | |
| 1676 | case 1: |
| 1677 | resistance = myConsole.leftController().read(Controller::AnalogPin::Five); |
| 1678 | break; |
| 1679 | |
| 1680 | case 2: |
| 1681 | resistance = myConsole.rightController().read(Controller::AnalogPin::Nine); |
| 1682 | break; |
| 1683 | |
| 1684 | case 3: |
| 1685 | resistance = myConsole.rightController().read(Controller::AnalogPin::Five); |
| 1686 | break; |
| 1687 | |
| 1688 | default: |
| 1689 | throw runtime_error("invalid paddle index" ); |
| 1690 | } |
| 1691 | |
| 1692 | myPaddleReaders[idx].update( |
| 1693 | (resistance == Controller::MAX_RESISTANCE) ? -1 : (double(resistance) / Paddles::MAX_RESISTANCE), |
| 1694 | myTimestamp, |
| 1695 | myTimingProvider() |
| 1696 | ); |
| 1697 | } |
| 1698 | |
| 1699 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1700 | uInt8 TIA::resxCounter() |
| 1701 | { |
| 1702 | return myHstate == HState::blank ? |
| 1703 | (myHctr >= resxLateHblankThreshold ? ResxCounter::lateHblank : ResxCounter::hblank) : ResxCounter::frame; |
| 1704 | } |
| 1705 | |
| 1706 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1707 | uInt8 TIA::collCXM0P() const |
| 1708 | { |
| 1709 | return ( |
| 1710 | ((myCollisionMask & CollisionMask::missile0 & CollisionMask::player0) ? 0x40 : 0) | |
| 1711 | ((myCollisionMask & CollisionMask::missile0 & CollisionMask::player1) ? 0x80 : 0) |
| 1712 | ); |
| 1713 | } |
| 1714 | |
| 1715 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1716 | uInt8 TIA::collCXM1P() const |
| 1717 | { |
| 1718 | return ( |
| 1719 | ((myCollisionMask & CollisionMask::missile1 & CollisionMask::player1) ? 0x40 : 0) | |
| 1720 | ((myCollisionMask & CollisionMask::missile1 & CollisionMask::player0) ? 0x80 : 0) |
| 1721 | ); |
| 1722 | } |
| 1723 | |
| 1724 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1725 | uInt8 TIA::collCXP0FB() const |
| 1726 | { |
| 1727 | return ( |
| 1728 | ((myCollisionMask & CollisionMask::player0 & CollisionMask::ball) ? 0x40 : 0) | |
| 1729 | ((myCollisionMask & CollisionMask::player0 & CollisionMask::playfield) ? 0x80 : 0) |
| 1730 | ); |
| 1731 | } |
| 1732 | |
| 1733 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1734 | uInt8 TIA::collCXP1FB() const |
| 1735 | { |
| 1736 | return ( |
| 1737 | ((myCollisionMask & CollisionMask::player1 & CollisionMask::ball) ? 0x40 : 0) | |
| 1738 | ((myCollisionMask & CollisionMask::player1 & CollisionMask::playfield) ? 0x80 : 0) |
| 1739 | ); |
| 1740 | } |
| 1741 | |
| 1742 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1743 | uInt8 TIA::collCXM0FB() const |
| 1744 | { |
| 1745 | return ( |
| 1746 | ((myCollisionMask & CollisionMask::missile0 & CollisionMask::ball) ? 0x40 : 0) | |
| 1747 | ((myCollisionMask & CollisionMask::missile0 & CollisionMask::playfield) ? 0x80 : 0) |
| 1748 | ); |
| 1749 | } |
| 1750 | |
| 1751 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1752 | uInt8 TIA::collCXM1FB() const |
| 1753 | { |
| 1754 | return ( |
| 1755 | ((myCollisionMask & CollisionMask::missile1 & CollisionMask::ball) ? 0x40 : 0) | |
| 1756 | ((myCollisionMask & CollisionMask::missile1 & CollisionMask::playfield) ? 0x80 : 0) |
| 1757 | ); |
| 1758 | } |
| 1759 | |
| 1760 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1761 | uInt8 TIA::collCXPPMM() const |
| 1762 | { |
| 1763 | return ( |
| 1764 | ((myCollisionMask & CollisionMask::missile0 & CollisionMask::missile1) ? 0x40 : 0) | |
| 1765 | ((myCollisionMask & CollisionMask::player0 & CollisionMask::player1) ? 0x80 : 0) |
| 1766 | ); |
| 1767 | } |
| 1768 | |
| 1769 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1770 | uInt8 TIA::collCXBLPF() const |
| 1771 | { |
| 1772 | return (myCollisionMask & CollisionMask::ball & CollisionMask::playfield) ? 0x80 : 0; |
| 1773 | } |
| 1774 | |
| 1775 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1776 | void TIA::toggleCollP0PF() |
| 1777 | { |
| 1778 | myCollisionMask ^= (CollisionMask::player0 & CollisionMask::playfield); |
| 1779 | } |
| 1780 | |
| 1781 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1782 | void TIA::toggleCollP0BL() |
| 1783 | { |
| 1784 | myCollisionMask ^= (CollisionMask::player0 & CollisionMask::ball); |
| 1785 | } |
| 1786 | |
| 1787 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1788 | void TIA::toggleCollP0M1() |
| 1789 | { |
| 1790 | myCollisionMask ^= (CollisionMask::player0 & CollisionMask::missile1); |
| 1791 | } |
| 1792 | |
| 1793 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1794 | void TIA::toggleCollP0M0() |
| 1795 | { |
| 1796 | myCollisionMask ^= (CollisionMask::player0 & CollisionMask::missile0); |
| 1797 | } |
| 1798 | |
| 1799 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1800 | void TIA::toggleCollP0P1() |
| 1801 | { |
| 1802 | myCollisionMask ^= (CollisionMask::player0 & CollisionMask::player1); |
| 1803 | } |
| 1804 | |
| 1805 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1806 | void TIA::toggleCollP1PF() |
| 1807 | { |
| 1808 | myCollisionMask ^= (CollisionMask::player1 & CollisionMask::playfield); |
| 1809 | } |
| 1810 | |
| 1811 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1812 | void TIA::toggleCollP1BL() |
| 1813 | { |
| 1814 | myCollisionMask ^= (CollisionMask::player1 & CollisionMask::ball); |
| 1815 | } |
| 1816 | |
| 1817 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1818 | void TIA::toggleCollP1M1() |
| 1819 | { |
| 1820 | myCollisionMask ^= (CollisionMask::player1 & CollisionMask::missile1); |
| 1821 | } |
| 1822 | |
| 1823 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1824 | void TIA::toggleCollP1M0() |
| 1825 | { |
| 1826 | myCollisionMask ^= (CollisionMask::player1 & CollisionMask::missile0); |
| 1827 | } |
| 1828 | |
| 1829 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1830 | void TIA::toggleCollM0PF() |
| 1831 | { |
| 1832 | myCollisionMask ^= (CollisionMask::missile0 & CollisionMask::playfield); |
| 1833 | } |
| 1834 | |
| 1835 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1836 | void TIA::toggleCollM0BL() |
| 1837 | { |
| 1838 | myCollisionMask ^= (CollisionMask::missile0 & CollisionMask::ball); |
| 1839 | } |
| 1840 | |
| 1841 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1842 | void TIA::toggleCollM0M1() |
| 1843 | { |
| 1844 | myCollisionMask ^= (CollisionMask::missile0 & CollisionMask::missile1); |
| 1845 | } |
| 1846 | |
| 1847 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1848 | void TIA::toggleCollM1PF() |
| 1849 | { |
| 1850 | myCollisionMask ^= (CollisionMask::missile1 & CollisionMask::playfield); |
| 1851 | } |
| 1852 | |
| 1853 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1854 | void TIA::toggleCollM1BL() |
| 1855 | { |
| 1856 | myCollisionMask ^= (CollisionMask::missile1 & CollisionMask::ball); |
| 1857 | } |
| 1858 | |
| 1859 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1860 | void TIA::toggleCollBLPF() |
| 1861 | { |
| 1862 | myCollisionMask ^= (CollisionMask::ball & CollisionMask::playfield); |
| 1863 | } |
| 1864 | |
| 1865 | #ifdef DEBUGGER_SUPPORT |
| 1866 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1867 | void TIA::createAccessBase() |
| 1868 | { |
| 1869 | myAccessBase.fill(CartDebug::NONE); |
| 1870 | myAccessDelay.fill(TIA_DELAY); |
| 1871 | } |
| 1872 | |
| 1873 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1874 | uInt8 TIA::getAccessFlags(uInt16 address) const |
| 1875 | { |
| 1876 | return myAccessBase[address & TIA_MASK]; |
| 1877 | } |
| 1878 | |
| 1879 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1880 | void TIA::setAccessFlags(uInt16 address, uInt8 flags) |
| 1881 | { |
| 1882 | // ignore none flag |
| 1883 | if (flags != CartDebug::NONE) { |
| 1884 | if (flags == CartDebug::WRITE) { |
| 1885 | // the first two write accesses are assumed as initialization |
| 1886 | if (myAccessDelay[address & TIA_MASK]) |
| 1887 | myAccessDelay[address & TIA_MASK]--; |
| 1888 | else |
| 1889 | myAccessBase[address & TIA_MASK] |= flags; |
| 1890 | } else |
| 1891 | myAccessBase[address & TIA_READ_MASK] |= flags; |
| 1892 | } |
| 1893 | } |
| 1894 | #endif // DEBUGGER_SUPPORT |
| 1895 | |