| 1 | // SuperTux - "Will-O-Wisp" Badguy |
| 2 | // Copyright (C) 2007 Matthias Braun |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "badguy/treewillowisp.hpp" |
| 18 | |
| 19 | #include <math.h> |
| 20 | |
| 21 | #include "audio/sound_manager.hpp" |
| 22 | #include "audio/sound_source.hpp" |
| 23 | #include "badguy/ghosttree.hpp" |
| 24 | #include "math/util.hpp" |
| 25 | #include "object/lantern.hpp" |
| 26 | #include "object/player.hpp" |
| 27 | #include "sprite/sprite.hpp" |
| 28 | |
| 29 | static const std::string TREEWILLOSOUND = "sounds/willowisp.wav" ; |
| 30 | |
| 31 | TreeWillOWisp::TreeWillOWisp(GhostTree* tree_, const Vector& pos, |
| 32 | float radius_, float speed_) : |
| 33 | BadGuy(tree_->get_pos() + pos, "images/creatures/willowisp/willowisp.sprite" , |
| 34 | LAYER_OBJECTS - 20), |
| 35 | was_sucked(false), |
| 36 | mystate(STATE_DEFAULT), |
| 37 | color(), |
| 38 | angle(0), |
| 39 | radius(radius_), |
| 40 | speed(speed_), |
| 41 | sound_source(), |
| 42 | tree(tree_), |
| 43 | suck_target() |
| 44 | { |
| 45 | SoundManager::current()->preload(TREEWILLOSOUND); |
| 46 | set_colgroup_active(COLGROUP_MOVING); |
| 47 | } |
| 48 | |
| 49 | TreeWillOWisp::~TreeWillOWisp() |
| 50 | { |
| 51 | } |
| 52 | |
| 53 | void |
| 54 | TreeWillOWisp::activate() |
| 55 | { |
| 56 | sound_source = SoundManager::current()->create_sound_source(TREEWILLOSOUND); |
| 57 | sound_source->set_position(get_pos()); |
| 58 | sound_source->set_looping(true); |
| 59 | sound_source->set_gain(1.0f); |
| 60 | sound_source->set_reference_distance(32); |
| 61 | sound_source->play(); |
| 62 | } |
| 63 | |
| 64 | void |
| 65 | TreeWillOWisp::vanish() |
| 66 | { |
| 67 | mystate = STATE_VANISHING; |
| 68 | m_sprite->set_action("vanishing" , 1); |
| 69 | set_colgroup_active(COLGROUP_DISABLED); |
| 70 | } |
| 71 | |
| 72 | void |
| 73 | TreeWillOWisp::start_sucking(const Vector& suck_target_) |
| 74 | { |
| 75 | mystate = STATE_SUCKED; |
| 76 | suck_target = suck_target_; |
| 77 | was_sucked = true; |
| 78 | } |
| 79 | |
| 80 | HitResponse |
| 81 | TreeWillOWisp::collision_player(Player& player, const CollisionHit& hit) |
| 82 | { |
| 83 | //TODO: basically a no-op. Remove if this doesn't change. |
| 84 | return BadGuy::collision_player(player, hit); |
| 85 | } |
| 86 | |
| 87 | bool |
| 88 | TreeWillOWisp::collides(GameObject& other, const CollisionHit& ) const |
| 89 | { |
| 90 | auto lantern = dynamic_cast<Lantern*>(&other); |
| 91 | if (lantern && lantern->is_open()) |
| 92 | return true; |
| 93 | if (dynamic_cast<Player*>(&other)) |
| 94 | return true; |
| 95 | |
| 96 | return false; |
| 97 | } |
| 98 | |
| 99 | void |
| 100 | TreeWillOWisp::draw(DrawingContext& context) |
| 101 | { |
| 102 | m_sprite->draw(context.color(), get_pos(), m_layer); |
| 103 | m_sprite->draw(context.light(), get_pos(), m_layer); |
| 104 | } |
| 105 | |
| 106 | void |
| 107 | TreeWillOWisp::active_update(float dt_sec) |
| 108 | { |
| 109 | // remove TreeWillOWisp if it has completely vanished |
| 110 | if (mystate == STATE_VANISHING) { |
| 111 | if (m_sprite->animation_done()) { |
| 112 | remove_me(); |
| 113 | tree->willowisp_died(this); |
| 114 | } |
| 115 | return; |
| 116 | } |
| 117 | |
| 118 | if (mystate == STATE_SUCKED) { |
| 119 | Vector dir_ = suck_target - get_pos(); |
| 120 | if (dir_.norm() < 5) { |
| 121 | vanish(); |
| 122 | return; |
| 123 | } |
| 124 | Vector newpos = get_pos() + dir_ * dt_sec; |
| 125 | m_col.m_movement = newpos - get_pos(); |
| 126 | return; |
| 127 | } |
| 128 | |
| 129 | angle = fmodf(angle + dt_sec * speed, math::TAU); |
| 130 | Vector newpos(m_start_position + Vector(sinf(angle) * radius, 0)); |
| 131 | m_col.m_movement = newpos - get_pos(); |
| 132 | float sizemod = cosf(angle) * 0.8f; |
| 133 | /* TODO: modify sprite size */ |
| 134 | |
| 135 | sound_source->set_position(get_pos()); |
| 136 | |
| 137 | if (sizemod < 0) { |
| 138 | m_layer = LAYER_OBJECTS + 5; |
| 139 | } else { |
| 140 | m_layer = LAYER_OBJECTS - 20; |
| 141 | } |
| 142 | } |
| 143 | |
| 144 | void |
| 145 | TreeWillOWisp::set_color(const Color& color_) |
| 146 | { |
| 147 | color = color_; |
| 148 | m_sprite->set_color(color_); |
| 149 | } |
| 150 | |
| 151 | Color |
| 152 | TreeWillOWisp::get_color() const |
| 153 | { |
| 154 | return color; |
| 155 | } |
| 156 | |
| 157 | void TreeWillOWisp::stop_looping_sounds() |
| 158 | { |
| 159 | if (sound_source) { |
| 160 | sound_source->stop(); |
| 161 | } |
| 162 | } |
| 163 | |
| 164 | void TreeWillOWisp::play_looping_sounds() |
| 165 | { |
| 166 | if (sound_source) { |
| 167 | sound_source->play(); |
| 168 | } |
| 169 | } |
| 170 | |
| 171 | /* EOF */ |
| 172 | |