1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "object/coin.hpp" |
18 | |
19 | #include "audio/sound_manager.hpp" |
20 | #include "audio/sound_source.hpp" |
21 | #include "editor/editor.hpp" |
22 | #include "object/bouncy_coin.hpp" |
23 | #include "object/player.hpp" |
24 | #include "object/tilemap.hpp" |
25 | #include "supertux/level.hpp" |
26 | #include "supertux/sector.hpp" |
27 | #include "util/reader_mapping.hpp" |
28 | #include "util/writer.hpp" |
29 | |
30 | Coin::Coin(const Vector& pos) : |
31 | MovingSprite(pos, "images/objects/coin/coin.sprite" , LAYER_OBJECTS - 1, COLGROUP_TOUCHABLE), |
32 | PathObject(), |
33 | m_offset(), |
34 | m_from_tilemap(false), |
35 | m_add_path(false), |
36 | m_physic(), |
37 | m_collect_script() |
38 | { |
39 | SoundManager::current()->preload("sounds/coin.wav" ); |
40 | } |
41 | |
42 | Coin::Coin(const ReaderMapping& reader) : |
43 | MovingSprite(reader, "images/objects/coin/coin.sprite" , LAYER_OBJECTS - 1, COLGROUP_TOUCHABLE), |
44 | PathObject(), |
45 | m_offset(), |
46 | m_from_tilemap(false), |
47 | m_add_path(false), |
48 | m_physic(), |
49 | m_collect_script() |
50 | { |
51 | init_path(reader, true); |
52 | |
53 | reader.get("collect-script" , m_collect_script, "" ); |
54 | |
55 | SoundManager::current()->preload("sounds/coin.wav" ); |
56 | } |
57 | |
58 | void |
59 | Coin::finish_construction() |
60 | { |
61 | if (get_path()) |
62 | { |
63 | Vector v = get_path()->get_base(); |
64 | set_pos(v); |
65 | } |
66 | |
67 | m_add_path = get_walker() && get_path() && get_path()->is_valid(); |
68 | } |
69 | |
70 | void |
71 | Coin::update(float dt_sec) |
72 | { |
73 | // if we have a path to follow, follow it |
74 | if (get_walker()) { |
75 | Vector v; |
76 | if (m_from_tilemap) |
77 | { |
78 | v = m_offset + get_walker()->get_pos(); |
79 | } |
80 | else |
81 | { |
82 | get_walker()->update(dt_sec); |
83 | v = get_walker()->get_pos(); |
84 | } |
85 | |
86 | if (get_path()->is_valid()) { |
87 | m_col.m_movement = v - get_pos(); |
88 | } |
89 | } |
90 | } |
91 | |
92 | void |
93 | Coin::editor_update() |
94 | { |
95 | if (get_walker()) { |
96 | if (m_from_tilemap) { |
97 | set_pos(m_offset + get_walker()->get_pos()); |
98 | } else { |
99 | set_pos(get_walker()->get_pos()); |
100 | } |
101 | } |
102 | } |
103 | |
104 | void |
105 | Coin::collect() |
106 | { |
107 | static Timer sound_timer; |
108 | static int pitch_one = 128; |
109 | static float last_pitch = 1; |
110 | float pitch = 1; |
111 | |
112 | int tile = static_cast<int>(get_pos().y / 32); |
113 | |
114 | if (!sound_timer.started()) { |
115 | pitch_one = tile; |
116 | pitch = 1; |
117 | last_pitch = 1; |
118 | } else if (sound_timer.get_timegone() < 0.02f) { |
119 | pitch = last_pitch; |
120 | } else { |
121 | switch ((pitch_one - tile) % 7) { |
122 | case -6: |
123 | pitch = 1.f/2; // C |
124 | break; |
125 | case -5: |
126 | pitch = 5.f/8; // E |
127 | break; |
128 | case -4: |
129 | pitch = 4.f/6; // F |
130 | break; |
131 | case -3: |
132 | pitch = 3.f/4; // G |
133 | break; |
134 | case -2: |
135 | pitch = 5.f/6; // A |
136 | break; |
137 | case -1: |
138 | pitch = 9.f/10; // Bb |
139 | break; |
140 | case 0: |
141 | pitch = 1.f; // c |
142 | break; |
143 | case 1: |
144 | pitch = 9.f/8; // d |
145 | break; |
146 | case 2: |
147 | pitch = 5.f/4; // e |
148 | break; |
149 | case 3: |
150 | pitch = 4.f/3; // f |
151 | break; |
152 | case 4: |
153 | pitch = 3.f/2; // g |
154 | break; |
155 | case 5: |
156 | pitch = 5.f/3; // a |
157 | break; |
158 | case 6: |
159 | pitch = 9.f/5; // bb |
160 | break; |
161 | } |
162 | last_pitch = pitch; |
163 | } |
164 | sound_timer.start(1); |
165 | |
166 | std::unique_ptr<SoundSource> soundSource = SoundManager::current()->create_sound_source("sounds/coin.wav" ); |
167 | soundSource->set_position(get_pos()); |
168 | soundSource->set_pitch(pitch); |
169 | soundSource->play(); |
170 | SoundManager::current()->manage_source(std::move(soundSource)); |
171 | |
172 | Sector::get().get_player().get_status().add_coins(1, false); |
173 | Sector::get().add<BouncyCoin>(get_pos(), false, get_sprite_name()); |
174 | Sector::get().get_level().m_stats.m_coins++; |
175 | remove_me(); |
176 | |
177 | if (!m_collect_script.empty()) { |
178 | Sector::get().run_script(m_collect_script, "collect-script" ); |
179 | } |
180 | } |
181 | |
182 | HitResponse |
183 | Coin::collision(GameObject& other, const CollisionHit& ) |
184 | { |
185 | auto player = dynamic_cast<Player*>(&other); |
186 | if (player == nullptr) |
187 | return ABORT_MOVE; |
188 | |
189 | collect(); |
190 | return ABORT_MOVE; |
191 | } |
192 | |
193 | /* The following defines a coin subject to gravity */ |
194 | HeavyCoin::HeavyCoin(const Vector& pos, const Vector& init_velocity) : |
195 | Coin(pos), |
196 | m_physic() |
197 | { |
198 | m_physic.enable_gravity(true); |
199 | SoundManager::current()->preload("sounds/coin2.ogg" ); |
200 | set_group(COLGROUP_MOVING); |
201 | m_physic.set_velocity(init_velocity); |
202 | } |
203 | |
204 | HeavyCoin::HeavyCoin(const ReaderMapping& reader) : |
205 | Coin(reader), |
206 | m_physic() |
207 | { |
208 | m_physic.enable_gravity(true); |
209 | SoundManager::current()->preload("sounds/coin2.ogg" ); |
210 | set_group(COLGROUP_MOVING); |
211 | } |
212 | |
213 | void |
214 | HeavyCoin::update(float dt_sec) |
215 | { |
216 | // enable physics |
217 | m_col.m_movement = m_physic.get_movement(dt_sec); |
218 | } |
219 | |
220 | void |
221 | HeavyCoin::collision_solid(const CollisionHit& hit) |
222 | { |
223 | float clink_threshold = 100.0f; // sets the minimum speed needed to result in collision noise |
224 | //TODO: colliding HeavyCoins should have their own unique sound |
225 | if (hit.bottom) { |
226 | if (m_physic.get_velocity_y() > clink_threshold) |
227 | SoundManager::current()->play("sounds/coin2.ogg" ); |
228 | if (m_physic.get_velocity_y() > 200) {// lets some coins bounce |
229 | m_physic.set_velocity_y(-99); |
230 | } else { |
231 | m_physic.set_velocity_y(0); |
232 | m_physic.set_velocity_x(0); |
233 | } |
234 | } |
235 | if (hit.right || hit.left) { |
236 | if (m_physic.get_velocity_x() > clink_threshold || m_physic.get_velocity_x() < clink_threshold) |
237 | SoundManager::current()->play("sounds/coin2.ogg" ); |
238 | m_physic.set_velocity_x(-m_physic.get_velocity_x()); |
239 | } |
240 | if (hit.top) { |
241 | if (m_physic.get_velocity_y() < clink_threshold) |
242 | SoundManager::current()->play("sounds/coin2.ogg" ); |
243 | m_physic.set_velocity_y(-m_physic.get_velocity_y()); |
244 | } |
245 | } |
246 | |
247 | void |
248 | Coin::move_to(const Vector& pos) |
249 | { |
250 | Vector shift = pos - m_col.m_bbox.p1(); |
251 | if (get_path()) { |
252 | get_path()->move_by(shift); |
253 | } |
254 | set_pos(pos); |
255 | } |
256 | |
257 | ObjectSettings |
258 | Coin::get_settings() |
259 | { |
260 | ObjectSettings result = MovingSprite::get_settings(); |
261 | |
262 | result.add_path_ref(_("Path" ), get_path_ref(), "path-ref" ); |
263 | m_add_path = get_walker() && get_path() && get_path()->is_valid(); |
264 | result.add_bool(_("Following path" ), &m_add_path); |
265 | |
266 | if (get_walker() && get_path()->is_valid()) { |
267 | result.add_walk_mode(_("Path Mode" ), &get_path()->m_mode, {}, {}); |
268 | } |
269 | |
270 | result.add_script(_("Collect script" ), &m_collect_script, "collect-script" ); |
271 | |
272 | result.reorder({"collect-script" , "path-ref" }); |
273 | |
274 | return result; |
275 | } |
276 | |
277 | void |
278 | Coin::after_editor_set() |
279 | { |
280 | MovingSprite::after_editor_set(); |
281 | |
282 | if (get_walker() && get_path()->is_valid()) { |
283 | if (!m_add_path) { |
284 | get_path()->m_nodes.clear(); |
285 | } |
286 | } else { |
287 | if (m_add_path) { |
288 | init_path_pos(m_col.m_bbox.p1()); |
289 | } |
290 | } |
291 | } |
292 | |
293 | ObjectSettings |
294 | HeavyCoin::get_settings() |
295 | { |
296 | auto result = MovingSprite::get_settings(); |
297 | |
298 | result.add_script(_("Collect script" ), &m_collect_script, "collect-script" ); |
299 | |
300 | result.reorder({"collect-script" , "sprite" , "x" , "y" }); |
301 | |
302 | return result; |
303 | } |
304 | |
305 | void |
306 | HeavyCoin::after_editor_set() |
307 | { |
308 | MovingSprite::after_editor_set(); |
309 | } |
310 | |
311 | /* EOF */ |
312 | |