| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "object/coin.hpp" |
| 18 | |
| 19 | #include "audio/sound_manager.hpp" |
| 20 | #include "audio/sound_source.hpp" |
| 21 | #include "editor/editor.hpp" |
| 22 | #include "object/bouncy_coin.hpp" |
| 23 | #include "object/player.hpp" |
| 24 | #include "object/tilemap.hpp" |
| 25 | #include "supertux/level.hpp" |
| 26 | #include "supertux/sector.hpp" |
| 27 | #include "util/reader_mapping.hpp" |
| 28 | #include "util/writer.hpp" |
| 29 | |
| 30 | Coin::Coin(const Vector& pos) : |
| 31 | MovingSprite(pos, "images/objects/coin/coin.sprite" , LAYER_OBJECTS - 1, COLGROUP_TOUCHABLE), |
| 32 | PathObject(), |
| 33 | m_offset(), |
| 34 | m_from_tilemap(false), |
| 35 | m_add_path(false), |
| 36 | m_physic(), |
| 37 | m_collect_script() |
| 38 | { |
| 39 | SoundManager::current()->preload("sounds/coin.wav" ); |
| 40 | } |
| 41 | |
| 42 | Coin::Coin(const ReaderMapping& reader) : |
| 43 | MovingSprite(reader, "images/objects/coin/coin.sprite" , LAYER_OBJECTS - 1, COLGROUP_TOUCHABLE), |
| 44 | PathObject(), |
| 45 | m_offset(), |
| 46 | m_from_tilemap(false), |
| 47 | m_add_path(false), |
| 48 | m_physic(), |
| 49 | m_collect_script() |
| 50 | { |
| 51 | init_path(reader, true); |
| 52 | |
| 53 | reader.get("collect-script" , m_collect_script, "" ); |
| 54 | |
| 55 | SoundManager::current()->preload("sounds/coin.wav" ); |
| 56 | } |
| 57 | |
| 58 | void |
| 59 | Coin::finish_construction() |
| 60 | { |
| 61 | if (get_path()) |
| 62 | { |
| 63 | Vector v = get_path()->get_base(); |
| 64 | set_pos(v); |
| 65 | } |
| 66 | |
| 67 | m_add_path = get_walker() && get_path() && get_path()->is_valid(); |
| 68 | } |
| 69 | |
| 70 | void |
| 71 | Coin::update(float dt_sec) |
| 72 | { |
| 73 | // if we have a path to follow, follow it |
| 74 | if (get_walker()) { |
| 75 | Vector v; |
| 76 | if (m_from_tilemap) |
| 77 | { |
| 78 | v = m_offset + get_walker()->get_pos(); |
| 79 | } |
| 80 | else |
| 81 | { |
| 82 | get_walker()->update(dt_sec); |
| 83 | v = get_walker()->get_pos(); |
| 84 | } |
| 85 | |
| 86 | if (get_path()->is_valid()) { |
| 87 | m_col.m_movement = v - get_pos(); |
| 88 | } |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | void |
| 93 | Coin::editor_update() |
| 94 | { |
| 95 | if (get_walker()) { |
| 96 | if (m_from_tilemap) { |
| 97 | set_pos(m_offset + get_walker()->get_pos()); |
| 98 | } else { |
| 99 | set_pos(get_walker()->get_pos()); |
| 100 | } |
| 101 | } |
| 102 | } |
| 103 | |
| 104 | void |
| 105 | Coin::collect() |
| 106 | { |
| 107 | static Timer sound_timer; |
| 108 | static int pitch_one = 128; |
| 109 | static float last_pitch = 1; |
| 110 | float pitch = 1; |
| 111 | |
| 112 | int tile = static_cast<int>(get_pos().y / 32); |
| 113 | |
| 114 | if (!sound_timer.started()) { |
| 115 | pitch_one = tile; |
| 116 | pitch = 1; |
| 117 | last_pitch = 1; |
| 118 | } else if (sound_timer.get_timegone() < 0.02f) { |
| 119 | pitch = last_pitch; |
| 120 | } else { |
| 121 | switch ((pitch_one - tile) % 7) { |
| 122 | case -6: |
| 123 | pitch = 1.f/2; // C |
| 124 | break; |
| 125 | case -5: |
| 126 | pitch = 5.f/8; // E |
| 127 | break; |
| 128 | case -4: |
| 129 | pitch = 4.f/6; // F |
| 130 | break; |
| 131 | case -3: |
| 132 | pitch = 3.f/4; // G |
| 133 | break; |
| 134 | case -2: |
| 135 | pitch = 5.f/6; // A |
| 136 | break; |
| 137 | case -1: |
| 138 | pitch = 9.f/10; // Bb |
| 139 | break; |
| 140 | case 0: |
| 141 | pitch = 1.f; // c |
| 142 | break; |
| 143 | case 1: |
| 144 | pitch = 9.f/8; // d |
| 145 | break; |
| 146 | case 2: |
| 147 | pitch = 5.f/4; // e |
| 148 | break; |
| 149 | case 3: |
| 150 | pitch = 4.f/3; // f |
| 151 | break; |
| 152 | case 4: |
| 153 | pitch = 3.f/2; // g |
| 154 | break; |
| 155 | case 5: |
| 156 | pitch = 5.f/3; // a |
| 157 | break; |
| 158 | case 6: |
| 159 | pitch = 9.f/5; // bb |
| 160 | break; |
| 161 | } |
| 162 | last_pitch = pitch; |
| 163 | } |
| 164 | sound_timer.start(1); |
| 165 | |
| 166 | std::unique_ptr<SoundSource> soundSource = SoundManager::current()->create_sound_source("sounds/coin.wav" ); |
| 167 | soundSource->set_position(get_pos()); |
| 168 | soundSource->set_pitch(pitch); |
| 169 | soundSource->play(); |
| 170 | SoundManager::current()->manage_source(std::move(soundSource)); |
| 171 | |
| 172 | Sector::get().get_player().get_status().add_coins(1, false); |
| 173 | Sector::get().add<BouncyCoin>(get_pos(), false, get_sprite_name()); |
| 174 | Sector::get().get_level().m_stats.m_coins++; |
| 175 | remove_me(); |
| 176 | |
| 177 | if (!m_collect_script.empty()) { |
| 178 | Sector::get().run_script(m_collect_script, "collect-script" ); |
| 179 | } |
| 180 | } |
| 181 | |
| 182 | HitResponse |
| 183 | Coin::collision(GameObject& other, const CollisionHit& ) |
| 184 | { |
| 185 | auto player = dynamic_cast<Player*>(&other); |
| 186 | if (player == nullptr) |
| 187 | return ABORT_MOVE; |
| 188 | |
| 189 | collect(); |
| 190 | return ABORT_MOVE; |
| 191 | } |
| 192 | |
| 193 | /* The following defines a coin subject to gravity */ |
| 194 | HeavyCoin::HeavyCoin(const Vector& pos, const Vector& init_velocity) : |
| 195 | Coin(pos), |
| 196 | m_physic() |
| 197 | { |
| 198 | m_physic.enable_gravity(true); |
| 199 | SoundManager::current()->preload("sounds/coin2.ogg" ); |
| 200 | set_group(COLGROUP_MOVING); |
| 201 | m_physic.set_velocity(init_velocity); |
| 202 | } |
| 203 | |
| 204 | HeavyCoin::HeavyCoin(const ReaderMapping& reader) : |
| 205 | Coin(reader), |
| 206 | m_physic() |
| 207 | { |
| 208 | m_physic.enable_gravity(true); |
| 209 | SoundManager::current()->preload("sounds/coin2.ogg" ); |
| 210 | set_group(COLGROUP_MOVING); |
| 211 | } |
| 212 | |
| 213 | void |
| 214 | HeavyCoin::update(float dt_sec) |
| 215 | { |
| 216 | // enable physics |
| 217 | m_col.m_movement = m_physic.get_movement(dt_sec); |
| 218 | } |
| 219 | |
| 220 | void |
| 221 | HeavyCoin::collision_solid(const CollisionHit& hit) |
| 222 | { |
| 223 | float clink_threshold = 100.0f; // sets the minimum speed needed to result in collision noise |
| 224 | //TODO: colliding HeavyCoins should have their own unique sound |
| 225 | if (hit.bottom) { |
| 226 | if (m_physic.get_velocity_y() > clink_threshold) |
| 227 | SoundManager::current()->play("sounds/coin2.ogg" ); |
| 228 | if (m_physic.get_velocity_y() > 200) {// lets some coins bounce |
| 229 | m_physic.set_velocity_y(-99); |
| 230 | } else { |
| 231 | m_physic.set_velocity_y(0); |
| 232 | m_physic.set_velocity_x(0); |
| 233 | } |
| 234 | } |
| 235 | if (hit.right || hit.left) { |
| 236 | if (m_physic.get_velocity_x() > clink_threshold || m_physic.get_velocity_x() < clink_threshold) |
| 237 | SoundManager::current()->play("sounds/coin2.ogg" ); |
| 238 | m_physic.set_velocity_x(-m_physic.get_velocity_x()); |
| 239 | } |
| 240 | if (hit.top) { |
| 241 | if (m_physic.get_velocity_y() < clink_threshold) |
| 242 | SoundManager::current()->play("sounds/coin2.ogg" ); |
| 243 | m_physic.set_velocity_y(-m_physic.get_velocity_y()); |
| 244 | } |
| 245 | } |
| 246 | |
| 247 | void |
| 248 | Coin::move_to(const Vector& pos) |
| 249 | { |
| 250 | Vector shift = pos - m_col.m_bbox.p1(); |
| 251 | if (get_path()) { |
| 252 | get_path()->move_by(shift); |
| 253 | } |
| 254 | set_pos(pos); |
| 255 | } |
| 256 | |
| 257 | ObjectSettings |
| 258 | Coin::get_settings() |
| 259 | { |
| 260 | ObjectSettings result = MovingSprite::get_settings(); |
| 261 | |
| 262 | result.add_path_ref(_("Path" ), get_path_ref(), "path-ref" ); |
| 263 | m_add_path = get_walker() && get_path() && get_path()->is_valid(); |
| 264 | result.add_bool(_("Following path" ), &m_add_path); |
| 265 | |
| 266 | if (get_walker() && get_path()->is_valid()) { |
| 267 | result.add_walk_mode(_("Path Mode" ), &get_path()->m_mode, {}, {}); |
| 268 | } |
| 269 | |
| 270 | result.add_script(_("Collect script" ), &m_collect_script, "collect-script" ); |
| 271 | |
| 272 | result.reorder({"collect-script" , "path-ref" }); |
| 273 | |
| 274 | return result; |
| 275 | } |
| 276 | |
| 277 | void |
| 278 | Coin::after_editor_set() |
| 279 | { |
| 280 | MovingSprite::after_editor_set(); |
| 281 | |
| 282 | if (get_walker() && get_path()->is_valid()) { |
| 283 | if (!m_add_path) { |
| 284 | get_path()->m_nodes.clear(); |
| 285 | } |
| 286 | } else { |
| 287 | if (m_add_path) { |
| 288 | init_path_pos(m_col.m_bbox.p1()); |
| 289 | } |
| 290 | } |
| 291 | } |
| 292 | |
| 293 | ObjectSettings |
| 294 | HeavyCoin::get_settings() |
| 295 | { |
| 296 | auto result = MovingSprite::get_settings(); |
| 297 | |
| 298 | result.add_script(_("Collect script" ), &m_collect_script, "collect-script" ); |
| 299 | |
| 300 | result.reorder({"collect-script" , "sprite" , "x" , "y" }); |
| 301 | |
| 302 | return result; |
| 303 | } |
| 304 | |
| 305 | void |
| 306 | HeavyCoin::after_editor_set() |
| 307 | { |
| 308 | MovingSprite::after_editor_set(); |
| 309 | } |
| 310 | |
| 311 | /* EOF */ |
| 312 | |