1 | // SuperTux - A Jump'n Run |
2 | // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com> |
3 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
4 | // |
5 | // This program is free software: you can redistribute it and/or modify |
6 | // it under the terms of the GNU General Public License as published by |
7 | // the Free Software Foundation, either version 3 of the License, or |
8 | // (at your option) any later version. |
9 | // |
10 | // This program is distributed in the hope that it will be useful, |
11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | // GNU General Public License for more details. |
14 | // |
15 | // You should have received a copy of the GNU General Public License |
16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | |
18 | #include "worldmap/tux.hpp" |
19 | |
20 | #include <sstream> |
21 | |
22 | #include "control/input_manager.hpp" |
23 | #include "editor/editor.hpp" |
24 | #include "sprite/sprite.hpp" |
25 | #include "sprite/sprite_manager.hpp" |
26 | #include "supertux/savegame.hpp" |
27 | #include "supertux/tile.hpp" |
28 | #include "util/log.hpp" |
29 | #include "worldmap/camera.hpp" |
30 | #include "worldmap/level_tile.hpp" |
31 | #include "worldmap/special_tile.hpp" |
32 | #include "worldmap/sprite_change.hpp" |
33 | |
34 | namespace worldmap { |
35 | |
36 | static const float TUXSPEED = 200; |
37 | static const float map_message_TIME = 2.8f; |
38 | |
39 | Tux::Tux(WorldMap* worldmap) : |
40 | m_back_direction(), |
41 | m_worldmap(worldmap), |
42 | m_sprite(SpriteManager::current()->create(m_worldmap->get_savegame().get_player_status().worldmap_sprite)), |
43 | m_controller(InputManager::current()->get_controller()), |
44 | m_input_direction(Direction::NONE), |
45 | m_direction(Direction::NONE), |
46 | m_tile_pos(), |
47 | m_offset(0), |
48 | m_moving(false), |
49 | m_ghost_mode(false) |
50 | { |
51 | } |
52 | |
53 | void |
54 | Tux::draw(DrawingContext& context) |
55 | { |
56 | if (m_worldmap->get_camera().is_panning()) return; |
57 | |
58 | std::string action = get_action_prefix_for_bonus(m_worldmap->get_savegame().get_player_status().bonus); |
59 | if (!action.empty()) |
60 | { |
61 | m_sprite->set_action(m_moving ? action + "-walking" : action + "-stop" ); |
62 | } |
63 | else |
64 | { |
65 | log_debug << "Bonus type not handled in worldmap." << std::endl; |
66 | m_sprite->set_action("large-stop" ); |
67 | } |
68 | m_sprite->draw(context.color(), get_pos(), LAYER_OBJECTS); |
69 | } |
70 | |
71 | std::string |
72 | Tux::get_action_prefix_for_bonus(const BonusType& bonus) const |
73 | { |
74 | if (bonus == GROWUP_BONUS) |
75 | return "large" ; |
76 | if (bonus == FIRE_BONUS) |
77 | return "fire" ; |
78 | if (bonus == ICE_BONUS) |
79 | return "ice" ; |
80 | if (bonus == AIR_BONUS) |
81 | return "air" ; |
82 | if (bonus == EARTH_BONUS) |
83 | return "earth" ; |
84 | if (bonus == NO_BONUS) |
85 | return "small" ; |
86 | |
87 | return "" ; |
88 | } |
89 | |
90 | Vector |
91 | Tux::get_pos() const |
92 | { |
93 | float x = m_tile_pos.x * 32; |
94 | float y = m_tile_pos.y * 32; |
95 | |
96 | switch (m_direction) |
97 | { |
98 | case Direction::WEST: |
99 | x -= m_offset - 32; |
100 | break; |
101 | case Direction::EAST: |
102 | x += m_offset - 32; |
103 | break; |
104 | case Direction::NORTH: |
105 | y -= m_offset - 32; |
106 | break; |
107 | case Direction::SOUTH: |
108 | y += m_offset - 32; |
109 | break; |
110 | case Direction::NONE: |
111 | break; |
112 | } |
113 | |
114 | return Vector(x, y); |
115 | } |
116 | |
117 | void |
118 | Tux::stop() |
119 | { |
120 | m_offset = 0; |
121 | m_direction = Direction::NONE; |
122 | m_input_direction = Direction::NONE; |
123 | m_moving = false; |
124 | } |
125 | |
126 | void |
127 | Tux::set_direction(Direction dir) |
128 | { |
129 | m_input_direction = dir; |
130 | } |
131 | |
132 | void |
133 | Tux::set_ghost_mode(bool enabled) |
134 | { |
135 | m_ghost_mode = enabled; |
136 | } |
137 | |
138 | bool |
139 | Tux::get_ghost_mode() const |
140 | { |
141 | return m_ghost_mode; |
142 | } |
143 | |
144 | void |
145 | Tux::try_start_walking() |
146 | { |
147 | if (m_moving) |
148 | return; |
149 | if (m_input_direction == Direction::NONE) |
150 | return; |
151 | |
152 | auto level = m_worldmap->at_level(); |
153 | |
154 | // We got a new direction, so lets start walking when possible |
155 | Vector next_tile; |
156 | if ((!level || level->is_solved() || level->is_perfect() |
157 | || (Editor::current() && Editor::current()->is_testing_level())) |
158 | && m_worldmap->path_ok(m_input_direction, m_tile_pos, &next_tile)) { |
159 | m_tile_pos = next_tile; |
160 | m_moving = true; |
161 | m_direction = m_input_direction; |
162 | m_back_direction = reverse_dir(m_direction); |
163 | } else if (m_ghost_mode || (m_input_direction == m_back_direction)) { |
164 | m_moving = true; |
165 | m_direction = m_input_direction; |
166 | m_tile_pos = m_worldmap->get_next_tile(m_tile_pos, m_direction); |
167 | m_back_direction = reverse_dir(m_direction); |
168 | } |
169 | } |
170 | |
171 | bool |
172 | Tux::can_walk(int tile_data, Direction dir) const |
173 | { |
174 | return m_ghost_mode || |
175 | ((tile_data & Tile::WORLDMAP_NORTH && dir == Direction::NORTH) || |
176 | (tile_data & Tile::WORLDMAP_SOUTH && dir == Direction::SOUTH) || |
177 | (tile_data & Tile::WORLDMAP_EAST && dir == Direction::EAST) || |
178 | (tile_data & Tile::WORLDMAP_WEST && dir == Direction::WEST)); |
179 | } |
180 | |
181 | void |
182 | Tux::change_sprite(SpriteChange* sprite_change) |
183 | { |
184 | //SpriteChange* sprite_change = m_worldmap->at_sprite_change(tile_pos); |
185 | if (sprite_change != nullptr) { |
186 | m_sprite = sprite_change->m_sprite->clone(); |
187 | sprite_change->clear_stay_action(); |
188 | m_worldmap->get_savegame().get_player_status().worldmap_sprite = sprite_change->m_sprite_name; |
189 | } |
190 | } |
191 | |
192 | void |
193 | Tux::try_continue_walking(float dt_sec) |
194 | { |
195 | if (!m_moving) |
196 | return; |
197 | |
198 | // Let tux walk |
199 | m_offset += TUXSPEED * dt_sec; |
200 | |
201 | // Do nothing if we have not yet reached the next tile |
202 | if (m_offset <= 32) |
203 | return; |
204 | |
205 | m_offset -= 32; |
206 | |
207 | auto sprite_change = m_worldmap->at_sprite_change(m_tile_pos); |
208 | change_sprite(sprite_change); |
209 | |
210 | // if this is a special_tile with passive_message, display it |
211 | auto special_tile = m_worldmap->at_special_tile(); |
212 | if (special_tile) |
213 | { |
214 | // direction and the apply_action_ are opposites, since they "see" |
215 | // directions in a different way |
216 | if ((m_direction == Direction::NORTH && special_tile->get_apply_action_south()) || |
217 | (m_direction == Direction::SOUTH && special_tile->get_apply_action_north()) || |
218 | (m_direction == Direction::WEST && special_tile->get_apply_action_east()) || |
219 | (m_direction == Direction::EAST && special_tile->get_apply_action_west())) |
220 | { |
221 | process_special_tile(special_tile); |
222 | } |
223 | } |
224 | |
225 | // check if we are at a Teleporter |
226 | auto teleporter = m_worldmap->at_teleporter(m_tile_pos); |
227 | |
228 | // stop if we reached a level, a WORLDMAP_STOP tile, a teleporter or a special tile without a passive_message |
229 | if ((m_worldmap->at_level()) || |
230 | (m_worldmap->tile_data_at(m_tile_pos) & Tile::WORLDMAP_STOP) || |
231 | (special_tile && !special_tile->is_passive_message() && special_tile->get_script().empty()) || |
232 | (teleporter) || |
233 | m_ghost_mode) |
234 | { |
235 | if (special_tile && !special_tile->get_map_message().empty() && !special_tile->is_passive_message()) { |
236 | m_worldmap->set_passive_message({}, 0.0f); |
237 | } |
238 | stop(); |
239 | return; |
240 | } |
241 | |
242 | // if user wants to change direction, try changing, else guess the direction in which to walk next |
243 | const int tile_data = m_worldmap->tile_data_at(m_tile_pos); |
244 | if ((m_direction != m_input_direction) && can_walk(tile_data, m_input_direction)) { |
245 | m_direction = m_input_direction; |
246 | m_back_direction = reverse_dir(m_direction); |
247 | } else { |
248 | Direction dir = Direction::NONE; |
249 | if (tile_data & Tile::WORLDMAP_NORTH && m_back_direction != Direction::NORTH) |
250 | dir = Direction::NORTH; |
251 | else if (tile_data & Tile::WORLDMAP_SOUTH && m_back_direction != Direction::SOUTH) |
252 | dir = Direction::SOUTH; |
253 | else if (tile_data & Tile::WORLDMAP_EAST && m_back_direction != Direction::EAST) |
254 | dir = Direction::EAST; |
255 | else if (tile_data & Tile::WORLDMAP_WEST && m_back_direction != Direction::WEST) |
256 | dir = Direction::WEST; |
257 | |
258 | if (dir == Direction::NONE) { |
259 | // Should never be reached if tiledata is good |
260 | log_warning << "Could not determine where to walk next" << std::endl; |
261 | stop(); |
262 | return; |
263 | } |
264 | |
265 | m_direction = dir; |
266 | m_input_direction = m_direction; |
267 | m_back_direction = reverse_dir(m_direction); |
268 | } |
269 | |
270 | // Walk automatically to the next tile |
271 | if (m_direction == Direction::NONE) |
272 | return; |
273 | |
274 | Vector next_tile; |
275 | if (!m_ghost_mode && !m_worldmap->path_ok(m_direction, m_tile_pos, &next_tile)) { |
276 | log_debug << "Tilemap data is buggy" << std::endl; |
277 | stop(); |
278 | return; |
279 | } |
280 | |
281 | auto next_sprite = m_worldmap->at_sprite_change(next_tile); |
282 | if (next_sprite != nullptr && next_sprite->m_change_on_touch) { |
283 | change_sprite(next_sprite); |
284 | } |
285 | //SpriteChange* last_sprite = m_worldmap->at_sprite_change(tile_pos); |
286 | if (sprite_change != nullptr && next_sprite != nullptr) { |
287 | log_debug << "Old: " << m_tile_pos << " New: " << next_tile << std::endl; |
288 | sprite_change->set_stay_action(); |
289 | } |
290 | |
291 | m_tile_pos = next_tile; |
292 | } |
293 | |
294 | void |
295 | Tux::update_input_direction() |
296 | { |
297 | if (m_controller.hold(Control::UP)) |
298 | m_input_direction = Direction::NORTH; |
299 | else if (m_controller.hold(Control::DOWN)) |
300 | m_input_direction = Direction::SOUTH; |
301 | else if (m_controller.hold(Control::LEFT)) |
302 | m_input_direction = Direction::WEST; |
303 | else if (m_controller.hold(Control::RIGHT)) |
304 | m_input_direction = Direction::EAST; |
305 | } |
306 | |
307 | void |
308 | Tux::update(float dt_sec) |
309 | { |
310 | if (m_worldmap->get_camera().is_panning()) return; |
311 | |
312 | update_input_direction(); |
313 | if (m_moving) |
314 | try_continue_walking(dt_sec); |
315 | else |
316 | try_start_walking(); |
317 | } |
318 | |
319 | void |
320 | Tux::setup() |
321 | { |
322 | // check if we already touch a SpriteChange object |
323 | auto sprite_change = m_worldmap->at_sprite_change(m_tile_pos); |
324 | change_sprite(sprite_change); |
325 | } |
326 | |
327 | void |
328 | Tux::process_special_tile(SpecialTile* special_tile) |
329 | { |
330 | if (!special_tile) { |
331 | return; |
332 | } |
333 | |
334 | if (special_tile->is_passive_message()) { |
335 | m_worldmap->set_passive_message(special_tile->get_map_message(), map_message_TIME); |
336 | } else if (!special_tile->get_script().empty()) { |
337 | try { |
338 | m_worldmap->run_script(special_tile->get_script(), "specialtile" ); |
339 | } catch(std::exception& e) { |
340 | log_warning << "Couldn't execute special tile script: " << e.what() |
341 | << std::endl; |
342 | } |
343 | } |
344 | } |
345 | |
346 | } // namespace worldmap |
347 | |
348 | /* EOF */ |
349 | |