1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL.h |
24 | * |
25 | * Main include header for the SDL library |
26 | */ |
27 | |
28 | |
29 | #ifndef SDL_h_ |
30 | #define SDL_h_ |
31 | |
32 | #include "SDL_main.h" |
33 | #include "SDL_stdinc.h" |
34 | #include "SDL_assert.h" |
35 | #include "SDL_atomic.h" |
36 | #include "SDL_audio.h" |
37 | #include "SDL_clipboard.h" |
38 | #include "SDL_cpuinfo.h" |
39 | #include "SDL_endian.h" |
40 | #include "SDL_error.h" |
41 | #include "SDL_events.h" |
42 | #include "SDL_filesystem.h" |
43 | #include "SDL_gamecontroller.h" |
44 | #include "SDL_haptic.h" |
45 | #include "SDL_hints.h" |
46 | #include "SDL_joystick.h" |
47 | #include "SDL_loadso.h" |
48 | #include "SDL_log.h" |
49 | #include "SDL_messagebox.h" |
50 | #include "SDL_mutex.h" |
51 | #include "SDL_power.h" |
52 | #include "SDL_render.h" |
53 | #include "SDL_rwops.h" |
54 | #include "SDL_sensor.h" |
55 | #include "SDL_shape.h" |
56 | #include "SDL_system.h" |
57 | #include "SDL_thread.h" |
58 | #include "SDL_timer.h" |
59 | #include "SDL_version.h" |
60 | #include "SDL_video.h" |
61 | |
62 | #include "begin_code.h" |
63 | /* Set up for C function definitions, even when using C++ */ |
64 | #ifdef __cplusplus |
65 | extern "C" { |
66 | #endif |
67 | |
68 | /* As of version 0.5, SDL is loaded dynamically into the application */ |
69 | |
70 | /** |
71 | * \name SDL_INIT_* |
72 | * |
73 | * These are the flags which may be passed to SDL_Init(). You should |
74 | * specify the subsystems which you will be using in your application. |
75 | */ |
76 | /* @{ */ |
77 | #define SDL_INIT_TIMER 0x00000001u |
78 | #define SDL_INIT_AUDIO 0x00000010u |
79 | #define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ |
80 | #define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ |
81 | #define SDL_INIT_HAPTIC 0x00001000u |
82 | #define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ |
83 | #define SDL_INIT_EVENTS 0x00004000u |
84 | #define SDL_INIT_SENSOR 0x00008000u |
85 | #define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ |
86 | #define SDL_INIT_EVERYTHING ( \ |
87 | SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ |
88 | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \ |
89 | ) |
90 | /* @} */ |
91 | |
92 | /** |
93 | * This function initializes the subsystems specified by \c flags |
94 | */ |
95 | extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); |
96 | |
97 | /** |
98 | * This function initializes specific SDL subsystems |
99 | * |
100 | * Subsystem initialization is ref-counted, you must call |
101 | * SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly |
102 | * shutdown a subsystem manually (or call SDL_Quit() to force shutdown). |
103 | * If a subsystem is already loaded then this call will |
104 | * increase the ref-count and return. |
105 | */ |
106 | extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); |
107 | |
108 | /** |
109 | * This function cleans up specific SDL subsystems |
110 | */ |
111 | extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); |
112 | |
113 | /** |
114 | * This function returns a mask of the specified subsystems which have |
115 | * previously been initialized. |
116 | * |
117 | * If \c flags is 0, it returns a mask of all initialized subsystems. |
118 | */ |
119 | extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); |
120 | |
121 | /** |
122 | * This function cleans up all initialized subsystems. You should |
123 | * call it upon all exit conditions. |
124 | */ |
125 | extern DECLSPEC void SDLCALL SDL_Quit(void); |
126 | |
127 | /* Ends C function definitions when using C++ */ |
128 | #ifdef __cplusplus |
129 | } |
130 | #endif |
131 | #include "close_code.h" |
132 | |
133 | #endif /* SDL_h_ */ |
134 | |
135 | /* vi: set ts=4 sw=4 expandtab: */ |
136 | |