| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #include "Renderer.hpp" |
| 16 | |
| 17 | #include "Clipper.hpp" |
| 18 | #include "Primitive.hpp" |
| 19 | #include "Polygon.hpp" |
| 20 | #include "Reactor/Reactor.hpp" |
| 21 | #include "Pipeline/Constants.hpp" |
| 22 | #include "System/Memory.hpp" |
| 23 | #include "System/Half.hpp" |
| 24 | #include "System/Math.hpp" |
| 25 | #include "System/Timer.hpp" |
| 26 | #include "Vulkan/VkConfig.h" |
| 27 | #include "Vulkan/VkDebug.hpp" |
| 28 | #include "Vulkan/VkDevice.hpp" |
| 29 | #include "Vulkan/VkFence.hpp" |
| 30 | #include "Vulkan/VkImageView.hpp" |
| 31 | #include "Vulkan/VkQueryPool.hpp" |
| 32 | #include "Pipeline/SpirvShader.hpp" |
| 33 | #include "Vertex.hpp" |
| 34 | |
| 35 | #include "marl/containers.h" |
| 36 | #include "marl/defer.h" |
| 37 | #include "marl/trace.h" |
| 38 | |
| 39 | #undef max |
| 40 | |
| 41 | #ifndef NDEBUG |
| 42 | unsigned int minPrimitives = 1; |
| 43 | unsigned int maxPrimitives = 1 << 21; |
| 44 | #endif |
| 45 | |
| 46 | namespace sw |
| 47 | { |
| 48 | template<typename T> |
| 49 | inline bool setBatchIndices(unsigned int batch[128][3], VkPrimitiveTopology topology, VkProvokingVertexModeEXT provokingVertexMode, T indices, unsigned int start, unsigned int triangleCount) |
| 50 | { |
| 51 | bool provokeFirst = (provokingVertexMode == VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT); |
| 52 | |
| 53 | switch(topology) |
| 54 | { |
| 55 | case VK_PRIMITIVE_TOPOLOGY_POINT_LIST: |
| 56 | { |
| 57 | auto index = start; |
| 58 | auto pointBatch = &(batch[0][0]); |
| 59 | for(unsigned int i = 0; i < triangleCount; i++) |
| 60 | { |
| 61 | *pointBatch++ = indices[index++]; |
| 62 | } |
| 63 | |
| 64 | // Repeat the last index to allow for SIMD width overrun. |
| 65 | index--; |
| 66 | for(unsigned int i = 0; i < 3; i++) |
| 67 | { |
| 68 | *pointBatch++ = indices[index]; |
| 69 | } |
| 70 | break; |
| 71 | } |
| 72 | case VK_PRIMITIVE_TOPOLOGY_LINE_LIST: |
| 73 | { |
| 74 | auto index = 2 * start; |
| 75 | for(unsigned int i = 0; i < triangleCount; i++) |
| 76 | { |
| 77 | batch[i][0] = indices[index + (provokeFirst ? 0 : 1)]; |
| 78 | batch[i][1] = indices[index + (provokeFirst ? 1 : 0)]; |
| 79 | batch[i][2] = indices[index + 1]; |
| 80 | |
| 81 | index += 2; |
| 82 | } |
| 83 | break; |
| 84 | } |
| 85 | case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP: |
| 86 | { |
| 87 | auto index = start; |
| 88 | for(unsigned int i = 0; i < triangleCount; i++) |
| 89 | { |
| 90 | batch[i][0] = indices[index + (provokeFirst ? 0 : 1)]; |
| 91 | batch[i][1] = indices[index + (provokeFirst ? 1 : 0)]; |
| 92 | batch[i][2] = indices[index + 1]; |
| 93 | |
| 94 | index += 1; |
| 95 | } |
| 96 | break; |
| 97 | } |
| 98 | case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST: |
| 99 | { |
| 100 | auto index = 3 * start; |
| 101 | for(unsigned int i = 0; i < triangleCount; i++) |
| 102 | { |
| 103 | batch[i][0] = indices[index + (provokeFirst ? 0 : 2)]; |
| 104 | batch[i][1] = indices[index + (provokeFirst ? 1 : 0)]; |
| 105 | batch[i][2] = indices[index + (provokeFirst ? 2 : 1)]; |
| 106 | |
| 107 | index += 3; |
| 108 | } |
| 109 | break; |
| 110 | } |
| 111 | case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP: |
| 112 | { |
| 113 | auto index = start; |
| 114 | for(unsigned int i = 0; i < triangleCount; i++) |
| 115 | { |
| 116 | batch[i][0] = indices[index + (provokeFirst ? 0 : 2)]; |
| 117 | batch[i][1] = indices[index + ((start + i) & 1) + (provokeFirst ? 1 : 0)]; |
| 118 | batch[i][2] = indices[index + (~(start + i) & 1) + (provokeFirst ? 1 : 0)]; |
| 119 | |
| 120 | index += 1; |
| 121 | } |
| 122 | break; |
| 123 | } |
| 124 | case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN: |
| 125 | { |
| 126 | auto index = start + 1; |
| 127 | for(unsigned int i = 0; i < triangleCount; i++) |
| 128 | { |
| 129 | batch[i][provokeFirst ? 0 : 2] = indices[index + 0]; |
| 130 | batch[i][provokeFirst ? 1 : 0] = indices[index + 1]; |
| 131 | batch[i][provokeFirst ? 2 : 1] = indices[0]; |
| 132 | |
| 133 | index += 1; |
| 134 | } |
| 135 | break; |
| 136 | } |
| 137 | default: |
| 138 | ASSERT(false); |
| 139 | return false; |
| 140 | } |
| 141 | |
| 142 | return true; |
| 143 | } |
| 144 | |
| 145 | DrawCall::DrawCall() |
| 146 | { |
| 147 | data = (DrawData*)allocate(sizeof(DrawData)); |
| 148 | data->constants = &constants; |
| 149 | } |
| 150 | |
| 151 | DrawCall::~DrawCall() |
| 152 | { |
| 153 | deallocate(data); |
| 154 | } |
| 155 | |
| 156 | Renderer::Renderer(vk::Device* device) : device(device) |
| 157 | { |
| 158 | VertexProcessor::setRoutineCacheSize(1024); |
| 159 | PixelProcessor::setRoutineCacheSize(1024); |
| 160 | SetupProcessor::setRoutineCacheSize(1024); |
| 161 | } |
| 162 | |
| 163 | Renderer::~Renderer() |
| 164 | { |
| 165 | drawTickets.take().wait(); |
| 166 | } |
| 167 | |
| 168 | // Renderer objects have to be mem aligned to the alignment provided in the class declaration |
| 169 | void* Renderer::operator new(size_t size) |
| 170 | { |
| 171 | ASSERT(size == sizeof(Renderer)); // This operator can't be called from a derived class |
| 172 | return vk::allocate(sizeof(Renderer), alignof(Renderer), vk::DEVICE_MEMORY, VK_SYSTEM_ALLOCATION_SCOPE_DEVICE); |
| 173 | } |
| 174 | |
| 175 | void Renderer::operator delete(void* mem) |
| 176 | { |
| 177 | vk::deallocate(mem, vk::DEVICE_MEMORY); |
| 178 | } |
| 179 | |
| 180 | void Renderer::draw(const sw::Context* context, VkIndexType indexType, unsigned int count, int baseVertex, |
| 181 | TaskEvents *events, int instanceID, int viewID, void *indexBuffer, const VkExtent3D& framebufferExtent, |
| 182 | PushConstantStorage const & pushConstants, bool update) |
| 183 | { |
| 184 | if(count == 0) { return; } |
| 185 | |
| 186 | auto id = nextDrawID++; |
| 187 | MARL_SCOPED_EVENT("draw %d" , id); |
| 188 | |
| 189 | #ifndef NDEBUG |
| 190 | { |
| 191 | unsigned int minPrimitives = 1; |
| 192 | unsigned int maxPrimitives = 1 << 21; |
| 193 | if(count < minPrimitives || count > maxPrimitives) |
| 194 | { |
| 195 | return; |
| 196 | } |
| 197 | } |
| 198 | #endif |
| 199 | |
| 200 | int ms = context->sampleCount; |
| 201 | |
| 202 | if(!context->multiSampleMask) |
| 203 | { |
| 204 | return; |
| 205 | } |
| 206 | |
| 207 | marl::Pool<sw::DrawCall>::Loan draw; |
| 208 | { |
| 209 | MARL_SCOPED_EVENT("drawCallPool.borrow()" ); |
| 210 | draw = drawCallPool.borrow(); |
| 211 | } |
| 212 | draw->id = id; |
| 213 | |
| 214 | if(update) |
| 215 | { |
| 216 | MARL_SCOPED_EVENT("update" ); |
| 217 | vertexState = VertexProcessor::update(context); |
| 218 | setupState = SetupProcessor::update(context); |
| 219 | pixelState = PixelProcessor::update(context); |
| 220 | |
| 221 | vertexRoutine = VertexProcessor::routine(vertexState, context->pipelineLayout, context->vertexShader, context->descriptorSets); |
| 222 | setupRoutine = SetupProcessor::routine(setupState); |
| 223 | pixelRoutine = PixelProcessor::routine(pixelState, context->pipelineLayout, context->pixelShader, context->descriptorSets); |
| 224 | } |
| 225 | |
| 226 | DrawCall::SetupFunction setupPrimitives = nullptr; |
| 227 | unsigned int numPrimitivesPerBatch = MaxBatchSize / ms; |
| 228 | |
| 229 | if(context->isDrawTriangle(false)) |
| 230 | { |
| 231 | switch(context->polygonMode) |
| 232 | { |
| 233 | case VK_POLYGON_MODE_FILL: |
| 234 | setupPrimitives = &DrawCall::setupSolidTriangles; |
| 235 | break; |
| 236 | case VK_POLYGON_MODE_LINE: |
| 237 | setupPrimitives = &DrawCall::setupWireframeTriangles; |
| 238 | numPrimitivesPerBatch /= 3; |
| 239 | break; |
| 240 | case VK_POLYGON_MODE_POINT: |
| 241 | setupPrimitives = &DrawCall::setupPointTriangles; |
| 242 | numPrimitivesPerBatch /= 3; |
| 243 | break; |
| 244 | default: |
| 245 | UNSUPPORTED("polygon mode: %d" , int(context->polygonMode)); |
| 246 | return; |
| 247 | } |
| 248 | } |
| 249 | else if(context->isDrawLine(false)) |
| 250 | { |
| 251 | setupPrimitives = &DrawCall::setupLines; |
| 252 | } |
| 253 | else // Point primitive topology |
| 254 | { |
| 255 | setupPrimitives = &DrawCall::setupPoints; |
| 256 | } |
| 257 | |
| 258 | DrawData *data = draw->data; |
| 259 | draw->occlusionQuery = occlusionQuery; |
| 260 | draw->batchDataPool = &batchDataPool; |
| 261 | draw->numPrimitives = count; |
| 262 | draw->numPrimitivesPerBatch = numPrimitivesPerBatch; |
| 263 | draw->numBatches = (count + draw->numPrimitivesPerBatch - 1) / draw->numPrimitivesPerBatch; |
| 264 | draw->topology = context->topology; |
| 265 | draw->provokingVertexMode = context->provokingVertexMode; |
| 266 | draw->indexType = indexType; |
| 267 | draw->lineRasterizationMode = context->lineRasterizationMode; |
| 268 | |
| 269 | draw->vertexRoutine = vertexRoutine; |
| 270 | draw->setupRoutine = setupRoutine; |
| 271 | draw->pixelRoutine = pixelRoutine; |
| 272 | draw->setupPrimitives = setupPrimitives; |
| 273 | draw->setupState = setupState; |
| 274 | |
| 275 | data->descriptorSets = context->descriptorSets; |
| 276 | data->descriptorDynamicOffsets = context->descriptorDynamicOffsets; |
| 277 | |
| 278 | for(int i = 0; i < MAX_INTERFACE_COMPONENTS/4; i++) |
| 279 | { |
| 280 | data->input[i] = context->input[i].buffer; |
| 281 | data->robustnessSize[i] = context->input[i].robustnessSize; |
| 282 | data->stride[i] = context->input[i].vertexStride; |
| 283 | } |
| 284 | |
| 285 | data->indices = indexBuffer; |
| 286 | data->viewID = viewID; |
| 287 | data->instanceID = instanceID; |
| 288 | data->baseVertex = baseVertex; |
| 289 | |
| 290 | if(pixelState.stencilActive) |
| 291 | { |
| 292 | data->stencil[0].set(context->frontStencil.reference, context->frontStencil.compareMask, context->frontStencil.writeMask); |
| 293 | data->stencil[1].set(context->backStencil.reference, context->backStencil.compareMask, context->backStencil.writeMask); |
| 294 | } |
| 295 | |
| 296 | data->lineWidth = context->lineWidth; |
| 297 | |
| 298 | data->factor = factor; |
| 299 | |
| 300 | if(pixelState.alphaToCoverage) |
| 301 | { |
| 302 | if(ms == 4) |
| 303 | { |
| 304 | data->a2c0 = replicate(0.2f); |
| 305 | data->a2c1 = replicate(0.4f); |
| 306 | data->a2c2 = replicate(0.6f); |
| 307 | data->a2c3 = replicate(0.8f); |
| 308 | } |
| 309 | else if(ms == 2) |
| 310 | { |
| 311 | data->a2c0 = replicate(0.25f); |
| 312 | data->a2c1 = replicate(0.75f); |
| 313 | } |
| 314 | else ASSERT(false); |
| 315 | } |
| 316 | |
| 317 | if(pixelState.occlusionEnabled) |
| 318 | { |
| 319 | for(int cluster = 0; cluster < MaxClusterCount; cluster++) |
| 320 | { |
| 321 | data->occlusion[cluster] = 0; |
| 322 | } |
| 323 | } |
| 324 | |
| 325 | // Viewport |
| 326 | { |
| 327 | float W = 0.5f * viewport.width; |
| 328 | float H = 0.5f * viewport.height; |
| 329 | float X0 = viewport.x + W; |
| 330 | float Y0 = viewport.y + H; |
| 331 | float N = viewport.minDepth; |
| 332 | float F = viewport.maxDepth; |
| 333 | float Z = F - N; |
| 334 | constexpr float subPixF = vk::SUBPIXEL_PRECISION_FACTOR; |
| 335 | |
| 336 | if(context->isDrawTriangle(false)) |
| 337 | { |
| 338 | N += context->depthBias; |
| 339 | } |
| 340 | |
| 341 | data->WxF = replicate(W * subPixF); |
| 342 | data->HxF = replicate(H * subPixF); |
| 343 | data->X0xF = replicate(X0 * subPixF - subPixF / 2); |
| 344 | data->Y0xF = replicate(Y0 * subPixF - subPixF / 2); |
| 345 | data->halfPixelX = replicate(0.5f / W); |
| 346 | data->halfPixelY = replicate(0.5f / H); |
| 347 | data->viewportHeight = abs(viewport.height); |
| 348 | data->slopeDepthBias = context->slopeDepthBias; |
| 349 | data->depthRange = Z; |
| 350 | data->depthNear = N; |
| 351 | } |
| 352 | |
| 353 | // Target |
| 354 | { |
| 355 | for(int index = 0; index < RENDERTARGETS; index++) |
| 356 | { |
| 357 | draw->renderTarget[index] = context->renderTarget[index]; |
| 358 | |
| 359 | if(draw->renderTarget[index]) |
| 360 | { |
| 361 | data->colorBuffer[index] = (unsigned int*)context->renderTarget[index]->getOffsetPointer({0, 0, 0}, VK_IMAGE_ASPECT_COLOR_BIT, 0, data->viewID); |
| 362 | data->colorPitchB[index] = context->renderTarget[index]->rowPitchBytes(VK_IMAGE_ASPECT_COLOR_BIT, 0); |
| 363 | data->colorSliceB[index] = context->renderTarget[index]->slicePitchBytes(VK_IMAGE_ASPECT_COLOR_BIT, 0); |
| 364 | } |
| 365 | } |
| 366 | |
| 367 | draw->depthBuffer = context->depthBuffer; |
| 368 | draw->stencilBuffer = context->stencilBuffer; |
| 369 | |
| 370 | if(draw->depthBuffer) |
| 371 | { |
| 372 | data->depthBuffer = (float*)context->depthBuffer->getOffsetPointer({0, 0, 0}, VK_IMAGE_ASPECT_DEPTH_BIT, 0, data->viewID); |
| 373 | data->depthPitchB = context->depthBuffer->rowPitchBytes(VK_IMAGE_ASPECT_DEPTH_BIT, 0); |
| 374 | data->depthSliceB = context->depthBuffer->slicePitchBytes(VK_IMAGE_ASPECT_DEPTH_BIT, 0); |
| 375 | } |
| 376 | |
| 377 | if(draw->stencilBuffer) |
| 378 | { |
| 379 | data->stencilBuffer = (unsigned char*)context->stencilBuffer->getOffsetPointer({0, 0, 0}, VK_IMAGE_ASPECT_STENCIL_BIT, 0, data->viewID); |
| 380 | data->stencilPitchB = context->stencilBuffer->rowPitchBytes(VK_IMAGE_ASPECT_STENCIL_BIT, 0); |
| 381 | data->stencilSliceB = context->stencilBuffer->slicePitchBytes(VK_IMAGE_ASPECT_STENCIL_BIT, 0); |
| 382 | } |
| 383 | } |
| 384 | |
| 385 | // Scissor |
| 386 | { |
| 387 | data->scissorX0 = clamp<int>(scissor.offset.x, 0, framebufferExtent.width); |
| 388 | data->scissorX1 = clamp<int>(scissor.offset.x + scissor.extent.width, 0, framebufferExtent.width); |
| 389 | data->scissorY0 = clamp<int>(scissor.offset.y, 0, framebufferExtent.height); |
| 390 | data->scissorY1 = clamp<int>(scissor.offset.y + scissor.extent.height, 0, framebufferExtent.height); |
| 391 | } |
| 392 | |
| 393 | // Push constants |
| 394 | { |
| 395 | data->pushConstants = pushConstants; |
| 396 | } |
| 397 | |
| 398 | draw->events = events; |
| 399 | |
| 400 | DrawCall::run(draw, &drawTickets, clusterQueues); |
| 401 | } |
| 402 | |
| 403 | void DrawCall::setup() |
| 404 | { |
| 405 | if(occlusionQuery != nullptr) |
| 406 | { |
| 407 | occlusionQuery->start(); |
| 408 | } |
| 409 | |
| 410 | if(events) |
| 411 | { |
| 412 | events->start(); |
| 413 | } |
| 414 | } |
| 415 | |
| 416 | void DrawCall::teardown() |
| 417 | { |
| 418 | if(events) |
| 419 | { |
| 420 | events->finish(); |
| 421 | events = nullptr; |
| 422 | } |
| 423 | |
| 424 | if (occlusionQuery != nullptr) |
| 425 | { |
| 426 | for(int cluster = 0; cluster < MaxClusterCount; cluster++) |
| 427 | { |
| 428 | occlusionQuery->add(data->occlusion[cluster]); |
| 429 | } |
| 430 | occlusionQuery->finish(); |
| 431 | } |
| 432 | |
| 433 | vertexRoutine = {}; |
| 434 | setupRoutine = {}; |
| 435 | pixelRoutine = {}; |
| 436 | } |
| 437 | |
| 438 | void DrawCall::run(const marl::Loan<DrawCall>& draw, marl::Ticket::Queue* tickets, marl::Ticket::Queue clusterQueues[MaxClusterCount]) |
| 439 | { |
| 440 | draw->setup(); |
| 441 | |
| 442 | auto const numPrimitives = draw->numPrimitives; |
| 443 | auto const numPrimitivesPerBatch = draw->numPrimitivesPerBatch; |
| 444 | auto const numBatches = draw->numBatches; |
| 445 | |
| 446 | auto ticket = tickets->take(); |
| 447 | auto finally = marl::make_shared_finally([draw, ticket] { |
| 448 | MARL_SCOPED_EVENT("FINISH draw %d" , draw->id); |
| 449 | draw->teardown(); |
| 450 | ticket.done(); |
| 451 | }); |
| 452 | |
| 453 | for (unsigned int batchId = 0; batchId < numBatches; batchId++) |
| 454 | { |
| 455 | auto batch = draw->batchDataPool->borrow(); |
| 456 | batch->id = batchId; |
| 457 | batch->firstPrimitive = batch->id * numPrimitivesPerBatch; |
| 458 | batch->numPrimitives = std::min(batch->firstPrimitive + numPrimitivesPerBatch, numPrimitives) - batch->firstPrimitive; |
| 459 | |
| 460 | for (int cluster = 0; cluster < MaxClusterCount; cluster++) |
| 461 | { |
| 462 | batch->clusterTickets[cluster] = std::move(clusterQueues[cluster].take()); |
| 463 | } |
| 464 | |
| 465 | marl::schedule([draw, batch, finally] { |
| 466 | |
| 467 | processVertices(draw.get(), batch.get()); |
| 468 | |
| 469 | if (!draw->setupState.rasterizerDiscard) |
| 470 | { |
| 471 | processPrimitives(draw.get(), batch.get()); |
| 472 | |
| 473 | if (batch->numVisible > 0) |
| 474 | { |
| 475 | processPixels(draw, batch, finally); |
| 476 | return; |
| 477 | } |
| 478 | } |
| 479 | |
| 480 | for (int cluster = 0; cluster < MaxClusterCount; cluster++) |
| 481 | { |
| 482 | batch->clusterTickets[cluster].done(); |
| 483 | } |
| 484 | }); |
| 485 | } |
| 486 | } |
| 487 | |
| 488 | void DrawCall::processVertices(DrawCall* draw, BatchData* batch) |
| 489 | { |
| 490 | MARL_SCOPED_EVENT("VERTEX draw %d, batch %d" , draw->id, batch->id); |
| 491 | |
| 492 | unsigned int triangleIndices[MaxBatchSize + 1][3]; // One extra for SIMD width overrun. TODO: Adjust to dynamic batch size. |
| 493 | { |
| 494 | MARL_SCOPED_EVENT("processPrimitiveVertices" ); |
| 495 | processPrimitiveVertices( |
| 496 | triangleIndices, |
| 497 | draw->data->indices, |
| 498 | draw->indexType, |
| 499 | batch->firstPrimitive, |
| 500 | batch->numPrimitives, |
| 501 | draw->topology, |
| 502 | draw->provokingVertexMode); |
| 503 | } |
| 504 | |
| 505 | auto& vertexTask = batch->vertexTask; |
| 506 | vertexTask.primitiveStart = batch->firstPrimitive; |
| 507 | // We're only using batch compaction for points, not lines |
| 508 | vertexTask.vertexCount = batch->numPrimitives * ((draw->topology == VK_PRIMITIVE_TOPOLOGY_POINT_LIST) ? 1 : 3); |
| 509 | if (vertexTask.vertexCache.drawCall != draw->id) |
| 510 | { |
| 511 | vertexTask.vertexCache.clear(); |
| 512 | vertexTask.vertexCache.drawCall = draw->id; |
| 513 | } |
| 514 | |
| 515 | draw->vertexRoutine(&batch->triangles.front().v0, &triangleIndices[0][0], &vertexTask, draw->data); |
| 516 | } |
| 517 | |
| 518 | void DrawCall::processPrimitives(DrawCall* draw, BatchData* batch) |
| 519 | { |
| 520 | MARL_SCOPED_EVENT("PRIMITIVES draw %d batch %d" , draw->id, batch->id); |
| 521 | auto triangles = &batch->triangles[0]; |
| 522 | auto primitives = &batch->primitives[0]; |
| 523 | batch->numVisible = draw->setupPrimitives(triangles, primitives, draw, batch->numPrimitives); |
| 524 | } |
| 525 | |
| 526 | void DrawCall::processPixels(const marl::Loan<DrawCall>& draw, const marl::Loan<BatchData>& batch, const std::shared_ptr<marl::Finally>& finally) |
| 527 | { |
| 528 | struct Data |
| 529 | { |
| 530 | Data(const marl::Loan<DrawCall>& draw, const marl::Loan<BatchData>& batch, const std::shared_ptr<marl::Finally>& finally) |
| 531 | : draw(draw), batch(batch), finally(finally) {} |
| 532 | marl::Loan<DrawCall> draw; |
| 533 | marl::Loan<BatchData> batch; |
| 534 | std::shared_ptr<marl::Finally> finally; |
| 535 | }; |
| 536 | auto data = std::make_shared<Data>(draw, batch, finally); |
| 537 | for (int cluster = 0; cluster < MaxClusterCount; cluster++) |
| 538 | { |
| 539 | batch->clusterTickets[cluster].onCall([data, cluster] |
| 540 | { |
| 541 | auto& draw = data->draw; |
| 542 | auto& batch = data->batch; |
| 543 | MARL_SCOPED_EVENT("PIXEL draw %d, batch %d, cluster %d" , draw->id, batch->id, cluster); |
| 544 | draw->pixelRoutine(&batch->primitives.front(), batch->numVisible, cluster, MaxClusterCount, draw->data); |
| 545 | batch->clusterTickets[cluster].done(); |
| 546 | }); |
| 547 | } |
| 548 | } |
| 549 | |
| 550 | void Renderer::synchronize() |
| 551 | { |
| 552 | MARL_SCOPED_EVENT("synchronize" ); |
| 553 | auto ticket = drawTickets.take(); |
| 554 | ticket.wait(); |
| 555 | device->updateSamplingRoutineConstCache(); |
| 556 | ticket.done(); |
| 557 | } |
| 558 | |
| 559 | void DrawCall::processPrimitiveVertices( |
| 560 | unsigned int triangleIndicesOut[MaxBatchSize + 1][3], |
| 561 | const void *primitiveIndices, |
| 562 | VkIndexType indexType, |
| 563 | unsigned int start, |
| 564 | unsigned int triangleCount, |
| 565 | VkPrimitiveTopology topology, |
| 566 | VkProvokingVertexModeEXT provokingVertexMode) |
| 567 | { |
| 568 | if(!primitiveIndices) |
| 569 | { |
| 570 | struct LinearIndex |
| 571 | { |
| 572 | unsigned int operator[](unsigned int i) { return i; } |
| 573 | }; |
| 574 | |
| 575 | if(!setBatchIndices(triangleIndicesOut, topology, provokingVertexMode, LinearIndex(), start, triangleCount)) |
| 576 | { |
| 577 | return; |
| 578 | } |
| 579 | } |
| 580 | else |
| 581 | { |
| 582 | switch(indexType) |
| 583 | { |
| 584 | case VK_INDEX_TYPE_UINT16: |
| 585 | if(!setBatchIndices(triangleIndicesOut, topology, provokingVertexMode, static_cast<const uint16_t*>(primitiveIndices), start, triangleCount)) |
| 586 | { |
| 587 | return; |
| 588 | } |
| 589 | break; |
| 590 | case VK_INDEX_TYPE_UINT32: |
| 591 | if(!setBatchIndices(triangleIndicesOut, topology, provokingVertexMode, static_cast<const uint32_t*>(primitiveIndices), start, triangleCount)) |
| 592 | { |
| 593 | return; |
| 594 | } |
| 595 | break; |
| 596 | break; |
| 597 | default: |
| 598 | ASSERT(false); |
| 599 | return; |
| 600 | } |
| 601 | } |
| 602 | |
| 603 | // setBatchIndices() takes care of the point case, since it's different due to the compaction |
| 604 | if (topology != VK_PRIMITIVE_TOPOLOGY_POINT_LIST) |
| 605 | { |
| 606 | // Repeat the last index to allow for SIMD width overrun. |
| 607 | triangleIndicesOut[triangleCount][0] = triangleIndicesOut[triangleCount - 1][2]; |
| 608 | triangleIndicesOut[triangleCount][1] = triangleIndicesOut[triangleCount - 1][2]; |
| 609 | triangleIndicesOut[triangleCount][2] = triangleIndicesOut[triangleCount - 1][2]; |
| 610 | } |
| 611 | } |
| 612 | |
| 613 | int DrawCall::setupSolidTriangles(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int count) |
| 614 | { |
| 615 | auto &state = drawCall->setupState; |
| 616 | |
| 617 | int ms = state.multiSample; |
| 618 | const DrawData *data = drawCall->data; |
| 619 | int visible = 0; |
| 620 | |
| 621 | for(int i = 0; i < count; i++, triangles++) |
| 622 | { |
| 623 | Vertex &v0 = triangles->v0; |
| 624 | Vertex &v1 = triangles->v1; |
| 625 | Vertex &v2 = triangles->v2; |
| 626 | |
| 627 | if((v0.clipFlags & v1.clipFlags & v2.clipFlags) == Clipper::CLIP_FINITE) |
| 628 | { |
| 629 | Polygon polygon(&v0.position, &v1.position, &v2.position); |
| 630 | |
| 631 | int clipFlagsOr = v0.clipFlags | v1.clipFlags | v2.clipFlags; |
| 632 | |
| 633 | if(clipFlagsOr != Clipper::CLIP_FINITE) |
| 634 | { |
| 635 | if(!Clipper::Clip(polygon, clipFlagsOr, *drawCall)) |
| 636 | { |
| 637 | continue; |
| 638 | } |
| 639 | } |
| 640 | |
| 641 | if(drawCall->setupRoutine(primitives, triangles, &polygon, data)) |
| 642 | { |
| 643 | primitives += ms; |
| 644 | visible++; |
| 645 | } |
| 646 | } |
| 647 | } |
| 648 | |
| 649 | return visible; |
| 650 | } |
| 651 | |
| 652 | int DrawCall::setupWireframeTriangles(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int count) |
| 653 | { |
| 654 | auto& state = drawCall->setupState; |
| 655 | |
| 656 | int ms = state.multiSample; |
| 657 | int visible = 0; |
| 658 | |
| 659 | for(int i = 0; i < count; i++) |
| 660 | { |
| 661 | const Vertex &v0 = triangles[i].v0; |
| 662 | const Vertex &v1 = triangles[i].v1; |
| 663 | const Vertex &v2 = triangles[i].v2; |
| 664 | |
| 665 | float d = (v0.y * v1.x - v0.x * v1.y) * v2.w + |
| 666 | (v0.x * v2.y - v0.y * v2.x) * v1.w + |
| 667 | (v2.x * v1.y - v1.x * v2.y) * v0.w; |
| 668 | |
| 669 | bool frontFacing = (state.frontFace == VK_FRONT_FACE_COUNTER_CLOCKWISE) ? (d > 0) : (d < 0); |
| 670 | if(state.cullMode & VK_CULL_MODE_FRONT_BIT) |
| 671 | { |
| 672 | if(frontFacing) continue; |
| 673 | } |
| 674 | if(state.cullMode & VK_CULL_MODE_BACK_BIT) |
| 675 | { |
| 676 | if(!frontFacing) continue; |
| 677 | } |
| 678 | |
| 679 | Triangle lines[3]; |
| 680 | lines[0].v0 = v0; |
| 681 | lines[0].v1 = v1; |
| 682 | lines[1].v0 = v1; |
| 683 | lines[1].v1 = v2; |
| 684 | lines[2].v0 = v2; |
| 685 | lines[2].v1 = v0; |
| 686 | |
| 687 | for(int i = 0; i < 3; i++) |
| 688 | { |
| 689 | if(setupLine(*primitives, lines[i], *drawCall)) |
| 690 | { |
| 691 | primitives += ms; |
| 692 | visible++; |
| 693 | } |
| 694 | } |
| 695 | } |
| 696 | |
| 697 | return visible; |
| 698 | } |
| 699 | |
| 700 | int DrawCall::setupPointTriangles(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int count) |
| 701 | { |
| 702 | auto& state = drawCall->setupState; |
| 703 | |
| 704 | int ms = state.multiSample; |
| 705 | int visible = 0; |
| 706 | |
| 707 | for(int i = 0; i < count; i++) |
| 708 | { |
| 709 | const Vertex &v0 = triangles[i].v0; |
| 710 | const Vertex &v1 = triangles[i].v1; |
| 711 | const Vertex &v2 = triangles[i].v2; |
| 712 | |
| 713 | float d = (v0.y * v1.x - v0.x * v1.y) * v2.w + |
| 714 | (v0.x * v2.y - v0.y * v2.x) * v1.w + |
| 715 | (v2.x * v1.y - v1.x * v2.y) * v0.w; |
| 716 | |
| 717 | bool frontFacing = (state.frontFace == VK_FRONT_FACE_COUNTER_CLOCKWISE) ? (d > 0) : (d < 0); |
| 718 | if(state.cullMode & VK_CULL_MODE_FRONT_BIT) |
| 719 | { |
| 720 | if(frontFacing) continue; |
| 721 | } |
| 722 | if(state.cullMode & VK_CULL_MODE_BACK_BIT) |
| 723 | { |
| 724 | if(!frontFacing) continue; |
| 725 | } |
| 726 | |
| 727 | Triangle points[3]; |
| 728 | points[0].v0 = v0; |
| 729 | points[1].v0 = v1; |
| 730 | points[2].v0 = v2; |
| 731 | |
| 732 | for(int i = 0; i < 3; i++) |
| 733 | { |
| 734 | if(setupPoint(*primitives, points[i], *drawCall)) |
| 735 | { |
| 736 | primitives += ms; |
| 737 | visible++; |
| 738 | } |
| 739 | } |
| 740 | } |
| 741 | |
| 742 | return visible; |
| 743 | } |
| 744 | |
| 745 | int DrawCall::setupLines(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int count) |
| 746 | { |
| 747 | auto &state = drawCall->setupState; |
| 748 | |
| 749 | int visible = 0; |
| 750 | int ms = state.multiSample; |
| 751 | |
| 752 | for(int i = 0; i < count; i++) |
| 753 | { |
| 754 | if(setupLine(*primitives, *triangles, *drawCall)) |
| 755 | { |
| 756 | primitives += ms; |
| 757 | visible++; |
| 758 | } |
| 759 | |
| 760 | triangles++; |
| 761 | } |
| 762 | |
| 763 | return visible; |
| 764 | } |
| 765 | |
| 766 | int DrawCall::setupPoints(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int count) |
| 767 | { |
| 768 | auto &state = drawCall->setupState; |
| 769 | |
| 770 | int visible = 0; |
| 771 | int ms = state.multiSample; |
| 772 | |
| 773 | for(int i = 0; i < count; i++) |
| 774 | { |
| 775 | if(setupPoint(*primitives, *triangles, *drawCall)) |
| 776 | { |
| 777 | primitives += ms; |
| 778 | visible++; |
| 779 | } |
| 780 | |
| 781 | triangles++; |
| 782 | } |
| 783 | |
| 784 | return visible; |
| 785 | } |
| 786 | |
| 787 | bool DrawCall::setupLine(Primitive &primitive, Triangle &triangle, const DrawCall &draw) |
| 788 | { |
| 789 | const DrawData &data = *draw.data; |
| 790 | |
| 791 | float lineWidth = data.lineWidth; |
| 792 | |
| 793 | Vertex &v0 = triangle.v0; |
| 794 | Vertex &v1 = triangle.v1; |
| 795 | |
| 796 | const float4 &P0 = v0.position; |
| 797 | const float4 &P1 = v1.position; |
| 798 | |
| 799 | if(P0.w <= 0 && P1.w <= 0) |
| 800 | { |
| 801 | return false; |
| 802 | } |
| 803 | |
| 804 | constexpr float subPixF = vk::SUBPIXEL_PRECISION_FACTOR; |
| 805 | |
| 806 | const float W = data.WxF[0] * (1.0f / subPixF); |
| 807 | const float H = data.HxF[0] * (1.0f / subPixF); |
| 808 | |
| 809 | float dx = W * (P1.x / P1.w - P0.x / P0.w); |
| 810 | float dy = H * (P1.y / P1.w - P0.y / P0.w); |
| 811 | |
| 812 | if(dx == 0 && dy == 0) |
| 813 | { |
| 814 | return false; |
| 815 | } |
| 816 | |
| 817 | // We use rectangular lines for non-Bresenham lines (cf. 'strictLines'), |
| 818 | // and for Bresenham lines when multiSampling is enabled. |
| 819 | // FIXME(b/142965928): Bresenham lines should render the same with or without |
| 820 | // multisampling, which will require a special case in the |
| 821 | // code when multisampling is on. For now, we just use |
| 822 | // rectangular lines when multisampling is enabled. |
| 823 | if((draw.setupState.multiSample > 1) || |
| 824 | (draw.lineRasterizationMode != VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT)) |
| 825 | { |
| 826 | // Rectangle centered on the line segment |
| 827 | |
| 828 | float4 P[4]; |
| 829 | int C[4]; |
| 830 | |
| 831 | P[0] = P0; |
| 832 | P[1] = P1; |
| 833 | P[2] = P1; |
| 834 | P[3] = P0; |
| 835 | |
| 836 | float scale = lineWidth * 0.5f / sqrt(dx*dx + dy*dy); |
| 837 | |
| 838 | dx *= scale; |
| 839 | dy *= scale; |
| 840 | |
| 841 | float dx0h = dx * P0.w / H; |
| 842 | float dy0w = dy * P0.w / W; |
| 843 | |
| 844 | float dx1h = dx * P1.w / H; |
| 845 | float dy1w = dy * P1.w / W; |
| 846 | |
| 847 | P[0].x += -dy0w; |
| 848 | P[0].y += +dx0h; |
| 849 | C[0] = Clipper::ComputeClipFlags(P[0]); |
| 850 | |
| 851 | P[1].x += -dy1w; |
| 852 | P[1].y += +dx1h; |
| 853 | C[1] = Clipper::ComputeClipFlags(P[1]); |
| 854 | |
| 855 | P[2].x += +dy1w; |
| 856 | P[2].y += -dx1h; |
| 857 | C[2] = Clipper::ComputeClipFlags(P[2]); |
| 858 | |
| 859 | P[3].x += +dy0w; |
| 860 | P[3].y += -dx0h; |
| 861 | C[3] = Clipper::ComputeClipFlags(P[3]); |
| 862 | |
| 863 | if((C[0] & C[1] & C[2] & C[3]) == Clipper::CLIP_FINITE) |
| 864 | { |
| 865 | Polygon polygon(P, 4); |
| 866 | |
| 867 | int clipFlagsOr = C[0] | C[1] | C[2] | C[3]; |
| 868 | |
| 869 | if(clipFlagsOr != Clipper::CLIP_FINITE) |
| 870 | { |
| 871 | if(!Clipper::Clip(polygon, clipFlagsOr, draw)) |
| 872 | { |
| 873 | return false; |
| 874 | } |
| 875 | } |
| 876 | |
| 877 | return draw.setupRoutine(&primitive, &triangle, &polygon, &data); |
| 878 | } |
| 879 | } |
| 880 | else if(false) // TODO(b/80135519): Deprecate |
| 881 | { |
| 882 | // Connecting diamonds polygon |
| 883 | // This shape satisfies the diamond test convention, except for the exit rule part. |
| 884 | // Line segments with overlapping endpoints have duplicate fragments. |
| 885 | // The ideal algorithm requires half-open line rasterization (b/80135519). |
| 886 | |
| 887 | float4 P[8]; |
| 888 | int C[8]; |
| 889 | |
| 890 | P[0] = P0; |
| 891 | P[1] = P0; |
| 892 | P[2] = P0; |
| 893 | P[3] = P0; |
| 894 | P[4] = P1; |
| 895 | P[5] = P1; |
| 896 | P[6] = P1; |
| 897 | P[7] = P1; |
| 898 | |
| 899 | float dx0 = lineWidth * 0.5f * P0.w / W; |
| 900 | float dy0 = lineWidth * 0.5f * P0.w / H; |
| 901 | |
| 902 | float dx1 = lineWidth * 0.5f * P1.w / W; |
| 903 | float dy1 = lineWidth * 0.5f * P1.w / H; |
| 904 | |
| 905 | P[0].x += -dx0; |
| 906 | C[0] = Clipper::ComputeClipFlags(P[0]); |
| 907 | |
| 908 | P[1].y += +dy0; |
| 909 | C[1] = Clipper::ComputeClipFlags(P[1]); |
| 910 | |
| 911 | P[2].x += +dx0; |
| 912 | C[2] = Clipper::ComputeClipFlags(P[2]); |
| 913 | |
| 914 | P[3].y += -dy0; |
| 915 | C[3] = Clipper::ComputeClipFlags(P[3]); |
| 916 | |
| 917 | P[4].x += -dx1; |
| 918 | C[4] = Clipper::ComputeClipFlags(P[4]); |
| 919 | |
| 920 | P[5].y += +dy1; |
| 921 | C[5] = Clipper::ComputeClipFlags(P[5]); |
| 922 | |
| 923 | P[6].x += +dx1; |
| 924 | C[6] = Clipper::ComputeClipFlags(P[6]); |
| 925 | |
| 926 | P[7].y += -dy1; |
| 927 | C[7] = Clipper::ComputeClipFlags(P[7]); |
| 928 | |
| 929 | if((C[0] & C[1] & C[2] & C[3] & C[4] & C[5] & C[6] & C[7]) == Clipper::CLIP_FINITE) |
| 930 | { |
| 931 | float4 L[6]; |
| 932 | |
| 933 | if(dx > -dy) |
| 934 | { |
| 935 | if(dx > dy) // Right |
| 936 | { |
| 937 | L[0] = P[0]; |
| 938 | L[1] = P[1]; |
| 939 | L[2] = P[5]; |
| 940 | L[3] = P[6]; |
| 941 | L[4] = P[7]; |
| 942 | L[5] = P[3]; |
| 943 | } |
| 944 | else // Down |
| 945 | { |
| 946 | L[0] = P[0]; |
| 947 | L[1] = P[4]; |
| 948 | L[2] = P[5]; |
| 949 | L[3] = P[6]; |
| 950 | L[4] = P[2]; |
| 951 | L[5] = P[3]; |
| 952 | } |
| 953 | } |
| 954 | else |
| 955 | { |
| 956 | if(dx > dy) // Up |
| 957 | { |
| 958 | L[0] = P[0]; |
| 959 | L[1] = P[1]; |
| 960 | L[2] = P[2]; |
| 961 | L[3] = P[6]; |
| 962 | L[4] = P[7]; |
| 963 | L[5] = P[4]; |
| 964 | } |
| 965 | else // Left |
| 966 | { |
| 967 | L[0] = P[1]; |
| 968 | L[1] = P[2]; |
| 969 | L[2] = P[3]; |
| 970 | L[3] = P[7]; |
| 971 | L[4] = P[4]; |
| 972 | L[5] = P[5]; |
| 973 | } |
| 974 | } |
| 975 | |
| 976 | Polygon polygon(L, 6); |
| 977 | |
| 978 | int clipFlagsOr = C[0] | C[1] | C[2] | C[3] | C[4] | C[5] | C[6] | C[7]; |
| 979 | |
| 980 | if(clipFlagsOr != Clipper::CLIP_FINITE) |
| 981 | { |
| 982 | if(!Clipper::Clip(polygon, clipFlagsOr, draw)) |
| 983 | { |
| 984 | return false; |
| 985 | } |
| 986 | } |
| 987 | |
| 988 | return draw.setupRoutine(&primitive, &triangle, &polygon, &data); |
| 989 | } |
| 990 | } |
| 991 | else |
| 992 | { |
| 993 | // Parallelogram approximating Bresenham line |
| 994 | // This algorithm does not satisfy the ideal diamond-exit rule, but does avoid the |
| 995 | // duplicate fragment rasterization problem and satisfies all of Vulkan's minimum |
| 996 | // requirements for Bresenham line segment rasterization. |
| 997 | |
| 998 | float4 P[8]; |
| 999 | P[0] = P0; |
| 1000 | P[1] = P0; |
| 1001 | P[2] = P0; |
| 1002 | P[3] = P0; |
| 1003 | P[4] = P1; |
| 1004 | P[5] = P1; |
| 1005 | P[6] = P1; |
| 1006 | P[7] = P1; |
| 1007 | |
| 1008 | float dx0 = lineWidth * 0.5f * P0.w / W; |
| 1009 | float dy0 = lineWidth * 0.5f * P0.w / H; |
| 1010 | |
| 1011 | float dx1 = lineWidth * 0.5f * P1.w / W; |
| 1012 | float dy1 = lineWidth * 0.5f * P1.w / H; |
| 1013 | |
| 1014 | P[0].x += -dx0; |
| 1015 | P[1].y += +dy0; |
| 1016 | P[2].x += +dx0; |
| 1017 | P[3].y += -dy0; |
| 1018 | P[4].x += -dx1; |
| 1019 | P[5].y += +dy1; |
| 1020 | P[6].x += +dx1; |
| 1021 | P[7].y += -dy1; |
| 1022 | |
| 1023 | float4 L[4]; |
| 1024 | |
| 1025 | if(dx > -dy) |
| 1026 | { |
| 1027 | if(dx > dy) // Right |
| 1028 | { |
| 1029 | L[0] = P[1]; |
| 1030 | L[1] = P[5]; |
| 1031 | L[2] = P[7]; |
| 1032 | L[3] = P[3]; |
| 1033 | } |
| 1034 | else // Down |
| 1035 | { |
| 1036 | L[0] = P[0]; |
| 1037 | L[1] = P[4]; |
| 1038 | L[2] = P[6]; |
| 1039 | L[3] = P[2]; |
| 1040 | } |
| 1041 | } |
| 1042 | else |
| 1043 | { |
| 1044 | if(dx > dy) // Up |
| 1045 | { |
| 1046 | L[0] = P[0]; |
| 1047 | L[1] = P[2]; |
| 1048 | L[2] = P[6]; |
| 1049 | L[3] = P[4]; |
| 1050 | } |
| 1051 | else // Left |
| 1052 | { |
| 1053 | L[0] = P[1]; |
| 1054 | L[1] = P[3]; |
| 1055 | L[2] = P[7]; |
| 1056 | L[3] = P[5]; |
| 1057 | } |
| 1058 | } |
| 1059 | |
| 1060 | int C0 = Clipper::ComputeClipFlags(L[0]); |
| 1061 | int C1 = Clipper::ComputeClipFlags(L[1]); |
| 1062 | int C2 = Clipper::ComputeClipFlags(L[2]); |
| 1063 | int C3 = Clipper::ComputeClipFlags(L[3]); |
| 1064 | |
| 1065 | if((C0 & C1 & C2 & C3) == Clipper::CLIP_FINITE) |
| 1066 | { |
| 1067 | Polygon polygon(L, 4); |
| 1068 | |
| 1069 | int clipFlagsOr = C0 | C1 | C2 | C3; |
| 1070 | |
| 1071 | if(clipFlagsOr != Clipper::CLIP_FINITE) |
| 1072 | { |
| 1073 | if(!Clipper::Clip(polygon, clipFlagsOr, draw)) |
| 1074 | { |
| 1075 | return false; |
| 1076 | } |
| 1077 | } |
| 1078 | |
| 1079 | return draw.setupRoutine(&primitive, &triangle, &polygon, &data); |
| 1080 | } |
| 1081 | } |
| 1082 | |
| 1083 | return false; |
| 1084 | } |
| 1085 | |
| 1086 | bool DrawCall::setupPoint(Primitive &primitive, Triangle &triangle, const DrawCall &draw) |
| 1087 | { |
| 1088 | const DrawData &data = *draw.data; |
| 1089 | |
| 1090 | Vertex &v = triangle.v0; |
| 1091 | |
| 1092 | float pSize = v.pointSize; |
| 1093 | |
| 1094 | pSize = clamp(pSize, 1.0f, static_cast<float>(vk::MAX_POINT_SIZE)); |
| 1095 | |
| 1096 | float4 P[4]; |
| 1097 | int C[4]; |
| 1098 | |
| 1099 | P[0] = v.position; |
| 1100 | P[1] = v.position; |
| 1101 | P[2] = v.position; |
| 1102 | P[3] = v.position; |
| 1103 | |
| 1104 | const float X = pSize * P[0].w * data.halfPixelX[0]; |
| 1105 | const float Y = pSize * P[0].w * data.halfPixelY[0]; |
| 1106 | |
| 1107 | P[0].x -= X; |
| 1108 | P[0].y += Y; |
| 1109 | C[0] = Clipper::ComputeClipFlags(P[0]); |
| 1110 | |
| 1111 | P[1].x += X; |
| 1112 | P[1].y += Y; |
| 1113 | C[1] = Clipper::ComputeClipFlags(P[1]); |
| 1114 | |
| 1115 | P[2].x += X; |
| 1116 | P[2].y -= Y; |
| 1117 | C[2] = Clipper::ComputeClipFlags(P[2]); |
| 1118 | |
| 1119 | P[3].x -= X; |
| 1120 | P[3].y -= Y; |
| 1121 | C[3] = Clipper::ComputeClipFlags(P[3]); |
| 1122 | |
| 1123 | Polygon polygon(P, 4); |
| 1124 | |
| 1125 | if((C[0] & C[1] & C[2] & C[3]) == Clipper::CLIP_FINITE) |
| 1126 | { |
| 1127 | int clipFlagsOr = C[0] | C[1] | C[2] | C[3]; |
| 1128 | |
| 1129 | if(clipFlagsOr != Clipper::CLIP_FINITE) |
| 1130 | { |
| 1131 | if(!Clipper::Clip(polygon, clipFlagsOr, draw)) |
| 1132 | { |
| 1133 | return false; |
| 1134 | } |
| 1135 | } |
| 1136 | |
| 1137 | triangle.v1 = triangle.v0; |
| 1138 | triangle.v2 = triangle.v0; |
| 1139 | |
| 1140 | constexpr float subPixF = vk::SUBPIXEL_PRECISION_FACTOR; |
| 1141 | |
| 1142 | triangle.v1.projected.x += iround(subPixF * 0.5f * pSize); |
| 1143 | triangle.v2.projected.y -= iround(subPixF * 0.5f * pSize) * (data.HxF[0] > 0.0f ? 1 : -1); // Both Direct3D and OpenGL expect (0, 0) in the top-left corner |
| 1144 | return draw.setupRoutine(&primitive, &triangle, &polygon, &data); |
| 1145 | } |
| 1146 | |
| 1147 | return false; |
| 1148 | } |
| 1149 | |
| 1150 | void Renderer::addQuery(vk::Query *query) |
| 1151 | { |
| 1152 | ASSERT(query->getType() == VK_QUERY_TYPE_OCCLUSION); |
| 1153 | ASSERT(!occlusionQuery); |
| 1154 | |
| 1155 | occlusionQuery = query; |
| 1156 | } |
| 1157 | |
| 1158 | void Renderer::removeQuery(vk::Query *query) |
| 1159 | { |
| 1160 | ASSERT(query->getType() == VK_QUERY_TYPE_OCCLUSION); |
| 1161 | ASSERT(occlusionQuery == query); |
| 1162 | |
| 1163 | occlusionQuery = nullptr; |
| 1164 | } |
| 1165 | |
| 1166 | void Renderer::advanceInstanceAttributes(Stream* inputs) |
| 1167 | { |
| 1168 | for(uint32_t i = 0; i < vk::MAX_VERTEX_INPUT_BINDINGS; i++) |
| 1169 | { |
| 1170 | auto &attrib = inputs[i]; |
| 1171 | if (attrib.count && attrib.instanceStride && (attrib.instanceStride < attrib.robustnessSize)) |
| 1172 | { |
| 1173 | // Under the casts: attrib.buffer += attrib.instanceStride |
| 1174 | attrib.buffer = (void const *)((uintptr_t)attrib.buffer + attrib.instanceStride); |
| 1175 | attrib.robustnessSize -= attrib.instanceStride; |
| 1176 | } |
| 1177 | } |
| 1178 | } |
| 1179 | |
| 1180 | void Renderer::setViewport(const VkViewport &viewport) |
| 1181 | { |
| 1182 | this->viewport = viewport; |
| 1183 | } |
| 1184 | |
| 1185 | void Renderer::setScissor(const VkRect2D &scissor) |
| 1186 | { |
| 1187 | this->scissor = scissor; |
| 1188 | } |
| 1189 | |
| 1190 | } |
| 1191 | |