| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | // utilities.cpp: Conversion functions and other utility routines. |
| 16 | |
| 17 | #include "utilities.h" |
| 18 | |
| 19 | #include "Framebuffer.h" |
| 20 | #include "main.h" |
| 21 | #include "mathutil.h" |
| 22 | #include "Context.h" |
| 23 | #include "Shader.h" |
| 24 | #include "common/debug.h" |
| 25 | |
| 26 | #include <limits> |
| 27 | #include <stdio.h> |
| 28 | #include <stdlib.h> |
| 29 | |
| 30 | namespace es2 |
| 31 | { |
| 32 | |
| 33 | unsigned int UniformComponentCount(GLenum type) |
| 34 | { |
| 35 | switch(type) |
| 36 | { |
| 37 | case GL_BOOL: |
| 38 | case GL_FLOAT: |
| 39 | case GL_INT: |
| 40 | case GL_UNSIGNED_INT: |
| 41 | case GL_SAMPLER_2D: |
| 42 | case GL_SAMPLER_CUBE: |
| 43 | case GL_SAMPLER_2D_RECT_ARB: |
| 44 | case GL_SAMPLER_EXTERNAL_OES: |
| 45 | case GL_SAMPLER_3D_OES: |
| 46 | case GL_SAMPLER_2D_ARRAY: |
| 47 | case GL_SAMPLER_2D_SHADOW: |
| 48 | case GL_SAMPLER_CUBE_SHADOW: |
| 49 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
| 50 | case GL_INT_SAMPLER_2D: |
| 51 | case GL_UNSIGNED_INT_SAMPLER_2D: |
| 52 | case GL_INT_SAMPLER_CUBE: |
| 53 | case GL_UNSIGNED_INT_SAMPLER_CUBE: |
| 54 | case GL_INT_SAMPLER_3D: |
| 55 | case GL_UNSIGNED_INT_SAMPLER_3D: |
| 56 | case GL_INT_SAMPLER_2D_ARRAY: |
| 57 | case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
| 58 | return 1; |
| 59 | case GL_BOOL_VEC2: |
| 60 | case GL_FLOAT_VEC2: |
| 61 | case GL_INT_VEC2: |
| 62 | case GL_UNSIGNED_INT_VEC2: |
| 63 | return 2; |
| 64 | case GL_INT_VEC3: |
| 65 | case GL_UNSIGNED_INT_VEC3: |
| 66 | case GL_FLOAT_VEC3: |
| 67 | case GL_BOOL_VEC3: |
| 68 | return 3; |
| 69 | case GL_BOOL_VEC4: |
| 70 | case GL_FLOAT_VEC4: |
| 71 | case GL_INT_VEC4: |
| 72 | case GL_UNSIGNED_INT_VEC4: |
| 73 | case GL_FLOAT_MAT2: |
| 74 | return 4; |
| 75 | case GL_FLOAT_MAT2x3: |
| 76 | case GL_FLOAT_MAT3x2: |
| 77 | return 6; |
| 78 | case GL_FLOAT_MAT2x4: |
| 79 | case GL_FLOAT_MAT4x2: |
| 80 | return 8; |
| 81 | case GL_FLOAT_MAT3: |
| 82 | return 9; |
| 83 | case GL_FLOAT_MAT3x4: |
| 84 | case GL_FLOAT_MAT4x3: |
| 85 | return 12; |
| 86 | case GL_FLOAT_MAT4: |
| 87 | return 16; |
| 88 | default: |
| 89 | UNREACHABLE(type); |
| 90 | } |
| 91 | |
| 92 | return 0; |
| 93 | } |
| 94 | |
| 95 | GLenum UniformComponentType(GLenum type) |
| 96 | { |
| 97 | switch(type) |
| 98 | { |
| 99 | case GL_BOOL: |
| 100 | case GL_BOOL_VEC2: |
| 101 | case GL_BOOL_VEC3: |
| 102 | case GL_BOOL_VEC4: |
| 103 | return GL_BOOL; |
| 104 | case GL_FLOAT: |
| 105 | case GL_FLOAT_VEC2: |
| 106 | case GL_FLOAT_VEC3: |
| 107 | case GL_FLOAT_VEC4: |
| 108 | case GL_FLOAT_MAT2: |
| 109 | case GL_FLOAT_MAT2x3: |
| 110 | case GL_FLOAT_MAT2x4: |
| 111 | case GL_FLOAT_MAT3: |
| 112 | case GL_FLOAT_MAT3x2: |
| 113 | case GL_FLOAT_MAT3x4: |
| 114 | case GL_FLOAT_MAT4: |
| 115 | case GL_FLOAT_MAT4x2: |
| 116 | case GL_FLOAT_MAT4x3: |
| 117 | return GL_FLOAT; |
| 118 | case GL_INT: |
| 119 | case GL_SAMPLER_2D: |
| 120 | case GL_SAMPLER_CUBE: |
| 121 | case GL_SAMPLER_2D_RECT_ARB: |
| 122 | case GL_SAMPLER_EXTERNAL_OES: |
| 123 | case GL_SAMPLER_3D_OES: |
| 124 | case GL_SAMPLER_2D_ARRAY: |
| 125 | case GL_SAMPLER_2D_SHADOW: |
| 126 | case GL_SAMPLER_CUBE_SHADOW: |
| 127 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
| 128 | case GL_INT_SAMPLER_2D: |
| 129 | case GL_UNSIGNED_INT_SAMPLER_2D: |
| 130 | case GL_INT_SAMPLER_CUBE: |
| 131 | case GL_UNSIGNED_INT_SAMPLER_CUBE: |
| 132 | case GL_INT_SAMPLER_3D: |
| 133 | case GL_UNSIGNED_INT_SAMPLER_3D: |
| 134 | case GL_INT_SAMPLER_2D_ARRAY: |
| 135 | case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
| 136 | case GL_INT_VEC2: |
| 137 | case GL_INT_VEC3: |
| 138 | case GL_INT_VEC4: |
| 139 | return GL_INT; |
| 140 | case GL_UNSIGNED_INT: |
| 141 | case GL_UNSIGNED_INT_VEC2: |
| 142 | case GL_UNSIGNED_INT_VEC3: |
| 143 | case GL_UNSIGNED_INT_VEC4: |
| 144 | return GL_UNSIGNED_INT; |
| 145 | default: |
| 146 | UNREACHABLE(type); |
| 147 | } |
| 148 | |
| 149 | return GL_NONE; |
| 150 | } |
| 151 | |
| 152 | size_t UniformTypeSize(GLenum type) |
| 153 | { |
| 154 | switch(type) |
| 155 | { |
| 156 | case GL_BOOL: return sizeof(GLboolean); |
| 157 | case GL_FLOAT: return sizeof(GLfloat); |
| 158 | case GL_INT: return sizeof(GLint); |
| 159 | case GL_UNSIGNED_INT: return sizeof(GLuint); |
| 160 | } |
| 161 | |
| 162 | return UniformTypeSize(UniformComponentType(type)) * UniformComponentCount(type); |
| 163 | } |
| 164 | |
| 165 | bool IsSamplerUniform(GLenum type) |
| 166 | { |
| 167 | switch(type) |
| 168 | { |
| 169 | case GL_SAMPLER_2D: |
| 170 | case GL_SAMPLER_CUBE: |
| 171 | case GL_SAMPLER_2D_RECT_ARB: |
| 172 | case GL_SAMPLER_EXTERNAL_OES: |
| 173 | case GL_SAMPLER_3D_OES: |
| 174 | case GL_SAMPLER_2D_ARRAY: |
| 175 | case GL_SAMPLER_2D_SHADOW: |
| 176 | case GL_SAMPLER_CUBE_SHADOW: |
| 177 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
| 178 | case GL_INT_SAMPLER_2D: |
| 179 | case GL_UNSIGNED_INT_SAMPLER_2D: |
| 180 | case GL_INT_SAMPLER_CUBE: |
| 181 | case GL_UNSIGNED_INT_SAMPLER_CUBE: |
| 182 | case GL_INT_SAMPLER_3D: |
| 183 | case GL_UNSIGNED_INT_SAMPLER_3D: |
| 184 | case GL_INT_SAMPLER_2D_ARRAY: |
| 185 | case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
| 186 | return true; |
| 187 | default: |
| 188 | return false; |
| 189 | } |
| 190 | } |
| 191 | |
| 192 | int VariableRowCount(GLenum type) |
| 193 | { |
| 194 | switch(type) |
| 195 | { |
| 196 | case GL_NONE: |
| 197 | return 0; |
| 198 | case GL_BOOL: |
| 199 | case GL_FLOAT: |
| 200 | case GL_INT: |
| 201 | case GL_UNSIGNED_INT: |
| 202 | case GL_BOOL_VEC2: |
| 203 | case GL_FLOAT_VEC2: |
| 204 | case GL_INT_VEC2: |
| 205 | case GL_UNSIGNED_INT_VEC2: |
| 206 | case GL_INT_VEC3: |
| 207 | case GL_UNSIGNED_INT_VEC3: |
| 208 | case GL_FLOAT_VEC3: |
| 209 | case GL_BOOL_VEC3: |
| 210 | case GL_BOOL_VEC4: |
| 211 | case GL_FLOAT_VEC4: |
| 212 | case GL_INT_VEC4: |
| 213 | case GL_UNSIGNED_INT_VEC4: |
| 214 | case GL_SAMPLER_2D: |
| 215 | case GL_SAMPLER_CUBE: |
| 216 | case GL_SAMPLER_2D_RECT_ARB: |
| 217 | case GL_SAMPLER_EXTERNAL_OES: |
| 218 | case GL_SAMPLER_3D_OES: |
| 219 | case GL_SAMPLER_2D_ARRAY: |
| 220 | case GL_SAMPLER_2D_SHADOW: |
| 221 | case GL_SAMPLER_CUBE_SHADOW: |
| 222 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
| 223 | case GL_INT_SAMPLER_2D: |
| 224 | case GL_UNSIGNED_INT_SAMPLER_2D: |
| 225 | case GL_INT_SAMPLER_CUBE: |
| 226 | case GL_UNSIGNED_INT_SAMPLER_CUBE: |
| 227 | case GL_INT_SAMPLER_3D: |
| 228 | case GL_UNSIGNED_INT_SAMPLER_3D: |
| 229 | case GL_INT_SAMPLER_2D_ARRAY: |
| 230 | case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
| 231 | return 1; |
| 232 | case GL_FLOAT_MAT2: |
| 233 | case GL_FLOAT_MAT3x2: |
| 234 | case GL_FLOAT_MAT4x2: |
| 235 | return 2; |
| 236 | case GL_FLOAT_MAT3: |
| 237 | case GL_FLOAT_MAT2x3: |
| 238 | case GL_FLOAT_MAT4x3: |
| 239 | return 3; |
| 240 | case GL_FLOAT_MAT4: |
| 241 | case GL_FLOAT_MAT2x4: |
| 242 | case GL_FLOAT_MAT3x4: |
| 243 | return 4; |
| 244 | default: |
| 245 | UNREACHABLE(type); |
| 246 | } |
| 247 | |
| 248 | return 0; |
| 249 | } |
| 250 | |
| 251 | int VariableColumnCount(GLenum type) |
| 252 | { |
| 253 | switch(type) |
| 254 | { |
| 255 | case GL_NONE: |
| 256 | return 0; |
| 257 | case GL_BOOL: |
| 258 | case GL_FLOAT: |
| 259 | case GL_INT: |
| 260 | case GL_UNSIGNED_INT: |
| 261 | return 1; |
| 262 | case GL_BOOL_VEC2: |
| 263 | case GL_FLOAT_VEC2: |
| 264 | case GL_INT_VEC2: |
| 265 | case GL_UNSIGNED_INT_VEC2: |
| 266 | case GL_FLOAT_MAT2: |
| 267 | case GL_FLOAT_MAT2x3: |
| 268 | case GL_FLOAT_MAT2x4: |
| 269 | return 2; |
| 270 | case GL_INT_VEC3: |
| 271 | case GL_UNSIGNED_INT_VEC3: |
| 272 | case GL_FLOAT_VEC3: |
| 273 | case GL_BOOL_VEC3: |
| 274 | case GL_FLOAT_MAT3: |
| 275 | case GL_FLOAT_MAT3x2: |
| 276 | case GL_FLOAT_MAT3x4: |
| 277 | return 3; |
| 278 | case GL_BOOL_VEC4: |
| 279 | case GL_FLOAT_VEC4: |
| 280 | case GL_INT_VEC4: |
| 281 | case GL_UNSIGNED_INT_VEC4: |
| 282 | case GL_FLOAT_MAT4: |
| 283 | case GL_FLOAT_MAT4x2: |
| 284 | case GL_FLOAT_MAT4x3: |
| 285 | return 4; |
| 286 | default: |
| 287 | UNREACHABLE(type); |
| 288 | } |
| 289 | |
| 290 | return 0; |
| 291 | } |
| 292 | |
| 293 | int VariableRegisterCount(GLenum type) |
| 294 | { |
| 295 | // Number of registers used is the number of columns for matrices or 1 for scalars and vectors |
| 296 | return (VariableRowCount(type) > 1) ? VariableColumnCount(type) : 1; |
| 297 | } |
| 298 | |
| 299 | int VariableRegisterSize(GLenum type) |
| 300 | { |
| 301 | // Number of components per register is the number of rows for matrices or columns for scalars and vectors |
| 302 | int nbRows = VariableRowCount(type); |
| 303 | return (nbRows > 1) ? nbRows : VariableColumnCount(type); |
| 304 | } |
| 305 | |
| 306 | int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize) |
| 307 | { |
| 308 | ASSERT(allocationSize <= bitsSize); |
| 309 | |
| 310 | unsigned int mask = std::numeric_limits<unsigned int>::max() >> (std::numeric_limits<unsigned int>::digits - allocationSize); |
| 311 | |
| 312 | for(unsigned int i = 0; i < bitsSize - allocationSize + 1; i++) |
| 313 | { |
| 314 | if((*bits & mask) == 0) |
| 315 | { |
| 316 | *bits |= mask; |
| 317 | return i; |
| 318 | } |
| 319 | |
| 320 | mask <<= 1; |
| 321 | } |
| 322 | |
| 323 | return -1; |
| 324 | } |
| 325 | |
| 326 | bool IsCompressed(GLint internalformat) |
| 327 | { |
| 328 | switch(internalformat) |
| 329 | { |
| 330 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| 331 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| 332 | case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| 333 | case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| 334 | case GL_ETC1_RGB8_OES: |
| 335 | case GL_COMPRESSED_R11_EAC: |
| 336 | case GL_COMPRESSED_SIGNED_R11_EAC: |
| 337 | case GL_COMPRESSED_RG11_EAC: |
| 338 | case GL_COMPRESSED_SIGNED_RG11_EAC: |
| 339 | case GL_COMPRESSED_RGB8_ETC2: |
| 340 | case GL_COMPRESSED_SRGB8_ETC2: |
| 341 | case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: |
| 342 | case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: |
| 343 | case GL_COMPRESSED_RGBA8_ETC2_EAC: |
| 344 | case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: |
| 345 | return true; |
| 346 | case GL_COMPRESSED_RGBA_ASTC_4x4_KHR: |
| 347 | case GL_COMPRESSED_RGBA_ASTC_5x4_KHR: |
| 348 | case GL_COMPRESSED_RGBA_ASTC_5x5_KHR: |
| 349 | case GL_COMPRESSED_RGBA_ASTC_6x5_KHR: |
| 350 | case GL_COMPRESSED_RGBA_ASTC_6x6_KHR: |
| 351 | case GL_COMPRESSED_RGBA_ASTC_8x5_KHR: |
| 352 | case GL_COMPRESSED_RGBA_ASTC_8x6_KHR: |
| 353 | case GL_COMPRESSED_RGBA_ASTC_8x8_KHR: |
| 354 | case GL_COMPRESSED_RGBA_ASTC_10x5_KHR: |
| 355 | case GL_COMPRESSED_RGBA_ASTC_10x6_KHR: |
| 356 | case GL_COMPRESSED_RGBA_ASTC_10x8_KHR: |
| 357 | case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: |
| 358 | case GL_COMPRESSED_RGBA_ASTC_12x10_KHR: |
| 359 | case GL_COMPRESSED_RGBA_ASTC_12x12_KHR: |
| 360 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: |
| 361 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: |
| 362 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: |
| 363 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: |
| 364 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: |
| 365 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: |
| 366 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: |
| 367 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: |
| 368 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: |
| 369 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: |
| 370 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: |
| 371 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: |
| 372 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: |
| 373 | case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: |
| 374 | return ASTC_SUPPORT; |
| 375 | default: |
| 376 | return false; |
| 377 | } |
| 378 | } |
| 379 | |
| 380 | bool IsSizedInternalFormat(GLint internalformat) |
| 381 | { |
| 382 | switch(internalformat) |
| 383 | { |
| 384 | case GL_ALPHA8_EXT: |
| 385 | case GL_LUMINANCE8_EXT: |
| 386 | case GL_LUMINANCE8_ALPHA8_EXT: |
| 387 | case GL_ALPHA32F_EXT: |
| 388 | case GL_LUMINANCE32F_EXT: |
| 389 | case GL_LUMINANCE_ALPHA32F_EXT: |
| 390 | case GL_ALPHA16F_EXT: |
| 391 | case GL_LUMINANCE16F_EXT: |
| 392 | case GL_LUMINANCE_ALPHA16F_EXT: |
| 393 | case GL_R8: |
| 394 | case GL_R8UI: |
| 395 | case GL_R8I: |
| 396 | case GL_R16UI: |
| 397 | case GL_R16I: |
| 398 | case GL_R32UI: |
| 399 | case GL_R32I: |
| 400 | case GL_RG8: |
| 401 | case GL_RG8UI: |
| 402 | case GL_RG8I: |
| 403 | case GL_RG16UI: |
| 404 | case GL_RG16I: |
| 405 | case GL_RG32UI: |
| 406 | case GL_RG32I: |
| 407 | case GL_SRGB8_ALPHA8: |
| 408 | case GL_RGB8UI: |
| 409 | case GL_RGB8I: |
| 410 | case GL_RGB16UI: |
| 411 | case GL_RGB16I: |
| 412 | case GL_RGB32UI: |
| 413 | case GL_RGB32I: |
| 414 | case GL_RG8_SNORM: |
| 415 | case GL_R8_SNORM: |
| 416 | case GL_RGB10_A2: |
| 417 | case GL_RGBA8UI: |
| 418 | case GL_RGBA8I: |
| 419 | case GL_RGB10_A2UI: |
| 420 | case GL_RGBA16UI: |
| 421 | case GL_RGBA16I: |
| 422 | case GL_RGBA32I: |
| 423 | case GL_RGBA32UI: |
| 424 | case GL_RGBA4: |
| 425 | case GL_RGB5_A1: |
| 426 | case GL_RGB565: |
| 427 | case GL_RGB8: |
| 428 | case GL_RGBA8: |
| 429 | case GL_BGRA8_EXT: // GL_APPLE_texture_format_BGRA8888 |
| 430 | case GL_R16F: |
| 431 | case GL_RG16F: |
| 432 | case GL_R11F_G11F_B10F: |
| 433 | case GL_RGB16F: |
| 434 | case GL_RGBA16F: |
| 435 | case GL_R32F: |
| 436 | case GL_RG32F: |
| 437 | case GL_RGB32F: |
| 438 | case GL_RGBA32F: |
| 439 | case GL_DEPTH_COMPONENT24: |
| 440 | case GL_DEPTH_COMPONENT32_OES: |
| 441 | case GL_DEPTH_COMPONENT32F: |
| 442 | case GL_DEPTH32F_STENCIL8: |
| 443 | case GL_DEPTH_COMPONENT16: |
| 444 | case GL_STENCIL_INDEX8: |
| 445 | case GL_DEPTH24_STENCIL8_OES: |
| 446 | case GL_RGBA8_SNORM: |
| 447 | case GL_SRGB8: |
| 448 | case GL_RGB8_SNORM: |
| 449 | case GL_RGB9_E5: |
| 450 | return true; |
| 451 | default: |
| 452 | return false; |
| 453 | } |
| 454 | } |
| 455 | |
| 456 | GLenum ValidateSubImageParams(bool compressed, bool copy, GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| 457 | GLsizei width, GLsizei height, GLenum format, GLenum type, Texture *texture) |
| 458 | { |
| 459 | if(!texture) |
| 460 | { |
| 461 | return GL_INVALID_OPERATION; |
| 462 | } |
| 463 | |
| 464 | GLenum sizedInternalFormat = texture->getFormat(target, level); |
| 465 | |
| 466 | if(compressed) |
| 467 | { |
| 468 | if(format != sizedInternalFormat) |
| 469 | { |
| 470 | return GL_INVALID_OPERATION; |
| 471 | } |
| 472 | } |
| 473 | else if(!copy) // CopyTexSubImage doesn't have format/type parameters. |
| 474 | { |
| 475 | GLenum validationError = ValidateTextureFormatType(format, type, sizedInternalFormat, target); |
| 476 | if(validationError != GL_NO_ERROR) |
| 477 | { |
| 478 | return validationError; |
| 479 | } |
| 480 | } |
| 481 | |
| 482 | if(compressed) |
| 483 | { |
| 484 | if((width % 4 != 0 && width != texture->getWidth(target, 0)) || |
| 485 | (height % 4 != 0 && height != texture->getHeight(target, 0))) |
| 486 | { |
| 487 | return GL_INVALID_OPERATION; |
| 488 | } |
| 489 | } |
| 490 | |
| 491 | if(xoffset + width > texture->getWidth(target, level) || |
| 492 | yoffset + height > texture->getHeight(target, level)) |
| 493 | { |
| 494 | return GL_INVALID_VALUE; |
| 495 | } |
| 496 | |
| 497 | return GL_NO_ERROR; |
| 498 | } |
| 499 | |
| 500 | GLenum ValidateSubImageParams(bool compressed, bool copy, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, |
| 501 | GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, Texture *texture) |
| 502 | { |
| 503 | if(!texture) |
| 504 | { |
| 505 | return GL_INVALID_OPERATION; |
| 506 | } |
| 507 | |
| 508 | if(compressed != texture->isCompressed(target, level)) |
| 509 | { |
| 510 | return GL_INVALID_OPERATION; |
| 511 | } |
| 512 | |
| 513 | if(!copy) |
| 514 | { |
| 515 | GLenum sizedInternalFormat = texture->getFormat(target, level); |
| 516 | |
| 517 | GLenum validationError = ValidateTextureFormatType(format, type, sizedInternalFormat, target); |
| 518 | if(validationError != GL_NO_ERROR) |
| 519 | { |
| 520 | return validationError; |
| 521 | } |
| 522 | } |
| 523 | |
| 524 | if(compressed) |
| 525 | { |
| 526 | if((width % 4 != 0 && width != texture->getWidth(target, 0)) || |
| 527 | (height % 4 != 0 && height != texture->getHeight(target, 0)) || |
| 528 | (depth % 4 != 0 && depth != texture->getDepth(target, 0))) |
| 529 | { |
| 530 | return GL_INVALID_OPERATION; |
| 531 | } |
| 532 | } |
| 533 | |
| 534 | if(xoffset + width > texture->getWidth(target, level) || |
| 535 | yoffset + height > texture->getHeight(target, level) || |
| 536 | zoffset + depth > texture->getDepth(target, level)) |
| 537 | { |
| 538 | return GL_INVALID_VALUE; |
| 539 | } |
| 540 | |
| 541 | return GL_NO_ERROR; |
| 542 | } |
| 543 | |
| 544 | bool ValidateCopyFormats(GLenum textureFormat, GLenum colorbufferFormat) |
| 545 | { |
| 546 | ASSERT(!gl::IsUnsizedInternalFormat(textureFormat)); |
| 547 | ASSERT(!gl::IsUnsizedInternalFormat(colorbufferFormat)); |
| 548 | |
| 549 | if(GetColorComponentType(textureFormat) == GL_NONE) |
| 550 | { |
| 551 | return error(GL_INVALID_ENUM, false); |
| 552 | } |
| 553 | |
| 554 | if(GetColorComponentType(colorbufferFormat) != GetColorComponentType(textureFormat)) |
| 555 | { |
| 556 | return error(GL_INVALID_OPERATION, false); |
| 557 | } |
| 558 | |
| 559 | if(GetColorEncoding(colorbufferFormat) != GetColorEncoding(textureFormat)) |
| 560 | { |
| 561 | return error(GL_INVALID_OPERATION, false); |
| 562 | } |
| 563 | |
| 564 | GLenum baseTexureFormat = gl::GetBaseInternalFormat(textureFormat); |
| 565 | GLenum baseColorbufferFormat = gl::GetBaseInternalFormat(colorbufferFormat); |
| 566 | |
| 567 | // [OpenGL ES 2.0.24] table 3.9 |
| 568 | // [OpenGL ES 3.0.5] table 3.16 |
| 569 | switch(baseTexureFormat) |
| 570 | { |
| 571 | case GL_ALPHA: |
| 572 | if(baseColorbufferFormat != GL_ALPHA && |
| 573 | baseColorbufferFormat != GL_RGBA && |
| 574 | baseColorbufferFormat != GL_BGRA_EXT) // GL_EXT_texture_format_BGRA8888 / GL_APPLE_texture_format_BGRA8888 |
| 575 | { |
| 576 | return error(GL_INVALID_OPERATION, false); |
| 577 | } |
| 578 | break; |
| 579 | case GL_LUMINANCE_ALPHA: |
| 580 | case GL_RGBA: |
| 581 | if(baseColorbufferFormat != GL_RGBA && |
| 582 | baseColorbufferFormat != GL_BGRA_EXT) // GL_EXT_texture_format_BGRA8888 / GL_APPLE_texture_format_BGRA8888 |
| 583 | { |
| 584 | return error(GL_INVALID_OPERATION, false); |
| 585 | } |
| 586 | break; |
| 587 | case GL_LUMINANCE: |
| 588 | case GL_RED: |
| 589 | if(baseColorbufferFormat != GL_RED && |
| 590 | baseColorbufferFormat != GL_RG && |
| 591 | baseColorbufferFormat != GL_RGB && |
| 592 | baseColorbufferFormat != GL_RGBA && |
| 593 | baseColorbufferFormat != GL_BGRA_EXT) // GL_EXT_texture_format_BGRA8888 / GL_APPLE_texture_format_BGRA8888 |
| 594 | { |
| 595 | return error(GL_INVALID_OPERATION, false); |
| 596 | } |
| 597 | break; |
| 598 | case GL_RG: |
| 599 | if(baseColorbufferFormat != GL_RG && |
| 600 | baseColorbufferFormat != GL_RGB && |
| 601 | baseColorbufferFormat != GL_RGBA && |
| 602 | baseColorbufferFormat != GL_BGRA_EXT) // GL_EXT_texture_format_BGRA8888 / GL_APPLE_texture_format_BGRA8888 |
| 603 | { |
| 604 | return error(GL_INVALID_OPERATION, false); |
| 605 | } |
| 606 | break; |
| 607 | case GL_RGB: |
| 608 | if(baseColorbufferFormat != GL_RGB && |
| 609 | baseColorbufferFormat != GL_RGBA && |
| 610 | baseColorbufferFormat != GL_BGRA_EXT) // GL_EXT_texture_format_BGRA8888 / GL_APPLE_texture_format_BGRA8888 |
| 611 | { |
| 612 | return error(GL_INVALID_OPERATION, false); |
| 613 | } |
| 614 | break; |
| 615 | case GL_DEPTH_COMPONENT: |
| 616 | case GL_DEPTH_STENCIL_OES: |
| 617 | return error(GL_INVALID_OPERATION, false); |
| 618 | case GL_BGRA_EXT: // GL_EXT_texture_format_BGRA8888 nor GL_APPLE_texture_format_BGRA8888 mention the format to be accepted by glCopyTexImage2D. |
| 619 | default: |
| 620 | return error(GL_INVALID_ENUM, false); |
| 621 | } |
| 622 | |
| 623 | return true; |
| 624 | } |
| 625 | |
| 626 | bool ValidateReadPixelsFormatType(const Framebuffer *framebuffer, GLenum format, GLenum type) |
| 627 | { |
| 628 | // GL_NV_read_depth |
| 629 | if(format == GL_DEPTH_COMPONENT) |
| 630 | { |
| 631 | Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); |
| 632 | |
| 633 | if(!depthbuffer) |
| 634 | { |
| 635 | return error(GL_INVALID_OPERATION, false); |
| 636 | } |
| 637 | |
| 638 | GLint internalformat = depthbuffer->getFormat(); |
| 639 | |
| 640 | switch(type) |
| 641 | { |
| 642 | case GL_UNSIGNED_SHORT: |
| 643 | case GL_UNSIGNED_INT_24_8_OES: |
| 644 | switch(internalformat) |
| 645 | { |
| 646 | case GL_DEPTH_COMPONENT16: |
| 647 | case GL_DEPTH_COMPONENT24: |
| 648 | case GL_DEPTH_COMPONENT32_OES: |
| 649 | case GL_DEPTH24_STENCIL8: |
| 650 | break; |
| 651 | case GL_DEPTH_COMPONENT32F: |
| 652 | case GL_DEPTH32F_STENCIL8: |
| 653 | return error(GL_INVALID_OPERATION, false); |
| 654 | default: |
| 655 | UNREACHABLE(internalformat); |
| 656 | return error(GL_INVALID_OPERATION, false); |
| 657 | } |
| 658 | break; |
| 659 | case GL_FLOAT: |
| 660 | switch(internalformat) |
| 661 | { |
| 662 | case GL_DEPTH_COMPONENT32F: |
| 663 | case GL_DEPTH32F_STENCIL8: |
| 664 | break; |
| 665 | case GL_DEPTH_COMPONENT16: |
| 666 | case GL_DEPTH_COMPONENT24: |
| 667 | case GL_DEPTH_COMPONENT32_OES: |
| 668 | case GL_DEPTH24_STENCIL8: |
| 669 | return error(GL_INVALID_OPERATION, false); |
| 670 | default: |
| 671 | UNREACHABLE(internalformat); |
| 672 | return error(GL_INVALID_OPERATION, false); |
| 673 | } |
| 674 | break; |
| 675 | default: |
| 676 | return error(GL_INVALID_ENUM, false); |
| 677 | } |
| 678 | |
| 679 | return true; |
| 680 | } |
| 681 | |
| 682 | // GL_NV_read_depth_stencil |
| 683 | if(format == GL_DEPTH_STENCIL_OES) |
| 684 | { |
| 685 | Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); |
| 686 | |
| 687 | if(!depthbuffer) |
| 688 | { |
| 689 | return error(GL_INVALID_OPERATION, false); |
| 690 | } |
| 691 | |
| 692 | GLint internalformat = depthbuffer->getFormat(); |
| 693 | |
| 694 | switch(type) |
| 695 | { |
| 696 | case GL_UNSIGNED_INT_24_8_OES: |
| 697 | switch(internalformat) |
| 698 | { |
| 699 | case GL_DEPTH24_STENCIL8: |
| 700 | break; |
| 701 | case GL_DEPTH32F_STENCIL8: |
| 702 | return error(GL_INVALID_OPERATION, false); |
| 703 | default: |
| 704 | UNREACHABLE(internalformat); |
| 705 | return error(GL_INVALID_OPERATION, false); |
| 706 | } |
| 707 | break; |
| 708 | case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: |
| 709 | switch(internalformat) |
| 710 | { |
| 711 | case GL_DEPTH32F_STENCIL8: |
| 712 | break; |
| 713 | case GL_DEPTH24_STENCIL8: |
| 714 | return error(GL_INVALID_OPERATION, false); |
| 715 | default: |
| 716 | UNREACHABLE(internalformat); |
| 717 | return error(GL_INVALID_OPERATION, false); |
| 718 | } |
| 719 | break; |
| 720 | default: |
| 721 | return error(GL_INVALID_ENUM, false); |
| 722 | } |
| 723 | |
| 724 | return true; |
| 725 | } |
| 726 | |
| 727 | // GL_NV_read_stencil |
| 728 | if(format == GL_STENCIL_INDEX_OES) |
| 729 | { |
| 730 | Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer(); |
| 731 | |
| 732 | if(!stencilbuffer) |
| 733 | { |
| 734 | return error(GL_INVALID_OPERATION, false); |
| 735 | } |
| 736 | |
| 737 | switch(type) |
| 738 | { |
| 739 | case GL_UNSIGNED_BYTE: |
| 740 | break; |
| 741 | default: |
| 742 | return error(GL_INVALID_ENUM, false); |
| 743 | } |
| 744 | |
| 745 | return true; |
| 746 | } |
| 747 | |
| 748 | Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer(); |
| 749 | |
| 750 | if(!colorbuffer) |
| 751 | { |
| 752 | return error(GL_INVALID_OPERATION, false); |
| 753 | } |
| 754 | |
| 755 | GLint internalformat = colorbuffer->getFormat(); |
| 756 | |
| 757 | if(IsNormalizedInteger(internalformat)) |
| 758 | { |
| 759 | // Combination always supported by normalized fixed-point rendering surfaces. |
| 760 | if(format == GL_RGBA && type == GL_UNSIGNED_BYTE) |
| 761 | { |
| 762 | return true; |
| 763 | } |
| 764 | |
| 765 | // GL_EXT_read_format_bgra combinations. |
| 766 | if(format == GL_BGRA_EXT) |
| 767 | { |
| 768 | if(type == GL_UNSIGNED_BYTE || |
| 769 | type == GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT || |
| 770 | type == GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT) |
| 771 | { |
| 772 | return true; |
| 773 | } |
| 774 | } |
| 775 | } |
| 776 | else if(IsFloatFormat(internalformat)) |
| 777 | { |
| 778 | // Combination always supported by floating-point rendering surfaces. |
| 779 | // Supported in OpenGL ES 2.0 due to GL_EXT_color_buffer_half_float. |
| 780 | if(format == GL_RGBA && type == GL_FLOAT) |
| 781 | { |
| 782 | return true; |
| 783 | } |
| 784 | } |
| 785 | else if(IsSignedNonNormalizedInteger(internalformat)) |
| 786 | { |
| 787 | if(format == GL_RGBA_INTEGER && type == GL_INT) |
| 788 | { |
| 789 | return true; |
| 790 | } |
| 791 | } |
| 792 | else if(IsUnsignedNonNormalizedInteger(internalformat)) |
| 793 | { |
| 794 | if(format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT) |
| 795 | { |
| 796 | return true; |
| 797 | } |
| 798 | } |
| 799 | else UNREACHABLE(internalformat); |
| 800 | |
| 801 | // GL_IMPLEMENTATION_COLOR_READ_FORMAT / GL_IMPLEMENTATION_COLOR_READ_TYPE |
| 802 | GLenum implementationReadFormat = GL_NONE; |
| 803 | GLenum implementationReadType = GL_NONE; |
| 804 | switch(format) |
| 805 | { |
| 806 | default: |
| 807 | implementationReadFormat = framebuffer->getImplementationColorReadFormat(); |
| 808 | implementationReadType = framebuffer->getImplementationColorReadType(); |
| 809 | break; |
| 810 | case GL_DEPTH_COMPONENT: |
| 811 | implementationReadFormat = framebuffer->getDepthReadFormat(); |
| 812 | implementationReadType = framebuffer->getDepthReadType(); |
| 813 | break; |
| 814 | } |
| 815 | |
| 816 | GLenum coreType = (type == GL_HALF_FLOAT_OES) ? GL_HALF_FLOAT : type; |
| 817 | |
| 818 | if(format == implementationReadFormat && coreType == implementationReadType) |
| 819 | { |
| 820 | return true; |
| 821 | } |
| 822 | |
| 823 | // Additional third combination accepted by OpenGL ES 3.0. |
| 824 | if(internalformat == GL_RGB10_A2) |
| 825 | { |
| 826 | if(format == GL_RGBA && type == GL_UNSIGNED_INT_2_10_10_10_REV) |
| 827 | { |
| 828 | return true; |
| 829 | } |
| 830 | } |
| 831 | |
| 832 | return error(GL_INVALID_OPERATION, false); |
| 833 | } |
| 834 | |
| 835 | bool IsDepthTexture(GLint format) |
| 836 | { |
| 837 | return format == GL_DEPTH_COMPONENT16 || |
| 838 | format == GL_DEPTH_COMPONENT24 || |
| 839 | format == GL_DEPTH_COMPONENT32_OES || |
| 840 | format == GL_DEPTH_COMPONENT32F || |
| 841 | format == GL_DEPTH24_STENCIL8 || |
| 842 | format == GL_DEPTH32F_STENCIL8; |
| 843 | } |
| 844 | |
| 845 | bool IsStencilTexture(GLint format) |
| 846 | { |
| 847 | return format == GL_DEPTH24_STENCIL8 || |
| 848 | format == GL_DEPTH32F_STENCIL8 || |
| 849 | format == GL_STENCIL_INDEX8; |
| 850 | } |
| 851 | |
| 852 | bool IsCubemapTextureTarget(GLenum target) |
| 853 | { |
| 854 | return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); |
| 855 | } |
| 856 | |
| 857 | int CubeFaceIndex(GLenum cubeFace) |
| 858 | { |
| 859 | switch(cubeFace) |
| 860 | { |
| 861 | case GL_TEXTURE_CUBE_MAP: |
| 862 | case GL_TEXTURE_CUBE_MAP_POSITIVE_X: return 0; |
| 863 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: return 1; |
| 864 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: return 2; |
| 865 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: return 3; |
| 866 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: return 4; |
| 867 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return 5; |
| 868 | default: UNREACHABLE(cubeFace); return 0; |
| 869 | } |
| 870 | } |
| 871 | |
| 872 | bool IsTexImageTarget(GLenum target) |
| 873 | { |
| 874 | return target == GL_TEXTURE_2D || IsCubemapTextureTarget(target) || target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_RECTANGLE_ARB; |
| 875 | } |
| 876 | |
| 877 | bool IsTextureTarget(GLenum target) |
| 878 | { |
| 879 | return IsTexImageTarget(target) || target == GL_TEXTURE_3D; |
| 880 | } |
| 881 | |
| 882 | GLenum ValidateTextureFormatType(GLenum format, GLenum type, GLint internalformat, GLenum target) |
| 883 | { |
| 884 | switch(type) |
| 885 | { |
| 886 | case GL_UNSIGNED_BYTE: |
| 887 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 888 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 889 | case GL_UNSIGNED_SHORT_5_6_5: |
| 890 | case GL_FLOAT: // GL_OES_texture_float |
| 891 | case GL_HALF_FLOAT_OES: // GL_OES_texture_half_float |
| 892 | case GL_HALF_FLOAT: |
| 893 | case GL_UNSIGNED_INT_24_8: // GL_OES_packed_depth_stencil (GL_UNSIGNED_INT_24_8_EXT) |
| 894 | case GL_UNSIGNED_SHORT: // GL_OES_depth_texture |
| 895 | case GL_UNSIGNED_INT: // GL_OES_depth_texture |
| 896 | break; |
| 897 | case GL_BYTE: |
| 898 | case GL_SHORT: |
| 899 | case GL_INT: |
| 900 | case GL_UNSIGNED_INT_2_10_10_10_REV: |
| 901 | case GL_UNSIGNED_INT_10F_11F_11F_REV: |
| 902 | case GL_UNSIGNED_INT_5_9_9_9_REV: |
| 903 | case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: |
| 904 | break; |
| 905 | default: |
| 906 | return GL_INVALID_ENUM; |
| 907 | } |
| 908 | |
| 909 | switch(format) |
| 910 | { |
| 911 | case GL_ALPHA: |
| 912 | case GL_RGB: |
| 913 | case GL_RGBA: |
| 914 | case GL_LUMINANCE: |
| 915 | case GL_LUMINANCE_ALPHA: |
| 916 | case GL_BGRA_EXT: // GL_EXT_texture_format_BGRA8888 |
| 917 | case GL_RED_EXT: // GL_EXT_texture_rg |
| 918 | case GL_RG_EXT: // GL_EXT_texture_rg |
| 919 | break; |
| 920 | case GL_DEPTH_STENCIL: // GL_OES_packed_depth_stencil (GL_DEPTH_STENCIL_OES) |
| 921 | case GL_DEPTH_COMPONENT: // GL_OES_depth_texture |
| 922 | switch(target) |
| 923 | { |
| 924 | case GL_TEXTURE_2D: |
| 925 | case GL_TEXTURE_2D_ARRAY: |
| 926 | case GL_TEXTURE_CUBE_MAP_POSITIVE_X: // GL_OES_depth_texture_cube_map |
| 927 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| 928 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| 929 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| 930 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| 931 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| 932 | break; |
| 933 | default: |
| 934 | return GL_INVALID_OPERATION; |
| 935 | } |
| 936 | break; |
| 937 | case GL_RED_INTEGER: |
| 938 | case GL_RG_INTEGER: |
| 939 | case GL_RGB_INTEGER: |
| 940 | case GL_RGBA_INTEGER: |
| 941 | break; |
| 942 | default: |
| 943 | return GL_INVALID_ENUM; |
| 944 | } |
| 945 | |
| 946 | if((GLenum)internalformat != format) |
| 947 | { |
| 948 | if(gl::IsUnsizedInternalFormat(internalformat)) |
| 949 | { |
| 950 | return GL_INVALID_OPERATION; |
| 951 | } |
| 952 | |
| 953 | if(!IsSizedInternalFormat(internalformat)) |
| 954 | { |
| 955 | return GL_INVALID_VALUE; |
| 956 | } |
| 957 | } |
| 958 | |
| 959 | if((GLenum)internalformat == format) |
| 960 | { |
| 961 | // Validate format, type, and unsized internalformat combinations [OpenGL ES 3.0 Table 3.3] |
| 962 | switch(format) |
| 963 | { |
| 964 | case GL_RGBA: |
| 965 | switch(type) |
| 966 | { |
| 967 | case GL_UNSIGNED_BYTE: |
| 968 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 969 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 970 | case GL_FLOAT: // GL_OES_texture_float |
| 971 | case GL_HALF_FLOAT_OES: // GL_OES_texture_half_float |
| 972 | break; |
| 973 | default: |
| 974 | return GL_INVALID_OPERATION; |
| 975 | } |
| 976 | break; |
| 977 | case GL_RGB: |
| 978 | switch(type) |
| 979 | { |
| 980 | case GL_UNSIGNED_BYTE: |
| 981 | case GL_UNSIGNED_SHORT_5_6_5: |
| 982 | case GL_FLOAT: // GL_OES_texture_float |
| 983 | case GL_HALF_FLOAT_OES: // GL_OES_texture_half_float |
| 984 | break; |
| 985 | default: |
| 986 | return GL_INVALID_OPERATION; |
| 987 | } |
| 988 | break; |
| 989 | case GL_LUMINANCE_ALPHA: |
| 990 | case GL_LUMINANCE: |
| 991 | case GL_ALPHA: |
| 992 | switch(type) |
| 993 | { |
| 994 | case GL_UNSIGNED_BYTE: |
| 995 | case GL_FLOAT: // GL_OES_texture_float |
| 996 | case GL_HALF_FLOAT_OES: // GL_OES_texture_half_float |
| 997 | break; |
| 998 | default: |
| 999 | return GL_INVALID_OPERATION; |
| 1000 | } |
| 1001 | break; |
| 1002 | case GL_DEPTH_COMPONENT: |
| 1003 | switch(type) |
| 1004 | { |
| 1005 | case GL_UNSIGNED_SHORT: // GL_OES_depth_texture |
| 1006 | case GL_UNSIGNED_INT: // GL_OES_depth_texture |
| 1007 | break; |
| 1008 | default: |
| 1009 | return GL_INVALID_OPERATION; |
| 1010 | } |
| 1011 | break; |
| 1012 | case GL_DEPTH_STENCIL_OES: |
| 1013 | switch(type) |
| 1014 | { |
| 1015 | case GL_UNSIGNED_INT_24_8_OES: // GL_OES_packed_depth_stencil |
| 1016 | break; |
| 1017 | default: |
| 1018 | return GL_INVALID_OPERATION; |
| 1019 | } |
| 1020 | break; |
| 1021 | case GL_RED_EXT: |
| 1022 | case GL_RG_EXT: |
| 1023 | switch(type) |
| 1024 | { |
| 1025 | case GL_UNSIGNED_BYTE: // GL_EXT_texture_rg |
| 1026 | case GL_FLOAT: // GL_EXT_texture_rg + GL_OES_texture_float |
| 1027 | case GL_HALF_FLOAT_OES: // GL_EXT_texture_rg + GL_OES_texture_half_float |
| 1028 | break; |
| 1029 | default: |
| 1030 | return GL_INVALID_OPERATION; |
| 1031 | } |
| 1032 | break; |
| 1033 | case GL_BGRA_EXT: |
| 1034 | if(type != GL_UNSIGNED_BYTE) // GL_APPLE_texture_format_BGRA8888 / GL_EXT_texture_format_BGRA8888 |
| 1035 | { |
| 1036 | return GL_INVALID_OPERATION; |
| 1037 | } |
| 1038 | break; |
| 1039 | default: |
| 1040 | UNREACHABLE(format); |
| 1041 | return GL_INVALID_ENUM; |
| 1042 | } |
| 1043 | |
| 1044 | return GL_NO_ERROR; |
| 1045 | } |
| 1046 | |
| 1047 | // Validate format, type, and sized internalformat combinations [OpenGL ES 3.0 Table 3.2] |
| 1048 | bool validSizedInternalformat = false; |
| 1049 | #define VALIDATE_INTERNALFORMAT(...) { GLint validInternalformats[] = {__VA_ARGS__}; for(GLint v : validInternalformats) {if(internalformat == v) validSizedInternalformat = true;} } break; |
| 1050 | |
| 1051 | switch(format) |
| 1052 | { |
| 1053 | case GL_RGBA: |
| 1054 | switch(type) |
| 1055 | { |
| 1056 | case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RGBA8, GL_RGB5_A1, GL_RGBA4, GL_SRGB8_ALPHA8) |
| 1057 | case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RGBA8_SNORM) |
| 1058 | case GL_UNSIGNED_SHORT_4_4_4_4: VALIDATE_INTERNALFORMAT(GL_RGBA4) |
| 1059 | case GL_UNSIGNED_SHORT_5_5_5_1: VALIDATE_INTERNALFORMAT(GL_RGB5_A1) |
| 1060 | case GL_UNSIGNED_INT_2_10_10_10_REV: VALIDATE_INTERNALFORMAT(GL_RGB10_A2, GL_RGB5_A1) |
| 1061 | case GL_HALF_FLOAT_OES: |
| 1062 | case GL_HALF_FLOAT: VALIDATE_INTERNALFORMAT(GL_RGBA16F) |
| 1063 | case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_RGBA32F, GL_RGBA16F) |
| 1064 | default: return GL_INVALID_OPERATION; |
| 1065 | } |
| 1066 | break; |
| 1067 | case GL_RGBA_INTEGER: |
| 1068 | switch(type) |
| 1069 | { |
| 1070 | case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RGBA8UI) |
| 1071 | case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RGBA8I) |
| 1072 | case GL_UNSIGNED_SHORT: VALIDATE_INTERNALFORMAT(GL_RGBA16UI) |
| 1073 | case GL_SHORT: VALIDATE_INTERNALFORMAT(GL_RGBA16I) |
| 1074 | case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_RGBA32UI) |
| 1075 | case GL_INT: VALIDATE_INTERNALFORMAT(GL_RGBA32I) |
| 1076 | case GL_UNSIGNED_INT_2_10_10_10_REV: VALIDATE_INTERNALFORMAT(GL_RGB10_A2UI) |
| 1077 | default: return GL_INVALID_OPERATION; |
| 1078 | } |
| 1079 | break; |
| 1080 | case GL_RGB: |
| 1081 | switch(type) |
| 1082 | { |
| 1083 | case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RGB8, GL_RGB565, GL_SRGB8) |
| 1084 | case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RGB8_SNORM) |
| 1085 | case GL_UNSIGNED_SHORT_5_6_5: VALIDATE_INTERNALFORMAT(GL_RGB565) |
| 1086 | case GL_UNSIGNED_INT_10F_11F_11F_REV: VALIDATE_INTERNALFORMAT(GL_R11F_G11F_B10F) |
| 1087 | case GL_UNSIGNED_INT_5_9_9_9_REV: VALIDATE_INTERNALFORMAT(GL_RGB9_E5) |
| 1088 | case GL_HALF_FLOAT_OES: |
| 1089 | case GL_HALF_FLOAT: VALIDATE_INTERNALFORMAT(GL_RGB16F, GL_R11F_G11F_B10F, GL_RGB9_E5) |
| 1090 | case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_RGB32F, GL_RGB16F, GL_R11F_G11F_B10F, GL_RGB9_E5) |
| 1091 | default: return GL_INVALID_OPERATION; |
| 1092 | } |
| 1093 | break; |
| 1094 | case GL_RGB_INTEGER: |
| 1095 | switch(type) |
| 1096 | { |
| 1097 | case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RGB8UI) |
| 1098 | case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RGB8I) |
| 1099 | case GL_UNSIGNED_SHORT: VALIDATE_INTERNALFORMAT(GL_RGB16UI) |
| 1100 | case GL_SHORT: VALIDATE_INTERNALFORMAT(GL_RGB16I) |
| 1101 | case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_RGB32UI) |
| 1102 | case GL_INT: VALIDATE_INTERNALFORMAT(GL_RGB32I) |
| 1103 | default: return GL_INVALID_OPERATION; |
| 1104 | } |
| 1105 | break; |
| 1106 | case GL_RG: |
| 1107 | switch(type) |
| 1108 | { |
| 1109 | case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RG8) |
| 1110 | case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RG8_SNORM) |
| 1111 | case GL_HALF_FLOAT_OES: |
| 1112 | case GL_HALF_FLOAT: VALIDATE_INTERNALFORMAT(GL_RG16F) |
| 1113 | case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_RG32F, GL_RG16F) |
| 1114 | default: return GL_INVALID_OPERATION; |
| 1115 | } |
| 1116 | break; |
| 1117 | case GL_RG_INTEGER: |
| 1118 | switch(type) |
| 1119 | { |
| 1120 | case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RG8UI) |
| 1121 | case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RG8I) |
| 1122 | case GL_UNSIGNED_SHORT: VALIDATE_INTERNALFORMAT(GL_RG16UI) |
| 1123 | case GL_SHORT: VALIDATE_INTERNALFORMAT(GL_RG16I) |
| 1124 | case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_RG32UI) |
| 1125 | case GL_INT: VALIDATE_INTERNALFORMAT(GL_RG32I) |
| 1126 | default: return GL_INVALID_OPERATION; |
| 1127 | } |
| 1128 | break; |
| 1129 | case GL_RED: |
| 1130 | switch(type) |
| 1131 | { |
| 1132 | case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_R8) |
| 1133 | case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_R8_SNORM) |
| 1134 | case GL_HALF_FLOAT_OES: |
| 1135 | case GL_HALF_FLOAT: VALIDATE_INTERNALFORMAT(GL_R16F) |
| 1136 | case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_R32F, GL_R16F) |
| 1137 | default: return GL_INVALID_OPERATION; |
| 1138 | } |
| 1139 | break; |
| 1140 | case GL_RED_INTEGER: |
| 1141 | switch(type) |
| 1142 | { |
| 1143 | case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_R8UI) |
| 1144 | case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_R8I) |
| 1145 | case GL_UNSIGNED_SHORT: VALIDATE_INTERNALFORMAT(GL_R16UI) |
| 1146 | case GL_SHORT: VALIDATE_INTERNALFORMAT(GL_R16I) |
| 1147 | case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_R32UI) |
| 1148 | case GL_INT: VALIDATE_INTERNALFORMAT(GL_R32I) |
| 1149 | default: return GL_INVALID_OPERATION; |
| 1150 | } |
| 1151 | break; |
| 1152 | case GL_DEPTH_COMPONENT: |
| 1153 | switch(type) |
| 1154 | { |
| 1155 | case GL_UNSIGNED_SHORT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT16) |
| 1156 | case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16) |
| 1157 | case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT32F) |
| 1158 | default: return GL_INVALID_OPERATION; |
| 1159 | } |
| 1160 | break; |
| 1161 | case GL_DEPTH_STENCIL: |
| 1162 | switch(type) |
| 1163 | { |
| 1164 | case GL_UNSIGNED_INT_24_8: VALIDATE_INTERNALFORMAT(GL_DEPTH24_STENCIL8) |
| 1165 | case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: VALIDATE_INTERNALFORMAT(GL_DEPTH32F_STENCIL8) |
| 1166 | default: return GL_INVALID_OPERATION; |
| 1167 | } |
| 1168 | break; |
| 1169 | case GL_LUMINANCE_ALPHA: |
| 1170 | switch(type) |
| 1171 | { |
| 1172 | case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_LUMINANCE8_ALPHA8_EXT) |
| 1173 | case GL_HALF_FLOAT_OES: |
| 1174 | case GL_HALF_FLOAT: VALIDATE_INTERNALFORMAT(GL_LUMINANCE_ALPHA16F_EXT) |
| 1175 | case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA16F_EXT) |
| 1176 | default: |
| 1177 | return GL_INVALID_OPERATION; |
| 1178 | } |
| 1179 | break; |
| 1180 | case GL_LUMINANCE: |
| 1181 | switch(type) |
| 1182 | { |
| 1183 | case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_LUMINANCE8_EXT) |
| 1184 | case GL_HALF_FLOAT_OES: |
| 1185 | case GL_HALF_FLOAT: VALIDATE_INTERNALFORMAT(GL_LUMINANCE16F_EXT) |
| 1186 | case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_LUMINANCE32F_EXT, GL_LUMINANCE16F_EXT) |
| 1187 | default: |
| 1188 | return GL_INVALID_OPERATION; |
| 1189 | } |
| 1190 | break; |
| 1191 | case GL_ALPHA: |
| 1192 | switch(type) |
| 1193 | { |
| 1194 | case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_ALPHA8_EXT) |
| 1195 | case GL_HALF_FLOAT_OES: |
| 1196 | case GL_HALF_FLOAT: VALIDATE_INTERNALFORMAT(GL_ALPHA16F_EXT) |
| 1197 | case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_ALPHA32F_EXT, GL_ALPHA16F_EXT) |
| 1198 | default: |
| 1199 | return GL_INVALID_OPERATION; |
| 1200 | } |
| 1201 | break; |
| 1202 | case GL_BGRA_EXT: // GL_APPLE_texture_format_BGRA8888 |
| 1203 | switch(type) |
| 1204 | { |
| 1205 | case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_BGRA8_EXT) |
| 1206 | default: return GL_INVALID_OPERATION; |
| 1207 | } |
| 1208 | break; |
| 1209 | default: |
| 1210 | UNREACHABLE(format); |
| 1211 | return GL_INVALID_ENUM; |
| 1212 | } |
| 1213 | |
| 1214 | #undef VALIDATE_INTERNALFORMAT |
| 1215 | |
| 1216 | if(!validSizedInternalformat) |
| 1217 | { |
| 1218 | return GL_INVALID_OPERATION; |
| 1219 | } |
| 1220 | |
| 1221 | return GL_NO_ERROR; |
| 1222 | } |
| 1223 | |
| 1224 | size_t GetTypeSize(GLenum type) |
| 1225 | { |
| 1226 | switch(type) |
| 1227 | { |
| 1228 | case GL_BYTE: |
| 1229 | case GL_UNSIGNED_BYTE: |
| 1230 | return 1; |
| 1231 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 1232 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 1233 | case GL_UNSIGNED_SHORT_5_6_5: |
| 1234 | case GL_UNSIGNED_SHORT: |
| 1235 | case GL_SHORT: |
| 1236 | case GL_HALF_FLOAT: |
| 1237 | case GL_HALF_FLOAT_OES: |
| 1238 | return 2; |
| 1239 | case GL_FLOAT: |
| 1240 | case GL_UNSIGNED_INT_24_8: |
| 1241 | case GL_UNSIGNED_INT: |
| 1242 | case GL_INT: |
| 1243 | case GL_UNSIGNED_INT_2_10_10_10_REV: |
| 1244 | case GL_UNSIGNED_INT_10F_11F_11F_REV: |
| 1245 | case GL_UNSIGNED_INT_5_9_9_9_REV: |
| 1246 | return 4; |
| 1247 | case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: |
| 1248 | return 8; |
| 1249 | default: |
| 1250 | UNREACHABLE(type); |
| 1251 | break; |
| 1252 | } |
| 1253 | |
| 1254 | return 1; |
| 1255 | } |
| 1256 | |
| 1257 | sw::Format ConvertReadFormatType(GLenum format, GLenum type) |
| 1258 | { |
| 1259 | switch(format) |
| 1260 | { |
| 1261 | case GL_LUMINANCE: |
| 1262 | switch(type) |
| 1263 | { |
| 1264 | case GL_UNSIGNED_BYTE: return sw::FORMAT_L8; |
| 1265 | case GL_HALF_FLOAT: return sw::FORMAT_L16F; |
| 1266 | case GL_HALF_FLOAT_OES: return sw::FORMAT_L16F; |
| 1267 | case GL_FLOAT: return sw::FORMAT_L32F; |
| 1268 | default: UNREACHABLE(type); |
| 1269 | } |
| 1270 | break; |
| 1271 | case GL_LUMINANCE_ALPHA: |
| 1272 | switch(type) |
| 1273 | { |
| 1274 | case GL_UNSIGNED_BYTE: return sw::FORMAT_A8L8; |
| 1275 | case GL_HALF_FLOAT: return sw::FORMAT_A16L16F; |
| 1276 | case GL_HALF_FLOAT_OES: return sw::FORMAT_A16L16F; |
| 1277 | case GL_FLOAT: return sw::FORMAT_A32L32F; |
| 1278 | default: UNREACHABLE(type); |
| 1279 | } |
| 1280 | break; |
| 1281 | case GL_RGBA: |
| 1282 | switch(type) |
| 1283 | { |
| 1284 | case GL_UNSIGNED_BYTE: return sw::FORMAT_A8B8G8R8; |
| 1285 | case GL_UNSIGNED_SHORT_4_4_4_4: return sw::FORMAT_R4G4B4A4; |
| 1286 | case GL_UNSIGNED_SHORT_5_5_5_1: return sw::FORMAT_R5G5B5A1; |
| 1287 | case GL_HALF_FLOAT: return sw::FORMAT_A16B16G16R16F; |
| 1288 | case GL_HALF_FLOAT_OES: return sw::FORMAT_A16B16G16R16F; |
| 1289 | case GL_FLOAT: return sw::FORMAT_A32B32G32R32F; |
| 1290 | case GL_UNSIGNED_INT_2_10_10_10_REV_EXT: return sw::FORMAT_A2B10G10R10; |
| 1291 | default: UNREACHABLE(type); |
| 1292 | } |
| 1293 | break; |
| 1294 | case GL_BGRA_EXT: |
| 1295 | switch(type) |
| 1296 | { |
| 1297 | case GL_UNSIGNED_BYTE: return sw::FORMAT_A8R8G8B8; |
| 1298 | case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: return sw::FORMAT_A4R4G4B4; |
| 1299 | case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: return sw::FORMAT_A1R5G5B5; |
| 1300 | default: UNREACHABLE(type); |
| 1301 | } |
| 1302 | break; |
| 1303 | case GL_RGB: |
| 1304 | switch(type) |
| 1305 | { |
| 1306 | case GL_UNSIGNED_BYTE: return sw::FORMAT_B8G8R8; |
| 1307 | case GL_UNSIGNED_SHORT_5_6_5: return sw::FORMAT_R5G6B5; |
| 1308 | case GL_HALF_FLOAT: return sw::FORMAT_B16G16R16F; |
| 1309 | case GL_HALF_FLOAT_OES: return sw::FORMAT_B16G16R16F; |
| 1310 | case GL_FLOAT: return sw::FORMAT_B32G32R32F; |
| 1311 | default: UNREACHABLE(type); |
| 1312 | } |
| 1313 | break; |
| 1314 | case GL_RG: |
| 1315 | switch(type) |
| 1316 | { |
| 1317 | case GL_UNSIGNED_BYTE: return sw::FORMAT_G8R8; |
| 1318 | case GL_HALF_FLOAT: return sw::FORMAT_G16R16F; |
| 1319 | case GL_HALF_FLOAT_OES: return sw::FORMAT_G16R16F; |
| 1320 | case GL_FLOAT: return sw::FORMAT_G32R32F; |
| 1321 | default: UNREACHABLE(type); |
| 1322 | } |
| 1323 | break; |
| 1324 | case GL_RED: |
| 1325 | switch(type) |
| 1326 | { |
| 1327 | case GL_UNSIGNED_BYTE: return sw::FORMAT_R8; |
| 1328 | case GL_HALF_FLOAT: return sw::FORMAT_R16F; |
| 1329 | case GL_HALF_FLOAT_OES: return sw::FORMAT_R16F; |
| 1330 | case GL_FLOAT: return sw::FORMAT_R32F; |
| 1331 | default: UNREACHABLE(type); |
| 1332 | } |
| 1333 | break; |
| 1334 | case GL_ALPHA: |
| 1335 | switch(type) |
| 1336 | { |
| 1337 | case GL_UNSIGNED_BYTE: return sw::FORMAT_A8; |
| 1338 | case GL_HALF_FLOAT: return sw::FORMAT_A16F; |
| 1339 | case GL_HALF_FLOAT_OES: return sw::FORMAT_A16F; |
| 1340 | case GL_FLOAT: return sw::FORMAT_A32F; |
| 1341 | default: UNREACHABLE(type); |
| 1342 | } |
| 1343 | break; |
| 1344 | case GL_RED_INTEGER: |
| 1345 | switch(type) |
| 1346 | { |
| 1347 | case GL_INT: return sw::FORMAT_R32I; |
| 1348 | case GL_UNSIGNED_INT: return sw::FORMAT_R32UI; |
| 1349 | default: UNREACHABLE(type); |
| 1350 | } |
| 1351 | break; |
| 1352 | case GL_RG_INTEGER: |
| 1353 | switch(type) |
| 1354 | { |
| 1355 | case GL_INT: return sw::FORMAT_G32R32I; |
| 1356 | case GL_UNSIGNED_INT: return sw::FORMAT_G32R32UI; |
| 1357 | default: UNREACHABLE(type); |
| 1358 | } |
| 1359 | break; |
| 1360 | case GL_RGB_INTEGER: |
| 1361 | switch(type) |
| 1362 | { |
| 1363 | case GL_INT: return sw::FORMAT_X32B32G32R32I; |
| 1364 | case GL_UNSIGNED_INT: return sw::FORMAT_X32B32G32R32UI; |
| 1365 | default: UNREACHABLE(type); |
| 1366 | } |
| 1367 | break; |
| 1368 | case GL_RGBA_INTEGER: |
| 1369 | switch(type) |
| 1370 | { |
| 1371 | case GL_INT: return sw::FORMAT_A32B32G32R32I; |
| 1372 | case GL_UNSIGNED_INT: return sw::FORMAT_A32B32G32R32UI; |
| 1373 | case GL_UNSIGNED_INT_2_10_10_10_REV: return sw::FORMAT_A2B10G10R10UI; |
| 1374 | default: UNREACHABLE(type); |
| 1375 | } |
| 1376 | break; |
| 1377 | case GL_DEPTH_COMPONENT: |
| 1378 | switch(type) |
| 1379 | { |
| 1380 | case GL_UNSIGNED_SHORT: return sw::FORMAT_D16; |
| 1381 | case GL_UNSIGNED_INT_24_8_OES: return sw::FORMAT_D24X8; |
| 1382 | case GL_FLOAT: return sw::FORMAT_D32F_LOCKABLE; |
| 1383 | default: UNREACHABLE(type); |
| 1384 | } |
| 1385 | break; |
| 1386 | case GL_STENCIL_INDEX_OES: |
| 1387 | switch(type) |
| 1388 | { |
| 1389 | case GL_UNSIGNED_BYTE: return sw::FORMAT_S8; |
| 1390 | default: UNREACHABLE(type); |
| 1391 | } |
| 1392 | break; |
| 1393 | case GL_DEPTH_STENCIL_OES: // Cannot be read as one format. Handled separately. |
| 1394 | default: |
| 1395 | UNREACHABLE(format); |
| 1396 | break; |
| 1397 | } |
| 1398 | |
| 1399 | return sw::FORMAT_NULL; |
| 1400 | } |
| 1401 | |
| 1402 | bool IsColorRenderable(GLint internalformat) |
| 1403 | { |
| 1404 | if(IsCompressed(internalformat)) |
| 1405 | { |
| 1406 | return false; |
| 1407 | } |
| 1408 | |
| 1409 | switch(internalformat) |
| 1410 | { |
| 1411 | case GL_RGBA4: |
| 1412 | case GL_RGB5_A1: |
| 1413 | case GL_RGB565: |
| 1414 | case GL_R8: |
| 1415 | case GL_RG8: |
| 1416 | case GL_RGB8: |
| 1417 | case GL_RGBA8: |
| 1418 | case GL_R16F: |
| 1419 | case GL_RG16F: |
| 1420 | case GL_RGB16F: |
| 1421 | case GL_RGBA16F: |
| 1422 | case GL_R32F: |
| 1423 | case GL_RG32F: |
| 1424 | case GL_RGB32F: |
| 1425 | case GL_RGBA32F: // GL_EXT_color_buffer_float, OpenGL ES 3.0+ only. |
| 1426 | case GL_BGRA8_EXT: // GL_EXT_texture_format_BGRA8888 |
| 1427 | case GL_R8UI: |
| 1428 | case GL_R8I: |
| 1429 | case GL_R16UI: |
| 1430 | case GL_R16I: |
| 1431 | case GL_R32UI: |
| 1432 | case GL_R32I: |
| 1433 | case GL_RG8UI: |
| 1434 | case GL_RG8I: |
| 1435 | case GL_RG16UI: |
| 1436 | case GL_RG16I: |
| 1437 | case GL_RG32UI: |
| 1438 | case GL_RG32I: |
| 1439 | case GL_SRGB8_ALPHA8: |
| 1440 | case GL_RGB10_A2: |
| 1441 | case GL_RGBA8UI: |
| 1442 | case GL_RGBA8I: |
| 1443 | case GL_RGB10_A2UI: |
| 1444 | case GL_RGBA16UI: |
| 1445 | case GL_RGBA16I: |
| 1446 | case GL_RGBA32I: |
| 1447 | case GL_RGBA32UI: |
| 1448 | case GL_R11F_G11F_B10F: |
| 1449 | return true; |
| 1450 | case GL_R8_SNORM: |
| 1451 | case GL_RG8_SNORM: |
| 1452 | case GL_RGB8_SNORM: |
| 1453 | case GL_RGBA8_SNORM: |
| 1454 | case GL_ALPHA8_EXT: |
| 1455 | case GL_LUMINANCE8_EXT: |
| 1456 | case GL_LUMINANCE8_ALPHA8_EXT: |
| 1457 | case GL_ALPHA32F_EXT: |
| 1458 | case GL_LUMINANCE32F_EXT: |
| 1459 | case GL_LUMINANCE_ALPHA32F_EXT: |
| 1460 | case GL_ALPHA16F_EXT: |
| 1461 | case GL_LUMINANCE16F_EXT: |
| 1462 | case GL_LUMINANCE_ALPHA16F_EXT: |
| 1463 | case GL_DEPTH_COMPONENT24: |
| 1464 | case GL_DEPTH_COMPONENT32_OES: |
| 1465 | case GL_DEPTH_COMPONENT32F: |
| 1466 | case GL_DEPTH32F_STENCIL8: |
| 1467 | case GL_DEPTH_COMPONENT16: |
| 1468 | case GL_STENCIL_INDEX8: |
| 1469 | case GL_DEPTH24_STENCIL8_OES: |
| 1470 | return false; |
| 1471 | default: |
| 1472 | UNIMPLEMENTED(); |
| 1473 | } |
| 1474 | |
| 1475 | return false; |
| 1476 | } |
| 1477 | |
| 1478 | bool IsDepthRenderable(GLint internalformat) |
| 1479 | { |
| 1480 | if(IsCompressed(internalformat)) |
| 1481 | { |
| 1482 | return false; |
| 1483 | } |
| 1484 | |
| 1485 | switch(internalformat) |
| 1486 | { |
| 1487 | case GL_DEPTH_COMPONENT24: |
| 1488 | case GL_DEPTH_COMPONENT16: |
| 1489 | case GL_DEPTH24_STENCIL8_OES: // GL_OES_packed_depth_stencil |
| 1490 | case GL_DEPTH_COMPONENT32_OES: // GL_OES_depth32 |
| 1491 | case GL_DEPTH32F_STENCIL8: |
| 1492 | case GL_DEPTH_COMPONENT32F: |
| 1493 | return true; |
| 1494 | case GL_STENCIL_INDEX8: |
| 1495 | case GL_R8: |
| 1496 | case GL_R8UI: |
| 1497 | case GL_R8I: |
| 1498 | case GL_R16UI: |
| 1499 | case GL_R16I: |
| 1500 | case GL_R32UI: |
| 1501 | case GL_R32I: |
| 1502 | case GL_RG8: |
| 1503 | case GL_RG8UI: |
| 1504 | case GL_RG8I: |
| 1505 | case GL_RG16UI: |
| 1506 | case GL_RG16I: |
| 1507 | case GL_RG32UI: |
| 1508 | case GL_RG32I: |
| 1509 | case GL_SRGB8_ALPHA8: |
| 1510 | case GL_RGB10_A2: |
| 1511 | case GL_RGBA8UI: |
| 1512 | case GL_RGBA8I: |
| 1513 | case GL_RGB10_A2UI: |
| 1514 | case GL_RGBA16UI: |
| 1515 | case GL_RGBA16I: |
| 1516 | case GL_RGBA32I: |
| 1517 | case GL_RGBA32UI: |
| 1518 | case GL_RGBA4: |
| 1519 | case GL_RGB5_A1: |
| 1520 | case GL_RGB565: |
| 1521 | case GL_RGB8: |
| 1522 | case GL_RGBA8: |
| 1523 | case GL_RED: |
| 1524 | case GL_RG: |
| 1525 | case GL_RGB: |
| 1526 | case GL_RGBA: |
| 1527 | case GL_R16F: |
| 1528 | case GL_RG16F: |
| 1529 | case GL_R11F_G11F_B10F: |
| 1530 | case GL_RGB16F: |
| 1531 | case GL_RGBA16F: |
| 1532 | case GL_R32F: |
| 1533 | case GL_RG32F: |
| 1534 | case GL_RGB32F: |
| 1535 | case GL_RGBA32F: |
| 1536 | case GL_R8_SNORM: |
| 1537 | case GL_RG8_SNORM: |
| 1538 | case GL_RGB8_SNORM: |
| 1539 | case GL_RGBA8_SNORM: |
| 1540 | return false; |
| 1541 | default: |
| 1542 | UNIMPLEMENTED(); |
| 1543 | } |
| 1544 | |
| 1545 | return false; |
| 1546 | } |
| 1547 | |
| 1548 | bool IsStencilRenderable(GLint internalformat) |
| 1549 | { |
| 1550 | if(IsCompressed(internalformat)) |
| 1551 | { |
| 1552 | return false; |
| 1553 | } |
| 1554 | |
| 1555 | switch(internalformat) |
| 1556 | { |
| 1557 | case GL_STENCIL_INDEX8: |
| 1558 | case GL_DEPTH24_STENCIL8_OES: |
| 1559 | case GL_DEPTH32F_STENCIL8: |
| 1560 | return true; |
| 1561 | case GL_R8: |
| 1562 | case GL_R8UI: |
| 1563 | case GL_R8I: |
| 1564 | case GL_R16UI: |
| 1565 | case GL_R16I: |
| 1566 | case GL_R32UI: |
| 1567 | case GL_R32I: |
| 1568 | case GL_RG8: |
| 1569 | case GL_RG8UI: |
| 1570 | case GL_RG8I: |
| 1571 | case GL_RG16UI: |
| 1572 | case GL_RG16I: |
| 1573 | case GL_RG32UI: |
| 1574 | case GL_RG32I: |
| 1575 | case GL_SRGB8_ALPHA8: |
| 1576 | case GL_RGB10_A2: |
| 1577 | case GL_RGBA8UI: |
| 1578 | case GL_RGBA8I: |
| 1579 | case GL_RGB10_A2UI: |
| 1580 | case GL_RGBA16UI: |
| 1581 | case GL_RGBA16I: |
| 1582 | case GL_RGBA32I: |
| 1583 | case GL_RGBA32UI: |
| 1584 | case GL_RGBA4: |
| 1585 | case GL_RGB5_A1: |
| 1586 | case GL_RGB565: |
| 1587 | case GL_RGB8: |
| 1588 | case GL_RGBA8: |
| 1589 | case GL_RED: |
| 1590 | case GL_RG: |
| 1591 | case GL_RGB: |
| 1592 | case GL_RGBA: |
| 1593 | case GL_R16F: |
| 1594 | case GL_RG16F: |
| 1595 | case GL_R11F_G11F_B10F: |
| 1596 | case GL_RGB16F: |
| 1597 | case GL_RGBA16F: |
| 1598 | case GL_R32F: |
| 1599 | case GL_RG32F: |
| 1600 | case GL_RGB32F: |
| 1601 | case GL_RGBA32F: |
| 1602 | case GL_DEPTH_COMPONENT16: |
| 1603 | case GL_DEPTH_COMPONENT24: |
| 1604 | case GL_DEPTH_COMPONENT32_OES: |
| 1605 | case GL_DEPTH_COMPONENT32F: |
| 1606 | case GL_R8_SNORM: |
| 1607 | case GL_RG8_SNORM: |
| 1608 | case GL_RGB8_SNORM: |
| 1609 | case GL_RGBA8_SNORM: |
| 1610 | return false; |
| 1611 | default: |
| 1612 | UNIMPLEMENTED(); |
| 1613 | } |
| 1614 | |
| 1615 | return false; |
| 1616 | } |
| 1617 | |
| 1618 | bool IsMipmappable(GLint internalformat) |
| 1619 | { |
| 1620 | if(internalformat == GL_NONE) |
| 1621 | { |
| 1622 | return true; // Image unspecified. Not an error. |
| 1623 | } |
| 1624 | |
| 1625 | if(IsNonNormalizedInteger(internalformat)) |
| 1626 | { |
| 1627 | return false; |
| 1628 | } |
| 1629 | |
| 1630 | switch(internalformat) |
| 1631 | { |
| 1632 | case GL_ALPHA8_EXT: |
| 1633 | case GL_LUMINANCE8_EXT: |
| 1634 | case GL_LUMINANCE8_ALPHA8_EXT: |
| 1635 | case GL_ALPHA32F_EXT: |
| 1636 | case GL_LUMINANCE32F_EXT: |
| 1637 | case GL_LUMINANCE_ALPHA32F_EXT: |
| 1638 | case GL_ALPHA16F_EXT: |
| 1639 | case GL_LUMINANCE16F_EXT: |
| 1640 | case GL_LUMINANCE_ALPHA16F_EXT: |
| 1641 | return true; |
| 1642 | default: |
| 1643 | return IsColorRenderable(internalformat); |
| 1644 | } |
| 1645 | } |
| 1646 | |
| 1647 | GLuint GetAlphaSize(GLint internalformat) |
| 1648 | { |
| 1649 | switch(internalformat) |
| 1650 | { |
| 1651 | case GL_NONE: return 0; |
| 1652 | case GL_RGBA4: return 4; |
| 1653 | case GL_RGB5_A1: return 1; |
| 1654 | case GL_RGB565: return 0; |
| 1655 | case GL_R8: return 0; |
| 1656 | case GL_RG8: return 0; |
| 1657 | case GL_RGB8: return 0; |
| 1658 | case GL_RGBA8: return 8; |
| 1659 | case GL_R16F: return 0; |
| 1660 | case GL_RG16F: return 0; |
| 1661 | case GL_RGB16F: return 0; |
| 1662 | case GL_RGBA16F: return 16; |
| 1663 | case GL_R32F: return 0; |
| 1664 | case GL_RG32F: return 0; |
| 1665 | case GL_RGB32F: return 0; |
| 1666 | case GL_RGBA32F: return 32; |
| 1667 | case GL_BGRA8_EXT: return 8; |
| 1668 | case GL_R8UI: return 0; |
| 1669 | case GL_R8I: return 0; |
| 1670 | case GL_R16UI: return 0; |
| 1671 | case GL_R16I: return 0; |
| 1672 | case GL_R32UI: return 0; |
| 1673 | case GL_R32I: return 0; |
| 1674 | case GL_RG8UI: return 0; |
| 1675 | case GL_RG8I: return 0; |
| 1676 | case GL_RG16UI: return 0; |
| 1677 | case GL_RG16I: return 0; |
| 1678 | case GL_RG32UI: return 0; |
| 1679 | case GL_RG32I: return 0; |
| 1680 | case GL_SRGB8_ALPHA8: return 8; |
| 1681 | case GL_RGB10_A2: return 2; |
| 1682 | case GL_RGBA8UI: return 8; |
| 1683 | case GL_RGBA8I: return 8; |
| 1684 | case GL_RGB10_A2UI: return 2; |
| 1685 | case GL_RGBA16UI: return 16; |
| 1686 | case GL_RGBA16I: return 16; |
| 1687 | case GL_RGBA32I: return 32; |
| 1688 | case GL_RGBA32UI: return 32; |
| 1689 | case GL_R11F_G11F_B10F: return 0; |
| 1690 | default: |
| 1691 | // UNREACHABLE(internalformat); |
| 1692 | return 0; |
| 1693 | } |
| 1694 | } |
| 1695 | |
| 1696 | GLuint GetRedSize(GLint internalformat) |
| 1697 | { |
| 1698 | switch(internalformat) |
| 1699 | { |
| 1700 | case GL_NONE: return 0; |
| 1701 | case GL_RGBA4: return 4; |
| 1702 | case GL_RGB5_A1: return 5; |
| 1703 | case GL_RGB565: return 5; |
| 1704 | case GL_R8: return 8; |
| 1705 | case GL_RG8: return 8; |
| 1706 | case GL_RGB8: return 8; |
| 1707 | case GL_RGBA8: return 8; |
| 1708 | case GL_R16F: return 16; |
| 1709 | case GL_RG16F: return 16; |
| 1710 | case GL_RGB16F: return 16; |
| 1711 | case GL_RGBA16F: return 16; |
| 1712 | case GL_R32F: return 32; |
| 1713 | case GL_RG32F: return 32; |
| 1714 | case GL_RGB32F: return 32; |
| 1715 | case GL_RGBA32F: return 32; |
| 1716 | case GL_BGRA8_EXT: return 8; |
| 1717 | case GL_R8UI: return 8; |
| 1718 | case GL_R8I: return 8; |
| 1719 | case GL_R16UI: return 16; |
| 1720 | case GL_R16I: return 16; |
| 1721 | case GL_R32UI: return 32; |
| 1722 | case GL_R32I: return 32; |
| 1723 | case GL_RG8UI: return 8; |
| 1724 | case GL_RG8I: return 8; |
| 1725 | case GL_RG16UI: return 16; |
| 1726 | case GL_RG16I: return 16; |
| 1727 | case GL_RG32UI: return 32; |
| 1728 | case GL_RG32I: return 32; |
| 1729 | case GL_SRGB8_ALPHA8: return 8; |
| 1730 | case GL_RGB10_A2: return 10; |
| 1731 | case GL_RGBA8UI: return 8; |
| 1732 | case GL_RGBA8I: return 8; |
| 1733 | case GL_RGB10_A2UI: return 10; |
| 1734 | case GL_RGBA16UI: return 16; |
| 1735 | case GL_RGBA16I: return 16; |
| 1736 | case GL_RGBA32I: return 32; |
| 1737 | case GL_RGBA32UI: return 32; |
| 1738 | case GL_R11F_G11F_B10F: return 11; |
| 1739 | default: |
| 1740 | // UNREACHABLE(internalformat); |
| 1741 | return 0; |
| 1742 | } |
| 1743 | } |
| 1744 | |
| 1745 | GLuint GetGreenSize(GLint internalformat) |
| 1746 | { |
| 1747 | switch(internalformat) |
| 1748 | { |
| 1749 | case GL_NONE: return 0; |
| 1750 | case GL_RGBA4: return 4; |
| 1751 | case GL_RGB5_A1: return 5; |
| 1752 | case GL_RGB565: return 6; |
| 1753 | case GL_R8: return 0; |
| 1754 | case GL_RG8: return 8; |
| 1755 | case GL_RGB8: return 8; |
| 1756 | case GL_RGBA8: return 8; |
| 1757 | case GL_R16F: return 0; |
| 1758 | case GL_RG16F: return 16; |
| 1759 | case GL_RGB16F: return 16; |
| 1760 | case GL_RGBA16F: return 16; |
| 1761 | case GL_R32F: return 0; |
| 1762 | case GL_RG32F: return 32; |
| 1763 | case GL_RGB32F: return 32; |
| 1764 | case GL_RGBA32F: return 32; |
| 1765 | case GL_BGRA8_EXT: return 8; |
| 1766 | case GL_R8UI: return 0; |
| 1767 | case GL_R8I: return 0; |
| 1768 | case GL_R16UI: return 0; |
| 1769 | case GL_R16I: return 0; |
| 1770 | case GL_R32UI: return 0; |
| 1771 | case GL_R32I: return 0; |
| 1772 | case GL_RG8UI: return 8; |
| 1773 | case GL_RG8I: return 8; |
| 1774 | case GL_RG16UI: return 16; |
| 1775 | case GL_RG16I: return 16; |
| 1776 | case GL_RG32UI: return 32; |
| 1777 | case GL_RG32I: return 32; |
| 1778 | case GL_SRGB8_ALPHA8: return 8; |
| 1779 | case GL_RGB10_A2: return 10; |
| 1780 | case GL_RGBA8UI: return 8; |
| 1781 | case GL_RGBA8I: return 8; |
| 1782 | case GL_RGB10_A2UI: return 10; |
| 1783 | case GL_RGBA16UI: return 16; |
| 1784 | case GL_RGBA16I: return 16; |
| 1785 | case GL_RGBA32I: return 32; |
| 1786 | case GL_RGBA32UI: return 32; |
| 1787 | case GL_R11F_G11F_B10F: return 11; |
| 1788 | default: |
| 1789 | // UNREACHABLE(internalformat); |
| 1790 | return 0; |
| 1791 | } |
| 1792 | } |
| 1793 | |
| 1794 | GLuint GetBlueSize(GLint internalformat) |
| 1795 | { |
| 1796 | switch(internalformat) |
| 1797 | { |
| 1798 | case GL_NONE: return 0; |
| 1799 | case GL_RGBA4: return 4; |
| 1800 | case GL_RGB5_A1: return 5; |
| 1801 | case GL_RGB565: return 5; |
| 1802 | case GL_R8: return 0; |
| 1803 | case GL_RG8: return 0; |
| 1804 | case GL_RGB8: return 8; |
| 1805 | case GL_RGBA8: return 8; |
| 1806 | case GL_R16F: return 0; |
| 1807 | case GL_RG16F: return 0; |
| 1808 | case GL_RGB16F: return 16; |
| 1809 | case GL_RGBA16F: return 16; |
| 1810 | case GL_R32F: return 0; |
| 1811 | case GL_RG32F: return 0; |
| 1812 | case GL_RGB32F: return 32; |
| 1813 | case GL_RGBA32F: return 32; |
| 1814 | case GL_BGRA8_EXT: return 8; |
| 1815 | case GL_R8UI: return 0; |
| 1816 | case GL_R8I: return 0; |
| 1817 | case GL_R16UI: return 0; |
| 1818 | case GL_R16I: return 0; |
| 1819 | case GL_R32UI: return 0; |
| 1820 | case GL_R32I: return 0; |
| 1821 | case GL_RG8UI: return 0; |
| 1822 | case GL_RG8I: return 0; |
| 1823 | case GL_RG16UI: return 0; |
| 1824 | case GL_RG16I: return 0; |
| 1825 | case GL_RG32UI: return 0; |
| 1826 | case GL_RG32I: return 0; |
| 1827 | case GL_SRGB8_ALPHA8: return 8; |
| 1828 | case GL_RGB10_A2: return 10; |
| 1829 | case GL_RGBA8UI: return 8; |
| 1830 | case GL_RGBA8I: return 8; |
| 1831 | case GL_RGB10_A2UI: return 10; |
| 1832 | case GL_RGBA16UI: return 16; |
| 1833 | case GL_RGBA16I: return 16; |
| 1834 | case GL_RGBA32I: return 32; |
| 1835 | case GL_RGBA32UI: return 32; |
| 1836 | case GL_R11F_G11F_B10F: return 10; |
| 1837 | default: |
| 1838 | // UNREACHABLE(internalformat); |
| 1839 | return 0; |
| 1840 | } |
| 1841 | } |
| 1842 | |
| 1843 | GLuint GetDepthSize(GLint internalformat) |
| 1844 | { |
| 1845 | switch(internalformat) |
| 1846 | { |
| 1847 | case GL_STENCIL_INDEX8: return 0; |
| 1848 | case GL_DEPTH_COMPONENT16: return 16; |
| 1849 | case GL_DEPTH_COMPONENT24: return 24; |
| 1850 | case GL_DEPTH_COMPONENT32_OES: return 32; |
| 1851 | case GL_DEPTH_COMPONENT32F: return 32; |
| 1852 | case GL_DEPTH24_STENCIL8: return 24; |
| 1853 | case GL_DEPTH32F_STENCIL8: return 32; |
| 1854 | default: |
| 1855 | // UNREACHABLE(internalformat); |
| 1856 | return 0; |
| 1857 | } |
| 1858 | } |
| 1859 | |
| 1860 | GLuint GetStencilSize(GLint internalformat) |
| 1861 | { |
| 1862 | switch(internalformat) |
| 1863 | { |
| 1864 | case GL_STENCIL_INDEX8: return 8; |
| 1865 | case GL_DEPTH_COMPONENT16: return 0; |
| 1866 | case GL_DEPTH_COMPONENT24: return 0; |
| 1867 | case GL_DEPTH_COMPONENT32_OES: return 0; |
| 1868 | case GL_DEPTH_COMPONENT32F: return 0; |
| 1869 | case GL_DEPTH24_STENCIL8: return 8; |
| 1870 | case GL_DEPTH32F_STENCIL8: return 8; |
| 1871 | default: |
| 1872 | // UNREACHABLE(internalformat); |
| 1873 | return 0; |
| 1874 | } |
| 1875 | } |
| 1876 | |
| 1877 | GLenum GetColorComponentType(GLint internalformat) |
| 1878 | { |
| 1879 | switch(internalformat) |
| 1880 | { |
| 1881 | case GL_ALPHA8_EXT: |
| 1882 | case GL_LUMINANCE8_ALPHA8_EXT: |
| 1883 | case GL_LUMINANCE8_EXT: |
| 1884 | case GL_R8: |
| 1885 | case GL_RG8: |
| 1886 | case GL_SRGB8_ALPHA8: |
| 1887 | case GL_RGB10_A2: |
| 1888 | case GL_RGBA4: |
| 1889 | case GL_RGB5_A1: |
| 1890 | case GL_RGB565: |
| 1891 | case GL_RGB8: |
| 1892 | case GL_RGBA8: |
| 1893 | case GL_SRGB8: |
| 1894 | case GL_BGRA8_EXT: |
| 1895 | return GL_UNSIGNED_NORMALIZED; |
| 1896 | case GL_R8_SNORM: |
| 1897 | case GL_RG8_SNORM: |
| 1898 | case GL_RGB8_SNORM: |
| 1899 | case GL_RGBA8_SNORM: |
| 1900 | return GL_SIGNED_NORMALIZED; |
| 1901 | case GL_R8UI: |
| 1902 | case GL_R16UI: |
| 1903 | case GL_R32UI: |
| 1904 | case GL_RG8UI: |
| 1905 | case GL_RG16UI: |
| 1906 | case GL_RG32UI: |
| 1907 | case GL_RGB8UI: |
| 1908 | case GL_RGB16UI: |
| 1909 | case GL_RGB32UI: |
| 1910 | case GL_RGB10_A2UI: |
| 1911 | case GL_RGBA16UI: |
| 1912 | case GL_RGBA32UI: |
| 1913 | case GL_RGBA8UI: |
| 1914 | return GL_UNSIGNED_INT; |
| 1915 | case GL_R8I: |
| 1916 | case GL_R16I: |
| 1917 | case GL_R32I: |
| 1918 | case GL_RG8I: |
| 1919 | case GL_RG16I: |
| 1920 | case GL_RG32I: |
| 1921 | case GL_RGB8I: |
| 1922 | case GL_RGB16I: |
| 1923 | case GL_RGB32I: |
| 1924 | case GL_RGBA8I: |
| 1925 | case GL_RGBA16I: |
| 1926 | case GL_RGBA32I: |
| 1927 | return GL_INT; |
| 1928 | case GL_ALPHA32F_EXT: |
| 1929 | case GL_LUMINANCE32F_EXT: |
| 1930 | case GL_LUMINANCE_ALPHA32F_EXT: |
| 1931 | case GL_ALPHA16F_EXT: |
| 1932 | case GL_LUMINANCE16F_EXT: |
| 1933 | case GL_LUMINANCE_ALPHA16F_EXT: |
| 1934 | case GL_R16F: |
| 1935 | case GL_RG16F: |
| 1936 | case GL_R11F_G11F_B10F: |
| 1937 | case GL_RGB16F: |
| 1938 | case GL_RGBA16F: |
| 1939 | case GL_R32F: |
| 1940 | case GL_RG32F: |
| 1941 | case GL_RGB32F: |
| 1942 | case GL_RGBA32F: |
| 1943 | case GL_RGB9_E5: |
| 1944 | return GL_FLOAT; |
| 1945 | default: |
| 1946 | // UNREACHABLE(internalformat); |
| 1947 | return GL_NONE; |
| 1948 | } |
| 1949 | } |
| 1950 | |
| 1951 | GLenum GetComponentType(GLint internalformat, GLenum attachment) |
| 1952 | { |
| 1953 | // Can be one of GL_FLOAT, GL_INT, GL_UNSIGNED_INT, GL_SIGNED_NORMALIZED, or GL_UNSIGNED_NORMALIZED |
| 1954 | switch(attachment) |
| 1955 | { |
| 1956 | case GL_COLOR_ATTACHMENT0: |
| 1957 | case GL_COLOR_ATTACHMENT1: |
| 1958 | case GL_COLOR_ATTACHMENT2: |
| 1959 | case GL_COLOR_ATTACHMENT3: |
| 1960 | case GL_COLOR_ATTACHMENT4: |
| 1961 | case GL_COLOR_ATTACHMENT5: |
| 1962 | case GL_COLOR_ATTACHMENT6: |
| 1963 | case GL_COLOR_ATTACHMENT7: |
| 1964 | case GL_COLOR_ATTACHMENT8: |
| 1965 | case GL_COLOR_ATTACHMENT9: |
| 1966 | case GL_COLOR_ATTACHMENT10: |
| 1967 | case GL_COLOR_ATTACHMENT11: |
| 1968 | case GL_COLOR_ATTACHMENT12: |
| 1969 | case GL_COLOR_ATTACHMENT13: |
| 1970 | case GL_COLOR_ATTACHMENT14: |
| 1971 | case GL_COLOR_ATTACHMENT15: |
| 1972 | case GL_COLOR_ATTACHMENT16: |
| 1973 | case GL_COLOR_ATTACHMENT17: |
| 1974 | case GL_COLOR_ATTACHMENT18: |
| 1975 | case GL_COLOR_ATTACHMENT19: |
| 1976 | case GL_COLOR_ATTACHMENT20: |
| 1977 | case GL_COLOR_ATTACHMENT21: |
| 1978 | case GL_COLOR_ATTACHMENT22: |
| 1979 | case GL_COLOR_ATTACHMENT23: |
| 1980 | case GL_COLOR_ATTACHMENT24: |
| 1981 | case GL_COLOR_ATTACHMENT25: |
| 1982 | case GL_COLOR_ATTACHMENT26: |
| 1983 | case GL_COLOR_ATTACHMENT27: |
| 1984 | case GL_COLOR_ATTACHMENT28: |
| 1985 | case GL_COLOR_ATTACHMENT29: |
| 1986 | case GL_COLOR_ATTACHMENT30: |
| 1987 | case GL_COLOR_ATTACHMENT31: |
| 1988 | return GetColorComponentType(internalformat); |
| 1989 | case GL_DEPTH_ATTACHMENT: |
| 1990 | case GL_STENCIL_ATTACHMENT: |
| 1991 | // Only color buffers may have integer components. |
| 1992 | return GL_FLOAT; |
| 1993 | default: |
| 1994 | UNREACHABLE(attachment); |
| 1995 | return GL_NONE; |
| 1996 | } |
| 1997 | } |
| 1998 | |
| 1999 | bool IsNormalizedInteger(GLint internalformat) |
| 2000 | { |
| 2001 | GLenum type = GetColorComponentType(internalformat); |
| 2002 | |
| 2003 | return type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED; |
| 2004 | } |
| 2005 | |
| 2006 | bool IsNonNormalizedInteger(GLint internalformat) |
| 2007 | { |
| 2008 | GLenum type = GetColorComponentType(internalformat); |
| 2009 | |
| 2010 | return type == GL_UNSIGNED_INT || type == GL_INT; |
| 2011 | } |
| 2012 | |
| 2013 | bool IsFloatFormat(GLint internalformat) |
| 2014 | { |
| 2015 | return GetColorComponentType(internalformat) == GL_FLOAT; |
| 2016 | } |
| 2017 | |
| 2018 | bool IsSignedNonNormalizedInteger(GLint internalformat) |
| 2019 | { |
| 2020 | return GetColorComponentType(internalformat) == GL_INT; |
| 2021 | } |
| 2022 | |
| 2023 | bool IsUnsignedNonNormalizedInteger(GLint internalformat) |
| 2024 | { |
| 2025 | return GetColorComponentType(internalformat) == GL_UNSIGNED_INT; |
| 2026 | } |
| 2027 | |
| 2028 | GLenum GetColorEncoding(GLint internalformat) |
| 2029 | { |
| 2030 | switch(internalformat) |
| 2031 | { |
| 2032 | case GL_SRGB8: |
| 2033 | case GL_SRGB8_ALPHA8: |
| 2034 | return GL_SRGB; |
| 2035 | default: |
| 2036 | // [OpenGL ES 3.0.5] section 6.1.13 page 242: |
| 2037 | // If attachment is not a color attachment, or no data storage or texture image |
| 2038 | // has been specified for the attachment, params will contain the value LINEAR. |
| 2039 | return GL_LINEAR; |
| 2040 | } |
| 2041 | } |
| 2042 | |
| 2043 | std::string ParseUniformName(const std::string &name, unsigned int *outSubscript) |
| 2044 | { |
| 2045 | // Strip any trailing array operator and retrieve the subscript |
| 2046 | size_t open = name.find_last_of('['); |
| 2047 | size_t close = name.find_last_of(']'); |
| 2048 | bool hasIndex = (open != std::string::npos) && (close == name.length() - 1); |
| 2049 | if(!hasIndex) |
| 2050 | { |
| 2051 | if(outSubscript) |
| 2052 | { |
| 2053 | *outSubscript = GL_INVALID_INDEX; |
| 2054 | } |
| 2055 | return name; |
| 2056 | } |
| 2057 | |
| 2058 | if(outSubscript) |
| 2059 | { |
| 2060 | int index = atoi(name.substr(open + 1).c_str()); |
| 2061 | if(index >= 0) |
| 2062 | { |
| 2063 | *outSubscript = index; |
| 2064 | } |
| 2065 | else |
| 2066 | { |
| 2067 | *outSubscript = GL_INVALID_INDEX; |
| 2068 | } |
| 2069 | } |
| 2070 | |
| 2071 | return name.substr(0, open); |
| 2072 | } |
| 2073 | |
| 2074 | bool FloatFitsInInt(float f) |
| 2075 | { |
| 2076 | // We can't just do a raw comparison of "f > (float) INT32_MAX", |
| 2077 | // because "(float) INT32_MAX" is unrepresentable as an integer. |
| 2078 | // |
| 2079 | // So instead I subtracted an ULP from "(float) INT32_MAX", cast that |
| 2080 | // to an int, and do the comparison with that value. That value is |
| 2081 | // 2147483520, and can be found with the following code: |
| 2082 | // float f_max = static_cast<float>(INT32_MAX); |
| 2083 | // int32_t f_bits = *static_cast<int32_t *>((void *)&f_max); |
| 2084 | // f_bits -= 1; |
| 2085 | // float f_next = *static_cast<float *>((void *)&f_bits); |
| 2086 | // int32_t out = static_cast<int32_t>(f_next); |
| 2087 | return std::isfinite(f) && (-2147483520.f < f) && (f < 2147483520.f); |
| 2088 | } |
| 2089 | } |
| 2090 | |
| 2091 | namespace es2sw |
| 2092 | { |
| 2093 | sw::DepthCompareMode ConvertDepthComparison(GLenum comparison) |
| 2094 | { |
| 2095 | switch(comparison) |
| 2096 | { |
| 2097 | case GL_NEVER: return sw::DEPTH_NEVER; |
| 2098 | case GL_ALWAYS: return sw::DEPTH_ALWAYS; |
| 2099 | case GL_LESS: return sw::DEPTH_LESS; |
| 2100 | case GL_LEQUAL: return sw::DEPTH_LESSEQUAL; |
| 2101 | case GL_EQUAL: return sw::DEPTH_EQUAL; |
| 2102 | case GL_GREATER: return sw::DEPTH_GREATER; |
| 2103 | case GL_GEQUAL: return sw::DEPTH_GREATEREQUAL; |
| 2104 | case GL_NOTEQUAL: return sw::DEPTH_NOTEQUAL; |
| 2105 | default: UNREACHABLE(comparison); |
| 2106 | } |
| 2107 | |
| 2108 | return sw::DEPTH_ALWAYS; |
| 2109 | } |
| 2110 | |
| 2111 | sw::StencilCompareMode ConvertStencilComparison(GLenum comparison) |
| 2112 | { |
| 2113 | switch(comparison) |
| 2114 | { |
| 2115 | case GL_NEVER: return sw::STENCIL_NEVER; |
| 2116 | case GL_ALWAYS: return sw::STENCIL_ALWAYS; |
| 2117 | case GL_LESS: return sw::STENCIL_LESS; |
| 2118 | case GL_LEQUAL: return sw::STENCIL_LESSEQUAL; |
| 2119 | case GL_EQUAL: return sw::STENCIL_EQUAL; |
| 2120 | case GL_GREATER: return sw::STENCIL_GREATER; |
| 2121 | case GL_GEQUAL: return sw::STENCIL_GREATEREQUAL; |
| 2122 | case GL_NOTEQUAL: return sw::STENCIL_NOTEQUAL; |
| 2123 | default: UNREACHABLE(comparison); |
| 2124 | } |
| 2125 | |
| 2126 | return sw::STENCIL_ALWAYS; |
| 2127 | } |
| 2128 | |
| 2129 | sw::Color<float> ConvertColor(es2::Color color) |
| 2130 | { |
| 2131 | return sw::Color<float>(color.red, color.green, color.blue, color.alpha); |
| 2132 | } |
| 2133 | |
| 2134 | sw::BlendFactor ConvertBlendFunc(GLenum blend) |
| 2135 | { |
| 2136 | switch(blend) |
| 2137 | { |
| 2138 | case GL_ZERO: return sw::BLEND_ZERO; |
| 2139 | case GL_ONE: return sw::BLEND_ONE; |
| 2140 | case GL_SRC_COLOR: return sw::BLEND_SOURCE; |
| 2141 | case GL_ONE_MINUS_SRC_COLOR: return sw::BLEND_INVSOURCE; |
| 2142 | case GL_DST_COLOR: return sw::BLEND_DEST; |
| 2143 | case GL_ONE_MINUS_DST_COLOR: return sw::BLEND_INVDEST; |
| 2144 | case GL_SRC_ALPHA: return sw::BLEND_SOURCEALPHA; |
| 2145 | case GL_ONE_MINUS_SRC_ALPHA: return sw::BLEND_INVSOURCEALPHA; |
| 2146 | case GL_DST_ALPHA: return sw::BLEND_DESTALPHA; |
| 2147 | case GL_ONE_MINUS_DST_ALPHA: return sw::BLEND_INVDESTALPHA; |
| 2148 | case GL_CONSTANT_COLOR: return sw::BLEND_CONSTANT; |
| 2149 | case GL_ONE_MINUS_CONSTANT_COLOR: return sw::BLEND_INVCONSTANT; |
| 2150 | case GL_CONSTANT_ALPHA: return sw::BLEND_CONSTANTALPHA; |
| 2151 | case GL_ONE_MINUS_CONSTANT_ALPHA: return sw::BLEND_INVCONSTANTALPHA; |
| 2152 | case GL_SRC_ALPHA_SATURATE: return sw::BLEND_SRCALPHASAT; |
| 2153 | default: UNREACHABLE(blend); |
| 2154 | } |
| 2155 | |
| 2156 | return sw::BLEND_ZERO; |
| 2157 | } |
| 2158 | |
| 2159 | sw::BlendOperation ConvertBlendOp(GLenum blendOp) |
| 2160 | { |
| 2161 | switch(blendOp) |
| 2162 | { |
| 2163 | case GL_FUNC_ADD: return sw::BLENDOP_ADD; |
| 2164 | case GL_FUNC_SUBTRACT: return sw::BLENDOP_SUB; |
| 2165 | case GL_FUNC_REVERSE_SUBTRACT: return sw::BLENDOP_INVSUB; |
| 2166 | case GL_MIN_EXT: return sw::BLENDOP_MIN; |
| 2167 | case GL_MAX_EXT: return sw::BLENDOP_MAX; |
| 2168 | default: UNREACHABLE(blendOp); |
| 2169 | } |
| 2170 | |
| 2171 | return sw::BLENDOP_ADD; |
| 2172 | } |
| 2173 | |
| 2174 | sw::StencilOperation ConvertStencilOp(GLenum stencilOp) |
| 2175 | { |
| 2176 | switch(stencilOp) |
| 2177 | { |
| 2178 | case GL_ZERO: return sw::OPERATION_ZERO; |
| 2179 | case GL_KEEP: return sw::OPERATION_KEEP; |
| 2180 | case GL_REPLACE: return sw::OPERATION_REPLACE; |
| 2181 | case GL_INCR: return sw::OPERATION_INCRSAT; |
| 2182 | case GL_DECR: return sw::OPERATION_DECRSAT; |
| 2183 | case GL_INVERT: return sw::OPERATION_INVERT; |
| 2184 | case GL_INCR_WRAP: return sw::OPERATION_INCR; |
| 2185 | case GL_DECR_WRAP: return sw::OPERATION_DECR; |
| 2186 | default: UNREACHABLE(stencilOp); |
| 2187 | } |
| 2188 | |
| 2189 | return sw::OPERATION_KEEP; |
| 2190 | } |
| 2191 | |
| 2192 | sw::AddressingMode ConvertTextureWrap(GLenum wrap) |
| 2193 | { |
| 2194 | switch(wrap) |
| 2195 | { |
| 2196 | case GL_REPEAT: return sw::ADDRESSING_WRAP; |
| 2197 | case GL_CLAMP_TO_EDGE: return sw::ADDRESSING_CLAMP; |
| 2198 | case GL_MIRRORED_REPEAT: return sw::ADDRESSING_MIRROR; |
| 2199 | default: UNREACHABLE(wrap); |
| 2200 | } |
| 2201 | |
| 2202 | return sw::ADDRESSING_WRAP; |
| 2203 | } |
| 2204 | |
| 2205 | sw::CompareFunc ConvertCompareFunc(GLenum compareFunc, GLenum compareMode) |
| 2206 | { |
| 2207 | if(compareMode == GL_COMPARE_REF_TO_TEXTURE) |
| 2208 | { |
| 2209 | switch(compareFunc) |
| 2210 | { |
| 2211 | case GL_LEQUAL: return sw::COMPARE_LESSEQUAL; |
| 2212 | case GL_GEQUAL: return sw::COMPARE_GREATEREQUAL; |
| 2213 | case GL_LESS: return sw::COMPARE_LESS; |
| 2214 | case GL_GREATER: return sw::COMPARE_GREATER; |
| 2215 | case GL_EQUAL: return sw::COMPARE_EQUAL; |
| 2216 | case GL_NOTEQUAL: return sw::COMPARE_NOTEQUAL; |
| 2217 | case GL_ALWAYS: return sw::COMPARE_ALWAYS; |
| 2218 | case GL_NEVER: return sw::COMPARE_NEVER; |
| 2219 | default: UNREACHABLE(compareFunc); |
| 2220 | } |
| 2221 | } |
| 2222 | else if(compareMode == GL_NONE) |
| 2223 | { |
| 2224 | return sw::COMPARE_BYPASS; |
| 2225 | } |
| 2226 | else UNREACHABLE(compareMode); |
| 2227 | |
| 2228 | return sw::COMPARE_BYPASS; |
| 2229 | } |
| 2230 | |
| 2231 | sw::SwizzleType ConvertSwizzleType(GLenum swizzleType) |
| 2232 | { |
| 2233 | switch(swizzleType) |
| 2234 | { |
| 2235 | case GL_RED: return sw::SWIZZLE_RED; |
| 2236 | case GL_GREEN: return sw::SWIZZLE_GREEN; |
| 2237 | case GL_BLUE: return sw::SWIZZLE_BLUE; |
| 2238 | case GL_ALPHA: return sw::SWIZZLE_ALPHA; |
| 2239 | case GL_ZERO: return sw::SWIZZLE_ZERO; |
| 2240 | case GL_ONE: return sw::SWIZZLE_ONE; |
| 2241 | default: UNREACHABLE(swizzleType); |
| 2242 | } |
| 2243 | |
| 2244 | return sw::SWIZZLE_RED; |
| 2245 | } |
| 2246 | |
| 2247 | sw::CullMode ConvertCullMode(GLenum cullFace, GLenum frontFace) |
| 2248 | { |
| 2249 | switch(cullFace) |
| 2250 | { |
| 2251 | case GL_FRONT: |
| 2252 | return (frontFace == GL_CCW ? sw::CULL_CLOCKWISE : sw::CULL_COUNTERCLOCKWISE); |
| 2253 | case GL_BACK: |
| 2254 | return (frontFace == GL_CCW ? sw::CULL_COUNTERCLOCKWISE : sw::CULL_CLOCKWISE); |
| 2255 | case GL_FRONT_AND_BACK: |
| 2256 | return sw::CULL_NONE; // culling will be handled during draw |
| 2257 | default: UNREACHABLE(cullFace); |
| 2258 | } |
| 2259 | |
| 2260 | return sw::CULL_COUNTERCLOCKWISE; |
| 2261 | } |
| 2262 | |
| 2263 | unsigned int ConvertColorMask(bool red, bool green, bool blue, bool alpha) |
| 2264 | { |
| 2265 | return (red ? 0x00000001 : 0) | |
| 2266 | (green ? 0x00000002 : 0) | |
| 2267 | (blue ? 0x00000004 : 0) | |
| 2268 | (alpha ? 0x00000008 : 0); |
| 2269 | } |
| 2270 | |
| 2271 | sw::MipmapType ConvertMipMapFilter(GLenum minFilter) |
| 2272 | { |
| 2273 | switch(minFilter) |
| 2274 | { |
| 2275 | case GL_NEAREST: |
| 2276 | case GL_LINEAR: |
| 2277 | return sw::MIPMAP_NONE; |
| 2278 | case GL_NEAREST_MIPMAP_NEAREST: |
| 2279 | case GL_LINEAR_MIPMAP_NEAREST: |
| 2280 | return sw::MIPMAP_POINT; |
| 2281 | case GL_NEAREST_MIPMAP_LINEAR: |
| 2282 | case GL_LINEAR_MIPMAP_LINEAR: |
| 2283 | return sw::MIPMAP_LINEAR; |
| 2284 | default: |
| 2285 | UNREACHABLE(minFilter); |
| 2286 | return sw::MIPMAP_NONE; |
| 2287 | } |
| 2288 | } |
| 2289 | |
| 2290 | sw::FilterType ConvertTextureFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy) |
| 2291 | { |
| 2292 | if(maxAnisotropy > 1.0f) |
| 2293 | { |
| 2294 | return sw::FILTER_ANISOTROPIC; |
| 2295 | } |
| 2296 | |
| 2297 | switch(magFilter) |
| 2298 | { |
| 2299 | case GL_NEAREST: |
| 2300 | case GL_LINEAR: |
| 2301 | break; |
| 2302 | default: |
| 2303 | UNREACHABLE(magFilter); |
| 2304 | } |
| 2305 | |
| 2306 | switch(minFilter) |
| 2307 | { |
| 2308 | case GL_NEAREST: |
| 2309 | case GL_NEAREST_MIPMAP_NEAREST: |
| 2310 | case GL_NEAREST_MIPMAP_LINEAR: |
| 2311 | return (magFilter == GL_NEAREST) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; |
| 2312 | case GL_LINEAR: |
| 2313 | case GL_LINEAR_MIPMAP_NEAREST: |
| 2314 | case GL_LINEAR_MIPMAP_LINEAR: |
| 2315 | return (magFilter == GL_NEAREST) ? sw::FILTER_MIN_LINEAR_MAG_POINT : sw::FILTER_LINEAR; |
| 2316 | default: |
| 2317 | UNREACHABLE(minFilter); |
| 2318 | return sw::FILTER_POINT; |
| 2319 | } |
| 2320 | } |
| 2321 | |
| 2322 | bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount, GLenum elementType, sw::DrawType &drawType, int &primitiveCount, int &verticesPerPrimitive) |
| 2323 | { |
| 2324 | switch(primitiveType) |
| 2325 | { |
| 2326 | case GL_POINTS: |
| 2327 | drawType = sw::DRAW_POINTLIST; |
| 2328 | primitiveCount = elementCount; |
| 2329 | verticesPerPrimitive = 1; |
| 2330 | break; |
| 2331 | case GL_LINES: |
| 2332 | drawType = sw::DRAW_LINELIST; |
| 2333 | primitiveCount = elementCount / 2; |
| 2334 | verticesPerPrimitive = 2; |
| 2335 | break; |
| 2336 | case GL_LINE_LOOP: |
| 2337 | drawType = sw::DRAW_LINELOOP; |
| 2338 | primitiveCount = elementCount; |
| 2339 | verticesPerPrimitive = 2; |
| 2340 | break; |
| 2341 | case GL_LINE_STRIP: |
| 2342 | drawType = sw::DRAW_LINESTRIP; |
| 2343 | primitiveCount = elementCount - 1; |
| 2344 | verticesPerPrimitive = 2; |
| 2345 | break; |
| 2346 | case GL_TRIANGLES: |
| 2347 | drawType = sw::DRAW_TRIANGLELIST; |
| 2348 | primitiveCount = elementCount / 3; |
| 2349 | verticesPerPrimitive = 3; |
| 2350 | break; |
| 2351 | case GL_TRIANGLE_STRIP: |
| 2352 | drawType = sw::DRAW_TRIANGLESTRIP; |
| 2353 | primitiveCount = elementCount - 2; |
| 2354 | verticesPerPrimitive = 3; |
| 2355 | break; |
| 2356 | case GL_TRIANGLE_FAN: |
| 2357 | drawType = sw::DRAW_TRIANGLEFAN; |
| 2358 | primitiveCount = elementCount - 2; |
| 2359 | verticesPerPrimitive = 3; |
| 2360 | break; |
| 2361 | default: |
| 2362 | return false; |
| 2363 | } |
| 2364 | |
| 2365 | sw::DrawType elementSize; |
| 2366 | switch(elementType) |
| 2367 | { |
| 2368 | case GL_NONE: elementSize = sw::DRAW_NONINDEXED; break; |
| 2369 | case GL_UNSIGNED_BYTE: elementSize = sw::DRAW_INDEXED8; break; |
| 2370 | case GL_UNSIGNED_SHORT: elementSize = sw::DRAW_INDEXED16; break; |
| 2371 | case GL_UNSIGNED_INT: elementSize = sw::DRAW_INDEXED32; break; |
| 2372 | default: return false; |
| 2373 | } |
| 2374 | |
| 2375 | drawType = sw::DrawType(drawType | elementSize); |
| 2376 | |
| 2377 | return true; |
| 2378 | } |
| 2379 | } |
| 2380 | |
| 2381 | namespace sw2es |
| 2382 | { |
| 2383 | GLenum ConvertBackBufferFormat(sw::Format format) |
| 2384 | { |
| 2385 | switch(format) |
| 2386 | { |
| 2387 | case sw::FORMAT_A4R4G4B4: return GL_RGBA4; |
| 2388 | case sw::FORMAT_A8R8G8B8: return GL_RGBA8; |
| 2389 | case sw::FORMAT_A8B8G8R8: return GL_RGBA8; |
| 2390 | case sw::FORMAT_A1R5G5B5: return GL_RGB5_A1; |
| 2391 | case sw::FORMAT_R5G6B5: return GL_RGB565; |
| 2392 | case sw::FORMAT_X8R8G8B8: return GL_RGB8; |
| 2393 | case sw::FORMAT_X8B8G8R8: return GL_RGB8; |
| 2394 | case sw::FORMAT_SRGB8_A8: return GL_RGBA8; |
| 2395 | case sw::FORMAT_SRGB8_X8: return GL_RGB8; |
| 2396 | default: |
| 2397 | UNREACHABLE(format); |
| 2398 | } |
| 2399 | |
| 2400 | return GL_RGBA4; |
| 2401 | } |
| 2402 | |
| 2403 | GLenum ConvertDepthStencilFormat(sw::Format format) |
| 2404 | { |
| 2405 | switch(format) |
| 2406 | { |
| 2407 | case sw::FORMAT_D16: return GL_DEPTH_COMPONENT16; |
| 2408 | case sw::FORMAT_D24X8: return GL_DEPTH_COMPONENT24; |
| 2409 | case sw::FORMAT_D32: return GL_DEPTH_COMPONENT32_OES; |
| 2410 | case sw::FORMAT_D24S8: return GL_DEPTH24_STENCIL8_OES; |
| 2411 | case sw::FORMAT_D32F: return GL_DEPTH_COMPONENT32F; |
| 2412 | case sw::FORMAT_D32FS8: return GL_DEPTH32F_STENCIL8; |
| 2413 | case sw::FORMAT_S8: return GL_STENCIL_INDEX8; |
| 2414 | default: |
| 2415 | UNREACHABLE(format); |
| 2416 | } |
| 2417 | |
| 2418 | return GL_DEPTH24_STENCIL8_OES; |
| 2419 | } |
| 2420 | } |
| 2421 | |