| 1 | /**************************************************************************/ | 
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| 2 | /*  mesh_storage.cpp                                                      */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifdef GLES3_ENABLED | 
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| 32 |  | 
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| 33 | #include "mesh_storage.h" | 
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| 34 | #include "material_storage.h" | 
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| 35 | #include "utilities.h" | 
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| 36 |  | 
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| 37 | using namespace GLES3; | 
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| 38 |  | 
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| 39 | MeshStorage *MeshStorage::singleton = nullptr; | 
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| 40 |  | 
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| 41 | MeshStorage *MeshStorage::get_singleton() { | 
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| 42 | return singleton; | 
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| 43 | } | 
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| 44 |  | 
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| 45 | MeshStorage::MeshStorage() { | 
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| 46 | singleton = this; | 
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| 47 |  | 
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| 48 | { | 
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| 49 | skeleton_shader.shader.initialize(); | 
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| 50 | skeleton_shader.shader_version = skeleton_shader.shader.version_create(); | 
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| 51 | } | 
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| 52 | } | 
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| 53 |  | 
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| 54 | MeshStorage::~MeshStorage() { | 
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| 55 | singleton = nullptr; | 
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| 56 | skeleton_shader.shader.version_free(skeleton_shader.shader_version); | 
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| 57 | } | 
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| 58 |  | 
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| 59 | /* MESH API */ | 
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| 60 |  | 
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| 61 | RID MeshStorage::mesh_allocate() { | 
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| 62 | return mesh_owner.allocate_rid(); | 
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| 63 | } | 
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| 64 |  | 
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| 65 | void MeshStorage::mesh_initialize(RID p_rid) { | 
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| 66 | mesh_owner.initialize_rid(p_rid, Mesh()); | 
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| 67 | } | 
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| 68 |  | 
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| 69 | void MeshStorage::mesh_free(RID p_rid) { | 
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| 70 | mesh_clear(p_rid); | 
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| 71 | mesh_set_shadow_mesh(p_rid, RID()); | 
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| 72 | Mesh *mesh = mesh_owner.get_or_null(p_rid); | 
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| 73 | ERR_FAIL_NULL(mesh); | 
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| 74 |  | 
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| 75 | mesh->dependency.deleted_notify(p_rid); | 
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| 76 | if (mesh->instances.size()) { | 
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| 77 | ERR_PRINT( "deleting mesh with active instances"); | 
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| 78 | } | 
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| 79 | if (mesh->shadow_owners.size()) { | 
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| 80 | for (Mesh *E : mesh->shadow_owners) { | 
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| 81 | Mesh *shadow_owner = E; | 
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| 82 | shadow_owner->shadow_mesh = RID(); | 
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| 83 | shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); | 
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| 84 | } | 
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| 85 | } | 
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| 86 | mesh_owner.free(p_rid); | 
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| 87 | } | 
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| 88 |  | 
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| 89 | void MeshStorage::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) { | 
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| 90 | ERR_FAIL_COND(p_blend_shape_count < 0); | 
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| 91 |  | 
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| 92 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); | 
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| 93 | ERR_FAIL_NULL(mesh); | 
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| 94 |  | 
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| 95 | ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist | 
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| 96 | mesh->blend_shape_count = p_blend_shape_count; | 
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| 97 | } | 
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| 98 |  | 
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| 99 | bool MeshStorage::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) { | 
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| 100 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); | 
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| 101 | ERR_FAIL_NULL_V(mesh, false); | 
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| 102 |  | 
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| 103 | return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton); | 
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| 104 | } | 
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| 105 |  | 
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| 106 | void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) { | 
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| 107 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); | 
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| 108 | ERR_FAIL_NULL(mesh); | 
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| 109 |  | 
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| 110 | ERR_FAIL_COND(mesh->surface_count == RS::MAX_MESH_SURFACES); | 
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| 111 |  | 
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| 112 | #ifdef DEBUG_ENABLED | 
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| 113 | //do a validation, to catch errors first | 
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| 114 | { | 
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| 115 | uint32_t stride = 0; | 
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| 116 | uint32_t attrib_stride = 0; | 
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| 117 | uint32_t skin_stride = 0; | 
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| 118 |  | 
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| 119 | for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) { | 
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| 120 | if ((p_surface.format & (1 << i))) { | 
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| 121 | switch (i) { | 
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| 122 | case RS::ARRAY_VERTEX: { | 
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| 123 | if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) { | 
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| 124 | stride += sizeof(float) * 2; | 
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| 125 | } else { | 
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| 126 | stride += sizeof(float) * 3; | 
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| 127 | } | 
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| 128 |  | 
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| 129 | } break; | 
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| 130 | case RS::ARRAY_NORMAL: { | 
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| 131 | stride += sizeof(uint16_t) * 2; | 
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| 132 |  | 
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| 133 | } break; | 
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| 134 | case RS::ARRAY_TANGENT: { | 
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| 135 | stride += sizeof(uint16_t) * 2; | 
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| 136 |  | 
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| 137 | } break; | 
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| 138 | case RS::ARRAY_COLOR: { | 
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| 139 | attrib_stride += sizeof(uint32_t); | 
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| 140 | } break; | 
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| 141 | case RS::ARRAY_TEX_UV: { | 
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| 142 | attrib_stride += sizeof(float) * 2; | 
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| 143 |  | 
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| 144 | } break; | 
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| 145 | case RS::ARRAY_TEX_UV2: { | 
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| 146 | attrib_stride += sizeof(float) * 2; | 
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| 147 |  | 
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| 148 | } break; | 
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| 149 | case RS::ARRAY_CUSTOM0: | 
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| 150 | case RS::ARRAY_CUSTOM1: | 
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| 151 | case RS::ARRAY_CUSTOM2: | 
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| 152 | case RS::ARRAY_CUSTOM3: { | 
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| 153 | int idx = i - RS::ARRAY_CUSTOM0; | 
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| 154 | uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT }; | 
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| 155 | uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK; | 
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| 156 | uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 }; | 
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| 157 | attrib_stride += fmtsize[fmt]; | 
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| 158 |  | 
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| 159 | } break; | 
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| 160 | case RS::ARRAY_WEIGHTS: | 
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| 161 | case RS::ARRAY_BONES: { | 
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| 162 | //uses a separate array | 
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| 163 | bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS; | 
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| 164 | skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8); | 
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| 165 | } break; | 
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| 166 | } | 
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| 167 | } | 
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| 168 | } | 
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| 169 |  | 
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| 170 | int expected_size = stride * p_surface.vertex_count; | 
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| 171 | ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided ("+ itos(p_surface.vertex_data.size()) + ") does not match expected ("+ itos(expected_size) + ")"); | 
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| 172 |  | 
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| 173 | int bs_expected_size = expected_size * mesh->blend_shape_count; | 
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| 174 |  | 
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| 175 | ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided ("+ itos(p_surface.blend_shape_data.size()) + ") does not match expected ("+ itos(bs_expected_size) + ")"); | 
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| 176 |  | 
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| 177 | int expected_attrib_size = attrib_stride * p_surface.vertex_count; | 
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| 178 | ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided ("+ itos(p_surface.attribute_data.size()) + ") does not match expected ("+ itos(expected_attrib_size) + ")"); | 
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| 179 |  | 
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| 180 | if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) { | 
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| 181 | expected_size = skin_stride * p_surface.vertex_count; | 
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| 182 | ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided ("+ itos(p_surface.skin_data.size()) + ") does not match expected ("+ itos(expected_size) + ")"); | 
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| 183 | } | 
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| 184 | } | 
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| 185 |  | 
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| 186 | #endif | 
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| 187 |  | 
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| 188 | Mesh::Surface *s = memnew(Mesh::Surface); | 
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| 189 |  | 
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| 190 | s->format = p_surface.format; | 
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| 191 | s->primitive = p_surface.primitive; | 
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| 192 |  | 
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| 193 | if (p_surface.vertex_data.size()) { | 
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| 194 | glGenBuffers(1, &s->vertex_buffer); | 
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| 195 | glBindBuffer(GL_ARRAY_BUFFER, s->vertex_buffer); | 
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| 196 | GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, s->vertex_buffer, p_surface.vertex_data.size(), p_surface.vertex_data.ptr(), (s->format & RS::ARRAY_FLAG_USE_DYNAMIC_UPDATE) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW, "Mesh vertex buffer"); | 
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| 197 | s->vertex_buffer_size = p_surface.vertex_data.size(); | 
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| 198 | } | 
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| 199 |  | 
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| 200 | if (p_surface.attribute_data.size()) { | 
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| 201 | glGenBuffers(1, &s->attribute_buffer); | 
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| 202 | glBindBuffer(GL_ARRAY_BUFFER, s->attribute_buffer); | 
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| 203 | GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, s->attribute_buffer, p_surface.attribute_data.size(), p_surface.attribute_data.ptr(), (s->format & RS::ARRAY_FLAG_USE_DYNAMIC_UPDATE) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW, "Mesh attribute buffer"); | 
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| 204 | s->attribute_buffer_size = p_surface.attribute_data.size(); | 
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| 205 | } | 
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| 206 |  | 
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| 207 | if (p_surface.skin_data.size()) { | 
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| 208 | glGenBuffers(1, &s->skin_buffer); | 
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| 209 | glBindBuffer(GL_ARRAY_BUFFER, s->skin_buffer); | 
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| 210 | GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, s->skin_buffer, p_surface.skin_data.size(), p_surface.skin_data.ptr(), (s->format & RS::ARRAY_FLAG_USE_DYNAMIC_UPDATE) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW, "Mesh skin buffer"); | 
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| 211 | s->skin_buffer_size = p_surface.skin_data.size(); | 
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| 212 | } | 
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| 213 |  | 
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| 214 | glBindBuffer(GL_ARRAY_BUFFER, 0); | 
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| 215 |  | 
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| 216 | s->vertex_count = p_surface.vertex_count; | 
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| 217 |  | 
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| 218 | if (p_surface.format & RS::ARRAY_FORMAT_BONES) { | 
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| 219 | mesh->has_bone_weights = true; | 
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| 220 | } | 
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| 221 |  | 
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| 222 | if (p_surface.index_count) { | 
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| 223 | bool is_index_16 = p_surface.vertex_count <= 65536 && p_surface.vertex_count > 0; | 
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| 224 | glGenBuffers(1, &s->index_buffer); | 
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| 225 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_buffer); | 
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| 226 | GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ELEMENT_ARRAY_BUFFER, s->index_buffer, p_surface.index_data.size(), p_surface.index_data.ptr(), GL_STATIC_DRAW, "Mesh index buffer"); | 
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| 227 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind | 
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| 228 | s->index_count = p_surface.index_count; | 
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| 229 | s->index_buffer_size = p_surface.index_data.size(); | 
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| 230 |  | 
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| 231 | if (p_surface.lods.size()) { | 
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| 232 | s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size()); | 
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| 233 | s->lod_count = p_surface.lods.size(); | 
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| 234 |  | 
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| 235 | for (int i = 0; i < p_surface.lods.size(); i++) { | 
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| 236 | glGenBuffers(1, &s->lods[i].index_buffer); | 
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| 237 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->lods[i].index_buffer); | 
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| 238 | GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ELEMENT_ARRAY_BUFFER, s->lods[i].index_buffer, p_surface.lods[i].index_data.size(), p_surface.lods[i].index_data.ptr(), GL_STATIC_DRAW, "Mesh index buffer LOD["+ itos(i) + "]"); | 
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| 239 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind | 
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| 240 | s->lods[i].edge_length = p_surface.lods[i].edge_length; | 
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| 241 | s->lods[i].index_count = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4); | 
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| 242 | s->lods[i].index_buffer_size = p_surface.lods[i].index_data.size(); | 
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| 243 | } | 
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| 244 | } | 
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| 245 | } | 
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| 246 |  | 
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| 247 | ERR_FAIL_COND_MSG(!p_surface.index_count && !p_surface.vertex_count, "Meshes must contain a vertex array, an index array, or both"); | 
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| 248 |  | 
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| 249 | s->aabb = p_surface.aabb; | 
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| 250 | s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them. | 
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| 251 |  | 
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| 252 | if (p_surface.skin_data.size() || mesh->blend_shape_count > 0) { | 
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| 253 | // Size must match the size of the vertex array. | 
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| 254 | int size = p_surface.vertex_data.size(); | 
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| 255 | int vertex_size = 0; | 
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| 256 | int stride = 0; | 
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| 257 | int normal_offset = 0; | 
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| 258 | int tangent_offset = 0; | 
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| 259 | if ((p_surface.format & (1 << RS::ARRAY_VERTEX))) { | 
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| 260 | if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) { | 
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| 261 | vertex_size = 2; | 
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| 262 | } else { | 
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| 263 | vertex_size = 3; | 
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| 264 | } | 
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| 265 | stride = sizeof(float) * vertex_size; | 
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| 266 | } | 
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| 267 | if ((p_surface.format & (1 << RS::ARRAY_NORMAL))) { | 
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| 268 | normal_offset = stride; | 
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| 269 | stride += sizeof(uint16_t) * 2; | 
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| 270 | } | 
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| 271 | if ((p_surface.format & (1 << RS::ARRAY_TANGENT))) { | 
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| 272 | tangent_offset = stride; | 
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| 273 | stride += sizeof(uint16_t) * 2; | 
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| 274 | } | 
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| 275 |  | 
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| 276 | if (mesh->blend_shape_count > 0) { | 
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| 277 | // Blend shapes are passed as one large array, for OpenGL, we need to split each of them into their own buffer | 
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| 278 | s->blend_shapes = memnew_arr(Mesh::Surface::BlendShape, mesh->blend_shape_count); | 
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| 279 |  | 
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| 280 | for (uint32_t i = 0; i < mesh->blend_shape_count; i++) { | 
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| 281 | glGenVertexArrays(1, &s->blend_shapes[i].vertex_array); | 
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| 282 | glBindVertexArray(s->blend_shapes[i].vertex_array); | 
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| 283 | glGenBuffers(1, &s->blend_shapes[i].vertex_buffer); | 
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| 284 | glBindBuffer(GL_ARRAY_BUFFER, s->blend_shapes[i].vertex_buffer); | 
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| 285 | GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, s->blend_shapes[i].vertex_buffer, size, p_surface.blend_shape_data.ptr() + i * size, (s->format & RS::ARRAY_FLAG_USE_DYNAMIC_UPDATE) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW, "Mesh blend shape buffer"); | 
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| 286 |  | 
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| 287 | if ((p_surface.format & (1 << RS::ARRAY_VERTEX))) { | 
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| 288 | glEnableVertexAttribArray(RS::ARRAY_VERTEX + 3); | 
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| 289 | glVertexAttribPointer(RS::ARRAY_VERTEX + 3, vertex_size, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(0)); | 
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| 290 | } | 
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| 291 | if ((p_surface.format & (1 << RS::ARRAY_NORMAL))) { | 
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| 292 | glEnableVertexAttribArray(RS::ARRAY_NORMAL + 3); | 
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| 293 | glVertexAttribPointer(RS::ARRAY_NORMAL + 3, 2, GL_UNSIGNED_SHORT, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(normal_offset)); | 
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| 294 | } | 
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| 295 | if ((p_surface.format & (1 << RS::ARRAY_TANGENT))) { | 
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| 296 | glEnableVertexAttribArray(RS::ARRAY_TANGENT + 3); | 
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| 297 | glVertexAttribPointer(RS::ARRAY_TANGENT + 3, 2, GL_UNSIGNED_SHORT, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(tangent_offset)); | 
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| 298 | } | 
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| 299 | } | 
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| 300 | glBindVertexArray(0); | 
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| 301 | glBindBuffer(GL_ARRAY_BUFFER, 0); | 
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| 302 | } | 
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| 303 |  | 
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| 304 | // Create a vertex array to use for skeleton/blend shapes. | 
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| 305 | glGenVertexArrays(1, &s->skeleton_vertex_array); | 
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| 306 | glBindVertexArray(s->skeleton_vertex_array); | 
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| 307 | glBindBuffer(GL_ARRAY_BUFFER, s->vertex_buffer); | 
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| 308 |  | 
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| 309 | if ((p_surface.format & (1 << RS::ARRAY_VERTEX))) { | 
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| 310 | glEnableVertexAttribArray(RS::ARRAY_VERTEX); | 
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| 311 | glVertexAttribPointer(RS::ARRAY_VERTEX, vertex_size, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(0)); | 
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| 312 | } | 
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| 313 | if ((p_surface.format & (1 << RS::ARRAY_NORMAL))) { | 
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| 314 | glEnableVertexAttribArray(RS::ARRAY_NORMAL); | 
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| 315 | glVertexAttribPointer(RS::ARRAY_NORMAL, 2, GL_UNSIGNED_SHORT, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(normal_offset)); | 
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| 316 | } | 
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| 317 | if ((p_surface.format & (1 << RS::ARRAY_TANGENT))) { | 
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| 318 | glEnableVertexAttribArray(RS::ARRAY_TANGENT); | 
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| 319 | glVertexAttribPointer(RS::ARRAY_TANGENT, 2, GL_UNSIGNED_SHORT, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(tangent_offset)); | 
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| 320 | } | 
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| 321 | glBindVertexArray(0); | 
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| 322 | glBindBuffer(GL_ARRAY_BUFFER, 0); | 
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| 323 | } | 
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| 324 |  | 
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| 325 | if (mesh->surface_count == 0) { | 
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| 326 | mesh->aabb = p_surface.aabb; | 
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| 327 | } else { | 
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| 328 | mesh->aabb.merge_with(p_surface.aabb); | 
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| 329 | } | 
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| 330 | mesh->skeleton_aabb_version = 0; | 
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| 331 |  | 
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| 332 | s->material = p_surface.material; | 
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| 333 |  | 
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| 334 | mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1)); | 
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| 335 | mesh->surfaces[mesh->surface_count] = s; | 
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| 336 | mesh->surface_count++; | 
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| 337 |  | 
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| 338 | for (MeshInstance *mi : mesh->instances) { | 
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| 339 | _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1); | 
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| 340 | } | 
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| 341 |  | 
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| 342 | mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); | 
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| 343 |  | 
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| 344 | for (Mesh *E : mesh->shadow_owners) { | 
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| 345 | Mesh *shadow_owner = E; | 
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| 346 | shadow_owner->shadow_mesh = RID(); | 
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| 347 | shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); | 
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| 348 | } | 
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| 349 |  | 
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| 350 | mesh->material_cache.clear(); | 
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| 351 | } | 
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| 352 |  | 
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| 353 | int MeshStorage::mesh_get_blend_shape_count(RID p_mesh) const { | 
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| 354 | const Mesh *mesh = mesh_owner.get_or_null(p_mesh); | 
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| 355 | ERR_FAIL_NULL_V(mesh, -1); | 
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| 356 | return mesh->blend_shape_count; | 
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| 357 | } | 
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| 358 |  | 
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| 359 | void MeshStorage::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) { | 
|---|
| 360 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); | 
|---|
| 361 | ERR_FAIL_NULL(mesh); | 
|---|
| 362 | ERR_FAIL_INDEX((int)p_mode, 2); | 
|---|
| 363 |  | 
|---|
| 364 | mesh->blend_shape_mode = p_mode; | 
|---|
| 365 | } | 
|---|
| 366 |  | 
|---|
| 367 | RS::BlendShapeMode MeshStorage::mesh_get_blend_shape_mode(RID p_mesh) const { | 
|---|
| 368 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); | 
|---|
| 369 | ERR_FAIL_NULL_V(mesh, RS::BLEND_SHAPE_MODE_NORMALIZED); | 
|---|
| 370 | return mesh->blend_shape_mode; | 
|---|
| 371 | } | 
|---|
| 372 |  | 
|---|
| 373 | void MeshStorage::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { | 
|---|
| 374 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); | 
|---|
| 375 | ERR_FAIL_NULL(mesh); | 
|---|
| 376 | ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); | 
|---|
| 377 | ERR_FAIL_COND(p_data.size() == 0); | 
|---|
| 378 |  | 
|---|
| 379 | uint64_t data_size = p_data.size(); | 
|---|
| 380 | ERR_FAIL_COND(p_offset + data_size > mesh->surfaces[p_surface]->vertex_buffer_size); | 
|---|
| 381 | const uint8_t *r = p_data.ptr(); | 
|---|
| 382 |  | 
|---|
| 383 | glBindBuffer(GL_ARRAY_BUFFER, mesh->surfaces[p_surface]->vertex_buffer); | 
|---|
| 384 | glBufferSubData(GL_ARRAY_BUFFER, p_offset, data_size, r); | 
|---|
| 385 | glBindBuffer(GL_ARRAY_BUFFER, 0); | 
|---|
| 386 | } | 
|---|
| 387 |  | 
|---|
| 388 | void MeshStorage::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { | 
|---|
| 389 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); | 
|---|
| 390 | ERR_FAIL_NULL(mesh); | 
|---|
| 391 | ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); | 
|---|
| 392 | ERR_FAIL_COND(p_data.size() == 0); | 
|---|
| 393 |  | 
|---|
| 394 | uint64_t data_size = p_data.size(); | 
|---|
| 395 | ERR_FAIL_COND(p_offset + data_size > mesh->surfaces[p_surface]->attribute_buffer_size); | 
|---|
| 396 | const uint8_t *r = p_data.ptr(); | 
|---|
| 397 |  | 
|---|
| 398 | glBindBuffer(GL_ARRAY_BUFFER, mesh->surfaces[p_surface]->attribute_buffer); | 
|---|
| 399 | glBufferSubData(GL_ARRAY_BUFFER, p_offset, data_size, r); | 
|---|
| 400 | glBindBuffer(GL_ARRAY_BUFFER, 0); | 
|---|
| 401 | } | 
|---|
| 402 |  | 
|---|
| 403 | void MeshStorage::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { | 
|---|
| 404 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); | 
|---|
| 405 | ERR_FAIL_NULL(mesh); | 
|---|
| 406 | ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); | 
|---|
| 407 | ERR_FAIL_COND(p_data.size() == 0); | 
|---|
| 408 |  | 
|---|
| 409 | uint64_t data_size = p_data.size(); | 
|---|
| 410 | ERR_FAIL_COND(p_offset + data_size > mesh->surfaces[p_surface]->skin_buffer_size); | 
|---|
| 411 | const uint8_t *r = p_data.ptr(); | 
|---|
| 412 |  | 
|---|
| 413 | glBindBuffer(GL_ARRAY_BUFFER, mesh->surfaces[p_surface]->skin_buffer); | 
|---|
| 414 | glBufferSubData(GL_ARRAY_BUFFER, p_offset, data_size, r); | 
|---|
| 415 | glBindBuffer(GL_ARRAY_BUFFER, 0); | 
|---|
| 416 | } | 
|---|
| 417 |  | 
|---|
| 418 | void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { | 
|---|
| 419 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); | 
|---|
| 420 | ERR_FAIL_NULL(mesh); | 
|---|
| 421 | ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); | 
|---|
| 422 | mesh->surfaces[p_surface]->material = p_material; | 
|---|
| 423 |  | 
|---|
| 424 | mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); | 
|---|
| 425 | mesh->material_cache.clear(); | 
|---|
| 426 | } | 
|---|
| 427 |  | 
|---|
| 428 | RID MeshStorage::mesh_surface_get_material(RID p_mesh, int p_surface) const { | 
|---|
| 429 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); | 
|---|
| 430 | ERR_FAIL_NULL_V(mesh, RID()); | 
|---|
| 431 | ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID()); | 
|---|
| 432 |  | 
|---|
| 433 | return mesh->surfaces[p_surface]->material; | 
|---|
| 434 | } | 
|---|
| 435 |  | 
|---|
| 436 | RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const { | 
|---|
| 437 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); | 
|---|
| 438 | ERR_FAIL_NULL_V(mesh, RS::SurfaceData()); | 
|---|
| 439 | ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData()); | 
|---|
| 440 |  | 
|---|
| 441 | Mesh::Surface &s = *mesh->surfaces[p_surface]; | 
|---|
| 442 |  | 
|---|
| 443 | RS::SurfaceData sd; | 
|---|
| 444 | sd.format = s.format; | 
|---|
| 445 | if (s.vertex_buffer != 0) { | 
|---|
| 446 | sd.vertex_data = Utilities::buffer_get_data(GL_ARRAY_BUFFER, s.vertex_buffer, s.vertex_buffer_size); | 
|---|
| 447 | } | 
|---|
| 448 |  | 
|---|
| 449 | if (s.attribute_buffer != 0) { | 
|---|
| 450 | sd.attribute_data = Utilities::buffer_get_data(GL_ARRAY_BUFFER, s.attribute_buffer, s.attribute_buffer_size); | 
|---|
| 451 | } | 
|---|
| 452 |  | 
|---|
| 453 | if (s.skin_buffer != 0) { | 
|---|
| 454 | sd.skin_data = Utilities::buffer_get_data(GL_ARRAY_BUFFER, s.skin_buffer, s.skin_buffer_size); | 
|---|
| 455 | } | 
|---|
| 456 |  | 
|---|
| 457 | sd.vertex_count = s.vertex_count; | 
|---|
| 458 | sd.index_count = s.index_count; | 
|---|
| 459 | sd.primitive = s.primitive; | 
|---|
| 460 |  | 
|---|
| 461 | if (sd.index_count) { | 
|---|
| 462 | sd.index_data = Utilities::buffer_get_data(GL_ELEMENT_ARRAY_BUFFER, s.index_buffer, s.index_buffer_size); | 
|---|
| 463 | } | 
|---|
| 464 |  | 
|---|
| 465 | sd.aabb = s.aabb; | 
|---|
| 466 | for (uint32_t i = 0; i < s.lod_count; i++) { | 
|---|
| 467 | RS::SurfaceData::LOD lod; | 
|---|
| 468 | lod.edge_length = s.lods[i].edge_length; | 
|---|
| 469 | lod.index_data = Utilities::buffer_get_data(GL_ELEMENT_ARRAY_BUFFER, s.lods[i].index_buffer, s.lods[i].index_buffer_size); | 
|---|
| 470 | sd.lods.push_back(lod); | 
|---|
| 471 | } | 
|---|
| 472 |  | 
|---|
| 473 | sd.bone_aabbs = s.bone_aabbs; | 
|---|
| 474 |  | 
|---|
| 475 | if (mesh->blend_shape_count) { | 
|---|
| 476 | sd.blend_shape_data = Vector<uint8_t>(); | 
|---|
| 477 | for (uint32_t i = 0; i < mesh->blend_shape_count; i++) { | 
|---|
| 478 | sd.blend_shape_data.append_array(Utilities::buffer_get_data(GL_ARRAY_BUFFER, s.blend_shapes[i].vertex_buffer, s.vertex_buffer_size)); | 
|---|
| 479 | } | 
|---|
| 480 | } | 
|---|
| 481 |  | 
|---|
| 482 | return sd; | 
|---|
| 483 | } | 
|---|
| 484 |  | 
|---|
| 485 | int MeshStorage::mesh_get_surface_count(RID p_mesh) const { | 
|---|
| 486 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); | 
|---|
| 487 | ERR_FAIL_NULL_V(mesh, 0); | 
|---|
| 488 | return mesh->surface_count; | 
|---|
| 489 | } | 
|---|
| 490 |  | 
|---|
| 491 | void MeshStorage::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { | 
|---|
| 492 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); | 
|---|
| 493 | ERR_FAIL_NULL(mesh); | 
|---|
| 494 | mesh->custom_aabb = p_aabb; | 
|---|
| 495 |  | 
|---|
| 496 | mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); | 
|---|
| 497 | } | 
|---|
| 498 |  | 
|---|
| 499 | AABB MeshStorage::mesh_get_custom_aabb(RID p_mesh) const { | 
|---|
| 500 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); | 
|---|
| 501 | ERR_FAIL_NULL_V(mesh, AABB()); | 
|---|
| 502 | return mesh->custom_aabb; | 
|---|
| 503 | } | 
|---|
| 504 |  | 
|---|
| 505 | AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) { | 
|---|
| 506 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); | 
|---|
| 507 | ERR_FAIL_NULL_V(mesh, AABB()); | 
|---|
| 508 |  | 
|---|
| 509 | if (mesh->custom_aabb != AABB()) { | 
|---|
| 510 | return mesh->custom_aabb; | 
|---|
| 511 | } | 
|---|
| 512 |  | 
|---|
| 513 | Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); | 
|---|
| 514 |  | 
|---|
| 515 | if (!skeleton || skeleton->size == 0 || mesh->skeleton_aabb_version == skeleton->version) { | 
|---|
| 516 | return mesh->aabb; | 
|---|
| 517 | } | 
|---|
| 518 |  | 
|---|
| 519 | // Calculate AABB based on Skeleton | 
|---|
| 520 |  | 
|---|
| 521 | AABB aabb; | 
|---|
| 522 |  | 
|---|
| 523 | for (uint32_t i = 0; i < mesh->surface_count; i++) { | 
|---|
| 524 | AABB laabb; | 
|---|
| 525 | if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) { | 
|---|
| 526 | int bs = mesh->surfaces[i]->bone_aabbs.size(); | 
|---|
| 527 | const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr(); | 
|---|
| 528 |  | 
|---|
| 529 | int sbs = skeleton->size; | 
|---|
| 530 | ERR_CONTINUE(bs > sbs); | 
|---|
| 531 | const float *baseptr = skeleton->data.ptr(); | 
|---|
| 532 |  | 
|---|
| 533 | bool first = true; | 
|---|
| 534 |  | 
|---|
| 535 | if (skeleton->use_2d) { | 
|---|
| 536 | for (int j = 0; j < bs; j++) { | 
|---|
| 537 | if (skbones[j].size == Vector3(-1, -1, -1)) { | 
|---|
| 538 | continue; //bone is unused | 
|---|
| 539 | } | 
|---|
| 540 |  | 
|---|
| 541 | const float *dataptr = baseptr + j * 8; | 
|---|
| 542 |  | 
|---|
| 543 | Transform3D mtx; | 
|---|
| 544 |  | 
|---|
| 545 | mtx.basis.rows[0][0] = dataptr[0]; | 
|---|
| 546 | mtx.basis.rows[0][1] = dataptr[1]; | 
|---|
| 547 | mtx.origin.x = dataptr[3]; | 
|---|
| 548 |  | 
|---|
| 549 | mtx.basis.rows[1][0] = dataptr[4]; | 
|---|
| 550 | mtx.basis.rows[1][1] = dataptr[5]; | 
|---|
| 551 | mtx.origin.y = dataptr[7]; | 
|---|
| 552 |  | 
|---|
| 553 | AABB baabb = mtx.xform(skbones[j]); | 
|---|
| 554 |  | 
|---|
| 555 | if (first) { | 
|---|
| 556 | laabb = baabb; | 
|---|
| 557 | first = false; | 
|---|
| 558 | } else { | 
|---|
| 559 | laabb.merge_with(baabb); | 
|---|
| 560 | } | 
|---|
| 561 | } | 
|---|
| 562 | } else { | 
|---|
| 563 | for (int j = 0; j < bs; j++) { | 
|---|
| 564 | if (skbones[j].size == Vector3(-1, -1, -1)) { | 
|---|
| 565 | continue; //bone is unused | 
|---|
| 566 | } | 
|---|
| 567 |  | 
|---|
| 568 | const float *dataptr = baseptr + j * 12; | 
|---|
| 569 |  | 
|---|
| 570 | Transform3D mtx; | 
|---|
| 571 |  | 
|---|
| 572 | mtx.basis.rows[0][0] = dataptr[0]; | 
|---|
| 573 | mtx.basis.rows[0][1] = dataptr[1]; | 
|---|
| 574 | mtx.basis.rows[0][2] = dataptr[2]; | 
|---|
| 575 | mtx.origin.x = dataptr[3]; | 
|---|
| 576 | mtx.basis.rows[1][0] = dataptr[4]; | 
|---|
| 577 | mtx.basis.rows[1][1] = dataptr[5]; | 
|---|
| 578 | mtx.basis.rows[1][2] = dataptr[6]; | 
|---|
| 579 | mtx.origin.y = dataptr[7]; | 
|---|
| 580 | mtx.basis.rows[2][0] = dataptr[8]; | 
|---|
| 581 | mtx.basis.rows[2][1] = dataptr[9]; | 
|---|
| 582 | mtx.basis.rows[2][2] = dataptr[10]; | 
|---|
| 583 | mtx.origin.z = dataptr[11]; | 
|---|
| 584 |  | 
|---|
| 585 | AABB baabb = mtx.xform(skbones[j]); | 
|---|
| 586 | if (first) { | 
|---|
| 587 | laabb = baabb; | 
|---|
| 588 | first = false; | 
|---|
| 589 | } else { | 
|---|
| 590 | laabb.merge_with(baabb); | 
|---|
| 591 | } | 
|---|
| 592 | } | 
|---|
| 593 | } | 
|---|
| 594 |  | 
|---|
| 595 | if (laabb.size == Vector3()) { | 
|---|
| 596 | laabb = mesh->surfaces[i]->aabb; | 
|---|
| 597 | } | 
|---|
| 598 | } else { | 
|---|
| 599 | laabb = mesh->surfaces[i]->aabb; | 
|---|
| 600 | } | 
|---|
| 601 |  | 
|---|
| 602 | if (i == 0) { | 
|---|
| 603 | aabb = laabb; | 
|---|
| 604 | } else { | 
|---|
| 605 | aabb.merge_with(laabb); | 
|---|
| 606 | } | 
|---|
| 607 | } | 
|---|
| 608 |  | 
|---|
| 609 | mesh->aabb = aabb; | 
|---|
| 610 | mesh->skeleton_aabb_version = skeleton->version; | 
|---|
| 611 | return aabb; | 
|---|
| 612 | } | 
|---|
| 613 |  | 
|---|
| 614 | void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) { | 
|---|
| 615 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); | 
|---|
| 616 | ERR_FAIL_NULL(mesh); | 
|---|
| 617 |  | 
|---|
| 618 | Mesh *shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh); | 
|---|
| 619 | if (shadow_mesh) { | 
|---|
| 620 | shadow_mesh->shadow_owners.erase(mesh); | 
|---|
| 621 | } | 
|---|
| 622 | mesh->shadow_mesh = p_shadow_mesh; | 
|---|
| 623 |  | 
|---|
| 624 | shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh); | 
|---|
| 625 |  | 
|---|
| 626 | if (shadow_mesh) { | 
|---|
| 627 | shadow_mesh->shadow_owners.insert(mesh); | 
|---|
| 628 | } | 
|---|
| 629 |  | 
|---|
| 630 | mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); | 
|---|
| 631 | } | 
|---|
| 632 |  | 
|---|
| 633 | void MeshStorage::mesh_clear(RID p_mesh) { | 
|---|
| 634 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); | 
|---|
| 635 | ERR_FAIL_NULL(mesh); | 
|---|
| 636 |  | 
|---|
| 637 | // Clear instance data before mesh data. | 
|---|
| 638 | for (MeshInstance *mi : mesh->instances) { | 
|---|
| 639 | _mesh_instance_clear(mi); | 
|---|
| 640 | } | 
|---|
| 641 |  | 
|---|
| 642 | for (uint32_t i = 0; i < mesh->surface_count; i++) { | 
|---|
| 643 | Mesh::Surface &s = *mesh->surfaces[i]; | 
|---|
| 644 |  | 
|---|
| 645 | if (s.vertex_buffer != 0) { | 
|---|
| 646 | GLES3::Utilities::get_singleton()->buffer_free_data(s.vertex_buffer); | 
|---|
| 647 | s.vertex_buffer = 0; | 
|---|
| 648 | } | 
|---|
| 649 |  | 
|---|
| 650 | if (s.version_count != 0) { | 
|---|
| 651 | for (uint32_t j = 0; j < s.version_count; j++) { | 
|---|
| 652 | glDeleteVertexArrays(1, &s.versions[j].vertex_array); | 
|---|
| 653 | s.versions[j].vertex_array = 0; | 
|---|
| 654 | } | 
|---|
| 655 | } | 
|---|
| 656 |  | 
|---|
| 657 | if (s.attribute_buffer != 0) { | 
|---|
| 658 | GLES3::Utilities::get_singleton()->buffer_free_data(s.attribute_buffer); | 
|---|
| 659 | s.attribute_buffer = 0; | 
|---|
| 660 | } | 
|---|
| 661 |  | 
|---|
| 662 | if (s.skin_buffer != 0) { | 
|---|
| 663 | GLES3::Utilities::get_singleton()->buffer_free_data(s.skin_buffer); | 
|---|
| 664 | s.skin_buffer = 0; | 
|---|
| 665 | } | 
|---|
| 666 |  | 
|---|
| 667 | if (s.index_buffer != 0) { | 
|---|
| 668 | GLES3::Utilities::get_singleton()->buffer_free_data(s.index_buffer); | 
|---|
| 669 | s.index_buffer = 0; | 
|---|
| 670 | } | 
|---|
| 671 |  | 
|---|
| 672 | if (s.versions) { | 
|---|
| 673 | memfree(s.versions); //reallocs, so free with memfree. | 
|---|
| 674 | } | 
|---|
| 675 |  | 
|---|
| 676 | if (s.lod_count) { | 
|---|
| 677 | for (uint32_t j = 0; j < s.lod_count; j++) { | 
|---|
| 678 | if (s.lods[j].index_buffer != 0) { | 
|---|
| 679 | GLES3::Utilities::get_singleton()->buffer_free_data(s.lods[j].index_buffer); | 
|---|
| 680 | s.lods[j].index_buffer = 0; | 
|---|
| 681 | } | 
|---|
| 682 | } | 
|---|
| 683 | memdelete_arr(s.lods); | 
|---|
| 684 | } | 
|---|
| 685 |  | 
|---|
| 686 | if (mesh->blend_shape_count) { | 
|---|
| 687 | for (uint32_t j = 0; j < mesh->blend_shape_count; j++) { | 
|---|
| 688 | if (s.blend_shapes[j].vertex_buffer != 0) { | 
|---|
| 689 | GLES3::Utilities::get_singleton()->buffer_free_data(s.blend_shapes[j].vertex_buffer); | 
|---|
| 690 | s.blend_shapes[j].vertex_buffer = 0; | 
|---|
| 691 | } | 
|---|
| 692 | if (s.blend_shapes[j].vertex_array != 0) { | 
|---|
| 693 | glDeleteVertexArrays(1, &s.blend_shapes[j].vertex_array); | 
|---|
| 694 | s.blend_shapes[j].vertex_array = 0; | 
|---|
| 695 | } | 
|---|
| 696 | } | 
|---|
| 697 | memdelete_arr(s.blend_shapes); | 
|---|
| 698 | } | 
|---|
| 699 | if (s.skeleton_vertex_array != 0) { | 
|---|
| 700 | glDeleteVertexArrays(1, &s.skeleton_vertex_array); | 
|---|
| 701 | s.skeleton_vertex_array = 0; | 
|---|
| 702 | } | 
|---|
| 703 |  | 
|---|
| 704 | memdelete(mesh->surfaces[i]); | 
|---|
| 705 | } | 
|---|
| 706 | if (mesh->surfaces) { | 
|---|
| 707 | memfree(mesh->surfaces); | 
|---|
| 708 | } | 
|---|
| 709 |  | 
|---|
| 710 | mesh->surfaces = nullptr; | 
|---|
| 711 | mesh->surface_count = 0; | 
|---|
| 712 | mesh->material_cache.clear(); | 
|---|
| 713 | mesh->has_bone_weights = false; | 
|---|
| 714 | mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); | 
|---|
| 715 |  | 
|---|
| 716 | for (Mesh *E : mesh->shadow_owners) { | 
|---|
| 717 | Mesh *shadow_owner = E; | 
|---|
| 718 | shadow_owner->shadow_mesh = RID(); | 
|---|
| 719 | shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); | 
|---|
| 720 | } | 
|---|
| 721 | } | 
|---|
| 722 |  | 
|---|
| 723 | void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis) { | 
|---|
| 724 | Mesh::Surface::Attrib attribs[RS::ARRAY_MAX]; | 
|---|
| 725 |  | 
|---|
| 726 | int attributes_stride = 0; | 
|---|
| 727 | int vertex_stride = 0; | 
|---|
| 728 | int skin_stride = 0; | 
|---|
| 729 |  | 
|---|
| 730 | for (int i = 0; i < RS::ARRAY_INDEX; i++) { | 
|---|
| 731 | if (!(s->format & (1 << i))) { | 
|---|
| 732 | attribs[i].enabled = false; | 
|---|
| 733 | attribs[i].integer = false; | 
|---|
| 734 | continue; | 
|---|
| 735 | } | 
|---|
| 736 |  | 
|---|
| 737 | attribs[i].enabled = true; | 
|---|
| 738 | attribs[i].integer = false; | 
|---|
| 739 |  | 
|---|
| 740 | switch (i) { | 
|---|
| 741 | case RS::ARRAY_VERTEX: { | 
|---|
| 742 | attribs[i].offset = vertex_stride; | 
|---|
| 743 | if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) { | 
|---|
| 744 | attribs[i].size = 2; | 
|---|
| 745 | } else { | 
|---|
| 746 | attribs[i].size = 3; | 
|---|
| 747 | } | 
|---|
| 748 | attribs[i].type = GL_FLOAT; | 
|---|
| 749 | vertex_stride += attribs[i].size * sizeof(float); | 
|---|
| 750 | attribs[i].normalized = GL_FALSE; | 
|---|
| 751 | } break; | 
|---|
| 752 | case RS::ARRAY_NORMAL: { | 
|---|
| 753 | attribs[i].offset = vertex_stride; | 
|---|
| 754 | attribs[i].size = 2; | 
|---|
| 755 | attribs[i].type = (mis ? GL_FLOAT : GL_UNSIGNED_SHORT); | 
|---|
| 756 | vertex_stride += sizeof(uint16_t) * 2 * (mis ? 2 : 1); | 
|---|
| 757 | attribs[i].normalized = GL_TRUE; | 
|---|
| 758 | } break; | 
|---|
| 759 | case RS::ARRAY_TANGENT: { | 
|---|
| 760 | attribs[i].offset = vertex_stride; | 
|---|
| 761 | attribs[i].size = 2; | 
|---|
| 762 | attribs[i].type = (mis ? GL_FLOAT : GL_UNSIGNED_SHORT); | 
|---|
| 763 | vertex_stride += sizeof(uint16_t) * 2 * (mis ? 2 : 1); | 
|---|
| 764 | attribs[i].normalized = GL_TRUE; | 
|---|
| 765 | } break; | 
|---|
| 766 | case RS::ARRAY_COLOR: { | 
|---|
| 767 | attribs[i].offset = attributes_stride; | 
|---|
| 768 | attribs[i].size = 4; | 
|---|
| 769 | attribs[i].type = GL_UNSIGNED_BYTE; | 
|---|
| 770 | attributes_stride += 4; | 
|---|
| 771 | attribs[i].normalized = GL_TRUE; | 
|---|
| 772 | } break; | 
|---|
| 773 | case RS::ARRAY_TEX_UV: { | 
|---|
| 774 | attribs[i].offset = attributes_stride; | 
|---|
| 775 | attribs[i].size = 2; | 
|---|
| 776 | attribs[i].type = GL_FLOAT; | 
|---|
| 777 | attributes_stride += 2 * sizeof(float); | 
|---|
| 778 | attribs[i].normalized = GL_FALSE; | 
|---|
| 779 | } break; | 
|---|
| 780 | case RS::ARRAY_TEX_UV2: { | 
|---|
| 781 | attribs[i].offset = attributes_stride; | 
|---|
| 782 | attribs[i].size = 2; | 
|---|
| 783 | attribs[i].type = GL_FLOAT; | 
|---|
| 784 | attributes_stride += 2 * sizeof(float); | 
|---|
| 785 | attribs[i].normalized = GL_FALSE; | 
|---|
| 786 | } break; | 
|---|
| 787 | case RS::ARRAY_CUSTOM0: | 
|---|
| 788 | case RS::ARRAY_CUSTOM1: | 
|---|
| 789 | case RS::ARRAY_CUSTOM2: | 
|---|
| 790 | case RS::ARRAY_CUSTOM3: { | 
|---|
| 791 | attribs[i].offset = attributes_stride; | 
|---|
| 792 |  | 
|---|
| 793 | int idx = i - RS::ARRAY_CUSTOM0; | 
|---|
| 794 | uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT }; | 
|---|
| 795 | uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK; | 
|---|
| 796 | uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 }; | 
|---|
| 797 | GLenum gl_type[RS::ARRAY_CUSTOM_MAX] = { GL_UNSIGNED_BYTE, GL_BYTE, GL_HALF_FLOAT, GL_HALF_FLOAT, GL_FLOAT, GL_FLOAT, GL_FLOAT, GL_FLOAT }; | 
|---|
| 798 | GLboolean norm[RS::ARRAY_CUSTOM_MAX] = { GL_TRUE, GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE }; | 
|---|
| 799 | attribs[i].type = gl_type[fmt]; | 
|---|
| 800 | attributes_stride += fmtsize[fmt]; | 
|---|
| 801 | attribs[i].size = fmtsize[fmt] / sizeof(float); | 
|---|
| 802 | attribs[i].normalized = norm[fmt]; | 
|---|
| 803 | } break; | 
|---|
| 804 | case RS::ARRAY_BONES: { | 
|---|
| 805 | attribs[i].offset = skin_stride; | 
|---|
| 806 | attribs[i].size = 4; | 
|---|
| 807 | attribs[i].type = GL_UNSIGNED_SHORT; | 
|---|
| 808 | skin_stride += 4 * sizeof(uint16_t); | 
|---|
| 809 | attribs[i].normalized = GL_FALSE; | 
|---|
| 810 | attribs[i].integer = true; | 
|---|
| 811 | } break; | 
|---|
| 812 | case RS::ARRAY_WEIGHTS: { | 
|---|
| 813 | attribs[i].offset = skin_stride; | 
|---|
| 814 | attribs[i].size = 4; | 
|---|
| 815 | attribs[i].type = GL_UNSIGNED_SHORT; | 
|---|
| 816 | skin_stride += 4 * sizeof(uint16_t); | 
|---|
| 817 | attribs[i].normalized = GL_TRUE; | 
|---|
| 818 | } break; | 
|---|
| 819 | } | 
|---|
| 820 | } | 
|---|
| 821 |  | 
|---|
| 822 | glGenVertexArrays(1, &v.vertex_array); | 
|---|
| 823 | glBindVertexArray(v.vertex_array); | 
|---|
| 824 |  | 
|---|
| 825 | for (int i = 0; i < RS::ARRAY_INDEX; i++) { | 
|---|
| 826 | if (!attribs[i].enabled) { | 
|---|
| 827 | glDisableVertexAttribArray(i); | 
|---|
| 828 | continue; | 
|---|
| 829 | } | 
|---|
| 830 | if (i <= RS::ARRAY_TANGENT) { | 
|---|
| 831 | attribs[i].stride = vertex_stride; | 
|---|
| 832 | if (mis) { | 
|---|
| 833 | glBindBuffer(GL_ARRAY_BUFFER, mis->vertex_buffer); | 
|---|
| 834 | } else { | 
|---|
| 835 | glBindBuffer(GL_ARRAY_BUFFER, s->vertex_buffer); | 
|---|
| 836 | } | 
|---|
| 837 | } else if (i <= RS::ARRAY_CUSTOM3) { | 
|---|
| 838 | attribs[i].stride = attributes_stride; | 
|---|
| 839 | glBindBuffer(GL_ARRAY_BUFFER, s->attribute_buffer); | 
|---|
| 840 | } else { | 
|---|
| 841 | attribs[i].stride = skin_stride; | 
|---|
| 842 | glBindBuffer(GL_ARRAY_BUFFER, s->skin_buffer); | 
|---|
| 843 | } | 
|---|
| 844 |  | 
|---|
| 845 | if (attribs[i].integer) { | 
|---|
| 846 | glVertexAttribIPointer(i, attribs[i].size, attribs[i].type, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset)); | 
|---|
| 847 | } else { | 
|---|
| 848 | glVertexAttribPointer(i, attribs[i].size, attribs[i].type, attribs[i].normalized, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset)); | 
|---|
| 849 | } | 
|---|
| 850 | glEnableVertexAttribArray(i); | 
|---|
| 851 | } | 
|---|
| 852 |  | 
|---|
| 853 | // Do not bind index here as we want to switch between index buffers for LOD | 
|---|
| 854 |  | 
|---|
| 855 | glBindVertexArray(0); | 
|---|
| 856 | glBindBuffer(GL_ARRAY_BUFFER, 0); | 
|---|
| 857 |  | 
|---|
| 858 | v.input_mask = p_input_mask; | 
|---|
| 859 | } | 
|---|
| 860 |  | 
|---|
| 861 | /* MESH INSTANCE API */ | 
|---|
| 862 |  | 
|---|
| 863 | RID MeshStorage::mesh_instance_create(RID p_base) { | 
|---|
| 864 | Mesh *mesh = mesh_owner.get_or_null(p_base); | 
|---|
| 865 | ERR_FAIL_NULL_V(mesh, RID()); | 
|---|
| 866 |  | 
|---|
| 867 | RID rid = mesh_instance_owner.make_rid(); | 
|---|
| 868 | MeshInstance *mi = mesh_instance_owner.get_or_null(rid); | 
|---|
| 869 |  | 
|---|
| 870 | mi->mesh = mesh; | 
|---|
| 871 |  | 
|---|
| 872 | for (uint32_t i = 0; i < mesh->surface_count; i++) { | 
|---|
| 873 | _mesh_instance_add_surface(mi, mesh, i); | 
|---|
| 874 | } | 
|---|
| 875 |  | 
|---|
| 876 | mi->I = mesh->instances.push_back(mi); | 
|---|
| 877 |  | 
|---|
| 878 | mi->dirty = true; | 
|---|
| 879 |  | 
|---|
| 880 | return rid; | 
|---|
| 881 | } | 
|---|
| 882 |  | 
|---|
| 883 | void MeshStorage::mesh_instance_free(RID p_rid) { | 
|---|
| 884 | MeshInstance *mi = mesh_instance_owner.get_or_null(p_rid); | 
|---|
| 885 | _mesh_instance_clear(mi); | 
|---|
| 886 | mi->mesh->instances.erase(mi->I); | 
|---|
| 887 | mi->I = nullptr; | 
|---|
| 888 |  | 
|---|
| 889 | mesh_instance_owner.free(p_rid); | 
|---|
| 890 | } | 
|---|
| 891 |  | 
|---|
| 892 | void MeshStorage::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) { | 
|---|
| 893 | MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance); | 
|---|
| 894 | if (mi->skeleton == p_skeleton) { | 
|---|
| 895 | return; | 
|---|
| 896 | } | 
|---|
| 897 | mi->skeleton = p_skeleton; | 
|---|
| 898 | mi->skeleton_version = 0; | 
|---|
| 899 | mi->dirty = true; | 
|---|
| 900 | } | 
|---|
| 901 |  | 
|---|
| 902 | void MeshStorage::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) { | 
|---|
| 903 | MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance); | 
|---|
| 904 | ERR_FAIL_NULL(mi); | 
|---|
| 905 | ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size()); | 
|---|
| 906 | mi->blend_weights[p_shape] = p_weight; | 
|---|
| 907 | mi->dirty = true; | 
|---|
| 908 | } | 
|---|
| 909 |  | 
|---|
| 910 | void MeshStorage::_mesh_instance_clear(MeshInstance *mi) { | 
|---|
| 911 | for (uint32_t i = 0; i < mi->surfaces.size(); i++) { | 
|---|
| 912 | if (mi->surfaces[i].version_count != 0) { | 
|---|
| 913 | for (uint32_t j = 0; j < mi->surfaces[i].version_count; j++) { | 
|---|
| 914 | glDeleteVertexArrays(1, &mi->surfaces[i].versions[j].vertex_array); | 
|---|
| 915 | mi->surfaces[i].versions[j].vertex_array = 0; | 
|---|
| 916 | } | 
|---|
| 917 | memfree(mi->surfaces[i].versions); | 
|---|
| 918 | } | 
|---|
| 919 |  | 
|---|
| 920 | if (mi->surfaces[i].vertex_buffers[0] != 0) { | 
|---|
| 921 | GLES3::Utilities::get_singleton()->buffer_free_data(mi->surfaces[i].vertex_buffers[0]); | 
|---|
| 922 | GLES3::Utilities::get_singleton()->buffer_free_data(mi->surfaces[i].vertex_buffers[1]); | 
|---|
| 923 | mi->surfaces[i].vertex_buffers[0] = 0; | 
|---|
| 924 | mi->surfaces[i].vertex_buffers[1] = 0; | 
|---|
| 925 | } | 
|---|
| 926 |  | 
|---|
| 927 | if (mi->surfaces[i].vertex_buffer != 0) { | 
|---|
| 928 | GLES3::Utilities::get_singleton()->buffer_free_data(mi->surfaces[i].vertex_buffer); | 
|---|
| 929 | mi->surfaces[i].vertex_buffer = 0; | 
|---|
| 930 | } | 
|---|
| 931 | } | 
|---|
| 932 | mi->surfaces.clear(); | 
|---|
| 933 | mi->blend_weights.clear(); | 
|---|
| 934 | mi->skeleton_version = 0; | 
|---|
| 935 | } | 
|---|
| 936 |  | 
|---|
| 937 | void MeshStorage::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) { | 
|---|
| 938 | if (mesh->blend_shape_count > 0) { | 
|---|
| 939 | mi->blend_weights.resize(mesh->blend_shape_count); | 
|---|
| 940 | for (uint32_t i = 0; i < mi->blend_weights.size(); i++) { | 
|---|
| 941 | mi->blend_weights[i] = 0.0; | 
|---|
| 942 | } | 
|---|
| 943 | } | 
|---|
| 944 |  | 
|---|
| 945 | MeshInstance::Surface s; | 
|---|
| 946 | if ((mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) && mesh->surfaces[p_surface]->vertex_buffer_size > 0) { | 
|---|
| 947 | // Cache surface properties | 
|---|
| 948 | s.format_cache = mesh->surfaces[p_surface]->format; | 
|---|
| 949 | if ((s.format_cache & (1 << RS::ARRAY_VERTEX))) { | 
|---|
| 950 | if (s.format_cache & RS::ARRAY_FLAG_USE_2D_VERTICES) { | 
|---|
| 951 | s.vertex_size_cache = 2; | 
|---|
| 952 | } else { | 
|---|
| 953 | s.vertex_size_cache = 3; | 
|---|
| 954 | } | 
|---|
| 955 | s.vertex_stride_cache = sizeof(float) * s.vertex_size_cache; | 
|---|
| 956 | } | 
|---|
| 957 | if ((s.format_cache & (1 << RS::ARRAY_NORMAL))) { | 
|---|
| 958 | s.vertex_normal_offset_cache = s.vertex_stride_cache; | 
|---|
| 959 | s.vertex_stride_cache += sizeof(uint32_t) * 2; | 
|---|
| 960 | } | 
|---|
| 961 | if ((s.format_cache & (1 << RS::ARRAY_TANGENT))) { | 
|---|
| 962 | s.vertex_tangent_offset_cache = s.vertex_stride_cache; | 
|---|
| 963 | s.vertex_stride_cache += sizeof(uint32_t) * 2; | 
|---|
| 964 | } | 
|---|
| 965 |  | 
|---|
| 966 | // Buffer to be used for rendering. Final output of skeleton and blend shapes. | 
|---|
| 967 | glGenBuffers(1, &s.vertex_buffer); | 
|---|
| 968 | glBindBuffer(GL_ARRAY_BUFFER, s.vertex_buffer); | 
|---|
| 969 | GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, s.vertex_buffer, s.vertex_stride_cache * mesh->surfaces[p_surface]->vertex_count, nullptr, GL_DYNAMIC_DRAW, "MeshInstance vertex buffer"); | 
|---|
| 970 | if (mesh->blend_shape_count > 0) { | 
|---|
| 971 | // Ping-Pong buffers for processing blendshapes. | 
|---|
| 972 | glGenBuffers(2, s.vertex_buffers); | 
|---|
| 973 | for (uint32_t i = 0; i < 2; i++) { | 
|---|
| 974 | glBindBuffer(GL_ARRAY_BUFFER, s.vertex_buffers[i]); | 
|---|
| 975 | GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, s.vertex_buffers[i], s.vertex_stride_cache * mesh->surfaces[p_surface]->vertex_count, nullptr, GL_DYNAMIC_DRAW, "MeshInstance process buffer["+ itos(i) + "]"); | 
|---|
| 976 | } | 
|---|
| 977 | } | 
|---|
| 978 | glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind | 
|---|
| 979 | } | 
|---|
| 980 |  | 
|---|
| 981 | mi->surfaces.push_back(s); | 
|---|
| 982 | mi->dirty = true; | 
|---|
| 983 | } | 
|---|
| 984 |  | 
|---|
| 985 | void MeshStorage::mesh_instance_check_for_update(RID p_mesh_instance) { | 
|---|
| 986 | MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance); | 
|---|
| 987 |  | 
|---|
| 988 | bool needs_update = mi->dirty; | 
|---|
| 989 |  | 
|---|
| 990 | if (mi->array_update_list.in_list()) { | 
|---|
| 991 | return; | 
|---|
| 992 | } | 
|---|
| 993 |  | 
|---|
| 994 | if (!needs_update && mi->skeleton.is_valid()) { | 
|---|
| 995 | Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton); | 
|---|
| 996 | if (sk && sk->version != mi->skeleton_version) { | 
|---|
| 997 | needs_update = true; | 
|---|
| 998 | } | 
|---|
| 999 | } | 
|---|
| 1000 |  | 
|---|
| 1001 | if (needs_update) { | 
|---|
| 1002 | dirty_mesh_instance_arrays.add(&mi->array_update_list); | 
|---|
| 1003 | } | 
|---|
| 1004 | } | 
|---|
| 1005 |  | 
|---|
| 1006 | void MeshStorage::mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) { | 
|---|
| 1007 | MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance); | 
|---|
| 1008 | mi->canvas_item_transform_2d = p_transform; | 
|---|
| 1009 | } | 
|---|
| 1010 |  | 
|---|
| 1011 | void MeshStorage::_blend_shape_bind_mesh_instance_buffer(MeshInstance *p_mi, uint32_t p_surface) { | 
|---|
| 1012 | glBindBuffer(GL_ARRAY_BUFFER, p_mi->surfaces[p_surface].vertex_buffers[0]); | 
|---|
| 1013 |  | 
|---|
| 1014 | if ((p_mi->surfaces[p_surface].format_cache & (1 << RS::ARRAY_VERTEX))) { | 
|---|
| 1015 | glEnableVertexAttribArray(RS::ARRAY_VERTEX); | 
|---|
| 1016 | glVertexAttribPointer(RS::ARRAY_VERTEX, p_mi->surfaces[p_surface].vertex_size_cache, GL_FLOAT, GL_FALSE, p_mi->surfaces[p_surface].vertex_stride_cache, CAST_INT_TO_UCHAR_PTR(0)); | 
|---|
| 1017 | } else { | 
|---|
| 1018 | glDisableVertexAttribArray(RS::ARRAY_VERTEX); | 
|---|
| 1019 | } | 
|---|
| 1020 | if ((p_mi->surfaces[p_surface].format_cache & (1 << RS::ARRAY_NORMAL))) { | 
|---|
| 1021 | glEnableVertexAttribArray(RS::ARRAY_NORMAL); | 
|---|
| 1022 | glVertexAttribIPointer(RS::ARRAY_NORMAL, 2, GL_UNSIGNED_INT, p_mi->surfaces[p_surface].vertex_stride_cache, CAST_INT_TO_UCHAR_PTR(p_mi->surfaces[p_surface].vertex_normal_offset_cache)); | 
|---|
| 1023 | } else { | 
|---|
| 1024 | glDisableVertexAttribArray(RS::ARRAY_NORMAL); | 
|---|
| 1025 | } | 
|---|
| 1026 | if ((p_mi->surfaces[p_surface].format_cache & (1 << RS::ARRAY_TANGENT))) { | 
|---|
| 1027 | glEnableVertexAttribArray(RS::ARRAY_TANGENT); | 
|---|
| 1028 | glVertexAttribIPointer(RS::ARRAY_TANGENT, 2, GL_UNSIGNED_INT, p_mi->surfaces[p_surface].vertex_stride_cache, CAST_INT_TO_UCHAR_PTR(p_mi->surfaces[p_surface].vertex_tangent_offset_cache)); | 
|---|
| 1029 | } else { | 
|---|
| 1030 | glDisableVertexAttribArray(RS::ARRAY_TANGENT); | 
|---|
| 1031 | } | 
|---|
| 1032 | } | 
|---|
| 1033 |  | 
|---|
| 1034 | void MeshStorage::_compute_skeleton(MeshInstance *p_mi, Skeleton *p_sk, uint32_t p_surface) { | 
|---|
| 1035 | glBindBuffer(GL_ARRAY_BUFFER, 0); | 
|---|
| 1036 |  | 
|---|
| 1037 | // Add in the bones and weights. | 
|---|
| 1038 | glBindBuffer(GL_ARRAY_BUFFER, p_mi->mesh->surfaces[p_surface]->skin_buffer); | 
|---|
| 1039 |  | 
|---|
| 1040 | bool use_8_weights = p_mi->surfaces[p_surface].format_cache & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS; | 
|---|
| 1041 | int skin_stride = sizeof(int16_t) * (use_8_weights ? 16 : 8); | 
|---|
| 1042 | glEnableVertexAttribArray(RS::ARRAY_BONES); | 
|---|
| 1043 | glVertexAttribIPointer(RS::ARRAY_BONES, 4, GL_UNSIGNED_SHORT, skin_stride, CAST_INT_TO_UCHAR_PTR(0)); | 
|---|
| 1044 | if (use_8_weights) { | 
|---|
| 1045 | glEnableVertexAttribArray(11); | 
|---|
| 1046 | glVertexAttribIPointer(11, 4, GL_UNSIGNED_SHORT, skin_stride, CAST_INT_TO_UCHAR_PTR(4 * sizeof(uint16_t))); | 
|---|
| 1047 | glEnableVertexAttribArray(12); | 
|---|
| 1048 | glVertexAttribPointer(12, 4, GL_UNSIGNED_SHORT, GL_TRUE, skin_stride, CAST_INT_TO_UCHAR_PTR(8 * sizeof(uint16_t))); | 
|---|
| 1049 | glEnableVertexAttribArray(13); | 
|---|
| 1050 | glVertexAttribPointer(13, 4, GL_UNSIGNED_SHORT, GL_TRUE, skin_stride, CAST_INT_TO_UCHAR_PTR(12 * sizeof(uint16_t))); | 
|---|
| 1051 | } else { | 
|---|
| 1052 | glEnableVertexAttribArray(RS::ARRAY_WEIGHTS); | 
|---|
| 1053 | glVertexAttribPointer(RS::ARRAY_WEIGHTS, 4, GL_UNSIGNED_SHORT, GL_TRUE, skin_stride, CAST_INT_TO_UCHAR_PTR(4 * sizeof(uint16_t))); | 
|---|
| 1054 | } | 
|---|
| 1055 |  | 
|---|
| 1056 | glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, p_mi->surfaces[p_surface].vertex_buffer); | 
|---|
| 1057 | glActiveTexture(GL_TEXTURE0); | 
|---|
| 1058 | glBindTexture(GL_TEXTURE_2D, p_sk->transforms_texture); | 
|---|
| 1059 |  | 
|---|
| 1060 | glBeginTransformFeedback(GL_POINTS); | 
|---|
| 1061 | glDrawArrays(GL_POINTS, 0, p_mi->mesh->surfaces[p_surface]->vertex_count); | 
|---|
| 1062 | glEndTransformFeedback(); | 
|---|
| 1063 |  | 
|---|
| 1064 | glDisableVertexAttribArray(RS::ARRAY_BONES); | 
|---|
| 1065 | glDisableVertexAttribArray(RS::ARRAY_WEIGHTS); | 
|---|
| 1066 | glDisableVertexAttribArray(RS::ARRAY_BONES + 2); | 
|---|
| 1067 | glDisableVertexAttribArray(RS::ARRAY_WEIGHTS + 2); | 
|---|
| 1068 | glBindVertexArray(0); | 
|---|
| 1069 | glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); | 
|---|
| 1070 | } | 
|---|
| 1071 |  | 
|---|
| 1072 | void MeshStorage::update_mesh_instances() { | 
|---|
| 1073 | if (dirty_mesh_instance_arrays.first() == nullptr) { | 
|---|
| 1074 | return; //nothing to do | 
|---|
| 1075 | } | 
|---|
| 1076 |  | 
|---|
| 1077 | glEnable(GL_RASTERIZER_DISCARD); | 
|---|
| 1078 | glBindFramebuffer(GL_FRAMEBUFFER, 0); | 
|---|
| 1079 | // Process skeletons and blend shapes using transform feedback | 
|---|
| 1080 | while (dirty_mesh_instance_arrays.first()) { | 
|---|
| 1081 | MeshInstance *mi = dirty_mesh_instance_arrays.first()->self(); | 
|---|
| 1082 |  | 
|---|
| 1083 | Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton); | 
|---|
| 1084 |  | 
|---|
| 1085 | // Precompute base weight if using blend shapes. | 
|---|
| 1086 | float base_weight = 1.0; | 
|---|
| 1087 | if (mi->mesh->blend_shape_count && mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED) { | 
|---|
| 1088 | for (uint32_t i = 0; i < mi->mesh->blend_shape_count; i++) { | 
|---|
| 1089 | base_weight -= mi->blend_weights[i]; | 
|---|
| 1090 | } | 
|---|
| 1091 | } | 
|---|
| 1092 |  | 
|---|
| 1093 | for (uint32_t i = 0; i < mi->surfaces.size(); i++) { | 
|---|
| 1094 | if (mi->surfaces[i].vertex_buffer == 0 || mi->mesh->surfaces[i]->skeleton_vertex_array == 0) { | 
|---|
| 1095 | continue; | 
|---|
| 1096 | } | 
|---|
| 1097 |  | 
|---|
| 1098 | bool array_is_2d = mi->surfaces[i].format_cache & RS::ARRAY_FLAG_USE_2D_VERTICES; | 
|---|
| 1099 | bool can_use_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->surfaces[i].format_cache & RS::ARRAY_FORMAT_BONES); | 
|---|
| 1100 | bool use_8_weights = mi->surfaces[i].format_cache & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS; | 
|---|
| 1101 |  | 
|---|
| 1102 | // Always process blend shapes first. | 
|---|
| 1103 | if (mi->mesh->blend_shape_count) { | 
|---|
| 1104 | SkeletonShaderGLES3::ShaderVariant variant = SkeletonShaderGLES3::MODE_BASE_PASS; | 
|---|
| 1105 | uint64_t specialization = 0; | 
|---|
| 1106 | specialization |= array_is_2d ? SkeletonShaderGLES3::MODE_2D : 0; | 
|---|
| 1107 | specialization |= SkeletonShaderGLES3::USE_BLEND_SHAPES; | 
|---|
| 1108 | if (!array_is_2d) { | 
|---|
| 1109 | if ((mi->surfaces[i].format_cache & (1 << RS::ARRAY_NORMAL))) { | 
|---|
| 1110 | specialization |= SkeletonShaderGLES3::USE_NORMAL; | 
|---|
| 1111 | } | 
|---|
| 1112 | if ((mi->surfaces[i].format_cache & (1 << RS::ARRAY_TANGENT))) { | 
|---|
| 1113 | specialization |= SkeletonShaderGLES3::USE_TANGENT; | 
|---|
| 1114 | } | 
|---|
| 1115 | } | 
|---|
| 1116 |  | 
|---|
| 1117 | bool success = skeleton_shader.shader.version_bind_shader(skeleton_shader.shader_version, variant, specialization); | 
|---|
| 1118 | if (!success) { | 
|---|
| 1119 | continue; | 
|---|
| 1120 | } | 
|---|
| 1121 |  | 
|---|
| 1122 | skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::BLEND_WEIGHT, base_weight, skeleton_shader.shader_version, variant, specialization); | 
|---|
| 1123 | skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::BLEND_SHAPE_COUNT, float(mi->mesh->blend_shape_count), skeleton_shader.shader_version, variant, specialization); | 
|---|
| 1124 |  | 
|---|
| 1125 | glBindBuffer(GL_ARRAY_BUFFER, 0); | 
|---|
| 1126 | glBindVertexArray(mi->mesh->surfaces[i]->skeleton_vertex_array); | 
|---|
| 1127 | glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mi->surfaces[i].vertex_buffers[0]); | 
|---|
| 1128 | glBeginTransformFeedback(GL_POINTS); | 
|---|
| 1129 | glDrawArrays(GL_POINTS, 0, mi->mesh->surfaces[i]->vertex_count); | 
|---|
| 1130 | glEndTransformFeedback(); | 
|---|
| 1131 |  | 
|---|
| 1132 | variant = SkeletonShaderGLES3::MODE_BLEND_PASS; | 
|---|
| 1133 | success = skeleton_shader.shader.version_bind_shader(skeleton_shader.shader_version, variant, specialization); | 
|---|
| 1134 | if (!success) { | 
|---|
| 1135 | continue; | 
|---|
| 1136 | } | 
|---|
| 1137 |  | 
|---|
| 1138 | //Do the last blend shape separately, as it can be combined with the skeleton pass. | 
|---|
| 1139 | for (uint32_t bs = 0; bs < mi->mesh->blend_shape_count - 1; bs++) { | 
|---|
| 1140 | float weight = mi->blend_weights[bs]; | 
|---|
| 1141 |  | 
|---|
| 1142 | if (Math::is_zero_approx(weight)) { | 
|---|
| 1143 | //not bother with this one | 
|---|
| 1144 | continue; | 
|---|
| 1145 | } | 
|---|
| 1146 | skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::BLEND_WEIGHT, weight, skeleton_shader.shader_version, variant, specialization); | 
|---|
| 1147 | skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::BLEND_SHAPE_COUNT, float(mi->mesh->blend_shape_count), skeleton_shader.shader_version, variant, specialization); | 
|---|
| 1148 |  | 
|---|
| 1149 | glBindVertexArray(mi->mesh->surfaces[i]->blend_shapes[bs].vertex_array); | 
|---|
| 1150 | _blend_shape_bind_mesh_instance_buffer(mi, i); | 
|---|
| 1151 | glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mi->surfaces[i].vertex_buffers[1]); | 
|---|
| 1152 |  | 
|---|
| 1153 | glBeginTransformFeedback(GL_POINTS); | 
|---|
| 1154 | glDrawArrays(GL_POINTS, 0, mi->mesh->surfaces[i]->vertex_count); | 
|---|
| 1155 | glEndTransformFeedback(); | 
|---|
| 1156 |  | 
|---|
| 1157 | SWAP(mi->surfaces[i].vertex_buffers[0], mi->surfaces[i].vertex_buffers[1]); | 
|---|
| 1158 | } | 
|---|
| 1159 | uint32_t bs = mi->mesh->blend_shape_count - 1; | 
|---|
| 1160 |  | 
|---|
| 1161 | float weight = mi->blend_weights[bs]; | 
|---|
| 1162 |  | 
|---|
| 1163 | glBindVertexArray(mi->mesh->surfaces[i]->blend_shapes[bs].vertex_array); | 
|---|
| 1164 | _blend_shape_bind_mesh_instance_buffer(mi, i); | 
|---|
| 1165 |  | 
|---|
| 1166 | specialization |= can_use_skeleton ? SkeletonShaderGLES3::USE_SKELETON : 0; | 
|---|
| 1167 | specialization |= (can_use_skeleton && use_8_weights) ? SkeletonShaderGLES3::USE_EIGHT_WEIGHTS : 0; | 
|---|
| 1168 | specialization |= SkeletonShaderGLES3::FINAL_PASS; | 
|---|
| 1169 | success = skeleton_shader.shader.version_bind_shader(skeleton_shader.shader_version, variant, specialization); | 
|---|
| 1170 | if (!success) { | 
|---|
| 1171 | continue; | 
|---|
| 1172 | } | 
|---|
| 1173 |  | 
|---|
| 1174 | skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::BLEND_WEIGHT, weight, skeleton_shader.shader_version, variant, specialization); | 
|---|
| 1175 | skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::BLEND_SHAPE_COUNT, float(mi->mesh->blend_shape_count), skeleton_shader.shader_version, variant, specialization); | 
|---|
| 1176 |  | 
|---|
| 1177 | if (can_use_skeleton) { | 
|---|
| 1178 | Transform2D transform = mi->canvas_item_transform_2d.affine_inverse() * sk->base_transform_2d; | 
|---|
| 1179 | skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::SKELETON_TRANSFORM_X, transform[0], skeleton_shader.shader_version, variant, specialization); | 
|---|
| 1180 | skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::SKELETON_TRANSFORM_Y, transform[1], skeleton_shader.shader_version, variant, specialization); | 
|---|
| 1181 | skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::SKELETON_TRANSFORM_OFFSET, transform[2], skeleton_shader.shader_version, variant, specialization); | 
|---|
| 1182 |  | 
|---|
| 1183 | Transform2D inverse_transform = transform.affine_inverse(); | 
|---|
| 1184 | skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::INVERSE_TRANSFORM_X, inverse_transform[0], skeleton_shader.shader_version, variant, specialization); | 
|---|
| 1185 | skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::INVERSE_TRANSFORM_Y, inverse_transform[1], skeleton_shader.shader_version, variant, specialization); | 
|---|
| 1186 | skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::INVERSE_TRANSFORM_OFFSET, inverse_transform[2], skeleton_shader.shader_version, variant, specialization); | 
|---|
| 1187 |  | 
|---|
| 1188 | // Do last blendshape in the same pass as the Skeleton. | 
|---|
| 1189 | _compute_skeleton(mi, sk, i); | 
|---|
| 1190 | can_use_skeleton = false; | 
|---|
| 1191 | } else { | 
|---|
| 1192 | // Do last blendshape by itself and prepare vertex data for use by the renderer. | 
|---|
| 1193 | glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mi->surfaces[i].vertex_buffer); | 
|---|
| 1194 |  | 
|---|
| 1195 | glBeginTransformFeedback(GL_POINTS); | 
|---|
| 1196 | glDrawArrays(GL_POINTS, 0, mi->mesh->surfaces[i]->vertex_count); | 
|---|
| 1197 | glEndTransformFeedback(); | 
|---|
| 1198 | } | 
|---|
| 1199 |  | 
|---|
| 1200 | glBindVertexArray(0); | 
|---|
| 1201 | glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); | 
|---|
| 1202 | } | 
|---|
| 1203 |  | 
|---|
| 1204 | // This branch should only execute when Skeleton is run by itself. | 
|---|
| 1205 | if (can_use_skeleton) { | 
|---|
| 1206 | SkeletonShaderGLES3::ShaderVariant variant = SkeletonShaderGLES3::MODE_BASE_PASS; | 
|---|
| 1207 | uint64_t specialization = 0; | 
|---|
| 1208 | specialization |= array_is_2d ? SkeletonShaderGLES3::MODE_2D : 0; | 
|---|
| 1209 | specialization |= SkeletonShaderGLES3::USE_SKELETON; | 
|---|
| 1210 | specialization |= SkeletonShaderGLES3::FINAL_PASS; | 
|---|
| 1211 | specialization |= use_8_weights ? SkeletonShaderGLES3::USE_EIGHT_WEIGHTS : 0; | 
|---|
| 1212 | if (!array_is_2d) { | 
|---|
| 1213 | if ((mi->surfaces[i].format_cache & (1 << RS::ARRAY_NORMAL))) { | 
|---|
| 1214 | specialization |= SkeletonShaderGLES3::USE_NORMAL; | 
|---|
| 1215 | } | 
|---|
| 1216 | if ((mi->surfaces[i].format_cache & (1 << RS::ARRAY_TANGENT))) { | 
|---|
| 1217 | specialization |= SkeletonShaderGLES3::USE_TANGENT; | 
|---|
| 1218 | } | 
|---|
| 1219 | } | 
|---|
| 1220 |  | 
|---|
| 1221 | bool success = skeleton_shader.shader.version_bind_shader(skeleton_shader.shader_version, variant, specialization); | 
|---|
| 1222 | if (!success) { | 
|---|
| 1223 | continue; | 
|---|
| 1224 | } | 
|---|
| 1225 |  | 
|---|
| 1226 | Transform2D transform = mi->canvas_item_transform_2d.affine_inverse() * sk->base_transform_2d; | 
|---|
| 1227 | skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::SKELETON_TRANSFORM_X, transform[0], skeleton_shader.shader_version, variant, specialization); | 
|---|
| 1228 | skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::SKELETON_TRANSFORM_Y, transform[1], skeleton_shader.shader_version, variant, specialization); | 
|---|
| 1229 | skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::SKELETON_TRANSFORM_OFFSET, transform[2], skeleton_shader.shader_version, variant, specialization); | 
|---|
| 1230 |  | 
|---|
| 1231 | Transform2D inverse_transform = transform.affine_inverse(); | 
|---|
| 1232 | skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::INVERSE_TRANSFORM_X, inverse_transform[0], skeleton_shader.shader_version, variant, specialization); | 
|---|
| 1233 | skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::INVERSE_TRANSFORM_Y, inverse_transform[1], skeleton_shader.shader_version, variant, specialization); | 
|---|
| 1234 | skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::INVERSE_TRANSFORM_OFFSET, inverse_transform[2], skeleton_shader.shader_version, variant, specialization); | 
|---|
| 1235 |  | 
|---|
| 1236 | glBindVertexArray(mi->mesh->surfaces[i]->skeleton_vertex_array); | 
|---|
| 1237 | _compute_skeleton(mi, sk, i); | 
|---|
| 1238 | } | 
|---|
| 1239 | } | 
|---|
| 1240 | mi->dirty = false; | 
|---|
| 1241 | if (sk) { | 
|---|
| 1242 | mi->skeleton_version = sk->version; | 
|---|
| 1243 | } | 
|---|
| 1244 | dirty_mesh_instance_arrays.remove(&mi->array_update_list); | 
|---|
| 1245 | } | 
|---|
| 1246 | glDisable(GL_RASTERIZER_DISCARD); | 
|---|
| 1247 | glBindBuffer(GL_ARRAY_BUFFER, 0); | 
|---|
| 1248 | glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); | 
|---|
| 1249 | } | 
|---|
| 1250 |  | 
|---|
| 1251 | /* MULTIMESH API */ | 
|---|
| 1252 |  | 
|---|
| 1253 | RID MeshStorage::multimesh_allocate() { | 
|---|
| 1254 | return multimesh_owner.allocate_rid(); | 
|---|
| 1255 | } | 
|---|
| 1256 |  | 
|---|
| 1257 | void MeshStorage::multimesh_initialize(RID p_rid) { | 
|---|
| 1258 | multimesh_owner.initialize_rid(p_rid, MultiMesh()); | 
|---|
| 1259 | } | 
|---|
| 1260 |  | 
|---|
| 1261 | void MeshStorage::multimesh_free(RID p_rid) { | 
|---|
| 1262 | _update_dirty_multimeshes(); | 
|---|
| 1263 | multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D); | 
|---|
| 1264 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_rid); | 
|---|
| 1265 | multimesh->dependency.deleted_notify(p_rid); | 
|---|
| 1266 | multimesh_owner.free(p_rid); | 
|---|
| 1267 | } | 
|---|
| 1268 |  | 
|---|
| 1269 | void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) { | 
|---|
| 1270 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); | 
|---|
| 1271 | ERR_FAIL_NULL(multimesh); | 
|---|
| 1272 |  | 
|---|
| 1273 | if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) { | 
|---|
| 1274 | return; | 
|---|
| 1275 | } | 
|---|
| 1276 |  | 
|---|
| 1277 | if (multimesh->buffer) { | 
|---|
| 1278 | GLES3::Utilities::get_singleton()->buffer_free_data(multimesh->buffer); | 
|---|
| 1279 | multimesh->buffer = 0; | 
|---|
| 1280 | } | 
|---|
| 1281 |  | 
|---|
| 1282 | if (multimesh->data_cache_dirty_regions) { | 
|---|
| 1283 | memdelete_arr(multimesh->data_cache_dirty_regions); | 
|---|
| 1284 | multimesh->data_cache_dirty_regions = nullptr; | 
|---|
| 1285 | multimesh->data_cache_used_dirty_regions = 0; | 
|---|
| 1286 | } | 
|---|
| 1287 |  | 
|---|
| 1288 | // If we have either color or custom data, reserve space for both to make data handling logic simpler. | 
|---|
| 1289 | // This way we can always treat them both as a single, compressed uvec4. | 
|---|
| 1290 | int color_and_custom_strides = (p_use_colors || p_use_custom_data) ? 2 : 0; | 
|---|
| 1291 |  | 
|---|
| 1292 | multimesh->instances = p_instances; | 
|---|
| 1293 | multimesh->xform_format = p_transform_format; | 
|---|
| 1294 | multimesh->uses_colors = p_use_colors; | 
|---|
| 1295 | multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12; | 
|---|
| 1296 | multimesh->uses_custom_data = p_use_custom_data; | 
|---|
| 1297 | multimesh->custom_data_offset_cache = multimesh->color_offset_cache + color_and_custom_strides; | 
|---|
| 1298 | multimesh->stride_cache = multimesh->custom_data_offset_cache + color_and_custom_strides; | 
|---|
| 1299 | multimesh->buffer_set = false; | 
|---|
| 1300 |  | 
|---|
| 1301 | multimesh->data_cache = Vector<float>(); | 
|---|
| 1302 | multimesh->aabb = AABB(); | 
|---|
| 1303 | multimesh->aabb_dirty = false; | 
|---|
| 1304 | multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances); | 
|---|
| 1305 |  | 
|---|
| 1306 | if (multimesh->instances) { | 
|---|
| 1307 | glGenBuffers(1, &multimesh->buffer); | 
|---|
| 1308 | glBindBuffer(GL_ARRAY_BUFFER, multimesh->buffer); | 
|---|
| 1309 | GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float), nullptr, GL_STATIC_DRAW, "MultiMesh buffer"); | 
|---|
| 1310 | glBindBuffer(GL_ARRAY_BUFFER, 0); | 
|---|
| 1311 | } | 
|---|
| 1312 |  | 
|---|
| 1313 | multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MULTIMESH); | 
|---|
| 1314 | } | 
|---|
| 1315 |  | 
|---|
| 1316 | int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const { | 
|---|
| 1317 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); | 
|---|
| 1318 | ERR_FAIL_NULL_V(multimesh, 0); | 
|---|
| 1319 | return multimesh->instances; | 
|---|
| 1320 | } | 
|---|
| 1321 |  | 
|---|
| 1322 | void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { | 
|---|
| 1323 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); | 
|---|
| 1324 | ERR_FAIL_NULL(multimesh); | 
|---|
| 1325 | if (multimesh->mesh == p_mesh || p_mesh.is_null()) { | 
|---|
| 1326 | return; | 
|---|
| 1327 | } | 
|---|
| 1328 | multimesh->mesh = p_mesh; | 
|---|
| 1329 |  | 
|---|
| 1330 | if (multimesh->instances == 0) { | 
|---|
| 1331 | return; | 
|---|
| 1332 | } | 
|---|
| 1333 |  | 
|---|
| 1334 | if (multimesh->data_cache.size()) { | 
|---|
| 1335 | //we have a data cache, just mark it dirty | 
|---|
| 1336 | _multimesh_mark_all_dirty(multimesh, false, true); | 
|---|
| 1337 | } else if (multimesh->instances) { | 
|---|
| 1338 | // Need to re-create AABB. Unfortunately, calling this has a penalty. | 
|---|
| 1339 | if (multimesh->buffer_set) { | 
|---|
| 1340 | Vector<uint8_t> buffer = Utilities::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float)); | 
|---|
| 1341 | const uint8_t *r = buffer.ptr(); | 
|---|
| 1342 | const float *data = (const float *)r; | 
|---|
| 1343 | _multimesh_re_create_aabb(multimesh, data, multimesh->instances); | 
|---|
| 1344 | } | 
|---|
| 1345 | } | 
|---|
| 1346 |  | 
|---|
| 1347 | multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); | 
|---|
| 1348 | } | 
|---|
| 1349 |  | 
|---|
| 1350 | #define MULTIMESH_DIRTY_REGION_SIZE 512 | 
|---|
| 1351 |  | 
|---|
| 1352 | void MeshStorage::_multimesh_make_local(MultiMesh *multimesh) const { | 
|---|
| 1353 | if (multimesh->data_cache.size() > 0 || multimesh->instances == 0) { | 
|---|
| 1354 | return; //already local | 
|---|
| 1355 | } | 
|---|
| 1356 | ERR_FAIL_COND(multimesh->data_cache.size() > 0); | 
|---|
| 1357 | // this means that the user wants to load/save individual elements, | 
|---|
| 1358 | // for this, the data must reside on CPU, so just copy it there. | 
|---|
| 1359 | multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache); | 
|---|
| 1360 | { | 
|---|
| 1361 | float *w = multimesh->data_cache.ptrw(); | 
|---|
| 1362 |  | 
|---|
| 1363 | if (multimesh->buffer_set) { | 
|---|
| 1364 | Vector<uint8_t> buffer = Utilities::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float)); | 
|---|
| 1365 |  | 
|---|
| 1366 | { | 
|---|
| 1367 | const uint8_t *r = buffer.ptr(); | 
|---|
| 1368 | memcpy(w, r, buffer.size()); | 
|---|
| 1369 | } | 
|---|
| 1370 | } else { | 
|---|
| 1371 | memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float)); | 
|---|
| 1372 | } | 
|---|
| 1373 | } | 
|---|
| 1374 | uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; | 
|---|
| 1375 | multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count); | 
|---|
| 1376 | for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) { | 
|---|
| 1377 | multimesh->data_cache_dirty_regions[i] = false; | 
|---|
| 1378 | } | 
|---|
| 1379 | multimesh->data_cache_used_dirty_regions = 0; | 
|---|
| 1380 | } | 
|---|
| 1381 |  | 
|---|
| 1382 | void MeshStorage::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) { | 
|---|
| 1383 | uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE; | 
|---|
| 1384 | #ifdef DEBUG_ENABLED | 
|---|
| 1385 | uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; | 
|---|
| 1386 | ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug | 
|---|
| 1387 | #endif | 
|---|
| 1388 | if (!multimesh->data_cache_dirty_regions[region_index]) { | 
|---|
| 1389 | multimesh->data_cache_dirty_regions[region_index] = true; | 
|---|
| 1390 | multimesh->data_cache_used_dirty_regions++; | 
|---|
| 1391 | } | 
|---|
| 1392 |  | 
|---|
| 1393 | if (p_aabb) { | 
|---|
| 1394 | multimesh->aabb_dirty = true; | 
|---|
| 1395 | } | 
|---|
| 1396 |  | 
|---|
| 1397 | if (!multimesh->dirty) { | 
|---|
| 1398 | multimesh->dirty_list = multimesh_dirty_list; | 
|---|
| 1399 | multimesh_dirty_list = multimesh; | 
|---|
| 1400 | multimesh->dirty = true; | 
|---|
| 1401 | } | 
|---|
| 1402 | } | 
|---|
| 1403 |  | 
|---|
| 1404 | void MeshStorage::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) { | 
|---|
| 1405 | if (p_data) { | 
|---|
| 1406 | uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; | 
|---|
| 1407 |  | 
|---|
| 1408 | for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) { | 
|---|
| 1409 | if (!multimesh->data_cache_dirty_regions[i]) { | 
|---|
| 1410 | multimesh->data_cache_dirty_regions[i] = true; | 
|---|
| 1411 | multimesh->data_cache_used_dirty_regions++; | 
|---|
| 1412 | } | 
|---|
| 1413 | } | 
|---|
| 1414 | } | 
|---|
| 1415 |  | 
|---|
| 1416 | if (p_aabb) { | 
|---|
| 1417 | multimesh->aabb_dirty = true; | 
|---|
| 1418 | } | 
|---|
| 1419 |  | 
|---|
| 1420 | if (!multimesh->dirty) { | 
|---|
| 1421 | multimesh->dirty_list = multimesh_dirty_list; | 
|---|
| 1422 | multimesh_dirty_list = multimesh; | 
|---|
| 1423 | multimesh->dirty = true; | 
|---|
| 1424 | } | 
|---|
| 1425 | } | 
|---|
| 1426 |  | 
|---|
| 1427 | void MeshStorage::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) { | 
|---|
| 1428 | ERR_FAIL_COND(multimesh->mesh.is_null()); | 
|---|
| 1429 | AABB aabb; | 
|---|
| 1430 | AABB mesh_aabb = mesh_get_aabb(multimesh->mesh); | 
|---|
| 1431 | for (int i = 0; i < p_instances; i++) { | 
|---|
| 1432 | const float *data = p_data + multimesh->stride_cache * i; | 
|---|
| 1433 | Transform3D t; | 
|---|
| 1434 |  | 
|---|
| 1435 | if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) { | 
|---|
| 1436 | t.basis.rows[0][0] = data[0]; | 
|---|
| 1437 | t.basis.rows[0][1] = data[1]; | 
|---|
| 1438 | t.basis.rows[0][2] = data[2]; | 
|---|
| 1439 | t.origin.x = data[3]; | 
|---|
| 1440 | t.basis.rows[1][0] = data[4]; | 
|---|
| 1441 | t.basis.rows[1][1] = data[5]; | 
|---|
| 1442 | t.basis.rows[1][2] = data[6]; | 
|---|
| 1443 | t.origin.y = data[7]; | 
|---|
| 1444 | t.basis.rows[2][0] = data[8]; | 
|---|
| 1445 | t.basis.rows[2][1] = data[9]; | 
|---|
| 1446 | t.basis.rows[2][2] = data[10]; | 
|---|
| 1447 | t.origin.z = data[11]; | 
|---|
| 1448 |  | 
|---|
| 1449 | } else { | 
|---|
| 1450 | t.basis.rows[0][0] = data[0]; | 
|---|
| 1451 | t.basis.rows[0][1] = data[1]; | 
|---|
| 1452 | t.origin.x = data[3]; | 
|---|
| 1453 |  | 
|---|
| 1454 | t.basis.rows[1][0] = data[4]; | 
|---|
| 1455 | t.basis.rows[1][1] = data[5]; | 
|---|
| 1456 | t.origin.y = data[7]; | 
|---|
| 1457 | } | 
|---|
| 1458 |  | 
|---|
| 1459 | if (i == 0) { | 
|---|
| 1460 | aabb = t.xform(mesh_aabb); | 
|---|
| 1461 | } else { | 
|---|
| 1462 | aabb.merge_with(t.xform(mesh_aabb)); | 
|---|
| 1463 | } | 
|---|
| 1464 | } | 
|---|
| 1465 |  | 
|---|
| 1466 | multimesh->aabb = aabb; | 
|---|
| 1467 | } | 
|---|
| 1468 |  | 
|---|
| 1469 | void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) { | 
|---|
| 1470 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); | 
|---|
| 1471 | ERR_FAIL_NULL(multimesh); | 
|---|
| 1472 | ERR_FAIL_INDEX(p_index, multimesh->instances); | 
|---|
| 1473 | ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D); | 
|---|
| 1474 |  | 
|---|
| 1475 | _multimesh_make_local(multimesh); | 
|---|
| 1476 |  | 
|---|
| 1477 | { | 
|---|
| 1478 | float *w = multimesh->data_cache.ptrw(); | 
|---|
| 1479 |  | 
|---|
| 1480 | float *dataptr = w + p_index * multimesh->stride_cache; | 
|---|
| 1481 |  | 
|---|
| 1482 | dataptr[0] = p_transform.basis.rows[0][0]; | 
|---|
| 1483 | dataptr[1] = p_transform.basis.rows[0][1]; | 
|---|
| 1484 | dataptr[2] = p_transform.basis.rows[0][2]; | 
|---|
| 1485 | dataptr[3] = p_transform.origin.x; | 
|---|
| 1486 | dataptr[4] = p_transform.basis.rows[1][0]; | 
|---|
| 1487 | dataptr[5] = p_transform.basis.rows[1][1]; | 
|---|
| 1488 | dataptr[6] = p_transform.basis.rows[1][2]; | 
|---|
| 1489 | dataptr[7] = p_transform.origin.y; | 
|---|
| 1490 | dataptr[8] = p_transform.basis.rows[2][0]; | 
|---|
| 1491 | dataptr[9] = p_transform.basis.rows[2][1]; | 
|---|
| 1492 | dataptr[10] = p_transform.basis.rows[2][2]; | 
|---|
| 1493 | dataptr[11] = p_transform.origin.z; | 
|---|
| 1494 | } | 
|---|
| 1495 |  | 
|---|
| 1496 | _multimesh_mark_dirty(multimesh, p_index, true); | 
|---|
| 1497 | } | 
|---|
| 1498 |  | 
|---|
| 1499 | void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) { | 
|---|
| 1500 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); | 
|---|
| 1501 | ERR_FAIL_NULL(multimesh); | 
|---|
| 1502 | ERR_FAIL_INDEX(p_index, multimesh->instances); | 
|---|
| 1503 | ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D); | 
|---|
| 1504 |  | 
|---|
| 1505 | _multimesh_make_local(multimesh); | 
|---|
| 1506 |  | 
|---|
| 1507 | { | 
|---|
| 1508 | float *w = multimesh->data_cache.ptrw(); | 
|---|
| 1509 |  | 
|---|
| 1510 | float *dataptr = w + p_index * multimesh->stride_cache; | 
|---|
| 1511 |  | 
|---|
| 1512 | dataptr[0] = p_transform.columns[0][0]; | 
|---|
| 1513 | dataptr[1] = p_transform.columns[1][0]; | 
|---|
| 1514 | dataptr[2] = 0; | 
|---|
| 1515 | dataptr[3] = p_transform.columns[2][0]; | 
|---|
| 1516 | dataptr[4] = p_transform.columns[0][1]; | 
|---|
| 1517 | dataptr[5] = p_transform.columns[1][1]; | 
|---|
| 1518 | dataptr[6] = 0; | 
|---|
| 1519 | dataptr[7] = p_transform.columns[2][1]; | 
|---|
| 1520 | } | 
|---|
| 1521 |  | 
|---|
| 1522 | _multimesh_mark_dirty(multimesh, p_index, true); | 
|---|
| 1523 | } | 
|---|
| 1524 |  | 
|---|
| 1525 | void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { | 
|---|
| 1526 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); | 
|---|
| 1527 | ERR_FAIL_NULL(multimesh); | 
|---|
| 1528 | ERR_FAIL_INDEX(p_index, multimesh->instances); | 
|---|
| 1529 | ERR_FAIL_COND(!multimesh->uses_colors); | 
|---|
| 1530 |  | 
|---|
| 1531 | _multimesh_make_local(multimesh); | 
|---|
| 1532 |  | 
|---|
| 1533 | { | 
|---|
| 1534 | // Colors are packed into 2 floats. | 
|---|
| 1535 | float *w = multimesh->data_cache.ptrw(); | 
|---|
| 1536 |  | 
|---|
| 1537 | float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache; | 
|---|
| 1538 | uint16_t val[4] = { Math::make_half_float(p_color.r), Math::make_half_float(p_color.g), Math::make_half_float(p_color.b), Math::make_half_float(p_color.a) }; | 
|---|
| 1539 | memcpy(dataptr, val, 2 * 4); | 
|---|
| 1540 | } | 
|---|
| 1541 |  | 
|---|
| 1542 | _multimesh_mark_dirty(multimesh, p_index, false); | 
|---|
| 1543 | } | 
|---|
| 1544 |  | 
|---|
| 1545 | void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) { | 
|---|
| 1546 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); | 
|---|
| 1547 | ERR_FAIL_NULL(multimesh); | 
|---|
| 1548 | ERR_FAIL_INDEX(p_index, multimesh->instances); | 
|---|
| 1549 | ERR_FAIL_COND(!multimesh->uses_custom_data); | 
|---|
| 1550 |  | 
|---|
| 1551 | _multimesh_make_local(multimesh); | 
|---|
| 1552 |  | 
|---|
| 1553 | { | 
|---|
| 1554 | float *w = multimesh->data_cache.ptrw(); | 
|---|
| 1555 |  | 
|---|
| 1556 | float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache; | 
|---|
| 1557 | uint16_t val[4] = { Math::make_half_float(p_color.r), Math::make_half_float(p_color.g), Math::make_half_float(p_color.b), Math::make_half_float(p_color.a) }; | 
|---|
| 1558 | memcpy(dataptr, val, 2 * 4); | 
|---|
| 1559 | } | 
|---|
| 1560 |  | 
|---|
| 1561 | _multimesh_mark_dirty(multimesh, p_index, false); | 
|---|
| 1562 | } | 
|---|
| 1563 |  | 
|---|
| 1564 | RID MeshStorage::multimesh_get_mesh(RID p_multimesh) const { | 
|---|
| 1565 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); | 
|---|
| 1566 | ERR_FAIL_NULL_V(multimesh, RID()); | 
|---|
| 1567 |  | 
|---|
| 1568 | return multimesh->mesh; | 
|---|
| 1569 | } | 
|---|
| 1570 |  | 
|---|
| 1571 | AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const { | 
|---|
| 1572 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); | 
|---|
| 1573 | ERR_FAIL_NULL_V(multimesh, AABB()); | 
|---|
| 1574 | if (multimesh->aabb_dirty) { | 
|---|
| 1575 | const_cast<MeshStorage *>(this)->_update_dirty_multimeshes(); | 
|---|
| 1576 | } | 
|---|
| 1577 | return multimesh->aabb; | 
|---|
| 1578 | } | 
|---|
| 1579 |  | 
|---|
| 1580 | Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { | 
|---|
| 1581 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); | 
|---|
| 1582 | ERR_FAIL_NULL_V(multimesh, Transform3D()); | 
|---|
| 1583 | ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D()); | 
|---|
| 1584 | ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D()); | 
|---|
| 1585 |  | 
|---|
| 1586 | _multimesh_make_local(multimesh); | 
|---|
| 1587 |  | 
|---|
| 1588 | Transform3D t; | 
|---|
| 1589 | { | 
|---|
| 1590 | const float *r = multimesh->data_cache.ptr(); | 
|---|
| 1591 |  | 
|---|
| 1592 | const float *dataptr = r + p_index * multimesh->stride_cache; | 
|---|
| 1593 |  | 
|---|
| 1594 | t.basis.rows[0][0] = dataptr[0]; | 
|---|
| 1595 | t.basis.rows[0][1] = dataptr[1]; | 
|---|
| 1596 | t.basis.rows[0][2] = dataptr[2]; | 
|---|
| 1597 | t.origin.x = dataptr[3]; | 
|---|
| 1598 | t.basis.rows[1][0] = dataptr[4]; | 
|---|
| 1599 | t.basis.rows[1][1] = dataptr[5]; | 
|---|
| 1600 | t.basis.rows[1][2] = dataptr[6]; | 
|---|
| 1601 | t.origin.y = dataptr[7]; | 
|---|
| 1602 | t.basis.rows[2][0] = dataptr[8]; | 
|---|
| 1603 | t.basis.rows[2][1] = dataptr[9]; | 
|---|
| 1604 | t.basis.rows[2][2] = dataptr[10]; | 
|---|
| 1605 | t.origin.z = dataptr[11]; | 
|---|
| 1606 | } | 
|---|
| 1607 |  | 
|---|
| 1608 | return t; | 
|---|
| 1609 | } | 
|---|
| 1610 |  | 
|---|
| 1611 | Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { | 
|---|
| 1612 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); | 
|---|
| 1613 | ERR_FAIL_NULL_V(multimesh, Transform2D()); | 
|---|
| 1614 | ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D()); | 
|---|
| 1615 | ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D()); | 
|---|
| 1616 |  | 
|---|
| 1617 | _multimesh_make_local(multimesh); | 
|---|
| 1618 |  | 
|---|
| 1619 | Transform2D t; | 
|---|
| 1620 | { | 
|---|
| 1621 | const float *r = multimesh->data_cache.ptr(); | 
|---|
| 1622 |  | 
|---|
| 1623 | const float *dataptr = r + p_index * multimesh->stride_cache; | 
|---|
| 1624 |  | 
|---|
| 1625 | t.columns[0][0] = dataptr[0]; | 
|---|
| 1626 | t.columns[1][0] = dataptr[1]; | 
|---|
| 1627 | t.columns[2][0] = dataptr[3]; | 
|---|
| 1628 | t.columns[0][1] = dataptr[4]; | 
|---|
| 1629 | t.columns[1][1] = dataptr[5]; | 
|---|
| 1630 | t.columns[2][1] = dataptr[7]; | 
|---|
| 1631 | } | 
|---|
| 1632 |  | 
|---|
| 1633 | return t; | 
|---|
| 1634 | } | 
|---|
| 1635 |  | 
|---|
| 1636 | Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const { | 
|---|
| 1637 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); | 
|---|
| 1638 | ERR_FAIL_NULL_V(multimesh, Color()); | 
|---|
| 1639 | ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color()); | 
|---|
| 1640 | ERR_FAIL_COND_V(!multimesh->uses_colors, Color()); | 
|---|
| 1641 |  | 
|---|
| 1642 | _multimesh_make_local(multimesh); | 
|---|
| 1643 |  | 
|---|
| 1644 | Color c; | 
|---|
| 1645 | { | 
|---|
| 1646 | const float *r = multimesh->data_cache.ptr(); | 
|---|
| 1647 |  | 
|---|
| 1648 | const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache; | 
|---|
| 1649 | uint16_t raw_data[4]; | 
|---|
| 1650 | memcpy(raw_data, dataptr, 2 * 4); | 
|---|
| 1651 | c.r = Math::half_to_float(raw_data[0]); | 
|---|
| 1652 | c.g = Math::half_to_float(raw_data[1]); | 
|---|
| 1653 | c.b = Math::half_to_float(raw_data[2]); | 
|---|
| 1654 | c.a = Math::half_to_float(raw_data[3]); | 
|---|
| 1655 | } | 
|---|
| 1656 |  | 
|---|
| 1657 | return c; | 
|---|
| 1658 | } | 
|---|
| 1659 |  | 
|---|
| 1660 | Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { | 
|---|
| 1661 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); | 
|---|
| 1662 | ERR_FAIL_NULL_V(multimesh, Color()); | 
|---|
| 1663 | ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color()); | 
|---|
| 1664 | ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color()); | 
|---|
| 1665 |  | 
|---|
| 1666 | _multimesh_make_local(multimesh); | 
|---|
| 1667 |  | 
|---|
| 1668 | Color c; | 
|---|
| 1669 | { | 
|---|
| 1670 | const float *r = multimesh->data_cache.ptr(); | 
|---|
| 1671 |  | 
|---|
| 1672 | const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache; | 
|---|
| 1673 | uint16_t raw_data[4]; | 
|---|
| 1674 | memcpy(raw_data, dataptr, 2 * 4); | 
|---|
| 1675 | c.r = Math::half_to_float(raw_data[0]); | 
|---|
| 1676 | c.g = Math::half_to_float(raw_data[1]); | 
|---|
| 1677 | c.b = Math::half_to_float(raw_data[2]); | 
|---|
| 1678 | c.a = Math::half_to_float(raw_data[3]); | 
|---|
| 1679 | } | 
|---|
| 1680 |  | 
|---|
| 1681 | return c; | 
|---|
| 1682 | } | 
|---|
| 1683 |  | 
|---|
| 1684 | void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) { | 
|---|
| 1685 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); | 
|---|
| 1686 | ERR_FAIL_NULL(multimesh); | 
|---|
| 1687 |  | 
|---|
| 1688 | if (multimesh->uses_colors || multimesh->uses_custom_data) { | 
|---|
| 1689 | // Color and custom need to be packed so copy buffer to data_cache and pack. | 
|---|
| 1690 |  | 
|---|
| 1691 | _multimesh_make_local(multimesh); | 
|---|
| 1692 |  | 
|---|
| 1693 | uint32_t old_stride = multimesh->xform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12; | 
|---|
| 1694 | old_stride += multimesh->uses_colors ? 4 : 0; | 
|---|
| 1695 | old_stride += multimesh->uses_custom_data ? 4 : 0; | 
|---|
| 1696 | ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)old_stride)); | 
|---|
| 1697 |  | 
|---|
| 1698 | multimesh->data_cache = p_buffer; | 
|---|
| 1699 |  | 
|---|
| 1700 | float *w = multimesh->data_cache.ptrw(); | 
|---|
| 1701 |  | 
|---|
| 1702 | for (int i = 0; i < multimesh->instances; i++) { | 
|---|
| 1703 | { | 
|---|
| 1704 | float *dataptr = w + i * old_stride; | 
|---|
| 1705 | float *newptr = w + i * multimesh->stride_cache; | 
|---|
| 1706 | float vals[8] = { dataptr[0], dataptr[1], dataptr[2], dataptr[3], dataptr[4], dataptr[5], dataptr[6], dataptr[7] }; | 
|---|
| 1707 | memcpy(newptr, vals, 8 * 4); | 
|---|
| 1708 | } | 
|---|
| 1709 |  | 
|---|
| 1710 | if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) { | 
|---|
| 1711 | float *dataptr = w + i * old_stride + 8; | 
|---|
| 1712 | float *newptr = w + i * multimesh->stride_cache + 8; | 
|---|
| 1713 | float vals[8] = { dataptr[0], dataptr[1], dataptr[2], dataptr[3] }; | 
|---|
| 1714 | memcpy(newptr, vals, 4 * 4); | 
|---|
| 1715 | } | 
|---|
| 1716 |  | 
|---|
| 1717 | if (multimesh->uses_colors) { | 
|---|
| 1718 | float *dataptr = w + i * old_stride + (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12); | 
|---|
| 1719 | float *newptr = w + i * multimesh->stride_cache + multimesh->color_offset_cache; | 
|---|
| 1720 | uint16_t val[4] = { Math::make_half_float(dataptr[0]), Math::make_half_float(dataptr[1]), Math::make_half_float(dataptr[2]), Math::make_half_float(dataptr[3]) }; | 
|---|
| 1721 | memcpy(newptr, val, 2 * 4); | 
|---|
| 1722 | } | 
|---|
| 1723 | if (multimesh->uses_custom_data) { | 
|---|
| 1724 | float *dataptr = w + i * old_stride + (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12) + (multimesh->uses_colors ? 4 : 0); | 
|---|
| 1725 | float *newptr = w + i * multimesh->stride_cache + multimesh->custom_data_offset_cache; | 
|---|
| 1726 | uint16_t val[4] = { Math::make_half_float(dataptr[0]), Math::make_half_float(dataptr[1]), Math::make_half_float(dataptr[2]), Math::make_half_float(dataptr[3]) }; | 
|---|
| 1727 | memcpy(newptr, val, 2 * 4); | 
|---|
| 1728 | } | 
|---|
| 1729 | } | 
|---|
| 1730 |  | 
|---|
| 1731 | multimesh->data_cache.resize(multimesh->instances * (int)multimesh->stride_cache); | 
|---|
| 1732 | const float *r = multimesh->data_cache.ptr(); | 
|---|
| 1733 | glBindBuffer(GL_ARRAY_BUFFER, multimesh->buffer); | 
|---|
| 1734 | glBufferData(GL_ARRAY_BUFFER, multimesh->data_cache.size() * sizeof(float), r, GL_STATIC_DRAW); | 
|---|
| 1735 | glBindBuffer(GL_ARRAY_BUFFER, 0); | 
|---|
| 1736 |  | 
|---|
| 1737 | } else { | 
|---|
| 1738 | // Only Transform is being used, so we can upload directly. | 
|---|
| 1739 | ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache)); | 
|---|
| 1740 | const float *r = p_buffer.ptr(); | 
|---|
| 1741 | glBindBuffer(GL_ARRAY_BUFFER, multimesh->buffer); | 
|---|
| 1742 | glBufferData(GL_ARRAY_BUFFER, p_buffer.size() * sizeof(float), r, GL_STATIC_DRAW); | 
|---|
| 1743 | glBindBuffer(GL_ARRAY_BUFFER, 0); | 
|---|
| 1744 | } | 
|---|
| 1745 |  | 
|---|
| 1746 | multimesh->buffer_set = true; | 
|---|
| 1747 |  | 
|---|
| 1748 | if (multimesh->data_cache.size() || multimesh->uses_colors || multimesh->uses_custom_data) { | 
|---|
| 1749 | //if we have a data cache, just update it | 
|---|
| 1750 | multimesh->data_cache = multimesh->data_cache; | 
|---|
| 1751 | { | 
|---|
| 1752 | //clear dirty since nothing will be dirty anymore | 
|---|
| 1753 | uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; | 
|---|
| 1754 | for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) { | 
|---|
| 1755 | multimesh->data_cache_dirty_regions[i] = false; | 
|---|
| 1756 | } | 
|---|
| 1757 | multimesh->data_cache_used_dirty_regions = 0; | 
|---|
| 1758 | } | 
|---|
| 1759 |  | 
|---|
| 1760 | _multimesh_mark_all_dirty(multimesh, false, true); //update AABB | 
|---|
| 1761 | } else if (multimesh->mesh.is_valid()) { | 
|---|
| 1762 | //if we have a mesh set, we need to re-generate the AABB from the new data | 
|---|
| 1763 | const float *data = p_buffer.ptr(); | 
|---|
| 1764 |  | 
|---|
| 1765 | _multimesh_re_create_aabb(multimesh, data, multimesh->instances); | 
|---|
| 1766 | multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); | 
|---|
| 1767 | } | 
|---|
| 1768 | } | 
|---|
| 1769 |  | 
|---|
| 1770 | Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const { | 
|---|
| 1771 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); | 
|---|
| 1772 | ERR_FAIL_NULL_V(multimesh, Vector<float>()); | 
|---|
| 1773 | Vector<float> ret; | 
|---|
| 1774 | if (multimesh->buffer == 0 || multimesh->instances == 0) { | 
|---|
| 1775 | return Vector<float>(); | 
|---|
| 1776 | } else if (multimesh->data_cache.size()) { | 
|---|
| 1777 | ret = multimesh->data_cache; | 
|---|
| 1778 | } else { | 
|---|
| 1779 | // Buffer not cached, so fetch from GPU memory. This can be a stalling operation, avoid whenever possible. | 
|---|
| 1780 |  | 
|---|
| 1781 | Vector<uint8_t> buffer = Utilities::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float)); | 
|---|
| 1782 | ret.resize(multimesh->instances * multimesh->stride_cache); | 
|---|
| 1783 | { | 
|---|
| 1784 | float *w = ret.ptrw(); | 
|---|
| 1785 | const uint8_t *r = buffer.ptr(); | 
|---|
| 1786 | memcpy(w, r, buffer.size()); | 
|---|
| 1787 | } | 
|---|
| 1788 | } | 
|---|
| 1789 | if (multimesh->uses_colors || multimesh->uses_custom_data) { | 
|---|
| 1790 | // Need to decompress buffer. | 
|---|
| 1791 | uint32_t new_stride = multimesh->xform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12; | 
|---|
| 1792 | new_stride += multimesh->uses_colors ? 4 : 0; | 
|---|
| 1793 | new_stride += multimesh->uses_custom_data ? 4 : 0; | 
|---|
| 1794 |  | 
|---|
| 1795 | Vector<float> decompressed; | 
|---|
| 1796 | decompressed.resize(multimesh->instances * (int)new_stride); | 
|---|
| 1797 | float *w = decompressed.ptrw(); | 
|---|
| 1798 | const float *r = ret.ptr(); | 
|---|
| 1799 |  | 
|---|
| 1800 | for (int i = 0; i < multimesh->instances; i++) { | 
|---|
| 1801 | { | 
|---|
| 1802 | float *newptr = w + i * new_stride; | 
|---|
| 1803 | const float *oldptr = r + i * multimesh->stride_cache; | 
|---|
| 1804 | float vals[8] = { oldptr[0], oldptr[1], oldptr[2], oldptr[3], oldptr[4], oldptr[5], oldptr[6], oldptr[7] }; | 
|---|
| 1805 | memcpy(newptr, vals, 8 * 4); | 
|---|
| 1806 | } | 
|---|
| 1807 |  | 
|---|
| 1808 | if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) { | 
|---|
| 1809 | float *newptr = w + i * new_stride + 8; | 
|---|
| 1810 | const float *oldptr = r + i * multimesh->stride_cache + 8; | 
|---|
| 1811 | float vals[8] = { oldptr[0], oldptr[1], oldptr[2], oldptr[3] }; | 
|---|
| 1812 | memcpy(newptr, vals, 4 * 4); | 
|---|
| 1813 | } | 
|---|
| 1814 |  | 
|---|
| 1815 | if (multimesh->uses_colors) { | 
|---|
| 1816 | float *newptr = w + i * new_stride + (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12); | 
|---|
| 1817 | const float *oldptr = r + i * multimesh->stride_cache + multimesh->color_offset_cache; | 
|---|
| 1818 | uint16_t raw_data[4]; | 
|---|
| 1819 | memcpy(raw_data, oldptr, 2 * 4); | 
|---|
| 1820 | newptr[0] = Math::half_to_float(raw_data[0]); | 
|---|
| 1821 | newptr[1] = Math::half_to_float(raw_data[1]); | 
|---|
| 1822 | newptr[2] = Math::half_to_float(raw_data[2]); | 
|---|
| 1823 | newptr[3] = Math::half_to_float(raw_data[3]); | 
|---|
| 1824 | } | 
|---|
| 1825 | if (multimesh->uses_custom_data) { | 
|---|
| 1826 | float *newptr = w + i * new_stride + (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12) + (multimesh->uses_colors ? 4 : 0); | 
|---|
| 1827 | const float *oldptr = r + i * multimesh->stride_cache + multimesh->custom_data_offset_cache; | 
|---|
| 1828 | uint16_t raw_data[4]; | 
|---|
| 1829 | memcpy(raw_data, oldptr, 2 * 4); | 
|---|
| 1830 | newptr[0] = Math::half_to_float(raw_data[0]); | 
|---|
| 1831 | newptr[1] = Math::half_to_float(raw_data[1]); | 
|---|
| 1832 | newptr[2] = Math::half_to_float(raw_data[2]); | 
|---|
| 1833 | newptr[3] = Math::half_to_float(raw_data[3]); | 
|---|
| 1834 | } | 
|---|
| 1835 | } | 
|---|
| 1836 | return decompressed; | 
|---|
| 1837 | } else { | 
|---|
| 1838 | return ret; | 
|---|
| 1839 | } | 
|---|
| 1840 | } | 
|---|
| 1841 |  | 
|---|
| 1842 | void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { | 
|---|
| 1843 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); | 
|---|
| 1844 | ERR_FAIL_NULL(multimesh); | 
|---|
| 1845 | ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances); | 
|---|
| 1846 | if (multimesh->visible_instances == p_visible) { | 
|---|
| 1847 | return; | 
|---|
| 1848 | } | 
|---|
| 1849 |  | 
|---|
| 1850 | if (multimesh->data_cache.size()) { | 
|---|
| 1851 | // There is a data cache, but we may need to update some sections. | 
|---|
| 1852 | _multimesh_mark_all_dirty(multimesh, false, true); | 
|---|
| 1853 | int start = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances; | 
|---|
| 1854 | for (int i = start; i < p_visible; i++) { | 
|---|
| 1855 | _multimesh_mark_dirty(multimesh, i, true); | 
|---|
| 1856 | } | 
|---|
| 1857 | } | 
|---|
| 1858 |  | 
|---|
| 1859 | multimesh->visible_instances = p_visible; | 
|---|
| 1860 |  | 
|---|
| 1861 | multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES); | 
|---|
| 1862 | } | 
|---|
| 1863 |  | 
|---|
| 1864 | int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const { | 
|---|
| 1865 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); | 
|---|
| 1866 | ERR_FAIL_NULL_V(multimesh, 0); | 
|---|
| 1867 | return multimesh->visible_instances; | 
|---|
| 1868 | } | 
|---|
| 1869 |  | 
|---|
| 1870 | void MeshStorage::_update_dirty_multimeshes() { | 
|---|
| 1871 | while (multimesh_dirty_list) { | 
|---|
| 1872 | MultiMesh *multimesh = multimesh_dirty_list; | 
|---|
| 1873 |  | 
|---|
| 1874 | if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists | 
|---|
| 1875 | const float *data = multimesh->data_cache.ptr(); | 
|---|
| 1876 |  | 
|---|
| 1877 | uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances; | 
|---|
| 1878 |  | 
|---|
| 1879 | if (multimesh->data_cache_used_dirty_regions) { | 
|---|
| 1880 | uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; | 
|---|
| 1881 | uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; | 
|---|
| 1882 |  | 
|---|
| 1883 | GLint region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float); | 
|---|
| 1884 |  | 
|---|
| 1885 | if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) { | 
|---|
| 1886 | // If there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much | 
|---|
| 1887 | glBindBuffer(GL_ARRAY_BUFFER, multimesh->buffer); | 
|---|
| 1888 | glBufferSubData(GL_ARRAY_BUFFER, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data); | 
|---|
| 1889 | glBindBuffer(GL_ARRAY_BUFFER, 0); | 
|---|
| 1890 | } else { | 
|---|
| 1891 | // Not that many regions? update them all | 
|---|
| 1892 | // TODO: profile the performance cost on low end | 
|---|
| 1893 | glBindBuffer(GL_ARRAY_BUFFER, multimesh->buffer); | 
|---|
| 1894 | for (uint32_t i = 0; i < visible_region_count; i++) { | 
|---|
| 1895 | if (multimesh->data_cache_dirty_regions[i]) { | 
|---|
| 1896 | GLint offset = i * region_size; | 
|---|
| 1897 | GLint size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float); | 
|---|
| 1898 | uint32_t region_start_index = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * i; | 
|---|
| 1899 | glBufferSubData(GL_ARRAY_BUFFER, offset, MIN(region_size, size - offset), &data[region_start_index]); | 
|---|
| 1900 | } | 
|---|
| 1901 | } | 
|---|
| 1902 | glBindBuffer(GL_ARRAY_BUFFER, 0); | 
|---|
| 1903 | } | 
|---|
| 1904 |  | 
|---|
| 1905 | for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) { | 
|---|
| 1906 | multimesh->data_cache_dirty_regions[i] = false; | 
|---|
| 1907 | } | 
|---|
| 1908 |  | 
|---|
| 1909 | multimesh->data_cache_used_dirty_regions = 0; | 
|---|
| 1910 | } | 
|---|
| 1911 |  | 
|---|
| 1912 | if (multimesh->aabb_dirty && multimesh->mesh.is_valid()) { | 
|---|
| 1913 | _multimesh_re_create_aabb(multimesh, data, visible_instances); | 
|---|
| 1914 | multimesh->aabb_dirty = false; | 
|---|
| 1915 | multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); | 
|---|
| 1916 | } | 
|---|
| 1917 | } | 
|---|
| 1918 |  | 
|---|
| 1919 | multimesh_dirty_list = multimesh->dirty_list; | 
|---|
| 1920 |  | 
|---|
| 1921 | multimesh->dirty_list = nullptr; | 
|---|
| 1922 | multimesh->dirty = false; | 
|---|
| 1923 | } | 
|---|
| 1924 |  | 
|---|
| 1925 | multimesh_dirty_list = nullptr; | 
|---|
| 1926 | } | 
|---|
| 1927 |  | 
|---|
| 1928 | /* SKELETON API */ | 
|---|
| 1929 |  | 
|---|
| 1930 | RID MeshStorage::skeleton_allocate() { | 
|---|
| 1931 | return skeleton_owner.allocate_rid(); | 
|---|
| 1932 | } | 
|---|
| 1933 |  | 
|---|
| 1934 | void MeshStorage::skeleton_initialize(RID p_rid) { | 
|---|
| 1935 | skeleton_owner.initialize_rid(p_rid, Skeleton()); | 
|---|
| 1936 | } | 
|---|
| 1937 |  | 
|---|
| 1938 | void MeshStorage::skeleton_free(RID p_rid) { | 
|---|
| 1939 | _update_dirty_skeletons(); | 
|---|
| 1940 | skeleton_allocate_data(p_rid, 0); | 
|---|
| 1941 | Skeleton *skeleton = skeleton_owner.get_or_null(p_rid); | 
|---|
| 1942 | skeleton->dependency.deleted_notify(p_rid); | 
|---|
| 1943 | skeleton_owner.free(p_rid); | 
|---|
| 1944 | } | 
|---|
| 1945 |  | 
|---|
| 1946 | void MeshStorage::_skeleton_make_dirty(Skeleton *skeleton) { | 
|---|
| 1947 | if (!skeleton->dirty) { | 
|---|
| 1948 | skeleton->dirty = true; | 
|---|
| 1949 | skeleton->dirty_list = skeleton_dirty_list; | 
|---|
| 1950 | skeleton_dirty_list = skeleton; | 
|---|
| 1951 | } | 
|---|
| 1952 | } | 
|---|
| 1953 |  | 
|---|
| 1954 | void MeshStorage::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) { | 
|---|
| 1955 | Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); | 
|---|
| 1956 | ERR_FAIL_NULL(skeleton); | 
|---|
| 1957 | ERR_FAIL_COND(p_bones < 0); | 
|---|
| 1958 |  | 
|---|
| 1959 | if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) { | 
|---|
| 1960 | return; | 
|---|
| 1961 | } | 
|---|
| 1962 |  | 
|---|
| 1963 | skeleton->size = p_bones; | 
|---|
| 1964 | skeleton->use_2d = p_2d_skeleton; | 
|---|
| 1965 | skeleton->height = (p_bones * (p_2d_skeleton ? 2 : 3)) / 256; | 
|---|
| 1966 | if ((p_bones * (p_2d_skeleton ? 2 : 3)) % 256) { | 
|---|
| 1967 | skeleton->height++; | 
|---|
| 1968 | } | 
|---|
| 1969 |  | 
|---|
| 1970 | if (skeleton->transforms_texture != 0) { | 
|---|
| 1971 | GLES3::Utilities::get_singleton()->texture_free_data(skeleton->transforms_texture); | 
|---|
| 1972 | skeleton->transforms_texture = 0; | 
|---|
| 1973 | skeleton->data.clear(); | 
|---|
| 1974 | } | 
|---|
| 1975 |  | 
|---|
| 1976 | if (skeleton->size) { | 
|---|
| 1977 | skeleton->data.resize(256 * skeleton->height * 4); | 
|---|
| 1978 | glGenTextures(1, &skeleton->transforms_texture); | 
|---|
| 1979 | glBindTexture(GL_TEXTURE_2D, skeleton->transforms_texture); | 
|---|
| 1980 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 256, skeleton->height, 0, GL_RGBA, GL_FLOAT, nullptr); | 
|---|
| 1981 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
|---|
| 1982 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
|---|
| 1983 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
|---|
| 1984 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
|---|
| 1985 | glBindTexture(GL_TEXTURE_2D, 0); | 
|---|
| 1986 | GLES3::Utilities::get_singleton()->texture_allocated_data(skeleton->transforms_texture, skeleton->data.size() * sizeof(float), "Skeleton transforms texture"); | 
|---|
| 1987 |  | 
|---|
| 1988 | memset(skeleton->data.ptrw(), 0, skeleton->data.size() * sizeof(float)); | 
|---|
| 1989 |  | 
|---|
| 1990 | _skeleton_make_dirty(skeleton); | 
|---|
| 1991 | } | 
|---|
| 1992 |  | 
|---|
| 1993 | skeleton->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_SKELETON_DATA); | 
|---|
| 1994 | } | 
|---|
| 1995 |  | 
|---|
| 1996 | void MeshStorage::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) { | 
|---|
| 1997 | Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); | 
|---|
| 1998 |  | 
|---|
| 1999 | ERR_FAIL_NULL(skeleton); | 
|---|
| 2000 | ERR_FAIL_COND(!skeleton->use_2d); | 
|---|
| 2001 |  | 
|---|
| 2002 | skeleton->base_transform_2d = p_base_transform; | 
|---|
| 2003 | } | 
|---|
| 2004 |  | 
|---|
| 2005 | int MeshStorage::skeleton_get_bone_count(RID p_skeleton) const { | 
|---|
| 2006 | Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); | 
|---|
| 2007 | ERR_FAIL_NULL_V(skeleton, 0); | 
|---|
| 2008 |  | 
|---|
| 2009 | return skeleton->size; | 
|---|
| 2010 | } | 
|---|
| 2011 |  | 
|---|
| 2012 | void MeshStorage::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) { | 
|---|
| 2013 | Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); | 
|---|
| 2014 |  | 
|---|
| 2015 | ERR_FAIL_NULL(skeleton); | 
|---|
| 2016 | ERR_FAIL_INDEX(p_bone, skeleton->size); | 
|---|
| 2017 | ERR_FAIL_COND(skeleton->use_2d); | 
|---|
| 2018 |  | 
|---|
| 2019 | float *dataptr = skeleton->data.ptrw() + p_bone * 12; | 
|---|
| 2020 |  | 
|---|
| 2021 | dataptr[0] = p_transform.basis.rows[0][0]; | 
|---|
| 2022 | dataptr[1] = p_transform.basis.rows[0][1]; | 
|---|
| 2023 | dataptr[2] = p_transform.basis.rows[0][2]; | 
|---|
| 2024 | dataptr[3] = p_transform.origin.x; | 
|---|
| 2025 | dataptr[4] = p_transform.basis.rows[1][0]; | 
|---|
| 2026 | dataptr[5] = p_transform.basis.rows[1][1]; | 
|---|
| 2027 | dataptr[6] = p_transform.basis.rows[1][2]; | 
|---|
| 2028 | dataptr[7] = p_transform.origin.y; | 
|---|
| 2029 | dataptr[8] = p_transform.basis.rows[2][0]; | 
|---|
| 2030 | dataptr[9] = p_transform.basis.rows[2][1]; | 
|---|
| 2031 | dataptr[10] = p_transform.basis.rows[2][2]; | 
|---|
| 2032 | dataptr[11] = p_transform.origin.z; | 
|---|
| 2033 |  | 
|---|
| 2034 | _skeleton_make_dirty(skeleton); | 
|---|
| 2035 | } | 
|---|
| 2036 |  | 
|---|
| 2037 | Transform3D MeshStorage::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { | 
|---|
| 2038 | Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); | 
|---|
| 2039 |  | 
|---|
| 2040 | ERR_FAIL_NULL_V(skeleton, Transform3D()); | 
|---|
| 2041 | ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D()); | 
|---|
| 2042 | ERR_FAIL_COND_V(skeleton->use_2d, Transform3D()); | 
|---|
| 2043 |  | 
|---|
| 2044 | const float *dataptr = skeleton->data.ptr() + p_bone * 12; | 
|---|
| 2045 |  | 
|---|
| 2046 | Transform3D t; | 
|---|
| 2047 |  | 
|---|
| 2048 | t.basis.rows[0][0] = dataptr[0]; | 
|---|
| 2049 | t.basis.rows[0][1] = dataptr[1]; | 
|---|
| 2050 | t.basis.rows[0][2] = dataptr[2]; | 
|---|
| 2051 | t.origin.x = dataptr[3]; | 
|---|
| 2052 | t.basis.rows[1][0] = dataptr[4]; | 
|---|
| 2053 | t.basis.rows[1][1] = dataptr[5]; | 
|---|
| 2054 | t.basis.rows[1][2] = dataptr[6]; | 
|---|
| 2055 | t.origin.y = dataptr[7]; | 
|---|
| 2056 | t.basis.rows[2][0] = dataptr[8]; | 
|---|
| 2057 | t.basis.rows[2][1] = dataptr[9]; | 
|---|
| 2058 | t.basis.rows[2][2] = dataptr[10]; | 
|---|
| 2059 | t.origin.z = dataptr[11]; | 
|---|
| 2060 |  | 
|---|
| 2061 | return t; | 
|---|
| 2062 | } | 
|---|
| 2063 |  | 
|---|
| 2064 | void MeshStorage::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) { | 
|---|
| 2065 | Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); | 
|---|
| 2066 |  | 
|---|
| 2067 | ERR_FAIL_NULL(skeleton); | 
|---|
| 2068 | ERR_FAIL_INDEX(p_bone, skeleton->size); | 
|---|
| 2069 | ERR_FAIL_COND(!skeleton->use_2d); | 
|---|
| 2070 |  | 
|---|
| 2071 | float *dataptr = skeleton->data.ptrw() + p_bone * 8; | 
|---|
| 2072 |  | 
|---|
| 2073 | dataptr[0] = p_transform.columns[0][0]; | 
|---|
| 2074 | dataptr[1] = p_transform.columns[1][0]; | 
|---|
| 2075 | dataptr[2] = 0; | 
|---|
| 2076 | dataptr[3] = p_transform.columns[2][0]; | 
|---|
| 2077 | dataptr[4] = p_transform.columns[0][1]; | 
|---|
| 2078 | dataptr[5] = p_transform.columns[1][1]; | 
|---|
| 2079 | dataptr[6] = 0; | 
|---|
| 2080 | dataptr[7] = p_transform.columns[2][1]; | 
|---|
| 2081 |  | 
|---|
| 2082 | _skeleton_make_dirty(skeleton); | 
|---|
| 2083 | } | 
|---|
| 2084 |  | 
|---|
| 2085 | Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { | 
|---|
| 2086 | Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); | 
|---|
| 2087 |  | 
|---|
| 2088 | ERR_FAIL_NULL_V(skeleton, Transform2D()); | 
|---|
| 2089 | ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D()); | 
|---|
| 2090 | ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D()); | 
|---|
| 2091 |  | 
|---|
| 2092 | const float *dataptr = skeleton->data.ptr() + p_bone * 8; | 
|---|
| 2093 |  | 
|---|
| 2094 | Transform2D t; | 
|---|
| 2095 | t.columns[0][0] = dataptr[0]; | 
|---|
| 2096 | t.columns[1][0] = dataptr[1]; | 
|---|
| 2097 | t.columns[2][0] = dataptr[3]; | 
|---|
| 2098 | t.columns[0][1] = dataptr[4]; | 
|---|
| 2099 | t.columns[1][1] = dataptr[5]; | 
|---|
| 2100 | t.columns[2][1] = dataptr[7]; | 
|---|
| 2101 |  | 
|---|
| 2102 | return t; | 
|---|
| 2103 | } | 
|---|
| 2104 |  | 
|---|
| 2105 | void MeshStorage::_update_dirty_skeletons() { | 
|---|
| 2106 | while (skeleton_dirty_list) { | 
|---|
| 2107 | Skeleton *skeleton = skeleton_dirty_list; | 
|---|
| 2108 |  | 
|---|
| 2109 | if (skeleton->size) { | 
|---|
| 2110 | glBindTexture(GL_TEXTURE_2D, skeleton->transforms_texture); | 
|---|
| 2111 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 256, skeleton->height, 0, GL_RGBA, GL_FLOAT, skeleton->data.ptr()); | 
|---|
| 2112 | glBindTexture(GL_TEXTURE_2D, 0); | 
|---|
| 2113 | } | 
|---|
| 2114 |  | 
|---|
| 2115 | skeleton_dirty_list = skeleton->dirty_list; | 
|---|
| 2116 |  | 
|---|
| 2117 | skeleton->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_SKELETON_BONES); | 
|---|
| 2118 |  | 
|---|
| 2119 | skeleton->version++; | 
|---|
| 2120 |  | 
|---|
| 2121 | skeleton->dirty = false; | 
|---|
| 2122 | skeleton->dirty_list = nullptr; | 
|---|
| 2123 | } | 
|---|
| 2124 |  | 
|---|
| 2125 | skeleton_dirty_list = nullptr; | 
|---|
| 2126 | } | 
|---|
| 2127 |  | 
|---|
| 2128 | void MeshStorage::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) { | 
|---|
| 2129 | Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); | 
|---|
| 2130 | ERR_FAIL_NULL(skeleton); | 
|---|
| 2131 |  | 
|---|
| 2132 | p_instance->update_dependency(&skeleton->dependency); | 
|---|
| 2133 | } | 
|---|
| 2134 |  | 
|---|
| 2135 | #endif // GLES3_ENABLED | 
|---|
| 2136 |  | 
|---|