1 | /**************************************************************************/ |
2 | /* material_storage.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef MATERIAL_STORAGE_GLES3_H |
32 | #define MATERIAL_STORAGE_GLES3_H |
33 | |
34 | #ifdef GLES3_ENABLED |
35 | |
36 | #include "core/templates/local_vector.h" |
37 | #include "core/templates/rid_owner.h" |
38 | #include "core/templates/self_list.h" |
39 | #include "servers/rendering/renderer_compositor.h" |
40 | #include "servers/rendering/shader_compiler.h" |
41 | #include "servers/rendering/shader_language.h" |
42 | #include "servers/rendering/storage/material_storage.h" |
43 | #include "servers/rendering/storage/utilities.h" |
44 | |
45 | #include "drivers/gles3/shaders/canvas.glsl.gen.h" |
46 | #include "drivers/gles3/shaders/cubemap_filter.glsl.gen.h" |
47 | #include "drivers/gles3/shaders/particles.glsl.gen.h" |
48 | #include "drivers/gles3/shaders/scene.glsl.gen.h" |
49 | #include "drivers/gles3/shaders/sky.glsl.gen.h" |
50 | |
51 | namespace GLES3 { |
52 | |
53 | /* Shader Structs */ |
54 | |
55 | struct ShaderData { |
56 | String path; |
57 | HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms; |
58 | HashMap<StringName, HashMap<int, RID>> default_texture_params; |
59 | |
60 | virtual void set_path_hint(const String &p_hint); |
61 | virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index); |
62 | virtual Variant get_default_parameter(const StringName &p_parameter) const; |
63 | virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const; |
64 | virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const; |
65 | virtual bool is_parameter_texture(const StringName &p_param) const; |
66 | |
67 | virtual void set_code(const String &p_Code) = 0; |
68 | virtual bool is_animated() const = 0; |
69 | virtual bool casts_shadows() const = 0; |
70 | virtual RS::ShaderNativeSourceCode get_native_source_code() const { return RS::ShaderNativeSourceCode(); } |
71 | |
72 | virtual ~ShaderData() {} |
73 | }; |
74 | |
75 | typedef ShaderData *(*ShaderDataRequestFunction)(); |
76 | |
77 | struct Material; |
78 | |
79 | struct Shader { |
80 | ShaderData *data = nullptr; |
81 | String code; |
82 | String path_hint; |
83 | RS::ShaderMode mode; |
84 | HashMap<StringName, HashMap<int, RID>> default_texture_parameter; |
85 | HashSet<Material *> owners; |
86 | }; |
87 | |
88 | /* Material structs */ |
89 | |
90 | struct MaterialData { |
91 | void update_uniform_buffer(const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const HashMap<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size); |
92 | void update_textures(const HashMap<StringName, Variant> &p_parameters, const HashMap<StringName, HashMap<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color); |
93 | |
94 | virtual void set_render_priority(int p_priority) = 0; |
95 | virtual void set_next_pass(RID p_pass) = 0; |
96 | virtual void update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) = 0; |
97 | virtual void bind_uniforms() = 0; |
98 | virtual ~MaterialData(); |
99 | |
100 | // Used internally by all Materials |
101 | void update_parameters_internal(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, bool p_is_3d_shader_type); |
102 | |
103 | protected: |
104 | Vector<uint8_t> ubo_data; |
105 | GLuint uniform_buffer = GLuint(0); |
106 | Vector<RID> texture_cache; |
107 | |
108 | private: |
109 | friend class MaterialStorage; |
110 | RID self; |
111 | List<RID>::Element *global_buffer_E = nullptr; |
112 | List<RID>::Element *global_texture_E = nullptr; |
113 | uint64_t global_textures_pass = 0; |
114 | HashMap<StringName, uint64_t> used_global_textures; |
115 | }; |
116 | |
117 | typedef MaterialData *(*MaterialDataRequestFunction)(ShaderData *); |
118 | |
119 | struct Material { |
120 | RID self; |
121 | MaterialData *data = nullptr; |
122 | Shader *shader = nullptr; |
123 | //shortcut to shader data and type |
124 | RS::ShaderMode shader_mode = RS::SHADER_MAX; |
125 | uint32_t shader_id = 0; |
126 | bool uniform_dirty = false; |
127 | bool texture_dirty = false; |
128 | HashMap<StringName, Variant> params; |
129 | int32_t priority = 0; |
130 | RID next_pass; |
131 | SelfList<Material> update_element; |
132 | |
133 | Dependency dependency; |
134 | |
135 | Material() : |
136 | update_element(this) {} |
137 | }; |
138 | |
139 | /* CanvasItem Materials */ |
140 | |
141 | struct CanvasShaderData : public ShaderData { |
142 | enum BlendMode { //used internally |
143 | BLEND_MODE_MIX, |
144 | BLEND_MODE_ADD, |
145 | BLEND_MODE_SUB, |
146 | BLEND_MODE_MUL, |
147 | BLEND_MODE_PMALPHA, |
148 | BLEND_MODE_DISABLED, |
149 | BLEND_MODE_LCD, |
150 | }; |
151 | |
152 | bool valid; |
153 | RID version; |
154 | BlendMode blend_mode = BLEND_MODE_MIX; |
155 | |
156 | Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms; |
157 | |
158 | Vector<uint32_t> ubo_offsets; |
159 | uint32_t ubo_size; |
160 | |
161 | String code; |
162 | |
163 | bool uses_screen_texture = false; |
164 | bool uses_screen_texture_mipmaps = false; |
165 | bool uses_sdf = false; |
166 | bool uses_time = false; |
167 | |
168 | virtual void set_code(const String &p_Code); |
169 | virtual bool is_animated() const; |
170 | virtual bool casts_shadows() const; |
171 | virtual RS::ShaderNativeSourceCode get_native_source_code() const; |
172 | |
173 | CanvasShaderData(); |
174 | virtual ~CanvasShaderData(); |
175 | }; |
176 | |
177 | ShaderData *_create_canvas_shader_func(); |
178 | |
179 | struct CanvasMaterialData : public MaterialData { |
180 | CanvasShaderData *shader_data = nullptr; |
181 | |
182 | virtual void set_render_priority(int p_priority) {} |
183 | virtual void set_next_pass(RID p_pass) {} |
184 | virtual void update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); |
185 | virtual void bind_uniforms(); |
186 | virtual ~CanvasMaterialData(); |
187 | }; |
188 | |
189 | MaterialData *_create_canvas_material_func(ShaderData *p_shader); |
190 | |
191 | /* Sky Materials */ |
192 | |
193 | struct SkyShaderData : public ShaderData { |
194 | bool valid; |
195 | RID version; |
196 | |
197 | Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms; |
198 | |
199 | Vector<uint32_t> ubo_offsets; |
200 | uint32_t ubo_size; |
201 | |
202 | String code; |
203 | |
204 | bool uses_time; |
205 | bool uses_position; |
206 | bool uses_half_res; |
207 | bool uses_quarter_res; |
208 | bool uses_light; |
209 | |
210 | virtual void set_code(const String &p_Code); |
211 | virtual bool is_animated() const; |
212 | virtual bool casts_shadows() const; |
213 | virtual RS::ShaderNativeSourceCode get_native_source_code() const; |
214 | SkyShaderData(); |
215 | virtual ~SkyShaderData(); |
216 | }; |
217 | |
218 | ShaderData *_create_sky_shader_func(); |
219 | |
220 | struct SkyMaterialData : public MaterialData { |
221 | SkyShaderData *shader_data = nullptr; |
222 | bool uniform_set_updated = false; |
223 | |
224 | virtual void set_render_priority(int p_priority) {} |
225 | virtual void set_next_pass(RID p_pass) {} |
226 | virtual void update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); |
227 | virtual void bind_uniforms(); |
228 | virtual ~SkyMaterialData(); |
229 | }; |
230 | |
231 | MaterialData *_create_sky_material_func(ShaderData *p_shader); |
232 | |
233 | /* Scene Materials */ |
234 | |
235 | struct SceneShaderData : public ShaderData { |
236 | enum BlendMode { //used internally |
237 | BLEND_MODE_MIX, |
238 | BLEND_MODE_ADD, |
239 | BLEND_MODE_SUB, |
240 | BLEND_MODE_MUL, |
241 | BLEND_MODE_ALPHA_TO_COVERAGE |
242 | }; |
243 | |
244 | enum DepthDraw { |
245 | DEPTH_DRAW_DISABLED, |
246 | DEPTH_DRAW_OPAQUE, |
247 | DEPTH_DRAW_ALWAYS |
248 | }; |
249 | |
250 | enum DepthTest { |
251 | DEPTH_TEST_DISABLED, |
252 | DEPTH_TEST_ENABLED |
253 | }; |
254 | |
255 | enum Cull { |
256 | CULL_DISABLED, |
257 | CULL_FRONT, |
258 | CULL_BACK |
259 | }; |
260 | |
261 | enum AlphaAntiAliasing { |
262 | ALPHA_ANTIALIASING_OFF, |
263 | ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE, |
264 | ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE |
265 | }; |
266 | |
267 | bool valid; |
268 | RID version; |
269 | |
270 | Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms; |
271 | |
272 | Vector<uint32_t> ubo_offsets; |
273 | uint32_t ubo_size; |
274 | |
275 | String code; |
276 | |
277 | BlendMode blend_mode; |
278 | AlphaAntiAliasing alpha_antialiasing_mode; |
279 | DepthDraw depth_draw; |
280 | DepthTest depth_test; |
281 | Cull cull_mode; |
282 | |
283 | bool uses_point_size; |
284 | bool uses_alpha; |
285 | bool uses_blend_alpha; |
286 | bool uses_alpha_clip; |
287 | bool uses_depth_prepass_alpha; |
288 | bool uses_discard; |
289 | bool uses_roughness; |
290 | bool uses_normal; |
291 | bool uses_particle_trails; |
292 | bool wireframe; |
293 | |
294 | bool unshaded; |
295 | bool uses_vertex; |
296 | bool uses_position; |
297 | bool uses_sss; |
298 | bool uses_transmittance; |
299 | bool uses_screen_texture; |
300 | bool uses_screen_texture_mipmaps; |
301 | bool uses_depth_texture; |
302 | bool uses_normal_texture; |
303 | bool uses_time; |
304 | bool uses_vertex_time; |
305 | bool uses_fragment_time; |
306 | bool writes_modelview_or_projection; |
307 | bool uses_world_coordinates; |
308 | bool uses_tangent; |
309 | bool uses_color; |
310 | bool uses_uv; |
311 | bool uses_uv2; |
312 | bool uses_custom0; |
313 | bool uses_custom1; |
314 | bool uses_custom2; |
315 | bool uses_custom3; |
316 | bool uses_bones; |
317 | bool uses_weights; |
318 | |
319 | uint32_t vertex_input_mask = 0; |
320 | |
321 | uint64_t last_pass = 0; |
322 | uint32_t index = 0; |
323 | |
324 | virtual void set_code(const String &p_Code); |
325 | virtual bool is_animated() const; |
326 | virtual bool casts_shadows() const; |
327 | virtual RS::ShaderNativeSourceCode get_native_source_code() const; |
328 | |
329 | SceneShaderData(); |
330 | virtual ~SceneShaderData(); |
331 | }; |
332 | |
333 | ShaderData *_create_scene_shader_func(); |
334 | |
335 | struct SceneMaterialData : public MaterialData { |
336 | SceneShaderData *shader_data = nullptr; |
337 | uint64_t last_pass = 0; |
338 | uint32_t index = 0; |
339 | RID next_pass; |
340 | uint8_t priority = 0; |
341 | virtual void set_render_priority(int p_priority); |
342 | virtual void set_next_pass(RID p_pass); |
343 | virtual void update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); |
344 | virtual void bind_uniforms(); |
345 | virtual ~SceneMaterialData(); |
346 | }; |
347 | |
348 | MaterialData *_create_scene_material_func(ShaderData *p_shader); |
349 | |
350 | /* Particle Shader */ |
351 | |
352 | enum { |
353 | PARTICLES_MAX_USERDATAS = 6 |
354 | }; |
355 | |
356 | struct ParticlesShaderData : public ShaderData { |
357 | bool valid = false; |
358 | RID version; |
359 | bool uses_collision = false; |
360 | |
361 | Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms; |
362 | |
363 | Vector<uint32_t> ubo_offsets; |
364 | uint32_t ubo_size = 0; |
365 | |
366 | String code; |
367 | |
368 | bool uses_time = false; |
369 | |
370 | bool userdatas_used[PARTICLES_MAX_USERDATAS] = {}; |
371 | uint32_t userdata_count = 0; |
372 | |
373 | virtual void set_code(const String &p_Code); |
374 | virtual bool is_animated() const; |
375 | virtual bool casts_shadows() const; |
376 | virtual RS::ShaderNativeSourceCode get_native_source_code() const; |
377 | |
378 | ParticlesShaderData() {} |
379 | virtual ~ParticlesShaderData(); |
380 | }; |
381 | |
382 | ShaderData *_create_particles_shader_func(); |
383 | |
384 | struct ParticleProcessMaterialData : public MaterialData { |
385 | ParticlesShaderData *shader_data = nullptr; |
386 | RID uniform_set; |
387 | |
388 | virtual void set_render_priority(int p_priority) {} |
389 | virtual void set_next_pass(RID p_pass) {} |
390 | virtual void update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); |
391 | virtual void bind_uniforms(); |
392 | virtual ~ParticleProcessMaterialData(); |
393 | }; |
394 | |
395 | MaterialData *_create_particles_material_func(ShaderData *p_shader); |
396 | |
397 | /* Global shader uniform structs */ |
398 | struct GlobalShaderUniforms { |
399 | enum { |
400 | BUFFER_DIRTY_REGION_SIZE = 1024 |
401 | }; |
402 | struct Variable { |
403 | HashSet<RID> texture_materials; // materials using this |
404 | |
405 | RS::GlobalShaderParameterType type; |
406 | Variant value; |
407 | Variant override; |
408 | int32_t buffer_index; //for vectors |
409 | int32_t buffer_elements; //for vectors |
410 | }; |
411 | |
412 | HashMap<StringName, Variable> variables; |
413 | |
414 | struct Value { |
415 | float x; |
416 | float y; |
417 | float z; |
418 | float w; |
419 | }; |
420 | |
421 | struct ValueInt { |
422 | int32_t x; |
423 | int32_t y; |
424 | int32_t z; |
425 | int32_t w; |
426 | }; |
427 | |
428 | struct ValueUInt { |
429 | uint32_t x; |
430 | uint32_t y; |
431 | uint32_t z; |
432 | uint32_t w; |
433 | }; |
434 | |
435 | struct ValueUsage { |
436 | uint32_t elements = 0; |
437 | }; |
438 | |
439 | List<RID> materials_using_buffer; |
440 | List<RID> materials_using_texture; |
441 | |
442 | GLuint buffer = GLuint(0); |
443 | Value *buffer_values = nullptr; |
444 | ValueUsage *buffer_usage = nullptr; |
445 | bool *buffer_dirty_regions = nullptr; |
446 | uint32_t buffer_dirty_region_count = 0; |
447 | |
448 | uint32_t buffer_size; |
449 | |
450 | bool must_update_texture_materials = false; |
451 | bool must_update_buffer_materials = false; |
452 | |
453 | HashMap<RID, int32_t> instance_buffer_pos; |
454 | }; |
455 | |
456 | class MaterialStorage : public RendererMaterialStorage { |
457 | private: |
458 | friend struct MaterialData; |
459 | static MaterialStorage *singleton; |
460 | |
461 | /* GLOBAL SHADER UNIFORM API */ |
462 | |
463 | GlobalShaderUniforms global_shader_uniforms; |
464 | |
465 | int32_t _global_shader_uniform_allocate(uint32_t p_elements); |
466 | void _global_shader_uniform_store_in_buffer(int32_t p_index, RS::GlobalShaderParameterType p_type, const Variant &p_value); |
467 | void _global_shader_uniform_mark_buffer_dirty(int32_t p_index, int32_t p_elements); |
468 | |
469 | /* SHADER API */ |
470 | |
471 | ShaderDataRequestFunction shader_data_request_func[RS::SHADER_MAX]; |
472 | mutable RID_Owner<Shader, true> shader_owner; |
473 | |
474 | /* MATERIAL API */ |
475 | MaterialDataRequestFunction material_data_request_func[RS::SHADER_MAX]; |
476 | mutable RID_Owner<Material, true> material_owner; |
477 | |
478 | SelfList<Material>::List material_update_list; |
479 | |
480 | public: |
481 | static MaterialStorage *get_singleton(); |
482 | |
483 | MaterialStorage(); |
484 | virtual ~MaterialStorage(); |
485 | |
486 | static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) { |
487 | p_array[0] = p_mtx.basis.rows[0][0]; |
488 | p_array[1] = p_mtx.basis.rows[1][0]; |
489 | p_array[2] = p_mtx.basis.rows[2][0]; |
490 | p_array[3] = 0; |
491 | p_array[4] = p_mtx.basis.rows[0][1]; |
492 | p_array[5] = p_mtx.basis.rows[1][1]; |
493 | p_array[6] = p_mtx.basis.rows[2][1]; |
494 | p_array[7] = 0; |
495 | p_array[8] = p_mtx.basis.rows[0][2]; |
496 | p_array[9] = p_mtx.basis.rows[1][2]; |
497 | p_array[10] = p_mtx.basis.rows[2][2]; |
498 | p_array[11] = 0; |
499 | p_array[12] = p_mtx.origin.x; |
500 | p_array[13] = p_mtx.origin.y; |
501 | p_array[14] = p_mtx.origin.z; |
502 | p_array[15] = 1; |
503 | } |
504 | |
505 | static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_mtx, float *p_array) { |
506 | p_array[0] = p_mtx.rows[0][0]; |
507 | p_array[1] = p_mtx.rows[1][0]; |
508 | p_array[2] = p_mtx.rows[2][0]; |
509 | p_array[3] = 0; |
510 | p_array[4] = p_mtx.rows[0][1]; |
511 | p_array[5] = p_mtx.rows[1][1]; |
512 | p_array[6] = p_mtx.rows[2][1]; |
513 | p_array[7] = 0; |
514 | p_array[8] = p_mtx.rows[0][2]; |
515 | p_array[9] = p_mtx.rows[1][2]; |
516 | p_array[10] = p_mtx.rows[2][2]; |
517 | p_array[11] = 0; |
518 | } |
519 | |
520 | static _FORCE_INLINE_ void store_camera(const Projection &p_mtx, float *p_array) { |
521 | for (int i = 0; i < 4; i++) { |
522 | for (int j = 0; j < 4; j++) { |
523 | p_array[i * 4 + j] = p_mtx.columns[i][j]; |
524 | } |
525 | } |
526 | } |
527 | |
528 | struct Shaders { |
529 | CanvasShaderGLES3 canvas_shader; |
530 | SkyShaderGLES3 sky_shader; |
531 | SceneShaderGLES3 scene_shader; |
532 | CubemapFilterShaderGLES3 cubemap_filter_shader; |
533 | ParticlesShaderGLES3 particles_process_shader; |
534 | |
535 | ShaderCompiler compiler_canvas; |
536 | ShaderCompiler compiler_scene; |
537 | ShaderCompiler compiler_particles; |
538 | ShaderCompiler compiler_sky; |
539 | } shaders; |
540 | |
541 | /* GLOBAL SHADER UNIFORM API */ |
542 | |
543 | void _update_global_shader_uniforms(); |
544 | |
545 | virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) override; |
546 | virtual void global_shader_parameter_remove(const StringName &p_name) override; |
547 | virtual Vector<StringName> global_shader_parameter_get_list() const override; |
548 | |
549 | virtual void global_shader_parameter_set(const StringName &p_name, const Variant &p_value) override; |
550 | virtual void global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) override; |
551 | virtual Variant global_shader_parameter_get(const StringName &p_name) const override; |
552 | virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const override; |
553 | RS::GlobalShaderParameterType global_shader_parameter_get_type_internal(const StringName &p_name) const; |
554 | |
555 | virtual void global_shader_parameters_load_settings(bool p_load_textures = true) override; |
556 | virtual void global_shader_parameters_clear() override; |
557 | |
558 | virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) override; |
559 | virtual void global_shader_parameters_instance_free(RID p_instance) override; |
560 | virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count = 0) override; |
561 | |
562 | GLuint global_shader_parameters_get_uniform_buffer() const; |
563 | |
564 | /* SHADER API */ |
565 | |
566 | Shader *get_shader(RID p_rid) { return shader_owner.get_or_null(p_rid); }; |
567 | bool owns_shader(RID p_rid) { return shader_owner.owns(p_rid); }; |
568 | |
569 | void _shader_make_dirty(Shader *p_shader); |
570 | |
571 | virtual RID shader_allocate() override; |
572 | virtual void shader_initialize(RID p_rid) override; |
573 | virtual void shader_free(RID p_rid) override; |
574 | |
575 | virtual void shader_set_code(RID p_shader, const String &p_code) override; |
576 | virtual void shader_set_path_hint(RID p_shader, const String &p_path) override; |
577 | virtual String shader_get_code(RID p_shader) const override; |
578 | virtual void get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const override; |
579 | |
580 | virtual void shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override; |
581 | virtual RID shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const override; |
582 | virtual Variant shader_get_parameter_default(RID p_shader, const StringName &p_name) const override; |
583 | |
584 | virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override; |
585 | |
586 | /* MATERIAL API */ |
587 | |
588 | Material *get_material(RID p_rid) { return material_owner.get_or_null(p_rid); }; |
589 | bool owns_material(RID p_rid) { return material_owner.owns(p_rid); }; |
590 | |
591 | void _material_queue_update(Material *material, bool p_uniform, bool p_texture); |
592 | void _update_queued_materials(); |
593 | |
594 | virtual RID material_allocate() override; |
595 | virtual void material_initialize(RID p_rid) override; |
596 | virtual void material_free(RID p_rid) override; |
597 | |
598 | virtual void material_set_shader(RID p_material, RID p_shader) override; |
599 | |
600 | virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override; |
601 | virtual Variant material_get_param(RID p_material, const StringName &p_param) const override; |
602 | |
603 | virtual void material_set_next_pass(RID p_material, RID p_next_material) override; |
604 | virtual void material_set_render_priority(RID p_material, int priority) override; |
605 | |
606 | virtual bool material_is_animated(RID p_material) override; |
607 | virtual bool material_casts_shadows(RID p_material) override; |
608 | |
609 | virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override; |
610 | |
611 | virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override; |
612 | |
613 | _FORCE_INLINE_ uint32_t material_get_shader_id(RID p_material) { |
614 | Material *material = material_owner.get_or_null(p_material); |
615 | return material->shader_id; |
616 | } |
617 | |
618 | _FORCE_INLINE_ MaterialData *material_get_data(RID p_material, RS::ShaderMode p_shader_mode) { |
619 | Material *material = material_owner.get_or_null(p_material); |
620 | if (!material || material->shader_mode != p_shader_mode) { |
621 | return nullptr; |
622 | } else { |
623 | return material->data; |
624 | } |
625 | } |
626 | }; |
627 | |
628 | } // namespace GLES3 |
629 | |
630 | #endif // GLES3_ENABLED |
631 | |
632 | #endif // MATERIAL_STORAGE_GLES3_H |
633 | |