| 1 | /**************************************************************************/ |
| 2 | /* material_storage.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef MATERIAL_STORAGE_GLES3_H |
| 32 | #define MATERIAL_STORAGE_GLES3_H |
| 33 | |
| 34 | #ifdef GLES3_ENABLED |
| 35 | |
| 36 | #include "core/templates/local_vector.h" |
| 37 | #include "core/templates/rid_owner.h" |
| 38 | #include "core/templates/self_list.h" |
| 39 | #include "servers/rendering/renderer_compositor.h" |
| 40 | #include "servers/rendering/shader_compiler.h" |
| 41 | #include "servers/rendering/shader_language.h" |
| 42 | #include "servers/rendering/storage/material_storage.h" |
| 43 | #include "servers/rendering/storage/utilities.h" |
| 44 | |
| 45 | #include "drivers/gles3/shaders/canvas.glsl.gen.h" |
| 46 | #include "drivers/gles3/shaders/cubemap_filter.glsl.gen.h" |
| 47 | #include "drivers/gles3/shaders/particles.glsl.gen.h" |
| 48 | #include "drivers/gles3/shaders/scene.glsl.gen.h" |
| 49 | #include "drivers/gles3/shaders/sky.glsl.gen.h" |
| 50 | |
| 51 | namespace GLES3 { |
| 52 | |
| 53 | /* Shader Structs */ |
| 54 | |
| 55 | struct ShaderData { |
| 56 | String path; |
| 57 | HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms; |
| 58 | HashMap<StringName, HashMap<int, RID>> default_texture_params; |
| 59 | |
| 60 | virtual void set_path_hint(const String &p_hint); |
| 61 | virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index); |
| 62 | virtual Variant get_default_parameter(const StringName &p_parameter) const; |
| 63 | virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const; |
| 64 | virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const; |
| 65 | virtual bool is_parameter_texture(const StringName &p_param) const; |
| 66 | |
| 67 | virtual void set_code(const String &p_Code) = 0; |
| 68 | virtual bool is_animated() const = 0; |
| 69 | virtual bool casts_shadows() const = 0; |
| 70 | virtual RS::ShaderNativeSourceCode get_native_source_code() const { return RS::ShaderNativeSourceCode(); } |
| 71 | |
| 72 | virtual ~ShaderData() {} |
| 73 | }; |
| 74 | |
| 75 | typedef ShaderData *(*ShaderDataRequestFunction)(); |
| 76 | |
| 77 | struct Material; |
| 78 | |
| 79 | struct Shader { |
| 80 | ShaderData *data = nullptr; |
| 81 | String code; |
| 82 | String path_hint; |
| 83 | RS::ShaderMode mode; |
| 84 | HashMap<StringName, HashMap<int, RID>> default_texture_parameter; |
| 85 | HashSet<Material *> owners; |
| 86 | }; |
| 87 | |
| 88 | /* Material structs */ |
| 89 | |
| 90 | struct MaterialData { |
| 91 | void update_uniform_buffer(const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const HashMap<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size); |
| 92 | void update_textures(const HashMap<StringName, Variant> &p_parameters, const HashMap<StringName, HashMap<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color); |
| 93 | |
| 94 | virtual void set_render_priority(int p_priority) = 0; |
| 95 | virtual void set_next_pass(RID p_pass) = 0; |
| 96 | virtual void update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) = 0; |
| 97 | virtual void bind_uniforms() = 0; |
| 98 | virtual ~MaterialData(); |
| 99 | |
| 100 | // Used internally by all Materials |
| 101 | void update_parameters_internal(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, bool p_is_3d_shader_type); |
| 102 | |
| 103 | protected: |
| 104 | Vector<uint8_t> ubo_data; |
| 105 | GLuint uniform_buffer = GLuint(0); |
| 106 | Vector<RID> texture_cache; |
| 107 | |
| 108 | private: |
| 109 | friend class MaterialStorage; |
| 110 | RID self; |
| 111 | List<RID>::Element *global_buffer_E = nullptr; |
| 112 | List<RID>::Element *global_texture_E = nullptr; |
| 113 | uint64_t global_textures_pass = 0; |
| 114 | HashMap<StringName, uint64_t> used_global_textures; |
| 115 | }; |
| 116 | |
| 117 | typedef MaterialData *(*MaterialDataRequestFunction)(ShaderData *); |
| 118 | |
| 119 | struct Material { |
| 120 | RID self; |
| 121 | MaterialData *data = nullptr; |
| 122 | Shader *shader = nullptr; |
| 123 | //shortcut to shader data and type |
| 124 | RS::ShaderMode shader_mode = RS::SHADER_MAX; |
| 125 | uint32_t shader_id = 0; |
| 126 | bool uniform_dirty = false; |
| 127 | bool texture_dirty = false; |
| 128 | HashMap<StringName, Variant> params; |
| 129 | int32_t priority = 0; |
| 130 | RID next_pass; |
| 131 | SelfList<Material> update_element; |
| 132 | |
| 133 | Dependency dependency; |
| 134 | |
| 135 | Material() : |
| 136 | update_element(this) {} |
| 137 | }; |
| 138 | |
| 139 | /* CanvasItem Materials */ |
| 140 | |
| 141 | struct CanvasShaderData : public ShaderData { |
| 142 | enum BlendMode { //used internally |
| 143 | BLEND_MODE_MIX, |
| 144 | BLEND_MODE_ADD, |
| 145 | BLEND_MODE_SUB, |
| 146 | BLEND_MODE_MUL, |
| 147 | BLEND_MODE_PMALPHA, |
| 148 | BLEND_MODE_DISABLED, |
| 149 | BLEND_MODE_LCD, |
| 150 | }; |
| 151 | |
| 152 | bool valid; |
| 153 | RID version; |
| 154 | BlendMode blend_mode = BLEND_MODE_MIX; |
| 155 | |
| 156 | Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms; |
| 157 | |
| 158 | Vector<uint32_t> ubo_offsets; |
| 159 | uint32_t ubo_size; |
| 160 | |
| 161 | String code; |
| 162 | |
| 163 | bool uses_screen_texture = false; |
| 164 | bool uses_screen_texture_mipmaps = false; |
| 165 | bool uses_sdf = false; |
| 166 | bool uses_time = false; |
| 167 | |
| 168 | virtual void set_code(const String &p_Code); |
| 169 | virtual bool is_animated() const; |
| 170 | virtual bool casts_shadows() const; |
| 171 | virtual RS::ShaderNativeSourceCode get_native_source_code() const; |
| 172 | |
| 173 | CanvasShaderData(); |
| 174 | virtual ~CanvasShaderData(); |
| 175 | }; |
| 176 | |
| 177 | ShaderData *_create_canvas_shader_func(); |
| 178 | |
| 179 | struct CanvasMaterialData : public MaterialData { |
| 180 | CanvasShaderData *shader_data = nullptr; |
| 181 | |
| 182 | virtual void set_render_priority(int p_priority) {} |
| 183 | virtual void set_next_pass(RID p_pass) {} |
| 184 | virtual void update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); |
| 185 | virtual void bind_uniforms(); |
| 186 | virtual ~CanvasMaterialData(); |
| 187 | }; |
| 188 | |
| 189 | MaterialData *_create_canvas_material_func(ShaderData *p_shader); |
| 190 | |
| 191 | /* Sky Materials */ |
| 192 | |
| 193 | struct SkyShaderData : public ShaderData { |
| 194 | bool valid; |
| 195 | RID version; |
| 196 | |
| 197 | Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms; |
| 198 | |
| 199 | Vector<uint32_t> ubo_offsets; |
| 200 | uint32_t ubo_size; |
| 201 | |
| 202 | String code; |
| 203 | |
| 204 | bool uses_time; |
| 205 | bool uses_position; |
| 206 | bool uses_half_res; |
| 207 | bool uses_quarter_res; |
| 208 | bool uses_light; |
| 209 | |
| 210 | virtual void set_code(const String &p_Code); |
| 211 | virtual bool is_animated() const; |
| 212 | virtual bool casts_shadows() const; |
| 213 | virtual RS::ShaderNativeSourceCode get_native_source_code() const; |
| 214 | SkyShaderData(); |
| 215 | virtual ~SkyShaderData(); |
| 216 | }; |
| 217 | |
| 218 | ShaderData *_create_sky_shader_func(); |
| 219 | |
| 220 | struct SkyMaterialData : public MaterialData { |
| 221 | SkyShaderData *shader_data = nullptr; |
| 222 | bool uniform_set_updated = false; |
| 223 | |
| 224 | virtual void set_render_priority(int p_priority) {} |
| 225 | virtual void set_next_pass(RID p_pass) {} |
| 226 | virtual void update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); |
| 227 | virtual void bind_uniforms(); |
| 228 | virtual ~SkyMaterialData(); |
| 229 | }; |
| 230 | |
| 231 | MaterialData *_create_sky_material_func(ShaderData *p_shader); |
| 232 | |
| 233 | /* Scene Materials */ |
| 234 | |
| 235 | struct SceneShaderData : public ShaderData { |
| 236 | enum BlendMode { //used internally |
| 237 | BLEND_MODE_MIX, |
| 238 | BLEND_MODE_ADD, |
| 239 | BLEND_MODE_SUB, |
| 240 | BLEND_MODE_MUL, |
| 241 | BLEND_MODE_ALPHA_TO_COVERAGE |
| 242 | }; |
| 243 | |
| 244 | enum DepthDraw { |
| 245 | DEPTH_DRAW_DISABLED, |
| 246 | DEPTH_DRAW_OPAQUE, |
| 247 | DEPTH_DRAW_ALWAYS |
| 248 | }; |
| 249 | |
| 250 | enum DepthTest { |
| 251 | DEPTH_TEST_DISABLED, |
| 252 | DEPTH_TEST_ENABLED |
| 253 | }; |
| 254 | |
| 255 | enum Cull { |
| 256 | CULL_DISABLED, |
| 257 | CULL_FRONT, |
| 258 | CULL_BACK |
| 259 | }; |
| 260 | |
| 261 | enum AlphaAntiAliasing { |
| 262 | ALPHA_ANTIALIASING_OFF, |
| 263 | ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE, |
| 264 | ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE |
| 265 | }; |
| 266 | |
| 267 | bool valid; |
| 268 | RID version; |
| 269 | |
| 270 | Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms; |
| 271 | |
| 272 | Vector<uint32_t> ubo_offsets; |
| 273 | uint32_t ubo_size; |
| 274 | |
| 275 | String code; |
| 276 | |
| 277 | BlendMode blend_mode; |
| 278 | AlphaAntiAliasing alpha_antialiasing_mode; |
| 279 | DepthDraw depth_draw; |
| 280 | DepthTest depth_test; |
| 281 | Cull cull_mode; |
| 282 | |
| 283 | bool uses_point_size; |
| 284 | bool uses_alpha; |
| 285 | bool uses_blend_alpha; |
| 286 | bool uses_alpha_clip; |
| 287 | bool uses_depth_prepass_alpha; |
| 288 | bool uses_discard; |
| 289 | bool uses_roughness; |
| 290 | bool uses_normal; |
| 291 | bool uses_particle_trails; |
| 292 | bool wireframe; |
| 293 | |
| 294 | bool unshaded; |
| 295 | bool uses_vertex; |
| 296 | bool uses_position; |
| 297 | bool uses_sss; |
| 298 | bool uses_transmittance; |
| 299 | bool uses_screen_texture; |
| 300 | bool uses_screen_texture_mipmaps; |
| 301 | bool uses_depth_texture; |
| 302 | bool uses_normal_texture; |
| 303 | bool uses_time; |
| 304 | bool uses_vertex_time; |
| 305 | bool uses_fragment_time; |
| 306 | bool writes_modelview_or_projection; |
| 307 | bool uses_world_coordinates; |
| 308 | bool uses_tangent; |
| 309 | bool uses_color; |
| 310 | bool uses_uv; |
| 311 | bool uses_uv2; |
| 312 | bool uses_custom0; |
| 313 | bool uses_custom1; |
| 314 | bool uses_custom2; |
| 315 | bool uses_custom3; |
| 316 | bool uses_bones; |
| 317 | bool uses_weights; |
| 318 | |
| 319 | uint32_t vertex_input_mask = 0; |
| 320 | |
| 321 | uint64_t last_pass = 0; |
| 322 | uint32_t index = 0; |
| 323 | |
| 324 | virtual void set_code(const String &p_Code); |
| 325 | virtual bool is_animated() const; |
| 326 | virtual bool casts_shadows() const; |
| 327 | virtual RS::ShaderNativeSourceCode get_native_source_code() const; |
| 328 | |
| 329 | SceneShaderData(); |
| 330 | virtual ~SceneShaderData(); |
| 331 | }; |
| 332 | |
| 333 | ShaderData *_create_scene_shader_func(); |
| 334 | |
| 335 | struct SceneMaterialData : public MaterialData { |
| 336 | SceneShaderData *shader_data = nullptr; |
| 337 | uint64_t last_pass = 0; |
| 338 | uint32_t index = 0; |
| 339 | RID next_pass; |
| 340 | uint8_t priority = 0; |
| 341 | virtual void set_render_priority(int p_priority); |
| 342 | virtual void set_next_pass(RID p_pass); |
| 343 | virtual void update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); |
| 344 | virtual void bind_uniforms(); |
| 345 | virtual ~SceneMaterialData(); |
| 346 | }; |
| 347 | |
| 348 | MaterialData *_create_scene_material_func(ShaderData *p_shader); |
| 349 | |
| 350 | /* Particle Shader */ |
| 351 | |
| 352 | enum { |
| 353 | PARTICLES_MAX_USERDATAS = 6 |
| 354 | }; |
| 355 | |
| 356 | struct ParticlesShaderData : public ShaderData { |
| 357 | bool valid = false; |
| 358 | RID version; |
| 359 | bool uses_collision = false; |
| 360 | |
| 361 | Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms; |
| 362 | |
| 363 | Vector<uint32_t> ubo_offsets; |
| 364 | uint32_t ubo_size = 0; |
| 365 | |
| 366 | String code; |
| 367 | |
| 368 | bool uses_time = false; |
| 369 | |
| 370 | bool userdatas_used[PARTICLES_MAX_USERDATAS] = {}; |
| 371 | uint32_t userdata_count = 0; |
| 372 | |
| 373 | virtual void set_code(const String &p_Code); |
| 374 | virtual bool is_animated() const; |
| 375 | virtual bool casts_shadows() const; |
| 376 | virtual RS::ShaderNativeSourceCode get_native_source_code() const; |
| 377 | |
| 378 | ParticlesShaderData() {} |
| 379 | virtual ~ParticlesShaderData(); |
| 380 | }; |
| 381 | |
| 382 | ShaderData *_create_particles_shader_func(); |
| 383 | |
| 384 | struct ParticleProcessMaterialData : public MaterialData { |
| 385 | ParticlesShaderData *shader_data = nullptr; |
| 386 | RID uniform_set; |
| 387 | |
| 388 | virtual void set_render_priority(int p_priority) {} |
| 389 | virtual void set_next_pass(RID p_pass) {} |
| 390 | virtual void update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); |
| 391 | virtual void bind_uniforms(); |
| 392 | virtual ~ParticleProcessMaterialData(); |
| 393 | }; |
| 394 | |
| 395 | MaterialData *_create_particles_material_func(ShaderData *p_shader); |
| 396 | |
| 397 | /* Global shader uniform structs */ |
| 398 | struct GlobalShaderUniforms { |
| 399 | enum { |
| 400 | BUFFER_DIRTY_REGION_SIZE = 1024 |
| 401 | }; |
| 402 | struct Variable { |
| 403 | HashSet<RID> texture_materials; // materials using this |
| 404 | |
| 405 | RS::GlobalShaderParameterType type; |
| 406 | Variant value; |
| 407 | Variant override; |
| 408 | int32_t buffer_index; //for vectors |
| 409 | int32_t buffer_elements; //for vectors |
| 410 | }; |
| 411 | |
| 412 | HashMap<StringName, Variable> variables; |
| 413 | |
| 414 | struct Value { |
| 415 | float x; |
| 416 | float y; |
| 417 | float z; |
| 418 | float w; |
| 419 | }; |
| 420 | |
| 421 | struct ValueInt { |
| 422 | int32_t x; |
| 423 | int32_t y; |
| 424 | int32_t z; |
| 425 | int32_t w; |
| 426 | }; |
| 427 | |
| 428 | struct ValueUInt { |
| 429 | uint32_t x; |
| 430 | uint32_t y; |
| 431 | uint32_t z; |
| 432 | uint32_t w; |
| 433 | }; |
| 434 | |
| 435 | struct ValueUsage { |
| 436 | uint32_t elements = 0; |
| 437 | }; |
| 438 | |
| 439 | List<RID> materials_using_buffer; |
| 440 | List<RID> materials_using_texture; |
| 441 | |
| 442 | GLuint buffer = GLuint(0); |
| 443 | Value *buffer_values = nullptr; |
| 444 | ValueUsage *buffer_usage = nullptr; |
| 445 | bool *buffer_dirty_regions = nullptr; |
| 446 | uint32_t buffer_dirty_region_count = 0; |
| 447 | |
| 448 | uint32_t buffer_size; |
| 449 | |
| 450 | bool must_update_texture_materials = false; |
| 451 | bool must_update_buffer_materials = false; |
| 452 | |
| 453 | HashMap<RID, int32_t> instance_buffer_pos; |
| 454 | }; |
| 455 | |
| 456 | class MaterialStorage : public RendererMaterialStorage { |
| 457 | private: |
| 458 | friend struct MaterialData; |
| 459 | static MaterialStorage *singleton; |
| 460 | |
| 461 | /* GLOBAL SHADER UNIFORM API */ |
| 462 | |
| 463 | GlobalShaderUniforms global_shader_uniforms; |
| 464 | |
| 465 | int32_t _global_shader_uniform_allocate(uint32_t p_elements); |
| 466 | void _global_shader_uniform_store_in_buffer(int32_t p_index, RS::GlobalShaderParameterType p_type, const Variant &p_value); |
| 467 | void _global_shader_uniform_mark_buffer_dirty(int32_t p_index, int32_t p_elements); |
| 468 | |
| 469 | /* SHADER API */ |
| 470 | |
| 471 | ShaderDataRequestFunction shader_data_request_func[RS::SHADER_MAX]; |
| 472 | mutable RID_Owner<Shader, true> shader_owner; |
| 473 | |
| 474 | /* MATERIAL API */ |
| 475 | MaterialDataRequestFunction material_data_request_func[RS::SHADER_MAX]; |
| 476 | mutable RID_Owner<Material, true> material_owner; |
| 477 | |
| 478 | SelfList<Material>::List material_update_list; |
| 479 | |
| 480 | public: |
| 481 | static MaterialStorage *get_singleton(); |
| 482 | |
| 483 | MaterialStorage(); |
| 484 | virtual ~MaterialStorage(); |
| 485 | |
| 486 | static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) { |
| 487 | p_array[0] = p_mtx.basis.rows[0][0]; |
| 488 | p_array[1] = p_mtx.basis.rows[1][0]; |
| 489 | p_array[2] = p_mtx.basis.rows[2][0]; |
| 490 | p_array[3] = 0; |
| 491 | p_array[4] = p_mtx.basis.rows[0][1]; |
| 492 | p_array[5] = p_mtx.basis.rows[1][1]; |
| 493 | p_array[6] = p_mtx.basis.rows[2][1]; |
| 494 | p_array[7] = 0; |
| 495 | p_array[8] = p_mtx.basis.rows[0][2]; |
| 496 | p_array[9] = p_mtx.basis.rows[1][2]; |
| 497 | p_array[10] = p_mtx.basis.rows[2][2]; |
| 498 | p_array[11] = 0; |
| 499 | p_array[12] = p_mtx.origin.x; |
| 500 | p_array[13] = p_mtx.origin.y; |
| 501 | p_array[14] = p_mtx.origin.z; |
| 502 | p_array[15] = 1; |
| 503 | } |
| 504 | |
| 505 | static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_mtx, float *p_array) { |
| 506 | p_array[0] = p_mtx.rows[0][0]; |
| 507 | p_array[1] = p_mtx.rows[1][0]; |
| 508 | p_array[2] = p_mtx.rows[2][0]; |
| 509 | p_array[3] = 0; |
| 510 | p_array[4] = p_mtx.rows[0][1]; |
| 511 | p_array[5] = p_mtx.rows[1][1]; |
| 512 | p_array[6] = p_mtx.rows[2][1]; |
| 513 | p_array[7] = 0; |
| 514 | p_array[8] = p_mtx.rows[0][2]; |
| 515 | p_array[9] = p_mtx.rows[1][2]; |
| 516 | p_array[10] = p_mtx.rows[2][2]; |
| 517 | p_array[11] = 0; |
| 518 | } |
| 519 | |
| 520 | static _FORCE_INLINE_ void store_camera(const Projection &p_mtx, float *p_array) { |
| 521 | for (int i = 0; i < 4; i++) { |
| 522 | for (int j = 0; j < 4; j++) { |
| 523 | p_array[i * 4 + j] = p_mtx.columns[i][j]; |
| 524 | } |
| 525 | } |
| 526 | } |
| 527 | |
| 528 | struct Shaders { |
| 529 | CanvasShaderGLES3 canvas_shader; |
| 530 | SkyShaderGLES3 sky_shader; |
| 531 | SceneShaderGLES3 scene_shader; |
| 532 | CubemapFilterShaderGLES3 cubemap_filter_shader; |
| 533 | ParticlesShaderGLES3 particles_process_shader; |
| 534 | |
| 535 | ShaderCompiler compiler_canvas; |
| 536 | ShaderCompiler compiler_scene; |
| 537 | ShaderCompiler compiler_particles; |
| 538 | ShaderCompiler compiler_sky; |
| 539 | } shaders; |
| 540 | |
| 541 | /* GLOBAL SHADER UNIFORM API */ |
| 542 | |
| 543 | void _update_global_shader_uniforms(); |
| 544 | |
| 545 | virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) override; |
| 546 | virtual void global_shader_parameter_remove(const StringName &p_name) override; |
| 547 | virtual Vector<StringName> global_shader_parameter_get_list() const override; |
| 548 | |
| 549 | virtual void global_shader_parameter_set(const StringName &p_name, const Variant &p_value) override; |
| 550 | virtual void global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) override; |
| 551 | virtual Variant global_shader_parameter_get(const StringName &p_name) const override; |
| 552 | virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const override; |
| 553 | RS::GlobalShaderParameterType global_shader_parameter_get_type_internal(const StringName &p_name) const; |
| 554 | |
| 555 | virtual void global_shader_parameters_load_settings(bool p_load_textures = true) override; |
| 556 | virtual void global_shader_parameters_clear() override; |
| 557 | |
| 558 | virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) override; |
| 559 | virtual void global_shader_parameters_instance_free(RID p_instance) override; |
| 560 | virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count = 0) override; |
| 561 | |
| 562 | GLuint global_shader_parameters_get_uniform_buffer() const; |
| 563 | |
| 564 | /* SHADER API */ |
| 565 | |
| 566 | Shader *get_shader(RID p_rid) { return shader_owner.get_or_null(p_rid); }; |
| 567 | bool owns_shader(RID p_rid) { return shader_owner.owns(p_rid); }; |
| 568 | |
| 569 | void _shader_make_dirty(Shader *p_shader); |
| 570 | |
| 571 | virtual RID shader_allocate() override; |
| 572 | virtual void shader_initialize(RID p_rid) override; |
| 573 | virtual void shader_free(RID p_rid) override; |
| 574 | |
| 575 | virtual void shader_set_code(RID p_shader, const String &p_code) override; |
| 576 | virtual void shader_set_path_hint(RID p_shader, const String &p_path) override; |
| 577 | virtual String shader_get_code(RID p_shader) const override; |
| 578 | virtual void get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const override; |
| 579 | |
| 580 | virtual void shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override; |
| 581 | virtual RID shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const override; |
| 582 | virtual Variant shader_get_parameter_default(RID p_shader, const StringName &p_name) const override; |
| 583 | |
| 584 | virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override; |
| 585 | |
| 586 | /* MATERIAL API */ |
| 587 | |
| 588 | Material *get_material(RID p_rid) { return material_owner.get_or_null(p_rid); }; |
| 589 | bool owns_material(RID p_rid) { return material_owner.owns(p_rid); }; |
| 590 | |
| 591 | void _material_queue_update(Material *material, bool p_uniform, bool p_texture); |
| 592 | void _update_queued_materials(); |
| 593 | |
| 594 | virtual RID material_allocate() override; |
| 595 | virtual void material_initialize(RID p_rid) override; |
| 596 | virtual void material_free(RID p_rid) override; |
| 597 | |
| 598 | virtual void material_set_shader(RID p_material, RID p_shader) override; |
| 599 | |
| 600 | virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override; |
| 601 | virtual Variant material_get_param(RID p_material, const StringName &p_param) const override; |
| 602 | |
| 603 | virtual void material_set_next_pass(RID p_material, RID p_next_material) override; |
| 604 | virtual void material_set_render_priority(RID p_material, int priority) override; |
| 605 | |
| 606 | virtual bool material_is_animated(RID p_material) override; |
| 607 | virtual bool material_casts_shadows(RID p_material) override; |
| 608 | |
| 609 | virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override; |
| 610 | |
| 611 | virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override; |
| 612 | |
| 613 | _FORCE_INLINE_ uint32_t material_get_shader_id(RID p_material) { |
| 614 | Material *material = material_owner.get_or_null(p_material); |
| 615 | return material->shader_id; |
| 616 | } |
| 617 | |
| 618 | _FORCE_INLINE_ MaterialData *material_get_data(RID p_material, RS::ShaderMode p_shader_mode) { |
| 619 | Material *material = material_owner.get_or_null(p_material); |
| 620 | if (!material || material->shader_mode != p_shader_mode) { |
| 621 | return nullptr; |
| 622 | } else { |
| 623 | return material->data; |
| 624 | } |
| 625 | } |
| 626 | }; |
| 627 | |
| 628 | } // namespace GLES3 |
| 629 | |
| 630 | #endif // GLES3_ENABLED |
| 631 | |
| 632 | #endif // MATERIAL_STORAGE_GLES3_H |
| 633 | |