1 | /**************************************************************************/ |
2 | /* particles_storage.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef PARTICLES_STORAGE_GLES3_H |
32 | #define PARTICLES_STORAGE_GLES3_H |
33 | |
34 | #ifdef GLES3_ENABLED |
35 | |
36 | #include "core/templates/local_vector.h" |
37 | #include "core/templates/rid_owner.h" |
38 | #include "core/templates/self_list.h" |
39 | #include "drivers/gles3/shaders/particles_copy.glsl.gen.h" |
40 | #include "servers/rendering/storage/particles_storage.h" |
41 | #include "servers/rendering/storage/utilities.h" |
42 | |
43 | #include "platform_config.h" |
44 | #ifndef OPENGL_INCLUDE_H |
45 | #include <GLES3/gl3.h> |
46 | #else |
47 | #include OPENGL_INCLUDE_H |
48 | #endif |
49 | |
50 | namespace GLES3 { |
51 | |
52 | enum ParticlesUniformLocation { |
53 | PARTICLES_FRAME_UNIFORM_LOCATION, |
54 | PARTICLES_GLOBALS_UNIFORM_LOCATION, |
55 | PARTICLES_MATERIAL_UNIFORM_LOCATION, |
56 | }; |
57 | |
58 | class ParticlesStorage : public RendererParticlesStorage { |
59 | private: |
60 | static ParticlesStorage *singleton; |
61 | |
62 | /* PARTICLES */ |
63 | |
64 | struct ParticleInstanceData3D { |
65 | float xform[12]; |
66 | float color[2]; // Color and custom are packed together into one vec4; |
67 | float custom[2]; |
68 | }; |
69 | |
70 | struct ParticleInstanceData2D { |
71 | float xform[8]; |
72 | float color[2]; // Color and custom are packed together into one vec4; |
73 | float custom[2]; |
74 | }; |
75 | |
76 | struct ParticlesViewSort { |
77 | Vector3 z_dir; |
78 | bool operator()(const ParticleInstanceData3D &p_a, const ParticleInstanceData3D &p_b) const { |
79 | return z_dir.dot(Vector3(p_a.xform[3], p_a.xform[7], p_a.xform[11])) < z_dir.dot(Vector3(p_b.xform[3], p_b.xform[7], p_b.xform[11])); |
80 | } |
81 | }; |
82 | |
83 | struct ParticlesFrameParams { |
84 | enum { |
85 | MAX_ATTRACTORS = 32, |
86 | MAX_COLLIDERS = 32, |
87 | MAX_3D_TEXTURES = 0 // GLES3 renderer doesn't support using 3D textures for flow field or collisions. |
88 | }; |
89 | |
90 | enum AttractorType { |
91 | ATTRACTOR_TYPE_SPHERE, |
92 | ATTRACTOR_TYPE_BOX, |
93 | ATTRACTOR_TYPE_VECTOR_FIELD, |
94 | }; |
95 | |
96 | struct Attractor { |
97 | float transform[16]; |
98 | float extents[4]; // Extents or radius. w-channel is padding. |
99 | |
100 | uint32_t type; |
101 | float strength; |
102 | float attenuation; |
103 | float directionality; |
104 | }; |
105 | |
106 | enum CollisionType { |
107 | COLLISION_TYPE_SPHERE, |
108 | COLLISION_TYPE_BOX, |
109 | COLLISION_TYPE_SDF, |
110 | COLLISION_TYPE_HEIGHT_FIELD, |
111 | COLLISION_TYPE_2D_SDF, |
112 | |
113 | }; |
114 | |
115 | struct Collider { |
116 | float transform[16]; |
117 | float extents[4]; // Extents or radius. w-channel is padding. |
118 | |
119 | uint32_t type; |
120 | float scale; |
121 | float pad0; |
122 | float pad1; |
123 | }; |
124 | |
125 | uint32_t emitting; |
126 | uint32_t cycle; |
127 | float system_phase; |
128 | float prev_system_phase; |
129 | |
130 | float explosiveness; |
131 | float randomness; |
132 | float time; |
133 | float delta; |
134 | |
135 | float particle_size; |
136 | float pad0; |
137 | float pad1; |
138 | float pad2; |
139 | |
140 | uint32_t random_seed; |
141 | uint32_t attractor_count; |
142 | uint32_t collider_count; |
143 | uint32_t frame; |
144 | |
145 | float emission_transform[16]; |
146 | |
147 | Attractor attractors[MAX_ATTRACTORS]; |
148 | Collider colliders[MAX_COLLIDERS]; |
149 | }; |
150 | |
151 | struct Particles { |
152 | RS::ParticlesMode mode = RS::PARTICLES_MODE_3D; |
153 | bool inactive = true; |
154 | double inactive_time = 0.0; |
155 | bool emitting = false; |
156 | bool one_shot = false; |
157 | int amount = 0; |
158 | double lifetime = 1.0; |
159 | double pre_process_time = 0.0; |
160 | real_t explosiveness = 0.0; |
161 | real_t randomness = 0.0; |
162 | bool restart_request = false; |
163 | AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)); |
164 | bool use_local_coords = false; |
165 | bool has_collision_cache = false; |
166 | |
167 | bool has_sdf_collision = false; |
168 | Transform2D sdf_collision_transform; |
169 | Rect2 sdf_collision_to_screen; |
170 | GLuint sdf_collision_texture = 0; |
171 | |
172 | RID process_material; |
173 | uint32_t frame_counter = 0; |
174 | RS::ParticlesTransformAlign transform_align = RS::PARTICLES_TRANSFORM_ALIGN_DISABLED; |
175 | |
176 | RS::ParticlesDrawOrder draw_order = RS::PARTICLES_DRAW_ORDER_INDEX; |
177 | |
178 | Vector<RID> draw_passes; |
179 | |
180 | GLuint frame_params_ubo = 0; |
181 | |
182 | // We may process particles multiple times each frame (if they have a fixed FPS higher than the game FPS). |
183 | // Unfortunately, this means we can't just use a round-robin system of 3 buffers. |
184 | // To ensure the sort buffer is accurate, we copy the last frame instance buffer just before processing. |
185 | |
186 | // Transform Feedback buffer and VAO for rendering. |
187 | // Each frame we render to this one. |
188 | GLuint front_vertex_array = 0; // Binds process buffer. Used for processing. |
189 | GLuint front_process_buffer = 0; // Transform + color + custom data + userdata + velocity + flags. Only needed for processing. |
190 | GLuint front_instance_buffer = 0; // Transform + color + custom data. In packed format needed for rendering. |
191 | |
192 | // VAO for transform feedback, contains last frame's data. |
193 | // Read from this one for particles process and then copy to last frame buffer. |
194 | GLuint back_vertex_array = 0; // Binds process buffer. Used for processing. |
195 | GLuint back_process_buffer = 0; // Transform + color + custom data + userdata + velocity + flags. Only needed for processing. |
196 | GLuint back_instance_buffer = 0; // Transform + color + custom data. In packed format needed for rendering. |
197 | |
198 | uint32_t instance_buffer_size_cache = 0; |
199 | uint32_t instance_buffer_stride_cache = 0; |
200 | uint32_t num_attrib_arrays_cache = 0; |
201 | uint32_t process_buffer_stride_cache = 0; |
202 | |
203 | // Only ever copied to, holds last frame's instance data, then swaps with sort_buffer. |
204 | GLuint last_frame_buffer = 0; |
205 | bool last_frame_buffer_filled = false; |
206 | float last_frame_phase = 0.0; |
207 | |
208 | // The frame-before-last's instance buffer. |
209 | // Use this to copy data back for sorting or computing AABB. |
210 | GLuint sort_buffer = 0; |
211 | bool sort_buffer_filled = false; |
212 | float sort_buffer_phase = 0.0; |
213 | |
214 | uint32_t userdata_count = 0; |
215 | |
216 | bool dirty = false; |
217 | Particles *update_list = nullptr; |
218 | |
219 | double phase = 0.0; |
220 | double prev_phase = 0.0; |
221 | uint64_t prev_ticks = 0; |
222 | uint32_t random_seed = 0; |
223 | |
224 | uint32_t cycle_number = 0; |
225 | |
226 | double speed_scale = 1.0; |
227 | |
228 | int fixed_fps = 30; |
229 | bool interpolate = true; |
230 | bool fractional_delta = false; |
231 | double frame_remainder = 0; |
232 | real_t collision_base_size = 0.01; |
233 | |
234 | bool clear = true; |
235 | |
236 | Transform3D emission_transform; |
237 | |
238 | HashSet<RID> collisions; |
239 | |
240 | Dependency dependency; |
241 | |
242 | double trail_length = 1.0; |
243 | bool trails_enabled = false; |
244 | |
245 | Particles() { |
246 | } |
247 | }; |
248 | |
249 | void _particles_process(Particles *p_particles, double p_delta); |
250 | void _particles_free_data(Particles *particles); |
251 | void _particles_update_buffers(Particles *particles); |
252 | void _particles_allocate_history_buffers(Particles *particles); |
253 | void _particles_update_instance_buffer(Particles *particles, const Vector3 &p_axis, const Vector3 &p_up_axis); |
254 | |
255 | template <typename T> |
256 | void _particles_reverse_lifetime_sort(Particles *particles); |
257 | |
258 | struct ParticlesShader { |
259 | RID default_shader; |
260 | RID default_material; |
261 | RID default_shader_version; |
262 | |
263 | ParticlesCopyShaderGLES3 copy_shader; |
264 | RID copy_shader_version; |
265 | } particles_shader; |
266 | |
267 | Particles *particle_update_list = nullptr; |
268 | |
269 | mutable RID_Owner<Particles, true> particles_owner; |
270 | |
271 | /* Particles Collision */ |
272 | |
273 | struct ParticlesCollision { |
274 | RS::ParticlesCollisionType type = RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT; |
275 | uint32_t cull_mask = 0xFFFFFFFF; |
276 | float radius = 1.0; |
277 | Vector3 extents = Vector3(1, 1, 1); |
278 | float attractor_strength = 1.0; |
279 | float attractor_attenuation = 1.0; |
280 | float attractor_directionality = 0.0; |
281 | GLuint field_texture = 0; |
282 | GLuint heightfield_texture = 0; |
283 | GLuint heightfield_fb = 0; |
284 | Size2i heightfield_fb_size; |
285 | |
286 | RS::ParticlesCollisionHeightfieldResolution heightfield_resolution = RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024; |
287 | |
288 | Dependency dependency; |
289 | }; |
290 | |
291 | struct ParticlesCollisionInstance { |
292 | RID collision; |
293 | Transform3D transform; |
294 | bool active = false; |
295 | }; |
296 | |
297 | mutable RID_Owner<ParticlesCollision, true> particles_collision_owner; |
298 | |
299 | mutable RID_Owner<ParticlesCollisionInstance> particles_collision_instance_owner; |
300 | |
301 | public: |
302 | static ParticlesStorage *get_singleton(); |
303 | |
304 | ParticlesStorage(); |
305 | virtual ~ParticlesStorage(); |
306 | |
307 | bool free(RID p_rid); |
308 | |
309 | /* PARTICLES */ |
310 | |
311 | bool owns_particles(RID p_rid) { return particles_owner.owns(p_rid); } |
312 | |
313 | virtual RID particles_allocate() override; |
314 | virtual void particles_initialize(RID p_rid) override; |
315 | virtual void particles_free(RID p_rid) override; |
316 | |
317 | virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override; |
318 | virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override; |
319 | virtual void particles_set_emitting(RID p_particles, bool p_emitting) override; |
320 | virtual void particles_set_amount(RID p_particles, int p_amount) override; |
321 | virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override; |
322 | virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override; |
323 | virtual void particles_set_pre_process_time(RID p_particles, double p_time) override; |
324 | virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override; |
325 | virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override; |
326 | virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override; |
327 | virtual void particles_set_speed_scale(RID p_particles, double p_scale) override; |
328 | virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override; |
329 | virtual void particles_set_process_material(RID p_particles, RID p_material) override; |
330 | virtual RID particles_get_process_material(RID p_particles) const override; |
331 | virtual void particles_set_fixed_fps(RID p_particles, int p_fps) override; |
332 | virtual void particles_set_interpolate(RID p_particles, bool p_enable) override; |
333 | virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) override; |
334 | virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override; |
335 | virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override; |
336 | virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) override; |
337 | |
338 | virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override; |
339 | |
340 | virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) override; |
341 | virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override; |
342 | |
343 | virtual void particles_restart(RID p_particles) override; |
344 | |
345 | virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override; |
346 | |
347 | virtual void particles_set_draw_passes(RID p_particles, int p_count) override; |
348 | virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override; |
349 | |
350 | virtual void particles_request_process(RID p_particles) override; |
351 | virtual AABB particles_get_current_aabb(RID p_particles) override; |
352 | virtual AABB particles_get_aabb(RID p_particles) const override; |
353 | |
354 | virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override; |
355 | |
356 | virtual bool particles_get_emitting(RID p_particles) override; |
357 | virtual int particles_get_draw_passes(RID p_particles) const override; |
358 | virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override; |
359 | |
360 | virtual void particles_add_collision(RID p_particles, RID p_instance) override; |
361 | virtual void particles_remove_collision(RID p_particles, RID p_instance) override; |
362 | |
363 | void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, GLuint p_texture); |
364 | |
365 | virtual void update_particles() override; |
366 | virtual bool particles_is_inactive(RID p_particles) const override; |
367 | |
368 | _FORCE_INLINE_ RS::ParticlesMode particles_get_mode(RID p_particles) { |
369 | Particles *particles = particles_owner.get_or_null(p_particles); |
370 | ERR_FAIL_NULL_V(particles, RS::PARTICLES_MODE_2D); |
371 | return particles->mode; |
372 | } |
373 | |
374 | _FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles) { |
375 | Particles *particles = particles_owner.get_or_null(p_particles); |
376 | ERR_FAIL_NULL_V(particles, 0); |
377 | |
378 | return particles->amount; |
379 | } |
380 | |
381 | _FORCE_INLINE_ GLuint particles_get_gl_buffer(RID p_particles) { |
382 | Particles *particles = particles_owner.get_or_null(p_particles); |
383 | |
384 | if ((particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME) && particles->sort_buffer_filled) { |
385 | return particles->sort_buffer; |
386 | } |
387 | return particles->back_instance_buffer; |
388 | } |
389 | |
390 | _FORCE_INLINE_ bool particles_has_collision(RID p_particles) { |
391 | Particles *particles = particles_owner.get_or_null(p_particles); |
392 | ERR_FAIL_NULL_V(particles, 0); |
393 | |
394 | return particles->has_collision_cache; |
395 | } |
396 | |
397 | _FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) { |
398 | Particles *particles = particles_owner.get_or_null(p_particles); |
399 | ERR_FAIL_NULL_V(particles, false); |
400 | |
401 | return particles->use_local_coords; |
402 | } |
403 | |
404 | Dependency *particles_get_dependency(RID p_particles) const; |
405 | |
406 | /* PARTICLES COLLISION */ |
407 | bool owns_particles_collision(RID p_rid) { return particles_collision_owner.owns(p_rid); } |
408 | |
409 | virtual RID particles_collision_allocate() override; |
410 | virtual void particles_collision_initialize(RID p_rid) override; |
411 | virtual void particles_collision_free(RID p_rid) override; |
412 | |
413 | virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override; |
414 | virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override; |
415 | virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override; |
416 | virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override; |
417 | virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override; |
418 | virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override; |
419 | virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override; |
420 | virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override; |
421 | virtual void particles_collision_height_field_update(RID p_particles_collision) override; |
422 | virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override; |
423 | virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override; |
424 | Vector3 particles_collision_get_extents(RID p_particles_collision) const; |
425 | virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override; |
426 | GLuint particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const; |
427 | |
428 | _FORCE_INLINE_ Size2i particles_collision_get_heightfield_size(RID p_particles_collision) const { |
429 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
430 | ERR_FAIL_NULL_V(particles_collision, Size2i()); |
431 | ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, Size2i()); |
432 | |
433 | return particles_collision->heightfield_fb_size; |
434 | } |
435 | |
436 | Dependency *particles_collision_get_dependency(RID p_particles) const; |
437 | |
438 | /* PARTICLES COLLISION INSTANCE*/ |
439 | bool owns_particles_collision_instance(RID p_rid) { return particles_collision_instance_owner.owns(p_rid); } |
440 | |
441 | virtual RID particles_collision_instance_create(RID p_collision) override; |
442 | virtual void particles_collision_instance_free(RID p_rid) override; |
443 | virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override; |
444 | virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override; |
445 | }; |
446 | |
447 | } // namespace GLES3 |
448 | |
449 | #endif // GLES3_ENABLED |
450 | |
451 | #endif // PARTICLES_STORAGE_GLES3_H |
452 | |