1 | /**************************************************************************/ |
2 | /* editor_resource_preview.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef EDITOR_RESOURCE_PREVIEW_H |
32 | #define EDITOR_RESOURCE_PREVIEW_H |
33 | |
34 | #include "core/os/semaphore.h" |
35 | #include "core/os/thread.h" |
36 | #include "core/templates/safe_refcount.h" |
37 | #include "scene/main/node.h" |
38 | |
39 | class ImageTexture; |
40 | class Texture2D; |
41 | |
42 | class EditorResourcePreviewGenerator : public RefCounted { |
43 | GDCLASS(EditorResourcePreviewGenerator, RefCounted); |
44 | |
45 | protected: |
46 | static void _bind_methods(); |
47 | |
48 | GDVIRTUAL1RC(bool, _handles, String) |
49 | GDVIRTUAL3RC(Ref<Texture2D>, _generate, Ref<Resource>, Vector2i, Dictionary) |
50 | GDVIRTUAL3RC(Ref<Texture2D>, _generate_from_path, String, Vector2i, Dictionary) |
51 | GDVIRTUAL0RC(bool, _generate_small_preview_automatically) |
52 | GDVIRTUAL0RC(bool, _can_generate_small_preview) |
53 | |
54 | public: |
55 | virtual bool handles(const String &p_type) const; |
56 | virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const; |
57 | virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const; |
58 | |
59 | virtual bool generate_small_preview_automatically() const; |
60 | virtual bool can_generate_small_preview() const; |
61 | |
62 | EditorResourcePreviewGenerator(); |
63 | }; |
64 | |
65 | class EditorResourcePreview : public Node { |
66 | GDCLASS(EditorResourcePreview, Node); |
67 | |
68 | static EditorResourcePreview *singleton; |
69 | |
70 | struct QueueItem { |
71 | Ref<Resource> resource; |
72 | String path; |
73 | ObjectID id; |
74 | StringName function; |
75 | Variant userdata; |
76 | }; |
77 | |
78 | List<QueueItem> queue; |
79 | |
80 | Mutex preview_mutex; |
81 | Semaphore preview_sem; |
82 | Thread thread; |
83 | SafeFlag exit; |
84 | SafeFlag exited; |
85 | |
86 | struct Item { |
87 | Ref<Texture2D> preview; |
88 | Ref<Texture2D> small_preview; |
89 | Dictionary preview_metadata; |
90 | int order = 0; |
91 | uint32_t last_hash = 0; |
92 | uint64_t modified_time = 0; |
93 | }; |
94 | |
95 | int order; |
96 | |
97 | HashMap<String, Item> cache; |
98 | |
99 | void _preview_ready(const String &p_path, int p_hash, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_small_texture, ObjectID id, const StringName &p_func, const Variant &p_ud, const Dictionary &p_metadata); |
100 | void _generate_preview(Ref<ImageTexture> &r_texture, Ref<ImageTexture> &r_small_texture, const QueueItem &p_item, const String &cache_base, Dictionary &p_metadata); |
101 | |
102 | int small_thumbnail_size = -1; |
103 | |
104 | static void _thread_func(void *ud); |
105 | void _thread(); |
106 | void _iterate(); |
107 | |
108 | void _write_preview_cache(Ref<FileAccess> p_file, int p_thumbnail_size, bool p_has_small_texture, uint64_t p_modified_time, String p_hash, const Dictionary &p_metadata); |
109 | void _read_preview_cache(Ref<FileAccess> p_file, int *r_thumbnail_size, bool *r_has_small_texture, uint64_t *r_modified_time, String *r_hash, Dictionary *r_metadata); |
110 | |
111 | Vector<Ref<EditorResourcePreviewGenerator>> preview_generators; |
112 | |
113 | void _update_thumbnail_sizes(); |
114 | |
115 | protected: |
116 | static void _bind_methods(); |
117 | |
118 | public: |
119 | static EditorResourcePreview *get_singleton(); |
120 | |
121 | // p_receiver_func callback has signature (String p_path, Ref<Texture2D> p_preview, Ref<Texture2D> p_preview_small, Variant p_userdata) |
122 | // p_preview will be null if there was an error |
123 | void queue_resource_preview(const String &p_path, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata); |
124 | void queue_edited_resource_preview(const Ref<Resource> &p_res, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata); |
125 | const Dictionary get_preview_metadata(const String &p_path) const; |
126 | |
127 | void add_preview_generator(const Ref<EditorResourcePreviewGenerator> &p_generator); |
128 | void remove_preview_generator(const Ref<EditorResourcePreviewGenerator> &p_generator); |
129 | void check_for_invalidation(const String &p_path); |
130 | |
131 | void start(); |
132 | void stop(); |
133 | |
134 | EditorResourcePreview(); |
135 | ~EditorResourcePreview(); |
136 | }; |
137 | |
138 | #endif // EDITOR_RESOURCE_PREVIEW_H |
139 | |