1 | /**************************************************************************/ |
2 | /* animation_blend_tree_editor_plugin.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H |
32 | #define ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H |
33 | |
34 | #include "core/object/script_language.h" |
35 | #include "editor/plugins/animation_tree_editor_plugin.h" |
36 | #include "scene/animation/animation_blend_tree.h" |
37 | #include "scene/gui/button.h" |
38 | #include "scene/gui/graph_edit.h" |
39 | #include "scene/gui/panel_container.h" |
40 | #include "scene/gui/popup.h" |
41 | #include "scene/gui/tree.h" |
42 | |
43 | class AcceptDialog; |
44 | class CheckBox; |
45 | class ProgressBar; |
46 | class EditorFileDialog; |
47 | class EditorProperty; |
48 | class ; |
49 | class PanelContainer; |
50 | |
51 | class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin { |
52 | GDCLASS(AnimationNodeBlendTreeEditor, AnimationTreeNodeEditorPlugin); |
53 | |
54 | Ref<AnimationNodeBlendTree> blend_tree; |
55 | |
56 | bool read_only = false; |
57 | |
58 | GraphEdit *graph = nullptr; |
59 | MenuButton *add_node = nullptr; |
60 | Vector2 ; |
61 | bool ; |
62 | |
63 | PanelContainer *error_panel = nullptr; |
64 | Label *error_label = nullptr; |
65 | |
66 | AcceptDialog *filter_dialog = nullptr; |
67 | Tree *filters = nullptr; |
68 | CheckBox *filter_enabled = nullptr; |
69 | |
70 | HashMap<StringName, ProgressBar *> animations; |
71 | Vector<EditorProperty *> visible_properties; |
72 | |
73 | String to_node = "" ; |
74 | int to_slot = -1; |
75 | String from_node = "" ; |
76 | |
77 | struct AddOption { |
78 | String name; |
79 | String type; |
80 | Ref<Script> script; |
81 | int input_port_count; |
82 | AddOption(const String &p_name = String(), const String &p_type = String(), int p_input_port_count = 0) : |
83 | name(p_name), |
84 | type(p_type), |
85 | input_port_count(p_input_port_count) { |
86 | } |
87 | }; |
88 | |
89 | Vector<AddOption> add_options; |
90 | |
91 | void _add_node(int p_idx); |
92 | void (bool p_has_input_ports = false); |
93 | |
94 | static AnimationNodeBlendTreeEditor *singleton; |
95 | |
96 | void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, const StringName &p_which); |
97 | void _node_renamed(const String &p_text, Ref<AnimationNode> p_node); |
98 | void _node_renamed_focus_out(Ref<AnimationNode> p_node); |
99 | void _node_rename_lineedit_changed(const String &p_text); |
100 | void _node_changed(const StringName &p_node_name); |
101 | |
102 | String current_node_rename_text; |
103 | bool updating; |
104 | |
105 | void _connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index); |
106 | void _disconnection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index); |
107 | |
108 | void _scroll_changed(const Vector2 &p_scroll); |
109 | void _node_selected(Object *p_node); |
110 | void _open_in_editor(const String &p_which); |
111 | void _anim_selected(int p_index, Array p_options, const String &p_node); |
112 | void _close_request(const String &p_which); |
113 | void _close_nodes_request(const TypedArray<StringName> &p_nodes); |
114 | |
115 | bool _update_filters(const Ref<AnimationNode> &anode); |
116 | void _inspect_filters(const String &p_which); |
117 | void _filter_edited(); |
118 | void _filter_toggled(); |
119 | Ref<AnimationNode> _filter_edit; |
120 | |
121 | void (bool p_has_input_ports, const Vector2 &p_node_position); |
122 | void (const Vector2 &p_position); |
123 | void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position); |
124 | void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position); |
125 | void (); |
126 | |
127 | void _property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing); |
128 | |
129 | void _update_editor_settings(); |
130 | void _update_theme(); |
131 | |
132 | EditorFileDialog *open_file = nullptr; |
133 | Ref<AnimationNode> file_loaded; |
134 | void _file_opened(const String &p_file); |
135 | |
136 | enum { |
137 | = 1000, |
138 | = 1001, |
139 | = 1002 |
140 | }; |
141 | |
142 | protected: |
143 | void _notification(int p_what); |
144 | static void _bind_methods(); |
145 | |
146 | public: |
147 | static AnimationNodeBlendTreeEditor *get_singleton() { return singleton; } |
148 | |
149 | void add_custom_type(const String &p_name, const Ref<Script> &p_script); |
150 | void remove_custom_type(const Ref<Script> &p_script); |
151 | |
152 | virtual Size2 get_minimum_size() const override; |
153 | |
154 | virtual bool can_edit(const Ref<AnimationNode> &p_node) override; |
155 | virtual void edit(const Ref<AnimationNode> &p_node) override; |
156 | |
157 | void update_graph(); |
158 | |
159 | AnimationNodeBlendTreeEditor(); |
160 | }; |
161 | |
162 | #endif // ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H |
163 | |