1 | /**************************************************************************/ |
2 | /* navigation_link_3d_gizmo_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "navigation_link_3d_gizmo_plugin.h" |
32 | |
33 | #include "editor/editor_undo_redo_manager.h" |
34 | #include "editor/plugins/node_3d_editor_plugin.h" |
35 | #include "scene/3d/navigation_link_3d.h" |
36 | #include "servers/navigation_server_3d.h" |
37 | |
38 | NavigationLink3DGizmoPlugin::NavigationLink3DGizmoPlugin() { |
39 | create_material("navigation_link_material" , NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_color()); |
40 | create_material("navigation_link_material_disabled" , NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_disabled_color()); |
41 | create_handle_material("handles" ); |
42 | } |
43 | |
44 | bool NavigationLink3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { |
45 | return Object::cast_to<NavigationLink3D>(p_spatial) != nullptr; |
46 | } |
47 | |
48 | String NavigationLink3DGizmoPlugin::get_gizmo_name() const { |
49 | return "NavigationLink3D" ; |
50 | } |
51 | |
52 | int NavigationLink3DGizmoPlugin::get_priority() const { |
53 | return -1; |
54 | } |
55 | |
56 | void NavigationLink3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { |
57 | NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_node_3d()); |
58 | |
59 | RID nav_map = link->get_world_3d()->get_navigation_map(); |
60 | real_t search_radius = NavigationServer3D::get_singleton()->map_get_link_connection_radius(nav_map); |
61 | Vector3 up_vector = NavigationServer3D::get_singleton()->map_get_up(nav_map); |
62 | Vector3::Axis up_axis = up_vector.max_axis_index(); |
63 | |
64 | Vector3 start_position = link->get_start_position(); |
65 | Vector3 end_position = link->get_end_position(); |
66 | |
67 | Ref<Material> link_material = get_material("navigation_link_material" , p_gizmo); |
68 | Ref<Material> link_material_disabled = get_material("navigation_link_material_disabled" , p_gizmo); |
69 | Ref<Material> handles_material = get_material("handles" ); |
70 | |
71 | p_gizmo->clear(); |
72 | |
73 | // Draw line between the points. |
74 | Vector<Vector3> lines; |
75 | lines.append(start_position); |
76 | lines.append(end_position); |
77 | |
78 | // Draw start position search radius |
79 | for (int i = 0; i < 30; i++) { |
80 | // Create a circle |
81 | const float ra = Math::deg_to_rad((float)(i * 12)); |
82 | const float rb = Math::deg_to_rad((float)((i + 1) * 12)); |
83 | const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius; |
84 | const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius; |
85 | |
86 | // Draw axis-aligned circle |
87 | switch (up_axis) { |
88 | case Vector3::AXIS_X: |
89 | lines.append(start_position + Vector3(0, a.x, a.y)); |
90 | lines.append(start_position + Vector3(0, b.x, b.y)); |
91 | break; |
92 | case Vector3::AXIS_Y: |
93 | lines.append(start_position + Vector3(a.x, 0, a.y)); |
94 | lines.append(start_position + Vector3(b.x, 0, b.y)); |
95 | break; |
96 | case Vector3::AXIS_Z: |
97 | lines.append(start_position + Vector3(a.x, a.y, 0)); |
98 | lines.append(start_position + Vector3(b.x, b.y, 0)); |
99 | break; |
100 | } |
101 | } |
102 | |
103 | // Draw end position search radius |
104 | for (int i = 0; i < 30; i++) { |
105 | // Create a circle |
106 | const float ra = Math::deg_to_rad((float)(i * 12)); |
107 | const float rb = Math::deg_to_rad((float)((i + 1) * 12)); |
108 | const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius; |
109 | const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius; |
110 | |
111 | // Draw axis-aligned circle |
112 | switch (up_axis) { |
113 | case Vector3::AXIS_X: |
114 | lines.append(end_position + Vector3(0, a.x, a.y)); |
115 | lines.append(end_position + Vector3(0, b.x, b.y)); |
116 | break; |
117 | case Vector3::AXIS_Y: |
118 | lines.append(end_position + Vector3(a.x, 0, a.y)); |
119 | lines.append(end_position + Vector3(b.x, 0, b.y)); |
120 | break; |
121 | case Vector3::AXIS_Z: |
122 | lines.append(end_position + Vector3(a.x, a.y, 0)); |
123 | lines.append(end_position + Vector3(b.x, b.y, 0)); |
124 | break; |
125 | } |
126 | } |
127 | |
128 | p_gizmo->add_lines(lines, link->is_enabled() ? link_material : link_material_disabled); |
129 | p_gizmo->add_collision_segments(lines); |
130 | |
131 | Vector<Vector3> handles; |
132 | handles.append(start_position); |
133 | handles.append(end_position); |
134 | p_gizmo->add_handles(handles, handles_material); |
135 | } |
136 | |
137 | String NavigationLink3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { |
138 | return p_id == 0 ? TTR("Start Location" ) : TTR("End Location" ); |
139 | } |
140 | |
141 | Variant NavigationLink3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { |
142 | NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_node_3d()); |
143 | return p_id == 0 ? link->get_start_position() : link->get_end_position(); |
144 | } |
145 | |
146 | void NavigationLink3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) { |
147 | NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_node_3d()); |
148 | |
149 | Transform3D gt = link->get_global_transform(); |
150 | Transform3D gi = gt.affine_inverse(); |
151 | |
152 | Transform3D ct = p_camera->get_global_transform(); |
153 | Vector3 cam_dir = ct.basis.get_column(Vector3::AXIS_Z); |
154 | |
155 | Vector3 ray_from = p_camera->project_ray_origin(p_point); |
156 | Vector3 ray_dir = p_camera->project_ray_normal(p_point); |
157 | |
158 | Vector3 position = p_id == 0 ? link->get_start_position() : link->get_end_position(); |
159 | Plane move_plane = Plane(cam_dir, gt.xform(position)); |
160 | |
161 | Vector3 intersection; |
162 | if (!move_plane.intersects_ray(ray_from, ray_dir, &intersection)) { |
163 | return; |
164 | } |
165 | |
166 | if (Node3DEditor::get_singleton()->is_snap_enabled()) { |
167 | double snap = Node3DEditor::get_singleton()->get_translate_snap(); |
168 | intersection.snap(Vector3(snap, snap, snap)); |
169 | } |
170 | |
171 | position = gi.xform(intersection); |
172 | if (p_id == 0) { |
173 | link->set_start_position(position); |
174 | } else if (p_id == 1) { |
175 | link->set_end_position(position); |
176 | } |
177 | } |
178 | |
179 | void NavigationLink3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) { |
180 | NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_node_3d()); |
181 | |
182 | if (p_cancel) { |
183 | if (p_id == 0) { |
184 | link->set_start_position(p_restore); |
185 | } else { |
186 | link->set_end_position(p_restore); |
187 | } |
188 | return; |
189 | } |
190 | |
191 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
192 | if (p_id == 0) { |
193 | ur->create_action(TTR("Change Start Position" )); |
194 | ur->add_do_method(link, "set_start_position" , link->get_start_position()); |
195 | ur->add_undo_method(link, "set_start_position" , p_restore); |
196 | } else { |
197 | ur->create_action(TTR("Change End Position" )); |
198 | ur->add_do_method(link, "set_end_position" , link->get_end_position()); |
199 | ur->add_undo_method(link, "set_end_position" , p_restore); |
200 | } |
201 | |
202 | ur->commit_action(); |
203 | } |
204 | |