1/**************************************************************************/
2/* mesh_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef MESH_EDITOR_PLUGIN_H
32#define MESH_EDITOR_PLUGIN_H
33
34#include "editor/editor_inspector.h"
35#include "editor/editor_plugin.h"
36#include "scene/3d/camera_3d.h"
37#include "scene/3d/light_3d.h"
38#include "scene/3d/mesh_instance_3d.h"
39#include "scene/gui/subviewport_container.h"
40#include "scene/resources/camera_attributes.h"
41#include "scene/resources/material.h"
42
43class SubViewport;
44class Button;
45
46class MeshEditor : public SubViewportContainer {
47 GDCLASS(MeshEditor, SubViewportContainer);
48
49 float rot_x;
50 float rot_y;
51
52 SubViewport *viewport = nullptr;
53 MeshInstance3D *mesh_instance = nullptr;
54 Node3D *rotation = nullptr;
55 DirectionalLight3D *light1 = nullptr;
56 DirectionalLight3D *light2 = nullptr;
57 Camera3D *camera = nullptr;
58 Ref<CameraAttributesPractical> camera_attributes;
59
60 Ref<Mesh> mesh;
61
62 Button *light_1_switch = nullptr;
63 Button *light_2_switch = nullptr;
64
65 struct ThemeCache {
66 Ref<Texture2D> light_1_icon;
67 Ref<Texture2D> light_2_icon;
68 } theme_cache;
69
70 void _on_light_1_switch_pressed();
71 void _on_light_2_switch_pressed();
72 void _update_rotation();
73
74protected:
75 virtual void _update_theme_item_cache() override;
76 void _notification(int p_what);
77 void gui_input(const Ref<InputEvent> &p_event) override;
78
79public:
80 void edit(Ref<Mesh> p_mesh);
81 MeshEditor();
82};
83
84class EditorInspectorPluginMesh : public EditorInspectorPlugin {
85 GDCLASS(EditorInspectorPluginMesh, EditorInspectorPlugin);
86
87public:
88 virtual bool can_handle(Object *p_object) override;
89 virtual void parse_begin(Object *p_object) override;
90};
91
92class MeshEditorPlugin : public EditorPlugin {
93 GDCLASS(MeshEditorPlugin, EditorPlugin);
94
95public:
96 virtual String get_name() const override { return "Mesh"; }
97
98 MeshEditorPlugin();
99};
100
101#endif // MESH_EDITOR_PLUGIN_H
102