| 1 | /**************************************************************************/ |
| 2 | /* mesh_editor_plugin.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "mesh_editor_plugin.h" |
| 32 | |
| 33 | #include "core/config/project_settings.h" |
| 34 | #include "editor/editor_scale.h" |
| 35 | #include "scene/gui/button.h" |
| 36 | #include "scene/main/viewport.h" |
| 37 | |
| 38 | void MeshEditor::gui_input(const Ref<InputEvent> &p_event) { |
| 39 | ERR_FAIL_COND(p_event.is_null()); |
| 40 | |
| 41 | Ref<InputEventMouseMotion> mm = p_event; |
| 42 | if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) { |
| 43 | rot_x -= mm->get_relative().y * 0.01; |
| 44 | rot_y -= mm->get_relative().x * 0.01; |
| 45 | |
| 46 | rot_x = CLAMP(rot_x, -Math_PI / 2, Math_PI / 2); |
| 47 | _update_rotation(); |
| 48 | } |
| 49 | } |
| 50 | |
| 51 | void MeshEditor::_update_theme_item_cache() { |
| 52 | SubViewportContainer::_update_theme_item_cache(); |
| 53 | |
| 54 | theme_cache.light_1_icon = get_editor_theme_icon(SNAME("MaterialPreviewLight1" )); |
| 55 | theme_cache.light_2_icon = get_editor_theme_icon(SNAME("MaterialPreviewLight2" )); |
| 56 | } |
| 57 | |
| 58 | void MeshEditor::_notification(int p_what) { |
| 59 | switch (p_what) { |
| 60 | case NOTIFICATION_THEME_CHANGED: { |
| 61 | light_1_switch->set_icon(theme_cache.light_1_icon); |
| 62 | light_2_switch->set_icon(theme_cache.light_2_icon); |
| 63 | } break; |
| 64 | } |
| 65 | } |
| 66 | |
| 67 | void MeshEditor::_update_rotation() { |
| 68 | Transform3D t; |
| 69 | t.basis.rotate(Vector3(0, 1, 0), -rot_y); |
| 70 | t.basis.rotate(Vector3(1, 0, 0), -rot_x); |
| 71 | rotation->set_transform(t); |
| 72 | } |
| 73 | |
| 74 | void MeshEditor::edit(Ref<Mesh> p_mesh) { |
| 75 | mesh = p_mesh; |
| 76 | mesh_instance->set_mesh(mesh); |
| 77 | |
| 78 | rot_x = Math::deg_to_rad(-15.0); |
| 79 | rot_y = Math::deg_to_rad(30.0); |
| 80 | _update_rotation(); |
| 81 | |
| 82 | AABB aabb = mesh->get_aabb(); |
| 83 | Vector3 ofs = aabb.get_center(); |
| 84 | float m = aabb.get_longest_axis_size(); |
| 85 | if (m != 0) { |
| 86 | m = 1.0 / m; |
| 87 | m *= 0.5; |
| 88 | Transform3D xform; |
| 89 | xform.basis.scale(Vector3(m, m, m)); |
| 90 | xform.origin = -xform.basis.xform(ofs); //-ofs*m; |
| 91 | //xform.origin.z -= aabb.get_longest_axis_size() * 2; |
| 92 | mesh_instance->set_transform(xform); |
| 93 | } |
| 94 | } |
| 95 | |
| 96 | void MeshEditor::_on_light_1_switch_pressed() { |
| 97 | light1->set_visible(light_1_switch->is_pressed()); |
| 98 | } |
| 99 | |
| 100 | void MeshEditor::_on_light_2_switch_pressed() { |
| 101 | light2->set_visible(light_2_switch->is_pressed()); |
| 102 | } |
| 103 | |
| 104 | MeshEditor::MeshEditor() { |
| 105 | viewport = memnew(SubViewport); |
| 106 | Ref<World3D> world_3d; |
| 107 | world_3d.instantiate(); |
| 108 | viewport->set_world_3d(world_3d); // Use own world. |
| 109 | add_child(viewport); |
| 110 | viewport->set_disable_input(true); |
| 111 | viewport->set_msaa_3d(Viewport::MSAA_4X); |
| 112 | set_stretch(true); |
| 113 | camera = memnew(Camera3D); |
| 114 | camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 1.1))); |
| 115 | camera->set_perspective(45, 0.1, 10); |
| 116 | viewport->add_child(camera); |
| 117 | |
| 118 | if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units" )) { |
| 119 | camera_attributes.instantiate(); |
| 120 | camera->set_attributes(camera_attributes); |
| 121 | } |
| 122 | |
| 123 | light1 = memnew(DirectionalLight3D); |
| 124 | light1->set_transform(Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); |
| 125 | viewport->add_child(light1); |
| 126 | |
| 127 | light2 = memnew(DirectionalLight3D); |
| 128 | light2->set_transform(Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1))); |
| 129 | light2->set_color(Color(0.7, 0.7, 0.7)); |
| 130 | viewport->add_child(light2); |
| 131 | |
| 132 | rotation = memnew(Node3D); |
| 133 | viewport->add_child(rotation); |
| 134 | mesh_instance = memnew(MeshInstance3D); |
| 135 | rotation->add_child(mesh_instance); |
| 136 | |
| 137 | set_custom_minimum_size(Size2(1, 150) * EDSCALE); |
| 138 | |
| 139 | HBoxContainer *hb = memnew(HBoxContainer); |
| 140 | add_child(hb); |
| 141 | hb->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 2); |
| 142 | |
| 143 | hb->add_spacer(); |
| 144 | |
| 145 | VBoxContainer *vb_light = memnew(VBoxContainer); |
| 146 | hb->add_child(vb_light); |
| 147 | |
| 148 | light_1_switch = memnew(Button); |
| 149 | light_1_switch->set_theme_type_variation("PreviewLightButton" ); |
| 150 | light_1_switch->set_toggle_mode(true); |
| 151 | light_1_switch->set_pressed(true); |
| 152 | vb_light->add_child(light_1_switch); |
| 153 | light_1_switch->connect("pressed" , callable_mp(this, &MeshEditor::_on_light_1_switch_pressed)); |
| 154 | |
| 155 | light_2_switch = memnew(Button); |
| 156 | light_2_switch->set_theme_type_variation("PreviewLightButton" ); |
| 157 | light_2_switch->set_toggle_mode(true); |
| 158 | light_2_switch->set_pressed(true); |
| 159 | vb_light->add_child(light_2_switch); |
| 160 | light_2_switch->connect("pressed" , callable_mp(this, &MeshEditor::_on_light_2_switch_pressed)); |
| 161 | |
| 162 | rot_x = 0; |
| 163 | rot_y = 0; |
| 164 | } |
| 165 | |
| 166 | /////////////////////// |
| 167 | |
| 168 | bool EditorInspectorPluginMesh::can_handle(Object *p_object) { |
| 169 | return Object::cast_to<Mesh>(p_object) != nullptr; |
| 170 | } |
| 171 | |
| 172 | void EditorInspectorPluginMesh::parse_begin(Object *p_object) { |
| 173 | Mesh *mesh = Object::cast_to<Mesh>(p_object); |
| 174 | if (!mesh) { |
| 175 | return; |
| 176 | } |
| 177 | Ref<Mesh> m(mesh); |
| 178 | |
| 179 | MeshEditor *editor = memnew(MeshEditor); |
| 180 | editor->edit(m); |
| 181 | add_custom_control(editor); |
| 182 | } |
| 183 | |
| 184 | MeshEditorPlugin::MeshEditorPlugin() { |
| 185 | Ref<EditorInspectorPluginMesh> plugin; |
| 186 | plugin.instantiate(); |
| 187 | add_inspector_plugin(plugin); |
| 188 | } |
| 189 | |