| 1 | /**************************************************************************/ |
| 2 | /* navigation_obstacle_3d_editor_plugin.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef NAVIGATION_OBSTACLE_3D_EDITOR_PLUGIN_H |
| 32 | #define NAVIGATION_OBSTACLE_3D_EDITOR_PLUGIN_H |
| 33 | |
| 34 | #include "editor/editor_plugin.h" |
| 35 | #include "scene/3d/collision_polygon_3d.h" |
| 36 | #include "scene/3d/mesh_instance_3d.h" |
| 37 | #include "scene/gui/box_container.h" |
| 38 | #include "scene/resources/immediate_mesh.h" |
| 39 | |
| 40 | #include "scene/3d/navigation_obstacle_3d.h" |
| 41 | |
| 42 | class CanvasItemEditor; |
| 43 | class ; |
| 44 | |
| 45 | class NavigationObstacle3DEditor : public HBoxContainer { |
| 46 | GDCLASS(NavigationObstacle3DEditor, HBoxContainer); |
| 47 | |
| 48 | enum Mode { |
| 49 | MODE_CREATE, |
| 50 | MODE_EDIT, |
| 51 | |
| 52 | }; |
| 53 | |
| 54 | Mode mode; |
| 55 | |
| 56 | Button *button_create = nullptr; |
| 57 | Button *button_edit = nullptr; |
| 58 | |
| 59 | Ref<StandardMaterial3D> line_material; |
| 60 | Ref<StandardMaterial3D> handle_material; |
| 61 | |
| 62 | Panel *panel = nullptr; |
| 63 | NavigationObstacle3D *obstacle_node = nullptr; |
| 64 | Ref<ImmediateMesh> point_lines_mesh; |
| 65 | MeshInstance3D *point_lines_meshinstance = nullptr; |
| 66 | MeshInstance3D *point_handles_meshinstance = nullptr; |
| 67 | Ref<ArrayMesh> point_handle_mesh; |
| 68 | |
| 69 | MenuButton *options = nullptr; |
| 70 | |
| 71 | int edited_point = 0; |
| 72 | Vector2 edited_point_pos; |
| 73 | PackedVector2Array pre_move_edit; |
| 74 | PackedVector2Array wip; |
| 75 | bool wip_active; |
| 76 | bool snap_ignore; |
| 77 | |
| 78 | float prev_depth = 0.0f; |
| 79 | |
| 80 | void _wip_close(); |
| 81 | void _polygon_draw(); |
| 82 | void (int p_option); |
| 83 | |
| 84 | PackedVector2Array _get_polygon(); |
| 85 | void _set_polygon(PackedVector2Array p_poly); |
| 86 | |
| 87 | protected: |
| 88 | void _notification(int p_what); |
| 89 | void _node_removed(Node *p_node); |
| 90 | static void _bind_methods(); |
| 91 | |
| 92 | public: |
| 93 | virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event); |
| 94 | void edit(Node *p_node); |
| 95 | NavigationObstacle3DEditor(); |
| 96 | ~NavigationObstacle3DEditor(); |
| 97 | }; |
| 98 | |
| 99 | class NavigationObstacle3DEditorPlugin : public EditorPlugin { |
| 100 | GDCLASS(NavigationObstacle3DEditorPlugin, EditorPlugin); |
| 101 | |
| 102 | NavigationObstacle3DEditor *obstacle_editor = nullptr; |
| 103 | |
| 104 | public: |
| 105 | virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return obstacle_editor->forward_3d_gui_input(p_camera, p_event); } |
| 106 | |
| 107 | virtual String get_name() const override { return "NavigationObstacle3DEditor" ; } |
| 108 | bool has_main_screen() const override { return false; } |
| 109 | virtual void edit(Object *p_object) override; |
| 110 | virtual bool handles(Object *p_object) const override; |
| 111 | virtual void make_visible(bool p_visible) override; |
| 112 | |
| 113 | NavigationObstacle3DEditorPlugin(); |
| 114 | ~NavigationObstacle3DEditorPlugin(); |
| 115 | }; |
| 116 | |
| 117 | #endif // NAVIGATION_OBSTACLE_3D_EDITOR_PLUGIN_H |
| 118 | |