1 | /**************************************************************************/ |
2 | /* navigation_obstacle_3d_editor_plugin.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef NAVIGATION_OBSTACLE_3D_EDITOR_PLUGIN_H |
32 | #define NAVIGATION_OBSTACLE_3D_EDITOR_PLUGIN_H |
33 | |
34 | #include "editor/editor_plugin.h" |
35 | #include "scene/3d/collision_polygon_3d.h" |
36 | #include "scene/3d/mesh_instance_3d.h" |
37 | #include "scene/gui/box_container.h" |
38 | #include "scene/resources/immediate_mesh.h" |
39 | |
40 | #include "scene/3d/navigation_obstacle_3d.h" |
41 | |
42 | class CanvasItemEditor; |
43 | class ; |
44 | |
45 | class NavigationObstacle3DEditor : public HBoxContainer { |
46 | GDCLASS(NavigationObstacle3DEditor, HBoxContainer); |
47 | |
48 | enum Mode { |
49 | MODE_CREATE, |
50 | MODE_EDIT, |
51 | |
52 | }; |
53 | |
54 | Mode mode; |
55 | |
56 | Button *button_create = nullptr; |
57 | Button *button_edit = nullptr; |
58 | |
59 | Ref<StandardMaterial3D> line_material; |
60 | Ref<StandardMaterial3D> handle_material; |
61 | |
62 | Panel *panel = nullptr; |
63 | NavigationObstacle3D *obstacle_node = nullptr; |
64 | Ref<ImmediateMesh> point_lines_mesh; |
65 | MeshInstance3D *point_lines_meshinstance = nullptr; |
66 | MeshInstance3D *point_handles_meshinstance = nullptr; |
67 | Ref<ArrayMesh> point_handle_mesh; |
68 | |
69 | MenuButton *options = nullptr; |
70 | |
71 | int edited_point = 0; |
72 | Vector2 edited_point_pos; |
73 | PackedVector2Array pre_move_edit; |
74 | PackedVector2Array wip; |
75 | bool wip_active; |
76 | bool snap_ignore; |
77 | |
78 | float prev_depth = 0.0f; |
79 | |
80 | void _wip_close(); |
81 | void _polygon_draw(); |
82 | void (int p_option); |
83 | |
84 | PackedVector2Array _get_polygon(); |
85 | void _set_polygon(PackedVector2Array p_poly); |
86 | |
87 | protected: |
88 | void _notification(int p_what); |
89 | void _node_removed(Node *p_node); |
90 | static void _bind_methods(); |
91 | |
92 | public: |
93 | virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event); |
94 | void edit(Node *p_node); |
95 | NavigationObstacle3DEditor(); |
96 | ~NavigationObstacle3DEditor(); |
97 | }; |
98 | |
99 | class NavigationObstacle3DEditorPlugin : public EditorPlugin { |
100 | GDCLASS(NavigationObstacle3DEditorPlugin, EditorPlugin); |
101 | |
102 | NavigationObstacle3DEditor *obstacle_editor = nullptr; |
103 | |
104 | public: |
105 | virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return obstacle_editor->forward_3d_gui_input(p_camera, p_event); } |
106 | |
107 | virtual String get_name() const override { return "NavigationObstacle3DEditor" ; } |
108 | bool has_main_screen() const override { return false; } |
109 | virtual void edit(Object *p_object) override; |
110 | virtual bool handles(Object *p_object) const override; |
111 | virtual void make_visible(bool p_visible) override; |
112 | |
113 | NavigationObstacle3DEditorPlugin(); |
114 | ~NavigationObstacle3DEditorPlugin(); |
115 | }; |
116 | |
117 | #endif // NAVIGATION_OBSTACLE_3D_EDITOR_PLUGIN_H |
118 | |