1/**************************************************************************/
2/* navigation_obstacle_3d_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef NAVIGATION_OBSTACLE_3D_EDITOR_PLUGIN_H
32#define NAVIGATION_OBSTACLE_3D_EDITOR_PLUGIN_H
33
34#include "editor/editor_plugin.h"
35#include "scene/3d/collision_polygon_3d.h"
36#include "scene/3d/mesh_instance_3d.h"
37#include "scene/gui/box_container.h"
38#include "scene/resources/immediate_mesh.h"
39
40#include "scene/3d/navigation_obstacle_3d.h"
41
42class CanvasItemEditor;
43class MenuButton;
44
45class NavigationObstacle3DEditor : public HBoxContainer {
46 GDCLASS(NavigationObstacle3DEditor, HBoxContainer);
47
48 enum Mode {
49 MODE_CREATE,
50 MODE_EDIT,
51
52 };
53
54 Mode mode;
55
56 Button *button_create = nullptr;
57 Button *button_edit = nullptr;
58
59 Ref<StandardMaterial3D> line_material;
60 Ref<StandardMaterial3D> handle_material;
61
62 Panel *panel = nullptr;
63 NavigationObstacle3D *obstacle_node = nullptr;
64 Ref<ImmediateMesh> point_lines_mesh;
65 MeshInstance3D *point_lines_meshinstance = nullptr;
66 MeshInstance3D *point_handles_meshinstance = nullptr;
67 Ref<ArrayMesh> point_handle_mesh;
68
69 MenuButton *options = nullptr;
70
71 int edited_point = 0;
72 Vector2 edited_point_pos;
73 PackedVector2Array pre_move_edit;
74 PackedVector2Array wip;
75 bool wip_active;
76 bool snap_ignore;
77
78 float prev_depth = 0.0f;
79
80 void _wip_close();
81 void _polygon_draw();
82 void _menu_option(int p_option);
83
84 PackedVector2Array _get_polygon();
85 void _set_polygon(PackedVector2Array p_poly);
86
87protected:
88 void _notification(int p_what);
89 void _node_removed(Node *p_node);
90 static void _bind_methods();
91
92public:
93 virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event);
94 void edit(Node *p_node);
95 NavigationObstacle3DEditor();
96 ~NavigationObstacle3DEditor();
97};
98
99class NavigationObstacle3DEditorPlugin : public EditorPlugin {
100 GDCLASS(NavigationObstacle3DEditorPlugin, EditorPlugin);
101
102 NavigationObstacle3DEditor *obstacle_editor = nullptr;
103
104public:
105 virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return obstacle_editor->forward_3d_gui_input(p_camera, p_event); }
106
107 virtual String get_name() const override { return "NavigationObstacle3DEditor"; }
108 bool has_main_screen() const override { return false; }
109 virtual void edit(Object *p_object) override;
110 virtual bool handles(Object *p_object) const override;
111 virtual void make_visible(bool p_visible) override;
112
113 NavigationObstacle3DEditorPlugin();
114 ~NavigationObstacle3DEditorPlugin();
115};
116
117#endif // NAVIGATION_OBSTACLE_3D_EDITOR_PLUGIN_H
118