1 | /**************************************************************************/ |
2 | /* grid_map.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef GRID_MAP_H |
32 | #define GRID_MAP_H |
33 | |
34 | #include "scene/3d/node_3d.h" |
35 | #include "scene/resources/mesh_library.h" |
36 | #include "scene/resources/multimesh.h" |
37 | |
38 | //heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done.. |
39 | //should scale better with hardware that supports instancing |
40 | |
41 | class PhysicsMaterial; |
42 | |
43 | class GridMap : public Node3D { |
44 | GDCLASS(GridMap, Node3D); |
45 | |
46 | enum { |
47 | MAP_DIRTY_TRANSFORMS = 1, |
48 | MAP_DIRTY_INSTANCES = 2, |
49 | }; |
50 | |
51 | union IndexKey { |
52 | struct { |
53 | int16_t x; |
54 | int16_t y; |
55 | int16_t z; |
56 | }; |
57 | uint64_t key = 0; |
58 | |
59 | static uint32_t hash(const IndexKey &p_key) { |
60 | return hash_one_uint64(p_key.key); |
61 | } |
62 | _FORCE_INLINE_ bool operator<(const IndexKey &p_key) const { |
63 | return key < p_key.key; |
64 | } |
65 | _FORCE_INLINE_ bool operator==(const IndexKey &p_key) const { |
66 | return key == p_key.key; |
67 | } |
68 | |
69 | _FORCE_INLINE_ operator Vector3i() const { |
70 | return Vector3i(x, y, z); |
71 | } |
72 | |
73 | IndexKey(Vector3i p_vector) { |
74 | x = (int16_t)p_vector.x; |
75 | y = (int16_t)p_vector.y; |
76 | z = (int16_t)p_vector.z; |
77 | } |
78 | IndexKey() {} |
79 | }; |
80 | |
81 | /** |
82 | * @brief A Cell is a single cell in the cube map space; it is defined by its coordinates and the populating Item, identified by int id. |
83 | */ |
84 | union Cell { |
85 | struct { |
86 | unsigned int item : 16; |
87 | unsigned int rot : 5; |
88 | unsigned int layer : 8; |
89 | }; |
90 | uint32_t cell = 0; |
91 | }; |
92 | |
93 | /** |
94 | * @brief An Octant is a prism containing Cells, and possibly belonging to an Area. |
95 | * A GridMap can have multiple Octants. |
96 | */ |
97 | struct Octant { |
98 | struct NavigationCell { |
99 | RID region; |
100 | Transform3D xform; |
101 | RID navigation_mesh_debug_instance; |
102 | uint32_t navigation_layers = 1; |
103 | }; |
104 | |
105 | struct MultimeshInstance { |
106 | RID instance; |
107 | RID multimesh; |
108 | struct Item { |
109 | int index = 0; |
110 | Transform3D transform; |
111 | IndexKey key; |
112 | }; |
113 | |
114 | Vector<Item> items; //tools only, for changing visibility |
115 | }; |
116 | |
117 | Vector<MultimeshInstance> multimesh_instances; |
118 | HashSet<IndexKey> cells; |
119 | RID collision_debug; |
120 | RID collision_debug_instance; |
121 | #ifdef DEBUG_ENABLED |
122 | RID navigation_debug_edge_connections_instance; |
123 | Ref<ArrayMesh> navigation_debug_edge_connections_mesh; |
124 | #endif // DEBUG_ENABLED |
125 | |
126 | bool dirty = false; |
127 | RID static_body; |
128 | HashMap<IndexKey, NavigationCell> navigation_cell_ids; |
129 | }; |
130 | |
131 | union OctantKey { |
132 | struct { |
133 | int16_t x; |
134 | int16_t y; |
135 | int16_t z; |
136 | int16_t empty; |
137 | }; |
138 | |
139 | uint64_t key = 0; |
140 | |
141 | static uint32_t hash(const OctantKey &p_key) { |
142 | return hash_one_uint64(p_key.key); |
143 | } |
144 | _FORCE_INLINE_ bool operator==(const OctantKey &p_key) const { |
145 | return key == p_key.key; |
146 | } |
147 | |
148 | //OctantKey(const IndexKey& p_k, int p_item) { indexkey=p_k.key; item=p_item; } |
149 | OctantKey() {} |
150 | }; |
151 | |
152 | uint32_t collision_layer = 1; |
153 | uint32_t collision_mask = 1; |
154 | real_t collision_priority = 1.0; |
155 | Ref<PhysicsMaterial> physics_material; |
156 | bool bake_navigation = false; |
157 | RID map_override; |
158 | uint32_t navigation_layers = 1; |
159 | |
160 | Transform3D last_transform; |
161 | |
162 | bool _in_tree = false; |
163 | Vector3 cell_size = Vector3(2, 2, 2); |
164 | int octant_size = 8; |
165 | bool center_x = true; |
166 | bool center_y = true; |
167 | bool center_z = true; |
168 | float cell_scale = 1.0; |
169 | |
170 | bool recreating_octants = false; |
171 | |
172 | Ref<MeshLibrary> mesh_library; |
173 | |
174 | HashMap<OctantKey, Octant *, OctantKey> octant_map; |
175 | HashMap<IndexKey, Cell, IndexKey> cell_map; |
176 | |
177 | void _recreate_octant_data(); |
178 | |
179 | struct BakeLight { |
180 | RS::LightType type = RS::LightType::LIGHT_DIRECTIONAL; |
181 | Vector3 pos; |
182 | Vector3 dir; |
183 | float param[RS::LIGHT_PARAM_MAX] = {}; |
184 | }; |
185 | |
186 | _FORCE_INLINE_ Vector3 _octant_get_offset(const OctantKey &p_key) const { |
187 | return Vector3(p_key.x, p_key.y, p_key.z) * cell_size * octant_size; |
188 | } |
189 | |
190 | void _update_physics_bodies_collision_properties(); |
191 | void _octant_enter_world(const OctantKey &p_key); |
192 | void _octant_exit_world(const OctantKey &p_key); |
193 | bool _octant_update(const OctantKey &p_key); |
194 | void _octant_clean_up(const OctantKey &p_key); |
195 | void _octant_transform(const OctantKey &p_key); |
196 | #ifdef DEBUG_ENABLED |
197 | void _update_octant_navigation_debug_edge_connections_mesh(const OctantKey &p_key); |
198 | void _navigation_map_changed(RID p_map); |
199 | void _update_navigation_debug_edge_connections(); |
200 | #endif // DEBUG_ENABLED |
201 | bool awaiting_update = false; |
202 | |
203 | void _queue_octants_dirty(); |
204 | void _update_octants_callback(); |
205 | |
206 | #ifndef DISABLE_DEPRECATED |
207 | void resource_changed(const Ref<Resource> &p_res); |
208 | #endif |
209 | |
210 | void _clear_internal(); |
211 | |
212 | Vector3 _get_offset() const; |
213 | |
214 | struct BakedMesh { |
215 | Ref<Mesh> mesh; |
216 | RID instance; |
217 | }; |
218 | |
219 | Vector<BakedMesh> baked_meshes; |
220 | |
221 | protected: |
222 | bool _set(const StringName &p_name, const Variant &p_value); |
223 | bool _get(const StringName &p_name, Variant &r_ret) const; |
224 | void _get_property_list(List<PropertyInfo> *p_list) const; |
225 | |
226 | void _notification(int p_what); |
227 | void _update_visibility(); |
228 | static void _bind_methods(); |
229 | |
230 | public: |
231 | enum { |
232 | INVALID_CELL_ITEM = -1 |
233 | }; |
234 | |
235 | void set_collision_layer(uint32_t p_layer); |
236 | uint32_t get_collision_layer() const; |
237 | |
238 | void set_collision_mask(uint32_t p_mask); |
239 | uint32_t get_collision_mask() const; |
240 | |
241 | void set_collision_layer_value(int p_layer_number, bool p_value); |
242 | bool get_collision_layer_value(int p_layer_number) const; |
243 | |
244 | void set_collision_mask_value(int p_layer_number, bool p_value); |
245 | bool get_collision_mask_value(int p_layer_number) const; |
246 | |
247 | void set_collision_priority(real_t p_priority); |
248 | real_t get_collision_priority() const; |
249 | |
250 | void set_physics_material(Ref<PhysicsMaterial> p_material); |
251 | Ref<PhysicsMaterial> get_physics_material() const; |
252 | |
253 | Array get_collision_shapes() const; |
254 | |
255 | void set_bake_navigation(bool p_bake_navigation); |
256 | bool is_baking_navigation(); |
257 | |
258 | void set_navigation_map(RID p_navigation_map); |
259 | RID get_navigation_map() const; |
260 | |
261 | void set_mesh_library(const Ref<MeshLibrary> &p_mesh_library); |
262 | Ref<MeshLibrary> get_mesh_library() const; |
263 | |
264 | void set_cell_size(const Vector3 &p_size); |
265 | Vector3 get_cell_size() const; |
266 | |
267 | void set_octant_size(int p_size); |
268 | int get_octant_size() const; |
269 | |
270 | void set_center_x(bool p_enable); |
271 | bool get_center_x() const; |
272 | void set_center_y(bool p_enable); |
273 | bool get_center_y() const; |
274 | void set_center_z(bool p_enable); |
275 | bool get_center_z() const; |
276 | |
277 | void set_cell_item(const Vector3i &p_position, int p_item, int p_rot = 0); |
278 | int get_cell_item(const Vector3i &p_position) const; |
279 | int get_cell_item_orientation(const Vector3i &p_position) const; |
280 | Basis get_cell_item_basis(const Vector3i &p_position) const; |
281 | Basis get_basis_with_orthogonal_index(int p_index) const; |
282 | int get_orthogonal_index_from_basis(const Basis &p_basis) const; |
283 | |
284 | Vector3i local_to_map(const Vector3 &p_local_position) const; |
285 | Vector3 map_to_local(const Vector3i &p_map_position) const; |
286 | |
287 | void set_cell_scale(float p_scale); |
288 | float get_cell_scale() const; |
289 | |
290 | TypedArray<Vector3i> get_used_cells() const; |
291 | TypedArray<Vector3i> get_used_cells_by_item(int p_item) const; |
292 | |
293 | Array get_meshes() const; |
294 | |
295 | void clear_baked_meshes(); |
296 | void make_baked_meshes(bool p_gen_lightmap_uv = false, float p_lightmap_uv_texel_size = 0.1); |
297 | |
298 | void clear(); |
299 | |
300 | Array get_bake_meshes(); |
301 | RID get_bake_mesh_instance(int p_idx); |
302 | |
303 | GridMap(); |
304 | ~GridMap(); |
305 | }; |
306 | |
307 | #endif // GRID_MAP_H |
308 | |