1 | /**************************************************************************/ |
2 | /* godot_navigation_server.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef GODOT_NAVIGATION_SERVER_H |
32 | #define GODOT_NAVIGATION_SERVER_H |
33 | |
34 | #include "nav_agent.h" |
35 | #include "nav_link.h" |
36 | #include "nav_map.h" |
37 | #include "nav_obstacle.h" |
38 | #include "nav_region.h" |
39 | |
40 | #include "core/templates/local_vector.h" |
41 | #include "core/templates/rid.h" |
42 | #include "core/templates/rid_owner.h" |
43 | #include "servers/navigation_server_3d.h" |
44 | |
45 | /// The commands are functions executed during the `sync` phase. |
46 | |
47 | #define MERGE_INTERNAL(A, B) A##B |
48 | #define MERGE(A, B) MERGE_INTERNAL(A, B) |
49 | |
50 | #define COMMAND_1(F_NAME, T_0, D_0) \ |
51 | virtual void F_NAME(T_0 D_0) override; \ |
52 | void MERGE(_cmd_, F_NAME)(T_0 D_0) |
53 | |
54 | #define COMMAND_2(F_NAME, T_0, D_0, T_1, D_1) \ |
55 | virtual void F_NAME(T_0 D_0, T_1 D_1) override; \ |
56 | void MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1) |
57 | |
58 | class GodotNavigationServer; |
59 | #ifndef _3D_DISABLED |
60 | class NavMeshGenerator3D; |
61 | #endif // _3D_DISABLED |
62 | |
63 | struct SetCommand { |
64 | virtual ~SetCommand() {} |
65 | virtual void exec(GodotNavigationServer *server) = 0; |
66 | }; |
67 | |
68 | class GodotNavigationServer : public NavigationServer3D { |
69 | Mutex commands_mutex; |
70 | /// Mutex used to make any operation threadsafe. |
71 | Mutex operations_mutex; |
72 | |
73 | LocalVector<SetCommand *> commands; |
74 | |
75 | mutable RID_Owner<NavLink> link_owner; |
76 | mutable RID_Owner<NavMap> map_owner; |
77 | mutable RID_Owner<NavRegion> region_owner; |
78 | mutable RID_Owner<NavAgent> agent_owner; |
79 | mutable RID_Owner<NavObstacle> obstacle_owner; |
80 | |
81 | bool active = true; |
82 | LocalVector<NavMap *> active_maps; |
83 | LocalVector<uint32_t> active_maps_update_id; |
84 | |
85 | #ifndef _3D_DISABLED |
86 | NavMeshGenerator3D *navmesh_generator_3d = nullptr; |
87 | #endif // _3D_DISABLED |
88 | |
89 | // Performance Monitor |
90 | int pm_region_count = 0; |
91 | int pm_agent_count = 0; |
92 | int pm_link_count = 0; |
93 | int pm_polygon_count = 0; |
94 | int pm_edge_count = 0; |
95 | int pm_edge_merge_count = 0; |
96 | int pm_edge_connection_count = 0; |
97 | int pm_edge_free_count = 0; |
98 | |
99 | public: |
100 | GodotNavigationServer(); |
101 | virtual ~GodotNavigationServer(); |
102 | |
103 | void add_command(SetCommand *command); |
104 | |
105 | virtual TypedArray<RID> get_maps() const override; |
106 | |
107 | virtual RID map_create() override; |
108 | COMMAND_2(map_set_active, RID, p_map, bool, p_active); |
109 | virtual bool map_is_active(RID p_map) const override; |
110 | |
111 | COMMAND_2(map_set_up, RID, p_map, Vector3, p_up); |
112 | virtual Vector3 map_get_up(RID p_map) const override; |
113 | |
114 | COMMAND_2(map_set_cell_size, RID, p_map, real_t, p_cell_size); |
115 | virtual real_t map_get_cell_size(RID p_map) const override; |
116 | |
117 | COMMAND_2(map_set_cell_height, RID, p_map, real_t, p_cell_height); |
118 | virtual real_t map_get_cell_height(RID p_map) const override; |
119 | |
120 | COMMAND_2(map_set_use_edge_connections, RID, p_map, bool, p_enabled); |
121 | virtual bool map_get_use_edge_connections(RID p_map) const override; |
122 | |
123 | COMMAND_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin); |
124 | virtual real_t map_get_edge_connection_margin(RID p_map) const override; |
125 | |
126 | COMMAND_2(map_set_link_connection_radius, RID, p_map, real_t, p_connection_radius); |
127 | virtual real_t map_get_link_connection_radius(RID p_map) const override; |
128 | |
129 | virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const override; |
130 | |
131 | virtual Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision = false) const override; |
132 | virtual Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const override; |
133 | virtual Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const override; |
134 | virtual RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const override; |
135 | |
136 | virtual TypedArray<RID> map_get_links(RID p_map) const override; |
137 | virtual TypedArray<RID> map_get_regions(RID p_map) const override; |
138 | virtual TypedArray<RID> map_get_agents(RID p_map) const override; |
139 | virtual TypedArray<RID> map_get_obstacles(RID p_map) const override; |
140 | |
141 | virtual void map_force_update(RID p_map) override; |
142 | |
143 | virtual RID region_create() override; |
144 | |
145 | COMMAND_2(region_set_enabled, RID, p_region, bool, p_enabled); |
146 | virtual bool region_get_enabled(RID p_region) const override; |
147 | |
148 | COMMAND_2(region_set_use_edge_connections, RID, p_region, bool, p_enabled); |
149 | virtual bool region_get_use_edge_connections(RID p_region) const override; |
150 | |
151 | COMMAND_2(region_set_enter_cost, RID, p_region, real_t, p_enter_cost); |
152 | virtual real_t region_get_enter_cost(RID p_region) const override; |
153 | COMMAND_2(region_set_travel_cost, RID, p_region, real_t, p_travel_cost); |
154 | virtual real_t region_get_travel_cost(RID p_region) const override; |
155 | |
156 | COMMAND_2(region_set_owner_id, RID, p_region, ObjectID, p_owner_id); |
157 | virtual ObjectID region_get_owner_id(RID p_region) const override; |
158 | |
159 | virtual bool region_owns_point(RID p_region, const Vector3 &p_point) const override; |
160 | |
161 | COMMAND_2(region_set_map, RID, p_region, RID, p_map); |
162 | virtual RID region_get_map(RID p_region) const override; |
163 | COMMAND_2(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers); |
164 | virtual uint32_t region_get_navigation_layers(RID p_region) const override; |
165 | COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform); |
166 | COMMAND_2(region_set_navigation_mesh, RID, p_region, Ref<NavigationMesh>, p_navigation_mesh); |
167 | #ifndef DISABLE_DEPRECATED |
168 | virtual void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) override; |
169 | #endif // DISABLE_DEPRECATED |
170 | virtual int region_get_connections_count(RID p_region) const override; |
171 | virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override; |
172 | virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override; |
173 | |
174 | virtual RID link_create() override; |
175 | COMMAND_2(link_set_map, RID, p_link, RID, p_map); |
176 | virtual RID link_get_map(RID p_link) const override; |
177 | COMMAND_2(link_set_enabled, RID, p_link, bool, p_enabled); |
178 | virtual bool link_get_enabled(RID p_link) const override; |
179 | COMMAND_2(link_set_bidirectional, RID, p_link, bool, p_bidirectional); |
180 | virtual bool link_is_bidirectional(RID p_link) const override; |
181 | COMMAND_2(link_set_navigation_layers, RID, p_link, uint32_t, p_navigation_layers); |
182 | virtual uint32_t link_get_navigation_layers(RID p_link) const override; |
183 | COMMAND_2(link_set_start_position, RID, p_link, Vector3, p_position); |
184 | virtual Vector3 link_get_start_position(RID p_link) const override; |
185 | COMMAND_2(link_set_end_position, RID, p_link, Vector3, p_position); |
186 | virtual Vector3 link_get_end_position(RID p_link) const override; |
187 | COMMAND_2(link_set_enter_cost, RID, p_link, real_t, p_enter_cost); |
188 | virtual real_t link_get_enter_cost(RID p_link) const override; |
189 | COMMAND_2(link_set_travel_cost, RID, p_link, real_t, p_travel_cost); |
190 | virtual real_t link_get_travel_cost(RID p_link) const override; |
191 | COMMAND_2(link_set_owner_id, RID, p_link, ObjectID, p_owner_id); |
192 | virtual ObjectID link_get_owner_id(RID p_link) const override; |
193 | |
194 | virtual RID agent_create() override; |
195 | COMMAND_2(agent_set_avoidance_enabled, RID, p_agent, bool, p_enabled); |
196 | virtual bool agent_get_avoidance_enabled(RID p_agent) const override; |
197 | COMMAND_2(agent_set_use_3d_avoidance, RID, p_agent, bool, p_enabled); |
198 | virtual bool agent_get_use_3d_avoidance(RID p_agent) const override; |
199 | COMMAND_2(agent_set_map, RID, p_agent, RID, p_map); |
200 | virtual RID agent_get_map(RID p_agent) const override; |
201 | COMMAND_2(agent_set_paused, RID, p_agent, bool, p_paused); |
202 | virtual bool agent_get_paused(RID p_agent) const override; |
203 | COMMAND_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_distance); |
204 | COMMAND_2(agent_set_max_neighbors, RID, p_agent, int, p_count); |
205 | COMMAND_2(agent_set_time_horizon_agents, RID, p_agent, real_t, p_time_horizon); |
206 | COMMAND_2(agent_set_time_horizon_obstacles, RID, p_agent, real_t, p_time_horizon); |
207 | COMMAND_2(agent_set_radius, RID, p_agent, real_t, p_radius); |
208 | COMMAND_2(agent_set_height, RID, p_agent, real_t, p_height); |
209 | COMMAND_2(agent_set_max_speed, RID, p_agent, real_t, p_max_speed); |
210 | COMMAND_2(agent_set_velocity, RID, p_agent, Vector3, p_velocity); |
211 | COMMAND_2(agent_set_velocity_forced, RID, p_agent, Vector3, p_velocity); |
212 | COMMAND_2(agent_set_position, RID, p_agent, Vector3, p_position); |
213 | virtual bool agent_is_map_changed(RID p_agent) const override; |
214 | COMMAND_2(agent_set_avoidance_callback, RID, p_agent, Callable, p_callback); |
215 | COMMAND_2(agent_set_avoidance_layers, RID, p_agent, uint32_t, p_layers); |
216 | COMMAND_2(agent_set_avoidance_mask, RID, p_agent, uint32_t, p_mask); |
217 | COMMAND_2(agent_set_avoidance_priority, RID, p_agent, real_t, p_priority); |
218 | |
219 | virtual RID obstacle_create() override; |
220 | COMMAND_2(obstacle_set_avoidance_enabled, RID, p_obstacle, bool, p_enabled); |
221 | virtual bool obstacle_get_avoidance_enabled(RID p_obstacle) const override; |
222 | COMMAND_2(obstacle_set_use_3d_avoidance, RID, p_obstacle, bool, p_enabled); |
223 | virtual bool obstacle_get_use_3d_avoidance(RID p_obstacle) const override; |
224 | COMMAND_2(obstacle_set_map, RID, p_obstacle, RID, p_map); |
225 | virtual RID obstacle_get_map(RID p_obstacle) const override; |
226 | COMMAND_2(obstacle_set_paused, RID, p_obstacle, bool, p_paused); |
227 | virtual bool obstacle_get_paused(RID p_obstacle) const override; |
228 | COMMAND_2(obstacle_set_radius, RID, p_obstacle, real_t, p_radius); |
229 | COMMAND_2(obstacle_set_velocity, RID, p_obstacle, Vector3, p_velocity); |
230 | COMMAND_2(obstacle_set_position, RID, p_obstacle, Vector3, p_position); |
231 | COMMAND_2(obstacle_set_height, RID, p_obstacle, real_t, p_height); |
232 | virtual void obstacle_set_vertices(RID p_obstacle, const Vector<Vector3> &p_vertices) override; |
233 | COMMAND_2(obstacle_set_avoidance_layers, RID, p_obstacle, uint32_t, p_layers); |
234 | |
235 | virtual void parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()) override; |
236 | virtual void bake_from_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override; |
237 | virtual void bake_from_source_geometry_data_async(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override; |
238 | |
239 | COMMAND_1(free, RID, p_object); |
240 | |
241 | virtual void set_active(bool p_active) override; |
242 | |
243 | void flush_queries(); |
244 | virtual void process(real_t p_delta_time) override; |
245 | virtual void init() override; |
246 | virtual void finish() override; |
247 | |
248 | virtual NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const override; |
249 | |
250 | int get_process_info(ProcessInfo p_info) const override; |
251 | |
252 | private: |
253 | void internal_free_agent(RID p_object); |
254 | void internal_free_obstacle(RID p_object); |
255 | }; |
256 | |
257 | #undef COMMAND_1 |
258 | #undef COMMAND_2 |
259 | |
260 | #endif // GODOT_NAVIGATION_SERVER_H |
261 | |