| 1 | /**************************************************************************/ |
| 2 | /* ray_cast_2d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "ray_cast_2d.h" |
| 32 | |
| 33 | #include "collision_object_2d.h" |
| 34 | #include "scene/resources/world_2d.h" |
| 35 | |
| 36 | void RayCast2D::set_target_position(const Vector2 &p_point) { |
| 37 | target_position = p_point; |
| 38 | if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { |
| 39 | queue_redraw(); |
| 40 | } |
| 41 | } |
| 42 | |
| 43 | Vector2 RayCast2D::get_target_position() const { |
| 44 | return target_position; |
| 45 | } |
| 46 | |
| 47 | void RayCast2D::set_collision_mask(uint32_t p_mask) { |
| 48 | collision_mask = p_mask; |
| 49 | } |
| 50 | |
| 51 | uint32_t RayCast2D::get_collision_mask() const { |
| 52 | return collision_mask; |
| 53 | } |
| 54 | |
| 55 | void RayCast2D::set_collision_mask_value(int p_layer_number, bool p_value) { |
| 56 | ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive." ); |
| 57 | ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive." ); |
| 58 | uint32_t mask = get_collision_mask(); |
| 59 | if (p_value) { |
| 60 | mask |= 1 << (p_layer_number - 1); |
| 61 | } else { |
| 62 | mask &= ~(1 << (p_layer_number - 1)); |
| 63 | } |
| 64 | set_collision_mask(mask); |
| 65 | } |
| 66 | |
| 67 | bool RayCast2D::get_collision_mask_value(int p_layer_number) const { |
| 68 | ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive." ); |
| 69 | ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive." ); |
| 70 | return get_collision_mask() & (1 << (p_layer_number - 1)); |
| 71 | } |
| 72 | |
| 73 | bool RayCast2D::is_colliding() const { |
| 74 | return collided; |
| 75 | } |
| 76 | |
| 77 | Object *RayCast2D::get_collider() const { |
| 78 | if (against.is_null()) { |
| 79 | return nullptr; |
| 80 | } |
| 81 | |
| 82 | return ObjectDB::get_instance(against); |
| 83 | } |
| 84 | |
| 85 | RID RayCast2D::get_collider_rid() const { |
| 86 | return against_rid; |
| 87 | } |
| 88 | |
| 89 | int RayCast2D::get_collider_shape() const { |
| 90 | return against_shape; |
| 91 | } |
| 92 | |
| 93 | Vector2 RayCast2D::get_collision_point() const { |
| 94 | return collision_point; |
| 95 | } |
| 96 | |
| 97 | Vector2 RayCast2D::get_collision_normal() const { |
| 98 | return collision_normal; |
| 99 | } |
| 100 | |
| 101 | void RayCast2D::set_enabled(bool p_enabled) { |
| 102 | enabled = p_enabled; |
| 103 | queue_redraw(); |
| 104 | if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { |
| 105 | set_physics_process_internal(p_enabled); |
| 106 | } |
| 107 | if (!p_enabled) { |
| 108 | collided = false; |
| 109 | } |
| 110 | } |
| 111 | |
| 112 | bool RayCast2D::is_enabled() const { |
| 113 | return enabled; |
| 114 | } |
| 115 | |
| 116 | void RayCast2D::set_exclude_parent_body(bool p_exclude_parent_body) { |
| 117 | if (exclude_parent_body == p_exclude_parent_body) { |
| 118 | return; |
| 119 | } |
| 120 | |
| 121 | exclude_parent_body = p_exclude_parent_body; |
| 122 | |
| 123 | if (!is_inside_tree()) { |
| 124 | return; |
| 125 | } |
| 126 | |
| 127 | if (Object::cast_to<CollisionObject2D>(get_parent())) { |
| 128 | if (exclude_parent_body) { |
| 129 | exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); |
| 130 | } else { |
| 131 | exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); |
| 132 | } |
| 133 | } |
| 134 | } |
| 135 | |
| 136 | bool RayCast2D::get_exclude_parent_body() const { |
| 137 | return exclude_parent_body; |
| 138 | } |
| 139 | |
| 140 | void RayCast2D::_notification(int p_what) { |
| 141 | switch (p_what) { |
| 142 | case NOTIFICATION_ENTER_TREE: { |
| 143 | if (enabled && !Engine::get_singleton()->is_editor_hint()) { |
| 144 | set_physics_process_internal(true); |
| 145 | } else { |
| 146 | set_physics_process_internal(false); |
| 147 | } |
| 148 | |
| 149 | if (Object::cast_to<CollisionObject2D>(get_parent())) { |
| 150 | if (exclude_parent_body) { |
| 151 | exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); |
| 152 | } else { |
| 153 | exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); |
| 154 | } |
| 155 | } |
| 156 | } break; |
| 157 | |
| 158 | case NOTIFICATION_EXIT_TREE: { |
| 159 | if (enabled) { |
| 160 | set_physics_process_internal(false); |
| 161 | } |
| 162 | } break; |
| 163 | |
| 164 | case NOTIFICATION_DRAW: { |
| 165 | ERR_FAIL_COND(!is_inside_tree()); |
| 166 | if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { |
| 167 | break; |
| 168 | } |
| 169 | _draw_debug_shape(); |
| 170 | } break; |
| 171 | |
| 172 | case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { |
| 173 | if (!enabled) { |
| 174 | break; |
| 175 | } |
| 176 | _update_raycast_state(); |
| 177 | } break; |
| 178 | } |
| 179 | } |
| 180 | |
| 181 | void RayCast2D::_update_raycast_state() { |
| 182 | Ref<World2D> w2d = get_world_2d(); |
| 183 | ERR_FAIL_COND(w2d.is_null()); |
| 184 | |
| 185 | PhysicsDirectSpaceState2D *dss = PhysicsServer2D::get_singleton()->space_get_direct_state(w2d->get_space()); |
| 186 | ERR_FAIL_NULL(dss); |
| 187 | |
| 188 | Transform2D gt = get_global_transform(); |
| 189 | |
| 190 | Vector2 to = target_position; |
| 191 | if (to == Vector2()) { |
| 192 | to = Vector2(0, 0.01); |
| 193 | } |
| 194 | |
| 195 | PhysicsDirectSpaceState2D::RayResult rr; |
| 196 | bool prev_collision_state = collided; |
| 197 | |
| 198 | PhysicsDirectSpaceState2D::RayParameters ray_params; |
| 199 | ray_params.from = gt.get_origin(); |
| 200 | ray_params.to = gt.xform(to); |
| 201 | ray_params.exclude = exclude; |
| 202 | ray_params.collision_mask = collision_mask; |
| 203 | ray_params.collide_with_bodies = collide_with_bodies; |
| 204 | ray_params.collide_with_areas = collide_with_areas; |
| 205 | ray_params.hit_from_inside = hit_from_inside; |
| 206 | |
| 207 | if (dss->intersect_ray(ray_params, rr)) { |
| 208 | collided = true; |
| 209 | against = rr.collider_id; |
| 210 | against_rid = rr.rid; |
| 211 | collision_point = rr.position; |
| 212 | collision_normal = rr.normal; |
| 213 | against_shape = rr.shape; |
| 214 | } else { |
| 215 | collided = false; |
| 216 | against = ObjectID(); |
| 217 | against_rid = RID(); |
| 218 | against_shape = 0; |
| 219 | } |
| 220 | |
| 221 | if (prev_collision_state != collided) { |
| 222 | queue_redraw(); |
| 223 | } |
| 224 | } |
| 225 | |
| 226 | void RayCast2D::_draw_debug_shape() { |
| 227 | Color draw_col = collided ? Color(1.0, 0.01, 0) : get_tree()->get_debug_collisions_color(); |
| 228 | if (!enabled) { |
| 229 | const float g = draw_col.get_v(); |
| 230 | draw_col.r = g; |
| 231 | draw_col.g = g; |
| 232 | draw_col.b = g; |
| 233 | } |
| 234 | |
| 235 | // Draw an arrow indicating where the RayCast is pointing to |
| 236 | const real_t max_arrow_size = 6; |
| 237 | const real_t line_width = 1.4; |
| 238 | bool no_line = target_position.length() < line_width; |
| 239 | real_t arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size); |
| 240 | |
| 241 | if (no_line) { |
| 242 | arrow_size = target_position.length(); |
| 243 | } else { |
| 244 | draw_line(Vector2(), target_position - target_position.normalized() * arrow_size, draw_col, line_width); |
| 245 | } |
| 246 | |
| 247 | Transform2D xf; |
| 248 | xf.rotate(target_position.angle()); |
| 249 | xf.translate_local(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0)); |
| 250 | |
| 251 | Vector<Vector2> pts = { |
| 252 | xf.xform(Vector2(arrow_size, 0)), |
| 253 | xf.xform(Vector2(0, 0.5 * arrow_size)), |
| 254 | xf.xform(Vector2(0, -0.5 * arrow_size)) |
| 255 | }; |
| 256 | |
| 257 | Vector<Color> cols = { draw_col, draw_col, draw_col }; |
| 258 | |
| 259 | draw_primitive(pts, cols, Vector<Vector2>()); |
| 260 | } |
| 261 | |
| 262 | void RayCast2D::force_raycast_update() { |
| 263 | _update_raycast_state(); |
| 264 | } |
| 265 | |
| 266 | void RayCast2D::add_exception_rid(const RID &p_rid) { |
| 267 | exclude.insert(p_rid); |
| 268 | } |
| 269 | |
| 270 | void RayCast2D::add_exception(const CollisionObject2D *p_node) { |
| 271 | ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D." ); |
| 272 | add_exception_rid(p_node->get_rid()); |
| 273 | } |
| 274 | |
| 275 | void RayCast2D::remove_exception_rid(const RID &p_rid) { |
| 276 | exclude.erase(p_rid); |
| 277 | } |
| 278 | |
| 279 | void RayCast2D::remove_exception(const CollisionObject2D *p_node) { |
| 280 | ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D." ); |
| 281 | remove_exception_rid(p_node->get_rid()); |
| 282 | } |
| 283 | |
| 284 | void RayCast2D::clear_exceptions() { |
| 285 | exclude.clear(); |
| 286 | |
| 287 | if (exclude_parent_body && is_inside_tree()) { |
| 288 | CollisionObject2D *parent = Object::cast_to<CollisionObject2D>(get_parent()); |
| 289 | if (parent) { |
| 290 | exclude.insert(parent->get_rid()); |
| 291 | } |
| 292 | } |
| 293 | } |
| 294 | |
| 295 | void RayCast2D::set_collide_with_areas(bool p_enabled) { |
| 296 | collide_with_areas = p_enabled; |
| 297 | } |
| 298 | |
| 299 | bool RayCast2D::is_collide_with_areas_enabled() const { |
| 300 | return collide_with_areas; |
| 301 | } |
| 302 | |
| 303 | void RayCast2D::set_collide_with_bodies(bool p_enabled) { |
| 304 | collide_with_bodies = p_enabled; |
| 305 | } |
| 306 | |
| 307 | bool RayCast2D::is_collide_with_bodies_enabled() const { |
| 308 | return collide_with_bodies; |
| 309 | } |
| 310 | |
| 311 | void RayCast2D::set_hit_from_inside(bool p_enabled) { |
| 312 | hit_from_inside = p_enabled; |
| 313 | } |
| 314 | |
| 315 | bool RayCast2D::is_hit_from_inside_enabled() const { |
| 316 | return hit_from_inside; |
| 317 | } |
| 318 | |
| 319 | void RayCast2D::_bind_methods() { |
| 320 | ClassDB::bind_method(D_METHOD("set_enabled" , "enabled" ), &RayCast2D::set_enabled); |
| 321 | ClassDB::bind_method(D_METHOD("is_enabled" ), &RayCast2D::is_enabled); |
| 322 | |
| 323 | ClassDB::bind_method(D_METHOD("set_target_position" , "local_point" ), &RayCast2D::set_target_position); |
| 324 | ClassDB::bind_method(D_METHOD("get_target_position" ), &RayCast2D::get_target_position); |
| 325 | |
| 326 | ClassDB::bind_method(D_METHOD("is_colliding" ), &RayCast2D::is_colliding); |
| 327 | ClassDB::bind_method(D_METHOD("force_raycast_update" ), &RayCast2D::force_raycast_update); |
| 328 | |
| 329 | ClassDB::bind_method(D_METHOD("get_collider" ), &RayCast2D::get_collider); |
| 330 | ClassDB::bind_method(D_METHOD("get_collider_rid" ), &RayCast2D::get_collider_rid); |
| 331 | ClassDB::bind_method(D_METHOD("get_collider_shape" ), &RayCast2D::get_collider_shape); |
| 332 | ClassDB::bind_method(D_METHOD("get_collision_point" ), &RayCast2D::get_collision_point); |
| 333 | ClassDB::bind_method(D_METHOD("get_collision_normal" ), &RayCast2D::get_collision_normal); |
| 334 | |
| 335 | ClassDB::bind_method(D_METHOD("add_exception_rid" , "rid" ), &RayCast2D::add_exception_rid); |
| 336 | ClassDB::bind_method(D_METHOD("add_exception" , "node" ), &RayCast2D::add_exception); |
| 337 | |
| 338 | ClassDB::bind_method(D_METHOD("remove_exception_rid" , "rid" ), &RayCast2D::remove_exception_rid); |
| 339 | ClassDB::bind_method(D_METHOD("remove_exception" , "node" ), &RayCast2D::remove_exception); |
| 340 | |
| 341 | ClassDB::bind_method(D_METHOD("clear_exceptions" ), &RayCast2D::clear_exceptions); |
| 342 | |
| 343 | ClassDB::bind_method(D_METHOD("set_collision_mask" , "mask" ), &RayCast2D::set_collision_mask); |
| 344 | ClassDB::bind_method(D_METHOD("get_collision_mask" ), &RayCast2D::get_collision_mask); |
| 345 | |
| 346 | ClassDB::bind_method(D_METHOD("set_collision_mask_value" , "layer_number" , "value" ), &RayCast2D::set_collision_mask_value); |
| 347 | ClassDB::bind_method(D_METHOD("get_collision_mask_value" , "layer_number" ), &RayCast2D::get_collision_mask_value); |
| 348 | |
| 349 | ClassDB::bind_method(D_METHOD("set_exclude_parent_body" , "mask" ), &RayCast2D::set_exclude_parent_body); |
| 350 | ClassDB::bind_method(D_METHOD("get_exclude_parent_body" ), &RayCast2D::get_exclude_parent_body); |
| 351 | |
| 352 | ClassDB::bind_method(D_METHOD("set_collide_with_areas" , "enable" ), &RayCast2D::set_collide_with_areas); |
| 353 | ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled" ), &RayCast2D::is_collide_with_areas_enabled); |
| 354 | |
| 355 | ClassDB::bind_method(D_METHOD("set_collide_with_bodies" , "enable" ), &RayCast2D::set_collide_with_bodies); |
| 356 | ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled" ), &RayCast2D::is_collide_with_bodies_enabled); |
| 357 | |
| 358 | ClassDB::bind_method(D_METHOD("set_hit_from_inside" , "enable" ), &RayCast2D::set_hit_from_inside); |
| 359 | ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled" ), &RayCast2D::is_hit_from_inside_enabled); |
| 360 | |
| 361 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled" ), "set_enabled" , "is_enabled" ); |
| 362 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent" ), "set_exclude_parent_body" , "get_exclude_parent_body" ); |
| 363 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position" , PROPERTY_HINT_NONE, "suffix:px" ), "set_target_position" , "get_target_position" ); |
| 364 | ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask" , PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask" , "get_collision_mask" ); |
| 365 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside" ), "set_hit_from_inside" , "is_hit_from_inside_enabled" ); |
| 366 | |
| 367 | ADD_GROUP("Collide With" , "collide_with" ); |
| 368 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas" , PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas" , "is_collide_with_areas_enabled" ); |
| 369 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies" , PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies" , "is_collide_with_bodies_enabled" ); |
| 370 | } |
| 371 | |
| 372 | RayCast2D::RayCast2D() { |
| 373 | set_hide_clip_children(true); |
| 374 | } |
| 375 | |