1 | /**************************************************************************/ |
2 | /* ray_cast_2d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "ray_cast_2d.h" |
32 | |
33 | #include "collision_object_2d.h" |
34 | #include "scene/resources/world_2d.h" |
35 | |
36 | void RayCast2D::set_target_position(const Vector2 &p_point) { |
37 | target_position = p_point; |
38 | if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { |
39 | queue_redraw(); |
40 | } |
41 | } |
42 | |
43 | Vector2 RayCast2D::get_target_position() const { |
44 | return target_position; |
45 | } |
46 | |
47 | void RayCast2D::set_collision_mask(uint32_t p_mask) { |
48 | collision_mask = p_mask; |
49 | } |
50 | |
51 | uint32_t RayCast2D::get_collision_mask() const { |
52 | return collision_mask; |
53 | } |
54 | |
55 | void RayCast2D::set_collision_mask_value(int p_layer_number, bool p_value) { |
56 | ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive." ); |
57 | ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive." ); |
58 | uint32_t mask = get_collision_mask(); |
59 | if (p_value) { |
60 | mask |= 1 << (p_layer_number - 1); |
61 | } else { |
62 | mask &= ~(1 << (p_layer_number - 1)); |
63 | } |
64 | set_collision_mask(mask); |
65 | } |
66 | |
67 | bool RayCast2D::get_collision_mask_value(int p_layer_number) const { |
68 | ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive." ); |
69 | ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive." ); |
70 | return get_collision_mask() & (1 << (p_layer_number - 1)); |
71 | } |
72 | |
73 | bool RayCast2D::is_colliding() const { |
74 | return collided; |
75 | } |
76 | |
77 | Object *RayCast2D::get_collider() const { |
78 | if (against.is_null()) { |
79 | return nullptr; |
80 | } |
81 | |
82 | return ObjectDB::get_instance(against); |
83 | } |
84 | |
85 | RID RayCast2D::get_collider_rid() const { |
86 | return against_rid; |
87 | } |
88 | |
89 | int RayCast2D::get_collider_shape() const { |
90 | return against_shape; |
91 | } |
92 | |
93 | Vector2 RayCast2D::get_collision_point() const { |
94 | return collision_point; |
95 | } |
96 | |
97 | Vector2 RayCast2D::get_collision_normal() const { |
98 | return collision_normal; |
99 | } |
100 | |
101 | void RayCast2D::set_enabled(bool p_enabled) { |
102 | enabled = p_enabled; |
103 | queue_redraw(); |
104 | if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { |
105 | set_physics_process_internal(p_enabled); |
106 | } |
107 | if (!p_enabled) { |
108 | collided = false; |
109 | } |
110 | } |
111 | |
112 | bool RayCast2D::is_enabled() const { |
113 | return enabled; |
114 | } |
115 | |
116 | void RayCast2D::set_exclude_parent_body(bool p_exclude_parent_body) { |
117 | if (exclude_parent_body == p_exclude_parent_body) { |
118 | return; |
119 | } |
120 | |
121 | exclude_parent_body = p_exclude_parent_body; |
122 | |
123 | if (!is_inside_tree()) { |
124 | return; |
125 | } |
126 | |
127 | if (Object::cast_to<CollisionObject2D>(get_parent())) { |
128 | if (exclude_parent_body) { |
129 | exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); |
130 | } else { |
131 | exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); |
132 | } |
133 | } |
134 | } |
135 | |
136 | bool RayCast2D::get_exclude_parent_body() const { |
137 | return exclude_parent_body; |
138 | } |
139 | |
140 | void RayCast2D::_notification(int p_what) { |
141 | switch (p_what) { |
142 | case NOTIFICATION_ENTER_TREE: { |
143 | if (enabled && !Engine::get_singleton()->is_editor_hint()) { |
144 | set_physics_process_internal(true); |
145 | } else { |
146 | set_physics_process_internal(false); |
147 | } |
148 | |
149 | if (Object::cast_to<CollisionObject2D>(get_parent())) { |
150 | if (exclude_parent_body) { |
151 | exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); |
152 | } else { |
153 | exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); |
154 | } |
155 | } |
156 | } break; |
157 | |
158 | case NOTIFICATION_EXIT_TREE: { |
159 | if (enabled) { |
160 | set_physics_process_internal(false); |
161 | } |
162 | } break; |
163 | |
164 | case NOTIFICATION_DRAW: { |
165 | ERR_FAIL_COND(!is_inside_tree()); |
166 | if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { |
167 | break; |
168 | } |
169 | _draw_debug_shape(); |
170 | } break; |
171 | |
172 | case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { |
173 | if (!enabled) { |
174 | break; |
175 | } |
176 | _update_raycast_state(); |
177 | } break; |
178 | } |
179 | } |
180 | |
181 | void RayCast2D::_update_raycast_state() { |
182 | Ref<World2D> w2d = get_world_2d(); |
183 | ERR_FAIL_COND(w2d.is_null()); |
184 | |
185 | PhysicsDirectSpaceState2D *dss = PhysicsServer2D::get_singleton()->space_get_direct_state(w2d->get_space()); |
186 | ERR_FAIL_NULL(dss); |
187 | |
188 | Transform2D gt = get_global_transform(); |
189 | |
190 | Vector2 to = target_position; |
191 | if (to == Vector2()) { |
192 | to = Vector2(0, 0.01); |
193 | } |
194 | |
195 | PhysicsDirectSpaceState2D::RayResult rr; |
196 | bool prev_collision_state = collided; |
197 | |
198 | PhysicsDirectSpaceState2D::RayParameters ray_params; |
199 | ray_params.from = gt.get_origin(); |
200 | ray_params.to = gt.xform(to); |
201 | ray_params.exclude = exclude; |
202 | ray_params.collision_mask = collision_mask; |
203 | ray_params.collide_with_bodies = collide_with_bodies; |
204 | ray_params.collide_with_areas = collide_with_areas; |
205 | ray_params.hit_from_inside = hit_from_inside; |
206 | |
207 | if (dss->intersect_ray(ray_params, rr)) { |
208 | collided = true; |
209 | against = rr.collider_id; |
210 | against_rid = rr.rid; |
211 | collision_point = rr.position; |
212 | collision_normal = rr.normal; |
213 | against_shape = rr.shape; |
214 | } else { |
215 | collided = false; |
216 | against = ObjectID(); |
217 | against_rid = RID(); |
218 | against_shape = 0; |
219 | } |
220 | |
221 | if (prev_collision_state != collided) { |
222 | queue_redraw(); |
223 | } |
224 | } |
225 | |
226 | void RayCast2D::_draw_debug_shape() { |
227 | Color draw_col = collided ? Color(1.0, 0.01, 0) : get_tree()->get_debug_collisions_color(); |
228 | if (!enabled) { |
229 | const float g = draw_col.get_v(); |
230 | draw_col.r = g; |
231 | draw_col.g = g; |
232 | draw_col.b = g; |
233 | } |
234 | |
235 | // Draw an arrow indicating where the RayCast is pointing to |
236 | const real_t max_arrow_size = 6; |
237 | const real_t line_width = 1.4; |
238 | bool no_line = target_position.length() < line_width; |
239 | real_t arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size); |
240 | |
241 | if (no_line) { |
242 | arrow_size = target_position.length(); |
243 | } else { |
244 | draw_line(Vector2(), target_position - target_position.normalized() * arrow_size, draw_col, line_width); |
245 | } |
246 | |
247 | Transform2D xf; |
248 | xf.rotate(target_position.angle()); |
249 | xf.translate_local(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0)); |
250 | |
251 | Vector<Vector2> pts = { |
252 | xf.xform(Vector2(arrow_size, 0)), |
253 | xf.xform(Vector2(0, 0.5 * arrow_size)), |
254 | xf.xform(Vector2(0, -0.5 * arrow_size)) |
255 | }; |
256 | |
257 | Vector<Color> cols = { draw_col, draw_col, draw_col }; |
258 | |
259 | draw_primitive(pts, cols, Vector<Vector2>()); |
260 | } |
261 | |
262 | void RayCast2D::force_raycast_update() { |
263 | _update_raycast_state(); |
264 | } |
265 | |
266 | void RayCast2D::add_exception_rid(const RID &p_rid) { |
267 | exclude.insert(p_rid); |
268 | } |
269 | |
270 | void RayCast2D::add_exception(const CollisionObject2D *p_node) { |
271 | ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D." ); |
272 | add_exception_rid(p_node->get_rid()); |
273 | } |
274 | |
275 | void RayCast2D::remove_exception_rid(const RID &p_rid) { |
276 | exclude.erase(p_rid); |
277 | } |
278 | |
279 | void RayCast2D::remove_exception(const CollisionObject2D *p_node) { |
280 | ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D." ); |
281 | remove_exception_rid(p_node->get_rid()); |
282 | } |
283 | |
284 | void RayCast2D::clear_exceptions() { |
285 | exclude.clear(); |
286 | |
287 | if (exclude_parent_body && is_inside_tree()) { |
288 | CollisionObject2D *parent = Object::cast_to<CollisionObject2D>(get_parent()); |
289 | if (parent) { |
290 | exclude.insert(parent->get_rid()); |
291 | } |
292 | } |
293 | } |
294 | |
295 | void RayCast2D::set_collide_with_areas(bool p_enabled) { |
296 | collide_with_areas = p_enabled; |
297 | } |
298 | |
299 | bool RayCast2D::is_collide_with_areas_enabled() const { |
300 | return collide_with_areas; |
301 | } |
302 | |
303 | void RayCast2D::set_collide_with_bodies(bool p_enabled) { |
304 | collide_with_bodies = p_enabled; |
305 | } |
306 | |
307 | bool RayCast2D::is_collide_with_bodies_enabled() const { |
308 | return collide_with_bodies; |
309 | } |
310 | |
311 | void RayCast2D::set_hit_from_inside(bool p_enabled) { |
312 | hit_from_inside = p_enabled; |
313 | } |
314 | |
315 | bool RayCast2D::is_hit_from_inside_enabled() const { |
316 | return hit_from_inside; |
317 | } |
318 | |
319 | void RayCast2D::_bind_methods() { |
320 | ClassDB::bind_method(D_METHOD("set_enabled" , "enabled" ), &RayCast2D::set_enabled); |
321 | ClassDB::bind_method(D_METHOD("is_enabled" ), &RayCast2D::is_enabled); |
322 | |
323 | ClassDB::bind_method(D_METHOD("set_target_position" , "local_point" ), &RayCast2D::set_target_position); |
324 | ClassDB::bind_method(D_METHOD("get_target_position" ), &RayCast2D::get_target_position); |
325 | |
326 | ClassDB::bind_method(D_METHOD("is_colliding" ), &RayCast2D::is_colliding); |
327 | ClassDB::bind_method(D_METHOD("force_raycast_update" ), &RayCast2D::force_raycast_update); |
328 | |
329 | ClassDB::bind_method(D_METHOD("get_collider" ), &RayCast2D::get_collider); |
330 | ClassDB::bind_method(D_METHOD("get_collider_rid" ), &RayCast2D::get_collider_rid); |
331 | ClassDB::bind_method(D_METHOD("get_collider_shape" ), &RayCast2D::get_collider_shape); |
332 | ClassDB::bind_method(D_METHOD("get_collision_point" ), &RayCast2D::get_collision_point); |
333 | ClassDB::bind_method(D_METHOD("get_collision_normal" ), &RayCast2D::get_collision_normal); |
334 | |
335 | ClassDB::bind_method(D_METHOD("add_exception_rid" , "rid" ), &RayCast2D::add_exception_rid); |
336 | ClassDB::bind_method(D_METHOD("add_exception" , "node" ), &RayCast2D::add_exception); |
337 | |
338 | ClassDB::bind_method(D_METHOD("remove_exception_rid" , "rid" ), &RayCast2D::remove_exception_rid); |
339 | ClassDB::bind_method(D_METHOD("remove_exception" , "node" ), &RayCast2D::remove_exception); |
340 | |
341 | ClassDB::bind_method(D_METHOD("clear_exceptions" ), &RayCast2D::clear_exceptions); |
342 | |
343 | ClassDB::bind_method(D_METHOD("set_collision_mask" , "mask" ), &RayCast2D::set_collision_mask); |
344 | ClassDB::bind_method(D_METHOD("get_collision_mask" ), &RayCast2D::get_collision_mask); |
345 | |
346 | ClassDB::bind_method(D_METHOD("set_collision_mask_value" , "layer_number" , "value" ), &RayCast2D::set_collision_mask_value); |
347 | ClassDB::bind_method(D_METHOD("get_collision_mask_value" , "layer_number" ), &RayCast2D::get_collision_mask_value); |
348 | |
349 | ClassDB::bind_method(D_METHOD("set_exclude_parent_body" , "mask" ), &RayCast2D::set_exclude_parent_body); |
350 | ClassDB::bind_method(D_METHOD("get_exclude_parent_body" ), &RayCast2D::get_exclude_parent_body); |
351 | |
352 | ClassDB::bind_method(D_METHOD("set_collide_with_areas" , "enable" ), &RayCast2D::set_collide_with_areas); |
353 | ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled" ), &RayCast2D::is_collide_with_areas_enabled); |
354 | |
355 | ClassDB::bind_method(D_METHOD("set_collide_with_bodies" , "enable" ), &RayCast2D::set_collide_with_bodies); |
356 | ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled" ), &RayCast2D::is_collide_with_bodies_enabled); |
357 | |
358 | ClassDB::bind_method(D_METHOD("set_hit_from_inside" , "enable" ), &RayCast2D::set_hit_from_inside); |
359 | ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled" ), &RayCast2D::is_hit_from_inside_enabled); |
360 | |
361 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled" ), "set_enabled" , "is_enabled" ); |
362 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent" ), "set_exclude_parent_body" , "get_exclude_parent_body" ); |
363 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position" , PROPERTY_HINT_NONE, "suffix:px" ), "set_target_position" , "get_target_position" ); |
364 | ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask" , PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask" , "get_collision_mask" ); |
365 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside" ), "set_hit_from_inside" , "is_hit_from_inside_enabled" ); |
366 | |
367 | ADD_GROUP("Collide With" , "collide_with" ); |
368 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas" , PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas" , "is_collide_with_areas_enabled" ); |
369 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies" , PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies" , "is_collide_with_bodies_enabled" ); |
370 | } |
371 | |
372 | RayCast2D::RayCast2D() { |
373 | set_hide_clip_children(true); |
374 | } |
375 | |