1 | /**************************************************************************/ |
2 | /* skeleton_2d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "skeleton_2d.h" |
32 | |
33 | #ifdef TOOLS_ENABLED |
34 | #include "editor/editor_data.h" |
35 | #include "editor/editor_settings.h" |
36 | #include "editor/plugins/canvas_item_editor_plugin.h" |
37 | #endif //TOOLS_ENABLED |
38 | |
39 | bool Bone2D::_set(const StringName &p_path, const Variant &p_value) { |
40 | String path = p_path; |
41 | |
42 | if (path.begins_with("auto_calculate_length_and_angle" )) { |
43 | set_autocalculate_length_and_angle(p_value); |
44 | } else if (path.begins_with("length" )) { |
45 | set_length(p_value); |
46 | } else if (path.begins_with("bone_angle" )) { |
47 | set_bone_angle(Math::deg_to_rad(real_t(p_value))); |
48 | } else if (path.begins_with("default_length" )) { |
49 | set_length(p_value); |
50 | } |
51 | |
52 | #ifdef TOOLS_ENABLED |
53 | if (path.begins_with("editor_settings/show_bone_gizmo" )) { |
54 | _editor_set_show_bone_gizmo(p_value); |
55 | } |
56 | #endif // TOOLS_ENABLED |
57 | |
58 | return true; |
59 | } |
60 | |
61 | bool Bone2D::_get(const StringName &p_path, Variant &r_ret) const { |
62 | String path = p_path; |
63 | |
64 | if (path.begins_with("auto_calculate_length_and_angle" )) { |
65 | r_ret = get_autocalculate_length_and_angle(); |
66 | } else if (path.begins_with("length" )) { |
67 | r_ret = get_length(); |
68 | } else if (path.begins_with("bone_angle" )) { |
69 | r_ret = Math::rad_to_deg(get_bone_angle()); |
70 | } else if (path.begins_with("default_length" )) { |
71 | r_ret = get_length(); |
72 | } |
73 | |
74 | #ifdef TOOLS_ENABLED |
75 | if (path.begins_with("editor_settings/show_bone_gizmo" )) { |
76 | r_ret = _editor_get_show_bone_gizmo(); |
77 | } |
78 | #endif // TOOLS_ENABLED |
79 | |
80 | return true; |
81 | } |
82 | |
83 | void Bone2D::_get_property_list(List<PropertyInfo> *p_list) const { |
84 | p_list->push_back(PropertyInfo(Variant::BOOL, PNAME("auto_calculate_length_and_angle" ), PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT)); |
85 | if (!autocalculate_length_and_angle) { |
86 | p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("length" ), PROPERTY_HINT_RANGE, "1, 1024, 1" , PROPERTY_USAGE_DEFAULT)); |
87 | p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("bone_angle" ), PROPERTY_HINT_RANGE, "-360, 360, 0.01" , PROPERTY_USAGE_DEFAULT)); |
88 | } |
89 | |
90 | #ifdef TOOLS_ENABLED |
91 | p_list->push_back(PropertyInfo(Variant::BOOL, PNAME("editor_settings/show_bone_gizmo" ), PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT)); |
92 | #endif // TOOLS_ENABLED |
93 | } |
94 | |
95 | void Bone2D::_notification(int p_what) { |
96 | switch (p_what) { |
97 | case NOTIFICATION_ENTER_TREE: { |
98 | Node *parent = get_parent(); |
99 | parent_bone = Object::cast_to<Bone2D>(parent); |
100 | skeleton = nullptr; |
101 | while (parent) { |
102 | skeleton = Object::cast_to<Skeleton2D>(parent); |
103 | if (skeleton) { |
104 | break; |
105 | } |
106 | if (!Object::cast_to<Bone2D>(parent)) { |
107 | break; //skeletons must be chained to Bone2Ds. |
108 | } |
109 | |
110 | parent = parent->get_parent(); |
111 | } |
112 | |
113 | if (skeleton) { |
114 | Skeleton2D::Bone bone; |
115 | bone.bone = this; |
116 | skeleton->bones.push_back(bone); |
117 | skeleton->_make_bone_setup_dirty(); |
118 | get_parent()->connect(SNAME("child_order_changed" ), callable_mp(skeleton, &Skeleton2D::_make_bone_setup_dirty), CONNECT_REFERENCE_COUNTED); |
119 | } |
120 | |
121 | cache_transform = get_transform(); |
122 | copy_transform_to_cache = true; |
123 | |
124 | #ifdef TOOLS_ENABLED |
125 | // Only draw the gizmo in the editor! |
126 | if (Engine::get_singleton()->is_editor_hint() == false) { |
127 | return; |
128 | } |
129 | |
130 | queue_redraw(); |
131 | #endif // TOOLS_ENABLED |
132 | } break; |
133 | |
134 | case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { |
135 | if (skeleton) { |
136 | skeleton->_make_transform_dirty(); |
137 | } |
138 | if (copy_transform_to_cache) { |
139 | cache_transform = get_transform(); |
140 | } |
141 | #ifdef TOOLS_ENABLED |
142 | // Only draw the gizmo in the editor! |
143 | if (Engine::get_singleton()->is_editor_hint() == false) { |
144 | return; |
145 | } |
146 | |
147 | queue_redraw(); |
148 | |
149 | if (get_parent()) { |
150 | Bone2D *p_bone = Object::cast_to<Bone2D>(get_parent()); |
151 | if (p_bone) { |
152 | p_bone->queue_redraw(); |
153 | } |
154 | } |
155 | #endif // TOOLS_ENABLED |
156 | } break; |
157 | |
158 | case NOTIFICATION_EXIT_TREE: { |
159 | if (skeleton) { |
160 | for (int i = 0; i < skeleton->bones.size(); i++) { |
161 | if (skeleton->bones[i].bone == this) { |
162 | skeleton->bones.remove_at(i); |
163 | break; |
164 | } |
165 | } |
166 | skeleton->_make_bone_setup_dirty(); |
167 | get_parent()->disconnect(SNAME("child_order_changed" ), callable_mp(skeleton, &Skeleton2D::_make_bone_setup_dirty)); |
168 | } |
169 | parent_bone = nullptr; |
170 | set_transform(cache_transform); |
171 | } break; |
172 | |
173 | case NOTIFICATION_READY: { |
174 | if (autocalculate_length_and_angle) { |
175 | calculate_length_and_rotation(); |
176 | } |
177 | } break; |
178 | |
179 | #ifdef TOOLS_ENABLED |
180 | case NOTIFICATION_EDITOR_PRE_SAVE: |
181 | case NOTIFICATION_EDITOR_POST_SAVE: { |
182 | Transform2D tmp_trans = get_transform(); |
183 | set_transform(cache_transform); |
184 | cache_transform = tmp_trans; |
185 | } break; |
186 | |
187 | // Bone2D Editor gizmo drawing. |
188 | // TODO: Bone2D gizmo drawing needs to be moved to an editor plugin. |
189 | case NOTIFICATION_DRAW: { |
190 | // Only draw the gizmo in the editor! |
191 | if (Engine::get_singleton()->is_editor_hint() == false) { |
192 | return; |
193 | } |
194 | |
195 | if (editor_gizmo_rid.is_null()) { |
196 | editor_gizmo_rid = RenderingServer::get_singleton()->canvas_item_create(); |
197 | RenderingServer::get_singleton()->canvas_item_set_parent(editor_gizmo_rid, get_canvas_item()); |
198 | RenderingServer::get_singleton()->canvas_item_set_z_as_relative_to_parent(editor_gizmo_rid, true); |
199 | RenderingServer::get_singleton()->canvas_item_set_z_index(editor_gizmo_rid, 10); |
200 | } |
201 | RenderingServer::get_singleton()->canvas_item_clear(editor_gizmo_rid); |
202 | |
203 | if (!_editor_show_bone_gizmo) { |
204 | return; |
205 | } |
206 | |
207 | // Undo scaling |
208 | Transform2D editor_gizmo_trans; |
209 | editor_gizmo_trans.set_scale(Vector2(1, 1) / get_global_scale()); |
210 | RenderingServer::get_singleton()->canvas_item_set_transform(editor_gizmo_rid, editor_gizmo_trans); |
211 | |
212 | Color bone_color1 = EDITOR_GET("editors/2d/bone_color1" ); |
213 | Color bone_color2 = EDITOR_GET("editors/2d/bone_color2" ); |
214 | Color bone_ik_color = EDITOR_GET("editors/2d/bone_ik_color" ); |
215 | Color bone_outline_color = EDITOR_GET("editors/2d/bone_outline_color" ); |
216 | Color bone_selected_color = EDITOR_GET("editors/2d/bone_selected_color" ); |
217 | |
218 | bool Bone2D_found = false; |
219 | for (int i = 0; i < get_child_count(); i++) { |
220 | Bone2D *child_node = nullptr; |
221 | child_node = Object::cast_to<Bone2D>(get_child(i)); |
222 | if (!child_node) { |
223 | continue; |
224 | } |
225 | Bone2D_found = true; |
226 | |
227 | Vector<Vector2> bone_shape; |
228 | Vector<Vector2> bone_shape_outline; |
229 | |
230 | _editor_get_bone_shape(&bone_shape, &bone_shape_outline, child_node); |
231 | |
232 | Vector<Color> colors; |
233 | if (has_meta("_local_pose_override_enabled_" )) { |
234 | colors.push_back(bone_ik_color); |
235 | colors.push_back(bone_ik_color); |
236 | colors.push_back(bone_ik_color); |
237 | colors.push_back(bone_ik_color); |
238 | } else { |
239 | colors.push_back(bone_color1); |
240 | colors.push_back(bone_color2); |
241 | colors.push_back(bone_color1); |
242 | colors.push_back(bone_color2); |
243 | } |
244 | |
245 | Vector<Color> outline_colors; |
246 | if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) { |
247 | outline_colors.push_back(bone_selected_color); |
248 | outline_colors.push_back(bone_selected_color); |
249 | outline_colors.push_back(bone_selected_color); |
250 | outline_colors.push_back(bone_selected_color); |
251 | outline_colors.push_back(bone_selected_color); |
252 | outline_colors.push_back(bone_selected_color); |
253 | } else { |
254 | outline_colors.push_back(bone_outline_color); |
255 | outline_colors.push_back(bone_outline_color); |
256 | outline_colors.push_back(bone_outline_color); |
257 | outline_colors.push_back(bone_outline_color); |
258 | outline_colors.push_back(bone_outline_color); |
259 | outline_colors.push_back(bone_outline_color); |
260 | } |
261 | |
262 | RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors); |
263 | RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors); |
264 | } |
265 | |
266 | if (!Bone2D_found) { |
267 | Vector<Vector2> bone_shape; |
268 | Vector<Vector2> bone_shape_outline; |
269 | |
270 | _editor_get_bone_shape(&bone_shape, &bone_shape_outline, nullptr); |
271 | |
272 | Vector<Color> colors; |
273 | if (has_meta("_local_pose_override_enabled_" )) { |
274 | colors.push_back(bone_ik_color); |
275 | colors.push_back(bone_ik_color); |
276 | colors.push_back(bone_ik_color); |
277 | colors.push_back(bone_ik_color); |
278 | } else { |
279 | colors.push_back(bone_color1); |
280 | colors.push_back(bone_color2); |
281 | colors.push_back(bone_color1); |
282 | colors.push_back(bone_color2); |
283 | } |
284 | |
285 | Vector<Color> outline_colors; |
286 | if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) { |
287 | outline_colors.push_back(bone_selected_color); |
288 | outline_colors.push_back(bone_selected_color); |
289 | outline_colors.push_back(bone_selected_color); |
290 | outline_colors.push_back(bone_selected_color); |
291 | outline_colors.push_back(bone_selected_color); |
292 | outline_colors.push_back(bone_selected_color); |
293 | } else { |
294 | outline_colors.push_back(bone_outline_color); |
295 | outline_colors.push_back(bone_outline_color); |
296 | outline_colors.push_back(bone_outline_color); |
297 | outline_colors.push_back(bone_outline_color); |
298 | outline_colors.push_back(bone_outline_color); |
299 | outline_colors.push_back(bone_outline_color); |
300 | } |
301 | |
302 | RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors); |
303 | RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors); |
304 | } |
305 | } break; |
306 | #endif // TOOLS_ENABLED |
307 | } |
308 | } |
309 | |
310 | #ifdef TOOLS_ENABLED |
311 | bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p_outline_shape, Bone2D *p_other_bone) { |
312 | float bone_width = EDITOR_GET("editors/2d/bone_width" ); |
313 | float bone_outline_width = EDITOR_GET("editors/2d/bone_outline_size" ); |
314 | |
315 | if (!is_inside_tree()) { |
316 | return false; //may have been removed |
317 | } |
318 | if (!p_other_bone && length <= 0) { |
319 | return false; |
320 | } |
321 | |
322 | Vector2 rel; |
323 | if (p_other_bone) { |
324 | rel = (p_other_bone->get_global_position() - get_global_position()); |
325 | rel = rel.rotated(-get_global_rotation()); // Undo Bone2D node's rotation so its drawn correctly regardless of the node's rotation |
326 | } else { |
327 | real_t angle_to_use = get_rotation() + bone_angle; |
328 | rel = Vector2(cos(angle_to_use), sin(angle_to_use)) * (length * MIN(get_global_scale().x, get_global_scale().y)); |
329 | rel = rel.rotated(-get_rotation()); // Undo Bone2D node's rotation so its drawn correctly regardless of the node's rotation |
330 | } |
331 | |
332 | Vector2 relt = rel.rotated(Math_PI * 0.5).normalized() * bone_width; |
333 | Vector2 reln = rel.normalized(); |
334 | Vector2 reltn = relt.normalized(); |
335 | |
336 | if (p_shape) { |
337 | p_shape->clear(); |
338 | p_shape->push_back(Vector2(0, 0)); |
339 | p_shape->push_back(rel * 0.2 + relt); |
340 | p_shape->push_back(rel); |
341 | p_shape->push_back(rel * 0.2 - relt); |
342 | } |
343 | |
344 | if (p_outline_shape) { |
345 | p_outline_shape->clear(); |
346 | p_outline_shape->push_back((-reln - reltn) * bone_outline_width); |
347 | p_outline_shape->push_back((-reln + reltn) * bone_outline_width); |
348 | p_outline_shape->push_back(rel * 0.2 + relt + reltn * bone_outline_width); |
349 | p_outline_shape->push_back(rel + (reln + reltn) * bone_outline_width); |
350 | p_outline_shape->push_back(rel + (reln - reltn) * bone_outline_width); |
351 | p_outline_shape->push_back(rel * 0.2 - relt - reltn * bone_outline_width); |
352 | } |
353 | return true; |
354 | } |
355 | |
356 | void Bone2D::_editor_set_show_bone_gizmo(bool p_show_gizmo) { |
357 | _editor_show_bone_gizmo = p_show_gizmo; |
358 | queue_redraw(); |
359 | } |
360 | |
361 | bool Bone2D::_editor_get_show_bone_gizmo() const { |
362 | return _editor_show_bone_gizmo; |
363 | } |
364 | #endif // TOOLS_ENABLED |
365 | |
366 | void Bone2D::_bind_methods() { |
367 | ClassDB::bind_method(D_METHOD("set_rest" , "rest" ), &Bone2D::set_rest); |
368 | ClassDB::bind_method(D_METHOD("get_rest" ), &Bone2D::get_rest); |
369 | ClassDB::bind_method(D_METHOD("apply_rest" ), &Bone2D::apply_rest); |
370 | ClassDB::bind_method(D_METHOD("get_skeleton_rest" ), &Bone2D::get_skeleton_rest); |
371 | ClassDB::bind_method(D_METHOD("get_index_in_skeleton" ), &Bone2D::get_index_in_skeleton); |
372 | |
373 | ClassDB::bind_method(D_METHOD("set_autocalculate_length_and_angle" , "auto_calculate" ), &Bone2D::set_autocalculate_length_and_angle); |
374 | ClassDB::bind_method(D_METHOD("get_autocalculate_length_and_angle" ), &Bone2D::get_autocalculate_length_and_angle); |
375 | ClassDB::bind_method(D_METHOD("set_length" , "length" ), &Bone2D::set_length); |
376 | ClassDB::bind_method(D_METHOD("get_length" ), &Bone2D::get_length); |
377 | ClassDB::bind_method(D_METHOD("set_bone_angle" , "angle" ), &Bone2D::set_bone_angle); |
378 | ClassDB::bind_method(D_METHOD("get_bone_angle" ), &Bone2D::get_bone_angle); |
379 | |
380 | ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "rest" , PROPERTY_HINT_NONE, "suffix:px" ), "set_rest" , "get_rest" ); |
381 | } |
382 | |
383 | void Bone2D::set_rest(const Transform2D &p_rest) { |
384 | rest = p_rest; |
385 | if (skeleton) { |
386 | skeleton->_make_bone_setup_dirty(); |
387 | } |
388 | |
389 | update_configuration_warnings(); |
390 | } |
391 | |
392 | Transform2D Bone2D::get_rest() const { |
393 | return rest; |
394 | } |
395 | |
396 | Transform2D Bone2D::get_skeleton_rest() const { |
397 | if (parent_bone) { |
398 | return parent_bone->get_skeleton_rest() * rest; |
399 | } else { |
400 | return rest; |
401 | } |
402 | } |
403 | |
404 | void Bone2D::apply_rest() { |
405 | set_transform(rest); |
406 | } |
407 | |
408 | int Bone2D::get_index_in_skeleton() const { |
409 | ERR_FAIL_NULL_V(skeleton, -1); |
410 | skeleton->_update_bone_setup(); |
411 | return skeleton_index; |
412 | } |
413 | |
414 | PackedStringArray Bone2D::get_configuration_warnings() const { |
415 | PackedStringArray warnings = Node::get_configuration_warnings(); |
416 | if (!skeleton) { |
417 | if (parent_bone) { |
418 | warnings.push_back(RTR("This Bone2D chain should end at a Skeleton2D node." )); |
419 | } else { |
420 | warnings.push_back(RTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node." )); |
421 | } |
422 | } |
423 | |
424 | if (rest == Transform2D(0, 0, 0, 0, 0, 0)) { |
425 | warnings.push_back(RTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." )); |
426 | } |
427 | |
428 | return warnings; |
429 | } |
430 | |
431 | void Bone2D::calculate_length_and_rotation() { |
432 | // if there is at least a single child Bone2D node, we can calculate |
433 | // the length and direction. We will always just use the first Bone2D for this. |
434 | bool calculated = false; |
435 | int child_count = get_child_count(); |
436 | if (child_count > 0) { |
437 | for (int i = 0; i < child_count; i++) { |
438 | Bone2D *child = Object::cast_to<Bone2D>(get_child(i)); |
439 | if (child) { |
440 | Vector2 child_local_pos = to_local(child->get_global_position()); |
441 | length = child_local_pos.length(); |
442 | bone_angle = child_local_pos.normalized().angle(); |
443 | calculated = true; |
444 | break; |
445 | } |
446 | } |
447 | } |
448 | if (calculated) { |
449 | return; // Finished! |
450 | } else { |
451 | WARN_PRINT("No Bone2D children of node " + get_name() + ". Cannot calculate bone length or angle reliably.\nUsing transform rotation for bone angle" ); |
452 | bone_angle = get_transform().get_rotation(); |
453 | return; |
454 | } |
455 | } |
456 | |
457 | void Bone2D::set_autocalculate_length_and_angle(bool p_autocalculate) { |
458 | autocalculate_length_and_angle = p_autocalculate; |
459 | if (autocalculate_length_and_angle) { |
460 | calculate_length_and_rotation(); |
461 | } |
462 | notify_property_list_changed(); |
463 | } |
464 | |
465 | bool Bone2D::get_autocalculate_length_and_angle() const { |
466 | return autocalculate_length_and_angle; |
467 | } |
468 | |
469 | void Bone2D::set_length(real_t p_length) { |
470 | length = p_length; |
471 | |
472 | #ifdef TOOLS_ENABLED |
473 | queue_redraw(); |
474 | #endif // TOOLS_ENABLED |
475 | } |
476 | |
477 | real_t Bone2D::get_length() const { |
478 | return length; |
479 | } |
480 | |
481 | void Bone2D::set_bone_angle(real_t p_angle) { |
482 | bone_angle = p_angle; |
483 | |
484 | #ifdef TOOLS_ENABLED |
485 | queue_redraw(); |
486 | #endif // TOOLS_ENABLED |
487 | } |
488 | |
489 | real_t Bone2D::get_bone_angle() const { |
490 | return bone_angle; |
491 | } |
492 | |
493 | Bone2D::Bone2D() { |
494 | skeleton = nullptr; |
495 | parent_bone = nullptr; |
496 | skeleton_index = -1; |
497 | length = 16; |
498 | bone_angle = 0; |
499 | autocalculate_length_and_angle = true; |
500 | set_notify_local_transform(true); |
501 | set_hide_clip_children(true); |
502 | //this is a clever hack so the bone knows no rest has been set yet, allowing to show an error. |
503 | for (int i = 0; i < 3; i++) { |
504 | rest[i] = Vector2(0, 0); |
505 | } |
506 | copy_transform_to_cache = true; |
507 | } |
508 | |
509 | Bone2D::~Bone2D() { |
510 | #ifdef TOOLS_ENABLED |
511 | if (!editor_gizmo_rid.is_null()) { |
512 | ERR_FAIL_NULL(RenderingServer::get_singleton()); |
513 | RenderingServer::get_singleton()->free(editor_gizmo_rid); |
514 | } |
515 | #endif // TOOLS_ENABLED |
516 | } |
517 | |
518 | ////////////////////////////////////// |
519 | |
520 | bool Skeleton2D::_set(const StringName &p_path, const Variant &p_value) { |
521 | String path = p_path; |
522 | |
523 | if (path.begins_with("modification_stack" )) { |
524 | set_modification_stack(p_value); |
525 | return true; |
526 | } |
527 | return true; |
528 | } |
529 | |
530 | bool Skeleton2D::_get(const StringName &p_path, Variant &r_ret) const { |
531 | String path = p_path; |
532 | |
533 | if (path.begins_with("modification_stack" )) { |
534 | r_ret = get_modification_stack(); |
535 | return true; |
536 | } |
537 | return true; |
538 | } |
539 | |
540 | void Skeleton2D::_get_property_list(List<PropertyInfo> *p_list) const { |
541 | p_list->push_back( |
542 | PropertyInfo(Variant::OBJECT, PNAME("modification_stack" ), |
543 | PROPERTY_HINT_RESOURCE_TYPE, |
544 | "SkeletonModificationStack2D" , |
545 | PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_ALWAYS_DUPLICATE)); |
546 | } |
547 | |
548 | void Skeleton2D::_make_bone_setup_dirty() { |
549 | if (bone_setup_dirty) { |
550 | return; |
551 | } |
552 | bone_setup_dirty = true; |
553 | if (is_inside_tree()) { |
554 | call_deferred(SNAME("_update_bone_setup" )); |
555 | } |
556 | } |
557 | |
558 | void Skeleton2D::_update_bone_setup() { |
559 | if (!bone_setup_dirty) { |
560 | return; |
561 | } |
562 | |
563 | bone_setup_dirty = false; |
564 | RS::get_singleton()->skeleton_allocate_data(skeleton, bones.size(), true); |
565 | |
566 | bones.sort(); //sorting so that they are always in the same order/index |
567 | |
568 | for (int i = 0; i < bones.size(); i++) { |
569 | bones.write[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose |
570 | bones.write[i].bone->skeleton_index = i; |
571 | Bone2D *parent_bone = Object::cast_to<Bone2D>(bones[i].bone->get_parent()); |
572 | if (parent_bone) { |
573 | bones.write[i].parent_index = parent_bone->skeleton_index; |
574 | } else { |
575 | bones.write[i].parent_index = -1; |
576 | } |
577 | |
578 | bones.write[i].local_pose_override = bones[i].bone->get_skeleton_rest(); |
579 | } |
580 | |
581 | transform_dirty = true; |
582 | _update_transform(); |
583 | emit_signal(SNAME("bone_setup_changed" )); |
584 | } |
585 | |
586 | void Skeleton2D::_make_transform_dirty() { |
587 | if (transform_dirty) { |
588 | return; |
589 | } |
590 | transform_dirty = true; |
591 | if (is_inside_tree()) { |
592 | call_deferred(SNAME("_update_transform" )); |
593 | } |
594 | } |
595 | |
596 | void Skeleton2D::_update_transform() { |
597 | if (bone_setup_dirty) { |
598 | _update_bone_setup(); |
599 | return; //above will update transform anyway |
600 | } |
601 | if (!transform_dirty) { |
602 | return; |
603 | } |
604 | |
605 | transform_dirty = false; |
606 | |
607 | for (int i = 0; i < bones.size(); i++) { |
608 | ERR_CONTINUE(bones[i].parent_index >= i); |
609 | if (bones[i].parent_index >= 0) { |
610 | bones.write[i].accum_transform = bones[bones[i].parent_index].accum_transform * bones[i].bone->get_transform(); |
611 | } else { |
612 | bones.write[i].accum_transform = bones[i].bone->get_transform(); |
613 | } |
614 | } |
615 | |
616 | for (int i = 0; i < bones.size(); i++) { |
617 | Transform2D final_xform = bones[i].accum_transform * bones[i].rest_inverse; |
618 | RS::get_singleton()->skeleton_bone_set_transform_2d(skeleton, i, final_xform); |
619 | } |
620 | } |
621 | |
622 | int Skeleton2D::get_bone_count() const { |
623 | ERR_FAIL_COND_V(!is_inside_tree(), 0); |
624 | |
625 | if (bone_setup_dirty) { |
626 | const_cast<Skeleton2D *>(this)->_update_bone_setup(); |
627 | } |
628 | |
629 | return bones.size(); |
630 | } |
631 | |
632 | Bone2D *Skeleton2D::get_bone(int p_idx) { |
633 | ERR_FAIL_COND_V(!is_inside_tree(), nullptr); |
634 | ERR_FAIL_INDEX_V(p_idx, bones.size(), nullptr); |
635 | |
636 | return bones[p_idx].bone; |
637 | } |
638 | |
639 | void Skeleton2D::_notification(int p_what) { |
640 | if (p_what == NOTIFICATION_READY) { |
641 | if (bone_setup_dirty) { |
642 | _update_bone_setup(); |
643 | } |
644 | if (transform_dirty) { |
645 | _update_transform(); |
646 | } |
647 | request_ready(); |
648 | } |
649 | |
650 | if (p_what == NOTIFICATION_TRANSFORM_CHANGED) { |
651 | RS::get_singleton()->skeleton_set_base_transform_2d(skeleton, get_global_transform()); |
652 | } else if (p_what == NOTIFICATION_INTERNAL_PROCESS) { |
653 | if (modification_stack.is_valid()) { |
654 | execute_modifications(get_process_delta_time(), SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_process); |
655 | } |
656 | } else if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { |
657 | if (modification_stack.is_valid()) { |
658 | execute_modifications(get_physics_process_delta_time(), SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_physics_process); |
659 | } |
660 | } |
661 | #ifdef TOOLS_ENABLED |
662 | else if (p_what == NOTIFICATION_DRAW) { |
663 | if (Engine::get_singleton()->is_editor_hint()) { |
664 | if (modification_stack.is_valid()) { |
665 | modification_stack->draw_editor_gizmos(); |
666 | } |
667 | } |
668 | } |
669 | #endif // TOOLS_ENABLED |
670 | } |
671 | |
672 | RID Skeleton2D::get_skeleton() const { |
673 | return skeleton; |
674 | } |
675 | |
676 | void Skeleton2D::set_bone_local_pose_override(int p_bone_idx, Transform2D p_override, real_t p_amount, bool p_persistent) { |
677 | ERR_FAIL_INDEX_MSG(p_bone_idx, bones.size(), "Bone index is out of range!" ); |
678 | bones.write[p_bone_idx].local_pose_override = p_override; |
679 | bones.write[p_bone_idx].local_pose_override_amount = p_amount; |
680 | bones.write[p_bone_idx].local_pose_override_persistent = p_persistent; |
681 | } |
682 | |
683 | Transform2D Skeleton2D::get_bone_local_pose_override(int p_bone_idx) { |
684 | ERR_FAIL_INDEX_V_MSG(p_bone_idx, bones.size(), Transform2D(), "Bone index is out of range!" ); |
685 | return bones[p_bone_idx].local_pose_override; |
686 | } |
687 | |
688 | void Skeleton2D::set_modification_stack(Ref<SkeletonModificationStack2D> p_stack) { |
689 | if (modification_stack.is_valid()) { |
690 | modification_stack->is_setup = false; |
691 | modification_stack->set_skeleton(nullptr); |
692 | |
693 | set_process_internal(false); |
694 | set_physics_process_internal(false); |
695 | } |
696 | modification_stack = p_stack; |
697 | if (modification_stack.is_valid()) { |
698 | modification_stack->set_skeleton(this); |
699 | modification_stack->setup(); |
700 | |
701 | set_process_internal(true); |
702 | set_physics_process_internal(true); |
703 | |
704 | #ifdef TOOLS_ENABLED |
705 | modification_stack->set_editor_gizmos_dirty(true); |
706 | #endif // TOOLS_ENABLED |
707 | } |
708 | } |
709 | |
710 | Ref<SkeletonModificationStack2D> Skeleton2D::get_modification_stack() const { |
711 | return modification_stack; |
712 | } |
713 | |
714 | void Skeleton2D::execute_modifications(real_t p_delta, int p_execution_mode) { |
715 | if (!modification_stack.is_valid()) { |
716 | return; |
717 | } |
718 | |
719 | // Do not cache the transform changes caused by the modifications! |
720 | for (int i = 0; i < bones.size(); i++) { |
721 | bones[i].bone->copy_transform_to_cache = false; |
722 | } |
723 | |
724 | if (modification_stack->skeleton != this) { |
725 | modification_stack->set_skeleton(this); |
726 | } |
727 | |
728 | modification_stack->execute(p_delta, p_execution_mode); |
729 | |
730 | // Only apply the local pose override on _process. Otherwise, just calculate the local_pose_override and reset the transform. |
731 | if (p_execution_mode == SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_process) { |
732 | for (int i = 0; i < bones.size(); i++) { |
733 | if (bones[i].local_pose_override_amount > 0) { |
734 | bones[i].bone->set_meta("_local_pose_override_enabled_" , true); |
735 | |
736 | Transform2D final_trans = bones[i].bone->cache_transform; |
737 | final_trans = final_trans.interpolate_with(bones[i].local_pose_override, bones[i].local_pose_override_amount); |
738 | bones[i].bone->set_transform(final_trans); |
739 | bones[i].bone->propagate_call("force_update_transform" ); |
740 | |
741 | if (bones[i].local_pose_override_persistent) { |
742 | bones.write[i].local_pose_override_amount = 0.0; |
743 | } |
744 | } else { |
745 | // TODO: see if there is a way to undo the override without having to resort to setting every bone's transform. |
746 | bones[i].bone->remove_meta("_local_pose_override_enabled_" ); |
747 | bones[i].bone->set_transform(bones[i].bone->cache_transform); |
748 | } |
749 | } |
750 | } |
751 | |
752 | // Cache any future transform changes |
753 | for (int i = 0; i < bones.size(); i++) { |
754 | bones[i].bone->copy_transform_to_cache = true; |
755 | } |
756 | |
757 | #ifdef TOOLS_ENABLED |
758 | modification_stack->set_editor_gizmos_dirty(true); |
759 | #endif // TOOLS_ENABLED |
760 | } |
761 | |
762 | void Skeleton2D::_bind_methods() { |
763 | ClassDB::bind_method(D_METHOD("_update_bone_setup" ), &Skeleton2D::_update_bone_setup); |
764 | ClassDB::bind_method(D_METHOD("_update_transform" ), &Skeleton2D::_update_transform); |
765 | |
766 | ClassDB::bind_method(D_METHOD("get_bone_count" ), &Skeleton2D::get_bone_count); |
767 | ClassDB::bind_method(D_METHOD("get_bone" , "idx" ), &Skeleton2D::get_bone); |
768 | |
769 | ClassDB::bind_method(D_METHOD("get_skeleton" ), &Skeleton2D::get_skeleton); |
770 | |
771 | ClassDB::bind_method(D_METHOD("set_modification_stack" , "modification_stack" ), &Skeleton2D::set_modification_stack); |
772 | ClassDB::bind_method(D_METHOD("get_modification_stack" ), &Skeleton2D::get_modification_stack); |
773 | ClassDB::bind_method(D_METHOD("execute_modifications" , "delta" , "execution_mode" ), &Skeleton2D::execute_modifications); |
774 | |
775 | ClassDB::bind_method(D_METHOD("set_bone_local_pose_override" , "bone_idx" , "override_pose" , "strength" , "persistent" ), &Skeleton2D::set_bone_local_pose_override); |
776 | ClassDB::bind_method(D_METHOD("get_bone_local_pose_override" , "bone_idx" ), &Skeleton2D::get_bone_local_pose_override); |
777 | |
778 | ADD_SIGNAL(MethodInfo("bone_setup_changed" )); |
779 | } |
780 | |
781 | Skeleton2D::Skeleton2D() { |
782 | skeleton = RS::get_singleton()->skeleton_create(); |
783 | set_notify_transform(true); |
784 | set_hide_clip_children(true); |
785 | } |
786 | |
787 | Skeleton2D::~Skeleton2D() { |
788 | ERR_FAIL_NULL(RenderingServer::get_singleton()); |
789 | RS::get_singleton()->free(skeleton); |
790 | } |
791 | |