| 1 | /**************************************************************************/ |
| 2 | /* collision_shape_3d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "collision_shape_3d.h" |
| 32 | |
| 33 | #include "mesh_instance_3d.h" |
| 34 | #include "physics_body_3d.h" |
| 35 | #include "scene/resources/concave_polygon_shape_3d.h" |
| 36 | #include "scene/resources/convex_polygon_shape_3d.h" |
| 37 | #include "scene/resources/world_boundary_shape_3d.h" |
| 38 | |
| 39 | void CollisionShape3D::make_convex_from_siblings() { |
| 40 | Node *p = get_parent(); |
| 41 | if (!p) { |
| 42 | return; |
| 43 | } |
| 44 | |
| 45 | Vector<Vector3> vertices; |
| 46 | |
| 47 | for (int i = 0; i < p->get_child_count(); i++) { |
| 48 | Node *n = p->get_child(i); |
| 49 | MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n); |
| 50 | if (mi) { |
| 51 | Ref<Mesh> m = mi->get_mesh(); |
| 52 | if (m.is_valid()) { |
| 53 | for (int j = 0; j < m->get_surface_count(); j++) { |
| 54 | Array a = m->surface_get_arrays(j); |
| 55 | if (!a.is_empty()) { |
| 56 | Vector<Vector3> v = a[RenderingServer::ARRAY_VERTEX]; |
| 57 | for (int k = 0; k < v.size(); k++) { |
| 58 | vertices.append(mi->get_transform().xform(v[k])); |
| 59 | } |
| 60 | } |
| 61 | } |
| 62 | } |
| 63 | } |
| 64 | } |
| 65 | |
| 66 | Ref<ConvexPolygonShape3D> shape_new = memnew(ConvexPolygonShape3D); |
| 67 | shape_new->set_points(vertices); |
| 68 | set_shape(shape_new); |
| 69 | } |
| 70 | |
| 71 | void CollisionShape3D::_update_in_shape_owner(bool p_xform_only) { |
| 72 | collision_object->shape_owner_set_transform(owner_id, get_transform()); |
| 73 | if (p_xform_only) { |
| 74 | return; |
| 75 | } |
| 76 | collision_object->shape_owner_set_disabled(owner_id, disabled); |
| 77 | } |
| 78 | |
| 79 | void CollisionShape3D::_notification(int p_what) { |
| 80 | switch (p_what) { |
| 81 | case NOTIFICATION_PARENTED: { |
| 82 | collision_object = Object::cast_to<CollisionObject3D>(get_parent()); |
| 83 | if (collision_object) { |
| 84 | owner_id = collision_object->create_shape_owner(this); |
| 85 | if (shape.is_valid()) { |
| 86 | collision_object->shape_owner_add_shape(owner_id, shape); |
| 87 | } |
| 88 | _update_in_shape_owner(); |
| 89 | } |
| 90 | } break; |
| 91 | |
| 92 | case NOTIFICATION_ENTER_TREE: { |
| 93 | if (collision_object) { |
| 94 | _update_in_shape_owner(); |
| 95 | } |
| 96 | } break; |
| 97 | |
| 98 | case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { |
| 99 | if (collision_object) { |
| 100 | _update_in_shape_owner(true); |
| 101 | } |
| 102 | update_configuration_warnings(); |
| 103 | } break; |
| 104 | |
| 105 | case NOTIFICATION_UNPARENTED: { |
| 106 | if (collision_object) { |
| 107 | collision_object->remove_shape_owner(owner_id); |
| 108 | } |
| 109 | owner_id = 0; |
| 110 | collision_object = nullptr; |
| 111 | } break; |
| 112 | } |
| 113 | } |
| 114 | |
| 115 | #ifndef DISABLE_DEPRECATED |
| 116 | void CollisionShape3D::resource_changed(Ref<Resource> res) { |
| 117 | } |
| 118 | #endif |
| 119 | |
| 120 | PackedStringArray CollisionShape3D::get_configuration_warnings() const { |
| 121 | PackedStringArray warnings = Node::get_configuration_warnings(); |
| 122 | |
| 123 | CollisionObject3D *col_object = Object::cast_to<CollisionObject3D>(get_parent()); |
| 124 | if (col_object == nullptr) { |
| 125 | warnings.push_back(RTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node.\nPlease only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape." )); |
| 126 | } |
| 127 | |
| 128 | if (!shape.is_valid()) { |
| 129 | warnings.push_back(RTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it." )); |
| 130 | } |
| 131 | |
| 132 | if (shape.is_valid() && Object::cast_to<RigidBody3D>(col_object)) { |
| 133 | if (Object::cast_to<ConcavePolygonShape3D>(*shape)) { |
| 134 | warnings.push_back(RTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static." )); |
| 135 | } else if (Object::cast_to<WorldBoundaryShape3D>(*shape)) { |
| 136 | warnings.push_back(RTR("WorldBoundaryShape3D doesn't support RigidBody3D in another mode than static." )); |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | Vector3 scale = get_transform().get_basis().get_scale(); |
| 141 | if (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) { |
| 142 | warnings.push_back(RTR("A non-uniformly scaled CollisionShape3D node will probably not function as expected.\nPlease make its scale uniform (i.e. the same on all axes), and change the size of its shape resource instead." )); |
| 143 | } |
| 144 | |
| 145 | return warnings; |
| 146 | } |
| 147 | |
| 148 | void CollisionShape3D::_bind_methods() { |
| 149 | #ifndef DISABLE_DEPRECATED |
| 150 | ClassDB::bind_method(D_METHOD("resource_changed" , "resource" ), &CollisionShape3D::resource_changed); |
| 151 | #endif |
| 152 | ClassDB::bind_method(D_METHOD("set_shape" , "shape" ), &CollisionShape3D::set_shape); |
| 153 | ClassDB::bind_method(D_METHOD("get_shape" ), &CollisionShape3D::get_shape); |
| 154 | ClassDB::bind_method(D_METHOD("set_disabled" , "enable" ), &CollisionShape3D::set_disabled); |
| 155 | ClassDB::bind_method(D_METHOD("is_disabled" ), &CollisionShape3D::is_disabled); |
| 156 | ClassDB::bind_method(D_METHOD("make_convex_from_siblings" ), &CollisionShape3D::make_convex_from_siblings); |
| 157 | ClassDB::set_method_flags("CollisionShape3D" , "make_convex_from_siblings" , METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); |
| 158 | |
| 159 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape" , PROPERTY_HINT_RESOURCE_TYPE, "Shape3D" ), "set_shape" , "get_shape" ); |
| 160 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled" ), "set_disabled" , "is_disabled" ); |
| 161 | } |
| 162 | |
| 163 | void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) { |
| 164 | if (p_shape == shape) { |
| 165 | return; |
| 166 | } |
| 167 | if (shape.is_valid()) { |
| 168 | shape->disconnect_changed(callable_mp((Node3D *)this, &Node3D::update_gizmos)); |
| 169 | } |
| 170 | shape = p_shape; |
| 171 | if (shape.is_valid()) { |
| 172 | shape->connect_changed(callable_mp((Node3D *)this, &Node3D::update_gizmos)); |
| 173 | } |
| 174 | update_gizmos(); |
| 175 | if (collision_object) { |
| 176 | collision_object->shape_owner_clear_shapes(owner_id); |
| 177 | if (shape.is_valid()) { |
| 178 | collision_object->shape_owner_add_shape(owner_id, shape); |
| 179 | } |
| 180 | } |
| 181 | |
| 182 | if (is_inside_tree() && collision_object) { |
| 183 | // If this is a heightfield shape our center may have changed |
| 184 | _update_in_shape_owner(true); |
| 185 | } |
| 186 | update_configuration_warnings(); |
| 187 | } |
| 188 | |
| 189 | Ref<Shape3D> CollisionShape3D::get_shape() const { |
| 190 | return shape; |
| 191 | } |
| 192 | |
| 193 | void CollisionShape3D::set_disabled(bool p_disabled) { |
| 194 | disabled = p_disabled; |
| 195 | update_gizmos(); |
| 196 | if (collision_object) { |
| 197 | collision_object->shape_owner_set_disabled(owner_id, p_disabled); |
| 198 | } |
| 199 | } |
| 200 | |
| 201 | bool CollisionShape3D::is_disabled() const { |
| 202 | return disabled; |
| 203 | } |
| 204 | |
| 205 | CollisionShape3D::CollisionShape3D() { |
| 206 | //indicator = RenderingServer::get_singleton()->mesh_create(); |
| 207 | set_notify_local_transform(true); |
| 208 | } |
| 209 | |
| 210 | CollisionShape3D::~CollisionShape3D() { |
| 211 | //RenderingServer::get_singleton()->free(indicator); |
| 212 | } |
| 213 | |