| 1 | /**************************************************************************/ |
| 2 | /* navigation_obstacle_3d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "navigation_obstacle_3d.h" |
| 32 | |
| 33 | #include "core/math/geometry_2d.h" |
| 34 | #include "scene/3d/collision_shape_3d.h" |
| 35 | #include "scene/3d/physics_body_3d.h" |
| 36 | #include "servers/navigation_server_3d.h" |
| 37 | |
| 38 | void NavigationObstacle3D::_bind_methods() { |
| 39 | ClassDB::bind_method(D_METHOD("get_rid" ), &NavigationObstacle3D::get_rid); |
| 40 | |
| 41 | ClassDB::bind_method(D_METHOD("set_avoidance_enabled" , "enabled" ), &NavigationObstacle3D::set_avoidance_enabled); |
| 42 | ClassDB::bind_method(D_METHOD("get_avoidance_enabled" ), &NavigationObstacle3D::get_avoidance_enabled); |
| 43 | |
| 44 | ClassDB::bind_method(D_METHOD("set_navigation_map" , "navigation_map" ), &NavigationObstacle3D::set_navigation_map); |
| 45 | ClassDB::bind_method(D_METHOD("get_navigation_map" ), &NavigationObstacle3D::get_navigation_map); |
| 46 | |
| 47 | ClassDB::bind_method(D_METHOD("set_radius" , "radius" ), &NavigationObstacle3D::set_radius); |
| 48 | ClassDB::bind_method(D_METHOD("get_radius" ), &NavigationObstacle3D::get_radius); |
| 49 | |
| 50 | ClassDB::bind_method(D_METHOD("set_height" , "height" ), &NavigationObstacle3D::set_height); |
| 51 | ClassDB::bind_method(D_METHOD("get_height" ), &NavigationObstacle3D::get_height); |
| 52 | |
| 53 | ClassDB::bind_method(D_METHOD("set_velocity" , "velocity" ), &NavigationObstacle3D::set_velocity); |
| 54 | ClassDB::bind_method(D_METHOD("get_velocity" ), &NavigationObstacle3D::get_velocity); |
| 55 | |
| 56 | ClassDB::bind_method(D_METHOD("set_vertices" , "vertices" ), &NavigationObstacle3D::set_vertices); |
| 57 | ClassDB::bind_method(D_METHOD("get_vertices" ), &NavigationObstacle3D::get_vertices); |
| 58 | |
| 59 | ClassDB::bind_method(D_METHOD("set_avoidance_layers" , "layers" ), &NavigationObstacle3D::set_avoidance_layers); |
| 60 | ClassDB::bind_method(D_METHOD("get_avoidance_layers" ), &NavigationObstacle3D::get_avoidance_layers); |
| 61 | |
| 62 | ClassDB::bind_method(D_METHOD("set_avoidance_layer_value" , "layer_number" , "value" ), &NavigationObstacle3D::set_avoidance_layer_value); |
| 63 | ClassDB::bind_method(D_METHOD("get_avoidance_layer_value" , "layer_number" ), &NavigationObstacle3D::get_avoidance_layer_value); |
| 64 | |
| 65 | ClassDB::bind_method(D_METHOD("set_use_3d_avoidance" , "enabled" ), &NavigationObstacle3D::set_use_3d_avoidance); |
| 66 | ClassDB::bind_method(D_METHOD("get_use_3d_avoidance" ), &NavigationObstacle3D::get_use_3d_avoidance); |
| 67 | |
| 68 | ADD_GROUP("Avoidance" , "" ); |
| 69 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled" ), "set_avoidance_enabled" , "get_avoidance_enabled" ); |
| 70 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR), "set_velocity" , "get_velocity" ); |
| 71 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius" , PROPERTY_HINT_RANGE, "0.0,100,0.01,suffix:m" ), "set_radius" , "get_radius" ); |
| 72 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height" , PROPERTY_HINT_RANGE, "0.0,100,0.01,suffix:m" ), "set_height" , "get_height" ); |
| 73 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices" ), "set_vertices" , "get_vertices" ); |
| 74 | ADD_PROPERTY(PropertyInfo(Variant::INT, "avoidance_layers" , PROPERTY_HINT_LAYERS_AVOIDANCE), "set_avoidance_layers" , "get_avoidance_layers" ); |
| 75 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_3d_avoidance" ), "set_use_3d_avoidance" , "get_use_3d_avoidance" ); |
| 76 | } |
| 77 | |
| 78 | void NavigationObstacle3D::_notification(int p_what) { |
| 79 | switch (p_what) { |
| 80 | case NOTIFICATION_POST_ENTER_TREE: { |
| 81 | if (map_override.is_valid()) { |
| 82 | _update_map(map_override); |
| 83 | } else if (is_inside_tree()) { |
| 84 | _update_map(get_world_3d()->get_navigation_map()); |
| 85 | } else { |
| 86 | _update_map(RID()); |
| 87 | } |
| 88 | previous_transform = get_global_transform(); |
| 89 | // need to trigger map controlled agent assignment somehow for the fake_agent since obstacles use no callback like regular agents |
| 90 | NavigationServer3D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled); |
| 91 | _update_position(get_global_transform().origin); |
| 92 | set_physics_process_internal(true); |
| 93 | #ifdef DEBUG_ENABLED |
| 94 | if ((NavigationServer3D::get_singleton()->get_debug_avoidance_enabled()) && |
| 95 | (NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_radius())) { |
| 96 | _update_fake_agent_radius_debug(); |
| 97 | _update_static_obstacle_debug(); |
| 98 | } |
| 99 | #endif // DEBUG_ENABLED |
| 100 | } break; |
| 101 | |
| 102 | case NOTIFICATION_EXIT_TREE: { |
| 103 | set_physics_process_internal(false); |
| 104 | _update_map(RID()); |
| 105 | #ifdef DEBUG_ENABLED |
| 106 | if (fake_agent_radius_debug_instance.is_valid()) { |
| 107 | RS::get_singleton()->instance_set_visible(fake_agent_radius_debug_instance, false); |
| 108 | } |
| 109 | if (static_obstacle_debug_instance.is_valid()) { |
| 110 | RS::get_singleton()->instance_set_visible(static_obstacle_debug_instance, false); |
| 111 | } |
| 112 | #endif // DEBUG_ENABLED |
| 113 | } break; |
| 114 | |
| 115 | case NOTIFICATION_PAUSED: { |
| 116 | if (!can_process()) { |
| 117 | map_before_pause = map_current; |
| 118 | _update_map(RID()); |
| 119 | } else if (can_process() && !(map_before_pause == RID())) { |
| 120 | _update_map(map_before_pause); |
| 121 | map_before_pause = RID(); |
| 122 | } |
| 123 | NavigationServer3D::get_singleton()->obstacle_set_paused(obstacle, !can_process()); |
| 124 | } break; |
| 125 | |
| 126 | case NOTIFICATION_UNPAUSED: { |
| 127 | if (!can_process()) { |
| 128 | map_before_pause = map_current; |
| 129 | _update_map(RID()); |
| 130 | } else if (can_process() && !(map_before_pause == RID())) { |
| 131 | _update_map(map_before_pause); |
| 132 | map_before_pause = RID(); |
| 133 | } |
| 134 | NavigationServer3D::get_singleton()->obstacle_set_paused(obstacle, !can_process()); |
| 135 | } break; |
| 136 | |
| 137 | case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { |
| 138 | if (is_inside_tree()) { |
| 139 | _update_position(get_global_transform().origin); |
| 140 | |
| 141 | if (velocity_submitted) { |
| 142 | velocity_submitted = false; |
| 143 | // only update if there is a noticeable change, else the rvo agent preferred velocity stays the same |
| 144 | if (!previous_velocity.is_equal_approx(velocity)) { |
| 145 | NavigationServer3D::get_singleton()->obstacle_set_velocity(obstacle, velocity); |
| 146 | } |
| 147 | previous_velocity = velocity; |
| 148 | } |
| 149 | #ifdef DEBUG_ENABLED |
| 150 | if (fake_agent_radius_debug_instance.is_valid() && radius > 0.0) { |
| 151 | RS::get_singleton()->instance_set_transform(fake_agent_radius_debug_instance, get_global_transform()); |
| 152 | } |
| 153 | if (static_obstacle_debug_instance.is_valid() && get_vertices().size() > 0) { |
| 154 | RS::get_singleton()->instance_set_transform(static_obstacle_debug_instance, get_global_transform()); |
| 155 | } |
| 156 | #endif // DEBUG_ENABLED |
| 157 | } |
| 158 | } break; |
| 159 | } |
| 160 | } |
| 161 | |
| 162 | NavigationObstacle3D::NavigationObstacle3D() { |
| 163 | obstacle = NavigationServer3D::get_singleton()->obstacle_create(); |
| 164 | |
| 165 | set_radius(radius); |
| 166 | set_height(height); |
| 167 | set_vertices(vertices); |
| 168 | set_avoidance_layers(avoidance_layers); |
| 169 | set_avoidance_enabled(avoidance_enabled); |
| 170 | set_use_3d_avoidance(use_3d_avoidance); |
| 171 | |
| 172 | #ifdef DEBUG_ENABLED |
| 173 | NavigationServer3D::get_singleton()->connect("avoidance_debug_changed" , callable_mp(this, &NavigationObstacle3D::_update_fake_agent_radius_debug)); |
| 174 | NavigationServer3D::get_singleton()->connect("avoidance_debug_changed" , callable_mp(this, &NavigationObstacle3D::_update_static_obstacle_debug)); |
| 175 | _update_fake_agent_radius_debug(); |
| 176 | _update_static_obstacle_debug(); |
| 177 | #endif // DEBUG_ENABLED |
| 178 | } |
| 179 | |
| 180 | NavigationObstacle3D::~NavigationObstacle3D() { |
| 181 | ERR_FAIL_NULL(NavigationServer3D::get_singleton()); |
| 182 | |
| 183 | NavigationServer3D::get_singleton()->free(obstacle); |
| 184 | obstacle = RID(); |
| 185 | |
| 186 | #ifdef DEBUG_ENABLED |
| 187 | NavigationServer3D::get_singleton()->disconnect("avoidance_debug_changed" , callable_mp(this, &NavigationObstacle3D::_update_fake_agent_radius_debug)); |
| 188 | NavigationServer3D::get_singleton()->disconnect("avoidance_debug_changed" , callable_mp(this, &NavigationObstacle3D::_update_static_obstacle_debug)); |
| 189 | if (fake_agent_radius_debug_instance.is_valid()) { |
| 190 | RenderingServer::get_singleton()->free(fake_agent_radius_debug_instance); |
| 191 | } |
| 192 | if (fake_agent_radius_debug_mesh.is_valid()) { |
| 193 | RenderingServer::get_singleton()->free(fake_agent_radius_debug_mesh->get_rid()); |
| 194 | } |
| 195 | |
| 196 | if (static_obstacle_debug_instance.is_valid()) { |
| 197 | RenderingServer::get_singleton()->free(static_obstacle_debug_instance); |
| 198 | } |
| 199 | if (static_obstacle_debug_mesh.is_valid()) { |
| 200 | RenderingServer::get_singleton()->free(static_obstacle_debug_mesh->get_rid()); |
| 201 | } |
| 202 | #endif // DEBUG_ENABLED |
| 203 | } |
| 204 | |
| 205 | void NavigationObstacle3D::set_vertices(const Vector<Vector3> &p_vertices) { |
| 206 | vertices = p_vertices; |
| 207 | NavigationServer3D::get_singleton()->obstacle_set_vertices(obstacle, vertices); |
| 208 | #ifdef DEBUG_ENABLED |
| 209 | _update_static_obstacle_debug(); |
| 210 | #endif // DEBUG_ENABLED |
| 211 | } |
| 212 | |
| 213 | void NavigationObstacle3D::set_navigation_map(RID p_navigation_map) { |
| 214 | if (map_override == p_navigation_map) { |
| 215 | return; |
| 216 | } |
| 217 | map_override = p_navigation_map; |
| 218 | _update_map(map_override); |
| 219 | } |
| 220 | |
| 221 | RID NavigationObstacle3D::get_navigation_map() const { |
| 222 | if (map_override.is_valid()) { |
| 223 | return map_override; |
| 224 | } else if (is_inside_tree()) { |
| 225 | return get_world_3d()->get_navigation_map(); |
| 226 | } |
| 227 | return RID(); |
| 228 | } |
| 229 | |
| 230 | void NavigationObstacle3D::set_radius(real_t p_radius) { |
| 231 | ERR_FAIL_COND_MSG(p_radius < 0.0, "Radius must be positive." ); |
| 232 | if (Math::is_equal_approx(radius, p_radius)) { |
| 233 | return; |
| 234 | } |
| 235 | |
| 236 | radius = p_radius; |
| 237 | NavigationServer3D::get_singleton()->obstacle_set_radius(obstacle, radius); |
| 238 | |
| 239 | #ifdef DEBUG_ENABLED |
| 240 | _update_fake_agent_radius_debug(); |
| 241 | #endif // DEBUG_ENABLED |
| 242 | } |
| 243 | |
| 244 | void NavigationObstacle3D::set_height(real_t p_height) { |
| 245 | ERR_FAIL_COND_MSG(p_height < 0.0, "Height must be positive." ); |
| 246 | if (Math::is_equal_approx(height, p_height)) { |
| 247 | return; |
| 248 | } |
| 249 | |
| 250 | height = p_height; |
| 251 | NavigationServer3D::get_singleton()->obstacle_set_height(obstacle, height); |
| 252 | |
| 253 | #ifdef DEBUG_ENABLED |
| 254 | _update_static_obstacle_debug(); |
| 255 | #endif // DEBUG_ENABLED |
| 256 | } |
| 257 | |
| 258 | void NavigationObstacle3D::set_avoidance_layers(uint32_t p_layers) { |
| 259 | avoidance_layers = p_layers; |
| 260 | NavigationServer3D::get_singleton()->obstacle_set_avoidance_layers(obstacle, avoidance_layers); |
| 261 | } |
| 262 | |
| 263 | uint32_t NavigationObstacle3D::get_avoidance_layers() const { |
| 264 | return avoidance_layers; |
| 265 | } |
| 266 | |
| 267 | void NavigationObstacle3D::set_avoidance_layer_value(int p_layer_number, bool p_value) { |
| 268 | ERR_FAIL_COND_MSG(p_layer_number < 1, "Avoidance layer number must be between 1 and 32 inclusive." ); |
| 269 | ERR_FAIL_COND_MSG(p_layer_number > 32, "Avoidance layer number must be between 1 and 32 inclusive." ); |
| 270 | uint32_t avoidance_layers_new = get_avoidance_layers(); |
| 271 | if (p_value) { |
| 272 | avoidance_layers_new |= 1 << (p_layer_number - 1); |
| 273 | } else { |
| 274 | avoidance_layers_new &= ~(1 << (p_layer_number - 1)); |
| 275 | } |
| 276 | set_avoidance_layers(avoidance_layers_new); |
| 277 | } |
| 278 | |
| 279 | bool NavigationObstacle3D::get_avoidance_layer_value(int p_layer_number) const { |
| 280 | ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Avoidance layer number must be between 1 and 32 inclusive." ); |
| 281 | ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Avoidance layer number must be between 1 and 32 inclusive." ); |
| 282 | return get_avoidance_layers() & (1 << (p_layer_number - 1)); |
| 283 | } |
| 284 | |
| 285 | void NavigationObstacle3D::set_avoidance_enabled(bool p_enabled) { |
| 286 | if (avoidance_enabled == p_enabled) { |
| 287 | return; |
| 288 | } |
| 289 | |
| 290 | avoidance_enabled = p_enabled; |
| 291 | NavigationServer3D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled); |
| 292 | } |
| 293 | |
| 294 | bool NavigationObstacle3D::get_avoidance_enabled() const { |
| 295 | return avoidance_enabled; |
| 296 | } |
| 297 | |
| 298 | void NavigationObstacle3D::set_use_3d_avoidance(bool p_use_3d_avoidance) { |
| 299 | use_3d_avoidance = p_use_3d_avoidance; |
| 300 | _update_use_3d_avoidance(use_3d_avoidance); |
| 301 | notify_property_list_changed(); |
| 302 | } |
| 303 | |
| 304 | void NavigationObstacle3D::set_velocity(const Vector3 p_velocity) { |
| 305 | velocity = p_velocity; |
| 306 | velocity_submitted = true; |
| 307 | } |
| 308 | |
| 309 | void NavigationObstacle3D::_update_map(RID p_map) { |
| 310 | NavigationServer3D::get_singleton()->obstacle_set_map(obstacle, p_map); |
| 311 | map_current = p_map; |
| 312 | } |
| 313 | |
| 314 | void NavigationObstacle3D::_update_position(const Vector3 p_position) { |
| 315 | NavigationServer3D::get_singleton()->obstacle_set_position(obstacle, p_position); |
| 316 | } |
| 317 | |
| 318 | void NavigationObstacle3D::_update_use_3d_avoidance(bool p_use_3d_avoidance) { |
| 319 | NavigationServer3D::get_singleton()->obstacle_set_use_3d_avoidance(obstacle, use_3d_avoidance); |
| 320 | _update_map(map_current); |
| 321 | } |
| 322 | |
| 323 | #ifdef DEBUG_ENABLED |
| 324 | void NavigationObstacle3D::_update_fake_agent_radius_debug() { |
| 325 | bool is_debug_enabled = false; |
| 326 | if (Engine::get_singleton()->is_editor_hint()) { |
| 327 | is_debug_enabled = true; |
| 328 | } else if (NavigationServer3D::get_singleton()->get_debug_enabled() && |
| 329 | NavigationServer3D::get_singleton()->get_debug_avoidance_enabled() && |
| 330 | NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_radius()) { |
| 331 | is_debug_enabled = true; |
| 332 | } |
| 333 | |
| 334 | if (is_debug_enabled == false) { |
| 335 | if (fake_agent_radius_debug_instance.is_valid()) { |
| 336 | RS::get_singleton()->instance_set_visible(fake_agent_radius_debug_instance, false); |
| 337 | } |
| 338 | return; |
| 339 | } |
| 340 | |
| 341 | if (!fake_agent_radius_debug_instance.is_valid()) { |
| 342 | fake_agent_radius_debug_instance = RenderingServer::get_singleton()->instance_create(); |
| 343 | } |
| 344 | if (!fake_agent_radius_debug_mesh.is_valid()) { |
| 345 | fake_agent_radius_debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); |
| 346 | } |
| 347 | fake_agent_radius_debug_mesh->clear_surfaces(); |
| 348 | |
| 349 | Vector<Vector3> face_vertex_array; |
| 350 | Vector<int> face_indices_array; |
| 351 | |
| 352 | int i, j, prevrow, thisrow, point; |
| 353 | float x, y, z; |
| 354 | |
| 355 | int rings = 16; |
| 356 | int radial_segments = 32; |
| 357 | |
| 358 | point = 0; |
| 359 | |
| 360 | thisrow = 0; |
| 361 | prevrow = 0; |
| 362 | for (j = 0; j <= (rings + 1); j++) { |
| 363 | float v = j; |
| 364 | float w; |
| 365 | |
| 366 | v /= (rings + 1); |
| 367 | w = sin(Math_PI * v); |
| 368 | y = (radius)*cos(Math_PI * v); |
| 369 | |
| 370 | for (i = 0; i <= radial_segments; i++) { |
| 371 | float u = i; |
| 372 | u /= radial_segments; |
| 373 | |
| 374 | x = sin(u * Math_TAU); |
| 375 | z = cos(u * Math_TAU); |
| 376 | |
| 377 | Vector3 p = Vector3(x * radius * w, y, z * radius * w); |
| 378 | face_vertex_array.push_back(p); |
| 379 | |
| 380 | point++; |
| 381 | |
| 382 | if (i > 0 && j > 0) { |
| 383 | face_indices_array.push_back(prevrow + i - 1); |
| 384 | face_indices_array.push_back(prevrow + i); |
| 385 | face_indices_array.push_back(thisrow + i - 1); |
| 386 | |
| 387 | face_indices_array.push_back(prevrow + i); |
| 388 | face_indices_array.push_back(thisrow + i); |
| 389 | face_indices_array.push_back(thisrow + i - 1); |
| 390 | }; |
| 391 | }; |
| 392 | |
| 393 | prevrow = thisrow; |
| 394 | thisrow = point; |
| 395 | }; |
| 396 | |
| 397 | Array face_mesh_array; |
| 398 | face_mesh_array.resize(Mesh::ARRAY_MAX); |
| 399 | face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array; |
| 400 | face_mesh_array[Mesh::ARRAY_INDEX] = face_indices_array; |
| 401 | |
| 402 | fake_agent_radius_debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array); |
| 403 | Ref<StandardMaterial3D> face_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_obstacles_radius_material(); |
| 404 | fake_agent_radius_debug_mesh->surface_set_material(0, face_material); |
| 405 | |
| 406 | RS::get_singleton()->instance_set_base(fake_agent_radius_debug_instance, fake_agent_radius_debug_mesh->get_rid()); |
| 407 | if (is_inside_tree()) { |
| 408 | RS::get_singleton()->instance_set_scenario(fake_agent_radius_debug_instance, get_world_3d()->get_scenario()); |
| 409 | RS::get_singleton()->instance_set_visible(fake_agent_radius_debug_instance, is_visible_in_tree()); |
| 410 | } |
| 411 | } |
| 412 | #endif // DEBUG_ENABLED |
| 413 | |
| 414 | #ifdef DEBUG_ENABLED |
| 415 | void NavigationObstacle3D::_update_static_obstacle_debug() { |
| 416 | bool is_debug_enabled = false; |
| 417 | if (Engine::get_singleton()->is_editor_hint()) { |
| 418 | is_debug_enabled = true; |
| 419 | } else if (NavigationServer3D::get_singleton()->get_debug_enabled() && |
| 420 | NavigationServer3D::get_singleton()->get_debug_avoidance_enabled() && |
| 421 | NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_static()) { |
| 422 | is_debug_enabled = true; |
| 423 | } |
| 424 | |
| 425 | if (is_debug_enabled == false) { |
| 426 | if (static_obstacle_debug_instance.is_valid()) { |
| 427 | RS::get_singleton()->instance_set_visible(static_obstacle_debug_instance, false); |
| 428 | } |
| 429 | return; |
| 430 | } |
| 431 | |
| 432 | if (vertices.size() < 3) { |
| 433 | if (static_obstacle_debug_instance.is_valid()) { |
| 434 | RS::get_singleton()->instance_set_visible(static_obstacle_debug_instance, false); |
| 435 | } |
| 436 | return; |
| 437 | } |
| 438 | |
| 439 | if (!static_obstacle_debug_instance.is_valid()) { |
| 440 | static_obstacle_debug_instance = RenderingServer::get_singleton()->instance_create(); |
| 441 | } |
| 442 | if (!static_obstacle_debug_mesh.is_valid()) { |
| 443 | static_obstacle_debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); |
| 444 | } |
| 445 | static_obstacle_debug_mesh->clear_surfaces(); |
| 446 | |
| 447 | Vector<Vector2> polygon_2d_vertices; |
| 448 | polygon_2d_vertices.resize(vertices.size()); |
| 449 | Vector2 *polygon_2d_vertices_ptr = polygon_2d_vertices.ptrw(); |
| 450 | |
| 451 | for (int i = 0; i < vertices.size(); ++i) { |
| 452 | Vector3 obstacle_vertex = vertices[i]; |
| 453 | Vector2 obstacle_vertex_2d = Vector2(obstacle_vertex.x, obstacle_vertex.z); |
| 454 | polygon_2d_vertices_ptr[i] = obstacle_vertex_2d; |
| 455 | } |
| 456 | |
| 457 | Vector<int> triangulated_polygon_2d_indices = Geometry2D::triangulate_polygon(polygon_2d_vertices); |
| 458 | |
| 459 | if (triangulated_polygon_2d_indices.is_empty()) { |
| 460 | // failed triangulation |
| 461 | return; |
| 462 | } |
| 463 | |
| 464 | bool obstacle_pushes_inward = Geometry2D::is_polygon_clockwise(polygon_2d_vertices); |
| 465 | |
| 466 | Vector<Vector3> face_vertex_array; |
| 467 | Vector<int> face_indices_array; |
| 468 | |
| 469 | face_vertex_array.resize(polygon_2d_vertices.size()); |
| 470 | face_indices_array.resize(triangulated_polygon_2d_indices.size()); |
| 471 | |
| 472 | Vector3 *face_vertex_array_ptr = face_vertex_array.ptrw(); |
| 473 | int *face_indices_array_ptr = face_indices_array.ptrw(); |
| 474 | |
| 475 | for (int i = 0; i < triangulated_polygon_2d_indices.size(); ++i) { |
| 476 | int vertex_index = triangulated_polygon_2d_indices[i]; |
| 477 | const Vector2 &vertex_2d = polygon_2d_vertices[vertex_index]; |
| 478 | Vector3 vertex_3d = Vector3(vertex_2d.x, 0.0, vertex_2d.y); |
| 479 | face_vertex_array_ptr[vertex_index] = vertex_3d; |
| 480 | face_indices_array_ptr[i] = vertex_index; |
| 481 | } |
| 482 | |
| 483 | Array face_mesh_array; |
| 484 | face_mesh_array.resize(Mesh::ARRAY_MAX); |
| 485 | face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array; |
| 486 | face_mesh_array[Mesh::ARRAY_INDEX] = face_indices_array; |
| 487 | |
| 488 | static_obstacle_debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array); |
| 489 | |
| 490 | Vector<Vector3> edge_vertex_array; |
| 491 | |
| 492 | for (int i = 0; i < polygon_2d_vertices.size(); ++i) { |
| 493 | int from_index = i - 1; |
| 494 | int to_index = i; |
| 495 | |
| 496 | if (i == 0) { |
| 497 | from_index = polygon_2d_vertices.size() - 1; |
| 498 | } |
| 499 | |
| 500 | const Vector2 &vertex_2d_from = polygon_2d_vertices[from_index]; |
| 501 | const Vector2 &vertex_2d_to = polygon_2d_vertices[to_index]; |
| 502 | |
| 503 | Vector3 vertex_3d_ground_from = Vector3(vertex_2d_from.x, 0.0, vertex_2d_from.y); |
| 504 | Vector3 vertex_3d_ground_to = Vector3(vertex_2d_to.x, 0.0, vertex_2d_to.y); |
| 505 | |
| 506 | edge_vertex_array.push_back(vertex_3d_ground_from); |
| 507 | edge_vertex_array.push_back(vertex_3d_ground_to); |
| 508 | |
| 509 | Vector3 vertex_3d_height_from = Vector3(vertex_2d_from.x, height, vertex_2d_from.y); |
| 510 | Vector3 vertex_3d_height_to = Vector3(vertex_2d_to.x, height, vertex_2d_to.y); |
| 511 | |
| 512 | edge_vertex_array.push_back(vertex_3d_height_from); |
| 513 | edge_vertex_array.push_back(vertex_3d_height_to); |
| 514 | |
| 515 | edge_vertex_array.push_back(vertex_3d_ground_from); |
| 516 | edge_vertex_array.push_back(vertex_3d_height_from); |
| 517 | } |
| 518 | |
| 519 | Array edge_mesh_array; |
| 520 | edge_mesh_array.resize(Mesh::ARRAY_MAX); |
| 521 | edge_mesh_array[Mesh::ARRAY_VERTEX] = edge_vertex_array; |
| 522 | |
| 523 | static_obstacle_debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, edge_mesh_array); |
| 524 | |
| 525 | Ref<StandardMaterial3D> face_material; |
| 526 | Ref<StandardMaterial3D> edge_material; |
| 527 | |
| 528 | if (obstacle_pushes_inward) { |
| 529 | face_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_face_material(); |
| 530 | edge_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_edge_material(); |
| 531 | } else { |
| 532 | face_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_face_material(); |
| 533 | edge_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_edge_material(); |
| 534 | } |
| 535 | |
| 536 | static_obstacle_debug_mesh->surface_set_material(0, face_material); |
| 537 | static_obstacle_debug_mesh->surface_set_material(1, edge_material); |
| 538 | |
| 539 | RS::get_singleton()->instance_set_base(static_obstacle_debug_instance, static_obstacle_debug_mesh->get_rid()); |
| 540 | if (is_inside_tree()) { |
| 541 | RS::get_singleton()->instance_set_scenario(static_obstacle_debug_instance, get_world_3d()->get_scenario()); |
| 542 | RS::get_singleton()->instance_set_visible(static_obstacle_debug_instance, is_visible_in_tree()); |
| 543 | } |
| 544 | } |
| 545 | #endif // DEBUG_ENABLED |
| 546 | |