1 | /**************************************************************************/ |
2 | /* navigation_obstacle_3d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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30 | |
31 | #include "navigation_obstacle_3d.h" |
32 | |
33 | #include "core/math/geometry_2d.h" |
34 | #include "scene/3d/collision_shape_3d.h" |
35 | #include "scene/3d/physics_body_3d.h" |
36 | #include "servers/navigation_server_3d.h" |
37 | |
38 | void NavigationObstacle3D::_bind_methods() { |
39 | ClassDB::bind_method(D_METHOD("get_rid" ), &NavigationObstacle3D::get_rid); |
40 | |
41 | ClassDB::bind_method(D_METHOD("set_avoidance_enabled" , "enabled" ), &NavigationObstacle3D::set_avoidance_enabled); |
42 | ClassDB::bind_method(D_METHOD("get_avoidance_enabled" ), &NavigationObstacle3D::get_avoidance_enabled); |
43 | |
44 | ClassDB::bind_method(D_METHOD("set_navigation_map" , "navigation_map" ), &NavigationObstacle3D::set_navigation_map); |
45 | ClassDB::bind_method(D_METHOD("get_navigation_map" ), &NavigationObstacle3D::get_navigation_map); |
46 | |
47 | ClassDB::bind_method(D_METHOD("set_radius" , "radius" ), &NavigationObstacle3D::set_radius); |
48 | ClassDB::bind_method(D_METHOD("get_radius" ), &NavigationObstacle3D::get_radius); |
49 | |
50 | ClassDB::bind_method(D_METHOD("set_height" , "height" ), &NavigationObstacle3D::set_height); |
51 | ClassDB::bind_method(D_METHOD("get_height" ), &NavigationObstacle3D::get_height); |
52 | |
53 | ClassDB::bind_method(D_METHOD("set_velocity" , "velocity" ), &NavigationObstacle3D::set_velocity); |
54 | ClassDB::bind_method(D_METHOD("get_velocity" ), &NavigationObstacle3D::get_velocity); |
55 | |
56 | ClassDB::bind_method(D_METHOD("set_vertices" , "vertices" ), &NavigationObstacle3D::set_vertices); |
57 | ClassDB::bind_method(D_METHOD("get_vertices" ), &NavigationObstacle3D::get_vertices); |
58 | |
59 | ClassDB::bind_method(D_METHOD("set_avoidance_layers" , "layers" ), &NavigationObstacle3D::set_avoidance_layers); |
60 | ClassDB::bind_method(D_METHOD("get_avoidance_layers" ), &NavigationObstacle3D::get_avoidance_layers); |
61 | |
62 | ClassDB::bind_method(D_METHOD("set_avoidance_layer_value" , "layer_number" , "value" ), &NavigationObstacle3D::set_avoidance_layer_value); |
63 | ClassDB::bind_method(D_METHOD("get_avoidance_layer_value" , "layer_number" ), &NavigationObstacle3D::get_avoidance_layer_value); |
64 | |
65 | ClassDB::bind_method(D_METHOD("set_use_3d_avoidance" , "enabled" ), &NavigationObstacle3D::set_use_3d_avoidance); |
66 | ClassDB::bind_method(D_METHOD("get_use_3d_avoidance" ), &NavigationObstacle3D::get_use_3d_avoidance); |
67 | |
68 | ADD_GROUP("Avoidance" , "" ); |
69 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled" ), "set_avoidance_enabled" , "get_avoidance_enabled" ); |
70 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR), "set_velocity" , "get_velocity" ); |
71 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius" , PROPERTY_HINT_RANGE, "0.0,100,0.01,suffix:m" ), "set_radius" , "get_radius" ); |
72 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height" , PROPERTY_HINT_RANGE, "0.0,100,0.01,suffix:m" ), "set_height" , "get_height" ); |
73 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices" ), "set_vertices" , "get_vertices" ); |
74 | ADD_PROPERTY(PropertyInfo(Variant::INT, "avoidance_layers" , PROPERTY_HINT_LAYERS_AVOIDANCE), "set_avoidance_layers" , "get_avoidance_layers" ); |
75 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_3d_avoidance" ), "set_use_3d_avoidance" , "get_use_3d_avoidance" ); |
76 | } |
77 | |
78 | void NavigationObstacle3D::_notification(int p_what) { |
79 | switch (p_what) { |
80 | case NOTIFICATION_POST_ENTER_TREE: { |
81 | if (map_override.is_valid()) { |
82 | _update_map(map_override); |
83 | } else if (is_inside_tree()) { |
84 | _update_map(get_world_3d()->get_navigation_map()); |
85 | } else { |
86 | _update_map(RID()); |
87 | } |
88 | previous_transform = get_global_transform(); |
89 | // need to trigger map controlled agent assignment somehow for the fake_agent since obstacles use no callback like regular agents |
90 | NavigationServer3D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled); |
91 | _update_position(get_global_transform().origin); |
92 | set_physics_process_internal(true); |
93 | #ifdef DEBUG_ENABLED |
94 | if ((NavigationServer3D::get_singleton()->get_debug_avoidance_enabled()) && |
95 | (NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_radius())) { |
96 | _update_fake_agent_radius_debug(); |
97 | _update_static_obstacle_debug(); |
98 | } |
99 | #endif // DEBUG_ENABLED |
100 | } break; |
101 | |
102 | case NOTIFICATION_EXIT_TREE: { |
103 | set_physics_process_internal(false); |
104 | _update_map(RID()); |
105 | #ifdef DEBUG_ENABLED |
106 | if (fake_agent_radius_debug_instance.is_valid()) { |
107 | RS::get_singleton()->instance_set_visible(fake_agent_radius_debug_instance, false); |
108 | } |
109 | if (static_obstacle_debug_instance.is_valid()) { |
110 | RS::get_singleton()->instance_set_visible(static_obstacle_debug_instance, false); |
111 | } |
112 | #endif // DEBUG_ENABLED |
113 | } break; |
114 | |
115 | case NOTIFICATION_PAUSED: { |
116 | if (!can_process()) { |
117 | map_before_pause = map_current; |
118 | _update_map(RID()); |
119 | } else if (can_process() && !(map_before_pause == RID())) { |
120 | _update_map(map_before_pause); |
121 | map_before_pause = RID(); |
122 | } |
123 | NavigationServer3D::get_singleton()->obstacle_set_paused(obstacle, !can_process()); |
124 | } break; |
125 | |
126 | case NOTIFICATION_UNPAUSED: { |
127 | if (!can_process()) { |
128 | map_before_pause = map_current; |
129 | _update_map(RID()); |
130 | } else if (can_process() && !(map_before_pause == RID())) { |
131 | _update_map(map_before_pause); |
132 | map_before_pause = RID(); |
133 | } |
134 | NavigationServer3D::get_singleton()->obstacle_set_paused(obstacle, !can_process()); |
135 | } break; |
136 | |
137 | case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { |
138 | if (is_inside_tree()) { |
139 | _update_position(get_global_transform().origin); |
140 | |
141 | if (velocity_submitted) { |
142 | velocity_submitted = false; |
143 | // only update if there is a noticeable change, else the rvo agent preferred velocity stays the same |
144 | if (!previous_velocity.is_equal_approx(velocity)) { |
145 | NavigationServer3D::get_singleton()->obstacle_set_velocity(obstacle, velocity); |
146 | } |
147 | previous_velocity = velocity; |
148 | } |
149 | #ifdef DEBUG_ENABLED |
150 | if (fake_agent_radius_debug_instance.is_valid() && radius > 0.0) { |
151 | RS::get_singleton()->instance_set_transform(fake_agent_radius_debug_instance, get_global_transform()); |
152 | } |
153 | if (static_obstacle_debug_instance.is_valid() && get_vertices().size() > 0) { |
154 | RS::get_singleton()->instance_set_transform(static_obstacle_debug_instance, get_global_transform()); |
155 | } |
156 | #endif // DEBUG_ENABLED |
157 | } |
158 | } break; |
159 | } |
160 | } |
161 | |
162 | NavigationObstacle3D::NavigationObstacle3D() { |
163 | obstacle = NavigationServer3D::get_singleton()->obstacle_create(); |
164 | |
165 | set_radius(radius); |
166 | set_height(height); |
167 | set_vertices(vertices); |
168 | set_avoidance_layers(avoidance_layers); |
169 | set_avoidance_enabled(avoidance_enabled); |
170 | set_use_3d_avoidance(use_3d_avoidance); |
171 | |
172 | #ifdef DEBUG_ENABLED |
173 | NavigationServer3D::get_singleton()->connect("avoidance_debug_changed" , callable_mp(this, &NavigationObstacle3D::_update_fake_agent_radius_debug)); |
174 | NavigationServer3D::get_singleton()->connect("avoidance_debug_changed" , callable_mp(this, &NavigationObstacle3D::_update_static_obstacle_debug)); |
175 | _update_fake_agent_radius_debug(); |
176 | _update_static_obstacle_debug(); |
177 | #endif // DEBUG_ENABLED |
178 | } |
179 | |
180 | NavigationObstacle3D::~NavigationObstacle3D() { |
181 | ERR_FAIL_NULL(NavigationServer3D::get_singleton()); |
182 | |
183 | NavigationServer3D::get_singleton()->free(obstacle); |
184 | obstacle = RID(); |
185 | |
186 | #ifdef DEBUG_ENABLED |
187 | NavigationServer3D::get_singleton()->disconnect("avoidance_debug_changed" , callable_mp(this, &NavigationObstacle3D::_update_fake_agent_radius_debug)); |
188 | NavigationServer3D::get_singleton()->disconnect("avoidance_debug_changed" , callable_mp(this, &NavigationObstacle3D::_update_static_obstacle_debug)); |
189 | if (fake_agent_radius_debug_instance.is_valid()) { |
190 | RenderingServer::get_singleton()->free(fake_agent_radius_debug_instance); |
191 | } |
192 | if (fake_agent_radius_debug_mesh.is_valid()) { |
193 | RenderingServer::get_singleton()->free(fake_agent_radius_debug_mesh->get_rid()); |
194 | } |
195 | |
196 | if (static_obstacle_debug_instance.is_valid()) { |
197 | RenderingServer::get_singleton()->free(static_obstacle_debug_instance); |
198 | } |
199 | if (static_obstacle_debug_mesh.is_valid()) { |
200 | RenderingServer::get_singleton()->free(static_obstacle_debug_mesh->get_rid()); |
201 | } |
202 | #endif // DEBUG_ENABLED |
203 | } |
204 | |
205 | void NavigationObstacle3D::set_vertices(const Vector<Vector3> &p_vertices) { |
206 | vertices = p_vertices; |
207 | NavigationServer3D::get_singleton()->obstacle_set_vertices(obstacle, vertices); |
208 | #ifdef DEBUG_ENABLED |
209 | _update_static_obstacle_debug(); |
210 | #endif // DEBUG_ENABLED |
211 | } |
212 | |
213 | void NavigationObstacle3D::set_navigation_map(RID p_navigation_map) { |
214 | if (map_override == p_navigation_map) { |
215 | return; |
216 | } |
217 | map_override = p_navigation_map; |
218 | _update_map(map_override); |
219 | } |
220 | |
221 | RID NavigationObstacle3D::get_navigation_map() const { |
222 | if (map_override.is_valid()) { |
223 | return map_override; |
224 | } else if (is_inside_tree()) { |
225 | return get_world_3d()->get_navigation_map(); |
226 | } |
227 | return RID(); |
228 | } |
229 | |
230 | void NavigationObstacle3D::set_radius(real_t p_radius) { |
231 | ERR_FAIL_COND_MSG(p_radius < 0.0, "Radius must be positive." ); |
232 | if (Math::is_equal_approx(radius, p_radius)) { |
233 | return; |
234 | } |
235 | |
236 | radius = p_radius; |
237 | NavigationServer3D::get_singleton()->obstacle_set_radius(obstacle, radius); |
238 | |
239 | #ifdef DEBUG_ENABLED |
240 | _update_fake_agent_radius_debug(); |
241 | #endif // DEBUG_ENABLED |
242 | } |
243 | |
244 | void NavigationObstacle3D::set_height(real_t p_height) { |
245 | ERR_FAIL_COND_MSG(p_height < 0.0, "Height must be positive." ); |
246 | if (Math::is_equal_approx(height, p_height)) { |
247 | return; |
248 | } |
249 | |
250 | height = p_height; |
251 | NavigationServer3D::get_singleton()->obstacle_set_height(obstacle, height); |
252 | |
253 | #ifdef DEBUG_ENABLED |
254 | _update_static_obstacle_debug(); |
255 | #endif // DEBUG_ENABLED |
256 | } |
257 | |
258 | void NavigationObstacle3D::set_avoidance_layers(uint32_t p_layers) { |
259 | avoidance_layers = p_layers; |
260 | NavigationServer3D::get_singleton()->obstacle_set_avoidance_layers(obstacle, avoidance_layers); |
261 | } |
262 | |
263 | uint32_t NavigationObstacle3D::get_avoidance_layers() const { |
264 | return avoidance_layers; |
265 | } |
266 | |
267 | void NavigationObstacle3D::set_avoidance_layer_value(int p_layer_number, bool p_value) { |
268 | ERR_FAIL_COND_MSG(p_layer_number < 1, "Avoidance layer number must be between 1 and 32 inclusive." ); |
269 | ERR_FAIL_COND_MSG(p_layer_number > 32, "Avoidance layer number must be between 1 and 32 inclusive." ); |
270 | uint32_t avoidance_layers_new = get_avoidance_layers(); |
271 | if (p_value) { |
272 | avoidance_layers_new |= 1 << (p_layer_number - 1); |
273 | } else { |
274 | avoidance_layers_new &= ~(1 << (p_layer_number - 1)); |
275 | } |
276 | set_avoidance_layers(avoidance_layers_new); |
277 | } |
278 | |
279 | bool NavigationObstacle3D::get_avoidance_layer_value(int p_layer_number) const { |
280 | ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Avoidance layer number must be between 1 and 32 inclusive." ); |
281 | ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Avoidance layer number must be between 1 and 32 inclusive." ); |
282 | return get_avoidance_layers() & (1 << (p_layer_number - 1)); |
283 | } |
284 | |
285 | void NavigationObstacle3D::set_avoidance_enabled(bool p_enabled) { |
286 | if (avoidance_enabled == p_enabled) { |
287 | return; |
288 | } |
289 | |
290 | avoidance_enabled = p_enabled; |
291 | NavigationServer3D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled); |
292 | } |
293 | |
294 | bool NavigationObstacle3D::get_avoidance_enabled() const { |
295 | return avoidance_enabled; |
296 | } |
297 | |
298 | void NavigationObstacle3D::set_use_3d_avoidance(bool p_use_3d_avoidance) { |
299 | use_3d_avoidance = p_use_3d_avoidance; |
300 | _update_use_3d_avoidance(use_3d_avoidance); |
301 | notify_property_list_changed(); |
302 | } |
303 | |
304 | void NavigationObstacle3D::set_velocity(const Vector3 p_velocity) { |
305 | velocity = p_velocity; |
306 | velocity_submitted = true; |
307 | } |
308 | |
309 | void NavigationObstacle3D::_update_map(RID p_map) { |
310 | NavigationServer3D::get_singleton()->obstacle_set_map(obstacle, p_map); |
311 | map_current = p_map; |
312 | } |
313 | |
314 | void NavigationObstacle3D::_update_position(const Vector3 p_position) { |
315 | NavigationServer3D::get_singleton()->obstacle_set_position(obstacle, p_position); |
316 | } |
317 | |
318 | void NavigationObstacle3D::_update_use_3d_avoidance(bool p_use_3d_avoidance) { |
319 | NavigationServer3D::get_singleton()->obstacle_set_use_3d_avoidance(obstacle, use_3d_avoidance); |
320 | _update_map(map_current); |
321 | } |
322 | |
323 | #ifdef DEBUG_ENABLED |
324 | void NavigationObstacle3D::_update_fake_agent_radius_debug() { |
325 | bool is_debug_enabled = false; |
326 | if (Engine::get_singleton()->is_editor_hint()) { |
327 | is_debug_enabled = true; |
328 | } else if (NavigationServer3D::get_singleton()->get_debug_enabled() && |
329 | NavigationServer3D::get_singleton()->get_debug_avoidance_enabled() && |
330 | NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_radius()) { |
331 | is_debug_enabled = true; |
332 | } |
333 | |
334 | if (is_debug_enabled == false) { |
335 | if (fake_agent_radius_debug_instance.is_valid()) { |
336 | RS::get_singleton()->instance_set_visible(fake_agent_radius_debug_instance, false); |
337 | } |
338 | return; |
339 | } |
340 | |
341 | if (!fake_agent_radius_debug_instance.is_valid()) { |
342 | fake_agent_radius_debug_instance = RenderingServer::get_singleton()->instance_create(); |
343 | } |
344 | if (!fake_agent_radius_debug_mesh.is_valid()) { |
345 | fake_agent_radius_debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); |
346 | } |
347 | fake_agent_radius_debug_mesh->clear_surfaces(); |
348 | |
349 | Vector<Vector3> face_vertex_array; |
350 | Vector<int> face_indices_array; |
351 | |
352 | int i, j, prevrow, thisrow, point; |
353 | float x, y, z; |
354 | |
355 | int rings = 16; |
356 | int radial_segments = 32; |
357 | |
358 | point = 0; |
359 | |
360 | thisrow = 0; |
361 | prevrow = 0; |
362 | for (j = 0; j <= (rings + 1); j++) { |
363 | float v = j; |
364 | float w; |
365 | |
366 | v /= (rings + 1); |
367 | w = sin(Math_PI * v); |
368 | y = (radius)*cos(Math_PI * v); |
369 | |
370 | for (i = 0; i <= radial_segments; i++) { |
371 | float u = i; |
372 | u /= radial_segments; |
373 | |
374 | x = sin(u * Math_TAU); |
375 | z = cos(u * Math_TAU); |
376 | |
377 | Vector3 p = Vector3(x * radius * w, y, z * radius * w); |
378 | face_vertex_array.push_back(p); |
379 | |
380 | point++; |
381 | |
382 | if (i > 0 && j > 0) { |
383 | face_indices_array.push_back(prevrow + i - 1); |
384 | face_indices_array.push_back(prevrow + i); |
385 | face_indices_array.push_back(thisrow + i - 1); |
386 | |
387 | face_indices_array.push_back(prevrow + i); |
388 | face_indices_array.push_back(thisrow + i); |
389 | face_indices_array.push_back(thisrow + i - 1); |
390 | }; |
391 | }; |
392 | |
393 | prevrow = thisrow; |
394 | thisrow = point; |
395 | }; |
396 | |
397 | Array face_mesh_array; |
398 | face_mesh_array.resize(Mesh::ARRAY_MAX); |
399 | face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array; |
400 | face_mesh_array[Mesh::ARRAY_INDEX] = face_indices_array; |
401 | |
402 | fake_agent_radius_debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array); |
403 | Ref<StandardMaterial3D> face_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_obstacles_radius_material(); |
404 | fake_agent_radius_debug_mesh->surface_set_material(0, face_material); |
405 | |
406 | RS::get_singleton()->instance_set_base(fake_agent_radius_debug_instance, fake_agent_radius_debug_mesh->get_rid()); |
407 | if (is_inside_tree()) { |
408 | RS::get_singleton()->instance_set_scenario(fake_agent_radius_debug_instance, get_world_3d()->get_scenario()); |
409 | RS::get_singleton()->instance_set_visible(fake_agent_radius_debug_instance, is_visible_in_tree()); |
410 | } |
411 | } |
412 | #endif // DEBUG_ENABLED |
413 | |
414 | #ifdef DEBUG_ENABLED |
415 | void NavigationObstacle3D::_update_static_obstacle_debug() { |
416 | bool is_debug_enabled = false; |
417 | if (Engine::get_singleton()->is_editor_hint()) { |
418 | is_debug_enabled = true; |
419 | } else if (NavigationServer3D::get_singleton()->get_debug_enabled() && |
420 | NavigationServer3D::get_singleton()->get_debug_avoidance_enabled() && |
421 | NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_static()) { |
422 | is_debug_enabled = true; |
423 | } |
424 | |
425 | if (is_debug_enabled == false) { |
426 | if (static_obstacle_debug_instance.is_valid()) { |
427 | RS::get_singleton()->instance_set_visible(static_obstacle_debug_instance, false); |
428 | } |
429 | return; |
430 | } |
431 | |
432 | if (vertices.size() < 3) { |
433 | if (static_obstacle_debug_instance.is_valid()) { |
434 | RS::get_singleton()->instance_set_visible(static_obstacle_debug_instance, false); |
435 | } |
436 | return; |
437 | } |
438 | |
439 | if (!static_obstacle_debug_instance.is_valid()) { |
440 | static_obstacle_debug_instance = RenderingServer::get_singleton()->instance_create(); |
441 | } |
442 | if (!static_obstacle_debug_mesh.is_valid()) { |
443 | static_obstacle_debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); |
444 | } |
445 | static_obstacle_debug_mesh->clear_surfaces(); |
446 | |
447 | Vector<Vector2> polygon_2d_vertices; |
448 | polygon_2d_vertices.resize(vertices.size()); |
449 | Vector2 *polygon_2d_vertices_ptr = polygon_2d_vertices.ptrw(); |
450 | |
451 | for (int i = 0; i < vertices.size(); ++i) { |
452 | Vector3 obstacle_vertex = vertices[i]; |
453 | Vector2 obstacle_vertex_2d = Vector2(obstacle_vertex.x, obstacle_vertex.z); |
454 | polygon_2d_vertices_ptr[i] = obstacle_vertex_2d; |
455 | } |
456 | |
457 | Vector<int> triangulated_polygon_2d_indices = Geometry2D::triangulate_polygon(polygon_2d_vertices); |
458 | |
459 | if (triangulated_polygon_2d_indices.is_empty()) { |
460 | // failed triangulation |
461 | return; |
462 | } |
463 | |
464 | bool obstacle_pushes_inward = Geometry2D::is_polygon_clockwise(polygon_2d_vertices); |
465 | |
466 | Vector<Vector3> face_vertex_array; |
467 | Vector<int> face_indices_array; |
468 | |
469 | face_vertex_array.resize(polygon_2d_vertices.size()); |
470 | face_indices_array.resize(triangulated_polygon_2d_indices.size()); |
471 | |
472 | Vector3 *face_vertex_array_ptr = face_vertex_array.ptrw(); |
473 | int *face_indices_array_ptr = face_indices_array.ptrw(); |
474 | |
475 | for (int i = 0; i < triangulated_polygon_2d_indices.size(); ++i) { |
476 | int vertex_index = triangulated_polygon_2d_indices[i]; |
477 | const Vector2 &vertex_2d = polygon_2d_vertices[vertex_index]; |
478 | Vector3 vertex_3d = Vector3(vertex_2d.x, 0.0, vertex_2d.y); |
479 | face_vertex_array_ptr[vertex_index] = vertex_3d; |
480 | face_indices_array_ptr[i] = vertex_index; |
481 | } |
482 | |
483 | Array face_mesh_array; |
484 | face_mesh_array.resize(Mesh::ARRAY_MAX); |
485 | face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array; |
486 | face_mesh_array[Mesh::ARRAY_INDEX] = face_indices_array; |
487 | |
488 | static_obstacle_debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array); |
489 | |
490 | Vector<Vector3> edge_vertex_array; |
491 | |
492 | for (int i = 0; i < polygon_2d_vertices.size(); ++i) { |
493 | int from_index = i - 1; |
494 | int to_index = i; |
495 | |
496 | if (i == 0) { |
497 | from_index = polygon_2d_vertices.size() - 1; |
498 | } |
499 | |
500 | const Vector2 &vertex_2d_from = polygon_2d_vertices[from_index]; |
501 | const Vector2 &vertex_2d_to = polygon_2d_vertices[to_index]; |
502 | |
503 | Vector3 vertex_3d_ground_from = Vector3(vertex_2d_from.x, 0.0, vertex_2d_from.y); |
504 | Vector3 vertex_3d_ground_to = Vector3(vertex_2d_to.x, 0.0, vertex_2d_to.y); |
505 | |
506 | edge_vertex_array.push_back(vertex_3d_ground_from); |
507 | edge_vertex_array.push_back(vertex_3d_ground_to); |
508 | |
509 | Vector3 vertex_3d_height_from = Vector3(vertex_2d_from.x, height, vertex_2d_from.y); |
510 | Vector3 vertex_3d_height_to = Vector3(vertex_2d_to.x, height, vertex_2d_to.y); |
511 | |
512 | edge_vertex_array.push_back(vertex_3d_height_from); |
513 | edge_vertex_array.push_back(vertex_3d_height_to); |
514 | |
515 | edge_vertex_array.push_back(vertex_3d_ground_from); |
516 | edge_vertex_array.push_back(vertex_3d_height_from); |
517 | } |
518 | |
519 | Array edge_mesh_array; |
520 | edge_mesh_array.resize(Mesh::ARRAY_MAX); |
521 | edge_mesh_array[Mesh::ARRAY_VERTEX] = edge_vertex_array; |
522 | |
523 | static_obstacle_debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, edge_mesh_array); |
524 | |
525 | Ref<StandardMaterial3D> face_material; |
526 | Ref<StandardMaterial3D> edge_material; |
527 | |
528 | if (obstacle_pushes_inward) { |
529 | face_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_face_material(); |
530 | edge_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_edge_material(); |
531 | } else { |
532 | face_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_face_material(); |
533 | edge_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_edge_material(); |
534 | } |
535 | |
536 | static_obstacle_debug_mesh->surface_set_material(0, face_material); |
537 | static_obstacle_debug_mesh->surface_set_material(1, edge_material); |
538 | |
539 | RS::get_singleton()->instance_set_base(static_obstacle_debug_instance, static_obstacle_debug_mesh->get_rid()); |
540 | if (is_inside_tree()) { |
541 | RS::get_singleton()->instance_set_scenario(static_obstacle_debug_instance, get_world_3d()->get_scenario()); |
542 | RS::get_singleton()->instance_set_visible(static_obstacle_debug_instance, is_visible_in_tree()); |
543 | } |
544 | } |
545 | #endif // DEBUG_ENABLED |
546 | |