| 1 | /**************************************************************************/ |
| 2 | /* spring_arm_3d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "spring_arm_3d.h" |
| 32 | |
| 33 | #include "scene/3d/camera_3d.h" |
| 34 | #include "scene/resources/shape_3d.h" |
| 35 | |
| 36 | void SpringArm3D::_notification(int p_what) { |
| 37 | switch (p_what) { |
| 38 | case NOTIFICATION_ENTER_TREE: { |
| 39 | if (!Engine::get_singleton()->is_editor_hint()) { |
| 40 | set_physics_process_internal(true); |
| 41 | } |
| 42 | } break; |
| 43 | |
| 44 | case NOTIFICATION_EXIT_TREE: { |
| 45 | if (!Engine::get_singleton()->is_editor_hint()) { |
| 46 | set_physics_process_internal(false); |
| 47 | } |
| 48 | } break; |
| 49 | |
| 50 | case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { |
| 51 | process_spring(); |
| 52 | } break; |
| 53 | } |
| 54 | } |
| 55 | |
| 56 | void SpringArm3D::_bind_methods() { |
| 57 | ClassDB::bind_method(D_METHOD("get_hit_length" ), &SpringArm3D::get_hit_length); |
| 58 | |
| 59 | ClassDB::bind_method(D_METHOD("set_length" , "length" ), &SpringArm3D::set_length); |
| 60 | ClassDB::bind_method(D_METHOD("get_length" ), &SpringArm3D::get_length); |
| 61 | |
| 62 | ClassDB::bind_method(D_METHOD("set_shape" , "shape" ), &SpringArm3D::set_shape); |
| 63 | ClassDB::bind_method(D_METHOD("get_shape" ), &SpringArm3D::get_shape); |
| 64 | |
| 65 | ClassDB::bind_method(D_METHOD("add_excluded_object" , "RID" ), &SpringArm3D::add_excluded_object); |
| 66 | ClassDB::bind_method(D_METHOD("remove_excluded_object" , "RID" ), &SpringArm3D::remove_excluded_object); |
| 67 | ClassDB::bind_method(D_METHOD("clear_excluded_objects" ), &SpringArm3D::clear_excluded_objects); |
| 68 | |
| 69 | ClassDB::bind_method(D_METHOD("set_collision_mask" , "mask" ), &SpringArm3D::set_mask); |
| 70 | ClassDB::bind_method(D_METHOD("get_collision_mask" ), &SpringArm3D::get_mask); |
| 71 | |
| 72 | ClassDB::bind_method(D_METHOD("set_margin" , "margin" ), &SpringArm3D::set_margin); |
| 73 | ClassDB::bind_method(D_METHOD("get_margin" ), &SpringArm3D::get_margin); |
| 74 | |
| 75 | ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask" , PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask" , "get_collision_mask" ); |
| 76 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape" , PROPERTY_HINT_RESOURCE_TYPE, "Shape3D" ), "set_shape" , "get_shape" ); |
| 77 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spring_length" , PROPERTY_HINT_NONE, "suffix:m" ), "set_length" , "get_length" ); |
| 78 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin" , PROPERTY_HINT_NONE, "suffix:m" ), "set_margin" , "get_margin" ); |
| 79 | } |
| 80 | |
| 81 | real_t SpringArm3D::get_length() const { |
| 82 | return spring_length; |
| 83 | } |
| 84 | |
| 85 | void SpringArm3D::set_length(real_t p_length) { |
| 86 | if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { |
| 87 | update_gizmos(); |
| 88 | } |
| 89 | |
| 90 | spring_length = p_length; |
| 91 | } |
| 92 | |
| 93 | void SpringArm3D::set_shape(Ref<Shape3D> p_shape) { |
| 94 | shape = p_shape; |
| 95 | } |
| 96 | |
| 97 | Ref<Shape3D> SpringArm3D::get_shape() const { |
| 98 | return shape; |
| 99 | } |
| 100 | |
| 101 | void SpringArm3D::set_mask(uint32_t p_mask) { |
| 102 | mask = p_mask; |
| 103 | } |
| 104 | |
| 105 | uint32_t SpringArm3D::get_mask() { |
| 106 | return mask; |
| 107 | } |
| 108 | |
| 109 | real_t SpringArm3D::get_margin() { |
| 110 | return margin; |
| 111 | } |
| 112 | |
| 113 | void SpringArm3D::set_margin(real_t p_margin) { |
| 114 | margin = p_margin; |
| 115 | } |
| 116 | |
| 117 | void SpringArm3D::add_excluded_object(RID p_rid) { |
| 118 | excluded_objects.insert(p_rid); |
| 119 | } |
| 120 | |
| 121 | bool SpringArm3D::remove_excluded_object(RID p_rid) { |
| 122 | return excluded_objects.erase(p_rid); |
| 123 | } |
| 124 | |
| 125 | void SpringArm3D::clear_excluded_objects() { |
| 126 | excluded_objects.clear(); |
| 127 | } |
| 128 | |
| 129 | real_t SpringArm3D::get_hit_length() { |
| 130 | return current_spring_length; |
| 131 | } |
| 132 | |
| 133 | void SpringArm3D::process_spring() { |
| 134 | // From |
| 135 | real_t motion_delta(1); |
| 136 | real_t motion_delta_unsafe(1); |
| 137 | |
| 138 | Vector3 motion; |
| 139 | const Vector3 cast_direction(get_global_transform().basis.xform(Vector3(0, 0, 1))); |
| 140 | |
| 141 | motion = Vector3(cast_direction * (spring_length)); |
| 142 | |
| 143 | if (shape.is_null()) { |
| 144 | Camera3D *camera = nullptr; |
| 145 | for (int i = get_child_count() - 1; 0 <= i; --i) { |
| 146 | camera = Object::cast_to<Camera3D>(get_child(i)); |
| 147 | if (camera) { |
| 148 | break; |
| 149 | } |
| 150 | } |
| 151 | |
| 152 | if (camera != nullptr) { |
| 153 | //use camera rotation, but spring arm position |
| 154 | Transform3D base_transform = camera->get_global_transform(); |
| 155 | base_transform.origin = get_global_transform().origin; |
| 156 | |
| 157 | PhysicsDirectSpaceState3D::ShapeParameters shape_params; |
| 158 | shape_params.shape_rid = camera->get_pyramid_shape_rid(); |
| 159 | shape_params.transform = base_transform; |
| 160 | shape_params.motion = motion; |
| 161 | shape_params.exclude = excluded_objects; |
| 162 | shape_params.collision_mask = mask; |
| 163 | |
| 164 | get_world_3d()->get_direct_space_state()->cast_motion(shape_params, motion_delta, motion_delta_unsafe); |
| 165 | } else { |
| 166 | PhysicsDirectSpaceState3D::RayParameters ray_params; |
| 167 | ray_params.from = get_global_transform().origin; |
| 168 | ray_params.to = get_global_transform().origin + motion; |
| 169 | ray_params.exclude = excluded_objects; |
| 170 | ray_params.collision_mask = mask; |
| 171 | |
| 172 | PhysicsDirectSpaceState3D::RayResult r; |
| 173 | bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(ray_params, r); |
| 174 | if (intersected) { |
| 175 | real_t dist = get_global_transform().origin.distance_to(r.position); |
| 176 | dist -= margin; |
| 177 | motion_delta = dist / (spring_length); |
| 178 | } |
| 179 | } |
| 180 | } else { |
| 181 | PhysicsDirectSpaceState3D::ShapeParameters shape_params; |
| 182 | shape_params.shape_rid = shape->get_rid(); |
| 183 | shape_params.transform = get_global_transform(); |
| 184 | shape_params.motion = motion; |
| 185 | shape_params.exclude = excluded_objects; |
| 186 | shape_params.collision_mask = mask; |
| 187 | |
| 188 | get_world_3d()->get_direct_space_state()->cast_motion(shape_params, motion_delta, motion_delta_unsafe); |
| 189 | } |
| 190 | |
| 191 | current_spring_length = spring_length * motion_delta; |
| 192 | Transform3D child_transform; |
| 193 | child_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta); |
| 194 | |
| 195 | for (int i = get_child_count() - 1; 0 <= i; --i) { |
| 196 | Node3D *child = Object::cast_to<Node3D>(get_child(i)); |
| 197 | if (child) { |
| 198 | child_transform.basis = child->get_global_transform().basis; |
| 199 | child->set_global_transform(child_transform); |
| 200 | } |
| 201 | } |
| 202 | } |
| 203 | |