1 | /**************************************************************************/ |
2 | /* texture_button.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "texture_button.h" |
32 | |
33 | #include "core/typedefs.h" |
34 | |
35 | #include <stdlib.h> |
36 | |
37 | Size2 TextureButton::get_minimum_size() const { |
38 | Size2 rscale = Control::get_minimum_size(); |
39 | |
40 | if (!ignore_texture_size) { |
41 | if (normal.is_null()) { |
42 | if (pressed.is_null()) { |
43 | if (hover.is_null()) { |
44 | if (click_mask.is_null()) { |
45 | rscale = Size2(); |
46 | } else { |
47 | rscale = click_mask->get_size(); |
48 | } |
49 | } else { |
50 | rscale = hover->get_size(); |
51 | } |
52 | } else { |
53 | rscale = pressed->get_size(); |
54 | } |
55 | |
56 | } else { |
57 | rscale = normal->get_size(); |
58 | } |
59 | } |
60 | |
61 | return rscale.abs(); |
62 | } |
63 | |
64 | bool TextureButton::has_point(const Point2 &p_point) const { |
65 | if (click_mask.is_valid()) { |
66 | Point2 point = p_point; |
67 | Rect2 rect; |
68 | Size2 mask_size = click_mask->get_size(); |
69 | |
70 | if (!_position_rect.has_area()) { |
71 | rect.size = mask_size; |
72 | } else if (_tile) { |
73 | // if the stretch mode is tile we offset the point to keep it inside the mask size |
74 | rect.size = mask_size; |
75 | if (_position_rect.has_point(point)) { |
76 | int cols = (int)Math::ceil(_position_rect.size.x / mask_size.x); |
77 | int rows = (int)Math::ceil(_position_rect.size.y / mask_size.y); |
78 | int col = (int)(point.x / mask_size.x) % cols; |
79 | int row = (int)(point.y / mask_size.y) % rows; |
80 | point.x -= mask_size.x * col; |
81 | point.y -= mask_size.y * row; |
82 | } |
83 | } else { |
84 | // we need to transform the point from our scaled / translated image back to our mask image |
85 | Point2 ofs = _position_rect.position; |
86 | Size2 scale = mask_size / _position_rect.size; |
87 | |
88 | switch (stretch_mode) { |
89 | case STRETCH_KEEP_ASPECT_COVERED: { |
90 | // if the stretch mode is aspect covered the image uses a texture region so we need to take that into account |
91 | float min = MIN(scale.x, scale.y); |
92 | scale.x = min; |
93 | scale.y = min; |
94 | ofs -= _texture_region.position / min; |
95 | } break; |
96 | default: { |
97 | // FIXME: Why a switch if we only handle one enum value? |
98 | } |
99 | } |
100 | |
101 | // offset and scale the new point position to adjust it to the bitmask size |
102 | point -= ofs; |
103 | point *= scale; |
104 | |
105 | // finally, we need to check if the point is inside a rectangle with a position >= 0,0 and a size <= mask_size |
106 | rect.position = Point2(MAX(0, _texture_region.position.x), MAX(0, _texture_region.position.y)); |
107 | rect.size = Size2(MIN(mask_size.x, _texture_region.size.x), MIN(mask_size.y, _texture_region.size.y)); |
108 | } |
109 | |
110 | if (!rect.has_point(point)) { |
111 | return false; |
112 | } |
113 | |
114 | Point2i p = point; |
115 | return click_mask->get_bitv(p); |
116 | } |
117 | |
118 | return Control::has_point(p_point); |
119 | } |
120 | |
121 | void TextureButton::_notification(int p_what) { |
122 | switch (p_what) { |
123 | case NOTIFICATION_DRAW: { |
124 | DrawMode draw_mode = get_draw_mode(); |
125 | |
126 | Ref<Texture2D> texdraw; |
127 | |
128 | switch (draw_mode) { |
129 | case DRAW_NORMAL: { |
130 | if (normal.is_valid()) { |
131 | texdraw = normal; |
132 | } |
133 | } break; |
134 | case DRAW_HOVER_PRESSED: |
135 | case DRAW_PRESSED: { |
136 | if (pressed.is_null()) { |
137 | if (hover.is_null()) { |
138 | if (normal.is_valid()) { |
139 | texdraw = normal; |
140 | } |
141 | } else { |
142 | texdraw = hover; |
143 | } |
144 | |
145 | } else { |
146 | texdraw = pressed; |
147 | } |
148 | } break; |
149 | case DRAW_HOVER: { |
150 | if (hover.is_null()) { |
151 | if (pressed.is_valid() && is_pressed()) { |
152 | texdraw = pressed; |
153 | } else if (normal.is_valid()) { |
154 | texdraw = normal; |
155 | } |
156 | } else { |
157 | texdraw = hover; |
158 | } |
159 | } break; |
160 | case DRAW_DISABLED: { |
161 | if (disabled.is_null()) { |
162 | if (normal.is_valid()) { |
163 | texdraw = normal; |
164 | } |
165 | } else { |
166 | texdraw = disabled; |
167 | } |
168 | } break; |
169 | } |
170 | |
171 | Point2 ofs; |
172 | Size2 size; |
173 | bool draw_focus = (has_focus() && focused.is_valid()); |
174 | |
175 | // If no other texture is valid, try using focused texture. |
176 | bool draw_focus_only = draw_focus && !texdraw.is_valid(); |
177 | if (draw_focus_only) { |
178 | texdraw = focused; |
179 | } |
180 | |
181 | if (texdraw.is_valid()) { |
182 | size = texdraw->get_size(); |
183 | _texture_region = Rect2(Point2(), texdraw->get_size()); |
184 | _tile = false; |
185 | switch (stretch_mode) { |
186 | case STRETCH_KEEP: |
187 | size = texdraw->get_size(); |
188 | break; |
189 | case STRETCH_SCALE: |
190 | size = get_size(); |
191 | break; |
192 | case STRETCH_TILE: |
193 | size = get_size(); |
194 | _tile = true; |
195 | break; |
196 | case STRETCH_KEEP_CENTERED: |
197 | ofs = (get_size() - texdraw->get_size()) / 2; |
198 | size = texdraw->get_size(); |
199 | break; |
200 | case STRETCH_KEEP_ASPECT_CENTERED: |
201 | case STRETCH_KEEP_ASPECT: { |
202 | Size2 _size = get_size(); |
203 | float tex_width = texdraw->get_width() * _size.height / texdraw->get_height(); |
204 | float tex_height = _size.height; |
205 | |
206 | if (tex_width > _size.width) { |
207 | tex_width = _size.width; |
208 | tex_height = texdraw->get_height() * tex_width / texdraw->get_width(); |
209 | } |
210 | |
211 | if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) { |
212 | ofs.x = (_size.width - tex_width) / 2; |
213 | ofs.y = (_size.height - tex_height) / 2; |
214 | } |
215 | size.width = tex_width; |
216 | size.height = tex_height; |
217 | } break; |
218 | case STRETCH_KEEP_ASPECT_COVERED: { |
219 | size = get_size(); |
220 | Size2 tex_size = texdraw->get_size(); |
221 | Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height); |
222 | float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height; |
223 | Size2 scaled_tex_size = tex_size * scale; |
224 | Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f; |
225 | _texture_region = Rect2(ofs2, size / scale); |
226 | } break; |
227 | } |
228 | |
229 | _position_rect = Rect2(ofs, size); |
230 | |
231 | size.width *= hflip ? -1.0f : 1.0f; |
232 | size.height *= vflip ? -1.0f : 1.0f; |
233 | |
234 | if (draw_focus_only) { |
235 | // Do nothing, we only needed to calculate the rectangle. |
236 | } else if (_tile) { |
237 | draw_texture_rect(texdraw, Rect2(ofs, size), _tile); |
238 | } else { |
239 | draw_texture_rect_region(texdraw, Rect2(ofs, size), _texture_region); |
240 | } |
241 | } else { |
242 | _position_rect = Rect2(); |
243 | } |
244 | |
245 | if (draw_focus) { |
246 | draw_texture_rect(focused, Rect2(ofs, size), false); |
247 | }; |
248 | } break; |
249 | } |
250 | } |
251 | |
252 | void TextureButton::_bind_methods() { |
253 | ClassDB::bind_method(D_METHOD("set_texture_normal" , "texture" ), &TextureButton::set_texture_normal); |
254 | ClassDB::bind_method(D_METHOD("set_texture_pressed" , "texture" ), &TextureButton::set_texture_pressed); |
255 | ClassDB::bind_method(D_METHOD("set_texture_hover" , "texture" ), &TextureButton::set_texture_hover); |
256 | ClassDB::bind_method(D_METHOD("set_texture_disabled" , "texture" ), &TextureButton::set_texture_disabled); |
257 | ClassDB::bind_method(D_METHOD("set_texture_focused" , "texture" ), &TextureButton::set_texture_focused); |
258 | ClassDB::bind_method(D_METHOD("set_click_mask" , "mask" ), &TextureButton::set_click_mask); |
259 | ClassDB::bind_method(D_METHOD("set_ignore_texture_size" , "ignore" ), &TextureButton::set_ignore_texture_size); |
260 | ClassDB::bind_method(D_METHOD("set_stretch_mode" , "mode" ), &TextureButton::set_stretch_mode); |
261 | ClassDB::bind_method(D_METHOD("set_flip_h" , "enable" ), &TextureButton::set_flip_h); |
262 | ClassDB::bind_method(D_METHOD("is_flipped_h" ), &TextureButton::is_flipped_h); |
263 | ClassDB::bind_method(D_METHOD("set_flip_v" , "enable" ), &TextureButton::set_flip_v); |
264 | ClassDB::bind_method(D_METHOD("is_flipped_v" ), &TextureButton::is_flipped_v); |
265 | |
266 | ClassDB::bind_method(D_METHOD("get_texture_normal" ), &TextureButton::get_texture_normal); |
267 | ClassDB::bind_method(D_METHOD("get_texture_pressed" ), &TextureButton::get_texture_pressed); |
268 | ClassDB::bind_method(D_METHOD("get_texture_hover" ), &TextureButton::get_texture_hover); |
269 | ClassDB::bind_method(D_METHOD("get_texture_disabled" ), &TextureButton::get_texture_disabled); |
270 | ClassDB::bind_method(D_METHOD("get_texture_focused" ), &TextureButton::get_texture_focused); |
271 | ClassDB::bind_method(D_METHOD("get_click_mask" ), &TextureButton::get_click_mask); |
272 | ClassDB::bind_method(D_METHOD("get_ignore_texture_size" ), &TextureButton::get_ignore_texture_size); |
273 | ClassDB::bind_method(D_METHOD("get_stretch_mode" ), &TextureButton::get_stretch_mode); |
274 | |
275 | ADD_GROUP("Textures" , "texture_" ); |
276 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture_normal" , "get_texture_normal" ); |
277 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture_pressed" , "get_texture_pressed" ); |
278 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_hover" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture_hover" , "get_texture_hover" ); |
279 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture_disabled" , "get_texture_disabled" ); |
280 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture_focused" , "get_texture_focused" ); |
281 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_click_mask" , PROPERTY_HINT_RESOURCE_TYPE, "BitMap" ), "set_click_mask" , "get_click_mask" ); |
282 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_texture_size" , PROPERTY_HINT_RESOURCE_TYPE, "bool" ), "set_ignore_texture_size" , "get_ignore_texture_size" ); |
283 | ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode" , PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered" ), "set_stretch_mode" , "get_stretch_mode" ); |
284 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h" , PROPERTY_HINT_RESOURCE_TYPE, "bool" ), "set_flip_h" , "is_flipped_h" ); |
285 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v" , PROPERTY_HINT_RESOURCE_TYPE, "bool" ), "set_flip_v" , "is_flipped_v" ); |
286 | |
287 | BIND_ENUM_CONSTANT(STRETCH_SCALE); |
288 | BIND_ENUM_CONSTANT(STRETCH_TILE); |
289 | BIND_ENUM_CONSTANT(STRETCH_KEEP); |
290 | BIND_ENUM_CONSTANT(STRETCH_KEEP_CENTERED); |
291 | BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT); |
292 | BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_CENTERED); |
293 | BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_COVERED); |
294 | } |
295 | |
296 | void TextureButton::set_texture_normal(const Ref<Texture2D> &p_normal) { |
297 | _set_texture(&normal, p_normal); |
298 | } |
299 | |
300 | void TextureButton::set_texture_pressed(const Ref<Texture2D> &p_pressed) { |
301 | _set_texture(&pressed, p_pressed); |
302 | } |
303 | |
304 | void TextureButton::set_texture_hover(const Ref<Texture2D> &p_hover) { |
305 | _set_texture(&hover, p_hover); |
306 | } |
307 | |
308 | void TextureButton::set_texture_disabled(const Ref<Texture2D> &p_disabled) { |
309 | _set_texture(&disabled, p_disabled); |
310 | } |
311 | |
312 | void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) { |
313 | if (click_mask == p_click_mask) { |
314 | return; |
315 | } |
316 | click_mask = p_click_mask; |
317 | _texture_changed(); |
318 | } |
319 | |
320 | Ref<Texture2D> TextureButton::get_texture_normal() const { |
321 | return normal; |
322 | } |
323 | |
324 | Ref<Texture2D> TextureButton::get_texture_pressed() const { |
325 | return pressed; |
326 | } |
327 | |
328 | Ref<Texture2D> TextureButton::get_texture_hover() const { |
329 | return hover; |
330 | } |
331 | |
332 | Ref<Texture2D> TextureButton::get_texture_disabled() const { |
333 | return disabled; |
334 | } |
335 | |
336 | Ref<BitMap> TextureButton::get_click_mask() const { |
337 | return click_mask; |
338 | } |
339 | |
340 | Ref<Texture2D> TextureButton::get_texture_focused() const { |
341 | return focused; |
342 | }; |
343 | |
344 | void TextureButton::set_texture_focused(const Ref<Texture2D> &p_focused) { |
345 | focused = p_focused; |
346 | }; |
347 | |
348 | void TextureButton::_set_texture(Ref<Texture2D> *p_destination, const Ref<Texture2D> &p_texture) { |
349 | DEV_ASSERT(p_destination); |
350 | Ref<Texture2D> &destination = *p_destination; |
351 | if (destination == p_texture) { |
352 | return; |
353 | } |
354 | if (destination.is_valid()) { |
355 | destination->disconnect_changed(callable_mp(this, &TextureButton::_texture_changed)); |
356 | } |
357 | destination = p_texture; |
358 | if (destination.is_valid()) { |
359 | // Pass `CONNECT_REFERENCE_COUNTED` to avoid early disconnect in case the same texture is assigned to different "slots". |
360 | destination->connect_changed(callable_mp(this, &TextureButton::_texture_changed), CONNECT_REFERENCE_COUNTED); |
361 | } |
362 | _texture_changed(); |
363 | } |
364 | |
365 | void TextureButton::_texture_changed() { |
366 | queue_redraw(); |
367 | update_minimum_size(); |
368 | } |
369 | |
370 | bool TextureButton::get_ignore_texture_size() const { |
371 | return ignore_texture_size; |
372 | } |
373 | |
374 | void TextureButton::set_ignore_texture_size(bool p_ignore) { |
375 | if (ignore_texture_size == p_ignore) { |
376 | return; |
377 | } |
378 | |
379 | ignore_texture_size = p_ignore; |
380 | update_minimum_size(); |
381 | queue_redraw(); |
382 | } |
383 | |
384 | void TextureButton::set_stretch_mode(StretchMode p_stretch_mode) { |
385 | if (stretch_mode == p_stretch_mode) { |
386 | return; |
387 | } |
388 | |
389 | stretch_mode = p_stretch_mode; |
390 | queue_redraw(); |
391 | } |
392 | |
393 | TextureButton::StretchMode TextureButton::get_stretch_mode() const { |
394 | return stretch_mode; |
395 | } |
396 | |
397 | void TextureButton::set_flip_h(bool p_flip) { |
398 | if (hflip == p_flip) { |
399 | return; |
400 | } |
401 | |
402 | hflip = p_flip; |
403 | queue_redraw(); |
404 | } |
405 | |
406 | bool TextureButton::is_flipped_h() const { |
407 | return hflip; |
408 | } |
409 | |
410 | void TextureButton::set_flip_v(bool p_flip) { |
411 | if (vflip == p_flip) { |
412 | return; |
413 | } |
414 | |
415 | vflip = p_flip; |
416 | queue_redraw(); |
417 | } |
418 | |
419 | bool TextureButton::is_flipped_v() const { |
420 | return vflip; |
421 | } |
422 | |
423 | TextureButton::TextureButton() {} |
424 | |