| 1 | /**************************************************************************/ |
| 2 | /* particle_process_material.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "particle_process_material.h" |
| 32 | |
| 33 | #include "core/version.h" |
| 34 | #include "scene/resources/curve_texture.h" |
| 35 | |
| 36 | Mutex ParticleProcessMaterial::material_mutex; |
| 37 | SelfList<ParticleProcessMaterial>::List *ParticleProcessMaterial::dirty_materials = nullptr; |
| 38 | HashMap<ParticleProcessMaterial::MaterialKey, ParticleProcessMaterial::ShaderData, ParticleProcessMaterial::MaterialKey> ParticleProcessMaterial::shader_map; |
| 39 | ParticleProcessMaterial::ShaderNames *ParticleProcessMaterial::shader_names = nullptr; |
| 40 | |
| 41 | void ParticleProcessMaterial::init_shaders() { |
| 42 | dirty_materials = memnew(SelfList<ParticleProcessMaterial>::List); |
| 43 | |
| 44 | shader_names = memnew(ShaderNames); |
| 45 | |
| 46 | shader_names->direction = "direction" ; |
| 47 | shader_names->spread = "spread" ; |
| 48 | shader_names->flatness = "flatness" ; |
| 49 | shader_names->initial_linear_velocity_min = "initial_linear_velocity_min" ; |
| 50 | shader_names->initial_angle_min = "initial_angle_min" ; |
| 51 | shader_names->angular_velocity_min = "angular_velocity_min" ; |
| 52 | shader_names->orbit_velocity_min = "orbit_velocity_min" ; |
| 53 | shader_names->linear_accel_min = "linear_accel_min" ; |
| 54 | shader_names->radial_accel_min = "radial_accel_min" ; |
| 55 | shader_names->tangent_accel_min = "tangent_accel_min" ; |
| 56 | shader_names->damping_min = "damping_min" ; |
| 57 | shader_names->scale_min = "scale_min" ; |
| 58 | shader_names->hue_variation_min = "hue_variation_min" ; |
| 59 | shader_names->anim_speed_min = "anim_speed_min" ; |
| 60 | shader_names->anim_offset_min = "anim_offset_min" ; |
| 61 | |
| 62 | shader_names->initial_linear_velocity_max = "initial_linear_velocity_max" ; |
| 63 | shader_names->initial_angle_max = "initial_angle_max" ; |
| 64 | shader_names->angular_velocity_max = "angular_velocity_max" ; |
| 65 | shader_names->orbit_velocity_max = "orbit_velocity_max" ; |
| 66 | shader_names->linear_accel_max = "linear_accel_max" ; |
| 67 | shader_names->radial_accel_max = "radial_accel_max" ; |
| 68 | shader_names->tangent_accel_max = "tangent_accel_max" ; |
| 69 | shader_names->damping_max = "damping_max" ; |
| 70 | shader_names->scale_max = "scale_max" ; |
| 71 | shader_names->hue_variation_max = "hue_variation_max" ; |
| 72 | shader_names->anim_speed_max = "anim_speed_max" ; |
| 73 | shader_names->anim_offset_max = "anim_offset_max" ; |
| 74 | |
| 75 | shader_names->angle_texture = "angle_texture" ; |
| 76 | shader_names->angular_velocity_texture = "angular_velocity_texture" ; |
| 77 | shader_names->orbit_velocity_texture = "orbit_velocity_texture" ; |
| 78 | shader_names->linear_accel_texture = "linear_accel_texture" ; |
| 79 | shader_names->radial_accel_texture = "radial_accel_texture" ; |
| 80 | shader_names->tangent_accel_texture = "tangent_accel_texture" ; |
| 81 | shader_names->damping_texture = "damping_texture" ; |
| 82 | shader_names->scale_texture = "scale_texture" ; |
| 83 | shader_names->hue_variation_texture = "hue_variation_texture" ; |
| 84 | shader_names->anim_speed_texture = "anim_speed_texture" ; |
| 85 | shader_names->anim_offset_texture = "anim_offset_texture" ; |
| 86 | |
| 87 | shader_names->color = "color_value" ; |
| 88 | shader_names->color_ramp = "color_ramp" ; |
| 89 | shader_names->color_initial_ramp = "color_initial_ramp" ; |
| 90 | |
| 91 | shader_names->emission_sphere_radius = "emission_sphere_radius" ; |
| 92 | shader_names->emission_box_extents = "emission_box_extents" ; |
| 93 | shader_names->emission_texture_point_count = "emission_texture_point_count" ; |
| 94 | shader_names->emission_texture_points = "emission_texture_points" ; |
| 95 | shader_names->emission_texture_normal = "emission_texture_normal" ; |
| 96 | shader_names->emission_texture_color = "emission_texture_color" ; |
| 97 | shader_names->emission_ring_axis = "emission_ring_axis" ; |
| 98 | shader_names->emission_ring_height = "emission_ring_height" ; |
| 99 | shader_names->emission_ring_radius = "emission_ring_radius" ; |
| 100 | shader_names->emission_ring_inner_radius = "emission_ring_inner_radius" ; |
| 101 | |
| 102 | shader_names->turbulence_enabled = "turbulence_enabled" ; |
| 103 | shader_names->turbulence_noise_strength = "turbulence_noise_strength" ; |
| 104 | shader_names->turbulence_noise_scale = "turbulence_noise_scale" ; |
| 105 | shader_names->turbulence_noise_speed = "turbulence_noise_speed" ; |
| 106 | shader_names->turbulence_noise_speed_random = "turbulence_noise_speed_random" ; |
| 107 | shader_names->turbulence_influence_over_life = "turbulence_influence_over_life" ; |
| 108 | shader_names->turbulence_influence_min = "turbulence_influence_min" ; |
| 109 | shader_names->turbulence_influence_max = "turbulence_influence_max" ; |
| 110 | shader_names->turbulence_initial_displacement_min = "turbulence_initial_displacement_min" ; |
| 111 | shader_names->turbulence_initial_displacement_max = "turbulence_initial_displacement_max" ; |
| 112 | |
| 113 | shader_names->gravity = "gravity" ; |
| 114 | |
| 115 | shader_names->lifetime_randomness = "lifetime_randomness" ; |
| 116 | |
| 117 | shader_names->sub_emitter_frequency = "sub_emitter_frequency" ; |
| 118 | shader_names->sub_emitter_amount_at_end = "sub_emitter_amount_at_end" ; |
| 119 | shader_names->sub_emitter_amount_at_collision = "sub_emitter_amount_at_collision" ; |
| 120 | shader_names->sub_emitter_keep_velocity = "sub_emitter_keep_velocity" ; |
| 121 | |
| 122 | shader_names->collision_friction = "collision_friction" ; |
| 123 | shader_names->collision_bounce = "collision_bounce" ; |
| 124 | } |
| 125 | |
| 126 | void ParticleProcessMaterial::finish_shaders() { |
| 127 | memdelete(dirty_materials); |
| 128 | dirty_materials = nullptr; |
| 129 | |
| 130 | memdelete(shader_names); |
| 131 | } |
| 132 | |
| 133 | void ParticleProcessMaterial::_update_shader() { |
| 134 | dirty_materials->remove(&element); |
| 135 | |
| 136 | MaterialKey mk = _compute_key(); |
| 137 | if (mk.key == current_key.key) { |
| 138 | return; //no update required in the end |
| 139 | } |
| 140 | |
| 141 | if (shader_map.has(current_key)) { |
| 142 | shader_map[current_key].users--; |
| 143 | if (shader_map[current_key].users == 0) { |
| 144 | //deallocate shader, as it's no longer in use |
| 145 | RS::get_singleton()->free(shader_map[current_key].shader); |
| 146 | shader_map.erase(current_key); |
| 147 | } |
| 148 | } |
| 149 | |
| 150 | current_key = mk; |
| 151 | |
| 152 | if (shader_map.has(mk)) { |
| 153 | RS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader); |
| 154 | shader_map[mk].users++; |
| 155 | return; |
| 156 | } |
| 157 | //must create a shader! |
| 158 | |
| 159 | // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). |
| 160 | String code = "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s ParticleProcessMaterial.\n\n" ; |
| 161 | |
| 162 | code += "shader_type particles;\n" ; |
| 163 | |
| 164 | if (collision_scale) { |
| 165 | code += "render_mode collision_use_scale;\n" ; |
| 166 | } |
| 167 | |
| 168 | code += "uniform vec3 direction;\n" ; |
| 169 | code += "uniform float spread;\n" ; |
| 170 | code += "uniform float flatness;\n" ; |
| 171 | code += "uniform float initial_linear_velocity_min;\n" ; |
| 172 | code += "uniform float initial_angle_min;\n" ; |
| 173 | code += "uniform float angular_velocity_min;\n" ; |
| 174 | code += "uniform float orbit_velocity_min;\n" ; |
| 175 | code += "uniform float linear_accel_min;\n" ; |
| 176 | code += "uniform float radial_accel_min;\n" ; |
| 177 | code += "uniform float tangent_accel_min;\n" ; |
| 178 | code += "uniform float damping_min;\n" ; |
| 179 | code += "uniform float scale_min;\n" ; |
| 180 | code += "uniform float hue_variation_min;\n" ; |
| 181 | code += "uniform float anim_speed_min;\n" ; |
| 182 | code += "uniform float anim_offset_min;\n" ; |
| 183 | |
| 184 | code += "uniform float initial_linear_velocity_max;\n" ; |
| 185 | code += "uniform float initial_angle_max;\n" ; |
| 186 | code += "uniform float angular_velocity_max;\n" ; |
| 187 | code += "uniform float orbit_velocity_max;\n" ; |
| 188 | code += "uniform float linear_accel_max;\n" ; |
| 189 | code += "uniform float radial_accel_max;\n" ; |
| 190 | code += "uniform float tangent_accel_max;\n" ; |
| 191 | code += "uniform float damping_max;\n" ; |
| 192 | code += "uniform float scale_max;\n" ; |
| 193 | code += "uniform float hue_variation_max;\n" ; |
| 194 | code += "uniform float anim_speed_max;\n" ; |
| 195 | code += "uniform float anim_offset_max;\n" ; |
| 196 | code += "uniform float lifetime_randomness;\n" ; |
| 197 | |
| 198 | switch (emission_shape) { |
| 199 | case EMISSION_SHAPE_POINT: { |
| 200 | //do none |
| 201 | } break; |
| 202 | case EMISSION_SHAPE_SPHERE: { |
| 203 | code += "uniform float emission_sphere_radius;\n" ; |
| 204 | } break; |
| 205 | case EMISSION_SHAPE_SPHERE_SURFACE: { |
| 206 | code += "uniform float emission_sphere_radius;\n" ; |
| 207 | } break; |
| 208 | case EMISSION_SHAPE_BOX: { |
| 209 | code += "uniform vec3 emission_box_extents;\n" ; |
| 210 | } break; |
| 211 | case EMISSION_SHAPE_DIRECTED_POINTS: { |
| 212 | code += "uniform sampler2D emission_texture_normal : hint_default_black;\n" ; |
| 213 | [[fallthrough]]; |
| 214 | } |
| 215 | case EMISSION_SHAPE_POINTS: { |
| 216 | code += "uniform sampler2D emission_texture_points : hint_default_black;\n" ; |
| 217 | code += "uniform int emission_texture_point_count;\n" ; |
| 218 | if (emission_color_texture.is_valid()) { |
| 219 | code += "uniform sampler2D emission_texture_color : hint_default_white;\n" ; |
| 220 | } |
| 221 | } break; |
| 222 | case EMISSION_SHAPE_RING: { |
| 223 | code += "uniform vec3 " + shader_names->emission_ring_axis + ";\n" ; |
| 224 | code += "uniform float " + shader_names->emission_ring_height + ";\n" ; |
| 225 | code += "uniform float " + shader_names->emission_ring_radius + ";\n" ; |
| 226 | code += "uniform float " + shader_names->emission_ring_inner_radius + ";\n" ; |
| 227 | } break; |
| 228 | case EMISSION_SHAPE_MAX: { // Max value for validity check. |
| 229 | break; |
| 230 | } |
| 231 | } |
| 232 | |
| 233 | if (sub_emitter_mode != SUB_EMITTER_DISABLED && !RenderingServer::get_singleton()->is_low_end()) { |
| 234 | if (sub_emitter_mode == SUB_EMITTER_CONSTANT) { |
| 235 | code += "uniform float sub_emitter_frequency;\n" ; |
| 236 | } |
| 237 | if (sub_emitter_mode == SUB_EMITTER_AT_END) { |
| 238 | code += "uniform int sub_emitter_amount_at_end;\n" ; |
| 239 | } |
| 240 | if (sub_emitter_mode == SUB_EMITTER_AT_COLLISION) { |
| 241 | code += "uniform int sub_emitter_amount_at_collision;\n" ; |
| 242 | } |
| 243 | code += "uniform bool sub_emitter_keep_velocity;\n" ; |
| 244 | } |
| 245 | |
| 246 | code += "uniform vec4 color_value : source_color;\n" ; |
| 247 | |
| 248 | code += "uniform vec3 gravity;\n" ; |
| 249 | |
| 250 | if (color_ramp.is_valid()) { |
| 251 | code += "uniform sampler2D color_ramp : repeat_disable;\n" ; |
| 252 | } |
| 253 | |
| 254 | if (color_initial_ramp.is_valid()) { |
| 255 | code += "uniform sampler2D color_initial_ramp : repeat_disable;\n" ; |
| 256 | } |
| 257 | |
| 258 | if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { |
| 259 | code += "uniform sampler2D linear_velocity_texture : repeat_disable;\n" ; |
| 260 | } |
| 261 | if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { |
| 262 | code += "uniform sampler2D orbit_velocity_texture : repeat_disable;\n" ; |
| 263 | } |
| 264 | if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { |
| 265 | code += "uniform sampler2D angular_velocity_texture : repeat_disable;\n" ; |
| 266 | } |
| 267 | if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) { |
| 268 | code += "uniform sampler2D linear_accel_texture : repeat_disable;\n" ; |
| 269 | } |
| 270 | if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) { |
| 271 | code += "uniform sampler2D radial_accel_texture : repeat_disable;\n" ; |
| 272 | } |
| 273 | if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { |
| 274 | code += "uniform sampler2D tangent_accel_texture : repeat_disable;\n" ; |
| 275 | } |
| 276 | if (tex_parameters[PARAM_DAMPING].is_valid()) { |
| 277 | code += "uniform sampler2D damping_texture : repeat_disable;\n" ; |
| 278 | } |
| 279 | if (tex_parameters[PARAM_ANGLE].is_valid()) { |
| 280 | code += "uniform sampler2D angle_texture : repeat_disable;\n" ; |
| 281 | } |
| 282 | if (tex_parameters[PARAM_SCALE].is_valid()) { |
| 283 | code += "uniform sampler2D scale_texture : repeat_disable;\n" ; |
| 284 | } |
| 285 | if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) { |
| 286 | code += "uniform sampler2D hue_variation_texture : repeat_disable;\n" ; |
| 287 | } |
| 288 | if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) { |
| 289 | code += "uniform sampler2D anim_speed_texture : repeat_disable;\n" ; |
| 290 | } |
| 291 | if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) { |
| 292 | code += "uniform sampler2D anim_offset_texture : repeat_disable;\n" ; |
| 293 | } |
| 294 | |
| 295 | if (collision_mode == COLLISION_RIGID) { |
| 296 | code += "uniform float collision_friction;\n" ; |
| 297 | code += "uniform float collision_bounce;\n" ; |
| 298 | } |
| 299 | |
| 300 | if (turbulence_enabled) { |
| 301 | code += "uniform float turbulence_noise_strength;\n" ; |
| 302 | code += "uniform float turbulence_noise_scale;\n" ; |
| 303 | code += "uniform float turbulence_influence_min;\n" ; |
| 304 | code += "uniform float turbulence_influence_max;\n" ; |
| 305 | code += "uniform float turbulence_initial_displacement_min;\n" ; |
| 306 | code += "uniform float turbulence_initial_displacement_max;\n" ; |
| 307 | code += "uniform float turbulence_noise_speed_random;\n" ; |
| 308 | code += "uniform vec3 turbulence_noise_speed = vec3(1.0, 1.0, 1.0);\n" ; |
| 309 | if (tex_parameters[PARAM_TURB_INFLUENCE_OVER_LIFE].is_valid()) { |
| 310 | code += "uniform sampler2D turbulence_influence_over_life;\n" ; |
| 311 | } |
| 312 | if (turbulence_color_ramp.is_valid()) { |
| 313 | code += "uniform sampler2D turbulence_color_ramp;\n" ; |
| 314 | } |
| 315 | code += "\n" ; |
| 316 | |
| 317 | //functions for 3D noise / turbulence |
| 318 | code += "\n\n" ; |
| 319 | code += "vec4 grad(vec4 p) {\n" ; |
| 320 | code += " p = fract(vec4(\n" ; |
| 321 | code += " dot(p, vec4(0.143081, 0.001724, 0.280166, 0.262771)),\n" ; |
| 322 | code += " dot(p, vec4(0.645401, -0.047791, -0.146698, 0.595016)),\n" ; |
| 323 | code += " dot(p, vec4(-0.499665, -0.095734, 0.425674, -0.207367)),\n" ; |
| 324 | code += " dot(p, vec4(-0.013596, -0.848588, 0.423736, 0.17044))));\n" ; |
| 325 | code += " return fract((p.xyzw * p.yzwx) * 2365.952041) * 2.0 - 1.0;\n" ; |
| 326 | code += "}\n" ; |
| 327 | code += "float noise(vec4 coord) {\n" ; |
| 328 | code += " // Domain rotation to improve the look of XYZ slices + animation patterns.\n" ; |
| 329 | code += " coord = vec4(\n" ; |
| 330 | code += " coord.xyz + dot(coord, vec4(vec3(-0.1666667), -0.5)),\n" ; |
| 331 | code += " dot(coord, vec4(0.5)));\n\n" ; |
| 332 | code += " vec4 base = floor(coord), delta = coord - base;\n\n" ; |
| 333 | code += " vec4 grad_0000 = grad(base + vec4(0.0, 0.0, 0.0, 0.0)), grad_1000 = grad(base + vec4(1.0, 0.0, 0.0, 0.0));\n" ; |
| 334 | code += " vec4 grad_0100 = grad(base + vec4(0.0, 1.0, 0.0, 0.0)), grad_1100 = grad(base + vec4(1.0, 1.0, 0.0, 0.0));\n" ; |
| 335 | code += " vec4 grad_0010 = grad(base + vec4(0.0, 0.0, 1.0, 0.0)), grad_1010 = grad(base + vec4(1.0, 0.0, 1.0, 0.0));\n" ; |
| 336 | code += " vec4 grad_0110 = grad(base + vec4(0.0, 1.0, 1.0, 0.0)), grad_1110 = grad(base + vec4(1.0, 1.0, 1.0, 0.0));\n" ; |
| 337 | code += " vec4 grad_0001 = grad(base + vec4(0.0, 0.0, 0.0, 1.0)), grad_1001 = grad(base + vec4(1.0, 0.0, 0.0, 1.0));\n" ; |
| 338 | code += " vec4 grad_0101 = grad(base + vec4(0.0, 1.0, 0.0, 1.0)), grad_1101 = grad(base + vec4(1.0, 1.0, 0.0, 1.0));\n" ; |
| 339 | code += " vec4 grad_0011 = grad(base + vec4(0.0, 0.0, 1.0, 1.0)), grad_1011 = grad(base + vec4(1.0, 0.0, 1.0, 1.0));\n" ; |
| 340 | code += " vec4 grad_0111 = grad(base + vec4(0.0, 1.0, 1.0, 1.0)), grad_1111 = grad(base + vec4(1.0, 1.0, 1.0, 1.0));\n\n" ; |
| 341 | code += " vec4 result_0123 = vec4(\n" ; |
| 342 | code += " dot(delta - vec4(0.0, 0.0, 0.0, 0.0), grad_0000), dot(delta - vec4(1.0, 0.0, 0.0, 0.0), grad_1000),\n" ; |
| 343 | code += " dot(delta - vec4(0.0, 1.0, 0.0, 0.0), grad_0100), dot(delta - vec4(1.0, 1.0, 0.0, 0.0), grad_1100));\n" ; |
| 344 | code += " vec4 result_4567 = vec4(\n" ; |
| 345 | code += " dot(delta - vec4(0.0, 0.0, 1.0, 0.0), grad_0010), dot(delta - vec4(1.0, 0.0, 1.0, 0.0), grad_1010),\n" ; |
| 346 | code += " dot(delta - vec4(0.0, 1.0, 1.0, 0.0), grad_0110), dot(delta - vec4(1.0, 1.0, 1.0, 0.0), grad_1110));\n" ; |
| 347 | code += " vec4 result_89AB = vec4(\n" ; |
| 348 | code += " dot(delta - vec4(0.0, 0.0, 0.0, 1.0), grad_0001), dot(delta - vec4(1.0, 0.0, 0.0, 1.0), grad_1001),\n" ; |
| 349 | code += " dot(delta - vec4(0.0, 1.0, 0.0, 1.0), grad_0101), dot(delta - vec4(1.0, 1.0, 0.0, 1.0), grad_1101));\n" ; |
| 350 | code += " vec4 result_CDEF = vec4(\n" ; |
| 351 | code += " dot(delta - vec4(0.0, 0.0, 1.0, 1.0), grad_0011), dot(delta - vec4(1.0, 0.0, 1.0, 1.0), grad_1011),\n" ; |
| 352 | code += " dot(delta - vec4(0.0, 1.0, 1.0, 1.0), grad_0111), dot(delta - vec4(1.0, 1.0, 1.0, 1.0), grad_1111));\n\n" ; |
| 353 | code += " vec4 fade = delta * delta * delta * (10.0 + delta * (-15.0 + delta * 6.0));\n" ; |
| 354 | code += " vec4 result_W0 = mix(result_0123, result_89AB, fade.w), result_W1 = mix(result_4567, result_CDEF, fade.w);\n" ; |
| 355 | code += " vec4 result_WZ = mix(result_W0, result_W1, fade.z);\n" ; |
| 356 | code += " vec2 result_WZY = mix(result_WZ.xy, result_WZ.zw, fade.y);\n" ; |
| 357 | code += " return mix(result_WZY.x, result_WZY.y, fade.x);\n" ; |
| 358 | code += "}\n\n" ; |
| 359 | code += "// Curl 3D and three-noise function with friendly permission by Isaac Cohen.\n" ; |
| 360 | code += "// Modified to accept 4D noise.\n" ; |
| 361 | code += "vec3 noise_3x(vec4 p) {\n" ; |
| 362 | code += " float s = noise(p);\n" ; |
| 363 | code += " float s1 = noise(p + vec4(vec3(0.0), 1.7320508 * 2048.333333));\n" ; |
| 364 | code += " float s2 = noise(p - vec4(vec3(0.0), 1.7320508 * 2048.333333));\n" ; |
| 365 | code += " vec3 c = vec3(s, s1, s2);\n" ; |
| 366 | code += " return c;\n" ; |
| 367 | code += "}\n" ; |
| 368 | code += "vec3 curl_3d(vec4 p, float c) {\n" ; |
| 369 | code += " float epsilon = 0.001 + c;\n" ; |
| 370 | code += " vec4 dx = vec4(epsilon, 0.0, 0.0, 0.0);\n" ; |
| 371 | code += " vec4 dy = vec4(0.0, epsilon, 0.0, 0.0);\n" ; |
| 372 | code += " vec4 dz = vec4(0.0, 0.0, epsilon, 0.0);\n" ; |
| 373 | code += " vec3 x0 = noise_3x(p - dx).xyz;\n" ; |
| 374 | code += " vec3 x1 = noise_3x(p + dx).xyz;\n" ; |
| 375 | code += " vec3 y0 = noise_3x(p - dy).xyz;\n" ; |
| 376 | code += " vec3 y1 = noise_3x(p + dy).xyz;\n" ; |
| 377 | code += " vec3 z0 = noise_3x(p - dz).xyz;\n" ; |
| 378 | code += " vec3 z1 = noise_3x(p + dz).xyz;\n" ; |
| 379 | code += " float x = (y1.z - y0.z) - (z1.y - z0.y);\n" ; |
| 380 | code += " float y = (z1.x - z0.x) - (x1.z - x0.z);\n" ; |
| 381 | code += " float z = (x1.y - x0.y) - (y1.x - y0.x);\n" ; |
| 382 | code += " return normalize(vec3(x, y, z));\n" ; |
| 383 | code += "}\n" ; |
| 384 | code += "vec3 get_noise_direction(vec3 pos) {\n" ; |
| 385 | code += " float adj_contrast = max((turbulence_noise_strength - 1.0), 0.0) * 70.0;\n" ; |
| 386 | code += " vec4 noise_time = TIME * vec4(turbulence_noise_speed, turbulence_noise_speed_random);\n" ; |
| 387 | code += " vec4 noise_pos = vec4(pos * turbulence_noise_scale, 0.0);\n" ; |
| 388 | code += " vec3 noise_direction = curl_3d(noise_pos + noise_time, adj_contrast);\n" ; |
| 389 | code += " noise_direction = mix(0.9 * noise_direction, noise_direction, turbulence_noise_strength - 9.0);\n" ; |
| 390 | code += " return noise_direction;\n" ; |
| 391 | code += "}\n" ; |
| 392 | } |
| 393 | |
| 394 | //need a random function |
| 395 | code += "\n\n" ; |
| 396 | code += "float rand_from_seed(inout uint seed) {\n" ; |
| 397 | code += " int k;\n" ; |
| 398 | code += " int s = int(seed);\n" ; |
| 399 | code += " if (s == 0)\n" ; |
| 400 | code += " s = 305420679;\n" ; |
| 401 | code += " k = s / 127773;\n" ; |
| 402 | code += " s = 16807 * (s - k * 127773) - 2836 * k;\n" ; |
| 403 | code += " if (s < 0)\n" ; |
| 404 | code += " s += 2147483647;\n" ; |
| 405 | code += " seed = uint(s);\n" ; |
| 406 | code += " return float(seed % uint(65536)) / 65535.0;\n" ; |
| 407 | code += "}\n" ; |
| 408 | code += "\n" ; |
| 409 | |
| 410 | code += "float rand_from_seed_m1_p1(inout uint seed) {\n" ; |
| 411 | code += " return rand_from_seed(seed) * 2.0 - 1.0;\n" ; |
| 412 | code += "}\n" ; |
| 413 | code += "\n" ; |
| 414 | |
| 415 | //improve seed quality |
| 416 | code += "uint hash(uint x) {\n" ; |
| 417 | code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n" ; |
| 418 | code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n" ; |
| 419 | code += " x = (x >> uint(16)) ^ x;\n" ; |
| 420 | code += " return x;\n" ; |
| 421 | code += "}\n" ; |
| 422 | code += "\n" ; |
| 423 | |
| 424 | code += "void start() {\n" ; |
| 425 | code += " uint base_number = NUMBER;\n" ; |
| 426 | code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n" ; |
| 427 | code += " float angle_rand = rand_from_seed(alt_seed);\n" ; |
| 428 | code += " float scale_rand = rand_from_seed(alt_seed);\n" ; |
| 429 | code += " float hue_rot_rand = rand_from_seed(alt_seed);\n" ; |
| 430 | code += " float anim_offset_rand = rand_from_seed(alt_seed);\n" ; |
| 431 | if (color_initial_ramp.is_valid()) { |
| 432 | code += " float color_initial_rand = rand_from_seed(alt_seed);\n" ; |
| 433 | } |
| 434 | code += " float pi = 3.14159;\n" ; |
| 435 | code += " float degree_to_rad = pi / 180.0;\n" ; |
| 436 | code += "\n" ; |
| 437 | |
| 438 | if (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) { |
| 439 | code += " int point = min(emission_texture_point_count - 1, int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n" ; |
| 440 | code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n" ; |
| 441 | code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n" ; |
| 442 | } |
| 443 | if (tex_parameters[PARAM_ANGLE].is_valid()) { |
| 444 | code += " float tex_angle = textureLod(angle_texture, vec2(0.0, 0.0), 0.0).r;\n" ; |
| 445 | } else { |
| 446 | code += " float tex_angle = 1.0;\n" ; |
| 447 | } |
| 448 | |
| 449 | if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) { |
| 450 | code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(0.0, 0.0), 0.0).r;\n" ; |
| 451 | } else { |
| 452 | code += " float tex_anim_offset = 1.0;\n" ; |
| 453 | } |
| 454 | |
| 455 | code += " float spread_rad = spread * degree_to_rad;\n" ; |
| 456 | |
| 457 | code += " if (RESTART_VELOCITY) {\n" ; |
| 458 | |
| 459 | if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { |
| 460 | code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n" ; |
| 461 | } else { |
| 462 | code += " float tex_linear_velocity = 1.0;\n" ; |
| 463 | } |
| 464 | |
| 465 | if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { |
| 466 | code += " {\n" ; |
| 467 | code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n" ; |
| 468 | code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n" ; |
| 469 | code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n" ; |
| 470 | code += " VELOCITY = rot * mix(initial_linear_velocity_min,initial_linear_velocity_max, rand_from_seed(alt_seed));\n" ; |
| 471 | code += " }\n" ; |
| 472 | |
| 473 | } else { |
| 474 | //initiate velocity spread in 3D |
| 475 | code += " {\n" ; |
| 476 | code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n" ; |
| 477 | code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n" ; |
| 478 | code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n" ; |
| 479 | code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n" ; |
| 480 | code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n" ; |
| 481 | code += " vec3 spread_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n" ; |
| 482 | code += " vec3 direction_nrm = length(direction) > 0.0 ? normalize(direction) : vec3(0.0, 0.0, 1.0);\n" ; |
| 483 | code += " // rotate spread to direction\n" ; |
| 484 | code += " vec3 binormal = cross(vec3(0.0, 1.0, 0.0), direction_nrm);\n" ; |
| 485 | code += " if (length(binormal) < 0.0001) {\n" ; |
| 486 | code += " // direction is parallel to Y. Choose Z as the binormal.\n" ; |
| 487 | code += " binormal = vec3(0.0, 0.0, 1.0);\n" ; |
| 488 | code += " }\n" ; |
| 489 | code += " binormal = normalize(binormal);\n" ; |
| 490 | code += " vec3 normal = cross(binormal, direction_nrm);\n" ; |
| 491 | code += " spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;\n" ; |
| 492 | code += " VELOCITY = spread_direction * mix(initial_linear_velocity_min, initial_linear_velocity_max,rand_from_seed(alt_seed));\n" ; |
| 493 | code += " }\n" ; |
| 494 | } |
| 495 | code += " }\n" ; |
| 496 | |
| 497 | code += " float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, angle_rand);\n" ; |
| 498 | code += " CUSTOM.x = base_angle * degree_to_rad;\n" ; // angle |
| 499 | code += " CUSTOM.y = 0.0;\n" ; // phase |
| 500 | code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n" ; |
| 501 | code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, anim_offset_rand);\n\n" ; // animation offset (0-1) |
| 502 | |
| 503 | code += " if (RESTART_ROT_SCALE) {\n" ; |
| 504 | code += " TRANSFORM[0].xyz = vec3(1.0, 0.0, 0.0);\n" ; |
| 505 | code += " TRANSFORM[1].xyz = vec3(0.0, 1.0, 0.0);\n" ; |
| 506 | code += " TRANSFORM[2].xyz = vec3(0.0, 0.0, 1.0);\n" ; |
| 507 | code += " }\n\n" ; |
| 508 | |
| 509 | code += " if (RESTART_POSITION) {\n" ; |
| 510 | |
| 511 | switch (emission_shape) { |
| 512 | case EMISSION_SHAPE_POINT: { |
| 513 | //do none, identity (will later be multiplied by emission transform) |
| 514 | code += " TRANSFORM[3].xyz = vec3(0.0, 0.0, 0.0);\n" ; |
| 515 | } break; |
| 516 | case EMISSION_SHAPE_SPHERE: { |
| 517 | code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n" ; |
| 518 | code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n" ; |
| 519 | code += " float p = rand_from_seed(alt_seed);\n" ; |
| 520 | code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n" ; |
| 521 | code += " TRANSFORM[3].xyz = mix(vec3(0.0, 0.0, 0.0), vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s), p);\n" ; |
| 522 | } break; |
| 523 | case EMISSION_SHAPE_SPHERE_SURFACE: { |
| 524 | code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n" ; |
| 525 | code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n" ; |
| 526 | code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n" ; |
| 527 | code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n" ; |
| 528 | } break; |
| 529 | case EMISSION_SHAPE_BOX: { |
| 530 | code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n" ; |
| 531 | } break; |
| 532 | case EMISSION_SHAPE_POINTS: |
| 533 | case EMISSION_SHAPE_DIRECTED_POINTS: { |
| 534 | code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n" ; |
| 535 | |
| 536 | if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) { |
| 537 | if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { |
| 538 | code += " {\n" ; |
| 539 | code += " mat2 rotm;" ; |
| 540 | code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n" ; |
| 541 | code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n" ; |
| 542 | code += " if (RESTART_VELOCITY) VELOCITY.xy = rotm * VELOCITY.xy;\n" ; |
| 543 | code += " }\n" ; |
| 544 | } else { |
| 545 | code += " {\n" ; |
| 546 | code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n" ; |
| 547 | code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n" ; |
| 548 | code += " vec3 tangent = normalize(cross(v0, normal));\n" ; |
| 549 | code += " vec3 bitangent = normalize(cross(tangent, normal));\n" ; |
| 550 | code += " if (RESTART_VELOCITY) VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n" ; |
| 551 | code += " }\n" ; |
| 552 | } |
| 553 | } |
| 554 | } break; |
| 555 | case EMISSION_SHAPE_RING: { |
| 556 | code += " float ring_spawn_angle = rand_from_seed(alt_seed) * 2.0 * pi;\n" ; |
| 557 | code += " float ring_random_radius = rand_from_seed(alt_seed) * (emission_ring_radius - emission_ring_inner_radius) + emission_ring_inner_radius;\n" ; |
| 558 | code += " vec3 axis = normalize(emission_ring_axis);\n" ; |
| 559 | code += " vec3 ortho_axis = vec3(0.0);\n" ; |
| 560 | code += " if (axis == vec3(1.0, 0.0, 0.0)) {\n" ; |
| 561 | code += " ortho_axis = cross(axis, vec3(0.0, 1.0, 0.0));\n" ; |
| 562 | code += " } else {\n" ; |
| 563 | code += " ortho_axis = cross(axis, vec3(1.0, 0.0, 0.0));\n" ; |
| 564 | code += " }\n" ; |
| 565 | code += " ortho_axis = normalize(ortho_axis);\n" ; |
| 566 | code += " float s = sin(ring_spawn_angle);\n" ; |
| 567 | code += " float c = cos(ring_spawn_angle);\n" ; |
| 568 | code += " float oc = 1.0 - c;\n" ; |
| 569 | code += " ortho_axis = mat3(\n" ; |
| 570 | code += " vec3(c + axis.x * axis.x * oc, axis.x * axis.y * oc - axis.z * s, axis.x * axis.z *oc + axis.y * s),\n" ; |
| 571 | code += " vec3(axis.x * axis.y * oc + s * axis.z, c + axis.y * axis.y * oc, axis.y * axis.z * oc - axis.x * s),\n" ; |
| 572 | code += " vec3(axis.z * axis.x * oc - axis.y * s, axis.z * axis.y * oc + axis.x * s, c + axis.z * axis.z * oc)\n" ; |
| 573 | code += " ) * ortho_axis;\n" ; |
| 574 | code += " ortho_axis = normalize(ortho_axis);\n" ; |
| 575 | code += " TRANSFORM[3].xyz = ortho_axis * ring_random_radius + (rand_from_seed(alt_seed) * emission_ring_height - emission_ring_height / 2.0) * axis;\n" ; |
| 576 | } break; |
| 577 | case EMISSION_SHAPE_MAX: { // Max value for validity check. |
| 578 | break; |
| 579 | } |
| 580 | } |
| 581 | code += " if (RESTART_VELOCITY) VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n" ; |
| 582 | // Apply noise/turbulence: initial displacement. |
| 583 | if (turbulence_enabled) { |
| 584 | code += " vec3 noise_direction = get_noise_direction(TRANSFORM[3].xyz);\n" ; |
| 585 | code += " float turb_init_displacement = mix(turbulence_initial_displacement_min, turbulence_initial_displacement_max, rand_from_seed(alt_seed));" ; |
| 586 | code += " TRANSFORM[3].xyz += noise_direction * turb_init_displacement;\n" ; |
| 587 | } |
| 588 | code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n" ; |
| 589 | if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { |
| 590 | code += " VELOCITY.z = 0.0;\n" ; |
| 591 | code += " TRANSFORM[3].z = 0.0;\n" ; |
| 592 | } |
| 593 | code += " }\n" ; |
| 594 | code += "}\n\n" ; |
| 595 | |
| 596 | code += "void process() {\n" ; |
| 597 | code += " uint base_number = NUMBER;\n" ; |
| 598 | code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n" ; |
| 599 | code += " float angle_rand = rand_from_seed(alt_seed);\n" ; |
| 600 | code += " float scale_rand = rand_from_seed(alt_seed);\n" ; |
| 601 | code += " float hue_rot_rand = rand_from_seed(alt_seed);\n" ; |
| 602 | code += " float anim_offset_rand = rand_from_seed(alt_seed);\n" ; |
| 603 | if (color_initial_ramp.is_valid()) { |
| 604 | code += " float color_initial_rand = rand_from_seed(alt_seed);\n" ; |
| 605 | } |
| 606 | code += " float pi = 3.14159;\n" ; |
| 607 | code += " float degree_to_rad = pi / 180.0;\n" ; |
| 608 | code += "\n" ; |
| 609 | |
| 610 | if (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) { |
| 611 | code += " int point = min(emission_texture_point_count - 1, int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n" ; |
| 612 | code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n" ; |
| 613 | code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n" ; |
| 614 | } |
| 615 | |
| 616 | code += " CUSTOM.y += DELTA / LIFETIME;\n" ; |
| 617 | code += " float tv = CUSTOM.y / CUSTOM.w;\n" ; |
| 618 | if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { |
| 619 | code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(tv, 0.0), 0.0).r;\n" ; |
| 620 | } else { |
| 621 | code += " float tex_linear_velocity = 1.0;\n" ; |
| 622 | } |
| 623 | |
| 624 | if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { |
| 625 | if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { |
| 626 | code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(tv, 0.0), 0.0).r;\n" ; |
| 627 | } else { |
| 628 | code += " float tex_orbit_velocity = 1.0;\n" ; |
| 629 | } |
| 630 | } |
| 631 | |
| 632 | if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { |
| 633 | code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(tv, 0.0), 0.0).r;\n" ; |
| 634 | } else { |
| 635 | code += " float tex_angular_velocity = 1.0;\n" ; |
| 636 | } |
| 637 | |
| 638 | if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) { |
| 639 | code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(tv, 0.0), 0.0).r;\n" ; |
| 640 | } else { |
| 641 | code += " float tex_linear_accel = 1.0;\n" ; |
| 642 | } |
| 643 | |
| 644 | if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) { |
| 645 | code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(tv, 0.0), 0.0).r;\n" ; |
| 646 | } else { |
| 647 | code += " float tex_radial_accel = 1.0;\n" ; |
| 648 | } |
| 649 | |
| 650 | if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { |
| 651 | code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(tv, 0.0), 0.0).r;\n" ; |
| 652 | } else { |
| 653 | code += " float tex_tangent_accel = 1.0;\n" ; |
| 654 | } |
| 655 | |
| 656 | if (tex_parameters[PARAM_DAMPING].is_valid()) { |
| 657 | code += " float tex_damping = textureLod(damping_texture, vec2(tv, 0.0), 0.0).r;\n" ; |
| 658 | } else { |
| 659 | code += " float tex_damping = 1.0;\n" ; |
| 660 | } |
| 661 | |
| 662 | if (tex_parameters[PARAM_ANGLE].is_valid()) { |
| 663 | code += " float tex_angle = textureLod(angle_texture, vec2(tv, 0.0), 0.0).r;\n" ; |
| 664 | } else { |
| 665 | code += " float tex_angle = 1.0;\n" ; |
| 666 | } |
| 667 | |
| 668 | if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) { |
| 669 | code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(tv, 0.0), 0.0).r;\n" ; |
| 670 | } else { |
| 671 | code += " float tex_anim_speed = 1.0;\n" ; |
| 672 | } |
| 673 | |
| 674 | if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) { |
| 675 | code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(tv, 0.0), 0.0).r;\n" ; |
| 676 | } else { |
| 677 | code += " float tex_anim_offset = 1.0;\n" ; |
| 678 | } |
| 679 | |
| 680 | code += " vec3 force = gravity;\n" ; |
| 681 | code += " vec3 pos = TRANSFORM[3].xyz;\n" ; |
| 682 | if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { |
| 683 | code += " pos.z = 0.0;\n" ; |
| 684 | } |
| 685 | code += " // apply linear acceleration\n" ; |
| 686 | code += " float linear_accel_rand = rand_from_seed(alt_seed);\n" ; |
| 687 | code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * tex_linear_accel * mix(linear_accel_min, linear_accel_max, linear_accel_rand) : vec3(0.0);\n" ; |
| 688 | code += " // apply radial acceleration\n" ; |
| 689 | code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n" ; |
| 690 | code += " vec3 diff = pos - org;\n" ; |
| 691 | code += " float radial_accel_rand = rand_from_seed(alt_seed);\n" ; |
| 692 | code += " force += length(diff) > 0.0 ? normalize(diff) * tex_radial_accel * mix(radial_accel_min, radial_accel_max, radial_accel_rand) : vec3(0.0);\n" ; |
| 693 | code += " // apply tangential acceleration;\n" ; |
| 694 | code += " float tangent_accel_val = tex_tangent_accel * mix(tangent_accel_min, tangent_accel_max, rand_from_seed(alt_seed));\n" ; |
| 695 | if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { |
| 696 | code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * tangent_accel_val : vec3(0.0);\n" ; |
| 697 | |
| 698 | } else { |
| 699 | code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n" ; |
| 700 | code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * tangent_accel_val : vec3(0.0);\n" ; |
| 701 | } |
| 702 | if (attractor_interaction_enabled) { |
| 703 | code += " force += ATTRACTOR_FORCE;\n\n" ; |
| 704 | } |
| 705 | |
| 706 | code += " // apply attractor forces\n" ; |
| 707 | code += " VELOCITY += force * DELTA;\n" ; |
| 708 | |
| 709 | if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { |
| 710 | code += " VELOCITY = normalize(VELOCITY) * tex_linear_velocity;\n" ; |
| 711 | } |
| 712 | |
| 713 | // Apply noise/turbulence. |
| 714 | if (turbulence_enabled) { |
| 715 | code += " // apply turbulence\n" ; |
| 716 | if (tex_parameters[PARAM_TURB_INFLUENCE_OVER_LIFE].is_valid()) { |
| 717 | code += " float turbulence_influence = textureLod(turbulence_influence_over_life, vec2(tv, 0.0), 0.0).r;\n" ; |
| 718 | } else { |
| 719 | code += " const float turbulence_influence = 1.0;\n" ; |
| 720 | } |
| 721 | code += " \n" ; |
| 722 | code += " vec3 noise_direction = get_noise_direction(TRANSFORM[3].xyz);\n" ; |
| 723 | // If collision happened, turbulence is no longer applied. |
| 724 | // We don't need this check when the collision mode is "hide on contact", |
| 725 | // as the particle will be hidden anyway. |
| 726 | String = "" ; |
| 727 | if (collision_mode != COLLISION_RIGID) { |
| 728 | code += " if (!COLLIDED) {\n" ; |
| 729 | extra_tab = " " ; |
| 730 | } |
| 731 | code += extra_tab + " \n" ; |
| 732 | code += extra_tab + " float vel_mag = length(VELOCITY);\n" ; |
| 733 | code += extra_tab + " float vel_infl = clamp(mix(turbulence_influence_min, turbulence_influence_max, rand_from_seed(alt_seed)) * turbulence_influence, 0.0, 1.0);\n" ; |
| 734 | code += extra_tab + " VELOCITY = mix(VELOCITY, normalize(noise_direction) * vel_mag * (1.0 + (1.0 - vel_infl) * 0.2), vel_infl);\n" ; |
| 735 | if (collision_mode != COLLISION_RIGID) { |
| 736 | code += " }" ; |
| 737 | } |
| 738 | } |
| 739 | code += " \n" ; |
| 740 | code += " // orbit velocity\n" ; |
| 741 | if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { |
| 742 | code += " float orbit_amount = tex_orbit_velocity * mix(orbit_velocity_min, orbit_velocity_max, rand_from_seed(alt_seed));\n" ; |
| 743 | code += " if (orbit_amount != 0.0) {\n" ; |
| 744 | code += " float ang = orbit_amount * DELTA * pi * 2.0;\n" ; |
| 745 | code += " mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));\n" ; |
| 746 | code += " TRANSFORM[3].xy -= diff.xy;\n" ; |
| 747 | code += " TRANSFORM[3].xy += rot * diff.xy;\n" ; |
| 748 | code += " }\n" ; |
| 749 | } |
| 750 | |
| 751 | code += " float dmp = mix(damping_min, damping_max, rand_from_seed(alt_seed));\n" ; |
| 752 | code += " if (dmp * tex_damping > 0.0) {\n" ; |
| 753 | code += " float v = length(VELOCITY);\n" ; |
| 754 | code += " float damp = tex_damping * dmp;\n" ; |
| 755 | code += " v -= damp * DELTA;\n" ; |
| 756 | code += " if (v < 0.0) {\n" ; |
| 757 | code += " VELOCITY = vec3(0.0);\n" ; |
| 758 | code += " } else {\n" ; |
| 759 | code += " VELOCITY = normalize(VELOCITY) * v;\n" ; |
| 760 | code += " }\n" ; |
| 761 | code += " }\n" ; |
| 762 | code += " float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, angle_rand);\n" ; |
| 763 | code += " base_angle += CUSTOM.y * LIFETIME * (tex_angular_velocity) * mix(angular_velocity_min,angular_velocity_max, rand_from_seed(alt_seed));\n" ; |
| 764 | code += " CUSTOM.x = base_angle * degree_to_rad;\n" ; // angle |
| 765 | code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, anim_offset_rand) + tv * tex_anim_speed * mix(anim_speed_min, anim_speed_max, rand_from_seed(alt_seed));\n" ; // angle |
| 766 | |
| 767 | // apply color |
| 768 | // apply hue rotation |
| 769 | if (tex_parameters[PARAM_SCALE].is_valid()) { |
| 770 | code += " vec3 tex_scale = textureLod(scale_texture, vec2(tv, 0.0), 0.0).rgb;\n" ; |
| 771 | } else { |
| 772 | code += " vec3 tex_scale = vec3(1.0);\n" ; |
| 773 | } |
| 774 | |
| 775 | if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) { |
| 776 | code += " float tex_hue_variation = textureLod(hue_variation_texture, vec2(tv, 0.0), 0.0).r;\n" ; |
| 777 | } else { |
| 778 | code += " float tex_hue_variation = 1.0;\n" ; |
| 779 | } |
| 780 | |
| 781 | code += " float hue_rot_angle = (tex_hue_variation) * pi * 2.0 * mix(hue_variation_min, hue_variation_max, rand_from_seed(alt_seed));\n" ; |
| 782 | code += " float hue_rot_c = cos(hue_rot_angle);\n" ; |
| 783 | code += " float hue_rot_s = sin(hue_rot_angle);\n" ; |
| 784 | code += " mat4 hue_rot_mat = mat4(vec4(0.299, 0.587, 0.114, 0.0),\n" ; |
| 785 | code += " vec4(0.299, 0.587, 0.114, 0.0),\n" ; |
| 786 | code += " vec4(0.299, 0.587, 0.114, 0.0),\n" ; |
| 787 | code += " vec4(0.000, 0.000, 0.000, 1.0)) +\n" ; |
| 788 | code += " mat4(vec4(0.701, -0.587, -0.114, 0.0),\n" ; |
| 789 | code += " vec4(-0.299, 0.413, -0.114, 0.0),\n" ; |
| 790 | code += " vec4(-0.300, -0.588, 0.886, 0.0),\n" ; |
| 791 | code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_c +\n" ; |
| 792 | code += " mat4(vec4(0.168, 0.330, -0.497, 0.0),\n" ; |
| 793 | code += " vec4(-0.328, 0.035, 0.292, 0.0),\n" ; |
| 794 | code += " vec4(1.250, -1.050, -0.203, 0.0),\n" ; |
| 795 | code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n" ; |
| 796 | if (color_ramp.is_valid()) { |
| 797 | code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(tv, 0.0), 0.0) * color_value;\n" ; |
| 798 | } else { |
| 799 | code += " COLOR = hue_rot_mat * color_value;\n" ; |
| 800 | } |
| 801 | |
| 802 | if (color_initial_ramp.is_valid()) { |
| 803 | code += " vec4 start_color = textureLod(color_initial_ramp, vec2(color_initial_rand, 0.0), 0.0);\n" ; |
| 804 | code += " COLOR *= start_color;\n" ; |
| 805 | } |
| 806 | |
| 807 | if (emission_color_texture.is_valid() && (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS)) { |
| 808 | code += " COLOR *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n" ; |
| 809 | } |
| 810 | code += "\n" ; |
| 811 | |
| 812 | if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { |
| 813 | if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) { |
| 814 | code += " if (length(VELOCITY) > 0.0) {\n" ; |
| 815 | code += " TRANSFORM[1].xyz = normalize(VELOCITY);\n" ; |
| 816 | code += " } else {\n" ; |
| 817 | code += " TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz);\n" ; |
| 818 | code += " }\n" ; |
| 819 | code += " TRANSFORM[0].xyz = normalize(cross(TRANSFORM[1].xyz, TRANSFORM[2].xyz));\n" ; |
| 820 | code += " TRANSFORM[2] = vec4(0.0, 0.0, 1.0, 0.0);\n" ; |
| 821 | } else { |
| 822 | code += " TRANSFORM[0] = vec4(cos(CUSTOM.x), -sin(CUSTOM.x), 0.0, 0.0);\n" ; |
| 823 | code += " TRANSFORM[1] = vec4(sin(CUSTOM.x), cos(CUSTOM.x), 0.0, 0.0);\n" ; |
| 824 | code += " TRANSFORM[2] = vec4(0.0, 0.0, 1.0, 0.0);\n" ; |
| 825 | } |
| 826 | |
| 827 | } else { |
| 828 | // orient particle Y towards velocity |
| 829 | if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) { |
| 830 | code += " if (length(VELOCITY) > 0.0) {\n" ; |
| 831 | code += " TRANSFORM[1].xyz = normalize(VELOCITY);\n" ; |
| 832 | code += " } else {\n" ; |
| 833 | code += " TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz);\n" ; |
| 834 | code += " }\n" ; |
| 835 | code += " if (TRANSFORM[1].xyz == normalize(TRANSFORM[0].xyz)) {\n" ; |
| 836 | code += " TRANSFORM[0].xyz = normalize(cross(normalize(TRANSFORM[1].xyz), normalize(TRANSFORM[2].xyz)));\n" ; |
| 837 | code += " TRANSFORM[2].xyz = normalize(cross(normalize(TRANSFORM[0].xyz), normalize(TRANSFORM[1].xyz)));\n" ; |
| 838 | code += " } else {\n" ; |
| 839 | code += " TRANSFORM[2].xyz = normalize(cross(normalize(TRANSFORM[0].xyz), normalize(TRANSFORM[1].xyz)));\n" ; |
| 840 | code += " TRANSFORM[0].xyz = normalize(cross(normalize(TRANSFORM[1].xyz), normalize(TRANSFORM[2].xyz)));\n" ; |
| 841 | code += " }\n" ; |
| 842 | } else { |
| 843 | code += " TRANSFORM[0].xyz = normalize(TRANSFORM[0].xyz);\n" ; |
| 844 | code += " TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz);\n" ; |
| 845 | code += " TRANSFORM[2].xyz = normalize(TRANSFORM[2].xyz);\n" ; |
| 846 | } |
| 847 | // turn particle by rotation in Y |
| 848 | if (particle_flags[PARTICLE_FLAG_ROTATE_Y]) { |
| 849 | code += " vec4 origin = TRANSFORM[3];\n" ; |
| 850 | code += " TRANSFORM = mat4(vec4(cos(CUSTOM.x), 0.0, -sin(CUSTOM.x), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(sin(CUSTOM.x), 0.0, cos(CUSTOM.x), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n" ; |
| 851 | code += " TRANSFORM[3] = origin;\n" ; |
| 852 | } |
| 853 | } |
| 854 | |
| 855 | if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { |
| 856 | code += " TRANSFORM[3].z = 0.0;\n" ; |
| 857 | } |
| 858 | |
| 859 | // scale by scale |
| 860 | code += " float base_scale = mix(scale_min, scale_max, scale_rand);\n" ; |
| 861 | code += " base_scale = sign(base_scale) * max(abs(base_scale), 0.001);\n" ; |
| 862 | code += " TRANSFORM[0].xyz *= base_scale * sign(tex_scale.r) * max(abs(tex_scale.r), 0.001);\n" ; |
| 863 | code += " TRANSFORM[1].xyz *= base_scale * sign(tex_scale.g) * max(abs(tex_scale.g), 0.001);\n" ; |
| 864 | code += " TRANSFORM[2].xyz *= base_scale * sign(tex_scale.b) * max(abs(tex_scale.b), 0.001);\n" ; |
| 865 | |
| 866 | if (collision_mode == COLLISION_RIGID) { |
| 867 | code += " if (COLLIDED) {\n" ; |
| 868 | code += " if (length(VELOCITY) > 3.0) {\n" ; |
| 869 | code += " TRANSFORM[3].xyz += COLLISION_NORMAL * COLLISION_DEPTH;\n" ; |
| 870 | code += " VELOCITY -= COLLISION_NORMAL * dot(COLLISION_NORMAL, VELOCITY) * (1.0 + collision_bounce);\n" ; |
| 871 | code += " VELOCITY = mix(VELOCITY,vec3(0.0),clamp(collision_friction, 0.0, 1.0));\n" ; |
| 872 | code += " } else {\n" ; |
| 873 | code += " VELOCITY = vec3(0.0);\n" ; |
| 874 | // If turbulence is enabled, set the noise direction to up so the turbulence color is "neutral" |
| 875 | if (turbulence_enabled) { |
| 876 | code += " noise_direction = vec3(1.0, 0.0, 0.0);\n" ; |
| 877 | } |
| 878 | code += " }\n" ; |
| 879 | code += " }\n" ; |
| 880 | } else if (collision_mode == COLLISION_HIDE_ON_CONTACT) { |
| 881 | code += " if (COLLIDED) {\n" ; |
| 882 | code += " ACTIVE = false;\n" ; |
| 883 | code += " }\n" ; |
| 884 | } |
| 885 | |
| 886 | if (sub_emitter_mode != SUB_EMITTER_DISABLED && !RenderingServer::get_singleton()->is_low_end()) { |
| 887 | code += " int emit_count = 0;\n" ; |
| 888 | switch (sub_emitter_mode) { |
| 889 | case SUB_EMITTER_CONSTANT: { |
| 890 | code += " float interval_from = CUSTOM.y * LIFETIME - DELTA;\n" ; |
| 891 | code += " float interval_rem = sub_emitter_frequency - mod(interval_from,sub_emitter_frequency);\n" ; |
| 892 | code += " if (DELTA >= interval_rem) emit_count = 1;\n" ; |
| 893 | } break; |
| 894 | case SUB_EMITTER_AT_COLLISION: { |
| 895 | code += " if (COLLIDED) emit_count = sub_emitter_amount_at_collision;\n" ; |
| 896 | } break; |
| 897 | case SUB_EMITTER_AT_END: { |
| 898 | code += " float unit_delta = DELTA/LIFETIME;\n" ; |
| 899 | code += " float end_time = CUSTOM.w * 0.95;\n" ; // if we do at the end we might miss it, as it can just get deactivated by emitter |
| 900 | code += " if (CUSTOM.y < end_time && (CUSTOM.y + unit_delta) >= end_time) emit_count = sub_emitter_amount_at_end;\n" ; |
| 901 | } break; |
| 902 | default: { |
| 903 | } |
| 904 | } |
| 905 | code += " for(int i=0;i<emit_count;i++) {\n" ; |
| 906 | code += " uint flags = FLAG_EMIT_POSITION|FLAG_EMIT_ROT_SCALE;\n" ; |
| 907 | code += " if (sub_emitter_keep_velocity) flags|=FLAG_EMIT_VELOCITY;\n" ; |
| 908 | code += " emit_subparticle(TRANSFORM,VELOCITY,vec4(0.0),vec4(0.0),flags);\n" ; |
| 909 | code += " }" ; |
| 910 | } |
| 911 | |
| 912 | code += " if (CUSTOM.y > CUSTOM.w) {\n" ; |
| 913 | code += " ACTIVE = false;\n" ; |
| 914 | code += " }\n" ; |
| 915 | code += "}\n" ; |
| 916 | code += "\n" ; |
| 917 | |
| 918 | ShaderData shader_data; |
| 919 | shader_data.shader = RS::get_singleton()->shader_create(); |
| 920 | shader_data.users = 1; |
| 921 | |
| 922 | RS::get_singleton()->shader_set_code(shader_data.shader, code); |
| 923 | |
| 924 | shader_map[mk] = shader_data; |
| 925 | |
| 926 | RS::get_singleton()->material_set_shader(_get_material(), shader_data.shader); |
| 927 | } |
| 928 | |
| 929 | void ParticleProcessMaterial::flush_changes() { |
| 930 | MutexLock lock(material_mutex); |
| 931 | |
| 932 | while (dirty_materials->first()) { |
| 933 | dirty_materials->first()->self()->_update_shader(); |
| 934 | } |
| 935 | } |
| 936 | |
| 937 | void ParticleProcessMaterial::_queue_shader_change() { |
| 938 | MutexLock lock(material_mutex); |
| 939 | |
| 940 | if (_is_initialized() && !element.in_list()) { |
| 941 | dirty_materials->add(&element); |
| 942 | } |
| 943 | } |
| 944 | |
| 945 | bool ParticleProcessMaterial::_is_shader_dirty() const { |
| 946 | MutexLock lock(material_mutex); |
| 947 | |
| 948 | return element.in_list(); |
| 949 | } |
| 950 | |
| 951 | void ParticleProcessMaterial::set_direction(Vector3 p_direction) { |
| 952 | direction = p_direction; |
| 953 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->direction, direction); |
| 954 | } |
| 955 | |
| 956 | Vector3 ParticleProcessMaterial::get_direction() const { |
| 957 | return direction; |
| 958 | } |
| 959 | |
| 960 | void ParticleProcessMaterial::set_spread(float p_spread) { |
| 961 | spread = p_spread; |
| 962 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->spread, p_spread); |
| 963 | } |
| 964 | |
| 965 | float ParticleProcessMaterial::get_spread() const { |
| 966 | return spread; |
| 967 | } |
| 968 | |
| 969 | void ParticleProcessMaterial::set_flatness(float p_flatness) { |
| 970 | flatness = p_flatness; |
| 971 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->flatness, p_flatness); |
| 972 | } |
| 973 | |
| 974 | float ParticleProcessMaterial::get_flatness() const { |
| 975 | return flatness; |
| 976 | } |
| 977 | |
| 978 | void ParticleProcessMaterial::set_param_min(Parameter p_param, float p_value) { |
| 979 | ERR_FAIL_INDEX(p_param, PARAM_MAX); |
| 980 | |
| 981 | params_min[p_param] = p_value; |
| 982 | if (params_min[p_param] > params_max[p_param]) { |
| 983 | set_param_max(p_param, p_value); |
| 984 | } |
| 985 | |
| 986 | switch (p_param) { |
| 987 | case PARAM_INITIAL_LINEAR_VELOCITY: { |
| 988 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_min, p_value); |
| 989 | } break; |
| 990 | case PARAM_ANGULAR_VELOCITY: { |
| 991 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_min, p_value); |
| 992 | } break; |
| 993 | case PARAM_ORBIT_VELOCITY: { |
| 994 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_min, p_value); |
| 995 | } break; |
| 996 | case PARAM_LINEAR_ACCEL: { |
| 997 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_min, p_value); |
| 998 | } break; |
| 999 | case PARAM_RADIAL_ACCEL: { |
| 1000 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_min, p_value); |
| 1001 | } break; |
| 1002 | case PARAM_TANGENTIAL_ACCEL: { |
| 1003 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_min, p_value); |
| 1004 | } break; |
| 1005 | case PARAM_DAMPING: { |
| 1006 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_min, p_value); |
| 1007 | } break; |
| 1008 | case PARAM_ANGLE: { |
| 1009 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_min, p_value); |
| 1010 | } break; |
| 1011 | case PARAM_SCALE: { |
| 1012 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_min, p_value); |
| 1013 | } break; |
| 1014 | case PARAM_HUE_VARIATION: { |
| 1015 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_min, p_value); |
| 1016 | } break; |
| 1017 | case PARAM_ANIM_SPEED: { |
| 1018 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_min, p_value); |
| 1019 | } break; |
| 1020 | case PARAM_ANIM_OFFSET: { |
| 1021 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_min, p_value); |
| 1022 | } break; |
| 1023 | case PARAM_TURB_VEL_INFLUENCE: { |
| 1024 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_influence_min, p_value); |
| 1025 | } break; |
| 1026 | case PARAM_TURB_INIT_DISPLACEMENT: { |
| 1027 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_initial_displacement_min, p_value); |
| 1028 | } break; |
| 1029 | case PARAM_TURB_INFLUENCE_OVER_LIFE: { |
| 1030 | // Can't happen, but silences warning |
| 1031 | } break; |
| 1032 | case PARAM_MAX: |
| 1033 | break; // Can't happen, but silences warning |
| 1034 | } |
| 1035 | } |
| 1036 | |
| 1037 | float ParticleProcessMaterial::get_param_min(Parameter p_param) const { |
| 1038 | ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); |
| 1039 | |
| 1040 | return params_min[p_param]; |
| 1041 | } |
| 1042 | |
| 1043 | void ParticleProcessMaterial::set_param_max(Parameter p_param, float p_value) { |
| 1044 | ERR_FAIL_INDEX(p_param, PARAM_MAX); |
| 1045 | |
| 1046 | params_max[p_param] = p_value; |
| 1047 | if (params_min[p_param] > params_max[p_param]) { |
| 1048 | set_param_min(p_param, p_value); |
| 1049 | } |
| 1050 | |
| 1051 | switch (p_param) { |
| 1052 | case PARAM_INITIAL_LINEAR_VELOCITY: { |
| 1053 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_max, p_value); |
| 1054 | } break; |
| 1055 | case PARAM_ANGULAR_VELOCITY: { |
| 1056 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_max, p_value); |
| 1057 | } break; |
| 1058 | case PARAM_ORBIT_VELOCITY: { |
| 1059 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_max, p_value); |
| 1060 | } break; |
| 1061 | case PARAM_LINEAR_ACCEL: { |
| 1062 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_max, p_value); |
| 1063 | } break; |
| 1064 | case PARAM_RADIAL_ACCEL: { |
| 1065 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_max, p_value); |
| 1066 | } break; |
| 1067 | case PARAM_TANGENTIAL_ACCEL: { |
| 1068 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_max, p_value); |
| 1069 | } break; |
| 1070 | case PARAM_DAMPING: { |
| 1071 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_max, p_value); |
| 1072 | } break; |
| 1073 | case PARAM_ANGLE: { |
| 1074 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_max, p_value); |
| 1075 | } break; |
| 1076 | case PARAM_SCALE: { |
| 1077 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_max, p_value); |
| 1078 | } break; |
| 1079 | case PARAM_HUE_VARIATION: { |
| 1080 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_max, p_value); |
| 1081 | } break; |
| 1082 | case PARAM_ANIM_SPEED: { |
| 1083 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_max, p_value); |
| 1084 | } break; |
| 1085 | case PARAM_ANIM_OFFSET: { |
| 1086 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_max, p_value); |
| 1087 | } break; |
| 1088 | case PARAM_TURB_VEL_INFLUENCE: { |
| 1089 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_influence_max, p_value); |
| 1090 | } break; |
| 1091 | case PARAM_TURB_INIT_DISPLACEMENT: { |
| 1092 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_initial_displacement_max, p_value); |
| 1093 | } break; |
| 1094 | case PARAM_TURB_INFLUENCE_OVER_LIFE: { |
| 1095 | // Can't happen, but silences warning |
| 1096 | } break; |
| 1097 | case PARAM_MAX: |
| 1098 | break; // Can't happen, but silences warning |
| 1099 | } |
| 1100 | } |
| 1101 | |
| 1102 | float ParticleProcessMaterial::get_param_max(Parameter p_param) const { |
| 1103 | ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); |
| 1104 | |
| 1105 | return params_max[p_param]; |
| 1106 | } |
| 1107 | |
| 1108 | static void _adjust_curve_range(const Ref<Texture2D> &p_texture, float p_min, float p_max) { |
| 1109 | Ref<CurveTexture> curve_tex = p_texture; |
| 1110 | if (!curve_tex.is_valid()) { |
| 1111 | return; |
| 1112 | } |
| 1113 | |
| 1114 | curve_tex->ensure_default_setup(p_min, p_max); |
| 1115 | } |
| 1116 | |
| 1117 | void ParticleProcessMaterial::set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture) { |
| 1118 | ERR_FAIL_INDEX(p_param, PARAM_MAX); |
| 1119 | |
| 1120 | tex_parameters[p_param] = p_texture; |
| 1121 | |
| 1122 | RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); |
| 1123 | |
| 1124 | switch (p_param) { |
| 1125 | case PARAM_INITIAL_LINEAR_VELOCITY: { |
| 1126 | //do none for this one |
| 1127 | } break; |
| 1128 | case PARAM_ANGULAR_VELOCITY: { |
| 1129 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_texture, tex_rid); |
| 1130 | _adjust_curve_range(p_texture, -360, 360); |
| 1131 | } break; |
| 1132 | case PARAM_ORBIT_VELOCITY: { |
| 1133 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, tex_rid); |
| 1134 | _adjust_curve_range(p_texture, -500, 500); |
| 1135 | } break; |
| 1136 | case PARAM_LINEAR_ACCEL: { |
| 1137 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, tex_rid); |
| 1138 | _adjust_curve_range(p_texture, -200, 200); |
| 1139 | } break; |
| 1140 | case PARAM_RADIAL_ACCEL: { |
| 1141 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_texture, tex_rid); |
| 1142 | _adjust_curve_range(p_texture, -200, 200); |
| 1143 | } break; |
| 1144 | case PARAM_TANGENTIAL_ACCEL: { |
| 1145 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_texture, tex_rid); |
| 1146 | _adjust_curve_range(p_texture, -200, 200); |
| 1147 | } break; |
| 1148 | case PARAM_DAMPING: { |
| 1149 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_texture, tex_rid); |
| 1150 | _adjust_curve_range(p_texture, 0, 100); |
| 1151 | } break; |
| 1152 | case PARAM_ANGLE: { |
| 1153 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angle_texture, tex_rid); |
| 1154 | _adjust_curve_range(p_texture, -360, 360); |
| 1155 | } break; |
| 1156 | case PARAM_SCALE: { |
| 1157 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, tex_rid); |
| 1158 | _adjust_curve_range(p_texture, 0, 1); |
| 1159 | } break; |
| 1160 | case PARAM_HUE_VARIATION: { |
| 1161 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, tex_rid); |
| 1162 | _adjust_curve_range(p_texture, -1, 1); |
| 1163 | } break; |
| 1164 | case PARAM_ANIM_SPEED: { |
| 1165 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_texture, tex_rid); |
| 1166 | _adjust_curve_range(p_texture, 0, 200); |
| 1167 | } break; |
| 1168 | case PARAM_ANIM_OFFSET: { |
| 1169 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, tex_rid); |
| 1170 | } break; |
| 1171 | case PARAM_TURB_INFLUENCE_OVER_LIFE: { |
| 1172 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_influence_over_life, tex_rid); |
| 1173 | _adjust_curve_range(p_texture, 0, 1); |
| 1174 | } break; |
| 1175 | case PARAM_TURB_VEL_INFLUENCE: { |
| 1176 | // Can't happen, but silences warning |
| 1177 | } break; |
| 1178 | case PARAM_TURB_INIT_DISPLACEMENT: { |
| 1179 | // Can't happen, but silences warning |
| 1180 | } break; |
| 1181 | case PARAM_MAX: |
| 1182 | break; // Can't happen, but silences warning |
| 1183 | } |
| 1184 | |
| 1185 | _queue_shader_change(); |
| 1186 | } |
| 1187 | |
| 1188 | Ref<Texture2D> ParticleProcessMaterial::get_param_texture(Parameter p_param) const { |
| 1189 | ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Texture2D>()); |
| 1190 | |
| 1191 | return tex_parameters[p_param]; |
| 1192 | } |
| 1193 | |
| 1194 | void ParticleProcessMaterial::set_color(const Color &p_color) { |
| 1195 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color, p_color); |
| 1196 | color = p_color; |
| 1197 | } |
| 1198 | |
| 1199 | Color ParticleProcessMaterial::get_color() const { |
| 1200 | return color; |
| 1201 | } |
| 1202 | |
| 1203 | void ParticleProcessMaterial::set_color_ramp(const Ref<Texture2D> &p_texture) { |
| 1204 | color_ramp = p_texture; |
| 1205 | RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); |
| 1206 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, tex_rid); |
| 1207 | _queue_shader_change(); |
| 1208 | notify_property_list_changed(); |
| 1209 | } |
| 1210 | |
| 1211 | Ref<Texture2D> ParticleProcessMaterial::get_color_ramp() const { |
| 1212 | return color_ramp; |
| 1213 | } |
| 1214 | |
| 1215 | void ParticleProcessMaterial::set_color_initial_ramp(const Ref<Texture2D> &p_texture) { |
| 1216 | color_initial_ramp = p_texture; |
| 1217 | RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); |
| 1218 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_initial_ramp, tex_rid); |
| 1219 | _queue_shader_change(); |
| 1220 | notify_property_list_changed(); |
| 1221 | } |
| 1222 | |
| 1223 | Ref<Texture2D> ParticleProcessMaterial::get_color_initial_ramp() const { |
| 1224 | return color_initial_ramp; |
| 1225 | } |
| 1226 | |
| 1227 | void ParticleProcessMaterial::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) { |
| 1228 | ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX); |
| 1229 | particle_flags[p_particle_flag] = p_enable; |
| 1230 | _queue_shader_change(); |
| 1231 | if (p_particle_flag == PARTICLE_FLAG_DISABLE_Z) { |
| 1232 | notify_property_list_changed(); |
| 1233 | } |
| 1234 | } |
| 1235 | |
| 1236 | bool ParticleProcessMaterial::get_particle_flag(ParticleFlags p_particle_flag) const { |
| 1237 | ERR_FAIL_INDEX_V(p_particle_flag, PARTICLE_FLAG_MAX, false); |
| 1238 | return particle_flags[p_particle_flag]; |
| 1239 | } |
| 1240 | |
| 1241 | void ParticleProcessMaterial::set_emission_shape(EmissionShape p_shape) { |
| 1242 | ERR_FAIL_INDEX(p_shape, EMISSION_SHAPE_MAX); |
| 1243 | emission_shape = p_shape; |
| 1244 | notify_property_list_changed(); |
| 1245 | _queue_shader_change(); |
| 1246 | } |
| 1247 | |
| 1248 | void ParticleProcessMaterial::set_emission_sphere_radius(real_t p_radius) { |
| 1249 | emission_sphere_radius = p_radius; |
| 1250 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_sphere_radius, p_radius); |
| 1251 | } |
| 1252 | |
| 1253 | void ParticleProcessMaterial::set_emission_box_extents(Vector3 p_extents) { |
| 1254 | emission_box_extents = p_extents; |
| 1255 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_box_extents, p_extents); |
| 1256 | } |
| 1257 | |
| 1258 | void ParticleProcessMaterial::set_emission_point_texture(const Ref<Texture2D> &p_points) { |
| 1259 | emission_point_texture = p_points; |
| 1260 | RID tex_rid = p_points.is_valid() ? p_points->get_rid() : RID(); |
| 1261 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, tex_rid); |
| 1262 | } |
| 1263 | |
| 1264 | void ParticleProcessMaterial::set_emission_normal_texture(const Ref<Texture2D> &p_normals) { |
| 1265 | emission_normal_texture = p_normals; |
| 1266 | RID tex_rid = p_normals.is_valid() ? p_normals->get_rid() : RID(); |
| 1267 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, tex_rid); |
| 1268 | } |
| 1269 | |
| 1270 | void ParticleProcessMaterial::set_emission_color_texture(const Ref<Texture2D> &p_colors) { |
| 1271 | emission_color_texture = p_colors; |
| 1272 | RID tex_rid = p_colors.is_valid() ? p_colors->get_rid() : RID(); |
| 1273 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, tex_rid); |
| 1274 | _queue_shader_change(); |
| 1275 | } |
| 1276 | |
| 1277 | void ParticleProcessMaterial::set_emission_point_count(int p_count) { |
| 1278 | emission_point_count = p_count; |
| 1279 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_point_count, p_count); |
| 1280 | } |
| 1281 | |
| 1282 | void ParticleProcessMaterial::set_emission_ring_axis(Vector3 p_axis) { |
| 1283 | emission_ring_axis = p_axis; |
| 1284 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_axis, p_axis); |
| 1285 | } |
| 1286 | |
| 1287 | void ParticleProcessMaterial::set_emission_ring_height(real_t p_height) { |
| 1288 | emission_ring_height = p_height; |
| 1289 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_height, p_height); |
| 1290 | } |
| 1291 | |
| 1292 | void ParticleProcessMaterial::set_emission_ring_radius(real_t p_radius) { |
| 1293 | emission_ring_radius = p_radius; |
| 1294 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_radius, p_radius); |
| 1295 | } |
| 1296 | |
| 1297 | void ParticleProcessMaterial::set_emission_ring_inner_radius(real_t p_radius) { |
| 1298 | emission_ring_inner_radius = p_radius; |
| 1299 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_inner_radius, p_radius); |
| 1300 | } |
| 1301 | |
| 1302 | ParticleProcessMaterial::EmissionShape ParticleProcessMaterial::get_emission_shape() const { |
| 1303 | return emission_shape; |
| 1304 | } |
| 1305 | |
| 1306 | real_t ParticleProcessMaterial::get_emission_sphere_radius() const { |
| 1307 | return emission_sphere_radius; |
| 1308 | } |
| 1309 | |
| 1310 | Vector3 ParticleProcessMaterial::get_emission_box_extents() const { |
| 1311 | return emission_box_extents; |
| 1312 | } |
| 1313 | |
| 1314 | Ref<Texture2D> ParticleProcessMaterial::get_emission_point_texture() const { |
| 1315 | return emission_point_texture; |
| 1316 | } |
| 1317 | |
| 1318 | Ref<Texture2D> ParticleProcessMaterial::get_emission_normal_texture() const { |
| 1319 | return emission_normal_texture; |
| 1320 | } |
| 1321 | |
| 1322 | Ref<Texture2D> ParticleProcessMaterial::get_emission_color_texture() const { |
| 1323 | return emission_color_texture; |
| 1324 | } |
| 1325 | |
| 1326 | int ParticleProcessMaterial::get_emission_point_count() const { |
| 1327 | return emission_point_count; |
| 1328 | } |
| 1329 | |
| 1330 | Vector3 ParticleProcessMaterial::get_emission_ring_axis() const { |
| 1331 | return emission_ring_axis; |
| 1332 | } |
| 1333 | |
| 1334 | real_t ParticleProcessMaterial::get_emission_ring_height() const { |
| 1335 | return emission_ring_height; |
| 1336 | } |
| 1337 | |
| 1338 | real_t ParticleProcessMaterial::get_emission_ring_radius() const { |
| 1339 | return emission_ring_radius; |
| 1340 | } |
| 1341 | |
| 1342 | real_t ParticleProcessMaterial::get_emission_ring_inner_radius() const { |
| 1343 | return emission_ring_inner_radius; |
| 1344 | } |
| 1345 | |
| 1346 | void ParticleProcessMaterial::set_turbulence_enabled(const bool p_turbulence_enabled) { |
| 1347 | turbulence_enabled = p_turbulence_enabled; |
| 1348 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_enabled, turbulence_enabled); |
| 1349 | _queue_shader_change(); |
| 1350 | notify_property_list_changed(); |
| 1351 | } |
| 1352 | |
| 1353 | bool ParticleProcessMaterial::get_turbulence_enabled() const { |
| 1354 | return turbulence_enabled; |
| 1355 | } |
| 1356 | |
| 1357 | void ParticleProcessMaterial::set_turbulence_noise_strength(float p_turbulence_noise_strength) { |
| 1358 | turbulence_noise_strength = p_turbulence_noise_strength; |
| 1359 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_noise_strength, p_turbulence_noise_strength); |
| 1360 | } |
| 1361 | |
| 1362 | float ParticleProcessMaterial::get_turbulence_noise_strength() const { |
| 1363 | return turbulence_noise_strength; |
| 1364 | } |
| 1365 | |
| 1366 | void ParticleProcessMaterial::set_turbulence_noise_scale(float p_turbulence_noise_scale) { |
| 1367 | turbulence_noise_scale = p_turbulence_noise_scale; |
| 1368 | const float noise_frequency_when_slider_is_zero = 4.0; |
| 1369 | const float max_slider_value = 10.0; |
| 1370 | const float curve_exponent = 0.25; |
| 1371 | const float curve_rescale = noise_frequency_when_slider_is_zero / pow(max_slider_value, curve_exponent); |
| 1372 | float shader_turbulence_noise_scale = pow(p_turbulence_noise_scale, curve_exponent) * curve_rescale - noise_frequency_when_slider_is_zero; |
| 1373 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_noise_scale, shader_turbulence_noise_scale); |
| 1374 | } |
| 1375 | |
| 1376 | float ParticleProcessMaterial::get_turbulence_noise_scale() const { |
| 1377 | return turbulence_noise_scale; |
| 1378 | } |
| 1379 | |
| 1380 | void ParticleProcessMaterial::set_turbulence_noise_speed_random(float p_turbulence_noise_speed_random) { |
| 1381 | turbulence_noise_speed_random = p_turbulence_noise_speed_random; |
| 1382 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_noise_speed_random, p_turbulence_noise_speed_random); |
| 1383 | } |
| 1384 | |
| 1385 | float ParticleProcessMaterial::get_turbulence_noise_speed_random() const { |
| 1386 | return turbulence_noise_speed_random; |
| 1387 | } |
| 1388 | |
| 1389 | void ParticleProcessMaterial::set_turbulence_noise_speed(const Vector3 &p_turbulence_noise_speed) { |
| 1390 | turbulence_noise_speed = p_turbulence_noise_speed; |
| 1391 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_noise_speed, turbulence_noise_speed); |
| 1392 | } |
| 1393 | |
| 1394 | Vector3 ParticleProcessMaterial::get_turbulence_noise_speed() const { |
| 1395 | return turbulence_noise_speed; |
| 1396 | } |
| 1397 | |
| 1398 | void ParticleProcessMaterial::set_gravity(const Vector3 &p_gravity) { |
| 1399 | gravity = p_gravity; |
| 1400 | Vector3 gset = gravity; |
| 1401 | if (gset == Vector3()) { |
| 1402 | gset = Vector3(0, -0.000001, 0); //as gravity is used as upvector in some calculations |
| 1403 | } |
| 1404 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->gravity, gset); |
| 1405 | } |
| 1406 | |
| 1407 | Vector3 ParticleProcessMaterial::get_gravity() const { |
| 1408 | return gravity; |
| 1409 | } |
| 1410 | |
| 1411 | void ParticleProcessMaterial::set_lifetime_randomness(double p_lifetime) { |
| 1412 | lifetime_randomness = p_lifetime; |
| 1413 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->lifetime_randomness, lifetime_randomness); |
| 1414 | } |
| 1415 | |
| 1416 | double ParticleProcessMaterial::get_lifetime_randomness() const { |
| 1417 | return lifetime_randomness; |
| 1418 | } |
| 1419 | |
| 1420 | RID ParticleProcessMaterial::get_shader_rid() const { |
| 1421 | ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); |
| 1422 | return shader_map[current_key].shader; |
| 1423 | } |
| 1424 | |
| 1425 | void ParticleProcessMaterial::_validate_property(PropertyInfo &p_property) const { |
| 1426 | if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) { |
| 1427 | p_property.usage = PROPERTY_USAGE_NONE; |
| 1428 | } |
| 1429 | |
| 1430 | if (p_property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) { |
| 1431 | p_property.usage = PROPERTY_USAGE_NONE; |
| 1432 | } |
| 1433 | |
| 1434 | if ((p_property.name == "emission_point_texture" || p_property.name == "emission_color_texture" ) && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) { |
| 1435 | p_property.usage = PROPERTY_USAGE_NONE; |
| 1436 | } |
| 1437 | |
| 1438 | if (p_property.name == "emission_normal_texture" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) { |
| 1439 | p_property.usage = PROPERTY_USAGE_NONE; |
| 1440 | } |
| 1441 | |
| 1442 | if (p_property.name == "emission_point_count" && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) { |
| 1443 | p_property.usage = PROPERTY_USAGE_NONE; |
| 1444 | } |
| 1445 | |
| 1446 | if (p_property.name.begins_with("emission_ring_" ) && emission_shape != EMISSION_SHAPE_RING) { |
| 1447 | p_property.usage = PROPERTY_USAGE_NONE; |
| 1448 | } |
| 1449 | |
| 1450 | if (p_property.name == "sub_emitter_frequency" && sub_emitter_mode != SUB_EMITTER_CONSTANT) { |
| 1451 | p_property.usage = PROPERTY_USAGE_NONE; |
| 1452 | } |
| 1453 | |
| 1454 | if (p_property.name == "sub_emitter_amount_at_end" && sub_emitter_mode != SUB_EMITTER_AT_END) { |
| 1455 | p_property.usage = PROPERTY_USAGE_NONE; |
| 1456 | } |
| 1457 | |
| 1458 | if (p_property.name == "sub_emitter_amount_at_collision" && sub_emitter_mode != SUB_EMITTER_AT_COLLISION) { |
| 1459 | p_property.usage = PROPERTY_USAGE_NONE; |
| 1460 | } |
| 1461 | |
| 1462 | if (p_property.name.begins_with("orbit_" ) && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) { |
| 1463 | p_property.usage = PROPERTY_USAGE_NONE; |
| 1464 | } |
| 1465 | |
| 1466 | if (!turbulence_enabled) { |
| 1467 | if (p_property.name == "turbulence_noise_strength" || |
| 1468 | p_property.name == "turbulence_noise_scale" || |
| 1469 | p_property.name == "turbulence_noise_speed" || |
| 1470 | p_property.name == "turbulence_noise_speed_random" || |
| 1471 | p_property.name == "turbulence_influence_over_life" || |
| 1472 | p_property.name == "turbulence_influence_min" || |
| 1473 | p_property.name == "turbulence_influence_max" || |
| 1474 | p_property.name == "turbulence_initial_displacement_min" || |
| 1475 | p_property.name == "turbulence_initial_displacement_max" ) { |
| 1476 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
| 1477 | } |
| 1478 | } |
| 1479 | |
| 1480 | if (p_property.name == "collision_friction" && collision_mode != COLLISION_RIGID) { |
| 1481 | p_property.usage = PROPERTY_USAGE_NONE; |
| 1482 | } |
| 1483 | |
| 1484 | if (p_property.name == "collision_bounce" && collision_mode != COLLISION_RIGID) { |
| 1485 | p_property.usage = PROPERTY_USAGE_NONE; |
| 1486 | } |
| 1487 | } |
| 1488 | |
| 1489 | void ParticleProcessMaterial::set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode) { |
| 1490 | sub_emitter_mode = p_sub_emitter_mode; |
| 1491 | _queue_shader_change(); |
| 1492 | notify_property_list_changed(); |
| 1493 | if (sub_emitter_mode != SUB_EMITTER_DISABLED && RenderingServer::get_singleton()->is_low_end()) { |
| 1494 | WARN_PRINT_ONCE_ED("Sub-emitter modes other than SUB_EMITTER_DISABLED are not supported in the GL Compatibility rendering backend." ); |
| 1495 | } |
| 1496 | } |
| 1497 | |
| 1498 | ParticleProcessMaterial::SubEmitterMode ParticleProcessMaterial::get_sub_emitter_mode() const { |
| 1499 | return sub_emitter_mode; |
| 1500 | } |
| 1501 | |
| 1502 | void ParticleProcessMaterial::set_sub_emitter_frequency(double p_frequency) { |
| 1503 | sub_emitter_frequency = p_frequency; |
| 1504 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_frequency, 1.0 / p_frequency); //pass delta instead of frequency, since its easier to compute |
| 1505 | } |
| 1506 | |
| 1507 | double ParticleProcessMaterial::get_sub_emitter_frequency() const { |
| 1508 | return sub_emitter_frequency; |
| 1509 | } |
| 1510 | |
| 1511 | void ParticleProcessMaterial::set_sub_emitter_amount_at_end(int p_amount) { |
| 1512 | sub_emitter_amount_at_end = p_amount; |
| 1513 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_amount_at_end, p_amount); |
| 1514 | } |
| 1515 | |
| 1516 | int ParticleProcessMaterial::get_sub_emitter_amount_at_end() const { |
| 1517 | return sub_emitter_amount_at_end; |
| 1518 | } |
| 1519 | |
| 1520 | void ParticleProcessMaterial::set_sub_emitter_amount_at_collision(int p_amount) { |
| 1521 | sub_emitter_amount_at_collision = p_amount; |
| 1522 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_amount_at_collision, p_amount); |
| 1523 | } |
| 1524 | |
| 1525 | int ParticleProcessMaterial::get_sub_emitter_amount_at_collision() const { |
| 1526 | return sub_emitter_amount_at_collision; |
| 1527 | } |
| 1528 | |
| 1529 | void ParticleProcessMaterial::set_sub_emitter_keep_velocity(bool p_enable) { |
| 1530 | sub_emitter_keep_velocity = p_enable; |
| 1531 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_keep_velocity, p_enable); |
| 1532 | } |
| 1533 | bool ParticleProcessMaterial::get_sub_emitter_keep_velocity() const { |
| 1534 | return sub_emitter_keep_velocity; |
| 1535 | } |
| 1536 | |
| 1537 | void ParticleProcessMaterial::set_attractor_interaction_enabled(bool p_enable) { |
| 1538 | attractor_interaction_enabled = p_enable; |
| 1539 | _queue_shader_change(); |
| 1540 | } |
| 1541 | |
| 1542 | bool ParticleProcessMaterial::is_attractor_interaction_enabled() const { |
| 1543 | return attractor_interaction_enabled; |
| 1544 | } |
| 1545 | |
| 1546 | void ParticleProcessMaterial::set_collision_mode(CollisionMode p_collision_mode) { |
| 1547 | collision_mode = p_collision_mode; |
| 1548 | _queue_shader_change(); |
| 1549 | notify_property_list_changed(); |
| 1550 | } |
| 1551 | |
| 1552 | ParticleProcessMaterial::CollisionMode ParticleProcessMaterial::get_collision_mode() const { |
| 1553 | return collision_mode; |
| 1554 | } |
| 1555 | |
| 1556 | void ParticleProcessMaterial::set_collision_use_scale(bool p_scale) { |
| 1557 | collision_scale = p_scale; |
| 1558 | _queue_shader_change(); |
| 1559 | } |
| 1560 | |
| 1561 | bool ParticleProcessMaterial::is_collision_using_scale() const { |
| 1562 | return collision_scale; |
| 1563 | } |
| 1564 | |
| 1565 | void ParticleProcessMaterial::set_collision_friction(float p_friction) { |
| 1566 | collision_friction = p_friction; |
| 1567 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->collision_friction, p_friction); |
| 1568 | } |
| 1569 | |
| 1570 | float ParticleProcessMaterial::get_collision_friction() const { |
| 1571 | return collision_friction; |
| 1572 | } |
| 1573 | |
| 1574 | void ParticleProcessMaterial::set_collision_bounce(float p_bounce) { |
| 1575 | collision_bounce = p_bounce; |
| 1576 | RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->collision_bounce, p_bounce); |
| 1577 | } |
| 1578 | |
| 1579 | float ParticleProcessMaterial::get_collision_bounce() const { |
| 1580 | return collision_bounce; |
| 1581 | } |
| 1582 | |
| 1583 | Shader::Mode ParticleProcessMaterial::get_shader_mode() const { |
| 1584 | return Shader::MODE_PARTICLES; |
| 1585 | } |
| 1586 | |
| 1587 | void ParticleProcessMaterial::_bind_methods() { |
| 1588 | ClassDB::bind_method(D_METHOD("set_direction" , "degrees" ), &ParticleProcessMaterial::set_direction); |
| 1589 | ClassDB::bind_method(D_METHOD("get_direction" ), &ParticleProcessMaterial::get_direction); |
| 1590 | |
| 1591 | ClassDB::bind_method(D_METHOD("set_spread" , "degrees" ), &ParticleProcessMaterial::set_spread); |
| 1592 | ClassDB::bind_method(D_METHOD("get_spread" ), &ParticleProcessMaterial::get_spread); |
| 1593 | |
| 1594 | ClassDB::bind_method(D_METHOD("set_flatness" , "amount" ), &ParticleProcessMaterial::set_flatness); |
| 1595 | ClassDB::bind_method(D_METHOD("get_flatness" ), &ParticleProcessMaterial::get_flatness); |
| 1596 | |
| 1597 | ClassDB::bind_method(D_METHOD("set_param_min" , "param" , "value" ), &ParticleProcessMaterial::set_param_min); |
| 1598 | ClassDB::bind_method(D_METHOD("get_param_min" , "param" ), &ParticleProcessMaterial::get_param_min); |
| 1599 | |
| 1600 | ClassDB::bind_method(D_METHOD("set_param_max" , "param" , "value" ), &ParticleProcessMaterial::set_param_max); |
| 1601 | ClassDB::bind_method(D_METHOD("get_param_max" , "param" ), &ParticleProcessMaterial::get_param_max); |
| 1602 | |
| 1603 | ClassDB::bind_method(D_METHOD("set_param_texture" , "param" , "texture" ), &ParticleProcessMaterial::set_param_texture); |
| 1604 | ClassDB::bind_method(D_METHOD("get_param_texture" , "param" ), &ParticleProcessMaterial::get_param_texture); |
| 1605 | |
| 1606 | ClassDB::bind_method(D_METHOD("set_color" , "color" ), &ParticleProcessMaterial::set_color); |
| 1607 | ClassDB::bind_method(D_METHOD("get_color" ), &ParticleProcessMaterial::get_color); |
| 1608 | |
| 1609 | ClassDB::bind_method(D_METHOD("set_color_ramp" , "ramp" ), &ParticleProcessMaterial::set_color_ramp); |
| 1610 | ClassDB::bind_method(D_METHOD("get_color_ramp" ), &ParticleProcessMaterial::get_color_ramp); |
| 1611 | |
| 1612 | ClassDB::bind_method(D_METHOD("set_color_initial_ramp" , "ramp" ), &ParticleProcessMaterial::set_color_initial_ramp); |
| 1613 | ClassDB::bind_method(D_METHOD("get_color_initial_ramp" ), &ParticleProcessMaterial::get_color_initial_ramp); |
| 1614 | |
| 1615 | ClassDB::bind_method(D_METHOD("set_particle_flag" , "particle_flag" , "enable" ), &ParticleProcessMaterial::set_particle_flag); |
| 1616 | ClassDB::bind_method(D_METHOD("get_particle_flag" , "particle_flag" ), &ParticleProcessMaterial::get_particle_flag); |
| 1617 | |
| 1618 | ClassDB::bind_method(D_METHOD("set_emission_shape" , "shape" ), &ParticleProcessMaterial::set_emission_shape); |
| 1619 | ClassDB::bind_method(D_METHOD("get_emission_shape" ), &ParticleProcessMaterial::get_emission_shape); |
| 1620 | |
| 1621 | ClassDB::bind_method(D_METHOD("set_emission_sphere_radius" , "radius" ), &ParticleProcessMaterial::set_emission_sphere_radius); |
| 1622 | ClassDB::bind_method(D_METHOD("get_emission_sphere_radius" ), &ParticleProcessMaterial::get_emission_sphere_radius); |
| 1623 | |
| 1624 | ClassDB::bind_method(D_METHOD("set_emission_box_extents" , "extents" ), &ParticleProcessMaterial::set_emission_box_extents); |
| 1625 | ClassDB::bind_method(D_METHOD("get_emission_box_extents" ), &ParticleProcessMaterial::get_emission_box_extents); |
| 1626 | |
| 1627 | ClassDB::bind_method(D_METHOD("set_emission_point_texture" , "texture" ), &ParticleProcessMaterial::set_emission_point_texture); |
| 1628 | ClassDB::bind_method(D_METHOD("get_emission_point_texture" ), &ParticleProcessMaterial::get_emission_point_texture); |
| 1629 | |
| 1630 | ClassDB::bind_method(D_METHOD("set_emission_normal_texture" , "texture" ), &ParticleProcessMaterial::set_emission_normal_texture); |
| 1631 | ClassDB::bind_method(D_METHOD("get_emission_normal_texture" ), &ParticleProcessMaterial::get_emission_normal_texture); |
| 1632 | |
| 1633 | ClassDB::bind_method(D_METHOD("set_emission_color_texture" , "texture" ), &ParticleProcessMaterial::set_emission_color_texture); |
| 1634 | ClassDB::bind_method(D_METHOD("get_emission_color_texture" ), &ParticleProcessMaterial::get_emission_color_texture); |
| 1635 | |
| 1636 | ClassDB::bind_method(D_METHOD("set_emission_point_count" , "point_count" ), &ParticleProcessMaterial::set_emission_point_count); |
| 1637 | ClassDB::bind_method(D_METHOD("get_emission_point_count" ), &ParticleProcessMaterial::get_emission_point_count); |
| 1638 | |
| 1639 | ClassDB::bind_method(D_METHOD("set_emission_ring_axis" , "axis" ), &ParticleProcessMaterial::set_emission_ring_axis); |
| 1640 | ClassDB::bind_method(D_METHOD("get_emission_ring_axis" ), &ParticleProcessMaterial::get_emission_ring_axis); |
| 1641 | |
| 1642 | ClassDB::bind_method(D_METHOD("set_emission_ring_height" , "height" ), &ParticleProcessMaterial::set_emission_ring_height); |
| 1643 | ClassDB::bind_method(D_METHOD("get_emission_ring_height" ), &ParticleProcessMaterial::get_emission_ring_height); |
| 1644 | |
| 1645 | ClassDB::bind_method(D_METHOD("set_emission_ring_radius" , "radius" ), &ParticleProcessMaterial::set_emission_ring_radius); |
| 1646 | ClassDB::bind_method(D_METHOD("get_emission_ring_radius" ), &ParticleProcessMaterial::get_emission_ring_radius); |
| 1647 | |
| 1648 | ClassDB::bind_method(D_METHOD("set_emission_ring_inner_radius" , "inner_radius" ), &ParticleProcessMaterial::set_emission_ring_inner_radius); |
| 1649 | ClassDB::bind_method(D_METHOD("get_emission_ring_inner_radius" ), &ParticleProcessMaterial::get_emission_ring_inner_radius); |
| 1650 | |
| 1651 | ClassDB::bind_method(D_METHOD("get_turbulence_enabled" ), &ParticleProcessMaterial::get_turbulence_enabled); |
| 1652 | ClassDB::bind_method(D_METHOD("set_turbulence_enabled" , "turbulence_enabled" ), &ParticleProcessMaterial::set_turbulence_enabled); |
| 1653 | |
| 1654 | ClassDB::bind_method(D_METHOD("get_turbulence_noise_strength" ), &ParticleProcessMaterial::get_turbulence_noise_strength); |
| 1655 | ClassDB::bind_method(D_METHOD("set_turbulence_noise_strength" , "turbulence_noise_strength" ), &ParticleProcessMaterial::set_turbulence_noise_strength); |
| 1656 | |
| 1657 | ClassDB::bind_method(D_METHOD("get_turbulence_noise_scale" ), &ParticleProcessMaterial::get_turbulence_noise_scale); |
| 1658 | ClassDB::bind_method(D_METHOD("set_turbulence_noise_scale" , "turbulence_noise_scale" ), &ParticleProcessMaterial::set_turbulence_noise_scale); |
| 1659 | |
| 1660 | ClassDB::bind_method(D_METHOD("get_turbulence_noise_speed_random" ), &ParticleProcessMaterial::get_turbulence_noise_speed_random); |
| 1661 | ClassDB::bind_method(D_METHOD("set_turbulence_noise_speed_random" , "turbulence_noise_speed_random" ), &ParticleProcessMaterial::set_turbulence_noise_speed_random); |
| 1662 | |
| 1663 | ClassDB::bind_method(D_METHOD("get_turbulence_noise_speed" ), &ParticleProcessMaterial::get_turbulence_noise_speed); |
| 1664 | ClassDB::bind_method(D_METHOD("set_turbulence_noise_speed" , "turbulence_noise_speed" ), &ParticleProcessMaterial::set_turbulence_noise_speed); |
| 1665 | |
| 1666 | ClassDB::bind_method(D_METHOD("get_gravity" ), &ParticleProcessMaterial::get_gravity); |
| 1667 | ClassDB::bind_method(D_METHOD("set_gravity" , "accel_vec" ), &ParticleProcessMaterial::set_gravity); |
| 1668 | |
| 1669 | ClassDB::bind_method(D_METHOD("set_lifetime_randomness" , "randomness" ), &ParticleProcessMaterial::set_lifetime_randomness); |
| 1670 | ClassDB::bind_method(D_METHOD("get_lifetime_randomness" ), &ParticleProcessMaterial::get_lifetime_randomness); |
| 1671 | |
| 1672 | ClassDB::bind_method(D_METHOD("get_sub_emitter_mode" ), &ParticleProcessMaterial::get_sub_emitter_mode); |
| 1673 | ClassDB::bind_method(D_METHOD("set_sub_emitter_mode" , "mode" ), &ParticleProcessMaterial::set_sub_emitter_mode); |
| 1674 | |
| 1675 | ClassDB::bind_method(D_METHOD("get_sub_emitter_frequency" ), &ParticleProcessMaterial::get_sub_emitter_frequency); |
| 1676 | ClassDB::bind_method(D_METHOD("set_sub_emitter_frequency" , "hz" ), &ParticleProcessMaterial::set_sub_emitter_frequency); |
| 1677 | |
| 1678 | ClassDB::bind_method(D_METHOD("get_sub_emitter_amount_at_end" ), &ParticleProcessMaterial::get_sub_emitter_amount_at_end); |
| 1679 | ClassDB::bind_method(D_METHOD("set_sub_emitter_amount_at_end" , "amount" ), &ParticleProcessMaterial::set_sub_emitter_amount_at_end); |
| 1680 | |
| 1681 | ClassDB::bind_method(D_METHOD("get_sub_emitter_amount_at_collision" ), &ParticleProcessMaterial::get_sub_emitter_amount_at_collision); |
| 1682 | ClassDB::bind_method(D_METHOD("set_sub_emitter_amount_at_collision" , "amount" ), &ParticleProcessMaterial::set_sub_emitter_amount_at_collision); |
| 1683 | |
| 1684 | ClassDB::bind_method(D_METHOD("get_sub_emitter_keep_velocity" ), &ParticleProcessMaterial::get_sub_emitter_keep_velocity); |
| 1685 | ClassDB::bind_method(D_METHOD("set_sub_emitter_keep_velocity" , "enable" ), &ParticleProcessMaterial::set_sub_emitter_keep_velocity); |
| 1686 | |
| 1687 | ClassDB::bind_method(D_METHOD("set_attractor_interaction_enabled" , "enabled" ), &ParticleProcessMaterial::set_attractor_interaction_enabled); |
| 1688 | ClassDB::bind_method(D_METHOD("is_attractor_interaction_enabled" ), &ParticleProcessMaterial::is_attractor_interaction_enabled); |
| 1689 | |
| 1690 | ClassDB::bind_method(D_METHOD("set_collision_mode" , "mode" ), &ParticleProcessMaterial::set_collision_mode); |
| 1691 | ClassDB::bind_method(D_METHOD("get_collision_mode" ), &ParticleProcessMaterial::get_collision_mode); |
| 1692 | |
| 1693 | ClassDB::bind_method(D_METHOD("set_collision_use_scale" , "radius" ), &ParticleProcessMaterial::set_collision_use_scale); |
| 1694 | ClassDB::bind_method(D_METHOD("is_collision_using_scale" ), &ParticleProcessMaterial::is_collision_using_scale); |
| 1695 | |
| 1696 | ClassDB::bind_method(D_METHOD("set_collision_friction" , "friction" ), &ParticleProcessMaterial::set_collision_friction); |
| 1697 | ClassDB::bind_method(D_METHOD("get_collision_friction" ), &ParticleProcessMaterial::get_collision_friction); |
| 1698 | |
| 1699 | ClassDB::bind_method(D_METHOD("set_collision_bounce" , "bounce" ), &ParticleProcessMaterial::set_collision_bounce); |
| 1700 | ClassDB::bind_method(D_METHOD("get_collision_bounce" ), &ParticleProcessMaterial::get_collision_bounce); |
| 1701 | |
| 1702 | ADD_GROUP("Time" , "" ); |
| 1703 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_lifetime_randomness" , "get_lifetime_randomness" ); |
| 1704 | |
| 1705 | ADD_GROUP("Emission Shape" , "emission_" ); |
| 1706 | ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape" , PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points,Ring" ), "set_emission_shape" , "get_emission_shape" ); |
| 1707 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius" , PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater" ), "set_emission_sphere_radius" , "get_emission_sphere_radius" ); |
| 1708 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents" ), "set_emission_box_extents" , "get_emission_box_extents" ); |
| 1709 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_emission_point_texture" , "get_emission_point_texture" ); |
| 1710 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_emission_normal_texture" , "get_emission_normal_texture" ); |
| 1711 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_color_texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_emission_color_texture" , "get_emission_color_texture" ); |
| 1712 | ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_point_count" , PROPERTY_HINT_RANGE, "0,1000000,1" ), "set_emission_point_count" , "get_emission_point_count" ); |
| 1713 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_ring_axis" ), "set_emission_ring_axis" , "get_emission_ring_axis" ); |
| 1714 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_height" ), "set_emission_ring_height" , "get_emission_ring_height" ); |
| 1715 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_radius" ), "set_emission_ring_radius" , "get_emission_ring_radius" ); |
| 1716 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_inner_radius" ), "set_emission_ring_inner_radius" , "get_emission_ring_inner_radius" ); |
| 1717 | ADD_GROUP("Particle Flags" , "particle_flag_" ); |
| 1718 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y" ), "set_particle_flag" , "get_particle_flag" , PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY); |
| 1719 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_rotate_y" ), "set_particle_flag" , "get_particle_flag" , PARTICLE_FLAG_ROTATE_Y); |
| 1720 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_disable_z" ), "set_particle_flag" , "get_particle_flag" , PARTICLE_FLAG_DISABLE_Z); |
| 1721 | ADD_GROUP("Direction" , "" ); |
| 1722 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction" ), "set_direction" , "get_direction" ); |
| 1723 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread" , PROPERTY_HINT_RANGE, "0,180,0.01" ), "set_spread" , "get_spread" ); |
| 1724 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "flatness" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_flatness" , "get_flatness" ); |
| 1725 | ADD_GROUP("Gravity" , "" ); |
| 1726 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity" ), "set_gravity" , "get_gravity" ); |
| 1727 | ADD_GROUP("Initial Velocity" , "initial_" ); |
| 1728 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min" , PROPERTY_HINT_RANGE, "0,1000,0.01,or_less,or_greater" ), "set_param_min" , "get_param_min" , PARAM_INITIAL_LINEAR_VELOCITY); |
| 1729 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max" , PROPERTY_HINT_RANGE, "0,1000,0.01,or_less,or_greater" ), "set_param_max" , "get_param_max" , PARAM_INITIAL_LINEAR_VELOCITY); |
| 1730 | ADD_GROUP("Angular Velocity" , "angular_" ); |
| 1731 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min" , PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater" ), "set_param_min" , "get_param_min" , PARAM_ANGULAR_VELOCITY); |
| 1732 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max" , PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater" ), "set_param_max" , "get_param_max" , PARAM_ANGULAR_VELOCITY); |
| 1733 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve" , PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture" ), "set_param_texture" , "get_param_texture" , PARAM_ANGULAR_VELOCITY); |
| 1734 | ADD_GROUP("Orbit Velocity" , "orbit_" ); |
| 1735 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min" , PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater" ), "set_param_min" , "get_param_min" , PARAM_ORBIT_VELOCITY); |
| 1736 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max" , PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater" ), "set_param_max" , "get_param_max" , PARAM_ORBIT_VELOCITY); |
| 1737 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve" , PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture" ), "set_param_texture" , "get_param_texture" , PARAM_ORBIT_VELOCITY); |
| 1738 | ADD_GROUP("Linear Accel" , "linear_" ); |
| 1739 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min" , PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater" ), "set_param_min" , "get_param_min" , PARAM_LINEAR_ACCEL); |
| 1740 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max" , PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater" ), "set_param_max" , "get_param_max" , PARAM_LINEAR_ACCEL); |
| 1741 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve" , PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture" ), "set_param_texture" , "get_param_texture" , PARAM_LINEAR_ACCEL); |
| 1742 | ADD_GROUP("Radial Accel" , "radial_" ); |
| 1743 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min" , PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater" ), "set_param_min" , "get_param_min" , PARAM_RADIAL_ACCEL); |
| 1744 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max" , PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater" ), "set_param_max" , "get_param_max" , PARAM_RADIAL_ACCEL); |
| 1745 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve" , PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture" ), "set_param_texture" , "get_param_texture" , PARAM_RADIAL_ACCEL); |
| 1746 | ADD_GROUP("Tangential Accel" , "tangential_" ); |
| 1747 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min" , PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater" ), "set_param_min" , "get_param_min" , PARAM_TANGENTIAL_ACCEL); |
| 1748 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max" , PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater" ), "set_param_max" , "get_param_max" , PARAM_TANGENTIAL_ACCEL); |
| 1749 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve" , PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture" ), "set_param_texture" , "get_param_texture" , PARAM_TANGENTIAL_ACCEL); |
| 1750 | ADD_GROUP("Damping" , "" ); |
| 1751 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min" , PROPERTY_HINT_RANGE, "0,100,0.001,or_greater" ), "set_param_min" , "get_param_min" , PARAM_DAMPING); |
| 1752 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max" , PROPERTY_HINT_RANGE, "0,100,0.001,or_greater" ), "set_param_max" , "get_param_max" , PARAM_DAMPING); |
| 1753 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve" , PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture" ), "set_param_texture" , "get_param_texture" , PARAM_DAMPING); |
| 1754 | ADD_GROUP("Angle" , "" ); |
| 1755 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min" , PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees" ), "set_param_min" , "get_param_min" , PARAM_ANGLE); |
| 1756 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max" , PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees" ), "set_param_max" , "get_param_max" , PARAM_ANGLE); |
| 1757 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve" , PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture" ), "set_param_texture" , "get_param_texture" , PARAM_ANGLE); |
| 1758 | ADD_GROUP("Scale" , "" ); |
| 1759 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_min" , PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater" ), "set_param_min" , "get_param_min" , PARAM_SCALE); |
| 1760 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_max" , PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater" ), "set_param_max" , "get_param_max" , PARAM_SCALE); |
| 1761 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve" , PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture,CurveXYZTexture" ), "set_param_texture" , "get_param_texture" , PARAM_SCALE); |
| 1762 | ADD_GROUP("Color" , "" ); |
| 1763 | ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color" ), "set_color" , "get_color" ); |
| 1764 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp" , PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture1D" ), "set_color_ramp" , "get_color_ramp" ); |
| 1765 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_initial_ramp" , PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture1D" ), "set_color_initial_ramp" , "get_color_initial_ramp" ); |
| 1766 | |
| 1767 | ADD_GROUP("Hue Variation" , "hue_" ); |
| 1768 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min" , PROPERTY_HINT_RANGE, "-1,1,0.01" ), "set_param_min" , "get_param_min" , PARAM_HUE_VARIATION); |
| 1769 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max" , PROPERTY_HINT_RANGE, "-1,1,0.01" ), "set_param_max" , "get_param_max" , PARAM_HUE_VARIATION); |
| 1770 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve" , PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture" ), "set_param_texture" , "get_param_texture" , PARAM_HUE_VARIATION); |
| 1771 | |
| 1772 | ADD_GROUP("Turbulence" , "turbulence_" ); |
| 1773 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "turbulence_enabled" ), "set_turbulence_enabled" , "get_turbulence_enabled" ); |
| 1774 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "turbulence_noise_strength" , PROPERTY_HINT_RANGE, "0,20,0.01" ), "set_turbulence_noise_strength" , "get_turbulence_noise_strength" ); |
| 1775 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "turbulence_noise_scale" , PROPERTY_HINT_RANGE, "0,10,0.01" ), "set_turbulence_noise_scale" , "get_turbulence_noise_scale" ); |
| 1776 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "turbulence_noise_speed" ), "set_turbulence_noise_speed" , "get_turbulence_noise_speed" ); |
| 1777 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "turbulence_noise_speed_random" , PROPERTY_HINT_RANGE, "0,4,0.01" ), "set_turbulence_noise_speed_random" , "get_turbulence_noise_speed_random" ); |
| 1778 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "turbulence_influence_min" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_param_min" , "get_param_min" , PARAM_TURB_VEL_INFLUENCE); |
| 1779 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "turbulence_influence_max" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_param_max" , "get_param_max" , PARAM_TURB_VEL_INFLUENCE); |
| 1780 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "turbulence_initial_displacement_min" , PROPERTY_HINT_RANGE, "-100,100,0.1" ), "set_param_min" , "get_param_min" , PARAM_TURB_INIT_DISPLACEMENT); |
| 1781 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "turbulence_initial_displacement_max" , PROPERTY_HINT_RANGE, "-100,100,0.1" ), "set_param_max" , "get_param_max" , PARAM_TURB_INIT_DISPLACEMENT); |
| 1782 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "turbulence_influence_over_life" , PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture" ), "set_param_texture" , "get_param_texture" , PARAM_TURB_INFLUENCE_OVER_LIFE); |
| 1783 | |
| 1784 | ADD_GROUP("Animation" , "anim_" ); |
| 1785 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min" , PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater" ), "set_param_min" , "get_param_min" , PARAM_ANIM_SPEED); |
| 1786 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max" , PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater" ), "set_param_max" , "get_param_max" , PARAM_ANIM_SPEED); |
| 1787 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve" , PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture" ), "set_param_texture" , "get_param_texture" , PARAM_ANIM_SPEED); |
| 1788 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min" , PROPERTY_HINT_RANGE, "0,1,0.0001" ), "set_param_min" , "get_param_min" , PARAM_ANIM_OFFSET); |
| 1789 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max" , PROPERTY_HINT_RANGE, "0,1,0.0001" ), "set_param_max" , "get_param_max" , PARAM_ANIM_OFFSET); |
| 1790 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve" , PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture" ), "set_param_texture" , "get_param_texture" , PARAM_ANIM_OFFSET); |
| 1791 | |
| 1792 | ADD_GROUP("Sub Emitter" , "sub_emitter_" ); |
| 1793 | ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_mode" , PROPERTY_HINT_ENUM, "Disabled,Constant,At End,At Collision" ), "set_sub_emitter_mode" , "get_sub_emitter_mode" ); |
| 1794 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sub_emitter_frequency" , PROPERTY_HINT_RANGE, "0.01,100,0.01,suffix:Hz" ), "set_sub_emitter_frequency" , "get_sub_emitter_frequency" ); |
| 1795 | ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_amount_at_end" , PROPERTY_HINT_RANGE, "1,32,1" ), "set_sub_emitter_amount_at_end" , "get_sub_emitter_amount_at_end" ); |
| 1796 | ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_amount_at_collision" , PROPERTY_HINT_RANGE, "1,32,1" ), "set_sub_emitter_amount_at_collision" , "get_sub_emitter_amount_at_collision" ); |
| 1797 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sub_emitter_keep_velocity" ), "set_sub_emitter_keep_velocity" , "get_sub_emitter_keep_velocity" ); |
| 1798 | |
| 1799 | ADD_GROUP("Attractor Interaction" , "attractor_interaction_" ); |
| 1800 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "attractor_interaction_enabled" ), "set_attractor_interaction_enabled" , "is_attractor_interaction_enabled" ); |
| 1801 | ADD_GROUP("Collision" , "collision_" ); |
| 1802 | ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mode" , PROPERTY_HINT_ENUM, "Disabled,Rigid,Hide On Contact" ), "set_collision_mode" , "get_collision_mode" ); |
| 1803 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_friction" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_collision_friction" , "get_collision_friction" ); |
| 1804 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_bounce" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_collision_bounce" , "get_collision_bounce" ); |
| 1805 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_scale" ), "set_collision_use_scale" , "is_collision_using_scale" ); |
| 1806 | |
| 1807 | BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY); |
| 1808 | BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY); |
| 1809 | BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY); |
| 1810 | BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL); |
| 1811 | BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL); |
| 1812 | BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL); |
| 1813 | BIND_ENUM_CONSTANT(PARAM_DAMPING); |
| 1814 | BIND_ENUM_CONSTANT(PARAM_ANGLE); |
| 1815 | BIND_ENUM_CONSTANT(PARAM_SCALE); |
| 1816 | BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION); |
| 1817 | BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED); |
| 1818 | BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET); |
| 1819 | BIND_ENUM_CONSTANT(PARAM_MAX); |
| 1820 | |
| 1821 | BIND_ENUM_CONSTANT(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY); |
| 1822 | BIND_ENUM_CONSTANT(PARTICLE_FLAG_ROTATE_Y); |
| 1823 | BIND_ENUM_CONSTANT(PARTICLE_FLAG_DISABLE_Z); |
| 1824 | BIND_ENUM_CONSTANT(PARTICLE_FLAG_MAX); |
| 1825 | |
| 1826 | BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT); |
| 1827 | BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE); |
| 1828 | BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE_SURFACE); |
| 1829 | BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX); |
| 1830 | BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS); |
| 1831 | BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS); |
| 1832 | BIND_ENUM_CONSTANT(EMISSION_SHAPE_RING); |
| 1833 | BIND_ENUM_CONSTANT(EMISSION_SHAPE_MAX); |
| 1834 | |
| 1835 | BIND_ENUM_CONSTANT(PARAM_TURB_VEL_INFLUENCE); |
| 1836 | BIND_ENUM_CONSTANT(PARAM_TURB_INIT_DISPLACEMENT); |
| 1837 | BIND_ENUM_CONSTANT(PARAM_TURB_INFLUENCE_OVER_LIFE); |
| 1838 | |
| 1839 | BIND_ENUM_CONSTANT(SUB_EMITTER_DISABLED); |
| 1840 | BIND_ENUM_CONSTANT(SUB_EMITTER_CONSTANT); |
| 1841 | BIND_ENUM_CONSTANT(SUB_EMITTER_AT_END); |
| 1842 | BIND_ENUM_CONSTANT(SUB_EMITTER_AT_COLLISION); |
| 1843 | BIND_ENUM_CONSTANT(SUB_EMITTER_MAX); |
| 1844 | |
| 1845 | BIND_ENUM_CONSTANT(COLLISION_DISABLED); |
| 1846 | BIND_ENUM_CONSTANT(COLLISION_RIGID); |
| 1847 | BIND_ENUM_CONSTANT(COLLISION_HIDE_ON_CONTACT); |
| 1848 | BIND_ENUM_CONSTANT(COLLISION_MAX); |
| 1849 | } |
| 1850 | |
| 1851 | ParticleProcessMaterial::ParticleProcessMaterial() : |
| 1852 | element(this) { |
| 1853 | set_direction(Vector3(1, 0, 0)); |
| 1854 | set_spread(45); |
| 1855 | set_flatness(0); |
| 1856 | set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0); |
| 1857 | set_param_min(PARAM_ANGULAR_VELOCITY, 0); |
| 1858 | set_param_min(PARAM_ORBIT_VELOCITY, 0); |
| 1859 | set_param_min(PARAM_LINEAR_ACCEL, 0); |
| 1860 | set_param_min(PARAM_RADIAL_ACCEL, 0); |
| 1861 | set_param_min(PARAM_TANGENTIAL_ACCEL, 0); |
| 1862 | set_param_min(PARAM_DAMPING, 0); |
| 1863 | set_param_min(PARAM_ANGLE, 0); |
| 1864 | set_param_min(PARAM_SCALE, 1); |
| 1865 | set_param_min(PARAM_HUE_VARIATION, 0); |
| 1866 | set_param_min(PARAM_ANIM_SPEED, 0); |
| 1867 | set_param_min(PARAM_ANIM_OFFSET, 0); |
| 1868 | set_param_max(PARAM_INITIAL_LINEAR_VELOCITY, 0); |
| 1869 | set_param_max(PARAM_ANGULAR_VELOCITY, 0); |
| 1870 | set_param_max(PARAM_ORBIT_VELOCITY, 0); |
| 1871 | set_param_max(PARAM_LINEAR_ACCEL, 0); |
| 1872 | set_param_max(PARAM_RADIAL_ACCEL, 0); |
| 1873 | set_param_max(PARAM_TANGENTIAL_ACCEL, 0); |
| 1874 | set_param_max(PARAM_DAMPING, 0); |
| 1875 | set_param_max(PARAM_ANGLE, 0); |
| 1876 | set_param_max(PARAM_SCALE, 1); |
| 1877 | set_param_max(PARAM_HUE_VARIATION, 0); |
| 1878 | set_param_max(PARAM_ANIM_SPEED, 0); |
| 1879 | set_param_max(PARAM_ANIM_OFFSET, 0); |
| 1880 | set_emission_shape(EMISSION_SHAPE_POINT); |
| 1881 | set_emission_sphere_radius(1); |
| 1882 | set_emission_box_extents(Vector3(1, 1, 1)); |
| 1883 | set_emission_ring_axis(Vector3(0, 0, 1.0)); |
| 1884 | set_emission_ring_height(1); |
| 1885 | set_emission_ring_radius(1); |
| 1886 | set_emission_ring_inner_radius(0); |
| 1887 | |
| 1888 | set_turbulence_enabled(false); |
| 1889 | set_turbulence_noise_speed(Vector3(0.0, 0.0, 0.0)); |
| 1890 | set_turbulence_noise_strength(1); |
| 1891 | set_turbulence_noise_scale(9); |
| 1892 | set_turbulence_noise_speed_random(0.2); |
| 1893 | set_param_min(PARAM_TURB_VEL_INFLUENCE, 0.1); |
| 1894 | set_param_max(PARAM_TURB_VEL_INFLUENCE, 0.1); |
| 1895 | set_param_min(PARAM_TURB_INIT_DISPLACEMENT, 0.0); |
| 1896 | set_param_max(PARAM_TURB_INIT_DISPLACEMENT, 0.0); |
| 1897 | |
| 1898 | set_gravity(Vector3(0, -9.8, 0)); |
| 1899 | set_lifetime_randomness(0); |
| 1900 | |
| 1901 | set_sub_emitter_mode(SUB_EMITTER_DISABLED); |
| 1902 | set_sub_emitter_frequency(4); |
| 1903 | set_sub_emitter_amount_at_end(1); |
| 1904 | set_sub_emitter_amount_at_collision(1); |
| 1905 | set_sub_emitter_keep_velocity(false); |
| 1906 | |
| 1907 | set_attractor_interaction_enabled(true); |
| 1908 | set_collision_mode(COLLISION_DISABLED); |
| 1909 | set_collision_bounce(0.0); |
| 1910 | set_collision_friction(0.0); |
| 1911 | set_collision_use_scale(false); |
| 1912 | |
| 1913 | for (int i = 0; i < PARTICLE_FLAG_MAX; i++) { |
| 1914 | particle_flags[i] = false; |
| 1915 | } |
| 1916 | |
| 1917 | set_color(Color(1, 1, 1, 1)); |
| 1918 | |
| 1919 | current_key.invalid_key = 1; |
| 1920 | |
| 1921 | _mark_initialized(callable_mp(this, &ParticleProcessMaterial::_queue_shader_change)); |
| 1922 | } |
| 1923 | |
| 1924 | ParticleProcessMaterial::~ParticleProcessMaterial() { |
| 1925 | ERR_FAIL_NULL(RenderingServer::get_singleton()); |
| 1926 | MutexLock lock(material_mutex); |
| 1927 | |
| 1928 | if (shader_map.has(current_key)) { |
| 1929 | shader_map[current_key].users--; |
| 1930 | if (shader_map[current_key].users == 0) { |
| 1931 | //deallocate shader, as it's no longer in use |
| 1932 | RS::get_singleton()->free(shader_map[current_key].shader); |
| 1933 | shader_map.erase(current_key); |
| 1934 | } |
| 1935 | |
| 1936 | RS::get_singleton()->material_set_shader(_get_material(), RID()); |
| 1937 | } |
| 1938 | } |
| 1939 | |