1 | /**************************************************************************/ |
2 | /* primitive_meshes.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef PRIMITIVE_MESHES_H |
32 | #define PRIMITIVE_MESHES_H |
33 | |
34 | #include "scene/resources/font.h" |
35 | #include "scene/resources/mesh.h" |
36 | #include "servers/text_server.h" |
37 | |
38 | ///@TODO probably should change a few integers to unsigned integers... |
39 | |
40 | /** |
41 | Base class for all the classes in this file, handles a number of code functions that are shared among all meshes. |
42 | This class is set apart that it assumes a single surface is always generated for our mesh. |
43 | */ |
44 | |
45 | class PrimitiveMesh : public Mesh { |
46 | GDCLASS(PrimitiveMesh, Mesh); |
47 | |
48 | private: |
49 | RID mesh; |
50 | mutable AABB aabb; |
51 | AABB custom_aabb; |
52 | |
53 | mutable int array_len = 0; |
54 | mutable int index_array_len = 0; |
55 | |
56 | Ref<Material> material; |
57 | bool flip_faces = false; |
58 | |
59 | bool add_uv2 = false; |
60 | float uv2_padding = 2.0; |
61 | |
62 | // make sure we do an update after we've finished constructing our object |
63 | mutable bool pending_request = true; |
64 | void _update() const; |
65 | |
66 | protected: |
67 | // assume primitive triangles as the type, correct for all but one and it will change this :) |
68 | Mesh::PrimitiveType primitive_type = Mesh::PRIMITIVE_TRIANGLES; |
69 | |
70 | static void _bind_methods(); |
71 | |
72 | virtual void _create_mesh_array(Array &p_arr) const {} |
73 | void _request_update(); |
74 | GDVIRTUAL0RC(Array, _create_mesh_array) |
75 | |
76 | Vector2 get_uv2_scale(Vector2 p_margin_scale = Vector2(1.0, 1.0)) const; |
77 | float get_lightmap_texel_size() const; |
78 | virtual void _update_lightmap_size(){}; |
79 | |
80 | public: |
81 | virtual int get_surface_count() const override; |
82 | virtual int surface_get_array_len(int p_idx) const override; |
83 | virtual int surface_get_array_index_len(int p_idx) const override; |
84 | virtual Array surface_get_arrays(int p_surface) const override; |
85 | virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override; |
86 | virtual Dictionary surface_get_lods(int p_surface) const override; |
87 | virtual BitField<ArrayFormat> surface_get_format(int p_idx) const override; |
88 | virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const override; |
89 | virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override; |
90 | virtual Ref<Material> surface_get_material(int p_idx) const override; |
91 | virtual int get_blend_shape_count() const override; |
92 | virtual StringName get_blend_shape_name(int p_index) const override; |
93 | virtual void set_blend_shape_name(int p_index, const StringName &p_name) override; |
94 | virtual AABB get_aabb() const override; |
95 | virtual RID get_rid() const override; |
96 | |
97 | void set_material(const Ref<Material> &p_material); |
98 | Ref<Material> get_material() const; |
99 | |
100 | Array get_mesh_arrays() const; |
101 | |
102 | void set_custom_aabb(const AABB &p_custom); |
103 | AABB get_custom_aabb() const; |
104 | |
105 | void set_flip_faces(bool p_enable); |
106 | bool get_flip_faces() const; |
107 | |
108 | void set_add_uv2(bool p_enable); |
109 | bool get_add_uv2() const { return add_uv2; } |
110 | |
111 | void set_uv2_padding(float p_padding); |
112 | float get_uv2_padding() const { return uv2_padding; } |
113 | |
114 | PrimitiveMesh(); |
115 | ~PrimitiveMesh(); |
116 | }; |
117 | |
118 | /** |
119 | Mesh for a simple capsule |
120 | */ |
121 | class CapsuleMesh : public PrimitiveMesh { |
122 | GDCLASS(CapsuleMesh, PrimitiveMesh); |
123 | |
124 | private: |
125 | float radius = 0.5; |
126 | float height = 2.0; |
127 | int radial_segments = 64; |
128 | int rings = 8; |
129 | |
130 | protected: |
131 | static void _bind_methods(); |
132 | virtual void _create_mesh_array(Array &p_arr) const override; |
133 | |
134 | virtual void _update_lightmap_size() override; |
135 | |
136 | public: |
137 | static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 8, bool p_add_uv2 = false, const float p_uv2_padding = 1.0); |
138 | |
139 | void set_radius(const float p_radius); |
140 | float get_radius() const; |
141 | |
142 | void set_height(const float p_height); |
143 | float get_height() const; |
144 | |
145 | void set_radial_segments(const int p_segments); |
146 | int get_radial_segments() const; |
147 | |
148 | void set_rings(const int p_rings); |
149 | int get_rings() const; |
150 | |
151 | CapsuleMesh(); |
152 | }; |
153 | |
154 | /** |
155 | A box |
156 | */ |
157 | class BoxMesh : public PrimitiveMesh { |
158 | GDCLASS(BoxMesh, PrimitiveMesh); |
159 | |
160 | private: |
161 | Vector3 size = Vector3(1, 1, 1); |
162 | int subdivide_w = 0; |
163 | int subdivide_h = 0; |
164 | int subdivide_d = 0; |
165 | |
166 | protected: |
167 | static void _bind_methods(); |
168 | virtual void _create_mesh_array(Array &p_arr) const override; |
169 | |
170 | virtual void _update_lightmap_size() override; |
171 | |
172 | public: |
173 | static void create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w = 0, int subdivide_h = 0, int subdivide_d = 0, bool p_add_uv2 = false, const float p_uv2_padding = 1.0); |
174 | |
175 | void set_size(const Vector3 &p_size); |
176 | Vector3 get_size() const; |
177 | |
178 | void set_subdivide_width(const int p_divisions); |
179 | int get_subdivide_width() const; |
180 | |
181 | void set_subdivide_height(const int p_divisions); |
182 | int get_subdivide_height() const; |
183 | |
184 | void set_subdivide_depth(const int p_divisions); |
185 | int get_subdivide_depth() const; |
186 | |
187 | BoxMesh(); |
188 | }; |
189 | |
190 | /** |
191 | A cylinder |
192 | */ |
193 | |
194 | class CylinderMesh : public PrimitiveMesh { |
195 | GDCLASS(CylinderMesh, PrimitiveMesh); |
196 | |
197 | private: |
198 | float top_radius = 0.5; |
199 | float bottom_radius = 0.5; |
200 | float height = 2.0; |
201 | int radial_segments = 64; |
202 | int rings = 4; |
203 | bool cap_top = true; |
204 | bool cap_bottom = true; |
205 | |
206 | protected: |
207 | static void _bind_methods(); |
208 | virtual void _create_mesh_array(Array &p_arr) const override; |
209 | |
210 | virtual void _update_lightmap_size() override; |
211 | |
212 | public: |
213 | static void create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments = 64, int rings = 4, bool cap_top = true, bool cap_bottom = true, bool p_add_uv2 = false, const float p_uv2_padding = 1.0); |
214 | |
215 | void set_top_radius(const float p_radius); |
216 | float get_top_radius() const; |
217 | |
218 | void set_bottom_radius(const float p_radius); |
219 | float get_bottom_radius() const; |
220 | |
221 | void set_height(const float p_height); |
222 | float get_height() const; |
223 | |
224 | void set_radial_segments(const int p_segments); |
225 | int get_radial_segments() const; |
226 | |
227 | void set_rings(const int p_rings); |
228 | int get_rings() const; |
229 | |
230 | void set_cap_top(bool p_cap_top); |
231 | bool is_cap_top() const; |
232 | |
233 | void set_cap_bottom(bool p_cap_bottom); |
234 | bool is_cap_bottom() const; |
235 | |
236 | CylinderMesh(); |
237 | }; |
238 | |
239 | /* |
240 | A flat rectangle, can be used as quad or heightmap. |
241 | */ |
242 | class PlaneMesh : public PrimitiveMesh { |
243 | GDCLASS(PlaneMesh, PrimitiveMesh); |
244 | |
245 | public: |
246 | enum Orientation { |
247 | FACE_X, |
248 | FACE_Y, |
249 | FACE_Z, |
250 | }; |
251 | |
252 | private: |
253 | Size2 size = Size2(2.0, 2.0); |
254 | int subdivide_w = 0; |
255 | int subdivide_d = 0; |
256 | Vector3 center_offset; |
257 | Orientation orientation = FACE_Y; |
258 | |
259 | protected: |
260 | static void _bind_methods(); |
261 | virtual void _create_mesh_array(Array &p_arr) const override; |
262 | |
263 | virtual void _update_lightmap_size() override; |
264 | |
265 | public: |
266 | void set_size(const Size2 &p_size); |
267 | Size2 get_size() const; |
268 | |
269 | void set_subdivide_width(const int p_divisions); |
270 | int get_subdivide_width() const; |
271 | |
272 | void set_subdivide_depth(const int p_divisions); |
273 | int get_subdivide_depth() const; |
274 | |
275 | void set_center_offset(const Vector3 p_offset); |
276 | Vector3 get_center_offset() const; |
277 | |
278 | void set_orientation(const Orientation p_orientation); |
279 | Orientation get_orientation() const; |
280 | |
281 | PlaneMesh(); |
282 | }; |
283 | |
284 | VARIANT_ENUM_CAST(PlaneMesh::Orientation) |
285 | |
286 | /* |
287 | A flat rectangle, inherits from PlaneMesh but defaults to facing the Z-plane. |
288 | */ |
289 | class QuadMesh : public PlaneMesh { |
290 | GDCLASS(QuadMesh, PlaneMesh); |
291 | |
292 | public: |
293 | QuadMesh() { |
294 | set_orientation(FACE_Z); |
295 | set_size(Size2(1, 1)); |
296 | } |
297 | }; |
298 | |
299 | /** |
300 | A prism shapen, handy for ramps, triangles, etc. |
301 | */ |
302 | class PrismMesh : public PrimitiveMesh { |
303 | GDCLASS(PrismMesh, PrimitiveMesh); |
304 | |
305 | private: |
306 | float left_to_right = 0.5; |
307 | Vector3 size = Vector3(1.0, 1.0, 1.0); |
308 | int subdivide_w = 0; |
309 | int subdivide_h = 0; |
310 | int subdivide_d = 0; |
311 | |
312 | protected: |
313 | static void _bind_methods(); |
314 | virtual void _create_mesh_array(Array &p_arr) const override; |
315 | |
316 | virtual void _update_lightmap_size() override; |
317 | |
318 | public: |
319 | void set_left_to_right(const float p_left_to_right); |
320 | float get_left_to_right() const; |
321 | |
322 | void set_size(const Vector3 &p_size); |
323 | Vector3 get_size() const; |
324 | |
325 | void set_subdivide_width(const int p_divisions); |
326 | int get_subdivide_width() const; |
327 | |
328 | void set_subdivide_height(const int p_divisions); |
329 | int get_subdivide_height() const; |
330 | |
331 | void set_subdivide_depth(const int p_divisions); |
332 | int get_subdivide_depth() const; |
333 | |
334 | PrismMesh(); |
335 | }; |
336 | |
337 | /** |
338 | A sphere.. |
339 | */ |
340 | class SphereMesh : public PrimitiveMesh { |
341 | GDCLASS(SphereMesh, PrimitiveMesh); |
342 | |
343 | private: |
344 | float radius = 0.5; |
345 | float height = 1.0; |
346 | int radial_segments = 64; |
347 | int rings = 32; |
348 | bool is_hemisphere = false; |
349 | |
350 | protected: |
351 | static void _bind_methods(); |
352 | virtual void _create_mesh_array(Array &p_arr) const override; |
353 | |
354 | virtual void _update_lightmap_size() override; |
355 | |
356 | public: |
357 | static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 32, bool is_hemisphere = false, bool p_add_uv2 = false, const float p_uv2_padding = 1.0); |
358 | |
359 | void set_radius(const float p_radius); |
360 | float get_radius() const; |
361 | |
362 | void set_height(const float p_height); |
363 | float get_height() const; |
364 | |
365 | void set_radial_segments(const int p_radial_segments); |
366 | int get_radial_segments() const; |
367 | |
368 | void set_rings(const int p_rings); |
369 | int get_rings() const; |
370 | |
371 | void set_is_hemisphere(const bool p_is_hemisphere); |
372 | bool get_is_hemisphere() const; |
373 | |
374 | SphereMesh(); |
375 | }; |
376 | |
377 | /** |
378 | Big donut |
379 | */ |
380 | class TorusMesh : public PrimitiveMesh { |
381 | GDCLASS(TorusMesh, PrimitiveMesh); |
382 | |
383 | private: |
384 | float inner_radius = 0.5; |
385 | float outer_radius = 1.0; |
386 | int rings = 64; |
387 | int ring_segments = 32; |
388 | |
389 | protected: |
390 | static void _bind_methods(); |
391 | virtual void _create_mesh_array(Array &p_arr) const override; |
392 | |
393 | virtual void _update_lightmap_size() override; |
394 | |
395 | public: |
396 | void set_inner_radius(const float p_inner_radius); |
397 | float get_inner_radius() const; |
398 | |
399 | void set_outer_radius(const float p_outer_radius); |
400 | float get_outer_radius() const; |
401 | |
402 | void set_rings(const int p_rings); |
403 | int get_rings() const; |
404 | |
405 | void set_ring_segments(const int p_ring_segments); |
406 | int get_ring_segments() const; |
407 | |
408 | TorusMesh(); |
409 | }; |
410 | |
411 | /** |
412 | A single point for use in particle systems |
413 | */ |
414 | |
415 | class PointMesh : public PrimitiveMesh { |
416 | GDCLASS(PointMesh, PrimitiveMesh) |
417 | |
418 | protected: |
419 | virtual void _create_mesh_array(Array &p_arr) const override; |
420 | |
421 | public: |
422 | PointMesh(); |
423 | }; |
424 | |
425 | class TubeTrailMesh : public PrimitiveMesh { |
426 | GDCLASS(TubeTrailMesh, PrimitiveMesh); |
427 | |
428 | private: |
429 | float radius = 0.5; |
430 | int radial_steps = 8; |
431 | int sections = 5; |
432 | float section_length = 0.2; |
433 | int section_rings = 3; |
434 | bool cap_top = true; |
435 | bool cap_bottom = true; |
436 | |
437 | Ref<Curve> curve; |
438 | |
439 | void _curve_changed(); |
440 | |
441 | protected: |
442 | static void _bind_methods(); |
443 | virtual void _create_mesh_array(Array &p_arr) const override; |
444 | |
445 | public: |
446 | void set_radius(const float p_radius); |
447 | float get_radius() const; |
448 | |
449 | void set_radial_steps(const int p_radial_steps); |
450 | int get_radial_steps() const; |
451 | |
452 | void set_sections(const int p_sections); |
453 | int get_sections() const; |
454 | |
455 | void set_section_length(float p_sectionlength); |
456 | float get_section_length() const; |
457 | |
458 | void set_section_rings(const int p_section_rings); |
459 | int get_section_rings() const; |
460 | |
461 | void set_cap_top(bool p_cap_top); |
462 | bool is_cap_top() const; |
463 | |
464 | void set_cap_bottom(bool p_cap_bottom); |
465 | bool is_cap_bottom() const; |
466 | |
467 | void set_curve(const Ref<Curve> &p_curve); |
468 | Ref<Curve> get_curve() const; |
469 | |
470 | virtual int get_builtin_bind_pose_count() const override; |
471 | virtual Transform3D get_builtin_bind_pose(int p_index) const override; |
472 | |
473 | TubeTrailMesh(); |
474 | }; |
475 | |
476 | class RibbonTrailMesh : public PrimitiveMesh { |
477 | GDCLASS(RibbonTrailMesh, PrimitiveMesh); |
478 | |
479 | public: |
480 | enum Shape { |
481 | SHAPE_FLAT, |
482 | SHAPE_CROSS |
483 | }; |
484 | |
485 | private: |
486 | float size = 1.0; |
487 | int sections = 5; |
488 | float section_length = 0.2; |
489 | int section_segments = 3; |
490 | |
491 | Shape shape = SHAPE_CROSS; |
492 | |
493 | Ref<Curve> curve; |
494 | |
495 | void _curve_changed(); |
496 | |
497 | protected: |
498 | static void _bind_methods(); |
499 | virtual void _create_mesh_array(Array &p_arr) const override; |
500 | |
501 | public: |
502 | void set_shape(Shape p_shape); |
503 | Shape get_shape() const; |
504 | |
505 | void set_size(const float p_size); |
506 | float get_size() const; |
507 | |
508 | void set_sections(const int p_sections); |
509 | int get_sections() const; |
510 | |
511 | void set_section_length(float p_sectionlength); |
512 | float get_section_length() const; |
513 | |
514 | void set_section_segments(const int p_section_segments); |
515 | int get_section_segments() const; |
516 | |
517 | void set_curve(const Ref<Curve> &p_curve); |
518 | Ref<Curve> get_curve() const; |
519 | |
520 | virtual int get_builtin_bind_pose_count() const override; |
521 | virtual Transform3D get_builtin_bind_pose(int p_index) const override; |
522 | |
523 | RibbonTrailMesh(); |
524 | }; |
525 | |
526 | /** |
527 | Text... |
528 | */ |
529 | |
530 | class TextMesh : public PrimitiveMesh { |
531 | GDCLASS(TextMesh, PrimitiveMesh); |
532 | |
533 | private: |
534 | struct ContourPoint { |
535 | Vector2 point; |
536 | bool sharp = false; |
537 | |
538 | ContourPoint(){}; |
539 | ContourPoint(const Vector2 &p_pt, bool p_sharp) { |
540 | point = p_pt; |
541 | sharp = p_sharp; |
542 | }; |
543 | }; |
544 | |
545 | struct ContourInfo { |
546 | real_t length = 0.0; |
547 | bool ccw = true; |
548 | ContourInfo(){}; |
549 | ContourInfo(real_t p_len, bool p_ccw) { |
550 | length = p_len; |
551 | ccw = p_ccw; |
552 | } |
553 | }; |
554 | |
555 | struct GlyphMeshKey { |
556 | uint64_t font_id; |
557 | uint32_t gl_id; |
558 | |
559 | bool operator==(const GlyphMeshKey &p_b) const { |
560 | return (font_id == p_b.font_id) && (gl_id == p_b.gl_id); |
561 | } |
562 | |
563 | GlyphMeshKey(uint64_t p_font_id, uint32_t p_gl_id) { |
564 | font_id = p_font_id; |
565 | gl_id = p_gl_id; |
566 | } |
567 | }; |
568 | |
569 | struct GlyphMeshKeyHasher { |
570 | _FORCE_INLINE_ static uint32_t hash(const GlyphMeshKey &p_a) { |
571 | return hash_murmur3_buffer(&p_a, sizeof(GlyphMeshKey)); |
572 | } |
573 | }; |
574 | |
575 | struct GlyphMeshData { |
576 | Vector<Vector2> triangles; |
577 | Vector<Vector<ContourPoint>> contours; |
578 | Vector<ContourInfo> contours_info; |
579 | Vector2 min_p = Vector2(INFINITY, INFINITY); |
580 | Vector2 max_p = Vector2(-INFINITY, -INFINITY); |
581 | }; |
582 | mutable HashMap<GlyphMeshKey, GlyphMeshData, GlyphMeshKeyHasher> cache; |
583 | |
584 | RID text_rid; |
585 | mutable Vector<RID> lines_rid; |
586 | |
587 | String text; |
588 | String xl_text; |
589 | |
590 | int font_size = 16; |
591 | Ref<Font> font_override; |
592 | |
593 | TextServer::AutowrapMode autowrap_mode = TextServer::AUTOWRAP_OFF; |
594 | BitField<TextServer::JustificationFlag> jst_flags = TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_SKIP_LAST_LINE | TextServer::JUSTIFICATION_DO_NOT_SKIP_SINGLE_LINE; |
595 | float width = 500.0; |
596 | float line_spacing = 0.f; |
597 | Point2 lbl_offset; |
598 | |
599 | HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER; |
600 | VerticalAlignment vertical_alignment = VERTICAL_ALIGNMENT_CENTER; |
601 | bool uppercase = false; |
602 | String language; |
603 | TextServer::Direction text_direction = TextServer::DIRECTION_AUTO; |
604 | TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT; |
605 | Array st_args; |
606 | |
607 | real_t depth = 0.05; |
608 | real_t pixel_size = 0.01; |
609 | real_t curve_step = 0.5; |
610 | |
611 | mutable bool dirty_lines = true; |
612 | mutable bool dirty_text = true; |
613 | mutable bool dirty_font = true; |
614 | mutable bool dirty_cache = true; |
615 | |
616 | void _generate_glyph_mesh_data(const GlyphMeshKey &p_key, const Glyph &p_glyph) const; |
617 | void _font_changed(); |
618 | |
619 | protected: |
620 | static void _bind_methods(); |
621 | void _notification(int p_what); |
622 | |
623 | virtual void _create_mesh_array(Array &p_arr) const override; |
624 | |
625 | public: |
626 | GDVIRTUAL2RC(TypedArray<Vector3i>, _structured_text_parser, Array, String) |
627 | |
628 | TextMesh(); |
629 | ~TextMesh(); |
630 | |
631 | void set_horizontal_alignment(HorizontalAlignment p_alignment); |
632 | HorizontalAlignment get_horizontal_alignment() const; |
633 | |
634 | void set_vertical_alignment(VerticalAlignment p_alignment); |
635 | VerticalAlignment get_vertical_alignment() const; |
636 | |
637 | void set_text(const String &p_string); |
638 | String get_text() const; |
639 | |
640 | void set_font(const Ref<Font> &p_font); |
641 | Ref<Font> get_font() const; |
642 | Ref<Font> _get_font_or_default() const; |
643 | |
644 | void set_font_size(int p_size); |
645 | int get_font_size() const; |
646 | |
647 | void set_line_spacing(float p_size); |
648 | float get_line_spacing() const; |
649 | |
650 | void set_autowrap_mode(TextServer::AutowrapMode p_mode); |
651 | TextServer::AutowrapMode get_autowrap_mode() const; |
652 | |
653 | void set_justification_flags(BitField<TextServer::JustificationFlag> p_flags); |
654 | BitField<TextServer::JustificationFlag> get_justification_flags() const; |
655 | |
656 | void set_text_direction(TextServer::Direction p_text_direction); |
657 | TextServer::Direction get_text_direction() const; |
658 | |
659 | void set_language(const String &p_language); |
660 | String get_language() const; |
661 | |
662 | void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser); |
663 | TextServer::StructuredTextParser get_structured_text_bidi_override() const; |
664 | |
665 | void set_structured_text_bidi_override_options(Array p_args); |
666 | Array get_structured_text_bidi_override_options() const; |
667 | |
668 | void set_uppercase(bool p_uppercase); |
669 | bool is_uppercase() const; |
670 | |
671 | void set_width(real_t p_width); |
672 | real_t get_width() const; |
673 | |
674 | void set_depth(real_t p_depth); |
675 | real_t get_depth() const; |
676 | |
677 | void set_curve_step(real_t p_step); |
678 | real_t get_curve_step() const; |
679 | |
680 | void set_pixel_size(real_t p_amount); |
681 | real_t get_pixel_size() const; |
682 | |
683 | void set_offset(const Point2 &p_offset); |
684 | Point2 get_offset() const; |
685 | }; |
686 | |
687 | VARIANT_ENUM_CAST(RibbonTrailMesh::Shape) |
688 | |
689 | #endif // PRIMITIVE_MESHES_H |
690 | |