| 1 | /**************************************************************************/ |
| 2 | /* primitive_meshes.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef PRIMITIVE_MESHES_H |
| 32 | #define PRIMITIVE_MESHES_H |
| 33 | |
| 34 | #include "scene/resources/font.h" |
| 35 | #include "scene/resources/mesh.h" |
| 36 | #include "servers/text_server.h" |
| 37 | |
| 38 | ///@TODO probably should change a few integers to unsigned integers... |
| 39 | |
| 40 | /** |
| 41 | Base class for all the classes in this file, handles a number of code functions that are shared among all meshes. |
| 42 | This class is set apart that it assumes a single surface is always generated for our mesh. |
| 43 | */ |
| 44 | |
| 45 | class PrimitiveMesh : public Mesh { |
| 46 | GDCLASS(PrimitiveMesh, Mesh); |
| 47 | |
| 48 | private: |
| 49 | RID mesh; |
| 50 | mutable AABB aabb; |
| 51 | AABB custom_aabb; |
| 52 | |
| 53 | mutable int array_len = 0; |
| 54 | mutable int index_array_len = 0; |
| 55 | |
| 56 | Ref<Material> material; |
| 57 | bool flip_faces = false; |
| 58 | |
| 59 | bool add_uv2 = false; |
| 60 | float uv2_padding = 2.0; |
| 61 | |
| 62 | // make sure we do an update after we've finished constructing our object |
| 63 | mutable bool pending_request = true; |
| 64 | void _update() const; |
| 65 | |
| 66 | protected: |
| 67 | // assume primitive triangles as the type, correct for all but one and it will change this :) |
| 68 | Mesh::PrimitiveType primitive_type = Mesh::PRIMITIVE_TRIANGLES; |
| 69 | |
| 70 | static void _bind_methods(); |
| 71 | |
| 72 | virtual void _create_mesh_array(Array &p_arr) const {} |
| 73 | void _request_update(); |
| 74 | GDVIRTUAL0RC(Array, _create_mesh_array) |
| 75 | |
| 76 | Vector2 get_uv2_scale(Vector2 p_margin_scale = Vector2(1.0, 1.0)) const; |
| 77 | float get_lightmap_texel_size() const; |
| 78 | virtual void _update_lightmap_size(){}; |
| 79 | |
| 80 | public: |
| 81 | virtual int get_surface_count() const override; |
| 82 | virtual int surface_get_array_len(int p_idx) const override; |
| 83 | virtual int surface_get_array_index_len(int p_idx) const override; |
| 84 | virtual Array surface_get_arrays(int p_surface) const override; |
| 85 | virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override; |
| 86 | virtual Dictionary surface_get_lods(int p_surface) const override; |
| 87 | virtual BitField<ArrayFormat> surface_get_format(int p_idx) const override; |
| 88 | virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const override; |
| 89 | virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override; |
| 90 | virtual Ref<Material> surface_get_material(int p_idx) const override; |
| 91 | virtual int get_blend_shape_count() const override; |
| 92 | virtual StringName get_blend_shape_name(int p_index) const override; |
| 93 | virtual void set_blend_shape_name(int p_index, const StringName &p_name) override; |
| 94 | virtual AABB get_aabb() const override; |
| 95 | virtual RID get_rid() const override; |
| 96 | |
| 97 | void set_material(const Ref<Material> &p_material); |
| 98 | Ref<Material> get_material() const; |
| 99 | |
| 100 | Array get_mesh_arrays() const; |
| 101 | |
| 102 | void set_custom_aabb(const AABB &p_custom); |
| 103 | AABB get_custom_aabb() const; |
| 104 | |
| 105 | void set_flip_faces(bool p_enable); |
| 106 | bool get_flip_faces() const; |
| 107 | |
| 108 | void set_add_uv2(bool p_enable); |
| 109 | bool get_add_uv2() const { return add_uv2; } |
| 110 | |
| 111 | void set_uv2_padding(float p_padding); |
| 112 | float get_uv2_padding() const { return uv2_padding; } |
| 113 | |
| 114 | PrimitiveMesh(); |
| 115 | ~PrimitiveMesh(); |
| 116 | }; |
| 117 | |
| 118 | /** |
| 119 | Mesh for a simple capsule |
| 120 | */ |
| 121 | class CapsuleMesh : public PrimitiveMesh { |
| 122 | GDCLASS(CapsuleMesh, PrimitiveMesh); |
| 123 | |
| 124 | private: |
| 125 | float radius = 0.5; |
| 126 | float height = 2.0; |
| 127 | int radial_segments = 64; |
| 128 | int rings = 8; |
| 129 | |
| 130 | protected: |
| 131 | static void _bind_methods(); |
| 132 | virtual void _create_mesh_array(Array &p_arr) const override; |
| 133 | |
| 134 | virtual void _update_lightmap_size() override; |
| 135 | |
| 136 | public: |
| 137 | static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 8, bool p_add_uv2 = false, const float p_uv2_padding = 1.0); |
| 138 | |
| 139 | void set_radius(const float p_radius); |
| 140 | float get_radius() const; |
| 141 | |
| 142 | void set_height(const float p_height); |
| 143 | float get_height() const; |
| 144 | |
| 145 | void set_radial_segments(const int p_segments); |
| 146 | int get_radial_segments() const; |
| 147 | |
| 148 | void set_rings(const int p_rings); |
| 149 | int get_rings() const; |
| 150 | |
| 151 | CapsuleMesh(); |
| 152 | }; |
| 153 | |
| 154 | /** |
| 155 | A box |
| 156 | */ |
| 157 | class BoxMesh : public PrimitiveMesh { |
| 158 | GDCLASS(BoxMesh, PrimitiveMesh); |
| 159 | |
| 160 | private: |
| 161 | Vector3 size = Vector3(1, 1, 1); |
| 162 | int subdivide_w = 0; |
| 163 | int subdivide_h = 0; |
| 164 | int subdivide_d = 0; |
| 165 | |
| 166 | protected: |
| 167 | static void _bind_methods(); |
| 168 | virtual void _create_mesh_array(Array &p_arr) const override; |
| 169 | |
| 170 | virtual void _update_lightmap_size() override; |
| 171 | |
| 172 | public: |
| 173 | static void create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w = 0, int subdivide_h = 0, int subdivide_d = 0, bool p_add_uv2 = false, const float p_uv2_padding = 1.0); |
| 174 | |
| 175 | void set_size(const Vector3 &p_size); |
| 176 | Vector3 get_size() const; |
| 177 | |
| 178 | void set_subdivide_width(const int p_divisions); |
| 179 | int get_subdivide_width() const; |
| 180 | |
| 181 | void set_subdivide_height(const int p_divisions); |
| 182 | int get_subdivide_height() const; |
| 183 | |
| 184 | void set_subdivide_depth(const int p_divisions); |
| 185 | int get_subdivide_depth() const; |
| 186 | |
| 187 | BoxMesh(); |
| 188 | }; |
| 189 | |
| 190 | /** |
| 191 | A cylinder |
| 192 | */ |
| 193 | |
| 194 | class CylinderMesh : public PrimitiveMesh { |
| 195 | GDCLASS(CylinderMesh, PrimitiveMesh); |
| 196 | |
| 197 | private: |
| 198 | float top_radius = 0.5; |
| 199 | float bottom_radius = 0.5; |
| 200 | float height = 2.0; |
| 201 | int radial_segments = 64; |
| 202 | int rings = 4; |
| 203 | bool cap_top = true; |
| 204 | bool cap_bottom = true; |
| 205 | |
| 206 | protected: |
| 207 | static void _bind_methods(); |
| 208 | virtual void _create_mesh_array(Array &p_arr) const override; |
| 209 | |
| 210 | virtual void _update_lightmap_size() override; |
| 211 | |
| 212 | public: |
| 213 | static void create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments = 64, int rings = 4, bool cap_top = true, bool cap_bottom = true, bool p_add_uv2 = false, const float p_uv2_padding = 1.0); |
| 214 | |
| 215 | void set_top_radius(const float p_radius); |
| 216 | float get_top_radius() const; |
| 217 | |
| 218 | void set_bottom_radius(const float p_radius); |
| 219 | float get_bottom_radius() const; |
| 220 | |
| 221 | void set_height(const float p_height); |
| 222 | float get_height() const; |
| 223 | |
| 224 | void set_radial_segments(const int p_segments); |
| 225 | int get_radial_segments() const; |
| 226 | |
| 227 | void set_rings(const int p_rings); |
| 228 | int get_rings() const; |
| 229 | |
| 230 | void set_cap_top(bool p_cap_top); |
| 231 | bool is_cap_top() const; |
| 232 | |
| 233 | void set_cap_bottom(bool p_cap_bottom); |
| 234 | bool is_cap_bottom() const; |
| 235 | |
| 236 | CylinderMesh(); |
| 237 | }; |
| 238 | |
| 239 | /* |
| 240 | A flat rectangle, can be used as quad or heightmap. |
| 241 | */ |
| 242 | class PlaneMesh : public PrimitiveMesh { |
| 243 | GDCLASS(PlaneMesh, PrimitiveMesh); |
| 244 | |
| 245 | public: |
| 246 | enum Orientation { |
| 247 | FACE_X, |
| 248 | FACE_Y, |
| 249 | FACE_Z, |
| 250 | }; |
| 251 | |
| 252 | private: |
| 253 | Size2 size = Size2(2.0, 2.0); |
| 254 | int subdivide_w = 0; |
| 255 | int subdivide_d = 0; |
| 256 | Vector3 center_offset; |
| 257 | Orientation orientation = FACE_Y; |
| 258 | |
| 259 | protected: |
| 260 | static void _bind_methods(); |
| 261 | virtual void _create_mesh_array(Array &p_arr) const override; |
| 262 | |
| 263 | virtual void _update_lightmap_size() override; |
| 264 | |
| 265 | public: |
| 266 | void set_size(const Size2 &p_size); |
| 267 | Size2 get_size() const; |
| 268 | |
| 269 | void set_subdivide_width(const int p_divisions); |
| 270 | int get_subdivide_width() const; |
| 271 | |
| 272 | void set_subdivide_depth(const int p_divisions); |
| 273 | int get_subdivide_depth() const; |
| 274 | |
| 275 | void set_center_offset(const Vector3 p_offset); |
| 276 | Vector3 get_center_offset() const; |
| 277 | |
| 278 | void set_orientation(const Orientation p_orientation); |
| 279 | Orientation get_orientation() const; |
| 280 | |
| 281 | PlaneMesh(); |
| 282 | }; |
| 283 | |
| 284 | VARIANT_ENUM_CAST(PlaneMesh::Orientation) |
| 285 | |
| 286 | /* |
| 287 | A flat rectangle, inherits from PlaneMesh but defaults to facing the Z-plane. |
| 288 | */ |
| 289 | class QuadMesh : public PlaneMesh { |
| 290 | GDCLASS(QuadMesh, PlaneMesh); |
| 291 | |
| 292 | public: |
| 293 | QuadMesh() { |
| 294 | set_orientation(FACE_Z); |
| 295 | set_size(Size2(1, 1)); |
| 296 | } |
| 297 | }; |
| 298 | |
| 299 | /** |
| 300 | A prism shapen, handy for ramps, triangles, etc. |
| 301 | */ |
| 302 | class PrismMesh : public PrimitiveMesh { |
| 303 | GDCLASS(PrismMesh, PrimitiveMesh); |
| 304 | |
| 305 | private: |
| 306 | float left_to_right = 0.5; |
| 307 | Vector3 size = Vector3(1.0, 1.0, 1.0); |
| 308 | int subdivide_w = 0; |
| 309 | int subdivide_h = 0; |
| 310 | int subdivide_d = 0; |
| 311 | |
| 312 | protected: |
| 313 | static void _bind_methods(); |
| 314 | virtual void _create_mesh_array(Array &p_arr) const override; |
| 315 | |
| 316 | virtual void _update_lightmap_size() override; |
| 317 | |
| 318 | public: |
| 319 | void set_left_to_right(const float p_left_to_right); |
| 320 | float get_left_to_right() const; |
| 321 | |
| 322 | void set_size(const Vector3 &p_size); |
| 323 | Vector3 get_size() const; |
| 324 | |
| 325 | void set_subdivide_width(const int p_divisions); |
| 326 | int get_subdivide_width() const; |
| 327 | |
| 328 | void set_subdivide_height(const int p_divisions); |
| 329 | int get_subdivide_height() const; |
| 330 | |
| 331 | void set_subdivide_depth(const int p_divisions); |
| 332 | int get_subdivide_depth() const; |
| 333 | |
| 334 | PrismMesh(); |
| 335 | }; |
| 336 | |
| 337 | /** |
| 338 | A sphere.. |
| 339 | */ |
| 340 | class SphereMesh : public PrimitiveMesh { |
| 341 | GDCLASS(SphereMesh, PrimitiveMesh); |
| 342 | |
| 343 | private: |
| 344 | float radius = 0.5; |
| 345 | float height = 1.0; |
| 346 | int radial_segments = 64; |
| 347 | int rings = 32; |
| 348 | bool is_hemisphere = false; |
| 349 | |
| 350 | protected: |
| 351 | static void _bind_methods(); |
| 352 | virtual void _create_mesh_array(Array &p_arr) const override; |
| 353 | |
| 354 | virtual void _update_lightmap_size() override; |
| 355 | |
| 356 | public: |
| 357 | static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 32, bool is_hemisphere = false, bool p_add_uv2 = false, const float p_uv2_padding = 1.0); |
| 358 | |
| 359 | void set_radius(const float p_radius); |
| 360 | float get_radius() const; |
| 361 | |
| 362 | void set_height(const float p_height); |
| 363 | float get_height() const; |
| 364 | |
| 365 | void set_radial_segments(const int p_radial_segments); |
| 366 | int get_radial_segments() const; |
| 367 | |
| 368 | void set_rings(const int p_rings); |
| 369 | int get_rings() const; |
| 370 | |
| 371 | void set_is_hemisphere(const bool p_is_hemisphere); |
| 372 | bool get_is_hemisphere() const; |
| 373 | |
| 374 | SphereMesh(); |
| 375 | }; |
| 376 | |
| 377 | /** |
| 378 | Big donut |
| 379 | */ |
| 380 | class TorusMesh : public PrimitiveMesh { |
| 381 | GDCLASS(TorusMesh, PrimitiveMesh); |
| 382 | |
| 383 | private: |
| 384 | float inner_radius = 0.5; |
| 385 | float outer_radius = 1.0; |
| 386 | int rings = 64; |
| 387 | int ring_segments = 32; |
| 388 | |
| 389 | protected: |
| 390 | static void _bind_methods(); |
| 391 | virtual void _create_mesh_array(Array &p_arr) const override; |
| 392 | |
| 393 | virtual void _update_lightmap_size() override; |
| 394 | |
| 395 | public: |
| 396 | void set_inner_radius(const float p_inner_radius); |
| 397 | float get_inner_radius() const; |
| 398 | |
| 399 | void set_outer_radius(const float p_outer_radius); |
| 400 | float get_outer_radius() const; |
| 401 | |
| 402 | void set_rings(const int p_rings); |
| 403 | int get_rings() const; |
| 404 | |
| 405 | void set_ring_segments(const int p_ring_segments); |
| 406 | int get_ring_segments() const; |
| 407 | |
| 408 | TorusMesh(); |
| 409 | }; |
| 410 | |
| 411 | /** |
| 412 | A single point for use in particle systems |
| 413 | */ |
| 414 | |
| 415 | class PointMesh : public PrimitiveMesh { |
| 416 | GDCLASS(PointMesh, PrimitiveMesh) |
| 417 | |
| 418 | protected: |
| 419 | virtual void _create_mesh_array(Array &p_arr) const override; |
| 420 | |
| 421 | public: |
| 422 | PointMesh(); |
| 423 | }; |
| 424 | |
| 425 | class TubeTrailMesh : public PrimitiveMesh { |
| 426 | GDCLASS(TubeTrailMesh, PrimitiveMesh); |
| 427 | |
| 428 | private: |
| 429 | float radius = 0.5; |
| 430 | int radial_steps = 8; |
| 431 | int sections = 5; |
| 432 | float section_length = 0.2; |
| 433 | int section_rings = 3; |
| 434 | bool cap_top = true; |
| 435 | bool cap_bottom = true; |
| 436 | |
| 437 | Ref<Curve> curve; |
| 438 | |
| 439 | void _curve_changed(); |
| 440 | |
| 441 | protected: |
| 442 | static void _bind_methods(); |
| 443 | virtual void _create_mesh_array(Array &p_arr) const override; |
| 444 | |
| 445 | public: |
| 446 | void set_radius(const float p_radius); |
| 447 | float get_radius() const; |
| 448 | |
| 449 | void set_radial_steps(const int p_radial_steps); |
| 450 | int get_radial_steps() const; |
| 451 | |
| 452 | void set_sections(const int p_sections); |
| 453 | int get_sections() const; |
| 454 | |
| 455 | void set_section_length(float p_sectionlength); |
| 456 | float get_section_length() const; |
| 457 | |
| 458 | void set_section_rings(const int p_section_rings); |
| 459 | int get_section_rings() const; |
| 460 | |
| 461 | void set_cap_top(bool p_cap_top); |
| 462 | bool is_cap_top() const; |
| 463 | |
| 464 | void set_cap_bottom(bool p_cap_bottom); |
| 465 | bool is_cap_bottom() const; |
| 466 | |
| 467 | void set_curve(const Ref<Curve> &p_curve); |
| 468 | Ref<Curve> get_curve() const; |
| 469 | |
| 470 | virtual int get_builtin_bind_pose_count() const override; |
| 471 | virtual Transform3D get_builtin_bind_pose(int p_index) const override; |
| 472 | |
| 473 | TubeTrailMesh(); |
| 474 | }; |
| 475 | |
| 476 | class RibbonTrailMesh : public PrimitiveMesh { |
| 477 | GDCLASS(RibbonTrailMesh, PrimitiveMesh); |
| 478 | |
| 479 | public: |
| 480 | enum Shape { |
| 481 | SHAPE_FLAT, |
| 482 | SHAPE_CROSS |
| 483 | }; |
| 484 | |
| 485 | private: |
| 486 | float size = 1.0; |
| 487 | int sections = 5; |
| 488 | float section_length = 0.2; |
| 489 | int section_segments = 3; |
| 490 | |
| 491 | Shape shape = SHAPE_CROSS; |
| 492 | |
| 493 | Ref<Curve> curve; |
| 494 | |
| 495 | void _curve_changed(); |
| 496 | |
| 497 | protected: |
| 498 | static void _bind_methods(); |
| 499 | virtual void _create_mesh_array(Array &p_arr) const override; |
| 500 | |
| 501 | public: |
| 502 | void set_shape(Shape p_shape); |
| 503 | Shape get_shape() const; |
| 504 | |
| 505 | void set_size(const float p_size); |
| 506 | float get_size() const; |
| 507 | |
| 508 | void set_sections(const int p_sections); |
| 509 | int get_sections() const; |
| 510 | |
| 511 | void set_section_length(float p_sectionlength); |
| 512 | float get_section_length() const; |
| 513 | |
| 514 | void set_section_segments(const int p_section_segments); |
| 515 | int get_section_segments() const; |
| 516 | |
| 517 | void set_curve(const Ref<Curve> &p_curve); |
| 518 | Ref<Curve> get_curve() const; |
| 519 | |
| 520 | virtual int get_builtin_bind_pose_count() const override; |
| 521 | virtual Transform3D get_builtin_bind_pose(int p_index) const override; |
| 522 | |
| 523 | RibbonTrailMesh(); |
| 524 | }; |
| 525 | |
| 526 | /** |
| 527 | Text... |
| 528 | */ |
| 529 | |
| 530 | class TextMesh : public PrimitiveMesh { |
| 531 | GDCLASS(TextMesh, PrimitiveMesh); |
| 532 | |
| 533 | private: |
| 534 | struct ContourPoint { |
| 535 | Vector2 point; |
| 536 | bool sharp = false; |
| 537 | |
| 538 | ContourPoint(){}; |
| 539 | ContourPoint(const Vector2 &p_pt, bool p_sharp) { |
| 540 | point = p_pt; |
| 541 | sharp = p_sharp; |
| 542 | }; |
| 543 | }; |
| 544 | |
| 545 | struct ContourInfo { |
| 546 | real_t length = 0.0; |
| 547 | bool ccw = true; |
| 548 | ContourInfo(){}; |
| 549 | ContourInfo(real_t p_len, bool p_ccw) { |
| 550 | length = p_len; |
| 551 | ccw = p_ccw; |
| 552 | } |
| 553 | }; |
| 554 | |
| 555 | struct GlyphMeshKey { |
| 556 | uint64_t font_id; |
| 557 | uint32_t gl_id; |
| 558 | |
| 559 | bool operator==(const GlyphMeshKey &p_b) const { |
| 560 | return (font_id == p_b.font_id) && (gl_id == p_b.gl_id); |
| 561 | } |
| 562 | |
| 563 | GlyphMeshKey(uint64_t p_font_id, uint32_t p_gl_id) { |
| 564 | font_id = p_font_id; |
| 565 | gl_id = p_gl_id; |
| 566 | } |
| 567 | }; |
| 568 | |
| 569 | struct GlyphMeshKeyHasher { |
| 570 | _FORCE_INLINE_ static uint32_t hash(const GlyphMeshKey &p_a) { |
| 571 | return hash_murmur3_buffer(&p_a, sizeof(GlyphMeshKey)); |
| 572 | } |
| 573 | }; |
| 574 | |
| 575 | struct GlyphMeshData { |
| 576 | Vector<Vector2> triangles; |
| 577 | Vector<Vector<ContourPoint>> contours; |
| 578 | Vector<ContourInfo> contours_info; |
| 579 | Vector2 min_p = Vector2(INFINITY, INFINITY); |
| 580 | Vector2 max_p = Vector2(-INFINITY, -INFINITY); |
| 581 | }; |
| 582 | mutable HashMap<GlyphMeshKey, GlyphMeshData, GlyphMeshKeyHasher> cache; |
| 583 | |
| 584 | RID text_rid; |
| 585 | mutable Vector<RID> lines_rid; |
| 586 | |
| 587 | String text; |
| 588 | String xl_text; |
| 589 | |
| 590 | int font_size = 16; |
| 591 | Ref<Font> font_override; |
| 592 | |
| 593 | TextServer::AutowrapMode autowrap_mode = TextServer::AUTOWRAP_OFF; |
| 594 | BitField<TextServer::JustificationFlag> jst_flags = TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_SKIP_LAST_LINE | TextServer::JUSTIFICATION_DO_NOT_SKIP_SINGLE_LINE; |
| 595 | float width = 500.0; |
| 596 | float line_spacing = 0.f; |
| 597 | Point2 lbl_offset; |
| 598 | |
| 599 | HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER; |
| 600 | VerticalAlignment vertical_alignment = VERTICAL_ALIGNMENT_CENTER; |
| 601 | bool uppercase = false; |
| 602 | String language; |
| 603 | TextServer::Direction text_direction = TextServer::DIRECTION_AUTO; |
| 604 | TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT; |
| 605 | Array st_args; |
| 606 | |
| 607 | real_t depth = 0.05; |
| 608 | real_t pixel_size = 0.01; |
| 609 | real_t curve_step = 0.5; |
| 610 | |
| 611 | mutable bool dirty_lines = true; |
| 612 | mutable bool dirty_text = true; |
| 613 | mutable bool dirty_font = true; |
| 614 | mutable bool dirty_cache = true; |
| 615 | |
| 616 | void _generate_glyph_mesh_data(const GlyphMeshKey &p_key, const Glyph &p_glyph) const; |
| 617 | void _font_changed(); |
| 618 | |
| 619 | protected: |
| 620 | static void _bind_methods(); |
| 621 | void _notification(int p_what); |
| 622 | |
| 623 | virtual void _create_mesh_array(Array &p_arr) const override; |
| 624 | |
| 625 | public: |
| 626 | GDVIRTUAL2RC(TypedArray<Vector3i>, _structured_text_parser, Array, String) |
| 627 | |
| 628 | TextMesh(); |
| 629 | ~TextMesh(); |
| 630 | |
| 631 | void set_horizontal_alignment(HorizontalAlignment p_alignment); |
| 632 | HorizontalAlignment get_horizontal_alignment() const; |
| 633 | |
| 634 | void set_vertical_alignment(VerticalAlignment p_alignment); |
| 635 | VerticalAlignment get_vertical_alignment() const; |
| 636 | |
| 637 | void set_text(const String &p_string); |
| 638 | String get_text() const; |
| 639 | |
| 640 | void set_font(const Ref<Font> &p_font); |
| 641 | Ref<Font> get_font() const; |
| 642 | Ref<Font> _get_font_or_default() const; |
| 643 | |
| 644 | void set_font_size(int p_size); |
| 645 | int get_font_size() const; |
| 646 | |
| 647 | void set_line_spacing(float p_size); |
| 648 | float get_line_spacing() const; |
| 649 | |
| 650 | void set_autowrap_mode(TextServer::AutowrapMode p_mode); |
| 651 | TextServer::AutowrapMode get_autowrap_mode() const; |
| 652 | |
| 653 | void set_justification_flags(BitField<TextServer::JustificationFlag> p_flags); |
| 654 | BitField<TextServer::JustificationFlag> get_justification_flags() const; |
| 655 | |
| 656 | void set_text_direction(TextServer::Direction p_text_direction); |
| 657 | TextServer::Direction get_text_direction() const; |
| 658 | |
| 659 | void set_language(const String &p_language); |
| 660 | String get_language() const; |
| 661 | |
| 662 | void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser); |
| 663 | TextServer::StructuredTextParser get_structured_text_bidi_override() const; |
| 664 | |
| 665 | void set_structured_text_bidi_override_options(Array p_args); |
| 666 | Array get_structured_text_bidi_override_options() const; |
| 667 | |
| 668 | void set_uppercase(bool p_uppercase); |
| 669 | bool is_uppercase() const; |
| 670 | |
| 671 | void set_width(real_t p_width); |
| 672 | real_t get_width() const; |
| 673 | |
| 674 | void set_depth(real_t p_depth); |
| 675 | real_t get_depth() const; |
| 676 | |
| 677 | void set_curve_step(real_t p_step); |
| 678 | real_t get_curve_step() const; |
| 679 | |
| 680 | void set_pixel_size(real_t p_amount); |
| 681 | real_t get_pixel_size() const; |
| 682 | |
| 683 | void set_offset(const Point2 &p_offset); |
| 684 | Point2 get_offset() const; |
| 685 | }; |
| 686 | |
| 687 | VARIANT_ENUM_CAST(RibbonTrailMesh::Shape) |
| 688 | |
| 689 | #endif // PRIMITIVE_MESHES_H |
| 690 | |