1 | /**************************************************************************/ |
2 | /* visual_shader_nodes.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef VISUAL_SHADER_NODES_H |
32 | #define VISUAL_SHADER_NODES_H |
33 | |
34 | #include "scene/resources/curve_texture.h" |
35 | #include "scene/resources/visual_shader.h" |
36 | |
37 | class Cubemap; |
38 | class Texture2DArray; |
39 | |
40 | /////////////////////////////////////// |
41 | /// Vector Base Node |
42 | /////////////////////////////////////// |
43 | |
44 | class VisualShaderNodeVectorBase : public VisualShaderNode { |
45 | GDCLASS(VisualShaderNodeVectorBase, VisualShaderNode); |
46 | |
47 | public: |
48 | enum OpType { |
49 | OP_TYPE_VECTOR_2D, |
50 | OP_TYPE_VECTOR_3D, |
51 | OP_TYPE_VECTOR_4D, |
52 | OP_TYPE_MAX, |
53 | }; |
54 | |
55 | protected: |
56 | OpType op_type = OP_TYPE_VECTOR_3D; |
57 | |
58 | protected: |
59 | static void _bind_methods(); |
60 | |
61 | public: |
62 | virtual String get_caption() const override = 0; |
63 | |
64 | virtual int get_input_port_count() const override = 0; |
65 | virtual PortType get_input_port_type(int p_port) const override; |
66 | virtual String get_input_port_name(int p_port) const override = 0; |
67 | |
68 | virtual int get_output_port_count() const override = 0; |
69 | virtual PortType get_output_port_type(int p_port) const override; |
70 | virtual String get_output_port_name(int p_port) const override = 0; |
71 | |
72 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0; |
73 | |
74 | virtual void set_op_type(OpType p_op_type); |
75 | OpType get_op_type() const; |
76 | |
77 | virtual Vector<StringName> get_editable_properties() const override; |
78 | |
79 | VisualShaderNodeVectorBase(); |
80 | }; |
81 | |
82 | VARIANT_ENUM_CAST(VisualShaderNodeVectorBase::OpType) |
83 | |
84 | /////////////////////////////////////// |
85 | /// CONSTANTS |
86 | /////////////////////////////////////// |
87 | |
88 | class VisualShaderNodeConstant : public VisualShaderNode { |
89 | GDCLASS(VisualShaderNodeConstant, VisualShaderNode); |
90 | |
91 | public: |
92 | virtual String get_caption() const override = 0; |
93 | |
94 | virtual int get_input_port_count() const override = 0; |
95 | virtual PortType get_input_port_type(int p_port) const override = 0; |
96 | virtual String get_input_port_name(int p_port) const override = 0; |
97 | |
98 | virtual int get_output_port_count() const override = 0; |
99 | virtual PortType get_output_port_type(int p_port) const override = 0; |
100 | virtual String get_output_port_name(int p_port) const override = 0; |
101 | |
102 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0; |
103 | |
104 | VisualShaderNodeConstant(); |
105 | }; |
106 | |
107 | class VisualShaderNodeFloatConstant : public VisualShaderNodeConstant { |
108 | GDCLASS(VisualShaderNodeFloatConstant, VisualShaderNodeConstant); |
109 | float constant = 0.0f; |
110 | |
111 | protected: |
112 | static void _bind_methods(); |
113 | |
114 | public: |
115 | virtual String get_caption() const override; |
116 | |
117 | virtual int get_input_port_count() const override; |
118 | virtual PortType get_input_port_type(int p_port) const override; |
119 | virtual String get_input_port_name(int p_port) const override; |
120 | |
121 | virtual int get_output_port_count() const override; |
122 | virtual PortType get_output_port_type(int p_port) const override; |
123 | virtual String get_output_port_name(int p_port) const override; |
124 | |
125 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
126 | |
127 | void set_constant(float p_constant); |
128 | float get_constant() const; |
129 | |
130 | virtual Vector<StringName> get_editable_properties() const override; |
131 | |
132 | VisualShaderNodeFloatConstant(); |
133 | }; |
134 | |
135 | /////////////////////////////////////// |
136 | |
137 | class VisualShaderNodeIntConstant : public VisualShaderNodeConstant { |
138 | GDCLASS(VisualShaderNodeIntConstant, VisualShaderNodeConstant); |
139 | int constant = 0; |
140 | |
141 | protected: |
142 | static void _bind_methods(); |
143 | |
144 | public: |
145 | virtual String get_caption() const override; |
146 | |
147 | virtual int get_input_port_count() const override; |
148 | virtual PortType get_input_port_type(int p_port) const override; |
149 | virtual String get_input_port_name(int p_port) const override; |
150 | |
151 | virtual int get_output_port_count() const override; |
152 | virtual PortType get_output_port_type(int p_port) const override; |
153 | virtual String get_output_port_name(int p_port) const override; |
154 | |
155 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
156 | |
157 | void set_constant(int p_constant); |
158 | int get_constant() const; |
159 | |
160 | virtual Vector<StringName> get_editable_properties() const override; |
161 | |
162 | VisualShaderNodeIntConstant(); |
163 | }; |
164 | |
165 | /////////////////////////////////////// |
166 | |
167 | class VisualShaderNodeUIntConstant : public VisualShaderNodeConstant { |
168 | GDCLASS(VisualShaderNodeUIntConstant, VisualShaderNodeConstant); |
169 | int constant = 0; |
170 | |
171 | protected: |
172 | static void _bind_methods(); |
173 | |
174 | public: |
175 | virtual String get_caption() const override; |
176 | |
177 | virtual int get_input_port_count() const override; |
178 | virtual PortType get_input_port_type(int p_port) const override; |
179 | virtual String get_input_port_name(int p_port) const override; |
180 | |
181 | virtual int get_output_port_count() const override; |
182 | virtual PortType get_output_port_type(int p_port) const override; |
183 | virtual String get_output_port_name(int p_port) const override; |
184 | |
185 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
186 | |
187 | void set_constant(int p_constant); |
188 | int get_constant() const; |
189 | |
190 | virtual Vector<StringName> get_editable_properties() const override; |
191 | |
192 | VisualShaderNodeUIntConstant(); |
193 | }; |
194 | |
195 | /////////////////////////////////////// |
196 | |
197 | class VisualShaderNodeBooleanConstant : public VisualShaderNodeConstant { |
198 | GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNodeConstant); |
199 | bool constant = false; |
200 | |
201 | protected: |
202 | static void _bind_methods(); |
203 | |
204 | public: |
205 | virtual String get_caption() const override; |
206 | |
207 | virtual int get_input_port_count() const override; |
208 | virtual PortType get_input_port_type(int p_port) const override; |
209 | virtual String get_input_port_name(int p_port) const override; |
210 | |
211 | virtual int get_output_port_count() const override; |
212 | virtual PortType get_output_port_type(int p_port) const override; |
213 | virtual String get_output_port_name(int p_port) const override; |
214 | |
215 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
216 | |
217 | void set_constant(bool p_constant); |
218 | bool get_constant() const; |
219 | |
220 | virtual Vector<StringName> get_editable_properties() const override; |
221 | |
222 | VisualShaderNodeBooleanConstant(); |
223 | }; |
224 | |
225 | /////////////////////////////////////// |
226 | |
227 | class VisualShaderNodeColorConstant : public VisualShaderNodeConstant { |
228 | GDCLASS(VisualShaderNodeColorConstant, VisualShaderNodeConstant); |
229 | Color constant = Color(1, 1, 1, 1); |
230 | |
231 | protected: |
232 | static void _bind_methods(); |
233 | |
234 | public: |
235 | virtual String get_caption() const override; |
236 | |
237 | virtual int get_input_port_count() const override; |
238 | virtual PortType get_input_port_type(int p_port) const override; |
239 | virtual String get_input_port_name(int p_port) const override; |
240 | |
241 | virtual int get_output_port_count() const override; |
242 | virtual PortType get_output_port_type(int p_port) const override; |
243 | virtual String get_output_port_name(int p_port) const override; |
244 | virtual bool is_output_port_expandable(int p_port) const override; |
245 | |
246 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
247 | |
248 | void set_constant(const Color &p_constant); |
249 | Color get_constant() const; |
250 | |
251 | virtual Vector<StringName> get_editable_properties() const override; |
252 | |
253 | VisualShaderNodeColorConstant(); |
254 | }; |
255 | |
256 | /////////////////////////////////////// |
257 | |
258 | class VisualShaderNodeVec2Constant : public VisualShaderNodeConstant { |
259 | GDCLASS(VisualShaderNodeVec2Constant, VisualShaderNodeConstant); |
260 | Vector2 constant; |
261 | |
262 | protected: |
263 | static void _bind_methods(); |
264 | |
265 | public: |
266 | virtual String get_caption() const override; |
267 | |
268 | virtual int get_input_port_count() const override; |
269 | virtual PortType get_input_port_type(int p_port) const override; |
270 | virtual String get_input_port_name(int p_port) const override; |
271 | |
272 | virtual int get_output_port_count() const override; |
273 | virtual PortType get_output_port_type(int p_port) const override; |
274 | virtual String get_output_port_name(int p_port) const override; |
275 | |
276 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
277 | |
278 | void set_constant(const Vector2 &p_constant); |
279 | Vector2 get_constant() const; |
280 | |
281 | virtual Vector<StringName> get_editable_properties() const override; |
282 | |
283 | VisualShaderNodeVec2Constant(); |
284 | }; |
285 | |
286 | /////////////////////////////////////// |
287 | |
288 | class VisualShaderNodeVec3Constant : public VisualShaderNodeConstant { |
289 | GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNodeConstant); |
290 | Vector3 constant; |
291 | |
292 | protected: |
293 | static void _bind_methods(); |
294 | |
295 | public: |
296 | virtual String get_caption() const override; |
297 | |
298 | virtual int get_input_port_count() const override; |
299 | virtual PortType get_input_port_type(int p_port) const override; |
300 | virtual String get_input_port_name(int p_port) const override; |
301 | |
302 | virtual int get_output_port_count() const override; |
303 | virtual PortType get_output_port_type(int p_port) const override; |
304 | virtual String get_output_port_name(int p_port) const override; |
305 | |
306 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
307 | |
308 | void set_constant(const Vector3 &p_constant); |
309 | Vector3 get_constant() const; |
310 | |
311 | virtual Vector<StringName> get_editable_properties() const override; |
312 | |
313 | VisualShaderNodeVec3Constant(); |
314 | }; |
315 | |
316 | /////////////////////////////////////// |
317 | |
318 | class VisualShaderNodeVec4Constant : public VisualShaderNodeConstant { |
319 | GDCLASS(VisualShaderNodeVec4Constant, VisualShaderNodeConstant); |
320 | Quaternion constant; |
321 | |
322 | protected: |
323 | static void _bind_methods(); |
324 | |
325 | public: |
326 | virtual String get_caption() const override; |
327 | |
328 | virtual int get_input_port_count() const override; |
329 | virtual PortType get_input_port_type(int p_port) const override; |
330 | virtual String get_input_port_name(int p_port) const override; |
331 | |
332 | virtual int get_output_port_count() const override; |
333 | virtual PortType get_output_port_type(int p_port) const override; |
334 | virtual String get_output_port_name(int p_port) const override; |
335 | |
336 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
337 | |
338 | void set_constant(const Quaternion &p_constant); |
339 | Quaternion get_constant() const; |
340 | |
341 | virtual Vector<StringName> get_editable_properties() const override; |
342 | |
343 | VisualShaderNodeVec4Constant(); |
344 | }; |
345 | |
346 | /////////////////////////////////////// |
347 | |
348 | class VisualShaderNodeTransformConstant : public VisualShaderNodeConstant { |
349 | GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNodeConstant); |
350 | Transform3D constant; |
351 | |
352 | protected: |
353 | static void _bind_methods(); |
354 | |
355 | public: |
356 | virtual String get_caption() const override; |
357 | |
358 | virtual int get_input_port_count() const override; |
359 | virtual PortType get_input_port_type(int p_port) const override; |
360 | virtual String get_input_port_name(int p_port) const override; |
361 | |
362 | virtual int get_output_port_count() const override; |
363 | virtual PortType get_output_port_type(int p_port) const override; |
364 | virtual String get_output_port_name(int p_port) const override; |
365 | |
366 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
367 | |
368 | void set_constant(const Transform3D &p_constant); |
369 | Transform3D get_constant() const; |
370 | |
371 | virtual Vector<StringName> get_editable_properties() const override; |
372 | |
373 | VisualShaderNodeTransformConstant(); |
374 | }; |
375 | |
376 | /////////////////////////////////////// |
377 | /// TEXTURES |
378 | /////////////////////////////////////// |
379 | |
380 | class VisualShaderNodeTexture : public VisualShaderNode { |
381 | GDCLASS(VisualShaderNodeTexture, VisualShaderNode); |
382 | Ref<Texture2D> texture; |
383 | |
384 | public: |
385 | enum Source { |
386 | SOURCE_TEXTURE, |
387 | SOURCE_SCREEN, |
388 | SOURCE_2D_TEXTURE, |
389 | SOURCE_2D_NORMAL, |
390 | SOURCE_DEPTH, |
391 | SOURCE_PORT, |
392 | SOURCE_3D_NORMAL, |
393 | SOURCE_ROUGHNESS, |
394 | SOURCE_MAX, |
395 | }; |
396 | |
397 | enum TextureType { |
398 | TYPE_DATA, |
399 | TYPE_COLOR, |
400 | TYPE_NORMAL_MAP, |
401 | TYPE_MAX, |
402 | }; |
403 | |
404 | private: |
405 | Source source = SOURCE_TEXTURE; |
406 | TextureType texture_type = TYPE_DATA; |
407 | |
408 | protected: |
409 | static void _bind_methods(); |
410 | |
411 | public: |
412 | virtual String get_caption() const override; |
413 | |
414 | virtual int get_input_port_count() const override; |
415 | virtual PortType get_input_port_type(int p_port) const override; |
416 | virtual String get_input_port_name(int p_port) const override; |
417 | |
418 | virtual int get_output_port_count() const override; |
419 | virtual PortType get_output_port_type(int p_port) const override; |
420 | virtual String get_output_port_name(int p_port) const override; |
421 | virtual bool is_output_port_expandable(int p_port) const override; |
422 | |
423 | virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; |
424 | |
425 | virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; |
426 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
427 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
428 | |
429 | void set_source(Source p_source); |
430 | Source get_source() const; |
431 | |
432 | void set_texture(Ref<Texture2D> p_texture); |
433 | Ref<Texture2D> get_texture() const; |
434 | |
435 | void set_texture_type(TextureType p_texture_type); |
436 | TextureType get_texture_type() const; |
437 | |
438 | virtual Vector<StringName> get_editable_properties() const override; |
439 | |
440 | virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; |
441 | |
442 | VisualShaderNodeTexture(); |
443 | }; |
444 | |
445 | VARIANT_ENUM_CAST(VisualShaderNodeTexture::TextureType) |
446 | VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source) |
447 | |
448 | /////////////////////////////////////// |
449 | |
450 | class VisualShaderNodeCurveTexture : public VisualShaderNodeResizableBase { |
451 | GDCLASS(VisualShaderNodeCurveTexture, VisualShaderNodeResizableBase); |
452 | Ref<CurveTexture> texture; |
453 | |
454 | protected: |
455 | static void _bind_methods(); |
456 | |
457 | public: |
458 | virtual String get_caption() const override; |
459 | |
460 | virtual int get_input_port_count() const override; |
461 | virtual PortType get_input_port_type(int p_port) const override; |
462 | virtual String get_input_port_name(int p_port) const override; |
463 | |
464 | virtual int get_output_port_count() const override; |
465 | virtual PortType get_output_port_type(int p_port) const override; |
466 | virtual String get_output_port_name(int p_port) const override; |
467 | |
468 | virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; |
469 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
470 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
471 | |
472 | void set_texture(Ref<CurveTexture> p_texture); |
473 | Ref<CurveTexture> get_texture() const; |
474 | |
475 | virtual Vector<StringName> get_editable_properties() const override; |
476 | virtual bool is_use_prop_slots() const override; |
477 | |
478 | VisualShaderNodeCurveTexture(); |
479 | }; |
480 | |
481 | /////////////////////////////////////// |
482 | |
483 | class VisualShaderNodeCurveXYZTexture : public VisualShaderNodeResizableBase { |
484 | GDCLASS(VisualShaderNodeCurveXYZTexture, VisualShaderNodeResizableBase); |
485 | Ref<CurveXYZTexture> texture; |
486 | |
487 | protected: |
488 | static void _bind_methods(); |
489 | |
490 | public: |
491 | virtual String get_caption() const override; |
492 | |
493 | virtual int get_input_port_count() const override; |
494 | virtual PortType get_input_port_type(int p_port) const override; |
495 | virtual String get_input_port_name(int p_port) const override; |
496 | |
497 | virtual int get_output_port_count() const override; |
498 | virtual PortType get_output_port_type(int p_port) const override; |
499 | virtual String get_output_port_name(int p_port) const override; |
500 | |
501 | virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; |
502 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
503 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
504 | |
505 | void set_texture(Ref<CurveXYZTexture> p_texture); |
506 | Ref<CurveXYZTexture> get_texture() const; |
507 | |
508 | virtual Vector<StringName> get_editable_properties() const override; |
509 | virtual bool is_use_prop_slots() const override; |
510 | |
511 | VisualShaderNodeCurveXYZTexture(); |
512 | }; |
513 | |
514 | /////////////////////////////////////// |
515 | |
516 | class VisualShaderNodeSample3D : public VisualShaderNode { |
517 | GDCLASS(VisualShaderNodeSample3D, VisualShaderNode); |
518 | |
519 | public: |
520 | enum Source { |
521 | SOURCE_TEXTURE, |
522 | SOURCE_PORT, |
523 | SOURCE_MAX, |
524 | }; |
525 | |
526 | protected: |
527 | Source source = SOURCE_TEXTURE; |
528 | |
529 | static void _bind_methods(); |
530 | |
531 | public: |
532 | virtual int get_input_port_count() const override; |
533 | virtual PortType get_input_port_type(int p_port) const override; |
534 | virtual String get_input_port_name(int p_port) const override; |
535 | virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; |
536 | |
537 | virtual int get_output_port_count() const override; |
538 | virtual PortType get_output_port_type(int p_port) const override; |
539 | virtual String get_output_port_name(int p_port) const override; |
540 | virtual bool is_output_port_expandable(int p_port) const override; |
541 | |
542 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
543 | |
544 | void set_source(Source p_source); |
545 | Source get_source() const; |
546 | |
547 | virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; |
548 | |
549 | VisualShaderNodeSample3D(); |
550 | }; |
551 | |
552 | VARIANT_ENUM_CAST(VisualShaderNodeSample3D::Source) |
553 | |
554 | class VisualShaderNodeTexture2DArray : public VisualShaderNodeSample3D { |
555 | GDCLASS(VisualShaderNodeTexture2DArray, VisualShaderNodeSample3D); |
556 | Ref<Texture2DArray> texture_array; |
557 | |
558 | protected: |
559 | static void _bind_methods(); |
560 | |
561 | public: |
562 | virtual String get_caption() const override; |
563 | |
564 | virtual String get_input_port_name(int p_port) const override; |
565 | |
566 | virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; |
567 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
568 | |
569 | void set_texture_array(Ref<Texture2DArray> p_texture_array); |
570 | Ref<Texture2DArray> get_texture_array() const; |
571 | |
572 | virtual Vector<StringName> get_editable_properties() const override; |
573 | |
574 | VisualShaderNodeTexture2DArray(); |
575 | }; |
576 | |
577 | class VisualShaderNodeTexture3D : public VisualShaderNodeSample3D { |
578 | GDCLASS(VisualShaderNodeTexture3D, VisualShaderNodeSample3D); |
579 | Ref<Texture3D> texture; |
580 | |
581 | protected: |
582 | static void _bind_methods(); |
583 | |
584 | public: |
585 | virtual String get_caption() const override; |
586 | |
587 | virtual String get_input_port_name(int p_port) const override; |
588 | |
589 | virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; |
590 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
591 | |
592 | void set_texture(Ref<Texture3D> p_texture); |
593 | Ref<Texture3D> get_texture() const; |
594 | |
595 | virtual Vector<StringName> get_editable_properties() const override; |
596 | |
597 | VisualShaderNodeTexture3D(); |
598 | }; |
599 | |
600 | class VisualShaderNodeCubemap : public VisualShaderNode { |
601 | GDCLASS(VisualShaderNodeCubemap, VisualShaderNode); |
602 | Ref<Cubemap> cube_map; |
603 | |
604 | public: |
605 | enum Source { |
606 | SOURCE_TEXTURE, |
607 | SOURCE_PORT, |
608 | SOURCE_MAX, |
609 | }; |
610 | |
611 | enum TextureType { |
612 | TYPE_DATA, |
613 | TYPE_COLOR, |
614 | TYPE_NORMAL_MAP, |
615 | TYPE_MAX, |
616 | }; |
617 | |
618 | private: |
619 | Source source = SOURCE_TEXTURE; |
620 | TextureType texture_type = TYPE_DATA; |
621 | |
622 | protected: |
623 | static void _bind_methods(); |
624 | |
625 | public: |
626 | virtual String get_caption() const override; |
627 | |
628 | virtual int get_input_port_count() const override; |
629 | virtual PortType get_input_port_type(int p_port) const override; |
630 | virtual String get_input_port_name(int p_port) const override; |
631 | virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; |
632 | |
633 | virtual int get_output_port_count() const override; |
634 | virtual PortType get_output_port_type(int p_port) const override; |
635 | virtual String get_output_port_name(int p_port) const override; |
636 | virtual bool is_output_port_expandable(int p_port) const override; |
637 | |
638 | virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; |
639 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
640 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
641 | |
642 | void set_source(Source p_source); |
643 | Source get_source() const; |
644 | |
645 | void set_cube_map(Ref<Cubemap> p_cube_map); |
646 | Ref<Cubemap> get_cube_map() const; |
647 | |
648 | void set_texture_type(TextureType p_texture_type); |
649 | TextureType get_texture_type() const; |
650 | |
651 | virtual Vector<StringName> get_editable_properties() const override; |
652 | virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; |
653 | |
654 | VisualShaderNodeCubemap(); |
655 | }; |
656 | |
657 | VARIANT_ENUM_CAST(VisualShaderNodeCubemap::TextureType) |
658 | VARIANT_ENUM_CAST(VisualShaderNodeCubemap::Source) |
659 | |
660 | /////////////////////////////////////// |
661 | |
662 | class VisualShaderNodeLinearSceneDepth : public VisualShaderNode { |
663 | GDCLASS(VisualShaderNodeLinearSceneDepth, VisualShaderNode); |
664 | |
665 | public: |
666 | virtual String get_caption() const override; |
667 | |
668 | virtual int get_input_port_count() const override; |
669 | virtual PortType get_input_port_type(int p_port) const override; |
670 | virtual String get_input_port_name(int p_port) const override; |
671 | |
672 | virtual int get_output_port_count() const override; |
673 | virtual PortType get_output_port_type(int p_port) const override; |
674 | virtual String get_output_port_name(int p_port) const override; |
675 | virtual bool has_output_port_preview(int p_port) const override; |
676 | |
677 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
678 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
679 | |
680 | VisualShaderNodeLinearSceneDepth(); |
681 | }; |
682 | |
683 | class VisualShaderNodeWorldPositionFromDepth : public VisualShaderNode { |
684 | GDCLASS(VisualShaderNodeWorldPositionFromDepth, VisualShaderNode); |
685 | |
686 | public: |
687 | virtual String get_caption() const override; |
688 | |
689 | virtual int get_input_port_count() const override; |
690 | virtual PortType get_input_port_type(int p_port) const override; |
691 | virtual String get_input_port_name(int p_port) const override; |
692 | virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; |
693 | |
694 | virtual int get_output_port_count() const override; |
695 | virtual PortType get_output_port_type(int p_port) const override; |
696 | virtual String get_output_port_name(int p_port) const override; |
697 | virtual bool has_output_port_preview(int p_port) const override; |
698 | |
699 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
700 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
701 | |
702 | VisualShaderNodeWorldPositionFromDepth(); |
703 | }; |
704 | |
705 | class VisualShaderNodeScreenNormalWorldSpace : public VisualShaderNode { |
706 | GDCLASS(VisualShaderNodeScreenNormalWorldSpace, VisualShaderNode); |
707 | |
708 | public: |
709 | virtual String get_caption() const override; |
710 | |
711 | virtual int get_input_port_count() const override; |
712 | virtual PortType get_input_port_type(int p_port) const override; |
713 | virtual String get_input_port_name(int p_port) const override; |
714 | virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; |
715 | |
716 | virtual int get_output_port_count() const override; |
717 | virtual PortType get_output_port_type(int p_port) const override; |
718 | virtual String get_output_port_name(int p_port) const override; |
719 | virtual bool has_output_port_preview(int p_port) const override; |
720 | |
721 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
722 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
723 | |
724 | VisualShaderNodeScreenNormalWorldSpace(); |
725 | }; |
726 | |
727 | /////////////////////////////////////// |
728 | /// OPS |
729 | /////////////////////////////////////// |
730 | |
731 | class VisualShaderNodeFloatOp : public VisualShaderNode { |
732 | GDCLASS(VisualShaderNodeFloatOp, VisualShaderNode); |
733 | |
734 | public: |
735 | enum Operator { |
736 | OP_ADD, |
737 | OP_SUB, |
738 | OP_MUL, |
739 | OP_DIV, |
740 | OP_MOD, |
741 | OP_POW, |
742 | OP_MAX, |
743 | OP_MIN, |
744 | OP_ATAN2, |
745 | OP_STEP, |
746 | OP_ENUM_SIZE, |
747 | }; |
748 | |
749 | protected: |
750 | Operator op = OP_ADD; |
751 | |
752 | static void _bind_methods(); |
753 | |
754 | public: |
755 | virtual String get_caption() const override; |
756 | |
757 | virtual int get_input_port_count() const override; |
758 | virtual PortType get_input_port_type(int p_port) const override; |
759 | virtual String get_input_port_name(int p_port) const override; |
760 | |
761 | virtual int get_output_port_count() const override; |
762 | virtual PortType get_output_port_type(int p_port) const override; |
763 | virtual String get_output_port_name(int p_port) const override; |
764 | |
765 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
766 | |
767 | void set_operator(Operator p_op); |
768 | Operator get_operator() const; |
769 | |
770 | virtual Vector<StringName> get_editable_properties() const override; |
771 | |
772 | VisualShaderNodeFloatOp(); |
773 | }; |
774 | |
775 | VARIANT_ENUM_CAST(VisualShaderNodeFloatOp::Operator) |
776 | |
777 | class VisualShaderNodeIntOp : public VisualShaderNode { |
778 | GDCLASS(VisualShaderNodeIntOp, VisualShaderNode); |
779 | |
780 | public: |
781 | enum Operator { |
782 | OP_ADD, |
783 | OP_SUB, |
784 | OP_MUL, |
785 | OP_DIV, |
786 | OP_MOD, |
787 | OP_MAX, |
788 | OP_MIN, |
789 | OP_BITWISE_AND, |
790 | OP_BITWISE_OR, |
791 | OP_BITWISE_XOR, |
792 | OP_BITWISE_LEFT_SHIFT, |
793 | OP_BITWISE_RIGHT_SHIFT, |
794 | OP_ENUM_SIZE, |
795 | }; |
796 | |
797 | protected: |
798 | Operator op = OP_ADD; |
799 | |
800 | static void _bind_methods(); |
801 | |
802 | public: |
803 | virtual String get_caption() const override; |
804 | |
805 | virtual int get_input_port_count() const override; |
806 | virtual PortType get_input_port_type(int p_port) const override; |
807 | virtual String get_input_port_name(int p_port) const override; |
808 | |
809 | virtual int get_output_port_count() const override; |
810 | virtual PortType get_output_port_type(int p_port) const override; |
811 | virtual String get_output_port_name(int p_port) const override; |
812 | |
813 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
814 | |
815 | void set_operator(Operator p_op); |
816 | Operator get_operator() const; |
817 | |
818 | virtual Vector<StringName> get_editable_properties() const override; |
819 | |
820 | VisualShaderNodeIntOp(); |
821 | }; |
822 | |
823 | VARIANT_ENUM_CAST(VisualShaderNodeIntOp::Operator) |
824 | |
825 | class VisualShaderNodeUIntOp : public VisualShaderNode { |
826 | GDCLASS(VisualShaderNodeUIntOp, VisualShaderNode); |
827 | |
828 | public: |
829 | enum Operator { |
830 | OP_ADD, |
831 | OP_SUB, |
832 | OP_MUL, |
833 | OP_DIV, |
834 | OP_MOD, |
835 | OP_MAX, |
836 | OP_MIN, |
837 | OP_BITWISE_AND, |
838 | OP_BITWISE_OR, |
839 | OP_BITWISE_XOR, |
840 | OP_BITWISE_LEFT_SHIFT, |
841 | OP_BITWISE_RIGHT_SHIFT, |
842 | OP_ENUM_SIZE, |
843 | }; |
844 | |
845 | protected: |
846 | Operator op = OP_ADD; |
847 | |
848 | static void _bind_methods(); |
849 | |
850 | public: |
851 | virtual String get_caption() const override; |
852 | |
853 | virtual int get_input_port_count() const override; |
854 | virtual PortType get_input_port_type(int p_port) const override; |
855 | virtual String get_input_port_name(int p_port) const override; |
856 | |
857 | virtual int get_output_port_count() const override; |
858 | virtual PortType get_output_port_type(int p_port) const override; |
859 | virtual String get_output_port_name(int p_port) const override; |
860 | |
861 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
862 | |
863 | void set_operator(Operator p_op); |
864 | Operator get_operator() const; |
865 | |
866 | virtual Vector<StringName> get_editable_properties() const override; |
867 | |
868 | VisualShaderNodeUIntOp(); |
869 | }; |
870 | |
871 | VARIANT_ENUM_CAST(VisualShaderNodeUIntOp::Operator) |
872 | |
873 | class VisualShaderNodeVectorOp : public VisualShaderNodeVectorBase { |
874 | GDCLASS(VisualShaderNodeVectorOp, VisualShaderNodeVectorBase); |
875 | |
876 | public: |
877 | enum Operator { |
878 | OP_ADD, |
879 | OP_SUB, |
880 | OP_MUL, |
881 | OP_DIV, |
882 | OP_MOD, |
883 | OP_POW, |
884 | OP_MAX, |
885 | OP_MIN, |
886 | OP_CROSS, |
887 | OP_ATAN2, |
888 | OP_REFLECT, |
889 | OP_STEP, |
890 | OP_ENUM_SIZE, |
891 | }; |
892 | |
893 | protected: |
894 | Operator op = OP_ADD; |
895 | |
896 | static void _bind_methods(); |
897 | |
898 | public: |
899 | virtual String get_caption() const override; |
900 | |
901 | virtual int get_input_port_count() const override; |
902 | virtual String get_input_port_name(int p_port) const override; |
903 | |
904 | virtual int get_output_port_count() const override; |
905 | virtual String get_output_port_name(int p_port) const override; |
906 | |
907 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
908 | |
909 | virtual void set_op_type(OpType p_op_type) override; |
910 | |
911 | void set_operator(Operator p_op); |
912 | Operator get_operator() const; |
913 | |
914 | virtual Vector<StringName> get_editable_properties() const override; |
915 | String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; |
916 | |
917 | VisualShaderNodeVectorOp(); |
918 | }; |
919 | |
920 | VARIANT_ENUM_CAST(VisualShaderNodeVectorOp::Operator) |
921 | |
922 | /////////////////////////////////////// |
923 | |
924 | class VisualShaderNodeColorOp : public VisualShaderNode { |
925 | GDCLASS(VisualShaderNodeColorOp, VisualShaderNode); |
926 | |
927 | public: |
928 | enum Operator { |
929 | OP_SCREEN, |
930 | OP_DIFFERENCE, |
931 | OP_DARKEN, |
932 | OP_LIGHTEN, |
933 | OP_OVERLAY, |
934 | OP_DODGE, |
935 | OP_BURN, |
936 | OP_SOFT_LIGHT, |
937 | OP_HARD_LIGHT, |
938 | OP_MAX, |
939 | }; |
940 | |
941 | protected: |
942 | Operator op = OP_SCREEN; |
943 | |
944 | static void _bind_methods(); |
945 | |
946 | public: |
947 | virtual String get_caption() const override; |
948 | |
949 | virtual int get_input_port_count() const override; |
950 | virtual PortType get_input_port_type(int p_port) const override; |
951 | virtual String get_input_port_name(int p_port) const override; |
952 | |
953 | virtual int get_output_port_count() const override; |
954 | virtual PortType get_output_port_type(int p_port) const override; |
955 | virtual String get_output_port_name(int p_port) const override; |
956 | |
957 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
958 | |
959 | void set_operator(Operator p_op); |
960 | Operator get_operator() const; |
961 | |
962 | virtual Vector<StringName> get_editable_properties() const override; |
963 | |
964 | VisualShaderNodeColorOp(); |
965 | }; |
966 | |
967 | VARIANT_ENUM_CAST(VisualShaderNodeColorOp::Operator) |
968 | |
969 | //////////////////////////////// |
970 | /// TRANSFORM-TRANSFORM OPERATOR |
971 | //////////////////////////////// |
972 | |
973 | class VisualShaderNodeTransformOp : public VisualShaderNode { |
974 | GDCLASS(VisualShaderNodeTransformOp, VisualShaderNode); |
975 | |
976 | public: |
977 | enum Operator { |
978 | OP_AxB, |
979 | OP_BxA, |
980 | OP_AxB_COMP, |
981 | OP_BxA_COMP, |
982 | OP_ADD, |
983 | OP_A_MINUS_B, |
984 | OP_B_MINUS_A, |
985 | OP_A_DIV_B, |
986 | OP_B_DIV_A, |
987 | OP_MAX, |
988 | }; |
989 | |
990 | protected: |
991 | Operator op = OP_AxB; |
992 | |
993 | static void _bind_methods(); |
994 | |
995 | public: |
996 | virtual String get_caption() const override; |
997 | |
998 | virtual int get_input_port_count() const override; |
999 | virtual PortType get_input_port_type(int p_port) const override; |
1000 | virtual String get_input_port_name(int p_port) const override; |
1001 | |
1002 | virtual int get_output_port_count() const override; |
1003 | virtual PortType get_output_port_type(int p_port) const override; |
1004 | virtual String get_output_port_name(int p_port) const override; |
1005 | |
1006 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1007 | |
1008 | void set_operator(Operator p_op); |
1009 | Operator get_operator() const; |
1010 | |
1011 | virtual Vector<StringName> get_editable_properties() const override; |
1012 | |
1013 | VisualShaderNodeTransformOp(); |
1014 | }; |
1015 | |
1016 | VARIANT_ENUM_CAST(VisualShaderNodeTransformOp::Operator) |
1017 | |
1018 | /////////////////////////////////////// |
1019 | /// TRANSFORM-VECTOR MULTIPLICATION |
1020 | /////////////////////////////////////// |
1021 | |
1022 | class VisualShaderNodeTransformVecMult : public VisualShaderNode { |
1023 | GDCLASS(VisualShaderNodeTransformVecMult, VisualShaderNode); |
1024 | |
1025 | public: |
1026 | enum Operator { |
1027 | OP_AxB, |
1028 | OP_BxA, |
1029 | OP_3x3_AxB, |
1030 | OP_3x3_BxA, |
1031 | OP_MAX, |
1032 | }; |
1033 | |
1034 | protected: |
1035 | Operator op = OP_AxB; |
1036 | |
1037 | static void _bind_methods(); |
1038 | |
1039 | public: |
1040 | virtual String get_caption() const override; |
1041 | |
1042 | virtual int get_input_port_count() const override; |
1043 | virtual PortType get_input_port_type(int p_port) const override; |
1044 | virtual String get_input_port_name(int p_port) const override; |
1045 | |
1046 | virtual int get_output_port_count() const override; |
1047 | virtual PortType get_output_port_type(int p_port) const override; |
1048 | virtual String get_output_port_name(int p_port) const override; |
1049 | |
1050 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1051 | |
1052 | void set_operator(Operator p_op); |
1053 | Operator get_operator() const; |
1054 | |
1055 | virtual Vector<StringName> get_editable_properties() const override; |
1056 | |
1057 | VisualShaderNodeTransformVecMult(); |
1058 | }; |
1059 | |
1060 | VARIANT_ENUM_CAST(VisualShaderNodeTransformVecMult::Operator) |
1061 | |
1062 | /////////////////////////////////////// |
1063 | /// FLOAT FUNC |
1064 | /////////////////////////////////////// |
1065 | |
1066 | class VisualShaderNodeFloatFunc : public VisualShaderNode { |
1067 | GDCLASS(VisualShaderNodeFloatFunc, VisualShaderNode); |
1068 | |
1069 | public: |
1070 | enum Function { |
1071 | FUNC_SIN, |
1072 | FUNC_COS, |
1073 | FUNC_TAN, |
1074 | FUNC_ASIN, |
1075 | FUNC_ACOS, |
1076 | FUNC_ATAN, |
1077 | FUNC_SINH, |
1078 | FUNC_COSH, |
1079 | FUNC_TANH, |
1080 | FUNC_LOG, |
1081 | FUNC_EXP, |
1082 | FUNC_SQRT, |
1083 | FUNC_ABS, |
1084 | FUNC_SIGN, |
1085 | FUNC_FLOOR, |
1086 | FUNC_ROUND, |
1087 | FUNC_CEIL, |
1088 | FUNC_FRACT, |
1089 | FUNC_SATURATE, |
1090 | FUNC_NEGATE, |
1091 | FUNC_ACOSH, |
1092 | FUNC_ASINH, |
1093 | FUNC_ATANH, |
1094 | FUNC_DEGREES, |
1095 | FUNC_EXP2, |
1096 | FUNC_INVERSE_SQRT, |
1097 | FUNC_LOG2, |
1098 | FUNC_RADIANS, |
1099 | FUNC_RECIPROCAL, |
1100 | FUNC_ROUNDEVEN, |
1101 | FUNC_TRUNC, |
1102 | FUNC_ONEMINUS, |
1103 | FUNC_MAX, |
1104 | }; |
1105 | |
1106 | protected: |
1107 | Function func = FUNC_SIGN; |
1108 | |
1109 | static void _bind_methods(); |
1110 | |
1111 | public: |
1112 | virtual String get_caption() const override; |
1113 | |
1114 | virtual int get_input_port_count() const override; |
1115 | virtual PortType get_input_port_type(int p_port) const override; |
1116 | virtual String get_input_port_name(int p_port) const override; |
1117 | |
1118 | virtual int get_output_port_count() const override; |
1119 | virtual PortType get_output_port_type(int p_port) const override; |
1120 | virtual String get_output_port_name(int p_port) const override; |
1121 | |
1122 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1123 | |
1124 | void set_function(Function p_func); |
1125 | Function get_function() const; |
1126 | |
1127 | virtual Vector<StringName> get_editable_properties() const override; |
1128 | |
1129 | VisualShaderNodeFloatFunc(); |
1130 | }; |
1131 | |
1132 | VARIANT_ENUM_CAST(VisualShaderNodeFloatFunc::Function) |
1133 | |
1134 | /////////////////////////////////////// |
1135 | /// INT FUNC |
1136 | /////////////////////////////////////// |
1137 | |
1138 | class VisualShaderNodeIntFunc : public VisualShaderNode { |
1139 | GDCLASS(VisualShaderNodeIntFunc, VisualShaderNode); |
1140 | |
1141 | public: |
1142 | enum Function { |
1143 | FUNC_ABS, |
1144 | FUNC_NEGATE, |
1145 | FUNC_SIGN, |
1146 | FUNC_BITWISE_NOT, |
1147 | FUNC_MAX, |
1148 | }; |
1149 | |
1150 | protected: |
1151 | Function func = FUNC_SIGN; |
1152 | |
1153 | static void _bind_methods(); |
1154 | |
1155 | public: |
1156 | virtual String get_caption() const override; |
1157 | |
1158 | virtual int get_input_port_count() const override; |
1159 | virtual PortType get_input_port_type(int p_port) const override; |
1160 | virtual String get_input_port_name(int p_port) const override; |
1161 | |
1162 | virtual int get_output_port_count() const override; |
1163 | virtual PortType get_output_port_type(int p_port) const override; |
1164 | virtual String get_output_port_name(int p_port) const override; |
1165 | |
1166 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1167 | |
1168 | void set_function(Function p_func); |
1169 | Function get_function() const; |
1170 | |
1171 | virtual Vector<StringName> get_editable_properties() const override; |
1172 | |
1173 | VisualShaderNodeIntFunc(); |
1174 | }; |
1175 | |
1176 | VARIANT_ENUM_CAST(VisualShaderNodeIntFunc::Function) |
1177 | |
1178 | /////////////////////////////////////// |
1179 | /// UINT FUNC |
1180 | /////////////////////////////////////// |
1181 | |
1182 | class VisualShaderNodeUIntFunc : public VisualShaderNode { |
1183 | GDCLASS(VisualShaderNodeUIntFunc, VisualShaderNode); |
1184 | |
1185 | public: |
1186 | enum Function { |
1187 | FUNC_NEGATE, |
1188 | FUNC_BITWISE_NOT, |
1189 | FUNC_MAX, |
1190 | }; |
1191 | |
1192 | protected: |
1193 | Function func = FUNC_NEGATE; |
1194 | |
1195 | static void _bind_methods(); |
1196 | |
1197 | public: |
1198 | virtual String get_caption() const override; |
1199 | |
1200 | virtual int get_input_port_count() const override; |
1201 | virtual PortType get_input_port_type(int p_port) const override; |
1202 | virtual String get_input_port_name(int p_port) const override; |
1203 | |
1204 | virtual int get_output_port_count() const override; |
1205 | virtual PortType get_output_port_type(int p_port) const override; |
1206 | virtual String get_output_port_name(int p_port) const override; |
1207 | |
1208 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1209 | |
1210 | void set_function(Function p_func); |
1211 | Function get_function() const; |
1212 | |
1213 | virtual Vector<StringName> get_editable_properties() const override; |
1214 | |
1215 | VisualShaderNodeUIntFunc(); |
1216 | }; |
1217 | |
1218 | VARIANT_ENUM_CAST(VisualShaderNodeUIntFunc::Function) |
1219 | |
1220 | /////////////////////////////////////// |
1221 | /// VECTOR FUNC |
1222 | /////////////////////////////////////// |
1223 | |
1224 | class VisualShaderNodeVectorFunc : public VisualShaderNodeVectorBase { |
1225 | GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNodeVectorBase); |
1226 | |
1227 | void _update_default_input_values(); |
1228 | |
1229 | public: |
1230 | enum Function { |
1231 | FUNC_NORMALIZE, |
1232 | FUNC_SATURATE, |
1233 | FUNC_NEGATE, |
1234 | FUNC_RECIPROCAL, |
1235 | FUNC_ABS, |
1236 | FUNC_ACOS, |
1237 | FUNC_ACOSH, |
1238 | FUNC_ASIN, |
1239 | FUNC_ASINH, |
1240 | FUNC_ATAN, |
1241 | FUNC_ATANH, |
1242 | FUNC_CEIL, |
1243 | FUNC_COS, |
1244 | FUNC_COSH, |
1245 | FUNC_DEGREES, |
1246 | FUNC_EXP, |
1247 | FUNC_EXP2, |
1248 | FUNC_FLOOR, |
1249 | FUNC_FRACT, |
1250 | FUNC_INVERSE_SQRT, |
1251 | FUNC_LOG, |
1252 | FUNC_LOG2, |
1253 | FUNC_RADIANS, |
1254 | FUNC_ROUND, |
1255 | FUNC_ROUNDEVEN, |
1256 | FUNC_SIGN, |
1257 | FUNC_SIN, |
1258 | FUNC_SINH, |
1259 | FUNC_SQRT, |
1260 | FUNC_TAN, |
1261 | FUNC_TANH, |
1262 | FUNC_TRUNC, |
1263 | FUNC_ONEMINUS, |
1264 | FUNC_MAX, |
1265 | }; |
1266 | |
1267 | protected: |
1268 | Function func = FUNC_NORMALIZE; |
1269 | |
1270 | static void _bind_methods(); |
1271 | |
1272 | public: |
1273 | virtual String get_caption() const override; |
1274 | |
1275 | virtual int get_input_port_count() const override; |
1276 | virtual String get_input_port_name(int p_port) const override; |
1277 | |
1278 | virtual int get_output_port_count() const override; |
1279 | virtual String get_output_port_name(int p_port) const override; |
1280 | |
1281 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1282 | |
1283 | virtual void set_op_type(OpType p_op_type) override; |
1284 | |
1285 | void set_function(Function p_func); |
1286 | Function get_function() const; |
1287 | |
1288 | virtual Vector<StringName> get_editable_properties() const override; |
1289 | |
1290 | VisualShaderNodeVectorFunc(); |
1291 | }; |
1292 | |
1293 | VARIANT_ENUM_CAST(VisualShaderNodeVectorFunc::Function) |
1294 | |
1295 | /////////////////////////////////////// |
1296 | /// COLOR FUNC |
1297 | /////////////////////////////////////// |
1298 | |
1299 | class VisualShaderNodeColorFunc : public VisualShaderNode { |
1300 | GDCLASS(VisualShaderNodeColorFunc, VisualShaderNode); |
1301 | |
1302 | public: |
1303 | enum Function { |
1304 | FUNC_GRAYSCALE, |
1305 | FUNC_HSV2RGB, |
1306 | FUNC_RGB2HSV, |
1307 | FUNC_SEPIA, |
1308 | FUNC_MAX, |
1309 | }; |
1310 | |
1311 | protected: |
1312 | Function func = FUNC_GRAYSCALE; |
1313 | |
1314 | static void _bind_methods(); |
1315 | |
1316 | public: |
1317 | virtual String get_caption() const override; |
1318 | |
1319 | virtual int get_input_port_count() const override; |
1320 | virtual PortType get_input_port_type(int p_port) const override; |
1321 | virtual String get_input_port_name(int p_port) const override; |
1322 | |
1323 | virtual int get_output_port_count() const override; |
1324 | virtual PortType get_output_port_type(int p_port) const override; |
1325 | virtual String get_output_port_name(int p_port) const override; |
1326 | |
1327 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1328 | |
1329 | void set_function(Function p_func); |
1330 | Function get_function() const; |
1331 | |
1332 | virtual Vector<StringName> get_editable_properties() const override; |
1333 | |
1334 | VisualShaderNodeColorFunc(); |
1335 | }; |
1336 | |
1337 | VARIANT_ENUM_CAST(VisualShaderNodeColorFunc::Function) |
1338 | |
1339 | /////////////////////////////////////// |
1340 | /// TRANSFORM FUNC |
1341 | /////////////////////////////////////// |
1342 | |
1343 | class VisualShaderNodeTransformFunc : public VisualShaderNode { |
1344 | GDCLASS(VisualShaderNodeTransformFunc, VisualShaderNode); |
1345 | |
1346 | public: |
1347 | enum Function { |
1348 | FUNC_INVERSE, |
1349 | FUNC_TRANSPOSE, |
1350 | FUNC_MAX, |
1351 | }; |
1352 | |
1353 | protected: |
1354 | Function func = FUNC_INVERSE; |
1355 | |
1356 | static void _bind_methods(); |
1357 | |
1358 | public: |
1359 | virtual String get_caption() const override; |
1360 | |
1361 | virtual int get_input_port_count() const override; |
1362 | virtual PortType get_input_port_type(int p_port) const override; |
1363 | virtual String get_input_port_name(int p_port) const override; |
1364 | |
1365 | virtual int get_output_port_count() const override; |
1366 | virtual PortType get_output_port_type(int p_port) const override; |
1367 | virtual String get_output_port_name(int p_port) const override; |
1368 | |
1369 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1370 | |
1371 | void set_function(Function p_func); |
1372 | Function get_function() const; |
1373 | |
1374 | virtual Vector<StringName> get_editable_properties() const override; |
1375 | |
1376 | VisualShaderNodeTransformFunc(); |
1377 | }; |
1378 | |
1379 | VARIANT_ENUM_CAST(VisualShaderNodeTransformFunc::Function) |
1380 | |
1381 | /////////////////////////////////////// |
1382 | /// UV FUNC |
1383 | /////////////////////////////////////// |
1384 | |
1385 | class VisualShaderNodeUVFunc : public VisualShaderNode { |
1386 | GDCLASS(VisualShaderNodeUVFunc, VisualShaderNode); |
1387 | |
1388 | public: |
1389 | enum Function { |
1390 | FUNC_PANNING, |
1391 | FUNC_SCALING, |
1392 | FUNC_MAX, |
1393 | }; |
1394 | |
1395 | protected: |
1396 | Function func = FUNC_PANNING; |
1397 | |
1398 | static void _bind_methods(); |
1399 | |
1400 | public: |
1401 | virtual String get_caption() const override; |
1402 | |
1403 | virtual int get_input_port_count() const override; |
1404 | virtual PortType get_input_port_type(int p_port) const override; |
1405 | virtual String get_input_port_name(int p_port) const override; |
1406 | virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; |
1407 | |
1408 | virtual int get_output_port_count() const override; |
1409 | virtual PortType get_output_port_type(int p_port) const override; |
1410 | virtual String get_output_port_name(int p_port) const override; |
1411 | |
1412 | virtual bool is_show_prop_names() const override; |
1413 | |
1414 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1415 | |
1416 | void set_function(Function p_func); |
1417 | Function get_function() const; |
1418 | |
1419 | virtual Vector<StringName> get_editable_properties() const override; |
1420 | |
1421 | VisualShaderNodeUVFunc(); |
1422 | }; |
1423 | |
1424 | VARIANT_ENUM_CAST(VisualShaderNodeUVFunc::Function) |
1425 | |
1426 | /////////////////////////////////////// |
1427 | /// UV POLARCOORD |
1428 | /////////////////////////////////////// |
1429 | |
1430 | class VisualShaderNodeUVPolarCoord : public VisualShaderNode { |
1431 | GDCLASS(VisualShaderNodeUVPolarCoord, VisualShaderNode); |
1432 | |
1433 | public: |
1434 | virtual String get_caption() const override; |
1435 | |
1436 | virtual int get_input_port_count() const override; |
1437 | virtual PortType get_input_port_type(int p_port) const override; |
1438 | virtual String get_input_port_name(int p_port) const override; |
1439 | virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; |
1440 | |
1441 | virtual int get_output_port_count() const override; |
1442 | virtual PortType get_output_port_type(int p_port) const override; |
1443 | virtual String get_output_port_name(int p_port) const override; |
1444 | |
1445 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1446 | |
1447 | VisualShaderNodeUVPolarCoord(); |
1448 | }; |
1449 | |
1450 | /////////////////////////////////////// |
1451 | /// DOT |
1452 | /////////////////////////////////////// |
1453 | |
1454 | class VisualShaderNodeDotProduct : public VisualShaderNode { |
1455 | GDCLASS(VisualShaderNodeDotProduct, VisualShaderNode); |
1456 | |
1457 | public: |
1458 | virtual String get_caption() const override; |
1459 | |
1460 | virtual int get_input_port_count() const override; |
1461 | virtual PortType get_input_port_type(int p_port) const override; |
1462 | virtual String get_input_port_name(int p_port) const override; |
1463 | |
1464 | virtual int get_output_port_count() const override; |
1465 | virtual PortType get_output_port_type(int p_port) const override; |
1466 | virtual String get_output_port_name(int p_port) const override; |
1467 | |
1468 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1469 | |
1470 | VisualShaderNodeDotProduct(); |
1471 | }; |
1472 | |
1473 | /////////////////////////////////////// |
1474 | /// LENGTH |
1475 | /////////////////////////////////////// |
1476 | |
1477 | class VisualShaderNodeVectorLen : public VisualShaderNodeVectorBase { |
1478 | GDCLASS(VisualShaderNodeVectorLen, VisualShaderNodeVectorBase); |
1479 | |
1480 | public: |
1481 | virtual String get_caption() const override; |
1482 | |
1483 | virtual int get_input_port_count() const override; |
1484 | virtual String get_input_port_name(int p_port) const override; |
1485 | |
1486 | virtual int get_output_port_count() const override; |
1487 | virtual PortType get_output_port_type(int p_port) const override; |
1488 | virtual String get_output_port_name(int p_port) const override; |
1489 | |
1490 | virtual void set_op_type(OpType p_op_type) override; |
1491 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1492 | |
1493 | VisualShaderNodeVectorLen(); |
1494 | }; |
1495 | |
1496 | /////////////////////////////////////// |
1497 | /// DETERMINANT |
1498 | /////////////////////////////////////// |
1499 | |
1500 | class VisualShaderNodeDeterminant : public VisualShaderNode { |
1501 | GDCLASS(VisualShaderNodeDeterminant, VisualShaderNode); |
1502 | |
1503 | public: |
1504 | virtual String get_caption() const override; |
1505 | |
1506 | virtual int get_input_port_count() const override; |
1507 | virtual PortType get_input_port_type(int p_port) const override; |
1508 | virtual String get_input_port_name(int p_port) const override; |
1509 | |
1510 | virtual int get_output_port_count() const override; |
1511 | virtual PortType get_output_port_type(int p_port) const override; |
1512 | virtual String get_output_port_name(int p_port) const override; |
1513 | |
1514 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1515 | |
1516 | VisualShaderNodeDeterminant(); |
1517 | }; |
1518 | |
1519 | /////////////////////////////////////// |
1520 | /// CLAMP |
1521 | /////////////////////////////////////// |
1522 | |
1523 | class VisualShaderNodeClamp : public VisualShaderNode { |
1524 | GDCLASS(VisualShaderNodeClamp, VisualShaderNode); |
1525 | |
1526 | public: |
1527 | enum OpType { |
1528 | OP_TYPE_FLOAT, |
1529 | OP_TYPE_INT, |
1530 | OP_TYPE_UINT, |
1531 | OP_TYPE_VECTOR_2D, |
1532 | OP_TYPE_VECTOR_3D, |
1533 | OP_TYPE_VECTOR_4D, |
1534 | OP_TYPE_MAX, |
1535 | }; |
1536 | |
1537 | protected: |
1538 | OpType op_type = OP_TYPE_FLOAT; |
1539 | static void _bind_methods(); |
1540 | |
1541 | public: |
1542 | virtual String get_caption() const override; |
1543 | |
1544 | virtual int get_input_port_count() const override; |
1545 | virtual PortType get_input_port_type(int p_port) const override; |
1546 | virtual String get_input_port_name(int p_port) const override; |
1547 | |
1548 | virtual int get_output_port_count() const override; |
1549 | virtual PortType get_output_port_type(int p_port) const override; |
1550 | virtual String get_output_port_name(int p_port) const override; |
1551 | |
1552 | void set_op_type(OpType p_op_type); |
1553 | OpType get_op_type() const; |
1554 | |
1555 | virtual Vector<StringName> get_editable_properties() const override; |
1556 | |
1557 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1558 | |
1559 | VisualShaderNodeClamp(); |
1560 | }; |
1561 | |
1562 | VARIANT_ENUM_CAST(VisualShaderNodeClamp::OpType) |
1563 | |
1564 | /////////////////////////////////////// |
1565 | /// DERIVATIVE FUNCTION |
1566 | /////////////////////////////////////// |
1567 | |
1568 | class VisualShaderNodeDerivativeFunc : public VisualShaderNode { |
1569 | GDCLASS(VisualShaderNodeDerivativeFunc, VisualShaderNode); |
1570 | |
1571 | public: |
1572 | enum OpType { |
1573 | OP_TYPE_SCALAR, |
1574 | OP_TYPE_VECTOR_2D, |
1575 | OP_TYPE_VECTOR_3D, |
1576 | OP_TYPE_VECTOR_4D, |
1577 | OP_TYPE_MAX, |
1578 | }; |
1579 | |
1580 | enum Function { |
1581 | FUNC_SUM, |
1582 | FUNC_X, |
1583 | FUNC_Y, |
1584 | FUNC_MAX, |
1585 | }; |
1586 | |
1587 | enum Precision { |
1588 | PRECISION_NONE, |
1589 | PRECISION_COARSE, |
1590 | PRECISION_FINE, |
1591 | PRECISION_MAX, |
1592 | }; |
1593 | |
1594 | protected: |
1595 | OpType op_type = OP_TYPE_SCALAR; |
1596 | Function func = FUNC_SUM; |
1597 | Precision precision = PRECISION_NONE; |
1598 | |
1599 | protected: |
1600 | static void _bind_methods(); |
1601 | |
1602 | public: |
1603 | virtual String get_caption() const override; |
1604 | |
1605 | virtual int get_input_port_count() const override; |
1606 | virtual PortType get_input_port_type(int p_port) const override; |
1607 | virtual String get_input_port_name(int p_port) const override; |
1608 | |
1609 | virtual int get_output_port_count() const override; |
1610 | virtual PortType get_output_port_type(int p_port) const override; |
1611 | virtual String get_output_port_name(int p_port) const override; |
1612 | |
1613 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1614 | virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; |
1615 | |
1616 | void set_op_type(OpType p_op_type); |
1617 | OpType get_op_type() const; |
1618 | |
1619 | void set_function(Function p_func); |
1620 | Function get_function() const; |
1621 | |
1622 | void set_precision(Precision p_precision); |
1623 | Precision get_precision() const; |
1624 | |
1625 | virtual Vector<StringName> get_editable_properties() const override; |
1626 | |
1627 | VisualShaderNodeDerivativeFunc(); |
1628 | }; |
1629 | |
1630 | VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::OpType) |
1631 | VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Function) |
1632 | VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Precision) |
1633 | |
1634 | /////////////////////////////////////// |
1635 | /// FACEFORWARD |
1636 | /////////////////////////////////////// |
1637 | |
1638 | class VisualShaderNodeFaceForward : public VisualShaderNodeVectorBase { |
1639 | GDCLASS(VisualShaderNodeFaceForward, VisualShaderNodeVectorBase); |
1640 | |
1641 | public: |
1642 | virtual String get_caption() const override; |
1643 | |
1644 | virtual int get_input_port_count() const override; |
1645 | virtual String get_input_port_name(int p_port) const override; |
1646 | |
1647 | virtual int get_output_port_count() const override; |
1648 | virtual String get_output_port_name(int p_port) const override; |
1649 | |
1650 | virtual void set_op_type(OpType p_op_type) override; |
1651 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1652 | |
1653 | VisualShaderNodeFaceForward(); |
1654 | }; |
1655 | |
1656 | /////////////////////////////////////// |
1657 | /// OUTER PRODUCT |
1658 | /////////////////////////////////////// |
1659 | |
1660 | class VisualShaderNodeOuterProduct : public VisualShaderNode { |
1661 | GDCLASS(VisualShaderNodeOuterProduct, VisualShaderNode); |
1662 | |
1663 | public: |
1664 | virtual String get_caption() const override; |
1665 | |
1666 | virtual int get_input_port_count() const override; |
1667 | virtual PortType get_input_port_type(int p_port) const override; |
1668 | virtual String get_input_port_name(int p_port) const override; |
1669 | |
1670 | virtual int get_output_port_count() const override; |
1671 | virtual PortType get_output_port_type(int p_port) const override; |
1672 | virtual String get_output_port_name(int p_port) const override; |
1673 | |
1674 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1675 | |
1676 | VisualShaderNodeOuterProduct(); |
1677 | }; |
1678 | |
1679 | /////////////////////////////////////// |
1680 | /// STEP |
1681 | /////////////////////////////////////// |
1682 | |
1683 | class VisualShaderNodeStep : public VisualShaderNode { |
1684 | GDCLASS(VisualShaderNodeStep, VisualShaderNode); |
1685 | |
1686 | public: |
1687 | enum OpType { |
1688 | OP_TYPE_SCALAR, |
1689 | OP_TYPE_VECTOR_2D, |
1690 | OP_TYPE_VECTOR_2D_SCALAR, |
1691 | OP_TYPE_VECTOR_3D, |
1692 | OP_TYPE_VECTOR_3D_SCALAR, |
1693 | OP_TYPE_VECTOR_4D, |
1694 | OP_TYPE_VECTOR_4D_SCALAR, |
1695 | OP_TYPE_MAX, |
1696 | }; |
1697 | |
1698 | protected: |
1699 | OpType op_type = OP_TYPE_SCALAR; |
1700 | static void _bind_methods(); |
1701 | |
1702 | public: |
1703 | virtual String get_caption() const override; |
1704 | |
1705 | virtual int get_input_port_count() const override; |
1706 | virtual PortType get_input_port_type(int p_port) const override; |
1707 | virtual String get_input_port_name(int p_port) const override; |
1708 | virtual int get_default_input_port(PortType p_type) const override; |
1709 | |
1710 | virtual int get_output_port_count() const override; |
1711 | virtual PortType get_output_port_type(int p_port) const override; |
1712 | virtual String get_output_port_name(int p_port) const override; |
1713 | |
1714 | void set_op_type(OpType p_op_type); |
1715 | OpType get_op_type() const; |
1716 | |
1717 | virtual Vector<StringName> get_editable_properties() const override; |
1718 | |
1719 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1720 | |
1721 | VisualShaderNodeStep(); |
1722 | }; |
1723 | |
1724 | VARIANT_ENUM_CAST(VisualShaderNodeStep::OpType) |
1725 | |
1726 | /////////////////////////////////////// |
1727 | /// SMOOTHSTEP |
1728 | /////////////////////////////////////// |
1729 | |
1730 | class VisualShaderNodeSmoothStep : public VisualShaderNode { |
1731 | GDCLASS(VisualShaderNodeSmoothStep, VisualShaderNode); |
1732 | |
1733 | public: |
1734 | enum OpType { |
1735 | OP_TYPE_SCALAR, |
1736 | OP_TYPE_VECTOR_2D, |
1737 | OP_TYPE_VECTOR_2D_SCALAR, |
1738 | OP_TYPE_VECTOR_3D, |
1739 | OP_TYPE_VECTOR_3D_SCALAR, |
1740 | OP_TYPE_VECTOR_4D, |
1741 | OP_TYPE_VECTOR_4D_SCALAR, |
1742 | OP_TYPE_MAX, |
1743 | }; |
1744 | |
1745 | protected: |
1746 | OpType op_type = OP_TYPE_SCALAR; |
1747 | static void _bind_methods(); |
1748 | |
1749 | public: |
1750 | virtual String get_caption() const override; |
1751 | |
1752 | virtual int get_input_port_count() const override; |
1753 | virtual PortType get_input_port_type(int p_port) const override; |
1754 | virtual String get_input_port_name(int p_port) const override; |
1755 | virtual int get_default_input_port(PortType p_type) const override; |
1756 | |
1757 | virtual int get_output_port_count() const override; |
1758 | virtual PortType get_output_port_type(int p_port) const override; |
1759 | virtual String get_output_port_name(int p_port) const override; |
1760 | |
1761 | void set_op_type(OpType p_op_type); |
1762 | OpType get_op_type() const; |
1763 | |
1764 | virtual Vector<StringName> get_editable_properties() const override; |
1765 | |
1766 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1767 | |
1768 | VisualShaderNodeSmoothStep(); |
1769 | }; |
1770 | |
1771 | VARIANT_ENUM_CAST(VisualShaderNodeSmoothStep::OpType) |
1772 | |
1773 | /////////////////////////////////////// |
1774 | /// DISTANCE |
1775 | /////////////////////////////////////// |
1776 | |
1777 | class VisualShaderNodeVectorDistance : public VisualShaderNodeVectorBase { |
1778 | GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNodeVectorBase); |
1779 | |
1780 | public: |
1781 | virtual String get_caption() const override; |
1782 | |
1783 | virtual int get_input_port_count() const override; |
1784 | virtual String get_input_port_name(int p_port) const override; |
1785 | |
1786 | virtual int get_output_port_count() const override; |
1787 | virtual PortType get_output_port_type(int p_port) const override; |
1788 | virtual String get_output_port_name(int p_port) const override; |
1789 | |
1790 | virtual void set_op_type(OpType p_op_type) override; |
1791 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1792 | |
1793 | VisualShaderNodeVectorDistance(); |
1794 | }; |
1795 | |
1796 | /////////////////////////////////////// |
1797 | /// REFRACT |
1798 | /////////////////////////////////////// |
1799 | |
1800 | class VisualShaderNodeVectorRefract : public VisualShaderNodeVectorBase { |
1801 | GDCLASS(VisualShaderNodeVectorRefract, VisualShaderNodeVectorBase); |
1802 | |
1803 | public: |
1804 | virtual String get_caption() const override; |
1805 | |
1806 | virtual int get_input_port_count() const override; |
1807 | virtual String get_input_port_name(int p_port) const override; |
1808 | |
1809 | virtual int get_output_port_count() const override; |
1810 | virtual String get_output_port_name(int p_port) const override; |
1811 | |
1812 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1813 | virtual void set_op_type(OpType p_op_type) override; |
1814 | |
1815 | VisualShaderNodeVectorRefract(); |
1816 | }; |
1817 | |
1818 | /////////////////////////////////////// |
1819 | /// MIX |
1820 | /////////////////////////////////////// |
1821 | |
1822 | class VisualShaderNodeMix : public VisualShaderNode { |
1823 | GDCLASS(VisualShaderNodeMix, VisualShaderNode); |
1824 | |
1825 | public: |
1826 | enum OpType { |
1827 | OP_TYPE_SCALAR, |
1828 | OP_TYPE_VECTOR_2D, |
1829 | OP_TYPE_VECTOR_2D_SCALAR, |
1830 | OP_TYPE_VECTOR_3D, |
1831 | OP_TYPE_VECTOR_3D_SCALAR, |
1832 | OP_TYPE_VECTOR_4D, |
1833 | OP_TYPE_VECTOR_4D_SCALAR, |
1834 | OP_TYPE_MAX, |
1835 | }; |
1836 | |
1837 | protected: |
1838 | OpType op_type = OP_TYPE_SCALAR; |
1839 | static void _bind_methods(); |
1840 | |
1841 | public: |
1842 | virtual String get_caption() const override; |
1843 | |
1844 | virtual int get_input_port_count() const override; |
1845 | virtual PortType get_input_port_type(int p_port) const override; |
1846 | virtual String get_input_port_name(int p_port) const override; |
1847 | |
1848 | virtual int get_output_port_count() const override; |
1849 | virtual PortType get_output_port_type(int p_port) const override; |
1850 | virtual String get_output_port_name(int p_port) const override; |
1851 | |
1852 | void set_op_type(OpType p_op_type); |
1853 | OpType get_op_type() const; |
1854 | |
1855 | virtual Vector<StringName> get_editable_properties() const override; |
1856 | |
1857 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1858 | |
1859 | VisualShaderNodeMix(); |
1860 | }; |
1861 | |
1862 | VARIANT_ENUM_CAST(VisualShaderNodeMix::OpType) |
1863 | |
1864 | /////////////////////////////////////// |
1865 | /// COMPOSE |
1866 | /////////////////////////////////////// |
1867 | |
1868 | class VisualShaderNodeVectorCompose : public VisualShaderNodeVectorBase { |
1869 | GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNodeVectorBase); |
1870 | |
1871 | public: |
1872 | virtual String get_caption() const override; |
1873 | |
1874 | virtual int get_input_port_count() const override; |
1875 | virtual PortType get_input_port_type(int p_port) const override; |
1876 | virtual String get_input_port_name(int p_port) const override; |
1877 | |
1878 | virtual int get_output_port_count() const override; |
1879 | virtual String get_output_port_name(int p_port) const override; |
1880 | |
1881 | virtual void set_op_type(OpType p_op_type) override; |
1882 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1883 | |
1884 | VisualShaderNodeVectorCompose(); |
1885 | }; |
1886 | |
1887 | /////////////////////////////////////// |
1888 | |
1889 | class VisualShaderNodeTransformCompose : public VisualShaderNode { |
1890 | GDCLASS(VisualShaderNodeTransformCompose, VisualShaderNode); |
1891 | |
1892 | public: |
1893 | virtual String get_caption() const override; |
1894 | |
1895 | virtual int get_input_port_count() const override; |
1896 | virtual PortType get_input_port_type(int p_port) const override; |
1897 | virtual String get_input_port_name(int p_port) const override; |
1898 | |
1899 | virtual int get_output_port_count() const override; |
1900 | virtual PortType get_output_port_type(int p_port) const override; |
1901 | virtual String get_output_port_name(int p_port) const override; |
1902 | |
1903 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1904 | |
1905 | VisualShaderNodeTransformCompose(); |
1906 | }; |
1907 | |
1908 | /////////////////////////////////////// |
1909 | /// DECOMPOSE |
1910 | /////////////////////////////////////// |
1911 | |
1912 | class VisualShaderNodeVectorDecompose : public VisualShaderNodeVectorBase { |
1913 | GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNodeVectorBase); |
1914 | |
1915 | public: |
1916 | virtual String get_caption() const override; |
1917 | |
1918 | virtual int get_input_port_count() const override; |
1919 | virtual String get_input_port_name(int p_port) const override; |
1920 | |
1921 | virtual int get_output_port_count() const override; |
1922 | virtual PortType get_output_port_type(int p_port) const override; |
1923 | virtual String get_output_port_name(int p_port) const override; |
1924 | |
1925 | virtual void set_op_type(OpType p_op_type) override; |
1926 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1927 | |
1928 | VisualShaderNodeVectorDecompose(); |
1929 | }; |
1930 | |
1931 | /////////////////////////////////////// |
1932 | |
1933 | class VisualShaderNodeTransformDecompose : public VisualShaderNode { |
1934 | GDCLASS(VisualShaderNodeTransformDecompose, VisualShaderNode); |
1935 | |
1936 | public: |
1937 | virtual String get_caption() const override; |
1938 | |
1939 | virtual int get_input_port_count() const override; |
1940 | virtual PortType get_input_port_type(int p_port) const override; |
1941 | virtual String get_input_port_name(int p_port) const override; |
1942 | |
1943 | virtual int get_output_port_count() const override; |
1944 | virtual PortType get_output_port_type(int p_port) const override; |
1945 | virtual String get_output_port_name(int p_port) const override; |
1946 | |
1947 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1948 | |
1949 | VisualShaderNodeTransformDecompose(); |
1950 | }; |
1951 | |
1952 | /////////////////////////////////////// |
1953 | /// PARAMETERS |
1954 | /////////////////////////////////////// |
1955 | |
1956 | class VisualShaderNodeFloatParameter : public VisualShaderNodeParameter { |
1957 | GDCLASS(VisualShaderNodeFloatParameter, VisualShaderNodeParameter); |
1958 | |
1959 | public: |
1960 | enum Hint { |
1961 | HINT_NONE, |
1962 | HINT_RANGE, |
1963 | HINT_RANGE_STEP, |
1964 | HINT_MAX, |
1965 | }; |
1966 | |
1967 | private: |
1968 | Hint hint = HINT_NONE; |
1969 | float hint_range_min = 0.0f; |
1970 | float hint_range_max = 1.0f; |
1971 | float hint_range_step = 0.1f; |
1972 | bool default_value_enabled = false; |
1973 | float default_value = 0.0f; |
1974 | |
1975 | protected: |
1976 | static void _bind_methods(); |
1977 | |
1978 | public: |
1979 | virtual String get_caption() const override; |
1980 | |
1981 | virtual int get_input_port_count() const override; |
1982 | virtual PortType get_input_port_type(int p_port) const override; |
1983 | virtual String get_input_port_name(int p_port) const override; |
1984 | |
1985 | virtual int get_output_port_count() const override; |
1986 | virtual PortType get_output_port_type(int p_port) const override; |
1987 | virtual String get_output_port_name(int p_port) const override; |
1988 | |
1989 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
1990 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
1991 | |
1992 | virtual bool is_show_prop_names() const override; |
1993 | virtual bool is_use_prop_slots() const override; |
1994 | |
1995 | void set_hint(Hint p_hint); |
1996 | Hint get_hint() const; |
1997 | |
1998 | void set_min(float p_value); |
1999 | float get_min() const; |
2000 | |
2001 | void set_max(float p_value); |
2002 | float get_max() const; |
2003 | |
2004 | void set_step(float p_value); |
2005 | float get_step() const; |
2006 | |
2007 | void set_default_value_enabled(bool p_enabled); |
2008 | bool is_default_value_enabled() const; |
2009 | |
2010 | void set_default_value(float p_value); |
2011 | float get_default_value() const; |
2012 | |
2013 | bool is_qualifier_supported(Qualifier p_qual) const override; |
2014 | bool is_convertible_to_constant() const override; |
2015 | |
2016 | virtual Vector<StringName> get_editable_properties() const override; |
2017 | |
2018 | VisualShaderNodeFloatParameter(); |
2019 | }; |
2020 | |
2021 | VARIANT_ENUM_CAST(VisualShaderNodeFloatParameter::Hint) |
2022 | |
2023 | class VisualShaderNodeIntParameter : public VisualShaderNodeParameter { |
2024 | GDCLASS(VisualShaderNodeIntParameter, VisualShaderNodeParameter); |
2025 | |
2026 | public: |
2027 | enum Hint { |
2028 | HINT_NONE, |
2029 | HINT_RANGE, |
2030 | HINT_RANGE_STEP, |
2031 | HINT_MAX, |
2032 | }; |
2033 | |
2034 | private: |
2035 | Hint hint = HINT_NONE; |
2036 | int hint_range_min = 0; |
2037 | int hint_range_max = 100; |
2038 | int hint_range_step = 1; |
2039 | bool default_value_enabled = false; |
2040 | int default_value = 0; |
2041 | |
2042 | protected: |
2043 | static void _bind_methods(); |
2044 | |
2045 | public: |
2046 | virtual String get_caption() const override; |
2047 | |
2048 | virtual int get_input_port_count() const override; |
2049 | virtual PortType get_input_port_type(int p_port) const override; |
2050 | virtual String get_input_port_name(int p_port) const override; |
2051 | |
2052 | virtual int get_output_port_count() const override; |
2053 | virtual PortType get_output_port_type(int p_port) const override; |
2054 | virtual String get_output_port_name(int p_port) const override; |
2055 | |
2056 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
2057 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
2058 | |
2059 | virtual bool is_show_prop_names() const override; |
2060 | virtual bool is_use_prop_slots() const override; |
2061 | |
2062 | void set_hint(Hint p_hint); |
2063 | Hint get_hint() const; |
2064 | |
2065 | void set_min(int p_value); |
2066 | int get_min() const; |
2067 | |
2068 | void set_max(int p_value); |
2069 | int get_max() const; |
2070 | |
2071 | void set_step(int p_value); |
2072 | int get_step() const; |
2073 | |
2074 | void set_default_value_enabled(bool p_enabled); |
2075 | bool is_default_value_enabled() const; |
2076 | |
2077 | void set_default_value(int p_value); |
2078 | int get_default_value() const; |
2079 | |
2080 | bool is_qualifier_supported(Qualifier p_qual) const override; |
2081 | bool is_convertible_to_constant() const override; |
2082 | |
2083 | virtual Vector<StringName> get_editable_properties() const override; |
2084 | |
2085 | VisualShaderNodeIntParameter(); |
2086 | }; |
2087 | |
2088 | VARIANT_ENUM_CAST(VisualShaderNodeIntParameter::Hint) |
2089 | |
2090 | /////////////////////////////////////// |
2091 | |
2092 | class VisualShaderNodeUIntParameter : public VisualShaderNodeParameter { |
2093 | GDCLASS(VisualShaderNodeUIntParameter, VisualShaderNodeParameter); |
2094 | |
2095 | private: |
2096 | bool default_value_enabled = false; |
2097 | int default_value = 0; |
2098 | |
2099 | protected: |
2100 | static void _bind_methods(); |
2101 | |
2102 | public: |
2103 | virtual String get_caption() const override; |
2104 | |
2105 | virtual int get_input_port_count() const override; |
2106 | virtual PortType get_input_port_type(int p_port) const override; |
2107 | virtual String get_input_port_name(int p_port) const override; |
2108 | |
2109 | virtual int get_output_port_count() const override; |
2110 | virtual PortType get_output_port_type(int p_port) const override; |
2111 | virtual String get_output_port_name(int p_port) const override; |
2112 | |
2113 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
2114 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
2115 | |
2116 | virtual bool is_show_prop_names() const override; |
2117 | virtual bool is_use_prop_slots() const override; |
2118 | |
2119 | void set_default_value_enabled(bool p_enabled); |
2120 | bool is_default_value_enabled() const; |
2121 | |
2122 | void set_default_value(int p_value); |
2123 | int get_default_value() const; |
2124 | |
2125 | bool is_qualifier_supported(Qualifier p_qual) const override; |
2126 | bool is_convertible_to_constant() const override; |
2127 | |
2128 | virtual Vector<StringName> get_editable_properties() const override; |
2129 | |
2130 | VisualShaderNodeUIntParameter(); |
2131 | }; |
2132 | |
2133 | /////////////////////////////////////// |
2134 | |
2135 | class VisualShaderNodeBooleanParameter : public VisualShaderNodeParameter { |
2136 | GDCLASS(VisualShaderNodeBooleanParameter, VisualShaderNodeParameter); |
2137 | |
2138 | private: |
2139 | bool default_value_enabled = false; |
2140 | bool default_value = false; |
2141 | |
2142 | protected: |
2143 | static void _bind_methods(); |
2144 | |
2145 | public: |
2146 | virtual String get_caption() const override; |
2147 | |
2148 | virtual int get_input_port_count() const override; |
2149 | virtual PortType get_input_port_type(int p_port) const override; |
2150 | virtual String get_input_port_name(int p_port) const override; |
2151 | |
2152 | virtual int get_output_port_count() const override; |
2153 | virtual PortType get_output_port_type(int p_port) const override; |
2154 | virtual String get_output_port_name(int p_port) const override; |
2155 | |
2156 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
2157 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
2158 | |
2159 | virtual bool is_show_prop_names() const override; |
2160 | virtual bool is_use_prop_slots() const override; |
2161 | |
2162 | void set_default_value_enabled(bool p_enabled); |
2163 | bool is_default_value_enabled() const; |
2164 | |
2165 | void set_default_value(bool p_value); |
2166 | bool get_default_value() const; |
2167 | |
2168 | bool is_qualifier_supported(Qualifier p_qual) const override; |
2169 | bool is_convertible_to_constant() const override; |
2170 | |
2171 | virtual Vector<StringName> get_editable_properties() const override; |
2172 | |
2173 | VisualShaderNodeBooleanParameter(); |
2174 | }; |
2175 | |
2176 | /////////////////////////////////////// |
2177 | |
2178 | class VisualShaderNodeColorParameter : public VisualShaderNodeParameter { |
2179 | GDCLASS(VisualShaderNodeColorParameter, VisualShaderNodeParameter); |
2180 | |
2181 | private: |
2182 | bool default_value_enabled = false; |
2183 | Color default_value = Color(1.0, 1.0, 1.0, 1.0); |
2184 | |
2185 | protected: |
2186 | static void _bind_methods(); |
2187 | |
2188 | public: |
2189 | virtual String get_caption() const override; |
2190 | |
2191 | virtual int get_input_port_count() const override; |
2192 | virtual PortType get_input_port_type(int p_port) const override; |
2193 | virtual String get_input_port_name(int p_port) const override; |
2194 | |
2195 | virtual int get_output_port_count() const override; |
2196 | virtual PortType get_output_port_type(int p_port) const override; |
2197 | virtual String get_output_port_name(int p_port) const override; |
2198 | |
2199 | bool is_output_port_expandable(int p_port) const override; |
2200 | |
2201 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
2202 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
2203 | |
2204 | virtual bool is_show_prop_names() const override; |
2205 | |
2206 | void set_default_value_enabled(bool p_enabled); |
2207 | bool is_default_value_enabled() const; |
2208 | |
2209 | void set_default_value(const Color &p_value); |
2210 | Color get_default_value() const; |
2211 | |
2212 | bool is_qualifier_supported(Qualifier p_qual) const override; |
2213 | bool is_convertible_to_constant() const override; |
2214 | |
2215 | virtual Vector<StringName> get_editable_properties() const override; |
2216 | |
2217 | VisualShaderNodeColorParameter(); |
2218 | }; |
2219 | |
2220 | /////////////////////////////////////// |
2221 | |
2222 | class VisualShaderNodeVec2Parameter : public VisualShaderNodeParameter { |
2223 | GDCLASS(VisualShaderNodeVec2Parameter, VisualShaderNodeParameter); |
2224 | |
2225 | private: |
2226 | bool default_value_enabled = false; |
2227 | Vector2 default_value; |
2228 | |
2229 | protected: |
2230 | static void _bind_methods(); |
2231 | |
2232 | public: |
2233 | virtual String get_caption() const override; |
2234 | |
2235 | virtual int get_input_port_count() const override; |
2236 | virtual PortType get_input_port_type(int p_port) const override; |
2237 | virtual String get_input_port_name(int p_port) const override; |
2238 | |
2239 | virtual int get_output_port_count() const override; |
2240 | virtual PortType get_output_port_type(int p_port) const override; |
2241 | virtual String get_output_port_name(int p_port) const override; |
2242 | |
2243 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
2244 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
2245 | |
2246 | virtual bool is_show_prop_names() const override; |
2247 | virtual bool is_use_prop_slots() const override; |
2248 | |
2249 | void set_default_value_enabled(bool p_enabled); |
2250 | bool is_default_value_enabled() const; |
2251 | |
2252 | void set_default_value(const Vector2 &p_value); |
2253 | Vector2 get_default_value() const; |
2254 | |
2255 | bool is_qualifier_supported(Qualifier p_qual) const override; |
2256 | bool is_convertible_to_constant() const override; |
2257 | |
2258 | virtual Vector<StringName> get_editable_properties() const override; |
2259 | |
2260 | VisualShaderNodeVec2Parameter(); |
2261 | }; |
2262 | |
2263 | /////////////////////////////////////// |
2264 | |
2265 | class VisualShaderNodeVec3Parameter : public VisualShaderNodeParameter { |
2266 | GDCLASS(VisualShaderNodeVec3Parameter, VisualShaderNodeParameter); |
2267 | |
2268 | private: |
2269 | bool default_value_enabled = false; |
2270 | Vector3 default_value; |
2271 | |
2272 | protected: |
2273 | static void _bind_methods(); |
2274 | |
2275 | public: |
2276 | virtual String get_caption() const override; |
2277 | |
2278 | virtual int get_input_port_count() const override; |
2279 | virtual PortType get_input_port_type(int p_port) const override; |
2280 | virtual String get_input_port_name(int p_port) const override; |
2281 | |
2282 | virtual int get_output_port_count() const override; |
2283 | virtual PortType get_output_port_type(int p_port) const override; |
2284 | virtual String get_output_port_name(int p_port) const override; |
2285 | |
2286 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
2287 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
2288 | |
2289 | virtual bool is_show_prop_names() const override; |
2290 | virtual bool is_use_prop_slots() const override; |
2291 | |
2292 | void set_default_value_enabled(bool p_enabled); |
2293 | bool is_default_value_enabled() const; |
2294 | |
2295 | void set_default_value(const Vector3 &p_value); |
2296 | Vector3 get_default_value() const; |
2297 | |
2298 | bool is_qualifier_supported(Qualifier p_qual) const override; |
2299 | bool is_convertible_to_constant() const override; |
2300 | |
2301 | virtual Vector<StringName> get_editable_properties() const override; |
2302 | |
2303 | VisualShaderNodeVec3Parameter(); |
2304 | }; |
2305 | |
2306 | /////////////////////////////////////// |
2307 | |
2308 | class VisualShaderNodeVec4Parameter : public VisualShaderNodeParameter { |
2309 | GDCLASS(VisualShaderNodeVec4Parameter, VisualShaderNodeParameter); |
2310 | |
2311 | private: |
2312 | bool default_value_enabled = false; |
2313 | Vector4 default_value; |
2314 | |
2315 | protected: |
2316 | static void _bind_methods(); |
2317 | |
2318 | public: |
2319 | virtual String get_caption() const override; |
2320 | |
2321 | virtual int get_input_port_count() const override; |
2322 | virtual PortType get_input_port_type(int p_port) const override; |
2323 | virtual String get_input_port_name(int p_port) const override; |
2324 | |
2325 | virtual int get_output_port_count() const override; |
2326 | virtual PortType get_output_port_type(int p_port) const override; |
2327 | virtual String get_output_port_name(int p_port) const override; |
2328 | |
2329 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
2330 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
2331 | |
2332 | virtual bool is_show_prop_names() const override; |
2333 | virtual bool is_use_prop_slots() const override; |
2334 | |
2335 | void set_default_value_enabled(bool p_enabled); |
2336 | bool is_default_value_enabled() const; |
2337 | |
2338 | void set_default_value(const Vector4 &p_value); |
2339 | Vector4 get_default_value() const; |
2340 | |
2341 | bool is_qualifier_supported(Qualifier p_qual) const override; |
2342 | bool is_convertible_to_constant() const override; |
2343 | |
2344 | virtual Vector<StringName> get_editable_properties() const override; |
2345 | |
2346 | VisualShaderNodeVec4Parameter(); |
2347 | }; |
2348 | |
2349 | /////////////////////////////////////// |
2350 | |
2351 | class VisualShaderNodeTransformParameter : public VisualShaderNodeParameter { |
2352 | GDCLASS(VisualShaderNodeTransformParameter, VisualShaderNodeParameter); |
2353 | |
2354 | private: |
2355 | bool default_value_enabled = false; |
2356 | Transform3D default_value = Transform3D(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0); |
2357 | |
2358 | protected: |
2359 | static void _bind_methods(); |
2360 | |
2361 | public: |
2362 | virtual String get_caption() const override; |
2363 | |
2364 | virtual int get_input_port_count() const override; |
2365 | virtual PortType get_input_port_type(int p_port) const override; |
2366 | virtual String get_input_port_name(int p_port) const override; |
2367 | |
2368 | virtual int get_output_port_count() const override; |
2369 | virtual PortType get_output_port_type(int p_port) const override; |
2370 | virtual String get_output_port_name(int p_port) const override; |
2371 | |
2372 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
2373 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
2374 | |
2375 | virtual bool is_show_prop_names() const override; |
2376 | virtual bool is_use_prop_slots() const override; |
2377 | |
2378 | void set_default_value_enabled(bool p_enabled); |
2379 | bool is_default_value_enabled() const; |
2380 | |
2381 | void set_default_value(const Transform3D &p_value); |
2382 | Transform3D get_default_value() const; |
2383 | |
2384 | bool is_qualifier_supported(Qualifier p_qual) const override; |
2385 | bool is_convertible_to_constant() const override; |
2386 | |
2387 | virtual Vector<StringName> get_editable_properties() const override; |
2388 | |
2389 | VisualShaderNodeTransformParameter(); |
2390 | }; |
2391 | |
2392 | /////////////////////////////////////// |
2393 | |
2394 | class VisualShaderNodeTextureParameter : public VisualShaderNodeParameter { |
2395 | GDCLASS(VisualShaderNodeTextureParameter, VisualShaderNodeParameter); |
2396 | |
2397 | public: |
2398 | enum TextureType { |
2399 | TYPE_DATA, |
2400 | TYPE_COLOR, |
2401 | TYPE_NORMAL_MAP, |
2402 | TYPE_ANISOTROPY, |
2403 | TYPE_MAX, |
2404 | }; |
2405 | |
2406 | enum ColorDefault { |
2407 | COLOR_DEFAULT_WHITE, |
2408 | COLOR_DEFAULT_BLACK, |
2409 | COLOR_DEFAULT_TRANSPARENT, |
2410 | COLOR_DEFAULT_MAX, |
2411 | }; |
2412 | |
2413 | enum TextureFilter { |
2414 | FILTER_DEFAULT, |
2415 | FILTER_NEAREST, |
2416 | FILTER_LINEAR, |
2417 | FILTER_NEAREST_MIPMAP, |
2418 | FILTER_LINEAR_MIPMAP, |
2419 | FILTER_NEAREST_MIPMAP_ANISOTROPIC, |
2420 | FILTER_LINEAR_MIPMAP_ANISOTROPIC, |
2421 | FILTER_MAX, |
2422 | }; |
2423 | |
2424 | enum TextureRepeat { |
2425 | REPEAT_DEFAULT, |
2426 | REPEAT_ENABLED, |
2427 | REPEAT_DISABLED, |
2428 | REPEAT_MAX, |
2429 | }; |
2430 | |
2431 | enum TextureSource { |
2432 | SOURCE_NONE, |
2433 | SOURCE_SCREEN, |
2434 | SOURCE_DEPTH, |
2435 | SOURCE_NORMAL_ROUGHNESS, |
2436 | SOURCE_MAX, |
2437 | }; |
2438 | |
2439 | protected: |
2440 | TextureType texture_type = TYPE_DATA; |
2441 | ColorDefault color_default = COLOR_DEFAULT_WHITE; |
2442 | TextureFilter texture_filter = FILTER_DEFAULT; |
2443 | TextureRepeat texture_repeat = REPEAT_DEFAULT; |
2444 | TextureSource texture_source = SOURCE_NONE; |
2445 | |
2446 | protected: |
2447 | static void _bind_methods(); |
2448 | |
2449 | public: |
2450 | virtual int get_input_port_count() const override; |
2451 | virtual PortType get_input_port_type(int p_port) const override; |
2452 | virtual String get_input_port_name(int p_port) const override; |
2453 | |
2454 | virtual int get_output_port_count() const override; |
2455 | virtual PortType get_output_port_type(int p_port) const override; |
2456 | |
2457 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
2458 | |
2459 | virtual HashMap<StringName, String> get_editable_properties_names() const override; |
2460 | virtual bool is_show_prop_names() const override; |
2461 | |
2462 | Vector<StringName> get_editable_properties() const override; |
2463 | |
2464 | void set_texture_type(TextureType p_type); |
2465 | TextureType get_texture_type() const; |
2466 | |
2467 | void set_color_default(ColorDefault p_default); |
2468 | ColorDefault get_color_default() const; |
2469 | |
2470 | void set_texture_filter(TextureFilter p_filter); |
2471 | TextureFilter get_texture_filter() const; |
2472 | |
2473 | void set_texture_repeat(TextureRepeat p_repeat); |
2474 | TextureRepeat get_texture_repeat() const; |
2475 | |
2476 | void set_texture_source(TextureSource p_source); |
2477 | TextureSource get_texture_source() const; |
2478 | |
2479 | bool is_qualifier_supported(Qualifier p_qual) const override; |
2480 | bool is_convertible_to_constant() const override; |
2481 | |
2482 | VisualShaderNodeTextureParameter(); |
2483 | }; |
2484 | |
2485 | VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureType) |
2486 | VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::ColorDefault) |
2487 | VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureFilter) |
2488 | VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureRepeat) |
2489 | VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureSource) |
2490 | |
2491 | /////////////////////////////////////// |
2492 | |
2493 | class VisualShaderNodeTexture2DParameter : public VisualShaderNodeTextureParameter { |
2494 | GDCLASS(VisualShaderNodeTexture2DParameter, VisualShaderNodeTextureParameter); |
2495 | |
2496 | public: |
2497 | virtual String get_caption() const override; |
2498 | virtual String get_output_port_name(int p_port) const override; |
2499 | |
2500 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
2501 | |
2502 | VisualShaderNodeTexture2DParameter(); |
2503 | }; |
2504 | |
2505 | /////////////////////////////////////// |
2506 | |
2507 | class VisualShaderNodeTextureParameterTriplanar : public VisualShaderNodeTextureParameter { |
2508 | GDCLASS(VisualShaderNodeTextureParameterTriplanar, VisualShaderNodeTextureParameter); |
2509 | |
2510 | public: |
2511 | virtual String get_caption() const override; |
2512 | |
2513 | virtual int get_input_port_count() const override; |
2514 | virtual PortType get_input_port_type(int p_port) const override; |
2515 | virtual String get_input_port_name(int p_port) const override; |
2516 | |
2517 | virtual int get_output_port_count() const override; |
2518 | virtual PortType get_output_port_type(int p_port) const override; |
2519 | virtual String get_output_port_name(int p_port) const override; |
2520 | |
2521 | virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; |
2522 | |
2523 | virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; |
2524 | virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
2525 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
2526 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
2527 | |
2528 | VisualShaderNodeTextureParameterTriplanar(); |
2529 | }; |
2530 | |
2531 | /////////////////////////////////////// |
2532 | |
2533 | class VisualShaderNodeTexture2DArrayParameter : public VisualShaderNodeTextureParameter { |
2534 | GDCLASS(VisualShaderNodeTexture2DArrayParameter, VisualShaderNodeTextureParameter); |
2535 | |
2536 | public: |
2537 | virtual String get_caption() const override; |
2538 | virtual String get_output_port_name(int p_port) const override; |
2539 | |
2540 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
2541 | |
2542 | VisualShaderNodeTexture2DArrayParameter(); |
2543 | }; |
2544 | |
2545 | /////////////////////////////////////// |
2546 | |
2547 | class VisualShaderNodeTexture3DParameter : public VisualShaderNodeTextureParameter { |
2548 | GDCLASS(VisualShaderNodeTexture3DParameter, VisualShaderNodeTextureParameter); |
2549 | |
2550 | public: |
2551 | virtual String get_caption() const override; |
2552 | virtual String get_output_port_name(int p_port) const override; |
2553 | |
2554 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
2555 | |
2556 | VisualShaderNodeTexture3DParameter(); |
2557 | }; |
2558 | |
2559 | /////////////////////////////////////// |
2560 | |
2561 | class VisualShaderNodeCubemapParameter : public VisualShaderNodeTextureParameter { |
2562 | GDCLASS(VisualShaderNodeCubemapParameter, VisualShaderNodeTextureParameter); |
2563 | |
2564 | public: |
2565 | virtual String get_caption() const override; |
2566 | virtual String get_output_port_name(int p_port) const override; |
2567 | |
2568 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
2569 | |
2570 | VisualShaderNodeCubemapParameter(); |
2571 | }; |
2572 | |
2573 | /////////////////////////////////////// |
2574 | /// IF |
2575 | /////////////////////////////////////// |
2576 | |
2577 | class VisualShaderNodeIf : public VisualShaderNode { |
2578 | GDCLASS(VisualShaderNodeIf, VisualShaderNode); |
2579 | |
2580 | public: |
2581 | virtual String get_caption() const override; |
2582 | |
2583 | virtual int get_input_port_count() const override; |
2584 | virtual PortType get_input_port_type(int p_port) const override; |
2585 | virtual String get_input_port_name(int p_port) const override; |
2586 | |
2587 | virtual int get_output_port_count() const override; |
2588 | virtual PortType get_output_port_type(int p_port) const override; |
2589 | virtual String get_output_port_name(int p_port) const override; |
2590 | |
2591 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
2592 | |
2593 | VisualShaderNodeIf(); |
2594 | }; |
2595 | |
2596 | /////////////////////////////////////// |
2597 | /// SWITCH |
2598 | /////////////////////////////////////// |
2599 | |
2600 | class VisualShaderNodeSwitch : public VisualShaderNode { |
2601 | GDCLASS(VisualShaderNodeSwitch, VisualShaderNode); |
2602 | |
2603 | public: |
2604 | enum OpType { |
2605 | OP_TYPE_FLOAT, |
2606 | OP_TYPE_INT, |
2607 | OP_TYPE_UINT, |
2608 | OP_TYPE_VECTOR_2D, |
2609 | OP_TYPE_VECTOR_3D, |
2610 | OP_TYPE_VECTOR_4D, |
2611 | OP_TYPE_BOOLEAN, |
2612 | OP_TYPE_TRANSFORM, |
2613 | OP_TYPE_MAX, |
2614 | }; |
2615 | |
2616 | protected: |
2617 | OpType op_type = OP_TYPE_FLOAT; |
2618 | |
2619 | static void _bind_methods(); |
2620 | |
2621 | public: |
2622 | virtual String get_caption() const override; |
2623 | |
2624 | virtual int get_input_port_count() const override; |
2625 | virtual PortType get_input_port_type(int p_port) const override; |
2626 | virtual String get_input_port_name(int p_port) const override; |
2627 | |
2628 | virtual int get_output_port_count() const override; |
2629 | virtual PortType get_output_port_type(int p_port) const override; |
2630 | virtual String get_output_port_name(int p_port) const override; |
2631 | |
2632 | void set_op_type(OpType p_op_type); |
2633 | OpType get_op_type() const; |
2634 | |
2635 | virtual Vector<StringName> get_editable_properties() const override; |
2636 | |
2637 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
2638 | |
2639 | VisualShaderNodeSwitch(); |
2640 | }; |
2641 | |
2642 | VARIANT_ENUM_CAST(VisualShaderNodeSwitch::OpType) |
2643 | |
2644 | /////////////////////////////////////// |
2645 | /// FRESNEL |
2646 | /////////////////////////////////////// |
2647 | |
2648 | class VisualShaderNodeFresnel : public VisualShaderNode { |
2649 | GDCLASS(VisualShaderNodeFresnel, VisualShaderNode); |
2650 | |
2651 | public: |
2652 | virtual String get_caption() const override; |
2653 | |
2654 | virtual int get_input_port_count() const override; |
2655 | virtual PortType get_input_port_type(int p_port) const override; |
2656 | virtual String get_input_port_name(int p_port) const override; |
2657 | |
2658 | virtual int get_output_port_count() const override; |
2659 | virtual PortType get_output_port_type(int p_port) const override; |
2660 | virtual String get_output_port_name(int p_port) const override; |
2661 | |
2662 | virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; |
2663 | virtual bool is_generate_input_var(int p_port) const override; |
2664 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
2665 | |
2666 | VisualShaderNodeFresnel(); |
2667 | }; |
2668 | |
2669 | /////////////////////////////////////// |
2670 | /// Is |
2671 | /////////////////////////////////////// |
2672 | |
2673 | class VisualShaderNodeIs : public VisualShaderNode { |
2674 | GDCLASS(VisualShaderNodeIs, VisualShaderNode); |
2675 | |
2676 | public: |
2677 | enum Function { |
2678 | FUNC_IS_INF, |
2679 | FUNC_IS_NAN, |
2680 | FUNC_MAX, |
2681 | }; |
2682 | |
2683 | protected: |
2684 | Function func = FUNC_IS_INF; |
2685 | |
2686 | protected: |
2687 | static void _bind_methods(); |
2688 | |
2689 | public: |
2690 | virtual String get_caption() const override; |
2691 | |
2692 | virtual int get_input_port_count() const override; |
2693 | virtual PortType get_input_port_type(int p_port) const override; |
2694 | virtual String get_input_port_name(int p_port) const override; |
2695 | |
2696 | virtual int get_output_port_count() const override; |
2697 | virtual PortType get_output_port_type(int p_port) const override; |
2698 | virtual String get_output_port_name(int p_port) const override; |
2699 | |
2700 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
2701 | |
2702 | void set_function(Function p_func); |
2703 | Function get_function() const; |
2704 | |
2705 | virtual Vector<StringName> get_editable_properties() const override; |
2706 | |
2707 | VisualShaderNodeIs(); |
2708 | }; |
2709 | |
2710 | VARIANT_ENUM_CAST(VisualShaderNodeIs::Function) |
2711 | |
2712 | /////////////////////////////////////// |
2713 | /// Compare |
2714 | /////////////////////////////////////// |
2715 | |
2716 | class VisualShaderNodeCompare : public VisualShaderNode { |
2717 | GDCLASS(VisualShaderNodeCompare, VisualShaderNode); |
2718 | |
2719 | public: |
2720 | enum ComparisonType { |
2721 | CTYPE_SCALAR, |
2722 | CTYPE_SCALAR_INT, |
2723 | CTYPE_SCALAR_UINT, |
2724 | CTYPE_VECTOR_2D, |
2725 | CTYPE_VECTOR_3D, |
2726 | CTYPE_VECTOR_4D, |
2727 | CTYPE_BOOLEAN, |
2728 | CTYPE_TRANSFORM, |
2729 | CTYPE_MAX, |
2730 | }; |
2731 | |
2732 | enum Function { |
2733 | FUNC_EQUAL, |
2734 | FUNC_NOT_EQUAL, |
2735 | FUNC_GREATER_THAN, |
2736 | FUNC_GREATER_THAN_EQUAL, |
2737 | FUNC_LESS_THAN, |
2738 | FUNC_LESS_THAN_EQUAL, |
2739 | FUNC_MAX, |
2740 | }; |
2741 | |
2742 | enum Condition { |
2743 | COND_ALL, |
2744 | COND_ANY, |
2745 | COND_MAX, |
2746 | }; |
2747 | |
2748 | protected: |
2749 | ComparisonType comparison_type = CTYPE_SCALAR; |
2750 | Function func = FUNC_EQUAL; |
2751 | Condition condition = COND_ALL; |
2752 | |
2753 | protected: |
2754 | static void _bind_methods(); |
2755 | |
2756 | public: |
2757 | virtual String get_caption() const override; |
2758 | |
2759 | virtual int get_input_port_count() const override; |
2760 | virtual PortType get_input_port_type(int p_port) const override; |
2761 | virtual String get_input_port_name(int p_port) const override; |
2762 | |
2763 | virtual int get_output_port_count() const override; |
2764 | virtual PortType get_output_port_type(int p_port) const override; |
2765 | virtual String get_output_port_name(int p_port) const override; |
2766 | |
2767 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
2768 | |
2769 | void set_comparison_type(ComparisonType p_type); |
2770 | ComparisonType get_comparison_type() const; |
2771 | |
2772 | void set_function(Function p_func); |
2773 | Function get_function() const; |
2774 | |
2775 | void set_condition(Condition p_cond); |
2776 | Condition get_condition() const; |
2777 | |
2778 | virtual Vector<StringName> get_editable_properties() const override; |
2779 | virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; |
2780 | |
2781 | VisualShaderNodeCompare(); |
2782 | }; |
2783 | |
2784 | VARIANT_ENUM_CAST(VisualShaderNodeCompare::ComparisonType) |
2785 | VARIANT_ENUM_CAST(VisualShaderNodeCompare::Function) |
2786 | VARIANT_ENUM_CAST(VisualShaderNodeCompare::Condition) |
2787 | |
2788 | class VisualShaderNodeMultiplyAdd : public VisualShaderNode { |
2789 | GDCLASS(VisualShaderNodeMultiplyAdd, VisualShaderNode); |
2790 | |
2791 | public: |
2792 | enum OpType { |
2793 | OP_TYPE_SCALAR, |
2794 | OP_TYPE_VECTOR_2D, |
2795 | OP_TYPE_VECTOR_3D, |
2796 | OP_TYPE_VECTOR_4D, |
2797 | OP_TYPE_MAX, |
2798 | }; |
2799 | |
2800 | protected: |
2801 | OpType op_type = OP_TYPE_SCALAR; |
2802 | |
2803 | protected: |
2804 | static void _bind_methods(); |
2805 | |
2806 | public: |
2807 | virtual String get_caption() const override; |
2808 | |
2809 | virtual int get_input_port_count() const override; |
2810 | virtual PortType get_input_port_type(int p_port) const override; |
2811 | virtual String get_input_port_name(int p_port) const override; |
2812 | |
2813 | virtual int get_output_port_count() const override; |
2814 | virtual PortType get_output_port_type(int p_port) const override; |
2815 | virtual String get_output_port_name(int p_port) const override; |
2816 | |
2817 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
2818 | |
2819 | void set_op_type(OpType p_op_type); |
2820 | OpType get_op_type() const; |
2821 | |
2822 | virtual Vector<StringName> get_editable_properties() const override; |
2823 | |
2824 | VisualShaderNodeMultiplyAdd(); |
2825 | }; |
2826 | |
2827 | VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::OpType) |
2828 | |
2829 | class VisualShaderNodeBillboard : public VisualShaderNode { |
2830 | GDCLASS(VisualShaderNodeBillboard, VisualShaderNode); |
2831 | |
2832 | public: |
2833 | enum BillboardType { |
2834 | BILLBOARD_TYPE_DISABLED, |
2835 | BILLBOARD_TYPE_ENABLED, |
2836 | BILLBOARD_TYPE_FIXED_Y, |
2837 | BILLBOARD_TYPE_PARTICLES, |
2838 | BILLBOARD_TYPE_MAX, |
2839 | }; |
2840 | |
2841 | protected: |
2842 | BillboardType billboard_type = BILLBOARD_TYPE_ENABLED; |
2843 | bool keep_scale = false; |
2844 | |
2845 | protected: |
2846 | static void _bind_methods(); |
2847 | |
2848 | public: |
2849 | virtual String get_caption() const override; |
2850 | |
2851 | virtual int get_input_port_count() const override; |
2852 | virtual PortType get_input_port_type(int p_port) const override; |
2853 | virtual String get_input_port_name(int p_port) const override; |
2854 | |
2855 | virtual int get_output_port_count() const override; |
2856 | virtual PortType get_output_port_type(int p_port) const override; |
2857 | virtual String get_output_port_name(int p_port) const override; |
2858 | |
2859 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
2860 | |
2861 | virtual bool is_show_prop_names() const override; |
2862 | |
2863 | void set_billboard_type(BillboardType p_billboard_type); |
2864 | BillboardType get_billboard_type() const; |
2865 | |
2866 | void set_keep_scale_enabled(bool p_enabled); |
2867 | bool is_keep_scale_enabled() const; |
2868 | |
2869 | virtual Vector<StringName> get_editable_properties() const override; |
2870 | |
2871 | VisualShaderNodeBillboard(); |
2872 | }; |
2873 | |
2874 | VARIANT_ENUM_CAST(VisualShaderNodeBillboard::BillboardType) |
2875 | |
2876 | /////////////////////////////////////// |
2877 | /// DistanceFade |
2878 | /////////////////////////////////////// |
2879 | |
2880 | class VisualShaderNodeDistanceFade : public VisualShaderNode { |
2881 | GDCLASS(VisualShaderNodeDistanceFade, VisualShaderNode); |
2882 | |
2883 | public: |
2884 | virtual String get_caption() const override; |
2885 | |
2886 | virtual int get_input_port_count() const override; |
2887 | virtual PortType get_input_port_type(int p_port) const override; |
2888 | virtual String get_input_port_name(int p_port) const override; |
2889 | |
2890 | virtual int get_output_port_count() const override; |
2891 | virtual PortType get_output_port_type(int p_port) const override; |
2892 | virtual String get_output_port_name(int p_port) const override; |
2893 | virtual bool has_output_port_preview(int p_port) const override; |
2894 | |
2895 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
2896 | |
2897 | VisualShaderNodeDistanceFade(); |
2898 | }; |
2899 | |
2900 | class VisualShaderNodeProximityFade : public VisualShaderNode { |
2901 | GDCLASS(VisualShaderNodeProximityFade, VisualShaderNode); |
2902 | |
2903 | public: |
2904 | virtual String get_caption() const override; |
2905 | |
2906 | virtual int get_input_port_count() const override; |
2907 | virtual PortType get_input_port_type(int p_port) const override; |
2908 | virtual String get_input_port_name(int p_port) const override; |
2909 | |
2910 | virtual int get_output_port_count() const override; |
2911 | virtual PortType get_output_port_type(int p_port) const override; |
2912 | virtual String get_output_port_name(int p_port) const override; |
2913 | virtual bool has_output_port_preview(int p_port) const override; |
2914 | |
2915 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
2916 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
2917 | |
2918 | VisualShaderNodeProximityFade(); |
2919 | }; |
2920 | |
2921 | class VisualShaderNodeRandomRange : public VisualShaderNode { |
2922 | GDCLASS(VisualShaderNodeRandomRange, VisualShaderNode); |
2923 | |
2924 | public: |
2925 | virtual String get_caption() const override; |
2926 | |
2927 | virtual int get_input_port_count() const override; |
2928 | virtual PortType get_input_port_type(int p_port) const override; |
2929 | virtual String get_input_port_name(int p_port) const override; |
2930 | |
2931 | virtual int get_output_port_count() const override; |
2932 | virtual PortType get_output_port_type(int p_port) const override; |
2933 | virtual String get_output_port_name(int p_port) const override; |
2934 | |
2935 | virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; |
2936 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
2937 | |
2938 | VisualShaderNodeRandomRange(); |
2939 | }; |
2940 | |
2941 | class VisualShaderNodeRemap : public VisualShaderNode { |
2942 | GDCLASS(VisualShaderNodeRemap, VisualShaderNode); |
2943 | |
2944 | public: |
2945 | virtual String get_caption() const override; |
2946 | |
2947 | virtual int get_input_port_count() const override; |
2948 | virtual PortType get_input_port_type(int p_port) const override; |
2949 | virtual String get_input_port_name(int p_port) const override; |
2950 | |
2951 | virtual int get_output_port_count() const override; |
2952 | virtual PortType get_output_port_type(int p_port) const override; |
2953 | virtual String get_output_port_name(int p_port) const override; |
2954 | |
2955 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
2956 | |
2957 | VisualShaderNodeRemap(); |
2958 | }; |
2959 | |
2960 | class VisualShaderNodeRotationByAxis : public VisualShaderNode { |
2961 | GDCLASS(VisualShaderNodeRotationByAxis, VisualShaderNode); |
2962 | |
2963 | public: |
2964 | virtual String get_caption() const override; |
2965 | |
2966 | virtual int get_input_port_count() const override; |
2967 | virtual PortType get_input_port_type(int p_port) const override; |
2968 | virtual String get_input_port_name(int p_port) const override; |
2969 | |
2970 | virtual int get_output_port_count() const override; |
2971 | virtual PortType get_output_port_type(int p_port) const override; |
2972 | virtual String get_output_port_name(int p_port) const override; |
2973 | virtual bool has_output_port_preview(int p_port) const override; |
2974 | |
2975 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
2976 | |
2977 | VisualShaderNodeRotationByAxis(); |
2978 | }; |
2979 | |
2980 | #endif // VISUAL_SHADER_NODES_H |
2981 | |