| 1 | /**************************************************************************/ |
| 2 | /* visual_shader_nodes.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef VISUAL_SHADER_NODES_H |
| 32 | #define VISUAL_SHADER_NODES_H |
| 33 | |
| 34 | #include "scene/resources/curve_texture.h" |
| 35 | #include "scene/resources/visual_shader.h" |
| 36 | |
| 37 | class Cubemap; |
| 38 | class Texture2DArray; |
| 39 | |
| 40 | /////////////////////////////////////// |
| 41 | /// Vector Base Node |
| 42 | /////////////////////////////////////// |
| 43 | |
| 44 | class VisualShaderNodeVectorBase : public VisualShaderNode { |
| 45 | GDCLASS(VisualShaderNodeVectorBase, VisualShaderNode); |
| 46 | |
| 47 | public: |
| 48 | enum OpType { |
| 49 | OP_TYPE_VECTOR_2D, |
| 50 | OP_TYPE_VECTOR_3D, |
| 51 | OP_TYPE_VECTOR_4D, |
| 52 | OP_TYPE_MAX, |
| 53 | }; |
| 54 | |
| 55 | protected: |
| 56 | OpType op_type = OP_TYPE_VECTOR_3D; |
| 57 | |
| 58 | protected: |
| 59 | static void _bind_methods(); |
| 60 | |
| 61 | public: |
| 62 | virtual String get_caption() const override = 0; |
| 63 | |
| 64 | virtual int get_input_port_count() const override = 0; |
| 65 | virtual PortType get_input_port_type(int p_port) const override; |
| 66 | virtual String get_input_port_name(int p_port) const override = 0; |
| 67 | |
| 68 | virtual int get_output_port_count() const override = 0; |
| 69 | virtual PortType get_output_port_type(int p_port) const override; |
| 70 | virtual String get_output_port_name(int p_port) const override = 0; |
| 71 | |
| 72 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0; |
| 73 | |
| 74 | virtual void set_op_type(OpType p_op_type); |
| 75 | OpType get_op_type() const; |
| 76 | |
| 77 | virtual Vector<StringName> get_editable_properties() const override; |
| 78 | |
| 79 | VisualShaderNodeVectorBase(); |
| 80 | }; |
| 81 | |
| 82 | VARIANT_ENUM_CAST(VisualShaderNodeVectorBase::OpType) |
| 83 | |
| 84 | /////////////////////////////////////// |
| 85 | /// CONSTANTS |
| 86 | /////////////////////////////////////// |
| 87 | |
| 88 | class VisualShaderNodeConstant : public VisualShaderNode { |
| 89 | GDCLASS(VisualShaderNodeConstant, VisualShaderNode); |
| 90 | |
| 91 | public: |
| 92 | virtual String get_caption() const override = 0; |
| 93 | |
| 94 | virtual int get_input_port_count() const override = 0; |
| 95 | virtual PortType get_input_port_type(int p_port) const override = 0; |
| 96 | virtual String get_input_port_name(int p_port) const override = 0; |
| 97 | |
| 98 | virtual int get_output_port_count() const override = 0; |
| 99 | virtual PortType get_output_port_type(int p_port) const override = 0; |
| 100 | virtual String get_output_port_name(int p_port) const override = 0; |
| 101 | |
| 102 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0; |
| 103 | |
| 104 | VisualShaderNodeConstant(); |
| 105 | }; |
| 106 | |
| 107 | class VisualShaderNodeFloatConstant : public VisualShaderNodeConstant { |
| 108 | GDCLASS(VisualShaderNodeFloatConstant, VisualShaderNodeConstant); |
| 109 | float constant = 0.0f; |
| 110 | |
| 111 | protected: |
| 112 | static void _bind_methods(); |
| 113 | |
| 114 | public: |
| 115 | virtual String get_caption() const override; |
| 116 | |
| 117 | virtual int get_input_port_count() const override; |
| 118 | virtual PortType get_input_port_type(int p_port) const override; |
| 119 | virtual String get_input_port_name(int p_port) const override; |
| 120 | |
| 121 | virtual int get_output_port_count() const override; |
| 122 | virtual PortType get_output_port_type(int p_port) const override; |
| 123 | virtual String get_output_port_name(int p_port) const override; |
| 124 | |
| 125 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 126 | |
| 127 | void set_constant(float p_constant); |
| 128 | float get_constant() const; |
| 129 | |
| 130 | virtual Vector<StringName> get_editable_properties() const override; |
| 131 | |
| 132 | VisualShaderNodeFloatConstant(); |
| 133 | }; |
| 134 | |
| 135 | /////////////////////////////////////// |
| 136 | |
| 137 | class VisualShaderNodeIntConstant : public VisualShaderNodeConstant { |
| 138 | GDCLASS(VisualShaderNodeIntConstant, VisualShaderNodeConstant); |
| 139 | int constant = 0; |
| 140 | |
| 141 | protected: |
| 142 | static void _bind_methods(); |
| 143 | |
| 144 | public: |
| 145 | virtual String get_caption() const override; |
| 146 | |
| 147 | virtual int get_input_port_count() const override; |
| 148 | virtual PortType get_input_port_type(int p_port) const override; |
| 149 | virtual String get_input_port_name(int p_port) const override; |
| 150 | |
| 151 | virtual int get_output_port_count() const override; |
| 152 | virtual PortType get_output_port_type(int p_port) const override; |
| 153 | virtual String get_output_port_name(int p_port) const override; |
| 154 | |
| 155 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 156 | |
| 157 | void set_constant(int p_constant); |
| 158 | int get_constant() const; |
| 159 | |
| 160 | virtual Vector<StringName> get_editable_properties() const override; |
| 161 | |
| 162 | VisualShaderNodeIntConstant(); |
| 163 | }; |
| 164 | |
| 165 | /////////////////////////////////////// |
| 166 | |
| 167 | class VisualShaderNodeUIntConstant : public VisualShaderNodeConstant { |
| 168 | GDCLASS(VisualShaderNodeUIntConstant, VisualShaderNodeConstant); |
| 169 | int constant = 0; |
| 170 | |
| 171 | protected: |
| 172 | static void _bind_methods(); |
| 173 | |
| 174 | public: |
| 175 | virtual String get_caption() const override; |
| 176 | |
| 177 | virtual int get_input_port_count() const override; |
| 178 | virtual PortType get_input_port_type(int p_port) const override; |
| 179 | virtual String get_input_port_name(int p_port) const override; |
| 180 | |
| 181 | virtual int get_output_port_count() const override; |
| 182 | virtual PortType get_output_port_type(int p_port) const override; |
| 183 | virtual String get_output_port_name(int p_port) const override; |
| 184 | |
| 185 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 186 | |
| 187 | void set_constant(int p_constant); |
| 188 | int get_constant() const; |
| 189 | |
| 190 | virtual Vector<StringName> get_editable_properties() const override; |
| 191 | |
| 192 | VisualShaderNodeUIntConstant(); |
| 193 | }; |
| 194 | |
| 195 | /////////////////////////////////////// |
| 196 | |
| 197 | class VisualShaderNodeBooleanConstant : public VisualShaderNodeConstant { |
| 198 | GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNodeConstant); |
| 199 | bool constant = false; |
| 200 | |
| 201 | protected: |
| 202 | static void _bind_methods(); |
| 203 | |
| 204 | public: |
| 205 | virtual String get_caption() const override; |
| 206 | |
| 207 | virtual int get_input_port_count() const override; |
| 208 | virtual PortType get_input_port_type(int p_port) const override; |
| 209 | virtual String get_input_port_name(int p_port) const override; |
| 210 | |
| 211 | virtual int get_output_port_count() const override; |
| 212 | virtual PortType get_output_port_type(int p_port) const override; |
| 213 | virtual String get_output_port_name(int p_port) const override; |
| 214 | |
| 215 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 216 | |
| 217 | void set_constant(bool p_constant); |
| 218 | bool get_constant() const; |
| 219 | |
| 220 | virtual Vector<StringName> get_editable_properties() const override; |
| 221 | |
| 222 | VisualShaderNodeBooleanConstant(); |
| 223 | }; |
| 224 | |
| 225 | /////////////////////////////////////// |
| 226 | |
| 227 | class VisualShaderNodeColorConstant : public VisualShaderNodeConstant { |
| 228 | GDCLASS(VisualShaderNodeColorConstant, VisualShaderNodeConstant); |
| 229 | Color constant = Color(1, 1, 1, 1); |
| 230 | |
| 231 | protected: |
| 232 | static void _bind_methods(); |
| 233 | |
| 234 | public: |
| 235 | virtual String get_caption() const override; |
| 236 | |
| 237 | virtual int get_input_port_count() const override; |
| 238 | virtual PortType get_input_port_type(int p_port) const override; |
| 239 | virtual String get_input_port_name(int p_port) const override; |
| 240 | |
| 241 | virtual int get_output_port_count() const override; |
| 242 | virtual PortType get_output_port_type(int p_port) const override; |
| 243 | virtual String get_output_port_name(int p_port) const override; |
| 244 | virtual bool is_output_port_expandable(int p_port) const override; |
| 245 | |
| 246 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 247 | |
| 248 | void set_constant(const Color &p_constant); |
| 249 | Color get_constant() const; |
| 250 | |
| 251 | virtual Vector<StringName> get_editable_properties() const override; |
| 252 | |
| 253 | VisualShaderNodeColorConstant(); |
| 254 | }; |
| 255 | |
| 256 | /////////////////////////////////////// |
| 257 | |
| 258 | class VisualShaderNodeVec2Constant : public VisualShaderNodeConstant { |
| 259 | GDCLASS(VisualShaderNodeVec2Constant, VisualShaderNodeConstant); |
| 260 | Vector2 constant; |
| 261 | |
| 262 | protected: |
| 263 | static void _bind_methods(); |
| 264 | |
| 265 | public: |
| 266 | virtual String get_caption() const override; |
| 267 | |
| 268 | virtual int get_input_port_count() const override; |
| 269 | virtual PortType get_input_port_type(int p_port) const override; |
| 270 | virtual String get_input_port_name(int p_port) const override; |
| 271 | |
| 272 | virtual int get_output_port_count() const override; |
| 273 | virtual PortType get_output_port_type(int p_port) const override; |
| 274 | virtual String get_output_port_name(int p_port) const override; |
| 275 | |
| 276 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 277 | |
| 278 | void set_constant(const Vector2 &p_constant); |
| 279 | Vector2 get_constant() const; |
| 280 | |
| 281 | virtual Vector<StringName> get_editable_properties() const override; |
| 282 | |
| 283 | VisualShaderNodeVec2Constant(); |
| 284 | }; |
| 285 | |
| 286 | /////////////////////////////////////// |
| 287 | |
| 288 | class VisualShaderNodeVec3Constant : public VisualShaderNodeConstant { |
| 289 | GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNodeConstant); |
| 290 | Vector3 constant; |
| 291 | |
| 292 | protected: |
| 293 | static void _bind_methods(); |
| 294 | |
| 295 | public: |
| 296 | virtual String get_caption() const override; |
| 297 | |
| 298 | virtual int get_input_port_count() const override; |
| 299 | virtual PortType get_input_port_type(int p_port) const override; |
| 300 | virtual String get_input_port_name(int p_port) const override; |
| 301 | |
| 302 | virtual int get_output_port_count() const override; |
| 303 | virtual PortType get_output_port_type(int p_port) const override; |
| 304 | virtual String get_output_port_name(int p_port) const override; |
| 305 | |
| 306 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 307 | |
| 308 | void set_constant(const Vector3 &p_constant); |
| 309 | Vector3 get_constant() const; |
| 310 | |
| 311 | virtual Vector<StringName> get_editable_properties() const override; |
| 312 | |
| 313 | VisualShaderNodeVec3Constant(); |
| 314 | }; |
| 315 | |
| 316 | /////////////////////////////////////// |
| 317 | |
| 318 | class VisualShaderNodeVec4Constant : public VisualShaderNodeConstant { |
| 319 | GDCLASS(VisualShaderNodeVec4Constant, VisualShaderNodeConstant); |
| 320 | Quaternion constant; |
| 321 | |
| 322 | protected: |
| 323 | static void _bind_methods(); |
| 324 | |
| 325 | public: |
| 326 | virtual String get_caption() const override; |
| 327 | |
| 328 | virtual int get_input_port_count() const override; |
| 329 | virtual PortType get_input_port_type(int p_port) const override; |
| 330 | virtual String get_input_port_name(int p_port) const override; |
| 331 | |
| 332 | virtual int get_output_port_count() const override; |
| 333 | virtual PortType get_output_port_type(int p_port) const override; |
| 334 | virtual String get_output_port_name(int p_port) const override; |
| 335 | |
| 336 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 337 | |
| 338 | void set_constant(const Quaternion &p_constant); |
| 339 | Quaternion get_constant() const; |
| 340 | |
| 341 | virtual Vector<StringName> get_editable_properties() const override; |
| 342 | |
| 343 | VisualShaderNodeVec4Constant(); |
| 344 | }; |
| 345 | |
| 346 | /////////////////////////////////////// |
| 347 | |
| 348 | class VisualShaderNodeTransformConstant : public VisualShaderNodeConstant { |
| 349 | GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNodeConstant); |
| 350 | Transform3D constant; |
| 351 | |
| 352 | protected: |
| 353 | static void _bind_methods(); |
| 354 | |
| 355 | public: |
| 356 | virtual String get_caption() const override; |
| 357 | |
| 358 | virtual int get_input_port_count() const override; |
| 359 | virtual PortType get_input_port_type(int p_port) const override; |
| 360 | virtual String get_input_port_name(int p_port) const override; |
| 361 | |
| 362 | virtual int get_output_port_count() const override; |
| 363 | virtual PortType get_output_port_type(int p_port) const override; |
| 364 | virtual String get_output_port_name(int p_port) const override; |
| 365 | |
| 366 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 367 | |
| 368 | void set_constant(const Transform3D &p_constant); |
| 369 | Transform3D get_constant() const; |
| 370 | |
| 371 | virtual Vector<StringName> get_editable_properties() const override; |
| 372 | |
| 373 | VisualShaderNodeTransformConstant(); |
| 374 | }; |
| 375 | |
| 376 | /////////////////////////////////////// |
| 377 | /// TEXTURES |
| 378 | /////////////////////////////////////// |
| 379 | |
| 380 | class VisualShaderNodeTexture : public VisualShaderNode { |
| 381 | GDCLASS(VisualShaderNodeTexture, VisualShaderNode); |
| 382 | Ref<Texture2D> texture; |
| 383 | |
| 384 | public: |
| 385 | enum Source { |
| 386 | SOURCE_TEXTURE, |
| 387 | SOURCE_SCREEN, |
| 388 | SOURCE_2D_TEXTURE, |
| 389 | SOURCE_2D_NORMAL, |
| 390 | SOURCE_DEPTH, |
| 391 | SOURCE_PORT, |
| 392 | SOURCE_3D_NORMAL, |
| 393 | SOURCE_ROUGHNESS, |
| 394 | SOURCE_MAX, |
| 395 | }; |
| 396 | |
| 397 | enum TextureType { |
| 398 | TYPE_DATA, |
| 399 | TYPE_COLOR, |
| 400 | TYPE_NORMAL_MAP, |
| 401 | TYPE_MAX, |
| 402 | }; |
| 403 | |
| 404 | private: |
| 405 | Source source = SOURCE_TEXTURE; |
| 406 | TextureType texture_type = TYPE_DATA; |
| 407 | |
| 408 | protected: |
| 409 | static void _bind_methods(); |
| 410 | |
| 411 | public: |
| 412 | virtual String get_caption() const override; |
| 413 | |
| 414 | virtual int get_input_port_count() const override; |
| 415 | virtual PortType get_input_port_type(int p_port) const override; |
| 416 | virtual String get_input_port_name(int p_port) const override; |
| 417 | |
| 418 | virtual int get_output_port_count() const override; |
| 419 | virtual PortType get_output_port_type(int p_port) const override; |
| 420 | virtual String get_output_port_name(int p_port) const override; |
| 421 | virtual bool is_output_port_expandable(int p_port) const override; |
| 422 | |
| 423 | virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; |
| 424 | |
| 425 | virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; |
| 426 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 427 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 428 | |
| 429 | void set_source(Source p_source); |
| 430 | Source get_source() const; |
| 431 | |
| 432 | void set_texture(Ref<Texture2D> p_texture); |
| 433 | Ref<Texture2D> get_texture() const; |
| 434 | |
| 435 | void set_texture_type(TextureType p_texture_type); |
| 436 | TextureType get_texture_type() const; |
| 437 | |
| 438 | virtual Vector<StringName> get_editable_properties() const override; |
| 439 | |
| 440 | virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; |
| 441 | |
| 442 | VisualShaderNodeTexture(); |
| 443 | }; |
| 444 | |
| 445 | VARIANT_ENUM_CAST(VisualShaderNodeTexture::TextureType) |
| 446 | VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source) |
| 447 | |
| 448 | /////////////////////////////////////// |
| 449 | |
| 450 | class VisualShaderNodeCurveTexture : public VisualShaderNodeResizableBase { |
| 451 | GDCLASS(VisualShaderNodeCurveTexture, VisualShaderNodeResizableBase); |
| 452 | Ref<CurveTexture> texture; |
| 453 | |
| 454 | protected: |
| 455 | static void _bind_methods(); |
| 456 | |
| 457 | public: |
| 458 | virtual String get_caption() const override; |
| 459 | |
| 460 | virtual int get_input_port_count() const override; |
| 461 | virtual PortType get_input_port_type(int p_port) const override; |
| 462 | virtual String get_input_port_name(int p_port) const override; |
| 463 | |
| 464 | virtual int get_output_port_count() const override; |
| 465 | virtual PortType get_output_port_type(int p_port) const override; |
| 466 | virtual String get_output_port_name(int p_port) const override; |
| 467 | |
| 468 | virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; |
| 469 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 470 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 471 | |
| 472 | void set_texture(Ref<CurveTexture> p_texture); |
| 473 | Ref<CurveTexture> get_texture() const; |
| 474 | |
| 475 | virtual Vector<StringName> get_editable_properties() const override; |
| 476 | virtual bool is_use_prop_slots() const override; |
| 477 | |
| 478 | VisualShaderNodeCurveTexture(); |
| 479 | }; |
| 480 | |
| 481 | /////////////////////////////////////// |
| 482 | |
| 483 | class VisualShaderNodeCurveXYZTexture : public VisualShaderNodeResizableBase { |
| 484 | GDCLASS(VisualShaderNodeCurveXYZTexture, VisualShaderNodeResizableBase); |
| 485 | Ref<CurveXYZTexture> texture; |
| 486 | |
| 487 | protected: |
| 488 | static void _bind_methods(); |
| 489 | |
| 490 | public: |
| 491 | virtual String get_caption() const override; |
| 492 | |
| 493 | virtual int get_input_port_count() const override; |
| 494 | virtual PortType get_input_port_type(int p_port) const override; |
| 495 | virtual String get_input_port_name(int p_port) const override; |
| 496 | |
| 497 | virtual int get_output_port_count() const override; |
| 498 | virtual PortType get_output_port_type(int p_port) const override; |
| 499 | virtual String get_output_port_name(int p_port) const override; |
| 500 | |
| 501 | virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; |
| 502 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 503 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 504 | |
| 505 | void set_texture(Ref<CurveXYZTexture> p_texture); |
| 506 | Ref<CurveXYZTexture> get_texture() const; |
| 507 | |
| 508 | virtual Vector<StringName> get_editable_properties() const override; |
| 509 | virtual bool is_use_prop_slots() const override; |
| 510 | |
| 511 | VisualShaderNodeCurveXYZTexture(); |
| 512 | }; |
| 513 | |
| 514 | /////////////////////////////////////// |
| 515 | |
| 516 | class VisualShaderNodeSample3D : public VisualShaderNode { |
| 517 | GDCLASS(VisualShaderNodeSample3D, VisualShaderNode); |
| 518 | |
| 519 | public: |
| 520 | enum Source { |
| 521 | SOURCE_TEXTURE, |
| 522 | SOURCE_PORT, |
| 523 | SOURCE_MAX, |
| 524 | }; |
| 525 | |
| 526 | protected: |
| 527 | Source source = SOURCE_TEXTURE; |
| 528 | |
| 529 | static void _bind_methods(); |
| 530 | |
| 531 | public: |
| 532 | virtual int get_input_port_count() const override; |
| 533 | virtual PortType get_input_port_type(int p_port) const override; |
| 534 | virtual String get_input_port_name(int p_port) const override; |
| 535 | virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; |
| 536 | |
| 537 | virtual int get_output_port_count() const override; |
| 538 | virtual PortType get_output_port_type(int p_port) const override; |
| 539 | virtual String get_output_port_name(int p_port) const override; |
| 540 | virtual bool is_output_port_expandable(int p_port) const override; |
| 541 | |
| 542 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 543 | |
| 544 | void set_source(Source p_source); |
| 545 | Source get_source() const; |
| 546 | |
| 547 | virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; |
| 548 | |
| 549 | VisualShaderNodeSample3D(); |
| 550 | }; |
| 551 | |
| 552 | VARIANT_ENUM_CAST(VisualShaderNodeSample3D::Source) |
| 553 | |
| 554 | class VisualShaderNodeTexture2DArray : public VisualShaderNodeSample3D { |
| 555 | GDCLASS(VisualShaderNodeTexture2DArray, VisualShaderNodeSample3D); |
| 556 | Ref<Texture2DArray> texture_array; |
| 557 | |
| 558 | protected: |
| 559 | static void _bind_methods(); |
| 560 | |
| 561 | public: |
| 562 | virtual String get_caption() const override; |
| 563 | |
| 564 | virtual String get_input_port_name(int p_port) const override; |
| 565 | |
| 566 | virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; |
| 567 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 568 | |
| 569 | void set_texture_array(Ref<Texture2DArray> p_texture_array); |
| 570 | Ref<Texture2DArray> get_texture_array() const; |
| 571 | |
| 572 | virtual Vector<StringName> get_editable_properties() const override; |
| 573 | |
| 574 | VisualShaderNodeTexture2DArray(); |
| 575 | }; |
| 576 | |
| 577 | class VisualShaderNodeTexture3D : public VisualShaderNodeSample3D { |
| 578 | GDCLASS(VisualShaderNodeTexture3D, VisualShaderNodeSample3D); |
| 579 | Ref<Texture3D> texture; |
| 580 | |
| 581 | protected: |
| 582 | static void _bind_methods(); |
| 583 | |
| 584 | public: |
| 585 | virtual String get_caption() const override; |
| 586 | |
| 587 | virtual String get_input_port_name(int p_port) const override; |
| 588 | |
| 589 | virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; |
| 590 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 591 | |
| 592 | void set_texture(Ref<Texture3D> p_texture); |
| 593 | Ref<Texture3D> get_texture() const; |
| 594 | |
| 595 | virtual Vector<StringName> get_editable_properties() const override; |
| 596 | |
| 597 | VisualShaderNodeTexture3D(); |
| 598 | }; |
| 599 | |
| 600 | class VisualShaderNodeCubemap : public VisualShaderNode { |
| 601 | GDCLASS(VisualShaderNodeCubemap, VisualShaderNode); |
| 602 | Ref<Cubemap> cube_map; |
| 603 | |
| 604 | public: |
| 605 | enum Source { |
| 606 | SOURCE_TEXTURE, |
| 607 | SOURCE_PORT, |
| 608 | SOURCE_MAX, |
| 609 | }; |
| 610 | |
| 611 | enum TextureType { |
| 612 | TYPE_DATA, |
| 613 | TYPE_COLOR, |
| 614 | TYPE_NORMAL_MAP, |
| 615 | TYPE_MAX, |
| 616 | }; |
| 617 | |
| 618 | private: |
| 619 | Source source = SOURCE_TEXTURE; |
| 620 | TextureType texture_type = TYPE_DATA; |
| 621 | |
| 622 | protected: |
| 623 | static void _bind_methods(); |
| 624 | |
| 625 | public: |
| 626 | virtual String get_caption() const override; |
| 627 | |
| 628 | virtual int get_input_port_count() const override; |
| 629 | virtual PortType get_input_port_type(int p_port) const override; |
| 630 | virtual String get_input_port_name(int p_port) const override; |
| 631 | virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; |
| 632 | |
| 633 | virtual int get_output_port_count() const override; |
| 634 | virtual PortType get_output_port_type(int p_port) const override; |
| 635 | virtual String get_output_port_name(int p_port) const override; |
| 636 | virtual bool is_output_port_expandable(int p_port) const override; |
| 637 | |
| 638 | virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; |
| 639 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 640 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 641 | |
| 642 | void set_source(Source p_source); |
| 643 | Source get_source() const; |
| 644 | |
| 645 | void set_cube_map(Ref<Cubemap> p_cube_map); |
| 646 | Ref<Cubemap> get_cube_map() const; |
| 647 | |
| 648 | void set_texture_type(TextureType p_texture_type); |
| 649 | TextureType get_texture_type() const; |
| 650 | |
| 651 | virtual Vector<StringName> get_editable_properties() const override; |
| 652 | virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; |
| 653 | |
| 654 | VisualShaderNodeCubemap(); |
| 655 | }; |
| 656 | |
| 657 | VARIANT_ENUM_CAST(VisualShaderNodeCubemap::TextureType) |
| 658 | VARIANT_ENUM_CAST(VisualShaderNodeCubemap::Source) |
| 659 | |
| 660 | /////////////////////////////////////// |
| 661 | |
| 662 | class VisualShaderNodeLinearSceneDepth : public VisualShaderNode { |
| 663 | GDCLASS(VisualShaderNodeLinearSceneDepth, VisualShaderNode); |
| 664 | |
| 665 | public: |
| 666 | virtual String get_caption() const override; |
| 667 | |
| 668 | virtual int get_input_port_count() const override; |
| 669 | virtual PortType get_input_port_type(int p_port) const override; |
| 670 | virtual String get_input_port_name(int p_port) const override; |
| 671 | |
| 672 | virtual int get_output_port_count() const override; |
| 673 | virtual PortType get_output_port_type(int p_port) const override; |
| 674 | virtual String get_output_port_name(int p_port) const override; |
| 675 | virtual bool has_output_port_preview(int p_port) const override; |
| 676 | |
| 677 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 678 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 679 | |
| 680 | VisualShaderNodeLinearSceneDepth(); |
| 681 | }; |
| 682 | |
| 683 | class VisualShaderNodeWorldPositionFromDepth : public VisualShaderNode { |
| 684 | GDCLASS(VisualShaderNodeWorldPositionFromDepth, VisualShaderNode); |
| 685 | |
| 686 | public: |
| 687 | virtual String get_caption() const override; |
| 688 | |
| 689 | virtual int get_input_port_count() const override; |
| 690 | virtual PortType get_input_port_type(int p_port) const override; |
| 691 | virtual String get_input_port_name(int p_port) const override; |
| 692 | virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; |
| 693 | |
| 694 | virtual int get_output_port_count() const override; |
| 695 | virtual PortType get_output_port_type(int p_port) const override; |
| 696 | virtual String get_output_port_name(int p_port) const override; |
| 697 | virtual bool has_output_port_preview(int p_port) const override; |
| 698 | |
| 699 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 700 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 701 | |
| 702 | VisualShaderNodeWorldPositionFromDepth(); |
| 703 | }; |
| 704 | |
| 705 | class VisualShaderNodeScreenNormalWorldSpace : public VisualShaderNode { |
| 706 | GDCLASS(VisualShaderNodeScreenNormalWorldSpace, VisualShaderNode); |
| 707 | |
| 708 | public: |
| 709 | virtual String get_caption() const override; |
| 710 | |
| 711 | virtual int get_input_port_count() const override; |
| 712 | virtual PortType get_input_port_type(int p_port) const override; |
| 713 | virtual String get_input_port_name(int p_port) const override; |
| 714 | virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; |
| 715 | |
| 716 | virtual int get_output_port_count() const override; |
| 717 | virtual PortType get_output_port_type(int p_port) const override; |
| 718 | virtual String get_output_port_name(int p_port) const override; |
| 719 | virtual bool has_output_port_preview(int p_port) const override; |
| 720 | |
| 721 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 722 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 723 | |
| 724 | VisualShaderNodeScreenNormalWorldSpace(); |
| 725 | }; |
| 726 | |
| 727 | /////////////////////////////////////// |
| 728 | /// OPS |
| 729 | /////////////////////////////////////// |
| 730 | |
| 731 | class VisualShaderNodeFloatOp : public VisualShaderNode { |
| 732 | GDCLASS(VisualShaderNodeFloatOp, VisualShaderNode); |
| 733 | |
| 734 | public: |
| 735 | enum Operator { |
| 736 | OP_ADD, |
| 737 | OP_SUB, |
| 738 | OP_MUL, |
| 739 | OP_DIV, |
| 740 | OP_MOD, |
| 741 | OP_POW, |
| 742 | OP_MAX, |
| 743 | OP_MIN, |
| 744 | OP_ATAN2, |
| 745 | OP_STEP, |
| 746 | OP_ENUM_SIZE, |
| 747 | }; |
| 748 | |
| 749 | protected: |
| 750 | Operator op = OP_ADD; |
| 751 | |
| 752 | static void _bind_methods(); |
| 753 | |
| 754 | public: |
| 755 | virtual String get_caption() const override; |
| 756 | |
| 757 | virtual int get_input_port_count() const override; |
| 758 | virtual PortType get_input_port_type(int p_port) const override; |
| 759 | virtual String get_input_port_name(int p_port) const override; |
| 760 | |
| 761 | virtual int get_output_port_count() const override; |
| 762 | virtual PortType get_output_port_type(int p_port) const override; |
| 763 | virtual String get_output_port_name(int p_port) const override; |
| 764 | |
| 765 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 766 | |
| 767 | void set_operator(Operator p_op); |
| 768 | Operator get_operator() const; |
| 769 | |
| 770 | virtual Vector<StringName> get_editable_properties() const override; |
| 771 | |
| 772 | VisualShaderNodeFloatOp(); |
| 773 | }; |
| 774 | |
| 775 | VARIANT_ENUM_CAST(VisualShaderNodeFloatOp::Operator) |
| 776 | |
| 777 | class VisualShaderNodeIntOp : public VisualShaderNode { |
| 778 | GDCLASS(VisualShaderNodeIntOp, VisualShaderNode); |
| 779 | |
| 780 | public: |
| 781 | enum Operator { |
| 782 | OP_ADD, |
| 783 | OP_SUB, |
| 784 | OP_MUL, |
| 785 | OP_DIV, |
| 786 | OP_MOD, |
| 787 | OP_MAX, |
| 788 | OP_MIN, |
| 789 | OP_BITWISE_AND, |
| 790 | OP_BITWISE_OR, |
| 791 | OP_BITWISE_XOR, |
| 792 | OP_BITWISE_LEFT_SHIFT, |
| 793 | OP_BITWISE_RIGHT_SHIFT, |
| 794 | OP_ENUM_SIZE, |
| 795 | }; |
| 796 | |
| 797 | protected: |
| 798 | Operator op = OP_ADD; |
| 799 | |
| 800 | static void _bind_methods(); |
| 801 | |
| 802 | public: |
| 803 | virtual String get_caption() const override; |
| 804 | |
| 805 | virtual int get_input_port_count() const override; |
| 806 | virtual PortType get_input_port_type(int p_port) const override; |
| 807 | virtual String get_input_port_name(int p_port) const override; |
| 808 | |
| 809 | virtual int get_output_port_count() const override; |
| 810 | virtual PortType get_output_port_type(int p_port) const override; |
| 811 | virtual String get_output_port_name(int p_port) const override; |
| 812 | |
| 813 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 814 | |
| 815 | void set_operator(Operator p_op); |
| 816 | Operator get_operator() const; |
| 817 | |
| 818 | virtual Vector<StringName> get_editable_properties() const override; |
| 819 | |
| 820 | VisualShaderNodeIntOp(); |
| 821 | }; |
| 822 | |
| 823 | VARIANT_ENUM_CAST(VisualShaderNodeIntOp::Operator) |
| 824 | |
| 825 | class VisualShaderNodeUIntOp : public VisualShaderNode { |
| 826 | GDCLASS(VisualShaderNodeUIntOp, VisualShaderNode); |
| 827 | |
| 828 | public: |
| 829 | enum Operator { |
| 830 | OP_ADD, |
| 831 | OP_SUB, |
| 832 | OP_MUL, |
| 833 | OP_DIV, |
| 834 | OP_MOD, |
| 835 | OP_MAX, |
| 836 | OP_MIN, |
| 837 | OP_BITWISE_AND, |
| 838 | OP_BITWISE_OR, |
| 839 | OP_BITWISE_XOR, |
| 840 | OP_BITWISE_LEFT_SHIFT, |
| 841 | OP_BITWISE_RIGHT_SHIFT, |
| 842 | OP_ENUM_SIZE, |
| 843 | }; |
| 844 | |
| 845 | protected: |
| 846 | Operator op = OP_ADD; |
| 847 | |
| 848 | static void _bind_methods(); |
| 849 | |
| 850 | public: |
| 851 | virtual String get_caption() const override; |
| 852 | |
| 853 | virtual int get_input_port_count() const override; |
| 854 | virtual PortType get_input_port_type(int p_port) const override; |
| 855 | virtual String get_input_port_name(int p_port) const override; |
| 856 | |
| 857 | virtual int get_output_port_count() const override; |
| 858 | virtual PortType get_output_port_type(int p_port) const override; |
| 859 | virtual String get_output_port_name(int p_port) const override; |
| 860 | |
| 861 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 862 | |
| 863 | void set_operator(Operator p_op); |
| 864 | Operator get_operator() const; |
| 865 | |
| 866 | virtual Vector<StringName> get_editable_properties() const override; |
| 867 | |
| 868 | VisualShaderNodeUIntOp(); |
| 869 | }; |
| 870 | |
| 871 | VARIANT_ENUM_CAST(VisualShaderNodeUIntOp::Operator) |
| 872 | |
| 873 | class VisualShaderNodeVectorOp : public VisualShaderNodeVectorBase { |
| 874 | GDCLASS(VisualShaderNodeVectorOp, VisualShaderNodeVectorBase); |
| 875 | |
| 876 | public: |
| 877 | enum Operator { |
| 878 | OP_ADD, |
| 879 | OP_SUB, |
| 880 | OP_MUL, |
| 881 | OP_DIV, |
| 882 | OP_MOD, |
| 883 | OP_POW, |
| 884 | OP_MAX, |
| 885 | OP_MIN, |
| 886 | OP_CROSS, |
| 887 | OP_ATAN2, |
| 888 | OP_REFLECT, |
| 889 | OP_STEP, |
| 890 | OP_ENUM_SIZE, |
| 891 | }; |
| 892 | |
| 893 | protected: |
| 894 | Operator op = OP_ADD; |
| 895 | |
| 896 | static void _bind_methods(); |
| 897 | |
| 898 | public: |
| 899 | virtual String get_caption() const override; |
| 900 | |
| 901 | virtual int get_input_port_count() const override; |
| 902 | virtual String get_input_port_name(int p_port) const override; |
| 903 | |
| 904 | virtual int get_output_port_count() const override; |
| 905 | virtual String get_output_port_name(int p_port) const override; |
| 906 | |
| 907 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 908 | |
| 909 | virtual void set_op_type(OpType p_op_type) override; |
| 910 | |
| 911 | void set_operator(Operator p_op); |
| 912 | Operator get_operator() const; |
| 913 | |
| 914 | virtual Vector<StringName> get_editable_properties() const override; |
| 915 | String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; |
| 916 | |
| 917 | VisualShaderNodeVectorOp(); |
| 918 | }; |
| 919 | |
| 920 | VARIANT_ENUM_CAST(VisualShaderNodeVectorOp::Operator) |
| 921 | |
| 922 | /////////////////////////////////////// |
| 923 | |
| 924 | class VisualShaderNodeColorOp : public VisualShaderNode { |
| 925 | GDCLASS(VisualShaderNodeColorOp, VisualShaderNode); |
| 926 | |
| 927 | public: |
| 928 | enum Operator { |
| 929 | OP_SCREEN, |
| 930 | OP_DIFFERENCE, |
| 931 | OP_DARKEN, |
| 932 | OP_LIGHTEN, |
| 933 | OP_OVERLAY, |
| 934 | OP_DODGE, |
| 935 | OP_BURN, |
| 936 | OP_SOFT_LIGHT, |
| 937 | OP_HARD_LIGHT, |
| 938 | OP_MAX, |
| 939 | }; |
| 940 | |
| 941 | protected: |
| 942 | Operator op = OP_SCREEN; |
| 943 | |
| 944 | static void _bind_methods(); |
| 945 | |
| 946 | public: |
| 947 | virtual String get_caption() const override; |
| 948 | |
| 949 | virtual int get_input_port_count() const override; |
| 950 | virtual PortType get_input_port_type(int p_port) const override; |
| 951 | virtual String get_input_port_name(int p_port) const override; |
| 952 | |
| 953 | virtual int get_output_port_count() const override; |
| 954 | virtual PortType get_output_port_type(int p_port) const override; |
| 955 | virtual String get_output_port_name(int p_port) const override; |
| 956 | |
| 957 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 958 | |
| 959 | void set_operator(Operator p_op); |
| 960 | Operator get_operator() const; |
| 961 | |
| 962 | virtual Vector<StringName> get_editable_properties() const override; |
| 963 | |
| 964 | VisualShaderNodeColorOp(); |
| 965 | }; |
| 966 | |
| 967 | VARIANT_ENUM_CAST(VisualShaderNodeColorOp::Operator) |
| 968 | |
| 969 | //////////////////////////////// |
| 970 | /// TRANSFORM-TRANSFORM OPERATOR |
| 971 | //////////////////////////////// |
| 972 | |
| 973 | class VisualShaderNodeTransformOp : public VisualShaderNode { |
| 974 | GDCLASS(VisualShaderNodeTransformOp, VisualShaderNode); |
| 975 | |
| 976 | public: |
| 977 | enum Operator { |
| 978 | OP_AxB, |
| 979 | OP_BxA, |
| 980 | OP_AxB_COMP, |
| 981 | OP_BxA_COMP, |
| 982 | OP_ADD, |
| 983 | OP_A_MINUS_B, |
| 984 | OP_B_MINUS_A, |
| 985 | OP_A_DIV_B, |
| 986 | OP_B_DIV_A, |
| 987 | OP_MAX, |
| 988 | }; |
| 989 | |
| 990 | protected: |
| 991 | Operator op = OP_AxB; |
| 992 | |
| 993 | static void _bind_methods(); |
| 994 | |
| 995 | public: |
| 996 | virtual String get_caption() const override; |
| 997 | |
| 998 | virtual int get_input_port_count() const override; |
| 999 | virtual PortType get_input_port_type(int p_port) const override; |
| 1000 | virtual String get_input_port_name(int p_port) const override; |
| 1001 | |
| 1002 | virtual int get_output_port_count() const override; |
| 1003 | virtual PortType get_output_port_type(int p_port) const override; |
| 1004 | virtual String get_output_port_name(int p_port) const override; |
| 1005 | |
| 1006 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1007 | |
| 1008 | void set_operator(Operator p_op); |
| 1009 | Operator get_operator() const; |
| 1010 | |
| 1011 | virtual Vector<StringName> get_editable_properties() const override; |
| 1012 | |
| 1013 | VisualShaderNodeTransformOp(); |
| 1014 | }; |
| 1015 | |
| 1016 | VARIANT_ENUM_CAST(VisualShaderNodeTransformOp::Operator) |
| 1017 | |
| 1018 | /////////////////////////////////////// |
| 1019 | /// TRANSFORM-VECTOR MULTIPLICATION |
| 1020 | /////////////////////////////////////// |
| 1021 | |
| 1022 | class VisualShaderNodeTransformVecMult : public VisualShaderNode { |
| 1023 | GDCLASS(VisualShaderNodeTransformVecMult, VisualShaderNode); |
| 1024 | |
| 1025 | public: |
| 1026 | enum Operator { |
| 1027 | OP_AxB, |
| 1028 | OP_BxA, |
| 1029 | OP_3x3_AxB, |
| 1030 | OP_3x3_BxA, |
| 1031 | OP_MAX, |
| 1032 | }; |
| 1033 | |
| 1034 | protected: |
| 1035 | Operator op = OP_AxB; |
| 1036 | |
| 1037 | static void _bind_methods(); |
| 1038 | |
| 1039 | public: |
| 1040 | virtual String get_caption() const override; |
| 1041 | |
| 1042 | virtual int get_input_port_count() const override; |
| 1043 | virtual PortType get_input_port_type(int p_port) const override; |
| 1044 | virtual String get_input_port_name(int p_port) const override; |
| 1045 | |
| 1046 | virtual int get_output_port_count() const override; |
| 1047 | virtual PortType get_output_port_type(int p_port) const override; |
| 1048 | virtual String get_output_port_name(int p_port) const override; |
| 1049 | |
| 1050 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1051 | |
| 1052 | void set_operator(Operator p_op); |
| 1053 | Operator get_operator() const; |
| 1054 | |
| 1055 | virtual Vector<StringName> get_editable_properties() const override; |
| 1056 | |
| 1057 | VisualShaderNodeTransformVecMult(); |
| 1058 | }; |
| 1059 | |
| 1060 | VARIANT_ENUM_CAST(VisualShaderNodeTransformVecMult::Operator) |
| 1061 | |
| 1062 | /////////////////////////////////////// |
| 1063 | /// FLOAT FUNC |
| 1064 | /////////////////////////////////////// |
| 1065 | |
| 1066 | class VisualShaderNodeFloatFunc : public VisualShaderNode { |
| 1067 | GDCLASS(VisualShaderNodeFloatFunc, VisualShaderNode); |
| 1068 | |
| 1069 | public: |
| 1070 | enum Function { |
| 1071 | FUNC_SIN, |
| 1072 | FUNC_COS, |
| 1073 | FUNC_TAN, |
| 1074 | FUNC_ASIN, |
| 1075 | FUNC_ACOS, |
| 1076 | FUNC_ATAN, |
| 1077 | FUNC_SINH, |
| 1078 | FUNC_COSH, |
| 1079 | FUNC_TANH, |
| 1080 | FUNC_LOG, |
| 1081 | FUNC_EXP, |
| 1082 | FUNC_SQRT, |
| 1083 | FUNC_ABS, |
| 1084 | FUNC_SIGN, |
| 1085 | FUNC_FLOOR, |
| 1086 | FUNC_ROUND, |
| 1087 | FUNC_CEIL, |
| 1088 | FUNC_FRACT, |
| 1089 | FUNC_SATURATE, |
| 1090 | FUNC_NEGATE, |
| 1091 | FUNC_ACOSH, |
| 1092 | FUNC_ASINH, |
| 1093 | FUNC_ATANH, |
| 1094 | FUNC_DEGREES, |
| 1095 | FUNC_EXP2, |
| 1096 | FUNC_INVERSE_SQRT, |
| 1097 | FUNC_LOG2, |
| 1098 | FUNC_RADIANS, |
| 1099 | FUNC_RECIPROCAL, |
| 1100 | FUNC_ROUNDEVEN, |
| 1101 | FUNC_TRUNC, |
| 1102 | FUNC_ONEMINUS, |
| 1103 | FUNC_MAX, |
| 1104 | }; |
| 1105 | |
| 1106 | protected: |
| 1107 | Function func = FUNC_SIGN; |
| 1108 | |
| 1109 | static void _bind_methods(); |
| 1110 | |
| 1111 | public: |
| 1112 | virtual String get_caption() const override; |
| 1113 | |
| 1114 | virtual int get_input_port_count() const override; |
| 1115 | virtual PortType get_input_port_type(int p_port) const override; |
| 1116 | virtual String get_input_port_name(int p_port) const override; |
| 1117 | |
| 1118 | virtual int get_output_port_count() const override; |
| 1119 | virtual PortType get_output_port_type(int p_port) const override; |
| 1120 | virtual String get_output_port_name(int p_port) const override; |
| 1121 | |
| 1122 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1123 | |
| 1124 | void set_function(Function p_func); |
| 1125 | Function get_function() const; |
| 1126 | |
| 1127 | virtual Vector<StringName> get_editable_properties() const override; |
| 1128 | |
| 1129 | VisualShaderNodeFloatFunc(); |
| 1130 | }; |
| 1131 | |
| 1132 | VARIANT_ENUM_CAST(VisualShaderNodeFloatFunc::Function) |
| 1133 | |
| 1134 | /////////////////////////////////////// |
| 1135 | /// INT FUNC |
| 1136 | /////////////////////////////////////// |
| 1137 | |
| 1138 | class VisualShaderNodeIntFunc : public VisualShaderNode { |
| 1139 | GDCLASS(VisualShaderNodeIntFunc, VisualShaderNode); |
| 1140 | |
| 1141 | public: |
| 1142 | enum Function { |
| 1143 | FUNC_ABS, |
| 1144 | FUNC_NEGATE, |
| 1145 | FUNC_SIGN, |
| 1146 | FUNC_BITWISE_NOT, |
| 1147 | FUNC_MAX, |
| 1148 | }; |
| 1149 | |
| 1150 | protected: |
| 1151 | Function func = FUNC_SIGN; |
| 1152 | |
| 1153 | static void _bind_methods(); |
| 1154 | |
| 1155 | public: |
| 1156 | virtual String get_caption() const override; |
| 1157 | |
| 1158 | virtual int get_input_port_count() const override; |
| 1159 | virtual PortType get_input_port_type(int p_port) const override; |
| 1160 | virtual String get_input_port_name(int p_port) const override; |
| 1161 | |
| 1162 | virtual int get_output_port_count() const override; |
| 1163 | virtual PortType get_output_port_type(int p_port) const override; |
| 1164 | virtual String get_output_port_name(int p_port) const override; |
| 1165 | |
| 1166 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1167 | |
| 1168 | void set_function(Function p_func); |
| 1169 | Function get_function() const; |
| 1170 | |
| 1171 | virtual Vector<StringName> get_editable_properties() const override; |
| 1172 | |
| 1173 | VisualShaderNodeIntFunc(); |
| 1174 | }; |
| 1175 | |
| 1176 | VARIANT_ENUM_CAST(VisualShaderNodeIntFunc::Function) |
| 1177 | |
| 1178 | /////////////////////////////////////// |
| 1179 | /// UINT FUNC |
| 1180 | /////////////////////////////////////// |
| 1181 | |
| 1182 | class VisualShaderNodeUIntFunc : public VisualShaderNode { |
| 1183 | GDCLASS(VisualShaderNodeUIntFunc, VisualShaderNode); |
| 1184 | |
| 1185 | public: |
| 1186 | enum Function { |
| 1187 | FUNC_NEGATE, |
| 1188 | FUNC_BITWISE_NOT, |
| 1189 | FUNC_MAX, |
| 1190 | }; |
| 1191 | |
| 1192 | protected: |
| 1193 | Function func = FUNC_NEGATE; |
| 1194 | |
| 1195 | static void _bind_methods(); |
| 1196 | |
| 1197 | public: |
| 1198 | virtual String get_caption() const override; |
| 1199 | |
| 1200 | virtual int get_input_port_count() const override; |
| 1201 | virtual PortType get_input_port_type(int p_port) const override; |
| 1202 | virtual String get_input_port_name(int p_port) const override; |
| 1203 | |
| 1204 | virtual int get_output_port_count() const override; |
| 1205 | virtual PortType get_output_port_type(int p_port) const override; |
| 1206 | virtual String get_output_port_name(int p_port) const override; |
| 1207 | |
| 1208 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1209 | |
| 1210 | void set_function(Function p_func); |
| 1211 | Function get_function() const; |
| 1212 | |
| 1213 | virtual Vector<StringName> get_editable_properties() const override; |
| 1214 | |
| 1215 | VisualShaderNodeUIntFunc(); |
| 1216 | }; |
| 1217 | |
| 1218 | VARIANT_ENUM_CAST(VisualShaderNodeUIntFunc::Function) |
| 1219 | |
| 1220 | /////////////////////////////////////// |
| 1221 | /// VECTOR FUNC |
| 1222 | /////////////////////////////////////// |
| 1223 | |
| 1224 | class VisualShaderNodeVectorFunc : public VisualShaderNodeVectorBase { |
| 1225 | GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNodeVectorBase); |
| 1226 | |
| 1227 | void _update_default_input_values(); |
| 1228 | |
| 1229 | public: |
| 1230 | enum Function { |
| 1231 | FUNC_NORMALIZE, |
| 1232 | FUNC_SATURATE, |
| 1233 | FUNC_NEGATE, |
| 1234 | FUNC_RECIPROCAL, |
| 1235 | FUNC_ABS, |
| 1236 | FUNC_ACOS, |
| 1237 | FUNC_ACOSH, |
| 1238 | FUNC_ASIN, |
| 1239 | FUNC_ASINH, |
| 1240 | FUNC_ATAN, |
| 1241 | FUNC_ATANH, |
| 1242 | FUNC_CEIL, |
| 1243 | FUNC_COS, |
| 1244 | FUNC_COSH, |
| 1245 | FUNC_DEGREES, |
| 1246 | FUNC_EXP, |
| 1247 | FUNC_EXP2, |
| 1248 | FUNC_FLOOR, |
| 1249 | FUNC_FRACT, |
| 1250 | FUNC_INVERSE_SQRT, |
| 1251 | FUNC_LOG, |
| 1252 | FUNC_LOG2, |
| 1253 | FUNC_RADIANS, |
| 1254 | FUNC_ROUND, |
| 1255 | FUNC_ROUNDEVEN, |
| 1256 | FUNC_SIGN, |
| 1257 | FUNC_SIN, |
| 1258 | FUNC_SINH, |
| 1259 | FUNC_SQRT, |
| 1260 | FUNC_TAN, |
| 1261 | FUNC_TANH, |
| 1262 | FUNC_TRUNC, |
| 1263 | FUNC_ONEMINUS, |
| 1264 | FUNC_MAX, |
| 1265 | }; |
| 1266 | |
| 1267 | protected: |
| 1268 | Function func = FUNC_NORMALIZE; |
| 1269 | |
| 1270 | static void _bind_methods(); |
| 1271 | |
| 1272 | public: |
| 1273 | virtual String get_caption() const override; |
| 1274 | |
| 1275 | virtual int get_input_port_count() const override; |
| 1276 | virtual String get_input_port_name(int p_port) const override; |
| 1277 | |
| 1278 | virtual int get_output_port_count() const override; |
| 1279 | virtual String get_output_port_name(int p_port) const override; |
| 1280 | |
| 1281 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1282 | |
| 1283 | virtual void set_op_type(OpType p_op_type) override; |
| 1284 | |
| 1285 | void set_function(Function p_func); |
| 1286 | Function get_function() const; |
| 1287 | |
| 1288 | virtual Vector<StringName> get_editable_properties() const override; |
| 1289 | |
| 1290 | VisualShaderNodeVectorFunc(); |
| 1291 | }; |
| 1292 | |
| 1293 | VARIANT_ENUM_CAST(VisualShaderNodeVectorFunc::Function) |
| 1294 | |
| 1295 | /////////////////////////////////////// |
| 1296 | /// COLOR FUNC |
| 1297 | /////////////////////////////////////// |
| 1298 | |
| 1299 | class VisualShaderNodeColorFunc : public VisualShaderNode { |
| 1300 | GDCLASS(VisualShaderNodeColorFunc, VisualShaderNode); |
| 1301 | |
| 1302 | public: |
| 1303 | enum Function { |
| 1304 | FUNC_GRAYSCALE, |
| 1305 | FUNC_HSV2RGB, |
| 1306 | FUNC_RGB2HSV, |
| 1307 | FUNC_SEPIA, |
| 1308 | FUNC_MAX, |
| 1309 | }; |
| 1310 | |
| 1311 | protected: |
| 1312 | Function func = FUNC_GRAYSCALE; |
| 1313 | |
| 1314 | static void _bind_methods(); |
| 1315 | |
| 1316 | public: |
| 1317 | virtual String get_caption() const override; |
| 1318 | |
| 1319 | virtual int get_input_port_count() const override; |
| 1320 | virtual PortType get_input_port_type(int p_port) const override; |
| 1321 | virtual String get_input_port_name(int p_port) const override; |
| 1322 | |
| 1323 | virtual int get_output_port_count() const override; |
| 1324 | virtual PortType get_output_port_type(int p_port) const override; |
| 1325 | virtual String get_output_port_name(int p_port) const override; |
| 1326 | |
| 1327 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1328 | |
| 1329 | void set_function(Function p_func); |
| 1330 | Function get_function() const; |
| 1331 | |
| 1332 | virtual Vector<StringName> get_editable_properties() const override; |
| 1333 | |
| 1334 | VisualShaderNodeColorFunc(); |
| 1335 | }; |
| 1336 | |
| 1337 | VARIANT_ENUM_CAST(VisualShaderNodeColorFunc::Function) |
| 1338 | |
| 1339 | /////////////////////////////////////// |
| 1340 | /// TRANSFORM FUNC |
| 1341 | /////////////////////////////////////// |
| 1342 | |
| 1343 | class VisualShaderNodeTransformFunc : public VisualShaderNode { |
| 1344 | GDCLASS(VisualShaderNodeTransformFunc, VisualShaderNode); |
| 1345 | |
| 1346 | public: |
| 1347 | enum Function { |
| 1348 | FUNC_INVERSE, |
| 1349 | FUNC_TRANSPOSE, |
| 1350 | FUNC_MAX, |
| 1351 | }; |
| 1352 | |
| 1353 | protected: |
| 1354 | Function func = FUNC_INVERSE; |
| 1355 | |
| 1356 | static void _bind_methods(); |
| 1357 | |
| 1358 | public: |
| 1359 | virtual String get_caption() const override; |
| 1360 | |
| 1361 | virtual int get_input_port_count() const override; |
| 1362 | virtual PortType get_input_port_type(int p_port) const override; |
| 1363 | virtual String get_input_port_name(int p_port) const override; |
| 1364 | |
| 1365 | virtual int get_output_port_count() const override; |
| 1366 | virtual PortType get_output_port_type(int p_port) const override; |
| 1367 | virtual String get_output_port_name(int p_port) const override; |
| 1368 | |
| 1369 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1370 | |
| 1371 | void set_function(Function p_func); |
| 1372 | Function get_function() const; |
| 1373 | |
| 1374 | virtual Vector<StringName> get_editable_properties() const override; |
| 1375 | |
| 1376 | VisualShaderNodeTransformFunc(); |
| 1377 | }; |
| 1378 | |
| 1379 | VARIANT_ENUM_CAST(VisualShaderNodeTransformFunc::Function) |
| 1380 | |
| 1381 | /////////////////////////////////////// |
| 1382 | /// UV FUNC |
| 1383 | /////////////////////////////////////// |
| 1384 | |
| 1385 | class VisualShaderNodeUVFunc : public VisualShaderNode { |
| 1386 | GDCLASS(VisualShaderNodeUVFunc, VisualShaderNode); |
| 1387 | |
| 1388 | public: |
| 1389 | enum Function { |
| 1390 | FUNC_PANNING, |
| 1391 | FUNC_SCALING, |
| 1392 | FUNC_MAX, |
| 1393 | }; |
| 1394 | |
| 1395 | protected: |
| 1396 | Function func = FUNC_PANNING; |
| 1397 | |
| 1398 | static void _bind_methods(); |
| 1399 | |
| 1400 | public: |
| 1401 | virtual String get_caption() const override; |
| 1402 | |
| 1403 | virtual int get_input_port_count() const override; |
| 1404 | virtual PortType get_input_port_type(int p_port) const override; |
| 1405 | virtual String get_input_port_name(int p_port) const override; |
| 1406 | virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; |
| 1407 | |
| 1408 | virtual int get_output_port_count() const override; |
| 1409 | virtual PortType get_output_port_type(int p_port) const override; |
| 1410 | virtual String get_output_port_name(int p_port) const override; |
| 1411 | |
| 1412 | virtual bool is_show_prop_names() const override; |
| 1413 | |
| 1414 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1415 | |
| 1416 | void set_function(Function p_func); |
| 1417 | Function get_function() const; |
| 1418 | |
| 1419 | virtual Vector<StringName> get_editable_properties() const override; |
| 1420 | |
| 1421 | VisualShaderNodeUVFunc(); |
| 1422 | }; |
| 1423 | |
| 1424 | VARIANT_ENUM_CAST(VisualShaderNodeUVFunc::Function) |
| 1425 | |
| 1426 | /////////////////////////////////////// |
| 1427 | /// UV POLARCOORD |
| 1428 | /////////////////////////////////////// |
| 1429 | |
| 1430 | class VisualShaderNodeUVPolarCoord : public VisualShaderNode { |
| 1431 | GDCLASS(VisualShaderNodeUVPolarCoord, VisualShaderNode); |
| 1432 | |
| 1433 | public: |
| 1434 | virtual String get_caption() const override; |
| 1435 | |
| 1436 | virtual int get_input_port_count() const override; |
| 1437 | virtual PortType get_input_port_type(int p_port) const override; |
| 1438 | virtual String get_input_port_name(int p_port) const override; |
| 1439 | virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; |
| 1440 | |
| 1441 | virtual int get_output_port_count() const override; |
| 1442 | virtual PortType get_output_port_type(int p_port) const override; |
| 1443 | virtual String get_output_port_name(int p_port) const override; |
| 1444 | |
| 1445 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1446 | |
| 1447 | VisualShaderNodeUVPolarCoord(); |
| 1448 | }; |
| 1449 | |
| 1450 | /////////////////////////////////////// |
| 1451 | /// DOT |
| 1452 | /////////////////////////////////////// |
| 1453 | |
| 1454 | class VisualShaderNodeDotProduct : public VisualShaderNode { |
| 1455 | GDCLASS(VisualShaderNodeDotProduct, VisualShaderNode); |
| 1456 | |
| 1457 | public: |
| 1458 | virtual String get_caption() const override; |
| 1459 | |
| 1460 | virtual int get_input_port_count() const override; |
| 1461 | virtual PortType get_input_port_type(int p_port) const override; |
| 1462 | virtual String get_input_port_name(int p_port) const override; |
| 1463 | |
| 1464 | virtual int get_output_port_count() const override; |
| 1465 | virtual PortType get_output_port_type(int p_port) const override; |
| 1466 | virtual String get_output_port_name(int p_port) const override; |
| 1467 | |
| 1468 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1469 | |
| 1470 | VisualShaderNodeDotProduct(); |
| 1471 | }; |
| 1472 | |
| 1473 | /////////////////////////////////////// |
| 1474 | /// LENGTH |
| 1475 | /////////////////////////////////////// |
| 1476 | |
| 1477 | class VisualShaderNodeVectorLen : public VisualShaderNodeVectorBase { |
| 1478 | GDCLASS(VisualShaderNodeVectorLen, VisualShaderNodeVectorBase); |
| 1479 | |
| 1480 | public: |
| 1481 | virtual String get_caption() const override; |
| 1482 | |
| 1483 | virtual int get_input_port_count() const override; |
| 1484 | virtual String get_input_port_name(int p_port) const override; |
| 1485 | |
| 1486 | virtual int get_output_port_count() const override; |
| 1487 | virtual PortType get_output_port_type(int p_port) const override; |
| 1488 | virtual String get_output_port_name(int p_port) const override; |
| 1489 | |
| 1490 | virtual void set_op_type(OpType p_op_type) override; |
| 1491 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1492 | |
| 1493 | VisualShaderNodeVectorLen(); |
| 1494 | }; |
| 1495 | |
| 1496 | /////////////////////////////////////// |
| 1497 | /// DETERMINANT |
| 1498 | /////////////////////////////////////// |
| 1499 | |
| 1500 | class VisualShaderNodeDeterminant : public VisualShaderNode { |
| 1501 | GDCLASS(VisualShaderNodeDeterminant, VisualShaderNode); |
| 1502 | |
| 1503 | public: |
| 1504 | virtual String get_caption() const override; |
| 1505 | |
| 1506 | virtual int get_input_port_count() const override; |
| 1507 | virtual PortType get_input_port_type(int p_port) const override; |
| 1508 | virtual String get_input_port_name(int p_port) const override; |
| 1509 | |
| 1510 | virtual int get_output_port_count() const override; |
| 1511 | virtual PortType get_output_port_type(int p_port) const override; |
| 1512 | virtual String get_output_port_name(int p_port) const override; |
| 1513 | |
| 1514 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1515 | |
| 1516 | VisualShaderNodeDeterminant(); |
| 1517 | }; |
| 1518 | |
| 1519 | /////////////////////////////////////// |
| 1520 | /// CLAMP |
| 1521 | /////////////////////////////////////// |
| 1522 | |
| 1523 | class VisualShaderNodeClamp : public VisualShaderNode { |
| 1524 | GDCLASS(VisualShaderNodeClamp, VisualShaderNode); |
| 1525 | |
| 1526 | public: |
| 1527 | enum OpType { |
| 1528 | OP_TYPE_FLOAT, |
| 1529 | OP_TYPE_INT, |
| 1530 | OP_TYPE_UINT, |
| 1531 | OP_TYPE_VECTOR_2D, |
| 1532 | OP_TYPE_VECTOR_3D, |
| 1533 | OP_TYPE_VECTOR_4D, |
| 1534 | OP_TYPE_MAX, |
| 1535 | }; |
| 1536 | |
| 1537 | protected: |
| 1538 | OpType op_type = OP_TYPE_FLOAT; |
| 1539 | static void _bind_methods(); |
| 1540 | |
| 1541 | public: |
| 1542 | virtual String get_caption() const override; |
| 1543 | |
| 1544 | virtual int get_input_port_count() const override; |
| 1545 | virtual PortType get_input_port_type(int p_port) const override; |
| 1546 | virtual String get_input_port_name(int p_port) const override; |
| 1547 | |
| 1548 | virtual int get_output_port_count() const override; |
| 1549 | virtual PortType get_output_port_type(int p_port) const override; |
| 1550 | virtual String get_output_port_name(int p_port) const override; |
| 1551 | |
| 1552 | void set_op_type(OpType p_op_type); |
| 1553 | OpType get_op_type() const; |
| 1554 | |
| 1555 | virtual Vector<StringName> get_editable_properties() const override; |
| 1556 | |
| 1557 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1558 | |
| 1559 | VisualShaderNodeClamp(); |
| 1560 | }; |
| 1561 | |
| 1562 | VARIANT_ENUM_CAST(VisualShaderNodeClamp::OpType) |
| 1563 | |
| 1564 | /////////////////////////////////////// |
| 1565 | /// DERIVATIVE FUNCTION |
| 1566 | /////////////////////////////////////// |
| 1567 | |
| 1568 | class VisualShaderNodeDerivativeFunc : public VisualShaderNode { |
| 1569 | GDCLASS(VisualShaderNodeDerivativeFunc, VisualShaderNode); |
| 1570 | |
| 1571 | public: |
| 1572 | enum OpType { |
| 1573 | OP_TYPE_SCALAR, |
| 1574 | OP_TYPE_VECTOR_2D, |
| 1575 | OP_TYPE_VECTOR_3D, |
| 1576 | OP_TYPE_VECTOR_4D, |
| 1577 | OP_TYPE_MAX, |
| 1578 | }; |
| 1579 | |
| 1580 | enum Function { |
| 1581 | FUNC_SUM, |
| 1582 | FUNC_X, |
| 1583 | FUNC_Y, |
| 1584 | FUNC_MAX, |
| 1585 | }; |
| 1586 | |
| 1587 | enum Precision { |
| 1588 | PRECISION_NONE, |
| 1589 | PRECISION_COARSE, |
| 1590 | PRECISION_FINE, |
| 1591 | PRECISION_MAX, |
| 1592 | }; |
| 1593 | |
| 1594 | protected: |
| 1595 | OpType op_type = OP_TYPE_SCALAR; |
| 1596 | Function func = FUNC_SUM; |
| 1597 | Precision precision = PRECISION_NONE; |
| 1598 | |
| 1599 | protected: |
| 1600 | static void _bind_methods(); |
| 1601 | |
| 1602 | public: |
| 1603 | virtual String get_caption() const override; |
| 1604 | |
| 1605 | virtual int get_input_port_count() const override; |
| 1606 | virtual PortType get_input_port_type(int p_port) const override; |
| 1607 | virtual String get_input_port_name(int p_port) const override; |
| 1608 | |
| 1609 | virtual int get_output_port_count() const override; |
| 1610 | virtual PortType get_output_port_type(int p_port) const override; |
| 1611 | virtual String get_output_port_name(int p_port) const override; |
| 1612 | |
| 1613 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1614 | virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; |
| 1615 | |
| 1616 | void set_op_type(OpType p_op_type); |
| 1617 | OpType get_op_type() const; |
| 1618 | |
| 1619 | void set_function(Function p_func); |
| 1620 | Function get_function() const; |
| 1621 | |
| 1622 | void set_precision(Precision p_precision); |
| 1623 | Precision get_precision() const; |
| 1624 | |
| 1625 | virtual Vector<StringName> get_editable_properties() const override; |
| 1626 | |
| 1627 | VisualShaderNodeDerivativeFunc(); |
| 1628 | }; |
| 1629 | |
| 1630 | VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::OpType) |
| 1631 | VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Function) |
| 1632 | VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Precision) |
| 1633 | |
| 1634 | /////////////////////////////////////// |
| 1635 | /// FACEFORWARD |
| 1636 | /////////////////////////////////////// |
| 1637 | |
| 1638 | class VisualShaderNodeFaceForward : public VisualShaderNodeVectorBase { |
| 1639 | GDCLASS(VisualShaderNodeFaceForward, VisualShaderNodeVectorBase); |
| 1640 | |
| 1641 | public: |
| 1642 | virtual String get_caption() const override; |
| 1643 | |
| 1644 | virtual int get_input_port_count() const override; |
| 1645 | virtual String get_input_port_name(int p_port) const override; |
| 1646 | |
| 1647 | virtual int get_output_port_count() const override; |
| 1648 | virtual String get_output_port_name(int p_port) const override; |
| 1649 | |
| 1650 | virtual void set_op_type(OpType p_op_type) override; |
| 1651 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1652 | |
| 1653 | VisualShaderNodeFaceForward(); |
| 1654 | }; |
| 1655 | |
| 1656 | /////////////////////////////////////// |
| 1657 | /// OUTER PRODUCT |
| 1658 | /////////////////////////////////////// |
| 1659 | |
| 1660 | class VisualShaderNodeOuterProduct : public VisualShaderNode { |
| 1661 | GDCLASS(VisualShaderNodeOuterProduct, VisualShaderNode); |
| 1662 | |
| 1663 | public: |
| 1664 | virtual String get_caption() const override; |
| 1665 | |
| 1666 | virtual int get_input_port_count() const override; |
| 1667 | virtual PortType get_input_port_type(int p_port) const override; |
| 1668 | virtual String get_input_port_name(int p_port) const override; |
| 1669 | |
| 1670 | virtual int get_output_port_count() const override; |
| 1671 | virtual PortType get_output_port_type(int p_port) const override; |
| 1672 | virtual String get_output_port_name(int p_port) const override; |
| 1673 | |
| 1674 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1675 | |
| 1676 | VisualShaderNodeOuterProduct(); |
| 1677 | }; |
| 1678 | |
| 1679 | /////////////////////////////////////// |
| 1680 | /// STEP |
| 1681 | /////////////////////////////////////// |
| 1682 | |
| 1683 | class VisualShaderNodeStep : public VisualShaderNode { |
| 1684 | GDCLASS(VisualShaderNodeStep, VisualShaderNode); |
| 1685 | |
| 1686 | public: |
| 1687 | enum OpType { |
| 1688 | OP_TYPE_SCALAR, |
| 1689 | OP_TYPE_VECTOR_2D, |
| 1690 | OP_TYPE_VECTOR_2D_SCALAR, |
| 1691 | OP_TYPE_VECTOR_3D, |
| 1692 | OP_TYPE_VECTOR_3D_SCALAR, |
| 1693 | OP_TYPE_VECTOR_4D, |
| 1694 | OP_TYPE_VECTOR_4D_SCALAR, |
| 1695 | OP_TYPE_MAX, |
| 1696 | }; |
| 1697 | |
| 1698 | protected: |
| 1699 | OpType op_type = OP_TYPE_SCALAR; |
| 1700 | static void _bind_methods(); |
| 1701 | |
| 1702 | public: |
| 1703 | virtual String get_caption() const override; |
| 1704 | |
| 1705 | virtual int get_input_port_count() const override; |
| 1706 | virtual PortType get_input_port_type(int p_port) const override; |
| 1707 | virtual String get_input_port_name(int p_port) const override; |
| 1708 | virtual int get_default_input_port(PortType p_type) const override; |
| 1709 | |
| 1710 | virtual int get_output_port_count() const override; |
| 1711 | virtual PortType get_output_port_type(int p_port) const override; |
| 1712 | virtual String get_output_port_name(int p_port) const override; |
| 1713 | |
| 1714 | void set_op_type(OpType p_op_type); |
| 1715 | OpType get_op_type() const; |
| 1716 | |
| 1717 | virtual Vector<StringName> get_editable_properties() const override; |
| 1718 | |
| 1719 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1720 | |
| 1721 | VisualShaderNodeStep(); |
| 1722 | }; |
| 1723 | |
| 1724 | VARIANT_ENUM_CAST(VisualShaderNodeStep::OpType) |
| 1725 | |
| 1726 | /////////////////////////////////////// |
| 1727 | /// SMOOTHSTEP |
| 1728 | /////////////////////////////////////// |
| 1729 | |
| 1730 | class VisualShaderNodeSmoothStep : public VisualShaderNode { |
| 1731 | GDCLASS(VisualShaderNodeSmoothStep, VisualShaderNode); |
| 1732 | |
| 1733 | public: |
| 1734 | enum OpType { |
| 1735 | OP_TYPE_SCALAR, |
| 1736 | OP_TYPE_VECTOR_2D, |
| 1737 | OP_TYPE_VECTOR_2D_SCALAR, |
| 1738 | OP_TYPE_VECTOR_3D, |
| 1739 | OP_TYPE_VECTOR_3D_SCALAR, |
| 1740 | OP_TYPE_VECTOR_4D, |
| 1741 | OP_TYPE_VECTOR_4D_SCALAR, |
| 1742 | OP_TYPE_MAX, |
| 1743 | }; |
| 1744 | |
| 1745 | protected: |
| 1746 | OpType op_type = OP_TYPE_SCALAR; |
| 1747 | static void _bind_methods(); |
| 1748 | |
| 1749 | public: |
| 1750 | virtual String get_caption() const override; |
| 1751 | |
| 1752 | virtual int get_input_port_count() const override; |
| 1753 | virtual PortType get_input_port_type(int p_port) const override; |
| 1754 | virtual String get_input_port_name(int p_port) const override; |
| 1755 | virtual int get_default_input_port(PortType p_type) const override; |
| 1756 | |
| 1757 | virtual int get_output_port_count() const override; |
| 1758 | virtual PortType get_output_port_type(int p_port) const override; |
| 1759 | virtual String get_output_port_name(int p_port) const override; |
| 1760 | |
| 1761 | void set_op_type(OpType p_op_type); |
| 1762 | OpType get_op_type() const; |
| 1763 | |
| 1764 | virtual Vector<StringName> get_editable_properties() const override; |
| 1765 | |
| 1766 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1767 | |
| 1768 | VisualShaderNodeSmoothStep(); |
| 1769 | }; |
| 1770 | |
| 1771 | VARIANT_ENUM_CAST(VisualShaderNodeSmoothStep::OpType) |
| 1772 | |
| 1773 | /////////////////////////////////////// |
| 1774 | /// DISTANCE |
| 1775 | /////////////////////////////////////// |
| 1776 | |
| 1777 | class VisualShaderNodeVectorDistance : public VisualShaderNodeVectorBase { |
| 1778 | GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNodeVectorBase); |
| 1779 | |
| 1780 | public: |
| 1781 | virtual String get_caption() const override; |
| 1782 | |
| 1783 | virtual int get_input_port_count() const override; |
| 1784 | virtual String get_input_port_name(int p_port) const override; |
| 1785 | |
| 1786 | virtual int get_output_port_count() const override; |
| 1787 | virtual PortType get_output_port_type(int p_port) const override; |
| 1788 | virtual String get_output_port_name(int p_port) const override; |
| 1789 | |
| 1790 | virtual void set_op_type(OpType p_op_type) override; |
| 1791 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1792 | |
| 1793 | VisualShaderNodeVectorDistance(); |
| 1794 | }; |
| 1795 | |
| 1796 | /////////////////////////////////////// |
| 1797 | /// REFRACT |
| 1798 | /////////////////////////////////////// |
| 1799 | |
| 1800 | class VisualShaderNodeVectorRefract : public VisualShaderNodeVectorBase { |
| 1801 | GDCLASS(VisualShaderNodeVectorRefract, VisualShaderNodeVectorBase); |
| 1802 | |
| 1803 | public: |
| 1804 | virtual String get_caption() const override; |
| 1805 | |
| 1806 | virtual int get_input_port_count() const override; |
| 1807 | virtual String get_input_port_name(int p_port) const override; |
| 1808 | |
| 1809 | virtual int get_output_port_count() const override; |
| 1810 | virtual String get_output_port_name(int p_port) const override; |
| 1811 | |
| 1812 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1813 | virtual void set_op_type(OpType p_op_type) override; |
| 1814 | |
| 1815 | VisualShaderNodeVectorRefract(); |
| 1816 | }; |
| 1817 | |
| 1818 | /////////////////////////////////////// |
| 1819 | /// MIX |
| 1820 | /////////////////////////////////////// |
| 1821 | |
| 1822 | class VisualShaderNodeMix : public VisualShaderNode { |
| 1823 | GDCLASS(VisualShaderNodeMix, VisualShaderNode); |
| 1824 | |
| 1825 | public: |
| 1826 | enum OpType { |
| 1827 | OP_TYPE_SCALAR, |
| 1828 | OP_TYPE_VECTOR_2D, |
| 1829 | OP_TYPE_VECTOR_2D_SCALAR, |
| 1830 | OP_TYPE_VECTOR_3D, |
| 1831 | OP_TYPE_VECTOR_3D_SCALAR, |
| 1832 | OP_TYPE_VECTOR_4D, |
| 1833 | OP_TYPE_VECTOR_4D_SCALAR, |
| 1834 | OP_TYPE_MAX, |
| 1835 | }; |
| 1836 | |
| 1837 | protected: |
| 1838 | OpType op_type = OP_TYPE_SCALAR; |
| 1839 | static void _bind_methods(); |
| 1840 | |
| 1841 | public: |
| 1842 | virtual String get_caption() const override; |
| 1843 | |
| 1844 | virtual int get_input_port_count() const override; |
| 1845 | virtual PortType get_input_port_type(int p_port) const override; |
| 1846 | virtual String get_input_port_name(int p_port) const override; |
| 1847 | |
| 1848 | virtual int get_output_port_count() const override; |
| 1849 | virtual PortType get_output_port_type(int p_port) const override; |
| 1850 | virtual String get_output_port_name(int p_port) const override; |
| 1851 | |
| 1852 | void set_op_type(OpType p_op_type); |
| 1853 | OpType get_op_type() const; |
| 1854 | |
| 1855 | virtual Vector<StringName> get_editable_properties() const override; |
| 1856 | |
| 1857 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1858 | |
| 1859 | VisualShaderNodeMix(); |
| 1860 | }; |
| 1861 | |
| 1862 | VARIANT_ENUM_CAST(VisualShaderNodeMix::OpType) |
| 1863 | |
| 1864 | /////////////////////////////////////// |
| 1865 | /// COMPOSE |
| 1866 | /////////////////////////////////////// |
| 1867 | |
| 1868 | class VisualShaderNodeVectorCompose : public VisualShaderNodeVectorBase { |
| 1869 | GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNodeVectorBase); |
| 1870 | |
| 1871 | public: |
| 1872 | virtual String get_caption() const override; |
| 1873 | |
| 1874 | virtual int get_input_port_count() const override; |
| 1875 | virtual PortType get_input_port_type(int p_port) const override; |
| 1876 | virtual String get_input_port_name(int p_port) const override; |
| 1877 | |
| 1878 | virtual int get_output_port_count() const override; |
| 1879 | virtual String get_output_port_name(int p_port) const override; |
| 1880 | |
| 1881 | virtual void set_op_type(OpType p_op_type) override; |
| 1882 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1883 | |
| 1884 | VisualShaderNodeVectorCompose(); |
| 1885 | }; |
| 1886 | |
| 1887 | /////////////////////////////////////// |
| 1888 | |
| 1889 | class VisualShaderNodeTransformCompose : public VisualShaderNode { |
| 1890 | GDCLASS(VisualShaderNodeTransformCompose, VisualShaderNode); |
| 1891 | |
| 1892 | public: |
| 1893 | virtual String get_caption() const override; |
| 1894 | |
| 1895 | virtual int get_input_port_count() const override; |
| 1896 | virtual PortType get_input_port_type(int p_port) const override; |
| 1897 | virtual String get_input_port_name(int p_port) const override; |
| 1898 | |
| 1899 | virtual int get_output_port_count() const override; |
| 1900 | virtual PortType get_output_port_type(int p_port) const override; |
| 1901 | virtual String get_output_port_name(int p_port) const override; |
| 1902 | |
| 1903 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1904 | |
| 1905 | VisualShaderNodeTransformCompose(); |
| 1906 | }; |
| 1907 | |
| 1908 | /////////////////////////////////////// |
| 1909 | /// DECOMPOSE |
| 1910 | /////////////////////////////////////// |
| 1911 | |
| 1912 | class VisualShaderNodeVectorDecompose : public VisualShaderNodeVectorBase { |
| 1913 | GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNodeVectorBase); |
| 1914 | |
| 1915 | public: |
| 1916 | virtual String get_caption() const override; |
| 1917 | |
| 1918 | virtual int get_input_port_count() const override; |
| 1919 | virtual String get_input_port_name(int p_port) const override; |
| 1920 | |
| 1921 | virtual int get_output_port_count() const override; |
| 1922 | virtual PortType get_output_port_type(int p_port) const override; |
| 1923 | virtual String get_output_port_name(int p_port) const override; |
| 1924 | |
| 1925 | virtual void set_op_type(OpType p_op_type) override; |
| 1926 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1927 | |
| 1928 | VisualShaderNodeVectorDecompose(); |
| 1929 | }; |
| 1930 | |
| 1931 | /////////////////////////////////////// |
| 1932 | |
| 1933 | class VisualShaderNodeTransformDecompose : public VisualShaderNode { |
| 1934 | GDCLASS(VisualShaderNodeTransformDecompose, VisualShaderNode); |
| 1935 | |
| 1936 | public: |
| 1937 | virtual String get_caption() const override; |
| 1938 | |
| 1939 | virtual int get_input_port_count() const override; |
| 1940 | virtual PortType get_input_port_type(int p_port) const override; |
| 1941 | virtual String get_input_port_name(int p_port) const override; |
| 1942 | |
| 1943 | virtual int get_output_port_count() const override; |
| 1944 | virtual PortType get_output_port_type(int p_port) const override; |
| 1945 | virtual String get_output_port_name(int p_port) const override; |
| 1946 | |
| 1947 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1948 | |
| 1949 | VisualShaderNodeTransformDecompose(); |
| 1950 | }; |
| 1951 | |
| 1952 | /////////////////////////////////////// |
| 1953 | /// PARAMETERS |
| 1954 | /////////////////////////////////////// |
| 1955 | |
| 1956 | class VisualShaderNodeFloatParameter : public VisualShaderNodeParameter { |
| 1957 | GDCLASS(VisualShaderNodeFloatParameter, VisualShaderNodeParameter); |
| 1958 | |
| 1959 | public: |
| 1960 | enum Hint { |
| 1961 | HINT_NONE, |
| 1962 | HINT_RANGE, |
| 1963 | HINT_RANGE_STEP, |
| 1964 | HINT_MAX, |
| 1965 | }; |
| 1966 | |
| 1967 | private: |
| 1968 | Hint hint = HINT_NONE; |
| 1969 | float hint_range_min = 0.0f; |
| 1970 | float hint_range_max = 1.0f; |
| 1971 | float hint_range_step = 0.1f; |
| 1972 | bool default_value_enabled = false; |
| 1973 | float default_value = 0.0f; |
| 1974 | |
| 1975 | protected: |
| 1976 | static void _bind_methods(); |
| 1977 | |
| 1978 | public: |
| 1979 | virtual String get_caption() const override; |
| 1980 | |
| 1981 | virtual int get_input_port_count() const override; |
| 1982 | virtual PortType get_input_port_type(int p_port) const override; |
| 1983 | virtual String get_input_port_name(int p_port) const override; |
| 1984 | |
| 1985 | virtual int get_output_port_count() const override; |
| 1986 | virtual PortType get_output_port_type(int p_port) const override; |
| 1987 | virtual String get_output_port_name(int p_port) const override; |
| 1988 | |
| 1989 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 1990 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 1991 | |
| 1992 | virtual bool is_show_prop_names() const override; |
| 1993 | virtual bool is_use_prop_slots() const override; |
| 1994 | |
| 1995 | void set_hint(Hint p_hint); |
| 1996 | Hint get_hint() const; |
| 1997 | |
| 1998 | void set_min(float p_value); |
| 1999 | float get_min() const; |
| 2000 | |
| 2001 | void set_max(float p_value); |
| 2002 | float get_max() const; |
| 2003 | |
| 2004 | void set_step(float p_value); |
| 2005 | float get_step() const; |
| 2006 | |
| 2007 | void set_default_value_enabled(bool p_enabled); |
| 2008 | bool is_default_value_enabled() const; |
| 2009 | |
| 2010 | void set_default_value(float p_value); |
| 2011 | float get_default_value() const; |
| 2012 | |
| 2013 | bool is_qualifier_supported(Qualifier p_qual) const override; |
| 2014 | bool is_convertible_to_constant() const override; |
| 2015 | |
| 2016 | virtual Vector<StringName> get_editable_properties() const override; |
| 2017 | |
| 2018 | VisualShaderNodeFloatParameter(); |
| 2019 | }; |
| 2020 | |
| 2021 | VARIANT_ENUM_CAST(VisualShaderNodeFloatParameter::Hint) |
| 2022 | |
| 2023 | class VisualShaderNodeIntParameter : public VisualShaderNodeParameter { |
| 2024 | GDCLASS(VisualShaderNodeIntParameter, VisualShaderNodeParameter); |
| 2025 | |
| 2026 | public: |
| 2027 | enum Hint { |
| 2028 | HINT_NONE, |
| 2029 | HINT_RANGE, |
| 2030 | HINT_RANGE_STEP, |
| 2031 | HINT_MAX, |
| 2032 | }; |
| 2033 | |
| 2034 | private: |
| 2035 | Hint hint = HINT_NONE; |
| 2036 | int hint_range_min = 0; |
| 2037 | int hint_range_max = 100; |
| 2038 | int hint_range_step = 1; |
| 2039 | bool default_value_enabled = false; |
| 2040 | int default_value = 0; |
| 2041 | |
| 2042 | protected: |
| 2043 | static void _bind_methods(); |
| 2044 | |
| 2045 | public: |
| 2046 | virtual String get_caption() const override; |
| 2047 | |
| 2048 | virtual int get_input_port_count() const override; |
| 2049 | virtual PortType get_input_port_type(int p_port) const override; |
| 2050 | virtual String get_input_port_name(int p_port) const override; |
| 2051 | |
| 2052 | virtual int get_output_port_count() const override; |
| 2053 | virtual PortType get_output_port_type(int p_port) const override; |
| 2054 | virtual String get_output_port_name(int p_port) const override; |
| 2055 | |
| 2056 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 2057 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 2058 | |
| 2059 | virtual bool is_show_prop_names() const override; |
| 2060 | virtual bool is_use_prop_slots() const override; |
| 2061 | |
| 2062 | void set_hint(Hint p_hint); |
| 2063 | Hint get_hint() const; |
| 2064 | |
| 2065 | void set_min(int p_value); |
| 2066 | int get_min() const; |
| 2067 | |
| 2068 | void set_max(int p_value); |
| 2069 | int get_max() const; |
| 2070 | |
| 2071 | void set_step(int p_value); |
| 2072 | int get_step() const; |
| 2073 | |
| 2074 | void set_default_value_enabled(bool p_enabled); |
| 2075 | bool is_default_value_enabled() const; |
| 2076 | |
| 2077 | void set_default_value(int p_value); |
| 2078 | int get_default_value() const; |
| 2079 | |
| 2080 | bool is_qualifier_supported(Qualifier p_qual) const override; |
| 2081 | bool is_convertible_to_constant() const override; |
| 2082 | |
| 2083 | virtual Vector<StringName> get_editable_properties() const override; |
| 2084 | |
| 2085 | VisualShaderNodeIntParameter(); |
| 2086 | }; |
| 2087 | |
| 2088 | VARIANT_ENUM_CAST(VisualShaderNodeIntParameter::Hint) |
| 2089 | |
| 2090 | /////////////////////////////////////// |
| 2091 | |
| 2092 | class VisualShaderNodeUIntParameter : public VisualShaderNodeParameter { |
| 2093 | GDCLASS(VisualShaderNodeUIntParameter, VisualShaderNodeParameter); |
| 2094 | |
| 2095 | private: |
| 2096 | bool default_value_enabled = false; |
| 2097 | int default_value = 0; |
| 2098 | |
| 2099 | protected: |
| 2100 | static void _bind_methods(); |
| 2101 | |
| 2102 | public: |
| 2103 | virtual String get_caption() const override; |
| 2104 | |
| 2105 | virtual int get_input_port_count() const override; |
| 2106 | virtual PortType get_input_port_type(int p_port) const override; |
| 2107 | virtual String get_input_port_name(int p_port) const override; |
| 2108 | |
| 2109 | virtual int get_output_port_count() const override; |
| 2110 | virtual PortType get_output_port_type(int p_port) const override; |
| 2111 | virtual String get_output_port_name(int p_port) const override; |
| 2112 | |
| 2113 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 2114 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 2115 | |
| 2116 | virtual bool is_show_prop_names() const override; |
| 2117 | virtual bool is_use_prop_slots() const override; |
| 2118 | |
| 2119 | void set_default_value_enabled(bool p_enabled); |
| 2120 | bool is_default_value_enabled() const; |
| 2121 | |
| 2122 | void set_default_value(int p_value); |
| 2123 | int get_default_value() const; |
| 2124 | |
| 2125 | bool is_qualifier_supported(Qualifier p_qual) const override; |
| 2126 | bool is_convertible_to_constant() const override; |
| 2127 | |
| 2128 | virtual Vector<StringName> get_editable_properties() const override; |
| 2129 | |
| 2130 | VisualShaderNodeUIntParameter(); |
| 2131 | }; |
| 2132 | |
| 2133 | /////////////////////////////////////// |
| 2134 | |
| 2135 | class VisualShaderNodeBooleanParameter : public VisualShaderNodeParameter { |
| 2136 | GDCLASS(VisualShaderNodeBooleanParameter, VisualShaderNodeParameter); |
| 2137 | |
| 2138 | private: |
| 2139 | bool default_value_enabled = false; |
| 2140 | bool default_value = false; |
| 2141 | |
| 2142 | protected: |
| 2143 | static void _bind_methods(); |
| 2144 | |
| 2145 | public: |
| 2146 | virtual String get_caption() const override; |
| 2147 | |
| 2148 | virtual int get_input_port_count() const override; |
| 2149 | virtual PortType get_input_port_type(int p_port) const override; |
| 2150 | virtual String get_input_port_name(int p_port) const override; |
| 2151 | |
| 2152 | virtual int get_output_port_count() const override; |
| 2153 | virtual PortType get_output_port_type(int p_port) const override; |
| 2154 | virtual String get_output_port_name(int p_port) const override; |
| 2155 | |
| 2156 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 2157 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 2158 | |
| 2159 | virtual bool is_show_prop_names() const override; |
| 2160 | virtual bool is_use_prop_slots() const override; |
| 2161 | |
| 2162 | void set_default_value_enabled(bool p_enabled); |
| 2163 | bool is_default_value_enabled() const; |
| 2164 | |
| 2165 | void set_default_value(bool p_value); |
| 2166 | bool get_default_value() const; |
| 2167 | |
| 2168 | bool is_qualifier_supported(Qualifier p_qual) const override; |
| 2169 | bool is_convertible_to_constant() const override; |
| 2170 | |
| 2171 | virtual Vector<StringName> get_editable_properties() const override; |
| 2172 | |
| 2173 | VisualShaderNodeBooleanParameter(); |
| 2174 | }; |
| 2175 | |
| 2176 | /////////////////////////////////////// |
| 2177 | |
| 2178 | class VisualShaderNodeColorParameter : public VisualShaderNodeParameter { |
| 2179 | GDCLASS(VisualShaderNodeColorParameter, VisualShaderNodeParameter); |
| 2180 | |
| 2181 | private: |
| 2182 | bool default_value_enabled = false; |
| 2183 | Color default_value = Color(1.0, 1.0, 1.0, 1.0); |
| 2184 | |
| 2185 | protected: |
| 2186 | static void _bind_methods(); |
| 2187 | |
| 2188 | public: |
| 2189 | virtual String get_caption() const override; |
| 2190 | |
| 2191 | virtual int get_input_port_count() const override; |
| 2192 | virtual PortType get_input_port_type(int p_port) const override; |
| 2193 | virtual String get_input_port_name(int p_port) const override; |
| 2194 | |
| 2195 | virtual int get_output_port_count() const override; |
| 2196 | virtual PortType get_output_port_type(int p_port) const override; |
| 2197 | virtual String get_output_port_name(int p_port) const override; |
| 2198 | |
| 2199 | bool is_output_port_expandable(int p_port) const override; |
| 2200 | |
| 2201 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 2202 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 2203 | |
| 2204 | virtual bool is_show_prop_names() const override; |
| 2205 | |
| 2206 | void set_default_value_enabled(bool p_enabled); |
| 2207 | bool is_default_value_enabled() const; |
| 2208 | |
| 2209 | void set_default_value(const Color &p_value); |
| 2210 | Color get_default_value() const; |
| 2211 | |
| 2212 | bool is_qualifier_supported(Qualifier p_qual) const override; |
| 2213 | bool is_convertible_to_constant() const override; |
| 2214 | |
| 2215 | virtual Vector<StringName> get_editable_properties() const override; |
| 2216 | |
| 2217 | VisualShaderNodeColorParameter(); |
| 2218 | }; |
| 2219 | |
| 2220 | /////////////////////////////////////// |
| 2221 | |
| 2222 | class VisualShaderNodeVec2Parameter : public VisualShaderNodeParameter { |
| 2223 | GDCLASS(VisualShaderNodeVec2Parameter, VisualShaderNodeParameter); |
| 2224 | |
| 2225 | private: |
| 2226 | bool default_value_enabled = false; |
| 2227 | Vector2 default_value; |
| 2228 | |
| 2229 | protected: |
| 2230 | static void _bind_methods(); |
| 2231 | |
| 2232 | public: |
| 2233 | virtual String get_caption() const override; |
| 2234 | |
| 2235 | virtual int get_input_port_count() const override; |
| 2236 | virtual PortType get_input_port_type(int p_port) const override; |
| 2237 | virtual String get_input_port_name(int p_port) const override; |
| 2238 | |
| 2239 | virtual int get_output_port_count() const override; |
| 2240 | virtual PortType get_output_port_type(int p_port) const override; |
| 2241 | virtual String get_output_port_name(int p_port) const override; |
| 2242 | |
| 2243 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 2244 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 2245 | |
| 2246 | virtual bool is_show_prop_names() const override; |
| 2247 | virtual bool is_use_prop_slots() const override; |
| 2248 | |
| 2249 | void set_default_value_enabled(bool p_enabled); |
| 2250 | bool is_default_value_enabled() const; |
| 2251 | |
| 2252 | void set_default_value(const Vector2 &p_value); |
| 2253 | Vector2 get_default_value() const; |
| 2254 | |
| 2255 | bool is_qualifier_supported(Qualifier p_qual) const override; |
| 2256 | bool is_convertible_to_constant() const override; |
| 2257 | |
| 2258 | virtual Vector<StringName> get_editable_properties() const override; |
| 2259 | |
| 2260 | VisualShaderNodeVec2Parameter(); |
| 2261 | }; |
| 2262 | |
| 2263 | /////////////////////////////////////// |
| 2264 | |
| 2265 | class VisualShaderNodeVec3Parameter : public VisualShaderNodeParameter { |
| 2266 | GDCLASS(VisualShaderNodeVec3Parameter, VisualShaderNodeParameter); |
| 2267 | |
| 2268 | private: |
| 2269 | bool default_value_enabled = false; |
| 2270 | Vector3 default_value; |
| 2271 | |
| 2272 | protected: |
| 2273 | static void _bind_methods(); |
| 2274 | |
| 2275 | public: |
| 2276 | virtual String get_caption() const override; |
| 2277 | |
| 2278 | virtual int get_input_port_count() const override; |
| 2279 | virtual PortType get_input_port_type(int p_port) const override; |
| 2280 | virtual String get_input_port_name(int p_port) const override; |
| 2281 | |
| 2282 | virtual int get_output_port_count() const override; |
| 2283 | virtual PortType get_output_port_type(int p_port) const override; |
| 2284 | virtual String get_output_port_name(int p_port) const override; |
| 2285 | |
| 2286 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 2287 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 2288 | |
| 2289 | virtual bool is_show_prop_names() const override; |
| 2290 | virtual bool is_use_prop_slots() const override; |
| 2291 | |
| 2292 | void set_default_value_enabled(bool p_enabled); |
| 2293 | bool is_default_value_enabled() const; |
| 2294 | |
| 2295 | void set_default_value(const Vector3 &p_value); |
| 2296 | Vector3 get_default_value() const; |
| 2297 | |
| 2298 | bool is_qualifier_supported(Qualifier p_qual) const override; |
| 2299 | bool is_convertible_to_constant() const override; |
| 2300 | |
| 2301 | virtual Vector<StringName> get_editable_properties() const override; |
| 2302 | |
| 2303 | VisualShaderNodeVec3Parameter(); |
| 2304 | }; |
| 2305 | |
| 2306 | /////////////////////////////////////// |
| 2307 | |
| 2308 | class VisualShaderNodeVec4Parameter : public VisualShaderNodeParameter { |
| 2309 | GDCLASS(VisualShaderNodeVec4Parameter, VisualShaderNodeParameter); |
| 2310 | |
| 2311 | private: |
| 2312 | bool default_value_enabled = false; |
| 2313 | Vector4 default_value; |
| 2314 | |
| 2315 | protected: |
| 2316 | static void _bind_methods(); |
| 2317 | |
| 2318 | public: |
| 2319 | virtual String get_caption() const override; |
| 2320 | |
| 2321 | virtual int get_input_port_count() const override; |
| 2322 | virtual PortType get_input_port_type(int p_port) const override; |
| 2323 | virtual String get_input_port_name(int p_port) const override; |
| 2324 | |
| 2325 | virtual int get_output_port_count() const override; |
| 2326 | virtual PortType get_output_port_type(int p_port) const override; |
| 2327 | virtual String get_output_port_name(int p_port) const override; |
| 2328 | |
| 2329 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 2330 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 2331 | |
| 2332 | virtual bool is_show_prop_names() const override; |
| 2333 | virtual bool is_use_prop_slots() const override; |
| 2334 | |
| 2335 | void set_default_value_enabled(bool p_enabled); |
| 2336 | bool is_default_value_enabled() const; |
| 2337 | |
| 2338 | void set_default_value(const Vector4 &p_value); |
| 2339 | Vector4 get_default_value() const; |
| 2340 | |
| 2341 | bool is_qualifier_supported(Qualifier p_qual) const override; |
| 2342 | bool is_convertible_to_constant() const override; |
| 2343 | |
| 2344 | virtual Vector<StringName> get_editable_properties() const override; |
| 2345 | |
| 2346 | VisualShaderNodeVec4Parameter(); |
| 2347 | }; |
| 2348 | |
| 2349 | /////////////////////////////////////// |
| 2350 | |
| 2351 | class VisualShaderNodeTransformParameter : public VisualShaderNodeParameter { |
| 2352 | GDCLASS(VisualShaderNodeTransformParameter, VisualShaderNodeParameter); |
| 2353 | |
| 2354 | private: |
| 2355 | bool default_value_enabled = false; |
| 2356 | Transform3D default_value = Transform3D(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0); |
| 2357 | |
| 2358 | protected: |
| 2359 | static void _bind_methods(); |
| 2360 | |
| 2361 | public: |
| 2362 | virtual String get_caption() const override; |
| 2363 | |
| 2364 | virtual int get_input_port_count() const override; |
| 2365 | virtual PortType get_input_port_type(int p_port) const override; |
| 2366 | virtual String get_input_port_name(int p_port) const override; |
| 2367 | |
| 2368 | virtual int get_output_port_count() const override; |
| 2369 | virtual PortType get_output_port_type(int p_port) const override; |
| 2370 | virtual String get_output_port_name(int p_port) const override; |
| 2371 | |
| 2372 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 2373 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 2374 | |
| 2375 | virtual bool is_show_prop_names() const override; |
| 2376 | virtual bool is_use_prop_slots() const override; |
| 2377 | |
| 2378 | void set_default_value_enabled(bool p_enabled); |
| 2379 | bool is_default_value_enabled() const; |
| 2380 | |
| 2381 | void set_default_value(const Transform3D &p_value); |
| 2382 | Transform3D get_default_value() const; |
| 2383 | |
| 2384 | bool is_qualifier_supported(Qualifier p_qual) const override; |
| 2385 | bool is_convertible_to_constant() const override; |
| 2386 | |
| 2387 | virtual Vector<StringName> get_editable_properties() const override; |
| 2388 | |
| 2389 | VisualShaderNodeTransformParameter(); |
| 2390 | }; |
| 2391 | |
| 2392 | /////////////////////////////////////// |
| 2393 | |
| 2394 | class VisualShaderNodeTextureParameter : public VisualShaderNodeParameter { |
| 2395 | GDCLASS(VisualShaderNodeTextureParameter, VisualShaderNodeParameter); |
| 2396 | |
| 2397 | public: |
| 2398 | enum TextureType { |
| 2399 | TYPE_DATA, |
| 2400 | TYPE_COLOR, |
| 2401 | TYPE_NORMAL_MAP, |
| 2402 | TYPE_ANISOTROPY, |
| 2403 | TYPE_MAX, |
| 2404 | }; |
| 2405 | |
| 2406 | enum ColorDefault { |
| 2407 | COLOR_DEFAULT_WHITE, |
| 2408 | COLOR_DEFAULT_BLACK, |
| 2409 | COLOR_DEFAULT_TRANSPARENT, |
| 2410 | COLOR_DEFAULT_MAX, |
| 2411 | }; |
| 2412 | |
| 2413 | enum TextureFilter { |
| 2414 | FILTER_DEFAULT, |
| 2415 | FILTER_NEAREST, |
| 2416 | FILTER_LINEAR, |
| 2417 | FILTER_NEAREST_MIPMAP, |
| 2418 | FILTER_LINEAR_MIPMAP, |
| 2419 | FILTER_NEAREST_MIPMAP_ANISOTROPIC, |
| 2420 | FILTER_LINEAR_MIPMAP_ANISOTROPIC, |
| 2421 | FILTER_MAX, |
| 2422 | }; |
| 2423 | |
| 2424 | enum TextureRepeat { |
| 2425 | REPEAT_DEFAULT, |
| 2426 | REPEAT_ENABLED, |
| 2427 | REPEAT_DISABLED, |
| 2428 | REPEAT_MAX, |
| 2429 | }; |
| 2430 | |
| 2431 | enum TextureSource { |
| 2432 | SOURCE_NONE, |
| 2433 | SOURCE_SCREEN, |
| 2434 | SOURCE_DEPTH, |
| 2435 | SOURCE_NORMAL_ROUGHNESS, |
| 2436 | SOURCE_MAX, |
| 2437 | }; |
| 2438 | |
| 2439 | protected: |
| 2440 | TextureType texture_type = TYPE_DATA; |
| 2441 | ColorDefault color_default = COLOR_DEFAULT_WHITE; |
| 2442 | TextureFilter texture_filter = FILTER_DEFAULT; |
| 2443 | TextureRepeat texture_repeat = REPEAT_DEFAULT; |
| 2444 | TextureSource texture_source = SOURCE_NONE; |
| 2445 | |
| 2446 | protected: |
| 2447 | static void _bind_methods(); |
| 2448 | |
| 2449 | public: |
| 2450 | virtual int get_input_port_count() const override; |
| 2451 | virtual PortType get_input_port_type(int p_port) const override; |
| 2452 | virtual String get_input_port_name(int p_port) const override; |
| 2453 | |
| 2454 | virtual int get_output_port_count() const override; |
| 2455 | virtual PortType get_output_port_type(int p_port) const override; |
| 2456 | |
| 2457 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 2458 | |
| 2459 | virtual HashMap<StringName, String> get_editable_properties_names() const override; |
| 2460 | virtual bool is_show_prop_names() const override; |
| 2461 | |
| 2462 | Vector<StringName> get_editable_properties() const override; |
| 2463 | |
| 2464 | void set_texture_type(TextureType p_type); |
| 2465 | TextureType get_texture_type() const; |
| 2466 | |
| 2467 | void set_color_default(ColorDefault p_default); |
| 2468 | ColorDefault get_color_default() const; |
| 2469 | |
| 2470 | void set_texture_filter(TextureFilter p_filter); |
| 2471 | TextureFilter get_texture_filter() const; |
| 2472 | |
| 2473 | void set_texture_repeat(TextureRepeat p_repeat); |
| 2474 | TextureRepeat get_texture_repeat() const; |
| 2475 | |
| 2476 | void set_texture_source(TextureSource p_source); |
| 2477 | TextureSource get_texture_source() const; |
| 2478 | |
| 2479 | bool is_qualifier_supported(Qualifier p_qual) const override; |
| 2480 | bool is_convertible_to_constant() const override; |
| 2481 | |
| 2482 | VisualShaderNodeTextureParameter(); |
| 2483 | }; |
| 2484 | |
| 2485 | VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureType) |
| 2486 | VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::ColorDefault) |
| 2487 | VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureFilter) |
| 2488 | VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureRepeat) |
| 2489 | VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureSource) |
| 2490 | |
| 2491 | /////////////////////////////////////// |
| 2492 | |
| 2493 | class VisualShaderNodeTexture2DParameter : public VisualShaderNodeTextureParameter { |
| 2494 | GDCLASS(VisualShaderNodeTexture2DParameter, VisualShaderNodeTextureParameter); |
| 2495 | |
| 2496 | public: |
| 2497 | virtual String get_caption() const override; |
| 2498 | virtual String get_output_port_name(int p_port) const override; |
| 2499 | |
| 2500 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 2501 | |
| 2502 | VisualShaderNodeTexture2DParameter(); |
| 2503 | }; |
| 2504 | |
| 2505 | /////////////////////////////////////// |
| 2506 | |
| 2507 | class VisualShaderNodeTextureParameterTriplanar : public VisualShaderNodeTextureParameter { |
| 2508 | GDCLASS(VisualShaderNodeTextureParameterTriplanar, VisualShaderNodeTextureParameter); |
| 2509 | |
| 2510 | public: |
| 2511 | virtual String get_caption() const override; |
| 2512 | |
| 2513 | virtual int get_input_port_count() const override; |
| 2514 | virtual PortType get_input_port_type(int p_port) const override; |
| 2515 | virtual String get_input_port_name(int p_port) const override; |
| 2516 | |
| 2517 | virtual int get_output_port_count() const override; |
| 2518 | virtual PortType get_output_port_type(int p_port) const override; |
| 2519 | virtual String get_output_port_name(int p_port) const override; |
| 2520 | |
| 2521 | virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; |
| 2522 | |
| 2523 | virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; |
| 2524 | virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 2525 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 2526 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 2527 | |
| 2528 | VisualShaderNodeTextureParameterTriplanar(); |
| 2529 | }; |
| 2530 | |
| 2531 | /////////////////////////////////////// |
| 2532 | |
| 2533 | class VisualShaderNodeTexture2DArrayParameter : public VisualShaderNodeTextureParameter { |
| 2534 | GDCLASS(VisualShaderNodeTexture2DArrayParameter, VisualShaderNodeTextureParameter); |
| 2535 | |
| 2536 | public: |
| 2537 | virtual String get_caption() const override; |
| 2538 | virtual String get_output_port_name(int p_port) const override; |
| 2539 | |
| 2540 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 2541 | |
| 2542 | VisualShaderNodeTexture2DArrayParameter(); |
| 2543 | }; |
| 2544 | |
| 2545 | /////////////////////////////////////// |
| 2546 | |
| 2547 | class VisualShaderNodeTexture3DParameter : public VisualShaderNodeTextureParameter { |
| 2548 | GDCLASS(VisualShaderNodeTexture3DParameter, VisualShaderNodeTextureParameter); |
| 2549 | |
| 2550 | public: |
| 2551 | virtual String get_caption() const override; |
| 2552 | virtual String get_output_port_name(int p_port) const override; |
| 2553 | |
| 2554 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 2555 | |
| 2556 | VisualShaderNodeTexture3DParameter(); |
| 2557 | }; |
| 2558 | |
| 2559 | /////////////////////////////////////// |
| 2560 | |
| 2561 | class VisualShaderNodeCubemapParameter : public VisualShaderNodeTextureParameter { |
| 2562 | GDCLASS(VisualShaderNodeCubemapParameter, VisualShaderNodeTextureParameter); |
| 2563 | |
| 2564 | public: |
| 2565 | virtual String get_caption() const override; |
| 2566 | virtual String get_output_port_name(int p_port) const override; |
| 2567 | |
| 2568 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 2569 | |
| 2570 | VisualShaderNodeCubemapParameter(); |
| 2571 | }; |
| 2572 | |
| 2573 | /////////////////////////////////////// |
| 2574 | /// IF |
| 2575 | /////////////////////////////////////// |
| 2576 | |
| 2577 | class VisualShaderNodeIf : public VisualShaderNode { |
| 2578 | GDCLASS(VisualShaderNodeIf, VisualShaderNode); |
| 2579 | |
| 2580 | public: |
| 2581 | virtual String get_caption() const override; |
| 2582 | |
| 2583 | virtual int get_input_port_count() const override; |
| 2584 | virtual PortType get_input_port_type(int p_port) const override; |
| 2585 | virtual String get_input_port_name(int p_port) const override; |
| 2586 | |
| 2587 | virtual int get_output_port_count() const override; |
| 2588 | virtual PortType get_output_port_type(int p_port) const override; |
| 2589 | virtual String get_output_port_name(int p_port) const override; |
| 2590 | |
| 2591 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 2592 | |
| 2593 | VisualShaderNodeIf(); |
| 2594 | }; |
| 2595 | |
| 2596 | /////////////////////////////////////// |
| 2597 | /// SWITCH |
| 2598 | /////////////////////////////////////// |
| 2599 | |
| 2600 | class VisualShaderNodeSwitch : public VisualShaderNode { |
| 2601 | GDCLASS(VisualShaderNodeSwitch, VisualShaderNode); |
| 2602 | |
| 2603 | public: |
| 2604 | enum OpType { |
| 2605 | OP_TYPE_FLOAT, |
| 2606 | OP_TYPE_INT, |
| 2607 | OP_TYPE_UINT, |
| 2608 | OP_TYPE_VECTOR_2D, |
| 2609 | OP_TYPE_VECTOR_3D, |
| 2610 | OP_TYPE_VECTOR_4D, |
| 2611 | OP_TYPE_BOOLEAN, |
| 2612 | OP_TYPE_TRANSFORM, |
| 2613 | OP_TYPE_MAX, |
| 2614 | }; |
| 2615 | |
| 2616 | protected: |
| 2617 | OpType op_type = OP_TYPE_FLOAT; |
| 2618 | |
| 2619 | static void _bind_methods(); |
| 2620 | |
| 2621 | public: |
| 2622 | virtual String get_caption() const override; |
| 2623 | |
| 2624 | virtual int get_input_port_count() const override; |
| 2625 | virtual PortType get_input_port_type(int p_port) const override; |
| 2626 | virtual String get_input_port_name(int p_port) const override; |
| 2627 | |
| 2628 | virtual int get_output_port_count() const override; |
| 2629 | virtual PortType get_output_port_type(int p_port) const override; |
| 2630 | virtual String get_output_port_name(int p_port) const override; |
| 2631 | |
| 2632 | void set_op_type(OpType p_op_type); |
| 2633 | OpType get_op_type() const; |
| 2634 | |
| 2635 | virtual Vector<StringName> get_editable_properties() const override; |
| 2636 | |
| 2637 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 2638 | |
| 2639 | VisualShaderNodeSwitch(); |
| 2640 | }; |
| 2641 | |
| 2642 | VARIANT_ENUM_CAST(VisualShaderNodeSwitch::OpType) |
| 2643 | |
| 2644 | /////////////////////////////////////// |
| 2645 | /// FRESNEL |
| 2646 | /////////////////////////////////////// |
| 2647 | |
| 2648 | class VisualShaderNodeFresnel : public VisualShaderNode { |
| 2649 | GDCLASS(VisualShaderNodeFresnel, VisualShaderNode); |
| 2650 | |
| 2651 | public: |
| 2652 | virtual String get_caption() const override; |
| 2653 | |
| 2654 | virtual int get_input_port_count() const override; |
| 2655 | virtual PortType get_input_port_type(int p_port) const override; |
| 2656 | virtual String get_input_port_name(int p_port) const override; |
| 2657 | |
| 2658 | virtual int get_output_port_count() const override; |
| 2659 | virtual PortType get_output_port_type(int p_port) const override; |
| 2660 | virtual String get_output_port_name(int p_port) const override; |
| 2661 | |
| 2662 | virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; |
| 2663 | virtual bool is_generate_input_var(int p_port) const override; |
| 2664 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 2665 | |
| 2666 | VisualShaderNodeFresnel(); |
| 2667 | }; |
| 2668 | |
| 2669 | /////////////////////////////////////// |
| 2670 | /// Is |
| 2671 | /////////////////////////////////////// |
| 2672 | |
| 2673 | class VisualShaderNodeIs : public VisualShaderNode { |
| 2674 | GDCLASS(VisualShaderNodeIs, VisualShaderNode); |
| 2675 | |
| 2676 | public: |
| 2677 | enum Function { |
| 2678 | FUNC_IS_INF, |
| 2679 | FUNC_IS_NAN, |
| 2680 | FUNC_MAX, |
| 2681 | }; |
| 2682 | |
| 2683 | protected: |
| 2684 | Function func = FUNC_IS_INF; |
| 2685 | |
| 2686 | protected: |
| 2687 | static void _bind_methods(); |
| 2688 | |
| 2689 | public: |
| 2690 | virtual String get_caption() const override; |
| 2691 | |
| 2692 | virtual int get_input_port_count() const override; |
| 2693 | virtual PortType get_input_port_type(int p_port) const override; |
| 2694 | virtual String get_input_port_name(int p_port) const override; |
| 2695 | |
| 2696 | virtual int get_output_port_count() const override; |
| 2697 | virtual PortType get_output_port_type(int p_port) const override; |
| 2698 | virtual String get_output_port_name(int p_port) const override; |
| 2699 | |
| 2700 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 2701 | |
| 2702 | void set_function(Function p_func); |
| 2703 | Function get_function() const; |
| 2704 | |
| 2705 | virtual Vector<StringName> get_editable_properties() const override; |
| 2706 | |
| 2707 | VisualShaderNodeIs(); |
| 2708 | }; |
| 2709 | |
| 2710 | VARIANT_ENUM_CAST(VisualShaderNodeIs::Function) |
| 2711 | |
| 2712 | /////////////////////////////////////// |
| 2713 | /// Compare |
| 2714 | /////////////////////////////////////// |
| 2715 | |
| 2716 | class VisualShaderNodeCompare : public VisualShaderNode { |
| 2717 | GDCLASS(VisualShaderNodeCompare, VisualShaderNode); |
| 2718 | |
| 2719 | public: |
| 2720 | enum ComparisonType { |
| 2721 | CTYPE_SCALAR, |
| 2722 | CTYPE_SCALAR_INT, |
| 2723 | CTYPE_SCALAR_UINT, |
| 2724 | CTYPE_VECTOR_2D, |
| 2725 | CTYPE_VECTOR_3D, |
| 2726 | CTYPE_VECTOR_4D, |
| 2727 | CTYPE_BOOLEAN, |
| 2728 | CTYPE_TRANSFORM, |
| 2729 | CTYPE_MAX, |
| 2730 | }; |
| 2731 | |
| 2732 | enum Function { |
| 2733 | FUNC_EQUAL, |
| 2734 | FUNC_NOT_EQUAL, |
| 2735 | FUNC_GREATER_THAN, |
| 2736 | FUNC_GREATER_THAN_EQUAL, |
| 2737 | FUNC_LESS_THAN, |
| 2738 | FUNC_LESS_THAN_EQUAL, |
| 2739 | FUNC_MAX, |
| 2740 | }; |
| 2741 | |
| 2742 | enum Condition { |
| 2743 | COND_ALL, |
| 2744 | COND_ANY, |
| 2745 | COND_MAX, |
| 2746 | }; |
| 2747 | |
| 2748 | protected: |
| 2749 | ComparisonType comparison_type = CTYPE_SCALAR; |
| 2750 | Function func = FUNC_EQUAL; |
| 2751 | Condition condition = COND_ALL; |
| 2752 | |
| 2753 | protected: |
| 2754 | static void _bind_methods(); |
| 2755 | |
| 2756 | public: |
| 2757 | virtual String get_caption() const override; |
| 2758 | |
| 2759 | virtual int get_input_port_count() const override; |
| 2760 | virtual PortType get_input_port_type(int p_port) const override; |
| 2761 | virtual String get_input_port_name(int p_port) const override; |
| 2762 | |
| 2763 | virtual int get_output_port_count() const override; |
| 2764 | virtual PortType get_output_port_type(int p_port) const override; |
| 2765 | virtual String get_output_port_name(int p_port) const override; |
| 2766 | |
| 2767 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 2768 | |
| 2769 | void set_comparison_type(ComparisonType p_type); |
| 2770 | ComparisonType get_comparison_type() const; |
| 2771 | |
| 2772 | void set_function(Function p_func); |
| 2773 | Function get_function() const; |
| 2774 | |
| 2775 | void set_condition(Condition p_cond); |
| 2776 | Condition get_condition() const; |
| 2777 | |
| 2778 | virtual Vector<StringName> get_editable_properties() const override; |
| 2779 | virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; |
| 2780 | |
| 2781 | VisualShaderNodeCompare(); |
| 2782 | }; |
| 2783 | |
| 2784 | VARIANT_ENUM_CAST(VisualShaderNodeCompare::ComparisonType) |
| 2785 | VARIANT_ENUM_CAST(VisualShaderNodeCompare::Function) |
| 2786 | VARIANT_ENUM_CAST(VisualShaderNodeCompare::Condition) |
| 2787 | |
| 2788 | class VisualShaderNodeMultiplyAdd : public VisualShaderNode { |
| 2789 | GDCLASS(VisualShaderNodeMultiplyAdd, VisualShaderNode); |
| 2790 | |
| 2791 | public: |
| 2792 | enum OpType { |
| 2793 | OP_TYPE_SCALAR, |
| 2794 | OP_TYPE_VECTOR_2D, |
| 2795 | OP_TYPE_VECTOR_3D, |
| 2796 | OP_TYPE_VECTOR_4D, |
| 2797 | OP_TYPE_MAX, |
| 2798 | }; |
| 2799 | |
| 2800 | protected: |
| 2801 | OpType op_type = OP_TYPE_SCALAR; |
| 2802 | |
| 2803 | protected: |
| 2804 | static void _bind_methods(); |
| 2805 | |
| 2806 | public: |
| 2807 | virtual String get_caption() const override; |
| 2808 | |
| 2809 | virtual int get_input_port_count() const override; |
| 2810 | virtual PortType get_input_port_type(int p_port) const override; |
| 2811 | virtual String get_input_port_name(int p_port) const override; |
| 2812 | |
| 2813 | virtual int get_output_port_count() const override; |
| 2814 | virtual PortType get_output_port_type(int p_port) const override; |
| 2815 | virtual String get_output_port_name(int p_port) const override; |
| 2816 | |
| 2817 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 2818 | |
| 2819 | void set_op_type(OpType p_op_type); |
| 2820 | OpType get_op_type() const; |
| 2821 | |
| 2822 | virtual Vector<StringName> get_editable_properties() const override; |
| 2823 | |
| 2824 | VisualShaderNodeMultiplyAdd(); |
| 2825 | }; |
| 2826 | |
| 2827 | VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::OpType) |
| 2828 | |
| 2829 | class VisualShaderNodeBillboard : public VisualShaderNode { |
| 2830 | GDCLASS(VisualShaderNodeBillboard, VisualShaderNode); |
| 2831 | |
| 2832 | public: |
| 2833 | enum BillboardType { |
| 2834 | BILLBOARD_TYPE_DISABLED, |
| 2835 | BILLBOARD_TYPE_ENABLED, |
| 2836 | BILLBOARD_TYPE_FIXED_Y, |
| 2837 | BILLBOARD_TYPE_PARTICLES, |
| 2838 | BILLBOARD_TYPE_MAX, |
| 2839 | }; |
| 2840 | |
| 2841 | protected: |
| 2842 | BillboardType billboard_type = BILLBOARD_TYPE_ENABLED; |
| 2843 | bool keep_scale = false; |
| 2844 | |
| 2845 | protected: |
| 2846 | static void _bind_methods(); |
| 2847 | |
| 2848 | public: |
| 2849 | virtual String get_caption() const override; |
| 2850 | |
| 2851 | virtual int get_input_port_count() const override; |
| 2852 | virtual PortType get_input_port_type(int p_port) const override; |
| 2853 | virtual String get_input_port_name(int p_port) const override; |
| 2854 | |
| 2855 | virtual int get_output_port_count() const override; |
| 2856 | virtual PortType get_output_port_type(int p_port) const override; |
| 2857 | virtual String get_output_port_name(int p_port) const override; |
| 2858 | |
| 2859 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 2860 | |
| 2861 | virtual bool is_show_prop_names() const override; |
| 2862 | |
| 2863 | void set_billboard_type(BillboardType p_billboard_type); |
| 2864 | BillboardType get_billboard_type() const; |
| 2865 | |
| 2866 | void set_keep_scale_enabled(bool p_enabled); |
| 2867 | bool is_keep_scale_enabled() const; |
| 2868 | |
| 2869 | virtual Vector<StringName> get_editable_properties() const override; |
| 2870 | |
| 2871 | VisualShaderNodeBillboard(); |
| 2872 | }; |
| 2873 | |
| 2874 | VARIANT_ENUM_CAST(VisualShaderNodeBillboard::BillboardType) |
| 2875 | |
| 2876 | /////////////////////////////////////// |
| 2877 | /// DistanceFade |
| 2878 | /////////////////////////////////////// |
| 2879 | |
| 2880 | class VisualShaderNodeDistanceFade : public VisualShaderNode { |
| 2881 | GDCLASS(VisualShaderNodeDistanceFade, VisualShaderNode); |
| 2882 | |
| 2883 | public: |
| 2884 | virtual String get_caption() const override; |
| 2885 | |
| 2886 | virtual int get_input_port_count() const override; |
| 2887 | virtual PortType get_input_port_type(int p_port) const override; |
| 2888 | virtual String get_input_port_name(int p_port) const override; |
| 2889 | |
| 2890 | virtual int get_output_port_count() const override; |
| 2891 | virtual PortType get_output_port_type(int p_port) const override; |
| 2892 | virtual String get_output_port_name(int p_port) const override; |
| 2893 | virtual bool has_output_port_preview(int p_port) const override; |
| 2894 | |
| 2895 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 2896 | |
| 2897 | VisualShaderNodeDistanceFade(); |
| 2898 | }; |
| 2899 | |
| 2900 | class VisualShaderNodeProximityFade : public VisualShaderNode { |
| 2901 | GDCLASS(VisualShaderNodeProximityFade, VisualShaderNode); |
| 2902 | |
| 2903 | public: |
| 2904 | virtual String get_caption() const override; |
| 2905 | |
| 2906 | virtual int get_input_port_count() const override; |
| 2907 | virtual PortType get_input_port_type(int p_port) const override; |
| 2908 | virtual String get_input_port_name(int p_port) const override; |
| 2909 | |
| 2910 | virtual int get_output_port_count() const override; |
| 2911 | virtual PortType get_output_port_type(int p_port) const override; |
| 2912 | virtual String get_output_port_name(int p_port) const override; |
| 2913 | virtual bool has_output_port_preview(int p_port) const override; |
| 2914 | |
| 2915 | virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; |
| 2916 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 2917 | |
| 2918 | VisualShaderNodeProximityFade(); |
| 2919 | }; |
| 2920 | |
| 2921 | class VisualShaderNodeRandomRange : public VisualShaderNode { |
| 2922 | GDCLASS(VisualShaderNodeRandomRange, VisualShaderNode); |
| 2923 | |
| 2924 | public: |
| 2925 | virtual String get_caption() const override; |
| 2926 | |
| 2927 | virtual int get_input_port_count() const override; |
| 2928 | virtual PortType get_input_port_type(int p_port) const override; |
| 2929 | virtual String get_input_port_name(int p_port) const override; |
| 2930 | |
| 2931 | virtual int get_output_port_count() const override; |
| 2932 | virtual PortType get_output_port_type(int p_port) const override; |
| 2933 | virtual String get_output_port_name(int p_port) const override; |
| 2934 | |
| 2935 | virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; |
| 2936 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 2937 | |
| 2938 | VisualShaderNodeRandomRange(); |
| 2939 | }; |
| 2940 | |
| 2941 | class VisualShaderNodeRemap : public VisualShaderNode { |
| 2942 | GDCLASS(VisualShaderNodeRemap, VisualShaderNode); |
| 2943 | |
| 2944 | public: |
| 2945 | virtual String get_caption() const override; |
| 2946 | |
| 2947 | virtual int get_input_port_count() const override; |
| 2948 | virtual PortType get_input_port_type(int p_port) const override; |
| 2949 | virtual String get_input_port_name(int p_port) const override; |
| 2950 | |
| 2951 | virtual int get_output_port_count() const override; |
| 2952 | virtual PortType get_output_port_type(int p_port) const override; |
| 2953 | virtual String get_output_port_name(int p_port) const override; |
| 2954 | |
| 2955 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 2956 | |
| 2957 | VisualShaderNodeRemap(); |
| 2958 | }; |
| 2959 | |
| 2960 | class VisualShaderNodeRotationByAxis : public VisualShaderNode { |
| 2961 | GDCLASS(VisualShaderNodeRotationByAxis, VisualShaderNode); |
| 2962 | |
| 2963 | public: |
| 2964 | virtual String get_caption() const override; |
| 2965 | |
| 2966 | virtual int get_input_port_count() const override; |
| 2967 | virtual PortType get_input_port_type(int p_port) const override; |
| 2968 | virtual String get_input_port_name(int p_port) const override; |
| 2969 | |
| 2970 | virtual int get_output_port_count() const override; |
| 2971 | virtual PortType get_output_port_type(int p_port) const override; |
| 2972 | virtual String get_output_port_name(int p_port) const override; |
| 2973 | virtual bool has_output_port_preview(int p_port) const override; |
| 2974 | |
| 2975 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; |
| 2976 | |
| 2977 | VisualShaderNodeRotationByAxis(); |
| 2978 | }; |
| 2979 | |
| 2980 | #endif // VISUAL_SHADER_NODES_H |
| 2981 | |