| 1 | /**************************************************************************/ |
| 2 | /* vrs.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "vrs.h" |
| 32 | #include "../renderer_compositor_rd.h" |
| 33 | #include "../storage_rd/texture_storage.h" |
| 34 | #include "../uniform_set_cache_rd.h" |
| 35 | #include "servers/xr_server.h" |
| 36 | |
| 37 | using namespace RendererRD; |
| 38 | |
| 39 | VRS::VRS() { |
| 40 | { |
| 41 | Vector<String> vrs_modes; |
| 42 | vrs_modes.push_back("\n" ); // VRS_DEFAULT |
| 43 | vrs_modes.push_back("\n#define MULTIVIEW\n" ); // VRS_MULTIVIEW |
| 44 | |
| 45 | vrs_shader.shader.initialize(vrs_modes); |
| 46 | |
| 47 | if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) { |
| 48 | vrs_shader.shader.set_variant_enabled(VRS_MULTIVIEW, false); |
| 49 | } |
| 50 | |
| 51 | vrs_shader.shader_version = vrs_shader.shader.version_create(); |
| 52 | |
| 53 | //use additive |
| 54 | |
| 55 | for (int i = 0; i < VRS_MAX; i++) { |
| 56 | if (vrs_shader.shader.is_variant_enabled(i)) { |
| 57 | vrs_shader.pipelines[i].setup(vrs_shader.shader.version_get_shader(vrs_shader.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); |
| 58 | } else { |
| 59 | vrs_shader.pipelines[i].clear(); |
| 60 | } |
| 61 | } |
| 62 | } |
| 63 | } |
| 64 | |
| 65 | VRS::~VRS() { |
| 66 | vrs_shader.shader.version_free(vrs_shader.shader_version); |
| 67 | } |
| 68 | |
| 69 | void VRS::copy_vrs(RID p_source_rd_texture, RID p_dest_framebuffer, bool p_multiview) { |
| 70 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 71 | ERR_FAIL_NULL(uniform_set_cache); |
| 72 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 73 | ERR_FAIL_NULL(material_storage); |
| 74 | |
| 75 | // setup our uniforms |
| 76 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 77 | |
| 78 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
| 79 | |
| 80 | VRSMode mode = p_multiview ? VRS_MULTIVIEW : VRS_DEFAULT; |
| 81 | |
| 82 | RID shader = vrs_shader.shader.version_get_shader(vrs_shader.shader_version, mode); |
| 83 | ERR_FAIL_COND(shader.is_null()); |
| 84 | |
| 85 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>()); |
| 86 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, vrs_shader.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); |
| 87 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
| 88 | // RD::get_singleton()->draw_list_set_push_constant(draw_list, &vrs_shader.push_constant, sizeof(VRSPushConstant)); |
| 89 | RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); |
| 90 | RD::get_singleton()->draw_list_end(); |
| 91 | } |
| 92 | |
| 93 | Size2i VRS::get_vrs_texture_size(const Size2i p_base_size) const { |
| 94 | int32_t texel_width = RD::get_singleton()->limit_get(RD::LIMIT_VRS_TEXEL_WIDTH); |
| 95 | int32_t texel_height = RD::get_singleton()->limit_get(RD::LIMIT_VRS_TEXEL_HEIGHT); |
| 96 | |
| 97 | int width = p_base_size.x / texel_width; |
| 98 | if (p_base_size.x % texel_width != 0) { |
| 99 | width++; |
| 100 | } |
| 101 | int height = p_base_size.y / texel_height; |
| 102 | if (p_base_size.y % texel_height != 0) { |
| 103 | height++; |
| 104 | } |
| 105 | return Size2i(width, height); |
| 106 | } |
| 107 | |
| 108 | void VRS::update_vrs_texture(RID p_vrs_fb, RID p_render_target) { |
| 109 | TextureStorage *texture_storage = TextureStorage::get_singleton(); |
| 110 | RS::ViewportVRSMode vrs_mode = texture_storage->render_target_get_vrs_mode(p_render_target); |
| 111 | |
| 112 | if (vrs_mode != RS::VIEWPORT_VRS_DISABLED) { |
| 113 | RD::get_singleton()->draw_command_begin_label("VRS Setup" ); |
| 114 | |
| 115 | // TODO figure out if image has changed since it was last copied so we can save some resources.. |
| 116 | |
| 117 | if (vrs_mode == RS::VIEWPORT_VRS_TEXTURE) { |
| 118 | RID vrs_texture = texture_storage->render_target_get_vrs_texture(p_render_target); |
| 119 | if (vrs_texture.is_valid()) { |
| 120 | RID rd_texture = texture_storage->texture_get_rd_texture(vrs_texture); |
| 121 | int layers = texture_storage->texture_get_layers(vrs_texture); |
| 122 | if (rd_texture.is_valid()) { |
| 123 | // Copy into our density buffer |
| 124 | copy_vrs(rd_texture, p_vrs_fb, layers > 1); |
| 125 | } |
| 126 | } |
| 127 | } else if (vrs_mode == RS::VIEWPORT_VRS_XR) { |
| 128 | Ref<XRInterface> interface = XRServer::get_singleton()->get_primary_interface(); |
| 129 | if (interface.is_valid()) { |
| 130 | RID vrs_texture = interface->get_vrs_texture(); |
| 131 | if (vrs_texture.is_valid()) { |
| 132 | RID rd_texture = texture_storage->texture_get_rd_texture(vrs_texture); |
| 133 | int layers = texture_storage->texture_get_layers(vrs_texture); |
| 134 | |
| 135 | if (rd_texture.is_valid()) { |
| 136 | // Copy into our density buffer |
| 137 | copy_vrs(rd_texture, p_vrs_fb, layers > 1); |
| 138 | } |
| 139 | } |
| 140 | } |
| 141 | } |
| 142 | |
| 143 | RD::get_singleton()->draw_command_end_label(); |
| 144 | } |
| 145 | } |
| 146 | |