1 | /**************************************************************************/ |
2 | /* vrs.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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20 | /* included in all copies or substantial portions of the Software. */ |
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30 | |
31 | #include "vrs.h" |
32 | #include "../renderer_compositor_rd.h" |
33 | #include "../storage_rd/texture_storage.h" |
34 | #include "../uniform_set_cache_rd.h" |
35 | #include "servers/xr_server.h" |
36 | |
37 | using namespace RendererRD; |
38 | |
39 | VRS::VRS() { |
40 | { |
41 | Vector<String> vrs_modes; |
42 | vrs_modes.push_back("\n" ); // VRS_DEFAULT |
43 | vrs_modes.push_back("\n#define MULTIVIEW\n" ); // VRS_MULTIVIEW |
44 | |
45 | vrs_shader.shader.initialize(vrs_modes); |
46 | |
47 | if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) { |
48 | vrs_shader.shader.set_variant_enabled(VRS_MULTIVIEW, false); |
49 | } |
50 | |
51 | vrs_shader.shader_version = vrs_shader.shader.version_create(); |
52 | |
53 | //use additive |
54 | |
55 | for (int i = 0; i < VRS_MAX; i++) { |
56 | if (vrs_shader.shader.is_variant_enabled(i)) { |
57 | vrs_shader.pipelines[i].setup(vrs_shader.shader.version_get_shader(vrs_shader.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); |
58 | } else { |
59 | vrs_shader.pipelines[i].clear(); |
60 | } |
61 | } |
62 | } |
63 | } |
64 | |
65 | VRS::~VRS() { |
66 | vrs_shader.shader.version_free(vrs_shader.shader_version); |
67 | } |
68 | |
69 | void VRS::copy_vrs(RID p_source_rd_texture, RID p_dest_framebuffer, bool p_multiview) { |
70 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
71 | ERR_FAIL_NULL(uniform_set_cache); |
72 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
73 | ERR_FAIL_NULL(material_storage); |
74 | |
75 | // setup our uniforms |
76 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
77 | |
78 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
79 | |
80 | VRSMode mode = p_multiview ? VRS_MULTIVIEW : VRS_DEFAULT; |
81 | |
82 | RID shader = vrs_shader.shader.version_get_shader(vrs_shader.shader_version, mode); |
83 | ERR_FAIL_COND(shader.is_null()); |
84 | |
85 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>()); |
86 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, vrs_shader.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); |
87 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
88 | // RD::get_singleton()->draw_list_set_push_constant(draw_list, &vrs_shader.push_constant, sizeof(VRSPushConstant)); |
89 | RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); |
90 | RD::get_singleton()->draw_list_end(); |
91 | } |
92 | |
93 | Size2i VRS::get_vrs_texture_size(const Size2i p_base_size) const { |
94 | int32_t texel_width = RD::get_singleton()->limit_get(RD::LIMIT_VRS_TEXEL_WIDTH); |
95 | int32_t texel_height = RD::get_singleton()->limit_get(RD::LIMIT_VRS_TEXEL_HEIGHT); |
96 | |
97 | int width = p_base_size.x / texel_width; |
98 | if (p_base_size.x % texel_width != 0) { |
99 | width++; |
100 | } |
101 | int height = p_base_size.y / texel_height; |
102 | if (p_base_size.y % texel_height != 0) { |
103 | height++; |
104 | } |
105 | return Size2i(width, height); |
106 | } |
107 | |
108 | void VRS::update_vrs_texture(RID p_vrs_fb, RID p_render_target) { |
109 | TextureStorage *texture_storage = TextureStorage::get_singleton(); |
110 | RS::ViewportVRSMode vrs_mode = texture_storage->render_target_get_vrs_mode(p_render_target); |
111 | |
112 | if (vrs_mode != RS::VIEWPORT_VRS_DISABLED) { |
113 | RD::get_singleton()->draw_command_begin_label("VRS Setup" ); |
114 | |
115 | // TODO figure out if image has changed since it was last copied so we can save some resources.. |
116 | |
117 | if (vrs_mode == RS::VIEWPORT_VRS_TEXTURE) { |
118 | RID vrs_texture = texture_storage->render_target_get_vrs_texture(p_render_target); |
119 | if (vrs_texture.is_valid()) { |
120 | RID rd_texture = texture_storage->texture_get_rd_texture(vrs_texture); |
121 | int layers = texture_storage->texture_get_layers(vrs_texture); |
122 | if (rd_texture.is_valid()) { |
123 | // Copy into our density buffer |
124 | copy_vrs(rd_texture, p_vrs_fb, layers > 1); |
125 | } |
126 | } |
127 | } else if (vrs_mode == RS::VIEWPORT_VRS_XR) { |
128 | Ref<XRInterface> interface = XRServer::get_singleton()->get_primary_interface(); |
129 | if (interface.is_valid()) { |
130 | RID vrs_texture = interface->get_vrs_texture(); |
131 | if (vrs_texture.is_valid()) { |
132 | RID rd_texture = texture_storage->texture_get_rd_texture(vrs_texture); |
133 | int layers = texture_storage->texture_get_layers(vrs_texture); |
134 | |
135 | if (rd_texture.is_valid()) { |
136 | // Copy into our density buffer |
137 | copy_vrs(rd_texture, p_vrs_fb, layers > 1); |
138 | } |
139 | } |
140 | } |
141 | } |
142 | |
143 | RD::get_singleton()->draw_command_end_label(); |
144 | } |
145 | } |
146 | |