1/**************************************************************************/
2/* renderer_compositor_rd.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef RENDERER_COMPOSITOR_RD_H
32#define RENDERER_COMPOSITOR_RD_H
33
34#include "core/os/os.h"
35#include "servers/rendering/renderer_compositor.h"
36#include "servers/rendering/renderer_rd/environment/fog.h"
37#include "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h"
38#include "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h"
39#include "servers/rendering/renderer_rd/framebuffer_cache_rd.h"
40#include "servers/rendering/renderer_rd/renderer_canvas_render_rd.h"
41#include "servers/rendering/renderer_rd/shaders/blit.glsl.gen.h"
42#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
43#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
44#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
45#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
46#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
47#include "servers/rendering/renderer_rd/storage_rd/utilities.h"
48#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
49
50class RendererCompositorRD : public RendererCompositor {
51protected:
52 UniformSetCacheRD *uniform_set_cache = nullptr;
53 FramebufferCacheRD *framebuffer_cache = nullptr;
54 RendererCanvasRenderRD *canvas = nullptr;
55 RendererRD::Utilities *utilities = nullptr;
56 RendererRD::LightStorage *light_storage = nullptr;
57 RendererRD::MaterialStorage *material_storage = nullptr;
58 RendererRD::MeshStorage *mesh_storage = nullptr;
59 RendererRD::ParticlesStorage *particles_storage = nullptr;
60 RendererRD::TextureStorage *texture_storage = nullptr;
61 RendererRD::Fog *fog = nullptr;
62 RendererSceneRenderRD *scene = nullptr;
63
64 enum BlitMode {
65 BLIT_MODE_NORMAL,
66 BLIT_MODE_USE_LAYER,
67 BLIT_MODE_LENS,
68 BLIT_MODE_NORMAL_ALPHA,
69 BLIT_MODE_MAX
70 };
71
72 struct BlitPushConstant {
73 float src_rect[4];
74 float dst_rect[4];
75
76 float eye_center[2];
77 float k1;
78 float k2;
79
80 float upscale;
81 float aspect_ratio;
82 uint32_t layer;
83 uint32_t convert_to_srgb;
84 };
85
86 struct Blit {
87 BlitPushConstant push_constant;
88 BlitShaderRD shader;
89 RID shader_version;
90 RID pipelines[BLIT_MODE_MAX];
91 RID index_buffer;
92 RID array;
93 RID sampler;
94 } blit;
95
96 HashMap<RID, RID> render_target_descriptors;
97
98 double time = 0.0;
99 double delta = 0.0;
100
101 static uint64_t frame;
102 static RendererCompositorRD *singleton;
103
104public:
105 RendererUtilities *get_utilities() { return utilities; };
106 RendererLightStorage *get_light_storage() { return light_storage; }
107 RendererMaterialStorage *get_material_storage() { return material_storage; }
108 RendererMeshStorage *get_mesh_storage() { return mesh_storage; }
109 RendererParticlesStorage *get_particles_storage() { return particles_storage; }
110 RendererTextureStorage *get_texture_storage() { return texture_storage; }
111 RendererGI *get_gi() {
112 ERR_FAIL_NULL_V(scene, nullptr);
113 return scene->get_gi();
114 }
115 RendererFog *get_fog() { return fog; }
116 RendererCanvasRender *get_canvas() { return canvas; }
117 RendererSceneRender *get_scene() { return scene; }
118
119 void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter);
120
121 void initialize();
122 void begin_frame(double frame_step);
123 void prepare_for_blitting_render_targets();
124 void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount);
125
126 void end_frame(bool p_swap_buffers);
127 void finalize();
128
129 _ALWAYS_INLINE_ uint64_t get_frame_number() const { return frame; }
130 _ALWAYS_INLINE_ double get_frame_delta_time() const { return delta; }
131 _ALWAYS_INLINE_ double get_total_time() const { return time; }
132
133 static Error is_viable() {
134 return OK;
135 }
136
137 static RendererCompositor *_create_current() {
138 return memnew(RendererCompositorRD);
139 }
140
141 static void make_current() {
142 _create_func = _create_current;
143 low_end = false;
144 }
145
146 static RendererCompositorRD *get_singleton() { return singleton; }
147 RendererCompositorRD();
148 ~RendererCompositorRD();
149};
150
151#endif // RENDERER_COMPOSITOR_RD_H
152