1 | /**************************************************************************/ |
2 | /* texture_storage.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef TEXTURE_STORAGE_RD_H |
32 | #define TEXTURE_STORAGE_RD_H |
33 | |
34 | #include "core/templates/local_vector.h" |
35 | #include "core/templates/paged_array.h" |
36 | #include "core/templates/rid_owner.h" |
37 | #include "servers/rendering/renderer_rd/shaders/canvas_sdf.glsl.gen.h" |
38 | #include "servers/rendering/renderer_rd/storage_rd/forward_id_storage.h" |
39 | #include "servers/rendering/rendering_server_default.h" |
40 | #include "servers/rendering/storage/texture_storage.h" |
41 | #include "servers/rendering/storage/utilities.h" |
42 | |
43 | namespace RendererRD { |
44 | |
45 | class LightStorage; |
46 | class MaterialStorage; |
47 | |
48 | class TextureStorage : public RendererTextureStorage { |
49 | public: |
50 | enum DefaultRDTexture { |
51 | DEFAULT_RD_TEXTURE_WHITE, |
52 | DEFAULT_RD_TEXTURE_BLACK, |
53 | DEFAULT_RD_TEXTURE_TRANSPARENT, |
54 | DEFAULT_RD_TEXTURE_NORMAL, |
55 | DEFAULT_RD_TEXTURE_ANISO, |
56 | DEFAULT_RD_TEXTURE_DEPTH, |
57 | DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER, |
58 | DEFAULT_RD_TEXTURE_CUBEMAP_BLACK, |
59 | DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK, |
60 | DEFAULT_RD_TEXTURE_CUBEMAP_WHITE, |
61 | DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_WHITE, |
62 | DEFAULT_RD_TEXTURE_3D_WHITE, |
63 | DEFAULT_RD_TEXTURE_3D_BLACK, |
64 | DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE, |
65 | DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK, |
66 | DEFAULT_RD_TEXTURE_2D_ARRAY_NORMAL, |
67 | DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH, |
68 | DEFAULT_RD_TEXTURE_2D_UINT, |
69 | DEFAULT_RD_TEXTURE_VRS, |
70 | DEFAULT_RD_TEXTURE_MAX |
71 | }; |
72 | |
73 | enum TextureType { |
74 | TYPE_2D, |
75 | TYPE_LAYERED, |
76 | TYPE_3D |
77 | }; |
78 | |
79 | private: |
80 | friend class LightStorage; |
81 | friend class MaterialStorage; |
82 | |
83 | static TextureStorage *singleton; |
84 | |
85 | RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX]; |
86 | |
87 | /* Canvas Texture API */ |
88 | |
89 | class CanvasTexture { |
90 | public: |
91 | RID diffuse; |
92 | RID normal_map; |
93 | RID specular; |
94 | Color specular_color = Color(1, 1, 1, 1); |
95 | float shininess = 1.0; |
96 | |
97 | RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT; |
98 | RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT; |
99 | RID uniform_sets[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX][2]; |
100 | |
101 | Size2i size_cache = Size2i(1, 1); |
102 | bool use_normal_cache = false; |
103 | bool use_specular_cache = false; |
104 | bool cleared_cache = true; |
105 | |
106 | void clear_sets(); |
107 | ~CanvasTexture(); |
108 | }; |
109 | |
110 | RID_Owner<CanvasTexture, true> canvas_texture_owner; |
111 | |
112 | /* Texture API */ |
113 | |
114 | struct RenderTarget; |
115 | |
116 | class Texture { |
117 | public: |
118 | TextureType type; |
119 | RS::TextureLayeredType layered_type = RS::TEXTURE_LAYERED_2D_ARRAY; |
120 | |
121 | RenderingDevice::TextureType rd_type; |
122 | RID rd_texture; |
123 | RID rd_texture_srgb; |
124 | RenderingDevice::DataFormat rd_format; |
125 | RenderingDevice::DataFormat rd_format_srgb; |
126 | |
127 | RD::TextureView rd_view; |
128 | |
129 | Image::Format format; |
130 | Image::Format validated_format; |
131 | |
132 | int width; |
133 | int height; |
134 | int depth; |
135 | int layers; |
136 | int mipmaps; |
137 | |
138 | int height_2d; |
139 | int width_2d; |
140 | |
141 | struct BufferSlice3D { |
142 | Size2i size; |
143 | uint32_t offset = 0; |
144 | uint32_t buffer_size = 0; |
145 | }; |
146 | Vector<BufferSlice3D> buffer_slices_3d; |
147 | uint32_t buffer_size_3d = 0; |
148 | |
149 | RenderTarget *render_target = nullptr; |
150 | bool is_render_target; |
151 | bool is_proxy; |
152 | |
153 | Ref<Image> image_cache_2d; |
154 | String path; |
155 | |
156 | RID proxy_to; |
157 | Vector<RID> proxies; |
158 | |
159 | HashSet<RID> lightmap_users; |
160 | |
161 | RS::TextureDetectCallback detect_3d_callback = nullptr; |
162 | void *detect_3d_callback_ud = nullptr; |
163 | |
164 | RS::TextureDetectCallback detect_normal_callback = nullptr; |
165 | void *detect_normal_callback_ud = nullptr; |
166 | |
167 | RS::TextureDetectRoughnessCallback detect_roughness_callback = nullptr; |
168 | void *detect_roughness_callback_ud = nullptr; |
169 | |
170 | CanvasTexture *canvas_texture = nullptr; |
171 | |
172 | void cleanup(); |
173 | }; |
174 | |
175 | //textures can be created from threads, so this RID_Owner is thread safe |
176 | mutable RID_Owner<Texture, true> texture_owner; |
177 | Texture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); }; |
178 | |
179 | struct TextureToRDFormat { |
180 | RD::DataFormat format; |
181 | RD::DataFormat format_srgb; |
182 | RD::TextureSwizzle swizzle_r; |
183 | RD::TextureSwizzle swizzle_g; |
184 | RD::TextureSwizzle swizzle_b; |
185 | RD::TextureSwizzle swizzle_a; |
186 | TextureToRDFormat() { |
187 | format = RD::DATA_FORMAT_MAX; |
188 | format_srgb = RD::DATA_FORMAT_MAX; |
189 | swizzle_r = RD::TEXTURE_SWIZZLE_R; |
190 | swizzle_g = RD::TEXTURE_SWIZZLE_G; |
191 | swizzle_b = RD::TEXTURE_SWIZZLE_B; |
192 | swizzle_a = RD::TEXTURE_SWIZZLE_A; |
193 | } |
194 | }; |
195 | |
196 | Ref<Image> _validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format); |
197 | void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0, bool p_immediate = false); |
198 | |
199 | struct TextureFromRDFormat { |
200 | Image::Format image_format; |
201 | RD::DataFormat rd_format; |
202 | RD::DataFormat rd_format_srgb; |
203 | RD::TextureSwizzle swizzle_r; |
204 | RD::TextureSwizzle swizzle_g; |
205 | RD::TextureSwizzle swizzle_b; |
206 | RD::TextureSwizzle swizzle_a; |
207 | TextureFromRDFormat() { |
208 | image_format = Image::FORMAT_MAX; |
209 | rd_format = RD::DATA_FORMAT_MAX; |
210 | rd_format_srgb = RD::DATA_FORMAT_MAX; |
211 | swizzle_r = RD::TEXTURE_SWIZZLE_R; |
212 | swizzle_g = RD::TEXTURE_SWIZZLE_G; |
213 | swizzle_b = RD::TEXTURE_SWIZZLE_B; |
214 | swizzle_a = RD::TEXTURE_SWIZZLE_A; |
215 | } |
216 | }; |
217 | |
218 | void _texture_format_from_rd(RD::DataFormat p_rd_format, TextureFromRDFormat &r_format); |
219 | |
220 | /* DECAL API */ |
221 | |
222 | struct DecalAtlas { |
223 | struct Texture { |
224 | int panorama_to_dp_users; |
225 | int users; |
226 | Rect2 uv_rect; |
227 | }; |
228 | |
229 | struct SortItem { |
230 | RID texture; |
231 | Size2i pixel_size; |
232 | Size2i size; |
233 | Point2i pos; |
234 | |
235 | bool operator<(const SortItem &p_item) const { |
236 | //sort larger to smaller |
237 | if (size.height == p_item.size.height) { |
238 | return size.width > p_item.size.width; |
239 | } else { |
240 | return size.height > p_item.size.height; |
241 | } |
242 | } |
243 | }; |
244 | |
245 | HashMap<RID, Texture> textures; |
246 | bool dirty = true; |
247 | int mipmaps = 5; |
248 | |
249 | RID texture; |
250 | RID texture_srgb; |
251 | struct MipMap { |
252 | RID fb; |
253 | RID texture; |
254 | Size2i size; |
255 | }; |
256 | Vector<MipMap> texture_mipmaps; |
257 | |
258 | Size2i size; |
259 | } decal_atlas; |
260 | |
261 | struct Decal { |
262 | Vector3 size = Vector3(2, 2, 2); |
263 | RID textures[RS::DECAL_TEXTURE_MAX]; |
264 | float emission_energy = 1.0; |
265 | float albedo_mix = 1.0; |
266 | Color modulate = Color(1, 1, 1, 1); |
267 | uint32_t cull_mask = (1 << 20) - 1; |
268 | float upper_fade = 0.3; |
269 | float lower_fade = 0.3; |
270 | bool distance_fade = false; |
271 | float distance_fade_begin = 40.0; |
272 | float distance_fade_length = 10.0; |
273 | float normal_fade = 0.0; |
274 | |
275 | Dependency dependency; |
276 | }; |
277 | |
278 | mutable RID_Owner<Decal, true> decal_owner; |
279 | |
280 | /* DECAL INSTANCE */ |
281 | |
282 | struct DecalInstance { |
283 | RID decal; |
284 | Transform3D transform; |
285 | float sorting_offset = 0.0; |
286 | uint32_t cull_mask = 0; |
287 | RendererRD::ForwardID forward_id = -1; |
288 | }; |
289 | |
290 | mutable RID_Owner<DecalInstance> decal_instance_owner; |
291 | |
292 | /* DECAL DATA (UBO) */ |
293 | |
294 | struct DecalData { |
295 | float xform[16]; |
296 | float inv_extents[3]; |
297 | float albedo_mix; |
298 | float albedo_rect[4]; |
299 | float normal_rect[4]; |
300 | float orm_rect[4]; |
301 | float emission_rect[4]; |
302 | float modulate[4]; |
303 | float emission_energy; |
304 | uint32_t mask; |
305 | float upper_fade; |
306 | float lower_fade; |
307 | float normal_xform[12]; |
308 | float normal[3]; |
309 | float normal_fade; |
310 | }; |
311 | |
312 | struct DecalInstanceSort { |
313 | float depth; |
314 | DecalInstance *decal_instance; |
315 | Decal *decal; |
316 | bool operator<(const DecalInstanceSort &p_sort) const { |
317 | return depth < p_sort.depth; |
318 | } |
319 | }; |
320 | |
321 | uint32_t max_decals = 0; |
322 | uint32_t decal_count = 0; |
323 | DecalData *decals = nullptr; |
324 | DecalInstanceSort *decal_sort = nullptr; |
325 | RID decal_buffer; |
326 | |
327 | /* RENDER TARGET API */ |
328 | |
329 | struct RenderTarget { |
330 | Size2i size; |
331 | uint32_t view_count; |
332 | RID color; |
333 | Vector<RID> color_slices; |
334 | RID color_multisample; // Needed when MSAA is enabled. |
335 | |
336 | RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED; |
337 | |
338 | //used for retrieving from CPU |
339 | RD::DataFormat color_format = RD::DATA_FORMAT_R4G4_UNORM_PACK8; |
340 | RD::DataFormat color_format_srgb = RD::DATA_FORMAT_R4G4_UNORM_PACK8; |
341 | Image::Format image_format = Image::FORMAT_L8; |
342 | |
343 | bool is_transparent = false; |
344 | bool use_hdr = false; |
345 | |
346 | bool sdf_enabled = false; |
347 | |
348 | RID backbuffer; //used for effects |
349 | RID backbuffer_fb; |
350 | RID backbuffer_mipmap0; |
351 | |
352 | Vector<RID> backbuffer_mipmaps; |
353 | |
354 | RID framebuffer_uniform_set; |
355 | RID backbuffer_uniform_set; |
356 | |
357 | RID sdf_buffer_write; |
358 | RID sdf_buffer_write_fb; |
359 | RID sdf_buffer_process[2]; |
360 | RID sdf_buffer_read; |
361 | RID sdf_buffer_process_uniform_sets[2]; |
362 | RS::ViewportSDFOversize sdf_oversize = RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT; |
363 | RS::ViewportSDFScale sdf_scale = RS::VIEWPORT_SDF_SCALE_50_PERCENT; |
364 | Size2i process_size; |
365 | |
366 | // VRS |
367 | RS::ViewportVRSMode vrs_mode = RS::VIEWPORT_VRS_DISABLED; |
368 | RID vrs_texture; |
369 | |
370 | // overridden textures |
371 | struct RTOverridden { |
372 | RID color; |
373 | RID depth; |
374 | RID velocity; |
375 | |
376 | // In a multiview scenario, which is the most likely where we |
377 | // override our destination textures, we need to obtain slices |
378 | // for each layer of these textures. |
379 | // These are likely changing every frame as we loop through |
380 | // texture chains hence we add a cache to manage these slices. |
381 | // For this we define a key using the RID of the texture and |
382 | // the layer for which we create a slice. |
383 | struct SliceKey { |
384 | RID rid; |
385 | uint32_t layer = 0; |
386 | |
387 | bool operator==(const SliceKey &p_val) const { |
388 | return (rid == p_val.rid) && (layer == p_val.layer); |
389 | } |
390 | |
391 | static uint32_t hash(const SliceKey &p_val) { |
392 | uint32_t h = hash_one_uint64(p_val.rid.get_id()); |
393 | h = hash_murmur3_one_32(p_val.layer, h); |
394 | return hash_fmix32(h); |
395 | } |
396 | |
397 | SliceKey() {} |
398 | SliceKey(RID p_rid, uint32_t p_layer) { |
399 | rid = p_rid; |
400 | layer = p_layer; |
401 | } |
402 | }; |
403 | |
404 | mutable HashMap<SliceKey, RID, SliceKey> cached_slices; |
405 | } overridden; |
406 | |
407 | //texture generated for this owner (nor RD). |
408 | RID texture; |
409 | bool was_used; |
410 | |
411 | //clear request |
412 | bool clear_requested; |
413 | Color clear_color; |
414 | |
415 | RID get_framebuffer(); |
416 | }; |
417 | |
418 | mutable RID_Owner<RenderTarget> render_target_owner; |
419 | RenderTarget *get_render_target(RID p_rid) const { return render_target_owner.get_or_null(p_rid); }; |
420 | |
421 | void _clear_render_target(RenderTarget *rt); |
422 | void _update_render_target(RenderTarget *rt); |
423 | void _create_render_target_backbuffer(RenderTarget *rt); |
424 | void _render_target_allocate_sdf(RenderTarget *rt); |
425 | void _render_target_clear_sdf(RenderTarget *rt); |
426 | Rect2i _render_target_get_sdf_rect(const RenderTarget *rt) const; |
427 | |
428 | struct RenderTargetSDF { |
429 | enum { |
430 | SHADER_LOAD, |
431 | SHADER_LOAD_SHRINK, |
432 | SHADER_PROCESS, |
433 | SHADER_PROCESS_OPTIMIZED, |
434 | SHADER_STORE, |
435 | SHADER_STORE_SHRINK, |
436 | SHADER_MAX |
437 | }; |
438 | |
439 | struct PushConstant { |
440 | int32_t size[2]; |
441 | int32_t stride; |
442 | int32_t shift; |
443 | int32_t base_size[2]; |
444 | int32_t pad[2]; |
445 | }; |
446 | |
447 | CanvasSdfShaderRD shader; |
448 | RID shader_version; |
449 | RID pipelines[SHADER_MAX]; |
450 | } rt_sdf; |
451 | |
452 | public: |
453 | static TextureStorage *get_singleton(); |
454 | |
455 | _FORCE_INLINE_ RID texture_rd_get_default(DefaultRDTexture p_texture) { |
456 | return default_rd_textures[p_texture]; |
457 | } |
458 | |
459 | TextureStorage(); |
460 | virtual ~TextureStorage(); |
461 | |
462 | bool free(RID p_rid); |
463 | |
464 | /* Canvas Texture API */ |
465 | |
466 | bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); }; |
467 | |
468 | virtual RID canvas_texture_allocate() override; |
469 | virtual void canvas_texture_initialize(RID p_rid) override; |
470 | virtual void canvas_texture_free(RID p_rid) override; |
471 | |
472 | virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override; |
473 | virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override; |
474 | |
475 | virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override; |
476 | virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override; |
477 | |
478 | bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, bool p_use_srgb, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular, bool p_texture_is_data); |
479 | |
480 | /* Texture API */ |
481 | |
482 | bool owns_texture(RID p_rid) const { return texture_owner.owns(p_rid); }; |
483 | |
484 | virtual bool can_create_resources_async() const override; |
485 | |
486 | virtual RID texture_allocate() override; |
487 | virtual void texture_free(RID p_rid) override; |
488 | |
489 | virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override; |
490 | virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override; |
491 | virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override; |
492 | virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent |
493 | |
494 | virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override; |
495 | virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override; |
496 | virtual void texture_proxy_update(RID p_proxy, RID p_base) override; |
497 | |
498 | //these two APIs can be used together or in combination with the others. |
499 | virtual void texture_2d_placeholder_initialize(RID p_texture) override; |
500 | virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override; |
501 | virtual void texture_3d_placeholder_initialize(RID p_texture) override; |
502 | |
503 | virtual Ref<Image> texture_2d_get(RID p_texture) const override; |
504 | virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override; |
505 | virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override; |
506 | |
507 | virtual void texture_replace(RID p_texture, RID p_by_texture) override; |
508 | virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override; |
509 | |
510 | virtual void texture_set_path(RID p_texture, const String &p_path) override; |
511 | virtual String texture_get_path(RID p_texture) const override; |
512 | |
513 | virtual Image::Format texture_get_format(RID p_texture) const override; |
514 | |
515 | virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override; |
516 | virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override; |
517 | virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override; |
518 | |
519 | virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override; |
520 | |
521 | virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override; |
522 | |
523 | virtual Size2 texture_size_with_proxy(RID p_proxy) override; |
524 | |
525 | virtual void texture_rd_initialize(RID p_texture, const RID &p_rd_texture, const RS::TextureLayeredType p_layer_type = RS::TEXTURE_LAYERED_2D_ARRAY) override; |
526 | virtual RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) const override; |
527 | virtual uint64_t texture_get_native_handle(RID p_texture, bool p_srgb = false) const override; |
528 | |
529 | //internal usage |
530 | _FORCE_INLINE_ TextureType texture_get_type(RID p_texture) { |
531 | RendererRD::TextureStorage::Texture *tex = texture_owner.get_or_null(p_texture); |
532 | if (tex == nullptr) { |
533 | return TYPE_2D; |
534 | } |
535 | |
536 | return tex->type; |
537 | } |
538 | |
539 | _FORCE_INLINE_ int texture_get_layers(RID p_texture) { |
540 | RendererRD::TextureStorage::Texture *tex = texture_owner.get_or_null(p_texture); |
541 | if (tex == nullptr) { |
542 | return 1; |
543 | } |
544 | |
545 | return tex->layers; |
546 | } |
547 | |
548 | _FORCE_INLINE_ Size2i texture_2d_get_size(RID p_texture) { |
549 | if (p_texture.is_null()) { |
550 | return Size2i(); |
551 | } |
552 | RendererRD::TextureStorage::Texture *tex = texture_owner.get_or_null(p_texture); |
553 | |
554 | if (!tex) { |
555 | return Size2i(); |
556 | } |
557 | return Size2i(tex->width_2d, tex->height_2d); |
558 | } |
559 | |
560 | /* DECAL API */ |
561 | |
562 | void update_decal_atlas(); |
563 | |
564 | bool owns_decal(RID p_rid) const { return decal_owner.owns(p_rid); }; |
565 | |
566 | RID decal_atlas_get_texture() const; |
567 | RID decal_atlas_get_texture_srgb() const; |
568 | _FORCE_INLINE_ Rect2 decal_atlas_get_texture_rect(RID p_texture) { |
569 | DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture); |
570 | if (!t) { |
571 | return Rect2(); |
572 | } |
573 | |
574 | return t->uv_rect; |
575 | } |
576 | |
577 | virtual RID decal_allocate() override; |
578 | virtual void decal_initialize(RID p_decal) override; |
579 | virtual void decal_free(RID p_rid) override; |
580 | |
581 | virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override; |
582 | virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override; |
583 | virtual void decal_set_emission_energy(RID p_decal, float p_energy) override; |
584 | virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override; |
585 | virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override; |
586 | virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override; |
587 | virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override; |
588 | virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override; |
589 | virtual void decal_set_normal_fade(RID p_decal, float p_fade) override; |
590 | |
591 | void decal_atlas_mark_dirty_on_texture(RID p_texture); |
592 | void decal_atlas_remove_texture(RID p_texture); |
593 | |
594 | virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override; |
595 | virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override; |
596 | |
597 | _FORCE_INLINE_ Vector3 decal_get_size(RID p_decal) { |
598 | const Decal *decal = decal_owner.get_or_null(p_decal); |
599 | return decal->size; |
600 | } |
601 | |
602 | _FORCE_INLINE_ RID decal_get_texture(RID p_decal, RS::DecalTexture p_texture) { |
603 | const Decal *decal = decal_owner.get_or_null(p_decal); |
604 | return decal->textures[p_texture]; |
605 | } |
606 | |
607 | _FORCE_INLINE_ Color decal_get_modulate(RID p_decal) { |
608 | const Decal *decal = decal_owner.get_or_null(p_decal); |
609 | return decal->modulate; |
610 | } |
611 | |
612 | _FORCE_INLINE_ float decal_get_emission_energy(RID p_decal) { |
613 | const Decal *decal = decal_owner.get_or_null(p_decal); |
614 | return decal->emission_energy; |
615 | } |
616 | |
617 | _FORCE_INLINE_ float decal_get_albedo_mix(RID p_decal) { |
618 | const Decal *decal = decal_owner.get_or_null(p_decal); |
619 | return decal->albedo_mix; |
620 | } |
621 | |
622 | _FORCE_INLINE_ uint32_t decal_get_cull_mask(RID p_decal) { |
623 | const Decal *decal = decal_owner.get_or_null(p_decal); |
624 | return decal->cull_mask; |
625 | } |
626 | |
627 | _FORCE_INLINE_ float decal_get_upper_fade(RID p_decal) { |
628 | const Decal *decal = decal_owner.get_or_null(p_decal); |
629 | return decal->upper_fade; |
630 | } |
631 | |
632 | _FORCE_INLINE_ float decal_get_lower_fade(RID p_decal) { |
633 | const Decal *decal = decal_owner.get_or_null(p_decal); |
634 | return decal->lower_fade; |
635 | } |
636 | |
637 | _FORCE_INLINE_ float decal_get_normal_fade(RID p_decal) { |
638 | const Decal *decal = decal_owner.get_or_null(p_decal); |
639 | return decal->normal_fade; |
640 | } |
641 | |
642 | _FORCE_INLINE_ bool decal_is_distance_fade_enabled(RID p_decal) { |
643 | const Decal *decal = decal_owner.get_or_null(p_decal); |
644 | return decal->distance_fade; |
645 | } |
646 | |
647 | _FORCE_INLINE_ float decal_get_distance_fade_begin(RID p_decal) { |
648 | const Decal *decal = decal_owner.get_or_null(p_decal); |
649 | return decal->distance_fade_begin; |
650 | } |
651 | |
652 | _FORCE_INLINE_ float decal_get_distance_fade_length(RID p_decal) { |
653 | const Decal *decal = decal_owner.get_or_null(p_decal); |
654 | return decal->distance_fade_length; |
655 | } |
656 | |
657 | virtual AABB decal_get_aabb(RID p_decal) const override; |
658 | virtual uint32_t decal_get_cull_mask(RID p_decal) const override; |
659 | Dependency *decal_get_dependency(RID p_decal); |
660 | |
661 | /* DECAL INSTANCE API */ |
662 | |
663 | bool owns_decal_instance(RID p_rid) const { return decal_instance_owner.owns(p_rid); } |
664 | |
665 | virtual RID decal_instance_create(RID p_decal) override; |
666 | virtual void decal_instance_free(RID p_decal_instance) override; |
667 | virtual void decal_instance_set_transform(RID p_decal_instance, const Transform3D &p_transform) override; |
668 | virtual void decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) override; |
669 | |
670 | _FORCE_INLINE_ RID decal_instance_get_base(RID p_decal_instance) const { |
671 | DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance); |
672 | return di->decal; |
673 | } |
674 | |
675 | _FORCE_INLINE_ RendererRD::ForwardID decal_instance_get_forward_id(RID p_decal_instance) const { |
676 | DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance); |
677 | return di->forward_id; |
678 | } |
679 | |
680 | _FORCE_INLINE_ Transform3D decal_instance_get_transform(RID p_decal_instance) const { |
681 | DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance); |
682 | return di->transform; |
683 | } |
684 | |
685 | _FORCE_INLINE_ ForwardID decal_instance_get_forward_id(RID p_decal_instance) { |
686 | DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance); |
687 | return di->forward_id; |
688 | } |
689 | |
690 | _FORCE_INLINE_ void decal_instance_set_cullmask(RID p_decal_instance, uint32_t p_cull_mask) const { |
691 | DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance); |
692 | di->cull_mask = p_cull_mask; |
693 | } |
694 | |
695 | /* DECAL DATA API */ |
696 | |
697 | void free_decal_data(); |
698 | void set_max_decals(const uint32_t p_max_decals); |
699 | RID get_decal_buffer() { return decal_buffer; } |
700 | void update_decal_buffer(const PagedArray<RID> &p_decals, const Transform3D &p_camera_xform); |
701 | |
702 | /* RENDER TARGET API */ |
703 | |
704 | bool owns_render_target(RID p_rid) const { return render_target_owner.owns(p_rid); }; |
705 | |
706 | virtual RID render_target_create() override; |
707 | virtual void render_target_free(RID p_rid) override; |
708 | |
709 | virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override; |
710 | virtual Point2i render_target_get_position(RID p_render_target) const override; |
711 | virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override; |
712 | virtual Size2i render_target_get_size(RID p_render_target) const override; |
713 | virtual void render_target_set_transparent(RID p_render_target, bool p_is_transparent) override; |
714 | virtual bool render_target_get_transparent(RID p_render_target) const override; |
715 | virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) override; |
716 | virtual bool render_target_get_direct_to_screen(RID p_render_target) const override; |
717 | virtual bool render_target_was_used(RID p_render_target) const override; |
718 | virtual void render_target_set_as_unused(RID p_render_target) override; |
719 | virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override; |
720 | virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const override; |
721 | virtual void render_target_set_use_hdr(RID p_render_target, bool p_use_hdr) override; |
722 | virtual bool render_target_is_using_hdr(RID p_render_target) const override; |
723 | |
724 | void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps); |
725 | void render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color); |
726 | void render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region); |
727 | RID render_target_get_back_buffer_uniform_set(RID p_render_target, RID p_base_shader); |
728 | |
729 | virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override; |
730 | virtual bool render_target_is_clear_requested(RID p_render_target) override; |
731 | virtual Color render_target_get_clear_request_color(RID p_render_target) override; |
732 | virtual void render_target_disable_clear_request(RID p_render_target) override; |
733 | virtual void render_target_do_clear_request(RID p_render_target) override; |
734 | |
735 | virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override; |
736 | RID render_target_get_sdf_texture(RID p_render_target); |
737 | RID render_target_get_sdf_framebuffer(RID p_render_target); |
738 | void render_target_sdf_process(RID p_render_target); |
739 | virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const override; |
740 | virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override; |
741 | bool render_target_is_sdf_enabled(RID p_render_target) const; |
742 | |
743 | virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) override; |
744 | virtual RS::ViewportVRSMode render_target_get_vrs_mode(RID p_render_target) const override; |
745 | virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override; |
746 | virtual RID render_target_get_vrs_texture(RID p_render_target) const override; |
747 | |
748 | virtual void render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture) override; |
749 | virtual RID render_target_get_override_color(RID p_render_target) const override; |
750 | virtual RID render_target_get_override_depth(RID p_render_target) const override; |
751 | RID render_target_get_override_depth_slice(RID p_render_target, const uint32_t p_layer) const; |
752 | virtual RID render_target_get_override_velocity(RID p_render_target) const override; |
753 | RID render_target_get_override_velocity_slice(RID p_render_target, const uint32_t p_layer) const; |
754 | |
755 | virtual RID render_target_get_texture(RID p_render_target) override; |
756 | |
757 | RID render_target_get_rd_framebuffer(RID p_render_target); |
758 | RID render_target_get_rd_texture(RID p_render_target); |
759 | RID render_target_get_rd_texture_slice(RID p_render_target, uint32_t p_layer); |
760 | RID render_target_get_rd_texture_msaa(RID p_render_target); |
761 | RID render_target_get_rd_backbuffer(RID p_render_target); |
762 | RID render_target_get_rd_backbuffer_framebuffer(RID p_render_target); |
763 | |
764 | RID render_target_get_framebuffer_uniform_set(RID p_render_target); |
765 | RID render_target_get_backbuffer_uniform_set(RID p_render_target); |
766 | |
767 | void render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set); |
768 | void render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set); |
769 | }; |
770 | |
771 | } // namespace RendererRD |
772 | |
773 | #endif // TEXTURE_STORAGE_RD_H |
774 | |