| 1 | /**************************************************************************/ |
| 2 | /* render_scene_buffers_rd.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "render_scene_buffers_rd.h" |
| 32 | #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h" |
| 33 | #include "servers/rendering/renderer_rd/storage_rd/material_storage.h" |
| 34 | #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" |
| 35 | |
| 36 | RenderSceneBuffersRD::RenderSceneBuffersRD() { |
| 37 | } |
| 38 | |
| 39 | RenderSceneBuffersRD::~RenderSceneBuffersRD() { |
| 40 | cleanup(); |
| 41 | |
| 42 | data_buffers.clear(); |
| 43 | } |
| 44 | |
| 45 | void RenderSceneBuffersRD::_bind_methods() { |
| 46 | ClassDB::bind_method(D_METHOD("has_texture" , "context" , "name" ), &RenderSceneBuffersRD::has_texture); |
| 47 | ClassDB::bind_method(D_METHOD("create_texture" , "context" , "name" , "data_format" , "usage_bits" , "texture_samples" , "size" , "layers" , "mipmaps" , "unique" ), &RenderSceneBuffersRD::create_texture); |
| 48 | ClassDB::bind_method(D_METHOD("create_texture_from_format" , "context" , "name" , "format" , "view" , "unique" ), &RenderSceneBuffersRD::_create_texture_from_format); |
| 49 | ClassDB::bind_method(D_METHOD("create_texture_view" , "context" , "name" , "view_name" , "view" ), &RenderSceneBuffersRD::_create_texture_view); |
| 50 | ClassDB::bind_method(D_METHOD("get_texture" , "context" , "name" ), &RenderSceneBuffersRD::get_texture); |
| 51 | ClassDB::bind_method(D_METHOD("get_texture_format" , "context" , "name" ), &RenderSceneBuffersRD::_get_texture_format); |
| 52 | ClassDB::bind_method(D_METHOD("get_texture_slice" , "context" , "name" , "layer" , "mipmap" , "layers" , "mipmaps" ), &RenderSceneBuffersRD::get_texture_slice); |
| 53 | ClassDB::bind_method(D_METHOD("get_texture_slice_size" , "context" , "name" , "mipmap" ), &RenderSceneBuffersRD::get_texture_slice_size); |
| 54 | ClassDB::bind_method(D_METHOD("clear_context" , "context" ), &RenderSceneBuffersRD::clear_context); |
| 55 | |
| 56 | // Access to some core buffers so users don't need to know their names. |
| 57 | ClassDB::bind_method(D_METHOD("get_color_texture" ), &RenderSceneBuffersRD::_get_color_texture); |
| 58 | ClassDB::bind_method(D_METHOD("get_color_layer" , "layer" ), &RenderSceneBuffersRD::_get_color_layer); |
| 59 | ClassDB::bind_method(D_METHOD("get_depth_texture" ), &RenderSceneBuffersRD::_get_depth_texture); |
| 60 | ClassDB::bind_method(D_METHOD("get_depth_layer" , "layer" ), &RenderSceneBuffersRD::_get_depth_layer); |
| 61 | ClassDB::bind_method(D_METHOD("get_velocity_texture" ), &RenderSceneBuffersRD::_get_velocity_texture); |
| 62 | ClassDB::bind_method(D_METHOD("get_velocity_layer" , "layer" ), &RenderSceneBuffersRD::_get_velocity_layer); |
| 63 | |
| 64 | // Expose a few properties we're likely to use externally |
| 65 | ClassDB::bind_method(D_METHOD("get_render_target" ), &RenderSceneBuffersRD::get_render_target); |
| 66 | ClassDB::bind_method(D_METHOD("get_view_count" ), &RenderSceneBuffersRD::get_view_count); |
| 67 | ClassDB::bind_method(D_METHOD("get_internal_size" ), &RenderSceneBuffersRD::get_internal_size); |
| 68 | ClassDB::bind_method(D_METHOD("get_use_taa" ), &RenderSceneBuffersRD::get_use_taa); |
| 69 | } |
| 70 | |
| 71 | void RenderSceneBuffersRD::update_sizes(NamedTexture &p_named_texture) { |
| 72 | ERR_FAIL_COND(p_named_texture.texture.is_null()); |
| 73 | |
| 74 | p_named_texture.sizes.resize(p_named_texture.format.mipmaps); |
| 75 | |
| 76 | Size2i mipmap_size = Size2i(p_named_texture.format.width, p_named_texture.format.height); |
| 77 | for (uint32_t mipmap = 0; mipmap < p_named_texture.format.mipmaps; mipmap++) { |
| 78 | p_named_texture.sizes.ptrw()[mipmap] = mipmap_size; |
| 79 | |
| 80 | mipmap_size.width = MAX(1, mipmap_size.width >> 1); |
| 81 | mipmap_size.height = MAX(1, mipmap_size.height >> 1); |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | void RenderSceneBuffersRD::free_named_texture(NamedTexture &p_named_texture) { |
| 86 | if (p_named_texture.texture.is_valid()) { |
| 87 | RD::get_singleton()->free(p_named_texture.texture); |
| 88 | } |
| 89 | p_named_texture.texture = RID(); |
| 90 | p_named_texture.slices.clear(); // slices should be freed automatically as dependents... |
| 91 | } |
| 92 | |
| 93 | void RenderSceneBuffersRD::cleanup() { |
| 94 | // Free our data buffers (but don't destroy them) |
| 95 | for (KeyValue<StringName, Ref<RenderBufferCustomDataRD>> &E : data_buffers) { |
| 96 | E.value->free_data(); |
| 97 | } |
| 98 | |
| 99 | // Clear our named textures |
| 100 | for (KeyValue<NTKey, NamedTexture> &E : named_textures) { |
| 101 | free_named_texture(E.value); |
| 102 | } |
| 103 | named_textures.clear(); |
| 104 | } |
| 105 | |
| 106 | void RenderSceneBuffersRD::configure(const RenderSceneBuffersConfiguration *p_config) { |
| 107 | RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); |
| 108 | RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); |
| 109 | |
| 110 | render_target = p_config->get_render_target(); |
| 111 | target_size = p_config->get_target_size(); |
| 112 | internal_size = p_config->get_internal_size(); |
| 113 | view_count = p_config->get_view_count(); |
| 114 | |
| 115 | scaling_3d_mode = p_config->get_scaling_3d_mode(); |
| 116 | msaa_3d = p_config->get_msaa_3d(); |
| 117 | screen_space_aa = p_config->get_screen_space_aa(); |
| 118 | |
| 119 | fsr_sharpness = p_config->get_fsr_sharpness(); |
| 120 | texture_mipmap_bias = p_config->get_texture_mipmap_bias(); |
| 121 | use_taa = p_config->get_use_taa(); |
| 122 | use_debanding = p_config->get_use_debanding(); |
| 123 | |
| 124 | ERR_FAIL_COND_MSG(view_count == 0, "Must have at least 1 view" ); |
| 125 | |
| 126 | if (use_taa) { |
| 127 | // Use negative mipmap LOD bias when TAA is enabled to compensate for loss of sharpness. |
| 128 | // This restores sharpness in still images to be roughly at the same level as without TAA, |
| 129 | // but moving scenes will still be blurrier. |
| 130 | texture_mipmap_bias -= 0.5; |
| 131 | } |
| 132 | |
| 133 | if (screen_space_aa == RS::VIEWPORT_SCREEN_SPACE_AA_FXAA) { |
| 134 | // Use negative mipmap LOD bias when FXAA is enabled to compensate for loss of sharpness. |
| 135 | // If both TAA and FXAA are enabled, combine their negative LOD biases together. |
| 136 | texture_mipmap_bias -= 0.25; |
| 137 | } |
| 138 | |
| 139 | material_storage->sampler_rd_configure_custom(texture_mipmap_bias); |
| 140 | |
| 141 | // need to check if we really need to do this here.. |
| 142 | RendererSceneRenderRD::get_singleton()->update_uniform_sets(); |
| 143 | |
| 144 | // cleanout any old buffers we had. |
| 145 | cleanup(); |
| 146 | |
| 147 | // create our 3D render buffers |
| 148 | { |
| 149 | // Create our color buffer(s) |
| 150 | uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | (can_be_storage ? RD::TEXTURE_USAGE_STORAGE_BIT : 0) | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; |
| 151 | usage_bits |= RD::TEXTURE_USAGE_INPUT_ATTACHMENT_BIT; // only needed when using subpasses in the mobile renderer |
| 152 | |
| 153 | // our internal texture should have MSAA support if applicable |
| 154 | if (msaa_3d != RS::VIEWPORT_MSAA_DISABLED) { |
| 155 | usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; |
| 156 | } |
| 157 | |
| 158 | create_texture(RB_SCOPE_BUFFERS, RB_TEX_COLOR, base_data_format, usage_bits); |
| 159 | } |
| 160 | |
| 161 | // Create our depth buffer |
| 162 | { |
| 163 | // TODO Lazy create this in case we've got an external depth buffer |
| 164 | |
| 165 | RD::DataFormat format; |
| 166 | uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT; |
| 167 | |
| 168 | if (msaa_3d == RS::VIEWPORT_MSAA_DISABLED) { |
| 169 | usage_bits |= RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; |
| 170 | format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, usage_bits) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT; |
| 171 | } else { |
| 172 | format = RD::DATA_FORMAT_R32_SFLOAT; |
| 173 | usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | (can_be_storage ? RD::TEXTURE_USAGE_STORAGE_BIT : 0); |
| 174 | } |
| 175 | |
| 176 | create_texture(RB_SCOPE_BUFFERS, RB_TEX_DEPTH, format, usage_bits); |
| 177 | } |
| 178 | |
| 179 | // Create our MSAA buffers |
| 180 | if (msaa_3d == RS::VIEWPORT_MSAA_DISABLED) { |
| 181 | texture_samples = RD::TEXTURE_SAMPLES_1; |
| 182 | } else { |
| 183 | RD::DataFormat format = base_data_format; |
| 184 | uint32_t usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; |
| 185 | |
| 186 | const RD::TextureSamples ts[RS::VIEWPORT_MSAA_MAX] = { |
| 187 | RD::TEXTURE_SAMPLES_1, |
| 188 | RD::TEXTURE_SAMPLES_2, |
| 189 | RD::TEXTURE_SAMPLES_4, |
| 190 | RD::TEXTURE_SAMPLES_8, |
| 191 | }; |
| 192 | |
| 193 | texture_samples = ts[msaa_3d]; |
| 194 | |
| 195 | create_texture(RB_SCOPE_BUFFERS, RB_TEX_COLOR_MSAA, format, usage_bits, texture_samples); |
| 196 | |
| 197 | usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; |
| 198 | format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, usage_bits) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT; |
| 199 | |
| 200 | create_texture(RB_SCOPE_BUFFERS, RB_TEX_DEPTH_MSAA, format, usage_bits, texture_samples); |
| 201 | } |
| 202 | |
| 203 | // VRS (note, our vrs object will only be set if VRS is supported) |
| 204 | RID vrs_texture; |
| 205 | RS::ViewportVRSMode vrs_mode = texture_storage->render_target_get_vrs_mode(render_target); |
| 206 | if (vrs && vrs_mode != RS::VIEWPORT_VRS_DISABLED) { |
| 207 | uint32_t usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_VRS_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; |
| 208 | vrs_texture = create_texture(RB_SCOPE_VRS, RB_TEXTURE, RD::DATA_FORMAT_R8_UINT, usage_bits, RD::TEXTURE_SAMPLES_1, vrs->get_vrs_texture_size(internal_size)); |
| 209 | } |
| 210 | |
| 211 | // (re-)configure any named buffers |
| 212 | for (KeyValue<StringName, Ref<RenderBufferCustomDataRD>> &E : data_buffers) { |
| 213 | E.value->configure(this); |
| 214 | } |
| 215 | } |
| 216 | |
| 217 | void RenderSceneBuffersRD::configure_for_reflections(const Size2i p_reflection_size) { |
| 218 | // For now our render buffers for reflections are only used for effects/environment (Sky/Fog/Etc) |
| 219 | // Possibly at some point move our entire reflection atlas buffer management into this class |
| 220 | |
| 221 | target_size = p_reflection_size; |
| 222 | internal_size = p_reflection_size; |
| 223 | render_target = RID(); |
| 224 | scaling_3d_mode = RS::VIEWPORT_SCALING_3D_MODE_OFF; |
| 225 | fsr_sharpness = 0.0; |
| 226 | msaa_3d = RS::VIEWPORT_MSAA_DISABLED; |
| 227 | screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED; |
| 228 | use_taa = false; |
| 229 | use_debanding = false; |
| 230 | view_count = 1; |
| 231 | |
| 232 | // cleanout any old buffers we had. |
| 233 | cleanup(); |
| 234 | |
| 235 | // (re-)configure any named buffers |
| 236 | for (KeyValue<StringName, Ref<RenderBufferCustomDataRD>> &E : data_buffers) { |
| 237 | E.value->configure(this); |
| 238 | } |
| 239 | } |
| 240 | |
| 241 | void RenderSceneBuffersRD::set_fsr_sharpness(float p_fsr_sharpness) { |
| 242 | fsr_sharpness = p_fsr_sharpness; |
| 243 | } |
| 244 | |
| 245 | void RenderSceneBuffersRD::set_texture_mipmap_bias(float p_texture_mipmap_bias) { |
| 246 | RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); |
| 247 | material_storage->sampler_rd_configure_custom(p_texture_mipmap_bias); |
| 248 | } |
| 249 | |
| 250 | void RenderSceneBuffersRD::set_use_debanding(bool p_use_debanding) { |
| 251 | use_debanding = p_use_debanding; |
| 252 | } |
| 253 | |
| 254 | // Named textures |
| 255 | |
| 256 | bool RenderSceneBuffersRD::has_texture(const StringName &p_context, const StringName &p_texture_name) const { |
| 257 | NTKey key(p_context, p_texture_name); |
| 258 | |
| 259 | return named_textures.has(key); |
| 260 | } |
| 261 | |
| 262 | RID RenderSceneBuffersRD::create_texture(const StringName &p_context, const StringName &p_texture_name, const RD::DataFormat p_data_format, const uint32_t p_usage_bits, const RD::TextureSamples p_texture_samples, const Size2i p_size, const uint32_t p_layers, const uint32_t p_mipmaps, bool p_unique) { |
| 263 | // Keep some useful data, we use default values when these are 0. |
| 264 | Size2i size = p_size == Size2i(0, 0) ? internal_size : p_size; |
| 265 | uint32_t layers = p_layers == 0 ? view_count : p_layers; |
| 266 | uint32_t mipmaps = p_mipmaps == 0 ? 1 : p_mipmaps; |
| 267 | |
| 268 | // Create our texture |
| 269 | RD::TextureFormat tf; |
| 270 | tf.format = p_data_format; |
| 271 | if (layers > 1) { |
| 272 | tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; |
| 273 | } |
| 274 | |
| 275 | tf.width = size.x; |
| 276 | tf.height = size.y; |
| 277 | tf.depth = 1; |
| 278 | tf.array_layers = layers; |
| 279 | tf.mipmaps = mipmaps; |
| 280 | tf.usage_bits = p_usage_bits; |
| 281 | tf.samples = p_texture_samples; |
| 282 | |
| 283 | return create_texture_from_format(p_context, p_texture_name, tf, RD::TextureView(), p_unique); |
| 284 | } |
| 285 | |
| 286 | RID RenderSceneBuffersRD::_create_texture_from_format(const StringName &p_context, const StringName &p_texture_name, const Ref<RDTextureFormat> &p_texture_format, const Ref<RDTextureView> &p_view, bool p_unique) { |
| 287 | ERR_FAIL_COND_V(p_texture_format.is_null(), RID()); |
| 288 | |
| 289 | RD::TextureView texture_view; |
| 290 | if (p_view.is_valid()) { // only use when supplied, else default. |
| 291 | texture_view = p_view->base; |
| 292 | } |
| 293 | |
| 294 | return create_texture_from_format(p_context, p_texture_name, p_texture_format->base, texture_view, p_unique); |
| 295 | } |
| 296 | |
| 297 | RID RenderSceneBuffersRD::create_texture_from_format(const StringName &p_context, const StringName &p_texture_name, const RD::TextureFormat &p_texture_format, RD::TextureView p_view, bool p_unique) { |
| 298 | // TODO p_unique, if p_unique is true, this is a texture that can be shared. This will be implemented later as an optimization. |
| 299 | |
| 300 | NTKey key(p_context, p_texture_name); |
| 301 | |
| 302 | // check if this is a known texture |
| 303 | if (named_textures.has(key)) { |
| 304 | return named_textures[key].texture; |
| 305 | } |
| 306 | |
| 307 | // Add a new entry.. |
| 308 | NamedTexture &named_texture = named_textures[key]; |
| 309 | named_texture.format = p_texture_format; |
| 310 | named_texture.is_unique = p_unique; |
| 311 | named_texture.texture = RD::get_singleton()->texture_create(p_texture_format, p_view); |
| 312 | |
| 313 | Array arr; |
| 314 | arr.push_back(p_context); |
| 315 | arr.push_back(p_texture_name); |
| 316 | RD::get_singleton()->set_resource_name(named_texture.texture, String("RenderBuffer {0}/{1}" ).format(arr)); |
| 317 | |
| 318 | update_sizes(named_texture); |
| 319 | |
| 320 | // The rest is lazy created.. |
| 321 | |
| 322 | return named_texture.texture; |
| 323 | } |
| 324 | |
| 325 | RID RenderSceneBuffersRD::_create_texture_view(const StringName &p_context, const StringName &p_texture_name, const StringName p_view_name, const Ref<RDTextureView> p_view) { |
| 326 | RD::TextureView texture_view; |
| 327 | if (p_view.is_valid()) { // only use when supplied, else default. |
| 328 | texture_view = p_view->base; |
| 329 | } |
| 330 | |
| 331 | return create_texture_view(p_context, p_texture_name, p_view_name, texture_view); |
| 332 | } |
| 333 | |
| 334 | RID RenderSceneBuffersRD::create_texture_view(const StringName &p_context, const StringName &p_texture_name, const StringName p_view_name, RD::TextureView p_view) { |
| 335 | NTKey view_key(p_context, p_view_name); |
| 336 | |
| 337 | // check if this is a known texture |
| 338 | if (named_textures.has(view_key)) { |
| 339 | return named_textures[view_key].texture; |
| 340 | } |
| 341 | |
| 342 | NTKey key(p_context, p_texture_name); |
| 343 | |
| 344 | ERR_FAIL_COND_V(!named_textures.has(key), RID()); |
| 345 | |
| 346 | NamedTexture &named_texture = named_textures[key]; |
| 347 | NamedTexture &view_texture = named_textures[view_key]; |
| 348 | |
| 349 | view_texture.format = named_texture.format; |
| 350 | view_texture.is_unique = named_texture.is_unique; |
| 351 | |
| 352 | view_texture.texture = RD::get_singleton()->texture_create_shared(p_view, named_texture.texture); |
| 353 | |
| 354 | Array arr; |
| 355 | arr.push_back(p_context); |
| 356 | arr.push_back(p_view_name); |
| 357 | RD::get_singleton()->set_resource_name(view_texture.texture, String("RenderBuffer View {0}/{1}" ).format(arr)); |
| 358 | |
| 359 | update_sizes(named_texture); |
| 360 | |
| 361 | return view_texture.texture; |
| 362 | } |
| 363 | |
| 364 | RID RenderSceneBuffersRD::get_texture(const StringName &p_context, const StringName &p_texture_name) const { |
| 365 | NTKey key(p_context, p_texture_name); |
| 366 | |
| 367 | ERR_FAIL_COND_V(!named_textures.has(key), RID()); |
| 368 | |
| 369 | return named_textures[key].texture; |
| 370 | } |
| 371 | |
| 372 | Ref<RDTextureFormat> RenderSceneBuffersRD::_get_texture_format(const StringName &p_context, const StringName &p_texture_name) const { |
| 373 | Ref<RDTextureFormat> tf; |
| 374 | tf.instantiate(); |
| 375 | |
| 376 | tf->base = get_texture_format(p_context, p_texture_name); |
| 377 | |
| 378 | return tf; |
| 379 | } |
| 380 | |
| 381 | const RD::TextureFormat RenderSceneBuffersRD::get_texture_format(const StringName &p_context, const StringName &p_texture_name) const { |
| 382 | NTKey key(p_context, p_texture_name); |
| 383 | |
| 384 | ERR_FAIL_COND_V(!named_textures.has(key), RD::TextureFormat()); |
| 385 | |
| 386 | return named_textures[key].format; |
| 387 | } |
| 388 | |
| 389 | RID RenderSceneBuffersRD::get_texture_slice(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_layer, const uint32_t p_mipmap, const uint32_t p_layers, const uint32_t p_mipmaps) { |
| 390 | NTKey key(p_context, p_texture_name); |
| 391 | |
| 392 | // check if this is a known texture |
| 393 | ERR_FAIL_COND_V(!named_textures.has(key), RID()); |
| 394 | NamedTexture &named_texture = named_textures[key]; |
| 395 | ERR_FAIL_COND_V(named_texture.texture.is_null(), RID()); |
| 396 | |
| 397 | // check if we're in bounds |
| 398 | ERR_FAIL_UNSIGNED_INDEX_V(p_layer, named_texture.format.array_layers, RID()); |
| 399 | ERR_FAIL_COND_V(p_layers == 0, RID()); |
| 400 | ERR_FAIL_COND_V(p_layer + p_layers > named_texture.format.array_layers, RID()); |
| 401 | ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, named_texture.format.mipmaps, RID()); |
| 402 | ERR_FAIL_COND_V(p_mipmaps == 0, RID()); |
| 403 | ERR_FAIL_COND_V(p_mipmap + p_mipmaps > named_texture.format.mipmaps, RID()); |
| 404 | |
| 405 | // asking the whole thing? just return the original |
| 406 | if (p_layer == 0 && p_mipmap == 0 && named_texture.format.array_layers == p_layers && named_texture.format.mipmaps == p_mipmaps) { |
| 407 | return named_texture.texture; |
| 408 | } |
| 409 | |
| 410 | // see if we have this |
| 411 | NTSliceKey slice_key(p_layer, p_layers, p_mipmap, p_mipmaps); |
| 412 | if (named_texture.slices.has(slice_key)) { |
| 413 | return named_texture.slices[slice_key]; |
| 414 | } |
| 415 | |
| 416 | // create our slice |
| 417 | RID &slice = named_texture.slices[slice_key]; |
| 418 | slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), named_texture.texture, p_layer, p_mipmap, p_mipmaps, p_layers > 1 ? RD::TEXTURE_SLICE_2D_ARRAY : RD::TEXTURE_SLICE_2D, p_layers); |
| 419 | |
| 420 | Array arr; |
| 421 | arr.push_back(p_context); |
| 422 | arr.push_back(p_texture_name); |
| 423 | arr.push_back(itos(p_layer)); |
| 424 | arr.push_back(itos(p_layers)); |
| 425 | arr.push_back(itos(p_mipmap)); |
| 426 | arr.push_back(itos(p_mipmaps)); |
| 427 | RD::get_singleton()->set_resource_name(slice, String("RenderBuffer {0}/{1}, layer {2}/{3}, mipmap {4}/{5}" ).format(arr)); |
| 428 | |
| 429 | // and return our slice |
| 430 | return slice; |
| 431 | } |
| 432 | |
| 433 | Size2i RenderSceneBuffersRD::get_texture_slice_size(const StringName &p_context, const StringName &p_texture_name, const uint32_t p_mipmap) { |
| 434 | NTKey key(p_context, p_texture_name); |
| 435 | |
| 436 | // check if this is a known texture |
| 437 | ERR_FAIL_COND_V(!named_textures.has(key), Size2i()); |
| 438 | NamedTexture &named_texture = named_textures[key]; |
| 439 | ERR_FAIL_COND_V(named_texture.texture.is_null(), Size2i()); |
| 440 | |
| 441 | // check if we're in bounds |
| 442 | ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, named_texture.format.mipmaps, Size2i()); |
| 443 | |
| 444 | // return our size |
| 445 | return named_texture.sizes[p_mipmap]; |
| 446 | } |
| 447 | |
| 448 | void RenderSceneBuffersRD::clear_context(const StringName &p_context) { |
| 449 | Vector<NTKey> to_free; // free these |
| 450 | |
| 451 | // Find all entries for our context, we don't want to free them yet or our loop fails. |
| 452 | for (KeyValue<NTKey, NamedTexture> &E : named_textures) { |
| 453 | if (E.key.context == p_context) { |
| 454 | to_free.push_back(E.key); |
| 455 | } |
| 456 | } |
| 457 | |
| 458 | // Now free these and remove them from our textures |
| 459 | for (NTKey &key : to_free) { |
| 460 | free_named_texture(named_textures[key]); |
| 461 | named_textures.erase(key); |
| 462 | } |
| 463 | } |
| 464 | |
| 465 | // Allocate shared buffers |
| 466 | void RenderSceneBuffersRD::allocate_blur_textures() { |
| 467 | if (has_texture(RB_SCOPE_BUFFERS, RB_TEX_BLUR_0)) { |
| 468 | // already allocated... |
| 469 | return; |
| 470 | } |
| 471 | |
| 472 | uint32_t mipmaps_required = Image::get_image_required_mipmaps(internal_size.x, internal_size.y, Image::FORMAT_RGBAH); |
| 473 | |
| 474 | uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; |
| 475 | if (can_be_storage) { |
| 476 | usage_bits += RD::TEXTURE_USAGE_STORAGE_BIT; |
| 477 | } else { |
| 478 | usage_bits += RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; |
| 479 | } |
| 480 | |
| 481 | create_texture(RB_SCOPE_BUFFERS, RB_TEX_BLUR_0, base_data_format, usage_bits, RD::TEXTURE_SAMPLES_1, internal_size, view_count, mipmaps_required); |
| 482 | create_texture(RB_SCOPE_BUFFERS, RB_TEX_BLUR_1, base_data_format, usage_bits, RD::TEXTURE_SAMPLES_1, Size2i(internal_size.x >> 1, internal_size.y >> 1), view_count, mipmaps_required - 1); |
| 483 | |
| 484 | // if !can_be_storage we need a half width version |
| 485 | if (!can_be_storage) { |
| 486 | create_texture(RB_SCOPE_BUFFERS, RB_TEX_HALF_BLUR, base_data_format, usage_bits, RD::TEXTURE_SAMPLES_1, Size2i(internal_size.x >> 1, internal_size.y), 1, mipmaps_required); |
| 487 | } |
| 488 | |
| 489 | // TODO redo this: |
| 490 | if (!can_be_storage) { |
| 491 | // create 4 weight textures, 2 full size, 2 half size |
| 492 | |
| 493 | RD::TextureFormat tf; |
| 494 | tf.format = RD::DATA_FORMAT_R16_SFLOAT; // We could probably use DATA_FORMAT_R8_SNORM if we don't pre-multiply by blur_size but that depends on whether we can remove DEPTH_GAP |
| 495 | tf.width = internal_size.x; |
| 496 | tf.height = internal_size.y; |
| 497 | tf.texture_type = RD::TEXTURE_TYPE_2D; |
| 498 | tf.array_layers = 1; // Our DOF effect handles one eye per turn |
| 499 | tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; |
| 500 | tf.mipmaps = 1; |
| 501 | for (uint32_t i = 0; i < 4; i++) { |
| 502 | // associated blur texture |
| 503 | RID texture; |
| 504 | if (i == 1) { |
| 505 | texture = get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_BLUR_0, 0, 0); |
| 506 | } else if (i == 2) { |
| 507 | texture = get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_BLUR_1, 0, 0); |
| 508 | } else if (i == 3) { |
| 509 | texture = get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_BLUR_0, 0, 1); |
| 510 | } |
| 511 | |
| 512 | // create weight texture |
| 513 | weight_buffers[i].weight = RD::get_singleton()->texture_create(tf, RD::TextureView()); |
| 514 | |
| 515 | // create frame buffer |
| 516 | Vector<RID> fb; |
| 517 | if (i != 0) { |
| 518 | fb.push_back(texture); |
| 519 | } |
| 520 | fb.push_back(weight_buffers[i].weight); |
| 521 | weight_buffers[i].fb = RD::get_singleton()->framebuffer_create(fb); |
| 522 | |
| 523 | if (i == 1) { |
| 524 | // next 2 are half size |
| 525 | tf.width = MAX(1u, tf.width >> 1); |
| 526 | tf.height = MAX(1u, tf.height >> 1); |
| 527 | } |
| 528 | } |
| 529 | } |
| 530 | } |
| 531 | |
| 532 | // Data buffers |
| 533 | |
| 534 | bool RenderSceneBuffersRD::has_custom_data(const StringName &p_name) { |
| 535 | return data_buffers.has(p_name); |
| 536 | } |
| 537 | |
| 538 | void RenderSceneBuffersRD::set_custom_data(const StringName &p_name, Ref<RenderBufferCustomDataRD> p_data) { |
| 539 | if (p_data.is_valid()) { |
| 540 | data_buffers[p_name] = p_data; |
| 541 | } else if (has_custom_data(p_name)) { |
| 542 | data_buffers.erase(p_name); |
| 543 | } |
| 544 | } |
| 545 | |
| 546 | Ref<RenderBufferCustomDataRD> RenderSceneBuffersRD::get_custom_data(const StringName &p_name) const { |
| 547 | ERR_FAIL_COND_V(!data_buffers.has(p_name), Ref<RenderBufferCustomDataRD>()); |
| 548 | |
| 549 | Ref<RenderBufferCustomDataRD> ret = data_buffers[p_name]; |
| 550 | |
| 551 | return ret; |
| 552 | } |
| 553 | |
| 554 | // Depth texture |
| 555 | |
| 556 | bool RenderSceneBuffersRD::has_depth_texture() { |
| 557 | if (render_target.is_null()) { |
| 558 | // not applicable when there is no render target (likely this is for a reflection probe) |
| 559 | return false; |
| 560 | } |
| 561 | |
| 562 | RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); |
| 563 | RID depth = texture_storage->render_target_get_override_depth(render_target); |
| 564 | if (depth.is_valid()) { |
| 565 | return true; |
| 566 | } else { |
| 567 | return has_texture(RB_SCOPE_BUFFERS, RB_TEX_DEPTH); |
| 568 | } |
| 569 | } |
| 570 | |
| 571 | RID RenderSceneBuffersRD::get_depth_texture() { |
| 572 | if (render_target.is_null()) { |
| 573 | // not applicable when there is no render target (likely this is for a reflection probe) |
| 574 | return RID(); |
| 575 | } |
| 576 | |
| 577 | RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); |
| 578 | RID depth = texture_storage->render_target_get_override_depth(render_target); |
| 579 | if (depth.is_valid()) { |
| 580 | return depth; |
| 581 | } else { |
| 582 | return get_texture(RB_SCOPE_BUFFERS, RB_TEX_DEPTH); |
| 583 | } |
| 584 | } |
| 585 | |
| 586 | RID RenderSceneBuffersRD::get_depth_texture(const uint32_t p_layer) { |
| 587 | RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); |
| 588 | RID depth_slice = texture_storage->render_target_get_override_depth_slice(render_target, p_layer); |
| 589 | if (depth_slice.is_valid()) { |
| 590 | return depth_slice; |
| 591 | } else { |
| 592 | return get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_DEPTH, p_layer, 0); |
| 593 | } |
| 594 | } |
| 595 | |
| 596 | // Velocity texture. |
| 597 | |
| 598 | void RenderSceneBuffersRD::ensure_velocity() { |
| 599 | if (!has_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY)) { |
| 600 | uint32_t usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; |
| 601 | |
| 602 | if (msaa_3d != RS::VIEWPORT_MSAA_DISABLED) { |
| 603 | uint32_t msaa_usage_bits = usage_bits | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; |
| 604 | usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; |
| 605 | |
| 606 | create_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY_MSAA, RD::DATA_FORMAT_R16G16_SFLOAT, msaa_usage_bits, texture_samples); |
| 607 | } |
| 608 | |
| 609 | create_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY, RD::DATA_FORMAT_R16G16_SFLOAT, usage_bits); |
| 610 | } |
| 611 | } |
| 612 | |
| 613 | bool RenderSceneBuffersRD::has_velocity_buffer(bool p_has_msaa) { |
| 614 | if (p_has_msaa) { |
| 615 | return has_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY_MSAA); |
| 616 | } else { |
| 617 | RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); |
| 618 | RID velocity = texture_storage->render_target_get_override_velocity(render_target); |
| 619 | if (velocity.is_valid()) { |
| 620 | return true; |
| 621 | } else { |
| 622 | return has_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY); |
| 623 | } |
| 624 | } |
| 625 | } |
| 626 | |
| 627 | RID RenderSceneBuffersRD::get_velocity_buffer(bool p_get_msaa) { |
| 628 | if (p_get_msaa) { |
| 629 | if (!has_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY_MSAA)) { |
| 630 | return RID(); |
| 631 | } else { |
| 632 | return get_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY_MSAA); |
| 633 | } |
| 634 | } else { |
| 635 | RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); |
| 636 | RID velocity = texture_storage->render_target_get_override_velocity(render_target); |
| 637 | if (velocity.is_valid()) { |
| 638 | return velocity; |
| 639 | } else if (!has_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY)) { |
| 640 | return RID(); |
| 641 | } else { |
| 642 | return get_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY); |
| 643 | } |
| 644 | } |
| 645 | } |
| 646 | |
| 647 | RID RenderSceneBuffersRD::get_velocity_buffer(bool p_get_msaa, uint32_t p_layer) { |
| 648 | if (p_get_msaa) { |
| 649 | return get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY_MSAA, p_layer, 0); |
| 650 | } else { |
| 651 | RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); |
| 652 | RID velocity_slice = texture_storage->render_target_get_override_velocity_slice(render_target, p_layer); |
| 653 | if (velocity_slice.is_valid()) { |
| 654 | return velocity_slice; |
| 655 | } else { |
| 656 | return get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY, p_layer, 0); |
| 657 | } |
| 658 | } |
| 659 | } |
| 660 | |