| 1 | /**************************************************************************/ |
| 2 | /* renderer_viewport.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef RENDERER_VIEWPORT_H |
| 32 | #define RENDERER_VIEWPORT_H |
| 33 | |
| 34 | #include "core/templates/local_vector.h" |
| 35 | #include "core/templates/rid_owner.h" |
| 36 | #include "core/templates/self_list.h" |
| 37 | #include "servers/rendering/renderer_scene_render.h" |
| 38 | #include "servers/rendering/rendering_method.h" |
| 39 | #include "servers/rendering_server.h" |
| 40 | #include "servers/xr/xr_interface.h" |
| 41 | #include "storage/render_scene_buffers.h" |
| 42 | |
| 43 | class RendererViewport { |
| 44 | public: |
| 45 | struct CanvasBase { |
| 46 | }; |
| 47 | |
| 48 | struct Viewport { |
| 49 | RID self; |
| 50 | RID parent; |
| 51 | |
| 52 | // use xr interface to override camera positioning and projection matrices and control output |
| 53 | bool use_xr = false; |
| 54 | |
| 55 | Size2i internal_size; |
| 56 | Size2i size; |
| 57 | uint32_t view_count; |
| 58 | RID camera; |
| 59 | RID scenario; |
| 60 | |
| 61 | RS::ViewportScaling3DMode scaling_3d_mode = RenderingServer::VIEWPORT_SCALING_3D_MODE_BILINEAR; |
| 62 | float scaling_3d_scale = 1.0; |
| 63 | float fsr_sharpness = 0.2f; |
| 64 | float texture_mipmap_bias = 0.0f; |
| 65 | bool fsr_enabled = false; |
| 66 | RS::ViewportUpdateMode update_mode = RenderingServer::VIEWPORT_UPDATE_WHEN_VISIBLE; |
| 67 | RID render_target; |
| 68 | RID render_target_texture; |
| 69 | Ref<RenderSceneBuffers> render_buffers; |
| 70 | |
| 71 | RS::ViewportMSAA msaa_2d = RenderingServer::VIEWPORT_MSAA_DISABLED; |
| 72 | RS::ViewportMSAA msaa_3d = RenderingServer::VIEWPORT_MSAA_DISABLED; |
| 73 | RS::ViewportScreenSpaceAA screen_space_aa = RenderingServer::VIEWPORT_SCREEN_SPACE_AA_DISABLED; |
| 74 | bool use_taa = false; |
| 75 | bool use_debanding = false; |
| 76 | |
| 77 | RendererSceneRender::CameraData prev_camera_data; |
| 78 | uint64_t prev_camera_data_frame = 0; |
| 79 | |
| 80 | bool use_occlusion_culling = false; |
| 81 | bool occlusion_buffer_dirty = false; |
| 82 | |
| 83 | DisplayServer::WindowID viewport_to_screen; |
| 84 | Rect2 viewport_to_screen_rect; |
| 85 | bool viewport_render_direct_to_screen; |
| 86 | |
| 87 | bool disable_2d = false; |
| 88 | RS::ViewportEnvironmentMode disable_environment = RS::VIEWPORT_ENVIRONMENT_INHERIT; |
| 89 | bool disable_3d = false; |
| 90 | bool measure_render_time = false; |
| 91 | |
| 92 | bool snap_2d_transforms_to_pixel = false; |
| 93 | bool snap_2d_vertices_to_pixel = false; |
| 94 | |
| 95 | uint64_t time_cpu_begin; |
| 96 | uint64_t time_cpu_end; |
| 97 | |
| 98 | uint64_t time_gpu_begin; |
| 99 | uint64_t time_gpu_end; |
| 100 | |
| 101 | RID shadow_atlas; |
| 102 | int shadow_atlas_size = 2048; |
| 103 | bool shadow_atlas_16_bits = true; |
| 104 | |
| 105 | bool sdf_active = false; |
| 106 | |
| 107 | float mesh_lod_threshold = 1.0; |
| 108 | |
| 109 | uint64_t last_pass = 0; |
| 110 | |
| 111 | RS::ViewportDebugDraw debug_draw = RenderingServer::VIEWPORT_DEBUG_DRAW_DISABLED; |
| 112 | |
| 113 | RS::ViewportClearMode clear_mode = RenderingServer::VIEWPORT_CLEAR_ALWAYS; |
| 114 | |
| 115 | RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR; |
| 116 | RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; |
| 117 | |
| 118 | bool transparent_bg = false; |
| 119 | bool use_hdr_2d = false; |
| 120 | |
| 121 | uint32_t canvas_cull_mask = 0xffffffff; |
| 122 | |
| 123 | struct CanvasKey { |
| 124 | int64_t stacking; |
| 125 | RID canvas; |
| 126 | bool operator<(const CanvasKey &p_canvas) const { |
| 127 | if (stacking == p_canvas.stacking) { |
| 128 | return canvas < p_canvas.canvas; |
| 129 | } |
| 130 | return stacking < p_canvas.stacking; |
| 131 | } |
| 132 | CanvasKey() { |
| 133 | stacking = 0; |
| 134 | } |
| 135 | CanvasKey(const RID &p_canvas, int p_layer, int p_sublayer) { |
| 136 | canvas = p_canvas; |
| 137 | int64_t sign = p_layer < 0 ? -1 : 1; |
| 138 | stacking = sign * (((int64_t)ABS(p_layer)) << 32) + p_sublayer; |
| 139 | } |
| 140 | int get_layer() const { return stacking >> 32; } |
| 141 | }; |
| 142 | |
| 143 | struct CanvasData { |
| 144 | CanvasBase *canvas = nullptr; |
| 145 | Transform2D transform; |
| 146 | int layer; |
| 147 | int sublayer; |
| 148 | }; |
| 149 | |
| 150 | Transform2D global_transform; |
| 151 | |
| 152 | HashMap<RID, CanvasData> canvas_map; |
| 153 | |
| 154 | RenderingMethod::RenderInfo render_info; |
| 155 | |
| 156 | Viewport() { |
| 157 | view_count = 1; |
| 158 | update_mode = RS::VIEWPORT_UPDATE_WHEN_VISIBLE; |
| 159 | clear_mode = RS::VIEWPORT_CLEAR_ALWAYS; |
| 160 | transparent_bg = false; |
| 161 | use_hdr_2d = false; |
| 162 | |
| 163 | viewport_to_screen = DisplayServer::INVALID_WINDOW_ID; |
| 164 | shadow_atlas_size = 0; |
| 165 | measure_render_time = false; |
| 166 | |
| 167 | debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED; |
| 168 | screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED; |
| 169 | use_debanding = false; |
| 170 | use_occlusion_culling = false; |
| 171 | occlusion_buffer_dirty = true; |
| 172 | |
| 173 | snap_2d_transforms_to_pixel = false; |
| 174 | snap_2d_vertices_to_pixel = false; |
| 175 | |
| 176 | use_xr = false; |
| 177 | sdf_active = false; |
| 178 | |
| 179 | time_cpu_begin = 0; |
| 180 | time_cpu_end = 0; |
| 181 | |
| 182 | time_gpu_begin = 0; |
| 183 | time_gpu_end = 0; |
| 184 | } |
| 185 | }; |
| 186 | |
| 187 | HashMap<String, RID> timestamp_vp_map; |
| 188 | |
| 189 | uint64_t draw_viewports_pass = 0; |
| 190 | |
| 191 | mutable RID_Owner<Viewport, true> viewport_owner; |
| 192 | |
| 193 | Vector<Viewport *> active_viewports; |
| 194 | Vector<Viewport *> sorted_active_viewports; |
| 195 | bool sorted_active_viewports_dirty = false; |
| 196 | |
| 197 | int total_objects_drawn = 0; |
| 198 | int total_vertices_drawn = 0; |
| 199 | int total_draw_calls_used = 0; |
| 200 | |
| 201 | int num_viewports_with_motion_vectors = 0; |
| 202 | |
| 203 | private: |
| 204 | Vector<Viewport *> _sort_active_viewports(); |
| 205 | void _viewport_set_size(Viewport *p_viewport, int p_width, int p_height, uint32_t p_view_count); |
| 206 | void _configure_3d_render_buffers(Viewport *p_viewport); |
| 207 | void _draw_3d(Viewport *p_viewport); |
| 208 | void _draw_viewport(Viewport *p_viewport); |
| 209 | |
| 210 | int occlusion_rays_per_thread = 512; |
| 211 | |
| 212 | void _resize_occlusion_culling_buffer(const Size2i &p_size); |
| 213 | |
| 214 | public: |
| 215 | RID viewport_allocate(); |
| 216 | void viewport_initialize(RID p_rid); |
| 217 | |
| 218 | void viewport_set_use_xr(RID p_viewport, bool p_use_xr); |
| 219 | |
| 220 | void viewport_set_size(RID p_viewport, int p_width, int p_height); |
| 221 | |
| 222 | void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), DisplayServer::WindowID p_screen = DisplayServer::MAIN_WINDOW_ID); |
| 223 | void viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable); |
| 224 | |
| 225 | void viewport_set_active(RID p_viewport, bool p_active); |
| 226 | void viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport); |
| 227 | |
| 228 | void viewport_set_scaling_3d_mode(RID p_viewport, RS::ViewportScaling3DMode p_mode); |
| 229 | void viewport_set_scaling_3d_scale(RID p_viewport, float p_scaling_3d_scale); |
| 230 | void viewport_set_fsr_sharpness(RID p_viewport, float p_sharpness); |
| 231 | void viewport_set_texture_mipmap_bias(RID p_viewport, float p_mipmap_bias); |
| 232 | |
| 233 | void viewport_set_update_mode(RID p_viewport, RS::ViewportUpdateMode p_mode); |
| 234 | void viewport_set_vflip(RID p_viewport, bool p_enable); |
| 235 | |
| 236 | void viewport_set_clear_mode(RID p_viewport, RS::ViewportClearMode p_clear_mode); |
| 237 | |
| 238 | RID viewport_get_render_target(RID p_viewport) const; |
| 239 | RID viewport_get_texture(RID p_viewport) const; |
| 240 | RID viewport_get_occluder_debug_texture(RID p_viewport) const; |
| 241 | |
| 242 | void viewport_set_prev_camera_data(RID p_viewport, const RendererSceneRender::CameraData *p_camera_data); |
| 243 | const RendererSceneRender::CameraData *viewport_get_prev_camera_data(RID p_viewport); |
| 244 | |
| 245 | void viewport_set_disable_2d(RID p_viewport, bool p_disable); |
| 246 | void viewport_set_environment_mode(RID p_viewport, RS::ViewportEnvironmentMode p_mode); |
| 247 | void viewport_set_disable_3d(RID p_viewport, bool p_disable); |
| 248 | |
| 249 | bool viewport_is_environment_disabled(Viewport *viewport); |
| 250 | |
| 251 | void viewport_attach_camera(RID p_viewport, RID p_camera); |
| 252 | void viewport_set_scenario(RID p_viewport, RID p_scenario); |
| 253 | void viewport_attach_canvas(RID p_viewport, RID p_canvas); |
| 254 | void viewport_remove_canvas(RID p_viewport, RID p_canvas); |
| 255 | void viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset); |
| 256 | void viewport_set_transparent_background(RID p_viewport, bool p_enabled); |
| 257 | void viewport_set_use_hdr_2d(RID p_viewport, bool p_use_hdr_2d); |
| 258 | |
| 259 | void viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform); |
| 260 | void viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer); |
| 261 | |
| 262 | void viewport_set_canvas_cull_mask(RID p_viewport, uint32_t p_canvas_cull_mask); |
| 263 | |
| 264 | void viewport_set_positional_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = true); |
| 265 | void viewport_set_positional_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv); |
| 266 | |
| 267 | void viewport_set_msaa_2d(RID p_viewport, RS::ViewportMSAA p_msaa); |
| 268 | void viewport_set_msaa_3d(RID p_viewport, RS::ViewportMSAA p_msaa); |
| 269 | void viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode); |
| 270 | void viewport_set_use_taa(RID p_viewport, bool p_use_taa); |
| 271 | void viewport_set_use_debanding(RID p_viewport, bool p_use_debanding); |
| 272 | void viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_occlusion_culling); |
| 273 | void viewport_set_occlusion_rays_per_thread(int p_rays_per_thread); |
| 274 | void viewport_set_occlusion_culling_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality); |
| 275 | void viewport_set_mesh_lod_threshold(RID p_viewport, float p_pixels); |
| 276 | |
| 277 | virtual int viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfoType p_type, RS::ViewportRenderInfo p_info); |
| 278 | virtual void viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw); |
| 279 | |
| 280 | void viewport_set_measure_render_time(RID p_viewport, bool p_enable); |
| 281 | float viewport_get_measured_render_time_cpu(RID p_viewport) const; |
| 282 | float viewport_get_measured_render_time_gpu(RID p_viewport) const; |
| 283 | |
| 284 | void viewport_set_snap_2d_transforms_to_pixel(RID p_viewport, bool p_enabled); |
| 285 | void viewport_set_snap_2d_vertices_to_pixel(RID p_viewport, bool p_enabled); |
| 286 | |
| 287 | void viewport_set_default_canvas_item_texture_filter(RID p_viewport, RS::CanvasItemTextureFilter p_filter); |
| 288 | void viewport_set_default_canvas_item_texture_repeat(RID p_viewport, RS::CanvasItemTextureRepeat p_repeat); |
| 289 | |
| 290 | void viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::ViewportSDFOversize p_over_size, RS::ViewportSDFScale p_scale); |
| 291 | |
| 292 | virtual RID viewport_find_from_screen_attachment(DisplayServer::WindowID p_id = DisplayServer::MAIN_WINDOW_ID) const; |
| 293 | |
| 294 | void viewport_set_vrs_mode(RID p_viewport, RS::ViewportVRSMode p_mode); |
| 295 | void viewport_set_vrs_texture(RID p_viewport, RID p_texture); |
| 296 | |
| 297 | void handle_timestamp(String p_timestamp, uint64_t p_cpu_time, uint64_t p_gpu_time); |
| 298 | |
| 299 | void set_default_clear_color(const Color &p_color); |
| 300 | void draw_viewports(); |
| 301 | |
| 302 | bool free(RID p_rid); |
| 303 | |
| 304 | int get_total_objects_drawn() const; |
| 305 | int get_total_primitives_drawn() const; |
| 306 | int get_total_draw_calls_used() const; |
| 307 | int get_num_viewports_with_motion_vectors() const; |
| 308 | |
| 309 | // Workaround for setting this on thread. |
| 310 | void call_set_vsync_mode(DisplayServer::VSyncMode p_mode, DisplayServer::WindowID p_window); |
| 311 | |
| 312 | RendererViewport(); |
| 313 | virtual ~RendererViewport() {} |
| 314 | }; |
| 315 | |
| 316 | #endif // RENDERER_VIEWPORT_H |
| 317 | |