| 1 | /**************************************************************************/ | 
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| 2 | /*  rendering_method.h                                                    */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef RENDERING_METHOD_H | 
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| 32 | #define RENDERING_METHOD_H | 
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| 33 |  | 
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| 34 | #include "servers/rendering/storage/render_scene_buffers.h" | 
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| 35 | #include "servers/rendering_server.h" | 
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| 36 | #include "servers/xr/xr_interface.h" | 
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| 37 |  | 
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| 38 | class RenderingMethod { | 
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| 39 | public: | 
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| 40 | virtual RID camera_allocate() = 0; | 
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| 41 | virtual void camera_initialize(RID p_rid) = 0; | 
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| 42 |  | 
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| 43 | virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) = 0; | 
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| 44 | virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) = 0; | 
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| 45 | virtual void camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) = 0; | 
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| 46 | virtual void camera_set_transform(RID p_camera, const Transform3D &p_transform) = 0; | 
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| 47 | virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers) = 0; | 
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| 48 | virtual void camera_set_environment(RID p_camera, RID p_env) = 0; | 
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| 49 | virtual void camera_set_camera_attributes(RID p_camera, RID p_attributes) = 0; | 
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| 50 | virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0; | 
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| 51 | virtual bool is_camera(RID p_camera) const = 0; | 
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| 52 |  | 
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| 53 | virtual RID occluder_allocate() = 0; | 
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| 54 | virtual void occluder_initialize(RID p_occluder) = 0; | 
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| 55 | virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) = 0; | 
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| 56 |  | 
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| 57 | virtual RID scenario_allocate() = 0; | 
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| 58 | virtual void scenario_initialize(RID p_rid) = 0; | 
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| 59 |  | 
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| 60 | virtual void scenario_set_environment(RID p_scenario, RID p_environment) = 0; | 
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| 61 | virtual void scenario_set_camera_attributes(RID p_scenario, RID p_attributes) = 0; | 
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| 62 | virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment) = 0; | 
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| 63 | virtual void scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count) = 0; | 
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| 64 | virtual bool is_scenario(RID p_scenario) const = 0; | 
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| 65 | virtual RID scenario_get_environment(RID p_scenario) = 0; | 
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| 66 | virtual void scenario_add_viewport_visibility_mask(RID p_scenario, RID p_viewport) = 0; | 
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| 67 | virtual void scenario_remove_viewport_visibility_mask(RID p_scenario, RID p_viewport) = 0; | 
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| 68 |  | 
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| 69 | virtual RID instance_allocate() = 0; | 
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| 70 | virtual void instance_initialize(RID p_rid) = 0; | 
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| 71 |  | 
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| 72 | virtual void instance_set_base(RID p_instance, RID p_base) = 0; | 
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| 73 | virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0; | 
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| 74 | virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0; | 
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| 75 | virtual void instance_set_pivot_data(RID p_instance, float p_sorting_offset, bool p_use_aabb_center) = 0; | 
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| 76 | virtual void instance_set_transform(RID p_instance, const Transform3D &p_transform) = 0; | 
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| 77 | virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0; | 
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| 78 | virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0; | 
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| 79 | virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) = 0; | 
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| 80 | virtual void instance_set_visible(RID p_instance, bool p_visible) = 0; | 
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| 81 | virtual void instance_geometry_set_transparency(RID p_instance, float p_transparency) = 0; | 
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| 82 |  | 
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| 83 | virtual void instance_set_custom_aabb(RID p_instance, AABB p_aabb) = 0; | 
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| 84 |  | 
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| 85 | virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton) = 0; | 
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| 86 |  | 
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| 87 | virtual void (RID p_instance, real_t p_margin) = 0; | 
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| 88 | virtual void instance_set_visibility_parent(RID p_instance, RID p_parent_instance) = 0; | 
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| 89 |  | 
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| 90 | virtual void instance_set_ignore_culling(RID p_instance, bool p_enabled) = 0; | 
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| 91 |  | 
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| 92 | // don't use these in a game! | 
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| 93 | virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const = 0; | 
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| 94 | virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const = 0; | 
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| 95 | virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const = 0; | 
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| 96 |  | 
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| 97 | virtual void instance_geometry_set_flag(RID p_instance, RS::InstanceFlags p_flags, bool p_enabled) = 0; | 
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| 98 | virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, RS::ShadowCastingSetting p_shadow_casting_setting) = 0; | 
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| 99 | virtual void instance_geometry_set_material_override(RID p_instance, RID p_material) = 0; | 
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| 100 | virtual void instance_geometry_set_material_overlay(RID p_instance, RID p_material) = 0; | 
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| 101 |  | 
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| 102 | virtual void instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin, RS::VisibilityRangeFadeMode p_fade_mode) = 0; | 
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| 103 | virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) = 0; | 
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| 104 | virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) = 0; | 
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| 105 | virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) = 0; | 
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| 106 | virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const = 0; | 
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| 107 | virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const = 0; | 
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| 108 | virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const = 0; | 
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| 109 |  | 
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| 110 | /* SKY API */ | 
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| 111 |  | 
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| 112 | virtual RID sky_allocate() = 0; | 
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| 113 | virtual void sky_initialize(RID p_rid) = 0; | 
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| 114 |  | 
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| 115 | virtual void sky_set_radiance_size(RID p_sky, int p_radiance_size) = 0; | 
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| 116 | virtual void sky_set_mode(RID p_sky, RS::SkyMode p_samples) = 0; | 
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| 117 | virtual void sky_set_material(RID p_sky, RID p_material) = 0; | 
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| 118 | virtual Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) = 0; | 
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| 119 |  | 
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| 120 | /* ENVIRONMENT API */ | 
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| 121 |  | 
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| 122 | virtual RID environment_allocate() = 0; | 
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| 123 | virtual void environment_initialize(RID p_rid) = 0; | 
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| 124 |  | 
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| 125 | // Background | 
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| 126 | virtual void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) = 0; | 
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| 127 | virtual void environment_set_sky(RID p_env, RID p_sky) = 0; | 
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| 128 | virtual void environment_set_sky_custom_fov(RID p_env, float p_scale) = 0; | 
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| 129 | virtual void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) = 0; | 
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| 130 | virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0; | 
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| 131 | virtual void environment_set_bg_energy(RID p_env, float p_multiplier, float p_exposure_value) = 0; | 
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| 132 | virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0; | 
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| 133 | virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) = 0; | 
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| 134 |  | 
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| 135 | virtual RS::EnvironmentBG environment_get_background(RID p_Env) const = 0; | 
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| 136 | virtual RID environment_get_sky(RID p_env) const = 0; | 
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| 137 | virtual float environment_get_sky_custom_fov(RID p_env) const = 0; | 
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| 138 | virtual Basis environment_get_sky_orientation(RID p_env) const = 0; | 
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| 139 | virtual Color environment_get_bg_color(RID p_env) const = 0; | 
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| 140 | virtual float environment_get_bg_energy_multiplier(RID p_env) const = 0; | 
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| 141 | virtual float environment_get_bg_intensity(RID p_env) const = 0; | 
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| 142 | virtual int environment_get_canvas_max_layer(RID p_env) const = 0; | 
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| 143 | virtual RS::EnvironmentAmbientSource environment_get_ambient_source(RID p_env) const = 0; | 
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| 144 | virtual Color environment_get_ambient_light(RID p_env) const = 0; | 
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| 145 | virtual float environment_get_ambient_light_energy(RID p_env) const = 0; | 
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| 146 | virtual float environment_get_ambient_sky_contribution(RID p_env) const = 0; | 
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| 147 | virtual RS::EnvironmentReflectionSource environment_get_reflection_source(RID p_env) const = 0; | 
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| 148 |  | 
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| 149 | // Tonemap | 
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| 150 | virtual void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white) = 0; | 
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| 151 |  | 
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| 152 | virtual RS::EnvironmentToneMapper environment_get_tone_mapper(RID p_env) const = 0; | 
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| 153 | virtual float environment_get_exposure(RID p_env) const = 0; | 
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| 154 | virtual float environment_get_white(RID p_env) const = 0; | 
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| 155 |  | 
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| 156 | // Fog | 
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| 157 | virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect) = 0; | 
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| 158 |  | 
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| 159 | virtual bool environment_get_fog_enabled(RID p_env) const = 0; | 
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| 160 | virtual Color environment_get_fog_light_color(RID p_env) const = 0; | 
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| 161 | virtual float environment_get_fog_light_energy(RID p_env) const = 0; | 
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| 162 | virtual float environment_get_fog_sun_scatter(RID p_env) const = 0; | 
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| 163 | virtual float environment_get_fog_density(RID p_env) const = 0; | 
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| 164 | virtual float environment_get_fog_height(RID p_env) const = 0; | 
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| 165 | virtual float environment_get_fog_height_density(RID p_env) const = 0; | 
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| 166 | virtual float environment_get_fog_aerial_perspective(RID p_env) const = 0; | 
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| 167 | virtual float environment_get_fog_sky_affect(RID p_env) const = 0; | 
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| 168 |  | 
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| 169 | // Volumetric Fog | 
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| 170 | virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect) = 0; | 
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| 171 |  | 
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| 172 | virtual bool environment_get_volumetric_fog_enabled(RID p_env) const = 0; | 
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| 173 | virtual float environment_get_volumetric_fog_density(RID p_env) const = 0; | 
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| 174 | virtual Color environment_get_volumetric_fog_scattering(RID p_env) const = 0; | 
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| 175 | virtual Color environment_get_volumetric_fog_emission(RID p_env) const = 0; | 
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| 176 | virtual float environment_get_volumetric_fog_emission_energy(RID p_env) const = 0; | 
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| 177 | virtual float environment_get_volumetric_fog_anisotropy(RID p_env) const = 0; | 
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| 178 | virtual float environment_get_volumetric_fog_length(RID p_env) const = 0; | 
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| 179 | virtual float environment_get_volumetric_fog_detail_spread(RID p_env) const = 0; | 
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| 180 | virtual float environment_get_volumetric_fog_gi_inject(RID p_env) const = 0; | 
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| 181 | virtual float environment_get_volumetric_fog_sky_affect(RID p_env) const = 0; | 
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| 182 | virtual bool environment_get_volumetric_fog_temporal_reprojection(RID p_env) const = 0; | 
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| 183 | virtual float environment_get_volumetric_fog_temporal_reprojection_amount(RID p_env) const = 0; | 
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| 184 | virtual float environment_get_volumetric_fog_ambient_inject(RID p_env) const = 0; | 
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| 185 |  | 
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| 186 | virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0; | 
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| 187 | virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0; | 
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| 188 |  | 
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| 189 | // Glow | 
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| 190 |  | 
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| 191 | virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) = 0; | 
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| 192 |  | 
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| 193 | virtual bool environment_get_glow_enabled(RID p_env) const = 0; | 
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| 194 | virtual Vector<float> environment_get_glow_levels(RID p_env) const = 0; | 
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| 195 | virtual float environment_get_glow_intensity(RID p_env) const = 0; | 
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| 196 | virtual float environment_get_glow_strength(RID p_env) const = 0; | 
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| 197 | virtual float environment_get_glow_bloom(RID p_env) const = 0; | 
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| 198 | virtual float environment_get_glow_mix(RID p_env) const = 0; | 
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| 199 | virtual RS::EnvironmentGlowBlendMode environment_get_glow_blend_mode(RID p_env) const = 0; | 
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| 200 | virtual float environment_get_glow_hdr_bleed_threshold(RID p_env) const = 0; | 
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| 201 | virtual float environment_get_glow_hdr_luminance_cap(RID p_env) const = 0; | 
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| 202 | virtual float environment_get_glow_hdr_bleed_scale(RID p_env) const = 0; | 
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| 203 | virtual float environment_get_glow_map_strength(RID p_env) const = 0; | 
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| 204 | virtual RID environment_get_glow_map(RID p_env) const = 0; | 
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| 205 |  | 
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| 206 | virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0; | 
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| 207 |  | 
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| 208 | // SSR | 
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| 209 |  | 
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| 210 | virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) = 0; | 
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| 211 |  | 
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| 212 | virtual bool environment_get_ssr_enabled(RID p_env) const = 0; | 
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| 213 | virtual int environment_get_ssr_max_steps(RID p_env) const = 0; | 
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| 214 | virtual float environment_get_ssr_fade_in(RID p_env) const = 0; | 
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| 215 | virtual float environment_get_ssr_fade_out(RID p_env) const = 0; | 
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| 216 | virtual float environment_get_ssr_depth_tolerance(RID p_env) const = 0; | 
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| 217 |  | 
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| 218 | virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) = 0; | 
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| 219 |  | 
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| 220 | // SSAO | 
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| 221 | virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) = 0; | 
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| 222 |  | 
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| 223 | virtual bool environment_get_ssao_enabled(RID p_env) const = 0; | 
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| 224 | virtual float environment_get_ssao_radius(RID p_env) const = 0; | 
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| 225 | virtual float environment_get_ssao_intensity(RID p_env) const = 0; | 
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| 226 | virtual float environment_get_ssao_power(RID p_env) const = 0; | 
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| 227 | virtual float environment_get_ssao_detail(RID p_env) const = 0; | 
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| 228 | virtual float environment_get_ssao_horizon(RID p_env) const = 0; | 
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| 229 | virtual float environment_get_ssao_sharpness(RID p_env) const = 0; | 
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| 230 | virtual float environment_get_ssao_direct_light_affect(RID p_env) const = 0; | 
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| 231 | virtual float environment_get_ssao_ao_channel_affect(RID p_env) const = 0; | 
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| 232 |  | 
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| 233 | virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0; | 
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| 234 |  | 
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| 235 | // SSIL | 
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| 236 |  | 
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| 237 | virtual void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) = 0; | 
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| 238 |  | 
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| 239 | virtual bool environment_get_ssil_enabled(RID p_env) const = 0; | 
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| 240 | virtual float environment_get_ssil_radius(RID p_env) const = 0; | 
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| 241 | virtual float environment_get_ssil_intensity(RID p_env) const = 0; | 
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| 242 | virtual float environment_get_ssil_sharpness(RID p_env) const = 0; | 
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| 243 | virtual float environment_get_ssil_normal_rejection(RID p_env) const = 0; | 
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| 244 |  | 
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| 245 | virtual void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0; | 
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| 246 |  | 
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| 247 | // SDFGI | 
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| 248 | virtual void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0; | 
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| 249 |  | 
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| 250 | virtual bool environment_get_sdfgi_enabled(RID p_env) const = 0; | 
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| 251 | virtual int environment_get_sdfgi_cascades(RID p_env) const = 0; | 
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| 252 | virtual float environment_get_sdfgi_min_cell_size(RID p_env) const = 0; | 
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| 253 | virtual bool environment_get_sdfgi_use_occlusion(RID p_env) const = 0; | 
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| 254 | virtual float environment_get_sdfgi_bounce_feedback(RID p_env) const = 0; | 
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| 255 | virtual bool environment_get_sdfgi_read_sky_light(RID p_env) const = 0; | 
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| 256 | virtual float environment_get_sdfgi_energy(RID p_env) const = 0; | 
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| 257 | virtual float environment_get_sdfgi_normal_bias(RID p_env) const = 0; | 
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| 258 | virtual float environment_get_sdfgi_probe_bias(RID p_env) const = 0; | 
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| 259 | virtual RS::EnvironmentSDFGIYScale environment_get_sdfgi_y_scale(RID p_env) const = 0; | 
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| 260 |  | 
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| 261 | virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) = 0; | 
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| 262 | virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) = 0; | 
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| 263 | virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) = 0; | 
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| 264 |  | 
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| 265 | virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) = 0; | 
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| 266 |  | 
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| 267 | virtual bool environment_get_adjustments_enabled(RID p_env) const = 0; | 
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| 268 | virtual float environment_get_adjustments_brightness(RID p_env) const = 0; | 
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| 269 | virtual float environment_get_adjustments_contrast(RID p_env) const = 0; | 
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| 270 | virtual float environment_get_adjustments_saturation(RID p_env) const = 0; | 
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| 271 | virtual bool environment_get_use_1d_color_correction(RID p_env) const = 0; | 
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| 272 | virtual RID environment_get_color_correction(RID p_env) const = 0; | 
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| 273 |  | 
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| 274 | virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) = 0; | 
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| 275 |  | 
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| 276 | virtual bool is_environment(RID p_environment) const = 0; | 
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| 277 |  | 
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| 278 | virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0; | 
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| 279 | virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) = 0; | 
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| 280 | virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) = 0; | 
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| 281 |  | 
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| 282 | virtual void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) = 0; | 
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| 283 | virtual void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) = 0; | 
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| 284 |  | 
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| 285 | /* Render Buffers */ | 
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| 286 |  | 
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| 287 | virtual Ref<RenderSceneBuffers> render_buffers_create() = 0; | 
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| 288 |  | 
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| 289 | virtual void gi_set_use_half_resolution(bool p_enable) = 0; | 
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| 290 |  | 
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| 291 | virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0; | 
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| 292 |  | 
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| 293 | virtual TypedArray<Image> bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) = 0; | 
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| 294 | virtual void voxel_gi_set_quality(RS::VoxelGIQuality) = 0; | 
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| 295 |  | 
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| 296 | virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0; | 
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| 297 |  | 
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| 298 | virtual void render_empty_scene(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_scenario, RID p_shadow_atlas) = 0; | 
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| 299 |  | 
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| 300 | struct RenderInfo { | 
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| 301 | int info[RS::VIEWPORT_RENDER_INFO_TYPE_MAX][RS::VIEWPORT_RENDER_INFO_MAX] = {}; | 
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| 302 | }; | 
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| 303 |  | 
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| 304 | virtual void render_camera(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, bool p_use_taa, float p_mesh_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info = nullptr) = 0; | 
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| 305 |  | 
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| 306 | virtual void update() = 0; | 
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| 307 | virtual void render_probes() = 0; | 
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| 308 | virtual void update_visibility_notifiers() = 0; | 
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| 309 |  | 
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| 310 | virtual void decals_set_filter(RS::DecalFilter p_filter) = 0; | 
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| 311 | virtual void light_projectors_set_filter(RS::LightProjectorFilter p_filter) = 0; | 
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| 312 |  | 
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| 313 | virtual bool free(RID p_rid) = 0; | 
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| 314 |  | 
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| 315 | RenderingMethod(); | 
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| 316 | virtual ~RenderingMethod(); | 
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| 317 | }; | 
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| 318 |  | 
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| 319 | #endif // RENDERING_METHOD_H | 
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| 320 |  | 
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