1 | /**************************************************************************/ |
2 | /* rendering_method.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #ifndef RENDERING_METHOD_H |
32 | #define RENDERING_METHOD_H |
33 | |
34 | #include "servers/rendering/storage/render_scene_buffers.h" |
35 | #include "servers/rendering_server.h" |
36 | #include "servers/xr/xr_interface.h" |
37 | |
38 | class RenderingMethod { |
39 | public: |
40 | virtual RID camera_allocate() = 0; |
41 | virtual void camera_initialize(RID p_rid) = 0; |
42 | |
43 | virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) = 0; |
44 | virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) = 0; |
45 | virtual void camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) = 0; |
46 | virtual void camera_set_transform(RID p_camera, const Transform3D &p_transform) = 0; |
47 | virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers) = 0; |
48 | virtual void camera_set_environment(RID p_camera, RID p_env) = 0; |
49 | virtual void camera_set_camera_attributes(RID p_camera, RID p_attributes) = 0; |
50 | virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0; |
51 | virtual bool is_camera(RID p_camera) const = 0; |
52 | |
53 | virtual RID occluder_allocate() = 0; |
54 | virtual void occluder_initialize(RID p_occluder) = 0; |
55 | virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) = 0; |
56 | |
57 | virtual RID scenario_allocate() = 0; |
58 | virtual void scenario_initialize(RID p_rid) = 0; |
59 | |
60 | virtual void scenario_set_environment(RID p_scenario, RID p_environment) = 0; |
61 | virtual void scenario_set_camera_attributes(RID p_scenario, RID p_attributes) = 0; |
62 | virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment) = 0; |
63 | virtual void scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count) = 0; |
64 | virtual bool is_scenario(RID p_scenario) const = 0; |
65 | virtual RID scenario_get_environment(RID p_scenario) = 0; |
66 | virtual void scenario_add_viewport_visibility_mask(RID p_scenario, RID p_viewport) = 0; |
67 | virtual void scenario_remove_viewport_visibility_mask(RID p_scenario, RID p_viewport) = 0; |
68 | |
69 | virtual RID instance_allocate() = 0; |
70 | virtual void instance_initialize(RID p_rid) = 0; |
71 | |
72 | virtual void instance_set_base(RID p_instance, RID p_base) = 0; |
73 | virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0; |
74 | virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0; |
75 | virtual void instance_set_pivot_data(RID p_instance, float p_sorting_offset, bool p_use_aabb_center) = 0; |
76 | virtual void instance_set_transform(RID p_instance, const Transform3D &p_transform) = 0; |
77 | virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0; |
78 | virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0; |
79 | virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) = 0; |
80 | virtual void instance_set_visible(RID p_instance, bool p_visible) = 0; |
81 | virtual void instance_geometry_set_transparency(RID p_instance, float p_transparency) = 0; |
82 | |
83 | virtual void instance_set_custom_aabb(RID p_instance, AABB p_aabb) = 0; |
84 | |
85 | virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton) = 0; |
86 | |
87 | virtual void (RID p_instance, real_t p_margin) = 0; |
88 | virtual void instance_set_visibility_parent(RID p_instance, RID p_parent_instance) = 0; |
89 | |
90 | virtual void instance_set_ignore_culling(RID p_instance, bool p_enabled) = 0; |
91 | |
92 | // don't use these in a game! |
93 | virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const = 0; |
94 | virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const = 0; |
95 | virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const = 0; |
96 | |
97 | virtual void instance_geometry_set_flag(RID p_instance, RS::InstanceFlags p_flags, bool p_enabled) = 0; |
98 | virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, RS::ShadowCastingSetting p_shadow_casting_setting) = 0; |
99 | virtual void instance_geometry_set_material_override(RID p_instance, RID p_material) = 0; |
100 | virtual void instance_geometry_set_material_overlay(RID p_instance, RID p_material) = 0; |
101 | |
102 | virtual void instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin, RS::VisibilityRangeFadeMode p_fade_mode) = 0; |
103 | virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) = 0; |
104 | virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) = 0; |
105 | virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) = 0; |
106 | virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const = 0; |
107 | virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const = 0; |
108 | virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const = 0; |
109 | |
110 | /* SKY API */ |
111 | |
112 | virtual RID sky_allocate() = 0; |
113 | virtual void sky_initialize(RID p_rid) = 0; |
114 | |
115 | virtual void sky_set_radiance_size(RID p_sky, int p_radiance_size) = 0; |
116 | virtual void sky_set_mode(RID p_sky, RS::SkyMode p_samples) = 0; |
117 | virtual void sky_set_material(RID p_sky, RID p_material) = 0; |
118 | virtual Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) = 0; |
119 | |
120 | /* ENVIRONMENT API */ |
121 | |
122 | virtual RID environment_allocate() = 0; |
123 | virtual void environment_initialize(RID p_rid) = 0; |
124 | |
125 | // Background |
126 | virtual void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) = 0; |
127 | virtual void environment_set_sky(RID p_env, RID p_sky) = 0; |
128 | virtual void environment_set_sky_custom_fov(RID p_env, float p_scale) = 0; |
129 | virtual void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) = 0; |
130 | virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0; |
131 | virtual void environment_set_bg_energy(RID p_env, float p_multiplier, float p_exposure_value) = 0; |
132 | virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0; |
133 | virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) = 0; |
134 | |
135 | virtual RS::EnvironmentBG environment_get_background(RID p_Env) const = 0; |
136 | virtual RID environment_get_sky(RID p_env) const = 0; |
137 | virtual float environment_get_sky_custom_fov(RID p_env) const = 0; |
138 | virtual Basis environment_get_sky_orientation(RID p_env) const = 0; |
139 | virtual Color environment_get_bg_color(RID p_env) const = 0; |
140 | virtual float environment_get_bg_energy_multiplier(RID p_env) const = 0; |
141 | virtual float environment_get_bg_intensity(RID p_env) const = 0; |
142 | virtual int environment_get_canvas_max_layer(RID p_env) const = 0; |
143 | virtual RS::EnvironmentAmbientSource environment_get_ambient_source(RID p_env) const = 0; |
144 | virtual Color environment_get_ambient_light(RID p_env) const = 0; |
145 | virtual float environment_get_ambient_light_energy(RID p_env) const = 0; |
146 | virtual float environment_get_ambient_sky_contribution(RID p_env) const = 0; |
147 | virtual RS::EnvironmentReflectionSource environment_get_reflection_source(RID p_env) const = 0; |
148 | |
149 | // Tonemap |
150 | virtual void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white) = 0; |
151 | |
152 | virtual RS::EnvironmentToneMapper environment_get_tone_mapper(RID p_env) const = 0; |
153 | virtual float environment_get_exposure(RID p_env) const = 0; |
154 | virtual float environment_get_white(RID p_env) const = 0; |
155 | |
156 | // Fog |
157 | virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect) = 0; |
158 | |
159 | virtual bool environment_get_fog_enabled(RID p_env) const = 0; |
160 | virtual Color environment_get_fog_light_color(RID p_env) const = 0; |
161 | virtual float environment_get_fog_light_energy(RID p_env) const = 0; |
162 | virtual float environment_get_fog_sun_scatter(RID p_env) const = 0; |
163 | virtual float environment_get_fog_density(RID p_env) const = 0; |
164 | virtual float environment_get_fog_height(RID p_env) const = 0; |
165 | virtual float environment_get_fog_height_density(RID p_env) const = 0; |
166 | virtual float environment_get_fog_aerial_perspective(RID p_env) const = 0; |
167 | virtual float environment_get_fog_sky_affect(RID p_env) const = 0; |
168 | |
169 | // Volumetric Fog |
170 | virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect) = 0; |
171 | |
172 | virtual bool environment_get_volumetric_fog_enabled(RID p_env) const = 0; |
173 | virtual float environment_get_volumetric_fog_density(RID p_env) const = 0; |
174 | virtual Color environment_get_volumetric_fog_scattering(RID p_env) const = 0; |
175 | virtual Color environment_get_volumetric_fog_emission(RID p_env) const = 0; |
176 | virtual float environment_get_volumetric_fog_emission_energy(RID p_env) const = 0; |
177 | virtual float environment_get_volumetric_fog_anisotropy(RID p_env) const = 0; |
178 | virtual float environment_get_volumetric_fog_length(RID p_env) const = 0; |
179 | virtual float environment_get_volumetric_fog_detail_spread(RID p_env) const = 0; |
180 | virtual float environment_get_volumetric_fog_gi_inject(RID p_env) const = 0; |
181 | virtual float environment_get_volumetric_fog_sky_affect(RID p_env) const = 0; |
182 | virtual bool environment_get_volumetric_fog_temporal_reprojection(RID p_env) const = 0; |
183 | virtual float environment_get_volumetric_fog_temporal_reprojection_amount(RID p_env) const = 0; |
184 | virtual float environment_get_volumetric_fog_ambient_inject(RID p_env) const = 0; |
185 | |
186 | virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0; |
187 | virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0; |
188 | |
189 | // Glow |
190 | |
191 | virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) = 0; |
192 | |
193 | virtual bool environment_get_glow_enabled(RID p_env) const = 0; |
194 | virtual Vector<float> environment_get_glow_levels(RID p_env) const = 0; |
195 | virtual float environment_get_glow_intensity(RID p_env) const = 0; |
196 | virtual float environment_get_glow_strength(RID p_env) const = 0; |
197 | virtual float environment_get_glow_bloom(RID p_env) const = 0; |
198 | virtual float environment_get_glow_mix(RID p_env) const = 0; |
199 | virtual RS::EnvironmentGlowBlendMode environment_get_glow_blend_mode(RID p_env) const = 0; |
200 | virtual float environment_get_glow_hdr_bleed_threshold(RID p_env) const = 0; |
201 | virtual float environment_get_glow_hdr_luminance_cap(RID p_env) const = 0; |
202 | virtual float environment_get_glow_hdr_bleed_scale(RID p_env) const = 0; |
203 | virtual float environment_get_glow_map_strength(RID p_env) const = 0; |
204 | virtual RID environment_get_glow_map(RID p_env) const = 0; |
205 | |
206 | virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0; |
207 | |
208 | // SSR |
209 | |
210 | virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) = 0; |
211 | |
212 | virtual bool environment_get_ssr_enabled(RID p_env) const = 0; |
213 | virtual int environment_get_ssr_max_steps(RID p_env) const = 0; |
214 | virtual float environment_get_ssr_fade_in(RID p_env) const = 0; |
215 | virtual float environment_get_ssr_fade_out(RID p_env) const = 0; |
216 | virtual float environment_get_ssr_depth_tolerance(RID p_env) const = 0; |
217 | |
218 | virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) = 0; |
219 | |
220 | // SSAO |
221 | virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) = 0; |
222 | |
223 | virtual bool environment_get_ssao_enabled(RID p_env) const = 0; |
224 | virtual float environment_get_ssao_radius(RID p_env) const = 0; |
225 | virtual float environment_get_ssao_intensity(RID p_env) const = 0; |
226 | virtual float environment_get_ssao_power(RID p_env) const = 0; |
227 | virtual float environment_get_ssao_detail(RID p_env) const = 0; |
228 | virtual float environment_get_ssao_horizon(RID p_env) const = 0; |
229 | virtual float environment_get_ssao_sharpness(RID p_env) const = 0; |
230 | virtual float environment_get_ssao_direct_light_affect(RID p_env) const = 0; |
231 | virtual float environment_get_ssao_ao_channel_affect(RID p_env) const = 0; |
232 | |
233 | virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0; |
234 | |
235 | // SSIL |
236 | |
237 | virtual void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) = 0; |
238 | |
239 | virtual bool environment_get_ssil_enabled(RID p_env) const = 0; |
240 | virtual float environment_get_ssil_radius(RID p_env) const = 0; |
241 | virtual float environment_get_ssil_intensity(RID p_env) const = 0; |
242 | virtual float environment_get_ssil_sharpness(RID p_env) const = 0; |
243 | virtual float environment_get_ssil_normal_rejection(RID p_env) const = 0; |
244 | |
245 | virtual void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0; |
246 | |
247 | // SDFGI |
248 | virtual void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0; |
249 | |
250 | virtual bool environment_get_sdfgi_enabled(RID p_env) const = 0; |
251 | virtual int environment_get_sdfgi_cascades(RID p_env) const = 0; |
252 | virtual float environment_get_sdfgi_min_cell_size(RID p_env) const = 0; |
253 | virtual bool environment_get_sdfgi_use_occlusion(RID p_env) const = 0; |
254 | virtual float environment_get_sdfgi_bounce_feedback(RID p_env) const = 0; |
255 | virtual bool environment_get_sdfgi_read_sky_light(RID p_env) const = 0; |
256 | virtual float environment_get_sdfgi_energy(RID p_env) const = 0; |
257 | virtual float environment_get_sdfgi_normal_bias(RID p_env) const = 0; |
258 | virtual float environment_get_sdfgi_probe_bias(RID p_env) const = 0; |
259 | virtual RS::EnvironmentSDFGIYScale environment_get_sdfgi_y_scale(RID p_env) const = 0; |
260 | |
261 | virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) = 0; |
262 | virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) = 0; |
263 | virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) = 0; |
264 | |
265 | virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) = 0; |
266 | |
267 | virtual bool environment_get_adjustments_enabled(RID p_env) const = 0; |
268 | virtual float environment_get_adjustments_brightness(RID p_env) const = 0; |
269 | virtual float environment_get_adjustments_contrast(RID p_env) const = 0; |
270 | virtual float environment_get_adjustments_saturation(RID p_env) const = 0; |
271 | virtual bool environment_get_use_1d_color_correction(RID p_env) const = 0; |
272 | virtual RID environment_get_color_correction(RID p_env) const = 0; |
273 | |
274 | virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) = 0; |
275 | |
276 | virtual bool is_environment(RID p_environment) const = 0; |
277 | |
278 | virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0; |
279 | virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) = 0; |
280 | virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) = 0; |
281 | |
282 | virtual void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) = 0; |
283 | virtual void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) = 0; |
284 | |
285 | /* Render Buffers */ |
286 | |
287 | virtual Ref<RenderSceneBuffers> render_buffers_create() = 0; |
288 | |
289 | virtual void gi_set_use_half_resolution(bool p_enable) = 0; |
290 | |
291 | virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0; |
292 | |
293 | virtual TypedArray<Image> bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) = 0; |
294 | virtual void voxel_gi_set_quality(RS::VoxelGIQuality) = 0; |
295 | |
296 | virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0; |
297 | |
298 | virtual void render_empty_scene(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_scenario, RID p_shadow_atlas) = 0; |
299 | |
300 | struct RenderInfo { |
301 | int info[RS::VIEWPORT_RENDER_INFO_TYPE_MAX][RS::VIEWPORT_RENDER_INFO_MAX] = {}; |
302 | }; |
303 | |
304 | virtual void render_camera(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, bool p_use_taa, float p_mesh_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info = nullptr) = 0; |
305 | |
306 | virtual void update() = 0; |
307 | virtual void render_probes() = 0; |
308 | virtual void update_visibility_notifiers() = 0; |
309 | |
310 | virtual void decals_set_filter(RS::DecalFilter p_filter) = 0; |
311 | virtual void light_projectors_set_filter(RS::LightProjectorFilter p_filter) = 0; |
312 | |
313 | virtual bool free(RID p_rid) = 0; |
314 | |
315 | RenderingMethod(); |
316 | virtual ~RenderingMethod(); |
317 | }; |
318 | |
319 | #endif // RENDERING_METHOD_H |
320 | |