| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | #include "SDL_internal.h" |
| 22 | |
| 23 | #include "SDL_audio_c.h" |
| 24 | #include "SDL_sysaudio.h" |
| 25 | #include "../thread/SDL_systhread.h" |
| 26 | |
| 27 | // Available audio drivers |
| 28 | static const AudioBootStrap *const bootstrap[] = { |
| 29 | #ifdef SDL_AUDIO_DRIVER_PRIVATE |
| 30 | &PRIVATEAUDIO_bootstrap, |
| 31 | #endif |
| 32 | #ifdef SDL_AUDIO_DRIVER_PULSEAUDIO |
| 33 | #ifdef SDL_AUDIO_DRIVER_PIPEWIRE |
| 34 | &PIPEWIRE_PREFERRED_bootstrap, |
| 35 | #endif |
| 36 | &PULSEAUDIO_bootstrap, |
| 37 | #endif |
| 38 | #ifdef SDL_AUDIO_DRIVER_PIPEWIRE |
| 39 | &PIPEWIRE_bootstrap, |
| 40 | #endif |
| 41 | #ifdef SDL_AUDIO_DRIVER_ALSA |
| 42 | &ALSA_bootstrap, |
| 43 | #endif |
| 44 | #ifdef SDL_AUDIO_DRIVER_SNDIO |
| 45 | &SNDIO_bootstrap, |
| 46 | #endif |
| 47 | #ifdef SDL_AUDIO_DRIVER_NETBSD |
| 48 | &NETBSDAUDIO_bootstrap, |
| 49 | #endif |
| 50 | #ifdef SDL_AUDIO_DRIVER_WASAPI |
| 51 | &WASAPI_bootstrap, |
| 52 | #endif |
| 53 | #ifdef SDL_AUDIO_DRIVER_DSOUND |
| 54 | &DSOUND_bootstrap, |
| 55 | #endif |
| 56 | #ifdef SDL_AUDIO_DRIVER_HAIKU |
| 57 | &HAIKUAUDIO_bootstrap, |
| 58 | #endif |
| 59 | #ifdef SDL_AUDIO_DRIVER_COREAUDIO |
| 60 | &COREAUDIO_bootstrap, |
| 61 | #endif |
| 62 | #ifdef SDL_AUDIO_DRIVER_AAUDIO |
| 63 | &AAUDIO_bootstrap, |
| 64 | #endif |
| 65 | #ifdef SDL_AUDIO_DRIVER_OPENSLES |
| 66 | &OPENSLES_bootstrap, |
| 67 | #endif |
| 68 | #ifdef SDL_AUDIO_DRIVER_PS2 |
| 69 | &PS2AUDIO_bootstrap, |
| 70 | #endif |
| 71 | #ifdef SDL_AUDIO_DRIVER_PSP |
| 72 | &PSPAUDIO_bootstrap, |
| 73 | #endif |
| 74 | #ifdef SDL_AUDIO_DRIVER_VITA |
| 75 | &VITAAUD_bootstrap, |
| 76 | #endif |
| 77 | #ifdef SDL_AUDIO_DRIVER_N3DS |
| 78 | &N3DSAUDIO_bootstrap, |
| 79 | #endif |
| 80 | #ifdef SDL_AUDIO_DRIVER_EMSCRIPTEN |
| 81 | &EMSCRIPTENAUDIO_bootstrap, |
| 82 | #endif |
| 83 | #ifdef SDL_AUDIO_DRIVER_JACK |
| 84 | &JACK_bootstrap, |
| 85 | #endif |
| 86 | #ifdef SDL_AUDIO_DRIVER_OSS |
| 87 | &DSP_bootstrap, |
| 88 | #endif |
| 89 | #ifdef SDL_AUDIO_DRIVER_QNX |
| 90 | &QSAAUDIO_bootstrap, |
| 91 | #endif |
| 92 | #ifdef SDL_AUDIO_DRIVER_DISK |
| 93 | &DISKAUDIO_bootstrap, |
| 94 | #endif |
| 95 | #ifdef SDL_AUDIO_DRIVER_DUMMY |
| 96 | &DUMMYAUDIO_bootstrap, |
| 97 | #endif |
| 98 | NULL |
| 99 | }; |
| 100 | |
| 101 | static SDL_AudioDriver current_audio; |
| 102 | |
| 103 | // Deduplicated list of audio bootstrap drivers. |
| 104 | static const AudioBootStrap *deduped_bootstrap[SDL_arraysize(bootstrap) - 1]; |
| 105 | |
| 106 | int SDL_GetNumAudioDrivers(void) |
| 107 | { |
| 108 | static int num_drivers = -1; |
| 109 | |
| 110 | if (num_drivers >= 0) { |
| 111 | return num_drivers; |
| 112 | } |
| 113 | |
| 114 | num_drivers = 0; |
| 115 | |
| 116 | // Build a list of unique audio drivers. |
| 117 | for (int i = 0; bootstrap[i] != NULL; ++i) { |
| 118 | bool duplicate = false; |
| 119 | for (int j = 0; j < i; ++j) { |
| 120 | if (SDL_strcmp(bootstrap[i]->name, bootstrap[j]->name) == 0) { |
| 121 | duplicate = true; |
| 122 | break; |
| 123 | } |
| 124 | } |
| 125 | |
| 126 | if (!duplicate) { |
| 127 | deduped_bootstrap[num_drivers++] = bootstrap[i]; |
| 128 | } |
| 129 | } |
| 130 | |
| 131 | return num_drivers; |
| 132 | } |
| 133 | |
| 134 | const char *SDL_GetAudioDriver(int index) |
| 135 | { |
| 136 | if (index >= 0 && index < SDL_GetNumAudioDrivers()) { |
| 137 | return deduped_bootstrap[index]->name; |
| 138 | } |
| 139 | SDL_InvalidParamError("index" ); |
| 140 | return NULL; |
| 141 | } |
| 142 | |
| 143 | const char *SDL_GetCurrentAudioDriver(void) |
| 144 | { |
| 145 | return current_audio.name; |
| 146 | } |
| 147 | |
| 148 | int SDL_GetDefaultSampleFramesFromFreq(const int freq) |
| 149 | { |
| 150 | const char *hint = SDL_GetHint(SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES); |
| 151 | if (hint) { |
| 152 | const int val = SDL_atoi(hint); |
| 153 | if (val > 0) { |
| 154 | return val; |
| 155 | } |
| 156 | } |
| 157 | |
| 158 | if (freq <= 22050) { |
| 159 | return 512; |
| 160 | } else if (freq <= 48000) { |
| 161 | return 1024; |
| 162 | } else if (freq <= 96000) { |
| 163 | return 2048; |
| 164 | } else { |
| 165 | return 4096; |
| 166 | } |
| 167 | } |
| 168 | |
| 169 | int *SDL_ChannelMapDup(const int *origchmap, int channels) |
| 170 | { |
| 171 | const size_t chmaplen = sizeof (*origchmap) * channels; |
| 172 | int *chmap = (int *)SDL_malloc(chmaplen); |
| 173 | if (chmap) { |
| 174 | SDL_memcpy(chmap, origchmap, chmaplen); |
| 175 | } |
| 176 | return chmap; |
| 177 | } |
| 178 | |
| 179 | void OnAudioStreamCreated(SDL_AudioStream *stream) |
| 180 | { |
| 181 | SDL_assert(stream != NULL); |
| 182 | |
| 183 | // NOTE that you can create an audio stream without initializing the audio subsystem, |
| 184 | // but it will not be automatically destroyed during a later call to SDL_Quit! |
| 185 | // You must explicitly destroy it yourself! |
| 186 | if (current_audio.device_hash_lock) { |
| 187 | // this isn't really part of the "device list" but it's a convenient lock to use here. |
| 188 | SDL_LockRWLockForWriting(current_audio.device_hash_lock); |
| 189 | if (current_audio.existing_streams) { |
| 190 | current_audio.existing_streams->prev = stream; |
| 191 | } |
| 192 | stream->prev = NULL; |
| 193 | stream->next = current_audio.existing_streams; |
| 194 | current_audio.existing_streams = stream; |
| 195 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 196 | } |
| 197 | } |
| 198 | |
| 199 | void OnAudioStreamDestroy(SDL_AudioStream *stream) |
| 200 | { |
| 201 | SDL_assert(stream != NULL); |
| 202 | |
| 203 | // NOTE that you can create an audio stream without initializing the audio subsystem, |
| 204 | // but it will not be automatically destroyed during a later call to SDL_Quit! |
| 205 | // You must explicitly destroy it yourself! |
| 206 | if (current_audio.device_hash_lock) { |
| 207 | // this isn't really part of the "device list" but it's a convenient lock to use here. |
| 208 | SDL_LockRWLockForWriting(current_audio.device_hash_lock); |
| 209 | if (stream->prev) { |
| 210 | stream->prev->next = stream->next; |
| 211 | } |
| 212 | if (stream->next) { |
| 213 | stream->next->prev = stream->prev; |
| 214 | } |
| 215 | if (stream == current_audio.existing_streams) { |
| 216 | current_audio.existing_streams = stream->next; |
| 217 | } |
| 218 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 219 | } |
| 220 | } |
| 221 | |
| 222 | // device should be locked when calling this. |
| 223 | static bool AudioDeviceCanUseSimpleCopy(SDL_AudioDevice *device) |
| 224 | { |
| 225 | SDL_assert(device != NULL); |
| 226 | return ( |
| 227 | device->logical_devices && // there's a logical device |
| 228 | !device->logical_devices->next && // there's only _ONE_ logical device |
| 229 | !device->logical_devices->postmix && // there isn't a postmix callback |
| 230 | device->logical_devices->bound_streams && // there's a bound stream |
| 231 | !device->logical_devices->bound_streams->next_binding // there's only _ONE_ bound stream. |
| 232 | ); |
| 233 | } |
| 234 | |
| 235 | // should hold device->lock before calling. |
| 236 | static void UpdateAudioStreamFormatsPhysical(SDL_AudioDevice *device) |
| 237 | { |
| 238 | if (!device) { |
| 239 | return; |
| 240 | } |
| 241 | |
| 242 | const bool recording = device->recording; |
| 243 | SDL_AudioSpec spec; |
| 244 | SDL_copyp(&spec, &device->spec); |
| 245 | |
| 246 | const SDL_AudioFormat devformat = spec.format; |
| 247 | |
| 248 | if (!recording) { |
| 249 | const bool simple_copy = AudioDeviceCanUseSimpleCopy(device); |
| 250 | device->simple_copy = simple_copy; |
| 251 | if (!simple_copy) { |
| 252 | spec.format = SDL_AUDIO_F32; // mixing and postbuf operates in float32 format. |
| 253 | } |
| 254 | } |
| 255 | |
| 256 | for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev; logdev = logdev->next) { |
| 257 | if (recording) { |
| 258 | const bool need_float32 = (logdev->postmix || logdev->gain != 1.0f); |
| 259 | spec.format = need_float32 ? SDL_AUDIO_F32 : devformat; |
| 260 | } |
| 261 | |
| 262 | for (SDL_AudioStream *stream = logdev->bound_streams; stream; stream = stream->next_binding) { |
| 263 | // set the proper end of the stream to the device's format. |
| 264 | // SDL_SetAudioStreamFormat does a ton of validation just to memcpy an audiospec. |
| 265 | SDL_AudioSpec *streamspec = recording ? &stream->src_spec : &stream->dst_spec; |
| 266 | int **streamchmap = recording ? &stream->src_chmap : &stream->dst_chmap; |
| 267 | SDL_LockMutex(stream->lock); |
| 268 | SDL_copyp(streamspec, &spec); |
| 269 | SetAudioStreamChannelMap(stream, streamspec, streamchmap, device->chmap, device->spec.channels, -1); // this should be fast for normal cases, though! |
| 270 | SDL_UnlockMutex(stream->lock); |
| 271 | } |
| 272 | } |
| 273 | } |
| 274 | |
| 275 | bool SDL_AudioSpecsEqual(const SDL_AudioSpec *a, const SDL_AudioSpec *b, const int *channel_map_a, const int *channel_map_b) |
| 276 | { |
| 277 | if ((a->format != b->format) || (a->channels != b->channels) || (a->freq != b->freq) || ((channel_map_a != NULL) != (channel_map_b != NULL))) { |
| 278 | return false; |
| 279 | } else if (channel_map_a && (SDL_memcmp(channel_map_a, channel_map_b, sizeof (*channel_map_a) * a->channels) != 0)) { |
| 280 | return false; |
| 281 | } |
| 282 | return true; |
| 283 | } |
| 284 | |
| 285 | bool SDL_AudioChannelMapsEqual(int channels, const int *channel_map_a, const int *channel_map_b) |
| 286 | { |
| 287 | if (channel_map_a == channel_map_b) { |
| 288 | return true; |
| 289 | } else if ((channel_map_a != NULL) != (channel_map_b != NULL)) { |
| 290 | return false; |
| 291 | } else if (channel_map_a && (SDL_memcmp(channel_map_a, channel_map_b, sizeof (*channel_map_a) * channels) != 0)) { |
| 292 | return false; |
| 293 | } |
| 294 | return true; |
| 295 | } |
| 296 | |
| 297 | |
| 298 | // Zombie device implementation... |
| 299 | |
| 300 | // These get used when a device is disconnected or fails, so audiostreams don't overflow with data that isn't being |
| 301 | // consumed and apps relying on audio callbacks don't stop making progress. |
| 302 | static bool ZombieWaitDevice(SDL_AudioDevice *device) |
| 303 | { |
| 304 | if (!SDL_GetAtomicInt(&device->shutdown)) { |
| 305 | const int frames = device->buffer_size / SDL_AUDIO_FRAMESIZE(device->spec); |
| 306 | SDL_Delay((frames * 1000) / device->spec.freq); |
| 307 | } |
| 308 | return true; |
| 309 | } |
| 310 | |
| 311 | static bool ZombiePlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen) |
| 312 | { |
| 313 | return true; // no-op, just throw the audio away. |
| 314 | } |
| 315 | |
| 316 | static Uint8 *ZombieGetDeviceBuf(SDL_AudioDevice *device, int *buffer_size) |
| 317 | { |
| 318 | return device->work_buffer; |
| 319 | } |
| 320 | |
| 321 | static int ZombieRecordDevice(SDL_AudioDevice *device, void *buffer, int buflen) |
| 322 | { |
| 323 | // return a full buffer of silence every time. |
| 324 | SDL_memset(buffer, device->silence_value, buflen); |
| 325 | return buflen; |
| 326 | } |
| 327 | |
| 328 | static void ZombieFlushRecording(SDL_AudioDevice *device) |
| 329 | { |
| 330 | // no-op, this is all imaginary. |
| 331 | } |
| 332 | |
| 333 | |
| 334 | |
| 335 | // device management and hotplug... |
| 336 | |
| 337 | |
| 338 | /* SDL_AudioDevice, in SDL3, represents a piece of physical hardware, whether it is in use or not, so these objects exist as long as |
| 339 | the system-level device is available. |
| 340 | |
| 341 | Physical devices get destroyed for three reasons: |
| 342 | - They were lost to the system (a USB cable is kicked out, etc). |
| 343 | - They failed for some other unlikely reason at the API level (which is _also_ probably a USB cable being kicked out). |
| 344 | - We are shutting down, so all allocated resources are being freed. |
| 345 | |
| 346 | They are _not_ destroyed because we are done using them (when we "close" a playing device). |
| 347 | */ |
| 348 | static void ClosePhysicalAudioDevice(SDL_AudioDevice *device); |
| 349 | |
| 350 | |
| 351 | SDL_COMPILE_TIME_ASSERT(check_lowest_audio_default_value, SDL_AUDIO_DEVICE_DEFAULT_RECORDING < SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK); |
| 352 | |
| 353 | static SDL_AtomicInt last_device_instance_id; // increments on each device add to provide unique instance IDs |
| 354 | static SDL_AudioDeviceID AssignAudioDeviceInstanceId(bool recording, bool islogical) |
| 355 | { |
| 356 | /* Assign an instance id! Start at 2, in case there are things from the SDL2 era that still think 1 is a special value. |
| 357 | Also, make sure we don't assign SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, etc. */ |
| 358 | |
| 359 | // The bottom two bits of the instance id tells you if it's an playback device (1<<0), and if it's a physical device (1<<1). |
| 360 | const SDL_AudioDeviceID flags = (recording ? 0 : (1<<0)) | (islogical ? 0 : (1<<1)); |
| 361 | |
| 362 | const SDL_AudioDeviceID instance_id = (((SDL_AudioDeviceID) (SDL_AtomicIncRef(&last_device_instance_id) + 1)) << 2) | flags; |
| 363 | SDL_assert( (instance_id >= 2) && (instance_id < SDL_AUDIO_DEVICE_DEFAULT_RECORDING) ); |
| 364 | return instance_id; |
| 365 | } |
| 366 | |
| 367 | bool SDL_IsAudioDevicePhysical(SDL_AudioDeviceID devid) |
| 368 | { |
| 369 | return (devid & (1 << 1)) != 0; |
| 370 | } |
| 371 | |
| 372 | bool SDL_IsAudioDevicePlayback(SDL_AudioDeviceID devid) |
| 373 | { |
| 374 | return (devid & (1 << 0)) != 0; |
| 375 | } |
| 376 | |
| 377 | static void ObtainPhysicalAudioDeviceObj(SDL_AudioDevice *device) SDL_NO_THREAD_SAFETY_ANALYSIS // !!! FIXMEL SDL_ACQUIRE |
| 378 | { |
| 379 | if (device) { |
| 380 | RefPhysicalAudioDevice(device); |
| 381 | SDL_LockMutex(device->lock); |
| 382 | } |
| 383 | } |
| 384 | |
| 385 | static void ReleaseAudioDevice(SDL_AudioDevice *device) SDL_NO_THREAD_SAFETY_ANALYSIS // !!! FIXME: SDL_RELEASE |
| 386 | { |
| 387 | if (device) { |
| 388 | SDL_UnlockMutex(device->lock); |
| 389 | UnrefPhysicalAudioDevice(device); |
| 390 | } |
| 391 | } |
| 392 | |
| 393 | // If found, this locks _the physical device_ this logical device is associated with, before returning. |
| 394 | static SDL_LogicalAudioDevice *ObtainLogicalAudioDevice(SDL_AudioDeviceID devid, SDL_AudioDevice **_device) SDL_NO_THREAD_SAFETY_ANALYSIS // !!! FIXME: SDL_ACQUIRE |
| 395 | { |
| 396 | SDL_assert(_device != NULL); |
| 397 | |
| 398 | if (!SDL_GetCurrentAudioDriver()) { |
| 399 | SDL_SetError("Audio subsystem is not initialized" ); |
| 400 | *_device = NULL; |
| 401 | return NULL; |
| 402 | } |
| 403 | |
| 404 | SDL_AudioDevice *device = NULL; |
| 405 | SDL_LogicalAudioDevice *logdev = NULL; |
| 406 | |
| 407 | // bit #1 of devid is set for physical devices and unset for logical. |
| 408 | const bool islogical = !(devid & (1<<1)); |
| 409 | if (islogical) { // don't bother looking if it's not a logical device id value. |
| 410 | SDL_LockRWLockForReading(current_audio.device_hash_lock); |
| 411 | SDL_FindInHashTable(current_audio.device_hash, (const void *) (uintptr_t) devid, (const void **) &logdev); |
| 412 | if (logdev) { |
| 413 | device = logdev->physical_device; |
| 414 | SDL_assert(device != NULL); |
| 415 | RefPhysicalAudioDevice(device); // reference it, in case the logical device migrates to a new default. |
| 416 | } |
| 417 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 418 | |
| 419 | if (logdev) { |
| 420 | // we have to release the device_hash_lock before we take the device lock, to avoid deadlocks, so do a loop |
| 421 | // to make sure the correct physical device gets locked, in case we're in a race with the default changing. |
| 422 | while (true) { |
| 423 | SDL_LockMutex(device->lock); |
| 424 | SDL_AudioDevice *recheck_device = (SDL_AudioDevice *) SDL_GetAtomicPointer((void **) &logdev->physical_device); |
| 425 | if (device == recheck_device) { |
| 426 | break; |
| 427 | } |
| 428 | |
| 429 | // default changed from under us! Try again! |
| 430 | RefPhysicalAudioDevice(recheck_device); |
| 431 | SDL_UnlockMutex(device->lock); |
| 432 | UnrefPhysicalAudioDevice(device); |
| 433 | device = recheck_device; |
| 434 | } |
| 435 | } |
| 436 | } |
| 437 | |
| 438 | if (!logdev) { |
| 439 | SDL_SetError("Invalid audio device instance ID" ); |
| 440 | } |
| 441 | |
| 442 | *_device = device; |
| 443 | return logdev; |
| 444 | } |
| 445 | |
| 446 | |
| 447 | /* this finds the physical device associated with `devid` and locks it for use. |
| 448 | Note that a logical device instance id will return its associated physical device! */ |
| 449 | static SDL_AudioDevice *ObtainPhysicalAudioDevice(SDL_AudioDeviceID devid) // !!! FIXME: SDL_ACQUIRE |
| 450 | { |
| 451 | SDL_AudioDevice *device = NULL; |
| 452 | |
| 453 | // bit #1 of devid is set for physical devices and unset for logical. |
| 454 | const bool islogical = !(devid & (1<<1)); |
| 455 | if (islogical) { |
| 456 | ObtainLogicalAudioDevice(devid, &device); |
| 457 | } else if (!SDL_GetCurrentAudioDriver()) { // (the `islogical` path, above, checks this in ObtainLogicalAudioDevice.) |
| 458 | SDL_SetError("Audio subsystem is not initialized" ); |
| 459 | } else { |
| 460 | SDL_LockRWLockForReading(current_audio.device_hash_lock); |
| 461 | SDL_FindInHashTable(current_audio.device_hash, (const void *) (uintptr_t) devid, (const void **) &device); |
| 462 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 463 | |
| 464 | if (!device) { |
| 465 | SDL_SetError("Invalid audio device instance ID" ); |
| 466 | } else { |
| 467 | ObtainPhysicalAudioDeviceObj(device); |
| 468 | } |
| 469 | } |
| 470 | |
| 471 | return device; |
| 472 | } |
| 473 | |
| 474 | static SDL_AudioDevice *ObtainPhysicalAudioDeviceDefaultAllowed(SDL_AudioDeviceID devid) // !!! FIXME: SDL_ACQUIRE |
| 475 | { |
| 476 | const bool wants_default = ((devid == SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK) || (devid == SDL_AUDIO_DEVICE_DEFAULT_RECORDING)); |
| 477 | if (!wants_default) { |
| 478 | return ObtainPhysicalAudioDevice(devid); |
| 479 | } |
| 480 | |
| 481 | const SDL_AudioDeviceID orig_devid = devid; |
| 482 | |
| 483 | while (true) { |
| 484 | SDL_LockRWLockForReading(current_audio.device_hash_lock); |
| 485 | if (orig_devid == SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK) { |
| 486 | devid = current_audio.default_playback_device_id; |
| 487 | } else if (orig_devid == SDL_AUDIO_DEVICE_DEFAULT_RECORDING) { |
| 488 | devid = current_audio.default_recording_device_id; |
| 489 | } |
| 490 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 491 | |
| 492 | if (devid == 0) { |
| 493 | SDL_SetError("No default audio device available" ); |
| 494 | break; |
| 495 | } |
| 496 | |
| 497 | SDL_AudioDevice *device = ObtainPhysicalAudioDevice(devid); |
| 498 | if (!device) { |
| 499 | break; |
| 500 | } |
| 501 | |
| 502 | // make sure the default didn't change while we were waiting for the lock... |
| 503 | bool got_it = false; |
| 504 | SDL_LockRWLockForReading(current_audio.device_hash_lock); |
| 505 | if ((orig_devid == SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK) && (devid == current_audio.default_playback_device_id)) { |
| 506 | got_it = true; |
| 507 | } else if ((orig_devid == SDL_AUDIO_DEVICE_DEFAULT_RECORDING) && (devid == current_audio.default_recording_device_id)) { |
| 508 | got_it = true; |
| 509 | } |
| 510 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 511 | |
| 512 | if (got_it) { |
| 513 | return device; |
| 514 | } |
| 515 | |
| 516 | ReleaseAudioDevice(device); // let it go and try again. |
| 517 | } |
| 518 | |
| 519 | return NULL; |
| 520 | } |
| 521 | |
| 522 | // this assumes you hold the _physical_ device lock for this logical device! This will not unlock the lock or close the physical device! |
| 523 | // It also will not unref the physical device, since we might be shutting down; SDL_CloseAudioDevice handles the unref. |
| 524 | static void DestroyLogicalAudioDevice(SDL_LogicalAudioDevice *logdev) |
| 525 | { |
| 526 | // Remove ourselves from the device_hash hashtable. |
| 527 | if (current_audio.device_hash) { // will be NULL while shutting down. |
| 528 | SDL_LockRWLockForWriting(current_audio.device_hash_lock); |
| 529 | SDL_RemoveFromHashTable(current_audio.device_hash, (const void *) (uintptr_t) logdev->instance_id); |
| 530 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 531 | } |
| 532 | |
| 533 | // remove ourselves from the physical device's list of logical devices. |
| 534 | if (logdev->next) { |
| 535 | logdev->next->prev = logdev->prev; |
| 536 | } |
| 537 | if (logdev->prev) { |
| 538 | logdev->prev->next = logdev->next; |
| 539 | } |
| 540 | if (logdev->physical_device->logical_devices == logdev) { |
| 541 | logdev->physical_device->logical_devices = logdev->next; |
| 542 | } |
| 543 | |
| 544 | // unbind any still-bound streams... |
| 545 | SDL_AudioStream *next; |
| 546 | for (SDL_AudioStream *stream = logdev->bound_streams; stream; stream = next) { |
| 547 | SDL_LockMutex(stream->lock); |
| 548 | next = stream->next_binding; |
| 549 | stream->next_binding = NULL; |
| 550 | stream->prev_binding = NULL; |
| 551 | stream->bound_device = NULL; |
| 552 | SDL_UnlockMutex(stream->lock); |
| 553 | } |
| 554 | |
| 555 | UpdateAudioStreamFormatsPhysical(logdev->physical_device); |
| 556 | SDL_free(logdev); |
| 557 | } |
| 558 | |
| 559 | // this must not be called while `device` is still in a device list, or while a device's audio thread is still running. |
| 560 | static void DestroyPhysicalAudioDevice(SDL_AudioDevice *device) |
| 561 | { |
| 562 | if (!device) { |
| 563 | return; |
| 564 | } |
| 565 | |
| 566 | // Destroy any logical devices that still exist... |
| 567 | SDL_LockMutex(device->lock); // don't use ObtainPhysicalAudioDeviceObj because we don't want to change refcounts while destroying. |
| 568 | while (device->logical_devices) { |
| 569 | DestroyLogicalAudioDevice(device->logical_devices); |
| 570 | } |
| 571 | |
| 572 | ClosePhysicalAudioDevice(device); |
| 573 | |
| 574 | current_audio.impl.FreeDeviceHandle(device); |
| 575 | |
| 576 | SDL_UnlockMutex(device->lock); // don't use ReleaseAudioDevice because we don't want to change refcounts while destroying. |
| 577 | |
| 578 | SDL_DestroyMutex(device->lock); |
| 579 | SDL_DestroyCondition(device->close_cond); |
| 580 | SDL_free(device->work_buffer); |
| 581 | SDL_free(device->chmap); |
| 582 | SDL_free(device->name); |
| 583 | SDL_free(device); |
| 584 | } |
| 585 | |
| 586 | // Don't hold the device lock when calling this, as we may destroy the device! |
| 587 | void UnrefPhysicalAudioDevice(SDL_AudioDevice *device) |
| 588 | { |
| 589 | if (SDL_AtomicDecRef(&device->refcount)) { |
| 590 | // take it out of the device list. |
| 591 | SDL_LockRWLockForWriting(current_audio.device_hash_lock); |
| 592 | if (SDL_RemoveFromHashTable(current_audio.device_hash, (const void *) (uintptr_t) device->instance_id)) { |
| 593 | SDL_AddAtomicInt(device->recording ? ¤t_audio.recording_device_count : ¤t_audio.playback_device_count, -1); |
| 594 | } |
| 595 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 596 | DestroyPhysicalAudioDevice(device); // ...and nuke it. |
| 597 | } |
| 598 | } |
| 599 | |
| 600 | void RefPhysicalAudioDevice(SDL_AudioDevice *device) |
| 601 | { |
| 602 | SDL_AtomicIncRef(&device->refcount); |
| 603 | } |
| 604 | |
| 605 | static SDL_AudioDevice *CreatePhysicalAudioDevice(const char *name, bool recording, const SDL_AudioSpec *spec, void *handle, SDL_AtomicInt *device_count) |
| 606 | { |
| 607 | SDL_assert(name != NULL); |
| 608 | |
| 609 | SDL_LockRWLockForReading(current_audio.device_hash_lock); |
| 610 | const int shutting_down = SDL_GetAtomicInt(¤t_audio.shutting_down); |
| 611 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 612 | if (shutting_down) { |
| 613 | return NULL; // we're shutting down, don't add any devices that are hotplugged at the last possible moment. |
| 614 | } |
| 615 | |
| 616 | SDL_AudioDevice *device = (SDL_AudioDevice *)SDL_calloc(1, sizeof(SDL_AudioDevice)); |
| 617 | if (!device) { |
| 618 | return NULL; |
| 619 | } |
| 620 | |
| 621 | device->name = SDL_strdup(name); |
| 622 | if (!device->name) { |
| 623 | SDL_free(device); |
| 624 | return NULL; |
| 625 | } |
| 626 | |
| 627 | device->lock = SDL_CreateMutex(); |
| 628 | if (!device->lock) { |
| 629 | SDL_free(device->name); |
| 630 | SDL_free(device); |
| 631 | return NULL; |
| 632 | } |
| 633 | |
| 634 | device->close_cond = SDL_CreateCondition(); |
| 635 | if (!device->close_cond) { |
| 636 | SDL_DestroyMutex(device->lock); |
| 637 | SDL_free(device->name); |
| 638 | SDL_free(device); |
| 639 | return NULL; |
| 640 | } |
| 641 | |
| 642 | SDL_SetAtomicInt(&device->shutdown, 0); |
| 643 | SDL_SetAtomicInt(&device->zombie, 0); |
| 644 | device->recording = recording; |
| 645 | SDL_copyp(&device->spec, spec); |
| 646 | SDL_copyp(&device->default_spec, spec); |
| 647 | device->sample_frames = SDL_GetDefaultSampleFramesFromFreq(device->spec.freq); |
| 648 | device->silence_value = SDL_GetSilenceValueForFormat(device->spec.format); |
| 649 | device->handle = handle; |
| 650 | |
| 651 | device->instance_id = AssignAudioDeviceInstanceId(recording, /*islogical=*/false); |
| 652 | |
| 653 | SDL_LockRWLockForWriting(current_audio.device_hash_lock); |
| 654 | if (SDL_InsertIntoHashTable(current_audio.device_hash, (const void *) (uintptr_t) device->instance_id, device, false)) { |
| 655 | SDL_AddAtomicInt(device_count, 1); |
| 656 | } else { |
| 657 | SDL_DestroyCondition(device->close_cond); |
| 658 | SDL_DestroyMutex(device->lock); |
| 659 | SDL_free(device->name); |
| 660 | SDL_free(device); |
| 661 | device = NULL; |
| 662 | } |
| 663 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 664 | |
| 665 | RefPhysicalAudioDevice(device); // unref'd on device disconnect. |
| 666 | return device; |
| 667 | } |
| 668 | |
| 669 | static SDL_AudioDevice *CreateAudioRecordingDevice(const char *name, const SDL_AudioSpec *spec, void *handle) |
| 670 | { |
| 671 | SDL_assert(current_audio.impl.HasRecordingSupport); |
| 672 | return CreatePhysicalAudioDevice(name, true, spec, handle, ¤t_audio.recording_device_count); |
| 673 | } |
| 674 | |
| 675 | static SDL_AudioDevice *CreateAudioPlaybackDevice(const char *name, const SDL_AudioSpec *spec, void *handle) |
| 676 | { |
| 677 | return CreatePhysicalAudioDevice(name, false, spec, handle, ¤t_audio.playback_device_count); |
| 678 | } |
| 679 | |
| 680 | // The audio backends call this when a new device is plugged in. |
| 681 | SDL_AudioDevice *SDL_AddAudioDevice(bool recording, const char *name, const SDL_AudioSpec *inspec, void *handle) |
| 682 | { |
| 683 | // device handles MUST be unique! If the target reuses the same handle for hardware with both recording and playback interfaces, wrap it in a pointer you SDL_malloc'd! |
| 684 | SDL_assert(SDL_FindPhysicalAudioDeviceByHandle(handle) == NULL); |
| 685 | |
| 686 | const SDL_AudioFormat default_format = recording ? DEFAULT_AUDIO_RECORDING_FORMAT : DEFAULT_AUDIO_PLAYBACK_FORMAT; |
| 687 | const int default_channels = recording ? DEFAULT_AUDIO_RECORDING_CHANNELS : DEFAULT_AUDIO_PLAYBACK_CHANNELS; |
| 688 | const int default_freq = recording ? DEFAULT_AUDIO_RECORDING_FREQUENCY : DEFAULT_AUDIO_PLAYBACK_FREQUENCY; |
| 689 | |
| 690 | SDL_AudioSpec spec; |
| 691 | SDL_zero(spec); |
| 692 | if (!inspec) { |
| 693 | spec.format = default_format; |
| 694 | spec.channels = default_channels; |
| 695 | spec.freq = default_freq; |
| 696 | } else { |
| 697 | spec.format = (inspec->format != 0) ? inspec->format : default_format; |
| 698 | spec.channels = (inspec->channels != 0) ? inspec->channels : default_channels; |
| 699 | spec.freq = (inspec->freq != 0) ? inspec->freq : default_freq; |
| 700 | } |
| 701 | |
| 702 | SDL_AudioDevice *device = recording ? CreateAudioRecordingDevice(name, &spec, handle) : CreateAudioPlaybackDevice(name, &spec, handle); |
| 703 | |
| 704 | // Add a device add event to the pending list, to be pushed when the event queue is pumped (away from any of our internal threads). |
| 705 | if (device) { |
| 706 | SDL_PendingAudioDeviceEvent *p = (SDL_PendingAudioDeviceEvent *) SDL_malloc(sizeof (SDL_PendingAudioDeviceEvent)); |
| 707 | if (p) { // if allocation fails, you won't get an event, but we can't help that. |
| 708 | p->type = SDL_EVENT_AUDIO_DEVICE_ADDED; |
| 709 | p->devid = device->instance_id; |
| 710 | p->next = NULL; |
| 711 | SDL_LockRWLockForWriting(current_audio.device_hash_lock); |
| 712 | SDL_assert(current_audio.pending_events_tail != NULL); |
| 713 | SDL_assert(current_audio.pending_events_tail->next == NULL); |
| 714 | current_audio.pending_events_tail->next = p; |
| 715 | current_audio.pending_events_tail = p; |
| 716 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 717 | } |
| 718 | } |
| 719 | |
| 720 | return device; |
| 721 | } |
| 722 | |
| 723 | // Called when a device is removed from the system, or it fails unexpectedly, from any thread, possibly even the audio device's thread. |
| 724 | void SDL_AudioDeviceDisconnected(SDL_AudioDevice *device) |
| 725 | { |
| 726 | if (!device) { |
| 727 | return; |
| 728 | } |
| 729 | |
| 730 | // Save off removal info in a list so we can send events for each, next |
| 731 | // time the event queue pumps, in case something tries to close a device |
| 732 | // from an event filter, as this would risk deadlocks and other disasters |
| 733 | // if done from the device thread. |
| 734 | SDL_PendingAudioDeviceEvent pending; |
| 735 | pending.next = NULL; |
| 736 | SDL_PendingAudioDeviceEvent *pending_tail = &pending; |
| 737 | |
| 738 | ObtainPhysicalAudioDeviceObj(device); |
| 739 | |
| 740 | SDL_LockRWLockForReading(current_audio.device_hash_lock); |
| 741 | const SDL_AudioDeviceID devid = device->instance_id; |
| 742 | const bool is_default_device = ((devid == current_audio.default_playback_device_id) || (devid == current_audio.default_recording_device_id)); |
| 743 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 744 | |
| 745 | const bool first_disconnect = SDL_CompareAndSwapAtomicInt(&device->zombie, 0, 1); |
| 746 | if (first_disconnect) { // if already disconnected this device, don't do it twice. |
| 747 | // Swap in "Zombie" versions of the usual platform interfaces, so the device will keep |
| 748 | // making progress until the app closes it. Otherwise, streams might continue to |
| 749 | // accumulate waste data that never drains, apps that depend on audio callbacks to |
| 750 | // progress will freeze, etc. |
| 751 | device->WaitDevice = ZombieWaitDevice; |
| 752 | device->GetDeviceBuf = ZombieGetDeviceBuf; |
| 753 | device->PlayDevice = ZombiePlayDevice; |
| 754 | device->WaitRecordingDevice = ZombieWaitDevice; |
| 755 | device->RecordDevice = ZombieRecordDevice; |
| 756 | device->FlushRecording = ZombieFlushRecording; |
| 757 | |
| 758 | // on default devices, dump any logical devices that explicitly opened this device. Things that opened the system default can stay. |
| 759 | // on non-default devices, dump everything. |
| 760 | // (by "dump" we mean send a REMOVED event; the zombie will keep consuming audio data for these logical devices until explicitly closed.) |
| 761 | for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev; logdev = logdev->next) { |
| 762 | if (!is_default_device || !logdev->opened_as_default) { // if opened as a default, leave it on the zombie device for later migration. |
| 763 | SDL_PendingAudioDeviceEvent *p = (SDL_PendingAudioDeviceEvent *) SDL_malloc(sizeof (SDL_PendingAudioDeviceEvent)); |
| 764 | if (p) { // if this failed, no event for you, but you have deeper problems anyhow. |
| 765 | p->type = SDL_EVENT_AUDIO_DEVICE_REMOVED; |
| 766 | p->devid = logdev->instance_id; |
| 767 | p->next = NULL; |
| 768 | pending_tail->next = p; |
| 769 | pending_tail = p; |
| 770 | } |
| 771 | } |
| 772 | } |
| 773 | |
| 774 | SDL_PendingAudioDeviceEvent *p = (SDL_PendingAudioDeviceEvent *) SDL_malloc(sizeof (SDL_PendingAudioDeviceEvent)); |
| 775 | if (p) { // if this failed, no event for you, but you have deeper problems anyhow. |
| 776 | p->type = SDL_EVENT_AUDIO_DEVICE_REMOVED; |
| 777 | p->devid = device->instance_id; |
| 778 | p->next = NULL; |
| 779 | pending_tail->next = p; |
| 780 | pending_tail = p; |
| 781 | } |
| 782 | } |
| 783 | |
| 784 | ReleaseAudioDevice(device); |
| 785 | |
| 786 | if (first_disconnect) { |
| 787 | if (pending.next) { // NULL if event is disabled or disaster struck. |
| 788 | SDL_LockRWLockForWriting(current_audio.device_hash_lock); |
| 789 | SDL_assert(current_audio.pending_events_tail != NULL); |
| 790 | SDL_assert(current_audio.pending_events_tail->next == NULL); |
| 791 | current_audio.pending_events_tail->next = pending.next; |
| 792 | current_audio.pending_events_tail = pending_tail; |
| 793 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 794 | } |
| 795 | |
| 796 | UnrefPhysicalAudioDevice(device); |
| 797 | } |
| 798 | } |
| 799 | |
| 800 | |
| 801 | // stubs for audio drivers that don't need a specific entry point... |
| 802 | |
| 803 | static void SDL_AudioThreadDeinit_Default(SDL_AudioDevice *device) { /* no-op. */ } |
| 804 | static bool SDL_AudioWaitDevice_Default(SDL_AudioDevice *device) { return true; /* no-op. */ } |
| 805 | static bool SDL_AudioPlayDevice_Default(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size) { return true; /* no-op. */ } |
| 806 | static bool SDL_AudioWaitRecordingDevice_Default(SDL_AudioDevice *device) { return true; /* no-op. */ } |
| 807 | static void SDL_AudioFlushRecording_Default(SDL_AudioDevice *device) { /* no-op. */ } |
| 808 | static void SDL_AudioCloseDevice_Default(SDL_AudioDevice *device) { /* no-op. */ } |
| 809 | static void SDL_AudioDeinitializeStart_Default(void) { /* no-op. */ } |
| 810 | static void SDL_AudioDeinitialize_Default(void) { /* no-op. */ } |
| 811 | static void SDL_AudioFreeDeviceHandle_Default(SDL_AudioDevice *device) { /* no-op. */ } |
| 812 | |
| 813 | static void SDL_AudioThreadInit_Default(SDL_AudioDevice *device) |
| 814 | { |
| 815 | SDL_SetCurrentThreadPriority(device->recording ? SDL_THREAD_PRIORITY_HIGH : SDL_THREAD_PRIORITY_TIME_CRITICAL); |
| 816 | } |
| 817 | |
| 818 | static void SDL_AudioDetectDevices_Default(SDL_AudioDevice **default_playback, SDL_AudioDevice **default_recording) |
| 819 | { |
| 820 | // you have to write your own implementation if these assertions fail. |
| 821 | SDL_assert(current_audio.impl.OnlyHasDefaultPlaybackDevice); |
| 822 | SDL_assert(current_audio.impl.OnlyHasDefaultRecordingDevice || !current_audio.impl.HasRecordingSupport); |
| 823 | |
| 824 | *default_playback = SDL_AddAudioDevice(false, DEFAULT_PLAYBACK_DEVNAME, NULL, (void *)((size_t)0x1)); |
| 825 | if (current_audio.impl.HasRecordingSupport) { |
| 826 | *default_recording = SDL_AddAudioDevice(true, DEFAULT_RECORDING_DEVNAME, NULL, (void *)((size_t)0x2)); |
| 827 | } |
| 828 | } |
| 829 | |
| 830 | static Uint8 *SDL_AudioGetDeviceBuf_Default(SDL_AudioDevice *device, int *buffer_size) |
| 831 | { |
| 832 | *buffer_size = 0; |
| 833 | return NULL; |
| 834 | } |
| 835 | |
| 836 | static int SDL_AudioRecordDevice_Default(SDL_AudioDevice *device, void *buffer, int buflen) |
| 837 | { |
| 838 | SDL_Unsupported(); |
| 839 | return -1; |
| 840 | } |
| 841 | |
| 842 | static bool SDL_AudioOpenDevice_Default(SDL_AudioDevice *device) |
| 843 | { |
| 844 | return SDL_Unsupported(); |
| 845 | } |
| 846 | |
| 847 | // Fill in stub functions for unused driver entry points. This lets us blindly call them without having to check for validity first. |
| 848 | static void CompleteAudioEntryPoints(void) |
| 849 | { |
| 850 | #define FILL_STUB(x) if (!current_audio.impl.x) { current_audio.impl.x = SDL_Audio##x##_Default; } |
| 851 | FILL_STUB(DetectDevices); |
| 852 | FILL_STUB(OpenDevice); |
| 853 | FILL_STUB(ThreadInit); |
| 854 | FILL_STUB(ThreadDeinit); |
| 855 | FILL_STUB(WaitDevice); |
| 856 | FILL_STUB(PlayDevice); |
| 857 | FILL_STUB(GetDeviceBuf); |
| 858 | FILL_STUB(WaitRecordingDevice); |
| 859 | FILL_STUB(RecordDevice); |
| 860 | FILL_STUB(FlushRecording); |
| 861 | FILL_STUB(CloseDevice); |
| 862 | FILL_STUB(FreeDeviceHandle); |
| 863 | FILL_STUB(DeinitializeStart); |
| 864 | FILL_STUB(Deinitialize); |
| 865 | #undef FILL_STUB |
| 866 | } |
| 867 | |
| 868 | typedef struct FindLowestDeviceIDData |
| 869 | { |
| 870 | const bool recording; |
| 871 | SDL_AudioDeviceID highest; |
| 872 | SDL_AudioDevice *result; |
| 873 | } FindLowestDeviceIDData; |
| 874 | |
| 875 | static bool SDLCALL FindLowestDeviceID(void *userdata, const SDL_HashTable *table, const void *key, const void *value) |
| 876 | { |
| 877 | FindLowestDeviceIDData *data = (FindLowestDeviceIDData *) userdata; |
| 878 | const SDL_AudioDeviceID devid = (SDL_AudioDeviceID) (uintptr_t) key; |
| 879 | // bit #0 of devid is set for playback devices and unset for recording. |
| 880 | // bit #1 of devid is set for physical devices and unset for logical. |
| 881 | const bool devid_recording = !(devid & (1 << 0)); |
| 882 | const bool isphysical = !!(devid & (1 << 1)); |
| 883 | if (isphysical && (devid_recording == data->recording) && (devid < data->highest)) { |
| 884 | data->highest = devid; |
| 885 | data->result = (SDL_AudioDevice *) value; |
| 886 | } |
| 887 | return true; // keep iterating. |
| 888 | } |
| 889 | |
| 890 | static SDL_AudioDevice *GetFirstAddedAudioDevice(const bool recording) |
| 891 | { |
| 892 | const SDL_AudioDeviceID highest = SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK; // According to AssignAudioDeviceInstanceId, nothing can have a value this large. |
| 893 | |
| 894 | // (Device IDs increase as new devices are added, so the first device added has the lowest SDL_AudioDeviceID value.) |
| 895 | FindLowestDeviceIDData data = { recording, highest, NULL }; |
| 896 | SDL_LockRWLockForReading(current_audio.device_hash_lock); |
| 897 | SDL_IterateHashTable(current_audio.device_hash, FindLowestDeviceID, &data); |
| 898 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 899 | return data.result; |
| 900 | } |
| 901 | |
| 902 | static Uint32 SDLCALL HashAudioDeviceID(void *userdata, const void *key) |
| 903 | { |
| 904 | // shift right 2, to dump the first two bits, since these are flags |
| 905 | // (recording vs playback, logical vs physical) and the rest are unique incrementing integers. |
| 906 | return ((Uint32) ((uintptr_t) key)) >> 2; |
| 907 | } |
| 908 | |
| 909 | // !!! FIXME: the video subsystem does SDL_VideoInit, not SDL_InitVideo. Make this match. |
| 910 | bool SDL_InitAudio(const char *driver_name) |
| 911 | { |
| 912 | if (SDL_GetCurrentAudioDriver()) { |
| 913 | SDL_QuitAudio(); // shutdown driver if already running. |
| 914 | } |
| 915 | |
| 916 | // make sure device IDs start at 2 (because of SDL2 legacy interface), but don't reset the counter on each init, in case the app is holding an old device ID somewhere. |
| 917 | SDL_CompareAndSwapAtomicInt(&last_device_instance_id, 0, 2); |
| 918 | |
| 919 | SDL_ChooseAudioConverters(); |
| 920 | SDL_SetupAudioResampler(); |
| 921 | |
| 922 | SDL_RWLock *device_hash_lock = SDL_CreateRWLock(); // create this early, so if it fails we don't have to tear down the whole audio subsystem. |
| 923 | if (!device_hash_lock) { |
| 924 | return false; |
| 925 | } |
| 926 | |
| 927 | SDL_HashTable *device_hash = SDL_CreateHashTable(0, false, HashAudioDeviceID, SDL_KeyMatchID, NULL, NULL); |
| 928 | if (!device_hash) { |
| 929 | SDL_DestroyRWLock(device_hash_lock); |
| 930 | return false; |
| 931 | } |
| 932 | |
| 933 | // Select the proper audio driver |
| 934 | if (!driver_name) { |
| 935 | driver_name = SDL_GetHint(SDL_HINT_AUDIO_DRIVER); |
| 936 | } |
| 937 | |
| 938 | bool initialized = false; |
| 939 | bool tried_to_init = false; |
| 940 | |
| 941 | if (driver_name && *driver_name != 0) { |
| 942 | char *driver_name_copy = SDL_strdup(driver_name); |
| 943 | const char *driver_attempt = driver_name_copy; |
| 944 | |
| 945 | if (!driver_name_copy) { |
| 946 | SDL_DestroyRWLock(device_hash_lock); |
| 947 | SDL_DestroyHashTable(device_hash); |
| 948 | return false; |
| 949 | } |
| 950 | |
| 951 | while (driver_attempt && *driver_attempt != 0 && !initialized) { |
| 952 | char *driver_attempt_end = SDL_strchr(driver_attempt, ','); |
| 953 | if (driver_attempt_end) { |
| 954 | *driver_attempt_end = '\0'; |
| 955 | } |
| 956 | |
| 957 | // SDL 1.2 uses the name "dsound", so we'll support both. |
| 958 | if (SDL_strcmp(driver_attempt, "dsound" ) == 0) { |
| 959 | driver_attempt = "directsound" ; |
| 960 | } else if (SDL_strcmp(driver_attempt, "pulse" ) == 0) { // likewise, "pulse" was renamed to "pulseaudio" |
| 961 | driver_attempt = "pulseaudio" ; |
| 962 | } |
| 963 | |
| 964 | for (int i = 0; bootstrap[i]; ++i) { |
| 965 | if (!bootstrap[i]->is_preferred && SDL_strcasecmp(bootstrap[i]->name, driver_attempt) == 0) { |
| 966 | tried_to_init = true; |
| 967 | SDL_zero(current_audio); |
| 968 | current_audio.pending_events_tail = ¤t_audio.pending_events; |
| 969 | current_audio.device_hash_lock = device_hash_lock; |
| 970 | current_audio.device_hash = device_hash; |
| 971 | if (bootstrap[i]->init(¤t_audio.impl)) { |
| 972 | current_audio.name = bootstrap[i]->name; |
| 973 | current_audio.desc = bootstrap[i]->desc; |
| 974 | initialized = true; |
| 975 | break; |
| 976 | } |
| 977 | } |
| 978 | } |
| 979 | |
| 980 | driver_attempt = (driver_attempt_end) ? (driver_attempt_end + 1) : NULL; |
| 981 | } |
| 982 | |
| 983 | SDL_free(driver_name_copy); |
| 984 | } else { |
| 985 | for (int i = 0; (!initialized) && (bootstrap[i]); ++i) { |
| 986 | if (bootstrap[i]->demand_only) { |
| 987 | continue; |
| 988 | } |
| 989 | |
| 990 | tried_to_init = true; |
| 991 | SDL_zero(current_audio); |
| 992 | current_audio.pending_events_tail = ¤t_audio.pending_events; |
| 993 | current_audio.device_hash_lock = device_hash_lock; |
| 994 | current_audio.device_hash = device_hash; |
| 995 | if (bootstrap[i]->init(¤t_audio.impl)) { |
| 996 | current_audio.name = bootstrap[i]->name; |
| 997 | current_audio.desc = bootstrap[i]->desc; |
| 998 | initialized = true; |
| 999 | } |
| 1000 | } |
| 1001 | } |
| 1002 | |
| 1003 | if (!initialized) { |
| 1004 | // specific drivers will set the error message if they fail, but otherwise we do it here. |
| 1005 | if (!tried_to_init) { |
| 1006 | if (driver_name) { |
| 1007 | SDL_SetError("Audio target '%s' not available" , driver_name); |
| 1008 | } else { |
| 1009 | SDL_SetError("No available audio device" ); |
| 1010 | } |
| 1011 | } |
| 1012 | |
| 1013 | SDL_DestroyRWLock(device_hash_lock); |
| 1014 | SDL_DestroyHashTable(device_hash); |
| 1015 | SDL_zero(current_audio); |
| 1016 | return false; // No driver was available, so fail. |
| 1017 | } |
| 1018 | |
| 1019 | CompleteAudioEntryPoints(); |
| 1020 | |
| 1021 | // Make sure we have a list of devices available at startup... |
| 1022 | SDL_AudioDevice *default_playback = NULL; |
| 1023 | SDL_AudioDevice *default_recording = NULL; |
| 1024 | current_audio.impl.DetectDevices(&default_playback, &default_recording); |
| 1025 | |
| 1026 | // If no default was _ever_ specified, just take the first device we see, if any. |
| 1027 | if (!default_playback) { |
| 1028 | default_playback = GetFirstAddedAudioDevice(/*recording=*/false); |
| 1029 | } |
| 1030 | |
| 1031 | if (!default_recording) { |
| 1032 | default_recording = GetFirstAddedAudioDevice(/*recording=*/true); |
| 1033 | } |
| 1034 | |
| 1035 | if (default_playback) { |
| 1036 | current_audio.default_playback_device_id = default_playback->instance_id; |
| 1037 | RefPhysicalAudioDevice(default_playback); // extra ref on default devices. |
| 1038 | } |
| 1039 | |
| 1040 | if (default_recording) { |
| 1041 | current_audio.default_recording_device_id = default_recording->instance_id; |
| 1042 | RefPhysicalAudioDevice(default_recording); // extra ref on default devices. |
| 1043 | } |
| 1044 | |
| 1045 | return true; |
| 1046 | } |
| 1047 | |
| 1048 | static bool SDLCALL DestroyOnePhysicalAudioDevice(void *userdata, const SDL_HashTable *table, const void *key, const void *value) |
| 1049 | { |
| 1050 | // bit #1 of devid is set for physical devices and unset for logical. |
| 1051 | const SDL_AudioDeviceID devid = (SDL_AudioDeviceID) (uintptr_t) key; |
| 1052 | const bool isphysical = !!(devid & (1<<1)); |
| 1053 | if (isphysical) { |
| 1054 | DestroyPhysicalAudioDevice((SDL_AudioDevice *) value); |
| 1055 | } |
| 1056 | return true; // keep iterating. |
| 1057 | } |
| 1058 | |
| 1059 | void SDL_QuitAudio(void) |
| 1060 | { |
| 1061 | if (!current_audio.name) { // not initialized?! |
| 1062 | return; |
| 1063 | } |
| 1064 | |
| 1065 | current_audio.impl.DeinitializeStart(); |
| 1066 | |
| 1067 | // Destroy any audio streams that still exist... |
| 1068 | while (current_audio.existing_streams) { |
| 1069 | SDL_DestroyAudioStream(current_audio.existing_streams); |
| 1070 | } |
| 1071 | |
| 1072 | SDL_LockRWLockForWriting(current_audio.device_hash_lock); |
| 1073 | SDL_SetAtomicInt(¤t_audio.shutting_down, 1); |
| 1074 | SDL_HashTable *device_hash = current_audio.device_hash; |
| 1075 | current_audio.device_hash = NULL; |
| 1076 | SDL_PendingAudioDeviceEvent *pending_events = current_audio.pending_events.next; |
| 1077 | current_audio.pending_events.next = NULL; |
| 1078 | SDL_SetAtomicInt(¤t_audio.playback_device_count, 0); |
| 1079 | SDL_SetAtomicInt(¤t_audio.recording_device_count, 0); |
| 1080 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 1081 | |
| 1082 | SDL_PendingAudioDeviceEvent *pending_next = NULL; |
| 1083 | for (SDL_PendingAudioDeviceEvent *i = pending_events; i; i = pending_next) { |
| 1084 | pending_next = i->next; |
| 1085 | SDL_free(i); |
| 1086 | } |
| 1087 | |
| 1088 | SDL_IterateHashTable(device_hash, DestroyOnePhysicalAudioDevice, NULL); |
| 1089 | |
| 1090 | // Free the driver data |
| 1091 | current_audio.impl.Deinitialize(); |
| 1092 | |
| 1093 | SDL_DestroyRWLock(current_audio.device_hash_lock); |
| 1094 | SDL_DestroyHashTable(device_hash); |
| 1095 | |
| 1096 | SDL_zero(current_audio); |
| 1097 | } |
| 1098 | |
| 1099 | |
| 1100 | void SDL_AudioThreadFinalize(SDL_AudioDevice *device) |
| 1101 | { |
| 1102 | } |
| 1103 | |
| 1104 | static void MixFloat32Audio(float *dst, const float *src, const int buffer_size) |
| 1105 | { |
| 1106 | if (!SDL_MixAudio((Uint8 *) dst, (const Uint8 *) src, SDL_AUDIO_F32, buffer_size, 1.0f)) { |
| 1107 | SDL_assert(!"This shouldn't happen." ); |
| 1108 | } |
| 1109 | } |
| 1110 | |
| 1111 | |
| 1112 | // Playback device thread. This is split into chunks, so backends that need to control this directly can use the pieces they need without duplicating effort. |
| 1113 | |
| 1114 | void SDL_PlaybackAudioThreadSetup(SDL_AudioDevice *device) |
| 1115 | { |
| 1116 | SDL_assert(!device->recording); |
| 1117 | current_audio.impl.ThreadInit(device); |
| 1118 | } |
| 1119 | |
| 1120 | bool SDL_PlaybackAudioThreadIterate(SDL_AudioDevice *device) |
| 1121 | { |
| 1122 | SDL_assert(!device->recording); |
| 1123 | |
| 1124 | SDL_LockMutex(device->lock); |
| 1125 | |
| 1126 | if (SDL_GetAtomicInt(&device->shutdown)) { |
| 1127 | SDL_UnlockMutex(device->lock); |
| 1128 | return false; // we're done, shut it down. |
| 1129 | } |
| 1130 | |
| 1131 | bool failed = false; |
| 1132 | int buffer_size = device->buffer_size; |
| 1133 | Uint8 *device_buffer = device->GetDeviceBuf(device, &buffer_size); |
| 1134 | if (buffer_size == 0) { |
| 1135 | // WASAPI (maybe others, later) does this to say "just abandon this iteration and try again next time." |
| 1136 | } else if (!device_buffer) { |
| 1137 | failed = true; |
| 1138 | } else { |
| 1139 | SDL_assert(buffer_size <= device->buffer_size); // you can ask for less, but not more. |
| 1140 | SDL_assert(AudioDeviceCanUseSimpleCopy(device) == device->simple_copy); // make sure this hasn't gotten out of sync. |
| 1141 | |
| 1142 | // can we do a basic copy without silencing/mixing the buffer? This is an extremely likely scenario, so we special-case it. |
| 1143 | if (device->simple_copy) { |
| 1144 | SDL_LogicalAudioDevice *logdev = device->logical_devices; |
| 1145 | SDL_AudioStream *stream = logdev->bound_streams; |
| 1146 | |
| 1147 | // We should have updated this elsewhere if the format changed! |
| 1148 | SDL_assert(SDL_AudioSpecsEqual(&stream->dst_spec, &device->spec, NULL, NULL)); |
| 1149 | |
| 1150 | const int br = SDL_GetAtomicInt(&logdev->paused) ? 0 : SDL_GetAudioStreamDataAdjustGain(stream, device_buffer, buffer_size, logdev->gain); |
| 1151 | if (br < 0) { // Probably OOM. Kill the audio device; the whole thing is likely dying soon anyhow. |
| 1152 | failed = true; |
| 1153 | SDL_memset(device_buffer, device->silence_value, buffer_size); // just supply silence to the device before we die. |
| 1154 | } else if (br < buffer_size) { |
| 1155 | SDL_memset(device_buffer + br, device->silence_value, buffer_size - br); // silence whatever we didn't write to. |
| 1156 | } |
| 1157 | |
| 1158 | // generally channel maps will line up, but if the audio stream's chmap has been explicitly changed, do a final swizzle to device layout. |
| 1159 | if ((br > 0) && (!SDL_AudioChannelMapsEqual(device->spec.channels, stream->dst_chmap, device->chmap))) { |
| 1160 | ConvertAudio(br / SDL_AUDIO_FRAMESIZE(device->spec), device_buffer, device->spec.format, device->spec.channels, NULL, |
| 1161 | device_buffer, device->spec.format, device->spec.channels, device->chmap, NULL, 1.0f); |
| 1162 | } |
| 1163 | } else { // need to actually mix (or silence the buffer) |
| 1164 | float *final_mix_buffer = (float *) ((device->spec.format == SDL_AUDIO_F32) ? device_buffer : device->mix_buffer); |
| 1165 | const int needed_samples = buffer_size / SDL_AUDIO_BYTESIZE(device->spec.format); |
| 1166 | const int work_buffer_size = needed_samples * sizeof (float); |
| 1167 | SDL_AudioSpec outspec; |
| 1168 | |
| 1169 | SDL_assert(work_buffer_size <= device->work_buffer_size); |
| 1170 | |
| 1171 | SDL_copyp(&outspec, &device->spec); |
| 1172 | outspec.format = SDL_AUDIO_F32; |
| 1173 | |
| 1174 | SDL_memset(final_mix_buffer, '\0', work_buffer_size); // start with silence. |
| 1175 | |
| 1176 | for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev; logdev = logdev->next) { |
| 1177 | if (SDL_GetAtomicInt(&logdev->paused)) { |
| 1178 | continue; // paused? Skip this logical device. |
| 1179 | } |
| 1180 | |
| 1181 | const SDL_AudioPostmixCallback postmix = logdev->postmix; |
| 1182 | float *mix_buffer = final_mix_buffer; |
| 1183 | if (postmix) { |
| 1184 | mix_buffer = device->postmix_buffer; |
| 1185 | SDL_memset(mix_buffer, '\0', work_buffer_size); // start with silence. |
| 1186 | } |
| 1187 | |
| 1188 | for (SDL_AudioStream *stream = logdev->bound_streams; stream; stream = stream->next_binding) { |
| 1189 | // We should have updated this elsewhere if the format changed! |
| 1190 | SDL_assert(SDL_AudioSpecsEqual(&stream->dst_spec, &outspec, NULL, NULL)); |
| 1191 | |
| 1192 | /* this will hold a lock on `stream` while getting. We don't explicitly lock the streams |
| 1193 | for iterating here because the binding linked list can only change while the device lock is held. |
| 1194 | (we _do_ lock the stream during binding/unbinding to make sure that two threads can't try to bind |
| 1195 | the same stream to different devices at the same time, though.) */ |
| 1196 | const int br = SDL_GetAudioStreamDataAdjustGain(stream, device->work_buffer, work_buffer_size, logdev->gain); |
| 1197 | if (br < 0) { // Probably OOM. Kill the audio device; the whole thing is likely dying soon anyhow. |
| 1198 | failed = true; |
| 1199 | break; |
| 1200 | } else if (br > 0) { // it's okay if we get less than requested, we mix what we have. |
| 1201 | // generally channel maps will line up, but if the audio stream's chmap has been explicitly changed, do a final swizzle to device layout. |
| 1202 | if (!SDL_AudioChannelMapsEqual(device->spec.channels, stream->dst_chmap, device->chmap)) { |
| 1203 | ConvertAudio(br / SDL_AUDIO_FRAMESIZE(device->spec), device->work_buffer, device->spec.format, device->spec.channels, NULL, |
| 1204 | device->work_buffer, device->spec.format, device->spec.channels, device->chmap, NULL, 1.0f); |
| 1205 | } |
| 1206 | MixFloat32Audio(mix_buffer, (float *) device->work_buffer, br); |
| 1207 | } |
| 1208 | } |
| 1209 | |
| 1210 | if (postmix) { |
| 1211 | SDL_assert(mix_buffer == device->postmix_buffer); |
| 1212 | postmix(logdev->postmix_userdata, &outspec, mix_buffer, work_buffer_size); |
| 1213 | MixFloat32Audio(final_mix_buffer, mix_buffer, work_buffer_size); |
| 1214 | } |
| 1215 | } |
| 1216 | |
| 1217 | if (((Uint8 *) final_mix_buffer) != device_buffer) { |
| 1218 | // !!! FIXME: we can't promise the device buf is aligned/padded for SIMD. |
| 1219 | //ConvertAudio(needed_samples / device->spec.channels, final_mix_buffer, SDL_AUDIO_F32, device->spec.channels, NULL, device_buffer, device->spec.format, device->spec.channels, NULL, NULL, 1.0f); |
| 1220 | ConvertAudio(needed_samples / device->spec.channels, final_mix_buffer, SDL_AUDIO_F32, device->spec.channels, NULL, device->work_buffer, device->spec.format, device->spec.channels, NULL, NULL, 1.0f); |
| 1221 | SDL_memcpy(device_buffer, device->work_buffer, buffer_size); |
| 1222 | } |
| 1223 | } |
| 1224 | |
| 1225 | // PlayDevice SHOULD NOT BLOCK, as we are holding a lock right now. Block in WaitDevice instead! |
| 1226 | if (!device->PlayDevice(device, device_buffer, buffer_size)) { |
| 1227 | failed = true; |
| 1228 | } |
| 1229 | } |
| 1230 | |
| 1231 | SDL_UnlockMutex(device->lock); |
| 1232 | |
| 1233 | if (failed) { |
| 1234 | SDL_AudioDeviceDisconnected(device); // doh. |
| 1235 | } |
| 1236 | |
| 1237 | return true; // always go on if not shutting down, even if device failed. |
| 1238 | } |
| 1239 | |
| 1240 | void SDL_PlaybackAudioThreadShutdown(SDL_AudioDevice *device) |
| 1241 | { |
| 1242 | SDL_assert(!device->recording); |
| 1243 | const int frames = device->buffer_size / SDL_AUDIO_FRAMESIZE(device->spec); |
| 1244 | // Wait for the audio to drain if device didn't die. |
| 1245 | if (!SDL_GetAtomicInt(&device->zombie)) { |
| 1246 | SDL_Delay(((frames * 1000) / device->spec.freq) * 2); |
| 1247 | } |
| 1248 | current_audio.impl.ThreadDeinit(device); |
| 1249 | SDL_AudioThreadFinalize(device); |
| 1250 | } |
| 1251 | |
| 1252 | static int SDLCALL PlaybackAudioThread(void *devicep) // thread entry point |
| 1253 | { |
| 1254 | SDL_AudioDevice *device = (SDL_AudioDevice *)devicep; |
| 1255 | SDL_assert(device != NULL); |
| 1256 | SDL_assert(!device->recording); |
| 1257 | SDL_PlaybackAudioThreadSetup(device); |
| 1258 | |
| 1259 | do { |
| 1260 | if (!device->WaitDevice(device)) { |
| 1261 | SDL_AudioDeviceDisconnected(device); // doh. (but don't break out of the loop, just be a zombie for now!) |
| 1262 | } |
| 1263 | } while (SDL_PlaybackAudioThreadIterate(device)); |
| 1264 | |
| 1265 | SDL_PlaybackAudioThreadShutdown(device); |
| 1266 | return 0; |
| 1267 | } |
| 1268 | |
| 1269 | |
| 1270 | |
| 1271 | // Recording device thread. This is split into chunks, so backends that need to control this directly can use the pieces they need without duplicating effort. |
| 1272 | |
| 1273 | void SDL_RecordingAudioThreadSetup(SDL_AudioDevice *device) |
| 1274 | { |
| 1275 | SDL_assert(device->recording); |
| 1276 | current_audio.impl.ThreadInit(device); |
| 1277 | } |
| 1278 | |
| 1279 | bool SDL_RecordingAudioThreadIterate(SDL_AudioDevice *device) |
| 1280 | { |
| 1281 | SDL_assert(device->recording); |
| 1282 | |
| 1283 | SDL_LockMutex(device->lock); |
| 1284 | |
| 1285 | if (SDL_GetAtomicInt(&device->shutdown)) { |
| 1286 | SDL_UnlockMutex(device->lock); |
| 1287 | return false; // we're done, shut it down. |
| 1288 | } |
| 1289 | |
| 1290 | bool failed = false; |
| 1291 | |
| 1292 | if (!device->logical_devices) { |
| 1293 | device->FlushRecording(device); // nothing wants data, dump anything pending. |
| 1294 | } else { |
| 1295 | // this SHOULD NOT BLOCK, as we are holding a lock right now. Block in WaitRecordingDevice! |
| 1296 | int br = device->RecordDevice(device, device->work_buffer, device->buffer_size); |
| 1297 | if (br < 0) { // uhoh, device failed for some reason! |
| 1298 | failed = true; |
| 1299 | } else if (br > 0) { // queue the new data to each bound stream. |
| 1300 | for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev; logdev = logdev->next) { |
| 1301 | if (SDL_GetAtomicInt(&logdev->paused)) { |
| 1302 | continue; // paused? Skip this logical device. |
| 1303 | } |
| 1304 | |
| 1305 | void *output_buffer = device->work_buffer; |
| 1306 | |
| 1307 | // I don't know why someone would want a postmix on a recording device, but we offer it for API consistency. |
| 1308 | if (logdev->postmix || (logdev->gain != 1.0f)) { |
| 1309 | // move to float format. |
| 1310 | SDL_AudioSpec outspec; |
| 1311 | SDL_copyp(&outspec, &device->spec); |
| 1312 | outspec.format = SDL_AUDIO_F32; |
| 1313 | output_buffer = device->postmix_buffer; |
| 1314 | const int frames = br / SDL_AUDIO_FRAMESIZE(device->spec); |
| 1315 | br = frames * SDL_AUDIO_FRAMESIZE(outspec); |
| 1316 | ConvertAudio(frames, device->work_buffer, device->spec.format, outspec.channels, NULL, device->postmix_buffer, SDL_AUDIO_F32, outspec.channels, NULL, NULL, logdev->gain); |
| 1317 | if (logdev->postmix) { |
| 1318 | logdev->postmix(logdev->postmix_userdata, &outspec, device->postmix_buffer, br); |
| 1319 | } |
| 1320 | } |
| 1321 | |
| 1322 | for (SDL_AudioStream *stream = logdev->bound_streams; stream; stream = stream->next_binding) { |
| 1323 | // We should have updated this elsewhere if the format changed! |
| 1324 | SDL_assert(stream->src_spec.format == ((logdev->postmix || (logdev->gain != 1.0f)) ? SDL_AUDIO_F32 : device->spec.format)); |
| 1325 | SDL_assert(stream->src_spec.channels == device->spec.channels); |
| 1326 | SDL_assert(stream->src_spec.freq == device->spec.freq); |
| 1327 | |
| 1328 | void *final_buf = output_buffer; |
| 1329 | |
| 1330 | // generally channel maps will line up, but if the audio stream's chmap has been explicitly changed, do a final swizzle to stream layout. |
| 1331 | if (!SDL_AudioChannelMapsEqual(device->spec.channels, stream->src_chmap, device->chmap)) { |
| 1332 | final_buf = device->mix_buffer; // this is otherwise unused on recording devices, so it makes convenient scratch space here. |
| 1333 | ConvertAudio(br / SDL_AUDIO_FRAMESIZE(device->spec), output_buffer, device->spec.format, device->spec.channels, NULL, |
| 1334 | final_buf, device->spec.format, device->spec.channels, stream->src_chmap, NULL, 1.0f); |
| 1335 | } |
| 1336 | |
| 1337 | /* this will hold a lock on `stream` while putting. We don't explicitly lock the streams |
| 1338 | for iterating here because the binding linked list can only change while the device lock is held. |
| 1339 | (we _do_ lock the stream during binding/unbinding to make sure that two threads can't try to bind |
| 1340 | the same stream to different devices at the same time, though.) */ |
| 1341 | if (!SDL_PutAudioStreamData(stream, final_buf, br)) { |
| 1342 | // oh crud, we probably ran out of memory. This is possibly an overreaction to kill the audio device, but it's likely the whole thing is going down in a moment anyhow. |
| 1343 | failed = true; |
| 1344 | break; |
| 1345 | } |
| 1346 | } |
| 1347 | } |
| 1348 | } |
| 1349 | } |
| 1350 | |
| 1351 | SDL_UnlockMutex(device->lock); |
| 1352 | |
| 1353 | if (failed) { |
| 1354 | SDL_AudioDeviceDisconnected(device); // doh. |
| 1355 | } |
| 1356 | |
| 1357 | return true; // always go on if not shutting down, even if device failed. |
| 1358 | } |
| 1359 | |
| 1360 | void SDL_RecordingAudioThreadShutdown(SDL_AudioDevice *device) |
| 1361 | { |
| 1362 | SDL_assert(device->recording); |
| 1363 | device->FlushRecording(device); |
| 1364 | current_audio.impl.ThreadDeinit(device); |
| 1365 | SDL_AudioThreadFinalize(device); |
| 1366 | } |
| 1367 | |
| 1368 | static int SDLCALL RecordingAudioThread(void *devicep) // thread entry point |
| 1369 | { |
| 1370 | SDL_AudioDevice *device = (SDL_AudioDevice *)devicep; |
| 1371 | SDL_assert(device != NULL); |
| 1372 | SDL_assert(device->recording); |
| 1373 | SDL_RecordingAudioThreadSetup(device); |
| 1374 | |
| 1375 | do { |
| 1376 | if (!device->WaitRecordingDevice(device)) { |
| 1377 | SDL_AudioDeviceDisconnected(device); // doh. (but don't break out of the loop, just be a zombie for now!) |
| 1378 | } |
| 1379 | } while (SDL_RecordingAudioThreadIterate(device)); |
| 1380 | |
| 1381 | SDL_RecordingAudioThreadShutdown(device); |
| 1382 | return 0; |
| 1383 | } |
| 1384 | |
| 1385 | typedef struct CountAudioDevicesData |
| 1386 | { |
| 1387 | int devs_seen; |
| 1388 | const int num_devices; |
| 1389 | SDL_AudioDeviceID *result; |
| 1390 | const bool recording; |
| 1391 | } CountAudioDevicesData; |
| 1392 | |
| 1393 | static bool SDLCALL CountAudioDevices(void *userdata, const SDL_HashTable *table, const void *key, const void *value) |
| 1394 | { |
| 1395 | CountAudioDevicesData *data = (CountAudioDevicesData *) userdata; |
| 1396 | const SDL_AudioDeviceID devid = (SDL_AudioDeviceID) (uintptr_t) key; |
| 1397 | // bit #0 of devid is set for playback devices and unset for recording. |
| 1398 | // bit #1 of devid is set for physical devices and unset for logical. |
| 1399 | const bool devid_recording = !(devid & (1<<0)); |
| 1400 | const bool isphysical = !!(devid & (1<<1)); |
| 1401 | if (isphysical && (devid_recording == data->recording)) { |
| 1402 | SDL_assert(data->devs_seen < data->num_devices); |
| 1403 | data->result[data->devs_seen++] = devid; |
| 1404 | } |
| 1405 | return true; // keep iterating. |
| 1406 | } |
| 1407 | |
| 1408 | static SDL_AudioDeviceID *GetAudioDevices(int *count, bool recording) |
| 1409 | { |
| 1410 | SDL_AudioDeviceID *result = NULL; |
| 1411 | int num_devices = 0; |
| 1412 | |
| 1413 | if (SDL_GetCurrentAudioDriver()) { |
| 1414 | SDL_LockRWLockForReading(current_audio.device_hash_lock); |
| 1415 | { |
| 1416 | num_devices = SDL_GetAtomicInt(recording ? ¤t_audio.recording_device_count : ¤t_audio.playback_device_count); |
| 1417 | result = (SDL_AudioDeviceID *) SDL_malloc((num_devices + 1) * sizeof (SDL_AudioDeviceID)); |
| 1418 | if (result) { |
| 1419 | CountAudioDevicesData data = { 0, num_devices, result, recording }; |
| 1420 | SDL_IterateHashTable(current_audio.device_hash, CountAudioDevices, &data); |
| 1421 | SDL_assert(data.devs_seen == num_devices); |
| 1422 | result[data.devs_seen] = 0; // null-terminated. |
| 1423 | } |
| 1424 | } |
| 1425 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 1426 | } else { |
| 1427 | SDL_SetError("Audio subsystem is not initialized" ); |
| 1428 | } |
| 1429 | |
| 1430 | if (count) { |
| 1431 | if (result) { |
| 1432 | *count = num_devices; |
| 1433 | } else { |
| 1434 | *count = 0; |
| 1435 | } |
| 1436 | } |
| 1437 | return result; |
| 1438 | } |
| 1439 | |
| 1440 | SDL_AudioDeviceID *SDL_GetAudioPlaybackDevices(int *count) |
| 1441 | { |
| 1442 | return GetAudioDevices(count, false); |
| 1443 | } |
| 1444 | |
| 1445 | SDL_AudioDeviceID *SDL_GetAudioRecordingDevices(int *count) |
| 1446 | { |
| 1447 | return GetAudioDevices(count, true); |
| 1448 | } |
| 1449 | |
| 1450 | typedef struct FindAudioDeviceByCallbackData |
| 1451 | { |
| 1452 | bool (*callback)(SDL_AudioDevice *device, void *userdata); |
| 1453 | void *userdata; |
| 1454 | SDL_AudioDevice *retval; |
| 1455 | } FindAudioDeviceByCallbackData; |
| 1456 | |
| 1457 | static bool SDLCALL FindAudioDeviceByCallback(void *userdata, const SDL_HashTable *table, const void *key, const void *value) |
| 1458 | { |
| 1459 | FindAudioDeviceByCallbackData *data = (FindAudioDeviceByCallbackData *) userdata; |
| 1460 | const SDL_AudioDeviceID devid = (SDL_AudioDeviceID) (uintptr_t) key; |
| 1461 | // bit #1 of devid is set for physical devices and unset for logical. |
| 1462 | const bool isphysical = !!(devid & (1<<1)); |
| 1463 | if (isphysical) { |
| 1464 | SDL_AudioDevice *device = (SDL_AudioDevice *) value; |
| 1465 | if (data->callback(device, data->userdata)) { // found it? |
| 1466 | data->retval = device; |
| 1467 | return false; // stop iterating, we found it. |
| 1468 | } |
| 1469 | } |
| 1470 | return true; // keep iterating. |
| 1471 | } |
| 1472 | |
| 1473 | // !!! FIXME: SDL convention is for userdata to come first in the callback's params. Fix this at some point. |
| 1474 | SDL_AudioDevice *SDL_FindPhysicalAudioDeviceByCallback(bool (*callback)(SDL_AudioDevice *device, void *userdata), void *userdata) |
| 1475 | { |
| 1476 | if (!SDL_GetCurrentAudioDriver()) { |
| 1477 | SDL_SetError("Audio subsystem is not initialized" ); |
| 1478 | return NULL; |
| 1479 | } |
| 1480 | |
| 1481 | FindAudioDeviceByCallbackData data = { callback, userdata, NULL }; |
| 1482 | SDL_LockRWLockForReading(current_audio.device_hash_lock); |
| 1483 | SDL_IterateHashTable(current_audio.device_hash, FindAudioDeviceByCallback, &data); |
| 1484 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 1485 | |
| 1486 | if (!data.retval) { |
| 1487 | SDL_SetError("Device not found" ); |
| 1488 | } |
| 1489 | |
| 1490 | return data.retval; |
| 1491 | } |
| 1492 | |
| 1493 | static bool TestDeviceHandleCallback(SDL_AudioDevice *device, void *handle) |
| 1494 | { |
| 1495 | return device->handle == handle; |
| 1496 | } |
| 1497 | |
| 1498 | SDL_AudioDevice *SDL_FindPhysicalAudioDeviceByHandle(void *handle) |
| 1499 | { |
| 1500 | return SDL_FindPhysicalAudioDeviceByCallback(TestDeviceHandleCallback, handle); |
| 1501 | } |
| 1502 | |
| 1503 | const char *SDL_GetAudioDeviceName(SDL_AudioDeviceID devid) |
| 1504 | { |
| 1505 | const char *result = NULL; |
| 1506 | SDL_AudioDevice *device = ObtainPhysicalAudioDevice(devid); |
| 1507 | if (device) { |
| 1508 | result = SDL_GetPersistentString(device->name); |
| 1509 | } |
| 1510 | ReleaseAudioDevice(device); |
| 1511 | |
| 1512 | return result; |
| 1513 | } |
| 1514 | |
| 1515 | bool SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec *spec, int *sample_frames) |
| 1516 | { |
| 1517 | if (!spec) { |
| 1518 | return SDL_InvalidParamError("spec" ); |
| 1519 | } |
| 1520 | |
| 1521 | bool result = false; |
| 1522 | SDL_AudioDevice *device = ObtainPhysicalAudioDeviceDefaultAllowed(devid); |
| 1523 | if (device) { |
| 1524 | SDL_copyp(spec, &device->spec); |
| 1525 | if (sample_frames) { |
| 1526 | *sample_frames = device->sample_frames; |
| 1527 | } |
| 1528 | result = true; |
| 1529 | } |
| 1530 | ReleaseAudioDevice(device); |
| 1531 | |
| 1532 | return result; |
| 1533 | } |
| 1534 | |
| 1535 | int *SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int *count) |
| 1536 | { |
| 1537 | int *result = NULL; |
| 1538 | int channels = 0; |
| 1539 | SDL_AudioDevice *device = ObtainPhysicalAudioDeviceDefaultAllowed(devid); |
| 1540 | if (device) { |
| 1541 | channels = device->spec.channels; |
| 1542 | result = SDL_ChannelMapDup(device->chmap, channels); |
| 1543 | } |
| 1544 | ReleaseAudioDevice(device); |
| 1545 | |
| 1546 | if (count) { |
| 1547 | *count = channels; |
| 1548 | } |
| 1549 | |
| 1550 | return result; |
| 1551 | } |
| 1552 | |
| 1553 | |
| 1554 | // this is awkward, but this makes sure we can release the device lock |
| 1555 | // so the device thread can terminate but also not have two things |
| 1556 | // race to close or open the device while the lock is unprotected. |
| 1557 | // you hold the lock when calling this, it will release the lock and |
| 1558 | // wait while the shutdown flag is set. |
| 1559 | // BE CAREFUL WITH THIS. |
| 1560 | static void SerializePhysicalDeviceClose(SDL_AudioDevice *device) |
| 1561 | { |
| 1562 | while (SDL_GetAtomicInt(&device->shutdown)) { |
| 1563 | SDL_WaitCondition(device->close_cond, device->lock); |
| 1564 | } |
| 1565 | } |
| 1566 | |
| 1567 | // this expects the device lock to be held. |
| 1568 | static void ClosePhysicalAudioDevice(SDL_AudioDevice *device) |
| 1569 | { |
| 1570 | SerializePhysicalDeviceClose(device); |
| 1571 | |
| 1572 | SDL_SetAtomicInt(&device->shutdown, 1); |
| 1573 | |
| 1574 | // YOU MUST PROTECT KEY POINTS WITH SerializePhysicalDeviceClose() WHILE THE THREAD JOINS |
| 1575 | SDL_UnlockMutex(device->lock); |
| 1576 | |
| 1577 | if (device->thread) { |
| 1578 | SDL_WaitThread(device->thread, NULL); |
| 1579 | device->thread = NULL; |
| 1580 | } |
| 1581 | |
| 1582 | if (device->currently_opened) { |
| 1583 | current_audio.impl.CloseDevice(device); // if ProvidesOwnCallbackThread, this must join on any existing device thread before returning! |
| 1584 | device->currently_opened = false; |
| 1585 | device->hidden = NULL; // just in case. |
| 1586 | } |
| 1587 | |
| 1588 | SDL_LockMutex(device->lock); |
| 1589 | SDL_SetAtomicInt(&device->shutdown, 0); // ready to go again. |
| 1590 | SDL_BroadcastCondition(device->close_cond); // release anyone waiting in SerializePhysicalDeviceClose; they'll still block until we release device->lock, though. |
| 1591 | |
| 1592 | SDL_aligned_free(device->work_buffer); |
| 1593 | device->work_buffer = NULL; |
| 1594 | |
| 1595 | SDL_aligned_free(device->mix_buffer); |
| 1596 | device->mix_buffer = NULL; |
| 1597 | |
| 1598 | SDL_aligned_free(device->postmix_buffer); |
| 1599 | device->postmix_buffer = NULL; |
| 1600 | |
| 1601 | SDL_copyp(&device->spec, &device->default_spec); |
| 1602 | device->sample_frames = 0; |
| 1603 | device->silence_value = SDL_GetSilenceValueForFormat(device->spec.format); |
| 1604 | } |
| 1605 | |
| 1606 | void SDL_CloseAudioDevice(SDL_AudioDeviceID devid) |
| 1607 | { |
| 1608 | SDL_AudioDevice *device = NULL; |
| 1609 | SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid, &device); |
| 1610 | if (logdev) { |
| 1611 | DestroyLogicalAudioDevice(logdev); |
| 1612 | } |
| 1613 | |
| 1614 | if (device) { |
| 1615 | if (!device->logical_devices) { // no more logical devices? Close the physical device, too. |
| 1616 | ClosePhysicalAudioDevice(device); |
| 1617 | } |
| 1618 | UnrefPhysicalAudioDevice(device); // one reference for each logical device. |
| 1619 | } |
| 1620 | |
| 1621 | ReleaseAudioDevice(device); |
| 1622 | } |
| 1623 | |
| 1624 | |
| 1625 | static SDL_AudioFormat ParseAudioFormatString(const char *string) |
| 1626 | { |
| 1627 | if (string) { |
| 1628 | #define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) { return SDL_AUDIO_##x; } |
| 1629 | CHECK_FMT_STRING(U8); |
| 1630 | CHECK_FMT_STRING(S8); |
| 1631 | CHECK_FMT_STRING(S16LE); |
| 1632 | CHECK_FMT_STRING(S16BE); |
| 1633 | CHECK_FMT_STRING(S16); |
| 1634 | CHECK_FMT_STRING(S32LE); |
| 1635 | CHECK_FMT_STRING(S32BE); |
| 1636 | CHECK_FMT_STRING(S32); |
| 1637 | CHECK_FMT_STRING(F32LE); |
| 1638 | CHECK_FMT_STRING(F32BE); |
| 1639 | CHECK_FMT_STRING(F32); |
| 1640 | #undef CHECK_FMT_STRING |
| 1641 | } |
| 1642 | return SDL_AUDIO_UNKNOWN; |
| 1643 | } |
| 1644 | |
| 1645 | static void PrepareAudioFormat(bool recording, SDL_AudioSpec *spec) |
| 1646 | { |
| 1647 | if (spec->freq == 0) { |
| 1648 | spec->freq = recording ? DEFAULT_AUDIO_RECORDING_FREQUENCY : DEFAULT_AUDIO_PLAYBACK_FREQUENCY; |
| 1649 | |
| 1650 | const char *hint = SDL_GetHint(SDL_HINT_AUDIO_FREQUENCY); |
| 1651 | if (hint) { |
| 1652 | const int val = SDL_atoi(hint); |
| 1653 | if (val > 0) { |
| 1654 | spec->freq = val; |
| 1655 | } |
| 1656 | } |
| 1657 | } |
| 1658 | |
| 1659 | if (spec->channels == 0) { |
| 1660 | spec->channels = recording ? DEFAULT_AUDIO_RECORDING_CHANNELS : DEFAULT_AUDIO_PLAYBACK_CHANNELS; |
| 1661 | |
| 1662 | const char *hint = SDL_GetHint(SDL_HINT_AUDIO_CHANNELS); |
| 1663 | if (hint) { |
| 1664 | const int val = SDL_atoi(hint); |
| 1665 | if (val > 0) { |
| 1666 | spec->channels = val; |
| 1667 | } |
| 1668 | } |
| 1669 | } |
| 1670 | |
| 1671 | if (spec->format == 0) { |
| 1672 | const SDL_AudioFormat val = ParseAudioFormatString(SDL_GetHint(SDL_HINT_AUDIO_FORMAT)); |
| 1673 | spec->format = (val != SDL_AUDIO_UNKNOWN) ? val : (recording ? DEFAULT_AUDIO_RECORDING_FORMAT : DEFAULT_AUDIO_PLAYBACK_FORMAT); |
| 1674 | } |
| 1675 | } |
| 1676 | |
| 1677 | void SDL_UpdatedAudioDeviceFormat(SDL_AudioDevice *device) |
| 1678 | { |
| 1679 | device->silence_value = SDL_GetSilenceValueForFormat(device->spec.format); |
| 1680 | device->buffer_size = device->sample_frames * SDL_AUDIO_FRAMESIZE(device->spec); |
| 1681 | device->work_buffer_size = device->sample_frames * sizeof (float) * device->spec.channels; |
| 1682 | device->work_buffer_size = SDL_max(device->buffer_size, device->work_buffer_size); // just in case we end up with a 64-bit audio format at some point. |
| 1683 | } |
| 1684 | |
| 1685 | char *SDL_GetAudioThreadName(SDL_AudioDevice *device, char *buf, size_t buflen) |
| 1686 | { |
| 1687 | (void)SDL_snprintf(buf, buflen, "SDLAudio%c%d" , (device->recording) ? 'C' : 'P', (int) device->instance_id); |
| 1688 | return buf; |
| 1689 | } |
| 1690 | |
| 1691 | |
| 1692 | // this expects the device lock to be held. |
| 1693 | static bool OpenPhysicalAudioDevice(SDL_AudioDevice *device, const SDL_AudioSpec *inspec) |
| 1694 | { |
| 1695 | SerializePhysicalDeviceClose(device); // make sure another thread that's closing didn't release the lock to let the device thread join... |
| 1696 | |
| 1697 | if (device->currently_opened) { |
| 1698 | return true; // we're already good. |
| 1699 | } |
| 1700 | |
| 1701 | // Just pretend to open a zombie device. It can still collect logical devices on a default device under the assumption they will all migrate when the default device is officially changed. |
| 1702 | if (SDL_GetAtomicInt(&device->zombie)) { |
| 1703 | return true; // Braaaaaaaaains. |
| 1704 | } |
| 1705 | |
| 1706 | // These start with the backend's implementation, but we might swap them out with zombie versions later. |
| 1707 | device->WaitDevice = current_audio.impl.WaitDevice; |
| 1708 | device->PlayDevice = current_audio.impl.PlayDevice; |
| 1709 | device->GetDeviceBuf = current_audio.impl.GetDeviceBuf; |
| 1710 | device->WaitRecordingDevice = current_audio.impl.WaitRecordingDevice; |
| 1711 | device->RecordDevice = current_audio.impl.RecordDevice; |
| 1712 | device->FlushRecording = current_audio.impl.FlushRecording; |
| 1713 | |
| 1714 | SDL_AudioSpec spec; |
| 1715 | SDL_copyp(&spec, inspec ? inspec : &device->default_spec); |
| 1716 | PrepareAudioFormat(device->recording, &spec); |
| 1717 | |
| 1718 | /* We allow the device format to change if it's better than the current settings (by various definitions of "better"). This prevents |
| 1719 | something low quality, like an old game using S8/8000Hz audio, from ruining a music thing playing at CD quality that tries to open later. |
| 1720 | (or some VoIP library that opens for mono output ruining your surround-sound game because it got there first). |
| 1721 | These are just requests! The backend may change any of these values during OpenDevice method! */ |
| 1722 | device->spec.format = (SDL_AUDIO_BITSIZE(device->default_spec.format) >= SDL_AUDIO_BITSIZE(spec.format)) ? device->default_spec.format : spec.format; |
| 1723 | device->spec.freq = SDL_max(device->default_spec.freq, spec.freq); |
| 1724 | device->spec.channels = SDL_max(device->default_spec.channels, spec.channels); |
| 1725 | device->sample_frames = SDL_GetDefaultSampleFramesFromFreq(device->spec.freq); |
| 1726 | SDL_UpdatedAudioDeviceFormat(device); // start this off sane. |
| 1727 | |
| 1728 | device->currently_opened = true; // mark this true even if impl.OpenDevice fails, so we know to clean up. |
| 1729 | if (!current_audio.impl.OpenDevice(device)) { |
| 1730 | ClosePhysicalAudioDevice(device); // clean up anything the backend left half-initialized. |
| 1731 | return false; |
| 1732 | } |
| 1733 | |
| 1734 | SDL_UpdatedAudioDeviceFormat(device); // in case the backend changed things and forgot to call this. |
| 1735 | |
| 1736 | // Allocate a scratch audio buffer |
| 1737 | device->work_buffer = (Uint8 *)SDL_aligned_alloc(SDL_GetSIMDAlignment(), device->work_buffer_size); |
| 1738 | if (!device->work_buffer) { |
| 1739 | ClosePhysicalAudioDevice(device); |
| 1740 | return false; |
| 1741 | } |
| 1742 | |
| 1743 | if (device->spec.format != SDL_AUDIO_F32) { |
| 1744 | device->mix_buffer = (Uint8 *)SDL_aligned_alloc(SDL_GetSIMDAlignment(), device->work_buffer_size); |
| 1745 | if (!device->mix_buffer) { |
| 1746 | ClosePhysicalAudioDevice(device); |
| 1747 | return false; |
| 1748 | } |
| 1749 | } |
| 1750 | |
| 1751 | // Start the audio thread if necessary |
| 1752 | if (!current_audio.impl.ProvidesOwnCallbackThread) { |
| 1753 | char threadname[64]; |
| 1754 | SDL_GetAudioThreadName(device, threadname, sizeof (threadname)); |
| 1755 | device->thread = SDL_CreateThread(device->recording ? RecordingAudioThread : PlaybackAudioThread, threadname, device); |
| 1756 | |
| 1757 | if (!device->thread) { |
| 1758 | ClosePhysicalAudioDevice(device); |
| 1759 | return SDL_SetError("Couldn't create audio thread" ); |
| 1760 | } |
| 1761 | } |
| 1762 | |
| 1763 | return true; |
| 1764 | } |
| 1765 | |
| 1766 | SDL_AudioDeviceID SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec) |
| 1767 | { |
| 1768 | if (!SDL_GetCurrentAudioDriver()) { |
| 1769 | SDL_SetError("Audio subsystem is not initialized" ); |
| 1770 | return 0; |
| 1771 | } |
| 1772 | |
| 1773 | bool wants_default = ((devid == SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK) || (devid == SDL_AUDIO_DEVICE_DEFAULT_RECORDING)); |
| 1774 | |
| 1775 | // this will let you use a logical device to make a new logical device on the parent physical device. Could be useful? |
| 1776 | SDL_AudioDevice *device = NULL; |
| 1777 | const bool islogical = (!wants_default && !(devid & (1<<1))); |
| 1778 | if (!islogical) { |
| 1779 | device = ObtainPhysicalAudioDeviceDefaultAllowed(devid); |
| 1780 | } else { |
| 1781 | SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid, &device); |
| 1782 | if (logdev) { |
| 1783 | wants_default = logdev->opened_as_default; // was the original logical device meant to be a default? Make this one, too. |
| 1784 | } |
| 1785 | } |
| 1786 | |
| 1787 | SDL_AudioDeviceID result = 0; |
| 1788 | |
| 1789 | if (device) { |
| 1790 | SDL_LogicalAudioDevice *logdev = NULL; |
| 1791 | if (!wants_default && SDL_GetAtomicInt(&device->zombie)) { |
| 1792 | // uhoh, this device is undead, and just waiting to be cleaned up. Refuse explicit opens. |
| 1793 | SDL_SetError("Device was already lost and can't accept new opens" ); |
| 1794 | } else if ((logdev = (SDL_LogicalAudioDevice *) SDL_calloc(1, sizeof (SDL_LogicalAudioDevice))) == NULL) { |
| 1795 | // SDL_calloc already called SDL_OutOfMemory |
| 1796 | } else if (!OpenPhysicalAudioDevice(device, spec)) { // if this is the first thing using this physical device, open at the OS level if necessary... |
| 1797 | SDL_free(logdev); |
| 1798 | } else { |
| 1799 | RefPhysicalAudioDevice(device); // unref'd on successful SDL_CloseAudioDevice |
| 1800 | SDL_SetAtomicInt(&logdev->paused, 0); |
| 1801 | result = logdev->instance_id = AssignAudioDeviceInstanceId(device->recording, /*islogical=*/true); |
| 1802 | logdev->physical_device = device; |
| 1803 | logdev->gain = 1.0f; |
| 1804 | logdev->opened_as_default = wants_default; |
| 1805 | logdev->next = device->logical_devices; |
| 1806 | if (device->logical_devices) { |
| 1807 | device->logical_devices->prev = logdev; |
| 1808 | } |
| 1809 | device->logical_devices = logdev; |
| 1810 | UpdateAudioStreamFormatsPhysical(device); |
| 1811 | } |
| 1812 | ReleaseAudioDevice(device); |
| 1813 | |
| 1814 | if (result) { |
| 1815 | SDL_LockRWLockForWriting(current_audio.device_hash_lock); |
| 1816 | const bool inserted = SDL_InsertIntoHashTable(current_audio.device_hash, (const void *) (uintptr_t) result, logdev, false); |
| 1817 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 1818 | if (!inserted) { |
| 1819 | SDL_CloseAudioDevice(result); |
| 1820 | result = 0; |
| 1821 | } |
| 1822 | } |
| 1823 | } |
| 1824 | |
| 1825 | return result; |
| 1826 | } |
| 1827 | |
| 1828 | static bool SetLogicalAudioDevicePauseState(SDL_AudioDeviceID devid, int value) |
| 1829 | { |
| 1830 | SDL_AudioDevice *device = NULL; |
| 1831 | SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid, &device); |
| 1832 | if (logdev) { |
| 1833 | SDL_SetAtomicInt(&logdev->paused, value); |
| 1834 | } |
| 1835 | ReleaseAudioDevice(device); |
| 1836 | return logdev ? true : false; // ObtainLogicalAudioDevice will have set an error. |
| 1837 | } |
| 1838 | |
| 1839 | bool SDL_PauseAudioDevice(SDL_AudioDeviceID devid) |
| 1840 | { |
| 1841 | return SetLogicalAudioDevicePauseState(devid, 1); |
| 1842 | } |
| 1843 | |
| 1844 | bool SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID devid) |
| 1845 | { |
| 1846 | return SetLogicalAudioDevicePauseState(devid, 0); |
| 1847 | } |
| 1848 | |
| 1849 | bool SDL_AudioDevicePaused(SDL_AudioDeviceID devid) |
| 1850 | { |
| 1851 | SDL_AudioDevice *device = NULL; |
| 1852 | SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid, &device); |
| 1853 | bool result = false; |
| 1854 | if (logdev && SDL_GetAtomicInt(&logdev->paused)) { |
| 1855 | result = true; |
| 1856 | } |
| 1857 | ReleaseAudioDevice(device); |
| 1858 | return result; |
| 1859 | } |
| 1860 | |
| 1861 | float SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid) |
| 1862 | { |
| 1863 | SDL_AudioDevice *device = NULL; |
| 1864 | SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid, &device); |
| 1865 | const float result = logdev ? logdev->gain : -1.0f; |
| 1866 | ReleaseAudioDevice(device); |
| 1867 | return result; |
| 1868 | } |
| 1869 | |
| 1870 | bool SDL_SetAudioDeviceGain(SDL_AudioDeviceID devid, float gain) |
| 1871 | { |
| 1872 | if (gain < 0.0f) { |
| 1873 | return SDL_InvalidParamError("gain" ); |
| 1874 | } |
| 1875 | |
| 1876 | SDL_AudioDevice *device = NULL; |
| 1877 | SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid, &device); |
| 1878 | bool result = false; |
| 1879 | if (logdev) { |
| 1880 | logdev->gain = gain; |
| 1881 | UpdateAudioStreamFormatsPhysical(device); |
| 1882 | result = true; |
| 1883 | } |
| 1884 | ReleaseAudioDevice(device); |
| 1885 | return result; |
| 1886 | } |
| 1887 | |
| 1888 | bool SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid, SDL_AudioPostmixCallback callback, void *userdata) |
| 1889 | { |
| 1890 | SDL_AudioDevice *device = NULL; |
| 1891 | SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid, &device); |
| 1892 | bool result = true; |
| 1893 | if (logdev) { |
| 1894 | if (callback && !device->postmix_buffer) { |
| 1895 | device->postmix_buffer = (float *)SDL_aligned_alloc(SDL_GetSIMDAlignment(), device->work_buffer_size); |
| 1896 | if (!device->postmix_buffer) { |
| 1897 | result = false; |
| 1898 | } |
| 1899 | } |
| 1900 | |
| 1901 | if (result) { |
| 1902 | logdev->postmix = callback; |
| 1903 | logdev->postmix_userdata = userdata; |
| 1904 | } |
| 1905 | |
| 1906 | UpdateAudioStreamFormatsPhysical(device); |
| 1907 | } |
| 1908 | ReleaseAudioDevice(device); |
| 1909 | return result; |
| 1910 | } |
| 1911 | |
| 1912 | bool SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream * const *streams, int num_streams) |
| 1913 | { |
| 1914 | const bool islogical = !(devid & (1<<1)); |
| 1915 | SDL_AudioDevice *device = NULL; |
| 1916 | SDL_LogicalAudioDevice *logdev = NULL; |
| 1917 | bool result = true; |
| 1918 | |
| 1919 | if (num_streams == 0) { |
| 1920 | return true; // nothing to do |
| 1921 | } else if (num_streams < 0) { |
| 1922 | return SDL_InvalidParamError("num_streams" ); |
| 1923 | } else if (!streams) { |
| 1924 | return SDL_InvalidParamError("streams" ); |
| 1925 | } else if (!islogical) { |
| 1926 | return SDL_SetError("Audio streams are bound to device ids from SDL_OpenAudioDevice, not raw physical devices" ); |
| 1927 | } |
| 1928 | |
| 1929 | logdev = ObtainLogicalAudioDevice(devid, &device); |
| 1930 | if (!logdev) { |
| 1931 | result = false; // ObtainLogicalAudioDevice set the error string. |
| 1932 | } else if (logdev->simplified) { |
| 1933 | result = SDL_SetError("Cannot change stream bindings on device opened with SDL_OpenAudioDeviceStream" ); |
| 1934 | } else { |
| 1935 | |
| 1936 | // !!! FIXME: We'll set the device's side's format below, but maybe we should refuse to bind a stream if the app's side doesn't have a format set yet. |
| 1937 | // !!! FIXME: Actually, why do we allow there to be an invalid format, again? |
| 1938 | |
| 1939 | // make sure start of list is sane. |
| 1940 | SDL_assert(!logdev->bound_streams || (logdev->bound_streams->prev_binding == NULL)); |
| 1941 | |
| 1942 | // lock all the streams upfront, so we can verify they aren't bound elsewhere and add them all in one block, as this is intended to add everything or nothing. |
| 1943 | for (int i = 0; i < num_streams; i++) { |
| 1944 | SDL_AudioStream *stream = streams[i]; |
| 1945 | if (!stream) { |
| 1946 | SDL_SetError("Stream #%d is NULL" , i); |
| 1947 | result = false; // to pacify the static analyzer, that doesn't realize SDL_SetError() always returns false. |
| 1948 | } else { |
| 1949 | SDL_LockMutex(stream->lock); |
| 1950 | SDL_assert((stream->bound_device == NULL) == ((stream->prev_binding == NULL) || (stream->next_binding == NULL))); |
| 1951 | if (stream->bound_device) { |
| 1952 | result = SDL_SetError("Stream #%d is already bound to a device" , i); |
| 1953 | } else if (stream->simplified) { // You can get here if you closed the device instead of destroying the stream. |
| 1954 | result = SDL_SetError("Cannot change binding on a stream created with SDL_OpenAudioDeviceStream" ); |
| 1955 | } |
| 1956 | } |
| 1957 | |
| 1958 | if (!result) { |
| 1959 | int j; |
| 1960 | for (j = 0; j < i; j++) { |
| 1961 | SDL_UnlockMutex(streams[j]->lock); |
| 1962 | } |
| 1963 | if (stream) { |
| 1964 | SDL_UnlockMutex(stream->lock); |
| 1965 | } |
| 1966 | break; |
| 1967 | } |
| 1968 | } |
| 1969 | } |
| 1970 | |
| 1971 | if (result) { |
| 1972 | // Now that everything is verified, chain everything together. |
| 1973 | for (int i = 0; i < num_streams; i++) { |
| 1974 | SDL_AudioStream *stream = streams[i]; |
| 1975 | if (stream) { // shouldn't be NULL, but just in case... |
| 1976 | stream->bound_device = logdev; |
| 1977 | stream->prev_binding = NULL; |
| 1978 | stream->next_binding = logdev->bound_streams; |
| 1979 | if (logdev->bound_streams) { |
| 1980 | logdev->bound_streams->prev_binding = stream; |
| 1981 | } |
| 1982 | logdev->bound_streams = stream; |
| 1983 | SDL_UnlockMutex(stream->lock); |
| 1984 | } |
| 1985 | } |
| 1986 | } |
| 1987 | |
| 1988 | UpdateAudioStreamFormatsPhysical(device); |
| 1989 | |
| 1990 | ReleaseAudioDevice(device); |
| 1991 | |
| 1992 | return result; |
| 1993 | } |
| 1994 | |
| 1995 | bool SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream) |
| 1996 | { |
| 1997 | return SDL_BindAudioStreams(devid, &stream, 1); |
| 1998 | } |
| 1999 | |
| 2000 | // !!! FIXME: this and BindAudioStreams are mutex nightmares. :/ |
| 2001 | void SDL_UnbindAudioStreams(SDL_AudioStream * const *streams, int num_streams) |
| 2002 | { |
| 2003 | if (num_streams <= 0 || !streams) { |
| 2004 | return; // nothing to do |
| 2005 | } |
| 2006 | |
| 2007 | /* to prevent deadlock when holding both locks, we _must_ lock the device first, and the stream second, as that is the order the audio thread will do it. |
| 2008 | But this means we have an unlikely, pathological case where a stream could change its binding between when we lookup its bound device and when we lock everything, |
| 2009 | so we double-check here. */ |
| 2010 | for (int i = 0; i < num_streams; i++) { |
| 2011 | SDL_AudioStream *stream = streams[i]; |
| 2012 | if (!stream) { |
| 2013 | continue; // nothing to do, it's a NULL stream. |
| 2014 | } |
| 2015 | |
| 2016 | while (true) { |
| 2017 | SDL_LockMutex(stream->lock); // lock to check this and then release it, in case the device isn't locked yet. |
| 2018 | SDL_LogicalAudioDevice *bounddev = stream->bound_device; |
| 2019 | SDL_UnlockMutex(stream->lock); |
| 2020 | |
| 2021 | // lock in correct order. |
| 2022 | if (bounddev) { |
| 2023 | SDL_LockMutex(bounddev->physical_device->lock); // this requires recursive mutexes, since we're likely locking the same device multiple times. |
| 2024 | } |
| 2025 | SDL_LockMutex(stream->lock); |
| 2026 | |
| 2027 | if (bounddev == stream->bound_device) { |
| 2028 | break; // the binding didn't change in the small window where it could, so we're good. |
| 2029 | } else { |
| 2030 | SDL_UnlockMutex(stream->lock); // it changed bindings! Try again. |
| 2031 | if (bounddev) { |
| 2032 | SDL_UnlockMutex(bounddev->physical_device->lock); |
| 2033 | } |
| 2034 | } |
| 2035 | } |
| 2036 | } |
| 2037 | |
| 2038 | // everything is locked, start unbinding streams. |
| 2039 | for (int i = 0; i < num_streams; i++) { |
| 2040 | SDL_AudioStream *stream = streams[i]; |
| 2041 | // don't allow unbinding from "simplified" devices (opened with SDL_OpenAudioDeviceStream). Just ignore them. |
| 2042 | if (stream && stream->bound_device && !stream->bound_device->simplified) { |
| 2043 | if (stream->bound_device->bound_streams == stream) { |
| 2044 | SDL_assert(!stream->prev_binding); |
| 2045 | stream->bound_device->bound_streams = stream->next_binding; |
| 2046 | } |
| 2047 | if (stream->prev_binding) { |
| 2048 | stream->prev_binding->next_binding = stream->next_binding; |
| 2049 | } |
| 2050 | if (stream->next_binding) { |
| 2051 | stream->next_binding->prev_binding = stream->prev_binding; |
| 2052 | } |
| 2053 | stream->prev_binding = stream->next_binding = NULL; |
| 2054 | } |
| 2055 | } |
| 2056 | |
| 2057 | // Finalize and unlock everything. |
| 2058 | for (int i = 0; i < num_streams; i++) { |
| 2059 | SDL_AudioStream *stream = streams[i]; |
| 2060 | if (stream) { |
| 2061 | SDL_LogicalAudioDevice *logdev = stream->bound_device; |
| 2062 | stream->bound_device = NULL; |
| 2063 | SDL_UnlockMutex(stream->lock); |
| 2064 | if (logdev) { |
| 2065 | UpdateAudioStreamFormatsPhysical(logdev->physical_device); |
| 2066 | SDL_UnlockMutex(logdev->physical_device->lock); |
| 2067 | } |
| 2068 | } |
| 2069 | } |
| 2070 | } |
| 2071 | |
| 2072 | void SDL_UnbindAudioStream(SDL_AudioStream *stream) |
| 2073 | { |
| 2074 | SDL_UnbindAudioStreams(&stream, 1); |
| 2075 | } |
| 2076 | |
| 2077 | SDL_AudioDeviceID SDL_GetAudioStreamDevice(SDL_AudioStream *stream) |
| 2078 | { |
| 2079 | SDL_AudioDeviceID result = 0; |
| 2080 | |
| 2081 | if (!stream) { |
| 2082 | SDL_InvalidParamError("stream" ); |
| 2083 | return 0; |
| 2084 | } |
| 2085 | |
| 2086 | SDL_LockMutex(stream->lock); |
| 2087 | if (stream->bound_device) { |
| 2088 | result = stream->bound_device->instance_id; |
| 2089 | } else { |
| 2090 | SDL_SetError("Audio stream not bound to an audio device" ); |
| 2091 | } |
| 2092 | SDL_UnlockMutex(stream->lock); |
| 2093 | |
| 2094 | return result; |
| 2095 | } |
| 2096 | |
| 2097 | SDL_AudioStream *SDL_OpenAudioDeviceStream(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec, SDL_AudioStreamCallback callback, void *userdata) |
| 2098 | { |
| 2099 | SDL_AudioDeviceID logdevid = SDL_OpenAudioDevice(devid, spec); |
| 2100 | if (!logdevid) { |
| 2101 | return NULL; // error string should already be set. |
| 2102 | } |
| 2103 | |
| 2104 | bool failed = false; |
| 2105 | SDL_AudioStream *stream = NULL; |
| 2106 | SDL_AudioDevice *device = NULL; |
| 2107 | SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(logdevid, &device); |
| 2108 | if (!logdev) { // this shouldn't happen, but just in case. |
| 2109 | failed = true; |
| 2110 | } else { |
| 2111 | SDL_SetAtomicInt(&logdev->paused, 1); // start the device paused, to match SDL2. |
| 2112 | |
| 2113 | SDL_assert(device != NULL); |
| 2114 | const bool recording = device->recording; |
| 2115 | |
| 2116 | // if the app didn't request a format _at all_, just make a stream that does no conversion; they can query for it later. |
| 2117 | SDL_AudioSpec tmpspec; |
| 2118 | if (!spec) { |
| 2119 | SDL_copyp(&tmpspec, &device->spec); |
| 2120 | spec = &tmpspec; |
| 2121 | } |
| 2122 | |
| 2123 | if (recording) { |
| 2124 | stream = SDL_CreateAudioStream(&device->spec, spec); |
| 2125 | } else { |
| 2126 | stream = SDL_CreateAudioStream(spec, &device->spec); |
| 2127 | } |
| 2128 | |
| 2129 | if (!stream) { |
| 2130 | failed = true; |
| 2131 | } else { |
| 2132 | // don't do all the complicated validation and locking of SDL_BindAudioStream just to set a few fields here. |
| 2133 | logdev->bound_streams = stream; |
| 2134 | logdev->simplified = true; // forbid further binding changes on this logical device. |
| 2135 | |
| 2136 | stream->bound_device = logdev; |
| 2137 | stream->simplified = true; // so we know to close the audio device when this is destroyed. |
| 2138 | |
| 2139 | UpdateAudioStreamFormatsPhysical(device); |
| 2140 | |
| 2141 | if (callback) { |
| 2142 | bool rc; |
| 2143 | if (recording) { |
| 2144 | rc = SDL_SetAudioStreamPutCallback(stream, callback, userdata); |
| 2145 | } else { |
| 2146 | rc = SDL_SetAudioStreamGetCallback(stream, callback, userdata); |
| 2147 | } |
| 2148 | SDL_assert(rc); // should only fail if stream==NULL atm. |
| 2149 | } |
| 2150 | } |
| 2151 | } |
| 2152 | |
| 2153 | ReleaseAudioDevice(device); |
| 2154 | |
| 2155 | if (failed) { |
| 2156 | SDL_DestroyAudioStream(stream); |
| 2157 | SDL_CloseAudioDevice(logdevid); |
| 2158 | stream = NULL; |
| 2159 | } |
| 2160 | |
| 2161 | return stream; |
| 2162 | } |
| 2163 | |
| 2164 | bool SDL_PauseAudioStreamDevice(SDL_AudioStream *stream) |
| 2165 | { |
| 2166 | SDL_AudioDeviceID devid = SDL_GetAudioStreamDevice(stream); |
| 2167 | if (!devid) { |
| 2168 | return false; |
| 2169 | } |
| 2170 | |
| 2171 | return SDL_PauseAudioDevice(devid); |
| 2172 | } |
| 2173 | |
| 2174 | bool SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream) |
| 2175 | { |
| 2176 | SDL_AudioDeviceID devid = SDL_GetAudioStreamDevice(stream); |
| 2177 | if (!devid) { |
| 2178 | return false; |
| 2179 | } |
| 2180 | |
| 2181 | return SDL_ResumeAudioDevice(devid); |
| 2182 | } |
| 2183 | |
| 2184 | bool SDL_AudioStreamDevicePaused(SDL_AudioStream *stream) |
| 2185 | { |
| 2186 | SDL_AudioDeviceID devid = SDL_GetAudioStreamDevice(stream); |
| 2187 | if (!devid) { |
| 2188 | return false; |
| 2189 | } |
| 2190 | |
| 2191 | return SDL_AudioDevicePaused(devid); |
| 2192 | } |
| 2193 | |
| 2194 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN |
| 2195 | #define NATIVE(type) SDL_AUDIO_##type##LE |
| 2196 | #define SWAPPED(type) SDL_AUDIO_##type##BE |
| 2197 | #else |
| 2198 | #define NATIVE(type) SDL_AUDIO_##type##BE |
| 2199 | #define SWAPPED(type) SDL_AUDIO_##type##LE |
| 2200 | #endif |
| 2201 | |
| 2202 | #define NUM_FORMATS 8 |
| 2203 | // always favor Float32 in native byte order, since we're probably going to convert to that for processing anyhow. |
| 2204 | static const SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS + 1] = { |
| 2205 | { SDL_AUDIO_U8, NATIVE(F32), SWAPPED(F32), SDL_AUDIO_S8, NATIVE(S16), SWAPPED(S16), NATIVE(S32), SWAPPED(S32), SDL_AUDIO_UNKNOWN }, |
| 2206 | { SDL_AUDIO_S8, NATIVE(F32), SWAPPED(F32), SDL_AUDIO_U8, NATIVE(S16), SWAPPED(S16), NATIVE(S32), SWAPPED(S32), SDL_AUDIO_UNKNOWN }, |
| 2207 | { NATIVE(S16), NATIVE(F32), SWAPPED(F32), SWAPPED(S16), NATIVE(S32), SWAPPED(S32), SDL_AUDIO_U8, SDL_AUDIO_S8, SDL_AUDIO_UNKNOWN }, |
| 2208 | { SWAPPED(S16), NATIVE(F32), SWAPPED(F32), NATIVE(S16), SWAPPED(S32), NATIVE(S32), SDL_AUDIO_U8, SDL_AUDIO_S8, SDL_AUDIO_UNKNOWN }, |
| 2209 | { NATIVE(S32), NATIVE(F32), SWAPPED(F32), SWAPPED(S32), NATIVE(S16), SWAPPED(S16), SDL_AUDIO_U8, SDL_AUDIO_S8, SDL_AUDIO_UNKNOWN }, |
| 2210 | { SWAPPED(S32), NATIVE(F32), SWAPPED(F32), NATIVE(S32), SWAPPED(S16), NATIVE(S16), SDL_AUDIO_U8, SDL_AUDIO_S8, SDL_AUDIO_UNKNOWN }, |
| 2211 | { NATIVE(F32), SWAPPED(F32), NATIVE(S32), SWAPPED(S32), NATIVE(S16), SWAPPED(S16), SDL_AUDIO_U8, SDL_AUDIO_S8, SDL_AUDIO_UNKNOWN }, |
| 2212 | { SWAPPED(F32), NATIVE(F32), SWAPPED(S32), NATIVE(S32), SWAPPED(S16), NATIVE(S16), SDL_AUDIO_U8, SDL_AUDIO_S8, SDL_AUDIO_UNKNOWN }, |
| 2213 | }; |
| 2214 | |
| 2215 | #undef NATIVE |
| 2216 | #undef SWAPPED |
| 2217 | |
| 2218 | const SDL_AudioFormat *SDL_ClosestAudioFormats(SDL_AudioFormat format) |
| 2219 | { |
| 2220 | for (int i = 0; i < NUM_FORMATS; i++) { |
| 2221 | if (format_list[i][0] == format) { |
| 2222 | return &format_list[i][0]; |
| 2223 | } |
| 2224 | } |
| 2225 | return &format_list[0][NUM_FORMATS]; // not found; return what looks like a list with only a zero in it. |
| 2226 | } |
| 2227 | |
| 2228 | const char *SDL_GetAudioFormatName(SDL_AudioFormat format) |
| 2229 | { |
| 2230 | switch (format) { |
| 2231 | #define CASE(X) \ |
| 2232 | case X: return #X; |
| 2233 | CASE(SDL_AUDIO_U8) |
| 2234 | CASE(SDL_AUDIO_S8) |
| 2235 | CASE(SDL_AUDIO_S16LE) |
| 2236 | CASE(SDL_AUDIO_S16BE) |
| 2237 | CASE(SDL_AUDIO_S32LE) |
| 2238 | CASE(SDL_AUDIO_S32BE) |
| 2239 | CASE(SDL_AUDIO_F32LE) |
| 2240 | CASE(SDL_AUDIO_F32BE) |
| 2241 | #undef CASE |
| 2242 | default: |
| 2243 | return "SDL_AUDIO_UNKNOWN" ; |
| 2244 | } |
| 2245 | } |
| 2246 | |
| 2247 | int SDL_GetSilenceValueForFormat(SDL_AudioFormat format) |
| 2248 | { |
| 2249 | return (format == SDL_AUDIO_U8) ? 0x80 : 0x00; |
| 2250 | } |
| 2251 | |
| 2252 | // called internally by backends when the system default device changes. |
| 2253 | void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device) |
| 2254 | { |
| 2255 | if (!new_default_device) { // !!! FIXME: what should we do in this case? Maybe all devices are lost, so there _isn't_ a default? |
| 2256 | return; // uhoh. |
| 2257 | } |
| 2258 | |
| 2259 | const bool recording = new_default_device->recording; |
| 2260 | |
| 2261 | // change the official default over right away, so new opens will go to the new device. |
| 2262 | SDL_LockRWLockForWriting(current_audio.device_hash_lock); |
| 2263 | const SDL_AudioDeviceID current_devid = recording ? current_audio.default_recording_device_id : current_audio.default_playback_device_id; |
| 2264 | const bool is_already_default = (new_default_device->instance_id == current_devid); |
| 2265 | if (!is_already_default) { |
| 2266 | if (recording) { |
| 2267 | current_audio.default_recording_device_id = new_default_device->instance_id; |
| 2268 | } else { |
| 2269 | current_audio.default_playback_device_id = new_default_device->instance_id; |
| 2270 | } |
| 2271 | } |
| 2272 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 2273 | |
| 2274 | if (is_already_default) { |
| 2275 | return; // this is already the default. |
| 2276 | } |
| 2277 | |
| 2278 | // Queue up events to push to the queue next time it pumps (presumably |
| 2279 | // in a safer thread). |
| 2280 | // !!! FIXME: this duplicates some code we could probably refactor. |
| 2281 | SDL_PendingAudioDeviceEvent pending; |
| 2282 | pending.next = NULL; |
| 2283 | SDL_PendingAudioDeviceEvent *pending_tail = &pending; |
| 2284 | |
| 2285 | // Default device gets an extra ref, so it lives until a new default replaces it, even if disconnected. |
| 2286 | RefPhysicalAudioDevice(new_default_device); |
| 2287 | |
| 2288 | ObtainPhysicalAudioDeviceObj(new_default_device); |
| 2289 | |
| 2290 | SDL_AudioDevice *current_default_device = ObtainPhysicalAudioDevice(current_devid); |
| 2291 | |
| 2292 | if (current_default_device) { |
| 2293 | // migrate any logical devices that were opened as a default to the new physical device... |
| 2294 | |
| 2295 | SDL_assert(current_default_device->recording == recording); |
| 2296 | |
| 2297 | // See if we have to open the new physical device, and if so, find the best audiospec for it. |
| 2298 | SDL_AudioSpec spec; |
| 2299 | bool needs_migration = false; |
| 2300 | SDL_zero(spec); |
| 2301 | |
| 2302 | for (SDL_LogicalAudioDevice *logdev = current_default_device->logical_devices; logdev; logdev = logdev->next) { |
| 2303 | if (logdev->opened_as_default) { |
| 2304 | needs_migration = true; |
| 2305 | for (SDL_AudioStream *stream = logdev->bound_streams; stream; stream = stream->next_binding) { |
| 2306 | const SDL_AudioSpec *streamspec = recording ? &stream->dst_spec : &stream->src_spec; |
| 2307 | if (SDL_AUDIO_BITSIZE(streamspec->format) > SDL_AUDIO_BITSIZE(spec.format)) { |
| 2308 | spec.format = streamspec->format; |
| 2309 | } |
| 2310 | if (streamspec->channels > spec.channels) { |
| 2311 | spec.channels = streamspec->channels; |
| 2312 | } |
| 2313 | if (streamspec->freq > spec.freq) { |
| 2314 | spec.freq = streamspec->freq; |
| 2315 | } |
| 2316 | } |
| 2317 | } |
| 2318 | } |
| 2319 | |
| 2320 | if (needs_migration) { |
| 2321 | // New default physical device not been opened yet? Open at the OS level... |
| 2322 | if (!OpenPhysicalAudioDevice(new_default_device, &spec)) { |
| 2323 | needs_migration = false; // uhoh, just leave everything on the old default, nothing to be done. |
| 2324 | } |
| 2325 | } |
| 2326 | |
| 2327 | if (needs_migration) { |
| 2328 | // we don't currently report channel map changes, so we'll leave them as NULL for now. |
| 2329 | const bool spec_changed = !SDL_AudioSpecsEqual(¤t_default_device->spec, &new_default_device->spec, NULL, NULL); |
| 2330 | SDL_LogicalAudioDevice *next = NULL; |
| 2331 | for (SDL_LogicalAudioDevice *logdev = current_default_device->logical_devices; logdev; logdev = next) { |
| 2332 | next = logdev->next; |
| 2333 | |
| 2334 | if (!logdev->opened_as_default) { |
| 2335 | continue; // not opened as a default, leave it on the current physical device. |
| 2336 | } |
| 2337 | |
| 2338 | // now migrate the logical device. Hold device_hash_lock so ObtainLogicalAudioDevice doesn't get a device in the middle of transition. |
| 2339 | SDL_LockRWLockForWriting(current_audio.device_hash_lock); |
| 2340 | if (logdev->next) { |
| 2341 | logdev->next->prev = logdev->prev; |
| 2342 | } |
| 2343 | if (logdev->prev) { |
| 2344 | logdev->prev->next = logdev->next; |
| 2345 | } |
| 2346 | if (current_default_device->logical_devices == logdev) { |
| 2347 | current_default_device->logical_devices = logdev->next; |
| 2348 | } |
| 2349 | |
| 2350 | logdev->physical_device = new_default_device; |
| 2351 | logdev->prev = NULL; |
| 2352 | logdev->next = new_default_device->logical_devices; |
| 2353 | new_default_device->logical_devices = logdev; |
| 2354 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 2355 | |
| 2356 | SDL_assert(SDL_GetAtomicInt(¤t_default_device->refcount) > 1); // we should hold at least one extra reference to this device, beyond logical devices, during this phase... |
| 2357 | RefPhysicalAudioDevice(new_default_device); |
| 2358 | UnrefPhysicalAudioDevice(current_default_device); |
| 2359 | |
| 2360 | SDL_SetAudioPostmixCallback(logdev->instance_id, logdev->postmix, logdev->postmix_userdata); |
| 2361 | |
| 2362 | SDL_PendingAudioDeviceEvent *p; |
| 2363 | |
| 2364 | // Queue an event for each logical device we moved. |
| 2365 | if (spec_changed) { |
| 2366 | p = (SDL_PendingAudioDeviceEvent *)SDL_malloc(sizeof(SDL_PendingAudioDeviceEvent)); |
| 2367 | if (p) { // if this failed, no event for you, but you have deeper problems anyhow. |
| 2368 | p->type = SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED; |
| 2369 | p->devid = logdev->instance_id; |
| 2370 | p->next = NULL; |
| 2371 | pending_tail->next = p; |
| 2372 | pending_tail = p; |
| 2373 | } |
| 2374 | } |
| 2375 | } |
| 2376 | |
| 2377 | UpdateAudioStreamFormatsPhysical(current_default_device); |
| 2378 | UpdateAudioStreamFormatsPhysical(new_default_device); |
| 2379 | |
| 2380 | if (!current_default_device->logical_devices) { // nothing left on the current physical device, close it. |
| 2381 | ClosePhysicalAudioDevice(current_default_device); |
| 2382 | } |
| 2383 | } |
| 2384 | |
| 2385 | ReleaseAudioDevice(current_default_device); |
| 2386 | } |
| 2387 | |
| 2388 | ReleaseAudioDevice(new_default_device); |
| 2389 | |
| 2390 | // Default device gets an extra ref, so it lives until a new default replaces it, even if disconnected. |
| 2391 | if (current_default_device) { // (despite the name, it's no longer current at this point) |
| 2392 | UnrefPhysicalAudioDevice(current_default_device); |
| 2393 | } |
| 2394 | |
| 2395 | if (pending.next) { |
| 2396 | SDL_LockRWLockForWriting(current_audio.device_hash_lock); |
| 2397 | SDL_assert(current_audio.pending_events_tail != NULL); |
| 2398 | SDL_assert(current_audio.pending_events_tail->next == NULL); |
| 2399 | current_audio.pending_events_tail->next = pending.next; |
| 2400 | current_audio.pending_events_tail = pending_tail; |
| 2401 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 2402 | } |
| 2403 | } |
| 2404 | |
| 2405 | bool SDL_AudioDeviceFormatChangedAlreadyLocked(SDL_AudioDevice *device, const SDL_AudioSpec *newspec, int new_sample_frames) |
| 2406 | { |
| 2407 | const int orig_work_buffer_size = device->work_buffer_size; |
| 2408 | |
| 2409 | // we don't currently have any place where channel maps change from under you, but we can check that if necessary later. |
| 2410 | if (SDL_AudioSpecsEqual(&device->spec, newspec, NULL, NULL) && (new_sample_frames == device->sample_frames)) { |
| 2411 | return true; // we're already in that format. |
| 2412 | } |
| 2413 | |
| 2414 | SDL_copyp(&device->spec, newspec); |
| 2415 | UpdateAudioStreamFormatsPhysical(device); |
| 2416 | |
| 2417 | bool kill_device = false; |
| 2418 | |
| 2419 | device->sample_frames = new_sample_frames; |
| 2420 | SDL_UpdatedAudioDeviceFormat(device); |
| 2421 | if (device->work_buffer && (device->work_buffer_size > orig_work_buffer_size)) { |
| 2422 | SDL_aligned_free(device->work_buffer); |
| 2423 | device->work_buffer = (Uint8 *)SDL_aligned_alloc(SDL_GetSIMDAlignment(), device->work_buffer_size); |
| 2424 | if (!device->work_buffer) { |
| 2425 | kill_device = true; |
| 2426 | } |
| 2427 | |
| 2428 | if (device->postmix_buffer) { |
| 2429 | SDL_aligned_free(device->postmix_buffer); |
| 2430 | device->postmix_buffer = (float *)SDL_aligned_alloc(SDL_GetSIMDAlignment(), device->work_buffer_size); |
| 2431 | if (!device->postmix_buffer) { |
| 2432 | kill_device = true; |
| 2433 | } |
| 2434 | } |
| 2435 | |
| 2436 | SDL_aligned_free(device->mix_buffer); |
| 2437 | device->mix_buffer = NULL; |
| 2438 | if (device->spec.format != SDL_AUDIO_F32) { |
| 2439 | device->mix_buffer = (Uint8 *)SDL_aligned_alloc(SDL_GetSIMDAlignment(), device->work_buffer_size); |
| 2440 | if (!device->mix_buffer) { |
| 2441 | kill_device = true; |
| 2442 | } |
| 2443 | } |
| 2444 | } |
| 2445 | |
| 2446 | // Post an event for the physical device, and each logical device on this physical device. |
| 2447 | if (!kill_device) { |
| 2448 | // Queue up events to push to the queue next time it pumps (presumably |
| 2449 | // in a safer thread). |
| 2450 | // !!! FIXME: this duplicates some code we could probably refactor. |
| 2451 | SDL_PendingAudioDeviceEvent pending; |
| 2452 | pending.next = NULL; |
| 2453 | SDL_PendingAudioDeviceEvent *pending_tail = &pending; |
| 2454 | |
| 2455 | SDL_PendingAudioDeviceEvent *p; |
| 2456 | |
| 2457 | p = (SDL_PendingAudioDeviceEvent *)SDL_malloc(sizeof(SDL_PendingAudioDeviceEvent)); |
| 2458 | if (p) { // if this failed, no event for you, but you have deeper problems anyhow. |
| 2459 | p->type = SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED; |
| 2460 | p->devid = device->instance_id; |
| 2461 | p->next = NULL; |
| 2462 | pending_tail->next = p; |
| 2463 | pending_tail = p; |
| 2464 | } |
| 2465 | |
| 2466 | for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev; logdev = logdev->next) { |
| 2467 | p = (SDL_PendingAudioDeviceEvent *)SDL_malloc(sizeof(SDL_PendingAudioDeviceEvent)); |
| 2468 | if (p) { // if this failed, no event for you, but you have deeper problems anyhow. |
| 2469 | p->type = SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED; |
| 2470 | p->devid = logdev->instance_id; |
| 2471 | p->next = NULL; |
| 2472 | pending_tail->next = p; |
| 2473 | pending_tail = p; |
| 2474 | } |
| 2475 | } |
| 2476 | |
| 2477 | if (pending.next) { |
| 2478 | SDL_LockRWLockForWriting(current_audio.device_hash_lock); |
| 2479 | SDL_assert(current_audio.pending_events_tail != NULL); |
| 2480 | SDL_assert(current_audio.pending_events_tail->next == NULL); |
| 2481 | current_audio.pending_events_tail->next = pending.next; |
| 2482 | current_audio.pending_events_tail = pending_tail; |
| 2483 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 2484 | } |
| 2485 | } |
| 2486 | |
| 2487 | if (kill_device) { |
| 2488 | return false; |
| 2489 | } |
| 2490 | return true; |
| 2491 | } |
| 2492 | |
| 2493 | bool SDL_AudioDeviceFormatChanged(SDL_AudioDevice *device, const SDL_AudioSpec *newspec, int new_sample_frames) |
| 2494 | { |
| 2495 | ObtainPhysicalAudioDeviceObj(device); |
| 2496 | const bool result = SDL_AudioDeviceFormatChangedAlreadyLocked(device, newspec, new_sample_frames); |
| 2497 | ReleaseAudioDevice(device); |
| 2498 | return result; |
| 2499 | } |
| 2500 | |
| 2501 | // This is an internal function, so SDL_PumpEvents() can check for pending audio device events. |
| 2502 | // ("UpdateSubsystem" is the same naming that the other things that hook into PumpEvents use.) |
| 2503 | void SDL_UpdateAudio(void) |
| 2504 | { |
| 2505 | SDL_LockRWLockForReading(current_audio.device_hash_lock); |
| 2506 | SDL_PendingAudioDeviceEvent *pending_events = current_audio.pending_events.next; |
| 2507 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 2508 | |
| 2509 | if (!pending_events) { |
| 2510 | return; // nothing to do, check next time. |
| 2511 | } |
| 2512 | |
| 2513 | // okay, let's take this whole list of events so we can dump the lock, and new ones can queue up for a later update. |
| 2514 | SDL_LockRWLockForWriting(current_audio.device_hash_lock); |
| 2515 | pending_events = current_audio.pending_events.next; // in case this changed... |
| 2516 | current_audio.pending_events.next = NULL; |
| 2517 | current_audio.pending_events_tail = ¤t_audio.pending_events; |
| 2518 | SDL_UnlockRWLock(current_audio.device_hash_lock); |
| 2519 | |
| 2520 | SDL_PendingAudioDeviceEvent *pending_next = NULL; |
| 2521 | for (SDL_PendingAudioDeviceEvent *i = pending_events; i; i = pending_next) { |
| 2522 | pending_next = i->next; |
| 2523 | if (SDL_EventEnabled(i->type)) { |
| 2524 | SDL_Event event; |
| 2525 | SDL_zero(event); |
| 2526 | event.type = i->type; |
| 2527 | event.adevice.which = (Uint32) i->devid; |
| 2528 | event.adevice.recording = ((i->devid & (1<<0)) == 0); // bit #0 of devid is set for playback devices and unset for recording. |
| 2529 | SDL_PushEvent(&event); |
| 2530 | } |
| 2531 | SDL_free(i); |
| 2532 | } |
| 2533 | } |
| 2534 | |
| 2535 | |