| 1 | /* | 
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| 2 | * Copyright 2017 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "src/gpu/ccpr/GrCCPathProcessor.h" | 
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| 9 |  | 
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| 10 | #include "src/gpu/GrOnFlushResourceProvider.h" | 
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| 11 | #include "src/gpu/GrOpsRenderPass.h" | 
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| 12 | #include "src/gpu/GrTexture.h" | 
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| 13 | #include "src/gpu/GrTexturePriv.h" | 
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| 14 | #include "src/gpu/ccpr/GrCCPerFlushResources.h" | 
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| 15 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" | 
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| 16 | #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" | 
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| 17 | #include "src/gpu/glsl/GrGLSLProgramBuilder.h" | 
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| 18 | #include "src/gpu/glsl/GrGLSLVarying.h" | 
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| 19 |  | 
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| 20 | // Paths are drawn as octagons. Each point on the octagon is the intersection of two lines: one edge | 
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| 21 | // from the path's bounding box and one edge from its 45-degree bounding box. The selectors | 
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| 22 | // below indicate one corner from the bounding box, paired with a corner from the 45-degree bounding | 
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| 23 | // box. The octagon vertex is the point that lies between these two corners, found by intersecting | 
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| 24 | // their edges. | 
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| 25 | static constexpr float kOctoEdgeNorms[8*4] = { | 
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| 26 | // bbox   // bbox45 | 
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| 27 | 0,0,      0,0, | 
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| 28 | 0,0,      1,0, | 
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| 29 | 1,0,      1,0, | 
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| 30 | 1,0,      1,1, | 
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| 31 | 1,1,      1,1, | 
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| 32 | 1,1,      0,1, | 
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| 33 | 0,1,      0,1, | 
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| 34 | 0,1,      0,0, | 
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| 35 | }; | 
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| 36 |  | 
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| 37 | GR_DECLARE_STATIC_UNIQUE_KEY(gVertexBufferKey); | 
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| 38 |  | 
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| 39 | sk_sp<const GrGpuBuffer> GrCCPathProcessor::FindVertexBuffer(GrOnFlushResourceProvider* onFlushRP) { | 
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| 40 | GR_DEFINE_STATIC_UNIQUE_KEY(gVertexBufferKey); | 
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| 41 | return onFlushRP->findOrMakeStaticBuffer(GrGpuBufferType::kVertex, sizeof(kOctoEdgeNorms), | 
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| 42 | kOctoEdgeNorms, gVertexBufferKey); | 
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| 43 | } | 
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| 44 |  | 
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| 45 | static constexpr uint16_t kRestartStrip = 0xffff; | 
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| 46 |  | 
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| 47 | static constexpr uint16_t kOctoIndicesAsStrips[] = { | 
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| 48 | 3, 4, 2, 0, 1, kRestartStrip,  // First half. | 
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| 49 | 7, 0, 6, 4, 5  // Second half. | 
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| 50 | }; | 
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| 51 |  | 
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| 52 | static constexpr uint16_t kOctoIndicesAsTris[] = { | 
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| 53 | // First half. | 
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| 54 | 3, 4, 2, | 
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| 55 | 4, 0, 2, | 
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| 56 | 2, 0, 1, | 
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| 57 |  | 
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| 58 | // Second half. | 
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| 59 | 7, 0, 6, | 
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| 60 | 0, 4, 6, | 
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| 61 | 6, 4, 5, | 
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| 62 | }; | 
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| 63 |  | 
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| 64 | GR_DECLARE_STATIC_UNIQUE_KEY(gIndexBufferKey); | 
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| 65 |  | 
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| 66 | constexpr GrPrimitiveProcessor::Attribute GrCCPathProcessor::kInstanceAttribs[]; | 
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| 67 | constexpr GrPrimitiveProcessor::Attribute GrCCPathProcessor::kCornersAttrib; | 
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| 68 |  | 
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| 69 | sk_sp<const GrGpuBuffer> GrCCPathProcessor::FindIndexBuffer(GrOnFlushResourceProvider* onFlushRP) { | 
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| 70 | GR_DEFINE_STATIC_UNIQUE_KEY(gIndexBufferKey); | 
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| 71 | if (onFlushRP->caps()->usePrimitiveRestart()) { | 
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| 72 | return onFlushRP->findOrMakeStaticBuffer(GrGpuBufferType::kIndex, | 
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| 73 | sizeof(kOctoIndicesAsStrips), kOctoIndicesAsStrips, | 
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| 74 | gIndexBufferKey); | 
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| 75 | } else { | 
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| 76 | return onFlushRP->findOrMakeStaticBuffer(GrGpuBufferType::kIndex, | 
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| 77 | sizeof(kOctoIndicesAsTris), kOctoIndicesAsTris, | 
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| 78 | gIndexBufferKey); | 
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| 79 | } | 
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| 80 | } | 
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| 81 |  | 
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| 82 | GrCCPathProcessor::GrCCPathProcessor(CoverageMode coverageMode, const GrTexture* atlasTexture, | 
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| 83 | const GrSwizzle& swizzle, GrSurfaceOrigin atlasOrigin, | 
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| 84 | const SkMatrix& viewMatrixIfUsingLocalCoords) | 
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| 85 | : INHERITED(kGrCCPathProcessor_ClassID) | 
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| 86 | , fCoverageMode(coverageMode) | 
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| 87 | , fAtlasAccess(GrSamplerState::Filter::kNearest, atlasTexture->backendFormat(), swizzle) | 
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| 88 | , fAtlasDimensions(atlasTexture->dimensions()) | 
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| 89 | , fAtlasOrigin(atlasOrigin) { | 
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| 90 | // TODO: Can we just assert that atlas has GrCCAtlas::kTextureOrigin and remove fAtlasOrigin? | 
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| 91 | this->setInstanceAttributes(kInstanceAttribs, SK_ARRAY_COUNT(kInstanceAttribs)); | 
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| 92 | SkASSERT(this->instanceStride() == sizeof(Instance)); | 
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| 93 |  | 
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| 94 | this->setVertexAttributes(&kCornersAttrib, 1); | 
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| 95 | this->setTextureSamplerCnt(1); | 
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| 96 |  | 
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| 97 | if (!viewMatrixIfUsingLocalCoords.invert(&fLocalMatrix)) { | 
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| 98 | fLocalMatrix.setIdentity(); | 
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| 99 | } | 
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| 100 | } | 
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| 101 |  | 
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| 102 | class GrCCPathProcessor::Impl : public GrGLSLGeometryProcessor { | 
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| 103 | public: | 
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| 104 | void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override; | 
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| 105 |  | 
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| 106 | private: | 
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| 107 | void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc, | 
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| 108 | const CoordTransformRange& transformRange) override { | 
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| 109 | const auto& proc = primProc.cast<GrCCPathProcessor>(); | 
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| 110 | pdman.set2f(fAtlasAdjustUniform, | 
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| 111 | 1.0f / proc.fAtlasDimensions.fWidth, | 
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| 112 | 1.0f / proc.fAtlasDimensions.fHeight); | 
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| 113 | this->setTransformDataHelper(proc.fLocalMatrix, pdman, transformRange); | 
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| 114 | } | 
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| 115 |  | 
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| 116 | GrGLSLUniformHandler::UniformHandle fAtlasAdjustUniform; | 
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| 117 |  | 
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| 118 | typedef GrGLSLGeometryProcessor INHERITED; | 
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| 119 | }; | 
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| 120 |  | 
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| 121 | GrGLSLPrimitiveProcessor* GrCCPathProcessor::createGLSLInstance(const GrShaderCaps&) const { | 
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| 122 | return new Impl(); | 
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| 123 | } | 
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| 124 |  | 
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| 125 | void GrCCPathProcessor::drawPaths(GrOpFlushState* flushState, const GrPipeline& pipeline, | 
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| 126 | const GrSurfaceProxy& atlasProxy, | 
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| 127 | const GrCCPerFlushResources& resources, int baseInstance, | 
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| 128 | int endInstance, const SkRect& bounds) const { | 
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| 129 | const GrCaps& caps = flushState->caps(); | 
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| 130 | GrPrimitiveType primitiveType = caps.usePrimitiveRestart() | 
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| 131 | ? GrPrimitiveType::kTriangleStrip | 
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| 132 | : GrPrimitiveType::kTriangles; | 
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| 133 | int numIndicesPerInstance = caps.usePrimitiveRestart() | 
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| 134 | ? SK_ARRAY_COUNT(kOctoIndicesAsStrips) | 
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| 135 | : SK_ARRAY_COUNT(kOctoIndicesAsTris); | 
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| 136 | auto enablePrimitiveRestart = GrPrimitiveRestart(flushState->caps().usePrimitiveRestart()); | 
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| 137 |  | 
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| 138 | GrRenderTargetProxy* rtProxy = flushState->proxy(); | 
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| 139 | GrProgramInfo programInfo(rtProxy->numSamples(), rtProxy->numStencilSamples(), | 
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| 140 | rtProxy->backendFormat(), flushState->writeView()->origin(), | 
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| 141 | &pipeline, this, primitiveType); | 
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| 142 |  | 
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| 143 | flushState->bindPipelineAndScissorClip(programInfo, bounds); | 
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| 144 | flushState->bindTextures(*this, atlasProxy, pipeline); | 
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| 145 | flushState->bindBuffers(resources.indexBuffer(), resources.instanceBuffer(), | 
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| 146 | resources.vertexBuffer(), enablePrimitiveRestart); | 
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| 147 | flushState->drawIndexedInstanced(numIndicesPerInstance, 0, endInstance - baseInstance, | 
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| 148 | baseInstance, 0); | 
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| 149 | } | 
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| 150 |  | 
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| 151 | void GrCCPathProcessor::Impl::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { | 
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| 152 | using Interpolation = GrGLSLVaryingHandler::Interpolation; | 
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| 153 |  | 
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| 154 | const GrCCPathProcessor& proc = args.fGP.cast<GrCCPathProcessor>(); | 
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| 155 | GrGLSLUniformHandler* uniHandler = args.fUniformHandler; | 
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| 156 | GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | 
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| 157 | bool isCoverageCount = (CoverageMode::kCoverageCount == proc.fCoverageMode); | 
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| 158 |  | 
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| 159 | const char* atlasAdjust; | 
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| 160 | fAtlasAdjustUniform = uniHandler->addUniform( | 
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| 161 | nullptr, kVertex_GrShaderFlag, kFloat2_GrSLType, "atlas_adjust", &atlasAdjust); | 
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| 162 |  | 
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| 163 | varyingHandler->emitAttributes(proc); | 
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| 164 |  | 
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| 165 | GrGLSLVarying texcoord((isCoverageCount) ? kFloat3_GrSLType : kFloat2_GrSLType); | 
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| 166 | varyingHandler->addVarying( "texcoord", &texcoord); | 
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| 167 |  | 
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| 168 | GrGLSLVarying color(kHalf4_GrSLType); | 
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| 169 | varyingHandler->addPassThroughAttribute( | 
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| 170 | kInstanceAttribs[kColorAttribIdx], args.fOutputColor, Interpolation::kCanBeFlat); | 
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| 171 |  | 
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| 172 | // The vertex shader bloats and intersects the devBounds and devBounds45 rectangles, in order to | 
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| 173 | // find an octagon that circumscribes the (bloated) path. | 
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| 174 | GrGLSLVertexBuilder* v = args.fVertBuilder; | 
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| 175 |  | 
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| 176 | // Are we clockwise? (Positive wind => nonzero fill rule.) | 
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| 177 | // Or counter-clockwise? (negative wind => even/odd fill rule.) | 
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| 178 | v->codeAppendf( "float wind = sign(devbounds.z - devbounds.x);"); | 
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| 179 |  | 
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| 180 | // Find our reference corner from the device-space bounding box. | 
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| 181 | v->codeAppendf( "float2 refpt = mix(devbounds.xy, devbounds.zw, corners.xy);"); | 
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| 182 |  | 
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| 183 | // Find our reference corner from the 45-degree bounding box. | 
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| 184 | v->codeAppendf( "float2 refpt45 = mix(devbounds45.xy, devbounds45.zw, corners.zw);"); | 
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| 185 | // Transform back to device space. | 
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| 186 | v->codeAppendf( "refpt45 *= float2x2(+1, +1, -wind, +wind) * .5;"); | 
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| 187 |  | 
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| 188 | // Find the normals to each edge, then intersect them to find our octagon vertex. | 
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| 189 | v->codeAppendf( "float2x2 N = float2x2(" | 
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| 190 | "corners.z + corners.w - 1, corners.w - corners.z, " | 
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| 191 | "corners.xy*2 - 1);"); | 
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| 192 | v->codeAppendf( "N = float2x2(wind, 0, 0, 1) * N;"); | 
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| 193 | v->codeAppendf( "float2 K = float2(dot(N[0], refpt), dot(N[1], refpt45));"); | 
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| 194 | v->codeAppendf( "float2 octocoord = K * inverse(N);"); | 
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| 195 |  | 
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| 196 | // Round the octagon out to ensure we rasterize every pixel the path might touch. (Positive | 
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| 197 | // bloatdir means we should take the "ceil" and negative means to take the "floor".) | 
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| 198 | // | 
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| 199 | // NOTE: If we were just drawing a rect, ceil/floor would be enough. But since there are also | 
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| 200 | // diagonals in the octagon that cross through pixel centers, we need to outset by another | 
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| 201 | // quarter px to ensure those pixels get rasterized. | 
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| 202 | v->codeAppendf( "float2 bloatdir = (0 != N[0].x) " | 
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| 203 | "? float2(N[0].x, N[1].y)" | 
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| 204 | ": float2(N[1].x, N[0].y);"); | 
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| 205 | v->codeAppendf( "octocoord = (ceil(octocoord * bloatdir - 1e-4) + 0.25) * bloatdir;"); | 
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| 206 | v->codeAppendf( "float2 atlascoord = octocoord + float2(dev_to_atlas_offset);"); | 
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| 207 |  | 
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| 208 | // Convert to atlas coordinates in order to do our texture lookup. | 
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| 209 | if (kTopLeft_GrSurfaceOrigin == proc.fAtlasOrigin) { | 
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| 210 | v->codeAppendf( "%s.xy = atlascoord * %s;", texcoord.vsOut(), atlasAdjust); | 
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| 211 | } else { | 
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| 212 | SkASSERT(kBottomLeft_GrSurfaceOrigin == proc.fAtlasOrigin); | 
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| 213 | v->codeAppendf( "%s.xy = float2(atlascoord.x * %s.x, 1 - atlascoord.y * %s.y);", | 
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| 214 | texcoord.vsOut(), atlasAdjust, atlasAdjust); | 
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| 215 | } | 
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| 216 | if (isCoverageCount) { | 
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| 217 | v->codeAppendf( "%s.z = wind * .5;", texcoord.vsOut()); | 
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| 218 | } | 
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| 219 |  | 
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| 220 | gpArgs->fPositionVar.set(kFloat2_GrSLType, "octocoord"); | 
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| 221 | this->emitTransforms(v, varyingHandler, uniHandler, gpArgs->fPositionVar, proc.fLocalMatrix, | 
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| 222 | args.fFPCoordTransformHandler); | 
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| 223 |  | 
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| 224 | // Fragment shader. | 
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| 225 | GrGLSLFPFragmentBuilder* f = args.fFragBuilder; | 
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| 226 |  | 
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| 227 | // Look up coverage in the atlas. | 
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| 228 | f->codeAppendf( "half coverage = "); | 
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| 229 | f->appendTextureLookup(args.fTexSamplers[0], SkStringPrintf( "%s.xy", texcoord.fsIn()).c_str()); | 
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| 230 | f->codeAppendf( ".a;"); | 
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| 231 |  | 
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| 232 | if (isCoverageCount) { | 
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| 233 | f->codeAppendf( "coverage = abs(coverage);"); | 
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| 234 |  | 
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| 235 | // Scale coverage count by .5. Make it negative for even-odd paths and positive for | 
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| 236 | // winding ones. Clamp winding coverage counts at 1.0 (i.e. min(coverage/2, .5)). | 
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| 237 | f->codeAppendf( "coverage = min(abs(coverage) * half(%s.z), .5);", texcoord.fsIn()); | 
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| 238 |  | 
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| 239 | // For negative values, this finishes the even-odd sawtooth function. Since positive | 
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| 240 | // (winding) values were clamped at "coverage/2 = .5", this only undoes the previous | 
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| 241 | // multiply by .5. | 
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| 242 | f->codeAppend ( "coverage = 1 - abs(fract(coverage) * 2 - 1);"); | 
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| 243 | } | 
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| 244 |  | 
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| 245 | f->codeAppendf( "%s = half4(coverage);", args.fOutputCoverage); | 
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| 246 | } | 
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| 247 |  | 
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