| 1 | /* |
| 2 | * Copyright 2011 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "src/gpu/GrCoordTransform.h" |
| 9 | #include "src/gpu/GrPathProcessor.h" |
| 10 | #include "src/gpu/GrPipeline.h" |
| 11 | #include "src/gpu/GrProcessor.h" |
| 12 | #include "src/gpu/GrProgramInfo.h" |
| 13 | #include "src/gpu/GrTAllocator.h" |
| 14 | #include "src/gpu/GrTexturePriv.h" |
| 15 | #include "src/gpu/GrXferProcessor.h" |
| 16 | #include "src/gpu/gl/GrGLBuffer.h" |
| 17 | #include "src/gpu/gl/GrGLGpu.h" |
| 18 | #include "src/gpu/gl/GrGLPathRendering.h" |
| 19 | #include "src/gpu/gl/GrGLProgram.h" |
| 20 | #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
| 21 | #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" |
| 22 | #include "src/gpu/glsl/GrGLSLXferProcessor.h" |
| 23 | |
| 24 | #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) |
| 25 | #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) |
| 26 | |
| 27 | /////////////////////////////////////////////////////////////////////////////////////////////////// |
| 28 | |
| 29 | GrGLProgram::GrGLProgram( |
| 30 | GrGLGpu* gpu, |
| 31 | const GrGLSLBuiltinUniformHandles& builtinUniforms, |
| 32 | GrGLuint programID, |
| 33 | const UniformInfoArray& uniforms, |
| 34 | const UniformInfoArray& textureSamplers, |
| 35 | const VaryingInfoArray& pathProcVaryings, |
| 36 | std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor, |
| 37 | std::unique_ptr<GrGLSLXferProcessor> xferProcessor, |
| 38 | std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fragmentProcessors, |
| 39 | int fragmentProcessorCnt, |
| 40 | std::unique_ptr<Attribute[]> attributes, |
| 41 | int vertexAttributeCnt, |
| 42 | int instanceAttributeCnt, |
| 43 | int vertexStride, |
| 44 | int instanceStride) |
| 45 | : fBuiltinUniformHandles(builtinUniforms) |
| 46 | , fProgramID(programID) |
| 47 | , fPrimitiveProcessor(std::move(geometryProcessor)) |
| 48 | , fXferProcessor(std::move(xferProcessor)) |
| 49 | , fFragmentProcessors(std::move(fragmentProcessors)) |
| 50 | , fFragmentProcessorCnt(fragmentProcessorCnt) |
| 51 | , fAttributes(std::move(attributes)) |
| 52 | , fVertexAttributeCnt(vertexAttributeCnt) |
| 53 | , fInstanceAttributeCnt(instanceAttributeCnt) |
| 54 | , fVertexStride(vertexStride) |
| 55 | , fInstanceStride(instanceStride) |
| 56 | , fGpu(gpu) |
| 57 | , fProgramDataManager(gpu, programID, uniforms, pathProcVaryings) |
| 58 | , fNumTextureSamplers(textureSamplers.count()) { |
| 59 | // Assign texture units to sampler uniforms one time up front. |
| 60 | GL_CALL(UseProgram(fProgramID)); |
| 61 | fProgramDataManager.setSamplerUniforms(textureSamplers, 0); |
| 62 | } |
| 63 | |
| 64 | GrGLProgram::~GrGLProgram() { |
| 65 | if (fProgramID) { |
| 66 | GL_CALL(DeleteProgram(fProgramID)); |
| 67 | } |
| 68 | } |
| 69 | |
| 70 | void GrGLProgram::abandon() { |
| 71 | fProgramID = 0; |
| 72 | } |
| 73 | |
| 74 | /////////////////////////////////////////////////////////////////////////////// |
| 75 | |
| 76 | void GrGLProgram::updateUniforms(const GrRenderTarget* renderTarget, |
| 77 | const GrProgramInfo& programInfo) { |
| 78 | this->setRenderTargetState(renderTarget, programInfo.origin(), programInfo.primProc()); |
| 79 | |
| 80 | // we set the uniforms for installed processors in a generic way, but subclasses of GLProgram |
| 81 | // determine how to set coord transforms |
| 82 | |
| 83 | // We must bind to texture units in the same order in which we set the uniforms in |
| 84 | // GrGLProgramDataManager. That is, we bind textures for processors in this order: |
| 85 | // primProc, fragProcs, XP. |
| 86 | GrFragmentProcessor::PipelineCoordTransformRange range(programInfo.pipeline()); |
| 87 | fPrimitiveProcessor->setData(fProgramDataManager, programInfo.primProc(), range); |
| 88 | |
| 89 | GrFragmentProcessor::CIter fpIter(programInfo.pipeline()); |
| 90 | GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.get(), fFragmentProcessorCnt); |
| 91 | for (; fpIter && glslIter; ++fpIter, ++glslIter) { |
| 92 | glslIter->setData(fProgramDataManager, *fpIter); |
| 93 | } |
| 94 | SkASSERT(!fpIter && !glslIter); |
| 95 | |
| 96 | const GrXferProcessor& xp = programInfo.pipeline().getXferProcessor(); |
| 97 | SkIPoint offset; |
| 98 | GrTexture* dstTexture = programInfo.pipeline().peekDstTexture(&offset); |
| 99 | |
| 100 | fXferProcessor->setData(fProgramDataManager, xp, dstTexture, offset); |
| 101 | } |
| 102 | |
| 103 | void GrGLProgram::bindTextures(const GrPrimitiveProcessor& primProc, |
| 104 | const GrSurfaceProxy* const primProcTextures[], |
| 105 | const GrPipeline& pipeline) { |
| 106 | for (int i = 0; i < primProc.numTextureSamplers(); ++i) { |
| 107 | SkASSERT(primProcTextures[i]->asTextureProxy()); |
| 108 | auto* overrideTexture = static_cast<GrGLTexture*>(primProcTextures[i]->peekTexture()); |
| 109 | fGpu->bindTexture(i, primProc.textureSampler(i).samplerState(), |
| 110 | primProc.textureSampler(i).swizzle(), overrideTexture); |
| 111 | } |
| 112 | int nextTexSamplerIdx = primProc.numTextureSamplers(); |
| 113 | |
| 114 | GrFragmentProcessor::CIter fpIter(pipeline); |
| 115 | for (; fpIter; ++fpIter) { |
| 116 | for (int i = 0; i < fpIter->numTextureSamplers(); ++i) { |
| 117 | const GrFragmentProcessor::TextureSampler& sampler = fpIter->textureSampler(i); |
| 118 | fGpu->bindTexture(nextTexSamplerIdx++, sampler.samplerState(), sampler.view().swizzle(), |
| 119 | static_cast<GrGLTexture*>(sampler.peekTexture())); |
| 120 | } |
| 121 | } |
| 122 | |
| 123 | SkIPoint offset; |
| 124 | GrTexture* dstTexture = pipeline.peekDstTexture(&offset); |
| 125 | if (dstTexture) { |
| 126 | fGpu->bindTexture(nextTexSamplerIdx++, GrSamplerState::Filter::kNearest, |
| 127 | pipeline.dstProxyView().swizzle(), static_cast<GrGLTexture*>(dstTexture)); |
| 128 | } |
| 129 | SkASSERT(nextTexSamplerIdx == fNumTextureSamplers); |
| 130 | } |
| 131 | |
| 132 | void GrGLProgram::setRenderTargetState(const GrRenderTarget* rt, GrSurfaceOrigin origin, |
| 133 | const GrPrimitiveProcessor& primProc) { |
| 134 | // Load the RT size uniforms if they are needed |
| 135 | if (fBuiltinUniformHandles.fRTWidthUni.isValid() && |
| 136 | fRenderTargetState.fRenderTargetSize.fWidth != rt->width()) { |
| 137 | fProgramDataManager.set1f(fBuiltinUniformHandles.fRTWidthUni, SkIntToScalar(rt->width())); |
| 138 | } |
| 139 | if (fBuiltinUniformHandles.fRTHeightUni.isValid() && |
| 140 | fRenderTargetState.fRenderTargetSize.fHeight != rt->height()) { |
| 141 | fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height())); |
| 142 | } |
| 143 | |
| 144 | // set RT adjustment |
| 145 | SkISize dimensions = rt->dimensions(); |
| 146 | if (!primProc.isPathRendering()) { |
| 147 | if (fRenderTargetState.fRenderTargetOrigin != origin || |
| 148 | fRenderTargetState.fRenderTargetSize != dimensions) { |
| 149 | fRenderTargetState.fRenderTargetSize = dimensions; |
| 150 | fRenderTargetState.fRenderTargetOrigin = origin; |
| 151 | |
| 152 | float rtAdjustmentVec[4]; |
| 153 | fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); |
| 154 | fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); |
| 155 | } |
| 156 | } else { |
| 157 | SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); |
| 158 | const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>(); |
| 159 | fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(), dimensions, origin); |
| 160 | } |
| 161 | } |
| 162 | |