1 | /* |
2 | * Copyright 2011 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "src/gpu/GrCoordTransform.h" |
9 | #include "src/gpu/GrPathProcessor.h" |
10 | #include "src/gpu/GrPipeline.h" |
11 | #include "src/gpu/GrProcessor.h" |
12 | #include "src/gpu/GrProgramInfo.h" |
13 | #include "src/gpu/GrTAllocator.h" |
14 | #include "src/gpu/GrTexturePriv.h" |
15 | #include "src/gpu/GrXferProcessor.h" |
16 | #include "src/gpu/gl/GrGLBuffer.h" |
17 | #include "src/gpu/gl/GrGLGpu.h" |
18 | #include "src/gpu/gl/GrGLPathRendering.h" |
19 | #include "src/gpu/gl/GrGLProgram.h" |
20 | #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
21 | #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" |
22 | #include "src/gpu/glsl/GrGLSLXferProcessor.h" |
23 | |
24 | #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) |
25 | #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) |
26 | |
27 | /////////////////////////////////////////////////////////////////////////////////////////////////// |
28 | |
29 | GrGLProgram::GrGLProgram( |
30 | GrGLGpu* gpu, |
31 | const GrGLSLBuiltinUniformHandles& builtinUniforms, |
32 | GrGLuint programID, |
33 | const UniformInfoArray& uniforms, |
34 | const UniformInfoArray& textureSamplers, |
35 | const VaryingInfoArray& pathProcVaryings, |
36 | std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor, |
37 | std::unique_ptr<GrGLSLXferProcessor> xferProcessor, |
38 | std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fragmentProcessors, |
39 | int fragmentProcessorCnt, |
40 | std::unique_ptr<Attribute[]> attributes, |
41 | int vertexAttributeCnt, |
42 | int instanceAttributeCnt, |
43 | int vertexStride, |
44 | int instanceStride) |
45 | : fBuiltinUniformHandles(builtinUniforms) |
46 | , fProgramID(programID) |
47 | , fPrimitiveProcessor(std::move(geometryProcessor)) |
48 | , fXferProcessor(std::move(xferProcessor)) |
49 | , fFragmentProcessors(std::move(fragmentProcessors)) |
50 | , fFragmentProcessorCnt(fragmentProcessorCnt) |
51 | , fAttributes(std::move(attributes)) |
52 | , fVertexAttributeCnt(vertexAttributeCnt) |
53 | , fInstanceAttributeCnt(instanceAttributeCnt) |
54 | , fVertexStride(vertexStride) |
55 | , fInstanceStride(instanceStride) |
56 | , fGpu(gpu) |
57 | , fProgramDataManager(gpu, programID, uniforms, pathProcVaryings) |
58 | , fNumTextureSamplers(textureSamplers.count()) { |
59 | // Assign texture units to sampler uniforms one time up front. |
60 | GL_CALL(UseProgram(fProgramID)); |
61 | fProgramDataManager.setSamplerUniforms(textureSamplers, 0); |
62 | } |
63 | |
64 | GrGLProgram::~GrGLProgram() { |
65 | if (fProgramID) { |
66 | GL_CALL(DeleteProgram(fProgramID)); |
67 | } |
68 | } |
69 | |
70 | void GrGLProgram::abandon() { |
71 | fProgramID = 0; |
72 | } |
73 | |
74 | /////////////////////////////////////////////////////////////////////////////// |
75 | |
76 | void GrGLProgram::updateUniforms(const GrRenderTarget* renderTarget, |
77 | const GrProgramInfo& programInfo) { |
78 | this->setRenderTargetState(renderTarget, programInfo.origin(), programInfo.primProc()); |
79 | |
80 | // we set the uniforms for installed processors in a generic way, but subclasses of GLProgram |
81 | // determine how to set coord transforms |
82 | |
83 | // We must bind to texture units in the same order in which we set the uniforms in |
84 | // GrGLProgramDataManager. That is, we bind textures for processors in this order: |
85 | // primProc, fragProcs, XP. |
86 | GrFragmentProcessor::PipelineCoordTransformRange range(programInfo.pipeline()); |
87 | fPrimitiveProcessor->setData(fProgramDataManager, programInfo.primProc(), range); |
88 | |
89 | GrFragmentProcessor::CIter fpIter(programInfo.pipeline()); |
90 | GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.get(), fFragmentProcessorCnt); |
91 | for (; fpIter && glslIter; ++fpIter, ++glslIter) { |
92 | glslIter->setData(fProgramDataManager, *fpIter); |
93 | } |
94 | SkASSERT(!fpIter && !glslIter); |
95 | |
96 | const GrXferProcessor& xp = programInfo.pipeline().getXferProcessor(); |
97 | SkIPoint offset; |
98 | GrTexture* dstTexture = programInfo.pipeline().peekDstTexture(&offset); |
99 | |
100 | fXferProcessor->setData(fProgramDataManager, xp, dstTexture, offset); |
101 | } |
102 | |
103 | void GrGLProgram::bindTextures(const GrPrimitiveProcessor& primProc, |
104 | const GrSurfaceProxy* const primProcTextures[], |
105 | const GrPipeline& pipeline) { |
106 | for (int i = 0; i < primProc.numTextureSamplers(); ++i) { |
107 | SkASSERT(primProcTextures[i]->asTextureProxy()); |
108 | auto* overrideTexture = static_cast<GrGLTexture*>(primProcTextures[i]->peekTexture()); |
109 | fGpu->bindTexture(i, primProc.textureSampler(i).samplerState(), |
110 | primProc.textureSampler(i).swizzle(), overrideTexture); |
111 | } |
112 | int nextTexSamplerIdx = primProc.numTextureSamplers(); |
113 | |
114 | GrFragmentProcessor::CIter fpIter(pipeline); |
115 | for (; fpIter; ++fpIter) { |
116 | for (int i = 0; i < fpIter->numTextureSamplers(); ++i) { |
117 | const GrFragmentProcessor::TextureSampler& sampler = fpIter->textureSampler(i); |
118 | fGpu->bindTexture(nextTexSamplerIdx++, sampler.samplerState(), sampler.view().swizzle(), |
119 | static_cast<GrGLTexture*>(sampler.peekTexture())); |
120 | } |
121 | } |
122 | |
123 | SkIPoint offset; |
124 | GrTexture* dstTexture = pipeline.peekDstTexture(&offset); |
125 | if (dstTexture) { |
126 | fGpu->bindTexture(nextTexSamplerIdx++, GrSamplerState::Filter::kNearest, |
127 | pipeline.dstProxyView().swizzle(), static_cast<GrGLTexture*>(dstTexture)); |
128 | } |
129 | SkASSERT(nextTexSamplerIdx == fNumTextureSamplers); |
130 | } |
131 | |
132 | void GrGLProgram::setRenderTargetState(const GrRenderTarget* rt, GrSurfaceOrigin origin, |
133 | const GrPrimitiveProcessor& primProc) { |
134 | // Load the RT size uniforms if they are needed |
135 | if (fBuiltinUniformHandles.fRTWidthUni.isValid() && |
136 | fRenderTargetState.fRenderTargetSize.fWidth != rt->width()) { |
137 | fProgramDataManager.set1f(fBuiltinUniformHandles.fRTWidthUni, SkIntToScalar(rt->width())); |
138 | } |
139 | if (fBuiltinUniformHandles.fRTHeightUni.isValid() && |
140 | fRenderTargetState.fRenderTargetSize.fHeight != rt->height()) { |
141 | fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height())); |
142 | } |
143 | |
144 | // set RT adjustment |
145 | SkISize dimensions = rt->dimensions(); |
146 | if (!primProc.isPathRendering()) { |
147 | if (fRenderTargetState.fRenderTargetOrigin != origin || |
148 | fRenderTargetState.fRenderTargetSize != dimensions) { |
149 | fRenderTargetState.fRenderTargetSize = dimensions; |
150 | fRenderTargetState.fRenderTargetOrigin = origin; |
151 | |
152 | float rtAdjustmentVec[4]; |
153 | fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); |
154 | fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); |
155 | } |
156 | } else { |
157 | SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); |
158 | const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>(); |
159 | fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(), dimensions, origin); |
160 | } |
161 | } |
162 | |