| 1 | /* | 
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| 2 | * Copyright 2014 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef GrGLProgramBuilder_DEFINED | 
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| 9 | #define GrGLProgramBuilder_DEFINED | 
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| 10 |  | 
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| 11 | #include "src/gpu/GrPipeline.h" | 
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| 12 | #include "src/gpu/gl/GrGLProgram.h" | 
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| 13 | #include "src/gpu/gl/GrGLProgramDataManager.h" | 
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| 14 | #include "src/gpu/gl/GrGLUniformHandler.h" | 
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| 15 | #include "src/gpu/gl/GrGLVaryingHandler.h" | 
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| 16 | #include "src/gpu/glsl/GrGLSLProgramBuilder.h" | 
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| 17 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" | 
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| 18 | #include "src/sksl/ir/SkSLProgram.h" | 
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| 19 |  | 
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| 20 | class GrFragmentProcessor; | 
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| 21 | class GrGLContextInfo; | 
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| 22 | class GrProgramDesc; | 
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| 23 | class GrGLSLShaderBuilder; | 
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| 24 | class GrShaderCaps; | 
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| 25 |  | 
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| 26 | struct GrGLPrecompiledProgram { | 
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| 27 | GrGLPrecompiledProgram(GrGLuint programID = 0, | 
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| 28 | SkSL::Program::Inputs inputs = SkSL::Program::Inputs()) | 
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| 29 | : fProgramID(programID) | 
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| 30 | , fInputs(inputs) {} | 
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| 31 |  | 
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| 32 | GrGLuint fProgramID; | 
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| 33 | SkSL::Program::Inputs fInputs; | 
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| 34 | }; | 
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| 35 |  | 
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| 36 | class GrGLProgramBuilder : public GrGLSLProgramBuilder { | 
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| 37 | public: | 
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| 38 | /** Generates a shader program. | 
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| 39 | * | 
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| 40 | * The program implements what is specified in the stages given as input. | 
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| 41 | * After successful generation, the builder result objects are available | 
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| 42 | * to be used. | 
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| 43 | * If a GL program has already been created, the program ID and inputs can | 
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| 44 | * be supplied to skip the shader compilation. | 
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| 45 | * @return the created program if generation was successful. | 
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| 46 | */ | 
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| 47 | static sk_sp<GrGLProgram> CreateProgram(GrGLGpu*, | 
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| 48 | GrRenderTarget*, | 
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| 49 | const GrProgramDesc&, | 
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| 50 | const GrProgramInfo&, | 
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| 51 | const GrGLPrecompiledProgram* = nullptr); | 
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| 52 |  | 
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| 53 | static bool PrecompileProgram(GrGLPrecompiledProgram*, GrGLGpu*, const SkData&); | 
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| 54 |  | 
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| 55 | const GrCaps* caps() const override; | 
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| 56 |  | 
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| 57 | GrGLGpu* gpu() const { return fGpu; } | 
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| 58 |  | 
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| 59 | private: | 
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| 60 | GrGLProgramBuilder(GrGLGpu*, GrRenderTarget*, const GrProgramDesc&, const GrProgramInfo&); | 
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| 61 |  | 
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| 62 | void addInputVars(const SkSL::Program::Inputs& inputs); | 
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| 63 | bool compileAndAttachShaders(const SkSL::String& glsl, | 
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| 64 | GrGLuint programId, | 
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| 65 | GrGLenum type, | 
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| 66 | SkTDArray<GrGLuint>* shaderIds, | 
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| 67 | GrContextOptions::ShaderErrorHandler* errorHandler); | 
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| 68 |  | 
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| 69 | void computeCountsAndStrides(GrGLuint programID, const GrPrimitiveProcessor& primProc, | 
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| 70 | bool bindAttribLocations); | 
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| 71 | void storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID, | 
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| 72 | const SkSL::String shaders[], bool isSkSL, | 
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| 73 | SkSL::Program::Settings* settings); | 
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| 74 | sk_sp<GrGLProgram> finalize(const GrGLPrecompiledProgram*); | 
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| 75 | void bindProgramResourceLocations(GrGLuint programID); | 
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| 76 | bool checkLinkStatus(GrGLuint programID, GrContextOptions::ShaderErrorHandler* errorHandler, | 
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| 77 | SkSL::String* sksl[], const SkSL::String glsl[]); | 
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| 78 | void resolveProgramResourceLocations(GrGLuint programID, bool force); | 
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| 79 |  | 
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| 80 | // Subclasses create different programs | 
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| 81 | sk_sp<GrGLProgram> createProgram(GrGLuint programID); | 
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| 82 |  | 
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| 83 | GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } | 
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| 84 | const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } | 
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| 85 | GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; } | 
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| 86 |  | 
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| 87 | GrGLGpu*              fGpu; | 
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| 88 | GrGLVaryingHandler    fVaryingHandler; | 
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| 89 | GrGLUniformHandler    fUniformHandler; | 
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| 90 |  | 
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| 91 | std::unique_ptr<GrGLProgram::Attribute[]> fAttributes; | 
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| 92 | int fVertexAttributeCnt; | 
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| 93 | int fInstanceAttributeCnt; | 
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| 94 | size_t fVertexStride; | 
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| 95 | size_t fInstanceStride; | 
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| 96 |  | 
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| 97 | // shader pulled from cache. Data is organized as: | 
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| 98 | // SkSL::Program::Inputs inputs | 
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| 99 | // int binaryFormat | 
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| 100 | // (all remaining bytes) char[] binary | 
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| 101 | sk_sp<SkData> fCached; | 
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| 102 |  | 
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| 103 | typedef GrGLSLProgramBuilder INHERITED; | 
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| 104 | }; | 
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| 105 | #endif | 
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| 106 |  | 
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