1 | // SuperTux - Lantern |
2 | // Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "object/lantern.hpp" |
18 | |
19 | #include <algorithm> |
20 | |
21 | #include "audio/sound_manager.hpp" |
22 | #include "badguy/treewillowisp.hpp" |
23 | #include "badguy/willowisp.hpp" |
24 | #include "editor/editor.hpp" |
25 | #include "sprite/sprite.hpp" |
26 | #include "sprite/sprite_manager.hpp" |
27 | #include "util/reader_mapping.hpp" |
28 | |
29 | Lantern::Lantern(const ReaderMapping& reader) : |
30 | Rock(reader, "images/objects/lantern/lantern.sprite" ), |
31 | lightcolor(1.0f, 1.0f, 1.0f), |
32 | lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light.sprite" )) |
33 | { |
34 | std::vector<float> vColor; |
35 | if (reader.get("color" , vColor)) { |
36 | lightcolor = Color(vColor); |
37 | } else { |
38 | if (!Editor::is_active()) { |
39 | lightcolor = Color(0, 0, 0); |
40 | } |
41 | } |
42 | lightsprite->set_blend(Blend::ADD); |
43 | updateColor(); |
44 | SoundManager::current()->preload("sounds/willocatch.wav" ); |
45 | } |
46 | |
47 | Lantern::Lantern(const Vector& pos) : |
48 | Rock(pos, "images/objects/lantern/lantern.sprite" ), |
49 | lightcolor(0.0f, 0.0f, 0.0f), |
50 | lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light.sprite" )) |
51 | { |
52 | lightsprite->set_blend(Blend::ADD); |
53 | updateColor(); |
54 | SoundManager::current()->preload("sounds/willocatch.wav" ); |
55 | } |
56 | |
57 | ObjectSettings |
58 | Lantern::get_settings() |
59 | { |
60 | ObjectSettings result = Rock::get_settings(); |
61 | |
62 | result.add_color(_("Color" ), &lightcolor, "color" , Color::WHITE); |
63 | |
64 | result.reorder({"color" , "name" , "x" , "y" }); |
65 | |
66 | return result; |
67 | } |
68 | |
69 | void |
70 | Lantern::after_editor_set() |
71 | { |
72 | updateColor(); |
73 | } |
74 | |
75 | void |
76 | Lantern::updateColor(){ |
77 | lightsprite->set_color(lightcolor); |
78 | //Turn lantern off if light is black |
79 | if (lightcolor.red == 0 && lightcolor.green == 0 && lightcolor.blue == 0){ |
80 | m_sprite->set_action("off" ); |
81 | m_sprite->set_color(Color(1.0f, 1.0f, 1.0f)); |
82 | } else { |
83 | m_sprite->set_action("normal" ); |
84 | m_sprite->set_color(lightcolor); |
85 | } |
86 | } |
87 | |
88 | void |
89 | Lantern::draw(DrawingContext& context){ |
90 | //Draw the Sprite. |
91 | MovingSprite::draw(context); |
92 | //Let there be light. |
93 | lightsprite->draw(context.light(), m_col.m_bbox.get_middle(), 0); |
94 | } |
95 | |
96 | HitResponse Lantern::collision(GameObject& other, const CollisionHit& hit) { |
97 | if (is_open()) { |
98 | WillOWisp* wow = dynamic_cast<WillOWisp*>(&other); |
99 | if (wow) { |
100 | // collided with WillOWisp while grabbed and unlit |
101 | SoundManager::current()->play("sounds/willocatch.wav" ); |
102 | lightcolor = Color(0,1,0); |
103 | updateColor(); |
104 | wow->vanish(); |
105 | } |
106 | TreeWillOWisp* twow = dynamic_cast<TreeWillOWisp*>(&other); |
107 | if (twow) { |
108 | // collided with TreeWillOWisp while grabbed and unlit |
109 | SoundManager::current()->play("sounds/willocatch.wav" ); |
110 | lightcolor = twow->get_color(); |
111 | updateColor(); |
112 | twow->vanish(); |
113 | } |
114 | } |
115 | return Rock::collision(other, hit); |
116 | } |
117 | |
118 | void |
119 | Lantern::grab(MovingObject& object, const Vector& pos, Direction dir) |
120 | { |
121 | Rock::grab(object, pos, dir); |
122 | |
123 | // if lantern is not lit, draw it as opened |
124 | if (is_open()) { |
125 | m_sprite->set_action("off-open" ); |
126 | } |
127 | |
128 | } |
129 | |
130 | void |
131 | Lantern::ungrab(MovingObject& object, Direction dir) |
132 | { |
133 | // if lantern is not lit, it was drawn as opened while grabbed. Now draw it as closed again |
134 | if (is_open()) { |
135 | m_sprite->set_action("off" ); |
136 | } |
137 | |
138 | Rock::ungrab(object, dir); |
139 | } |
140 | |
141 | bool |
142 | Lantern::is_open() const |
143 | { |
144 | return (is_grabbed() && lightcolor.red == 0 && lightcolor.green == 0 && lightcolor.blue == 0); |
145 | } |
146 | |
147 | void |
148 | Lantern::add_color(const Color& c) |
149 | { |
150 | lightcolor.red = std::min(1.0f, lightcolor.red + c.red); |
151 | lightcolor.green = std::min(1.0f, lightcolor.green + c.green); |
152 | lightcolor.blue = std::min(1.0f, lightcolor.blue + c.blue); |
153 | lightcolor.alpha = std::min(1.0f, lightcolor.alpha + c.alpha); |
154 | updateColor(); |
155 | } |
156 | |
157 | /* EOF */ |
158 | |