| 1 | // SuperTux - Lantern |
| 2 | // Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "object/lantern.hpp" |
| 18 | |
| 19 | #include <algorithm> |
| 20 | |
| 21 | #include "audio/sound_manager.hpp" |
| 22 | #include "badguy/treewillowisp.hpp" |
| 23 | #include "badguy/willowisp.hpp" |
| 24 | #include "editor/editor.hpp" |
| 25 | #include "sprite/sprite.hpp" |
| 26 | #include "sprite/sprite_manager.hpp" |
| 27 | #include "util/reader_mapping.hpp" |
| 28 | |
| 29 | Lantern::Lantern(const ReaderMapping& reader) : |
| 30 | Rock(reader, "images/objects/lantern/lantern.sprite" ), |
| 31 | lightcolor(1.0f, 1.0f, 1.0f), |
| 32 | lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light.sprite" )) |
| 33 | { |
| 34 | std::vector<float> vColor; |
| 35 | if (reader.get("color" , vColor)) { |
| 36 | lightcolor = Color(vColor); |
| 37 | } else { |
| 38 | if (!Editor::is_active()) { |
| 39 | lightcolor = Color(0, 0, 0); |
| 40 | } |
| 41 | } |
| 42 | lightsprite->set_blend(Blend::ADD); |
| 43 | updateColor(); |
| 44 | SoundManager::current()->preload("sounds/willocatch.wav" ); |
| 45 | } |
| 46 | |
| 47 | Lantern::Lantern(const Vector& pos) : |
| 48 | Rock(pos, "images/objects/lantern/lantern.sprite" ), |
| 49 | lightcolor(0.0f, 0.0f, 0.0f), |
| 50 | lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light.sprite" )) |
| 51 | { |
| 52 | lightsprite->set_blend(Blend::ADD); |
| 53 | updateColor(); |
| 54 | SoundManager::current()->preload("sounds/willocatch.wav" ); |
| 55 | } |
| 56 | |
| 57 | ObjectSettings |
| 58 | Lantern::get_settings() |
| 59 | { |
| 60 | ObjectSettings result = Rock::get_settings(); |
| 61 | |
| 62 | result.add_color(_("Color" ), &lightcolor, "color" , Color::WHITE); |
| 63 | |
| 64 | result.reorder({"color" , "name" , "x" , "y" }); |
| 65 | |
| 66 | return result; |
| 67 | } |
| 68 | |
| 69 | void |
| 70 | Lantern::after_editor_set() |
| 71 | { |
| 72 | updateColor(); |
| 73 | } |
| 74 | |
| 75 | void |
| 76 | Lantern::updateColor(){ |
| 77 | lightsprite->set_color(lightcolor); |
| 78 | //Turn lantern off if light is black |
| 79 | if (lightcolor.red == 0 && lightcolor.green == 0 && lightcolor.blue == 0){ |
| 80 | m_sprite->set_action("off" ); |
| 81 | m_sprite->set_color(Color(1.0f, 1.0f, 1.0f)); |
| 82 | } else { |
| 83 | m_sprite->set_action("normal" ); |
| 84 | m_sprite->set_color(lightcolor); |
| 85 | } |
| 86 | } |
| 87 | |
| 88 | void |
| 89 | Lantern::draw(DrawingContext& context){ |
| 90 | //Draw the Sprite. |
| 91 | MovingSprite::draw(context); |
| 92 | //Let there be light. |
| 93 | lightsprite->draw(context.light(), m_col.m_bbox.get_middle(), 0); |
| 94 | } |
| 95 | |
| 96 | HitResponse Lantern::collision(GameObject& other, const CollisionHit& hit) { |
| 97 | if (is_open()) { |
| 98 | WillOWisp* wow = dynamic_cast<WillOWisp*>(&other); |
| 99 | if (wow) { |
| 100 | // collided with WillOWisp while grabbed and unlit |
| 101 | SoundManager::current()->play("sounds/willocatch.wav" ); |
| 102 | lightcolor = Color(0,1,0); |
| 103 | updateColor(); |
| 104 | wow->vanish(); |
| 105 | } |
| 106 | TreeWillOWisp* twow = dynamic_cast<TreeWillOWisp*>(&other); |
| 107 | if (twow) { |
| 108 | // collided with TreeWillOWisp while grabbed and unlit |
| 109 | SoundManager::current()->play("sounds/willocatch.wav" ); |
| 110 | lightcolor = twow->get_color(); |
| 111 | updateColor(); |
| 112 | twow->vanish(); |
| 113 | } |
| 114 | } |
| 115 | return Rock::collision(other, hit); |
| 116 | } |
| 117 | |
| 118 | void |
| 119 | Lantern::grab(MovingObject& object, const Vector& pos, Direction dir) |
| 120 | { |
| 121 | Rock::grab(object, pos, dir); |
| 122 | |
| 123 | // if lantern is not lit, draw it as opened |
| 124 | if (is_open()) { |
| 125 | m_sprite->set_action("off-open" ); |
| 126 | } |
| 127 | |
| 128 | } |
| 129 | |
| 130 | void |
| 131 | Lantern::ungrab(MovingObject& object, Direction dir) |
| 132 | { |
| 133 | // if lantern is not lit, it was drawn as opened while grabbed. Now draw it as closed again |
| 134 | if (is_open()) { |
| 135 | m_sprite->set_action("off" ); |
| 136 | } |
| 137 | |
| 138 | Rock::ungrab(object, dir); |
| 139 | } |
| 140 | |
| 141 | bool |
| 142 | Lantern::is_open() const |
| 143 | { |
| 144 | return (is_grabbed() && lightcolor.red == 0 && lightcolor.green == 0 && lightcolor.blue == 0); |
| 145 | } |
| 146 | |
| 147 | void |
| 148 | Lantern::add_color(const Color& c) |
| 149 | { |
| 150 | lightcolor.red = std::min(1.0f, lightcolor.red + c.red); |
| 151 | lightcolor.green = std::min(1.0f, lightcolor.green + c.green); |
| 152 | lightcolor.blue = std::min(1.0f, lightcolor.blue + c.blue); |
| 153 | lightcolor.alpha = std::min(1.0f, lightcolor.alpha + c.alpha); |
| 154 | updateColor(); |
| 155 | } |
| 156 | |
| 157 | /* EOF */ |
| 158 | |