1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "Debug/BsDebugDraw.h" |
4 | #include "Mesh/BsMesh.h" |
5 | #include "RenderAPI/BsVertexDataDesc.h" |
6 | #include "Utility/BsShapeMeshes3D.h" |
7 | #include "Image/BsSpriteTexture.h" |
8 | #include "CoreThread/BsCoreThread.h" |
9 | #include "Material/BsMaterial.h" |
10 | #include "RenderAPI/BsGpuParams.h" |
11 | #include "Material/BsGpuParamsSet.h" |
12 | #include "RenderAPI/BsRenderAPI.h" |
13 | #include "Renderer/BsRenderer.h" |
14 | #include "Renderer/BsRendererUtility.h" |
15 | #include "Utility/BsDrawHelper.h" |
16 | #include "Renderer/BsRendererExtension.h" |
17 | #include "Resources/BsBuiltinResources.h" |
18 | #include "Renderer/BsCamera.h" |
19 | #include "Profiling/BsProfilerGPU.h" |
20 | |
21 | using namespace std::placeholders; |
22 | |
23 | namespace bs |
24 | { |
25 | DebugDraw::DebugDraw() |
26 | { |
27 | mDrawHelper = bs_new<DrawHelper>(); |
28 | mRenderer = RendererExtension::create<ct::DebugDrawRenderer>(nullptr); |
29 | } |
30 | |
31 | DebugDraw::~DebugDraw() |
32 | { |
33 | bs_delete(mDrawHelper); |
34 | } |
35 | |
36 | void DebugDraw::setColor(const Color& color) |
37 | { |
38 | mDrawHelper->setColor(color); |
39 | } |
40 | |
41 | void DebugDraw::setTransform(const Matrix4& transform) |
42 | { |
43 | mDrawHelper->setTransform(transform); |
44 | } |
45 | |
46 | void DebugDraw::drawCube(const Vector3& position, const Vector3& extents) |
47 | { |
48 | mDrawHelper->cube(position, extents); |
49 | } |
50 | |
51 | void DebugDraw::drawSphere(const Vector3& position, float radius) |
52 | { |
53 | mDrawHelper->sphere(position, radius); |
54 | } |
55 | |
56 | void DebugDraw::drawCone(const Vector3& base, const Vector3& normal, float height, float radius, const Vector2& scale) |
57 | { |
58 | mDrawHelper->cone(base, normal, height, radius, scale); |
59 | } |
60 | |
61 | void DebugDraw::drawDisc(const Vector3& position, const Vector3& normal, float radius) |
62 | { |
63 | mDrawHelper->disc(position, normal, radius); |
64 | } |
65 | |
66 | void DebugDraw::drawWireCube(const Vector3& position, const Vector3& extents) |
67 | { |
68 | mDrawHelper->wireCube(position, extents); |
69 | } |
70 | |
71 | void DebugDraw::drawWireSphere(const Vector3& position, float radius) |
72 | { |
73 | mDrawHelper->wireSphere(position, radius); |
74 | } |
75 | |
76 | void DebugDraw::drawWireCone(const Vector3& base, const Vector3& normal, float height, float radius, const Vector2& scale) |
77 | { |
78 | mDrawHelper->wireCone(base, normal, height, radius, scale); |
79 | } |
80 | |
81 | void DebugDraw::drawLine(const Vector3& start, const Vector3& end) |
82 | { |
83 | mDrawHelper->line(start, end); |
84 | } |
85 | |
86 | void DebugDraw::drawLineList(const Vector<Vector3>& linePoints) |
87 | { |
88 | mDrawHelper->lineList(linePoints); |
89 | } |
90 | |
91 | void DebugDraw::drawWireDisc(const Vector3& position, const Vector3& normal, float radius) |
92 | { |
93 | mDrawHelper->wireDisc(position, normal, radius); |
94 | } |
95 | |
96 | void DebugDraw::drawWireArc(const Vector3& position, const Vector3& normal, float radius, |
97 | Degree startAngle, Degree amountAngle) |
98 | { |
99 | mDrawHelper->wireArc(position, normal, radius, startAngle, amountAngle); |
100 | } |
101 | |
102 | void DebugDraw::drawWireMesh(const SPtr<MeshData>& meshData) |
103 | { |
104 | mDrawHelper->wireMesh(meshData); |
105 | } |
106 | |
107 | void DebugDraw::drawFrustum(const Vector3& position, float aspect, Degree FOV, float near, float far) |
108 | { |
109 | mDrawHelper->frustum(position, aspect, FOV, near, far); |
110 | } |
111 | |
112 | Vector<DebugDraw::MeshRenderData> DebugDraw::createMeshProxyData(const Vector<DrawHelper::ShapeMeshData>& meshData) |
113 | { |
114 | Vector<MeshRenderData> proxyData; |
115 | for (auto& entry : meshData) |
116 | { |
117 | if (entry.type == DrawHelper::MeshType::Solid) |
118 | proxyData.push_back(MeshRenderData(entry.mesh->getCore(), entry.subMesh, DebugDrawMaterial::Solid)); |
119 | else if (entry.type == DrawHelper::MeshType::Wire) |
120 | proxyData.push_back(MeshRenderData(entry.mesh->getCore(), entry.subMesh, DebugDrawMaterial::Wire)); |
121 | else if (entry.type == DrawHelper::MeshType::Line) |
122 | proxyData.push_back(MeshRenderData(entry.mesh->getCore(), entry.subMesh, DebugDrawMaterial::Line)); |
123 | } |
124 | |
125 | return proxyData; |
126 | } |
127 | |
128 | void DebugDraw::clear() |
129 | { |
130 | mDrawHelper->clear(); |
131 | } |
132 | |
133 | void DebugDraw::_update() |
134 | { |
135 | mActiveMeshes.clear(); |
136 | mActiveMeshes = mDrawHelper->buildMeshes(DrawHelper::SortType::None); |
137 | |
138 | Vector<MeshRenderData> proxyData = createMeshProxyData(mActiveMeshes); |
139 | |
140 | ct::DebugDrawRenderer* renderer = mRenderer.get(); |
141 | gCoreThread().queueCommand(std::bind(&ct::DebugDrawRenderer::updateData, renderer, proxyData)); |
142 | } |
143 | |
144 | namespace ct |
145 | { |
146 | |
147 | DebugDrawParamsDef gDebugDrawParamsDef; |
148 | |
149 | DebugDrawMat::DebugDrawMat() |
150 | { |
151 | // Do nothing |
152 | } |
153 | |
154 | void DebugDrawMat::execute(const SPtr<GpuParamBlockBuffer>& params, const SPtr<Mesh>& mesh, const SubMesh& subMesh) |
155 | { |
156 | BS_RENMAT_PROFILE_BLOCK |
157 | |
158 | mParams->setParamBlockBuffer("Params" , params); |
159 | |
160 | bind(); |
161 | gRendererUtility().draw(mesh, subMesh); |
162 | } |
163 | |
164 | DebugDrawMat* DebugDrawMat::getVariation(DebugDrawMaterial mat) |
165 | { |
166 | if (mat == DebugDrawMaterial::Solid) |
167 | return get(getVariation<true, false, false>()); |
168 | |
169 | if (mat == DebugDrawMaterial::Wire) |
170 | return get(getVariation<false, false, true>()); |
171 | |
172 | return get(getVariation<false, true, false>()); |
173 | } |
174 | |
175 | DebugDrawRenderer::DebugDrawRenderer() |
176 | :RendererExtension(RenderLocation::PostLightPass, 0) |
177 | { |
178 | } |
179 | |
180 | void DebugDrawRenderer::initialize(const Any& data) |
181 | { |
182 | THROW_IF_NOT_CORE_THREAD; |
183 | |
184 | mParamBuffer = gDebugDrawParamsDef.createBuffer(); |
185 | } |
186 | |
187 | void DebugDrawRenderer::updateData(const Vector<DebugDraw::MeshRenderData>& meshes) |
188 | { |
189 | mMeshes = meshes; |
190 | } |
191 | |
192 | bool DebugDrawRenderer::check(const Camera& camera) |
193 | { |
194 | return true; |
195 | } |
196 | |
197 | void DebugDrawRenderer::render(const Camera& camera) |
198 | { |
199 | SPtr<RenderTarget> renderTarget = camera.getViewport()->getTarget(); |
200 | if (renderTarget == nullptr) |
201 | return; |
202 | |
203 | Matrix4 viewMatrix = camera.getViewMatrix(); |
204 | Matrix4 projMatrix = camera.getProjectionMatrixRS(); |
205 | Matrix4 viewProjMat = projMatrix * viewMatrix; |
206 | |
207 | gDebugDrawParamsDef.gMatViewProj.set(mParamBuffer, viewProjMat); |
208 | gDebugDrawParamsDef.gViewDir.set(mParamBuffer, (Vector4)camera.getTransform().getForward()); |
209 | |
210 | for (auto& entry : mMeshes) |
211 | { |
212 | DebugDrawMat* mat = DebugDrawMat::getVariation(entry.type); |
213 | mat->execute(mParamBuffer, entry.mesh, entry.subMesh); |
214 | } |
215 | } |
216 | } |
217 | } |
218 | |