1 | /* |
2 | * Copyright 2018 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "src/gpu/ops/GrQuadPerEdgeAA.h" |
9 | |
10 | #include "include/private/SkVx.h" |
11 | #include "src/gpu/SkGr.h" |
12 | #include "src/gpu/geometry/GrQuadUtils.h" |
13 | #include "src/gpu/glsl/GrGLSLColorSpaceXformHelper.h" |
14 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
15 | #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" |
16 | #include "src/gpu/glsl/GrGLSLPrimitiveProcessor.h" |
17 | #include "src/gpu/glsl/GrGLSLVarying.h" |
18 | #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h" |
19 | |
20 | static_assert((int)GrQuadAAFlags::kLeft == SkCanvas::kLeft_QuadAAFlag); |
21 | static_assert((int)GrQuadAAFlags::kTop == SkCanvas::kTop_QuadAAFlag); |
22 | static_assert((int)GrQuadAAFlags::kRight == SkCanvas::kRight_QuadAAFlag); |
23 | static_assert((int)GrQuadAAFlags::kBottom == SkCanvas::kBottom_QuadAAFlag); |
24 | static_assert((int)GrQuadAAFlags::kNone == SkCanvas::kNone_QuadAAFlags); |
25 | static_assert((int)GrQuadAAFlags::kAll == SkCanvas::kAll_QuadAAFlags); |
26 | |
27 | namespace { |
28 | |
29 | // Generic WriteQuadProc that can handle any VertexSpec. It writes the 4 vertices in triangle strip |
30 | // order, although the data per-vertex is dependent on the VertexSpec. |
31 | static void write_quad_generic(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec, |
32 | const GrQuad* deviceQuad, const GrQuad* localQuad, |
33 | const float coverage[4], const SkPMColor4f& color, |
34 | const SkRect& geomSubset, const SkRect& texSubset) { |
35 | static constexpr auto If = GrVertexWriter::If<float>; |
36 | |
37 | SkASSERT(!spec.hasLocalCoords() || localQuad); |
38 | |
39 | GrQuadPerEdgeAA::CoverageMode mode = spec.coverageMode(); |
40 | for (int i = 0; i < 4; ++i) { |
41 | // save position, this is a float2 or float3 or float4 depending on the combination of |
42 | // perspective and coverage mode. |
43 | vb->write(deviceQuad->x(i), deviceQuad->y(i), |
44 | If(spec.deviceQuadType() == GrQuad::Type::kPerspective, deviceQuad->w(i)), |
45 | If(mode == GrQuadPerEdgeAA::CoverageMode::kWithPosition, coverage[i])); |
46 | |
47 | // save color |
48 | if (spec.hasVertexColors()) { |
49 | bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kFloat; |
50 | vb->write(GrVertexColor( |
51 | color * (mode == GrQuadPerEdgeAA::CoverageMode::kWithColor ? coverage[i] : 1.f), |
52 | wide)); |
53 | } |
54 | |
55 | // save local position |
56 | if (spec.hasLocalCoords()) { |
57 | vb->write(localQuad->x(i), localQuad->y(i), |
58 | If(spec.localQuadType() == GrQuad::Type::kPerspective, localQuad->w(i))); |
59 | } |
60 | |
61 | // save the geometry subset |
62 | if (spec.requiresGeometrySubset()) { |
63 | vb->write(geomSubset); |
64 | } |
65 | |
66 | // save the texture subset |
67 | if (spec.hasSubset()) { |
68 | vb->write(texSubset); |
69 | } |
70 | } |
71 | } |
72 | |
73 | // Specialized WriteQuadProcs for particular VertexSpecs that show up frequently (determined |
74 | // experimentally through recorded GMs, SKPs, and SVGs, as well as SkiaRenderer's usage patterns): |
75 | |
76 | // 2D (XY), no explicit coverage, vertex color, no locals, no geometry subset, no texture subsetn |
77 | // This represents simple, solid color or shader, non-AA (or AA with cov. as alpha) rects. |
78 | static void write_2d_color(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec, |
79 | const GrQuad* deviceQuad, const GrQuad* localQuad, |
80 | const float coverage[4], const SkPMColor4f& color, |
81 | const SkRect& geomSubset, const SkRect& texSubset) { |
82 | // Assert assumptions about VertexSpec |
83 | SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective); |
84 | SkASSERT(!spec.hasLocalCoords()); |
85 | SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone || |
86 | spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor); |
87 | SkASSERT(spec.hasVertexColors()); |
88 | SkASSERT(!spec.requiresGeometrySubset()); |
89 | SkASSERT(!spec.hasSubset()); |
90 | // We don't assert that localQuad == nullptr, since it is possible for GrFillRectOp to |
91 | // accumulate local coords conservatively (paint not trivial), and then after analysis realize |
92 | // the processors don't need local coordinates. |
93 | |
94 | bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kFloat; |
95 | for (int i = 0; i < 4; ++i) { |
96 | // If this is not coverage-with-alpha, make sure coverage == 1 so it doesn't do anything |
97 | SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor || |
98 | coverage[i] == 1.f); |
99 | vb->write(deviceQuad->x(i), deviceQuad->y(i), GrVertexColor(color * coverage[i], wide)); |
100 | } |
101 | } |
102 | |
103 | // 2D (XY), no explicit coverage, UV locals, no color, no geometry subset, no texture subset |
104 | // This represents opaque, non AA, textured rects |
105 | static void write_2d_uv(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec, |
106 | const GrQuad* deviceQuad, const GrQuad* localQuad, |
107 | const float coverage[4], const SkPMColor4f& color, |
108 | const SkRect& geomSubset, const SkRect& texSubset) { |
109 | // Assert assumptions about VertexSpec |
110 | SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective); |
111 | SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective); |
112 | SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone); |
113 | SkASSERT(!spec.hasVertexColors()); |
114 | SkASSERT(!spec.requiresGeometrySubset()); |
115 | SkASSERT(!spec.hasSubset()); |
116 | SkASSERT(localQuad); |
117 | |
118 | for (int i = 0; i < 4; ++i) { |
119 | vb->write(deviceQuad->x(i), deviceQuad->y(i), localQuad->x(i), localQuad->y(i)); |
120 | } |
121 | } |
122 | |
123 | // 2D (XY), no explicit coverage, UV locals, vertex color, no geometry or texture subsets |
124 | // This represents transparent, non AA (or AA with cov. as alpha), textured rects |
125 | static void write_2d_color_uv(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec, |
126 | const GrQuad* deviceQuad, const GrQuad* localQuad, |
127 | const float coverage[4], const SkPMColor4f& color, |
128 | const SkRect& geomSubset, const SkRect& texSubset) { |
129 | // Assert assumptions about VertexSpec |
130 | SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective); |
131 | SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective); |
132 | SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone || |
133 | spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor); |
134 | SkASSERT(spec.hasVertexColors()); |
135 | SkASSERT(!spec.requiresGeometrySubset()); |
136 | SkASSERT(!spec.hasSubset()); |
137 | SkASSERT(localQuad); |
138 | |
139 | bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kFloat; |
140 | for (int i = 0; i < 4; ++i) { |
141 | // If this is not coverage-with-alpha, make sure coverage == 1 so it doesn't do anything |
142 | SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor || |
143 | coverage[i] == 1.f); |
144 | vb->write(deviceQuad->x(i), deviceQuad->y(i), GrVertexColor(color * coverage[i], wide), |
145 | localQuad->x(i), localQuad->y(i)); |
146 | } |
147 | } |
148 | |
149 | // 2D (XY), explicit coverage, UV locals, no color, no geometry subset, no texture subset |
150 | // This represents opaque, AA, textured rects |
151 | static void write_2d_cov_uv(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec, |
152 | const GrQuad* deviceQuad, const GrQuad* localQuad, |
153 | const float coverage[4], const SkPMColor4f& color, |
154 | const SkRect& geomSubset, const SkRect& texSubset) { |
155 | // Assert assumptions about VertexSpec |
156 | SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective); |
157 | SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective); |
158 | SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithPosition); |
159 | SkASSERT(!spec.hasVertexColors()); |
160 | SkASSERT(!spec.requiresGeometrySubset()); |
161 | SkASSERT(!spec.hasSubset()); |
162 | SkASSERT(localQuad); |
163 | |
164 | for (int i = 0; i < 4; ++i) { |
165 | vb->write(deviceQuad->x(i), deviceQuad->y(i), coverage[i], |
166 | localQuad->x(i), localQuad->y(i)); |
167 | } |
168 | } |
169 | |
170 | // NOTE: The three _strict specializations below match the non-strict uv functions above, except |
171 | // that they also write the UV subset. These are included to benefit SkiaRenderer, which must make |
172 | // use of both fast and strict constrained subsets. When testing _strict was not that common across |
173 | // GMS, SKPs, and SVGs but we have little visibility into actual SkiaRenderer statistics. If |
174 | // SkiaRenderer can avoid subsets more, these 3 functions should probably be removed for simplicity. |
175 | |
176 | // 2D (XY), no explicit coverage, UV locals, no color, tex subset but no geometry subset |
177 | // This represents opaque, non AA, textured rects with strict uv sampling |
178 | static void write_2d_uv_strict(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec, |
179 | const GrQuad* deviceQuad, const GrQuad* localQuad, |
180 | const float coverage[4], const SkPMColor4f& color, |
181 | const SkRect& geomSubset, const SkRect& texSubset) { |
182 | // Assert assumptions about VertexSpec |
183 | SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective); |
184 | SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective); |
185 | SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone); |
186 | SkASSERT(!spec.hasVertexColors()); |
187 | SkASSERT(!spec.requiresGeometrySubset()); |
188 | SkASSERT(spec.hasSubset()); |
189 | SkASSERT(localQuad); |
190 | |
191 | for (int i = 0; i < 4; ++i) { |
192 | vb->write(deviceQuad->x(i), deviceQuad->y(i), localQuad->x(i), localQuad->y(i), texSubset); |
193 | } |
194 | } |
195 | |
196 | // 2D (XY), no explicit coverage, UV locals, vertex color, tex subset but no geometry subset |
197 | // This represents transparent, non AA (or AA with cov. as alpha), textured rects with strict sample |
198 | static void write_2d_color_uv_strict(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec, |
199 | const GrQuad* deviceQuad, const GrQuad* localQuad, |
200 | const float coverage[4], const SkPMColor4f& color, |
201 | const SkRect& geomSubset, const SkRect& texSubset) { |
202 | // Assert assumptions about VertexSpec |
203 | SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective); |
204 | SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective); |
205 | SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone || |
206 | spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor); |
207 | SkASSERT(spec.hasVertexColors()); |
208 | SkASSERT(!spec.requiresGeometrySubset()); |
209 | SkASSERT(spec.hasSubset()); |
210 | SkASSERT(localQuad); |
211 | |
212 | bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kFloat; |
213 | for (int i = 0; i < 4; ++i) { |
214 | // If this is not coverage-with-alpha, make sure coverage == 1 so it doesn't do anything |
215 | SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor || |
216 | coverage[i] == 1.f); |
217 | vb->write(deviceQuad->x(i), deviceQuad->y(i), GrVertexColor(color * coverage[i], wide), |
218 | localQuad->x(i), localQuad->y(i), texSubset); |
219 | } |
220 | } |
221 | |
222 | // 2D (XY), explicit coverage, UV locals, no color, tex subset but no geometry subset |
223 | // This represents opaque, AA, textured rects with strict uv sampling |
224 | static void write_2d_cov_uv_strict(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec, |
225 | const GrQuad* deviceQuad, const GrQuad* localQuad, |
226 | const float coverage[4], const SkPMColor4f& color, |
227 | const SkRect& geomSubset, const SkRect& texSubset) { |
228 | // Assert assumptions about VertexSpec |
229 | SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective); |
230 | SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective); |
231 | SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithPosition); |
232 | SkASSERT(!spec.hasVertexColors()); |
233 | SkASSERT(!spec.requiresGeometrySubset()); |
234 | SkASSERT(spec.hasSubset()); |
235 | SkASSERT(localQuad); |
236 | |
237 | for (int i = 0; i < 4; ++i) { |
238 | vb->write(deviceQuad->x(i), deviceQuad->y(i), coverage[i], |
239 | localQuad->x(i), localQuad->y(i), texSubset); |
240 | } |
241 | } |
242 | |
243 | } // anonymous namespace |
244 | |
245 | namespace GrQuadPerEdgeAA { |
246 | |
247 | IndexBufferOption CalcIndexBufferOption(GrAAType aa, int numQuads) { |
248 | if (aa == GrAAType::kCoverage) { |
249 | return IndexBufferOption::kPictureFramed; |
250 | } else if (numQuads > 1) { |
251 | return IndexBufferOption::kIndexedRects; |
252 | } else { |
253 | return IndexBufferOption::kTriStrips; |
254 | } |
255 | } |
256 | |
257 | // This is a more elaborate version of fitsInBytes() that allows "no color" for white |
258 | ColorType MinColorType(SkPMColor4f color) { |
259 | if (color == SK_PMColor4fWHITE) { |
260 | return ColorType::kNone; |
261 | } else { |
262 | return color.fitsInBytes() ? ColorType::kByte : ColorType::kFloat; |
263 | } |
264 | } |
265 | |
266 | ////////////////// Tessellator Implementation |
267 | |
268 | Tessellator::WriteQuadProc Tessellator::GetWriteQuadProc(const VertexSpec& spec) { |
269 | // All specialized writing functions requires 2D geometry and no geometry subset. This is not |
270 | // the same as just checking device type vs. kRectilinear since non-AA general 2D quads do not |
271 | // require a geometry subset and could then go through a fast path. |
272 | if (spec.deviceQuadType() != GrQuad::Type::kPerspective && !spec.requiresGeometrySubset()) { |
273 | CoverageMode mode = spec.coverageMode(); |
274 | if (spec.hasVertexColors()) { |
275 | if (mode != CoverageMode::kWithPosition) { |
276 | // Vertex colors, but no explicit coverage |
277 | if (!spec.hasLocalCoords()) { |
278 | // Non-UV with vertex colors (possibly with coverage folded into alpha) |
279 | return write_2d_color; |
280 | } else if (spec.localQuadType() != GrQuad::Type::kPerspective) { |
281 | // UV locals with vertex colors (possibly with coverage-as-alpha) |
282 | return spec.hasSubset() ? write_2d_color_uv_strict : write_2d_color_uv; |
283 | } |
284 | } |
285 | // Else fall through; this is a spec that requires vertex colors and explicit coverage, |
286 | // which means it's anti-aliased and the FPs don't support coverage as alpha, or |
287 | // it uses 3D local coordinates. |
288 | } else if (spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective) { |
289 | if (mode == CoverageMode::kWithPosition) { |
290 | // UV locals with explicit coverage |
291 | return spec.hasSubset() ? write_2d_cov_uv_strict : write_2d_cov_uv; |
292 | } else { |
293 | SkASSERT(mode == CoverageMode::kNone); |
294 | return spec.hasSubset() ? write_2d_uv_strict : write_2d_uv; |
295 | } |
296 | } |
297 | // Else fall through to generic vertex function; this is a spec that has no vertex colors |
298 | // and [no|uvr] local coords, which doesn't happen often enough to warrant specialization. |
299 | } |
300 | |
301 | // Arbitrary spec hits the slow path |
302 | return write_quad_generic; |
303 | } |
304 | |
305 | Tessellator::Tessellator(const VertexSpec& spec, char* vertices) |
306 | : fVertexSpec(spec) |
307 | , fVertexWriter{vertices} |
308 | , fWriteProc(Tessellator::GetWriteQuadProc(spec)) {} |
309 | |
310 | void Tessellator::append(GrQuad* deviceQuad, GrQuad* localQuad, |
311 | const SkPMColor4f& color, const SkRect& uvSubset, GrQuadAAFlags aaFlags) { |
312 | // We allow Tessellator to be created with a null vertices pointer for convenience, but it is |
313 | // assumed it will never actually be used in those cases. |
314 | SkASSERT(fVertexWriter.fPtr); |
315 | SkASSERT(deviceQuad->quadType() <= fVertexSpec.deviceQuadType()); |
316 | SkASSERT(localQuad || !fVertexSpec.hasLocalCoords()); |
317 | SkASSERT(!fVertexSpec.hasLocalCoords() || localQuad->quadType() <= fVertexSpec.localQuadType()); |
318 | |
319 | static const float kFullCoverage[4] = {1.f, 1.f, 1.f, 1.f}; |
320 | static const float kZeroCoverage[4] = {0.f, 0.f, 0.f, 0.f}; |
321 | static const SkRect kIgnoredSubset = SkRect::MakeEmpty(); |
322 | |
323 | if (fVertexSpec.usesCoverageAA()) { |
324 | SkASSERT(fVertexSpec.coverageMode() == CoverageMode::kWithColor || |
325 | fVertexSpec.coverageMode() == CoverageMode::kWithPosition); |
326 | // Must calculate inner and outer quadrilaterals for the vertex coverage ramps, and possibly |
327 | // a geometry subset if corners are not right angles |
328 | SkRect geomSubset; |
329 | if (fVertexSpec.requiresGeometrySubset()) { |
330 | geomSubset = deviceQuad->bounds(); |
331 | geomSubset.outset(0.5f, 0.5f); // account for AA expansion |
332 | } |
333 | |
334 | if (aaFlags == GrQuadAAFlags::kNone) { |
335 | // Have to write the coverage AA vertex structure, but there's no math to be done for a |
336 | // non-aa quad batched into a coverage AA op. |
337 | fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, kFullCoverage, color, |
338 | geomSubset, uvSubset); |
339 | // Since we pass the same corners in, the outer vertex structure will have 0 area and |
340 | // the coverage interpolation from 1 to 0 will not be visible. |
341 | fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, kZeroCoverage, color, |
342 | geomSubset, uvSubset); |
343 | } else { |
344 | // Reset the tessellation helper to match the current geometry |
345 | fAAHelper.reset(*deviceQuad, localQuad); |
346 | |
347 | // Edge inset/outset distance ordered LBTR, set to 0.5 for a half pixel if the AA flag |
348 | // is turned on, or 0.0 if the edge is not anti-aliased. |
349 | skvx::Vec<4, float> edgeDistances; |
350 | if (aaFlags == GrQuadAAFlags::kAll) { |
351 | edgeDistances = 0.5f; |
352 | } else { |
353 | edgeDistances = { (aaFlags & GrQuadAAFlags::kLeft) ? 0.5f : 0.f, |
354 | (aaFlags & GrQuadAAFlags::kBottom) ? 0.5f : 0.f, |
355 | (aaFlags & GrQuadAAFlags::kTop) ? 0.5f : 0.f, |
356 | (aaFlags & GrQuadAAFlags::kRight) ? 0.5f : 0.f }; |
357 | } |
358 | |
359 | // Write inner vertices first |
360 | float coverage[4]; |
361 | fAAHelper.inset(edgeDistances, deviceQuad, localQuad).store(coverage); |
362 | fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, coverage, color, |
363 | geomSubset, uvSubset); |
364 | |
365 | // Then outer vertices, which use 0.f for their coverage |
366 | fAAHelper.outset(edgeDistances, deviceQuad, localQuad); |
367 | fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, kZeroCoverage, color, |
368 | geomSubset, uvSubset); |
369 | } |
370 | } else { |
371 | // No outsetting needed, just write a single quad with full coverage |
372 | SkASSERT(fVertexSpec.coverageMode() == CoverageMode::kNone && |
373 | !fVertexSpec.requiresGeometrySubset()); |
374 | fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, kFullCoverage, color, |
375 | kIgnoredSubset, uvSubset); |
376 | } |
377 | } |
378 | |
379 | sk_sp<const GrBuffer> GetIndexBuffer(GrMeshDrawOp::Target* target, |
380 | IndexBufferOption indexBufferOption) { |
381 | auto resourceProvider = target->resourceProvider(); |
382 | |
383 | switch (indexBufferOption) { |
384 | case IndexBufferOption::kPictureFramed: return resourceProvider->refAAQuadIndexBuffer(); |
385 | case IndexBufferOption::kIndexedRects: return resourceProvider->refNonAAQuadIndexBuffer(); |
386 | case IndexBufferOption::kTriStrips: // fall through |
387 | default: return nullptr; |
388 | } |
389 | } |
390 | |
391 | int QuadLimit(IndexBufferOption option) { |
392 | switch (option) { |
393 | case IndexBufferOption::kPictureFramed: return GrResourceProvider::MaxNumAAQuads(); |
394 | case IndexBufferOption::kIndexedRects: return GrResourceProvider::MaxNumNonAAQuads(); |
395 | case IndexBufferOption::kTriStrips: return SK_MaxS32; // not limited by an indexBuffer |
396 | } |
397 | |
398 | SkUNREACHABLE; |
399 | } |
400 | |
401 | void IssueDraw(const GrCaps& caps, GrOpsRenderPass* renderPass, const VertexSpec& spec, |
402 | int runningQuadCount, int quadsInDraw, int maxVerts, int absVertBufferOffset) { |
403 | if (spec.indexBufferOption() == IndexBufferOption::kTriStrips) { |
404 | int offset = absVertBufferOffset + |
405 | runningQuadCount * GrResourceProvider::NumVertsPerNonAAQuad(); |
406 | renderPass->draw(4, offset); |
407 | return; |
408 | } |
409 | |
410 | SkASSERT(spec.indexBufferOption() == IndexBufferOption::kPictureFramed || |
411 | spec.indexBufferOption() == IndexBufferOption::kIndexedRects); |
412 | |
413 | int maxNumQuads, numIndicesPerQuad, numVertsPerQuad; |
414 | |
415 | if (spec.indexBufferOption() == IndexBufferOption::kPictureFramed) { |
416 | // AA uses 8 vertices and 30 indices per quad, basically nested rectangles |
417 | maxNumQuads = GrResourceProvider::MaxNumAAQuads(); |
418 | numIndicesPerQuad = GrResourceProvider::NumIndicesPerAAQuad(); |
419 | numVertsPerQuad = GrResourceProvider::NumVertsPerAAQuad(); |
420 | } else { |
421 | // Non-AA uses 4 vertices and 6 indices per quad |
422 | maxNumQuads = GrResourceProvider::MaxNumNonAAQuads(); |
423 | numIndicesPerQuad = GrResourceProvider::NumIndicesPerNonAAQuad(); |
424 | numVertsPerQuad = GrResourceProvider::NumVertsPerNonAAQuad(); |
425 | } |
426 | |
427 | SkASSERT(runningQuadCount + quadsInDraw <= maxNumQuads); |
428 | |
429 | if (caps.avoidLargeIndexBufferDraws()) { |
430 | // When we need to avoid large index buffer draws we modify the base vertex of the draw |
431 | // which, in GL, requires rebinding all vertex attrib arrays, so a base index is generally |
432 | // preferred. |
433 | int offset = absVertBufferOffset + runningQuadCount * numVertsPerQuad; |
434 | |
435 | renderPass->drawIndexPattern(numIndicesPerQuad, quadsInDraw, maxNumQuads, numVertsPerQuad, |
436 | offset); |
437 | } else { |
438 | int baseIndex = runningQuadCount * numIndicesPerQuad; |
439 | int numIndicesToDraw = quadsInDraw * numIndicesPerQuad; |
440 | |
441 | int minVertex = runningQuadCount * numVertsPerQuad; |
442 | int maxVertex = (runningQuadCount + quadsInDraw) * numVertsPerQuad; |
443 | |
444 | renderPass->drawIndexed(numIndicesToDraw, baseIndex, minVertex, maxVertex, |
445 | absVertBufferOffset); |
446 | } |
447 | } |
448 | |
449 | ////////////////// VertexSpec Implementation |
450 | |
451 | int VertexSpec::deviceDimensionality() const { |
452 | return this->deviceQuadType() == GrQuad::Type::kPerspective ? 3 : 2; |
453 | } |
454 | |
455 | int VertexSpec::localDimensionality() const { |
456 | return fHasLocalCoords ? (this->localQuadType() == GrQuad::Type::kPerspective ? 3 : 2) : 0; |
457 | } |
458 | |
459 | CoverageMode VertexSpec::coverageMode() const { |
460 | if (this->usesCoverageAA()) { |
461 | if (this->compatibleWithCoverageAsAlpha() && this->hasVertexColors() && |
462 | !this->requiresGeometrySubset()) { |
463 | // Using a geometric subset acts as a second source of coverage and folding |
464 | // the original coverage into color makes it impossible to apply the color's |
465 | // alpha to the geometric subset's coverage when the original shape is clipped. |
466 | return CoverageMode::kWithColor; |
467 | } else { |
468 | return CoverageMode::kWithPosition; |
469 | } |
470 | } else { |
471 | return CoverageMode::kNone; |
472 | } |
473 | } |
474 | |
475 | // This needs to stay in sync w/ QuadPerEdgeAAGeometryProcessor::initializeAttrs |
476 | size_t VertexSpec::vertexSize() const { |
477 | bool needsPerspective = (this->deviceDimensionality() == 3); |
478 | CoverageMode coverageMode = this->coverageMode(); |
479 | |
480 | size_t count = 0; |
481 | |
482 | if (coverageMode == CoverageMode::kWithPosition) { |
483 | if (needsPerspective) { |
484 | count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType); |
485 | } else { |
486 | count += GrVertexAttribTypeSize(kFloat2_GrVertexAttribType) + |
487 | GrVertexAttribTypeSize(kFloat_GrVertexAttribType); |
488 | } |
489 | } else { |
490 | if (needsPerspective) { |
491 | count += GrVertexAttribTypeSize(kFloat3_GrVertexAttribType); |
492 | } else { |
493 | count += GrVertexAttribTypeSize(kFloat2_GrVertexAttribType); |
494 | } |
495 | } |
496 | |
497 | if (this->requiresGeometrySubset()) { |
498 | count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType); |
499 | } |
500 | |
501 | count += this->localDimensionality() * GrVertexAttribTypeSize(kFloat_GrVertexAttribType); |
502 | |
503 | if (ColorType::kByte == this->colorType()) { |
504 | count += GrVertexAttribTypeSize(kUByte4_norm_GrVertexAttribType); |
505 | } else if (ColorType::kFloat == this->colorType()) { |
506 | count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType); |
507 | } |
508 | |
509 | if (this->hasSubset()) { |
510 | count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType); |
511 | } |
512 | |
513 | return count; |
514 | } |
515 | |
516 | ////////////////// Geometry Processor Implementation |
517 | |
518 | class QuadPerEdgeAAGeometryProcessor : public GrGeometryProcessor { |
519 | public: |
520 | using Saturate = GrTextureOp::Saturate; |
521 | |
522 | static GrGeometryProcessor* Make(SkArenaAlloc* arena, const VertexSpec& spec) { |
523 | return arena->make<QuadPerEdgeAAGeometryProcessor>(spec); |
524 | } |
525 | |
526 | static GrGeometryProcessor* Make(SkArenaAlloc* arena, |
527 | const VertexSpec& vertexSpec, |
528 | const GrShaderCaps& caps, |
529 | const GrBackendFormat& backendFormat, |
530 | GrSamplerState samplerState, |
531 | const GrSwizzle& swizzle, |
532 | sk_sp<GrColorSpaceXform> textureColorSpaceXform, |
533 | Saturate saturate) { |
534 | return arena->make<QuadPerEdgeAAGeometryProcessor>( |
535 | vertexSpec, caps, backendFormat, samplerState, swizzle, |
536 | std::move(textureColorSpaceXform), saturate); |
537 | } |
538 | |
539 | const char* name() const override { return "QuadPerEdgeAAGeometryProcessor" ; } |
540 | |
541 | void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override { |
542 | // texturing, device-dimensions are single bit flags |
543 | uint32_t x = (fTexSubset.isInitialized() ? 0 : 0x1) |
544 | | (fSampler.isInitialized() ? 0 : 0x2) |
545 | | (fNeedsPerspective ? 0 : 0x4) |
546 | | (fSaturate == Saturate::kNo ? 0 : 0x8); |
547 | // local coords require 2 bits (3 choices), 00 for none, 01 for 2d, 10 for 3d |
548 | if (fLocalCoord.isInitialized()) { |
549 | x |= kFloat3_GrVertexAttribType == fLocalCoord.cpuType() ? 0x10 : 0x20; |
550 | } |
551 | // similar for colors, 00 for none, 01 for bytes, 10 for half-floats |
552 | if (fColor.isInitialized()) { |
553 | x |= kUByte4_norm_GrVertexAttribType == fColor.cpuType() ? 0x40 : 0x80; |
554 | } |
555 | // and coverage mode, 00 for none, 01 for withposition, 10 for withcolor, 11 for |
556 | // position+geomsubset |
557 | SkASSERT(!fGeomSubset.isInitialized() || fCoverageMode == CoverageMode::kWithPosition); |
558 | if (fCoverageMode != CoverageMode::kNone) { |
559 | x |= fGeomSubset.isInitialized() |
560 | ? 0x300 |
561 | : (CoverageMode::kWithPosition == fCoverageMode ? 0x100 : 0x200); |
562 | } |
563 | |
564 | b->add32(GrColorSpaceXform::XformKey(fTextureColorSpaceXform.get())); |
565 | b->add32(x); |
566 | } |
567 | |
568 | GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override { |
569 | class GLSLProcessor : public GrGLSLGeometryProcessor { |
570 | public: |
571 | void setData(const GrGLSLProgramDataManager& pdman, |
572 | const GrPrimitiveProcessor& proc) override { |
573 | const auto& gp = proc.cast<QuadPerEdgeAAGeometryProcessor>(); |
574 | fTextureColorSpaceXformHelper.setData(pdman, gp.fTextureColorSpaceXform.get()); |
575 | } |
576 | |
577 | private: |
578 | void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { |
579 | using Interpolation = GrGLSLVaryingHandler::Interpolation; |
580 | |
581 | const auto& gp = args.fGP.cast<QuadPerEdgeAAGeometryProcessor>(); |
582 | fTextureColorSpaceXformHelper.emitCode(args.fUniformHandler, |
583 | gp.fTextureColorSpaceXform.get()); |
584 | |
585 | args.fVaryingHandler->emitAttributes(gp); |
586 | |
587 | if (gp.fCoverageMode == CoverageMode::kWithPosition) { |
588 | // Strip last channel from the vertex attribute to remove coverage and get the |
589 | // actual position |
590 | if (gp.fNeedsPerspective) { |
591 | args.fVertBuilder->codeAppendf("float3 position = %s.xyz;" , |
592 | gp.fPosition.name()); |
593 | } else { |
594 | args.fVertBuilder->codeAppendf("float2 position = %s.xy;" , |
595 | gp.fPosition.name()); |
596 | } |
597 | gpArgs->fPositionVar = {"position" , |
598 | gp.fNeedsPerspective ? kFloat3_GrSLType |
599 | : kFloat2_GrSLType, |
600 | GrShaderVar::TypeModifier::None}; |
601 | } else { |
602 | // No coverage to eliminate |
603 | gpArgs->fPositionVar = gp.fPosition.asShaderVar(); |
604 | } |
605 | |
606 | // This attribute will be uninitialized if earlier FP analysis determined no |
607 | // local coordinates are needed (and this will not include the inline texture |
608 | // fetch this GP does before invoking FPs). |
609 | gpArgs->fLocalCoordVar = gp.fLocalCoord.asShaderVar(); |
610 | |
611 | // Solid color before any texturing gets modulated in |
612 | if (gp.fColor.isInitialized()) { |
613 | SkASSERT(gp.fCoverageMode != CoverageMode::kWithColor || !gp.fNeedsPerspective); |
614 | // The color cannot be flat if the varying coverage has been modulated into it |
615 | args.fVaryingHandler->addPassThroughAttribute(gp.fColor, args.fOutputColor, |
616 | gp.fCoverageMode == CoverageMode::kWithColor ? |
617 | Interpolation::kInterpolated : Interpolation::kCanBeFlat); |
618 | } else { |
619 | // Output color must be initialized to something |
620 | args.fFragBuilder->codeAppendf("%s = half4(1);" , args.fOutputColor); |
621 | } |
622 | |
623 | // If there is a texture, must also handle texture coordinates and reading from |
624 | // the texture in the fragment shader before continuing to fragment processors. |
625 | if (gp.fSampler.isInitialized()) { |
626 | // Texture coordinates clamped by the subset on the fragment shader; if the GP |
627 | // has a texture, it's guaranteed to have local coordinates |
628 | args.fFragBuilder->codeAppend("float2 texCoord;" ); |
629 | if (gp.fLocalCoord.cpuType() == kFloat3_GrVertexAttribType) { |
630 | // Can't do a pass through since we need to perform perspective division |
631 | GrGLSLVarying v(gp.fLocalCoord.gpuType()); |
632 | args.fVaryingHandler->addVarying(gp.fLocalCoord.name(), &v); |
633 | args.fVertBuilder->codeAppendf("%s = %s;" , |
634 | v.vsOut(), gp.fLocalCoord.name()); |
635 | args.fFragBuilder->codeAppendf("texCoord = %s.xy / %s.z;" , |
636 | v.fsIn(), v.fsIn()); |
637 | } else { |
638 | args.fVaryingHandler->addPassThroughAttribute(gp.fLocalCoord, "texCoord" ); |
639 | } |
640 | |
641 | // Clamp the now 2D localCoordName variable by the subset if it is provided |
642 | if (gp.fTexSubset.isInitialized()) { |
643 | args.fFragBuilder->codeAppend("float4 subset;" ); |
644 | args.fVaryingHandler->addPassThroughAttribute(gp.fTexSubset, "subset" , |
645 | Interpolation::kCanBeFlat); |
646 | args.fFragBuilder->codeAppend( |
647 | "texCoord = clamp(texCoord, subset.xy, subset.zw);" ); |
648 | } |
649 | |
650 | // Now modulate the starting output color by the texture lookup |
651 | args.fFragBuilder->codeAppendf("%s = " , args.fOutputColor); |
652 | args.fFragBuilder->appendTextureLookupAndBlend( |
653 | args.fOutputColor, SkBlendMode::kModulate, args.fTexSamplers[0], |
654 | "texCoord" , &fTextureColorSpaceXformHelper); |
655 | args.fFragBuilder->codeAppend(";" ); |
656 | if (gp.fSaturate == Saturate::kYes) { |
657 | args.fFragBuilder->codeAppendf("%s = saturate(%s);" , |
658 | args.fOutputColor, args.fOutputColor); |
659 | } |
660 | } else { |
661 | // Saturate is only intended for use with a proxy to account for the fact |
662 | // that GrTextureOp skips SkPaint conversion, which normally handles this. |
663 | SkASSERT(gp.fSaturate == Saturate::kNo); |
664 | } |
665 | |
666 | // And lastly, output the coverage calculation code |
667 | if (gp.fCoverageMode == CoverageMode::kWithPosition) { |
668 | GrGLSLVarying coverage(kFloat_GrSLType); |
669 | args.fVaryingHandler->addVarying("coverage" , &coverage); |
670 | if (gp.fNeedsPerspective) { |
671 | // Multiply by "W" in the vertex shader, then by 1/w (sk_FragCoord.w) in |
672 | // the fragment shader to get screen-space linear coverage. |
673 | args.fVertBuilder->codeAppendf("%s = %s.w * %s.z;" , |
674 | coverage.vsOut(), gp.fPosition.name(), |
675 | gp.fPosition.name()); |
676 | args.fFragBuilder->codeAppendf("float coverage = %s * sk_FragCoord.w;" , |
677 | coverage.fsIn()); |
678 | } else { |
679 | args.fVertBuilder->codeAppendf("%s = %s;" , |
680 | coverage.vsOut(), gp.fCoverage.name()); |
681 | args.fFragBuilder->codeAppendf("float coverage = %s;" , coverage.fsIn()); |
682 | } |
683 | |
684 | if (gp.fGeomSubset.isInitialized()) { |
685 | // Calculate distance from sk_FragCoord to the 4 edges of the subset |
686 | // and clamp them to (0, 1). Use the minimum of these and the original |
687 | // coverage. This only has to be done in the exterior triangles, the |
688 | // interior of the quad geometry can never be clipped by the subset box. |
689 | args.fFragBuilder->codeAppend("float4 geoSubset;" ); |
690 | args.fVaryingHandler->addPassThroughAttribute(gp.fGeomSubset, "geoSubset" , |
691 | Interpolation::kCanBeFlat); |
692 | args.fFragBuilder->codeAppend( |
693 | "if (coverage < 0.5) {" |
694 | " float4 dists4 = clamp(float4(1, 1, -1, -1) * " |
695 | "(sk_FragCoord.xyxy - geoSubset), 0, 1);" |
696 | " float2 dists2 = dists4.xy * dists4.zw;" |
697 | " coverage = min(coverage, dists2.x * dists2.y);" |
698 | "}" ); |
699 | } |
700 | |
701 | args.fFragBuilder->codeAppendf("%s = half4(half(coverage));" , |
702 | args.fOutputCoverage); |
703 | } else { |
704 | // Set coverage to 1, since it's either non-AA or the coverage was already |
705 | // folded into the output color |
706 | SkASSERT(!gp.fGeomSubset.isInitialized()); |
707 | args.fFragBuilder->codeAppendf("%s = half4(1);" , args.fOutputCoverage); |
708 | } |
709 | } |
710 | GrGLSLColorSpaceXformHelper fTextureColorSpaceXformHelper; |
711 | }; |
712 | return new GLSLProcessor; |
713 | } |
714 | |
715 | private: |
716 | friend class ::SkArenaAlloc; // for access to ctor |
717 | |
718 | QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec) |
719 | : INHERITED(kQuadPerEdgeAAGeometryProcessor_ClassID) |
720 | , fTextureColorSpaceXform(nullptr) { |
721 | SkASSERT(!spec.hasSubset()); |
722 | this->initializeAttrs(spec); |
723 | this->setTextureSamplerCnt(0); |
724 | } |
725 | |
726 | QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec, |
727 | const GrShaderCaps& caps, |
728 | const GrBackendFormat& backendFormat, |
729 | GrSamplerState samplerState, |
730 | const GrSwizzle& swizzle, |
731 | sk_sp<GrColorSpaceXform> textureColorSpaceXform, |
732 | Saturate saturate) |
733 | : INHERITED(kQuadPerEdgeAAGeometryProcessor_ClassID) |
734 | , fSaturate(saturate) |
735 | , fTextureColorSpaceXform(std::move(textureColorSpaceXform)) |
736 | , fSampler(samplerState, backendFormat, swizzle) { |
737 | SkASSERT(spec.hasLocalCoords()); |
738 | this->initializeAttrs(spec); |
739 | this->setTextureSamplerCnt(1); |
740 | } |
741 | |
742 | // This needs to stay in sync w/ VertexSpec::vertexSize |
743 | void initializeAttrs(const VertexSpec& spec) { |
744 | fNeedsPerspective = spec.deviceDimensionality() == 3; |
745 | fCoverageMode = spec.coverageMode(); |
746 | |
747 | if (fCoverageMode == CoverageMode::kWithPosition) { |
748 | if (fNeedsPerspective) { |
749 | fPosition = {"positionWithCoverage" , kFloat4_GrVertexAttribType, kFloat4_GrSLType}; |
750 | } else { |
751 | fPosition = {"position" , kFloat2_GrVertexAttribType, kFloat2_GrSLType}; |
752 | fCoverage = {"coverage" , kFloat_GrVertexAttribType, kFloat_GrSLType}; |
753 | } |
754 | } else { |
755 | if (fNeedsPerspective) { |
756 | fPosition = {"position" , kFloat3_GrVertexAttribType, kFloat3_GrSLType}; |
757 | } else { |
758 | fPosition = {"position" , kFloat2_GrVertexAttribType, kFloat2_GrSLType}; |
759 | } |
760 | } |
761 | |
762 | // Need a geometry subset when the quads are AA and not rectilinear, since their AA |
763 | // outsetting can go beyond a half pixel. |
764 | if (spec.requiresGeometrySubset()) { |
765 | fGeomSubset = {"geomSubset" , kFloat4_GrVertexAttribType, kFloat4_GrSLType}; |
766 | } |
767 | |
768 | int localDim = spec.localDimensionality(); |
769 | if (localDim == 3) { |
770 | fLocalCoord = {"localCoord" , kFloat3_GrVertexAttribType, kFloat3_GrSLType}; |
771 | } else if (localDim == 2) { |
772 | fLocalCoord = {"localCoord" , kFloat2_GrVertexAttribType, kFloat2_GrSLType}; |
773 | } // else localDim == 0 and attribute remains uninitialized |
774 | |
775 | if (spec.hasVertexColors()) { |
776 | fColor = MakeColorAttribute("color" , ColorType::kFloat == spec.colorType()); |
777 | } |
778 | |
779 | if (spec.hasSubset()) { |
780 | fTexSubset = {"texSubset" , kFloat4_GrVertexAttribType, kFloat4_GrSLType}; |
781 | } |
782 | |
783 | this->setVertexAttributes(&fPosition, 6); |
784 | } |
785 | |
786 | const TextureSampler& onTextureSampler(int) const override { return fSampler; } |
787 | |
788 | Attribute fPosition; // May contain coverage as last channel |
789 | Attribute fCoverage; // Used for non-perspective position to avoid Intel Metal issues |
790 | Attribute fColor; // May have coverage modulated in if the FPs support it |
791 | Attribute fLocalCoord; |
792 | Attribute fGeomSubset; // Screen-space bounding box on geometry+aa outset |
793 | Attribute fTexSubset; // Texture-space bounding box on local coords |
794 | |
795 | // The positions attribute may have coverage built into it, so float3 is an ambiguous type |
796 | // and may mean 2d with coverage, or 3d with no coverage |
797 | bool fNeedsPerspective; |
798 | // Should saturate() be called on the color? Only relevant when created with a texture. |
799 | Saturate fSaturate = Saturate::kNo; |
800 | CoverageMode fCoverageMode; |
801 | |
802 | // Color space will be null and fSampler.isInitialized() returns false when the GP is configured |
803 | // to skip texturing. |
804 | sk_sp<GrColorSpaceXform> fTextureColorSpaceXform; |
805 | TextureSampler fSampler; |
806 | |
807 | typedef GrGeometryProcessor INHERITED; |
808 | }; |
809 | |
810 | GrGeometryProcessor* MakeProcessor(SkArenaAlloc* arena, const VertexSpec& spec) { |
811 | return QuadPerEdgeAAGeometryProcessor::Make(arena, spec); |
812 | } |
813 | |
814 | GrGeometryProcessor* MakeTexturedProcessor(SkArenaAlloc* arena, |
815 | const VertexSpec& spec, |
816 | const GrShaderCaps& caps, |
817 | const GrBackendFormat& backendFormat, |
818 | GrSamplerState samplerState, |
819 | const GrSwizzle& swizzle, |
820 | sk_sp<GrColorSpaceXform> textureColorSpaceXform, |
821 | Saturate saturate) { |
822 | return QuadPerEdgeAAGeometryProcessor::Make(arena, spec, caps, backendFormat, samplerState, |
823 | swizzle, std::move(textureColorSpaceXform), |
824 | saturate); |
825 | } |
826 | |
827 | } // namespace GrQuadPerEdgeAA |
828 | |