| 1 | /* |
| 2 | * Copyright 2018 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "src/gpu/ops/GrQuadPerEdgeAA.h" |
| 9 | |
| 10 | #include "include/private/SkVx.h" |
| 11 | #include "src/gpu/SkGr.h" |
| 12 | #include "src/gpu/geometry/GrQuadUtils.h" |
| 13 | #include "src/gpu/glsl/GrGLSLColorSpaceXformHelper.h" |
| 14 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| 15 | #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" |
| 16 | #include "src/gpu/glsl/GrGLSLPrimitiveProcessor.h" |
| 17 | #include "src/gpu/glsl/GrGLSLVarying.h" |
| 18 | #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h" |
| 19 | |
| 20 | static_assert((int)GrQuadAAFlags::kLeft == SkCanvas::kLeft_QuadAAFlag); |
| 21 | static_assert((int)GrQuadAAFlags::kTop == SkCanvas::kTop_QuadAAFlag); |
| 22 | static_assert((int)GrQuadAAFlags::kRight == SkCanvas::kRight_QuadAAFlag); |
| 23 | static_assert((int)GrQuadAAFlags::kBottom == SkCanvas::kBottom_QuadAAFlag); |
| 24 | static_assert((int)GrQuadAAFlags::kNone == SkCanvas::kNone_QuadAAFlags); |
| 25 | static_assert((int)GrQuadAAFlags::kAll == SkCanvas::kAll_QuadAAFlags); |
| 26 | |
| 27 | namespace { |
| 28 | |
| 29 | // Generic WriteQuadProc that can handle any VertexSpec. It writes the 4 vertices in triangle strip |
| 30 | // order, although the data per-vertex is dependent on the VertexSpec. |
| 31 | static void write_quad_generic(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec, |
| 32 | const GrQuad* deviceQuad, const GrQuad* localQuad, |
| 33 | const float coverage[4], const SkPMColor4f& color, |
| 34 | const SkRect& geomSubset, const SkRect& texSubset) { |
| 35 | static constexpr auto If = GrVertexWriter::If<float>; |
| 36 | |
| 37 | SkASSERT(!spec.hasLocalCoords() || localQuad); |
| 38 | |
| 39 | GrQuadPerEdgeAA::CoverageMode mode = spec.coverageMode(); |
| 40 | for (int i = 0; i < 4; ++i) { |
| 41 | // save position, this is a float2 or float3 or float4 depending on the combination of |
| 42 | // perspective and coverage mode. |
| 43 | vb->write(deviceQuad->x(i), deviceQuad->y(i), |
| 44 | If(spec.deviceQuadType() == GrQuad::Type::kPerspective, deviceQuad->w(i)), |
| 45 | If(mode == GrQuadPerEdgeAA::CoverageMode::kWithPosition, coverage[i])); |
| 46 | |
| 47 | // save color |
| 48 | if (spec.hasVertexColors()) { |
| 49 | bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kFloat; |
| 50 | vb->write(GrVertexColor( |
| 51 | color * (mode == GrQuadPerEdgeAA::CoverageMode::kWithColor ? coverage[i] : 1.f), |
| 52 | wide)); |
| 53 | } |
| 54 | |
| 55 | // save local position |
| 56 | if (spec.hasLocalCoords()) { |
| 57 | vb->write(localQuad->x(i), localQuad->y(i), |
| 58 | If(spec.localQuadType() == GrQuad::Type::kPerspective, localQuad->w(i))); |
| 59 | } |
| 60 | |
| 61 | // save the geometry subset |
| 62 | if (spec.requiresGeometrySubset()) { |
| 63 | vb->write(geomSubset); |
| 64 | } |
| 65 | |
| 66 | // save the texture subset |
| 67 | if (spec.hasSubset()) { |
| 68 | vb->write(texSubset); |
| 69 | } |
| 70 | } |
| 71 | } |
| 72 | |
| 73 | // Specialized WriteQuadProcs for particular VertexSpecs that show up frequently (determined |
| 74 | // experimentally through recorded GMs, SKPs, and SVGs, as well as SkiaRenderer's usage patterns): |
| 75 | |
| 76 | // 2D (XY), no explicit coverage, vertex color, no locals, no geometry subset, no texture subsetn |
| 77 | // This represents simple, solid color or shader, non-AA (or AA with cov. as alpha) rects. |
| 78 | static void write_2d_color(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec, |
| 79 | const GrQuad* deviceQuad, const GrQuad* localQuad, |
| 80 | const float coverage[4], const SkPMColor4f& color, |
| 81 | const SkRect& geomSubset, const SkRect& texSubset) { |
| 82 | // Assert assumptions about VertexSpec |
| 83 | SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective); |
| 84 | SkASSERT(!spec.hasLocalCoords()); |
| 85 | SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone || |
| 86 | spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor); |
| 87 | SkASSERT(spec.hasVertexColors()); |
| 88 | SkASSERT(!spec.requiresGeometrySubset()); |
| 89 | SkASSERT(!spec.hasSubset()); |
| 90 | // We don't assert that localQuad == nullptr, since it is possible for GrFillRectOp to |
| 91 | // accumulate local coords conservatively (paint not trivial), and then after analysis realize |
| 92 | // the processors don't need local coordinates. |
| 93 | |
| 94 | bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kFloat; |
| 95 | for (int i = 0; i < 4; ++i) { |
| 96 | // If this is not coverage-with-alpha, make sure coverage == 1 so it doesn't do anything |
| 97 | SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor || |
| 98 | coverage[i] == 1.f); |
| 99 | vb->write(deviceQuad->x(i), deviceQuad->y(i), GrVertexColor(color * coverage[i], wide)); |
| 100 | } |
| 101 | } |
| 102 | |
| 103 | // 2D (XY), no explicit coverage, UV locals, no color, no geometry subset, no texture subset |
| 104 | // This represents opaque, non AA, textured rects |
| 105 | static void write_2d_uv(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec, |
| 106 | const GrQuad* deviceQuad, const GrQuad* localQuad, |
| 107 | const float coverage[4], const SkPMColor4f& color, |
| 108 | const SkRect& geomSubset, const SkRect& texSubset) { |
| 109 | // Assert assumptions about VertexSpec |
| 110 | SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective); |
| 111 | SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective); |
| 112 | SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone); |
| 113 | SkASSERT(!spec.hasVertexColors()); |
| 114 | SkASSERT(!spec.requiresGeometrySubset()); |
| 115 | SkASSERT(!spec.hasSubset()); |
| 116 | SkASSERT(localQuad); |
| 117 | |
| 118 | for (int i = 0; i < 4; ++i) { |
| 119 | vb->write(deviceQuad->x(i), deviceQuad->y(i), localQuad->x(i), localQuad->y(i)); |
| 120 | } |
| 121 | } |
| 122 | |
| 123 | // 2D (XY), no explicit coverage, UV locals, vertex color, no geometry or texture subsets |
| 124 | // This represents transparent, non AA (or AA with cov. as alpha), textured rects |
| 125 | static void write_2d_color_uv(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec, |
| 126 | const GrQuad* deviceQuad, const GrQuad* localQuad, |
| 127 | const float coverage[4], const SkPMColor4f& color, |
| 128 | const SkRect& geomSubset, const SkRect& texSubset) { |
| 129 | // Assert assumptions about VertexSpec |
| 130 | SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective); |
| 131 | SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective); |
| 132 | SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone || |
| 133 | spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor); |
| 134 | SkASSERT(spec.hasVertexColors()); |
| 135 | SkASSERT(!spec.requiresGeometrySubset()); |
| 136 | SkASSERT(!spec.hasSubset()); |
| 137 | SkASSERT(localQuad); |
| 138 | |
| 139 | bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kFloat; |
| 140 | for (int i = 0; i < 4; ++i) { |
| 141 | // If this is not coverage-with-alpha, make sure coverage == 1 so it doesn't do anything |
| 142 | SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor || |
| 143 | coverage[i] == 1.f); |
| 144 | vb->write(deviceQuad->x(i), deviceQuad->y(i), GrVertexColor(color * coverage[i], wide), |
| 145 | localQuad->x(i), localQuad->y(i)); |
| 146 | } |
| 147 | } |
| 148 | |
| 149 | // 2D (XY), explicit coverage, UV locals, no color, no geometry subset, no texture subset |
| 150 | // This represents opaque, AA, textured rects |
| 151 | static void write_2d_cov_uv(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec, |
| 152 | const GrQuad* deviceQuad, const GrQuad* localQuad, |
| 153 | const float coverage[4], const SkPMColor4f& color, |
| 154 | const SkRect& geomSubset, const SkRect& texSubset) { |
| 155 | // Assert assumptions about VertexSpec |
| 156 | SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective); |
| 157 | SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective); |
| 158 | SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithPosition); |
| 159 | SkASSERT(!spec.hasVertexColors()); |
| 160 | SkASSERT(!spec.requiresGeometrySubset()); |
| 161 | SkASSERT(!spec.hasSubset()); |
| 162 | SkASSERT(localQuad); |
| 163 | |
| 164 | for (int i = 0; i < 4; ++i) { |
| 165 | vb->write(deviceQuad->x(i), deviceQuad->y(i), coverage[i], |
| 166 | localQuad->x(i), localQuad->y(i)); |
| 167 | } |
| 168 | } |
| 169 | |
| 170 | // NOTE: The three _strict specializations below match the non-strict uv functions above, except |
| 171 | // that they also write the UV subset. These are included to benefit SkiaRenderer, which must make |
| 172 | // use of both fast and strict constrained subsets. When testing _strict was not that common across |
| 173 | // GMS, SKPs, and SVGs but we have little visibility into actual SkiaRenderer statistics. If |
| 174 | // SkiaRenderer can avoid subsets more, these 3 functions should probably be removed for simplicity. |
| 175 | |
| 176 | // 2D (XY), no explicit coverage, UV locals, no color, tex subset but no geometry subset |
| 177 | // This represents opaque, non AA, textured rects with strict uv sampling |
| 178 | static void write_2d_uv_strict(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec, |
| 179 | const GrQuad* deviceQuad, const GrQuad* localQuad, |
| 180 | const float coverage[4], const SkPMColor4f& color, |
| 181 | const SkRect& geomSubset, const SkRect& texSubset) { |
| 182 | // Assert assumptions about VertexSpec |
| 183 | SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective); |
| 184 | SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective); |
| 185 | SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone); |
| 186 | SkASSERT(!spec.hasVertexColors()); |
| 187 | SkASSERT(!spec.requiresGeometrySubset()); |
| 188 | SkASSERT(spec.hasSubset()); |
| 189 | SkASSERT(localQuad); |
| 190 | |
| 191 | for (int i = 0; i < 4; ++i) { |
| 192 | vb->write(deviceQuad->x(i), deviceQuad->y(i), localQuad->x(i), localQuad->y(i), texSubset); |
| 193 | } |
| 194 | } |
| 195 | |
| 196 | // 2D (XY), no explicit coverage, UV locals, vertex color, tex subset but no geometry subset |
| 197 | // This represents transparent, non AA (or AA with cov. as alpha), textured rects with strict sample |
| 198 | static void write_2d_color_uv_strict(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec, |
| 199 | const GrQuad* deviceQuad, const GrQuad* localQuad, |
| 200 | const float coverage[4], const SkPMColor4f& color, |
| 201 | const SkRect& geomSubset, const SkRect& texSubset) { |
| 202 | // Assert assumptions about VertexSpec |
| 203 | SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective); |
| 204 | SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective); |
| 205 | SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone || |
| 206 | spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor); |
| 207 | SkASSERT(spec.hasVertexColors()); |
| 208 | SkASSERT(!spec.requiresGeometrySubset()); |
| 209 | SkASSERT(spec.hasSubset()); |
| 210 | SkASSERT(localQuad); |
| 211 | |
| 212 | bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kFloat; |
| 213 | for (int i = 0; i < 4; ++i) { |
| 214 | // If this is not coverage-with-alpha, make sure coverage == 1 so it doesn't do anything |
| 215 | SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor || |
| 216 | coverage[i] == 1.f); |
| 217 | vb->write(deviceQuad->x(i), deviceQuad->y(i), GrVertexColor(color * coverage[i], wide), |
| 218 | localQuad->x(i), localQuad->y(i), texSubset); |
| 219 | } |
| 220 | } |
| 221 | |
| 222 | // 2D (XY), explicit coverage, UV locals, no color, tex subset but no geometry subset |
| 223 | // This represents opaque, AA, textured rects with strict uv sampling |
| 224 | static void write_2d_cov_uv_strict(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec, |
| 225 | const GrQuad* deviceQuad, const GrQuad* localQuad, |
| 226 | const float coverage[4], const SkPMColor4f& color, |
| 227 | const SkRect& geomSubset, const SkRect& texSubset) { |
| 228 | // Assert assumptions about VertexSpec |
| 229 | SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective); |
| 230 | SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective); |
| 231 | SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithPosition); |
| 232 | SkASSERT(!spec.hasVertexColors()); |
| 233 | SkASSERT(!spec.requiresGeometrySubset()); |
| 234 | SkASSERT(spec.hasSubset()); |
| 235 | SkASSERT(localQuad); |
| 236 | |
| 237 | for (int i = 0; i < 4; ++i) { |
| 238 | vb->write(deviceQuad->x(i), deviceQuad->y(i), coverage[i], |
| 239 | localQuad->x(i), localQuad->y(i), texSubset); |
| 240 | } |
| 241 | } |
| 242 | |
| 243 | } // anonymous namespace |
| 244 | |
| 245 | namespace GrQuadPerEdgeAA { |
| 246 | |
| 247 | IndexBufferOption CalcIndexBufferOption(GrAAType aa, int numQuads) { |
| 248 | if (aa == GrAAType::kCoverage) { |
| 249 | return IndexBufferOption::kPictureFramed; |
| 250 | } else if (numQuads > 1) { |
| 251 | return IndexBufferOption::kIndexedRects; |
| 252 | } else { |
| 253 | return IndexBufferOption::kTriStrips; |
| 254 | } |
| 255 | } |
| 256 | |
| 257 | // This is a more elaborate version of fitsInBytes() that allows "no color" for white |
| 258 | ColorType MinColorType(SkPMColor4f color) { |
| 259 | if (color == SK_PMColor4fWHITE) { |
| 260 | return ColorType::kNone; |
| 261 | } else { |
| 262 | return color.fitsInBytes() ? ColorType::kByte : ColorType::kFloat; |
| 263 | } |
| 264 | } |
| 265 | |
| 266 | ////////////////// Tessellator Implementation |
| 267 | |
| 268 | Tessellator::WriteQuadProc Tessellator::GetWriteQuadProc(const VertexSpec& spec) { |
| 269 | // All specialized writing functions requires 2D geometry and no geometry subset. This is not |
| 270 | // the same as just checking device type vs. kRectilinear since non-AA general 2D quads do not |
| 271 | // require a geometry subset and could then go through a fast path. |
| 272 | if (spec.deviceQuadType() != GrQuad::Type::kPerspective && !spec.requiresGeometrySubset()) { |
| 273 | CoverageMode mode = spec.coverageMode(); |
| 274 | if (spec.hasVertexColors()) { |
| 275 | if (mode != CoverageMode::kWithPosition) { |
| 276 | // Vertex colors, but no explicit coverage |
| 277 | if (!spec.hasLocalCoords()) { |
| 278 | // Non-UV with vertex colors (possibly with coverage folded into alpha) |
| 279 | return write_2d_color; |
| 280 | } else if (spec.localQuadType() != GrQuad::Type::kPerspective) { |
| 281 | // UV locals with vertex colors (possibly with coverage-as-alpha) |
| 282 | return spec.hasSubset() ? write_2d_color_uv_strict : write_2d_color_uv; |
| 283 | } |
| 284 | } |
| 285 | // Else fall through; this is a spec that requires vertex colors and explicit coverage, |
| 286 | // which means it's anti-aliased and the FPs don't support coverage as alpha, or |
| 287 | // it uses 3D local coordinates. |
| 288 | } else if (spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective) { |
| 289 | if (mode == CoverageMode::kWithPosition) { |
| 290 | // UV locals with explicit coverage |
| 291 | return spec.hasSubset() ? write_2d_cov_uv_strict : write_2d_cov_uv; |
| 292 | } else { |
| 293 | SkASSERT(mode == CoverageMode::kNone); |
| 294 | return spec.hasSubset() ? write_2d_uv_strict : write_2d_uv; |
| 295 | } |
| 296 | } |
| 297 | // Else fall through to generic vertex function; this is a spec that has no vertex colors |
| 298 | // and [no|uvr] local coords, which doesn't happen often enough to warrant specialization. |
| 299 | } |
| 300 | |
| 301 | // Arbitrary spec hits the slow path |
| 302 | return write_quad_generic; |
| 303 | } |
| 304 | |
| 305 | Tessellator::Tessellator(const VertexSpec& spec, char* vertices) |
| 306 | : fVertexSpec(spec) |
| 307 | , fVertexWriter{vertices} |
| 308 | , fWriteProc(Tessellator::GetWriteQuadProc(spec)) {} |
| 309 | |
| 310 | void Tessellator::append(GrQuad* deviceQuad, GrQuad* localQuad, |
| 311 | const SkPMColor4f& color, const SkRect& uvSubset, GrQuadAAFlags aaFlags) { |
| 312 | // We allow Tessellator to be created with a null vertices pointer for convenience, but it is |
| 313 | // assumed it will never actually be used in those cases. |
| 314 | SkASSERT(fVertexWriter.fPtr); |
| 315 | SkASSERT(deviceQuad->quadType() <= fVertexSpec.deviceQuadType()); |
| 316 | SkASSERT(localQuad || !fVertexSpec.hasLocalCoords()); |
| 317 | SkASSERT(!fVertexSpec.hasLocalCoords() || localQuad->quadType() <= fVertexSpec.localQuadType()); |
| 318 | |
| 319 | static const float kFullCoverage[4] = {1.f, 1.f, 1.f, 1.f}; |
| 320 | static const float kZeroCoverage[4] = {0.f, 0.f, 0.f, 0.f}; |
| 321 | static const SkRect kIgnoredSubset = SkRect::MakeEmpty(); |
| 322 | |
| 323 | if (fVertexSpec.usesCoverageAA()) { |
| 324 | SkASSERT(fVertexSpec.coverageMode() == CoverageMode::kWithColor || |
| 325 | fVertexSpec.coverageMode() == CoverageMode::kWithPosition); |
| 326 | // Must calculate inner and outer quadrilaterals for the vertex coverage ramps, and possibly |
| 327 | // a geometry subset if corners are not right angles |
| 328 | SkRect geomSubset; |
| 329 | if (fVertexSpec.requiresGeometrySubset()) { |
| 330 | geomSubset = deviceQuad->bounds(); |
| 331 | geomSubset.outset(0.5f, 0.5f); // account for AA expansion |
| 332 | } |
| 333 | |
| 334 | if (aaFlags == GrQuadAAFlags::kNone) { |
| 335 | // Have to write the coverage AA vertex structure, but there's no math to be done for a |
| 336 | // non-aa quad batched into a coverage AA op. |
| 337 | fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, kFullCoverage, color, |
| 338 | geomSubset, uvSubset); |
| 339 | // Since we pass the same corners in, the outer vertex structure will have 0 area and |
| 340 | // the coverage interpolation from 1 to 0 will not be visible. |
| 341 | fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, kZeroCoverage, color, |
| 342 | geomSubset, uvSubset); |
| 343 | } else { |
| 344 | // Reset the tessellation helper to match the current geometry |
| 345 | fAAHelper.reset(*deviceQuad, localQuad); |
| 346 | |
| 347 | // Edge inset/outset distance ordered LBTR, set to 0.5 for a half pixel if the AA flag |
| 348 | // is turned on, or 0.0 if the edge is not anti-aliased. |
| 349 | skvx::Vec<4, float> edgeDistances; |
| 350 | if (aaFlags == GrQuadAAFlags::kAll) { |
| 351 | edgeDistances = 0.5f; |
| 352 | } else { |
| 353 | edgeDistances = { (aaFlags & GrQuadAAFlags::kLeft) ? 0.5f : 0.f, |
| 354 | (aaFlags & GrQuadAAFlags::kBottom) ? 0.5f : 0.f, |
| 355 | (aaFlags & GrQuadAAFlags::kTop) ? 0.5f : 0.f, |
| 356 | (aaFlags & GrQuadAAFlags::kRight) ? 0.5f : 0.f }; |
| 357 | } |
| 358 | |
| 359 | // Write inner vertices first |
| 360 | float coverage[4]; |
| 361 | fAAHelper.inset(edgeDistances, deviceQuad, localQuad).store(coverage); |
| 362 | fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, coverage, color, |
| 363 | geomSubset, uvSubset); |
| 364 | |
| 365 | // Then outer vertices, which use 0.f for their coverage |
| 366 | fAAHelper.outset(edgeDistances, deviceQuad, localQuad); |
| 367 | fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, kZeroCoverage, color, |
| 368 | geomSubset, uvSubset); |
| 369 | } |
| 370 | } else { |
| 371 | // No outsetting needed, just write a single quad with full coverage |
| 372 | SkASSERT(fVertexSpec.coverageMode() == CoverageMode::kNone && |
| 373 | !fVertexSpec.requiresGeometrySubset()); |
| 374 | fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, kFullCoverage, color, |
| 375 | kIgnoredSubset, uvSubset); |
| 376 | } |
| 377 | } |
| 378 | |
| 379 | sk_sp<const GrBuffer> GetIndexBuffer(GrMeshDrawOp::Target* target, |
| 380 | IndexBufferOption indexBufferOption) { |
| 381 | auto resourceProvider = target->resourceProvider(); |
| 382 | |
| 383 | switch (indexBufferOption) { |
| 384 | case IndexBufferOption::kPictureFramed: return resourceProvider->refAAQuadIndexBuffer(); |
| 385 | case IndexBufferOption::kIndexedRects: return resourceProvider->refNonAAQuadIndexBuffer(); |
| 386 | case IndexBufferOption::kTriStrips: // fall through |
| 387 | default: return nullptr; |
| 388 | } |
| 389 | } |
| 390 | |
| 391 | int QuadLimit(IndexBufferOption option) { |
| 392 | switch (option) { |
| 393 | case IndexBufferOption::kPictureFramed: return GrResourceProvider::MaxNumAAQuads(); |
| 394 | case IndexBufferOption::kIndexedRects: return GrResourceProvider::MaxNumNonAAQuads(); |
| 395 | case IndexBufferOption::kTriStrips: return SK_MaxS32; // not limited by an indexBuffer |
| 396 | } |
| 397 | |
| 398 | SkUNREACHABLE; |
| 399 | } |
| 400 | |
| 401 | void IssueDraw(const GrCaps& caps, GrOpsRenderPass* renderPass, const VertexSpec& spec, |
| 402 | int runningQuadCount, int quadsInDraw, int maxVerts, int absVertBufferOffset) { |
| 403 | if (spec.indexBufferOption() == IndexBufferOption::kTriStrips) { |
| 404 | int offset = absVertBufferOffset + |
| 405 | runningQuadCount * GrResourceProvider::NumVertsPerNonAAQuad(); |
| 406 | renderPass->draw(4, offset); |
| 407 | return; |
| 408 | } |
| 409 | |
| 410 | SkASSERT(spec.indexBufferOption() == IndexBufferOption::kPictureFramed || |
| 411 | spec.indexBufferOption() == IndexBufferOption::kIndexedRects); |
| 412 | |
| 413 | int maxNumQuads, numIndicesPerQuad, numVertsPerQuad; |
| 414 | |
| 415 | if (spec.indexBufferOption() == IndexBufferOption::kPictureFramed) { |
| 416 | // AA uses 8 vertices and 30 indices per quad, basically nested rectangles |
| 417 | maxNumQuads = GrResourceProvider::MaxNumAAQuads(); |
| 418 | numIndicesPerQuad = GrResourceProvider::NumIndicesPerAAQuad(); |
| 419 | numVertsPerQuad = GrResourceProvider::NumVertsPerAAQuad(); |
| 420 | } else { |
| 421 | // Non-AA uses 4 vertices and 6 indices per quad |
| 422 | maxNumQuads = GrResourceProvider::MaxNumNonAAQuads(); |
| 423 | numIndicesPerQuad = GrResourceProvider::NumIndicesPerNonAAQuad(); |
| 424 | numVertsPerQuad = GrResourceProvider::NumVertsPerNonAAQuad(); |
| 425 | } |
| 426 | |
| 427 | SkASSERT(runningQuadCount + quadsInDraw <= maxNumQuads); |
| 428 | |
| 429 | if (caps.avoidLargeIndexBufferDraws()) { |
| 430 | // When we need to avoid large index buffer draws we modify the base vertex of the draw |
| 431 | // which, in GL, requires rebinding all vertex attrib arrays, so a base index is generally |
| 432 | // preferred. |
| 433 | int offset = absVertBufferOffset + runningQuadCount * numVertsPerQuad; |
| 434 | |
| 435 | renderPass->drawIndexPattern(numIndicesPerQuad, quadsInDraw, maxNumQuads, numVertsPerQuad, |
| 436 | offset); |
| 437 | } else { |
| 438 | int baseIndex = runningQuadCount * numIndicesPerQuad; |
| 439 | int numIndicesToDraw = quadsInDraw * numIndicesPerQuad; |
| 440 | |
| 441 | int minVertex = runningQuadCount * numVertsPerQuad; |
| 442 | int maxVertex = (runningQuadCount + quadsInDraw) * numVertsPerQuad; |
| 443 | |
| 444 | renderPass->drawIndexed(numIndicesToDraw, baseIndex, minVertex, maxVertex, |
| 445 | absVertBufferOffset); |
| 446 | } |
| 447 | } |
| 448 | |
| 449 | ////////////////// VertexSpec Implementation |
| 450 | |
| 451 | int VertexSpec::deviceDimensionality() const { |
| 452 | return this->deviceQuadType() == GrQuad::Type::kPerspective ? 3 : 2; |
| 453 | } |
| 454 | |
| 455 | int VertexSpec::localDimensionality() const { |
| 456 | return fHasLocalCoords ? (this->localQuadType() == GrQuad::Type::kPerspective ? 3 : 2) : 0; |
| 457 | } |
| 458 | |
| 459 | CoverageMode VertexSpec::coverageMode() const { |
| 460 | if (this->usesCoverageAA()) { |
| 461 | if (this->compatibleWithCoverageAsAlpha() && this->hasVertexColors() && |
| 462 | !this->requiresGeometrySubset()) { |
| 463 | // Using a geometric subset acts as a second source of coverage and folding |
| 464 | // the original coverage into color makes it impossible to apply the color's |
| 465 | // alpha to the geometric subset's coverage when the original shape is clipped. |
| 466 | return CoverageMode::kWithColor; |
| 467 | } else { |
| 468 | return CoverageMode::kWithPosition; |
| 469 | } |
| 470 | } else { |
| 471 | return CoverageMode::kNone; |
| 472 | } |
| 473 | } |
| 474 | |
| 475 | // This needs to stay in sync w/ QuadPerEdgeAAGeometryProcessor::initializeAttrs |
| 476 | size_t VertexSpec::vertexSize() const { |
| 477 | bool needsPerspective = (this->deviceDimensionality() == 3); |
| 478 | CoverageMode coverageMode = this->coverageMode(); |
| 479 | |
| 480 | size_t count = 0; |
| 481 | |
| 482 | if (coverageMode == CoverageMode::kWithPosition) { |
| 483 | if (needsPerspective) { |
| 484 | count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType); |
| 485 | } else { |
| 486 | count += GrVertexAttribTypeSize(kFloat2_GrVertexAttribType) + |
| 487 | GrVertexAttribTypeSize(kFloat_GrVertexAttribType); |
| 488 | } |
| 489 | } else { |
| 490 | if (needsPerspective) { |
| 491 | count += GrVertexAttribTypeSize(kFloat3_GrVertexAttribType); |
| 492 | } else { |
| 493 | count += GrVertexAttribTypeSize(kFloat2_GrVertexAttribType); |
| 494 | } |
| 495 | } |
| 496 | |
| 497 | if (this->requiresGeometrySubset()) { |
| 498 | count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType); |
| 499 | } |
| 500 | |
| 501 | count += this->localDimensionality() * GrVertexAttribTypeSize(kFloat_GrVertexAttribType); |
| 502 | |
| 503 | if (ColorType::kByte == this->colorType()) { |
| 504 | count += GrVertexAttribTypeSize(kUByte4_norm_GrVertexAttribType); |
| 505 | } else if (ColorType::kFloat == this->colorType()) { |
| 506 | count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType); |
| 507 | } |
| 508 | |
| 509 | if (this->hasSubset()) { |
| 510 | count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType); |
| 511 | } |
| 512 | |
| 513 | return count; |
| 514 | } |
| 515 | |
| 516 | ////////////////// Geometry Processor Implementation |
| 517 | |
| 518 | class QuadPerEdgeAAGeometryProcessor : public GrGeometryProcessor { |
| 519 | public: |
| 520 | using Saturate = GrTextureOp::Saturate; |
| 521 | |
| 522 | static GrGeometryProcessor* Make(SkArenaAlloc* arena, const VertexSpec& spec) { |
| 523 | return arena->make<QuadPerEdgeAAGeometryProcessor>(spec); |
| 524 | } |
| 525 | |
| 526 | static GrGeometryProcessor* Make(SkArenaAlloc* arena, |
| 527 | const VertexSpec& vertexSpec, |
| 528 | const GrShaderCaps& caps, |
| 529 | const GrBackendFormat& backendFormat, |
| 530 | GrSamplerState samplerState, |
| 531 | const GrSwizzle& swizzle, |
| 532 | sk_sp<GrColorSpaceXform> textureColorSpaceXform, |
| 533 | Saturate saturate) { |
| 534 | return arena->make<QuadPerEdgeAAGeometryProcessor>( |
| 535 | vertexSpec, caps, backendFormat, samplerState, swizzle, |
| 536 | std::move(textureColorSpaceXform), saturate); |
| 537 | } |
| 538 | |
| 539 | const char* name() const override { return "QuadPerEdgeAAGeometryProcessor" ; } |
| 540 | |
| 541 | void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override { |
| 542 | // texturing, device-dimensions are single bit flags |
| 543 | uint32_t x = (fTexSubset.isInitialized() ? 0 : 0x1) |
| 544 | | (fSampler.isInitialized() ? 0 : 0x2) |
| 545 | | (fNeedsPerspective ? 0 : 0x4) |
| 546 | | (fSaturate == Saturate::kNo ? 0 : 0x8); |
| 547 | // local coords require 2 bits (3 choices), 00 for none, 01 for 2d, 10 for 3d |
| 548 | if (fLocalCoord.isInitialized()) { |
| 549 | x |= kFloat3_GrVertexAttribType == fLocalCoord.cpuType() ? 0x10 : 0x20; |
| 550 | } |
| 551 | // similar for colors, 00 for none, 01 for bytes, 10 for half-floats |
| 552 | if (fColor.isInitialized()) { |
| 553 | x |= kUByte4_norm_GrVertexAttribType == fColor.cpuType() ? 0x40 : 0x80; |
| 554 | } |
| 555 | // and coverage mode, 00 for none, 01 for withposition, 10 for withcolor, 11 for |
| 556 | // position+geomsubset |
| 557 | SkASSERT(!fGeomSubset.isInitialized() || fCoverageMode == CoverageMode::kWithPosition); |
| 558 | if (fCoverageMode != CoverageMode::kNone) { |
| 559 | x |= fGeomSubset.isInitialized() |
| 560 | ? 0x300 |
| 561 | : (CoverageMode::kWithPosition == fCoverageMode ? 0x100 : 0x200); |
| 562 | } |
| 563 | |
| 564 | b->add32(GrColorSpaceXform::XformKey(fTextureColorSpaceXform.get())); |
| 565 | b->add32(x); |
| 566 | } |
| 567 | |
| 568 | GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override { |
| 569 | class GLSLProcessor : public GrGLSLGeometryProcessor { |
| 570 | public: |
| 571 | void setData(const GrGLSLProgramDataManager& pdman, |
| 572 | const GrPrimitiveProcessor& proc) override { |
| 573 | const auto& gp = proc.cast<QuadPerEdgeAAGeometryProcessor>(); |
| 574 | fTextureColorSpaceXformHelper.setData(pdman, gp.fTextureColorSpaceXform.get()); |
| 575 | } |
| 576 | |
| 577 | private: |
| 578 | void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { |
| 579 | using Interpolation = GrGLSLVaryingHandler::Interpolation; |
| 580 | |
| 581 | const auto& gp = args.fGP.cast<QuadPerEdgeAAGeometryProcessor>(); |
| 582 | fTextureColorSpaceXformHelper.emitCode(args.fUniformHandler, |
| 583 | gp.fTextureColorSpaceXform.get()); |
| 584 | |
| 585 | args.fVaryingHandler->emitAttributes(gp); |
| 586 | |
| 587 | if (gp.fCoverageMode == CoverageMode::kWithPosition) { |
| 588 | // Strip last channel from the vertex attribute to remove coverage and get the |
| 589 | // actual position |
| 590 | if (gp.fNeedsPerspective) { |
| 591 | args.fVertBuilder->codeAppendf("float3 position = %s.xyz;" , |
| 592 | gp.fPosition.name()); |
| 593 | } else { |
| 594 | args.fVertBuilder->codeAppendf("float2 position = %s.xy;" , |
| 595 | gp.fPosition.name()); |
| 596 | } |
| 597 | gpArgs->fPositionVar = {"position" , |
| 598 | gp.fNeedsPerspective ? kFloat3_GrSLType |
| 599 | : kFloat2_GrSLType, |
| 600 | GrShaderVar::TypeModifier::None}; |
| 601 | } else { |
| 602 | // No coverage to eliminate |
| 603 | gpArgs->fPositionVar = gp.fPosition.asShaderVar(); |
| 604 | } |
| 605 | |
| 606 | // This attribute will be uninitialized if earlier FP analysis determined no |
| 607 | // local coordinates are needed (and this will not include the inline texture |
| 608 | // fetch this GP does before invoking FPs). |
| 609 | gpArgs->fLocalCoordVar = gp.fLocalCoord.asShaderVar(); |
| 610 | |
| 611 | // Solid color before any texturing gets modulated in |
| 612 | if (gp.fColor.isInitialized()) { |
| 613 | SkASSERT(gp.fCoverageMode != CoverageMode::kWithColor || !gp.fNeedsPerspective); |
| 614 | // The color cannot be flat if the varying coverage has been modulated into it |
| 615 | args.fVaryingHandler->addPassThroughAttribute(gp.fColor, args.fOutputColor, |
| 616 | gp.fCoverageMode == CoverageMode::kWithColor ? |
| 617 | Interpolation::kInterpolated : Interpolation::kCanBeFlat); |
| 618 | } else { |
| 619 | // Output color must be initialized to something |
| 620 | args.fFragBuilder->codeAppendf("%s = half4(1);" , args.fOutputColor); |
| 621 | } |
| 622 | |
| 623 | // If there is a texture, must also handle texture coordinates and reading from |
| 624 | // the texture in the fragment shader before continuing to fragment processors. |
| 625 | if (gp.fSampler.isInitialized()) { |
| 626 | // Texture coordinates clamped by the subset on the fragment shader; if the GP |
| 627 | // has a texture, it's guaranteed to have local coordinates |
| 628 | args.fFragBuilder->codeAppend("float2 texCoord;" ); |
| 629 | if (gp.fLocalCoord.cpuType() == kFloat3_GrVertexAttribType) { |
| 630 | // Can't do a pass through since we need to perform perspective division |
| 631 | GrGLSLVarying v(gp.fLocalCoord.gpuType()); |
| 632 | args.fVaryingHandler->addVarying(gp.fLocalCoord.name(), &v); |
| 633 | args.fVertBuilder->codeAppendf("%s = %s;" , |
| 634 | v.vsOut(), gp.fLocalCoord.name()); |
| 635 | args.fFragBuilder->codeAppendf("texCoord = %s.xy / %s.z;" , |
| 636 | v.fsIn(), v.fsIn()); |
| 637 | } else { |
| 638 | args.fVaryingHandler->addPassThroughAttribute(gp.fLocalCoord, "texCoord" ); |
| 639 | } |
| 640 | |
| 641 | // Clamp the now 2D localCoordName variable by the subset if it is provided |
| 642 | if (gp.fTexSubset.isInitialized()) { |
| 643 | args.fFragBuilder->codeAppend("float4 subset;" ); |
| 644 | args.fVaryingHandler->addPassThroughAttribute(gp.fTexSubset, "subset" , |
| 645 | Interpolation::kCanBeFlat); |
| 646 | args.fFragBuilder->codeAppend( |
| 647 | "texCoord = clamp(texCoord, subset.xy, subset.zw);" ); |
| 648 | } |
| 649 | |
| 650 | // Now modulate the starting output color by the texture lookup |
| 651 | args.fFragBuilder->codeAppendf("%s = " , args.fOutputColor); |
| 652 | args.fFragBuilder->appendTextureLookupAndBlend( |
| 653 | args.fOutputColor, SkBlendMode::kModulate, args.fTexSamplers[0], |
| 654 | "texCoord" , &fTextureColorSpaceXformHelper); |
| 655 | args.fFragBuilder->codeAppend(";" ); |
| 656 | if (gp.fSaturate == Saturate::kYes) { |
| 657 | args.fFragBuilder->codeAppendf("%s = saturate(%s);" , |
| 658 | args.fOutputColor, args.fOutputColor); |
| 659 | } |
| 660 | } else { |
| 661 | // Saturate is only intended for use with a proxy to account for the fact |
| 662 | // that GrTextureOp skips SkPaint conversion, which normally handles this. |
| 663 | SkASSERT(gp.fSaturate == Saturate::kNo); |
| 664 | } |
| 665 | |
| 666 | // And lastly, output the coverage calculation code |
| 667 | if (gp.fCoverageMode == CoverageMode::kWithPosition) { |
| 668 | GrGLSLVarying coverage(kFloat_GrSLType); |
| 669 | args.fVaryingHandler->addVarying("coverage" , &coverage); |
| 670 | if (gp.fNeedsPerspective) { |
| 671 | // Multiply by "W" in the vertex shader, then by 1/w (sk_FragCoord.w) in |
| 672 | // the fragment shader to get screen-space linear coverage. |
| 673 | args.fVertBuilder->codeAppendf("%s = %s.w * %s.z;" , |
| 674 | coverage.vsOut(), gp.fPosition.name(), |
| 675 | gp.fPosition.name()); |
| 676 | args.fFragBuilder->codeAppendf("float coverage = %s * sk_FragCoord.w;" , |
| 677 | coverage.fsIn()); |
| 678 | } else { |
| 679 | args.fVertBuilder->codeAppendf("%s = %s;" , |
| 680 | coverage.vsOut(), gp.fCoverage.name()); |
| 681 | args.fFragBuilder->codeAppendf("float coverage = %s;" , coverage.fsIn()); |
| 682 | } |
| 683 | |
| 684 | if (gp.fGeomSubset.isInitialized()) { |
| 685 | // Calculate distance from sk_FragCoord to the 4 edges of the subset |
| 686 | // and clamp them to (0, 1). Use the minimum of these and the original |
| 687 | // coverage. This only has to be done in the exterior triangles, the |
| 688 | // interior of the quad geometry can never be clipped by the subset box. |
| 689 | args.fFragBuilder->codeAppend("float4 geoSubset;" ); |
| 690 | args.fVaryingHandler->addPassThroughAttribute(gp.fGeomSubset, "geoSubset" , |
| 691 | Interpolation::kCanBeFlat); |
| 692 | args.fFragBuilder->codeAppend( |
| 693 | "if (coverage < 0.5) {" |
| 694 | " float4 dists4 = clamp(float4(1, 1, -1, -1) * " |
| 695 | "(sk_FragCoord.xyxy - geoSubset), 0, 1);" |
| 696 | " float2 dists2 = dists4.xy * dists4.zw;" |
| 697 | " coverage = min(coverage, dists2.x * dists2.y);" |
| 698 | "}" ); |
| 699 | } |
| 700 | |
| 701 | args.fFragBuilder->codeAppendf("%s = half4(half(coverage));" , |
| 702 | args.fOutputCoverage); |
| 703 | } else { |
| 704 | // Set coverage to 1, since it's either non-AA or the coverage was already |
| 705 | // folded into the output color |
| 706 | SkASSERT(!gp.fGeomSubset.isInitialized()); |
| 707 | args.fFragBuilder->codeAppendf("%s = half4(1);" , args.fOutputCoverage); |
| 708 | } |
| 709 | } |
| 710 | GrGLSLColorSpaceXformHelper fTextureColorSpaceXformHelper; |
| 711 | }; |
| 712 | return new GLSLProcessor; |
| 713 | } |
| 714 | |
| 715 | private: |
| 716 | friend class ::SkArenaAlloc; // for access to ctor |
| 717 | |
| 718 | QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec) |
| 719 | : INHERITED(kQuadPerEdgeAAGeometryProcessor_ClassID) |
| 720 | , fTextureColorSpaceXform(nullptr) { |
| 721 | SkASSERT(!spec.hasSubset()); |
| 722 | this->initializeAttrs(spec); |
| 723 | this->setTextureSamplerCnt(0); |
| 724 | } |
| 725 | |
| 726 | QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec, |
| 727 | const GrShaderCaps& caps, |
| 728 | const GrBackendFormat& backendFormat, |
| 729 | GrSamplerState samplerState, |
| 730 | const GrSwizzle& swizzle, |
| 731 | sk_sp<GrColorSpaceXform> textureColorSpaceXform, |
| 732 | Saturate saturate) |
| 733 | : INHERITED(kQuadPerEdgeAAGeometryProcessor_ClassID) |
| 734 | , fSaturate(saturate) |
| 735 | , fTextureColorSpaceXform(std::move(textureColorSpaceXform)) |
| 736 | , fSampler(samplerState, backendFormat, swizzle) { |
| 737 | SkASSERT(spec.hasLocalCoords()); |
| 738 | this->initializeAttrs(spec); |
| 739 | this->setTextureSamplerCnt(1); |
| 740 | } |
| 741 | |
| 742 | // This needs to stay in sync w/ VertexSpec::vertexSize |
| 743 | void initializeAttrs(const VertexSpec& spec) { |
| 744 | fNeedsPerspective = spec.deviceDimensionality() == 3; |
| 745 | fCoverageMode = spec.coverageMode(); |
| 746 | |
| 747 | if (fCoverageMode == CoverageMode::kWithPosition) { |
| 748 | if (fNeedsPerspective) { |
| 749 | fPosition = {"positionWithCoverage" , kFloat4_GrVertexAttribType, kFloat4_GrSLType}; |
| 750 | } else { |
| 751 | fPosition = {"position" , kFloat2_GrVertexAttribType, kFloat2_GrSLType}; |
| 752 | fCoverage = {"coverage" , kFloat_GrVertexAttribType, kFloat_GrSLType}; |
| 753 | } |
| 754 | } else { |
| 755 | if (fNeedsPerspective) { |
| 756 | fPosition = {"position" , kFloat3_GrVertexAttribType, kFloat3_GrSLType}; |
| 757 | } else { |
| 758 | fPosition = {"position" , kFloat2_GrVertexAttribType, kFloat2_GrSLType}; |
| 759 | } |
| 760 | } |
| 761 | |
| 762 | // Need a geometry subset when the quads are AA and not rectilinear, since their AA |
| 763 | // outsetting can go beyond a half pixel. |
| 764 | if (spec.requiresGeometrySubset()) { |
| 765 | fGeomSubset = {"geomSubset" , kFloat4_GrVertexAttribType, kFloat4_GrSLType}; |
| 766 | } |
| 767 | |
| 768 | int localDim = spec.localDimensionality(); |
| 769 | if (localDim == 3) { |
| 770 | fLocalCoord = {"localCoord" , kFloat3_GrVertexAttribType, kFloat3_GrSLType}; |
| 771 | } else if (localDim == 2) { |
| 772 | fLocalCoord = {"localCoord" , kFloat2_GrVertexAttribType, kFloat2_GrSLType}; |
| 773 | } // else localDim == 0 and attribute remains uninitialized |
| 774 | |
| 775 | if (spec.hasVertexColors()) { |
| 776 | fColor = MakeColorAttribute("color" , ColorType::kFloat == spec.colorType()); |
| 777 | } |
| 778 | |
| 779 | if (spec.hasSubset()) { |
| 780 | fTexSubset = {"texSubset" , kFloat4_GrVertexAttribType, kFloat4_GrSLType}; |
| 781 | } |
| 782 | |
| 783 | this->setVertexAttributes(&fPosition, 6); |
| 784 | } |
| 785 | |
| 786 | const TextureSampler& onTextureSampler(int) const override { return fSampler; } |
| 787 | |
| 788 | Attribute fPosition; // May contain coverage as last channel |
| 789 | Attribute fCoverage; // Used for non-perspective position to avoid Intel Metal issues |
| 790 | Attribute fColor; // May have coverage modulated in if the FPs support it |
| 791 | Attribute fLocalCoord; |
| 792 | Attribute fGeomSubset; // Screen-space bounding box on geometry+aa outset |
| 793 | Attribute fTexSubset; // Texture-space bounding box on local coords |
| 794 | |
| 795 | // The positions attribute may have coverage built into it, so float3 is an ambiguous type |
| 796 | // and may mean 2d with coverage, or 3d with no coverage |
| 797 | bool fNeedsPerspective; |
| 798 | // Should saturate() be called on the color? Only relevant when created with a texture. |
| 799 | Saturate fSaturate = Saturate::kNo; |
| 800 | CoverageMode fCoverageMode; |
| 801 | |
| 802 | // Color space will be null and fSampler.isInitialized() returns false when the GP is configured |
| 803 | // to skip texturing. |
| 804 | sk_sp<GrColorSpaceXform> fTextureColorSpaceXform; |
| 805 | TextureSampler fSampler; |
| 806 | |
| 807 | typedef GrGeometryProcessor INHERITED; |
| 808 | }; |
| 809 | |
| 810 | GrGeometryProcessor* MakeProcessor(SkArenaAlloc* arena, const VertexSpec& spec) { |
| 811 | return QuadPerEdgeAAGeometryProcessor::Make(arena, spec); |
| 812 | } |
| 813 | |
| 814 | GrGeometryProcessor* MakeTexturedProcessor(SkArenaAlloc* arena, |
| 815 | const VertexSpec& spec, |
| 816 | const GrShaderCaps& caps, |
| 817 | const GrBackendFormat& backendFormat, |
| 818 | GrSamplerState samplerState, |
| 819 | const GrSwizzle& swizzle, |
| 820 | sk_sp<GrColorSpaceXform> textureColorSpaceXform, |
| 821 | Saturate saturate) { |
| 822 | return QuadPerEdgeAAGeometryProcessor::Make(arena, spec, caps, backendFormat, samplerState, |
| 823 | swizzle, std::move(textureColorSpaceXform), |
| 824 | saturate); |
| 825 | } |
| 826 | |
| 827 | } // namespace GrQuadPerEdgeAA |
| 828 | |