1 | /**************************************************************************/ |
2 | /* rasterizer_canvas_gles3.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef RASTERIZER_CANVAS_GLES3_H |
32 | #define RASTERIZER_CANVAS_GLES3_H |
33 | |
34 | #ifdef GLES3_ENABLED |
35 | |
36 | #include "rasterizer_scene_gles3.h" |
37 | #include "servers/rendering/renderer_canvas_render.h" |
38 | #include "servers/rendering/renderer_compositor.h" |
39 | #include "storage/material_storage.h" |
40 | #include "storage/texture_storage.h" |
41 | |
42 | #include "drivers/gles3/shaders/canvas.glsl.gen.h" |
43 | #include "drivers/gles3/shaders/canvas_occlusion.glsl.gen.h" |
44 | |
45 | class RasterizerSceneGLES3; |
46 | |
47 | class RasterizerCanvasGLES3 : public RendererCanvasRender { |
48 | static RasterizerCanvasGLES3 *singleton; |
49 | |
50 | _FORCE_INLINE_ void _update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4); |
51 | _FORCE_INLINE_ void _update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3); |
52 | |
53 | _FORCE_INLINE_ void _update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4); |
54 | _FORCE_INLINE_ void _update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4); |
55 | |
56 | enum { |
57 | |
58 | FLAGS_INSTANCING_MASK = 0x7F, |
59 | FLAGS_INSTANCING_HAS_COLORS = (1 << 7), |
60 | FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 8), |
61 | |
62 | FLAGS_CLIP_RECT_UV = (1 << 9), |
63 | FLAGS_TRANSPOSE_RECT = (1 << 10), |
64 | |
65 | FLAGS_NINEPACH_DRAW_CENTER = (1 << 12), |
66 | FLAGS_USING_PARTICLES = (1 << 13), |
67 | |
68 | FLAGS_USE_SKELETON = (1 << 15), |
69 | FLAGS_NINEPATCH_H_MODE_SHIFT = 16, |
70 | FLAGS_NINEPATCH_V_MODE_SHIFT = 18, |
71 | FLAGS_LIGHT_COUNT_SHIFT = 20, |
72 | |
73 | FLAGS_DEFAULT_NORMAL_MAP_USED = (1 << 26), |
74 | FLAGS_DEFAULT_SPECULAR_MAP_USED = (1 << 27), |
75 | |
76 | FLAGS_USE_MSDF = (1 << 28), |
77 | FLAGS_USE_LCD = (1 << 29), |
78 | |
79 | FLAGS_FLIP_H = (1 << 30), |
80 | FLAGS_FLIP_V = (1 << 31), |
81 | }; |
82 | |
83 | enum { |
84 | LIGHT_FLAGS_TEXTURE_MASK = 0xFFFF, |
85 | LIGHT_FLAGS_BLEND_SHIFT = 16, |
86 | LIGHT_FLAGS_BLEND_MASK = (3 << 16), |
87 | LIGHT_FLAGS_BLEND_MODE_ADD = (0 << 16), |
88 | LIGHT_FLAGS_BLEND_MODE_SUB = (1 << 16), |
89 | LIGHT_FLAGS_BLEND_MODE_MIX = (2 << 16), |
90 | LIGHT_FLAGS_BLEND_MODE_MASK = (3 << 16), |
91 | LIGHT_FLAGS_HAS_SHADOW = (1 << 20), |
92 | LIGHT_FLAGS_FILTER_SHIFT = 22 |
93 | |
94 | }; |
95 | |
96 | enum { |
97 | MAX_RENDER_ITEMS = 256 * 1024, |
98 | MAX_LIGHT_TEXTURES = 1024, |
99 | MAX_LIGHTS_PER_ITEM = 16, |
100 | DEFAULT_MAX_LIGHTS_PER_RENDER = 256, |
101 | }; |
102 | |
103 | /******************/ |
104 | /**** LIGHTING ****/ |
105 | /******************/ |
106 | |
107 | struct CanvasLight { |
108 | RID texture; |
109 | struct { |
110 | bool enabled = false; |
111 | float z_far; |
112 | float y_offset; |
113 | Transform2D directional_xform; |
114 | } shadow; |
115 | }; |
116 | |
117 | RID_Owner<CanvasLight> canvas_light_owner; |
118 | |
119 | struct OccluderPolygon { |
120 | RS::CanvasOccluderPolygonCullMode cull_mode = RS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; |
121 | int line_point_count = 0; |
122 | GLuint vertex_buffer = 0; |
123 | GLuint vertex_array = 0; |
124 | GLuint index_buffer = 0; |
125 | |
126 | int sdf_point_count = 0; |
127 | int sdf_index_count = 0; |
128 | GLuint sdf_vertex_buffer = 0; |
129 | GLuint sdf_vertex_array = 0; |
130 | GLuint sdf_index_buffer = 0; |
131 | bool sdf_is_lines = false; |
132 | }; |
133 | |
134 | RID_Owner<OccluderPolygon> occluder_polygon_owner; |
135 | |
136 | void _update_shadow_atlas(); |
137 | |
138 | struct { |
139 | CanvasOcclusionShaderGLES3 shader; |
140 | RID shader_version; |
141 | } shadow_render; |
142 | |
143 | struct LightUniform { |
144 | float matrix[8]; //light to texture coordinate matrix |
145 | float shadow_matrix[8]; //light to shadow coordinate matrix |
146 | float color[4]; |
147 | |
148 | uint8_t shadow_color[4]; |
149 | uint32_t flags; //index to light texture |
150 | float shadow_pixel_size; |
151 | float height; |
152 | |
153 | float position[2]; |
154 | float shadow_z_far_inv; |
155 | float shadow_y_ofs; |
156 | |
157 | float atlas_rect[4]; |
158 | }; |
159 | |
160 | public: |
161 | enum { |
162 | BASE_UNIFORM_LOCATION = 0, |
163 | GLOBAL_UNIFORM_LOCATION = 1, |
164 | LIGHT_UNIFORM_LOCATION = 2, |
165 | INSTANCE_UNIFORM_LOCATION = 3, |
166 | MATERIAL_UNIFORM_LOCATION = 4, |
167 | }; |
168 | |
169 | struct StateBuffer { |
170 | float canvas_transform[16]; |
171 | float screen_transform[16]; |
172 | float canvas_normal_transform[16]; |
173 | float canvas_modulate[4]; |
174 | |
175 | float screen_pixel_size[2]; |
176 | float time; |
177 | uint32_t use_pixel_snap; |
178 | |
179 | float sdf_to_tex[4]; |
180 | float sdf_to_screen[2]; |
181 | float screen_to_sdf[2]; |
182 | |
183 | uint32_t directional_light_count; |
184 | float tex_to_sdf; |
185 | uint32_t pad1; |
186 | uint32_t pad2; |
187 | }; |
188 | |
189 | struct PolygonBuffers { |
190 | GLuint vertex_buffer = 0; |
191 | GLuint vertex_array = 0; |
192 | GLuint index_buffer = 0; |
193 | int count = 0; |
194 | bool color_disabled = false; |
195 | Color color = Color(1.0, 1.0, 1.0, 1.0); |
196 | }; |
197 | |
198 | struct { |
199 | HashMap<PolygonID, PolygonBuffers> polygons; |
200 | PolygonID last_id = 0; |
201 | } polygon_buffers; |
202 | |
203 | RendererCanvasRender::PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override; |
204 | void free_polygon(PolygonID p_polygon) override; |
205 | |
206 | struct InstanceData { |
207 | float world[6]; |
208 | float color_texture_pixel_size[2]; |
209 | union { |
210 | //rect |
211 | struct { |
212 | float modulation[4]; |
213 | union { |
214 | float msdf[4]; |
215 | float ninepatch_margins[4]; |
216 | }; |
217 | float dst_rect[4]; |
218 | float src_rect[4]; |
219 | float pad[2]; |
220 | }; |
221 | //primitive |
222 | struct { |
223 | float points[6]; // vec2 points[3] |
224 | float uvs[6]; // vec2 points[3] |
225 | uint32_t colors[6]; // colors encoded as half |
226 | }; |
227 | }; |
228 | uint32_t flags; |
229 | uint32_t specular_shininess; |
230 | uint32_t lights[4]; |
231 | }; |
232 | |
233 | struct Data { |
234 | GLuint canvas_quad_vertices; |
235 | GLuint canvas_quad_array; |
236 | |
237 | GLuint indexed_quad_buffer; |
238 | GLuint indexed_quad_array; |
239 | |
240 | GLuint particle_quad_vertices; |
241 | GLuint particle_quad_array; |
242 | |
243 | GLuint ninepatch_vertices; |
244 | GLuint ninepatch_elements; |
245 | |
246 | RID canvas_shader_default_version; |
247 | |
248 | uint32_t max_lights_per_render = 256; |
249 | uint32_t max_lights_per_item = 16; |
250 | uint32_t max_instances_per_buffer = 16384; |
251 | uint32_t max_instance_buffer_size = 16384 * 128; |
252 | } data; |
253 | |
254 | struct Batch { |
255 | // Position in the UBO measured in bytes |
256 | uint32_t start = 0; |
257 | uint32_t instance_count = 0; |
258 | uint32_t instance_buffer_index = 0; |
259 | |
260 | RID tex; |
261 | RS::CanvasItemTextureFilter filter = RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; |
262 | RS::CanvasItemTextureRepeat repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; |
263 | |
264 | GLES3::CanvasShaderData::BlendMode blend_mode = GLES3::CanvasShaderData::BLEND_MODE_MIX; |
265 | Color blend_color = Color(1.0, 1.0, 1.0, 1.0); |
266 | |
267 | Item *clip = nullptr; |
268 | |
269 | RID material; |
270 | GLES3::CanvasMaterialData *material_data = nullptr; |
271 | CanvasShaderGLES3::ShaderVariant shader_variant = CanvasShaderGLES3::MODE_QUAD; |
272 | |
273 | const Item::Command *command = nullptr; |
274 | Item::Command::Type command_type = Item::Command::TYPE_ANIMATION_SLICE; // Can default to any type that doesn't form a batch. |
275 | uint32_t primitive_points = 0; |
276 | |
277 | bool lights_disabled = false; |
278 | }; |
279 | |
280 | // DataBuffer contains our per-frame data. I.e. the resources that are updated each frame. |
281 | // We track them and ensure that they don't get reused until at least 2 frames have passed |
282 | // to avoid the GPU stalling to wait for a resource to become available. |
283 | struct DataBuffer { |
284 | Vector<GLuint> instance_buffers; |
285 | GLuint light_ubo = 0; |
286 | GLuint state_ubo = 0; |
287 | uint64_t last_frame_used = -3; |
288 | GLsync fence = GLsync(); |
289 | }; |
290 | |
291 | struct State { |
292 | LocalVector<DataBuffer> canvas_instance_data_buffers; |
293 | LocalVector<Batch> canvas_instance_batches; |
294 | uint32_t current_data_buffer_index = 0; |
295 | uint32_t current_instance_buffer_index = 0; |
296 | uint32_t current_batch_index = 0; |
297 | uint32_t last_item_index = 0; |
298 | |
299 | InstanceData *instance_data_array = nullptr; |
300 | |
301 | LightUniform *light_uniforms = nullptr; |
302 | |
303 | GLuint shadow_texture = 0; |
304 | GLuint shadow_depth_buffer = 0; |
305 | GLuint shadow_fb = 0; |
306 | int shadow_texture_size = 2048; |
307 | |
308 | bool using_directional_lights = false; |
309 | |
310 | RID current_tex; |
311 | RS::CanvasItemTextureFilter current_filter_mode = RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; |
312 | RS::CanvasItemTextureRepeat current_repeat_mode = RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; |
313 | |
314 | bool transparent_render_target = false; |
315 | |
316 | double time = 0.0; |
317 | |
318 | RS::CanvasItemTextureFilter default_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT; |
319 | RS::CanvasItemTextureRepeat default_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT; |
320 | } state; |
321 | |
322 | Item *items[MAX_RENDER_ITEMS]; |
323 | |
324 | RID default_canvas_texture; |
325 | RID default_canvas_group_material; |
326 | RID default_canvas_group_shader; |
327 | RID default_clip_children_material; |
328 | RID default_clip_children_shader; |
329 | |
330 | typedef void Texture; |
331 | |
332 | void canvas_begin(RID p_to_render_target, bool p_to_backbuffer); |
333 | |
334 | //virtual void draw_window_margins(int *black_margin, RID *black_image) override; |
335 | void draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample); |
336 | |
337 | void reset_canvas(); |
338 | |
339 | RID light_create() override; |
340 | void light_set_texture(RID p_rid, RID p_texture) override; |
341 | void light_set_use_shadow(RID p_rid, bool p_enable) override; |
342 | void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override; |
343 | void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override; |
344 | |
345 | void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override; |
346 | RID occluder_polygon_create() override; |
347 | void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override; |
348 | void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override; |
349 | void set_shadow_texture_size(int p_size) override; |
350 | |
351 | bool free(RID p_rid) override; |
352 | void update() override; |
353 | |
354 | void _bind_canvas_texture(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat); |
355 | void _prepare_canvas_texture(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, uint32_t &r_index, Size2 &r_texpixel_size); |
356 | |
357 | void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override; |
358 | void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer = false); |
359 | void _record_item_commands(const Item *p_item, RID p_render_target, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, GLES3::CanvasShaderData::BlendMode p_blend_mode, Light *p_lights, uint32_t &r_index, bool &r_break_batch, bool &r_sdf_used); |
360 | void _render_batch(Light *p_lights, uint32_t p_index); |
361 | bool _bind_material(GLES3::CanvasMaterialData *p_material_data, CanvasShaderGLES3::ShaderVariant p_variant, uint64_t p_specialization); |
362 | void _new_batch(bool &r_batch_broken); |
363 | void _add_to_batch(uint32_t &r_index, bool &r_batch_broken); |
364 | void _allocate_instance_data_buffer(); |
365 | void _allocate_instance_buffer(); |
366 | void _enable_attributes(uint32_t p_start, bool p_primitive, uint32_t p_rate = 1); |
367 | |
368 | void set_time(double p_time); |
369 | |
370 | static RasterizerCanvasGLES3 *get_singleton(); |
371 | RasterizerCanvasGLES3(); |
372 | ~RasterizerCanvasGLES3(); |
373 | }; |
374 | |
375 | #endif // GLES3_ENABLED |
376 | |
377 | #endif // RASTERIZER_CANVAS_GLES3_H |
378 | |