| 1 | /**************************************************************************/ | 
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| 2 | /*  rasterizer_canvas_gles3.h                                             */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef RASTERIZER_CANVAS_GLES3_H | 
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| 32 | #define RASTERIZER_CANVAS_GLES3_H | 
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| 33 |  | 
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| 34 | #ifdef GLES3_ENABLED | 
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| 35 |  | 
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| 36 | #include "rasterizer_scene_gles3.h" | 
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| 37 | #include "servers/rendering/renderer_canvas_render.h" | 
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| 38 | #include "servers/rendering/renderer_compositor.h" | 
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| 39 | #include "storage/material_storage.h" | 
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| 40 | #include "storage/texture_storage.h" | 
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| 41 |  | 
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| 42 | #include "drivers/gles3/shaders/canvas.glsl.gen.h" | 
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| 43 | #include "drivers/gles3/shaders/canvas_occlusion.glsl.gen.h" | 
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| 44 |  | 
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| 45 | class RasterizerSceneGLES3; | 
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| 46 |  | 
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| 47 | class RasterizerCanvasGLES3 : public RendererCanvasRender { | 
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| 48 | static RasterizerCanvasGLES3 *singleton; | 
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| 49 |  | 
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| 50 | _FORCE_INLINE_ void _update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4); | 
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| 51 | _FORCE_INLINE_ void _update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3); | 
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| 52 |  | 
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| 53 | _FORCE_INLINE_ void _update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4); | 
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| 54 | _FORCE_INLINE_ void _update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4); | 
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| 55 |  | 
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| 56 | enum { | 
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| 57 |  | 
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| 58 | FLAGS_INSTANCING_MASK = 0x7F, | 
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| 59 | FLAGS_INSTANCING_HAS_COLORS = (1 << 7), | 
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| 60 | FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 8), | 
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| 61 |  | 
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| 62 | FLAGS_CLIP_RECT_UV = (1 << 9), | 
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| 63 | FLAGS_TRANSPOSE_RECT = (1 << 10), | 
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| 64 |  | 
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| 65 | FLAGS_NINEPACH_DRAW_CENTER = (1 << 12), | 
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| 66 | FLAGS_USING_PARTICLES = (1 << 13), | 
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| 67 |  | 
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| 68 | FLAGS_USE_SKELETON = (1 << 15), | 
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| 69 | FLAGS_NINEPATCH_H_MODE_SHIFT = 16, | 
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| 70 | FLAGS_NINEPATCH_V_MODE_SHIFT = 18, | 
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| 71 | FLAGS_LIGHT_COUNT_SHIFT = 20, | 
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| 72 |  | 
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| 73 | FLAGS_DEFAULT_NORMAL_MAP_USED = (1 << 26), | 
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| 74 | FLAGS_DEFAULT_SPECULAR_MAP_USED = (1 << 27), | 
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| 75 |  | 
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| 76 | FLAGS_USE_MSDF = (1 << 28), | 
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| 77 | FLAGS_USE_LCD = (1 << 29), | 
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| 78 |  | 
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| 79 | FLAGS_FLIP_H = (1 << 30), | 
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| 80 | FLAGS_FLIP_V = (1 << 31), | 
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| 81 | }; | 
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| 82 |  | 
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| 83 | enum { | 
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| 84 | LIGHT_FLAGS_TEXTURE_MASK = 0xFFFF, | 
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| 85 | LIGHT_FLAGS_BLEND_SHIFT = 16, | 
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| 86 | LIGHT_FLAGS_BLEND_MASK = (3 << 16), | 
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| 87 | LIGHT_FLAGS_BLEND_MODE_ADD = (0 << 16), | 
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| 88 | LIGHT_FLAGS_BLEND_MODE_SUB = (1 << 16), | 
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| 89 | LIGHT_FLAGS_BLEND_MODE_MIX = (2 << 16), | 
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| 90 | LIGHT_FLAGS_BLEND_MODE_MASK = (3 << 16), | 
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| 91 | LIGHT_FLAGS_HAS_SHADOW = (1 << 20), | 
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| 92 | LIGHT_FLAGS_FILTER_SHIFT = 22 | 
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| 93 |  | 
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| 94 | }; | 
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| 95 |  | 
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| 96 | enum { | 
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| 97 | MAX_RENDER_ITEMS = 256 * 1024, | 
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| 98 | MAX_LIGHT_TEXTURES = 1024, | 
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| 99 | MAX_LIGHTS_PER_ITEM = 16, | 
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| 100 | DEFAULT_MAX_LIGHTS_PER_RENDER = 256, | 
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| 101 | }; | 
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| 102 |  | 
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| 103 | /******************/ | 
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| 104 | /**** LIGHTING ****/ | 
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| 105 | /******************/ | 
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| 106 |  | 
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| 107 | struct CanvasLight { | 
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| 108 | RID texture; | 
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| 109 | struct { | 
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| 110 | bool enabled = false; | 
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| 111 | float z_far; | 
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| 112 | float y_offset; | 
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| 113 | Transform2D directional_xform; | 
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| 114 | } shadow; | 
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| 115 | }; | 
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| 116 |  | 
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| 117 | RID_Owner<CanvasLight> canvas_light_owner; | 
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| 118 |  | 
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| 119 | struct OccluderPolygon { | 
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| 120 | RS::CanvasOccluderPolygonCullMode cull_mode = RS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; | 
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| 121 | int line_point_count = 0; | 
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| 122 | GLuint vertex_buffer = 0; | 
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| 123 | GLuint vertex_array = 0; | 
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| 124 | GLuint index_buffer = 0; | 
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| 125 |  | 
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| 126 | int sdf_point_count = 0; | 
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| 127 | int sdf_index_count = 0; | 
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| 128 | GLuint sdf_vertex_buffer = 0; | 
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| 129 | GLuint sdf_vertex_array = 0; | 
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| 130 | GLuint sdf_index_buffer = 0; | 
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| 131 | bool sdf_is_lines = false; | 
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| 132 | }; | 
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| 133 |  | 
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| 134 | RID_Owner<OccluderPolygon> occluder_polygon_owner; | 
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| 135 |  | 
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| 136 | void _update_shadow_atlas(); | 
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| 137 |  | 
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| 138 | struct { | 
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| 139 | CanvasOcclusionShaderGLES3 shader; | 
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| 140 | RID shader_version; | 
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| 141 | } shadow_render; | 
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| 142 |  | 
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| 143 | struct LightUniform { | 
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| 144 | float matrix[8]; //light to texture coordinate matrix | 
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| 145 | float shadow_matrix[8]; //light to shadow coordinate matrix | 
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| 146 | float color[4]; | 
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| 147 |  | 
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| 148 | uint8_t shadow_color[4]; | 
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| 149 | uint32_t flags; //index to light texture | 
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| 150 | float shadow_pixel_size; | 
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| 151 | float height; | 
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| 152 |  | 
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| 153 | float position[2]; | 
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| 154 | float shadow_z_far_inv; | 
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| 155 | float shadow_y_ofs; | 
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| 156 |  | 
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| 157 | float atlas_rect[4]; | 
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| 158 | }; | 
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| 159 |  | 
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| 160 | public: | 
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| 161 | enum { | 
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| 162 | BASE_UNIFORM_LOCATION = 0, | 
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| 163 | GLOBAL_UNIFORM_LOCATION = 1, | 
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| 164 | LIGHT_UNIFORM_LOCATION = 2, | 
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| 165 | INSTANCE_UNIFORM_LOCATION = 3, | 
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| 166 | MATERIAL_UNIFORM_LOCATION = 4, | 
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| 167 | }; | 
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| 168 |  | 
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| 169 | struct StateBuffer { | 
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| 170 | float canvas_transform[16]; | 
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| 171 | float screen_transform[16]; | 
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| 172 | float canvas_normal_transform[16]; | 
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| 173 | float canvas_modulate[4]; | 
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| 174 |  | 
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| 175 | float screen_pixel_size[2]; | 
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| 176 | float time; | 
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| 177 | uint32_t use_pixel_snap; | 
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| 178 |  | 
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| 179 | float sdf_to_tex[4]; | 
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| 180 | float sdf_to_screen[2]; | 
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| 181 | float screen_to_sdf[2]; | 
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| 182 |  | 
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| 183 | uint32_t directional_light_count; | 
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| 184 | float tex_to_sdf; | 
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| 185 | uint32_t pad1; | 
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| 186 | uint32_t pad2; | 
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| 187 | }; | 
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| 188 |  | 
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| 189 | struct PolygonBuffers { | 
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| 190 | GLuint vertex_buffer = 0; | 
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| 191 | GLuint vertex_array = 0; | 
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| 192 | GLuint index_buffer = 0; | 
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| 193 | int count = 0; | 
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| 194 | bool color_disabled = false; | 
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| 195 | Color color = Color(1.0, 1.0, 1.0, 1.0); | 
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| 196 | }; | 
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| 197 |  | 
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| 198 | struct { | 
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| 199 | HashMap<PolygonID, PolygonBuffers> polygons; | 
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| 200 | PolygonID last_id = 0; | 
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| 201 | } polygon_buffers; | 
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| 202 |  | 
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| 203 | RendererCanvasRender::PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override; | 
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| 204 | void free_polygon(PolygonID p_polygon) override; | 
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| 205 |  | 
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| 206 | struct InstanceData { | 
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| 207 | float world[6]; | 
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| 208 | float color_texture_pixel_size[2]; | 
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| 209 | union { | 
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| 210 | //rect | 
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| 211 | struct { | 
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| 212 | float modulation[4]; | 
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| 213 | union { | 
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| 214 | float msdf[4]; | 
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| 215 | float ninepatch_margins[4]; | 
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| 216 | }; | 
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| 217 | float dst_rect[4]; | 
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| 218 | float src_rect[4]; | 
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| 219 | float pad[2]; | 
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| 220 | }; | 
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| 221 | //primitive | 
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| 222 | struct { | 
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| 223 | float points[6]; // vec2 points[3] | 
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| 224 | float uvs[6]; // vec2 points[3] | 
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| 225 | uint32_t colors[6]; // colors encoded as half | 
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| 226 | }; | 
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| 227 | }; | 
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| 228 | uint32_t flags; | 
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| 229 | uint32_t specular_shininess; | 
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| 230 | uint32_t lights[4]; | 
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| 231 | }; | 
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| 232 |  | 
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| 233 | struct Data { | 
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| 234 | GLuint canvas_quad_vertices; | 
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| 235 | GLuint canvas_quad_array; | 
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| 236 |  | 
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| 237 | GLuint indexed_quad_buffer; | 
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| 238 | GLuint indexed_quad_array; | 
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| 239 |  | 
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| 240 | GLuint particle_quad_vertices; | 
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| 241 | GLuint particle_quad_array; | 
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| 242 |  | 
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| 243 | GLuint ninepatch_vertices; | 
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| 244 | GLuint ninepatch_elements; | 
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| 245 |  | 
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| 246 | RID canvas_shader_default_version; | 
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| 247 |  | 
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| 248 | uint32_t max_lights_per_render = 256; | 
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| 249 | uint32_t max_lights_per_item = 16; | 
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| 250 | uint32_t max_instances_per_buffer = 16384; | 
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| 251 | uint32_t max_instance_buffer_size = 16384 * 128; | 
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| 252 | } data; | 
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| 253 |  | 
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| 254 | struct Batch { | 
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| 255 | // Position in the UBO measured in bytes | 
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| 256 | uint32_t start = 0; | 
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| 257 | uint32_t instance_count = 0; | 
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| 258 | uint32_t instance_buffer_index = 0; | 
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| 259 |  | 
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| 260 | RID tex; | 
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| 261 | RS::CanvasItemTextureFilter filter = RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; | 
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| 262 | RS::CanvasItemTextureRepeat repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; | 
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| 263 |  | 
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| 264 | GLES3::CanvasShaderData::BlendMode blend_mode = GLES3::CanvasShaderData::BLEND_MODE_MIX; | 
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| 265 | Color blend_color = Color(1.0, 1.0, 1.0, 1.0); | 
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| 266 |  | 
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| 267 | Item *clip = nullptr; | 
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| 268 |  | 
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| 269 | RID material; | 
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| 270 | GLES3::CanvasMaterialData *material_data = nullptr; | 
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| 271 | CanvasShaderGLES3::ShaderVariant shader_variant = CanvasShaderGLES3::MODE_QUAD; | 
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| 272 |  | 
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| 273 | const Item::Command *command = nullptr; | 
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| 274 | Item::Command::Type command_type = Item::Command::TYPE_ANIMATION_SLICE; // Can default to any type that doesn't form a batch. | 
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| 275 | uint32_t primitive_points = 0; | 
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| 276 |  | 
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| 277 | bool lights_disabled = false; | 
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| 278 | }; | 
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| 279 |  | 
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| 280 | // DataBuffer contains our per-frame data. I.e. the resources that are updated each frame. | 
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| 281 | // We track them and ensure that they don't get reused until at least 2 frames have passed | 
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| 282 | // to avoid the GPU stalling to wait for a resource to become available. | 
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| 283 | struct DataBuffer { | 
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| 284 | Vector<GLuint> instance_buffers; | 
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| 285 | GLuint light_ubo = 0; | 
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| 286 | GLuint state_ubo = 0; | 
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| 287 | uint64_t last_frame_used = -3; | 
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| 288 | GLsync fence = GLsync(); | 
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| 289 | }; | 
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| 290 |  | 
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| 291 | struct State { | 
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| 292 | LocalVector<DataBuffer> canvas_instance_data_buffers; | 
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| 293 | LocalVector<Batch> canvas_instance_batches; | 
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| 294 | uint32_t current_data_buffer_index = 0; | 
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| 295 | uint32_t current_instance_buffer_index = 0; | 
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| 296 | uint32_t current_batch_index = 0; | 
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| 297 | uint32_t last_item_index = 0; | 
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| 298 |  | 
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| 299 | InstanceData *instance_data_array = nullptr; | 
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| 300 |  | 
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| 301 | LightUniform *light_uniforms = nullptr; | 
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| 302 |  | 
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| 303 | GLuint shadow_texture = 0; | 
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| 304 | GLuint shadow_depth_buffer = 0; | 
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| 305 | GLuint shadow_fb = 0; | 
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| 306 | int shadow_texture_size = 2048; | 
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| 307 |  | 
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| 308 | bool using_directional_lights = false; | 
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| 309 |  | 
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| 310 | RID current_tex; | 
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| 311 | RS::CanvasItemTextureFilter current_filter_mode = RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; | 
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| 312 | RS::CanvasItemTextureRepeat current_repeat_mode = RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; | 
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| 313 |  | 
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| 314 | bool transparent_render_target = false; | 
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| 315 |  | 
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| 316 | double time = 0.0; | 
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| 317 |  | 
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| 318 | RS::CanvasItemTextureFilter default_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT; | 
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| 319 | RS::CanvasItemTextureRepeat default_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT; | 
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| 320 | } state; | 
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| 321 |  | 
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| 322 | Item *items[MAX_RENDER_ITEMS]; | 
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| 323 |  | 
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| 324 | RID default_canvas_texture; | 
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| 325 | RID default_canvas_group_material; | 
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| 326 | RID default_canvas_group_shader; | 
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| 327 | RID default_clip_children_material; | 
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| 328 | RID default_clip_children_shader; | 
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| 329 |  | 
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| 330 | typedef void Texture; | 
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| 331 |  | 
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| 332 | void canvas_begin(RID p_to_render_target, bool p_to_backbuffer); | 
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| 333 |  | 
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| 334 | //virtual void draw_window_margins(int *black_margin, RID *black_image) override; | 
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| 335 | void draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample); | 
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| 336 |  | 
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| 337 | void reset_canvas(); | 
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| 338 |  | 
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| 339 | RID light_create() override; | 
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| 340 | void light_set_texture(RID p_rid, RID p_texture) override; | 
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| 341 | void light_set_use_shadow(RID p_rid, bool p_enable) override; | 
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| 342 | void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override; | 
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| 343 | void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override; | 
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| 344 |  | 
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| 345 | void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override; | 
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| 346 | RID occluder_polygon_create() override; | 
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| 347 | void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override; | 
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| 348 | void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override; | 
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| 349 | void set_shadow_texture_size(int p_size) override; | 
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| 350 |  | 
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| 351 | bool free(RID p_rid) override; | 
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| 352 | void update() override; | 
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| 353 |  | 
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| 354 | void _bind_canvas_texture(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat); | 
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| 355 | void _prepare_canvas_texture(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, uint32_t &r_index, Size2 &r_texpixel_size); | 
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| 356 |  | 
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| 357 | void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override; | 
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| 358 | void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer = false); | 
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| 359 | void _record_item_commands(const Item *p_item, RID p_render_target, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, GLES3::CanvasShaderData::BlendMode p_blend_mode, Light *p_lights, uint32_t &r_index, bool &r_break_batch, bool &r_sdf_used); | 
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| 360 | void _render_batch(Light *p_lights, uint32_t p_index); | 
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| 361 | bool _bind_material(GLES3::CanvasMaterialData *p_material_data, CanvasShaderGLES3::ShaderVariant p_variant, uint64_t p_specialization); | 
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| 362 | void _new_batch(bool &r_batch_broken); | 
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| 363 | void _add_to_batch(uint32_t &r_index, bool &r_batch_broken); | 
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| 364 | void _allocate_instance_data_buffer(); | 
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| 365 | void _allocate_instance_buffer(); | 
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| 366 | void _enable_attributes(uint32_t p_start, bool p_primitive, uint32_t p_rate = 1); | 
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| 367 |  | 
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| 368 | void set_time(double p_time); | 
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| 369 |  | 
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| 370 | static RasterizerCanvasGLES3 *get_singleton(); | 
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| 371 | RasterizerCanvasGLES3(); | 
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| 372 | ~RasterizerCanvasGLES3(); | 
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| 373 | }; | 
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| 374 |  | 
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| 375 | #endif // GLES3_ENABLED | 
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| 376 |  | 
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| 377 | #endif // RASTERIZER_CANVAS_GLES3_H | 
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| 378 |  | 
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