1 | /**************************************************************************/ |
2 | /* rasterizer_scene_gles3.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
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29 | /**************************************************************************/ |
30 | |
31 | #ifndef RASTERIZER_SCENE_GLES3_H |
32 | #define RASTERIZER_SCENE_GLES3_H |
33 | |
34 | #ifdef GLES3_ENABLED |
35 | |
36 | #include "core/math/projection.h" |
37 | #include "core/templates/paged_allocator.h" |
38 | #include "core/templates/rid_owner.h" |
39 | #include "core/templates/self_list.h" |
40 | #include "drivers/gles3/shaders/cubemap_filter.glsl.gen.h" |
41 | #include "drivers/gles3/shaders/sky.glsl.gen.h" |
42 | #include "scene/resources/mesh.h" |
43 | #include "servers/rendering/renderer_compositor.h" |
44 | #include "servers/rendering/renderer_scene_render.h" |
45 | #include "servers/rendering_server.h" |
46 | #include "shader_gles3.h" |
47 | #include "storage/light_storage.h" |
48 | #include "storage/material_storage.h" |
49 | #include "storage/render_scene_buffers_gles3.h" |
50 | #include "storage/utilities.h" |
51 | |
52 | enum RenderListType { |
53 | RENDER_LIST_OPAQUE, //used for opaque objects |
54 | RENDER_LIST_ALPHA, //used for transparent objects |
55 | RENDER_LIST_SECONDARY, //used for shadows and other objects |
56 | RENDER_LIST_MAX |
57 | }; |
58 | |
59 | enum PassMode { |
60 | PASS_MODE_COLOR, |
61 | PASS_MODE_COLOR_TRANSPARENT, |
62 | PASS_MODE_COLOR_ADDITIVE, |
63 | PASS_MODE_SHADOW, |
64 | PASS_MODE_DEPTH, |
65 | }; |
66 | |
67 | // These should share as much as possible with SkyUniform Location |
68 | enum SceneUniformLocation { |
69 | SCENE_TONEMAP_UNIFORM_LOCATION, |
70 | SCENE_GLOBALS_UNIFORM_LOCATION, |
71 | SCENE_DATA_UNIFORM_LOCATION, |
72 | SCENE_MATERIAL_UNIFORM_LOCATION, |
73 | SCENE_EMPTY, // Unused, put here to avoid conflicts with SKY_DIRECTIONAL_LIGHT_UNIFORM_LOCATION. |
74 | SCENE_OMNILIGHT_UNIFORM_LOCATION, |
75 | SCENE_SPOTLIGHT_UNIFORM_LOCATION, |
76 | SCENE_DIRECTIONAL_LIGHT_UNIFORM_LOCATION, |
77 | SCENE_MULTIVIEW_UNIFORM_LOCATION, |
78 | }; |
79 | |
80 | enum SkyUniformLocation { |
81 | SKY_TONEMAP_UNIFORM_LOCATION, |
82 | SKY_GLOBALS_UNIFORM_LOCATION, |
83 | SKY_EMPTY, // Unused, put here to avoid conflicts with SCENE_DATA_UNIFORM_LOCATION. |
84 | SKY_MATERIAL_UNIFORM_LOCATION, |
85 | SKY_DIRECTIONAL_LIGHT_UNIFORM_LOCATION, |
86 | SKY_MULTIVIEW_UNIFORM_LOCATION, |
87 | }; |
88 | |
89 | struct RenderDataGLES3 { |
90 | Ref<RenderSceneBuffersGLES3> render_buffers; |
91 | bool transparent_bg = false; |
92 | |
93 | Transform3D cam_transform; |
94 | Transform3D inv_cam_transform; |
95 | Projection cam_projection; |
96 | bool cam_orthogonal = false; |
97 | uint32_t camera_visible_layers = 0xFFFFFFFF; |
98 | |
99 | // For stereo rendering |
100 | uint32_t view_count = 1; |
101 | Vector3 view_eye_offset[RendererSceneRender::MAX_RENDER_VIEWS]; |
102 | Projection view_projection[RendererSceneRender::MAX_RENDER_VIEWS]; |
103 | |
104 | float z_near = 0.0; |
105 | float z_far = 0.0; |
106 | |
107 | const PagedArray<RenderGeometryInstance *> *instances = nullptr; |
108 | const PagedArray<RID> *lights = nullptr; |
109 | const PagedArray<RID> *reflection_probes = nullptr; |
110 | RID environment; |
111 | RID camera_attributes; |
112 | RID reflection_probe; |
113 | int reflection_probe_pass = 0; |
114 | |
115 | float lod_distance_multiplier = 0.0; |
116 | float screen_mesh_lod_threshold = 0.0; |
117 | |
118 | uint32_t directional_light_count = 0; |
119 | uint32_t spot_light_count = 0; |
120 | uint32_t omni_light_count = 0; |
121 | |
122 | RenderingMethod::RenderInfo *render_info = nullptr; |
123 | }; |
124 | |
125 | class RasterizerCanvasGLES3; |
126 | |
127 | class RasterizerSceneGLES3 : public RendererSceneRender { |
128 | private: |
129 | static RasterizerSceneGLES3 *singleton; |
130 | RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED; |
131 | uint64_t scene_pass = 0; |
132 | |
133 | template <class T> |
134 | struct InstanceSort { |
135 | float depth; |
136 | T *instance = nullptr; |
137 | bool operator<(const InstanceSort &p_sort) const { |
138 | return depth < p_sort.depth; |
139 | } |
140 | }; |
141 | |
142 | struct SceneGlobals { |
143 | RID shader_default_version; |
144 | RID default_material; |
145 | RID default_shader; |
146 | RID cubemap_filter_shader_version; |
147 | } scene_globals; |
148 | |
149 | /* LIGHT INSTANCE */ |
150 | |
151 | struct LightData { |
152 | float position[3]; |
153 | float inv_radius; |
154 | |
155 | float direction[3]; // Only used by SpotLight |
156 | float size; |
157 | |
158 | float color[3]; |
159 | float attenuation; |
160 | |
161 | float inv_spot_attenuation; |
162 | float cos_spot_angle; |
163 | float specular_amount; |
164 | float shadow_opacity; |
165 | }; |
166 | static_assert(sizeof(LightData) % 16 == 0, "LightData size must be a multiple of 16 bytes" ); |
167 | |
168 | struct DirectionalLightData { |
169 | float direction[3]; |
170 | float energy; |
171 | |
172 | float color[3]; |
173 | float size; |
174 | |
175 | uint32_t enabled; // For use by SkyShaders |
176 | float pad[2]; |
177 | float specular; |
178 | }; |
179 | static_assert(sizeof(DirectionalLightData) % 16 == 0, "DirectionalLightData size must be a multiple of 16 bytes" ); |
180 | |
181 | class GeometryInstanceGLES3; |
182 | |
183 | // Cached data for drawing surfaces |
184 | struct GeometryInstanceSurface { |
185 | enum { |
186 | FLAG_PASS_DEPTH = 1, |
187 | FLAG_PASS_OPAQUE = 2, |
188 | FLAG_PASS_ALPHA = 4, |
189 | FLAG_PASS_SHADOW = 8, |
190 | FLAG_USES_SHARED_SHADOW_MATERIAL = 128, |
191 | FLAG_USES_SCREEN_TEXTURE = 2048, |
192 | FLAG_USES_DEPTH_TEXTURE = 4096, |
193 | FLAG_USES_NORMAL_TEXTURE = 8192, |
194 | FLAG_USES_DOUBLE_SIDED_SHADOWS = 16384, |
195 | }; |
196 | |
197 | union { |
198 | struct { |
199 | uint64_t lod_index : 8; |
200 | uint64_t surface_index : 8; |
201 | uint64_t geometry_id : 32; |
202 | uint64_t material_id_low : 16; |
203 | |
204 | uint64_t material_id_hi : 16; |
205 | uint64_t shader_id : 32; |
206 | uint64_t uses_softshadow : 1; |
207 | uint64_t uses_projector : 1; |
208 | uint64_t uses_forward_gi : 1; |
209 | uint64_t uses_lightmap : 1; |
210 | uint64_t depth_layer : 4; |
211 | uint64_t priority : 8; |
212 | }; |
213 | struct { |
214 | uint64_t sort_key1; |
215 | uint64_t sort_key2; |
216 | }; |
217 | } sort; |
218 | |
219 | RS::PrimitiveType primitive = RS::PRIMITIVE_MAX; |
220 | uint32_t flags = 0; |
221 | uint32_t surface_index = 0; |
222 | uint32_t lod_index = 0; |
223 | uint32_t index_count = 0; |
224 | |
225 | void *surface = nullptr; |
226 | GLES3::SceneShaderData *shader = nullptr; |
227 | GLES3::SceneMaterialData *material = nullptr; |
228 | |
229 | void *surface_shadow = nullptr; |
230 | GLES3::SceneShaderData *shader_shadow = nullptr; |
231 | GLES3::SceneMaterialData *material_shadow = nullptr; |
232 | |
233 | GeometryInstanceSurface *next = nullptr; |
234 | GeometryInstanceGLES3 *owner = nullptr; |
235 | }; |
236 | |
237 | class GeometryInstanceGLES3 : public RenderGeometryInstanceBase { |
238 | public: |
239 | //used during rendering |
240 | bool store_transform_cache = true; |
241 | |
242 | int32_t instance_count = 0; |
243 | |
244 | bool can_sdfgi = false; |
245 | bool using_projectors = false; |
246 | bool using_softshadows = false; |
247 | |
248 | uint32_t omni_light_count = 0; |
249 | LocalVector<RID> omni_lights; |
250 | uint32_t spot_light_count = 0; |
251 | LocalVector<RID> spot_lights; |
252 | LocalVector<uint32_t> omni_light_gl_cache; |
253 | LocalVector<uint32_t> spot_light_gl_cache; |
254 | |
255 | //used during setup |
256 | GeometryInstanceSurface *surface_caches = nullptr; |
257 | SelfList<GeometryInstanceGLES3> dirty_list_element; |
258 | |
259 | GeometryInstanceGLES3() : |
260 | dirty_list_element(this) {} |
261 | |
262 | virtual void _mark_dirty() override; |
263 | virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override; |
264 | virtual void set_lightmap_capture(const Color *p_sh9) override; |
265 | |
266 | virtual void pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) override; |
267 | virtual void pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {} |
268 | virtual void pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) override {} |
269 | virtual void pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {} |
270 | |
271 | virtual void set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) override {} |
272 | }; |
273 | |
274 | enum { |
275 | INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 4, |
276 | INSTANCE_DATA_FLAG_USE_GI_BUFFERS = 1 << 5, |
277 | INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 7, |
278 | INSTANCE_DATA_FLAG_USE_LIGHTMAP = 1 << 8, |
279 | INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP = 1 << 9, |
280 | INSTANCE_DATA_FLAG_USE_VOXEL_GI = 1 << 10, |
281 | INSTANCE_DATA_FLAG_PARTICLES = 1 << 11, |
282 | INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12, |
283 | INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13, |
284 | INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14, |
285 | INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA = 1 << 15, |
286 | }; |
287 | |
288 | static void _geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker); |
289 | static void _geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker); |
290 | |
291 | SelfList<GeometryInstanceGLES3>::List geometry_instance_dirty_list; |
292 | |
293 | // Use PagedAllocator instead of RID to maximize performance |
294 | PagedAllocator<GeometryInstanceGLES3> geometry_instance_alloc; |
295 | PagedAllocator<GeometryInstanceSurface> geometry_instance_surface_alloc; |
296 | |
297 | void _geometry_instance_add_surface_with_material(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh); |
298 | void _geometry_instance_add_surface_with_material_chain(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, RID p_mat_src, RID p_mesh); |
299 | void _geometry_instance_add_surface(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, RID p_material, RID p_mesh); |
300 | void _geometry_instance_update(RenderGeometryInstance *p_geometry_instance); |
301 | void _update_dirty_geometry_instances(); |
302 | |
303 | struct SceneState { |
304 | struct UBO { |
305 | float projection_matrix[16]; |
306 | float inv_projection_matrix[16]; |
307 | float inv_view_matrix[16]; |
308 | float view_matrix[16]; |
309 | |
310 | float viewport_size[2]; |
311 | float screen_pixel_size[2]; |
312 | |
313 | float ambient_light_color_energy[4]; |
314 | |
315 | float ambient_color_sky_mix; |
316 | uint32_t material_uv2_mode; |
317 | float emissive_exposure_normalization; |
318 | uint32_t use_ambient_light = 0; |
319 | |
320 | uint32_t use_ambient_cubemap = 0; |
321 | uint32_t use_reflection_cubemap = 0; |
322 | float fog_aerial_perspective; |
323 | float time; |
324 | |
325 | float radiance_inverse_xform[12]; |
326 | |
327 | uint32_t directional_light_count; |
328 | float z_far; |
329 | float z_near; |
330 | float IBL_exposure_normalization; |
331 | |
332 | uint32_t fog_enabled; |
333 | float fog_density; |
334 | float fog_height; |
335 | float fog_height_density; |
336 | |
337 | float fog_light_color[3]; |
338 | float fog_sun_scatter; |
339 | uint32_t camera_visible_layers; |
340 | uint32_t pad1; |
341 | uint32_t pad2; |
342 | uint32_t pad3; |
343 | }; |
344 | static_assert(sizeof(UBO) % 16 == 0, "Scene UBO size must be a multiple of 16 bytes" ); |
345 | |
346 | struct MultiviewUBO { |
347 | float projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16]; |
348 | float inv_projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16]; |
349 | float eye_offset[RendererSceneRender::MAX_RENDER_VIEWS][4]; |
350 | }; |
351 | static_assert(sizeof(MultiviewUBO) % 16 == 0, "Multiview UBO size must be a multiple of 16 bytes" ); |
352 | |
353 | struct TonemapUBO { |
354 | float exposure = 1.0; |
355 | float white = 1.0; |
356 | int32_t tonemapper = 0; |
357 | int32_t pad = 0; |
358 | }; |
359 | static_assert(sizeof(TonemapUBO) % 16 == 0, "Tonemap UBO size must be a multiple of 16 bytes" ); |
360 | |
361 | UBO ubo; |
362 | GLuint ubo_buffer = 0; |
363 | MultiviewUBO multiview_ubo; |
364 | GLuint multiview_buffer = 0; |
365 | GLuint tonemap_buffer = 0; |
366 | |
367 | bool used_depth_prepass = false; |
368 | |
369 | GLES3::SceneShaderData::BlendMode current_blend_mode = GLES3::SceneShaderData::BLEND_MODE_MIX; |
370 | GLES3::SceneShaderData::DepthDraw current_depth_draw = GLES3::SceneShaderData::DEPTH_DRAW_OPAQUE; |
371 | GLES3::SceneShaderData::DepthTest current_depth_test = GLES3::SceneShaderData::DEPTH_TEST_DISABLED; |
372 | GLES3::SceneShaderData::Cull cull_mode = GLES3::SceneShaderData::CULL_BACK; |
373 | |
374 | bool texscreen_copied = false; |
375 | bool used_screen_texture = false; |
376 | bool used_normal_texture = false; |
377 | bool used_depth_texture = false; |
378 | |
379 | LightData *omni_lights = nullptr; |
380 | LightData *spot_lights = nullptr; |
381 | |
382 | InstanceSort<GLES3::LightInstance> *omni_light_sort; |
383 | InstanceSort<GLES3::LightInstance> *spot_light_sort; |
384 | GLuint omni_light_buffer = 0; |
385 | GLuint spot_light_buffer = 0; |
386 | uint32_t omni_light_count = 0; |
387 | uint32_t spot_light_count = 0; |
388 | |
389 | DirectionalLightData *directional_lights = nullptr; |
390 | GLuint directional_light_buffer = 0; |
391 | } scene_state; |
392 | |
393 | struct RenderListParameters { |
394 | GeometryInstanceSurface **elements = nullptr; |
395 | int element_count = 0; |
396 | bool reverse_cull = false; |
397 | uint64_t spec_constant_base_flags = 0; |
398 | bool force_wireframe = false; |
399 | |
400 | RenderListParameters(GeometryInstanceSurface **p_elements, int p_element_count, bool p_reverse_cull, uint64_t p_spec_constant_base_flags, bool p_force_wireframe = false) { |
401 | elements = p_elements; |
402 | element_count = p_element_count; |
403 | reverse_cull = p_reverse_cull; |
404 | spec_constant_base_flags = p_spec_constant_base_flags; |
405 | force_wireframe = p_force_wireframe; |
406 | } |
407 | }; |
408 | |
409 | struct RenderList { |
410 | LocalVector<GeometryInstanceSurface *> elements; |
411 | |
412 | void clear() { |
413 | elements.clear(); |
414 | } |
415 | |
416 | //should eventually be replaced by radix |
417 | |
418 | struct SortByKey { |
419 | _FORCE_INLINE_ bool operator()(const GeometryInstanceSurface *A, const GeometryInstanceSurface *B) const { |
420 | return (A->sort.sort_key2 == B->sort.sort_key2) ? (A->sort.sort_key1 < B->sort.sort_key1) : (A->sort.sort_key2 < B->sort.sort_key2); |
421 | } |
422 | }; |
423 | |
424 | void sort_by_key() { |
425 | SortArray<GeometryInstanceSurface *, SortByKey> sorter; |
426 | sorter.sort(elements.ptr(), elements.size()); |
427 | } |
428 | |
429 | void sort_by_key_range(uint32_t p_from, uint32_t p_size) { |
430 | SortArray<GeometryInstanceSurface *, SortByKey> sorter; |
431 | sorter.sort(elements.ptr() + p_from, p_size); |
432 | } |
433 | |
434 | struct SortByDepth { |
435 | _FORCE_INLINE_ bool operator()(const GeometryInstanceSurface *A, const GeometryInstanceSurface *B) const { |
436 | return (A->owner->depth < B->owner->depth); |
437 | } |
438 | }; |
439 | |
440 | void sort_by_depth() { //used for shadows |
441 | |
442 | SortArray<GeometryInstanceSurface *, SortByDepth> sorter; |
443 | sorter.sort(elements.ptr(), elements.size()); |
444 | } |
445 | |
446 | struct SortByReverseDepthAndPriority { |
447 | _FORCE_INLINE_ bool operator()(const GeometryInstanceSurface *A, const GeometryInstanceSurface *B) const { |
448 | return (A->sort.priority == B->sort.priority) ? (A->owner->depth > B->owner->depth) : (A->sort.priority < B->sort.priority); |
449 | } |
450 | }; |
451 | |
452 | void sort_by_reverse_depth_and_priority() { //used for alpha |
453 | |
454 | SortArray<GeometryInstanceSurface *, SortByReverseDepthAndPriority> sorter; |
455 | sorter.sort(elements.ptr(), elements.size()); |
456 | } |
457 | |
458 | _FORCE_INLINE_ void add_element(GeometryInstanceSurface *p_element) { |
459 | elements.push_back(p_element); |
460 | } |
461 | }; |
462 | |
463 | RenderList render_list[RENDER_LIST_MAX]; |
464 | |
465 | void _setup_lights(const RenderDataGLES3 *p_render_data, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_omni_light_count, uint32_t &r_spot_light_count); |
466 | void _setup_environment(const RenderDataGLES3 *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_pancake_shadows); |
467 | void _fill_render_list(RenderListType p_render_list, const RenderDataGLES3 *p_render_data, PassMode p_pass_mode, bool p_append = false); |
468 | |
469 | template <PassMode p_pass_mode> |
470 | _FORCE_INLINE_ void _render_list_template(RenderListParameters *p_params, const RenderDataGLES3 *p_render_data, uint32_t p_from_element, uint32_t p_to_element, bool p_alpha_pass = false); |
471 | |
472 | protected: |
473 | double time; |
474 | double time_step = 0; |
475 | |
476 | bool screen_space_roughness_limiter = false; |
477 | float screen_space_roughness_limiter_amount = 0.25; |
478 | float screen_space_roughness_limiter_limit = 0.18; |
479 | |
480 | void _render_buffers_debug_draw(Ref<RenderSceneBuffersGLES3> p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer); |
481 | |
482 | /* Camera Attributes */ |
483 | |
484 | struct CameraAttributes { |
485 | float exposure_multiplier = 1.0; |
486 | float exposure_normalization = 1.0; |
487 | }; |
488 | |
489 | bool use_physical_light_units = false; |
490 | mutable RID_Owner<CameraAttributes, true> camera_attributes_owner; |
491 | |
492 | /* Environment */ |
493 | |
494 | RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM; |
495 | bool ssao_half_size = false; |
496 | float ssao_adaptive_target = 0.5; |
497 | int ssao_blur_passes = 2; |
498 | float ssao_fadeout_from = 50.0; |
499 | float ssao_fadeout_to = 300.0; |
500 | |
501 | bool glow_bicubic_upscale = false; |
502 | RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGHNESS_QUALITY_LOW; |
503 | |
504 | /* Sky */ |
505 | |
506 | struct SkyGlobals { |
507 | float fog_aerial_perspective = 0.0; |
508 | Color fog_light_color; |
509 | float fog_sun_scatter = 0.0; |
510 | bool fog_enabled = false; |
511 | float fog_density = 0.0; |
512 | float z_far = 0.0; |
513 | uint32_t directional_light_count = 0; |
514 | |
515 | DirectionalLightData *directional_lights = nullptr; |
516 | DirectionalLightData *last_frame_directional_lights = nullptr; |
517 | uint32_t last_frame_directional_light_count = 0; |
518 | GLuint directional_light_buffer = 0; |
519 | |
520 | RID shader_default_version; |
521 | RID default_material; |
522 | RID default_shader; |
523 | RID fog_material; |
524 | RID fog_shader; |
525 | GLuint screen_triangle = 0; |
526 | GLuint screen_triangle_array = 0; |
527 | GLuint radical_inverse_vdc_cache_tex = 0; |
528 | uint32_t max_directional_lights = 4; |
529 | uint32_t roughness_layers = 8; |
530 | uint32_t ggx_samples = 128; |
531 | } sky_globals; |
532 | |
533 | struct Sky { |
534 | // Screen Buffers |
535 | GLuint half_res_pass = 0; |
536 | GLuint half_res_framebuffer = 0; |
537 | GLuint quarter_res_pass = 0; |
538 | GLuint quarter_res_framebuffer = 0; |
539 | Size2i screen_size = Size2i(0, 0); |
540 | |
541 | // Radiance Cubemap |
542 | GLuint radiance = 0; |
543 | GLuint radiance_framebuffer = 0; |
544 | GLuint raw_radiance = 0; |
545 | |
546 | RID material; |
547 | GLuint uniform_buffer; |
548 | |
549 | int radiance_size = 256; |
550 | int mipmap_count = 1; |
551 | |
552 | RS::SkyMode mode = RS::SKY_MODE_AUTOMATIC; |
553 | |
554 | //ReflectionData reflection; |
555 | bool reflection_dirty = false; |
556 | bool dirty = false; |
557 | int processing_layer = 0; |
558 | Sky *dirty_list = nullptr; |
559 | float baked_exposure = 1.0; |
560 | |
561 | //State to track when radiance cubemap needs updating |
562 | GLES3::SkyMaterialData *prev_material; |
563 | Vector3 prev_position = Vector3(0.0, 0.0, 0.0); |
564 | float prev_time = 0.0f; |
565 | }; |
566 | |
567 | Sky *dirty_sky_list = nullptr; |
568 | mutable RID_Owner<Sky, true> sky_owner; |
569 | |
570 | void _setup_sky(const RenderDataGLES3 *p_render_data, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size); |
571 | void _invalidate_sky(Sky *p_sky); |
572 | void _update_dirty_skys(); |
573 | void _update_sky_radiance(RID p_env, const Projection &p_projection, const Transform3D &p_transform, float p_luminance_multiplier); |
574 | void _filter_sky_radiance(Sky *p_sky, int p_base_layer); |
575 | void _draw_sky(RID p_env, const Projection &p_projection, const Transform3D &p_transform, float p_luminance_multiplier, bool p_use_multiview, bool p_flip_y); |
576 | void _free_sky_data(Sky *p_sky); |
577 | |
578 | public: |
579 | static RasterizerSceneGLES3 *get_singleton() { return singleton; } |
580 | |
581 | RasterizerCanvasGLES3 *canvas = nullptr; |
582 | |
583 | RenderGeometryInstance *geometry_instance_create(RID p_base) override; |
584 | void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override; |
585 | |
586 | uint32_t geometry_instance_get_pair_mask() override; |
587 | |
588 | /* SDFGI UPDATE */ |
589 | |
590 | void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {} |
591 | int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override { |
592 | return 0; |
593 | } |
594 | AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { |
595 | return AABB(); |
596 | } |
597 | uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { |
598 | return 0; |
599 | } |
600 | |
601 | /* SKY API */ |
602 | |
603 | RID sky_allocate() override; |
604 | void sky_initialize(RID p_rid) override; |
605 | void sky_set_radiance_size(RID p_sky, int p_radiance_size) override; |
606 | void sky_set_mode(RID p_sky, RS::SkyMode p_mode) override; |
607 | void sky_set_material(RID p_sky, RID p_material) override; |
608 | Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override; |
609 | float sky_get_baked_exposure(RID p_sky) const; |
610 | |
611 | /* ENVIRONMENT API */ |
612 | |
613 | void environment_glow_set_use_bicubic_upscale(bool p_enable) override; |
614 | |
615 | void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override; |
616 | |
617 | void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override; |
618 | |
619 | void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override; |
620 | |
621 | void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override; |
622 | void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override; |
623 | void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override; |
624 | |
625 | void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override; |
626 | void environment_set_volumetric_fog_filter_active(bool p_enable) override; |
627 | |
628 | Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override; |
629 | |
630 | _FORCE_INLINE_ bool is_using_physical_light_units() { |
631 | return use_physical_light_units; |
632 | } |
633 | |
634 | void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override; |
635 | void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override; |
636 | |
637 | RID fog_volume_instance_create(RID p_fog_volume) override; |
638 | void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override; |
639 | void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override; |
640 | RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override; |
641 | Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override; |
642 | |
643 | RID voxel_gi_instance_create(RID p_voxel_gi) override; |
644 | void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override; |
645 | bool voxel_gi_needs_update(RID p_probe) const override; |
646 | void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) override; |
647 | |
648 | void voxel_gi_set_quality(RS::VoxelGIQuality) override; |
649 | |
650 | void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) override; |
651 | void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; |
652 | void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) override; |
653 | |
654 | void set_scene_pass(uint64_t p_pass) override { |
655 | scene_pass = p_pass; |
656 | } |
657 | |
658 | _FORCE_INLINE_ uint64_t get_scene_pass() { |
659 | return scene_pass; |
660 | } |
661 | |
662 | void set_time(double p_time, double p_step) override; |
663 | void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override; |
664 | _FORCE_INLINE_ RS::ViewportDebugDraw get_debug_draw_mode() const { |
665 | return debug_draw; |
666 | } |
667 | |
668 | Ref<RenderSceneBuffers> render_buffers_create() override; |
669 | void gi_set_use_half_resolution(bool p_enable) override; |
670 | |
671 | void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override; |
672 | bool screen_space_roughness_limiter_is_active() const override; |
673 | |
674 | void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override; |
675 | void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override; |
676 | |
677 | TypedArray<Image> bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) override; |
678 | |
679 | bool free(RID p_rid) override; |
680 | void update() override; |
681 | void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override; |
682 | |
683 | void decals_set_filter(RS::DecalFilter p_filter) override; |
684 | void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override; |
685 | |
686 | RasterizerSceneGLES3(); |
687 | ~RasterizerSceneGLES3(); |
688 | }; |
689 | |
690 | #endif // GLES3_ENABLED |
691 | |
692 | #endif // RASTERIZER_SCENE_GLES3_H |
693 | |