| 1 | /**************************************************************************/ |
| 2 | /* rasterizer_scene_gles3.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef RASTERIZER_SCENE_GLES3_H |
| 32 | #define RASTERIZER_SCENE_GLES3_H |
| 33 | |
| 34 | #ifdef GLES3_ENABLED |
| 35 | |
| 36 | #include "core/math/projection.h" |
| 37 | #include "core/templates/paged_allocator.h" |
| 38 | #include "core/templates/rid_owner.h" |
| 39 | #include "core/templates/self_list.h" |
| 40 | #include "drivers/gles3/shaders/cubemap_filter.glsl.gen.h" |
| 41 | #include "drivers/gles3/shaders/sky.glsl.gen.h" |
| 42 | #include "scene/resources/mesh.h" |
| 43 | #include "servers/rendering/renderer_compositor.h" |
| 44 | #include "servers/rendering/renderer_scene_render.h" |
| 45 | #include "servers/rendering_server.h" |
| 46 | #include "shader_gles3.h" |
| 47 | #include "storage/light_storage.h" |
| 48 | #include "storage/material_storage.h" |
| 49 | #include "storage/render_scene_buffers_gles3.h" |
| 50 | #include "storage/utilities.h" |
| 51 | |
| 52 | enum RenderListType { |
| 53 | RENDER_LIST_OPAQUE, //used for opaque objects |
| 54 | RENDER_LIST_ALPHA, //used for transparent objects |
| 55 | RENDER_LIST_SECONDARY, //used for shadows and other objects |
| 56 | RENDER_LIST_MAX |
| 57 | }; |
| 58 | |
| 59 | enum PassMode { |
| 60 | PASS_MODE_COLOR, |
| 61 | PASS_MODE_COLOR_TRANSPARENT, |
| 62 | PASS_MODE_COLOR_ADDITIVE, |
| 63 | PASS_MODE_SHADOW, |
| 64 | PASS_MODE_DEPTH, |
| 65 | }; |
| 66 | |
| 67 | // These should share as much as possible with SkyUniform Location |
| 68 | enum SceneUniformLocation { |
| 69 | SCENE_TONEMAP_UNIFORM_LOCATION, |
| 70 | SCENE_GLOBALS_UNIFORM_LOCATION, |
| 71 | SCENE_DATA_UNIFORM_LOCATION, |
| 72 | SCENE_MATERIAL_UNIFORM_LOCATION, |
| 73 | SCENE_EMPTY, // Unused, put here to avoid conflicts with SKY_DIRECTIONAL_LIGHT_UNIFORM_LOCATION. |
| 74 | SCENE_OMNILIGHT_UNIFORM_LOCATION, |
| 75 | SCENE_SPOTLIGHT_UNIFORM_LOCATION, |
| 76 | SCENE_DIRECTIONAL_LIGHT_UNIFORM_LOCATION, |
| 77 | SCENE_MULTIVIEW_UNIFORM_LOCATION, |
| 78 | }; |
| 79 | |
| 80 | enum SkyUniformLocation { |
| 81 | SKY_TONEMAP_UNIFORM_LOCATION, |
| 82 | SKY_GLOBALS_UNIFORM_LOCATION, |
| 83 | SKY_EMPTY, // Unused, put here to avoid conflicts with SCENE_DATA_UNIFORM_LOCATION. |
| 84 | SKY_MATERIAL_UNIFORM_LOCATION, |
| 85 | SKY_DIRECTIONAL_LIGHT_UNIFORM_LOCATION, |
| 86 | SKY_MULTIVIEW_UNIFORM_LOCATION, |
| 87 | }; |
| 88 | |
| 89 | struct RenderDataGLES3 { |
| 90 | Ref<RenderSceneBuffersGLES3> render_buffers; |
| 91 | bool transparent_bg = false; |
| 92 | |
| 93 | Transform3D cam_transform; |
| 94 | Transform3D inv_cam_transform; |
| 95 | Projection cam_projection; |
| 96 | bool cam_orthogonal = false; |
| 97 | uint32_t camera_visible_layers = 0xFFFFFFFF; |
| 98 | |
| 99 | // For stereo rendering |
| 100 | uint32_t view_count = 1; |
| 101 | Vector3 view_eye_offset[RendererSceneRender::MAX_RENDER_VIEWS]; |
| 102 | Projection view_projection[RendererSceneRender::MAX_RENDER_VIEWS]; |
| 103 | |
| 104 | float z_near = 0.0; |
| 105 | float z_far = 0.0; |
| 106 | |
| 107 | const PagedArray<RenderGeometryInstance *> *instances = nullptr; |
| 108 | const PagedArray<RID> *lights = nullptr; |
| 109 | const PagedArray<RID> *reflection_probes = nullptr; |
| 110 | RID environment; |
| 111 | RID camera_attributes; |
| 112 | RID reflection_probe; |
| 113 | int reflection_probe_pass = 0; |
| 114 | |
| 115 | float lod_distance_multiplier = 0.0; |
| 116 | float screen_mesh_lod_threshold = 0.0; |
| 117 | |
| 118 | uint32_t directional_light_count = 0; |
| 119 | uint32_t spot_light_count = 0; |
| 120 | uint32_t omni_light_count = 0; |
| 121 | |
| 122 | RenderingMethod::RenderInfo *render_info = nullptr; |
| 123 | }; |
| 124 | |
| 125 | class RasterizerCanvasGLES3; |
| 126 | |
| 127 | class RasterizerSceneGLES3 : public RendererSceneRender { |
| 128 | private: |
| 129 | static RasterizerSceneGLES3 *singleton; |
| 130 | RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED; |
| 131 | uint64_t scene_pass = 0; |
| 132 | |
| 133 | template <class T> |
| 134 | struct InstanceSort { |
| 135 | float depth; |
| 136 | T *instance = nullptr; |
| 137 | bool operator<(const InstanceSort &p_sort) const { |
| 138 | return depth < p_sort.depth; |
| 139 | } |
| 140 | }; |
| 141 | |
| 142 | struct SceneGlobals { |
| 143 | RID shader_default_version; |
| 144 | RID default_material; |
| 145 | RID default_shader; |
| 146 | RID cubemap_filter_shader_version; |
| 147 | } scene_globals; |
| 148 | |
| 149 | /* LIGHT INSTANCE */ |
| 150 | |
| 151 | struct LightData { |
| 152 | float position[3]; |
| 153 | float inv_radius; |
| 154 | |
| 155 | float direction[3]; // Only used by SpotLight |
| 156 | float size; |
| 157 | |
| 158 | float color[3]; |
| 159 | float attenuation; |
| 160 | |
| 161 | float inv_spot_attenuation; |
| 162 | float cos_spot_angle; |
| 163 | float specular_amount; |
| 164 | float shadow_opacity; |
| 165 | }; |
| 166 | static_assert(sizeof(LightData) % 16 == 0, "LightData size must be a multiple of 16 bytes" ); |
| 167 | |
| 168 | struct DirectionalLightData { |
| 169 | float direction[3]; |
| 170 | float energy; |
| 171 | |
| 172 | float color[3]; |
| 173 | float size; |
| 174 | |
| 175 | uint32_t enabled; // For use by SkyShaders |
| 176 | float pad[2]; |
| 177 | float specular; |
| 178 | }; |
| 179 | static_assert(sizeof(DirectionalLightData) % 16 == 0, "DirectionalLightData size must be a multiple of 16 bytes" ); |
| 180 | |
| 181 | class GeometryInstanceGLES3; |
| 182 | |
| 183 | // Cached data for drawing surfaces |
| 184 | struct GeometryInstanceSurface { |
| 185 | enum { |
| 186 | FLAG_PASS_DEPTH = 1, |
| 187 | FLAG_PASS_OPAQUE = 2, |
| 188 | FLAG_PASS_ALPHA = 4, |
| 189 | FLAG_PASS_SHADOW = 8, |
| 190 | FLAG_USES_SHARED_SHADOW_MATERIAL = 128, |
| 191 | FLAG_USES_SCREEN_TEXTURE = 2048, |
| 192 | FLAG_USES_DEPTH_TEXTURE = 4096, |
| 193 | FLAG_USES_NORMAL_TEXTURE = 8192, |
| 194 | FLAG_USES_DOUBLE_SIDED_SHADOWS = 16384, |
| 195 | }; |
| 196 | |
| 197 | union { |
| 198 | struct { |
| 199 | uint64_t lod_index : 8; |
| 200 | uint64_t surface_index : 8; |
| 201 | uint64_t geometry_id : 32; |
| 202 | uint64_t material_id_low : 16; |
| 203 | |
| 204 | uint64_t material_id_hi : 16; |
| 205 | uint64_t shader_id : 32; |
| 206 | uint64_t uses_softshadow : 1; |
| 207 | uint64_t uses_projector : 1; |
| 208 | uint64_t uses_forward_gi : 1; |
| 209 | uint64_t uses_lightmap : 1; |
| 210 | uint64_t depth_layer : 4; |
| 211 | uint64_t priority : 8; |
| 212 | }; |
| 213 | struct { |
| 214 | uint64_t sort_key1; |
| 215 | uint64_t sort_key2; |
| 216 | }; |
| 217 | } sort; |
| 218 | |
| 219 | RS::PrimitiveType primitive = RS::PRIMITIVE_MAX; |
| 220 | uint32_t flags = 0; |
| 221 | uint32_t surface_index = 0; |
| 222 | uint32_t lod_index = 0; |
| 223 | uint32_t index_count = 0; |
| 224 | |
| 225 | void *surface = nullptr; |
| 226 | GLES3::SceneShaderData *shader = nullptr; |
| 227 | GLES3::SceneMaterialData *material = nullptr; |
| 228 | |
| 229 | void *surface_shadow = nullptr; |
| 230 | GLES3::SceneShaderData *shader_shadow = nullptr; |
| 231 | GLES3::SceneMaterialData *material_shadow = nullptr; |
| 232 | |
| 233 | GeometryInstanceSurface *next = nullptr; |
| 234 | GeometryInstanceGLES3 *owner = nullptr; |
| 235 | }; |
| 236 | |
| 237 | class GeometryInstanceGLES3 : public RenderGeometryInstanceBase { |
| 238 | public: |
| 239 | //used during rendering |
| 240 | bool store_transform_cache = true; |
| 241 | |
| 242 | int32_t instance_count = 0; |
| 243 | |
| 244 | bool can_sdfgi = false; |
| 245 | bool using_projectors = false; |
| 246 | bool using_softshadows = false; |
| 247 | |
| 248 | uint32_t omni_light_count = 0; |
| 249 | LocalVector<RID> omni_lights; |
| 250 | uint32_t spot_light_count = 0; |
| 251 | LocalVector<RID> spot_lights; |
| 252 | LocalVector<uint32_t> omni_light_gl_cache; |
| 253 | LocalVector<uint32_t> spot_light_gl_cache; |
| 254 | |
| 255 | //used during setup |
| 256 | GeometryInstanceSurface *surface_caches = nullptr; |
| 257 | SelfList<GeometryInstanceGLES3> dirty_list_element; |
| 258 | |
| 259 | GeometryInstanceGLES3() : |
| 260 | dirty_list_element(this) {} |
| 261 | |
| 262 | virtual void _mark_dirty() override; |
| 263 | virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override; |
| 264 | virtual void set_lightmap_capture(const Color *p_sh9) override; |
| 265 | |
| 266 | virtual void pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) override; |
| 267 | virtual void pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {} |
| 268 | virtual void pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) override {} |
| 269 | virtual void pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {} |
| 270 | |
| 271 | virtual void set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) override {} |
| 272 | }; |
| 273 | |
| 274 | enum { |
| 275 | INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 4, |
| 276 | INSTANCE_DATA_FLAG_USE_GI_BUFFERS = 1 << 5, |
| 277 | INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 7, |
| 278 | INSTANCE_DATA_FLAG_USE_LIGHTMAP = 1 << 8, |
| 279 | INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP = 1 << 9, |
| 280 | INSTANCE_DATA_FLAG_USE_VOXEL_GI = 1 << 10, |
| 281 | INSTANCE_DATA_FLAG_PARTICLES = 1 << 11, |
| 282 | INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12, |
| 283 | INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13, |
| 284 | INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14, |
| 285 | INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA = 1 << 15, |
| 286 | }; |
| 287 | |
| 288 | static void _geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker); |
| 289 | static void _geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker); |
| 290 | |
| 291 | SelfList<GeometryInstanceGLES3>::List geometry_instance_dirty_list; |
| 292 | |
| 293 | // Use PagedAllocator instead of RID to maximize performance |
| 294 | PagedAllocator<GeometryInstanceGLES3> geometry_instance_alloc; |
| 295 | PagedAllocator<GeometryInstanceSurface> geometry_instance_surface_alloc; |
| 296 | |
| 297 | void _geometry_instance_add_surface_with_material(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh); |
| 298 | void _geometry_instance_add_surface_with_material_chain(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, RID p_mat_src, RID p_mesh); |
| 299 | void _geometry_instance_add_surface(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, RID p_material, RID p_mesh); |
| 300 | void _geometry_instance_update(RenderGeometryInstance *p_geometry_instance); |
| 301 | void _update_dirty_geometry_instances(); |
| 302 | |
| 303 | struct SceneState { |
| 304 | struct UBO { |
| 305 | float projection_matrix[16]; |
| 306 | float inv_projection_matrix[16]; |
| 307 | float inv_view_matrix[16]; |
| 308 | float view_matrix[16]; |
| 309 | |
| 310 | float viewport_size[2]; |
| 311 | float screen_pixel_size[2]; |
| 312 | |
| 313 | float ambient_light_color_energy[4]; |
| 314 | |
| 315 | float ambient_color_sky_mix; |
| 316 | uint32_t material_uv2_mode; |
| 317 | float emissive_exposure_normalization; |
| 318 | uint32_t use_ambient_light = 0; |
| 319 | |
| 320 | uint32_t use_ambient_cubemap = 0; |
| 321 | uint32_t use_reflection_cubemap = 0; |
| 322 | float fog_aerial_perspective; |
| 323 | float time; |
| 324 | |
| 325 | float radiance_inverse_xform[12]; |
| 326 | |
| 327 | uint32_t directional_light_count; |
| 328 | float z_far; |
| 329 | float z_near; |
| 330 | float IBL_exposure_normalization; |
| 331 | |
| 332 | uint32_t fog_enabled; |
| 333 | float fog_density; |
| 334 | float fog_height; |
| 335 | float fog_height_density; |
| 336 | |
| 337 | float fog_light_color[3]; |
| 338 | float fog_sun_scatter; |
| 339 | uint32_t camera_visible_layers; |
| 340 | uint32_t pad1; |
| 341 | uint32_t pad2; |
| 342 | uint32_t pad3; |
| 343 | }; |
| 344 | static_assert(sizeof(UBO) % 16 == 0, "Scene UBO size must be a multiple of 16 bytes" ); |
| 345 | |
| 346 | struct MultiviewUBO { |
| 347 | float projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16]; |
| 348 | float inv_projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16]; |
| 349 | float eye_offset[RendererSceneRender::MAX_RENDER_VIEWS][4]; |
| 350 | }; |
| 351 | static_assert(sizeof(MultiviewUBO) % 16 == 0, "Multiview UBO size must be a multiple of 16 bytes" ); |
| 352 | |
| 353 | struct TonemapUBO { |
| 354 | float exposure = 1.0; |
| 355 | float white = 1.0; |
| 356 | int32_t tonemapper = 0; |
| 357 | int32_t pad = 0; |
| 358 | }; |
| 359 | static_assert(sizeof(TonemapUBO) % 16 == 0, "Tonemap UBO size must be a multiple of 16 bytes" ); |
| 360 | |
| 361 | UBO ubo; |
| 362 | GLuint ubo_buffer = 0; |
| 363 | MultiviewUBO multiview_ubo; |
| 364 | GLuint multiview_buffer = 0; |
| 365 | GLuint tonemap_buffer = 0; |
| 366 | |
| 367 | bool used_depth_prepass = false; |
| 368 | |
| 369 | GLES3::SceneShaderData::BlendMode current_blend_mode = GLES3::SceneShaderData::BLEND_MODE_MIX; |
| 370 | GLES3::SceneShaderData::DepthDraw current_depth_draw = GLES3::SceneShaderData::DEPTH_DRAW_OPAQUE; |
| 371 | GLES3::SceneShaderData::DepthTest current_depth_test = GLES3::SceneShaderData::DEPTH_TEST_DISABLED; |
| 372 | GLES3::SceneShaderData::Cull cull_mode = GLES3::SceneShaderData::CULL_BACK; |
| 373 | |
| 374 | bool texscreen_copied = false; |
| 375 | bool used_screen_texture = false; |
| 376 | bool used_normal_texture = false; |
| 377 | bool used_depth_texture = false; |
| 378 | |
| 379 | LightData *omni_lights = nullptr; |
| 380 | LightData *spot_lights = nullptr; |
| 381 | |
| 382 | InstanceSort<GLES3::LightInstance> *omni_light_sort; |
| 383 | InstanceSort<GLES3::LightInstance> *spot_light_sort; |
| 384 | GLuint omni_light_buffer = 0; |
| 385 | GLuint spot_light_buffer = 0; |
| 386 | uint32_t omni_light_count = 0; |
| 387 | uint32_t spot_light_count = 0; |
| 388 | |
| 389 | DirectionalLightData *directional_lights = nullptr; |
| 390 | GLuint directional_light_buffer = 0; |
| 391 | } scene_state; |
| 392 | |
| 393 | struct RenderListParameters { |
| 394 | GeometryInstanceSurface **elements = nullptr; |
| 395 | int element_count = 0; |
| 396 | bool reverse_cull = false; |
| 397 | uint64_t spec_constant_base_flags = 0; |
| 398 | bool force_wireframe = false; |
| 399 | |
| 400 | RenderListParameters(GeometryInstanceSurface **p_elements, int p_element_count, bool p_reverse_cull, uint64_t p_spec_constant_base_flags, bool p_force_wireframe = false) { |
| 401 | elements = p_elements; |
| 402 | element_count = p_element_count; |
| 403 | reverse_cull = p_reverse_cull; |
| 404 | spec_constant_base_flags = p_spec_constant_base_flags; |
| 405 | force_wireframe = p_force_wireframe; |
| 406 | } |
| 407 | }; |
| 408 | |
| 409 | struct RenderList { |
| 410 | LocalVector<GeometryInstanceSurface *> elements; |
| 411 | |
| 412 | void clear() { |
| 413 | elements.clear(); |
| 414 | } |
| 415 | |
| 416 | //should eventually be replaced by radix |
| 417 | |
| 418 | struct SortByKey { |
| 419 | _FORCE_INLINE_ bool operator()(const GeometryInstanceSurface *A, const GeometryInstanceSurface *B) const { |
| 420 | return (A->sort.sort_key2 == B->sort.sort_key2) ? (A->sort.sort_key1 < B->sort.sort_key1) : (A->sort.sort_key2 < B->sort.sort_key2); |
| 421 | } |
| 422 | }; |
| 423 | |
| 424 | void sort_by_key() { |
| 425 | SortArray<GeometryInstanceSurface *, SortByKey> sorter; |
| 426 | sorter.sort(elements.ptr(), elements.size()); |
| 427 | } |
| 428 | |
| 429 | void sort_by_key_range(uint32_t p_from, uint32_t p_size) { |
| 430 | SortArray<GeometryInstanceSurface *, SortByKey> sorter; |
| 431 | sorter.sort(elements.ptr() + p_from, p_size); |
| 432 | } |
| 433 | |
| 434 | struct SortByDepth { |
| 435 | _FORCE_INLINE_ bool operator()(const GeometryInstanceSurface *A, const GeometryInstanceSurface *B) const { |
| 436 | return (A->owner->depth < B->owner->depth); |
| 437 | } |
| 438 | }; |
| 439 | |
| 440 | void sort_by_depth() { //used for shadows |
| 441 | |
| 442 | SortArray<GeometryInstanceSurface *, SortByDepth> sorter; |
| 443 | sorter.sort(elements.ptr(), elements.size()); |
| 444 | } |
| 445 | |
| 446 | struct SortByReverseDepthAndPriority { |
| 447 | _FORCE_INLINE_ bool operator()(const GeometryInstanceSurface *A, const GeometryInstanceSurface *B) const { |
| 448 | return (A->sort.priority == B->sort.priority) ? (A->owner->depth > B->owner->depth) : (A->sort.priority < B->sort.priority); |
| 449 | } |
| 450 | }; |
| 451 | |
| 452 | void sort_by_reverse_depth_and_priority() { //used for alpha |
| 453 | |
| 454 | SortArray<GeometryInstanceSurface *, SortByReverseDepthAndPriority> sorter; |
| 455 | sorter.sort(elements.ptr(), elements.size()); |
| 456 | } |
| 457 | |
| 458 | _FORCE_INLINE_ void add_element(GeometryInstanceSurface *p_element) { |
| 459 | elements.push_back(p_element); |
| 460 | } |
| 461 | }; |
| 462 | |
| 463 | RenderList render_list[RENDER_LIST_MAX]; |
| 464 | |
| 465 | void _setup_lights(const RenderDataGLES3 *p_render_data, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_omni_light_count, uint32_t &r_spot_light_count); |
| 466 | void _setup_environment(const RenderDataGLES3 *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_pancake_shadows); |
| 467 | void _fill_render_list(RenderListType p_render_list, const RenderDataGLES3 *p_render_data, PassMode p_pass_mode, bool p_append = false); |
| 468 | |
| 469 | template <PassMode p_pass_mode> |
| 470 | _FORCE_INLINE_ void _render_list_template(RenderListParameters *p_params, const RenderDataGLES3 *p_render_data, uint32_t p_from_element, uint32_t p_to_element, bool p_alpha_pass = false); |
| 471 | |
| 472 | protected: |
| 473 | double time; |
| 474 | double time_step = 0; |
| 475 | |
| 476 | bool screen_space_roughness_limiter = false; |
| 477 | float screen_space_roughness_limiter_amount = 0.25; |
| 478 | float screen_space_roughness_limiter_limit = 0.18; |
| 479 | |
| 480 | void _render_buffers_debug_draw(Ref<RenderSceneBuffersGLES3> p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer); |
| 481 | |
| 482 | /* Camera Attributes */ |
| 483 | |
| 484 | struct CameraAttributes { |
| 485 | float exposure_multiplier = 1.0; |
| 486 | float exposure_normalization = 1.0; |
| 487 | }; |
| 488 | |
| 489 | bool use_physical_light_units = false; |
| 490 | mutable RID_Owner<CameraAttributes, true> camera_attributes_owner; |
| 491 | |
| 492 | /* Environment */ |
| 493 | |
| 494 | RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM; |
| 495 | bool ssao_half_size = false; |
| 496 | float ssao_adaptive_target = 0.5; |
| 497 | int ssao_blur_passes = 2; |
| 498 | float ssao_fadeout_from = 50.0; |
| 499 | float ssao_fadeout_to = 300.0; |
| 500 | |
| 501 | bool glow_bicubic_upscale = false; |
| 502 | RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGHNESS_QUALITY_LOW; |
| 503 | |
| 504 | /* Sky */ |
| 505 | |
| 506 | struct SkyGlobals { |
| 507 | float fog_aerial_perspective = 0.0; |
| 508 | Color fog_light_color; |
| 509 | float fog_sun_scatter = 0.0; |
| 510 | bool fog_enabled = false; |
| 511 | float fog_density = 0.0; |
| 512 | float z_far = 0.0; |
| 513 | uint32_t directional_light_count = 0; |
| 514 | |
| 515 | DirectionalLightData *directional_lights = nullptr; |
| 516 | DirectionalLightData *last_frame_directional_lights = nullptr; |
| 517 | uint32_t last_frame_directional_light_count = 0; |
| 518 | GLuint directional_light_buffer = 0; |
| 519 | |
| 520 | RID shader_default_version; |
| 521 | RID default_material; |
| 522 | RID default_shader; |
| 523 | RID fog_material; |
| 524 | RID fog_shader; |
| 525 | GLuint screen_triangle = 0; |
| 526 | GLuint screen_triangle_array = 0; |
| 527 | GLuint radical_inverse_vdc_cache_tex = 0; |
| 528 | uint32_t max_directional_lights = 4; |
| 529 | uint32_t roughness_layers = 8; |
| 530 | uint32_t ggx_samples = 128; |
| 531 | } sky_globals; |
| 532 | |
| 533 | struct Sky { |
| 534 | // Screen Buffers |
| 535 | GLuint half_res_pass = 0; |
| 536 | GLuint half_res_framebuffer = 0; |
| 537 | GLuint quarter_res_pass = 0; |
| 538 | GLuint quarter_res_framebuffer = 0; |
| 539 | Size2i screen_size = Size2i(0, 0); |
| 540 | |
| 541 | // Radiance Cubemap |
| 542 | GLuint radiance = 0; |
| 543 | GLuint radiance_framebuffer = 0; |
| 544 | GLuint raw_radiance = 0; |
| 545 | |
| 546 | RID material; |
| 547 | GLuint uniform_buffer; |
| 548 | |
| 549 | int radiance_size = 256; |
| 550 | int mipmap_count = 1; |
| 551 | |
| 552 | RS::SkyMode mode = RS::SKY_MODE_AUTOMATIC; |
| 553 | |
| 554 | //ReflectionData reflection; |
| 555 | bool reflection_dirty = false; |
| 556 | bool dirty = false; |
| 557 | int processing_layer = 0; |
| 558 | Sky *dirty_list = nullptr; |
| 559 | float baked_exposure = 1.0; |
| 560 | |
| 561 | //State to track when radiance cubemap needs updating |
| 562 | GLES3::SkyMaterialData *prev_material; |
| 563 | Vector3 prev_position = Vector3(0.0, 0.0, 0.0); |
| 564 | float prev_time = 0.0f; |
| 565 | }; |
| 566 | |
| 567 | Sky *dirty_sky_list = nullptr; |
| 568 | mutable RID_Owner<Sky, true> sky_owner; |
| 569 | |
| 570 | void _setup_sky(const RenderDataGLES3 *p_render_data, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size); |
| 571 | void _invalidate_sky(Sky *p_sky); |
| 572 | void _update_dirty_skys(); |
| 573 | void _update_sky_radiance(RID p_env, const Projection &p_projection, const Transform3D &p_transform, float p_luminance_multiplier); |
| 574 | void _filter_sky_radiance(Sky *p_sky, int p_base_layer); |
| 575 | void _draw_sky(RID p_env, const Projection &p_projection, const Transform3D &p_transform, float p_luminance_multiplier, bool p_use_multiview, bool p_flip_y); |
| 576 | void _free_sky_data(Sky *p_sky); |
| 577 | |
| 578 | public: |
| 579 | static RasterizerSceneGLES3 *get_singleton() { return singleton; } |
| 580 | |
| 581 | RasterizerCanvasGLES3 *canvas = nullptr; |
| 582 | |
| 583 | RenderGeometryInstance *geometry_instance_create(RID p_base) override; |
| 584 | void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override; |
| 585 | |
| 586 | uint32_t geometry_instance_get_pair_mask() override; |
| 587 | |
| 588 | /* SDFGI UPDATE */ |
| 589 | |
| 590 | void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {} |
| 591 | int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override { |
| 592 | return 0; |
| 593 | } |
| 594 | AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { |
| 595 | return AABB(); |
| 596 | } |
| 597 | uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { |
| 598 | return 0; |
| 599 | } |
| 600 | |
| 601 | /* SKY API */ |
| 602 | |
| 603 | RID sky_allocate() override; |
| 604 | void sky_initialize(RID p_rid) override; |
| 605 | void sky_set_radiance_size(RID p_sky, int p_radiance_size) override; |
| 606 | void sky_set_mode(RID p_sky, RS::SkyMode p_mode) override; |
| 607 | void sky_set_material(RID p_sky, RID p_material) override; |
| 608 | Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override; |
| 609 | float sky_get_baked_exposure(RID p_sky) const; |
| 610 | |
| 611 | /* ENVIRONMENT API */ |
| 612 | |
| 613 | void environment_glow_set_use_bicubic_upscale(bool p_enable) override; |
| 614 | |
| 615 | void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override; |
| 616 | |
| 617 | void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override; |
| 618 | |
| 619 | void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override; |
| 620 | |
| 621 | void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override; |
| 622 | void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override; |
| 623 | void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override; |
| 624 | |
| 625 | void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override; |
| 626 | void environment_set_volumetric_fog_filter_active(bool p_enable) override; |
| 627 | |
| 628 | Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override; |
| 629 | |
| 630 | _FORCE_INLINE_ bool is_using_physical_light_units() { |
| 631 | return use_physical_light_units; |
| 632 | } |
| 633 | |
| 634 | void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override; |
| 635 | void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override; |
| 636 | |
| 637 | RID fog_volume_instance_create(RID p_fog_volume) override; |
| 638 | void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override; |
| 639 | void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override; |
| 640 | RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override; |
| 641 | Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override; |
| 642 | |
| 643 | RID voxel_gi_instance_create(RID p_voxel_gi) override; |
| 644 | void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override; |
| 645 | bool voxel_gi_needs_update(RID p_probe) const override; |
| 646 | void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) override; |
| 647 | |
| 648 | void voxel_gi_set_quality(RS::VoxelGIQuality) override; |
| 649 | |
| 650 | void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) override; |
| 651 | void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; |
| 652 | void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) override; |
| 653 | |
| 654 | void set_scene_pass(uint64_t p_pass) override { |
| 655 | scene_pass = p_pass; |
| 656 | } |
| 657 | |
| 658 | _FORCE_INLINE_ uint64_t get_scene_pass() { |
| 659 | return scene_pass; |
| 660 | } |
| 661 | |
| 662 | void set_time(double p_time, double p_step) override; |
| 663 | void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override; |
| 664 | _FORCE_INLINE_ RS::ViewportDebugDraw get_debug_draw_mode() const { |
| 665 | return debug_draw; |
| 666 | } |
| 667 | |
| 668 | Ref<RenderSceneBuffers> render_buffers_create() override; |
| 669 | void gi_set_use_half_resolution(bool p_enable) override; |
| 670 | |
| 671 | void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override; |
| 672 | bool screen_space_roughness_limiter_is_active() const override; |
| 673 | |
| 674 | void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override; |
| 675 | void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override; |
| 676 | |
| 677 | TypedArray<Image> bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) override; |
| 678 | |
| 679 | bool free(RID p_rid) override; |
| 680 | void update() override; |
| 681 | void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override; |
| 682 | |
| 683 | void decals_set_filter(RS::DecalFilter p_filter) override; |
| 684 | void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override; |
| 685 | |
| 686 | RasterizerSceneGLES3(); |
| 687 | ~RasterizerSceneGLES3(); |
| 688 | }; |
| 689 | |
| 690 | #endif // GLES3_ENABLED |
| 691 | |
| 692 | #endif // RASTERIZER_SCENE_GLES3_H |
| 693 | |