| 1 | /**************************************************************************/ |
| 2 | /* utilities.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifdef GLES3_ENABLED |
| 32 | |
| 33 | #include "utilities.h" |
| 34 | #include "config.h" |
| 35 | #include "light_storage.h" |
| 36 | #include "material_storage.h" |
| 37 | #include "mesh_storage.h" |
| 38 | #include "particles_storage.h" |
| 39 | #include "texture_storage.h" |
| 40 | |
| 41 | #include "servers/rendering/rendering_server_globals.h" |
| 42 | |
| 43 | using namespace GLES3; |
| 44 | |
| 45 | Utilities *Utilities::singleton = nullptr; |
| 46 | |
| 47 | Utilities::Utilities() { |
| 48 | singleton = this; |
| 49 | frame = 0; |
| 50 | for (int i = 0; i < FRAME_COUNT; i++) { |
| 51 | frames[i].index = 0; |
| 52 | glGenQueries(max_timestamp_query_elements, frames[i].queries); |
| 53 | |
| 54 | frames[i].timestamp_names.resize(max_timestamp_query_elements); |
| 55 | frames[i].timestamp_cpu_values.resize(max_timestamp_query_elements); |
| 56 | frames[i].timestamp_count = 0; |
| 57 | |
| 58 | frames[i].timestamp_result_names.resize(max_timestamp_query_elements); |
| 59 | frames[i].timestamp_cpu_result_values.resize(max_timestamp_query_elements); |
| 60 | frames[i].timestamp_result_values.resize(max_timestamp_query_elements); |
| 61 | frames[i].timestamp_result_count = 0; |
| 62 | } |
| 63 | } |
| 64 | |
| 65 | Utilities::~Utilities() { |
| 66 | singleton = nullptr; |
| 67 | for (int i = 0; i < FRAME_COUNT; i++) { |
| 68 | glDeleteQueries(max_timestamp_query_elements, frames[i].queries); |
| 69 | } |
| 70 | |
| 71 | if (texture_mem_cache) { |
| 72 | uint32_t leaked_data_size = 0; |
| 73 | for (const KeyValue<GLuint, ResourceAllocation> &E : texture_allocs_cache) { |
| 74 | #ifdef DEV_ENABLED |
| 75 | ERR_PRINT(E.value.name + ": leaked " + itos(E.value.size) + " bytes." ); |
| 76 | #else |
| 77 | ERR_PRINT("Texture with GL ID of " + itos(E.key) + ": leaked " + itos(E.value.size) + " bytes." ); |
| 78 | #endif |
| 79 | leaked_data_size += E.value.size; |
| 80 | } |
| 81 | if (leaked_data_size < texture_mem_cache) { |
| 82 | ERR_PRINT("Texture cache is not empty. There may be an additional texture leak of " + itos(texture_mem_cache - leaked_data_size) + " bytes." ); |
| 83 | } |
| 84 | } |
| 85 | |
| 86 | if (buffer_mem_cache) { |
| 87 | uint32_t leaked_data_size = 0; |
| 88 | |
| 89 | for (const KeyValue<GLuint, ResourceAllocation> &E : buffer_allocs_cache) { |
| 90 | #ifdef DEV_ENABLED |
| 91 | ERR_PRINT(E.value.name + ": leaked " + itos(E.value.size) + " bytes." ); |
| 92 | #else |
| 93 | ERR_PRINT("Buffer with GL ID of " + itos(E.key) + ": leaked " + itos(E.value.size) + " bytes." ); |
| 94 | #endif |
| 95 | leaked_data_size += E.value.size; |
| 96 | } |
| 97 | if (leaked_data_size < buffer_mem_cache) { |
| 98 | ERR_PRINT("Buffer cache is not empty. There may be an additional buffer leak of " + itos(buffer_mem_cache - leaked_data_size) + " bytes." ); |
| 99 | } |
| 100 | } |
| 101 | } |
| 102 | |
| 103 | Vector<uint8_t> Utilities::buffer_get_data(GLenum p_target, GLuint p_buffer, uint32_t p_buffer_size) { |
| 104 | Vector<uint8_t> ret; |
| 105 | |
| 106 | if (p_buffer_size == 0) { |
| 107 | return ret; |
| 108 | } |
| 109 | |
| 110 | ret.resize(p_buffer_size); |
| 111 | glBindBuffer(p_target, p_buffer); |
| 112 | |
| 113 | #if defined(__EMSCRIPTEN__) |
| 114 | { |
| 115 | uint8_t *w = ret.ptrw(); |
| 116 | glGetBufferSubData(p_target, 0, p_buffer_size, w); |
| 117 | } |
| 118 | #else |
| 119 | void *data = glMapBufferRange(p_target, 0, p_buffer_size, GL_MAP_READ_BIT); |
| 120 | ERR_FAIL_NULL_V(data, Vector<uint8_t>()); |
| 121 | { |
| 122 | uint8_t *w = ret.ptrw(); |
| 123 | memcpy(w, data, p_buffer_size); |
| 124 | } |
| 125 | glUnmapBuffer(p_target); |
| 126 | #endif |
| 127 | glBindBuffer(p_target, 0); |
| 128 | return ret; |
| 129 | } |
| 130 | |
| 131 | /* INSTANCES */ |
| 132 | |
| 133 | RS::InstanceType Utilities::get_base_type(RID p_rid) const { |
| 134 | if (GLES3::MeshStorage::get_singleton()->owns_mesh(p_rid)) { |
| 135 | return RS::INSTANCE_MESH; |
| 136 | } else if (GLES3::MeshStorage::get_singleton()->owns_multimesh(p_rid)) { |
| 137 | return RS::INSTANCE_MULTIMESH; |
| 138 | } else if (GLES3::LightStorage::get_singleton()->owns_light(p_rid)) { |
| 139 | return RS::INSTANCE_LIGHT; |
| 140 | } else if (GLES3::LightStorage::get_singleton()->owns_lightmap(p_rid)) { |
| 141 | return RS::INSTANCE_LIGHTMAP; |
| 142 | } else if (GLES3::ParticlesStorage::get_singleton()->owns_particles(p_rid)) { |
| 143 | return RS::INSTANCE_PARTICLES; |
| 144 | } else if (GLES3::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) { |
| 145 | return RS::INSTANCE_PARTICLES_COLLISION; |
| 146 | } |
| 147 | return RS::INSTANCE_NONE; |
| 148 | } |
| 149 | |
| 150 | bool Utilities::free(RID p_rid) { |
| 151 | if (GLES3::TextureStorage::get_singleton()->owns_render_target(p_rid)) { |
| 152 | GLES3::TextureStorage::get_singleton()->render_target_free(p_rid); |
| 153 | return true; |
| 154 | } else if (GLES3::TextureStorage::get_singleton()->owns_texture(p_rid)) { |
| 155 | GLES3::TextureStorage::get_singleton()->texture_free(p_rid); |
| 156 | return true; |
| 157 | } else if (GLES3::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) { |
| 158 | GLES3::TextureStorage::get_singleton()->canvas_texture_free(p_rid); |
| 159 | return true; |
| 160 | } else if (GLES3::MaterialStorage::get_singleton()->owns_shader(p_rid)) { |
| 161 | GLES3::MaterialStorage::get_singleton()->shader_free(p_rid); |
| 162 | return true; |
| 163 | } else if (GLES3::MaterialStorage::get_singleton()->owns_material(p_rid)) { |
| 164 | GLES3::MaterialStorage::get_singleton()->material_free(p_rid); |
| 165 | return true; |
| 166 | } else if (GLES3::MeshStorage::get_singleton()->owns_mesh(p_rid)) { |
| 167 | GLES3::MeshStorage::get_singleton()->mesh_free(p_rid); |
| 168 | return true; |
| 169 | } else if (GLES3::MeshStorage::get_singleton()->owns_multimesh(p_rid)) { |
| 170 | GLES3::MeshStorage::get_singleton()->multimesh_free(p_rid); |
| 171 | return true; |
| 172 | } else if (GLES3::MeshStorage::get_singleton()->owns_mesh_instance(p_rid)) { |
| 173 | GLES3::MeshStorage::get_singleton()->mesh_instance_free(p_rid); |
| 174 | return true; |
| 175 | } else if (GLES3::LightStorage::get_singleton()->owns_light(p_rid)) { |
| 176 | GLES3::LightStorage::get_singleton()->light_free(p_rid); |
| 177 | return true; |
| 178 | } else if (GLES3::LightStorage::get_singleton()->owns_lightmap(p_rid)) { |
| 179 | GLES3::LightStorage::get_singleton()->lightmap_free(p_rid); |
| 180 | return true; |
| 181 | } else if (GLES3::ParticlesStorage::get_singleton()->owns_particles(p_rid)) { |
| 182 | GLES3::ParticlesStorage::get_singleton()->particles_free(p_rid); |
| 183 | return true; |
| 184 | } else if (GLES3::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) { |
| 185 | GLES3::ParticlesStorage::get_singleton()->particles_collision_free(p_rid); |
| 186 | return true; |
| 187 | } else if (GLES3::ParticlesStorage::get_singleton()->owns_particles_collision_instance(p_rid)) { |
| 188 | GLES3::ParticlesStorage::get_singleton()->particles_collision_instance_free(p_rid); |
| 189 | return true; |
| 190 | } else if (GLES3::MeshStorage::get_singleton()->owns_skeleton(p_rid)) { |
| 191 | GLES3::MeshStorage::get_singleton()->skeleton_free(p_rid); |
| 192 | return true; |
| 193 | } else { |
| 194 | return false; |
| 195 | } |
| 196 | } |
| 197 | |
| 198 | /* DEPENDENCIES */ |
| 199 | |
| 200 | void Utilities::base_update_dependency(RID p_base, DependencyTracker *p_instance) { |
| 201 | if (MeshStorage::get_singleton()->owns_mesh(p_base)) { |
| 202 | Mesh *mesh = MeshStorage::get_singleton()->get_mesh(p_base); |
| 203 | p_instance->update_dependency(&mesh->dependency); |
| 204 | } else if (MeshStorage::get_singleton()->owns_multimesh(p_base)) { |
| 205 | MultiMesh *multimesh = MeshStorage::get_singleton()->get_multimesh(p_base); |
| 206 | p_instance->update_dependency(&multimesh->dependency); |
| 207 | if (multimesh->mesh.is_valid()) { |
| 208 | base_update_dependency(multimesh->mesh, p_instance); |
| 209 | } |
| 210 | } else if (LightStorage::get_singleton()->owns_light(p_base)) { |
| 211 | Light *l = LightStorage::get_singleton()->get_light(p_base); |
| 212 | p_instance->update_dependency(&l->dependency); |
| 213 | } else if (ParticlesStorage::get_singleton()->owns_particles(p_base)) { |
| 214 | Dependency *dependency = ParticlesStorage::get_singleton()->particles_get_dependency(p_base); |
| 215 | p_instance->update_dependency(dependency); |
| 216 | } else if (ParticlesStorage::get_singleton()->owns_particles_collision(p_base)) { |
| 217 | Dependency *dependency = ParticlesStorage::get_singleton()->particles_collision_get_dependency(p_base); |
| 218 | p_instance->update_dependency(dependency); |
| 219 | } |
| 220 | } |
| 221 | |
| 222 | /* VISIBILITY NOTIFIER */ |
| 223 | |
| 224 | RID Utilities::visibility_notifier_allocate() { |
| 225 | return RID(); |
| 226 | } |
| 227 | |
| 228 | void Utilities::visibility_notifier_initialize(RID p_notifier) { |
| 229 | } |
| 230 | |
| 231 | void Utilities::visibility_notifier_free(RID p_notifier) { |
| 232 | } |
| 233 | |
| 234 | void Utilities::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) { |
| 235 | } |
| 236 | |
| 237 | void Utilities::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) { |
| 238 | } |
| 239 | |
| 240 | AABB Utilities::visibility_notifier_get_aabb(RID p_notifier) const { |
| 241 | return AABB(); |
| 242 | } |
| 243 | |
| 244 | void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) { |
| 245 | } |
| 246 | |
| 247 | /* TIMING */ |
| 248 | |
| 249 | void Utilities::capture_timestamps_begin() { |
| 250 | capture_timestamp("Frame Begin" ); |
| 251 | } |
| 252 | |
| 253 | void Utilities::capture_timestamp(const String &p_name) { |
| 254 | ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements); |
| 255 | |
| 256 | #ifdef GLES_OVER_GL |
| 257 | glQueryCounter(frames[frame].queries[frames[frame].timestamp_count], GL_TIMESTAMP); |
| 258 | #endif |
| 259 | |
| 260 | frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name; |
| 261 | frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec(); |
| 262 | frames[frame].timestamp_count++; |
| 263 | } |
| 264 | |
| 265 | void Utilities::_capture_timestamps_begin() { |
| 266 | // frame is incremented at the end of the frame so this gives us the queries for frame - 2. By then they should be ready. |
| 267 | if (frames[frame].timestamp_count) { |
| 268 | #ifdef GLES_OVER_GL |
| 269 | for (uint32_t i = 0; i < frames[frame].timestamp_count; i++) { |
| 270 | uint64_t temp = 0; |
| 271 | glGetQueryObjectui64v(frames[frame].queries[i], GL_QUERY_RESULT, &temp); |
| 272 | frames[frame].timestamp_result_values[i] = temp; |
| 273 | } |
| 274 | #endif |
| 275 | SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names); |
| 276 | SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values); |
| 277 | } |
| 278 | |
| 279 | frames[frame].timestamp_result_count = frames[frame].timestamp_count; |
| 280 | frames[frame].timestamp_count = 0; |
| 281 | frames[frame].index = Engine::get_singleton()->get_frames_drawn(); |
| 282 | capture_timestamp("Internal Begin" ); |
| 283 | } |
| 284 | |
| 285 | void Utilities::capture_timestamps_end() { |
| 286 | capture_timestamp("Internal End" ); |
| 287 | frame = (frame + 1) % FRAME_COUNT; |
| 288 | } |
| 289 | |
| 290 | uint32_t Utilities::get_captured_timestamps_count() const { |
| 291 | return frames[frame].timestamp_result_count; |
| 292 | } |
| 293 | |
| 294 | uint64_t Utilities::get_captured_timestamps_frame() const { |
| 295 | return frames[frame].index; |
| 296 | } |
| 297 | |
| 298 | uint64_t Utilities::get_captured_timestamp_gpu_time(uint32_t p_index) const { |
| 299 | ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0); |
| 300 | return frames[frame].timestamp_result_values[p_index]; |
| 301 | } |
| 302 | |
| 303 | uint64_t Utilities::get_captured_timestamp_cpu_time(uint32_t p_index) const { |
| 304 | ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0); |
| 305 | return frames[frame].timestamp_cpu_result_values[p_index]; |
| 306 | } |
| 307 | |
| 308 | String Utilities::get_captured_timestamp_name(uint32_t p_index) const { |
| 309 | ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String()); |
| 310 | return frames[frame].timestamp_result_names[p_index]; |
| 311 | } |
| 312 | |
| 313 | /* MISC */ |
| 314 | |
| 315 | void Utilities::update_dirty_resources() { |
| 316 | MaterialStorage::get_singleton()->_update_global_shader_uniforms(); |
| 317 | MaterialStorage::get_singleton()->_update_queued_materials(); |
| 318 | MeshStorage::get_singleton()->_update_dirty_skeletons(); |
| 319 | MeshStorage::get_singleton()->_update_dirty_multimeshes(); |
| 320 | TextureStorage::get_singleton()->update_texture_atlas(); |
| 321 | } |
| 322 | |
| 323 | void Utilities::set_debug_generate_wireframes(bool p_generate) { |
| 324 | } |
| 325 | |
| 326 | bool Utilities::has_os_feature(const String &p_feature) const { |
| 327 | Config *config = Config::get_singleton(); |
| 328 | if (!config) { |
| 329 | return false; |
| 330 | } |
| 331 | |
| 332 | if (p_feature == "rgtc" ) { |
| 333 | return config->rgtc_supported; |
| 334 | } |
| 335 | |
| 336 | if (p_feature == "s3tc" ) { |
| 337 | return config->s3tc_supported; |
| 338 | } |
| 339 | |
| 340 | if (p_feature == "bptc" ) { |
| 341 | return config->bptc_supported; |
| 342 | } |
| 343 | if (p_feature == "astc" ) { |
| 344 | return config->astc_supported; |
| 345 | } |
| 346 | |
| 347 | if (p_feature == "etc" || p_feature == "etc2" ) { |
| 348 | return config->etc2_supported; |
| 349 | } |
| 350 | |
| 351 | return false; |
| 352 | } |
| 353 | |
| 354 | void Utilities::update_memory_info() { |
| 355 | } |
| 356 | |
| 357 | uint64_t Utilities::get_rendering_info(RS::RenderingInfo p_info) { |
| 358 | if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) { |
| 359 | return texture_mem_cache; |
| 360 | } else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) { |
| 361 | return buffer_mem_cache; |
| 362 | } else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) { |
| 363 | return texture_mem_cache + buffer_mem_cache; |
| 364 | } |
| 365 | return 0; |
| 366 | } |
| 367 | |
| 368 | String Utilities::get_video_adapter_name() const { |
| 369 | const String rendering_device_name = (const char *)glGetString(GL_RENDERER); |
| 370 | // NVIDIA suffixes all GPU model names with "/PCIe/SSE2" in OpenGL (but not Vulkan). This isn't necessary to display nowadays, so it can be trimmed. |
| 371 | return rendering_device_name.trim_suffix("/PCIe/SSE2" ); |
| 372 | } |
| 373 | |
| 374 | String Utilities::get_video_adapter_vendor() const { |
| 375 | const String rendering_device_vendor = (const char *)glGetString(GL_VENDOR); |
| 376 | // NVIDIA suffixes its vendor name with " Corporation". This is neither necessary to process nor display. |
| 377 | return rendering_device_vendor.trim_suffix(" Corporation" ); |
| 378 | } |
| 379 | |
| 380 | RenderingDevice::DeviceType Utilities::get_video_adapter_type() const { |
| 381 | return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER; |
| 382 | } |
| 383 | |
| 384 | String Utilities::get_video_adapter_api_version() const { |
| 385 | return (const char *)glGetString(GL_VERSION); |
| 386 | } |
| 387 | |
| 388 | Size2i Utilities::get_maximum_viewport_size() const { |
| 389 | Config *config = Config::get_singleton(); |
| 390 | if (!config) { |
| 391 | return Size2i(); |
| 392 | } |
| 393 | |
| 394 | return Size2i(config->max_viewport_size[0], config->max_viewport_size[1]); |
| 395 | } |
| 396 | |
| 397 | #endif // GLES3_ENABLED |
| 398 | |