| 1 | /**************************************************************************/ | 
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| 2 | /*  utilities.cpp                                                         */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifdef GLES3_ENABLED | 
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| 32 |  | 
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| 33 | #include "utilities.h" | 
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| 34 | #include "config.h" | 
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| 35 | #include "light_storage.h" | 
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| 36 | #include "material_storage.h" | 
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| 37 | #include "mesh_storage.h" | 
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| 38 | #include "particles_storage.h" | 
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| 39 | #include "texture_storage.h" | 
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| 40 |  | 
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| 41 | #include "servers/rendering/rendering_server_globals.h" | 
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| 42 |  | 
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| 43 | using namespace GLES3; | 
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| 44 |  | 
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| 45 | Utilities *Utilities::singleton = nullptr; | 
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| 46 |  | 
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| 47 | Utilities::Utilities() { | 
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| 48 | singleton = this; | 
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| 49 | frame = 0; | 
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| 50 | for (int i = 0; i < FRAME_COUNT; i++) { | 
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| 51 | frames[i].index = 0; | 
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| 52 | glGenQueries(max_timestamp_query_elements, frames[i].queries); | 
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| 53 |  | 
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| 54 | frames[i].timestamp_names.resize(max_timestamp_query_elements); | 
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| 55 | frames[i].timestamp_cpu_values.resize(max_timestamp_query_elements); | 
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| 56 | frames[i].timestamp_count = 0; | 
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| 57 |  | 
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| 58 | frames[i].timestamp_result_names.resize(max_timestamp_query_elements); | 
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| 59 | frames[i].timestamp_cpu_result_values.resize(max_timestamp_query_elements); | 
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| 60 | frames[i].timestamp_result_values.resize(max_timestamp_query_elements); | 
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| 61 | frames[i].timestamp_result_count = 0; | 
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| 62 | } | 
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| 63 | } | 
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| 64 |  | 
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| 65 | Utilities::~Utilities() { | 
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| 66 | singleton = nullptr; | 
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| 67 | for (int i = 0; i < FRAME_COUNT; i++) { | 
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| 68 | glDeleteQueries(max_timestamp_query_elements, frames[i].queries); | 
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| 69 | } | 
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| 70 |  | 
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| 71 | if (texture_mem_cache) { | 
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| 72 | uint32_t leaked_data_size = 0; | 
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| 73 | for (const KeyValue<GLuint, ResourceAllocation> &E : texture_allocs_cache) { | 
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| 74 | #ifdef DEV_ENABLED | 
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| 75 | ERR_PRINT(E.value.name + ": leaked "+ itos(E.value.size) + " bytes."); | 
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| 76 | #else | 
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| 77 | ERR_PRINT( "Texture with GL ID of "+ itos(E.key) + ": leaked "+ itos(E.value.size) + " bytes."); | 
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| 78 | #endif | 
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| 79 | leaked_data_size += E.value.size; | 
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| 80 | } | 
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| 81 | if (leaked_data_size < texture_mem_cache) { | 
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| 82 | ERR_PRINT( "Texture cache is not empty. There may be an additional texture leak of "+ itos(texture_mem_cache - leaked_data_size) + " bytes."); | 
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| 83 | } | 
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| 84 | } | 
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| 85 |  | 
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| 86 | if (buffer_mem_cache) { | 
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| 87 | uint32_t leaked_data_size = 0; | 
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| 88 |  | 
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| 89 | for (const KeyValue<GLuint, ResourceAllocation> &E : buffer_allocs_cache) { | 
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| 90 | #ifdef DEV_ENABLED | 
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| 91 | ERR_PRINT(E.value.name + ": leaked "+ itos(E.value.size) + " bytes."); | 
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| 92 | #else | 
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| 93 | ERR_PRINT( "Buffer with GL ID of "+ itos(E.key) + ": leaked "+ itos(E.value.size) + " bytes."); | 
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| 94 | #endif | 
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| 95 | leaked_data_size += E.value.size; | 
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| 96 | } | 
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| 97 | if (leaked_data_size < buffer_mem_cache) { | 
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| 98 | ERR_PRINT( "Buffer cache is not empty. There may be an additional buffer leak of "+ itos(buffer_mem_cache - leaked_data_size) + " bytes."); | 
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| 99 | } | 
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| 100 | } | 
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| 101 | } | 
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| 102 |  | 
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| 103 | Vector<uint8_t> Utilities::buffer_get_data(GLenum p_target, GLuint p_buffer, uint32_t p_buffer_size) { | 
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| 104 | Vector<uint8_t> ret; | 
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| 105 |  | 
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| 106 | if (p_buffer_size == 0) { | 
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| 107 | return ret; | 
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| 108 | } | 
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| 109 |  | 
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| 110 | ret.resize(p_buffer_size); | 
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| 111 | glBindBuffer(p_target, p_buffer); | 
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| 112 |  | 
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| 113 | #if defined(__EMSCRIPTEN__) | 
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| 114 | { | 
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| 115 | uint8_t *w = ret.ptrw(); | 
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| 116 | glGetBufferSubData(p_target, 0, p_buffer_size, w); | 
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| 117 | } | 
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| 118 | #else | 
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| 119 | void *data = glMapBufferRange(p_target, 0, p_buffer_size, GL_MAP_READ_BIT); | 
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| 120 | ERR_FAIL_NULL_V(data, Vector<uint8_t>()); | 
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| 121 | { | 
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| 122 | uint8_t *w = ret.ptrw(); | 
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| 123 | memcpy(w, data, p_buffer_size); | 
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| 124 | } | 
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| 125 | glUnmapBuffer(p_target); | 
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| 126 | #endif | 
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| 127 | glBindBuffer(p_target, 0); | 
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| 128 | return ret; | 
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| 129 | } | 
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| 130 |  | 
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| 131 | /* INSTANCES */ | 
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| 132 |  | 
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| 133 | RS::InstanceType Utilities::get_base_type(RID p_rid) const { | 
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| 134 | if (GLES3::MeshStorage::get_singleton()->owns_mesh(p_rid)) { | 
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| 135 | return RS::INSTANCE_MESH; | 
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| 136 | } else if (GLES3::MeshStorage::get_singleton()->owns_multimesh(p_rid)) { | 
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| 137 | return RS::INSTANCE_MULTIMESH; | 
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| 138 | } else if (GLES3::LightStorage::get_singleton()->owns_light(p_rid)) { | 
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| 139 | return RS::INSTANCE_LIGHT; | 
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| 140 | } else if (GLES3::LightStorage::get_singleton()->owns_lightmap(p_rid)) { | 
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| 141 | return RS::INSTANCE_LIGHTMAP; | 
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| 142 | } else if (GLES3::ParticlesStorage::get_singleton()->owns_particles(p_rid)) { | 
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| 143 | return RS::INSTANCE_PARTICLES; | 
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| 144 | } else if (GLES3::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) { | 
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| 145 | return RS::INSTANCE_PARTICLES_COLLISION; | 
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| 146 | } | 
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| 147 | return RS::INSTANCE_NONE; | 
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| 148 | } | 
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| 149 |  | 
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| 150 | bool Utilities::free(RID p_rid) { | 
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| 151 | if (GLES3::TextureStorage::get_singleton()->owns_render_target(p_rid)) { | 
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| 152 | GLES3::TextureStorage::get_singleton()->render_target_free(p_rid); | 
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| 153 | return true; | 
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| 154 | } else if (GLES3::TextureStorage::get_singleton()->owns_texture(p_rid)) { | 
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| 155 | GLES3::TextureStorage::get_singleton()->texture_free(p_rid); | 
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| 156 | return true; | 
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| 157 | } else if (GLES3::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) { | 
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| 158 | GLES3::TextureStorage::get_singleton()->canvas_texture_free(p_rid); | 
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| 159 | return true; | 
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| 160 | } else if (GLES3::MaterialStorage::get_singleton()->owns_shader(p_rid)) { | 
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| 161 | GLES3::MaterialStorage::get_singleton()->shader_free(p_rid); | 
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| 162 | return true; | 
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| 163 | } else if (GLES3::MaterialStorage::get_singleton()->owns_material(p_rid)) { | 
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| 164 | GLES3::MaterialStorage::get_singleton()->material_free(p_rid); | 
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| 165 | return true; | 
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| 166 | } else if (GLES3::MeshStorage::get_singleton()->owns_mesh(p_rid)) { | 
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| 167 | GLES3::MeshStorage::get_singleton()->mesh_free(p_rid); | 
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| 168 | return true; | 
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| 169 | } else if (GLES3::MeshStorage::get_singleton()->owns_multimesh(p_rid)) { | 
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| 170 | GLES3::MeshStorage::get_singleton()->multimesh_free(p_rid); | 
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| 171 | return true; | 
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| 172 | } else if (GLES3::MeshStorage::get_singleton()->owns_mesh_instance(p_rid)) { | 
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| 173 | GLES3::MeshStorage::get_singleton()->mesh_instance_free(p_rid); | 
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| 174 | return true; | 
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| 175 | } else if (GLES3::LightStorage::get_singleton()->owns_light(p_rid)) { | 
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| 176 | GLES3::LightStorage::get_singleton()->light_free(p_rid); | 
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| 177 | return true; | 
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| 178 | } else if (GLES3::LightStorage::get_singleton()->owns_lightmap(p_rid)) { | 
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| 179 | GLES3::LightStorage::get_singleton()->lightmap_free(p_rid); | 
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| 180 | return true; | 
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| 181 | } else if (GLES3::ParticlesStorage::get_singleton()->owns_particles(p_rid)) { | 
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| 182 | GLES3::ParticlesStorage::get_singleton()->particles_free(p_rid); | 
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| 183 | return true; | 
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| 184 | } else if (GLES3::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) { | 
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| 185 | GLES3::ParticlesStorage::get_singleton()->particles_collision_free(p_rid); | 
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| 186 | return true; | 
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| 187 | } else if (GLES3::ParticlesStorage::get_singleton()->owns_particles_collision_instance(p_rid)) { | 
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| 188 | GLES3::ParticlesStorage::get_singleton()->particles_collision_instance_free(p_rid); | 
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| 189 | return true; | 
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| 190 | } else if (GLES3::MeshStorage::get_singleton()->owns_skeleton(p_rid)) { | 
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| 191 | GLES3::MeshStorage::get_singleton()->skeleton_free(p_rid); | 
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| 192 | return true; | 
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| 193 | } else { | 
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| 194 | return false; | 
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| 195 | } | 
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| 196 | } | 
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| 197 |  | 
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| 198 | /* DEPENDENCIES */ | 
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| 199 |  | 
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| 200 | void Utilities::base_update_dependency(RID p_base, DependencyTracker *p_instance) { | 
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| 201 | if (MeshStorage::get_singleton()->owns_mesh(p_base)) { | 
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| 202 | Mesh *mesh = MeshStorage::get_singleton()->get_mesh(p_base); | 
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| 203 | p_instance->update_dependency(&mesh->dependency); | 
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| 204 | } else if (MeshStorage::get_singleton()->owns_multimesh(p_base)) { | 
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| 205 | MultiMesh *multimesh = MeshStorage::get_singleton()->get_multimesh(p_base); | 
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| 206 | p_instance->update_dependency(&multimesh->dependency); | 
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| 207 | if (multimesh->mesh.is_valid()) { | 
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| 208 | base_update_dependency(multimesh->mesh, p_instance); | 
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| 209 | } | 
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| 210 | } else if (LightStorage::get_singleton()->owns_light(p_base)) { | 
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| 211 | Light *l = LightStorage::get_singleton()->get_light(p_base); | 
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| 212 | p_instance->update_dependency(&l->dependency); | 
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| 213 | } else if (ParticlesStorage::get_singleton()->owns_particles(p_base)) { | 
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| 214 | Dependency *dependency = ParticlesStorage::get_singleton()->particles_get_dependency(p_base); | 
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| 215 | p_instance->update_dependency(dependency); | 
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| 216 | } else if (ParticlesStorage::get_singleton()->owns_particles_collision(p_base)) { | 
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| 217 | Dependency *dependency = ParticlesStorage::get_singleton()->particles_collision_get_dependency(p_base); | 
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| 218 | p_instance->update_dependency(dependency); | 
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| 219 | } | 
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| 220 | } | 
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| 221 |  | 
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| 222 | /* VISIBILITY NOTIFIER */ | 
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| 223 |  | 
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| 224 | RID Utilities::visibility_notifier_allocate() { | 
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| 225 | return RID(); | 
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| 226 | } | 
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| 227 |  | 
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| 228 | void Utilities::visibility_notifier_initialize(RID p_notifier) { | 
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| 229 | } | 
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| 230 |  | 
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| 231 | void Utilities::visibility_notifier_free(RID p_notifier) { | 
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| 232 | } | 
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| 233 |  | 
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| 234 | void Utilities::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) { | 
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| 235 | } | 
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| 236 |  | 
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| 237 | void Utilities::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) { | 
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| 238 | } | 
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| 239 |  | 
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| 240 | AABB Utilities::visibility_notifier_get_aabb(RID p_notifier) const { | 
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| 241 | return AABB(); | 
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| 242 | } | 
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| 243 |  | 
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| 244 | void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) { | 
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| 245 | } | 
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| 246 |  | 
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| 247 | /* TIMING */ | 
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| 248 |  | 
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| 249 | void Utilities::capture_timestamps_begin() { | 
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| 250 | capture_timestamp( "Frame Begin"); | 
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| 251 | } | 
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| 252 |  | 
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| 253 | void Utilities::capture_timestamp(const String &p_name) { | 
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| 254 | ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements); | 
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| 255 |  | 
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| 256 | #ifdef GLES_OVER_GL | 
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| 257 | glQueryCounter(frames[frame].queries[frames[frame].timestamp_count], GL_TIMESTAMP); | 
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| 258 | #endif | 
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| 259 |  | 
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| 260 | frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name; | 
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| 261 | frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec(); | 
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| 262 | frames[frame].timestamp_count++; | 
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| 263 | } | 
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| 264 |  | 
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| 265 | void Utilities::_capture_timestamps_begin() { | 
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| 266 | // frame is incremented at the end of the frame so this gives us the queries for frame - 2. By then they should be ready. | 
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| 267 | if (frames[frame].timestamp_count) { | 
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| 268 | #ifdef GLES_OVER_GL | 
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| 269 | for (uint32_t i = 0; i < frames[frame].timestamp_count; i++) { | 
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| 270 | uint64_t temp = 0; | 
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| 271 | glGetQueryObjectui64v(frames[frame].queries[i], GL_QUERY_RESULT, &temp); | 
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| 272 | frames[frame].timestamp_result_values[i] = temp; | 
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| 273 | } | 
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| 274 | #endif | 
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| 275 | SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names); | 
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| 276 | SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values); | 
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| 277 | } | 
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| 278 |  | 
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| 279 | frames[frame].timestamp_result_count = frames[frame].timestamp_count; | 
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| 280 | frames[frame].timestamp_count = 0; | 
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| 281 | frames[frame].index = Engine::get_singleton()->get_frames_drawn(); | 
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| 282 | capture_timestamp( "Internal Begin"); | 
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| 283 | } | 
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| 284 |  | 
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| 285 | void Utilities::capture_timestamps_end() { | 
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| 286 | capture_timestamp( "Internal End"); | 
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| 287 | frame = (frame + 1) % FRAME_COUNT; | 
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| 288 | } | 
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| 289 |  | 
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| 290 | uint32_t Utilities::get_captured_timestamps_count() const { | 
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| 291 | return frames[frame].timestamp_result_count; | 
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| 292 | } | 
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| 293 |  | 
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| 294 | uint64_t Utilities::get_captured_timestamps_frame() const { | 
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| 295 | return frames[frame].index; | 
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| 296 | } | 
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| 297 |  | 
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| 298 | uint64_t Utilities::get_captured_timestamp_gpu_time(uint32_t p_index) const { | 
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| 299 | ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0); | 
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| 300 | return frames[frame].timestamp_result_values[p_index]; | 
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| 301 | } | 
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| 302 |  | 
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| 303 | uint64_t Utilities::get_captured_timestamp_cpu_time(uint32_t p_index) const { | 
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| 304 | ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0); | 
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| 305 | return frames[frame].timestamp_cpu_result_values[p_index]; | 
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| 306 | } | 
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| 307 |  | 
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| 308 | String Utilities::get_captured_timestamp_name(uint32_t p_index) const { | 
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| 309 | ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String()); | 
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| 310 | return frames[frame].timestamp_result_names[p_index]; | 
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| 311 | } | 
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| 312 |  | 
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| 313 | /* MISC */ | 
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| 314 |  | 
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| 315 | void Utilities::update_dirty_resources() { | 
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| 316 | MaterialStorage::get_singleton()->_update_global_shader_uniforms(); | 
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| 317 | MaterialStorage::get_singleton()->_update_queued_materials(); | 
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| 318 | MeshStorage::get_singleton()->_update_dirty_skeletons(); | 
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| 319 | MeshStorage::get_singleton()->_update_dirty_multimeshes(); | 
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| 320 | TextureStorage::get_singleton()->update_texture_atlas(); | 
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| 321 | } | 
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| 322 |  | 
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| 323 | void Utilities::set_debug_generate_wireframes(bool p_generate) { | 
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| 324 | } | 
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| 325 |  | 
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| 326 | bool Utilities::has_os_feature(const String &p_feature) const { | 
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| 327 | Config *config = Config::get_singleton(); | 
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| 328 | if (!config) { | 
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| 329 | return false; | 
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| 330 | } | 
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| 331 |  | 
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| 332 | if (p_feature == "rgtc") { | 
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| 333 | return config->rgtc_supported; | 
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| 334 | } | 
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| 335 |  | 
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| 336 | if (p_feature == "s3tc") { | 
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| 337 | return config->s3tc_supported; | 
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| 338 | } | 
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| 339 |  | 
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| 340 | if (p_feature == "bptc") { | 
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| 341 | return config->bptc_supported; | 
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| 342 | } | 
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| 343 | if (p_feature == "astc") { | 
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| 344 | return config->astc_supported; | 
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| 345 | } | 
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| 346 |  | 
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| 347 | if (p_feature == "etc"|| p_feature == "etc2") { | 
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| 348 | return config->etc2_supported; | 
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| 349 | } | 
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| 350 |  | 
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| 351 | return false; | 
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| 352 | } | 
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| 353 |  | 
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| 354 | void Utilities::update_memory_info() { | 
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| 355 | } | 
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| 356 |  | 
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| 357 | uint64_t Utilities::get_rendering_info(RS::RenderingInfo p_info) { | 
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| 358 | if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) { | 
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| 359 | return texture_mem_cache; | 
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| 360 | } else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) { | 
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| 361 | return buffer_mem_cache; | 
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| 362 | } else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) { | 
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| 363 | return texture_mem_cache + buffer_mem_cache; | 
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| 364 | } | 
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| 365 | return 0; | 
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| 366 | } | 
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| 367 |  | 
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| 368 | String Utilities::get_video_adapter_name() const { | 
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| 369 | const String rendering_device_name = (const char *)glGetString(GL_RENDERER); | 
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| 370 | // NVIDIA suffixes all GPU model names with "/PCIe/SSE2" in OpenGL (but not Vulkan). This isn't necessary to display nowadays, so it can be trimmed. | 
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| 371 | return rendering_device_name.trim_suffix( "/PCIe/SSE2"); | 
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| 372 | } | 
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| 373 |  | 
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| 374 | String Utilities::get_video_adapter_vendor() const { | 
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| 375 | const String rendering_device_vendor = (const char *)glGetString(GL_VENDOR); | 
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| 376 | // NVIDIA suffixes its vendor name with " Corporation". This is neither necessary to process nor display. | 
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| 377 | return rendering_device_vendor.trim_suffix( " Corporation"); | 
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| 378 | } | 
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| 379 |  | 
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| 380 | RenderingDevice::DeviceType Utilities::get_video_adapter_type() const { | 
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| 381 | return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER; | 
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| 382 | } | 
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| 383 |  | 
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| 384 | String Utilities::get_video_adapter_api_version() const { | 
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| 385 | return (const char *)glGetString(GL_VERSION); | 
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| 386 | } | 
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| 387 |  | 
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| 388 | Size2i Utilities::get_maximum_viewport_size() const { | 
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| 389 | Config *config = Config::get_singleton(); | 
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| 390 | if (!config) { | 
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| 391 | return Size2i(); | 
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| 392 | } | 
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| 393 |  | 
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| 394 | return Size2i(config->max_viewport_size[0], config->max_viewport_size[1]); | 
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| 395 | } | 
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| 396 |  | 
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| 397 | #endif // GLES3_ENABLED | 
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| 398 |  | 
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