1 | /**************************************************************************/ |
2 | /* animation_bezier_editor.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef ANIMATION_BEZIER_EDITOR_H |
32 | #define ANIMATION_BEZIER_EDITOR_H |
33 | |
34 | #include "animation_track_editor.h" |
35 | #include "core/templates/hashfuncs.h" |
36 | |
37 | class ViewPanner; |
38 | |
39 | class AnimationBezierTrackEdit : public Control { |
40 | GDCLASS(AnimationBezierTrackEdit, Control); |
41 | |
42 | enum { |
43 | , |
44 | , |
45 | , |
46 | MENU_KEY_SET_HANDLE_FREE, |
47 | MENU_KEY_SET_HANDLE_LINEAR, |
48 | MENU_KEY_SET_HANDLE_BALANCED, |
49 | MENU_KEY_SET_HANDLE_MIRRORED, |
50 | MENU_KEY_SET_HANDLE_AUTO_BALANCED, |
51 | MENU_KEY_SET_HANDLE_AUTO_MIRRORED, |
52 | }; |
53 | |
54 | AnimationTimelineEdit *timeline = nullptr; |
55 | Node *root = nullptr; |
56 | Control *play_position = nullptr; //separate control used to draw so updates for only position changed are much faster |
57 | real_t play_position_pos = 0; |
58 | |
59 | Ref<Animation> animation; |
60 | bool read_only = false; |
61 | int selected_track = 0; |
62 | |
63 | Vector<Rect2> view_rects; |
64 | |
65 | Ref<Texture2D> bezier_icon; |
66 | Ref<Texture2D> bezier_handle_icon; |
67 | Ref<Texture2D> selected_icon; |
68 | |
69 | RBMap<int, Rect2> subtracks; |
70 | |
71 | enum { |
72 | REMOVE_ICON, |
73 | LOCK_ICON, |
74 | SOLO_ICON, |
75 | VISIBILITY_ICON |
76 | }; |
77 | |
78 | RBMap<int, RBMap<int, Rect2>> subtrack_icons; |
79 | HashSet<int> locked_tracks; |
80 | HashSet<int> hidden_tracks; |
81 | int solo_track = -1; |
82 | bool is_filtered = false; |
83 | |
84 | float v_scroll = 0; |
85 | float v_zoom = 1; |
86 | |
87 | PopupMenu * = nullptr; |
88 | |
89 | void _zoom_changed(); |
90 | |
91 | void _update_locked_tracks_after(int p_track); |
92 | void _update_hidden_tracks_after(int p_track); |
93 | |
94 | virtual void gui_input(const Ref<InputEvent> &p_event) override; |
95 | void (int p_index); |
96 | |
97 | void _play_position_draw(); |
98 | |
99 | Vector2 insert_at_pos; |
100 | |
101 | typedef Pair<int, int> IntPair; |
102 | |
103 | bool moving_selection_attempt = false; |
104 | IntPair select_single_attempt; |
105 | bool moving_selection = false; |
106 | int moving_selection_from_key = 0; |
107 | int moving_selection_from_track = 0; |
108 | |
109 | Vector2 moving_selection_offset; |
110 | |
111 | bool box_selecting_attempt = false; |
112 | bool box_selecting = false; |
113 | bool box_selecting_add = false; |
114 | Vector2 box_selection_from; |
115 | Vector2 box_selection_to; |
116 | |
117 | int moving_handle = 0; //0 no move -1 or +1 out, 2 both (drawing only) |
118 | int moving_handle_key = 0; |
119 | int moving_handle_track = 0; |
120 | Vector2 moving_handle_left; |
121 | Vector2 moving_handle_right; |
122 | int moving_handle_mode = 0; // value from Animation::HandleMode |
123 | |
124 | struct PairHasher { |
125 | static _FORCE_INLINE_ uint32_t hash(const Pair<int, int> &p_value) { |
126 | int32_t hash = 23; |
127 | hash = hash * 31 * hash_one_uint64(p_value.first); |
128 | hash = hash * 31 * hash_one_uint64(p_value.second); |
129 | return hash; |
130 | } |
131 | }; |
132 | |
133 | HashMap<Pair<int, int>, Vector2, PairHasher> additional_moving_handle_lefts; |
134 | HashMap<Pair<int, int>, Vector2, PairHasher> additional_moving_handle_rights; |
135 | |
136 | void _clear_selection(); |
137 | void _clear_selection_for_anim(const Ref<Animation> &p_anim); |
138 | void _select_at_anim(const Ref<Animation> &p_anim, int p_track, real_t p_pos); |
139 | void _change_selected_keys_handle_mode(Animation::HandleMode p_mode, bool p_auto = false); |
140 | |
141 | Vector2 ; |
142 | |
143 | struct AnimMoveRestore { |
144 | int track = 0; |
145 | double time = 0; |
146 | Variant key; |
147 | real_t transition = 0; |
148 | }; |
149 | |
150 | AnimationTrackEditor *editor = nullptr; |
151 | |
152 | struct EditPoint { |
153 | Rect2 point_rect; |
154 | Rect2 in_rect; |
155 | Rect2 out_rect; |
156 | int track = 0; |
157 | int key = 0; |
158 | }; |
159 | |
160 | Vector<EditPoint> edit_points; |
161 | |
162 | struct PairCompare { |
163 | bool operator()(const IntPair &lh, const IntPair &rh) { |
164 | if (lh.first == rh.first) { |
165 | return lh.second < rh.second; |
166 | } else { |
167 | return lh.first < rh.first; |
168 | } |
169 | } |
170 | }; |
171 | |
172 | typedef RBSet<IntPair, PairCompare> SelectionSet; |
173 | |
174 | SelectionSet selection; |
175 | |
176 | Ref<ViewPanner> panner; |
177 | void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event); |
178 | void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event); |
179 | |
180 | void _draw_line_clipped(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, int p_clip_left, int p_clip_right); |
181 | void _draw_track(int p_track, const Color &p_color); |
182 | |
183 | float _bezier_h_to_pixel(float p_h); |
184 | |
185 | protected: |
186 | static void _bind_methods(); |
187 | void _notification(int p_what); |
188 | |
189 | public: |
190 | virtual String get_tooltip(const Point2 &p_pos) const override; |
191 | |
192 | Ref<Animation> get_animation() const; |
193 | |
194 | void set_animation_and_track(const Ref<Animation> &p_animation, int p_track, bool p_read_only); |
195 | virtual Size2 get_minimum_size() const override; |
196 | |
197 | void set_timeline(AnimationTimelineEdit *p_timeline); |
198 | void set_editor(AnimationTrackEditor *p_editor); |
199 | void set_root(Node *p_root); |
200 | void set_filtered(bool p_filtered); |
201 | |
202 | void set_play_position(real_t p_pos); |
203 | void update_play_position(); |
204 | |
205 | void duplicate_selection(); |
206 | void delete_selection(); |
207 | |
208 | void _bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const Animation::HandleMode p_handle_mode); |
209 | |
210 | AnimationBezierTrackEdit(); |
211 | }; |
212 | |
213 | #endif // ANIMATION_BEZIER_EDITOR_H |
214 | |