| 1 | /**************************************************************************/ |
| 2 | /* scene_import_settings.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef SCENE_IMPORT_SETTINGS_H |
| 32 | #define SCENE_IMPORT_SETTINGS_H |
| 33 | |
| 34 | #include "editor/import/resource_importer_scene.h" |
| 35 | #include "scene/3d/camera_3d.h" |
| 36 | #include "scene/3d/light_3d.h" |
| 37 | #include "scene/3d/mesh_instance_3d.h" |
| 38 | #include "scene/3d/skeleton_3d.h" |
| 39 | #include "scene/gui/dialogs.h" |
| 40 | #include "scene/gui/item_list.h" |
| 41 | #include "scene/gui/menu_button.h" |
| 42 | #include "scene/gui/option_button.h" |
| 43 | #include "scene/gui/panel_container.h" |
| 44 | #include "scene/gui/slider.h" |
| 45 | #include "scene/gui/split_container.h" |
| 46 | #include "scene/gui/subviewport_container.h" |
| 47 | #include "scene/gui/tab_container.h" |
| 48 | #include "scene/gui/tree.h" |
| 49 | #include "scene/resources/primitive_meshes.h" |
| 50 | |
| 51 | class EditorFileDialog; |
| 52 | class EditorInspector; |
| 53 | class SceneImportSettingsData; |
| 54 | |
| 55 | class SceneImportSettings : public ConfirmationDialog { |
| 56 | GDCLASS(SceneImportSettings, ConfirmationDialog) |
| 57 | |
| 58 | static SceneImportSettings *singleton; |
| 59 | |
| 60 | enum Actions { |
| 61 | , |
| 62 | ACTION_CHOOSE_MESH_SAVE_PATHS, |
| 63 | ACTION_CHOOSE_ANIMATION_SAVE_PATHS, |
| 64 | }; |
| 65 | |
| 66 | Node *scene = nullptr; |
| 67 | |
| 68 | HSplitContainer *tree_split = nullptr; |
| 69 | HSplitContainer *property_split = nullptr; |
| 70 | TabContainer *data_mode = nullptr; |
| 71 | Tree *scene_tree = nullptr; |
| 72 | Tree *mesh_tree = nullptr; |
| 73 | Tree *material_tree = nullptr; |
| 74 | |
| 75 | EditorInspector *inspector = nullptr; |
| 76 | |
| 77 | SubViewport *base_viewport = nullptr; |
| 78 | |
| 79 | Camera3D *camera = nullptr; |
| 80 | Ref<CameraAttributesPractical> camera_attributes; |
| 81 | bool first_aabb = false; |
| 82 | AABB contents_aabb; |
| 83 | |
| 84 | DirectionalLight3D *light = nullptr; |
| 85 | Ref<ArrayMesh> selection_mesh; |
| 86 | MeshInstance3D *node_selected = nullptr; |
| 87 | |
| 88 | MeshInstance3D *mesh_preview = nullptr; |
| 89 | Ref<SphereMesh> material_preview; |
| 90 | |
| 91 | AnimationPlayer *animation_player = nullptr; |
| 92 | List<Skeleton3D *> skeletons; |
| 93 | PanelContainer *animation_preview = nullptr; |
| 94 | HSlider *animation_slider = nullptr; |
| 95 | Button *animation_play_button = nullptr; |
| 96 | Button *animation_stop_button = nullptr; |
| 97 | Animation::LoopMode animation_loop_mode = Animation::LOOP_NONE; |
| 98 | bool animation_pingpong = false; |
| 99 | |
| 100 | Ref<StandardMaterial3D> collider_mat; |
| 101 | |
| 102 | float cam_rot_x = 0.0f; |
| 103 | float cam_rot_y = 0.0f; |
| 104 | float cam_zoom = 0.0f; |
| 105 | |
| 106 | void _update_scene(); |
| 107 | |
| 108 | struct MaterialData { |
| 109 | bool has_import_id; |
| 110 | Ref<Material> material; |
| 111 | TreeItem *scene_node = nullptr; |
| 112 | TreeItem *mesh_node = nullptr; |
| 113 | TreeItem *material_node = nullptr; |
| 114 | |
| 115 | float cam_rot_x = -Math_PI / 4; |
| 116 | float cam_rot_y = -Math_PI / 4; |
| 117 | float cam_zoom = 1; |
| 118 | |
| 119 | HashMap<StringName, Variant> settings; |
| 120 | }; |
| 121 | HashMap<String, MaterialData> material_map; |
| 122 | HashMap<Ref<Material>, String> unnamed_material_name_map; |
| 123 | |
| 124 | struct MeshData { |
| 125 | bool has_import_id; |
| 126 | Ref<Mesh> mesh; |
| 127 | TreeItem *scene_node = nullptr; |
| 128 | TreeItem *mesh_node = nullptr; |
| 129 | |
| 130 | float cam_rot_x = -Math_PI / 4; |
| 131 | float cam_rot_y = -Math_PI / 4; |
| 132 | float cam_zoom = 1; |
| 133 | HashMap<StringName, Variant> settings; |
| 134 | }; |
| 135 | HashMap<String, MeshData> mesh_map; |
| 136 | |
| 137 | struct AnimationData { |
| 138 | Ref<Animation> animation; |
| 139 | TreeItem *scene_node = nullptr; |
| 140 | HashMap<StringName, Variant> settings; |
| 141 | }; |
| 142 | HashMap<String, AnimationData> animation_map; |
| 143 | |
| 144 | struct NodeData { |
| 145 | Node *node = nullptr; |
| 146 | TreeItem *scene_node = nullptr; |
| 147 | HashMap<StringName, Variant> settings; |
| 148 | }; |
| 149 | HashMap<String, NodeData> node_map; |
| 150 | |
| 151 | void _fill_material(Tree *p_tree, const Ref<Material> &p_material, TreeItem *p_parent); |
| 152 | void _fill_mesh(Tree *p_tree, const Ref<Mesh> &p_mesh, TreeItem *p_parent); |
| 153 | void _fill_animation(Tree *p_tree, const Ref<Animation> &p_anim, const String &p_name, TreeItem *p_parent); |
| 154 | void _fill_scene(Node *p_node, TreeItem *p_parent_item); |
| 155 | |
| 156 | HashSet<Ref<Mesh>> mesh_set; |
| 157 | |
| 158 | String selected_type; |
| 159 | String selected_id; |
| 160 | |
| 161 | bool selecting = false; |
| 162 | |
| 163 | void _update_view_gizmos(); |
| 164 | void _update_camera(); |
| 165 | void _select(Tree *p_from, String p_type, String p_id); |
| 166 | void _inspector_property_edited(const String &p_name); |
| 167 | void _reset_bone_transforms(); |
| 168 | void _play_animation(); |
| 169 | void _stop_current_animation(); |
| 170 | void _reset_animation(const String &p_animation_name = "" ); |
| 171 | void _animation_slider_value_changed(double p_value); |
| 172 | void _animation_finished(const StringName &p_name); |
| 173 | void _material_tree_selected(); |
| 174 | void _mesh_tree_selected(); |
| 175 | void _scene_tree_selected(); |
| 176 | void _cleanup(); |
| 177 | |
| 178 | void _viewport_input(const Ref<InputEvent> &p_input); |
| 179 | |
| 180 | HashMap<StringName, Variant> defaults; |
| 181 | |
| 182 | SceneImportSettingsData *scene_import_settings_data = nullptr; |
| 183 | |
| 184 | void _re_import(); |
| 185 | |
| 186 | String base_path; |
| 187 | |
| 188 | MenuButton * = nullptr; |
| 189 | |
| 190 | ConfirmationDialog *external_paths = nullptr; |
| 191 | Tree *external_path_tree = nullptr; |
| 192 | EditorFileDialog *save_path = nullptr; |
| 193 | OptionButton *external_extension_type = nullptr; |
| 194 | |
| 195 | EditorFileDialog *item_save_path = nullptr; |
| 196 | |
| 197 | void (int p_id); |
| 198 | void _save_dir_callback(const String &p_path); |
| 199 | |
| 200 | int current_action = 0; |
| 201 | |
| 202 | Vector<TreeItem *> save_path_items; |
| 203 | |
| 204 | TreeItem *save_path_item = nullptr; |
| 205 | void _save_path_changed(const String &p_path); |
| 206 | void _browse_save_callback(Object *p_item, int p_column, int p_id, MouseButton p_button); |
| 207 | void _save_dir_confirm(); |
| 208 | |
| 209 | Dictionary base_subresource_settings; |
| 210 | |
| 211 | void _load_default_subresource_settings(HashMap<StringName, Variant> &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category); |
| 212 | |
| 213 | bool editing_animation = false; |
| 214 | bool generate_collider = false; |
| 215 | |
| 216 | Timer *update_view_timer = nullptr; |
| 217 | |
| 218 | protected: |
| 219 | void _notification(int p_what); |
| 220 | |
| 221 | public: |
| 222 | bool is_editing_animation() const { return editing_animation; } |
| 223 | void request_generate_collider(); |
| 224 | void update_view(); |
| 225 | void open_settings(const String &p_path, bool p_for_animation = false); |
| 226 | static SceneImportSettings *get_singleton(); |
| 227 | Node *get_selected_node(); |
| 228 | SceneImportSettings(); |
| 229 | ~SceneImportSettings(); |
| 230 | }; |
| 231 | |
| 232 | #endif // SCENE_IMPORT_SETTINGS_H |
| 233 | |