1 | /**************************************************************************/ |
2 | /* audio_stream_player_3d_gizmo_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #include "audio_stream_player_3d_gizmo_plugin.h" |
32 | |
33 | #include "editor/editor_node.h" |
34 | #include "editor/editor_settings.h" |
35 | #include "editor/editor_string_names.h" |
36 | #include "editor/editor_undo_redo_manager.h" |
37 | #include "editor/plugins/node_3d_editor_plugin.h" |
38 | #include "scene/3d/audio_stream_player_3d.h" |
39 | |
40 | AudioStreamPlayer3DGizmoPlugin::AudioStreamPlayer3DGizmoPlugin() { |
41 | Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/stream_player_3d" , Color(0.4, 0.8, 1)); |
42 | |
43 | create_icon_material("stream_player_3d_icon" , EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Gizmo3DSamplePlayer" ), EditorStringName(EditorIcons))); |
44 | create_material("stream_player_3d_material_primary" , gizmo_color); |
45 | create_material("stream_player_3d_material_secondary" , gizmo_color * Color(1, 1, 1, 0.35)); |
46 | // Enable vertex colors for the billboard material as the gizmo color depends on the |
47 | // AudioStreamPlayer3D attenuation type and source (Unit Size or Max Distance). |
48 | create_material("stream_player_3d_material_billboard" , Color(1, 1, 1), true, false, true); |
49 | create_handle_material("handles" ); |
50 | } |
51 | |
52 | bool AudioStreamPlayer3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { |
53 | return Object::cast_to<AudioStreamPlayer3D>(p_spatial) != nullptr; |
54 | } |
55 | |
56 | String AudioStreamPlayer3DGizmoPlugin::get_gizmo_name() const { |
57 | return "AudioStreamPlayer3D" ; |
58 | } |
59 | |
60 | int AudioStreamPlayer3DGizmoPlugin::get_priority() const { |
61 | return -1; |
62 | } |
63 | |
64 | String AudioStreamPlayer3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { |
65 | return "Emission Radius" ; |
66 | } |
67 | |
68 | Variant AudioStreamPlayer3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { |
69 | AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_node_3d()); |
70 | return player->get_emission_angle(); |
71 | } |
72 | |
73 | void AudioStreamPlayer3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) { |
74 | AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_node_3d()); |
75 | |
76 | Transform3D gt = player->get_global_transform(); |
77 | Transform3D gi = gt.affine_inverse(); |
78 | |
79 | Vector3 ray_from = p_camera->project_ray_origin(p_point); |
80 | Vector3 ray_dir = p_camera->project_ray_normal(p_point); |
81 | Vector3 ray_to = ray_from + ray_dir * 4096; |
82 | |
83 | ray_from = gi.xform(ray_from); |
84 | ray_to = gi.xform(ray_to); |
85 | |
86 | float closest_dist = 1e20; |
87 | float closest_angle = 1e20; |
88 | |
89 | for (int i = 0; i < 180; i++) { |
90 | float a = Math::deg_to_rad((float)i); |
91 | float an = Math::deg_to_rad((float)(i + 1)); |
92 | |
93 | Vector3 from(Math::sin(a), 0, -Math::cos(a)); |
94 | Vector3 to(Math::sin(an), 0, -Math::cos(an)); |
95 | |
96 | Vector3 r1, r2; |
97 | Geometry3D::get_closest_points_between_segments(from, to, ray_from, ray_to, r1, r2); |
98 | float d = r1.distance_to(r2); |
99 | if (d < closest_dist) { |
100 | closest_dist = d; |
101 | closest_angle = i; |
102 | } |
103 | } |
104 | |
105 | if (closest_angle < 91) { |
106 | player->set_emission_angle(closest_angle); |
107 | } |
108 | } |
109 | |
110 | void AudioStreamPlayer3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) { |
111 | AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_node_3d()); |
112 | |
113 | if (p_cancel) { |
114 | player->set_emission_angle(p_restore); |
115 | |
116 | } else { |
117 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
118 | ur->create_action(TTR("Change AudioStreamPlayer3D Emission Angle" )); |
119 | ur->add_do_method(player, "set_emission_angle" , player->get_emission_angle()); |
120 | ur->add_undo_method(player, "set_emission_angle" , p_restore); |
121 | ur->commit_action(); |
122 | } |
123 | } |
124 | |
125 | void AudioStreamPlayer3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { |
126 | p_gizmo->clear(); |
127 | |
128 | if (p_gizmo->is_selected()) { |
129 | const AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_node_3d()); |
130 | |
131 | if (player->get_attenuation_model() != AudioStreamPlayer3D::ATTENUATION_DISABLED || player->get_max_distance() > CMP_EPSILON) { |
132 | // Draw a circle to represent sound volume attenuation. |
133 | // Use only a billboard circle to represent radius. |
134 | // This helps distinguish AudioStreamPlayer3D gizmos from OmniLight3D gizmos. |
135 | const Ref<Material> lines_billboard_material = get_material("stream_player_3d_material_billboard" , p_gizmo); |
136 | |
137 | // Soft distance cap varies depending on attenuation model, as some will fade out more aggressively than others. |
138 | // Multipliers were empirically determined through testing. |
139 | float soft_multiplier; |
140 | switch (player->get_attenuation_model()) { |
141 | case AudioStreamPlayer3D::ATTENUATION_INVERSE_DISTANCE: |
142 | soft_multiplier = 12.0; |
143 | break; |
144 | case AudioStreamPlayer3D::ATTENUATION_INVERSE_SQUARE_DISTANCE: |
145 | soft_multiplier = 4.0; |
146 | break; |
147 | case AudioStreamPlayer3D::ATTENUATION_LOGARITHMIC: |
148 | soft_multiplier = 3.25; |
149 | break; |
150 | default: |
151 | // Ensures Max Distance's radius visualization is not capped by Unit Size |
152 | // (when the attenuation mode is Disabled). |
153 | soft_multiplier = 10000.0; |
154 | break; |
155 | } |
156 | |
157 | // Draw the distance at which the sound can be reasonably heard. |
158 | // This can be either a hard distance cap with the Max Distance property (if set above 0.0), |
159 | // or a soft distance cap with the Unit Size property (sound never reaches true zero). |
160 | // When Max Distance is 0.0, `r` represents the distance above which the |
161 | // sound can't be heard in *most* (but not all) scenarios. |
162 | float r; |
163 | if (player->get_max_distance() > CMP_EPSILON) { |
164 | r = MIN(player->get_unit_size() * soft_multiplier, player->get_max_distance()); |
165 | } else { |
166 | r = player->get_unit_size() * soft_multiplier; |
167 | } |
168 | Vector<Vector3> points_billboard; |
169 | |
170 | for (int i = 0; i < 120; i++) { |
171 | // Create a circle. |
172 | const float ra = Math::deg_to_rad((float)(i * 3)); |
173 | const float rb = Math::deg_to_rad((float)((i + 1) * 3)); |
174 | const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; |
175 | const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; |
176 | |
177 | // Draw a billboarded circle. |
178 | points_billboard.push_back(Vector3(a.x, a.y, 0)); |
179 | points_billboard.push_back(Vector3(b.x, b.y, 0)); |
180 | } |
181 | |
182 | Color color; |
183 | switch (player->get_attenuation_model()) { |
184 | // Pick cold colors for all attenuation models (except Disabled), |
185 | // so that soft caps can be easily distinguished from hard caps |
186 | // (which use warm colors). |
187 | case AudioStreamPlayer3D::ATTENUATION_INVERSE_DISTANCE: |
188 | color = Color(0.4, 0.8, 1); |
189 | break; |
190 | case AudioStreamPlayer3D::ATTENUATION_INVERSE_SQUARE_DISTANCE: |
191 | color = Color(0.4, 0.5, 1); |
192 | break; |
193 | case AudioStreamPlayer3D::ATTENUATION_LOGARITHMIC: |
194 | color = Color(0.4, 0.2, 1); |
195 | break; |
196 | default: |
197 | // Disabled attenuation mode. |
198 | // This is never reached when Max Distance is 0, but the |
199 | // hue-inverted form of this color will be used if Max Distance is greater than 0. |
200 | color = Color(1, 1, 1); |
201 | break; |
202 | } |
203 | |
204 | if (player->get_max_distance() > CMP_EPSILON) { |
205 | // Sound is hard-capped by max distance. The attenuation model still matters, |
206 | // so invert the hue of the color that was chosen above. |
207 | color.set_h(color.get_h() + 0.5); |
208 | } |
209 | |
210 | p_gizmo->add_lines(points_billboard, lines_billboard_material, true, color); |
211 | } |
212 | |
213 | if (player->is_emission_angle_enabled()) { |
214 | const float pc = player->get_emission_angle(); |
215 | const float ofs = -Math::cos(Math::deg_to_rad(pc)); |
216 | const float radius = Math::sin(Math::deg_to_rad(pc)); |
217 | |
218 | Vector<Vector3> points_primary; |
219 | points_primary.resize(200); |
220 | |
221 | real_t step = Math_TAU / 100.0; |
222 | for (int i = 0; i < 100; i++) { |
223 | const float a = i * step; |
224 | const float an = (i + 1) * step; |
225 | |
226 | const Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs); |
227 | const Vector3 to(Math::sin(an) * radius, Math::cos(an) * radius, ofs); |
228 | |
229 | points_primary.write[i * 2 + 0] = from; |
230 | points_primary.write[i * 2 + 1] = to; |
231 | } |
232 | |
233 | const Ref<Material> material_primary = get_material("stream_player_3d_material_primary" , p_gizmo); |
234 | p_gizmo->add_lines(points_primary, material_primary); |
235 | |
236 | Vector<Vector3> points_secondary; |
237 | points_secondary.resize(16); |
238 | |
239 | for (int i = 0; i < 8; i++) { |
240 | const float a = i * (Math_TAU / 8.0); |
241 | const Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs); |
242 | |
243 | points_secondary.write[i * 2 + 0] = from; |
244 | points_secondary.write[i * 2 + 1] = Vector3(); |
245 | } |
246 | |
247 | const Ref<Material> material_secondary = get_material("stream_player_3d_material_secondary" , p_gizmo); |
248 | p_gizmo->add_lines(points_secondary, material_secondary); |
249 | |
250 | Vector<Vector3> handles; |
251 | const float ha = Math::deg_to_rad(player->get_emission_angle()); |
252 | handles.push_back(Vector3(Math::sin(ha), 0, -Math::cos(ha))); |
253 | p_gizmo->add_handles(handles, get_material("handles" )); |
254 | } |
255 | } |
256 | |
257 | const Ref<Material> icon = get_material("stream_player_3d_icon" , p_gizmo); |
258 | p_gizmo->add_unscaled_billboard(icon, 0.05); |
259 | } |
260 | |