1 | /**************************************************************************/ |
2 | /* scene_create_dialog.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "scene_create_dialog.h" |
32 | |
33 | #include "core/io/dir_access.h" |
34 | #include "editor/create_dialog.h" |
35 | #include "editor/editor_node.h" |
36 | #include "editor/editor_scale.h" |
37 | #include "editor/editor_string_names.h" |
38 | #include "editor/gui/editor_validation_panel.h" |
39 | #include "scene/2d/node_2d.h" |
40 | #include "scene/3d/node_3d.h" |
41 | #include "scene/gui/box_container.h" |
42 | #include "scene/gui/check_box.h" |
43 | #include "scene/gui/grid_container.h" |
44 | #include "scene/gui/line_edit.h" |
45 | #include "scene/gui/option_button.h" |
46 | #include "scene/resources/packed_scene.h" |
47 | |
48 | void SceneCreateDialog::_notification(int p_what) { |
49 | switch (p_what) { |
50 | case NOTIFICATION_ENTER_TREE: |
51 | case NOTIFICATION_THEME_CHANGED: { |
52 | select_node_button->set_icon(get_editor_theme_icon(SNAME("ClassList" ))); |
53 | node_type_2d->set_icon(get_editor_theme_icon(SNAME("Node2D" ))); |
54 | node_type_3d->set_icon(get_editor_theme_icon(SNAME("Node3D" ))); |
55 | node_type_gui->set_icon(get_editor_theme_icon(SNAME("Control" ))); |
56 | node_type_other->add_theme_icon_override(SNAME("icon" ), get_editor_theme_icon(SNAME("Node" ))); |
57 | } break; |
58 | } |
59 | } |
60 | |
61 | void SceneCreateDialog::config(const String &p_dir) { |
62 | directory = p_dir; |
63 | root_name_edit->set_text("" ); |
64 | scene_name_edit->set_text("" ); |
65 | scene_name_edit->call_deferred(SNAME("grab_focus" )); |
66 | validation_panel->update(); |
67 | } |
68 | |
69 | void SceneCreateDialog::accept_create() { |
70 | if (!get_ok_button()->is_disabled()) { |
71 | hide(); |
72 | emit_signal(SNAME("confirmed" )); |
73 | } |
74 | } |
75 | |
76 | void SceneCreateDialog::browse_types() { |
77 | select_node_dialog->popup_create(true); |
78 | select_node_dialog->set_title(TTR("Pick Root Node Type" )); |
79 | select_node_dialog->set_ok_button_text(TTR("Pick" )); |
80 | } |
81 | |
82 | void SceneCreateDialog::on_type_picked() { |
83 | other_type_display->set_text(select_node_dialog->get_selected_type().get_slice(" " , 0)); |
84 | if (node_type_other->is_pressed()) { |
85 | validation_panel->update(); |
86 | } else { |
87 | node_type_other->set_pressed(true); // Calls validation_panel->update() via group. |
88 | } |
89 | } |
90 | |
91 | void SceneCreateDialog::update_dialog() { |
92 | scene_name = scene_name_edit->get_text().strip_edges(); |
93 | |
94 | if (scene_name.is_empty()) { |
95 | validation_panel->set_message(MSG_ID_PATH, TTR("Scene name is empty." ), EditorValidationPanel::MSG_ERROR); |
96 | } |
97 | |
98 | if (validation_panel->is_valid()) { |
99 | if (!scene_name.ends_with("." )) { |
100 | scene_name += "." ; |
101 | } |
102 | scene_name += scene_extension_picker->get_selected_metadata().operator String(); |
103 | } |
104 | |
105 | if (validation_panel->is_valid() && !scene_name.is_valid_filename()) { |
106 | validation_panel->set_message(MSG_ID_PATH, TTR("File name invalid." ), EditorValidationPanel::MSG_ERROR); |
107 | } else if (validation_panel->is_valid() && scene_name[0] == '.') { |
108 | validation_panel->set_message(MSG_ID_PATH, TTR("File name begins with a dot." ), EditorValidationPanel::MSG_ERROR); |
109 | } |
110 | |
111 | if (validation_panel->is_valid()) { |
112 | scene_name = directory.path_join(scene_name); |
113 | Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES); |
114 | if (da->file_exists(scene_name)) { |
115 | validation_panel->set_message(MSG_ID_PATH, TTR("File already exists." ), EditorValidationPanel::MSG_ERROR); |
116 | } |
117 | } |
118 | |
119 | const StringName root_type_name = StringName(other_type_display->get_text()); |
120 | if (has_theme_icon(root_type_name, EditorStringName(EditorIcons))) { |
121 | node_type_other->set_icon(get_editor_theme_icon(root_type_name)); |
122 | } else { |
123 | node_type_other->set_icon(nullptr); |
124 | } |
125 | |
126 | root_name = root_name_edit->get_text().strip_edges(); |
127 | if (root_name.is_empty()) { |
128 | root_name = scene_name_edit->get_text().strip_edges(); |
129 | |
130 | if (root_name.is_empty()) { |
131 | root_name_edit->set_placeholder(TTR("Leave empty to derive from scene name" )); |
132 | } else { |
133 | // Respect the desired root node casing from ProjectSettings. |
134 | root_name = Node::adjust_name_casing(root_name); |
135 | root_name_edit->set_placeholder(root_name.validate_node_name()); |
136 | } |
137 | } |
138 | |
139 | if (root_name.is_empty()) { |
140 | validation_panel->set_message(MSG_ID_ROOT, TTR("Invalid root node name." ), EditorValidationPanel::MSG_ERROR); |
141 | } else if (root_name != root_name.validate_node_name()) { |
142 | validation_panel->set_message(MSG_ID_ROOT, TTR("Invalid root node name characters have been replaced." ), EditorValidationPanel::MSG_WARNING); |
143 | } |
144 | } |
145 | |
146 | String SceneCreateDialog::get_scene_path() const { |
147 | return scene_name; |
148 | } |
149 | |
150 | Node *SceneCreateDialog::create_scene_root() { |
151 | ERR_FAIL_NULL_V(node_type_group->get_pressed_button(), nullptr); |
152 | RootType type = (RootType)node_type_group->get_pressed_button()->get_meta(type_meta).operator int(); |
153 | |
154 | Node *root = nullptr; |
155 | switch (type) { |
156 | case ROOT_2D_SCENE: |
157 | root = memnew(Node2D); |
158 | break; |
159 | case ROOT_3D_SCENE: |
160 | root = memnew(Node3D); |
161 | break; |
162 | case ROOT_USER_INTERFACE: { |
163 | Control *gui_ctl = memnew(Control); |
164 | // Making the root control full rect by default is more useful for resizable UIs. |
165 | gui_ctl->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); |
166 | gui_ctl->set_grow_direction_preset(Control::PRESET_FULL_RECT); |
167 | root = gui_ctl; |
168 | } break; |
169 | case ROOT_OTHER: |
170 | root = Object::cast_to<Node>(select_node_dialog->instantiate_selected()); |
171 | break; |
172 | } |
173 | |
174 | ERR_FAIL_NULL_V(root, nullptr); |
175 | root->set_name(root_name); |
176 | return root; |
177 | } |
178 | |
179 | SceneCreateDialog::SceneCreateDialog() { |
180 | select_node_dialog = memnew(CreateDialog); |
181 | add_child(select_node_dialog); |
182 | select_node_dialog->set_base_type("Node" ); |
183 | select_node_dialog->select_base(); |
184 | select_node_dialog->connect("create" , callable_mp(this, &SceneCreateDialog::on_type_picked)); |
185 | |
186 | VBoxContainer *main_vb = memnew(VBoxContainer); |
187 | add_child(main_vb); |
188 | |
189 | GridContainer *gc = memnew(GridContainer); |
190 | main_vb->add_child(gc); |
191 | gc->set_columns(2); |
192 | |
193 | { |
194 | Label *label = memnew(Label(TTR("Root Type:" ))); |
195 | gc->add_child(label); |
196 | label->set_v_size_flags(Control::SIZE_SHRINK_BEGIN); |
197 | |
198 | VBoxContainer *vb = memnew(VBoxContainer); |
199 | gc->add_child(vb); |
200 | |
201 | node_type_group.instantiate(); |
202 | |
203 | node_type_2d = memnew(CheckBox); |
204 | vb->add_child(node_type_2d); |
205 | node_type_2d->set_text(TTR("2D Scene" )); |
206 | node_type_2d->set_button_group(node_type_group); |
207 | node_type_2d->set_meta(type_meta, ROOT_2D_SCENE); |
208 | node_type_2d->set_pressed(true); |
209 | |
210 | node_type_3d = memnew(CheckBox); |
211 | vb->add_child(node_type_3d); |
212 | node_type_3d->set_text(TTR("3D Scene" )); |
213 | node_type_3d->set_button_group(node_type_group); |
214 | node_type_3d->set_meta(type_meta, ROOT_3D_SCENE); |
215 | |
216 | node_type_gui = memnew(CheckBox); |
217 | vb->add_child(node_type_gui); |
218 | node_type_gui->set_text(TTR("User Interface" )); |
219 | node_type_gui->set_button_group(node_type_group); |
220 | node_type_gui->set_meta(type_meta, ROOT_USER_INTERFACE); |
221 | |
222 | HBoxContainer *hb = memnew(HBoxContainer); |
223 | vb->add_child(hb); |
224 | |
225 | node_type_other = memnew(CheckBox); |
226 | hb->add_child(node_type_other); |
227 | node_type_other->set_button_group(node_type_group); |
228 | node_type_other->set_meta(type_meta, ROOT_OTHER); |
229 | |
230 | Control *spacing = memnew(Control); |
231 | hb->add_child(spacing); |
232 | spacing->set_custom_minimum_size(Size2(4 * EDSCALE, 0)); |
233 | |
234 | other_type_display = memnew(LineEdit); |
235 | hb->add_child(other_type_display); |
236 | other_type_display->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
237 | other_type_display->set_editable(false); |
238 | other_type_display->set_text("Node" ); |
239 | |
240 | select_node_button = memnew(Button); |
241 | hb->add_child(select_node_button); |
242 | select_node_button->connect("pressed" , callable_mp(this, &SceneCreateDialog::browse_types)); |
243 | } |
244 | |
245 | { |
246 | Label *label = memnew(Label(TTR("Scene Name:" ))); |
247 | gc->add_child(label); |
248 | |
249 | HBoxContainer *hb = memnew(HBoxContainer); |
250 | gc->add_child(hb); |
251 | |
252 | scene_name_edit = memnew(LineEdit); |
253 | hb->add_child(scene_name_edit); |
254 | scene_name_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
255 | scene_name_edit->connect("text_submitted" , callable_mp(this, &SceneCreateDialog::accept_create).unbind(1)); |
256 | |
257 | List<String> extensions; |
258 | Ref<PackedScene> sd = memnew(PackedScene); |
259 | ResourceSaver::get_recognized_extensions(sd, &extensions); |
260 | |
261 | scene_extension_picker = memnew(OptionButton); |
262 | hb->add_child(scene_extension_picker); |
263 | for (const String &E : extensions) { |
264 | scene_extension_picker->add_item("." + E); |
265 | scene_extension_picker->set_item_metadata(-1, E); |
266 | } |
267 | } |
268 | |
269 | { |
270 | Label *label = memnew(Label(TTR("Root Name:" ))); |
271 | gc->add_child(label); |
272 | |
273 | root_name_edit = memnew(LineEdit); |
274 | gc->add_child(root_name_edit); |
275 | root_name_edit->set_tooltip_text(TTR("When empty, the root node name is derived from the scene name based on the \"editor/naming/node_name_casing\" project setting." )); |
276 | root_name_edit->set_auto_translate(false); |
277 | root_name_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
278 | root_name_edit->connect("text_submitted" , callable_mp(this, &SceneCreateDialog::accept_create).unbind(1)); |
279 | } |
280 | |
281 | Control *spacing = memnew(Control); |
282 | main_vb->add_child(spacing); |
283 | spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE)); |
284 | |
285 | validation_panel = memnew(EditorValidationPanel); |
286 | main_vb->add_child(validation_panel); |
287 | validation_panel->add_line(MSG_ID_PATH, TTR("Scene name is valid." )); |
288 | validation_panel->add_line(MSG_ID_ROOT, TTR("Root node valid." )); |
289 | validation_panel->set_update_callback(callable_mp(this, &SceneCreateDialog::update_dialog)); |
290 | validation_panel->set_accept_button(get_ok_button()); |
291 | |
292 | node_type_group->connect("pressed" , callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1)); |
293 | scene_name_edit->connect("text_changed" , callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1)); |
294 | root_name_edit->connect("text_changed" , callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1)); |
295 | |
296 | set_title(TTR("Create New Scene" )); |
297 | set_min_size(Size2i(400 * EDSCALE, 0)); |
298 | } |
299 | |