| 1 | /**************************************************************************/ | 
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| 2 | /*  csg_shape.cpp                                                         */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #include "csg_shape.h" | 
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| 32 |  | 
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| 33 | #include "core/math/geometry_2d.h" | 
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| 34 |  | 
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| 35 | void CSGShape3D::set_use_collision(bool p_enable) { | 
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| 36 | if (use_collision == p_enable) { | 
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| 37 | return; | 
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| 38 | } | 
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| 39 |  | 
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| 40 | use_collision = p_enable; | 
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| 41 |  | 
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| 42 | if (!is_inside_tree() || !is_root_shape()) { | 
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| 43 | return; | 
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| 44 | } | 
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| 45 |  | 
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| 46 | if (use_collision) { | 
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| 47 | root_collision_shape.instantiate(); | 
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| 48 | root_collision_instance = PhysicsServer3D::get_singleton()->body_create(); | 
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| 49 | PhysicsServer3D::get_singleton()->body_set_mode(root_collision_instance, PhysicsServer3D::BODY_MODE_STATIC); | 
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| 50 | PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); | 
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| 51 | PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid()); | 
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| 52 | PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space()); | 
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| 53 | PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id()); | 
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| 54 | set_collision_layer(collision_layer); | 
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| 55 | set_collision_mask(collision_mask); | 
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| 56 | set_collision_priority(collision_priority); | 
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| 57 | _make_dirty(); //force update | 
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| 58 | } else { | 
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| 59 | PhysicsServer3D::get_singleton()->free(root_collision_instance); | 
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| 60 | root_collision_instance = RID(); | 
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| 61 | root_collision_shape.unref(); | 
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| 62 | } | 
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| 63 | notify_property_list_changed(); | 
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| 64 | } | 
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| 65 |  | 
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| 66 | bool CSGShape3D::is_using_collision() const { | 
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| 67 | return use_collision; | 
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| 68 | } | 
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| 69 |  | 
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| 70 | void CSGShape3D::set_collision_layer(uint32_t p_layer) { | 
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| 71 | collision_layer = p_layer; | 
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| 72 | if (root_collision_instance.is_valid()) { | 
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| 73 | PhysicsServer3D::get_singleton()->body_set_collision_layer(root_collision_instance, p_layer); | 
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| 74 | } | 
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| 75 | } | 
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| 76 |  | 
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| 77 | uint32_t CSGShape3D::get_collision_layer() const { | 
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| 78 | return collision_layer; | 
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| 79 | } | 
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| 80 |  | 
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| 81 | void CSGShape3D::set_collision_mask(uint32_t p_mask) { | 
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| 82 | collision_mask = p_mask; | 
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| 83 | if (root_collision_instance.is_valid()) { | 
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| 84 | PhysicsServer3D::get_singleton()->body_set_collision_mask(root_collision_instance, p_mask); | 
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| 85 | } | 
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| 86 | } | 
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| 87 |  | 
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| 88 | uint32_t CSGShape3D::get_collision_mask() const { | 
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| 89 | return collision_mask; | 
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| 90 | } | 
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| 91 |  | 
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| 92 | void CSGShape3D::set_collision_layer_value(int p_layer_number, bool p_value) { | 
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| 93 | ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); | 
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| 94 | ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); | 
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| 95 | uint32_t layer = get_collision_layer(); | 
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| 96 | if (p_value) { | 
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| 97 | layer |= 1 << (p_layer_number - 1); | 
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| 98 | } else { | 
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| 99 | layer &= ~(1 << (p_layer_number - 1)); | 
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| 100 | } | 
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| 101 | set_collision_layer(layer); | 
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| 102 | } | 
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| 103 |  | 
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| 104 | bool CSGShape3D::get_collision_layer_value(int p_layer_number) const { | 
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| 105 | ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); | 
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| 106 | ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); | 
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| 107 | return get_collision_layer() & (1 << (p_layer_number - 1)); | 
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| 108 | } | 
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| 109 |  | 
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| 110 | void CSGShape3D::set_collision_mask_value(int p_layer_number, bool p_value) { | 
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| 111 | ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); | 
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| 112 | ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); | 
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| 113 | uint32_t mask = get_collision_mask(); | 
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| 114 | if (p_value) { | 
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| 115 | mask |= 1 << (p_layer_number - 1); | 
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| 116 | } else { | 
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| 117 | mask &= ~(1 << (p_layer_number - 1)); | 
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| 118 | } | 
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| 119 | set_collision_mask(mask); | 
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| 120 | } | 
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| 121 |  | 
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| 122 | bool CSGShape3D::get_collision_mask_value(int p_layer_number) const { | 
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| 123 | ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); | 
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| 124 | ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); | 
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| 125 | return get_collision_mask() & (1 << (p_layer_number - 1)); | 
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| 126 | } | 
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| 127 |  | 
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| 128 | void CSGShape3D::set_collision_priority(real_t p_priority) { | 
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| 129 | collision_priority = p_priority; | 
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| 130 | if (root_collision_instance.is_valid()) { | 
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| 131 | PhysicsServer3D::get_singleton()->body_set_collision_priority(root_collision_instance, p_priority); | 
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| 132 | } | 
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| 133 | } | 
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| 134 |  | 
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| 135 | real_t CSGShape3D::get_collision_priority() const { | 
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| 136 | return collision_priority; | 
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| 137 | } | 
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| 138 |  | 
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| 139 | bool CSGShape3D::is_root_shape() const { | 
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| 140 | return !parent_shape; | 
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| 141 | } | 
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| 142 |  | 
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| 143 | void CSGShape3D::set_snap(float p_snap) { | 
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| 144 | snap = p_snap; | 
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| 145 | } | 
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| 146 |  | 
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| 147 | float CSGShape3D::get_snap() const { | 
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| 148 | return snap; | 
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| 149 | } | 
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| 150 |  | 
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| 151 | void CSGShape3D::_make_dirty(bool p_parent_removing) { | 
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| 152 | if ((p_parent_removing || is_root_shape()) && !dirty) { | 
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| 153 | call_deferred(SNAME( "_update_shape")); // Must be deferred; otherwise, is_root_shape() will use the previous parent | 
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| 154 | } | 
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| 155 |  | 
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| 156 | if (!is_root_shape()) { | 
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| 157 | parent_shape->_make_dirty(); | 
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| 158 | } else if (!dirty) { | 
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| 159 | call_deferred(SNAME( "_update_shape")); | 
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| 160 | } | 
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| 161 |  | 
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| 162 | dirty = true; | 
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| 163 | } | 
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| 164 |  | 
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| 165 | CSGBrush *CSGShape3D::_get_brush() { | 
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| 166 | if (dirty) { | 
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| 167 | if (brush) { | 
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| 168 | memdelete(brush); | 
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| 169 | } | 
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| 170 | brush = nullptr; | 
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| 171 |  | 
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| 172 | CSGBrush *n = _build_brush(); | 
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| 173 |  | 
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| 174 | for (int i = 0; i < get_child_count(); i++) { | 
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| 175 | CSGShape3D *child = Object::cast_to<CSGShape3D>(get_child(i)); | 
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| 176 | if (!child) { | 
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| 177 | continue; | 
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| 178 | } | 
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| 179 | if (!child->is_visible()) { | 
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| 180 | continue; | 
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| 181 | } | 
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| 182 |  | 
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| 183 | CSGBrush *n2 = child->_get_brush(); | 
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| 184 | if (!n2) { | 
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| 185 | continue; | 
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| 186 | } | 
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| 187 | if (!n) { | 
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| 188 | n = memnew(CSGBrush); | 
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| 189 |  | 
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| 190 | n->copy_from(*n2, child->get_transform()); | 
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| 191 |  | 
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| 192 | } else { | 
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| 193 | CSGBrush *nn = memnew(CSGBrush); | 
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| 194 | CSGBrush *nn2 = memnew(CSGBrush); | 
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| 195 | nn2->copy_from(*n2, child->get_transform()); | 
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| 196 |  | 
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| 197 | CSGBrushOperation bop; | 
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| 198 |  | 
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| 199 | switch (child->get_operation()) { | 
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| 200 | case CSGShape3D::OPERATION_UNION: | 
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| 201 | bop.merge_brushes(CSGBrushOperation::OPERATION_UNION, *n, *nn2, *nn, snap); | 
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| 202 | break; | 
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| 203 | case CSGShape3D::OPERATION_INTERSECTION: | 
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| 204 | bop.merge_brushes(CSGBrushOperation::OPERATION_INTERSECTION, *n, *nn2, *nn, snap); | 
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| 205 | break; | 
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| 206 | case CSGShape3D::OPERATION_SUBTRACTION: | 
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| 207 | bop.merge_brushes(CSGBrushOperation::OPERATION_SUBTRACTION, *n, *nn2, *nn, snap); | 
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| 208 | break; | 
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| 209 | } | 
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| 210 | memdelete(n); | 
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| 211 | memdelete(nn2); | 
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| 212 | n = nn; | 
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| 213 | } | 
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| 214 | } | 
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| 215 |  | 
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| 216 | if (n) { | 
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| 217 | AABB aabb; | 
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| 218 | for (int i = 0; i < n->faces.size(); i++) { | 
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| 219 | for (int j = 0; j < 3; j++) { | 
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| 220 | if (i == 0 && j == 0) { | 
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| 221 | aabb.position = n->faces[i].vertices[j]; | 
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| 222 | } else { | 
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| 223 | aabb.expand_to(n->faces[i].vertices[j]); | 
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| 224 | } | 
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| 225 | } | 
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| 226 | } | 
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| 227 | node_aabb = aabb; | 
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| 228 | } else { | 
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| 229 | node_aabb = AABB(); | 
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| 230 | } | 
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| 231 |  | 
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| 232 | brush = n; | 
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| 233 |  | 
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| 234 | dirty = false; | 
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| 235 | } | 
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| 236 |  | 
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| 237 | return brush; | 
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| 238 | } | 
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| 239 |  | 
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| 240 | int CSGShape3D::mikktGetNumFaces(const SMikkTSpaceContext *pContext) { | 
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| 241 | ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData); | 
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| 242 |  | 
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| 243 | return surface.vertices.size() / 3; | 
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| 244 | } | 
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| 245 |  | 
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| 246 | int CSGShape3D::mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace) { | 
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| 247 | // always 3 | 
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| 248 | return 3; | 
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| 249 | } | 
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| 250 |  | 
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| 251 | void CSGShape3D::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert) { | 
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| 252 | ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData); | 
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| 253 |  | 
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| 254 | Vector3 v = surface.verticesw[iFace * 3 + iVert]; | 
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| 255 | fvPosOut[0] = v.x; | 
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| 256 | fvPosOut[1] = v.y; | 
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| 257 | fvPosOut[2] = v.z; | 
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| 258 | } | 
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| 259 |  | 
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| 260 | void CSGShape3D::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert) { | 
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| 261 | ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData); | 
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| 262 |  | 
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| 263 | Vector3 n = surface.normalsw[iFace * 3 + iVert]; | 
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| 264 | fvNormOut[0] = n.x; | 
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| 265 | fvNormOut[1] = n.y; | 
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| 266 | fvNormOut[2] = n.z; | 
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| 267 | } | 
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| 268 |  | 
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| 269 | void CSGShape3D::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert) { | 
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| 270 | ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData); | 
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| 271 |  | 
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| 272 | Vector2 t = surface.uvsw[iFace * 3 + iVert]; | 
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| 273 | fvTexcOut[0] = t.x; | 
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| 274 | fvTexcOut[1] = t.y; | 
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| 275 | } | 
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| 276 |  | 
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| 277 | void CSGShape3D::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT, | 
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| 278 | const tbool bIsOrientationPreserving, const int iFace, const int iVert) { | 
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| 279 | ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData); | 
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| 280 |  | 
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| 281 | int i = iFace * 3 + iVert; | 
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| 282 | Vector3 normal = surface.normalsw[i]; | 
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| 283 | Vector3 tangent = Vector3(fvTangent[0], fvTangent[1], fvTangent[2]); | 
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| 284 | Vector3 bitangent = Vector3(-fvBiTangent[0], -fvBiTangent[1], -fvBiTangent[2]); // for some reason these are reversed, something with the coordinate system in Godot | 
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| 285 | float d = bitangent.dot(normal.cross(tangent)); | 
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| 286 |  | 
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| 287 | i *= 4; | 
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| 288 | surface.tansw[i++] = tangent.x; | 
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| 289 | surface.tansw[i++] = tangent.y; | 
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| 290 | surface.tansw[i++] = tangent.z; | 
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| 291 | surface.tansw[i++] = d < 0 ? -1 : 1; | 
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| 292 | } | 
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| 293 |  | 
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| 294 | void CSGShape3D::_update_shape() { | 
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| 295 | if (!is_root_shape()) { | 
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| 296 | return; | 
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| 297 | } | 
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| 298 |  | 
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| 299 | set_base(RID()); | 
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| 300 | root_mesh.unref(); //byebye root mesh | 
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| 301 |  | 
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| 302 | CSGBrush *n = _get_brush(); | 
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| 303 | ERR_FAIL_COND_MSG(!n, "Cannot get CSGBrush."); | 
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| 304 |  | 
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| 305 | OAHashMap<Vector3, Vector3> vec_map; | 
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| 306 |  | 
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| 307 | Vector<int> face_count; | 
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| 308 | face_count.resize(n->materials.size() + 1); | 
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| 309 | for (int i = 0; i < face_count.size(); i++) { | 
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| 310 | face_count.write[i] = 0; | 
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| 311 | } | 
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| 312 |  | 
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| 313 | for (int i = 0; i < n->faces.size(); i++) { | 
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| 314 | int mat = n->faces[i].material; | 
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| 315 | ERR_CONTINUE(mat < -1 || mat >= face_count.size()); | 
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| 316 | int idx = mat == -1 ? face_count.size() - 1 : mat; | 
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| 317 |  | 
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| 318 | if (n->faces[i].smooth) { | 
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| 319 | Plane p(n->faces[i].vertices[0], n->faces[i].vertices[1], n->faces[i].vertices[2]); | 
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| 320 |  | 
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| 321 | for (int j = 0; j < 3; j++) { | 
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| 322 | Vector3 v = n->faces[i].vertices[j]; | 
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| 323 | Vector3 add; | 
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| 324 | if (vec_map.lookup(v, add)) { | 
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| 325 | add += p.normal; | 
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| 326 | } else { | 
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| 327 | add = p.normal; | 
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| 328 | } | 
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| 329 | vec_map.set(v, add); | 
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| 330 | } | 
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| 331 | } | 
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| 332 |  | 
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| 333 | face_count.write[idx]++; | 
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| 334 | } | 
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| 335 |  | 
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| 336 | Vector<ShapeUpdateSurface> surfaces; | 
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| 337 |  | 
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| 338 | surfaces.resize(face_count.size()); | 
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| 339 |  | 
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| 340 | //create arrays | 
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| 341 | for (int i = 0; i < surfaces.size(); i++) { | 
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| 342 | surfaces.write[i].vertices.resize(face_count[i] * 3); | 
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| 343 | surfaces.write[i].normals.resize(face_count[i] * 3); | 
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| 344 | surfaces.write[i].uvs.resize(face_count[i] * 3); | 
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| 345 | if (calculate_tangents) { | 
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| 346 | surfaces.write[i].tans.resize(face_count[i] * 3 * 4); | 
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| 347 | } | 
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| 348 | surfaces.write[i].last_added = 0; | 
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| 349 |  | 
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| 350 | if (i != surfaces.size() - 1) { | 
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| 351 | surfaces.write[i].material = n->materials[i]; | 
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| 352 | } | 
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| 353 |  | 
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| 354 | surfaces.write[i].verticesw = surfaces.write[i].vertices.ptrw(); | 
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| 355 | surfaces.write[i].normalsw = surfaces.write[i].normals.ptrw(); | 
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| 356 | surfaces.write[i].uvsw = surfaces.write[i].uvs.ptrw(); | 
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| 357 | if (calculate_tangents) { | 
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| 358 | surfaces.write[i].tansw = surfaces.write[i].tans.ptrw(); | 
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| 359 | } | 
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| 360 | } | 
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| 361 |  | 
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| 362 | //fill arrays | 
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| 363 | { | 
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| 364 | for (int i = 0; i < n->faces.size(); i++) { | 
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| 365 | int order[3] = { 0, 1, 2 }; | 
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| 366 |  | 
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| 367 | if (n->faces[i].invert) { | 
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| 368 | SWAP(order[1], order[2]); | 
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| 369 | } | 
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| 370 |  | 
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| 371 | int mat = n->faces[i].material; | 
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| 372 | ERR_CONTINUE(mat < -1 || mat >= face_count.size()); | 
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| 373 | int idx = mat == -1 ? face_count.size() - 1 : mat; | 
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| 374 |  | 
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| 375 | int last = surfaces[idx].last_added; | 
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| 376 |  | 
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| 377 | Plane p(n->faces[i].vertices[0], n->faces[i].vertices[1], n->faces[i].vertices[2]); | 
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| 378 |  | 
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| 379 | for (int j = 0; j < 3; j++) { | 
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| 380 | Vector3 v = n->faces[i].vertices[j]; | 
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| 381 |  | 
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| 382 | Vector3 normal = p.normal; | 
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| 383 |  | 
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| 384 | if (n->faces[i].smooth && vec_map.lookup(v, normal)) { | 
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| 385 | normal.normalize(); | 
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| 386 | } | 
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| 387 |  | 
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| 388 | if (n->faces[i].invert) { | 
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| 389 | normal = -normal; | 
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| 390 | } | 
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| 391 |  | 
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| 392 | int k = last + order[j]; | 
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| 393 | surfaces[idx].verticesw[k] = v; | 
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| 394 | surfaces[idx].uvsw[k] = n->faces[i].uvs[j]; | 
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| 395 | surfaces[idx].normalsw[k] = normal; | 
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| 396 |  | 
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| 397 | if (calculate_tangents) { | 
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| 398 | // zero out our tangents for now | 
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| 399 | k *= 4; | 
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| 400 | surfaces[idx].tansw[k++] = 0.0; | 
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| 401 | surfaces[idx].tansw[k++] = 0.0; | 
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| 402 | surfaces[idx].tansw[k++] = 0.0; | 
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| 403 | surfaces[idx].tansw[k++] = 0.0; | 
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| 404 | } | 
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| 405 | } | 
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| 406 |  | 
|---|
| 407 | surfaces.write[idx].last_added += 3; | 
|---|
| 408 | } | 
|---|
| 409 | } | 
|---|
| 410 |  | 
|---|
| 411 | root_mesh.instantiate(); | 
|---|
| 412 | //create surfaces | 
|---|
| 413 |  | 
|---|
| 414 | for (int i = 0; i < surfaces.size(); i++) { | 
|---|
| 415 | // calculate tangents for this surface | 
|---|
| 416 | bool have_tangents = calculate_tangents; | 
|---|
| 417 | if (have_tangents) { | 
|---|
| 418 | SMikkTSpaceInterface mkif; | 
|---|
| 419 | mkif.m_getNormal = mikktGetNormal; | 
|---|
| 420 | mkif.m_getNumFaces = mikktGetNumFaces; | 
|---|
| 421 | mkif.m_getNumVerticesOfFace = mikktGetNumVerticesOfFace; | 
|---|
| 422 | mkif.m_getPosition = mikktGetPosition; | 
|---|
| 423 | mkif.m_getTexCoord = mikktGetTexCoord; | 
|---|
| 424 | mkif.m_setTSpace = mikktSetTSpaceDefault; | 
|---|
| 425 | mkif.m_setTSpaceBasic = nullptr; | 
|---|
| 426 |  | 
|---|
| 427 | SMikkTSpaceContext msc; | 
|---|
| 428 | msc.m_pInterface = &mkif; | 
|---|
| 429 | msc.m_pUserData = &surfaces.write[i]; | 
|---|
| 430 | have_tangents = genTangSpaceDefault(&msc); | 
|---|
| 431 | } | 
|---|
| 432 |  | 
|---|
| 433 | if (surfaces[i].last_added == 0) { | 
|---|
| 434 | continue; | 
|---|
| 435 | } | 
|---|
| 436 |  | 
|---|
| 437 | // and convert to surface array | 
|---|
| 438 | Array array; | 
|---|
| 439 | array.resize(Mesh::ARRAY_MAX); | 
|---|
| 440 |  | 
|---|
| 441 | array[Mesh::ARRAY_VERTEX] = surfaces[i].vertices; | 
|---|
| 442 | array[Mesh::ARRAY_NORMAL] = surfaces[i].normals; | 
|---|
| 443 | array[Mesh::ARRAY_TEX_UV] = surfaces[i].uvs; | 
|---|
| 444 | if (have_tangents) { | 
|---|
| 445 | array[Mesh::ARRAY_TANGENT] = surfaces[i].tans; | 
|---|
| 446 | } | 
|---|
| 447 |  | 
|---|
| 448 | int idx = root_mesh->get_surface_count(); | 
|---|
| 449 | root_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array); | 
|---|
| 450 | root_mesh->surface_set_material(idx, surfaces[i].material); | 
|---|
| 451 | } | 
|---|
| 452 |  | 
|---|
| 453 | set_base(root_mesh->get_rid()); | 
|---|
| 454 |  | 
|---|
| 455 | _update_collision_faces(); | 
|---|
| 456 | } | 
|---|
| 457 |  | 
|---|
| 458 | void CSGShape3D::_update_collision_faces() { | 
|---|
| 459 | if (use_collision && is_root_shape() && root_collision_shape.is_valid()) { | 
|---|
| 460 | CSGBrush *n = _get_brush(); | 
|---|
| 461 | ERR_FAIL_COND_MSG(!n, "Cannot get CSGBrush."); | 
|---|
| 462 | Vector<Vector3> physics_faces; | 
|---|
| 463 | physics_faces.resize(n->faces.size() * 3); | 
|---|
| 464 | Vector3 *physicsw = physics_faces.ptrw(); | 
|---|
| 465 |  | 
|---|
| 466 | for (int i = 0; i < n->faces.size(); i++) { | 
|---|
| 467 | int order[3] = { 0, 1, 2 }; | 
|---|
| 468 |  | 
|---|
| 469 | if (n->faces[i].invert) { | 
|---|
| 470 | SWAP(order[1], order[2]); | 
|---|
| 471 | } | 
|---|
| 472 |  | 
|---|
| 473 | physicsw[i * 3 + 0] = n->faces[i].vertices[order[0]]; | 
|---|
| 474 | physicsw[i * 3 + 1] = n->faces[i].vertices[order[1]]; | 
|---|
| 475 | physicsw[i * 3 + 2] = n->faces[i].vertices[order[2]]; | 
|---|
| 476 | } | 
|---|
| 477 |  | 
|---|
| 478 | root_collision_shape->set_faces(physics_faces); | 
|---|
| 479 |  | 
|---|
| 480 | if (_is_debug_collision_shape_visible()) { | 
|---|
| 481 | _update_debug_collision_shape(); | 
|---|
| 482 | } | 
|---|
| 483 | } | 
|---|
| 484 | } | 
|---|
| 485 |  | 
|---|
| 486 | bool CSGShape3D::_is_debug_collision_shape_visible() { | 
|---|
| 487 | return is_inside_tree() && (get_tree()->is_debugging_collisions_hint() || Engine::get_singleton()->is_editor_hint()); | 
|---|
| 488 | } | 
|---|
| 489 |  | 
|---|
| 490 | void CSGShape3D::_update_debug_collision_shape() { | 
|---|
| 491 | // NOTE: This is called only for the root shape with collision, when root_collision_shape is valid. | 
|---|
| 492 |  | 
|---|
| 493 | ERR_FAIL_NULL(RenderingServer::get_singleton()); | 
|---|
| 494 |  | 
|---|
| 495 | if (root_collision_debug_instance.is_null()) { | 
|---|
| 496 | root_collision_debug_instance = RS::get_singleton()->instance_create(); | 
|---|
| 497 | } | 
|---|
| 498 |  | 
|---|
| 499 | Ref<Mesh> debug_mesh = root_collision_shape->get_debug_mesh(); | 
|---|
| 500 | RS::get_singleton()->instance_set_scenario(root_collision_debug_instance, get_world_3d()->get_scenario()); | 
|---|
| 501 | RS::get_singleton()->instance_set_base(root_collision_debug_instance, debug_mesh->get_rid()); | 
|---|
| 502 | RS::get_singleton()->instance_set_transform(root_collision_debug_instance, get_global_transform()); | 
|---|
| 503 | } | 
|---|
| 504 |  | 
|---|
| 505 | void CSGShape3D::_clear_debug_collision_shape() { | 
|---|
| 506 | if (root_collision_debug_instance.is_valid()) { | 
|---|
| 507 | RS::get_singleton()->free(root_collision_debug_instance); | 
|---|
| 508 | root_collision_debug_instance = RID(); | 
|---|
| 509 | } | 
|---|
| 510 | } | 
|---|
| 511 |  | 
|---|
| 512 | void CSGShape3D::_on_transform_changed() { | 
|---|
| 513 | if (root_collision_debug_instance.is_valid() && !debug_shape_old_transform.is_equal_approx(get_global_transform())) { | 
|---|
| 514 | debug_shape_old_transform = get_global_transform(); | 
|---|
| 515 | RS::get_singleton()->instance_set_transform(root_collision_debug_instance, debug_shape_old_transform); | 
|---|
| 516 | } | 
|---|
| 517 | } | 
|---|
| 518 |  | 
|---|
| 519 | AABB CSGShape3D::get_aabb() const { | 
|---|
| 520 | return node_aabb; | 
|---|
| 521 | } | 
|---|
| 522 |  | 
|---|
| 523 | Vector<Vector3> CSGShape3D::get_brush_faces() { | 
|---|
| 524 | ERR_FAIL_COND_V(!is_inside_tree(), Vector<Vector3>()); | 
|---|
| 525 | CSGBrush *b = _get_brush(); | 
|---|
| 526 | if (!b) { | 
|---|
| 527 | return Vector<Vector3>(); | 
|---|
| 528 | } | 
|---|
| 529 |  | 
|---|
| 530 | Vector<Vector3> faces; | 
|---|
| 531 | int fc = b->faces.size(); | 
|---|
| 532 | faces.resize(fc * 3); | 
|---|
| 533 | { | 
|---|
| 534 | Vector3 *w = faces.ptrw(); | 
|---|
| 535 | for (int i = 0; i < fc; i++) { | 
|---|
| 536 | w[i * 3 + 0] = b->faces[i].vertices[0]; | 
|---|
| 537 | w[i * 3 + 1] = b->faces[i].vertices[1]; | 
|---|
| 538 | w[i * 3 + 2] = b->faces[i].vertices[2]; | 
|---|
| 539 | } | 
|---|
| 540 | } | 
|---|
| 541 |  | 
|---|
| 542 | return faces; | 
|---|
| 543 | } | 
|---|
| 544 |  | 
|---|
| 545 | void CSGShape3D::_notification(int p_what) { | 
|---|
| 546 | switch (p_what) { | 
|---|
| 547 | case NOTIFICATION_PARENTED: { | 
|---|
| 548 | Node *parentn = get_parent(); | 
|---|
| 549 | if (parentn) { | 
|---|
| 550 | parent_shape = Object::cast_to<CSGShape3D>(parentn); | 
|---|
| 551 | if (parent_shape) { | 
|---|
| 552 | set_base(RID()); | 
|---|
| 553 | root_mesh.unref(); | 
|---|
| 554 | } | 
|---|
| 555 | } | 
|---|
| 556 | if (!brush || parent_shape) { | 
|---|
| 557 | // Update this node if uninitialized, or both this node and its new parent if it gets added to another CSG shape | 
|---|
| 558 | _make_dirty(); | 
|---|
| 559 | } | 
|---|
| 560 | last_visible = is_visible(); | 
|---|
| 561 | } break; | 
|---|
| 562 |  | 
|---|
| 563 | case NOTIFICATION_UNPARENTED: { | 
|---|
| 564 | if (!is_root_shape()) { | 
|---|
| 565 | // Update this node and its previous parent only if it's currently being removed from another CSG shape | 
|---|
| 566 | _make_dirty(true); // Must be forced since is_root_shape() uses the previous parent | 
|---|
| 567 | } | 
|---|
| 568 | parent_shape = nullptr; | 
|---|
| 569 | } break; | 
|---|
| 570 |  | 
|---|
| 571 | case NOTIFICATION_VISIBILITY_CHANGED: { | 
|---|
| 572 | if (!is_root_shape() && last_visible != is_visible()) { | 
|---|
| 573 | // Update this node's parent only if its own visibility has changed, not the visibility of parent nodes | 
|---|
| 574 | parent_shape->_make_dirty(); | 
|---|
| 575 | } | 
|---|
| 576 | last_visible = is_visible(); | 
|---|
| 577 | } break; | 
|---|
| 578 |  | 
|---|
| 579 | case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { | 
|---|
| 580 | if (!is_root_shape()) { | 
|---|
| 581 | // Update this node's parent only if its own transformation has changed, not the transformation of parent nodes | 
|---|
| 582 | parent_shape->_make_dirty(); | 
|---|
| 583 | } | 
|---|
| 584 | } break; | 
|---|
| 585 |  | 
|---|
| 586 | case NOTIFICATION_ENTER_TREE: { | 
|---|
| 587 | if (use_collision && is_root_shape()) { | 
|---|
| 588 | root_collision_shape.instantiate(); | 
|---|
| 589 | root_collision_instance = PhysicsServer3D::get_singleton()->body_create(); | 
|---|
| 590 | PhysicsServer3D::get_singleton()->body_set_mode(root_collision_instance, PhysicsServer3D::BODY_MODE_STATIC); | 
|---|
| 591 | PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); | 
|---|
| 592 | PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid()); | 
|---|
| 593 | PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space()); | 
|---|
| 594 | PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id()); | 
|---|
| 595 | set_collision_layer(collision_layer); | 
|---|
| 596 | set_collision_mask(collision_mask); | 
|---|
| 597 | set_collision_priority(collision_priority); | 
|---|
| 598 | debug_shape_old_transform = get_global_transform(); | 
|---|
| 599 | _make_dirty(); | 
|---|
| 600 | } | 
|---|
| 601 | } break; | 
|---|
| 602 |  | 
|---|
| 603 | case NOTIFICATION_EXIT_TREE: { | 
|---|
| 604 | if (use_collision && is_root_shape() && root_collision_instance.is_valid()) { | 
|---|
| 605 | PhysicsServer3D::get_singleton()->free(root_collision_instance); | 
|---|
| 606 | root_collision_instance = RID(); | 
|---|
| 607 | root_collision_shape.unref(); | 
|---|
| 608 | _clear_debug_collision_shape(); | 
|---|
| 609 | } | 
|---|
| 610 | } break; | 
|---|
| 611 |  | 
|---|
| 612 | case NOTIFICATION_TRANSFORM_CHANGED: { | 
|---|
| 613 | if (use_collision && is_root_shape() && root_collision_instance.is_valid()) { | 
|---|
| 614 | PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); | 
|---|
| 615 | } | 
|---|
| 616 | _on_transform_changed(); | 
|---|
| 617 | } break; | 
|---|
| 618 | } | 
|---|
| 619 | } | 
|---|
| 620 |  | 
|---|
| 621 | void CSGShape3D::set_operation(Operation p_operation) { | 
|---|
| 622 | operation = p_operation; | 
|---|
| 623 | _make_dirty(); | 
|---|
| 624 | update_gizmos(); | 
|---|
| 625 | } | 
|---|
| 626 |  | 
|---|
| 627 | CSGShape3D::Operation CSGShape3D::get_operation() const { | 
|---|
| 628 | return operation; | 
|---|
| 629 | } | 
|---|
| 630 |  | 
|---|
| 631 | void CSGShape3D::set_calculate_tangents(bool p_calculate_tangents) { | 
|---|
| 632 | calculate_tangents = p_calculate_tangents; | 
|---|
| 633 | _make_dirty(); | 
|---|
| 634 | } | 
|---|
| 635 |  | 
|---|
| 636 | bool CSGShape3D::is_calculating_tangents() const { | 
|---|
| 637 | return calculate_tangents; | 
|---|
| 638 | } | 
|---|
| 639 |  | 
|---|
| 640 | void CSGShape3D::_validate_property(PropertyInfo &p_property) const { | 
|---|
| 641 | bool is_collision_prefixed = p_property.name.begins_with( "collision_"); | 
|---|
| 642 | if ((is_collision_prefixed || p_property.name.begins_with( "use_collision")) && is_inside_tree() && !is_root_shape()) { | 
|---|
| 643 | //hide collision if not root | 
|---|
| 644 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; | 
|---|
| 645 | } else if (is_collision_prefixed && !bool(get( "use_collision"))) { | 
|---|
| 646 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; | 
|---|
| 647 | } | 
|---|
| 648 | } | 
|---|
| 649 |  | 
|---|
| 650 | Array CSGShape3D::get_meshes() const { | 
|---|
| 651 | if (root_mesh.is_valid()) { | 
|---|
| 652 | Array arr; | 
|---|
| 653 | arr.resize(2); | 
|---|
| 654 | arr[0] = Transform3D(); | 
|---|
| 655 | arr[1] = root_mesh; | 
|---|
| 656 | return arr; | 
|---|
| 657 | } | 
|---|
| 658 |  | 
|---|
| 659 | return Array(); | 
|---|
| 660 | } | 
|---|
| 661 |  | 
|---|
| 662 | void CSGShape3D::_bind_methods() { | 
|---|
| 663 | ClassDB::bind_method(D_METHOD( "_update_shape"), &CSGShape3D::_update_shape); | 
|---|
| 664 | ClassDB::bind_method(D_METHOD( "is_root_shape"), &CSGShape3D::is_root_shape); | 
|---|
| 665 |  | 
|---|
| 666 | ClassDB::bind_method(D_METHOD( "set_operation", "operation"), &CSGShape3D::set_operation); | 
|---|
| 667 | ClassDB::bind_method(D_METHOD( "get_operation"), &CSGShape3D::get_operation); | 
|---|
| 668 |  | 
|---|
| 669 | ClassDB::bind_method(D_METHOD( "set_snap", "snap"), &CSGShape3D::set_snap); | 
|---|
| 670 | ClassDB::bind_method(D_METHOD( "get_snap"), &CSGShape3D::get_snap); | 
|---|
| 671 |  | 
|---|
| 672 | ClassDB::bind_method(D_METHOD( "set_use_collision", "operation"), &CSGShape3D::set_use_collision); | 
|---|
| 673 | ClassDB::bind_method(D_METHOD( "is_using_collision"), &CSGShape3D::is_using_collision); | 
|---|
| 674 |  | 
|---|
| 675 | ClassDB::bind_method(D_METHOD( "set_collision_layer", "layer"), &CSGShape3D::set_collision_layer); | 
|---|
| 676 | ClassDB::bind_method(D_METHOD( "get_collision_layer"), &CSGShape3D::get_collision_layer); | 
|---|
| 677 |  | 
|---|
| 678 | ClassDB::bind_method(D_METHOD( "set_collision_mask", "mask"), &CSGShape3D::set_collision_mask); | 
|---|
| 679 | ClassDB::bind_method(D_METHOD( "get_collision_mask"), &CSGShape3D::get_collision_mask); | 
|---|
| 680 |  | 
|---|
| 681 | ClassDB::bind_method(D_METHOD( "set_collision_mask_value", "layer_number", "value"), &CSGShape3D::set_collision_mask_value); | 
|---|
| 682 | ClassDB::bind_method(D_METHOD( "get_collision_mask_value", "layer_number"), &CSGShape3D::get_collision_mask_value); | 
|---|
| 683 |  | 
|---|
| 684 | ClassDB::bind_method(D_METHOD( "set_collision_layer_value", "layer_number", "value"), &CSGShape3D::set_collision_layer_value); | 
|---|
| 685 | ClassDB::bind_method(D_METHOD( "get_collision_layer_value", "layer_number"), &CSGShape3D::get_collision_layer_value); | 
|---|
| 686 |  | 
|---|
| 687 | ClassDB::bind_method(D_METHOD( "set_collision_priority", "priority"), &CSGShape3D::set_collision_priority); | 
|---|
| 688 | ClassDB::bind_method(D_METHOD( "get_collision_priority"), &CSGShape3D::get_collision_priority); | 
|---|
| 689 |  | 
|---|
| 690 | ClassDB::bind_method(D_METHOD( "set_calculate_tangents", "enabled"), &CSGShape3D::set_calculate_tangents); | 
|---|
| 691 | ClassDB::bind_method(D_METHOD( "is_calculating_tangents"), &CSGShape3D::is_calculating_tangents); | 
|---|
| 692 |  | 
|---|
| 693 | ClassDB::bind_method(D_METHOD( "get_meshes"), &CSGShape3D::get_meshes); | 
|---|
| 694 |  | 
|---|
| 695 | ADD_PROPERTY(PropertyInfo(Variant::INT, "operation", PROPERTY_HINT_ENUM, "Union,Intersection,Subtraction"), "set_operation", "get_operation"); | 
|---|
| 696 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "snap", PROPERTY_HINT_RANGE, "0.000001,1,0.000001,suffix:m"), "set_snap", "get_snap"); | 
|---|
| 697 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "calculate_tangents"), "set_calculate_tangents", "is_calculating_tangents"); | 
|---|
| 698 |  | 
|---|
| 699 | ADD_GROUP( "Collision", "collision_"); | 
|---|
| 700 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_collision"), "set_use_collision", "is_using_collision"); | 
|---|
| 701 | ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); | 
|---|
| 702 | ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); | 
|---|
| 703 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority"); | 
|---|
| 704 |  | 
|---|
| 705 | BIND_ENUM_CONSTANT(OPERATION_UNION); | 
|---|
| 706 | BIND_ENUM_CONSTANT(OPERATION_INTERSECTION); | 
|---|
| 707 | BIND_ENUM_CONSTANT(OPERATION_SUBTRACTION); | 
|---|
| 708 | } | 
|---|
| 709 |  | 
|---|
| 710 | CSGShape3D::CSGShape3D() { | 
|---|
| 711 | set_notify_local_transform(true); | 
|---|
| 712 | } | 
|---|
| 713 |  | 
|---|
| 714 | CSGShape3D::~CSGShape3D() { | 
|---|
| 715 | if (brush) { | 
|---|
| 716 | memdelete(brush); | 
|---|
| 717 | brush = nullptr; | 
|---|
| 718 | } | 
|---|
| 719 | } | 
|---|
| 720 |  | 
|---|
| 721 | ////////////////////////////////// | 
|---|
| 722 |  | 
|---|
| 723 | CSGBrush *CSGCombiner3D::_build_brush() { | 
|---|
| 724 | return memnew(CSGBrush); //does not build anything | 
|---|
| 725 | } | 
|---|
| 726 |  | 
|---|
| 727 | CSGCombiner3D::CSGCombiner3D() { | 
|---|
| 728 | } | 
|---|
| 729 |  | 
|---|
| 730 | ///////////////////// | 
|---|
| 731 |  | 
|---|
| 732 | CSGBrush *CSGPrimitive3D::_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials) { | 
|---|
| 733 | CSGBrush *new_brush = memnew(CSGBrush); | 
|---|
| 734 |  | 
|---|
| 735 | Vector<bool> invert; | 
|---|
| 736 | invert.resize(p_vertices.size() / 3); | 
|---|
| 737 | { | 
|---|
| 738 | int ic = invert.size(); | 
|---|
| 739 | bool *w = invert.ptrw(); | 
|---|
| 740 | for (int i = 0; i < ic; i++) { | 
|---|
| 741 | w[i] = flip_faces; | 
|---|
| 742 | } | 
|---|
| 743 | } | 
|---|
| 744 | new_brush->build_from_faces(p_vertices, p_uv, p_smooth, p_materials, invert); | 
|---|
| 745 |  | 
|---|
| 746 | return new_brush; | 
|---|
| 747 | } | 
|---|
| 748 |  | 
|---|
| 749 | void CSGPrimitive3D::_bind_methods() { | 
|---|
| 750 | ClassDB::bind_method(D_METHOD( "set_flip_faces", "flip_faces"), &CSGPrimitive3D::set_flip_faces); | 
|---|
| 751 | ClassDB::bind_method(D_METHOD( "get_flip_faces"), &CSGPrimitive3D::get_flip_faces); | 
|---|
| 752 |  | 
|---|
| 753 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces"); | 
|---|
| 754 | } | 
|---|
| 755 |  | 
|---|
| 756 | void CSGPrimitive3D::set_flip_faces(bool p_invert) { | 
|---|
| 757 | if (flip_faces == p_invert) { | 
|---|
| 758 | return; | 
|---|
| 759 | } | 
|---|
| 760 |  | 
|---|
| 761 | flip_faces = p_invert; | 
|---|
| 762 |  | 
|---|
| 763 | _make_dirty(); | 
|---|
| 764 | } | 
|---|
| 765 |  | 
|---|
| 766 | bool CSGPrimitive3D::get_flip_faces() { | 
|---|
| 767 | return flip_faces; | 
|---|
| 768 | } | 
|---|
| 769 |  | 
|---|
| 770 | CSGPrimitive3D::CSGPrimitive3D() { | 
|---|
| 771 | flip_faces = false; | 
|---|
| 772 | } | 
|---|
| 773 |  | 
|---|
| 774 | ///////////////////// | 
|---|
| 775 |  | 
|---|
| 776 | CSGBrush *CSGMesh3D::_build_brush() { | 
|---|
| 777 | if (!mesh.is_valid()) { | 
|---|
| 778 | return memnew(CSGBrush); | 
|---|
| 779 | } | 
|---|
| 780 |  | 
|---|
| 781 | Vector<Vector3> vertices; | 
|---|
| 782 | Vector<bool> smooth; | 
|---|
| 783 | Vector<Ref<Material>> materials; | 
|---|
| 784 | Vector<Vector2> uvs; | 
|---|
| 785 | Ref<Material> base_material = get_material(); | 
|---|
| 786 |  | 
|---|
| 787 | for (int i = 0; i < mesh->get_surface_count(); i++) { | 
|---|
| 788 | if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { | 
|---|
| 789 | continue; | 
|---|
| 790 | } | 
|---|
| 791 |  | 
|---|
| 792 | Array arrays = mesh->surface_get_arrays(i); | 
|---|
| 793 |  | 
|---|
| 794 | if (arrays.size() == 0) { | 
|---|
| 795 | _make_dirty(); | 
|---|
| 796 | ERR_FAIL_COND_V(arrays.size() == 0, memnew(CSGBrush)); | 
|---|
| 797 | } | 
|---|
| 798 |  | 
|---|
| 799 | Vector<Vector3> avertices = arrays[Mesh::ARRAY_VERTEX]; | 
|---|
| 800 | if (avertices.size() == 0) { | 
|---|
| 801 | continue; | 
|---|
| 802 | } | 
|---|
| 803 |  | 
|---|
| 804 | const Vector3 *vr = avertices.ptr(); | 
|---|
| 805 |  | 
|---|
| 806 | Vector<Vector3> anormals = arrays[Mesh::ARRAY_NORMAL]; | 
|---|
| 807 | const Vector3 *nr = nullptr; | 
|---|
| 808 | if (anormals.size()) { | 
|---|
| 809 | nr = anormals.ptr(); | 
|---|
| 810 | } | 
|---|
| 811 |  | 
|---|
| 812 | Vector<Vector2> auvs = arrays[Mesh::ARRAY_TEX_UV]; | 
|---|
| 813 | const Vector2 *uvr = nullptr; | 
|---|
| 814 | if (auvs.size()) { | 
|---|
| 815 | uvr = auvs.ptr(); | 
|---|
| 816 | } | 
|---|
| 817 |  | 
|---|
| 818 | Ref<Material> mat; | 
|---|
| 819 | if (base_material.is_valid()) { | 
|---|
| 820 | mat = base_material; | 
|---|
| 821 | } else { | 
|---|
| 822 | mat = mesh->surface_get_material(i); | 
|---|
| 823 | } | 
|---|
| 824 |  | 
|---|
| 825 | Vector<int> aindices = arrays[Mesh::ARRAY_INDEX]; | 
|---|
| 826 | if (aindices.size()) { | 
|---|
| 827 | int as = vertices.size(); | 
|---|
| 828 | int is = aindices.size(); | 
|---|
| 829 |  | 
|---|
| 830 | vertices.resize(as + is); | 
|---|
| 831 | smooth.resize((as + is) / 3); | 
|---|
| 832 | materials.resize((as + is) / 3); | 
|---|
| 833 | uvs.resize(as + is); | 
|---|
| 834 |  | 
|---|
| 835 | Vector3 *vw = vertices.ptrw(); | 
|---|
| 836 | bool *sw = smooth.ptrw(); | 
|---|
| 837 | Vector2 *uvw = uvs.ptrw(); | 
|---|
| 838 | Ref<Material> *mw = materials.ptrw(); | 
|---|
| 839 |  | 
|---|
| 840 | const int *ir = aindices.ptr(); | 
|---|
| 841 |  | 
|---|
| 842 | for (int j = 0; j < is; j += 3) { | 
|---|
| 843 | Vector3 vertex[3]; | 
|---|
| 844 | Vector3 normal[3]; | 
|---|
| 845 | Vector2 uv[3]; | 
|---|
| 846 |  | 
|---|
| 847 | for (int k = 0; k < 3; k++) { | 
|---|
| 848 | int idx = ir[j + k]; | 
|---|
| 849 | vertex[k] = vr[idx]; | 
|---|
| 850 | if (nr) { | 
|---|
| 851 | normal[k] = nr[idx]; | 
|---|
| 852 | } | 
|---|
| 853 | if (uvr) { | 
|---|
| 854 | uv[k] = uvr[idx]; | 
|---|
| 855 | } | 
|---|
| 856 | } | 
|---|
| 857 |  | 
|---|
| 858 | bool flat = normal[0].is_equal_approx(normal[1]) && normal[0].is_equal_approx(normal[2]); | 
|---|
| 859 |  | 
|---|
| 860 | vw[as + j + 0] = vertex[0]; | 
|---|
| 861 | vw[as + j + 1] = vertex[1]; | 
|---|
| 862 | vw[as + j + 2] = vertex[2]; | 
|---|
| 863 |  | 
|---|
| 864 | uvw[as + j + 0] = uv[0]; | 
|---|
| 865 | uvw[as + j + 1] = uv[1]; | 
|---|
| 866 | uvw[as + j + 2] = uv[2]; | 
|---|
| 867 |  | 
|---|
| 868 | sw[(as + j) / 3] = !flat; | 
|---|
| 869 | mw[(as + j) / 3] = mat; | 
|---|
| 870 | } | 
|---|
| 871 | } else { | 
|---|
| 872 | int as = vertices.size(); | 
|---|
| 873 | int is = avertices.size(); | 
|---|
| 874 |  | 
|---|
| 875 | vertices.resize(as + is); | 
|---|
| 876 | smooth.resize((as + is) / 3); | 
|---|
| 877 | uvs.resize(as + is); | 
|---|
| 878 | materials.resize((as + is) / 3); | 
|---|
| 879 |  | 
|---|
| 880 | Vector3 *vw = vertices.ptrw(); | 
|---|
| 881 | bool *sw = smooth.ptrw(); | 
|---|
| 882 | Vector2 *uvw = uvs.ptrw(); | 
|---|
| 883 | Ref<Material> *mw = materials.ptrw(); | 
|---|
| 884 |  | 
|---|
| 885 | for (int j = 0; j < is; j += 3) { | 
|---|
| 886 | Vector3 vertex[3]; | 
|---|
| 887 | Vector3 normal[3]; | 
|---|
| 888 | Vector2 uv[3]; | 
|---|
| 889 |  | 
|---|
| 890 | for (int k = 0; k < 3; k++) { | 
|---|
| 891 | vertex[k] = vr[j + k]; | 
|---|
| 892 | if (nr) { | 
|---|
| 893 | normal[k] = nr[j + k]; | 
|---|
| 894 | } | 
|---|
| 895 | if (uvr) { | 
|---|
| 896 | uv[k] = uvr[j + k]; | 
|---|
| 897 | } | 
|---|
| 898 | } | 
|---|
| 899 |  | 
|---|
| 900 | bool flat = normal[0].is_equal_approx(normal[1]) && normal[0].is_equal_approx(normal[2]); | 
|---|
| 901 |  | 
|---|
| 902 | vw[as + j + 0] = vertex[0]; | 
|---|
| 903 | vw[as + j + 1] = vertex[1]; | 
|---|
| 904 | vw[as + j + 2] = vertex[2]; | 
|---|
| 905 |  | 
|---|
| 906 | uvw[as + j + 0] = uv[0]; | 
|---|
| 907 | uvw[as + j + 1] = uv[1]; | 
|---|
| 908 | uvw[as + j + 2] = uv[2]; | 
|---|
| 909 |  | 
|---|
| 910 | sw[(as + j) / 3] = !flat; | 
|---|
| 911 | mw[(as + j) / 3] = mat; | 
|---|
| 912 | } | 
|---|
| 913 | } | 
|---|
| 914 | } | 
|---|
| 915 |  | 
|---|
| 916 | if (vertices.size() == 0) { | 
|---|
| 917 | return memnew(CSGBrush); | 
|---|
| 918 | } | 
|---|
| 919 |  | 
|---|
| 920 | return _create_brush_from_arrays(vertices, uvs, smooth, materials); | 
|---|
| 921 | } | 
|---|
| 922 |  | 
|---|
| 923 | void CSGMesh3D::_mesh_changed() { | 
|---|
| 924 | _make_dirty(); | 
|---|
| 925 | update_gizmos(); | 
|---|
| 926 | } | 
|---|
| 927 |  | 
|---|
| 928 | void CSGMesh3D::set_material(const Ref<Material> &p_material) { | 
|---|
| 929 | if (material == p_material) { | 
|---|
| 930 | return; | 
|---|
| 931 | } | 
|---|
| 932 | material = p_material; | 
|---|
| 933 | _make_dirty(); | 
|---|
| 934 | } | 
|---|
| 935 |  | 
|---|
| 936 | Ref<Material> CSGMesh3D::get_material() const { | 
|---|
| 937 | return material; | 
|---|
| 938 | } | 
|---|
| 939 |  | 
|---|
| 940 | void CSGMesh3D::_bind_methods() { | 
|---|
| 941 | ClassDB::bind_method(D_METHOD( "set_mesh", "mesh"), &CSGMesh3D::set_mesh); | 
|---|
| 942 | ClassDB::bind_method(D_METHOD( "get_mesh"), &CSGMesh3D::get_mesh); | 
|---|
| 943 |  | 
|---|
| 944 | ClassDB::bind_method(D_METHOD( "set_material", "material"), &CSGMesh3D::set_material); | 
|---|
| 945 | ClassDB::bind_method(D_METHOD( "get_material"), &CSGMesh3D::get_material); | 
|---|
| 946 |  | 
|---|
| 947 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); | 
|---|
| 948 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material"); | 
|---|
| 949 | } | 
|---|
| 950 |  | 
|---|
| 951 | void CSGMesh3D::set_mesh(const Ref<Mesh> &p_mesh) { | 
|---|
| 952 | if (mesh == p_mesh) { | 
|---|
| 953 | return; | 
|---|
| 954 | } | 
|---|
| 955 | if (mesh.is_valid()) { | 
|---|
| 956 | mesh->disconnect_changed(callable_mp(this, &CSGMesh3D::_mesh_changed)); | 
|---|
| 957 | } | 
|---|
| 958 | mesh = p_mesh; | 
|---|
| 959 |  | 
|---|
| 960 | if (mesh.is_valid()) { | 
|---|
| 961 | mesh->connect_changed(callable_mp(this, &CSGMesh3D::_mesh_changed)); | 
|---|
| 962 | } | 
|---|
| 963 |  | 
|---|
| 964 | _mesh_changed(); | 
|---|
| 965 | } | 
|---|
| 966 |  | 
|---|
| 967 | Ref<Mesh> CSGMesh3D::get_mesh() { | 
|---|
| 968 | return mesh; | 
|---|
| 969 | } | 
|---|
| 970 |  | 
|---|
| 971 | //////////////////////////////// | 
|---|
| 972 |  | 
|---|
| 973 | CSGBrush *CSGSphere3D::_build_brush() { | 
|---|
| 974 | // set our bounding box | 
|---|
| 975 |  | 
|---|
| 976 | CSGBrush *new_brush = memnew(CSGBrush); | 
|---|
| 977 |  | 
|---|
| 978 | int face_count = rings * radial_segments * 2 - radial_segments * 2; | 
|---|
| 979 |  | 
|---|
| 980 | bool invert_val = get_flip_faces(); | 
|---|
| 981 | Ref<Material> base_material = get_material(); | 
|---|
| 982 |  | 
|---|
| 983 | Vector<Vector3> faces; | 
|---|
| 984 | Vector<Vector2> uvs; | 
|---|
| 985 | Vector<bool> smooth; | 
|---|
| 986 | Vector<Ref<Material>> materials; | 
|---|
| 987 | Vector<bool> invert; | 
|---|
| 988 |  | 
|---|
| 989 | faces.resize(face_count * 3); | 
|---|
| 990 | uvs.resize(face_count * 3); | 
|---|
| 991 |  | 
|---|
| 992 | smooth.resize(face_count); | 
|---|
| 993 | materials.resize(face_count); | 
|---|
| 994 | invert.resize(face_count); | 
|---|
| 995 |  | 
|---|
| 996 | { | 
|---|
| 997 | Vector3 *facesw = faces.ptrw(); | 
|---|
| 998 | Vector2 *uvsw = uvs.ptrw(); | 
|---|
| 999 | bool *smoothw = smooth.ptrw(); | 
|---|
| 1000 | Ref<Material> *materialsw = materials.ptrw(); | 
|---|
| 1001 | bool *invertw = invert.ptrw(); | 
|---|
| 1002 |  | 
|---|
| 1003 | // We want to follow an order that's convenient for UVs. | 
|---|
| 1004 | // For latitude step we start at the top and move down like in an image. | 
|---|
| 1005 | const double latitude_step = -Math_PI / rings; | 
|---|
| 1006 | const double longitude_step = Math_TAU / radial_segments; | 
|---|
| 1007 | int face = 0; | 
|---|
| 1008 | for (int i = 0; i < rings; i++) { | 
|---|
| 1009 | double latitude0 = latitude_step * i + Math_TAU / 4; | 
|---|
| 1010 | double cos0 = Math::cos(latitude0); | 
|---|
| 1011 | double sin0 = Math::sin(latitude0); | 
|---|
| 1012 | double v0 = double(i) / rings; | 
|---|
| 1013 |  | 
|---|
| 1014 | double latitude1 = latitude_step * (i + 1) + Math_TAU / 4; | 
|---|
| 1015 | double cos1 = Math::cos(latitude1); | 
|---|
| 1016 | double sin1 = Math::sin(latitude1); | 
|---|
| 1017 | double v1 = double(i + 1) / rings; | 
|---|
| 1018 |  | 
|---|
| 1019 | for (int j = 0; j < radial_segments; j++) { | 
|---|
| 1020 | double longitude0 = longitude_step * j; | 
|---|
| 1021 | // We give sin to X and cos to Z on purpose. | 
|---|
| 1022 | // This allows UVs to be CCW on +X so it maps to images well. | 
|---|
| 1023 | double x0 = Math::sin(longitude0); | 
|---|
| 1024 | double z0 = Math::cos(longitude0); | 
|---|
| 1025 | double u0 = double(j) / radial_segments; | 
|---|
| 1026 |  | 
|---|
| 1027 | double longitude1 = longitude_step * (j + 1); | 
|---|
| 1028 | if (j == radial_segments - 1) { | 
|---|
| 1029 | longitude1 = 0; | 
|---|
| 1030 | } | 
|---|
| 1031 |  | 
|---|
| 1032 | double x1 = Math::sin(longitude1); | 
|---|
| 1033 | double z1 = Math::cos(longitude1); | 
|---|
| 1034 | double u1 = double(j + 1) / radial_segments; | 
|---|
| 1035 |  | 
|---|
| 1036 | Vector3 v[4] = { | 
|---|
| 1037 | Vector3(x0 * cos0, sin0, z0 * cos0) * radius, | 
|---|
| 1038 | Vector3(x1 * cos0, sin0, z1 * cos0) * radius, | 
|---|
| 1039 | Vector3(x1 * cos1, sin1, z1 * cos1) * radius, | 
|---|
| 1040 | Vector3(x0 * cos1, sin1, z0 * cos1) * radius, | 
|---|
| 1041 | }; | 
|---|
| 1042 |  | 
|---|
| 1043 | Vector2 u[4] = { | 
|---|
| 1044 | Vector2(u0, v0), | 
|---|
| 1045 | Vector2(u1, v0), | 
|---|
| 1046 | Vector2(u1, v1), | 
|---|
| 1047 | Vector2(u0, v1), | 
|---|
| 1048 | }; | 
|---|
| 1049 |  | 
|---|
| 1050 | // Draw the first face, but skip this at the north pole (i == 0). | 
|---|
| 1051 | if (i > 0) { | 
|---|
| 1052 | facesw[face * 3 + 0] = v[0]; | 
|---|
| 1053 | facesw[face * 3 + 1] = v[1]; | 
|---|
| 1054 | facesw[face * 3 + 2] = v[2]; | 
|---|
| 1055 |  | 
|---|
| 1056 | uvsw[face * 3 + 0] = u[0]; | 
|---|
| 1057 | uvsw[face * 3 + 1] = u[1]; | 
|---|
| 1058 | uvsw[face * 3 + 2] = u[2]; | 
|---|
| 1059 |  | 
|---|
| 1060 | smoothw[face] = smooth_faces; | 
|---|
| 1061 | invertw[face] = invert_val; | 
|---|
| 1062 | materialsw[face] = base_material; | 
|---|
| 1063 |  | 
|---|
| 1064 | face++; | 
|---|
| 1065 | } | 
|---|
| 1066 |  | 
|---|
| 1067 | // Draw the second face, but skip this at the south pole (i == rings - 1). | 
|---|
| 1068 | if (i < rings - 1) { | 
|---|
| 1069 | facesw[face * 3 + 0] = v[2]; | 
|---|
| 1070 | facesw[face * 3 + 1] = v[3]; | 
|---|
| 1071 | facesw[face * 3 + 2] = v[0]; | 
|---|
| 1072 |  | 
|---|
| 1073 | uvsw[face * 3 + 0] = u[2]; | 
|---|
| 1074 | uvsw[face * 3 + 1] = u[3]; | 
|---|
| 1075 | uvsw[face * 3 + 2] = u[0]; | 
|---|
| 1076 |  | 
|---|
| 1077 | smoothw[face] = smooth_faces; | 
|---|
| 1078 | invertw[face] = invert_val; | 
|---|
| 1079 | materialsw[face] = base_material; | 
|---|
| 1080 |  | 
|---|
| 1081 | face++; | 
|---|
| 1082 | } | 
|---|
| 1083 | } | 
|---|
| 1084 | } | 
|---|
| 1085 |  | 
|---|
| 1086 | if (face != face_count) { | 
|---|
| 1087 | ERR_PRINT( "Face mismatch bug! fix code"); | 
|---|
| 1088 | } | 
|---|
| 1089 | } | 
|---|
| 1090 |  | 
|---|
| 1091 | new_brush->build_from_faces(faces, uvs, smooth, materials, invert); | 
|---|
| 1092 |  | 
|---|
| 1093 | return new_brush; | 
|---|
| 1094 | } | 
|---|
| 1095 |  | 
|---|
| 1096 | void CSGSphere3D::_bind_methods() { | 
|---|
| 1097 | ClassDB::bind_method(D_METHOD( "set_radius", "radius"), &CSGSphere3D::set_radius); | 
|---|
| 1098 | ClassDB::bind_method(D_METHOD( "get_radius"), &CSGSphere3D::get_radius); | 
|---|
| 1099 |  | 
|---|
| 1100 | ClassDB::bind_method(D_METHOD( "set_radial_segments", "radial_segments"), &CSGSphere3D::set_radial_segments); | 
|---|
| 1101 | ClassDB::bind_method(D_METHOD( "get_radial_segments"), &CSGSphere3D::get_radial_segments); | 
|---|
| 1102 | ClassDB::bind_method(D_METHOD( "set_rings", "rings"), &CSGSphere3D::set_rings); | 
|---|
| 1103 | ClassDB::bind_method(D_METHOD( "get_rings"), &CSGSphere3D::get_rings); | 
|---|
| 1104 |  | 
|---|
| 1105 | ClassDB::bind_method(D_METHOD( "set_smooth_faces", "smooth_faces"), &CSGSphere3D::set_smooth_faces); | 
|---|
| 1106 | ClassDB::bind_method(D_METHOD( "get_smooth_faces"), &CSGSphere3D::get_smooth_faces); | 
|---|
| 1107 |  | 
|---|
| 1108 | ClassDB::bind_method(D_METHOD( "set_material", "material"), &CSGSphere3D::set_material); | 
|---|
| 1109 | ClassDB::bind_method(D_METHOD( "get_material"), &CSGSphere3D::get_material); | 
|---|
| 1110 |  | 
|---|
| 1111 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,suffix:m"), "set_radius", "get_radius"); | 
|---|
| 1112 | ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1"), "set_radial_segments", "get_radial_segments"); | 
|---|
| 1113 | ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1"), "set_rings", "get_rings"); | 
|---|
| 1114 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces"); | 
|---|
| 1115 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material"); | 
|---|
| 1116 | } | 
|---|
| 1117 |  | 
|---|
| 1118 | void CSGSphere3D::set_radius(const float p_radius) { | 
|---|
| 1119 | ERR_FAIL_COND(p_radius <= 0); | 
|---|
| 1120 | radius = p_radius; | 
|---|
| 1121 | _make_dirty(); | 
|---|
| 1122 | update_gizmos(); | 
|---|
| 1123 | } | 
|---|
| 1124 |  | 
|---|
| 1125 | float CSGSphere3D::get_radius() const { | 
|---|
| 1126 | return radius; | 
|---|
| 1127 | } | 
|---|
| 1128 |  | 
|---|
| 1129 | void CSGSphere3D::set_radial_segments(const int p_radial_segments) { | 
|---|
| 1130 | radial_segments = p_radial_segments > 4 ? p_radial_segments : 4; | 
|---|
| 1131 | _make_dirty(); | 
|---|
| 1132 | update_gizmos(); | 
|---|
| 1133 | } | 
|---|
| 1134 |  | 
|---|
| 1135 | int CSGSphere3D::get_radial_segments() const { | 
|---|
| 1136 | return radial_segments; | 
|---|
| 1137 | } | 
|---|
| 1138 |  | 
|---|
| 1139 | void CSGSphere3D::set_rings(const int p_rings) { | 
|---|
| 1140 | rings = p_rings > 1 ? p_rings : 1; | 
|---|
| 1141 | _make_dirty(); | 
|---|
| 1142 | update_gizmos(); | 
|---|
| 1143 | } | 
|---|
| 1144 |  | 
|---|
| 1145 | int CSGSphere3D::get_rings() const { | 
|---|
| 1146 | return rings; | 
|---|
| 1147 | } | 
|---|
| 1148 |  | 
|---|
| 1149 | void CSGSphere3D::set_smooth_faces(const bool p_smooth_faces) { | 
|---|
| 1150 | smooth_faces = p_smooth_faces; | 
|---|
| 1151 | _make_dirty(); | 
|---|
| 1152 | } | 
|---|
| 1153 |  | 
|---|
| 1154 | bool CSGSphere3D::get_smooth_faces() const { | 
|---|
| 1155 | return smooth_faces; | 
|---|
| 1156 | } | 
|---|
| 1157 |  | 
|---|
| 1158 | void CSGSphere3D::set_material(const Ref<Material> &p_material) { | 
|---|
| 1159 | material = p_material; | 
|---|
| 1160 | _make_dirty(); | 
|---|
| 1161 | } | 
|---|
| 1162 |  | 
|---|
| 1163 | Ref<Material> CSGSphere3D::get_material() const { | 
|---|
| 1164 | return material; | 
|---|
| 1165 | } | 
|---|
| 1166 |  | 
|---|
| 1167 | CSGSphere3D::CSGSphere3D() { | 
|---|
| 1168 | // defaults | 
|---|
| 1169 | radius = 0.5; | 
|---|
| 1170 | radial_segments = 12; | 
|---|
| 1171 | rings = 6; | 
|---|
| 1172 | smooth_faces = true; | 
|---|
| 1173 | } | 
|---|
| 1174 |  | 
|---|
| 1175 | /////////////// | 
|---|
| 1176 |  | 
|---|
| 1177 | CSGBrush *CSGBox3D::_build_brush() { | 
|---|
| 1178 | // set our bounding box | 
|---|
| 1179 |  | 
|---|
| 1180 | CSGBrush *new_brush = memnew(CSGBrush); | 
|---|
| 1181 |  | 
|---|
| 1182 | int face_count = 12; //it's a cube.. | 
|---|
| 1183 |  | 
|---|
| 1184 | bool invert_val = get_flip_faces(); | 
|---|
| 1185 | Ref<Material> base_material = get_material(); | 
|---|
| 1186 |  | 
|---|
| 1187 | Vector<Vector3> faces; | 
|---|
| 1188 | Vector<Vector2> uvs; | 
|---|
| 1189 | Vector<bool> smooth; | 
|---|
| 1190 | Vector<Ref<Material>> materials; | 
|---|
| 1191 | Vector<bool> invert; | 
|---|
| 1192 |  | 
|---|
| 1193 | faces.resize(face_count * 3); | 
|---|
| 1194 | uvs.resize(face_count * 3); | 
|---|
| 1195 |  | 
|---|
| 1196 | smooth.resize(face_count); | 
|---|
| 1197 | materials.resize(face_count); | 
|---|
| 1198 | invert.resize(face_count); | 
|---|
| 1199 |  | 
|---|
| 1200 | { | 
|---|
| 1201 | Vector3 *facesw = faces.ptrw(); | 
|---|
| 1202 | Vector2 *uvsw = uvs.ptrw(); | 
|---|
| 1203 | bool *smoothw = smooth.ptrw(); | 
|---|
| 1204 | Ref<Material> *materialsw = materials.ptrw(); | 
|---|
| 1205 | bool *invertw = invert.ptrw(); | 
|---|
| 1206 |  | 
|---|
| 1207 | int face = 0; | 
|---|
| 1208 |  | 
|---|
| 1209 | Vector3 vertex_mul = size / 2; | 
|---|
| 1210 |  | 
|---|
| 1211 | { | 
|---|
| 1212 | for (int i = 0; i < 6; i++) { | 
|---|
| 1213 | Vector3 face_points[4]; | 
|---|
| 1214 | float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 }; | 
|---|
| 1215 |  | 
|---|
| 1216 | for (int j = 0; j < 4; j++) { | 
|---|
| 1217 | float v[3]; | 
|---|
| 1218 | v[0] = 1.0; | 
|---|
| 1219 | v[1] = 1 - 2 * ((j >> 1) & 1); | 
|---|
| 1220 | v[2] = v[1] * (1 - 2 * (j & 1)); | 
|---|
| 1221 |  | 
|---|
| 1222 | for (int k = 0; k < 3; k++) { | 
|---|
| 1223 | if (i < 3) { | 
|---|
| 1224 | face_points[j][(i + k) % 3] = v[k]; | 
|---|
| 1225 | } else { | 
|---|
| 1226 | face_points[3 - j][(i + k) % 3] = -v[k]; | 
|---|
| 1227 | } | 
|---|
| 1228 | } | 
|---|
| 1229 | } | 
|---|
| 1230 |  | 
|---|
| 1231 | Vector2 u[4]; | 
|---|
| 1232 | for (int j = 0; j < 4; j++) { | 
|---|
| 1233 | u[j] = Vector2(uv_points[j * 2 + 0], uv_points[j * 2 + 1]); | 
|---|
| 1234 | } | 
|---|
| 1235 |  | 
|---|
| 1236 | //face 1 | 
|---|
| 1237 | facesw[face * 3 + 0] = face_points[0] * vertex_mul; | 
|---|
| 1238 | facesw[face * 3 + 1] = face_points[1] * vertex_mul; | 
|---|
| 1239 | facesw[face * 3 + 2] = face_points[2] * vertex_mul; | 
|---|
| 1240 |  | 
|---|
| 1241 | uvsw[face * 3 + 0] = u[0]; | 
|---|
| 1242 | uvsw[face * 3 + 1] = u[1]; | 
|---|
| 1243 | uvsw[face * 3 + 2] = u[2]; | 
|---|
| 1244 |  | 
|---|
| 1245 | smoothw[face] = false; | 
|---|
| 1246 | invertw[face] = invert_val; | 
|---|
| 1247 | materialsw[face] = base_material; | 
|---|
| 1248 |  | 
|---|
| 1249 | face++; | 
|---|
| 1250 | //face 2 | 
|---|
| 1251 | facesw[face * 3 + 0] = face_points[2] * vertex_mul; | 
|---|
| 1252 | facesw[face * 3 + 1] = face_points[3] * vertex_mul; | 
|---|
| 1253 | facesw[face * 3 + 2] = face_points[0] * vertex_mul; | 
|---|
| 1254 |  | 
|---|
| 1255 | uvsw[face * 3 + 0] = u[2]; | 
|---|
| 1256 | uvsw[face * 3 + 1] = u[3]; | 
|---|
| 1257 | uvsw[face * 3 + 2] = u[0]; | 
|---|
| 1258 |  | 
|---|
| 1259 | smoothw[face] = false; | 
|---|
| 1260 | invertw[face] = invert_val; | 
|---|
| 1261 | materialsw[face] = base_material; | 
|---|
| 1262 |  | 
|---|
| 1263 | face++; | 
|---|
| 1264 | } | 
|---|
| 1265 | } | 
|---|
| 1266 |  | 
|---|
| 1267 | if (face != face_count) { | 
|---|
| 1268 | ERR_PRINT( "Face mismatch bug! fix code"); | 
|---|
| 1269 | } | 
|---|
| 1270 | } | 
|---|
| 1271 |  | 
|---|
| 1272 | new_brush->build_from_faces(faces, uvs, smooth, materials, invert); | 
|---|
| 1273 |  | 
|---|
| 1274 | return new_brush; | 
|---|
| 1275 | } | 
|---|
| 1276 |  | 
|---|
| 1277 | void CSGBox3D::_bind_methods() { | 
|---|
| 1278 | ClassDB::bind_method(D_METHOD( "set_size", "size"), &CSGBox3D::set_size); | 
|---|
| 1279 | ClassDB::bind_method(D_METHOD( "get_size"), &CSGBox3D::get_size); | 
|---|
| 1280 |  | 
|---|
| 1281 | ClassDB::bind_method(D_METHOD( "set_material", "material"), &CSGBox3D::set_material); | 
|---|
| 1282 | ClassDB::bind_method(D_METHOD( "get_material"), &CSGBox3D::get_material); | 
|---|
| 1283 |  | 
|---|
| 1284 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size"); | 
|---|
| 1285 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material"); | 
|---|
| 1286 | } | 
|---|
| 1287 |  | 
|---|
| 1288 | void CSGBox3D::set_size(const Vector3 &p_size) { | 
|---|
| 1289 | size = p_size; | 
|---|
| 1290 | _make_dirty(); | 
|---|
| 1291 | update_gizmos(); | 
|---|
| 1292 | } | 
|---|
| 1293 |  | 
|---|
| 1294 | Vector3 CSGBox3D::get_size() const { | 
|---|
| 1295 | return size; | 
|---|
| 1296 | } | 
|---|
| 1297 |  | 
|---|
| 1298 | #ifndef DISABLE_DEPRECATED | 
|---|
| 1299 | // Kept for compatibility from 3.x to 4.0. | 
|---|
| 1300 | bool CSGBox3D::_set(const StringName &p_name, const Variant &p_value) { | 
|---|
| 1301 | if (p_name == "width") { | 
|---|
| 1302 | size.x = p_value; | 
|---|
| 1303 | _make_dirty(); | 
|---|
| 1304 | update_gizmos(); | 
|---|
| 1305 | return true; | 
|---|
| 1306 | } else if (p_name == "height") { | 
|---|
| 1307 | size.y = p_value; | 
|---|
| 1308 | _make_dirty(); | 
|---|
| 1309 | update_gizmos(); | 
|---|
| 1310 | return true; | 
|---|
| 1311 | } else if (p_name == "depth") { | 
|---|
| 1312 | size.z = p_value; | 
|---|
| 1313 | _make_dirty(); | 
|---|
| 1314 | update_gizmos(); | 
|---|
| 1315 | return true; | 
|---|
| 1316 | } else { | 
|---|
| 1317 | return false; | 
|---|
| 1318 | } | 
|---|
| 1319 | } | 
|---|
| 1320 | #endif | 
|---|
| 1321 |  | 
|---|
| 1322 | void CSGBox3D::set_material(const Ref<Material> &p_material) { | 
|---|
| 1323 | material = p_material; | 
|---|
| 1324 | _make_dirty(); | 
|---|
| 1325 | update_gizmos(); | 
|---|
| 1326 | } | 
|---|
| 1327 |  | 
|---|
| 1328 | Ref<Material> CSGBox3D::get_material() const { | 
|---|
| 1329 | return material; | 
|---|
| 1330 | } | 
|---|
| 1331 |  | 
|---|
| 1332 | /////////////// | 
|---|
| 1333 |  | 
|---|
| 1334 | CSGBrush *CSGCylinder3D::_build_brush() { | 
|---|
| 1335 | // set our bounding box | 
|---|
| 1336 |  | 
|---|
| 1337 | CSGBrush *new_brush = memnew(CSGBrush); | 
|---|
| 1338 |  | 
|---|
| 1339 | int face_count = sides * (cone ? 1 : 2) + sides + (cone ? 0 : sides); | 
|---|
| 1340 |  | 
|---|
| 1341 | bool invert_val = get_flip_faces(); | 
|---|
| 1342 | Ref<Material> base_material = get_material(); | 
|---|
| 1343 |  | 
|---|
| 1344 | Vector<Vector3> faces; | 
|---|
| 1345 | Vector<Vector2> uvs; | 
|---|
| 1346 | Vector<bool> smooth; | 
|---|
| 1347 | Vector<Ref<Material>> materials; | 
|---|
| 1348 | Vector<bool> invert; | 
|---|
| 1349 |  | 
|---|
| 1350 | faces.resize(face_count * 3); | 
|---|
| 1351 | uvs.resize(face_count * 3); | 
|---|
| 1352 |  | 
|---|
| 1353 | smooth.resize(face_count); | 
|---|
| 1354 | materials.resize(face_count); | 
|---|
| 1355 | invert.resize(face_count); | 
|---|
| 1356 |  | 
|---|
| 1357 | { | 
|---|
| 1358 | Vector3 *facesw = faces.ptrw(); | 
|---|
| 1359 | Vector2 *uvsw = uvs.ptrw(); | 
|---|
| 1360 | bool *smoothw = smooth.ptrw(); | 
|---|
| 1361 | Ref<Material> *materialsw = materials.ptrw(); | 
|---|
| 1362 | bool *invertw = invert.ptrw(); | 
|---|
| 1363 |  | 
|---|
| 1364 | int face = 0; | 
|---|
| 1365 |  | 
|---|
| 1366 | Vector3 vertex_mul(radius, height * 0.5, radius); | 
|---|
| 1367 |  | 
|---|
| 1368 | { | 
|---|
| 1369 | for (int i = 0; i < sides; i++) { | 
|---|
| 1370 | float inc = float(i) / sides; | 
|---|
| 1371 | float inc_n = float((i + 1)) / sides; | 
|---|
| 1372 | if (i == sides - 1) { | 
|---|
| 1373 | inc_n = 0; | 
|---|
| 1374 | } | 
|---|
| 1375 |  | 
|---|
| 1376 | float ang = inc * Math_TAU; | 
|---|
| 1377 | float ang_n = inc_n * Math_TAU; | 
|---|
| 1378 |  | 
|---|
| 1379 | Vector3 face_base(Math::cos(ang), 0, Math::sin(ang)); | 
|---|
| 1380 | Vector3 face_base_n(Math::cos(ang_n), 0, Math::sin(ang_n)); | 
|---|
| 1381 |  | 
|---|
| 1382 | Vector3 face_points[4] = { | 
|---|
| 1383 | face_base + Vector3(0, -1, 0), | 
|---|
| 1384 | face_base_n + Vector3(0, -1, 0), | 
|---|
| 1385 | face_base_n * (cone ? 0.0 : 1.0) + Vector3(0, 1, 0), | 
|---|
| 1386 | face_base * (cone ? 0.0 : 1.0) + Vector3(0, 1, 0), | 
|---|
| 1387 | }; | 
|---|
| 1388 |  | 
|---|
| 1389 | Vector2 u[4] = { | 
|---|
| 1390 | Vector2(inc, 0), | 
|---|
| 1391 | Vector2(inc_n, 0), | 
|---|
| 1392 | Vector2(inc_n, 1), | 
|---|
| 1393 | Vector2(inc, 1), | 
|---|
| 1394 | }; | 
|---|
| 1395 |  | 
|---|
| 1396 | //side face 1 | 
|---|
| 1397 | facesw[face * 3 + 0] = face_points[0] * vertex_mul; | 
|---|
| 1398 | facesw[face * 3 + 1] = face_points[1] * vertex_mul; | 
|---|
| 1399 | facesw[face * 3 + 2] = face_points[2] * vertex_mul; | 
|---|
| 1400 |  | 
|---|
| 1401 | uvsw[face * 3 + 0] = u[0]; | 
|---|
| 1402 | uvsw[face * 3 + 1] = u[1]; | 
|---|
| 1403 | uvsw[face * 3 + 2] = u[2]; | 
|---|
| 1404 |  | 
|---|
| 1405 | smoothw[face] = smooth_faces; | 
|---|
| 1406 | invertw[face] = invert_val; | 
|---|
| 1407 | materialsw[face] = base_material; | 
|---|
| 1408 |  | 
|---|
| 1409 | face++; | 
|---|
| 1410 |  | 
|---|
| 1411 | if (!cone) { | 
|---|
| 1412 | //side face 2 | 
|---|
| 1413 | facesw[face * 3 + 0] = face_points[2] * vertex_mul; | 
|---|
| 1414 | facesw[face * 3 + 1] = face_points[3] * vertex_mul; | 
|---|
| 1415 | facesw[face * 3 + 2] = face_points[0] * vertex_mul; | 
|---|
| 1416 |  | 
|---|
| 1417 | uvsw[face * 3 + 0] = u[2]; | 
|---|
| 1418 | uvsw[face * 3 + 1] = u[3]; | 
|---|
| 1419 | uvsw[face * 3 + 2] = u[0]; | 
|---|
| 1420 |  | 
|---|
| 1421 | smoothw[face] = smooth_faces; | 
|---|
| 1422 | invertw[face] = invert_val; | 
|---|
| 1423 | materialsw[face] = base_material; | 
|---|
| 1424 | face++; | 
|---|
| 1425 | } | 
|---|
| 1426 |  | 
|---|
| 1427 | //bottom face 1 | 
|---|
| 1428 | facesw[face * 3 + 0] = face_points[1] * vertex_mul; | 
|---|
| 1429 | facesw[face * 3 + 1] = face_points[0] * vertex_mul; | 
|---|
| 1430 | facesw[face * 3 + 2] = Vector3(0, -1, 0) * vertex_mul; | 
|---|
| 1431 |  | 
|---|
| 1432 | uvsw[face * 3 + 0] = Vector2(face_points[1].x, face_points[1].y) * 0.5 + Vector2(0.5, 0.5); | 
|---|
| 1433 | uvsw[face * 3 + 1] = Vector2(face_points[0].x, face_points[0].y) * 0.5 + Vector2(0.5, 0.5); | 
|---|
| 1434 | uvsw[face * 3 + 2] = Vector2(0.5, 0.5); | 
|---|
| 1435 |  | 
|---|
| 1436 | smoothw[face] = false; | 
|---|
| 1437 | invertw[face] = invert_val; | 
|---|
| 1438 | materialsw[face] = base_material; | 
|---|
| 1439 | face++; | 
|---|
| 1440 |  | 
|---|
| 1441 | if (!cone) { | 
|---|
| 1442 | //top face 1 | 
|---|
| 1443 | facesw[face * 3 + 0] = face_points[3] * vertex_mul; | 
|---|
| 1444 | facesw[face * 3 + 1] = face_points[2] * vertex_mul; | 
|---|
| 1445 | facesw[face * 3 + 2] = Vector3(0, 1, 0) * vertex_mul; | 
|---|
| 1446 |  | 
|---|
| 1447 | uvsw[face * 3 + 0] = Vector2(face_points[1].x, face_points[1].y) * 0.5 + Vector2(0.5, 0.5); | 
|---|
| 1448 | uvsw[face * 3 + 1] = Vector2(face_points[0].x, face_points[0].y) * 0.5 + Vector2(0.5, 0.5); | 
|---|
| 1449 | uvsw[face * 3 + 2] = Vector2(0.5, 0.5); | 
|---|
| 1450 |  | 
|---|
| 1451 | smoothw[face] = false; | 
|---|
| 1452 | invertw[face] = invert_val; | 
|---|
| 1453 | materialsw[face] = base_material; | 
|---|
| 1454 | face++; | 
|---|
| 1455 | } | 
|---|
| 1456 | } | 
|---|
| 1457 | } | 
|---|
| 1458 |  | 
|---|
| 1459 | if (face != face_count) { | 
|---|
| 1460 | ERR_PRINT( "Face mismatch bug! fix code"); | 
|---|
| 1461 | } | 
|---|
| 1462 | } | 
|---|
| 1463 |  | 
|---|
| 1464 | new_brush->build_from_faces(faces, uvs, smooth, materials, invert); | 
|---|
| 1465 |  | 
|---|
| 1466 | return new_brush; | 
|---|
| 1467 | } | 
|---|
| 1468 |  | 
|---|
| 1469 | void CSGCylinder3D::_bind_methods() { | 
|---|
| 1470 | ClassDB::bind_method(D_METHOD( "set_radius", "radius"), &CSGCylinder3D::set_radius); | 
|---|
| 1471 | ClassDB::bind_method(D_METHOD( "get_radius"), &CSGCylinder3D::get_radius); | 
|---|
| 1472 |  | 
|---|
| 1473 | ClassDB::bind_method(D_METHOD( "set_height", "height"), &CSGCylinder3D::set_height); | 
|---|
| 1474 | ClassDB::bind_method(D_METHOD( "get_height"), &CSGCylinder3D::get_height); | 
|---|
| 1475 |  | 
|---|
| 1476 | ClassDB::bind_method(D_METHOD( "set_sides", "sides"), &CSGCylinder3D::set_sides); | 
|---|
| 1477 | ClassDB::bind_method(D_METHOD( "get_sides"), &CSGCylinder3D::get_sides); | 
|---|
| 1478 |  | 
|---|
| 1479 | ClassDB::bind_method(D_METHOD( "set_cone", "cone"), &CSGCylinder3D::set_cone); | 
|---|
| 1480 | ClassDB::bind_method(D_METHOD( "is_cone"), &CSGCylinder3D::is_cone); | 
|---|
| 1481 |  | 
|---|
| 1482 | ClassDB::bind_method(D_METHOD( "set_material", "material"), &CSGCylinder3D::set_material); | 
|---|
| 1483 | ClassDB::bind_method(D_METHOD( "get_material"), &CSGCylinder3D::get_material); | 
|---|
| 1484 |  | 
|---|
| 1485 | ClassDB::bind_method(D_METHOD( "set_smooth_faces", "smooth_faces"), &CSGCylinder3D::set_smooth_faces); | 
|---|
| 1486 | ClassDB::bind_method(D_METHOD( "get_smooth_faces"), &CSGCylinder3D::get_smooth_faces); | 
|---|
| 1487 |  | 
|---|
| 1488 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp,suffix:m"), "set_radius", "get_radius"); | 
|---|
| 1489 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp,suffix:m"), "set_height", "get_height"); | 
|---|
| 1490 | ADD_PROPERTY(PropertyInfo(Variant::INT, "sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_sides", "get_sides"); | 
|---|
| 1491 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cone"), "set_cone", "is_cone"); | 
|---|
| 1492 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces"); | 
|---|
| 1493 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material"); | 
|---|
| 1494 | } | 
|---|
| 1495 |  | 
|---|
| 1496 | void CSGCylinder3D::set_radius(const float p_radius) { | 
|---|
| 1497 | radius = p_radius; | 
|---|
| 1498 | _make_dirty(); | 
|---|
| 1499 | update_gizmos(); | 
|---|
| 1500 | } | 
|---|
| 1501 |  | 
|---|
| 1502 | float CSGCylinder3D::get_radius() const { | 
|---|
| 1503 | return radius; | 
|---|
| 1504 | } | 
|---|
| 1505 |  | 
|---|
| 1506 | void CSGCylinder3D::set_height(const float p_height) { | 
|---|
| 1507 | height = p_height; | 
|---|
| 1508 | _make_dirty(); | 
|---|
| 1509 | update_gizmos(); | 
|---|
| 1510 | } | 
|---|
| 1511 |  | 
|---|
| 1512 | float CSGCylinder3D::get_height() const { | 
|---|
| 1513 | return height; | 
|---|
| 1514 | } | 
|---|
| 1515 |  | 
|---|
| 1516 | void CSGCylinder3D::set_sides(const int p_sides) { | 
|---|
| 1517 | ERR_FAIL_COND(p_sides < 3); | 
|---|
| 1518 | sides = p_sides; | 
|---|
| 1519 | _make_dirty(); | 
|---|
| 1520 | update_gizmos(); | 
|---|
| 1521 | } | 
|---|
| 1522 |  | 
|---|
| 1523 | int CSGCylinder3D::get_sides() const { | 
|---|
| 1524 | return sides; | 
|---|
| 1525 | } | 
|---|
| 1526 |  | 
|---|
| 1527 | void CSGCylinder3D::set_cone(const bool p_cone) { | 
|---|
| 1528 | cone = p_cone; | 
|---|
| 1529 | _make_dirty(); | 
|---|
| 1530 | update_gizmos(); | 
|---|
| 1531 | } | 
|---|
| 1532 |  | 
|---|
| 1533 | bool CSGCylinder3D::is_cone() const { | 
|---|
| 1534 | return cone; | 
|---|
| 1535 | } | 
|---|
| 1536 |  | 
|---|
| 1537 | void CSGCylinder3D::set_smooth_faces(const bool p_smooth_faces) { | 
|---|
| 1538 | smooth_faces = p_smooth_faces; | 
|---|
| 1539 | _make_dirty(); | 
|---|
| 1540 | } | 
|---|
| 1541 |  | 
|---|
| 1542 | bool CSGCylinder3D::get_smooth_faces() const { | 
|---|
| 1543 | return smooth_faces; | 
|---|
| 1544 | } | 
|---|
| 1545 |  | 
|---|
| 1546 | void CSGCylinder3D::set_material(const Ref<Material> &p_material) { | 
|---|
| 1547 | material = p_material; | 
|---|
| 1548 | _make_dirty(); | 
|---|
| 1549 | } | 
|---|
| 1550 |  | 
|---|
| 1551 | Ref<Material> CSGCylinder3D::get_material() const { | 
|---|
| 1552 | return material; | 
|---|
| 1553 | } | 
|---|
| 1554 |  | 
|---|
| 1555 | CSGCylinder3D::CSGCylinder3D() { | 
|---|
| 1556 | // defaults | 
|---|
| 1557 | radius = 0.5; | 
|---|
| 1558 | height = 2.0; | 
|---|
| 1559 | sides = 8; | 
|---|
| 1560 | cone = false; | 
|---|
| 1561 | smooth_faces = true; | 
|---|
| 1562 | } | 
|---|
| 1563 |  | 
|---|
| 1564 | /////////////// | 
|---|
| 1565 |  | 
|---|
| 1566 | CSGBrush *CSGTorus3D::_build_brush() { | 
|---|
| 1567 | // set our bounding box | 
|---|
| 1568 |  | 
|---|
| 1569 | float min_radius = inner_radius; | 
|---|
| 1570 | float max_radius = outer_radius; | 
|---|
| 1571 |  | 
|---|
| 1572 | if (min_radius == max_radius) { | 
|---|
| 1573 | return memnew(CSGBrush); //sorry, can't | 
|---|
| 1574 | } | 
|---|
| 1575 |  | 
|---|
| 1576 | if (min_radius > max_radius) { | 
|---|
| 1577 | SWAP(min_radius, max_radius); | 
|---|
| 1578 | } | 
|---|
| 1579 |  | 
|---|
| 1580 | float radius = (max_radius - min_radius) * 0.5; | 
|---|
| 1581 |  | 
|---|
| 1582 | CSGBrush *new_brush = memnew(CSGBrush); | 
|---|
| 1583 |  | 
|---|
| 1584 | int face_count = ring_sides * sides * 2; | 
|---|
| 1585 |  | 
|---|
| 1586 | bool invert_val = get_flip_faces(); | 
|---|
| 1587 | Ref<Material> base_material = get_material(); | 
|---|
| 1588 |  | 
|---|
| 1589 | Vector<Vector3> faces; | 
|---|
| 1590 | Vector<Vector2> uvs; | 
|---|
| 1591 | Vector<bool> smooth; | 
|---|
| 1592 | Vector<Ref<Material>> materials; | 
|---|
| 1593 | Vector<bool> invert; | 
|---|
| 1594 |  | 
|---|
| 1595 | faces.resize(face_count * 3); | 
|---|
| 1596 | uvs.resize(face_count * 3); | 
|---|
| 1597 |  | 
|---|
| 1598 | smooth.resize(face_count); | 
|---|
| 1599 | materials.resize(face_count); | 
|---|
| 1600 | invert.resize(face_count); | 
|---|
| 1601 |  | 
|---|
| 1602 | { | 
|---|
| 1603 | Vector3 *facesw = faces.ptrw(); | 
|---|
| 1604 | Vector2 *uvsw = uvs.ptrw(); | 
|---|
| 1605 | bool *smoothw = smooth.ptrw(); | 
|---|
| 1606 | Ref<Material> *materialsw = materials.ptrw(); | 
|---|
| 1607 | bool *invertw = invert.ptrw(); | 
|---|
| 1608 |  | 
|---|
| 1609 | int face = 0; | 
|---|
| 1610 |  | 
|---|
| 1611 | { | 
|---|
| 1612 | for (int i = 0; i < sides; i++) { | 
|---|
| 1613 | float inci = float(i) / sides; | 
|---|
| 1614 | float inci_n = float((i + 1)) / sides; | 
|---|
| 1615 | if (i == sides - 1) { | 
|---|
| 1616 | inci_n = 0; | 
|---|
| 1617 | } | 
|---|
| 1618 |  | 
|---|
| 1619 | float angi = inci * Math_TAU; | 
|---|
| 1620 | float angi_n = inci_n * Math_TAU; | 
|---|
| 1621 |  | 
|---|
| 1622 | Vector3 normali = Vector3(Math::cos(angi), 0, Math::sin(angi)); | 
|---|
| 1623 | Vector3 normali_n = Vector3(Math::cos(angi_n), 0, Math::sin(angi_n)); | 
|---|
| 1624 |  | 
|---|
| 1625 | for (int j = 0; j < ring_sides; j++) { | 
|---|
| 1626 | float incj = float(j) / ring_sides; | 
|---|
| 1627 | float incj_n = float((j + 1)) / ring_sides; | 
|---|
| 1628 | if (j == ring_sides - 1) { | 
|---|
| 1629 | incj_n = 0; | 
|---|
| 1630 | } | 
|---|
| 1631 |  | 
|---|
| 1632 | float angj = incj * Math_TAU; | 
|---|
| 1633 | float angj_n = incj_n * Math_TAU; | 
|---|
| 1634 |  | 
|---|
| 1635 | Vector2 normalj = Vector2(Math::cos(angj), Math::sin(angj)) * radius + Vector2(min_radius + radius, 0); | 
|---|
| 1636 | Vector2 normalj_n = Vector2(Math::cos(angj_n), Math::sin(angj_n)) * radius + Vector2(min_radius + radius, 0); | 
|---|
| 1637 |  | 
|---|
| 1638 | Vector3 face_points[4] = { | 
|---|
| 1639 | Vector3(normali.x * normalj.x, normalj.y, normali.z * normalj.x), | 
|---|
| 1640 | Vector3(normali.x * normalj_n.x, normalj_n.y, normali.z * normalj_n.x), | 
|---|
| 1641 | Vector3(normali_n.x * normalj_n.x, normalj_n.y, normali_n.z * normalj_n.x), | 
|---|
| 1642 | Vector3(normali_n.x * normalj.x, normalj.y, normali_n.z * normalj.x) | 
|---|
| 1643 | }; | 
|---|
| 1644 |  | 
|---|
| 1645 | Vector2 u[4] = { | 
|---|
| 1646 | Vector2(inci, incj), | 
|---|
| 1647 | Vector2(inci, incj_n), | 
|---|
| 1648 | Vector2(inci_n, incj_n), | 
|---|
| 1649 | Vector2(inci_n, incj), | 
|---|
| 1650 | }; | 
|---|
| 1651 |  | 
|---|
| 1652 | // face 1 | 
|---|
| 1653 | facesw[face * 3 + 0] = face_points[0]; | 
|---|
| 1654 | facesw[face * 3 + 1] = face_points[2]; | 
|---|
| 1655 | facesw[face * 3 + 2] = face_points[1]; | 
|---|
| 1656 |  | 
|---|
| 1657 | uvsw[face * 3 + 0] = u[0]; | 
|---|
| 1658 | uvsw[face * 3 + 1] = u[2]; | 
|---|
| 1659 | uvsw[face * 3 + 2] = u[1]; | 
|---|
| 1660 |  | 
|---|
| 1661 | smoothw[face] = smooth_faces; | 
|---|
| 1662 | invertw[face] = invert_val; | 
|---|
| 1663 | materialsw[face] = base_material; | 
|---|
| 1664 |  | 
|---|
| 1665 | face++; | 
|---|
| 1666 |  | 
|---|
| 1667 | //face 2 | 
|---|
| 1668 | facesw[face * 3 + 0] = face_points[3]; | 
|---|
| 1669 | facesw[face * 3 + 1] = face_points[2]; | 
|---|
| 1670 | facesw[face * 3 + 2] = face_points[0]; | 
|---|
| 1671 |  | 
|---|
| 1672 | uvsw[face * 3 + 0] = u[3]; | 
|---|
| 1673 | uvsw[face * 3 + 1] = u[2]; | 
|---|
| 1674 | uvsw[face * 3 + 2] = u[0]; | 
|---|
| 1675 |  | 
|---|
| 1676 | smoothw[face] = smooth_faces; | 
|---|
| 1677 | invertw[face] = invert_val; | 
|---|
| 1678 | materialsw[face] = base_material; | 
|---|
| 1679 | face++; | 
|---|
| 1680 | } | 
|---|
| 1681 | } | 
|---|
| 1682 | } | 
|---|
| 1683 |  | 
|---|
| 1684 | if (face != face_count) { | 
|---|
| 1685 | ERR_PRINT( "Face mismatch bug! fix code"); | 
|---|
| 1686 | } | 
|---|
| 1687 | } | 
|---|
| 1688 |  | 
|---|
| 1689 | new_brush->build_from_faces(faces, uvs, smooth, materials, invert); | 
|---|
| 1690 |  | 
|---|
| 1691 | return new_brush; | 
|---|
| 1692 | } | 
|---|
| 1693 |  | 
|---|
| 1694 | void CSGTorus3D::_bind_methods() { | 
|---|
| 1695 | ClassDB::bind_method(D_METHOD( "set_inner_radius", "radius"), &CSGTorus3D::set_inner_radius); | 
|---|
| 1696 | ClassDB::bind_method(D_METHOD( "get_inner_radius"), &CSGTorus3D::get_inner_radius); | 
|---|
| 1697 |  | 
|---|
| 1698 | ClassDB::bind_method(D_METHOD( "set_outer_radius", "radius"), &CSGTorus3D::set_outer_radius); | 
|---|
| 1699 | ClassDB::bind_method(D_METHOD( "get_outer_radius"), &CSGTorus3D::get_outer_radius); | 
|---|
| 1700 |  | 
|---|
| 1701 | ClassDB::bind_method(D_METHOD( "set_sides", "sides"), &CSGTorus3D::set_sides); | 
|---|
| 1702 | ClassDB::bind_method(D_METHOD( "get_sides"), &CSGTorus3D::get_sides); | 
|---|
| 1703 |  | 
|---|
| 1704 | ClassDB::bind_method(D_METHOD( "set_ring_sides", "sides"), &CSGTorus3D::set_ring_sides); | 
|---|
| 1705 | ClassDB::bind_method(D_METHOD( "get_ring_sides"), &CSGTorus3D::get_ring_sides); | 
|---|
| 1706 |  | 
|---|
| 1707 | ClassDB::bind_method(D_METHOD( "set_material", "material"), &CSGTorus3D::set_material); | 
|---|
| 1708 | ClassDB::bind_method(D_METHOD( "get_material"), &CSGTorus3D::get_material); | 
|---|
| 1709 |  | 
|---|
| 1710 | ClassDB::bind_method(D_METHOD( "set_smooth_faces", "smooth_faces"), &CSGTorus3D::set_smooth_faces); | 
|---|
| 1711 | ClassDB::bind_method(D_METHOD( "get_smooth_faces"), &CSGTorus3D::get_smooth_faces); | 
|---|
| 1712 |  | 
|---|
| 1713 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inner_radius", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp,suffix:m"), "set_inner_radius", "get_inner_radius"); | 
|---|
| 1714 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "outer_radius", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp,suffix:m"), "set_outer_radius", "get_outer_radius"); | 
|---|
| 1715 | ADD_PROPERTY(PropertyInfo(Variant::INT, "sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_sides", "get_sides"); | 
|---|
| 1716 | ADD_PROPERTY(PropertyInfo(Variant::INT, "ring_sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_ring_sides", "get_ring_sides"); | 
|---|
| 1717 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces"); | 
|---|
| 1718 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material"); | 
|---|
| 1719 | } | 
|---|
| 1720 |  | 
|---|
| 1721 | void CSGTorus3D::set_inner_radius(const float p_inner_radius) { | 
|---|
| 1722 | inner_radius = p_inner_radius; | 
|---|
| 1723 | _make_dirty(); | 
|---|
| 1724 | update_gizmos(); | 
|---|
| 1725 | } | 
|---|
| 1726 |  | 
|---|
| 1727 | float CSGTorus3D::get_inner_radius() const { | 
|---|
| 1728 | return inner_radius; | 
|---|
| 1729 | } | 
|---|
| 1730 |  | 
|---|
| 1731 | void CSGTorus3D::set_outer_radius(const float p_outer_radius) { | 
|---|
| 1732 | outer_radius = p_outer_radius; | 
|---|
| 1733 | _make_dirty(); | 
|---|
| 1734 | update_gizmos(); | 
|---|
| 1735 | } | 
|---|
| 1736 |  | 
|---|
| 1737 | float CSGTorus3D::get_outer_radius() const { | 
|---|
| 1738 | return outer_radius; | 
|---|
| 1739 | } | 
|---|
| 1740 |  | 
|---|
| 1741 | void CSGTorus3D::set_sides(const int p_sides) { | 
|---|
| 1742 | ERR_FAIL_COND(p_sides < 3); | 
|---|
| 1743 | sides = p_sides; | 
|---|
| 1744 | _make_dirty(); | 
|---|
| 1745 | update_gizmos(); | 
|---|
| 1746 | } | 
|---|
| 1747 |  | 
|---|
| 1748 | int CSGTorus3D::get_sides() const { | 
|---|
| 1749 | return sides; | 
|---|
| 1750 | } | 
|---|
| 1751 |  | 
|---|
| 1752 | void CSGTorus3D::set_ring_sides(const int p_ring_sides) { | 
|---|
| 1753 | ERR_FAIL_COND(p_ring_sides < 3); | 
|---|
| 1754 | ring_sides = p_ring_sides; | 
|---|
| 1755 | _make_dirty(); | 
|---|
| 1756 | update_gizmos(); | 
|---|
| 1757 | } | 
|---|
| 1758 |  | 
|---|
| 1759 | int CSGTorus3D::get_ring_sides() const { | 
|---|
| 1760 | return ring_sides; | 
|---|
| 1761 | } | 
|---|
| 1762 |  | 
|---|
| 1763 | void CSGTorus3D::set_smooth_faces(const bool p_smooth_faces) { | 
|---|
| 1764 | smooth_faces = p_smooth_faces; | 
|---|
| 1765 | _make_dirty(); | 
|---|
| 1766 | } | 
|---|
| 1767 |  | 
|---|
| 1768 | bool CSGTorus3D::get_smooth_faces() const { | 
|---|
| 1769 | return smooth_faces; | 
|---|
| 1770 | } | 
|---|
| 1771 |  | 
|---|
| 1772 | void CSGTorus3D::set_material(const Ref<Material> &p_material) { | 
|---|
| 1773 | material = p_material; | 
|---|
| 1774 | _make_dirty(); | 
|---|
| 1775 | } | 
|---|
| 1776 |  | 
|---|
| 1777 | Ref<Material> CSGTorus3D::get_material() const { | 
|---|
| 1778 | return material; | 
|---|
| 1779 | } | 
|---|
| 1780 |  | 
|---|
| 1781 | CSGTorus3D::CSGTorus3D() { | 
|---|
| 1782 | // defaults | 
|---|
| 1783 | inner_radius = 0.5; | 
|---|
| 1784 | outer_radius = 1.0; | 
|---|
| 1785 | sides = 8; | 
|---|
| 1786 | ring_sides = 6; | 
|---|
| 1787 | smooth_faces = true; | 
|---|
| 1788 | } | 
|---|
| 1789 |  | 
|---|
| 1790 | /////////////// | 
|---|
| 1791 |  | 
|---|
| 1792 | CSGBrush *CSGPolygon3D::_build_brush() { | 
|---|
| 1793 | CSGBrush *new_brush = memnew(CSGBrush); | 
|---|
| 1794 |  | 
|---|
| 1795 | if (polygon.size() < 3) { | 
|---|
| 1796 | return new_brush; | 
|---|
| 1797 | } | 
|---|
| 1798 |  | 
|---|
| 1799 | // Triangulate polygon shape. | 
|---|
| 1800 | Vector<Point2> shape_polygon = polygon; | 
|---|
| 1801 | if (Triangulate::get_area(shape_polygon) > 0) { | 
|---|
| 1802 | shape_polygon.reverse(); | 
|---|
| 1803 | } | 
|---|
| 1804 | int shape_sides = shape_polygon.size(); | 
|---|
| 1805 | Vector<int> shape_faces = Geometry2D::triangulate_polygon(shape_polygon); | 
|---|
| 1806 | ERR_FAIL_COND_V_MSG(shape_faces.size() < 3, new_brush, "Failed to triangulate CSGPolygon. Make sure the polygon doesn't have any intersecting edges."); | 
|---|
| 1807 |  | 
|---|
| 1808 | // Get polygon enclosing Rect2. | 
|---|
| 1809 | Rect2 shape_rect(shape_polygon[0], Vector2()); | 
|---|
| 1810 | for (int i = 1; i < shape_sides; i++) { | 
|---|
| 1811 | shape_rect.expand_to(shape_polygon[i]); | 
|---|
| 1812 | } | 
|---|
| 1813 |  | 
|---|
| 1814 | // If MODE_PATH, check if curve has changed. | 
|---|
| 1815 | Ref<Curve3D> curve; | 
|---|
| 1816 | if (mode == MODE_PATH) { | 
|---|
| 1817 | Path3D *current_path = Object::cast_to<Path3D>(get_node_or_null(path_node)); | 
|---|
| 1818 | if (path != current_path) { | 
|---|
| 1819 | if (path) { | 
|---|
| 1820 | path->disconnect( "tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited)); | 
|---|
| 1821 | path->disconnect( "curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed)); | 
|---|
| 1822 | } | 
|---|
| 1823 | path = current_path; | 
|---|
| 1824 | if (path) { | 
|---|
| 1825 | path->connect( "tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited)); | 
|---|
| 1826 | path->connect( "curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed)); | 
|---|
| 1827 | } | 
|---|
| 1828 | } | 
|---|
| 1829 |  | 
|---|
| 1830 | if (!path) { | 
|---|
| 1831 | return new_brush; | 
|---|
| 1832 | } | 
|---|
| 1833 |  | 
|---|
| 1834 | curve = path->get_curve(); | 
|---|
| 1835 | if (curve.is_null() || curve->get_point_count() < 2) { | 
|---|
| 1836 | return new_brush; | 
|---|
| 1837 | } | 
|---|
| 1838 | } | 
|---|
| 1839 |  | 
|---|
| 1840 | // Calculate the number extrusions, ends and faces. | 
|---|
| 1841 | int extrusions = 0; | 
|---|
| 1842 | int extrusion_face_count = shape_sides * 2; | 
|---|
| 1843 | int end_count = 0; | 
|---|
| 1844 | int shape_face_count = shape_faces.size() / 3; | 
|---|
| 1845 | real_t curve_length = 1.0; | 
|---|
| 1846 | switch (mode) { | 
|---|
| 1847 | case MODE_DEPTH: | 
|---|
| 1848 | extrusions = 1; | 
|---|
| 1849 | end_count = 2; | 
|---|
| 1850 | break; | 
|---|
| 1851 | case MODE_SPIN: | 
|---|
| 1852 | extrusions = spin_sides; | 
|---|
| 1853 | if (spin_degrees < 360) { | 
|---|
| 1854 | end_count = 2; | 
|---|
| 1855 | } | 
|---|
| 1856 | break; | 
|---|
| 1857 | case MODE_PATH: { | 
|---|
| 1858 | curve_length = curve->get_baked_length(); | 
|---|
| 1859 | if (path_interval_type == PATH_INTERVAL_DISTANCE) { | 
|---|
| 1860 | extrusions = MAX(1, Math::ceil(curve_length / path_interval)) + 1; | 
|---|
| 1861 | } else { | 
|---|
| 1862 | extrusions = Math::ceil(1.0 * curve->get_point_count() / path_interval); | 
|---|
| 1863 | } | 
|---|
| 1864 | if (!path_joined) { | 
|---|
| 1865 | end_count = 2; | 
|---|
| 1866 | extrusions -= 1; | 
|---|
| 1867 | } | 
|---|
| 1868 | } break; | 
|---|
| 1869 | } | 
|---|
| 1870 | int face_count = extrusions * extrusion_face_count + end_count * shape_face_count; | 
|---|
| 1871 |  | 
|---|
| 1872 | // Initialize variables used to create the mesh. | 
|---|
| 1873 | Ref<Material> base_material = get_material(); | 
|---|
| 1874 |  | 
|---|
| 1875 | Vector<Vector3> faces; | 
|---|
| 1876 | Vector<Vector2> uvs; | 
|---|
| 1877 | Vector<bool> smooth; | 
|---|
| 1878 | Vector<Ref<Material>> materials; | 
|---|
| 1879 | Vector<bool> invert; | 
|---|
| 1880 |  | 
|---|
| 1881 | faces.resize(face_count * 3); | 
|---|
| 1882 | uvs.resize(face_count * 3); | 
|---|
| 1883 | smooth.resize(face_count); | 
|---|
| 1884 | materials.resize(face_count); | 
|---|
| 1885 | invert.resize(face_count); | 
|---|
| 1886 | int faces_removed = 0; | 
|---|
| 1887 |  | 
|---|
| 1888 | { | 
|---|
| 1889 | Vector3 *facesw = faces.ptrw(); | 
|---|
| 1890 | Vector2 *uvsw = uvs.ptrw(); | 
|---|
| 1891 | bool *smoothw = smooth.ptrw(); | 
|---|
| 1892 | Ref<Material> *materialsw = materials.ptrw(); | 
|---|
| 1893 | bool *invertw = invert.ptrw(); | 
|---|
| 1894 |  | 
|---|
| 1895 | int face = 0; | 
|---|
| 1896 | Transform3D base_xform; | 
|---|
| 1897 | Transform3D current_xform; | 
|---|
| 1898 | Transform3D previous_xform; | 
|---|
| 1899 | Transform3D previous_previous_xform; | 
|---|
| 1900 | double u_step = 1.0 / extrusions; | 
|---|
| 1901 | if (path_u_distance > 0.0) { | 
|---|
| 1902 | u_step *= curve_length / path_u_distance; | 
|---|
| 1903 | } | 
|---|
| 1904 | double v_step = 1.0 / shape_sides; | 
|---|
| 1905 | double spin_step = Math::deg_to_rad(spin_degrees / spin_sides); | 
|---|
| 1906 | double extrusion_step = 1.0 / extrusions; | 
|---|
| 1907 | if (mode == MODE_PATH) { | 
|---|
| 1908 | if (path_joined) { | 
|---|
| 1909 | extrusion_step = 1.0 / (extrusions - 1); | 
|---|
| 1910 | } | 
|---|
| 1911 | extrusion_step *= curve_length; | 
|---|
| 1912 | } | 
|---|
| 1913 |  | 
|---|
| 1914 | if (mode == MODE_PATH) { | 
|---|
| 1915 | if (!path_local) { | 
|---|
| 1916 | base_xform = path->get_global_transform(); | 
|---|
| 1917 | } | 
|---|
| 1918 |  | 
|---|
| 1919 | Vector3 current_point = curve->sample_baked(0); | 
|---|
| 1920 | Vector3 next_point = curve->sample_baked(extrusion_step); | 
|---|
| 1921 | Vector3 current_up = Vector3(0, 1, 0); | 
|---|
| 1922 | Vector3 direction = next_point - current_point; | 
|---|
| 1923 |  | 
|---|
| 1924 | if (path_joined) { | 
|---|
| 1925 | Vector3 last_point = curve->sample_baked(curve->get_baked_length()); | 
|---|
| 1926 | direction = next_point - last_point; | 
|---|
| 1927 | } | 
|---|
| 1928 |  | 
|---|
| 1929 | switch (path_rotation) { | 
|---|
| 1930 | case PATH_ROTATION_POLYGON: | 
|---|
| 1931 | direction = Vector3(0, 0, -1); | 
|---|
| 1932 | break; | 
|---|
| 1933 | case PATH_ROTATION_PATH: | 
|---|
| 1934 | break; | 
|---|
| 1935 | case PATH_ROTATION_PATH_FOLLOW: | 
|---|
| 1936 | current_up = curve->sample_baked_up_vector(0, true); | 
|---|
| 1937 | break; | 
|---|
| 1938 | } | 
|---|
| 1939 |  | 
|---|
| 1940 | Transform3D facing = Transform3D().looking_at(direction, current_up); | 
|---|
| 1941 | current_xform = base_xform.translated_local(current_point) * facing; | 
|---|
| 1942 | } | 
|---|
| 1943 |  | 
|---|
| 1944 | // Create the mesh. | 
|---|
| 1945 | if (end_count > 0) { | 
|---|
| 1946 | // Add front end face. | 
|---|
| 1947 | for (int face_idx = 0; face_idx < shape_face_count; face_idx++) { | 
|---|
| 1948 | for (int face_vertex_idx = 0; face_vertex_idx < 3; face_vertex_idx++) { | 
|---|
| 1949 | // We need to reverse the rotation of the shape face vertices. | 
|---|
| 1950 | int index = shape_faces[face_idx * 3 + 2 - face_vertex_idx]; | 
|---|
| 1951 | Point2 p = shape_polygon[index]; | 
|---|
| 1952 | Point2 uv = (p - shape_rect.position) / shape_rect.size; | 
|---|
| 1953 |  | 
|---|
| 1954 | // Use the left side of the bottom half of the y-inverted texture. | 
|---|
| 1955 | uv.x = uv.x / 2; | 
|---|
| 1956 | uv.y = 1 - (uv.y / 2); | 
|---|
| 1957 |  | 
|---|
| 1958 | facesw[face * 3 + face_vertex_idx] = current_xform.xform(Vector3(p.x, p.y, 0)); | 
|---|
| 1959 | uvsw[face * 3 + face_vertex_idx] = uv; | 
|---|
| 1960 | } | 
|---|
| 1961 |  | 
|---|
| 1962 | smoothw[face] = false; | 
|---|
| 1963 | materialsw[face] = base_material; | 
|---|
| 1964 | invertw[face] = flip_faces; | 
|---|
| 1965 | face++; | 
|---|
| 1966 | } | 
|---|
| 1967 | } | 
|---|
| 1968 |  | 
|---|
| 1969 | real_t angle_simplify_dot = Math::cos(Math::deg_to_rad(path_simplify_angle)); | 
|---|
| 1970 | Vector3 previous_simplify_dir = Vector3(0, 0, 0); | 
|---|
| 1971 | int faces_combined = 0; | 
|---|
| 1972 |  | 
|---|
| 1973 | // Add extrusion faces. | 
|---|
| 1974 | for (int x0 = 0; x0 < extrusions; x0++) { | 
|---|
| 1975 | previous_previous_xform = previous_xform; | 
|---|
| 1976 | previous_xform = current_xform; | 
|---|
| 1977 |  | 
|---|
| 1978 | switch (mode) { | 
|---|
| 1979 | case MODE_DEPTH: { | 
|---|
| 1980 | current_xform.translate_local(Vector3(0, 0, -depth)); | 
|---|
| 1981 | } break; | 
|---|
| 1982 | case MODE_SPIN: { | 
|---|
| 1983 | current_xform.rotate(Vector3(0, 1, 0), spin_step); | 
|---|
| 1984 | } break; | 
|---|
| 1985 | case MODE_PATH: { | 
|---|
| 1986 | double previous_offset = x0 * extrusion_step; | 
|---|
| 1987 | double current_offset = (x0 + 1) * extrusion_step; | 
|---|
| 1988 | double next_offset = (x0 + 2) * extrusion_step; | 
|---|
| 1989 | if (x0 == extrusions - 1) { | 
|---|
| 1990 | if (path_joined) { | 
|---|
| 1991 | current_offset = 0; | 
|---|
| 1992 | next_offset = extrusion_step; | 
|---|
| 1993 | } else { | 
|---|
| 1994 | next_offset = current_offset; | 
|---|
| 1995 | } | 
|---|
| 1996 | } | 
|---|
| 1997 |  | 
|---|
| 1998 | Vector3 previous_point = curve->sample_baked(previous_offset); | 
|---|
| 1999 | Vector3 current_point = curve->sample_baked(current_offset); | 
|---|
| 2000 | Vector3 next_point = curve->sample_baked(next_offset); | 
|---|
| 2001 | Vector3 current_up = Vector3(0, 1, 0); | 
|---|
| 2002 | Vector3 direction = next_point - previous_point; | 
|---|
| 2003 | Vector3 current_dir = (current_point - previous_point).normalized(); | 
|---|
| 2004 |  | 
|---|
| 2005 | // If the angles are similar, remove the previous face and replace it with this one. | 
|---|
| 2006 | if (path_simplify_angle > 0.0 && x0 > 0 && previous_simplify_dir.dot(current_dir) > angle_simplify_dot) { | 
|---|
| 2007 | faces_combined += 1; | 
|---|
| 2008 | previous_xform = previous_previous_xform; | 
|---|
| 2009 | face -= extrusion_face_count; | 
|---|
| 2010 | faces_removed += extrusion_face_count; | 
|---|
| 2011 | } else { | 
|---|
| 2012 | faces_combined = 0; | 
|---|
| 2013 | previous_simplify_dir = current_dir; | 
|---|
| 2014 | } | 
|---|
| 2015 |  | 
|---|
| 2016 | switch (path_rotation) { | 
|---|
| 2017 | case PATH_ROTATION_POLYGON: | 
|---|
| 2018 | direction = Vector3(0, 0, -1); | 
|---|
| 2019 | break; | 
|---|
| 2020 | case PATH_ROTATION_PATH: | 
|---|
| 2021 | break; | 
|---|
| 2022 | case PATH_ROTATION_PATH_FOLLOW: | 
|---|
| 2023 | current_up = curve->sample_baked_up_vector(current_offset, true); | 
|---|
| 2024 | break; | 
|---|
| 2025 | } | 
|---|
| 2026 |  | 
|---|
| 2027 | Transform3D facing = Transform3D().looking_at(direction, current_up); | 
|---|
| 2028 | current_xform = base_xform.translated_local(current_point) * facing; | 
|---|
| 2029 | } break; | 
|---|
| 2030 | } | 
|---|
| 2031 |  | 
|---|
| 2032 | double u0 = (x0 - faces_combined) * u_step; | 
|---|
| 2033 | double u1 = ((x0 + 1) * u_step); | 
|---|
| 2034 | if (mode == MODE_PATH && !path_continuous_u) { | 
|---|
| 2035 | u0 = 0.0; | 
|---|
| 2036 | u1 = 1.0; | 
|---|
| 2037 | } | 
|---|
| 2038 |  | 
|---|
| 2039 | for (int y0 = 0; y0 < shape_sides; y0++) { | 
|---|
| 2040 | int y1 = (y0 + 1) % shape_sides; | 
|---|
| 2041 | // Use the top half of the texture. | 
|---|
| 2042 | double v0 = (y0 * v_step) / 2; | 
|---|
| 2043 | double v1 = ((y0 + 1) * v_step) / 2; | 
|---|
| 2044 |  | 
|---|
| 2045 | Vector3 v[4] = { | 
|---|
| 2046 | previous_xform.xform(Vector3(shape_polygon[y0].x, shape_polygon[y0].y, 0)), | 
|---|
| 2047 | current_xform.xform(Vector3(shape_polygon[y0].x, shape_polygon[y0].y, 0)), | 
|---|
| 2048 | current_xform.xform(Vector3(shape_polygon[y1].x, shape_polygon[y1].y, 0)), | 
|---|
| 2049 | previous_xform.xform(Vector3(shape_polygon[y1].x, shape_polygon[y1].y, 0)), | 
|---|
| 2050 | }; | 
|---|
| 2051 |  | 
|---|
| 2052 | Vector2 u[4] = { | 
|---|
| 2053 | Vector2(u0, v0), | 
|---|
| 2054 | Vector2(u1, v0), | 
|---|
| 2055 | Vector2(u1, v1), | 
|---|
| 2056 | Vector2(u0, v1), | 
|---|
| 2057 | }; | 
|---|
| 2058 |  | 
|---|
| 2059 | // Face 1 | 
|---|
| 2060 | facesw[face * 3 + 0] = v[0]; | 
|---|
| 2061 | facesw[face * 3 + 1] = v[1]; | 
|---|
| 2062 | facesw[face * 3 + 2] = v[2]; | 
|---|
| 2063 |  | 
|---|
| 2064 | uvsw[face * 3 + 0] = u[0]; | 
|---|
| 2065 | uvsw[face * 3 + 1] = u[1]; | 
|---|
| 2066 | uvsw[face * 3 + 2] = u[2]; | 
|---|
| 2067 |  | 
|---|
| 2068 | smoothw[face] = smooth_faces; | 
|---|
| 2069 | invertw[face] = flip_faces; | 
|---|
| 2070 | materialsw[face] = base_material; | 
|---|
| 2071 |  | 
|---|
| 2072 | face++; | 
|---|
| 2073 |  | 
|---|
| 2074 | // Face 2 | 
|---|
| 2075 | facesw[face * 3 + 0] = v[2]; | 
|---|
| 2076 | facesw[face * 3 + 1] = v[3]; | 
|---|
| 2077 | facesw[face * 3 + 2] = v[0]; | 
|---|
| 2078 |  | 
|---|
| 2079 | uvsw[face * 3 + 0] = u[2]; | 
|---|
| 2080 | uvsw[face * 3 + 1] = u[3]; | 
|---|
| 2081 | uvsw[face * 3 + 2] = u[0]; | 
|---|
| 2082 |  | 
|---|
| 2083 | smoothw[face] = smooth_faces; | 
|---|
| 2084 | invertw[face] = flip_faces; | 
|---|
| 2085 | materialsw[face] = base_material; | 
|---|
| 2086 |  | 
|---|
| 2087 | face++; | 
|---|
| 2088 | } | 
|---|
| 2089 | } | 
|---|
| 2090 |  | 
|---|
| 2091 | if (end_count > 1) { | 
|---|
| 2092 | // Add back end face. | 
|---|
| 2093 | for (int face_idx = 0; face_idx < shape_face_count; face_idx++) { | 
|---|
| 2094 | for (int face_vertex_idx = 0; face_vertex_idx < 3; face_vertex_idx++) { | 
|---|
| 2095 | int index = shape_faces[face_idx * 3 + face_vertex_idx]; | 
|---|
| 2096 | Point2 p = shape_polygon[index]; | 
|---|
| 2097 | Point2 uv = (p - shape_rect.position) / shape_rect.size; | 
|---|
| 2098 |  | 
|---|
| 2099 | // Use the x-inverted ride side of the bottom half of the y-inverted texture. | 
|---|
| 2100 | uv.x = 1 - uv.x / 2; | 
|---|
| 2101 | uv.y = 1 - (uv.y / 2); | 
|---|
| 2102 |  | 
|---|
| 2103 | facesw[face * 3 + face_vertex_idx] = current_xform.xform(Vector3(p.x, p.y, 0)); | 
|---|
| 2104 | uvsw[face * 3 + face_vertex_idx] = uv; | 
|---|
| 2105 | } | 
|---|
| 2106 |  | 
|---|
| 2107 | smoothw[face] = false; | 
|---|
| 2108 | materialsw[face] = base_material; | 
|---|
| 2109 | invertw[face] = flip_faces; | 
|---|
| 2110 | face++; | 
|---|
| 2111 | } | 
|---|
| 2112 | } | 
|---|
| 2113 |  | 
|---|
| 2114 | face_count -= faces_removed; | 
|---|
| 2115 | ERR_FAIL_COND_V_MSG(face != face_count, new_brush, "Bug: Failed to create the CSGPolygon mesh correctly."); | 
|---|
| 2116 | } | 
|---|
| 2117 |  | 
|---|
| 2118 | if (faces_removed > 0) { | 
|---|
| 2119 | faces.resize(face_count * 3); | 
|---|
| 2120 | uvs.resize(face_count * 3); | 
|---|
| 2121 | smooth.resize(face_count); | 
|---|
| 2122 | materials.resize(face_count); | 
|---|
| 2123 | invert.resize(face_count); | 
|---|
| 2124 | } | 
|---|
| 2125 |  | 
|---|
| 2126 | new_brush->build_from_faces(faces, uvs, smooth, materials, invert); | 
|---|
| 2127 |  | 
|---|
| 2128 | return new_brush; | 
|---|
| 2129 | } | 
|---|
| 2130 |  | 
|---|
| 2131 | void CSGPolygon3D::_notification(int p_what) { | 
|---|
| 2132 | if (p_what == NOTIFICATION_EXIT_TREE) { | 
|---|
| 2133 | if (path) { | 
|---|
| 2134 | path->disconnect( "tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited)); | 
|---|
| 2135 | path->disconnect( "curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed)); | 
|---|
| 2136 | path = nullptr; | 
|---|
| 2137 | } | 
|---|
| 2138 | } | 
|---|
| 2139 | } | 
|---|
| 2140 |  | 
|---|
| 2141 | void CSGPolygon3D::_validate_property(PropertyInfo &p_property) const { | 
|---|
| 2142 | if (p_property.name.begins_with( "spin") && mode != MODE_SPIN) { | 
|---|
| 2143 | p_property.usage = PROPERTY_USAGE_NONE; | 
|---|
| 2144 | } | 
|---|
| 2145 | if (p_property.name.begins_with( "path") && mode != MODE_PATH) { | 
|---|
| 2146 | p_property.usage = PROPERTY_USAGE_NONE; | 
|---|
| 2147 | } | 
|---|
| 2148 | if (p_property.name == "depth"&& mode != MODE_DEPTH) { | 
|---|
| 2149 | p_property.usage = PROPERTY_USAGE_NONE; | 
|---|
| 2150 | } | 
|---|
| 2151 | } | 
|---|
| 2152 |  | 
|---|
| 2153 | void CSGPolygon3D::_path_changed() { | 
|---|
| 2154 | _make_dirty(); | 
|---|
| 2155 | update_gizmos(); | 
|---|
| 2156 | } | 
|---|
| 2157 |  | 
|---|
| 2158 | void CSGPolygon3D::_path_exited() { | 
|---|
| 2159 | path = nullptr; | 
|---|
| 2160 | } | 
|---|
| 2161 |  | 
|---|
| 2162 | void CSGPolygon3D::_bind_methods() { | 
|---|
| 2163 | ClassDB::bind_method(D_METHOD( "set_polygon", "polygon"), &CSGPolygon3D::set_polygon); | 
|---|
| 2164 | ClassDB::bind_method(D_METHOD( "get_polygon"), &CSGPolygon3D::get_polygon); | 
|---|
| 2165 |  | 
|---|
| 2166 | ClassDB::bind_method(D_METHOD( "set_mode", "mode"), &CSGPolygon3D::set_mode); | 
|---|
| 2167 | ClassDB::bind_method(D_METHOD( "get_mode"), &CSGPolygon3D::get_mode); | 
|---|
| 2168 |  | 
|---|
| 2169 | ClassDB::bind_method(D_METHOD( "set_depth", "depth"), &CSGPolygon3D::set_depth); | 
|---|
| 2170 | ClassDB::bind_method(D_METHOD( "get_depth"), &CSGPolygon3D::get_depth); | 
|---|
| 2171 |  | 
|---|
| 2172 | ClassDB::bind_method(D_METHOD( "set_spin_degrees", "degrees"), &CSGPolygon3D::set_spin_degrees); | 
|---|
| 2173 | ClassDB::bind_method(D_METHOD( "get_spin_degrees"), &CSGPolygon3D::get_spin_degrees); | 
|---|
| 2174 |  | 
|---|
| 2175 | ClassDB::bind_method(D_METHOD( "set_spin_sides", "spin_sides"), &CSGPolygon3D::set_spin_sides); | 
|---|
| 2176 | ClassDB::bind_method(D_METHOD( "get_spin_sides"), &CSGPolygon3D::get_spin_sides); | 
|---|
| 2177 |  | 
|---|
| 2178 | ClassDB::bind_method(D_METHOD( "set_path_node", "path"), &CSGPolygon3D::set_path_node); | 
|---|
| 2179 | ClassDB::bind_method(D_METHOD( "get_path_node"), &CSGPolygon3D::get_path_node); | 
|---|
| 2180 |  | 
|---|
| 2181 | ClassDB::bind_method(D_METHOD( "set_path_interval_type", "interval_type"), &CSGPolygon3D::set_path_interval_type); | 
|---|
| 2182 | ClassDB::bind_method(D_METHOD( "get_path_interval_type"), &CSGPolygon3D::get_path_interval_type); | 
|---|
| 2183 |  | 
|---|
| 2184 | ClassDB::bind_method(D_METHOD( "set_path_interval", "interval"), &CSGPolygon3D::set_path_interval); | 
|---|
| 2185 | ClassDB::bind_method(D_METHOD( "get_path_interval"), &CSGPolygon3D::get_path_interval); | 
|---|
| 2186 |  | 
|---|
| 2187 | ClassDB::bind_method(D_METHOD( "set_path_simplify_angle", "degrees"), &CSGPolygon3D::set_path_simplify_angle); | 
|---|
| 2188 | ClassDB::bind_method(D_METHOD( "get_path_simplify_angle"), &CSGPolygon3D::get_path_simplify_angle); | 
|---|
| 2189 |  | 
|---|
| 2190 | ClassDB::bind_method(D_METHOD( "set_path_rotation", "path_rotation"), &CSGPolygon3D::set_path_rotation); | 
|---|
| 2191 | ClassDB::bind_method(D_METHOD( "get_path_rotation"), &CSGPolygon3D::get_path_rotation); | 
|---|
| 2192 |  | 
|---|
| 2193 | ClassDB::bind_method(D_METHOD( "set_path_local", "enable"), &CSGPolygon3D::set_path_local); | 
|---|
| 2194 | ClassDB::bind_method(D_METHOD( "is_path_local"), &CSGPolygon3D::is_path_local); | 
|---|
| 2195 |  | 
|---|
| 2196 | ClassDB::bind_method(D_METHOD( "set_path_continuous_u", "enable"), &CSGPolygon3D::set_path_continuous_u); | 
|---|
| 2197 | ClassDB::bind_method(D_METHOD( "is_path_continuous_u"), &CSGPolygon3D::is_path_continuous_u); | 
|---|
| 2198 |  | 
|---|
| 2199 | ClassDB::bind_method(D_METHOD( "set_path_u_distance", "distance"), &CSGPolygon3D::set_path_u_distance); | 
|---|
| 2200 | ClassDB::bind_method(D_METHOD( "get_path_u_distance"), &CSGPolygon3D::get_path_u_distance); | 
|---|
| 2201 |  | 
|---|
| 2202 | ClassDB::bind_method(D_METHOD( "set_path_joined", "enable"), &CSGPolygon3D::set_path_joined); | 
|---|
| 2203 | ClassDB::bind_method(D_METHOD( "is_path_joined"), &CSGPolygon3D::is_path_joined); | 
|---|
| 2204 |  | 
|---|
| 2205 | ClassDB::bind_method(D_METHOD( "set_material", "material"), &CSGPolygon3D::set_material); | 
|---|
| 2206 | ClassDB::bind_method(D_METHOD( "get_material"), &CSGPolygon3D::get_material); | 
|---|
| 2207 |  | 
|---|
| 2208 | ClassDB::bind_method(D_METHOD( "set_smooth_faces", "smooth_faces"), &CSGPolygon3D::set_smooth_faces); | 
|---|
| 2209 | ClassDB::bind_method(D_METHOD( "get_smooth_faces"), &CSGPolygon3D::get_smooth_faces); | 
|---|
| 2210 |  | 
|---|
| 2211 | ClassDB::bind_method(D_METHOD( "_is_editable_3d_polygon"), &CSGPolygon3D::_is_editable_3d_polygon); | 
|---|
| 2212 | ClassDB::bind_method(D_METHOD( "_has_editable_3d_polygon_no_depth"), &CSGPolygon3D::_has_editable_3d_polygon_no_depth); | 
|---|
| 2213 |  | 
|---|
| 2214 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon"); | 
|---|
| 2215 | ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Depth,Spin,Path"), "set_mode", "get_mode"); | 
|---|
| 2216 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.01,100.0,0.01,or_greater,exp,suffix:m"), "set_depth", "get_depth"); | 
|---|
| 2217 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spin_degrees", PROPERTY_HINT_RANGE, "1,360,0.1"), "set_spin_degrees", "get_spin_degrees"); | 
|---|
| 2218 | ADD_PROPERTY(PropertyInfo(Variant::INT, "spin_sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_spin_sides", "get_spin_sides"); | 
|---|
| 2219 | ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "path_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Path3D"), "set_path_node", "get_path_node"); | 
|---|
| 2220 | ADD_PROPERTY(PropertyInfo(Variant::INT, "path_interval_type", PROPERTY_HINT_ENUM, "Distance,Subdivide"), "set_path_interval_type", "get_path_interval_type"); | 
|---|
| 2221 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_interval", PROPERTY_HINT_RANGE, "0.01,1.0,0.01,exp,or_greater"), "set_path_interval", "get_path_interval"); | 
|---|
| 2222 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_simplify_angle", PROPERTY_HINT_RANGE, "0.0,180.0,0.1,exp"), "set_path_simplify_angle", "get_path_simplify_angle"); | 
|---|
| 2223 | ADD_PROPERTY(PropertyInfo(Variant::INT, "path_rotation", PROPERTY_HINT_ENUM, "Polygon,Path,PathFollow"), "set_path_rotation", "get_path_rotation"); | 
|---|
| 2224 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_local"), "set_path_local", "is_path_local"); | 
|---|
| 2225 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_continuous_u"), "set_path_continuous_u", "is_path_continuous_u"); | 
|---|
| 2226 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_u_distance", PROPERTY_HINT_RANGE, "0.0,10.0,0.01,or_greater,suffix:m"), "set_path_u_distance", "get_path_u_distance"); | 
|---|
| 2227 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_joined"), "set_path_joined", "is_path_joined"); | 
|---|
| 2228 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces"); | 
|---|
| 2229 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material"); | 
|---|
| 2230 |  | 
|---|
| 2231 | BIND_ENUM_CONSTANT(MODE_DEPTH); | 
|---|
| 2232 | BIND_ENUM_CONSTANT(MODE_SPIN); | 
|---|
| 2233 | BIND_ENUM_CONSTANT(MODE_PATH); | 
|---|
| 2234 |  | 
|---|
| 2235 | BIND_ENUM_CONSTANT(PATH_ROTATION_POLYGON); | 
|---|
| 2236 | BIND_ENUM_CONSTANT(PATH_ROTATION_PATH); | 
|---|
| 2237 | BIND_ENUM_CONSTANT(PATH_ROTATION_PATH_FOLLOW); | 
|---|
| 2238 |  | 
|---|
| 2239 | BIND_ENUM_CONSTANT(PATH_INTERVAL_DISTANCE); | 
|---|
| 2240 | BIND_ENUM_CONSTANT(PATH_INTERVAL_SUBDIVIDE); | 
|---|
| 2241 | } | 
|---|
| 2242 |  | 
|---|
| 2243 | void CSGPolygon3D::set_polygon(const Vector<Vector2> &p_polygon) { | 
|---|
| 2244 | polygon = p_polygon; | 
|---|
| 2245 | _make_dirty(); | 
|---|
| 2246 | update_gizmos(); | 
|---|
| 2247 | } | 
|---|
| 2248 |  | 
|---|
| 2249 | Vector<Vector2> CSGPolygon3D::get_polygon() const { | 
|---|
| 2250 | return polygon; | 
|---|
| 2251 | } | 
|---|
| 2252 |  | 
|---|
| 2253 | void CSGPolygon3D::set_mode(Mode p_mode) { | 
|---|
| 2254 | mode = p_mode; | 
|---|
| 2255 | _make_dirty(); | 
|---|
| 2256 | update_gizmos(); | 
|---|
| 2257 | notify_property_list_changed(); | 
|---|
| 2258 | } | 
|---|
| 2259 |  | 
|---|
| 2260 | CSGPolygon3D::Mode CSGPolygon3D::get_mode() const { | 
|---|
| 2261 | return mode; | 
|---|
| 2262 | } | 
|---|
| 2263 |  | 
|---|
| 2264 | void CSGPolygon3D::set_depth(const float p_depth) { | 
|---|
| 2265 | ERR_FAIL_COND(p_depth < 0.001); | 
|---|
| 2266 | depth = p_depth; | 
|---|
| 2267 | _make_dirty(); | 
|---|
| 2268 | update_gizmos(); | 
|---|
| 2269 | } | 
|---|
| 2270 |  | 
|---|
| 2271 | float CSGPolygon3D::get_depth() const { | 
|---|
| 2272 | return depth; | 
|---|
| 2273 | } | 
|---|
| 2274 |  | 
|---|
| 2275 | void CSGPolygon3D::set_path_continuous_u(bool p_enable) { | 
|---|
| 2276 | path_continuous_u = p_enable; | 
|---|
| 2277 | _make_dirty(); | 
|---|
| 2278 | } | 
|---|
| 2279 |  | 
|---|
| 2280 | bool CSGPolygon3D::is_path_continuous_u() const { | 
|---|
| 2281 | return path_continuous_u; | 
|---|
| 2282 | } | 
|---|
| 2283 |  | 
|---|
| 2284 | void CSGPolygon3D::set_path_u_distance(real_t p_path_u_distance) { | 
|---|
| 2285 | path_u_distance = p_path_u_distance; | 
|---|
| 2286 | _make_dirty(); | 
|---|
| 2287 | update_gizmos(); | 
|---|
| 2288 | } | 
|---|
| 2289 |  | 
|---|
| 2290 | real_t CSGPolygon3D::get_path_u_distance() const { | 
|---|
| 2291 | return path_u_distance; | 
|---|
| 2292 | } | 
|---|
| 2293 |  | 
|---|
| 2294 | void CSGPolygon3D::set_spin_degrees(const float p_spin_degrees) { | 
|---|
| 2295 | ERR_FAIL_COND(p_spin_degrees < 0.01 || p_spin_degrees > 360); | 
|---|
| 2296 | spin_degrees = p_spin_degrees; | 
|---|
| 2297 | _make_dirty(); | 
|---|
| 2298 | update_gizmos(); | 
|---|
| 2299 | } | 
|---|
| 2300 |  | 
|---|
| 2301 | float CSGPolygon3D::get_spin_degrees() const { | 
|---|
| 2302 | return spin_degrees; | 
|---|
| 2303 | } | 
|---|
| 2304 |  | 
|---|
| 2305 | void CSGPolygon3D::set_spin_sides(int p_spin_sides) { | 
|---|
| 2306 | ERR_FAIL_COND(p_spin_sides < 3); | 
|---|
| 2307 | spin_sides = p_spin_sides; | 
|---|
| 2308 | _make_dirty(); | 
|---|
| 2309 | update_gizmos(); | 
|---|
| 2310 | } | 
|---|
| 2311 |  | 
|---|
| 2312 | int CSGPolygon3D::get_spin_sides() const { | 
|---|
| 2313 | return spin_sides; | 
|---|
| 2314 | } | 
|---|
| 2315 |  | 
|---|
| 2316 | void CSGPolygon3D::set_path_node(const NodePath &p_path) { | 
|---|
| 2317 | path_node = p_path; | 
|---|
| 2318 | _make_dirty(); | 
|---|
| 2319 | update_gizmos(); | 
|---|
| 2320 | } | 
|---|
| 2321 |  | 
|---|
| 2322 | NodePath CSGPolygon3D::get_path_node() const { | 
|---|
| 2323 | return path_node; | 
|---|
| 2324 | } | 
|---|
| 2325 |  | 
|---|
| 2326 | void CSGPolygon3D::set_path_interval_type(PathIntervalType p_interval_type) { | 
|---|
| 2327 | path_interval_type = p_interval_type; | 
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| 2328 | _make_dirty(); | 
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| 2329 | update_gizmos(); | 
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| 2330 | } | 
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| 2331 |  | 
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| 2332 | CSGPolygon3D::PathIntervalType CSGPolygon3D::get_path_interval_type() const { | 
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| 2333 | return path_interval_type; | 
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| 2334 | } | 
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| 2335 |  | 
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| 2336 | void CSGPolygon3D::set_path_interval(float p_interval) { | 
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| 2337 | path_interval = p_interval; | 
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| 2338 | _make_dirty(); | 
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| 2339 | update_gizmos(); | 
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| 2340 | } | 
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| 2341 |  | 
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| 2342 | float CSGPolygon3D::get_path_interval() const { | 
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| 2343 | return path_interval; | 
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| 2344 | } | 
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| 2345 |  | 
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| 2346 | void CSGPolygon3D::set_path_simplify_angle(float p_angle) { | 
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| 2347 | path_simplify_angle = p_angle; | 
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| 2348 | _make_dirty(); | 
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| 2349 | update_gizmos(); | 
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| 2350 | } | 
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| 2351 |  | 
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| 2352 | float CSGPolygon3D::get_path_simplify_angle() const { | 
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| 2353 | return path_simplify_angle; | 
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| 2354 | } | 
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| 2355 |  | 
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| 2356 | void CSGPolygon3D::set_path_rotation(PathRotation p_rotation) { | 
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| 2357 | path_rotation = p_rotation; | 
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| 2358 | _make_dirty(); | 
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| 2359 | update_gizmos(); | 
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| 2360 | } | 
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| 2361 |  | 
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| 2362 | CSGPolygon3D::PathRotation CSGPolygon3D::get_path_rotation() const { | 
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| 2363 | return path_rotation; | 
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| 2364 | } | 
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| 2365 |  | 
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| 2366 | void CSGPolygon3D::set_path_local(bool p_enable) { | 
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| 2367 | path_local = p_enable; | 
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| 2368 | _make_dirty(); | 
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| 2369 | update_gizmos(); | 
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| 2370 | } | 
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| 2371 |  | 
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| 2372 | bool CSGPolygon3D::is_path_local() const { | 
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| 2373 | return path_local; | 
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| 2374 | } | 
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| 2375 |  | 
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| 2376 | void CSGPolygon3D::set_path_joined(bool p_enable) { | 
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| 2377 | path_joined = p_enable; | 
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| 2378 | _make_dirty(); | 
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| 2379 | update_gizmos(); | 
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| 2380 | } | 
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| 2381 |  | 
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| 2382 | bool CSGPolygon3D::is_path_joined() const { | 
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| 2383 | return path_joined; | 
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| 2384 | } | 
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| 2385 |  | 
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| 2386 | void CSGPolygon3D::set_smooth_faces(const bool p_smooth_faces) { | 
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| 2387 | smooth_faces = p_smooth_faces; | 
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| 2388 | _make_dirty(); | 
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| 2389 | } | 
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| 2390 |  | 
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| 2391 | bool CSGPolygon3D::get_smooth_faces() const { | 
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| 2392 | return smooth_faces; | 
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| 2393 | } | 
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| 2394 |  | 
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| 2395 | void CSGPolygon3D::set_material(const Ref<Material> &p_material) { | 
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| 2396 | material = p_material; | 
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| 2397 | _make_dirty(); | 
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| 2398 | } | 
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| 2399 |  | 
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| 2400 | Ref<Material> CSGPolygon3D::get_material() const { | 
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| 2401 | return material; | 
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| 2402 | } | 
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| 2403 |  | 
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| 2404 | bool CSGPolygon3D::_is_editable_3d_polygon() const { | 
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| 2405 | return true; | 
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| 2406 | } | 
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| 2407 |  | 
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| 2408 | bool CSGPolygon3D::_has_editable_3d_polygon_no_depth() const { | 
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| 2409 | return true; | 
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| 2410 | } | 
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| 2411 |  | 
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| 2412 | CSGPolygon3D::CSGPolygon3D() { | 
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| 2413 | // defaults | 
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| 2414 | mode = MODE_DEPTH; | 
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| 2415 | polygon.push_back(Vector2(0, 0)); | 
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| 2416 | polygon.push_back(Vector2(0, 1)); | 
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| 2417 | polygon.push_back(Vector2(1, 1)); | 
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| 2418 | polygon.push_back(Vector2(1, 0)); | 
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| 2419 | depth = 1.0; | 
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| 2420 | spin_degrees = 360; | 
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| 2421 | spin_sides = 8; | 
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| 2422 | smooth_faces = false; | 
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| 2423 | path_interval_type = PATH_INTERVAL_DISTANCE; | 
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| 2424 | path_interval = 1.0; | 
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| 2425 | path_simplify_angle = 0.0; | 
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| 2426 | path_rotation = PATH_ROTATION_PATH_FOLLOW; | 
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| 2427 | path_local = false; | 
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| 2428 | path_continuous_u = true; | 
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| 2429 | path_u_distance = 1.0; | 
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| 2430 | path_joined = false; | 
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| 2431 | path = nullptr; | 
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| 2432 | } | 
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| 2433 |  | 
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