1 | /**************************************************************************/ |
2 | /* collision_polygon_2d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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20 | /* included in all copies or substantial portions of the Software. */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "collision_polygon_2d.h" |
32 | |
33 | #include "collision_object_2d.h" |
34 | #include "core/math/geometry_2d.h" |
35 | #include "scene/2d/area_2d.h" |
36 | #include "scene/resources/concave_polygon_shape_2d.h" |
37 | #include "scene/resources/convex_polygon_shape_2d.h" |
38 | |
39 | #include "thirdparty/misc/polypartition.h" |
40 | |
41 | void CollisionPolygon2D::_build_polygon() { |
42 | collision_object->shape_owner_clear_shapes(owner_id); |
43 | |
44 | bool solids = build_mode == BUILD_SOLIDS; |
45 | |
46 | if (solids) { |
47 | if (polygon.size() < 3) { |
48 | return; |
49 | } |
50 | |
51 | //here comes the sun, lalalala |
52 | //decompose concave into multiple convex polygons and add them |
53 | Vector<Vector<Vector2>> decomp = _decompose_in_convex(); |
54 | for (int i = 0; i < decomp.size(); i++) { |
55 | Ref<ConvexPolygonShape2D> convex = memnew(ConvexPolygonShape2D); |
56 | convex->set_points(decomp[i]); |
57 | collision_object->shape_owner_add_shape(owner_id, convex); |
58 | } |
59 | |
60 | } else { |
61 | if (polygon.size() < 2) { |
62 | return; |
63 | } |
64 | |
65 | Ref<ConcavePolygonShape2D> concave = memnew(ConcavePolygonShape2D); |
66 | |
67 | Vector<Vector2> segments; |
68 | segments.resize(polygon.size() * 2); |
69 | Vector2 *w = segments.ptrw(); |
70 | |
71 | for (int i = 0; i < polygon.size(); i++) { |
72 | w[(i << 1) + 0] = polygon[i]; |
73 | w[(i << 1) + 1] = polygon[(i + 1) % polygon.size()]; |
74 | } |
75 | |
76 | concave->set_segments(segments); |
77 | |
78 | collision_object->shape_owner_add_shape(owner_id, concave); |
79 | } |
80 | } |
81 | |
82 | Vector<Vector<Vector2>> CollisionPolygon2D::_decompose_in_convex() { |
83 | Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(polygon); |
84 | return decomp; |
85 | } |
86 | |
87 | void CollisionPolygon2D::_update_in_shape_owner(bool p_xform_only) { |
88 | collision_object->shape_owner_set_transform(owner_id, get_transform()); |
89 | if (p_xform_only) { |
90 | return; |
91 | } |
92 | collision_object->shape_owner_set_disabled(owner_id, disabled); |
93 | collision_object->shape_owner_set_one_way_collision(owner_id, one_way_collision); |
94 | collision_object->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin); |
95 | } |
96 | |
97 | void CollisionPolygon2D::_notification(int p_what) { |
98 | switch (p_what) { |
99 | case NOTIFICATION_PARENTED: { |
100 | collision_object = Object::cast_to<CollisionObject2D>(get_parent()); |
101 | if (collision_object) { |
102 | owner_id = collision_object->create_shape_owner(this); |
103 | _build_polygon(); |
104 | _update_in_shape_owner(); |
105 | } |
106 | } break; |
107 | |
108 | case NOTIFICATION_ENTER_TREE: { |
109 | if (collision_object) { |
110 | _update_in_shape_owner(); |
111 | } |
112 | } break; |
113 | |
114 | case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { |
115 | if (collision_object) { |
116 | _update_in_shape_owner(true); |
117 | } |
118 | } break; |
119 | |
120 | case NOTIFICATION_UNPARENTED: { |
121 | if (collision_object) { |
122 | collision_object->remove_shape_owner(owner_id); |
123 | } |
124 | owner_id = 0; |
125 | collision_object = nullptr; |
126 | } break; |
127 | |
128 | case NOTIFICATION_DRAW: { |
129 | ERR_FAIL_COND(!is_inside_tree()); |
130 | if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { |
131 | break; |
132 | } |
133 | |
134 | if (polygon.size() > 2) { |
135 | #define DEBUG_DECOMPOSE |
136 | #if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE) |
137 | Vector<Vector<Vector2>> decomp = _decompose_in_convex(); |
138 | |
139 | Color c(0.4, 0.9, 0.1); |
140 | for (int i = 0; i < decomp.size(); i++) { |
141 | c.set_hsv(Math::fmod(c.get_h() + 0.738, 1), c.get_s(), c.get_v(), 0.5); |
142 | draw_colored_polygon(decomp[i], c); |
143 | } |
144 | #else |
145 | draw_colored_polygon(polygon, get_tree()->get_debug_collisions_color()); |
146 | #endif |
147 | |
148 | const Color stroke_color = Color(0.9, 0.2, 0.0); |
149 | draw_polyline(polygon, stroke_color); |
150 | // Draw the last segment. |
151 | draw_line(polygon[polygon.size() - 1], polygon[0], stroke_color); |
152 | } |
153 | |
154 | if (one_way_collision) { |
155 | Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4); |
156 | dcol.a = 1.0; |
157 | Vector2 line_to(0, 20); |
158 | draw_line(Vector2(), line_to, dcol, 3); |
159 | real_t tsize = 8; |
160 | |
161 | Vector<Vector2> pts = { |
162 | line_to + Vector2(0, tsize), |
163 | line_to + Vector2(Math_SQRT12 * tsize, 0), |
164 | line_to + Vector2(-Math_SQRT12 * tsize, 0) |
165 | }; |
166 | |
167 | Vector<Color> cols{ dcol, dcol, dcol }; |
168 | |
169 | draw_primitive(pts, cols, Vector<Vector2>()); //small arrow |
170 | } |
171 | } break; |
172 | } |
173 | } |
174 | |
175 | void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) { |
176 | polygon = p_polygon; |
177 | |
178 | { |
179 | for (int i = 0; i < polygon.size(); i++) { |
180 | if (i == 0) { |
181 | aabb = Rect2(polygon[i], Size2()); |
182 | } else { |
183 | aabb.expand_to(polygon[i]); |
184 | } |
185 | } |
186 | if (aabb == Rect2()) { |
187 | aabb = Rect2(-10, -10, 20, 20); |
188 | } else { |
189 | aabb.position -= aabb.size * 0.3; |
190 | aabb.size += aabb.size * 0.6; |
191 | } |
192 | } |
193 | |
194 | if (collision_object) { |
195 | _build_polygon(); |
196 | _update_in_shape_owner(); |
197 | } |
198 | queue_redraw(); |
199 | update_configuration_warnings(); |
200 | } |
201 | |
202 | Vector<Point2> CollisionPolygon2D::get_polygon() const { |
203 | return polygon; |
204 | } |
205 | |
206 | void CollisionPolygon2D::set_build_mode(BuildMode p_mode) { |
207 | ERR_FAIL_INDEX((int)p_mode, 2); |
208 | build_mode = p_mode; |
209 | if (collision_object) { |
210 | _build_polygon(); |
211 | _update_in_shape_owner(); |
212 | } |
213 | queue_redraw(); |
214 | update_configuration_warnings(); |
215 | } |
216 | |
217 | CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const { |
218 | return build_mode; |
219 | } |
220 | |
221 | #ifdef TOOLS_ENABLED |
222 | Rect2 CollisionPolygon2D::_edit_get_rect() const { |
223 | return aabb; |
224 | } |
225 | |
226 | bool CollisionPolygon2D::_edit_use_rect() const { |
227 | return true; |
228 | } |
229 | |
230 | bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { |
231 | return Geometry2D::is_point_in_polygon(p_point, Variant(polygon)); |
232 | } |
233 | #endif |
234 | |
235 | PackedStringArray CollisionPolygon2D::get_configuration_warnings() const { |
236 | PackedStringArray warnings = Node::get_configuration_warnings(); |
237 | |
238 | if (!Object::cast_to<CollisionObject2D>(get_parent())) { |
239 | warnings.push_back(RTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape." )); |
240 | } |
241 | |
242 | int polygon_count = polygon.size(); |
243 | if (polygon_count == 0) { |
244 | warnings.push_back(RTR("An empty CollisionPolygon2D has no effect on collision." )); |
245 | } else { |
246 | bool solids = build_mode == BUILD_SOLIDS; |
247 | if (solids) { |
248 | if (polygon_count < 3) { |
249 | warnings.push_back(RTR("Invalid polygon. At least 3 points are needed in 'Solids' build mode." )); |
250 | } |
251 | } else if (polygon_count < 2) { |
252 | warnings.push_back(RTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode." )); |
253 | } |
254 | } |
255 | if (one_way_collision && Object::cast_to<Area2D>(get_parent())) { |
256 | warnings.push_back(RTR("The One Way Collision property will be ignored when the collision object is an Area2D." )); |
257 | } |
258 | |
259 | return warnings; |
260 | } |
261 | |
262 | void CollisionPolygon2D::set_disabled(bool p_disabled) { |
263 | disabled = p_disabled; |
264 | queue_redraw(); |
265 | if (collision_object) { |
266 | collision_object->shape_owner_set_disabled(owner_id, p_disabled); |
267 | } |
268 | } |
269 | |
270 | bool CollisionPolygon2D::is_disabled() const { |
271 | return disabled; |
272 | } |
273 | |
274 | void CollisionPolygon2D::set_one_way_collision(bool p_enable) { |
275 | one_way_collision = p_enable; |
276 | queue_redraw(); |
277 | if (collision_object) { |
278 | collision_object->shape_owner_set_one_way_collision(owner_id, p_enable); |
279 | } |
280 | update_configuration_warnings(); |
281 | } |
282 | |
283 | bool CollisionPolygon2D::is_one_way_collision_enabled() const { |
284 | return one_way_collision; |
285 | } |
286 | |
287 | void CollisionPolygon2D::set_one_way_collision_margin(real_t p_margin) { |
288 | one_way_collision_margin = p_margin; |
289 | if (collision_object) { |
290 | collision_object->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin); |
291 | } |
292 | } |
293 | |
294 | real_t CollisionPolygon2D::get_one_way_collision_margin() const { |
295 | return one_way_collision_margin; |
296 | } |
297 | |
298 | void CollisionPolygon2D::_bind_methods() { |
299 | ClassDB::bind_method(D_METHOD("set_polygon" , "polygon" ), &CollisionPolygon2D::set_polygon); |
300 | ClassDB::bind_method(D_METHOD("get_polygon" ), &CollisionPolygon2D::get_polygon); |
301 | |
302 | ClassDB::bind_method(D_METHOD("set_build_mode" , "build_mode" ), &CollisionPolygon2D::set_build_mode); |
303 | ClassDB::bind_method(D_METHOD("get_build_mode" ), &CollisionPolygon2D::get_build_mode); |
304 | ClassDB::bind_method(D_METHOD("set_disabled" , "disabled" ), &CollisionPolygon2D::set_disabled); |
305 | ClassDB::bind_method(D_METHOD("is_disabled" ), &CollisionPolygon2D::is_disabled); |
306 | ClassDB::bind_method(D_METHOD("set_one_way_collision" , "enabled" ), &CollisionPolygon2D::set_one_way_collision); |
307 | ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled" ), &CollisionPolygon2D::is_one_way_collision_enabled); |
308 | ClassDB::bind_method(D_METHOD("set_one_way_collision_margin" , "margin" ), &CollisionPolygon2D::set_one_way_collision_margin); |
309 | ClassDB::bind_method(D_METHOD("get_one_way_collision_margin" ), &CollisionPolygon2D::get_one_way_collision_margin); |
310 | |
311 | ADD_PROPERTY(PropertyInfo(Variant::INT, "build_mode" , PROPERTY_HINT_ENUM, "Solids,Segments" ), "set_build_mode" , "get_build_mode" ); |
312 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon" ), "set_polygon" , "get_polygon" ); |
313 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled" ), "set_disabled" , "is_disabled" ); |
314 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision" ), "set_one_way_collision" , "is_one_way_collision_enabled" ); |
315 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin" , PROPERTY_HINT_RANGE, "0,128,0.1,suffix:px" ), "set_one_way_collision_margin" , "get_one_way_collision_margin" ); |
316 | |
317 | BIND_ENUM_CONSTANT(BUILD_SOLIDS); |
318 | BIND_ENUM_CONSTANT(BUILD_SEGMENTS); |
319 | } |
320 | |
321 | CollisionPolygon2D::CollisionPolygon2D() { |
322 | set_notify_local_transform(true); |
323 | set_hide_clip_children(true); |
324 | } |
325 | |