| 1 | /**************************************************************************/ | 
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| 2 | /*  collision_polygon_2d.cpp                                              */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #include "collision_polygon_2d.h" | 
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| 32 |  | 
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| 33 | #include "collision_object_2d.h" | 
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| 34 | #include "core/math/geometry_2d.h" | 
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| 35 | #include "scene/2d/area_2d.h" | 
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| 36 | #include "scene/resources/concave_polygon_shape_2d.h" | 
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| 37 | #include "scene/resources/convex_polygon_shape_2d.h" | 
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| 38 |  | 
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| 39 | #include "thirdparty/misc/polypartition.h" | 
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| 40 |  | 
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| 41 | void CollisionPolygon2D::_build_polygon() { | 
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| 42 | collision_object->shape_owner_clear_shapes(owner_id); | 
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| 43 |  | 
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| 44 | bool solids = build_mode == BUILD_SOLIDS; | 
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| 45 |  | 
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| 46 | if (solids) { | 
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| 47 | if (polygon.size() < 3) { | 
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| 48 | return; | 
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| 49 | } | 
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| 50 |  | 
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| 51 | //here comes the sun, lalalala | 
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| 52 | //decompose concave into multiple convex polygons and add them | 
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| 53 | Vector<Vector<Vector2>> decomp = _decompose_in_convex(); | 
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| 54 | for (int i = 0; i < decomp.size(); i++) { | 
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| 55 | Ref<ConvexPolygonShape2D> convex = memnew(ConvexPolygonShape2D); | 
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| 56 | convex->set_points(decomp[i]); | 
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| 57 | collision_object->shape_owner_add_shape(owner_id, convex); | 
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| 58 | } | 
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| 59 |  | 
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| 60 | } else { | 
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| 61 | if (polygon.size() < 2) { | 
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| 62 | return; | 
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| 63 | } | 
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| 64 |  | 
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| 65 | Ref<ConcavePolygonShape2D> concave = memnew(ConcavePolygonShape2D); | 
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| 66 |  | 
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| 67 | Vector<Vector2> segments; | 
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| 68 | segments.resize(polygon.size() * 2); | 
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| 69 | Vector2 *w = segments.ptrw(); | 
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| 70 |  | 
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| 71 | for (int i = 0; i < polygon.size(); i++) { | 
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| 72 | w[(i << 1) + 0] = polygon[i]; | 
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| 73 | w[(i << 1) + 1] = polygon[(i + 1) % polygon.size()]; | 
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| 74 | } | 
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| 75 |  | 
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| 76 | concave->set_segments(segments); | 
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| 77 |  | 
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| 78 | collision_object->shape_owner_add_shape(owner_id, concave); | 
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| 79 | } | 
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| 80 | } | 
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| 81 |  | 
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| 82 | Vector<Vector<Vector2>> CollisionPolygon2D::_decompose_in_convex() { | 
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| 83 | Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(polygon); | 
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| 84 | return decomp; | 
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| 85 | } | 
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| 86 |  | 
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| 87 | void CollisionPolygon2D::_update_in_shape_owner(bool p_xform_only) { | 
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| 88 | collision_object->shape_owner_set_transform(owner_id, get_transform()); | 
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| 89 | if (p_xform_only) { | 
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| 90 | return; | 
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| 91 | } | 
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| 92 | collision_object->shape_owner_set_disabled(owner_id, disabled); | 
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| 93 | collision_object->shape_owner_set_one_way_collision(owner_id, one_way_collision); | 
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| 94 | collision_object->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin); | 
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| 95 | } | 
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| 96 |  | 
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| 97 | void CollisionPolygon2D::_notification(int p_what) { | 
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| 98 | switch (p_what) { | 
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| 99 | case NOTIFICATION_PARENTED: { | 
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| 100 | collision_object = Object::cast_to<CollisionObject2D>(get_parent()); | 
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| 101 | if (collision_object) { | 
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| 102 | owner_id = collision_object->create_shape_owner(this); | 
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| 103 | _build_polygon(); | 
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| 104 | _update_in_shape_owner(); | 
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| 105 | } | 
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| 106 | } break; | 
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| 107 |  | 
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| 108 | case NOTIFICATION_ENTER_TREE: { | 
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| 109 | if (collision_object) { | 
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| 110 | _update_in_shape_owner(); | 
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| 111 | } | 
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| 112 | } break; | 
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| 113 |  | 
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| 114 | case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { | 
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| 115 | if (collision_object) { | 
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| 116 | _update_in_shape_owner(true); | 
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| 117 | } | 
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| 118 | } break; | 
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| 119 |  | 
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| 120 | case NOTIFICATION_UNPARENTED: { | 
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| 121 | if (collision_object) { | 
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| 122 | collision_object->remove_shape_owner(owner_id); | 
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| 123 | } | 
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| 124 | owner_id = 0; | 
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| 125 | collision_object = nullptr; | 
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| 126 | } break; | 
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| 127 |  | 
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| 128 | case NOTIFICATION_DRAW: { | 
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| 129 | ERR_FAIL_COND(!is_inside_tree()); | 
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| 130 | if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { | 
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| 131 | break; | 
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| 132 | } | 
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| 133 |  | 
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| 134 | if (polygon.size() > 2) { | 
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| 135 | #define DEBUG_DECOMPOSE | 
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| 136 | #if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE) | 
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| 137 | Vector<Vector<Vector2>> decomp = _decompose_in_convex(); | 
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| 138 |  | 
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| 139 | Color c(0.4, 0.9, 0.1); | 
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| 140 | for (int i = 0; i < decomp.size(); i++) { | 
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| 141 | c.set_hsv(Math::fmod(c.get_h() + 0.738, 1), c.get_s(), c.get_v(), 0.5); | 
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| 142 | draw_colored_polygon(decomp[i], c); | 
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| 143 | } | 
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| 144 | #else | 
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| 145 | draw_colored_polygon(polygon, get_tree()->get_debug_collisions_color()); | 
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| 146 | #endif | 
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| 147 |  | 
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| 148 | const Color stroke_color = Color(0.9, 0.2, 0.0); | 
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| 149 | draw_polyline(polygon, stroke_color); | 
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| 150 | // Draw the last segment. | 
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| 151 | draw_line(polygon[polygon.size() - 1], polygon[0], stroke_color); | 
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| 152 | } | 
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| 153 |  | 
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| 154 | if (one_way_collision) { | 
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| 155 | Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4); | 
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| 156 | dcol.a = 1.0; | 
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| 157 | Vector2 line_to(0, 20); | 
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| 158 | draw_line(Vector2(), line_to, dcol, 3); | 
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| 159 | real_t tsize = 8; | 
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| 160 |  | 
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| 161 | Vector<Vector2> pts = { | 
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| 162 | line_to + Vector2(0, tsize), | 
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| 163 | line_to + Vector2(Math_SQRT12 * tsize, 0), | 
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| 164 | line_to + Vector2(-Math_SQRT12 * tsize, 0) | 
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| 165 | }; | 
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| 166 |  | 
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| 167 | Vector<Color> cols{ dcol, dcol, dcol }; | 
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| 168 |  | 
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| 169 | draw_primitive(pts, cols, Vector<Vector2>()); //small arrow | 
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| 170 | } | 
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| 171 | } break; | 
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| 172 | } | 
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| 173 | } | 
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| 174 |  | 
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| 175 | void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) { | 
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| 176 | polygon = p_polygon; | 
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| 177 |  | 
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| 178 | { | 
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| 179 | for (int i = 0; i < polygon.size(); i++) { | 
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| 180 | if (i == 0) { | 
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| 181 | aabb = Rect2(polygon[i], Size2()); | 
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| 182 | } else { | 
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| 183 | aabb.expand_to(polygon[i]); | 
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| 184 | } | 
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| 185 | } | 
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| 186 | if (aabb == Rect2()) { | 
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| 187 | aabb = Rect2(-10, -10, 20, 20); | 
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| 188 | } else { | 
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| 189 | aabb.position -= aabb.size * 0.3; | 
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| 190 | aabb.size += aabb.size * 0.6; | 
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| 191 | } | 
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| 192 | } | 
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| 193 |  | 
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| 194 | if (collision_object) { | 
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| 195 | _build_polygon(); | 
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| 196 | _update_in_shape_owner(); | 
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| 197 | } | 
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| 198 | queue_redraw(); | 
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| 199 | update_configuration_warnings(); | 
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| 200 | } | 
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| 201 |  | 
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| 202 | Vector<Point2> CollisionPolygon2D::get_polygon() const { | 
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| 203 | return polygon; | 
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| 204 | } | 
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| 205 |  | 
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| 206 | void CollisionPolygon2D::set_build_mode(BuildMode p_mode) { | 
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| 207 | ERR_FAIL_INDEX((int)p_mode, 2); | 
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| 208 | build_mode = p_mode; | 
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| 209 | if (collision_object) { | 
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| 210 | _build_polygon(); | 
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| 211 | _update_in_shape_owner(); | 
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| 212 | } | 
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| 213 | queue_redraw(); | 
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| 214 | update_configuration_warnings(); | 
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| 215 | } | 
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| 216 |  | 
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| 217 | CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const { | 
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| 218 | return build_mode; | 
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| 219 | } | 
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| 220 |  | 
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| 221 | #ifdef TOOLS_ENABLED | 
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| 222 | Rect2 CollisionPolygon2D::_edit_get_rect() const { | 
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| 223 | return aabb; | 
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| 224 | } | 
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| 225 |  | 
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| 226 | bool CollisionPolygon2D::_edit_use_rect() const { | 
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| 227 | return true; | 
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| 228 | } | 
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| 229 |  | 
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| 230 | bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { | 
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| 231 | return Geometry2D::is_point_in_polygon(p_point, Variant(polygon)); | 
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| 232 | } | 
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| 233 | #endif | 
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| 234 |  | 
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| 235 | PackedStringArray CollisionPolygon2D::get_configuration_warnings() const { | 
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| 236 | PackedStringArray warnings = Node::get_configuration_warnings(); | 
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| 237 |  | 
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| 238 | if (!Object::cast_to<CollisionObject2D>(get_parent())) { | 
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| 239 | warnings.push_back(RTR( "CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape.")); | 
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| 240 | } | 
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| 241 |  | 
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| 242 | int polygon_count = polygon.size(); | 
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| 243 | if (polygon_count == 0) { | 
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| 244 | warnings.push_back(RTR( "An empty CollisionPolygon2D has no effect on collision.")); | 
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| 245 | } else { | 
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| 246 | bool solids = build_mode == BUILD_SOLIDS; | 
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| 247 | if (solids) { | 
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| 248 | if (polygon_count < 3) { | 
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| 249 | warnings.push_back(RTR( "Invalid polygon. At least 3 points are needed in 'Solids' build mode.")); | 
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| 250 | } | 
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| 251 | } else if (polygon_count < 2) { | 
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| 252 | warnings.push_back(RTR( "Invalid polygon. At least 2 points are needed in 'Segments' build mode.")); | 
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| 253 | } | 
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| 254 | } | 
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| 255 | if (one_way_collision && Object::cast_to<Area2D>(get_parent())) { | 
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| 256 | warnings.push_back(RTR( "The One Way Collision property will be ignored when the collision object is an Area2D.")); | 
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| 257 | } | 
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| 258 |  | 
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| 259 | return warnings; | 
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| 260 | } | 
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| 261 |  | 
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| 262 | void CollisionPolygon2D::set_disabled(bool p_disabled) { | 
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| 263 | disabled = p_disabled; | 
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| 264 | queue_redraw(); | 
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| 265 | if (collision_object) { | 
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| 266 | collision_object->shape_owner_set_disabled(owner_id, p_disabled); | 
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| 267 | } | 
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| 268 | } | 
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| 269 |  | 
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| 270 | bool CollisionPolygon2D::is_disabled() const { | 
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| 271 | return disabled; | 
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| 272 | } | 
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| 273 |  | 
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| 274 | void CollisionPolygon2D::set_one_way_collision(bool p_enable) { | 
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| 275 | one_way_collision = p_enable; | 
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| 276 | queue_redraw(); | 
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| 277 | if (collision_object) { | 
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| 278 | collision_object->shape_owner_set_one_way_collision(owner_id, p_enable); | 
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| 279 | } | 
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| 280 | update_configuration_warnings(); | 
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| 281 | } | 
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| 282 |  | 
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| 283 | bool CollisionPolygon2D::is_one_way_collision_enabled() const { | 
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| 284 | return one_way_collision; | 
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| 285 | } | 
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| 286 |  | 
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| 287 | void CollisionPolygon2D::set_one_way_collision_margin(real_t p_margin) { | 
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| 288 | one_way_collision_margin = p_margin; | 
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| 289 | if (collision_object) { | 
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| 290 | collision_object->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin); | 
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| 291 | } | 
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| 292 | } | 
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| 293 |  | 
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| 294 | real_t CollisionPolygon2D::get_one_way_collision_margin() const { | 
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| 295 | return one_way_collision_margin; | 
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| 296 | } | 
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| 297 |  | 
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| 298 | void CollisionPolygon2D::_bind_methods() { | 
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| 299 | ClassDB::bind_method(D_METHOD( "set_polygon", "polygon"), &CollisionPolygon2D::set_polygon); | 
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| 300 | ClassDB::bind_method(D_METHOD( "get_polygon"), &CollisionPolygon2D::get_polygon); | 
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| 301 |  | 
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| 302 | ClassDB::bind_method(D_METHOD( "set_build_mode", "build_mode"), &CollisionPolygon2D::set_build_mode); | 
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| 303 | ClassDB::bind_method(D_METHOD( "get_build_mode"), &CollisionPolygon2D::get_build_mode); | 
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| 304 | ClassDB::bind_method(D_METHOD( "set_disabled", "disabled"), &CollisionPolygon2D::set_disabled); | 
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| 305 | ClassDB::bind_method(D_METHOD( "is_disabled"), &CollisionPolygon2D::is_disabled); | 
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| 306 | ClassDB::bind_method(D_METHOD( "set_one_way_collision", "enabled"), &CollisionPolygon2D::set_one_way_collision); | 
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| 307 | ClassDB::bind_method(D_METHOD( "is_one_way_collision_enabled"), &CollisionPolygon2D::is_one_way_collision_enabled); | 
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| 308 | ClassDB::bind_method(D_METHOD( "set_one_way_collision_margin", "margin"), &CollisionPolygon2D::set_one_way_collision_margin); | 
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| 309 | ClassDB::bind_method(D_METHOD( "get_one_way_collision_margin"), &CollisionPolygon2D::get_one_way_collision_margin); | 
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| 310 |  | 
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| 311 | ADD_PROPERTY(PropertyInfo(Variant::INT, "build_mode", PROPERTY_HINT_ENUM, "Solids,Segments"), "set_build_mode", "get_build_mode"); | 
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| 312 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon"); | 
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| 313 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); | 
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| 314 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled"); | 
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| 315 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1,suffix:px"), "set_one_way_collision_margin", "get_one_way_collision_margin"); | 
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| 316 |  | 
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| 317 | BIND_ENUM_CONSTANT(BUILD_SOLIDS); | 
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| 318 | BIND_ENUM_CONSTANT(BUILD_SEGMENTS); | 
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| 319 | } | 
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| 320 |  | 
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| 321 | CollisionPolygon2D::CollisionPolygon2D() { | 
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| 322 | set_notify_local_transform(true); | 
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| 323 | set_hide_clip_children(true); | 
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| 324 | } | 
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| 325 |  | 
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